#Earth Defense Force

1 messages · Page 6 of 1

potent anchor
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Oh hi Erginius

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Oh bye Erginius

stuck sierra
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Yeah... poor guy gets whupped

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How's things now, or have you taken a break, red?

potent anchor
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Well, just took down three swarms of scallops and exploders, Autocannon feels like it really kicks a scallop's butt even through the armor, and the missions so far recently have been taking out aliens.. not much too major.. almost feels like it's going too well.

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Waiting for that ugly bird to show it's face

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Also got some really good Phobos runs off of a mission

potent anchor
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Also someone needs to teach these Krakens that blocking the beacon does not stop the stinging swarm of bullets from above.

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Wait, mention of god? A mothership? Could this be it..?

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OK, call it cheating, but is this mothership exactly like 5th's one or..? Wanting to know what I shouldn't bring to fight it.

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God, I hate these leggy boys, their suppose to be just tall enough to be in Autocannon range, not just outside of it!

stuck sierra
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They are quite rude like that, yeah

potent anchor
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And yes, I know people said gunships got nerfed, but Autocannon is still just good enough to wipe out frogs and take out grays pretty quickly soooo

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Yoooo I got the Proteus!

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Oh.. it needs multiple people.

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Well, heck

torn saffron
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which can be hit by gunships so

potent anchor
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Oh. No fancy weapon rings this time?

torn saffron
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no, presumably only for no. 11, the command ship

potent anchor
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Uhh.. Boring, this ship has rings.

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Oh good lord, one Spritefall and the cannon blew up!

grand crystal
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ahhhh Spritefall

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now theres a weapon.

potent anchor
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I just got B

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..GAME, DON'T TELL ME THIS IS ANOTHER LOOP

stuck sierra
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too bad, have a loop

potent anchor
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Ugh, I don't like the Nix Battle Cannon

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It's so slow..

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I'm sure it pounds on damage, but good lord

torn saffron
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it's a heavy nix that focuses on range and damage

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...it's also the only nix in its line that can actually fight reliably at long range

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the rest become kinda weird explosive-based nixes that have slow rockets as main guns

potent anchor
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But missile pods..

grand crystal
torn saffron
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the ones on destroy-type nixes (the line the battle cannon is in) are dumbfire rockets that accelerate slowly

potent anchor
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'Oh no, two Erginius and an Archelus! Quick, get the Arma-- wait, their dead?'
Me with a set of machine gun drones and a spritefall

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Uhhhh how do I use the Pepper Cannon?

grand crystal
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uhhhhhhhhhh

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is this on a mech?

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is this a gun?

potent anchor
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Armament Barga

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Also wow I am being bullied

grand crystal
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ah

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hm

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I think its shift?

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or space?

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left and right click are the punchies yeah?

potent anchor
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Yes

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But space is stomping and therefore shift probably is too

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It says special weapons is F, but that's not doing anything

grand crystal
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I dont think shift is stomping

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hm

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well

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okay

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so the internet tells me apparently you need to taunt, then press a button when the taunting starts to cause fire?

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I dunno

potent anchor
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That's.. kinda dumb layout ngl

grand crystal
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its EDF. vehicle controls are slapped together while blackout drunk 3 days before release.

potent anchor
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Is.. Napalm good against kaijus?

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Just wondering. I assumed the DOT is pretty good compared to other options.

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Especially if there are groups of them.

grand crystal
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honestly dont know.

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DOTs in EDF are fairly hit or miss

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I wanna say in this game they're pretty solid?

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I know a handful of the fire grenade launchers are REALLY good.

potent anchor
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Oh come on!

grand crystal
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hm?

potent anchor
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Oh

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The game is talking to me directly now

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..No.. new mission?

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..Wait.. am I suppose to go back and destroy the timeships in a mission?

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..But.. how do I do that?

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Oh wait

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???

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Oh, a bunch of new missions popped up!

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What the heck!

grand crystal
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ehehehehhee

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so okay

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only one of them matters

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but yeah

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welcome to the ??? phase

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I think theres 5 missions total?

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(we all wish there had been more cause it was really cool to revisit the war on our own terms)

potent anchor
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I see 3 right now

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Oh wait

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6?

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Well.. may as well do them all, no?

grand crystal
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yup!

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they count for completion %

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oh and have fun on Pill Hill

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you'll understand.

potent anchor
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Please tell me Pill Hill is what it's called.

grand crystal
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nooooo

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its just ???

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but Pill Hill is my nickname for the mission

potent anchor
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Hmmmmm

grand crystal
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none of the ??? missions ever get names which is sad

torn saffron
potent anchor
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Why couldn't it tell me in-game? How hard can that be?

