Similar to how certain enemies can call in reinforcements in Helldivers, this would be a skeleton with a big flare gun or something to call in storms. Ideally he would have a large glowing thing to make him easy to distinguish at a glance, letting you know that he'll call in a storm if you get too close or dont deal with him fast enough. Right now storms are only called in if you step somewhere you shouldn't which can be easily avoided by any competent player
#Storm caller enemies
42 messages · Page 1 of 1 (latest)
I more like the idea of a glowing skeleton you need to ignore and it disappears after a while but if you hit it calls a storm, adds to the blame game feeling of who triggered the storm
huh I like it, a bit like the witch from left 4 dead if she hooked up with a boomer
its also so that it doesnt feel as bad if youre getting overwhelmed and dont notice it or cant deal with it
The problem is that the enemies summoned by the soul ruin structures have the same shading as storm objects, it could get confusing, although sounds pretty nice
we tried exactly what you're saying there, but people either noticed it and killed it right away, or either didn't notice it and then a storm popped without people understanding why
good on paper, doesn't work in game :/
Fair, I just feel like the current system is lackluster. Maybe instead of the slow floating spotlights there could be watch towers that actively sweep the area with the spotlight beam, and they can be destroyed by planting TNT on the supports or something
Im a little late but i feel lile the current system is fine
On higher diffiulties storms can be a real hassle, and when you enter a new difficulty its a death sentence
The current spotlight could stand to move a little bit yeah but the minefield is also fine
Esp since a lot of the time a storm demands you stop what youre doing and buckle down, it should be an easily preventable phenomenon
Maybe I would propose a reward for surviving a certain amount of storms on higher difficulties but in the current state i think its fine as an easy to moderate (sometimes you just aren't looking) preventable situation that tells you to be more cautious
If the intention is for them to be a semi-consistent but mandatory difficulty spike they fail
The first time I saw a minefield I went "oh whats this do"
And then I never got hit by another one because it glows a bright blue
And if its meant to be easily preventable why is it 0-100?
On top of that, the game already does a good job of making it so that important moments in a mission arent quiet
I just don't see the point of environmental storms in their current state
90% of the time it was triggered by somebody who did not understand what it was
Literal definition of a noob trap
Its difficulty can be turned up but the concept itself can really show up too frequent, or be too hard that you end up cowering in the corner trying not to touch. I think the current iteration is fine mostly and needs some twesks for balancing that ramp up in higher stages. I think everyone agrees that the spotlight needs to move, but I saw your suggestion that the mines be invis beyond a certain distance and dig that too
Maybe even the passive buildup, I just believe that the fix to storm maybe needs a little nuance, and for an event that can possibly wipe the team out immediately if caught unprepared, its easier that it remains in the "easily preventable" field to avoid frustration before a proper solution is found
It depends on what the vision for the game's in-between is
the main objectives and the bosses having mandatory storms is very good
keeps things spicy
but like if theres nothing keeping somebody there
why would I want to fight a storm
its like helldivers, smartest move you can make is to run from every fight you dont need to take
problem being thats boring as shit, which is why I imagine this game doesnt have anything resembling patrols
I appreciate the convo and would love to continue it but I don't wanna clog someone elses idea thread 🙏 so maybe not here LOL
Personally ive triggered the mine field a couple of times because it was over a hill and i didnt see it while running over the hill
which is fine if the intent is for storms to just happen sometimes, but the hazards outside of rare circumstances are extremely avoidable
and at that point just make it so storms happen randomly
yeah i get that but i also like the aspect of having someone to blame for the storm, always leads to a “oh shit” moment when you trigger it