#[ BQIVI FEEDBACK ]

4 messages · Page 1 of 1 (latest)

hybrid roost
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FAR FAR WEST HAS GREAT POTENTIAL AND A VERY FUN CORE LOOP . MY MAIN FEEDBACK :

1 . PRIORITIZE CO-OP STABILITY .

HOST MIGRATION , RECONNECT SYSTEM , AND BETTER NETCODE SHOULD BE TOP PRIORITIES .

2 . ADD A PERMANENT OPTIONAL MINIMAP .

HAVING TO PRESS TAB CONSTANTLY BREAKS GAME FLOW .

3 . IMPROVE PERFORMANCE OPTIMIZATION .

REDUCE FRAME DROPS , STUTTERS , AND PERFORMANCE SPIKES DURING LARGE ENCOUNTERS .

4 . ADD A FULL PING / COMMUNICATION SYSTEM .

MARKING ENEMIES , OBJECTIVES , AND QUICK COMMANDS WOULD IMPROVE TEAMPLAY A LOT .

5 . MAKE PROGRESSION FEEL MORE REWARDING .

LESS GRIND , BIGGER MILESTONE REWARDS , AND MORE BUILD-CHANGING UPGRADES .

6 . EXPAND BUILD VARIETY AND RANDOM EVENTS .

MORE WEAPON / SPELL SYNERGIES PLUS RANDOM EVENTS LIKE GHOST TRAINS OR RIVAL BOUNTY HUNTERS WOULD GREATLY IMPROVE REPLAYABILITY .

7 . MAKE THE LOBBY FEEL ALIVE .

ADD NPC ACTIVITY , SMALL DETAILS , SECRETS , HIDDEN AREAS , AND MINI GAMES LIKE QUICK DRAW CHALLENGES OR TARGET PRACTICE .

8 . ADD PROFILE CUSTOMIZATION .

PLAYER CARDS , TITLES , BADGES , AND COSMETIC PROGRESSION .

9 . AVOID FULL PVP / RANKED FOR NOW .

THE GAME’S BIGGEST STRENGTH IS ITS CO-OP CHAOS . LEADERBOARDS AND WEEKLY CHALLENGES WOULD FIT BETTER .

10 . IMPROVE UI / UX .

CLEARER HUD , FASTER MENUS , BETTER COMBAT READABILITY , AND A STRONGER FUTURISTIC WESTERN STYLE .

THE GAME IS ALREADY REALLY FUN . WITH MORE TECHNICAL POLISH AND STRONGER WORLD DETAILS , IT COULD BECOME SOMETHING SPECIAL .

hybrid roost
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- REPOST #1 .

hybrid roost
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- REPOST #2 .

obtuse vale
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I'd rate this list as follows:

  1. Yes (they're probably even considering it themselves)

  2. YES

  3. The game is in open beta, so they're mostly fixing bugs and errors right now, so it's forgivable, and after the latest updates, it's improved, albeit slightly.

  4. It's a good idea, in principle, but the ping wheel seems to be enough; there's usually no point in setting markers (and jokers) except for elite enemies or loot.

  5. +- This should be the case, but on the other hand, all in-game activities will be in the future, and there's no point in introducing something now that might require drastic changes to what they're planning to add in the future from what's already planned.

  6. Like suggestion 5, they indicated in-game that they were planning to add something like this in future updates.

  7. Parts of everything are already in place, and it doesn't seem to require any changes. There will be unique activities, but with new NPCs. For example, there's endless hope for a weekly/monthly fishing competition at the bridge with a fisherman among all players in the game (that would be cool).

  8. Well, I think you could add just a profile for display + a frame or circle for the character's rank. But then again, the only use for this is to press Tab during a game and see what someone has selected...

  9. The idea itself is good, but I'd rather narrow it down to the match level, meaning calculating a player's contribution in terms of teammate rescues, damage dealt, and enemy kills, which would then be used to determine 1st through 4th place in a run and awarding bonus experience for greater contributions or something like that.