Hello there fellow bounty hunters and maybe even Devs 🙂
I want to make a little series of idea posts introducing all kind of stuff like a stamina system (this post), different melee weapons and new joker ideas (in-game magic). Have fun reading! I will often look by my posts to see if anyone reacted somehow, I would love to have any interactions with y'all. I apologise in advance for any grammar issues, English is unfortunately not my native tongue.
Stamina system - the melee ammo
When I played the game I thought:
if a robo-wild-west game would have melee weapons what should they have?
It should be equal to any other weapon.
Now what does this mean? How can a sword be equal to a pistol?
- You need ammo.
- You need range.
- You need skill checks.
- In this game, you need a difference between primary and secondary weapon (or melee would become the third carried weapon (I wouldn't really like this option to be honest :/ )).
- You need Upgrades AND Tweaks.
Here I will discuss the ammo problem, introducing the already named stamina system:
Stamina would act as ammunition for melee weapons burning down when attacking.
How would you restore your stamina?
I have a few ideas:
- Eating ammo boxes, we are cLaNkErS after all... (either you say primary tastes salty and restores only primary stamina (???) and secondary tastes sweet and restores only secondary stamina (???) or you just have a singular stamina bar used by primary and secondary melees simultaneously)
- Restoring stamina whenever you chug booze.
- Introducing a new type of ammo - Gasoline
How should It be displayed?
As in the last segment, I have a few ideas:
- As a number between (1000, 500 or 100) and 0, would look just like ammo on the ranged weapons.
- As a symbol draining, something like a bar above health or a gasoline tank instead of the ammo-number.
If I forgot anything essential about this topic please make me aware of this 😁👍🏻.
Thanks for reading, have a nice day 😄