#Ideas for Gameplay:

4 messages · Page 1 of 1 (latest)

tired fossil
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Hello dear developer team!

I don’t know if you will ever read this, as this is my very first time giving feedback to developers, but I simply wanted to share a few ideas that I find interesting. Maybe there is something in here that you’ll like:

  1. Detailed Statistics: It would be exciting to have more detailed statistics for each player in the lobby (e.g., spells, weapons, maps, etc.).

  2. Joker Tracker: During a run, it would often be helpful to see how many times a Joker has already been triggered. This would make it easier to judge how well the current build is performing.

  3. Train Mechanics & XP Farming: Since it is currently relatively easy to farm XP by just playing for a long time, I had the following idea: You could still call the train at any time, but it departs again after about 2 minutes. After that, you would have to wait a certain amount of time (e.g., 10 minutes) until the next train arrives. This would force players to make a conscious decision: do you take the risk of continuing to play to farm more XP – with the danger of dying – or do you prefer to leave the level safely?

  4. Scaling Difficulty: In addition to the previous point, the difficulty could scale up significantly over time at the end of a run. This would make players think twice about staying longer, while also providing an extra challenge.

  5. Spellbook: A kind of "Spellbook" would also be really cool, where you can view and look up combinations you have discovered yourself.

Even without these changes, the game is already an absolute blast – thank you so much for your hard work!

I would be very happy to get a quick response confirming that you received these suggestions and what you think of them.

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Additional note:

Here are a few smaller ideas I forgot to mention — more of a “just for fun” type of thing, but maybe still interesting ideas:

Maybe some kind of brawl/arena mode where every hit gives points and the first player to reach a certain amount wins.
Poker or Blackjack where you could possibly gamble with souls or gold.
Different themes or effects that can be activated or unlocked through emotes.
A “DMG dummy” or training dummy that shows the total damage of a combo.

And that’s all the ideas I had 😄

waxen ridge
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  1. i like this. an MVP system at the end of round would be great to encourage friendly competition
  2. this is nice too. seeing detailed stats like how much damage was contributed from a single joker would be great too!
  3. this is a really cool idea!! however i think this would need to be a vote by all players so people cant just troll by calling the train. otuside of that i really like it!!
  4. i think this is planned? in the early access thing it says they want to make a punishing extraction
  5. yesssss i like this
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these are all great suggestions and i like all of them!!