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Oh, found the right mission

stuck sierra
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bah, just pop the transports and the pills ain't that bad, cause guess what? you can do that now

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also the cannon directions were told way back in the first barga mission. with the barga that doesn't have a cannon

potent anchor
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Oh fun

potent anchor
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Oooo, night mission

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..How many missions are done at night?

grand crystal
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3? 4?

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not many

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rare

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very fun

potent anchor
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..I may have just mortared a bunch of stop lights.

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Woops.

potent anchor
# grand crystal 3? 4?

There should be more. Would hardly change accuracy, and it really shows off the cool lighting.

grand crystal
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yeah well we have cave missions for that

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the underground bunker missions were some of my most and least favorite

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most because of the fact it was finally a brand new unique location

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least because the silver demons

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90%+ DR when not open

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horrors abound

potent anchor
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The clams get worse?

grand crystal
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..... I mean, I think you've seen them already

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theres the silver ones

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and the red ones

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and they're awful

potent anchor
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Oh, you said silver so I thought there was another variant that's like.. extra silver or something.

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What kinda runs besides drones is good for androids?

grand crystal
potent anchor
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The best way to fight explosives;more explosives.

torn saffron
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otherwise it's just electron

potent anchor
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Are you challenging me?

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I used Vespa. Seems to work.

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Oh.. I think I'm near the end.

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..I'm.. a little nervous.

grand crystal
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have fuuuunnnnn

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tell the serpent I says hi.

potent anchor
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Also I'm.. oddly liking the Limpet Gun now?

potent anchor
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Then again.. I do got the modern stuff, so maybe call-ins?

grand crystal
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join us

potent anchor
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Like it seems to take apart Kruul pretty well.

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Ad well, has pretty dang nice range honestly.

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That said, dunno how it takes on anything else besides androids.

potent anchor
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Recommendations for taking on the arms?

grand crystal
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arms?

potent anchor
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The cannons

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Whatever you wanna call them

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This is not good...

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I don't have anything that'll let me snipe them besides the Bulge Laser.

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..Why isn't the laser hitting them?

nova plover
potent anchor
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I literally can't fight these.

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I have nothing with enough range and now it's becoming an unescapable bullet hell.

nova plover
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also with AR i almost feel like it is more effective to just go for center mass with some big gunship or something

potent anchor
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And of course it spawns new cannons while I'm dealing with the androids and still the old cannons.

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Great.

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I still don't think I have any gunships with enough range to take them out before getting close.

potent anchor
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I don't think I can do this.

nova plover
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don't know how you stand to it, but i switched classes for some missions

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and then came back later with upgraded gear and/or a friend

potent anchor
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But.. Air Raider..

nova plover
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my opinion: get through the mission, get some upgrades (for example range on the call-in beacon) and go back to get the little completion medal

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tbh i did slam my head against the wall for a good 2-3 hours before going with that the first few times, but i feel it's not worth it

grand crystal
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Yeah you might need to do some farming

nova plover
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i honestly "took a stroll" through the edf story, changing classes to have an easier time, and then went to inferno to farm the real fun stuff

grand crystal
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I just used soldier.

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The power of “EAT SNIPER” and an assault rifle did wonders

potent anchor
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OK, the Stardust Cannon and Ghost Chaser are amazing

stuck sierra
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See? Just need an overleveled power core

torn saffron
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for the ring i'm pretty sure the bulge laser should be able to take them apart in short order

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the gunships not having enough range is definitely a problem assuming they're well-upgraded, since bringing more stuff purely for the cannons will hurt your performance for everything else

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imperative that you hug the edge of the map, though, since that will take you out of range for ~3 segments iirc

potent anchor
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Dang, Bolt Shooter kinda good

stuck sierra
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yupyup. Bolt Shooter makes things very dead. does horrifying things underground, too. to the point of hitting some targets multiple times. downside is, it can hit you multiple times.

potent anchor
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The Bolt Gun or whatever it's called feels weird to fire though. Doesn't seem to quite work in close-range.

potent anchor
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OW

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GOLDEN MOTHER MONSTER HURTS

potent anchor
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I'mma guess the Kruul are smart enough to block lightning.

grand crystal
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And when I say “enough” think at least 13 distinct angles of attack simultaneously

potent anchor
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The Stardust does shoot a lot of projectile..

grand crystal
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Give it a whirl!

potent anchor
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Sure seems to work, and the Bolt Shooter instantly halts the shield

grand crystal
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Yay!

potent anchor
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Shields cannot be penetrated, noted.

