#glory system

28 messages · Page 1 of 1 (latest)

steady sonnet
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The blueprints are fine
i don't have problem with those

but glory, why would i be able to get glory on something i dont even use? feels kinda... useless, i feel like glory should be only achievable if you actually use the weapon, so like depending on it's level?

ascension

what if you could ascend on a weapon and the get an another upgrade slot? up to maybe 5-10 more? that would be cool, especially that some weapons have so many upgrades yet only 20 possible points to use

wet beacon
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or once you have all weapons unlocked blueprints only spawn as the weapon you are using at the time

amber gorge
neon ridge
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Glory is probably just a badge of honor at present. Not bad, but def optional

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I wouldn’t mind the clap animation as it’s own emote, and there’s credit to upgrading weapons too

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Make it a full prestige system that refunds back to level 1 with either a permanent upgrade slot active, or a new joker slot

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Would DEFINITELY prolong the boring end-game of weapons

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Maybe you need 10 blueprints per ascension? 🤔

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Lot of playtime, and gives value to extra blueprints

royal shell
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Imo adding more upgrades to the weapons isn't a good thing in this kind of game.
The loadout system actually revolve around crafting different builds with limited slots.
Thid is the kind of game where the endgame isn't farming for even more upgrades, but rather finding other ways to use the upgrades you already have. You're supposed to run out of upgrades at some point, so you can quickly start craft your loadouts without restrictions

Farming more for upgrades would maybe be fine if it's for only one joker slot, but not more.
Another option (that would be better imo) is to add new weapon specific legendary jokers locked behind glory instead of only level

neon ridge
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Well, I don’t really experiment with loadouts, so that logic kinda falls flat for me personally

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But glory unlocked jokers is an EXCELLENT idea

royal shell
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Well, i know there isn't that much peoples taking as long as me in the loadout screen, but you should def try to experiment more

somber void
# royal shell Imo adding more upgrades to the weapons isn't a good thing in this kind of game....

Yeah, I also was thinking "man I wish I could just unlock all the upgrades to fully max out the weapons", but I understand from a game design standpoint, that that would completely alter any kind of balancing they currently have. (Not that entirely rehauling a system isn't worth it if it's for the better, but that's a decision that's up to the devs more or less).

I see the design aspect in limiting your choices.

neon ridge
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Maybe instead of stat increases, ascension gives you weapon variants?

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Brand new ways to use the weapons mechanically

somber void
royal shell
neon ridge
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...I think we can possibly do better than that, eventually.

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That's kind of dull after a while, and part of the reason I stopped playing DRG

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Then again, I'm prolly a motivation vampire who wants to squeeze all the fun possible, lol

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So, grain of salt on my ideas here, I guess.

royal shell
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But yeah, weapons variants could be a great idea, it basically add new weapons without adding more. Depending on if the devs prefer adding more weapons or doing variants. In both cases, that give a way to use more blueprints

neon ridge
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🤔

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Maybe.... they could be physical additions?

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Underslug spell launcher for the Quad, Deadeye sights for the Revolver...