Shotguns
Initially shotguns felt kinda fiddly due to the spread which is forgivable, until I played with them for about 10 minutes, went into hard difficulty and I realised, the range doesn't exist.
The bullets are pellets, I'm already missing 2/3rd of my damage trying to shoot anything outside melee range.
Why when I'm trying to shoot birds are my bullets vanishing?
I don't know why game devs do this to shotguns in every game.
Damage falloff so that buckshot feels like a light tickle
Enemy armour so tough that buckshot can't penetrate
Spread so wide only 1 pellet hits
Anyway, after one game of suffering through that I just went back to the quad.
It's so not worth the time to invest in shotguns for an average 9-18 dmg a shot (at optimal range) when I have the 16 dmg a shot, rapidfire, infinite range, triple ammo capacity, laser pointer accuracy, triple magazine capacity (it's a magazine, not a clip btw), quad cylinder.
I can't even shoot the can pyramids at the shooting gallery in the lobby without leaping over the barrier for god sake.
Quad Cylinder
Very fun, very good feeling, as mentioned prior, maybe too good, I may not end up using anything else.
Spells
Fire and acid synergy very fun.
Shock and Voodoo? Not feeling it so much.
Strikes is great, love using that with geyser.
But Boing and Portal feel terrible to use.
Taking boing meaning losing access to any other spell, it's easily the worst spell out of any utility spell, and the jump isn't even that high, it was about the height of 2 normal jumps most times, also the cast time animation throws you off when trying to use for its intended purpose, meaning you don't actually escape anything, you just take a hit and then jump.
Portal, I like the thinking that the portal explodes leaving a shock zone, however I never managed to use it in a practical scenario to combo with other spells, also when trying to preplace a portal at a boss and at the train, the train portal got deleted upon killing the boss. =(