#Cadence's feedback

3 messages · Page 1 of 1 (latest)

slim pulsar
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I think the biggest thing for me is how many jokers are mission exclusive, particuarly legendaries--we only have.. 3 character legendaries and 3 weapon legendaries, why not make some of the things like dwarf, giant, camper, the one that gives you double dashes, etc; available to equip outside of mission? I also think that prestiging feels unrewarding, given how minor of upgrades you get overall--two more joker notches and 5 more upgrade points? Take overclocking in Deep Rock Galactic; after your first 'promotion'; deep rock's prestige mechanic, you unlock overclocks, which can drastically overhaul how weapons work. Also; the pumpkin patch secondary objective, god DAMN is the regeneration mechanic on it annoying, whether I'm solo or with a full team of 4 it's still pain. I love this game to pieces, but I do feel theres things that could be better, hence why I'm putting in the time to make a forum here--to the developers, thank you for making a light in dark times for extraction shooters. You have my kudos, keep up the good work

P.S., please rework snakes, they intrude on gameplay in an unfun way; something where they do passive damage and disable your ability to ads or something would be fine, or increased spread, just not full on murking what you were doing; thank you :)

Small extra addendum, being able to pause mid solo was helpful for this, given I was thinkin about this little by little during a mission and adding when I had more to, so thank you

Lower pistolero's cooldown and my life is yours (35 would be balanced i think (i totally don't just want it to work with cantrip one trick))

obtuse ibex
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I feel like Unique jokers for weapons are supposed to be this game's version of Overclocks

slim pulsar
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Those feel a tad undertuned, imo-aside a select few-I'm speakin gmore on specifically prestiges feeling unrewarding, not the midground, I suppose thats something I could've put better