#Earth Defense Force
1 messages · Page 6 of 1
Well, just took down three swarms of scallops and exploders, Autocannon feels like it really kicks a scallop's butt even through the armor, and the missions so far recently have been taking out aliens.. not much too major.. almost feels like it's going too well.
Waiting for that ugly bird to show it's face
Also got some really good Phobos runs off of a mission
He was dead by the time they pulled up the Barga. Like right as it arrived, my missiles killed him.
Also someone needs to teach these Krakens that blocking the beacon does not stop the stinging swarm of bullets from above.
Wait, mention of god? A mothership? Could this be it..?
OK, call it cheating, but is this mothership exactly like 5th's one or..? Wanting to know what I shouldn't bring to fight it.
God, I hate these leggy boys, their suppose to be just tall enough to be in Autocannon range, not just outside of it!
They are quite rude like that, yeah
And yes, I know people said gunships got nerfed, but Autocannon is still just good enough to wipe out frogs and take out grays pretty quickly soooo
Yoooo I got the Proteus!
Oh.. it needs multiple people.
Well, heck
no, it's just the big energy cannon type
which can be hit by gunships so
Oh. No fancy weapon rings this time?
no, presumably only for no. 11, the command ship
Uhh.. Boring, this ship has rings.
Oh good lord, one Spritefall and the cannon blew up!
too bad, have a loop
Ugh, I don't like the Nix Battle Cannon
It's so slow..
I'm sure it pounds on damage, but good lord
it's a heavy nix that focuses on range and damage
...it's also the only nix in its line that can actually fight reliably at long range
the rest become kinda weird explosive-based nixes that have slow rockets as main guns
But missile pods..
WOE BE UPON YOU! TIME LOOOOOOOOOOOOOOOOOOP!
don't worry, you'll get later nixes dedicated entirely to normal revolver cannons and missile pods
the ones on destroy-type nixes (the line the battle cannon is in) are dumbfire rockets that accelerate slowly
'Oh no, two Erginius and an Archelus! Quick, get the Arma-- wait, their dead?'
Me with a set of machine gun drones and a spritefall
Uhhhh how do I use the Pepper Cannon?
ah
hm
I think its shift?
or space?
left and right click are the punchies yeah?
Yes
But space is stomping and therefore shift probably is too
It says special weapons is F, but that's not doing anything
I dont think shift is stomping
hm
well
okay
so the internet tells me apparently you need to taunt, then press a button when the taunting starts to cause fire?
I dunno
That's.. kinda dumb layout ngl
its EDF. vehicle controls are slapped together while blackout drunk 3 days before release.
Is.. Napalm good against kaijus?
Just wondering. I assumed the DOT is pretty good compared to other options.
Especially if there are groups of them.
honestly dont know.
DOTs in EDF are fairly hit or miss
I wanna say in this game they're pretty solid?
I know a handful of the fire grenade launchers are REALLY good.
Oh come on!
hm?
Oh
The game is talking to me directly now
..No.. new mission?
..Wait.. am I suppose to go back and destroy the timeships in a mission?
..But.. how do I do that?
Oh wait
???
Oh, a bunch of new missions popped up!
What the heck!
ehehehehhee
so okay
only one of them matters
but yeah
welcome to the ??? phase
I think theres 5 missions total?
(we all wish there had been more cause it was really cool to revisit the war on our own terms)
yup!
they count for completion %
oh and have fun on Pill Hill
you'll understand.
Please tell me Pill Hill is what it's called.
Hmmmmm
none of the ??? missions ever get names which is sad
it's taunt then F iirc
Why couldn't it tell me in-game? How hard can that be?
Oh, found the right mission
bah, just pop the transports and the pills ain't that bad, cause guess what? you can do that now
also the cannon directions were told way back in the first barga mission. with the barga that doesn't have a cannon
Oh fun
GENIUSSSSSSSSSSSSSS
There should be more. Would hardly change accuracy, and it really shows off the cool lighting.
yeah well we have cave missions for that
the underground bunker missions were some of my most and least favorite
most because of the fact it was finally a brand new unique location
least because the silver demons
90%+ DR when not open
horrors abound
The clams get worse?
..... I mean, I think you've seen them already
theres the silver ones
and the red ones
and they're awful
Oh, you said silver so I thought there was another variant that's like.. extra silver or something.
What kinda runs besides drones is good for androids?
ohhhh nono. this isn't silver spider gold ant type stuff nah.
The best way to fight explosives;more explosives.
don't think phobos does enough damage to reliably kill them at your level
otherwise it's just electron
Are you challenging me?
I used Vespa. Seems to work.
Oh.. I think I'm near the end.
..I'm.. a little nervous.
Also I'm.. oddly liking the Limpet Gun now?
I'm more worried about the arms. I have no idea how to fight those.
Then again.. I do got the modern stuff, so maybe call-ins?
goooooood. yessss. glorious.
join us
Like it seems to take apart Kruul pretty well.
Ad well, has pretty dang nice range honestly.
That said, dunno how it takes on anything else besides androids.
Recommendations for taking on the arms?
arms?
The cannons
Whatever you wanna call them
This is not good...
I don't have anything that'll let me snipe them besides the Bulge Laser.
..Why isn't the laser hitting them?
like not doing any damage or because they wriggle around so much?
I literally can't fight these.
I have nothing with enough range and now it's becoming an unescapable bullet hell.
also with AR i almost feel like it is more effective to just go for center mass with some big gunship or something
And of course it spawns new cannons while I'm dealing with the androids and still the old cannons.
Great.
I still don't think I have any gunships with enough range to take them out before getting close.
yeah i know that feeling
I don't think I can do this.
don't know how you stand to it, but i switched classes for some missions
and then came back later with upgraded gear and/or a friend
But.. Air Raider..
my opinion: get through the mission, get some upgrades (for example range on the call-in beacon) and go back to get the little completion medal
tbh i did slam my head against the wall for a good 2-3 hours before going with that the first few times, but i feel it's not worth it
Yeah you might need to do some farming
i honestly "took a stroll" through the edf story, changing classes to have an easier time, and then went to inferno to farm the real fun stuff
OK, the Stardust Cannon and Ghost Chaser are amazing
See? Just need an overleveled power core
for the ring i'm pretty sure the bulge laser should be able to take them apart in short order
the gunships not having enough range is definitely a problem assuming they're well-upgraded, since bringing more stuff purely for the cannons will hurt your performance for everything else
imperative that you hug the edge of the map, though, since that will take you out of range for ~3 segments iirc
Yeeeaaah
Dang, Bolt Shooter kinda good
yupyup. Bolt Shooter makes things very dead. does horrifying things underground, too. to the point of hitting some targets multiple times. downside is, it can hit you multiple times.
