WOLVES,BEAR,BULLS/COWS AND A DRAGON. Wolves: Elemental 6 or 7 wolves that heal you on kills that stays with you unless called away. turns 6 or 7 enemies into allies with the infection corruption and ritual effects. when the enemy is infected with the effects it heals all party members Both Affects last for 50 seconds and has 45 sec cooldown. wolf jokers: MOON STORM Joker:increases the damage and attack speed of all wolves every 10 kills creates a wave of wolves charging at enemy or boss. Fusion Wolves Joker: combines two wolves to make a stronger Giant wolf can use all 7 wolves on the field to increase the strength and heals even more aka Fenrir. More Wolves Joker: spawns 12 wolves each kill lowers the cd and no longer has corruption but now all wolves can now do a spell based on the elemental type so; Lighting wolves do strike and create thundercrash aoe on 10 skills,Acid does geyser and at 10 kills it does acid rain for 45 secs,Fire does fire ball but it has a cd of 5 secs and at 10 kills it does firebeam. Bears: summons 2 giant bears that gives you and you're allies damage and no spell cd for 45 seconds each kill extends the time. optional hold to make 1 giant bear that last even longer and heals on kills but the no spell cd now last for 50 secs but has a 45 sec cd kills extend the time and saves the number of kills out of combat if the buff is still active. timer resumes when in combat. Bear Joker: Brother Bear: Now when you summon a bear a cub will be summoned as well. Cubs now give players who in a 50 meter radius a healing aura and elemental ammo for primary weapons. if you have elemental rounds on you're weapon via jokers they will combine on kill to do a certain spell depending on the elment the enemy dies to. Bulls gives damage reduction and shields on kills for 60 sec. Bull joker: TOUGH COOKIE Gain 100% dmg reduction for 60 seconds kills no longer extend the time, but now heal you. Dragons: Summons a giant dragon that has fire ,acid and ⚡.
#Familiar Spells
46 messages · Page 1 of 1 (latest)
I think dragons and bears are a bit much, but wolves and a couple of bulls would be a cool idea.
Bull/cow Joker: Turns bulls into cows now gives regens health and spawns milk buckets. dragon Joker: Dragon Armageddon. Spawns 6 dragons each with a different spell or elemental damage. World eater Joker: (If you played skryim you know why its called this) but this joker now spawns 1 dragon that stays on the field and with each kill he raises a bone dragon.
honestly if they do it would be cool
its a 85 second cd to raise another dragon tho
mainly bc of the aoe damage they will do
its why i think with the dragon armageddon joker even thought you are spawning 6 dragons they are smaller and have a smaller aoe attack
also this is just the concept idea the devs can tweak any number that the buffs go for
i dont want credit i just like talking about cool stuff that can be added down the line thank you for reading this tho
why not somes Chickens, Pigs and Goats invocs spells ? They're cool too !
i was thinking this too
lol
but i wrote alot
tbh i also want them to all have cowboy hats
i can think of some good features for them too
ik the pigs atm are a joker that explodes and thats it so maybe make them have a bigger explosion radius and gain life steal
i think chickens should make enemy damage 0 and the armor reduced to 0. this effect would last for 45 seconds and can be increased with more explosions and can be combined with the pig joker.
and for goats they should knock back enemies with a powerful kick and they bleat it creates a soundwave that can be interacted with spells.
not sure what jokers they would use but hopefully this is enough for the devs to go off from. familiar spells will go so hard
all familiar must have hats
THIS IS A MUST
ALSO JUST SAW ONE OF THE DEVS IS NAMED BORELIAS IN THE DISCORD THATS PEAK I WANT TO MAKE THE THE BEAR JOKER NAMED CHANGED TO BEARELIAS Brother Bear!
Joker for dragon familiar; Draconian Arno-Amino: Dragon now gains The salon boss Aoe for its dragon breath. each kill spawns a miniature dragon that does ritual near players or random combination of the elemental spells depending on the hp of the players. or if you hold the spell it does ritual instead.
Joker for cow/bull; Moo Sprinkler Spitter: Bulls now turn into cows. Cows eat grass to regen hp for all players. Cows now Spit milk at enemies. Moo sprinkler spitter can also be pair with elemental damage. Cows now drop milk buckets that refills you're health but reduces damage taken for 45 seconds upon consumption and can be stacked with other buff/ jokers.
Joker Just the run of the Myl goat; Goats now copy you're spells. goat kills now shorten your cooldowns. who gave goats this much power? did i? no not to help you - jean jacques
I come here once again to advocate for totems as a type of magic 🙏
(other idea similar to this, critter magic iirc, i brought this idea up)
Idk, totems are just so far west coded to me
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we need this i agree
it would change how magic is used
they fit the vibe too
skulls with more skulls kinda fits
Like, you can stack totems on top of each other, they could even work as animal spawners
I had something like, you put a squirrel totem and it starts to spawn squirrels to attack enemies
The you plop an owl totem on top of the squirrel one and suddenly they have wings
Would be one way to combo them
yeahhhh
that would be sick combo to pull off
I have sent the full idea to the feedback form.
But I did make jokers for every dev

Like I said the numbers and cd can be adjusted by the devs themselves i just want this in the game for everyone to enjoy
So do whatever to it idc as long as you add it to the game
Has any dev read this yet?
You could add supernatural wildlife from the wild west choices too, like a sasquatch or a jackalope