#Game policy about mod support? Encountered 24 player lobby.

31 messages · Page 1 of 1 (latest)

strong gull
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What is the game policy about mod support?
Joined weird looking -4/4 players session yesterday and it was clearly modded to accept up to 24 players.
Will that kind of thing be allowed? Also can I post this clip in #╭📺⬩clips-screenshots?

rose thunder
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Thats normal because the game is not finish so i think hacking système or the mod are still not optimise for banning People

somber relic
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from what im aware mod support is not something that has been said to come, they MIGHT do that in the future but i wouldnt bet on it

also yes, the game is in playtest and people constantly find glitches and bugs and that's one of them :P

strong gull
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The host said they increased lobby max players by injecting code they wrote with .dll, this is not a glitch.

pure cradle
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@signal jewel

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@vestal dagger

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@blissful rampart

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@crisp lynx

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this player makes a cheat that not only penetrates through the profile but also gains remote access to the player's PC

blissful rampart
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Also please rather make a ticket if you want to discuss this further

pure cradle
blissful rampart
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#1460282629168435395

copper hemlock
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Wonderful - seems like you're a little upset that I wouldn't give you any attention or give you what I made.

For context mods, I never said I could do any of that nor can I

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Next time, share the full conversation.

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I assumed your definition of penetrate was skewed given your first language is not English, hence the clarification of "If by 'penetrate' you mean find their steam profile"

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@blissful rampart Happy to actually walk you through any of this as this is quite the accusation

blissful rampart
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Im somewhat aware of the process no worries, didnt think remote access was possible except through some downloaded program which is on you at that point frankly

copper hemlock
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If there had of been anything like that I had come across, I would've reported it - I've got no interest in keeping things like that a secret and unpatched

hot orbit
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damn

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how do you calculate its bound size? do you use unreal's bound size or do you calculate your own?

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because this is killing the performances right now and I can't let that pass

copper hemlock
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Then for actually drawing it, I use a combination of UKismetSystemLibrary::DrawDebugBox and the ImGui drawing with ImGui::AddLine