The Bolt Gun or whatever it's called feels weird to fire though. Doesn't seem to quite work in close-range.
I'mma guess the Kruul are smart enough to block lightning.
They block whatever you are shooting within a certain radius unless there are enough projectiles to confuse them.
And when I say “enough” think at least 13 distinct angles of attack simultaneously
The Stardust does shoot a lot of projectile..
Give it a whirl!
Sure seems to work, and the Bolt Shooter instantly halts the shield
Yay!
Shields cannot be penetrated, noted.
OK, I see why the Bolt Shooter is really good underground
Wow
yea
Also found this cool laser that bounces on surfaces and that also seems pretty cool
Reflectron Laser
it's decent, but the bolt shooter is just duuumb
First time I've had it do that.
Least to memory.
Good to know that's just an EDF 6 thing though.
its an EDF thing
the EDF games are ugly as sin for a reason
they throw a LOT of stuff at you
and well
why update graphics when they could just throw MORE things at you
explosion chains are often the downfall
I was just zapping a webby boy
Probably just a random crash from weirdness surely..
the bolt guns are kind of just weird until late-level variants
they're midranged weapons with a "sweet spot"
So uh.. starting to think pulse weapons may not be good against gammas
Especially in terms of my safety.
Who needs grenade when has lightning
Lightning that pokes the nests from far away when I'm not aiming cause of course
I wanna get strung up AND stung, absolutely game!
hmmm, gammas? as wingdiver? may I interest you in bowgun?
then just take the gleipnir and a long range alternate gun, and bam most gamma levels somewhat handled
Me when underground
Hmmm, swap the gleipnir with the beam of doom, in that case
But thunder cluster :c
Now for the biggest question
How does Wing Diver fight the leggy boys?
Longbois eat a handfull of lightning snipers, but I find the Monster pops em in 2 or 3 hits
Also multiple target lockon weapons can pop their leg cannons real good, makes them significantly less dangerous
Stardust Cannon actually pretty good for just wrecking each bit of them.
Monster eats up too much energy for me..
It's a bit of a power hog, yeah
Pulse Machine Guns feel.. weird to use.
Or maybe I just really hate the Cosmonaut Heavy Infantry.
Probably just that.
I'm really not sure what's the best weapons for this mission.
Swarms of high-mobility droids, heavy infantry cosmonauts, kruul, frogs..
Oh, pmgs are just bad against heavy armor cosmos. They do good against some bug species
If it's the mission I think it is, the tickle beam did pretty well. Still gotta run the level like a mmo dungeon, though.
OK, got through with the Splasher, Diffuser, and Stardust Cannon
Jokes on you, I haven't played MMO dungeons in forever and don't know the etiquette!
Pull isolated easy to kill, then small clumps until you only have the big group left. Easy enough. What's your next mission, btw, red?
Follow That Fortress
I wanna say Kruul and aggressive species Alpha, Beta, and Gamma on this mission.
And Teleport Ships and Type 2 Teleport Beacons?
Hmmm, gonna have to hit each of the thing's guns to reduce the bullet-hell
Wait, no... is that the one the base leaves halfway through?
I was wrong. I was very wrong.
There are also Cannonballs and Type 2 drones.
And I think poking the beacons may have actually made things worse.. man, heck me for trying out new weapons, right?
Oh yeah, the base just dips.
Absolutely shocked by the presence of Storm 1.
the non-stardust particle guns are generally not that great
the later level variants with large AoE radii are good for underground areas, but their main draw is the weird momentum "inheritance" that makes them unappealing to use alongside their other aspects
you probably saw it in action if you tried flying around while firing it
Momentum inheritance?
Just say they slowly drop like a plasma blast or something if that's what ya mean.
Err wait
Oh I know what ya mean yeah
But not really firing stuff while flying soooo
no, they don't drop, rather they will mysteriously angle themselves towards the same direction you're moving
so if you're flying upward, all of your shots will tilt ~30° upward
while it might have a kernel of realism, i don't think any other projectile works like this, so it's just a weird weapon-specific mechanic that works against you
Alright, escort unit dived out. Now time to see a town crumble for the third time.
I.. think this just gets a mother monster?
Crumbling Town I is the mission btw
Oh right, this one is in a different location and not just a road.
Honestly the Mirage 5-Way feels pretty good against green ant swarms from the distance
Alright, that was the way
yup. the lightning bolt arcs around their shield if the angle is right
Or if you just shoot enough their way really
The Next Day II is the one that introduces Excavators, right?
Hmmm... mayybe? They don't have a good time with the mag blasters
The ever-so-crowd-clearing Lightning Bow
Zappy flamethrower, yeah
Excavators and Scyllas..
Why was this so much easier on Air Raider than it is on Wing Diver for me right now?
nvm Spark Foil was the answer and not the big plasma cannon.
WD can kill scylla in a risky (but quick) way using phalanxes or rapiers
offline she should be able to use typical light/medium plasma cannons or blink ball to kill excavators
Oh yeah, I thought Plasma Cannons would do fairly well against Excavators.
Heck, the Gaist 2 seems too as well. Enough to destroy it with a few shots against the armor.
Also Stardust Cannon is pretty good against the Ring cannons!
..Once you get in range..
Maybe one of the Plasma Cannons would give me enough range now that I think of it.
Eeeeyyyy they do!
Issue is just hitting them. Not too accurate.
I kinda like the Heavy Plasma Cannon.. sadly it eats up almost my entire energy pack.
But dang, it two-shots Scyllas!
And I bet it wrecks Excavators too.
Other issue being just how slow the ball is.
if you farm up a level 40ish power core, the Ghost Chaser can just burn through the ring's cannons. just gotta get a vantage point that won't blow up from return fire
..What difficulty would I get 40ish stuff from..?
I don't feel comfy doing harder difficulties alone.
But ye, Ghost Chaser is also cool. Just 'kill everything in this general direction.'
late campaign hard? maybe early-mid inferno? just gotta get a mission with a spawner you can safely clear, then farm that spawner
I.. dunno if I know a good mission.
let me check the charts real quick, so I can give a real answer on the power core question
Maybe the one where ya go back further in the past than usual?
That's just a bunch of ants from what I remember with beacons.
around mission 25-30 on hardest would give good level 35-40 items
Some part of me wants to dare that mission that takes place in the base, but.. well, I've seen ants on hard but not androids on hard..
