#Rework for quad cylinder unique/s

32 messages · Page 1 of 1 (latest)

echo fable
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I believe the unique for the quad cylinder that does "aiming down sights makes this weapon perfectly accurate" is honestly not worth using even remotely, while adsing it already has nearly perfect accuracy and compared to all the other primaries it just is so useless, like you literally nerf yourself using it since youre missing 5 slots yk?, also i think making the unique that shoots 5 bullets when firing 20 is cool but too niche/hard to build into, i genuinely feel like the unique would have a little more use or even just be more balanced if it was based on hits so that you can build further into it by using like the explosive bullets jokers and stuff like that, hell it would even make pick pick have worth on it, i think having any way to make just a bit better would be so nice since its cool but way too niche to be useful especially when compared to all the other weapons jokers, i loved the quad as soon as i started the game and after putting about 60 hours in the game its my favorite but it falls heavily behind the other primaries in the harder difficulties due to the "default gun should be bad" mindset, like its fine to have worse or bad guns but in a game like this having a gun be just worse by a significant margin than others just makes you feel bad using it, i have fun using quad and it has alot of potential I hope can be realized, and im not saying its terrible its just after about 15 hours of using quad ive realized how far it is behind the other primary/main weapons

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May be unrelated toa bug but the unique that shoots the 5 bullets seems to have very limited range and doesnt seem to shoot 5 bullets if theres no 5 targets so possibly a change that makes it always shoot 5 even if theres just 1 target would be really beneficial

slender monolith
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how about every weakspot hit increase accuracy and weakspot damage by 20% up to 100%?

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and missed shot resets this

echo fable
slender monolith
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i also have ideas for homing bullet to just be your gun always hitting nearby targer while hip firing and ADS would just make it normal with increase accuracy

slender monolith
echo fable
echo fable
slender monolith
echo fable
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It could even be like ||khovostov|| where the bullet can ricochet multiple times based on something, could be based on ammo left in mag could be based on what % magazine is missing, they could even add damage based on % ammo left or missing bullets since as you go further back on the cylinders the barrel will get "longer" so youd get more muzzle velocity ~= more damage

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I have alot of ideas for the quad since i am very partial towards it due to it being such a funny weapon

slender monolith
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lolol

echo fable
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||Well I just don't think that's true, there's tons of cool builds you can do with it||

I believe that it isn't necessarily a bad weapon overall and isn't a unfun weapon, I genuinely love the aesthetic of the quad but after using all the other weapons it feels bad comparatively to me, specifically when it comes to end game with the uniques and having played with all the weapons and their uniques, I love the weapon but genuinely in my opinion (it's okay if other people feel differently this is just my opinion) that it just isn't enough compared to the other weapons, the Gatling gun has a cool elemental spray and pray unique that also can pair well with the fire rate one, the lever edge has chain killing potential that works really well with ricochet with stacking damage to boot, the sniper has crazy spell cool downs and satisfying (although kinda small) explosions on headshots, the shotgun has a cool slug mode that feels like you're mixing loads (although I feel like it could have more aspects like every other shot or even an entirely new joker that allows you to reload any weapon kinda like the lever edge does but that might make the lever edge get deprecated so that's okay) and even has the ability to get more pellets as you shoot to do more damage and to make on hit effects stack faster and better, where the quad just gets barely noticable better accuracy when aiming and a cool but way too niche in my opinion auto shooting bullets that have very limited range that usually only spawns two or three and end up not really doing much overall, along with taking almost an entire mag just to get 5 body shots worth, it just overall as a weapon is underwhelming and underperforming in my opinion

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@livid gale sorry for the ping but that's my reply to the other thread

slender monolith
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wait wasnt it sammy?

livid gale
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No need to ping sammy for stuff like that

echo fable
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Wrong person

livid gale
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She and the devs read the stuff when they have time

echo fable
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I didn't mean to ping you iron

livid gale
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No problem, I dont mind pings too much

slender monolith
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lolol

echo fable
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Was just gonna ping CEO of balance since I was tryna move the thread to a relevant thread or channel so it didn't flood a different one is all

royal sentinel
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The Quad also has the worst ammo econ in the game iirc

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For how little damage it does per round its relative small reserve capacity means it really struggles on higher difficulties and almost demands the ammo box utility

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Also the 100% accuracy means nothing because the crosshair sucks and the flash from firing blinds the user

echo fable
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And it doesn't help that it's already like 99% accurate when adsed anyway

echo fable
slender monolith
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Imo the spread while moving shouldn't apply to ads, this would make it actually accurate and reliable for far off enemy like the triple musketeers or the deadeye

slender monolith
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You can also just have more ammo but lower clip