#Game policy about mod support? Encountered 24 player lobby.
31 messages · Page 1 of 1 (latest)
Thats normal because the game is not finish so i think hacking système or the mod are still not optimise for banning People
from what im aware mod support is not something that has been said to come, they MIGHT do that in the future but i wouldnt bet on it
also yes, the game is in playtest and people constantly find glitches and bugs and that's one of them :P
The host said they increased lobby max players by injecting code they wrote with .dll, this is not a glitch.
this guys create cheat menu and sell anybody ) 10$
@signal jewel

@vestal dagger
@blissful rampart
@crisp lynx
this player makes a cheat that not only penetrates through the profile but also gains remote access to the player's PC
Were aware of the cheats, but not aware of the remote access, where did you hear about this?
Also please rather make a ticket if you want to discuss this further
He started screen sharing and showed me how it happens, but I didn’t manage to record it. However, I think you should fix it.
can you make a ticket?
#1460282629168435395
Wonderful - seems like you're a little upset that I wouldn't give you any attention or give you what I made.
For context mods, I never said I could do any of that nor can I
Next time, share the full conversation.
I assumed your definition of penetrate was skewed given your first language is not English, hence the clarification of "If by 'penetrate' you mean find their steam profile"
@blissful rampart Happy to actually walk you through any of this as this is quite the accusation
Im somewhat aware of the process no worries, didnt think remote access was possible except through some downloaded program which is on you at that point frankly
If there had of been anything like that I had come across, I would've reported it - I've got no interest in keeping things like that a secret and unpatched
And if you must know - here's the full menu: https://medal.tv/games/far-far-west/clips/lWZjUo5SoEuDRJQPk?invite=cr-MSxZR1YsNjM4NzI2OQ&v=30
I'm not keeping anything a secret, I'm just not sharing the actual binary or methods on how I do things to anyone in the game
Spent most of my time working on the Inspector tab doing dumb things like this: https://medal.tv/games/far-far-west/clips/lWZxuRy010frJaAW9?invite=cr-MSxZaW8sNjM4NzI2OQ&v=20
damn
how do you calculate its bound size? do you use unreal's bound size or do you calculate your own?
because this is killing the performances right now and I can't let that pass
I use the built in function of AActor::GetActorBounds for calculating the size. I only do it on the selected Actor though so I don't see any perf hit on it
Then for actually drawing it, I use a combination of UKismetSystemLibrary::DrawDebugBox and the ImGui drawing with ImGui::AddLine