..Don't the exploders pop up around those missions?
Actually, the Plasma Cannon is probably pretty good for exploders
What about Hard?
exploders vs aoe weapons just... melt, if you can get em cramped together
I've found the Stardust Shotgun to also be good.
Err wait is it Shotgun?
The pulse shotgun
Also really good against aerial units actually
on "hard", you're looking at... around mission 117 onwards
I... believe they just get a damage and attack speed boost alongside the customary hp increase
imagine faster bomb androids
be very careful if you use the ghost Chaser with a rush core, btw. it increases it's attack speed. meaning it also increses it's energy cost
Wait, don't I need to complete the game to access Hardest and Inferno?
on medium, yes.
..damnit.
yup. gonna have to use lategame hard if you're farming to make the boss easier
I'm scared of the arms, I don't got any answers besides maybe Sniper Drones on my Air Raider.
I guess maybe missile call-ins? But.. then I'd need an answer to hordes.
And kruul and cosmonauts.
...arms?
ahhh, the ring's weapons
Yes, among all the foes, those have given me the most grief.
with air raider it's... kinda bad
a fencer just blaps them with the hand cannons, like everything else at long range, but i've not actually witnessed how to deal with those as air raider
Well, some random guy I found seems to have brought the Limpet Shot (which I don't have), Spritefall C, and an A2 Minigun to it.
Wait, those are level 40 weapons what the heck?!
He must be playing on hard then..
if you're playing together, he's possibly finished the game on hard with each character, which is (mostly) what you need to remove the per-mission multiplayer item level lock
Nope, random guy I found on youtube looking for an air raider guide.
note that means you'd need to do every single mission as each class
ahhhh, he's just doing a tutorial
Nope, it's called a let's play.
haven't seen one of those in what feels like forever. youtube assassinated all the channels I used to watch that did em
Huh, why did the cannons spawn so close to him?
Not sure if I have any gunships with as much range as he has..
OK, his answer was just rushing the Spinel.
..I don't think that's an option for me.
Didn't even really worry about the cannons..
...I think if you just hug the wall, then go along under the ring, that'd maybe work. not sure how the cannons would handle it, though
He just sped around in a Grape.
Again assuming I have anything that could hit the Spinel from that far.
yeahhhh
unique problem exclusive to low-level AR
i only did 2 normal runs with ranger and fencer, so i only did it on Hard for AR when a lot of his weapons stop sucking
I am working on a normal run for Wing Diver. Then probably Ranger, then Fencer.
Or maybe Fencer next.. I'm kinda interested, but I'm worried I may not enjoy most of his weapons.
I really like his missiles, mixed on his melee weapons, and.. eh on the rest.
I'll be honest, I straight up didn't use 70% of the fencer's weapons. The cc strikers are miserable, the shields are pointless when you can just dodge, and the lock on weapons have exactly 2 good options.
Blood storm go brr, makes every "hard target" quake in terror
And arm hound makes you go fast
Are there other variants of Blood Storm or just the one out of curiosity?
Also, I've kinda eyed the Arcane
There's a second and later a third blood storm
...which one was the arcane again?
The six shooter or the backpack?
The six shooter.
Mmm, it's a lower damage slightly faster air tortoise
I mean.. air tortoise does touch target and vaporize said target, so 6 smaller versions..
the arcanes in 6 are solid.
Things're clunky and prone to premature detonations
they're not like air tortoise though. entirely different ballpark
Granted, I'm kinda running on 2 previous games worth of bias
they're mostly a consistent long range crowd bombardment pick. they also don't suffer as badly from upgrade volatility as the high altitude impacts
I often find myself mixed on using the Fork or the MLR1 (can't remember the name right now) in 5. Haven't really used Ranger in 6 funnily enough even though I kinda started a run with him in 5.. just suddenly had interest in Wing Diver.
HAILs are kinda bleh, yeah. You can't really use em if they're not fully starred
i feel like you need to clarify what bloodstorm you're using
Still the base model
because the level 0-5 one is the single notable one and the rest kind of fall off in usefulness
It's horrifyingly effective, even on hard
Blood Storm looks like it's a nice lil 'I see a group. I don't like that group.' ranged option.
And even decent single target damage if the target is big enough?
Most of the time, expect a fencer to have some kind of autocannon or mortar gun, though. Things immensely outclass the other weapons in dps when including reload speeds
it's mostly learning what pairs well with eachother
Blood storm can unhelmet a heavy cosmo on normal
Both layers just gone. Shreds the outer chestplate, too
So long as you stagger fire em, they'll melt that one mission where you get mugged by 8 heavy cosmos, great for early armor farming on your first playthrough. Once you get the "flat battlefield dragon attack" level, though, that's wheee everyone recommends farming
yes.
Yup
Where the npcs can fight everything on all difficulties so all you have to do is grab stuff and not get got by dragonbreath
NPCs? Competent?
They do always seem to be pretty good at surviving on that battlefield now that ya mention it.
I have discovered that parking lots are the weakness of Gammas.
As long as you don't blow them up.
..What mission number does the leggy boys pop up on again?
Been a while since I've been through 5.
Alright, that's all of EDF 5's missions on Normal as Air Raider
I feel very dissapointed in myself for letting all the Nix die on this particular mission. Usually that doesn't happen and I'm pretty sure I'm messing around with this MLR-30 missile launcher I have and multiple lock-on.
Wait, can you not save them? Am I only thinking of the EDF 6 version of this mission? The one where ya fight a ton of Cosmonauts?
Would you consider The Nameless a good grinding spot?
That being the very last mission in EDF 5, the big boss fight
Thinking of grinding a bit to level up some of my newer stuff on my characters.
Not that I've had much issue yet but
welllll, not really. there's the mission in the river valley with only species gamma that's really good returns on time, but you've gotta cower under a rock by the waterfall upriver
obscenely good armor farming mission
it's the one that starts you with a few fencers in front of the bridge
for easier loot times, murder the fencers first
So I'd also need to bring stuff that will not cause collateral damage.
Which.. is kinda a large part of Air Raider's kit.
But yea, I have found that if you can find a tight spot in a building or such, Gammas can't quite do much.
welll... just having the "air raider crappy shotgun" should be enough, and the bombing runs can still be used. if you avoid your hiding place entirely. but also ZE guns are stupidly good on that level
the first mission you fight gammas in spawns you right beside a parking garage, so you can let the NPCs go poke the balls and they'll aggro to you
Yea, I discovered that.
it's... not a good air raider weapon.
