#New Element/Spells: Wind

51 messages · Page 1 of 1 (latest)

next talon
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I already wrote about this skill a few hours ago, just the wrong channel, sry abt that.
https://discord.com/channels/1377223661685178460/1503681755620704348

New Element Suggestion: Wind

I would like to suggest a completely new spell element: Wind

Unlike Shock, which focuses heavily on mobility and traversal, Wind could focus more on speed, displacement, crowd control, and battlefield manipulation.

Here are some possible spell concepts:

1. Airball
Launches a compressed sphere of air.

Deals minor damage and knocks enemies back
If cast beneath the player, it launches them upward and slightly forward

This would function similarly to Boing from Shock, but with lower vertical height and stronger forward momentum, essentially acting as an aerial mobility dash.

Cooldown: 15 seconds

2. The Fastest Man Alive / Fast Boi / Tailwind (as requested)
Temporarily grants a strong speed boost.

Leaves behind a trail that grants a smaller speed boost to teammates
The player can knock enemies down by colliding with them during the boost
If Fire or Shock spells are cast into the trail, the trail becomes infused with that element and deals damage

Cooldown: 25 seconds

3. Windclap
The player spreads their arms outward before slamming them together in front of them.

This creates two wind walls that collide upon impact.

The collision could either:

Pull enemies inward and compress them into one location
or
Push enemies forward in a straight line

Either version would work well depending on your intended design direction.

Cooldown: 30–40 seconds

4. One Shot, 10 Kills / Stormpiercer
Fires a highly concentrated, high-damage wind arrow in a straight line.

The projectile pierces through all enemies in its path, making it effective for hitting multiple targets
Upon colliding with a surface, the arrow detonates and creates a storm vortex at the exact point of impact
This vortex persists for a short duration, pulling nearby enemies toward its center and grouping them together while creating a localized updraft

This gives the spell two distinct use cases:

Direct offensive use: firing it through enemies for massive single-target or lined-up burst damage
Area control use: intentionally shooting it at the ground or nearby surfaces to create crowd control and setup opportunities

While inside the vortex area, players gain a jump boost from the upward air current, allowing them to reposition quickly, gain height for mobility, or chain into other movement-based spells.

Cooldown: 40 seconds

5. Spinning Death
The ultimate Wind spell.

This could summon either:

One massive tornado or Three smaller tornadoes

Effects:
Grants speed boosts to players
Lifts enemies upward and continuously damages them
Pulls placed cactus-type spells from the ground and spins them inside the tornado

Elemental interactions:

With Fire:
The tornado becomes a fire tornado, dealing fire damage in a larger area

With Shock:
Creates a thundercloud above it that periodically strikes nearby enemies with lightning

With Acid:
Creates corrosive acid rain around the tornado

Cooldown: 100 seconds

Wind Element Dynamics
Some additional interaction ideas:

Wind interacts with Fire, Shock, and Acid as described above
Gives placed cactus spells like Mino and Pistolero knockback properties
Only Airball and One Shot, 10 Kills duplicate when passing through Shock portals

These are just the interaction ideas I could think of for now, and I believe there is a lot of room to expand the concept further.

Thank you for taking the time to read this.

Far Far West already has a very solid foundation, and with more build variety, accessibility improvements, and expanded spell systems, I think it could become something truly special.

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New Element/Spells: Wind

warm sable
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This is actually peak holy

next talon
warm sable
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I hope the devs see this, would absolutely love a wind spell category in FFW. I think it fits really well, you nailed! Love the concept art too!FFW_love

atomic robin
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yours suggestion is da best so far, great job yah

viral salmon
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You should rename the 2nd ability to Tailwind and the 4th to Wind Barb trust me bro

next talon
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Tailwind sounds perfect bro

viral salmon
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See I only remember what a tailwind is cuz of pokemon

umbral palm
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i cant believe i forgot about wind lolol

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did post about a couple different magic ideas (sandstone, shadow, ice)

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this wind magic idea feels, interesting? like i get the whole mobility thing but is this suppose to be single target or aoe spells? and theres also combos as well since most of magics power and fun come from said combo

minor moth
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wind clap sounds like it would be good lining enemies up so you can just spray down a line and take them out easily.

umbral palm
minor moth
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i pictured Wind clap less about dealing damage and more lining them up in a neat row so any piercing or auto weapons can blitz through them. Giving it synergy with 1 shot 10 kills.

next talon
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I need to find a better name for the 4th spell

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it still doesn't fit right

bitter isle
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piercing winds

umbral palm
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im not sure this will fit into the game tho since knockback is A) janky and B) doesnt exist, the only example i can give is geyser sending skele up into the air but they just kinda either die or just float

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which is why it would cause alot of jank

next talon
bitter isle
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yeah that's honestly better

marsh bone
next talon
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😭

marsh bone
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Devs will fix, right devs. Right? 🥺

next talon
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Devs didn't see my precious thread 😭

marsh bone
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Maybe they did, it's a surprise totally (cope)

next talon
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I'll pretend to believe this

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and you wont notice that

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😇

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right?

marsh bone
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-# 🥶

latent ruin
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One idea I had involving wind spells was to summon loads of tumbleweeds which blow around in a large area and damage enemies, thought it would fit the theme pretty well and be funny, plus who doesn't love tumbleweeds?

next talon
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not much a fan of tumbleweeds but respect the idea cowroll

vital sand
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so to differentiate this from electric spells, which are already heavily movement based, wind could be something exclusively to move enemies with. So have electric focused on moving the player, with wind focused on moving enemies (or maybe allies?). Definitely has some cool possibilities.

patent current
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Sick idea! 😃 👍

forest grail
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i can imagine a robot loading a co2 canister and just absolutley launching it at a zomb

next talon
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@broken skiff

broken skiff
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this is a very good concept well it wld be very fun i also would love the fire to do something unique comparet to firenade we have rn since that might put in more variety the airball reminds me of the rocket jump o7

next talon
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tyty

broken skiff
next talon