#Feedbacks and Suggestions

13 messages · Page 1 of 1 (latest)

vital swan
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After spending around 5 hours with Far Far West, I wanted to share some feedback and suggestions. First of all, I want to say that I am genuinely enjoying the game so far. The core gameplay loop feels fun and has strong potential, which is exactly why I wanted to take the time to write this post. These suggestions come from a place of appreciation for what the game is already doing well, and from wanting to see it become even better.

1. Turkish Language Support
One of my first suggestions would be adding Turkish language support.

I have several Turkish friends who are also playing the game, and while they enjoy the gameplay itself, some of them struggle to fully understand upgrade descriptions, spell explanations, and joker effects because of the language barrier. Since understanding these systems is such a core part of progression and decision-making, this can negatively affect the experience for players who are not comfortable with English.

I believe Turkish localization could help make the game much more accessible to a wider audience. If needed, I would even be willing to help with translation support.

2. More Support for Mage-Oriented Playstyles
I think the game could benefit from expanding its support for players who want to fully commit to a “mage” style of gameplay.

At the moment, there is room for more build variety through:

Additional spell cooldown reduction upgrades in the character upgrade pool
More spell-focused jokers
More effects that specifically reward heavy spell usage

Adding more options like these would create greater build freedom and allow players to specialize more deeply instead of being pushed toward more generalized setups.

3. Spell Overclock System
A feature that could significantly deepen build customization would be a spell modification system similar to the Overclock system in Deep Rock Galactic.

The idea would be to introduce optional modifiers that slightly alter how spells function, offering trade-offs rather than direct upgrades.

For example:

A Fireball overclock could change the spell from firing one powerful fireball into three smaller fireballs that deal less individual damage but provide wider coverage.

Small modifications like this would create meaningful build experimentation and allow players to tailor spells to their preferred playstyle without requiring entirely new abilities.

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4. New Element Suggestion: Wind
I would also like to suggest a completely new spell element: Wind

Unlike Shock, which focuses heavily on mobility and traversal, Wind could focus more on speed, displacement, crowd control, and battlefield manipulation.

Here are some possible spell concepts:

1: Airball
Launches a compressed sphere of air.

Deals minor damage and knocks enemies back
If cast beneath the player, it launches them upward and slightly forward

This would function similarly to Boing from Shock, but with lower vertical height and stronger forward momentum, essentially acting as an aerial mobility dash.

Cooldown: 15 seconds

2. The Fastest Man Alive / Fast Boi
Temporarily grants a strong speed boost.

Leaves behind a trail that grants a smaller speed boost to teammates
The player can knock enemies down by colliding with them during the boost
If Fire or Shock spells are cast into the trail, the trail becomes infused with that element and deals damage

Cooldown: 25 seconds

3. Windclap
The player spreads their arms outward before slamming them together in front of them.

This creates two wind walls that collide upon impact.

The collision could either:

Pull enemies inward and compress them into one location
or
Push enemies forward in a straight line

Either version would work well depending on your intended design direction.

Cooldown: 30–40 seconds

4. One Shot, 10 Kills
Fires a highly concentrated, high-damage wind arrow in a straight line.

The projectile pierces through all enemies in its path, making it effective for hitting multiple targets
Upon colliding with a surface, the arrow detonates and creates a storm vortex at the exact point of impact
This vortex persists for a short duration, pulling nearby enemies toward its center and grouping them together while creating a localized updraft

This gives the spell two distinct use cases:

Direct offensive use: firing it through enemies for massive single-target or lined-up burst damage
Area control use: intentionally shooting it at the ground or nearby surfaces to create crowd control and setup opportunities

While inside the vortex area, players gain a jump boost from the upward air current, allowing them to reposition quickly, gain height for mobility, or chain into other movement-based spells.

Cooldown: 40 seconds

5. Spinning Death
The ultimate Wind spell.

This could summon either:

One massive tornado or Three smaller tornadoes

Effects:
Grants speed boosts to players
Lifts enemies upward and continuously damages them
Pulls placed cactus-type spells from the ground and spins them inside the tornado

Elemental interactions:

With Fire:
The tornado becomes a fire tornado, dealing fire damage in a larger area

With Shock:
Creates a thundercloud above it that periodically strikes nearby enemies with lightning

With Acid:
Creates corrosive acid rain around the tornado

Cooldown: 100 seconds

Wind Element Dynamics

Some additional interaction ideas:

Wind interacts with Fire, Shock, and Acid as described above
Gives placed cactus spells like Mino and Pistolero knockback properties
Only Airball and One Shot, 10 Kills duplicate when passing through Shock portals

These are just the interaction ideas I could think of for now, and I believe there is a lot of room to expand the concept further.

Thank you for taking the time to read this.

Far Far West already has a very solid foundation, and with more build variety, accessibility improvements, and expanded spell systems, I think it could become something truly special.

vital swan
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I realised that I wrote "Shock" instead of "Elec" and "Fire" instead of "Pyro" but u got the idea, right?

mild spindle
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Honestly more elements in general and synergies would be amazing

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I feel like we barely scratched the surface of whats possible

mossy timber
vital swan
mossy timber
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Haha wow, that thread has some traction

vital swan
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appreciate it

vital swan
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Feedbacks and Suggestions