Just my opinion about the current game state
main weapons
shotgun
-no range
-to much spread
-kinda low dmg for a shotgun and for the low range
sniper
-low dmg for 7 bullets and low ammunition
- slow firerate
- almost pointless zoom if played close range/too many enemies
minigun
i havent played it yet,
-how is the quad cylinder with 2 more dmg and less spread for long fights/hits?
secondary
bow
- very low dmg, even drawn to max
- draw time for the element, why? (isnt it coded in poisen or smth else like animated?)
- very low ammunition
dual revolver
havent played yet but compared to everything else
- low dmg
- too many random shots after shooting fast and with some range
- make the throw of the weapons one in front and one a bit further,
just for a bit more spread of the element would be nice/ bigger radius?
spells/ reactions
you cant really test spells which is an issue therfore i can only relate to my used ones and with a friend
acid electric reaction is op,
the tornado you can create with fire is nice but not needed especially when you can only take 3
drain for hp regen is op,
no other way exept for drinks to really heal if u dont go for the perk where you can choose better ones to work with builds
thrower and geyser are every strong with electric because of what they do and can do over time with spell cooldown equiped
(starter pistol electric and done)
everything else I have seen or tested a bit but the cooldown are sometimes a bit too much,
if u want to play nightmare bring time or u cant play if u make a wrong step/ run
more enemies make spells kinda feel like a bruden if u dont have lower cooldowns,
nightmare has too many enemies for this
spelldmg/ reaction has no impact on a real boss, a bug or intendet?
overall spells are great and have great reactions and visuals, an area to test them would help to say more than this mess I wrote