#Speedster and REVERT THE SHOTGUN NERF
325 messages · Page 1 of 1 (latest)
ok so uh
have you played the game
perchance
not trying to be rude but
speedster is one of the best jokers in the game
and the shotgun is still very good now
overblast was nutty before and needed nerfed, now its in a respectable spot
still the best build for the shotgun and a top 3 primary
i still think speedster should be velocity based not just flat stat based
speedster is good if you stack speed upgrades and sure it works well if you build solely around it but it would be better if it was based on your velocity instead of just your speed stat
just a lot more rewarding when you somehow manage to hit a shot going at ungodly speeds and get a damage boost from that
and yeh shotgun was op i agree
am crap at math
but the final shell on the build i was running had a chance to to do 500 or so damage
i agreed thats op
now it barely reaches 114
its still good
should have just buffed everything else instead to bring it in line with overblast
Imo 2 empty rounds is fair
yeh that would be great
and then made like way harder difficulties
like even with the broken shotgun nightmare was still difficult af
games like this are fun because u can build ridiculous shit
buff more stuff so we can build more ridiculous shit
not nerf it
i made a build with like 5% gravity
most fun build i made
super annoying tho
3 moon gravity plus dwarf makes it so hard to pick up anything
but its fun because it was broken
Nightmare is generally considered easy
I actually like that speedster goes off base speed :>
untill you get swarmed by snipers with a shotgun
And yeah, overblast was filthy please don't revert
yeah but there needs to be difficulties that require co-ordination to deal with this
idm it but it only acts like an legendary when you build around it
That doesn't happen if you play right
Not really, speed is pretty much default anyway
I don't know anyone that doesn't take disgrace, and that's plenty damage
i mean i like zoomming around as fast as possible am not a great at the game so yah it is a skill issue
but if you are zooming at top speed with a shotgun and revolver agaisnt 5 snipers that dont break tracking across the map
buff the others weapons instead of nerf that ruin the fun
its a bit ass
yah thats the best take i would say
In my case I just leveled the shotgun to prestige 2 now I have other weapons lvl 1 its sad
also i should probably report a bug but i had 2 games where snipers hit me through the mountain
but overblast plus machingun was fun while it lasted
i dissagree
uhm
People could reach 1k dmg per shot
Over last needed the nerf
i have leveled the rifle the sniper and felt mandatory to play with shotgun
i dunno overblast is definitely in line now, any revert warrants a buff to other weapons
it only climbs to about 200-ish
yeah because it did SO much damage
which is still
High 😭😭 so it’s not straight ass
which is where every other weapon hits just about
i say nerf is good
it did but to this degree is a bit much its a 500% nerf from what i tested
yeah it's not just a problem solver so imo it's fair
YEHA it was a way bigger nerf than I thought
you could literally take out deadeyes with max pellets instantly
it's still one of the best weapons fs
In nightmare it’s make it wayy to easy itd get boring
3 pellets per could be fine, but any less is gonna make it too crazy again
500%, but it's still outputting significantly more damage than any other weapon joker in the game xd
Like
and the other weapons need some love too
fax
whats what am saying
u have to compare the shotgun with the minigun or the rifle. if u still play shotgun nerf its ok, you are just affected
How can you ever say that isn't fair
leverage and minigun have way more damage totential
Bud
it’s a big number
But shotgun still does a lot of damage
😭😭😭
Sidegrades my friend, everything has a purpose
am not saying it doesnt
the dps on the leverage... dnt think so. on the minigun not sure
am just saying the nerf ishould be 3 not 4
Minigun I think does
For real, like, it's not even true that they have more potential
the new buffs to leverage it does
Okay, but that's the entire point
You lose aim, ease of use, burst damage, ammo
and shotgun is op from the start. seems like we dont remember that u cant kill snipers with shotguns
For damage at closest range
And god forbid that my weapon isn't the strongest
no nerf but 10m range?
next nerf shall be the sniper
i tried all the weapons
I refuse
but the best weapon for a hypermanuvoribilty build is the shotgun
sniper its op cause of the way npcs walk
make the npc swerve
i do some 30 kills per shot
agree
the point of games like this with rougelike aspects is that you can eventually get to a broken state thats the fun in rougelikes
You're making my point for me
This game, is NOT a roguelike ahahaha, the existence of picking up jokers is a tiny part of its overall system
u as a developer have to protect user from the user making other choices appealing helping replayability
This, is incredibly wise
Players very often don't understand what they want
the shotgun nerf should be every 2-3 shells, up the level you unlock it, and make it so prestiegeing resets the slots you allocate
u wont play the first rifle ever if you came from the op shotgun
but i do
This is wild, has to be ragebait
i mean in all games presteiging resets your porgress on x thing and resets you
make it so you unlock overblast at lets say levl 80 shotgun
so you have 20levs to use it before you can perstige it
it could be an ability u activate and then it goes on a cooldown.. 