Though I.. kinda kept the Fencers.
I also used the Autocannon to poke and the Bulge Laser as my main attack while turrets fired.
the machinegun strafes sometimes don't destroy the parking garage
Eh, I didn't use it once they got to the garage.
Yes, that meant killing them too a while but didn't wanna risk becoming a bowling pin.
anything without demo damage is an essential on that mission on harder difficulties
...look at me using helldivers terms for EDF
The Ranger Missile weapon?
yup. it doesn't hurt buildings
Doesn't that shoot up or am I thinking of a different missile weapon?
Yet I feel like I have a new MLRA-- yea
Has a lot of missiles though.
Does that also have building damage?
sooo many missiles. eventually you get a MLRA-TW which fires missiles in pairs at targets
Ooooo
as far as I know the MLRAs never have building damage
Immediately goes to do that mission on Inferno with the MLRA
- a mlra 2. the 3 still shoots up
immensely. expect many many salvos
..How much time would ya reckon?
Oh right, there'd probably be a third wave of gammas or something
Or maybe just variants of gammas
hmmm, three waves... about ten minuets per wave if being generous... a bit over half an hour?
What if I save the Fencers and bring them to the lot with me?
after that, you'll have leveled loot, and it'll go much faster
the fencers... are kinda too dumb to live
I dunno, they followed me pretty well.
they get jumped by a 3 pronged ambush before you can recruit them
that ambush is nearly instant death on inferno
There's only two swarms on the first wave though...?
the knockdown effect feels like it lasts longer on higher difficulties
hmmm. might be misremembering a straight on attacking group at first.
Also the MLRA 2 feels like it peels Droids pretty well.
By peel, I mean 'takes out all it's leg armor and cannons'.
if you do wing diver, the highest level Rapier you can get will do just fine. just hang out about halfway up the building near the corner and point the spiky lasers out
just gotta bring a "poking stick" weapon, like the bolt sniper
Bolts surely don't do much building damage
oh yeah, the MLRA series are meant for droids
And it turns out without all those leg cannons, they can't really do much.
the guns each count as an enemy for drops, too, so it's really good cash
Oh yeah.
Admittedly I probably need to find something better than a Slugger for shooting their actual head, but still, much easier to deal with when stripped of most of their weaponry.
I also imagine taking out the legs don't count as damage to its overall health pool.
oh yeah. they can't bear getting bopped with a dunkel shot or two
that or you take a lysander and they literally die in two hits
Which one is the Dunkel?
...actually. not sure if it's there. it's a sniper variant
might've actually been a EDF6 only gun
the Dunkel gets done dirty at high levels
it makes me sad
they give it a higher fire rate and slower reload

like sure its still probably good but why does going UP in levels LOWER its reload speed?!
not stars btw
higher level variants
iirc buildings start getting destroyed once an explosive has a large enough blast radius
buildings do have different levels of "hp" in 6, though i think in 5 they're all the same
this can be seen in EDF6 between lower-level and higher-level variants of the firecracker grenades, as the later level ones get a large enough blast radius to start levelling buildings
AR has the most 'non-explosive' weapons capable of knocking down buildings, in EDF6 fencer's gallic cannons gain the ability to destroy buildings they hit
Likely dumb question, but are the missile turrets probably not a good choice for holing up in a place durability wise?
the rocket sentries can destroy buildings, yes.
they're not necessarily bad for defense but you have to be at least aware of their friendly fire potential, since they're basically the one sentry type that can do that in actually large amounts
Alright, not bringing those then.. maybe the snipers then? Or just another set of machine guns.
Probably machineguns. Snipers might take out a gamma that's too far off to bother looting
In hindsight, I should've brought a shotgun or assault rifle for stragglers
heh, yeah...
Aaaand time!
OK, that took about..20 minutes?
No fancy missiles, but I got a Flame Cannon and a Minion Buster MX?
Also the Fencers.. actually survived the first attack. Now I have to poke the other group. Yippee.
Flamethrowers surely don't do building damage
Oh god, a couple of pill bugs didn't aggro and now I need to go after them to start the next wave...
yup. and that's why we bring a poking gun. sometimes the next wave spawns anyways
Flame Cannon seems pretty dang nice against pill bugs
Noted.
didja find Pill Hill yet?
I'm not in EDF6, but I think I know what mission your talking.
Holy cow the Suppress Gun B2 actually killed an Inferno Pill Bug in 2 shots.
shame it takes a thousand years between shots and reloads, not to mention it's teeny attack range. it's really only good for farming levels
the suppress guns got enough of a buff to sometimes consider seriously in edf6, though in 5 their single use is basically just farming on that mission
Would the Splendor Shot be a bad idea?
hmmmm... kinda. it can hit you sometimes, and does a fair bit of damage to you
Ah. Sorry.
Welp, I just got a cool, oddly-spread-lacking shotgun that one-shots pillbugs.
And a very cool fork that is very likely to cause collateral damage whether I intend to or not.
unsurprisingly, the Breacher, aka the "all the spread" shotgun also works for wiping pillbugs in droves
Can't blow up pillbug teleportation ships. Noted.
OH GOD, MY OWN FLAME TURRET IS COOKING ME
Good lord these higher-leveled Red Nixes have hops!
Err.. any particular rock?
Cause I'm looking, but not really seeing any places for cover.
Oh wait found it
Be purged for your sins by the great turret in the sky!
OH SWEET LORD, THE GAMMAS HAVE ACHIEVED FLIGHT!!
I just saw some roll straight into the sky just to cannonball into my location!
Ahhh yes. The classic pill bomb.
Not possible on most maps. But when it is…..
At least it’s not a giga hornet point blanking you.
You telling me they can only do that on certain maps?
what I mean is depending on terrain they can bounce in such a way that they gain great height and then land down on you.
pillbugs have two attacks: rolling straight at you or jumping up to you
they usually only do this when in range, but in that mission there'll be some stuck in that mode after the last NPC dies, leading them to target you immediately after
and here I thought they just sometimes pingponged around until they got a perfect angle to completely nail me from across the galaxy
Ugh, I just died at the end of the egg's final phase
Cause I guess my new Stork doesn't have enough range.
That sucks.
Alright, Flounder fixed that issue
And that is god dead for the second time.
And.. only 24% completion.
Hmm.
Trying to figure out a good loadout for the rock with Air Raider.
