FAR FAR WEST HAS GREAT POTENTIAL AND A VERY FUN CORE LOOP . MY MAIN FEEDBACK :
1 . PRIORITIZE CO-OP STABILITY .
HOST MIGRATION , RECONNECT SYSTEM , AND BETTER NETCODE SHOULD BE TOP PRIORITIES .
2 . ADD A PERMANENT OPTIONAL MINIMAP .
HAVING TO PRESS TAB CONSTANTLY BREAKS GAME FLOW .
3 . IMPROVE PERFORMANCE OPTIMIZATION .
REDUCE FRAME DROPS , STUTTERS , AND PERFORMANCE SPIKES DURING LARGE ENCOUNTERS .
4 . ADD A FULL PING / COMMUNICATION SYSTEM .
MARKING ENEMIES , OBJECTIVES , AND QUICK COMMANDS WOULD IMPROVE TEAMPLAY A LOT .
5 . MAKE PROGRESSION FEEL MORE REWARDING .
LESS GRIND , BIGGER MILESTONE REWARDS , AND MORE BUILD-CHANGING UPGRADES .
6 . EXPAND BUILD VARIETY AND RANDOM EVENTS .
MORE WEAPON / SPELL SYNERGIES PLUS RANDOM EVENTS LIKE GHOST TRAINS OR RIVAL BOUNTY HUNTERS WOULD GREATLY IMPROVE REPLAYABILITY .
7 . MAKE THE LOBBY FEEL ALIVE .
ADD NPC ACTIVITY , SMALL DETAILS , SECRETS , HIDDEN AREAS , AND MINI GAMES LIKE QUICK DRAW CHALLENGES OR TARGET PRACTICE .
8 . ADD PROFILE CUSTOMIZATION .
PLAYER CARDS , TITLES , BADGES , AND COSMETIC PROGRESSION .
9 . AVOID FULL PVP / RANKED FOR NOW .
THE GAME’S BIGGEST STRENGTH IS ITS CO-OP CHAOS . LEADERBOARDS AND WEEKLY CHALLENGES WOULD FIT BETTER .
10 . IMPROVE UI / UX .
CLEARER HUD , FASTER MENUS , BETTER COMBAT READABILITY , AND A STRONGER FUTURISTIC WESTERN STYLE .
THE GAME IS ALREADY REALLY FUN . WITH MORE TECHNICAL POLISH AND STRONGER WORLD DETAILS , IT COULD BECOME SOMETHING SPECIAL .