#Bounties/Quests

8 messages · Page 1 of 1 (latest)

ancient quail
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Let us deal with these bounties that the sheriff posted

The basic function of this will be that it tells the player who took the bounty (just the player who picked it up) to kill some special enemy, or an amount of enemies for some extra coin and xp, maybe some souls for tougher enemies. if in a party, the person who picked up the bounty needs to deal at least 10% of the damage to the enemy for them to get the reward. (to both prevent people from stealing the target enemy, and someone getting HARD hard carried).

For example:

WANTED

20 MAURADERS

REWARD: 300 GOLD, 400 XP

Going back to special enemies, there will be some enemies exclusive to a bounty, only spawning if you have it's bounty. These will grant higher rewards compared to bounties of enemies that normally spawn. These will be on par to horsemen.

Examples of these enemies would be: a marauder capitan, wielding a minigun that must be revved up, a spherical shield, and the ability to summon weaker marauders. A rogue cowboy that will have the same movement capabilities as a player (horse, and probably jump then shift instead of bhopping), using a base lever edge and dual revolvers, and randomly use fireball, strikes, and thrower. or, rarely, a pig that summons a violent version of the pigshot pigs, and explodes like those nukers, but bigger.

Overall, I think there isnt much reason to return to the saloon once you get to those high levels and are grinding out prestiges, and this should be a low friction way to help change that.

ancient quail
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maybe the bounties for normal enemies increase their spawn rate as well, like a grunt bounty would make storms and horsemen spawn more grunts rather than other enemies, and the marauder bounty could give a chance of a storm being the marauder storm in the desert map’s second quest

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these spawn rate changes would of course last until the bounty’s requirements are met

ancient quail
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Challenges

only 2 because there's only so many unique things you can do with this in terms of gameplay

Take Down Far Far West's Most Wanted!

to complete this challenge, one must complete the, say, 6 bounties across the saloon. these bounties do not change, and are all a special enemy that's bounty bound. after completing one of these permanent bounties, it's removed from the map, and added to the pool of the board. which bounties are not permanently posted anymore is up to which bounties the host of the match has completed.

this will reward you with the "Professional Bounty Hunter" title. Description being, "You really did find a job."

The second challenge being

Finish 40 Bounties!

Finish 40 bounties.

Rewards 2 skins, John and Jane Doer. Pretty much identical to the John and Jane Doe skins, except the boots and hat are much larger. For the description, it's "No longer factory standard, he's/she's memorized the instruction manual."

cunning isle
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Would love to have your ideas here

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For me I made it to be more like taking double quest for a mission ie fighting 2 bosses but something simple like this would be nice as well

ancient quail