#Equipment Upgrades and Upgrade Interactions
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Ammo Pack:
- Recharge ally: Ammo Packs contain equipment boxes that can be used only to recharge non-Ammo Pack equipment's for other players
- Rigged to Blow: Ammo Packs blow up on collision with an enemy or the ground(or both) shooting rounds in all directions
- Extra Munitions: Ammo Packs contain more ammunition than usual
- Elemental Munitions: Ammo Packs picked up by players contain randomly chosen elements(Visual only: Fire boxes are smouldering, Electric boxes Arc electricity to the ground, Acid boxes leak acid, voodoo boxes hum ominously with a purple glow)
Energite Bottle:
- Energite Exhaust: Instead of throwing the bottle the player drinks it(or splashes it on their face), this makes the healing zone emanate from the consumer in a wider area
- Experimental Tonic: Infuse the Energite bottle with elemental energies [chosen at the equipment menu in town](Fire makes the healing zone burn enemies in a radius around it, Lightning arcs to enemies around the radius, Acid douses enemies around the area in acid dealing damage over time, Voodoo grants the player life steal while in the radius and for a short time after leaving it)
- Concentrated Brew: Healing zone heals much more much quicker, Grants players within bonuses to movement, reload speed, weapon draw speed, and jump height(also effects horses) and lasts for a short time after leaving
- 6 pack bandolier: Player hurls a bandolier of small energite bottles creating 6 small healing zones(Number is subject to change as fun allows)
Impulse Grenade:
- Overclock & Overdrive: Shockwaves are generated faster and more intensely
- Elemental Enchantment Shockwaves still push players away but deal a flat elemental damage to nearby enemies caught in the blast(this causes elemental interactions to occur unlike experimental tonic & elemental munitions, voodoo deals life steal damage which heals the player or spawns healing candles on enemy kill)
- Bullet Strike: Allows the player to shoot the impulse grenade to detonate all shockwaves at once dealing massive damage to enemies and players nearby as well as pushing both enemies and players(impulse grenade no longer generates shockwaves on its own and must be struck to detonate. (Picking this disallows you from picking Tampered Gears))
- Tampered Gears: When the player goes to throw the Impulse grenade it detonates in their hand pushing them in the opposite direction from which they are facing and dealing damage to enemies within the radius of the detonation(Picking this disallows you from picking Bullet Strike)
Ammo Pack:
Recharge Ally Upgrade Interactions:
- Recharge ally & Rigged to blow: Ammo Packs also drop 1 un-upgraded Energite bottle and explode once in a large area like a pulse grenade sending enemies(and players) away. (This makes the ammopack not drop ammo or recharge equipments as it all explodes)
- Recharge ally & Extra Munitions: Ammopacks drop more ammo and recharge multiple charges of equipment given the players can hold more than one
- Recharge ally & Elemental Munitions: Doesn't Interact in any way other than having both upgrades present.
Rigged to Blow Upgrade Interactions:
- Rigged to Blow & Extra Munitions: The explosion is much more intense with more bullets.
- Rigged to Blow & Elemental Munitions: The explosion explodes with elemental bullets, elements interact with each other as usual
- Rigged to Blow & Recharge Ally: Ammo Packs also drop 1 un-upgraded Energite bottle and explode once in a large area like a pulse
Extra Munitions Upgrade Interactions:
- Extra Munitions & Recharge Ally: Ammopacks drop more ammo and recharge multiple charges of equipment given the players can hold more than one
- Extra Munitions & Rigged to Blow: The explosion is much more intense with more bullets.
- Extra munitions & Elemental Munitions: More elemental ammo packs
Elemental Munitions Upgrade Interactions
- Elemental Munitions & Recharge ally: Doesn't Interact in any way other than having both upgrades present.
- Elemental Munitions & Rigged to Blow: The explosion explodes with elemental bullets, elements interact with each other as usual
- Elemental Munitions & Extra munitions: More elemental ammo packs
Energite Bottle:
Energite Exhaust Upgrade interactions:
- Energite Exhaust & Experimental Tonic: The player douses theirself in experimental tonic, making the effect emanate from them.
- Energite Exhaust & Concentrated Brew: Combines the effects of both upgrades, makes the effect emanate from the player.