I have chosen bulge laser and flamer turret
Also this DLC mission just lied to me. It said to 'ignore the teleportation ships and focus on the airborne enemies.' My brother in EDF, WHERE WERE THE AIRBORNE ENEMIES?!
Oooo this is a new map!
@torn saffron Down for some hard multiplayer or bad time?
unfortunately i'm stuck doing coursework, so i'll have to pass
Ah, sorry then
my interest in edf6 has sort of petered out after hitting DLC2 M39 + starting helldivers
Are Betas more dangerous than I give them credit for on higher difficulties or are Kings and Silvers just actual threats I'm used to killing before they can even try?
Spiders are betas right?
If so: yes. They are one of the most dangerous common enemies on high difficulty.
Well, issue is it takes half a mag right now to take out a Silver and apparently there is now a flamethrower Cosmonaut in the cave tunnel I was trying to hide in for napalm, great.
So now I'm figuring out 'ok, what do I do now?'
Am playing Ranger
OK, Flame Cannon cooked them pretty well at the cost of my allies.
yeah, generally.
their attacks linger and each individual thread can hit multiple times on a vehicle
while silver spiders are largely unthreatening compared to gold ants or a group of red wasps, their HP can make them a problem if you don't have something strong enough
Ugh, even the Flame Cannon, which is a level 65 weapon by the way, takes a whole mag to kill them what the hell
How do I do this?!
I hate this mission
what mission is this?
Underground 1 of DLC 1.
assuming EDF5?
anyway, explosions will ragdoll silver spiders and their boss variants even if it doesn't kill
so it can be useful in plugging a chokepoint
Ye
Oh right, I kinda forgot that.
But I also thought 'hmmm yes I will bring explosives in a cave, that will definitely not backfire on me'
That said the Flame Cannon does sorta stunlock the flamethrower Cosmonauts so there is that.
And the Slaughter seems to be doing fairly decently on the spiders.
I was using the Stork, but then I thought 'nah, I need to hit more of them at the same time.'
T5 Stork*
That and.. Pill bugs.
oh i remember this mission now
i haven't really done edf5 dlcs a whole lot, so my only suggestions are maybe napalm or shotguns
I was using Napalm, but didn't really do much against the cosmonauts which kinda sealed my fate the first run.
Alright, onto Underground 2
Oh boy, Araneas
Wait, doesn't the Minion Buster bullets explode or do those not count?
Wow, thanks for suddenly swarming me with a bunch of Silvers, game
I dunno whether I hate the red ants or the biting green ants more
On one hand, the red ants can just say 'no, you don't get to shoot me, stop it' for a moment. On the other, the green ants just toss me around.
Either way, I think I'm done with EDF now.
Even using the strongest weapons I've got so far, I just can't get through that without constantly being swarmed, and the game apparently thinks cause I destroyed a spawner means I'm ready for more swarms.
That's annoying, not fun.
don't think so, not the right type.
the DLC missions, especially that underground 2 mission, are extremely rough
Yeah, sure feels that way.
Maybe I should bring some explosives, just worried about catching myself in them.
Anyone wanna play EDF 5 or nah?
Too late?
Nah, was asking if it's too late for you
Also is it just me or does Discord look different? Am I just suddenly gaining random ui updates?
There's a small gap between the chatbox and the last message which actually kinda bugs me.
Right well, I'm gonna go take a bathroom break then I'm all ready
Not really
Alright
Haven't played in a while so no real plans at all
Fair
Welp, I'm ready whenever you are
Am ready
Just got the Limpet Detector. Sounds interesting.
What differs Phobos Z from the other Phobos?
phobos z is a wide horizontal bar with big, singular explosives
they do a lot of damage
4z ups the damage further but in a better shape and smaller, more numerous bombs
So it's just longer than plan 3?
...no?
i mean literally yes but the shape is different and plan z is tens of levels higher than plan 3
or actually i might be confusing plan 3 for plan 4, which is super good even when you unlock latee phobos variants
I usually bring out Phobos for when the enemy has to close in. Otherwise I just run Kamuy for bombers
Maybe not a bad idea, but I've kinda grown to like Phobos's big explosions. But maybe Kamuy is better, dunno.
kamuy is awfully expensive for the relatively small area it covers
Sure it's fast, but that's why you drop the Phobos on your allies or unalerted bugs.
Or, with later Phobos, just bomb the general area and it'll probably kill something with how big the area is.
Honestly I usually just bring the AOE satellite laser
Sadly on Normal you only get access to that at lvl 8 in multiplayer, and Phobos much later, so I've stuck myself with the Vesta
I don't usually play Normal
Well, I'm playing with a bud on their first playthrough, so..
It's swim or sink
I must say EDF 5, Mission 92 is pain for me
This is miserable alone
Which one is that again?
So it starts you near the edge of the mission area, you are backed into it. There is a massive web above, a smaller one below with an Aranea on it. Several teleport anchors spread around. Regular ants, red ants, jumping spiders, and some Aranea.
Ooooh that one
I can grind away at it, but it takes so long I get tired
So.. what's a good farming mission in EDF 6?
Well, that sounds horrifying..
It’s fineeeeee
You don’t even have to fight the dragon
Just
Ya know don’t die before the mission ends.
I hate this dragon bird.
Why is it giving me more trouble on Wing Diver than it did on Air Raider?
Would grinding even help with this cursed ass mission anyway
I don't think it's a lack of weaponry
Eh?
Still struggling on 92
If I gear up for the early section then I struggle with the later sections
If I gear up for later, then I get swarmed and deleted
That being said, if anyone is up to suffer with me I would not say no
what class?
it's the aranea mission down the long street, right? the one that spawns ant waves every so often?
I don't play fencer or flying whatever
Tried with both ranger and air raider, I end up bored
Try again and again until I manage to get over the initial bump and then I end up tired of playing the game
oh, i remember now. sorry, i was misremembering the aranea mission
that's a rough one, particularly for AR obviously, but you really just want to stay out of aranea range basically as much as possible
ranger should be able to fend off ambient enemy waves—work your way down the right side first—while pelting the aranea with snipers or rocket launchers
My problem with AR is the lack of ability to do anything due to one huge overhead web that can soak any damage I throw at it
That all works until the red ant and spider wave
it's still destructible, but it's one of the few scenarios where i'd use the cannon artillery (or just throw more KM6s at it). nixes will be your best bet for general combat.
i don't really know what else to recommend for ranger if you're getting smothered by the red ant/spiders
Highest level cannon I have, 200k damage. It soaks it up
I think it may be one of the few scripted things hooked up to the teleport anchor
i've definitely seen the supermassive webs destroyed before, but clearly it's a lot harder than i remember it being
I should grind for gear or something but I really do not feel like doing it now
the spider wave should be clearable with explosives on ranger, while the red ants can be softened up with explosives before (hopefully) being able to be dealt with while backpedalling and shotgunning
Shotguns work until I have to reload and get webbed
with sacrificial npcs if you still have them
Those get eaten basically wave 1
webbed by the aranea?
