There seems to be a bug or something going with hitboxes where enemies hit me from significantly further than they visually should be, the bombers are a great example, it seems as though any explosive enemy when killed by a player has a significantly increased range, also seems like when youre not host hitboxes nearly double, no idea if this is an FOV issue if theres a glitch with it or something but ill be 15m away from a bomber and still get hit and its obnoxious and seems to be a bug, also corrupted enemies have times where they keep swinging long after being corrupted at nothing and can still damage you no idea if this is a bug or just an unlisted effect, also the explosive thing could be tied into weapons with an elemental effect? i noticed when shooting bombers with bow that also makes the explosion deal damage to me in a much larger aoe than visual but it seems to always be significantly larger than visual, you can see where they detonate on the ground or even just the vfx is much smaller than the actual damaging aoe and even when tested with other players they take damage from much further away than their characters are. its just really frustrating, along with that enemies seem to be on like some weird ai thing where their damage sometimes goes out the instant you get within hitbox range before any actual attack, where they will be winding up an attack and youll take damage just for getting near them idk if this is desync or just game design but it feels very punishing that just for getting in the attack range you automatically take damage.
#Either a bug or something going on with hitboxes
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Have had many runs where i corrupt enemies just for them to keep chasing and attacking me but just become fully immune to damage.
Just lost a run where i was last person standing where i tried to corrupted two of the wall enemies to try and pull aggro/get them off of me and when i trusted the spell to work they one shotted me while i tried to revive.
Enemies seem to have a weird mechanic where if they are going to attack it forces them to have a much larger lunge range/hitbox whether or not they actually hit you
A shielder just killed me from 12m away because i got too close then backed away but still damaged me
Mind you i only join lobbies with less than 100 ping so theres no way theres enough latency to make it this consistent
Even happens alot as host