#The solo experience is extremely poor and balance issues feedback 1

27 messages · Page 1 of 1 (latest)

rain meteor
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Spell CD and balance issues:
*Strength: Fire, Lightning, and Acid - three elements. The strength of Fire is obviously much higher; if the other two are used without Fire, their effectiveness is greatly reduced. The gold veins in the game can be blown up directly with a fireball, so why design a pickaxe to mine them? You have to mine for about 5 seconds just to get 30-40 gold coins, why not design it so you can just shoot them with a gun to blow them up?
*CD issues: The CDs for the spells are longer than my life, 20s->40s->60s->100s? The highest tier takes 100s? Once you use it, you have a downtime of nearly 2 minutes. You only have 3 spell slots, and the efficiency of killing monsters using only guns is very poor.

Monster design is problematic:
*The worst problem: There are shooters among the monsters, and their bullet accuracy can only be described as 100% dead-on. The monsters' bullets are way too accurate! What is the point of dodging? The monsters' bullets can curve! The bullets follow a magical trajectory to hit you, so even if you dodge, you will still get hit. I'm talking about you, the skeleton monster with the RPG.
I believe everyone has encountered the flying snipers while playing. No matter how I dodge left and right, that green line sticks to you and will definitely hit you, 20 HP is instantly gone. You have to prioritize killing the sniper. After you look up and kill the sniper, a massive horde of ground monsters will suddenly spawn out of nowhere to mess with you. But usually, snipers appear when you are already being chased by a bunch of monsters. You have to look up to kill the flying monsters while also killing the small mobs on the ground that have been chasing you all day. On top of that, killing monsters doesn't drop any loot, yet they will chase you to the ends of the earth, making the experience even worse.

*I hope the developers and other players can see this.

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Mob spamming issues:
*Monster spawning: Usually, monsters spawn around you, but when you are traversing the map, monsters will rush straight into your face. They run head-on into your face, and they are very fast. If you don't use movement speed cards or acceleration, you will definitely get caught. Although you can use Shift+Space to move quickly, as mentioned above, no matter how fast you run, you will still be hit by bullets. When you are hit or blown up by artillery, there is a chance you fail to mount your horse (possibly a bug), and if mounting fails, you have to wait for a 2.5s CD. (I suggest removing this CD)
(There are still quite a few minor issues, but never mind, they don't have a huge impact, and this is getting too long)

meager thunder
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mounting fails because you took a lot of damage or the horse got scared from many monsters within its range

boreal vector
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Fire is obviously much higher
Yes, and Acid has lower DoT (lower =/= weak) but has slow debuff. Elec similar DoT enemy contact spreads Elec.
Gold veins
Being proactive, you can locate dynamite stashes and red barrels, which you can then toss. Necessary without spells, and constant enemies.
Spell cd too long
If all your spell CDs are long, that's a choice from 1. Spell choice 2. Lack of Joker cd reduction
Efficiency killing monsters with guns is poor
?
Magic bullet trajectory
Not sure what to say here. I often run in RPG cryptids faces punching them, not really un-dodgeable. Sheriff bullets bounce off ground.
Deadeye
That is the design of Deadeyes. You have to prioritize them #1 before refocusing on horde. There is discussion in community about spawn balancing however.

gray mirage
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lololol "efficiency killing monsters with guns is poor" and the answer is ? 😂
honestly dont know what to say

hidden heath
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When I first started playing I also had some issues with doing the bird boss. At lvls 1-5 you can actually run out of ammo to kill the boss which seems a little silly.

proven blade
hidden heath
meager thunder
boreal vector
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Yeah it's mostly movement utility

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Strikes is kinda regular magic damage, last one does damage and movement

gray mirage
proven blade
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i feel like that would not be the games fault in that case that user error fight the hord leave the boss arena to go refill? why are you taking 3 full amo refills before the boss even starts?

harsh hull
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never had ammo issues against the boss
also at lvl 1-5 your utility is most likely the ressupply one so aside from the ammo boxes you also have 2+ ammo boxes from the utility

gray mirage
harsh hull
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im currently running minigun and i do run out of ammo fast
but there is enough boxes for me to go around

proven blade
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isent it 2 red boxes at boss?

gray mirage
harsh hull
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so you have 3 primary + 6 from utility?

proven blade
gray mirage
harsh hull
proven blade
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ya i dont feel like i ever run out of amo when fighting in the boss arena

gray mirage
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I find it funny how there's 5 NO emote on this post 🤣

harsh hull
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yeah fair spells are also the best way to conserve ammo too