#mission modifier as map dependent environmental hazards

3 messages · Page 1 of 1 (latest)

proven geyser
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I heard rumors that the devs plan on removing mission modifier entirely which I find a shame, here's some few ideas for if they plan on adding them back

Tornado should be exclusive to the desert and rather than it tracking the players, it would simply move from point A to point B and one would spawn every 30 sec each, these tornados deal very little damage but can suck up a whole bunch of random object which could either be useful or a determent, for example, it would be able to suck up crates, tumbleweeds and those GOD DAMN BODYBLOCKING CACTUSES which would make everything just so much clearer and nicer to maneuver but it would also suck up ammo and jack Daniels bottle which would mean you will have to go goose hunting for those or simply can't get to it cause the tornado is "running" away from you

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For black out I think the dark forest would fit it well, every 20 ish seconds it would go dark and mushroom would start sprouting, there's 4 different kinds of coloured mushroom, the red ones will explode after sometime or you shoot it, the pink mushroom which would explode leaving behind massive cloud of pink spores which will heal EVERYONE including the enemy, the blue mushroom would give a speed boost once eaten but you will take 10% more damage under it's effects, and finally there's the purple mushroom which will reduce spell cooldowns by 30% but would heavily slow you down for 2 seconds

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Fyi the blue and purple mushroom would also give said buff to the skeletons if they walk over it