#Poopy Doopy's Feedback
10 messages · Page 1 of 1 (latest)
Played alot of the playtest getting to level ~63. All primary weapons to above level 40, and unlocked most of the jokers for them from kills. Got Voodoo to 50+, and Acid, Pyro, and Electric to ~20-30lvl. Most of this felt great to progress through and stayed interesting to try new combos and strategies with guns and spells.
Guns
Quad Cylinder
A solid and balanced choice out of all the guns able to hold it's own with no real draw backs. Jack of all trades, which makes it really good and the upgrades for it are very fitting. The unique jokers for this are hit and miss with the ricochet one very fun as you can stack it with the other ricochet but the piercing one is kinda lackluster and didnt really feel like it got too much use. Good and Balacned gun to use, execellent starting choice. Love the idea of 4 revolver cylinders in a line to make an AR, great design choice!
Shotgun
The shotgun was a bit of a let down coming from the previous playtest. The range on it for starters feels awful with the instant drop from about ~20m which just kills the gun and gets annoying. Encourages a playstyle of getting up close but it falls short of being effective there when compared to other tools for close quarters. The damage is not as good as it should be for close quarters, and i think there is a bug with the damage of the shotgun against bosses because it is awful compared to the other guns. The unique jokers on this were a chore to get and didn't feel as strong except the pellet increase joker which was nuts! increased the pellets from ~7 to ~32 and can be maintained with camper. Huge powerspike, but doesn't work with bosses. Plus the damage upgrade on it feels lackluster with it really only increasing by 3, makes going for clip size and the pellet joker just more effective.
Sniper
This was my favorite... because professionals have standards. This gun felt amazing to use and feels like it works well with every joker. I ran with Headbang, Glass Cannon, and Damage upgrades, and it was perfect for hitting breakpoints. Let me headshot most enemies without a health bar to one shot them, which felt rewarding to my aim. Additionally, the spell cooldown buff was super good and feels pretty strong giving a lot of time off the cooldown when I would get into a rhythm. Machine Gun on this weapon feels super strong. At first I built for camper machine gun but after a bit I just built the sniper for more regular gameplay using the combo (camper machine gun) for bosses or intense spots, which gave it a huge power spike. The natural increase of fire rate allows me to be ready to shoot every time I pull the trigger, with little to no downtime and then full auto for bosses. Belt fed sniper rounds is super cool, would be nice if it got longer when you up the clip size. Visually great!
ugh "This can't be sent because it contains content blocked by this server. Please revise and try again." I didn't even know what I did...
Spells
Electrics
Pyro
Acid
Voodoo
Main Objectives
Nuclear Missile
Payload
Cryptic Totem
Overload TNT
Drill
Side Objectives
Gold
TDLR: Reward is good, getting white jokers are let downs since it promotes loot goblins stealing all the actually useful ones and everyone else gets "chick shot" :(
Souls
TDLR: Disappointment when I see it since I don't get a joker compared to gold. Both side objectives should be a benefit to do even if you already have everything done. Plus gold can be used in the round with the wandering trader, not much to do with souls.
Enemies
Bosses
Saloon
Good fight, not sure how I feel about only being about to shoot the windows. Feels annoying since you need to wait during the fight and it limits the damage (especially of some weapons like shotgun or quad where it only counts like 1-2 bullets which is much less damage compared to 1 bullet from sniper. But also the slower fight makes its overall enjoyable since it makes you interact with the boss and not just gunning them down in 5 seconds. Plus dodging the attacks is fun and enjoyable. Slam attack is a little bugged and will start rings before animiation plays
Necromancer
Vulture
Train
Normal
Horseman (Mini-Bosses)
Flying Liches?
Bulls
Rippers
Shields
Rocket
Gatling Gun
Cowboys
Regular
Snakes
Only good snake is a dead snake... well more dead snake. These little shits are the bane of my existence. Really annoying to shoot and they're everywhere, but are a good stagger and helps to slow you down or make you play more careful. So I understand their purpose, and how they're made to be hated
ETC.
Quests
Quests are mostly just fetch quests but the final quests for Willy Billy and Dr. Sparks are pretty fun since you get to experience the peak of the game (the hordes). Only downside is that there isn't any reward for these after your first time doing it for the map and character. There needs to be a reward (joker recommended) for completing this during the run so I'm encouraged to do it.
Wandering Trader
Always a pleasure to find during a level and mission. Gives a use to the gold but adds a choice to the player of do I want to get a better shot at the win and buy jokers or save the gold so I have more to unlock afterwards. Only annoyance is finding her, running around the map isn't fun after the first loop that you normally do. Chad or something should give her location or an area so you can get value out of it but also get to interact with this great element of the game.
Secrets
Amazing! I love the encouragement of exploration especially on these super cool and well made maps. The Canyon one is soooo good and felt amazing to solve after exploring (plus exploration gives more playtime for joker collection which is fun). Far west bells are fun and nice to do. Woodlands is ok, fun to do first time but annoying for repetition.
Collectables
Fun to collect pushing the limits of the maps. Plus reward is nice on completion.