#Storm caller enemies

42 messages · Page 1 of 1 (latest)

remote acorn
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Similar to how certain enemies can call in reinforcements in Helldivers, this would be a skeleton with a big flare gun or something to call in storms. Ideally he would have a large glowing thing to make him easy to distinguish at a glance, letting you know that he'll call in a storm if you get too close or dont deal with him fast enough. Right now storms are only called in if you step somewhere you shouldn't which can be easily avoided by any competent player

south frigate
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I more like the idea of a glowing skeleton you need to ignore and it disappears after a while but if you hit it calls a storm, adds to the blame game feeling of who triggered the storm

remote acorn
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huh I like it, a bit like the witch from left 4 dead if she hooked up with a boomer

south frigate
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its also so that it doesnt feel as bad if youre getting overwhelmed and dont notice it or cant deal with it

tribal ridge
strong harbor
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good on paper, doesn't work in game :/

remote acorn
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Fair, I just feel like the current system is lackluster. Maybe instead of the slow floating spotlights there could be watch towers that actively sweep the area with the spotlight beam, and they can be destroyed by planting TNT on the supports or something

pine nova
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On higher diffiulties storms can be a real hassle, and when you enter a new difficulty its a death sentence

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The current spotlight could stand to move a little bit yeah but the minefield is also fine

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Esp since a lot of the time a storm demands you stop what youre doing and buckle down, it should be an easily preventable phenomenon

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Maybe I would propose a reward for surviving a certain amount of storms on higher difficulties but in the current state i think its fine as an easy to moderate (sometimes you just aren't looking) preventable situation that tells you to be more cautious

waxen ledge
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The first time I saw a minefield I went "oh whats this do"

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And then I never got hit by another one because it glows a bright blue

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And if its meant to be easily preventable why is it 0-100?

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On top of that, the game already does a good job of making it so that important moments in a mission arent quiet

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I just don't see the point of environmental storms in their current state

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90% of the time it was triggered by somebody who did not understand what it was

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Literal definition of a noob trap

pine nova
# waxen ledge And if its meant to be easily preventable why is it 0-100?

Its difficulty can be turned up but the concept itself can really show up too frequent, or be too hard that you end up cowering in the corner trying not to touch. I think the current iteration is fine mostly and needs some twesks for balancing that ramp up in higher stages. I think everyone agrees that the spotlight needs to move, but I saw your suggestion that the mines be invis beyond a certain distance and dig that too

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Maybe even the passive buildup, I just believe that the fix to storm maybe needs a little nuance, and for an event that can possibly wipe the team out immediately if caught unprepared, its easier that it remains in the "easily preventable" field to avoid frustration before a proper solution is found

waxen ledge
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It depends on what the vision for the game's in-between is

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the main objectives and the bosses having mandatory storms is very good

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keeps things spicy

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but like if theres nothing keeping somebody there

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why would I want to fight a storm

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its like helldivers, smartest move you can make is to run from every fight you dont need to take

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problem being thats boring as shit, which is why I imagine this game doesnt have anything resembling patrols

pine nova
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I appreciate the convo and would love to continue it but I don't wanna clog someone elses idea thread 🙏 so maybe not here LOL

south frigate
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Personally ive triggered the mine field a couple of times because it was over a hill and i didnt see it while running over the hill

waxen ledge
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and at that point just make it so storms happen randomly

south frigate
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yeah i get that but i also like the aspect of having someone to blame for the storm, always leads to a “oh shit” moment when you trigger it

waxen ledge
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I don't

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I think with how its done it just punishes new players

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for not already knowing how a mechanic works

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the veterans arent triggering storms, the newbies are

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compare that to helldivers where its on the entire squad for not killing a bot before the flare goes up

gray current
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On higher difficulty, we ended up triggering them on purpose just to have more enemies to kill in a sigil

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As is, they're an optional difficulty jump whenever you feel froggy