No, the little jumpy boys
That slows you down, easier to hit
I can only dodge so much
Besides, I really do not enjoy this game that much when I am alone
yeah i wouldn't really recommend shotguns for spiders. in general they're the hardest chaff enemy to clear out in groups, which is why i suggested explosives in general
unfortunately rocket launchers in 5 are kind of lousy in terms of damage iirc but it should still work on solo (offline)
In solo I am nowhere near 92
I think I am stuck on like 41, the fortress assault which I am extremely bored of
if you're playing online solo then that's kind of your problem right there—you're playing with max player scaling with only one person
I don't touch solo honestly
the multiplayer scaling ramps up to 4p scaling when you're the only person in the lobby. it drops down when you're on 2p or 3p.
I'll take it over having to grind out 50 levels, some just utterly miserable
Man, I love the lightning weapons for Wing Diver.
Especially in the tunnels.
Though the plasma weapons are starting to grow on me.
Especially the big ones
Though the Splasher isn't actually a very bad tool, especially if you just rush someone down and get close enough to where aim isn't too much concern.
Hot take. Weapons that are typically long distance high explosives are amazing in the caves due to sheer AoE. I love using fencer mortars in caves
I don't do wing diver much because of the constant voice line spam when dodging/flying, so I'd be interested to know if my hot take holds true for their weapons also.
aoe weapons are pretty strong underground even if a little haphazard
heavy mortars are if you really want to go all-in. i haven't really uses the light ones though
Light mortars are okay. The faster fire rate and faster recoil recovery is very useful if you want to keep mobile, but I like to make very sure that everything is DEAD dead
Related, if I ever feel vindictive or just annoyed by a difficult tunnel level, I'll pull out the dual flame revolvers. Nothing satisfies quite like shredding the bugs so insanely hard that the game crashes.
I just like seeing all the lightning arc everywhere through the tunnels
Gaaame, please drop lower-level stuff, I wanna level up some of my weaker weapons for multiplayer, gaaaame
That is such a mood. My favorite weapons seem to consistently be the LAST ones I get fully upgraded
It was hidden for me ok?
Fair
So I've actually been watching some IA gameplay.
And it.. seems decent. Seems like it'd be a fun entry even if very different in terms of everything outside of gameplay.
Have you met the tick spider?
It’s weird
But it teaches the core ideas of EDF pretty well.
And the person has played the 'Ranger', the 'Fencer', and.. whatever Tactical is.
Yes. That thing.
Tactical is air raider. Ish.
Sometimes his class thing shows 3 classes, sometimes it shows more and then I'm confused.
There’s 4 classes
Oh yeah, there was also the 'Wing Diver' guy. Who actually has some cool looking armor.
And some neat weaponry.
Ranger, Fencer, !=WD, and !=AR
The most important thing about IA is you have nearly immortal AI buddies who will revive you.
And they have names
In any case I do truly recommend IA if nothing else but just so that people see the magical nonsense I had to deal with.
It is
I literally just bought it on steam Red
World Brothers, it doesn’t have a class system
It’s a drunken mess of a hero shooter type thing.
It’s
Weird. Very very VERY. Weird.
I said weird. Not bad.
Like a wierd good?
Well, it's so far from EDF it's not even on sale, so that's something.
Weird. Neutral.
But huh. Also has DLC...
A step aside from the usual EDF haunt?
In terms of plot, I'd argue it gets about as weird as EDF 5-6. Though the second one apparently has spoilers for 6 soooo that probably gets super weird.
….. it’s literally an EDF game. What do you mean “far from EDF”
It’s the same campy gook, same enemies, same ideas. Just different.
edf6 might be in a dlc only, i heard that a while ago
Unless you mean World Brothers. In which case I say the exact same.
wb is kind of a neat homage to the series but goes about things in different ways
the first game has a wacky difficulty curve near the end imo
can't say anything for wb2
What EDF game doesn’t?
most.
No like actually EDF 4.1 and 6 have WILD difficulty ramps.
okay admittedly i don't remember 4.1 that well, but i specifically remember wb having a really weird, huge spike for the last five missions
Fair enough
EDF 5 with that one mission introducing the Deroid (I forgot how they spell it) variants
5 and 6 have difficult patches but it wasn't like wb1.
I'm still nervous about going back through EDF 6 and those dang flamethrowing clams.
Probably will be easier with the other classes though.
The tall boys?
They had varients?
Oh right they got a really tall version
And those missiles..
I think the enemy me and the squad had most trouble with was the flying frog swarms
Most the tine it was just 2 of us, AR and WD
Both of which are very dangerous for saving the other
AR only really has KM6 or drone strafers for tadpoles, but WD should have plenty of tools suited for tadpoles that are extremely safe
the only consistently dangerous thing is her EDF6 beam sabers
mirage, glepnir, ghost chaser are some of the most reliable point defense homing tools in the game i'd say
Most the time she brought the high explosive/plasma stuff, star cannon, dragoon lance i think
yeah that stuff's not well-suited for tadpoles
star cannon is good for bees but basically only bees imo
Dragoon was definitely the better option for rescues since its just one beam i think
It does hiwever do like 10K damage and pierces iirc
i mean it does that but it's a bulky and expensive charge
i wouldn't say that WD's close range weapons are super good for tadpoles, but i would imagine things like the rapier or phalanx to do a better job at sweeping away tadpoles
i would imagine the lightning bows to do a decent job for self defense too
Id have to ask em
I could never really vibe with WD
Having both my mobility and my gun pull from the same pool felt off
i'm not a huge fan of her even if i can play her competently
but i'm a weirdo who's adapted to mouse and keyboard fencer so i'm just spoiled in that regard
That same friend actually prefers MnK fencer
considering the state of fencer's homing weapons maybe they just didn't realize how strong WD's are for anti-air
They had to do controller for split screen before buying the game themselves and it was described as "an AC unit without the crack"
I struggle a ton with using Fencer
it's a lot to get used to
I like his weapons, but I'm never able to put together a good mobile loadout
Though maybe I'm not at the level of schmoovement I keep seeing others capable of.
