#Snake glow

15 messages · Page 1 of 1 (latest)

clever kite
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Set it to be optional setting rather then forced feature

flint jay
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Make normal and glow

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But glow take longer to slap

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Or they glow in harder difficulties and are harder to slap

magic acorn
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Imo, I'd rather have an audio cue than a visual one. They sneak up on me more often than not

drifting fable
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they do have an audio cue

magic acorn
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Do they? I honestly haven't noticed it much at all

drifting fable
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i hear a snake hiss, either dash backwards or look down and shoot and they die, thats why I dont understand why people are struggling with them lol

magic acorn
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I don't listen to music or anything while playing either.

drifting fable
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i understand they can be annoying, but is that not the intended design of them?

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i do think an accessibility option for people that need it would be a good change tho.

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I just dont want this game to keep becoming easier and easier as people complain about any sort of challenge they come across, as I can already reliably clear nightmare solo

magic acorn
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I hear you there. But I'd rather the difficulty not be dependent on being jumpscared by a snake I don't realize exists every 15 seconds, for sure 😅

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My issue personally is that I don't even know the snake is there usually. Which is why I like the idea of audio cues being more distinct for them (like seriously I didn't know there was one at all 👀)

pulsar shadow
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I have an idea : With higher difficulty like ; nightmares , turn the Glowing snakes to the non glowing to match the "Nightmares"
Also might be a bit of the topic but i heard Enemy's Snipers will be changed to only 2 Max can Zooming at you. My thought is that they should treat their growing snakes idea too