- Energite Exhaust & 6 Pack Bandolier: When activated the player lights a fuse on their bandolier which activates a small firecracker in the bottle corks that break the bottles when exploding which grants the effect for a short time and shortly sets off the other bottles one after another granting the effect for a much longer time but in a smaller radius around the player.
Experimental Tonic Upgrade Interactions
- Experimental Tonic & Energite Exhaust:The player douses theirself in experimental tonic, making the effect emanate from them.
- Experimental Tonic & Concentrated Brew: Increases the elemental effects(damage, radius of attack, Visual intensity) on top of granting the player its respective bonuses
- Experimental Tonic & 6 Pack Bandolier: Player hurls a bandolier holding a myriad of elemental bottles(elements either chosen at random or minimum 1 of each with 2 random bottles) These bottles create small short-lived zones of healing alongside the elemental effects
Concentrated Brew Upgrade Interactions:
- Concentrated Brew & Energite Exhaust: Combines the effects of both upgrades, makes the effect emanate from the player
- Concentrated Brew & Experimental Tonic: Increases the elemental effects(damage, radius of attack, Visual intensity) on top of granting the player its respective bonuses
- Concentrated Brew & 6 Pack Bandolier: Combines the effects of both upgrades, creates 6 short-lived zones of concentrated brew healing zones
6 Pack Bandolier Upgrade Interactions:
- 6 Pack Bandolier & Energite Exhaust: When activated the player lights a fuse on their bandolier which activates a small firecracker in the bottle corks that break the bottles when exploding which grants the effect for a short time and shortly sets off the other bottles one after another granting the effect for a much longer time but in a smaller radius around the player.
- 6 Pack Bandolier & Experimental Tonic: Player hurls a bandolier holding a myriad of elemental bottles(elements either chosen at random or minimum 1 of each with 2 random bottles) These bottles create small short-lived zones of healing alongside the elemental effects
- 6 Pack Bandolier & Concentrated Brew: Combines the effects of both upgrades, creates 6 short-lived zones of concentrated brew healing zones
Impulse Grenade:
Overclock & Overdrive Upgrade Interactions:
- O&O & Elemental Enchantment: Combines the effects of both upgrades generating intense elemental blast waves
- O&O & Bullet Strike: Combines the effects of both upgrades, when the Impulse grenade is detonated the blast wave radius is greatly increased as well as its pushing power and damage
- O&O & Tampered Gears: Combines the effects of both upgrades, when the Impulse grenade is detonated the shockwave radius is greatly increased as well as its pushing power and damage
Elemental Enchantment Upgrade Interactions:
- Elemental Enchantment & O&O: Combines the effects of both upgrades generating intense elemental blast waves
- Elemental Enchantment & Bullet Strike: Combines the effects of both upgrades, Allows the player to shoot the Impulse grenade detonating into massive amounts of elemental damage. (impulse grenade no longer generates shockwaves on its own and must be struck to detonate.)
- Elemental Enchantment & Tampered Gears:Combines the effects of both upgrades, When the player goes to throw the Impulse Grenade it detonates into its chosen elemental effect as well as pushing them in the opposite direction to which they are facing.
Bullet Strike Upgrade Interactions:
- Bullet strike & O&O: Combines the effects of both upgrades, when the Impulse grenade is detonated the blast wave radius is greatly increased as well as its pushing power and damage
- Bullet strike & Elemental Enchantment: Combines the effects of both upgrades, Allows the player to shoot the Impulse grenade detonating into massive amounts of elemental damage. (impulse grenade no longer generates shockwaves on its own and must be struck to detonate.)
Tampered Gears Upgrade Interactions:
- Tampered Gears & O&O: Combines the effects of both upgrades, when the Impulse grenade is detonated the shockwave radius is greatly increased as well as its pushing power and damage
- Tampered Gears & Elemental Enchantment: Combines the effects of both upgrades, When the player goes to throw the Impulse Grenade it detonates into its chosen elemental effect as well as pushing them in the opposite direction to which they are facing.
is this inspired by DRG's overclock system?
Nope, I spent like 3 hours just thinking of random stuff and trying to make it work. Of the equipments listed I think I could do better on the impulse grenade upgrades
I feel like upgrades to each equipment to allow them to be more versatile will make people pick different ones more often. Before impulse grenade I saw no reason to pick energite bottle over ammo pack and after it was added I see very little reason to choose ammopack over impulse grenade. Mostly because ammo is not scarce at all. And because impulse grenade saves a lot of travel time