combining his weapons needs a bit of knowledge on what weapons work well together
most of his melees (excluding the jackhammer) will forcibly interrupt other animations so sustained fire weapons like gatlings cannot fire in tandem with them
gatlings are still pretty good in 6 as an accompanying mobile loadout weapon though since dashjumping only momentarily interrupts them unlike a normal dash
Yeeeeaaaaa, mostly been trying melee and missiles
i mean, give the gatlings/dexters a spin
the galleons are pretty middling
fencer's missiles aren't as good as the other classes comparatively, though they'll still do the job when you want to do something like anti-air
but they have low damage/other poor characteristics so if you don't need the tracking then another weapon will probably do the job better
Noted, will consider
My favorite build was 2 heat revolvers against the green ants
Or "crack ants" as the team calls them
Crack ants, my betrothed.
you're married to the crack ants?
no, thats loathed
Oh...
or beloathed
i figured, had to do the funni
What are thoughts on Iron Rain?
is that the minigun with a 15 second reload?
No, the EDF game
Save the world without hope.
Year 2040. An action TPS where you will become one of the EDF soldiers and fight against the invaders from outer space which ruined the world. In the world settings which differs from the original "EARTH DEFENSE FORCE" series, more than 50 missions in five difficulties await for your challenge.…
$9.59
1217
65
Oh wow, it's on a HUGE discount!
oh i havent played it
I dunno how much I'll enjoy it, but that discount is tempting..
i think Gurm was talking about it a bit ago
the huge discount is because it's kind of mediocre iirc
i haven't played it but that's the general consensus
They put the Uma's in the EDF
Dang, EDF predicted the big boom in Umamusume. I hope I spelled that right.
Also is that the second game?
presumably
UI looks a bit different
yes
Still being playing the first one. How much was the second one improve on the first? Cause my biggest fear is having to grind and level up all these characters.
they put Umas in EDF WB.
god damn.
also THOUROUGHBRED. someone didn't think that title through.
Problem
Distance and shield
Right okay so aim to the side, trigger the shield, then shoot their face.
For distance, get close. You have the raw power and mobility to do it.
Also that one guy is right, Plasma Cannons are amazing underground
A shame there aren't many underground missions in 6
Me thinking of that one section where a bunch of enemies spawn in a tight tunnel and you can just kill them all with a plasma cannon without them even getting to be a danger
I mean they do in 5 for Air Raider, but the drones kinda fix that in 6.
As the air raider main, hard agree
Kinda. Slightly.
They’re still bad
I had to cook the worst loadouts for them
Who the hell uses limpet mines ever?
Or the buster bomb?
bolt shooters, mostly
or monster
unfortunately at low levels they just kind of suck, as WD's long range equipment is generally way more inefficient than her close range stuff
for kraken, since they come in closer, you can choose things like magblasters or thunder crossbows
anyway in 6 i'd say underground missions suck for AR the moment you can't use electroncopter to vaporize your problems
Never really used the Monster. It feels kinda odd.
I wasnt expecting my most damaging charecter thus far to be from EDF2
but its welcome
I hate Golden Ants....
The one behind me while I'm trying to snipe in an Aranea pulling me in:
trying to remember what mission has both aranea and gold ants
is this EDF6 DLC2? Dead Cave?
no, from what i remember you probably wouldn't be there
EDF5 Mission Pack 1, Mission.. 11, I think. Underground 2.
Also has a wave of Silver Spiders after you take out a couple of spawners and a wave of green ants.
I was using the Stampede, which didn't fully help, but it annihilates everything in front of me and has so much range, soooo
well, underground, you would like something that can sustainably keep a horde off of you
in terms of ranger this would probably be one of the flame grenades (napalm, flame geyser), but i don't know your level and honestly i don't think i've actually done EDF5's dlcs a whole lot
I was using the Minion Buster as well, but was originally using the Slaughter in the Normal difficulty.
Oh yeah, I was on Hard for that btw.
Wanna see what fancy weapon the pack drops.
the DLC's new weapons are only on inferno
the drop ranges for dlcs are usually a step higher than the main campaign on the same difficulty, so all you get is just higher level weaponry if you aren't on inferno
well, it says that, but no it's only on inferno
So it's lying to me.
probably a mistranslation on the "hardest" difficulty—in terms of difficulty and not literally the difficulty named Hardest
Greeeaaaaat....
you will technically get new weapons, but they'll just be the stuff from the Hardest weapon level band rather than from Hard.
I did it... (with a friend)
||Time has chosen humanity.||
I'm... kinda confused on what just happened.
Me and said friend are now trying to discuss the plot of EDF and how the heck EDF 7 could one-up this. ||And also trying to figure out how the hell time works.||
would you like me to explain?
Go ahead.
||Time travel in the campaign is contingent on two 'types' of loops—the ones Storm 1/the Professor initiate, and the ones the Primers initiate. Only the group that initiates the loop canonically remembers anything.||
||In the Visitor missions, the Primers initiate that loop and travel back in time. The missions directly afterwards do not take place after the mission you just played, but rather a 'timeskip' where an entire Bad War happens with the Primers' new troops and strategies. The player only gets to see and play the tail end of these missions, where they go through the sequence to the Big Day missions. In effect, the entire arc you just played is only remembered by the Primers.||
||The Big Day missions are started by the Professor/Storm 1, and they are the ones who canonically remember. They only remember the events of the bad war that is mostly unseen by the player, but get to act upon their knowledge until the next Visitor mission, where it's assumed that they only carry on with the knowledge they learned in the bad war.||
||In effect, Storm 1/the Professor are repeating the wars twice each cycle, but you only see their second try; they only remember their first attempt. The new enemies you see in the following arc have been presumably fought by them before in the unseen bad war.||
||The main difference is that Storm 1 and the Professor are being sent back progressively further back in time, where they can have a bigger impact on the war's outcome. On the flipside, the Primers are honing their technique to completely wipe out humanity in the future.||
||The breaking point with the ??? missions implies that there were way way more loops than we actually play through, until you happen to be in the right place at the right time and directly attack the time ships, which also persist through time loops. This presumably diminishes the Primers' warfighting abilities until they fail to significantly change the timeline even after travelling back in time during Visitors.||
||At the end, the Primers are basically sunk-cost-fallacying themselves and have their future selves sending more things to the past to make sure everything goes right. Humanity causes a time paradox by polluting Mars and ending the Primers before they're even born, thus removing the need for them to pollute Mars in the first place. The paradox is solved with a fight of obscene proportions.||
||So.. the loop ended?||
||yes, the loop ends after all the primers are presumably wiped from existence by the forceful solution of the time paradox||
||just some pinkie promise by Time to let it slide and let this timeline continue onward||
||their civilization seemingly collapsed in on itself sending a mechanized city dragon into the past. or what Boring said.||
||in any case the loop finally closed and stopped trying to destroy the past.||
||My friend, who loves time travel in stories, came away from it thinking the loop was a.. whatever you call a loop that could be broken with Storm 1 being the main paradox throughout each loop and thinking that gassing up Mars is just gonna make new Primers in the future. Also with the idea that everyone was very misinformed in the story compared to EDF 5. I was.. very confused by his interpretation of the events.||
||Can't help but wonder how destroying those time ships one time causes such a hole in their capabilities.. though I guess that loops (heh) around to how the loop works in terms of the Primers forgetting when Storm 1 initiates the loop?||
I mean. So. Mmmm. Here’s the thing.
