Let us deal with these bounties that the sheriff posted
The basic function of this will be that it tells the player who took the bounty (just the player who picked it up) to kill some special enemy, or an amount of enemies for some extra coin and xp, maybe some souls for tougher enemies. if in a party, the person who picked up the bounty needs to deal at least 10% of the damage to the enemy for them to get the reward. (to both prevent people from stealing the target enemy, and someone getting HARD hard carried).
For example:
WANTED
20 MAURADERS
REWARD: 300 GOLD, 400 XP
Going back to special enemies, there will be some enemies exclusive to a bounty, only spawning if you have it's bounty. These will grant higher rewards compared to bounties of enemies that normally spawn. These will be on par to horsemen.
Examples of these enemies would be: a marauder capitan, wielding a minigun that must be revved up, a spherical shield, and the ability to summon weaker marauders. A rogue cowboy that will have the same movement capabilities as a player (horse, and probably jump then shift instead of bhopping), using a base lever edge and dual revolvers, and randomly use fireball, strikes, and thrower. or, rarely, a pig that summons a violent version of the pigshot pigs, and explodes like those nukers, but bigger.
Overall, I think there isnt much reason to return to the saloon once you get to those high levels and are grinding out prestiges, and this should be a low friction way to help change that.