or that
It’s hella op but like
am not saying it does
Lasts for 3 seconds then idk 10 second cooldown
awful idea to balance a single weapon to be overpowered again
or full reload
there are just better ways to nerf it rather than just kill it with a 500% damage nerf
still think that shotguns are for 10m max distance from the objective wich ours is much better and shotgun is still top 3 weapons
10m would make it unsuable
which is why this is simply the best compromise
you crazy my friend
its better rn than 10m
im not asking abount a 10m nerf. im just saying that is in an ok state
3 shells per pellet at most, it does not need more than that
it's fine at 4, still some of the highest dps
with minimal effort
ty
just poke the barrel in the enemy's face
anyther way to nerf overblast is that when you equip it, its turns the shotgun into magzine fed
like yeah it's not 600 per shell anymore, i don't think it should have been anyway
so you cant just spam reload and pop 500 damage
maybe a balancing point could be to lower the damage of the additional shells
keeping the coverage but lowering the output
that would be a great change in my op
Cool idea, but this would still be a massive buff because of the incredible reload speed
make the magzine reload slow
and if you want to make it fatser youd have to sacrafice 3 joker slots for the 50% faster reload
i think the reload its a nice gunplay mechanic, sacrifice it cause you are feeling nerfed with one of the top 3 dps weapons...
I’ve seen it go
Up to 1 thousand
they also give exp x2. now its easier to try other weapons
Crazzzy fun
absurd
stop nerf and up other weapons so everybody is fine
anyway am just saying the overbalst nerf was a bit of a lazy (respectfully) patch, changing it like with the magazine thing would be fun, or like bazou said just buff the other weapons
dont change my build, change the other 15. You guys need to play some Path of Exiles
They used to nerf from 1 to 2 and if they see its still "broken" go for 3 etc ... they nerf from 1 to 4 instantly
i dont have one build i played all of them
the most fun is zooming around at mach 1 and a shotgun will at lest let me hit something rather than miss half the mag
it did need a nerf but just straight going for the gut punch is wild
btw I didnt get any souls back if they nerf It they need to refund
this would make sense
insteed of just playing with the stats of it
that's how you balance
make it a fun change
ex. make it so you cant reload one shell at a time
have to reload the whole mag
so now you have to decide do i want my max mag to be 30 rounds and my dps is huge but i have to spend a year reloading
or do less dps
but be more constant
Or just make it as it was but reduce magsize by 50% after all mods and force full reloads
even that would be better
Like i’d rather see some more op uniques with heavy tradeoffs
you guys are wild u want to destroy the gunplay cause you feel nerfed
For all weapons instad of them just being statsticks
like i feel qunique jokers should define a entire playstyle change the way you play if you want to run it
this is not a feel this is a fact
howwww
destroying the reload mechanic
explain how you reached that conclusion
wich is a beautiful mechanic
howw does changing the way one gun reloads
that adds to the gunplay
ur asking it to do it don act like you dnt know why
in anything
no i didnt
you dont even have to change any animations for my suggetion
I dunno i rather see some more interactions with how guns work instead of stats^^ like i think leveredge has some great uniques overall
ligit just disable cancleing the reload
i said for a shotgun its already powerfull that we have to remember that shotguns are not usable after 10m
it changes no mechanics
making the shotgun with overblast not have a interupatable reload changes nothing
its just going to the be similar to base rifle
destroying the "be on the last bullets" mechanic that i think its nice and creative
I mean yeah games tend to heavely overnerf shotgun effective ranges compared to real life
clearly you have not played shotgun
you are saying its op#
Just because if they didn’t shotguns would have little downside
or was op
hey
i say its op. you can chek videos
haiiiii :3
shotgun reaper overwatch animation when
go yyoutube. watch videos of far far west. how many are shotgun how many are "others"
nah srry you are just hurt
am just saying nerfing overblast by making it be 'magazine fed' / not having an interuptable reload
would be a great balance
that would fix the issue that was previlant and making you strartgise on wether you want max dps but a long ass reload time or more balanced
Would prolly still need a numbers nerf overall, because lets be honest it was quite busted
yah i do agree with that
wether by making it 2-3 shells or making the reload lengthy
But yeah all i’ll say i’d rather see uniques that change how a weapon plays instead of just being a strong normal joker, like overblast was/is for the most part^^
totally, you destroy a synergy with the joker (try be on last bullets of the magazine by managing the reload) but still had to tweak numbers
nooo
sure it would change the way you play
but it would be good
usable
lowering the total dps and keep the old joker is also not a posibility cause it would make the leveling awfull
that i can agree with
or anther way to balance it could be for every 'extra shell you fire' with overblast x amount get taken from your ammo reserves
With a clip size of 26 you go from 507 pellets in the magazine to 254, while the default with no Overblast is 182
To put that into perspective, old Overblast increased your overall damage output by almost 280%. That's seven Glass Cannons. There is no defending it.