The entire plot of EDF6 is even more B Movie nonsense than usual. So. Trying to plan or logic it out is. Uhhh. An sysaphysian task.
||i mean it's kind of a classic time loop scenario, just with two different parties each trying to improve each loop||
sisyphean
Thanks
||He was also very insistent that the Alien God in 5 and Serpent Alien Time-God in 6 aren't actually gods.||
I say let the plot rumble in the background as you enjoy all the cool bits. That’s how I’ve always treated it in EDF.
Honestly, I'm just wondering how the heck EDF 7 is gonna one-up this.
||well they aren’t. but they might as well be.||
i personally think they tied the plot into the actual game medium really well
the preset mission layouts and mission select give you basically a new reference point to see what has changed
Oh certainly. Very well done. But also I think it’s fun to turn the brain off and blow up some ants.
sorry, my last experience in edf6 was DLC2 on Inferno, which is an extremely turn brain on and focus experience.
It honestly doesn’t need to. I’d love to see a more grounded EDF story ala Insect Armageddon again.
One city dealing with one invasion.
It’s been long enough giving it a shot would be neat again.
Okay yeah that’s fair.
I'm tempted to get 4.1 one day. ||I hear that's where we started killing god, except god isn't really.. god there. From what I hear at least.||
And also the EDF 6 DLCs, especially since they seem to expand on the story.

dlc1 expands and is a challenge, dlc2 is a super mega challenge
only caution is that the dlc1 default droprate actually just sucks
like it completely blows ass. you have supersized deadly enemy variants with the same droprates as normal enemies
Ew
i had gotten a mod for my game to have better droprates, which fortunately syncs with people not running that mod—so long as you're host
with balanced droprates i think it's a worthwhile experience even below inferno
Ew
but otherwise without the drops it's basically just a lore supplement
like the best farming mission on that dlc is the mission with zero new enemies
Ahem scuze you. Dual flame revolvers make them one of my favorite mission types, and also very likely to crash my game from sheer carnage.
Should my rocket turrets be killing all my allies? Is that my b?
depends for rocket turrets
i don't think the chance for the projectiles to directly hit is very high even if they did
but if enemies get too close then the explosives will still hurt plenty
I've messed with the high tier rocket turrets from 5, and they are messy. I find the safest way to use them is to throw them behind you as you run away, and activate them when the enemy is passing over them
Either that, or bring one of the EM walls/shelter items also, and use it as a buffer.
Just know that explosions go through them, or at least all the one's I've tried. If there is one that blocks explosions, I haven't unlocked it
i think explosives just go through them
it's not quite clear
might depend on the size of the explosion, because some vague memory makes me want to think that smaller ones don't
The blast definitely does, although rockets/bullets don't. At least, they don't go through a fair number of the walls.
Some walls do let friendly fire through
either way EM shields + turrets in one loadout is unfortunately only a luxury afforded to an EDF5 air raider
Yep. Personally, I think those are great in tunnel missions, but awful everywhere else.
Too easy for enemies to just flank around, or over your head otherwise.
EM shields?
they're not good for mobile play or against chaff enemies, no. but they're pretty damn useful when fighting any kind of ranged enemy
I think its called Electromagnetic Wall, or some variant of that
I don't do Air Raider too often
there's a lot of shields, it's an entire line
the midgame/later variants have enough to cover all your sides—either in a circle or by stacking them so that you form a 'block' of shields
But the reason I like them in caves is because of the ants and spiders. Blocks their shots so you can unload on them at close range in relative safety
interesting
Golden ants on high difficulty are especially dangerous in caves.
it's been a while since i've done edf5 underground AR so i don't really recall much
but they're tanky (especially in 6 online) and the only way to provide one-way damage mitigation if you're not a fencer
In most cases, its just Navigate the maze and magdump as fast as possible while the swarm tries to push through the tunnel faster than you can kill them.
There were 3 standout levels that I can recall. The first Queen mission, one that involved walking over a ton of narrow paths, and another with narrow paths and teleportation anchors.
right, i'm remembering now
yeah those werent very pretty as AR
i was mostly a depth crawler + boost post + turrets guy
I bet. Those three levels felt custom built to screw over the Air Ranger. No bombers/call-ins, but wide open spaces that enemies can navigate easily.
but, yeah, EM shields are mostly useful against ranged enemies like drones or aliens whose attacks are mostly unavoidable for an AR.
especially for cosmonaut missions in 5 or DLC missions in 6
Cosmonaut missions? Is that a DLC addon?
no, they're the armored guys
Oh, those.
Yeah, I can see it. I never really fought them with AR. I dabbled a bit, but not that much.
Fencer was always my go-to. Loved the weapons
Didn't like the hammers or shields for fencer though. They felt..... too niche. Almost like someone added them because they loved the idea, but never actually used them.
the hammers are pretty useless but the shields are extremely powerful
I always go max mobility, with heavy arty on slots 3 and 4
So Dex shotgun and Lance in first two slots, and dispersal mortar and heavy mortar on 3 and 4
in 5 with all the cosmonauts, being able to negate basically all of their incoming damage and run up to them with a melee is very strong
True. I can't deny that several of the lances would chew through their armor really fast
usually a deflect cell (all-rounder performance) and a dash cell works well enough to make a mobile shield build that can withstand the heat of several cosmonauts while also being able to run around them
this obviously comes at the cost of sacrificing a weapon slot for a shield and losing out on the dashboost mobility combo, but for enemies with hard-to-dodge attacks it's useful
Yeah, you play pretty differently than I do. I try not to let the enemy get close enough to be able to shoot me.