New Overblast is still roughly a 40% damage increase, which is perfectly reasonable considering its cost and alternative jokers available.
cause 1 pellet for each 4 feels a bit mñeh
do it for every 5 and its still fine
thats the winchester joker on roids
dnt get me wrong i know its op but 1each4.... gives my some uncanny valley
like my main suggestion is revert old overblast (1-2 shells) but make the reload interruptible
Interruptible reload meaning?
like a magazine
.
.
such a king
these two arguments
Do you mean uninterruptible?
like the default rifle
Yeah not happening lmao
yah
that is still one of the best jokers on one of the best weapons
if the game released in to EA with overblast as it is right now no one would be having this conversation and everyone would think overblast is fine and needs no change
Question is tho, how are uniques supposed to function in the end, are they intended as part of a standard build, or as something the opens up weapons to be played differently
Honestly i’d personally still think its too much of a statstick as a unique
I'm just thankful this is probably the biggest nerf we'll have to do for a long long time
i say option 2
thats good
the former
its a nice nerf i dont think you "killed the meta"
just trying to put it in to perspective, it was way overtuned and don't get me wrong I thoroughly enjoyed the power lol but after a few games it feels like where it should be
some uniques naturally do open up new playstyles but generally speaking they're weapon enhancers
something closer to DRG overclocks would be fun though
maybe in the future
Because to me a unique is something that should fundamentally change a weapon/add a unique interaction, like the leveregde does, minigun elemental spin feels a bit like a statstick again
Statsticks/baseweaponenhancements i can get with normal jokers
am still gonna die on the uniteruptable reload shotgun hill
Probably the best comparison someone could come up with^^
If you only reload ~4 shells it does change how you use the gun. it's not drastic but it does change
y minigun deserves a bit more love in a personality way. Feels a bit flat
minigun's uniques do fall a bit flat I agree
sammy quick quesion are there plans for unique character jokers?
like weapons have unique jokers
and there are character jokers
but there are no character unique jokers
but arent the character jokers already..unique?
because theres only one character 😭
perosnaly i think an interactioon witht he spinup might be cool, something that makes it attack speed slow down instead of getting faster, or some overheat mechanic^^
minigun unique that turns it in to a single laser beam that does pyro damage
I’d kill for this
lowkey
or something that gives a good amount of flat damage but pushes you back alot
so could be nice to fly across the backwards, but then you suffer on the boss because of it
knock back could be nice
or maybe not
just give me my dreams of a minigun jetpack and i'm happy 
jetpack joyride
to aim at ground with minigun and use it as a propeller
xDDDDD
best of both worlds
i mean would be fun it if would work if you have enough aattack speed on it
like make the knockbackeffect based on bullets used
that would be a lot of fun, probably op
maybe just the last bullet of the mag
huge jump
gl with landing
i mean as long as it isn't too controllable i'd like to think of the knockback as a nerf
since it should mess up/make your movement alot harder
i was thinking on knock back on enemys
later you sad the jetpack and i liked the idea
huh.. i think that would be more fitting on the shotgun tbh^^
probably
i dnt know minigun needs some love
not on numbers
onplayfullnes and gunplay
most definitely i do think knockback on your own character that's based on the amount of bullets consumed/second would be a fun start, miniguns are often seen as slow movementwise, would be fun if it's part of some movementtech here 
like a balloon deflating, sounds fun
you'd need to do everything backwards, and it will put you further from your aim so it would definitely be a pain to play in alot of circumstances
but that would be the beauty of it to me ^^
i mean if someone decides to go lower gravity and shoots his entire ammosupply in half a minute or less, why not let him fly?