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OK, I see why the Bolt Shooter is really good underground

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Wow

grand crystal
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yea

potent anchor
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Also found this cool laser that bounces on surfaces and that also seems pretty cool

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Reflectron Laser

stuck sierra
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it's decent, but the bolt shooter is just duuumb

potent anchor
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Whoa

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Uhh game just crashed

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Huh.

grand crystal
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oh dear

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it does that sometimes

potent anchor
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First time I've had it do that.

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Least to memory.

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Good to know that's just an EDF 6 thing though.

grand crystal
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its an EDF thing

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the EDF games are ugly as sin for a reason

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they throw a LOT of stuff at you

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and well

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why update graphics when they could just throw MORE things at you

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explosion chains are often the downfall

potent anchor
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I was just zapping a webby boy

grand crystal
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odd

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hm

potent anchor
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Fear

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I probably don't have any reason to be nervous though.. right?

grand crystal
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unlikely

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EDF is well optimized

potent anchor
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Probably just a random crash from weirdness surely..

torn saffron
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they're midranged weapons with a "sweet spot"

potent anchor
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So uh.. starting to think pulse weapons may not be good against gammas

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Especially in terms of my safety.

grand crystal
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Probably

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May I recommend our lord and savior: Gre’nadé?

potent anchor
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Who needs grenade when has lightning

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Lightning that pokes the nests from far away when I'm not aiming cause of course

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I wanna get strung up AND stung, absolutely game!

stuck sierra
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hmmm, gammas? as wingdiver? may I interest you in bowgun?

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then just take the gleipnir and a long range alternate gun, and bam most gamma levels somewhat handled

potent anchor
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Me when underground

stuck sierra
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Hmmm, swap the gleipnir with the beam of doom, in that case

potent anchor
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But thunder cluster :c

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Now for the biggest question

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How does Wing Diver fight the leggy boys?

grand crystal
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Leggy boys?

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Which ones are those again?

stuck sierra
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Longbois eat a handfull of lightning snipers, but I find the Monster pops em in 2 or 3 hits

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Also multiple target lockon weapons can pop their leg cannons real good, makes them significantly less dangerous

potent anchor
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Stardust Cannon actually pretty good for just wrecking each bit of them.

potent anchor
stuck sierra
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It's a bit of a power hog, yeah

potent anchor
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Pulse Machine Guns feel.. weird to use.

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Or maybe I just really hate the Cosmonaut Heavy Infantry.

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Probably just that.

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I'm really not sure what's the best weapons for this mission.

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Swarms of high-mobility droids, heavy infantry cosmonauts, kruul, frogs..

stuck sierra
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Oh, pmgs are just bad against heavy armor cosmos. They do good against some bug species

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If it's the mission I think it is, the tickle beam did pretty well. Still gotta run the level like a mmo dungeon, though.

potent anchor
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OK, got through with the Splasher, Diffuser, and Stardust Cannon

potent anchor
stuck sierra
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Pull isolated easy to kill, then small clumps until you only have the big group left. Easy enough. What's your next mission, btw, red?

potent anchor
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Follow That Fortress

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I wanna say Kruul and aggressive species Alpha, Beta, and Gamma on this mission.

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And Teleport Ships and Type 2 Teleport Beacons?

stuck sierra
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Hmmm, gonna have to hit each of the thing's guns to reduce the bullet-hell

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Wait, no... is that the one the base leaves halfway through?

potent anchor
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I was wrong. I was very wrong.

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There are also Cannonballs and Type 2 drones.

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And I think poking the beacons may have actually made things worse.. man, heck me for trying out new weapons, right?

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Oh yeah, the base just dips.

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Absolutely shocked by the presence of Storm 1.

torn saffron
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the later level variants with large AoE radii are good for underground areas, but their main draw is the weird momentum "inheritance" that makes them unappealing to use alongside their other aspects

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you probably saw it in action if you tried flying around while firing it

potent anchor
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Momentum inheritance?

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Just say they slowly drop like a plasma blast or something if that's what ya mean.

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Err wait

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Oh I know what ya mean yeah

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But not really firing stuff while flying soooo

torn saffron
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so if you're flying upward, all of your shots will tilt ~30° upward

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while it might have a kernel of realism, i don't think any other projectile works like this, so it's just a weird weapon-specific mechanic that works against you

potent anchor
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Alright, escort unit dived out. Now time to see a town crumble for the third time.

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I.. think this just gets a mother monster?

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Crumbling Town I is the mission btw

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Oh right, this one is in a different location and not just a road.

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Honestly the Mirage 5-Way feels pretty good against green ant swarms from the distance

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Alright, that was the way

potent anchor
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Well, that was close.

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Lightning weapons really good againts Kruul btw

stuck sierra
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yup. the lightning bolt arcs around their shield if the angle is right

potent anchor
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Or if you just shoot enough their way really

potent anchor
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The Next Day II is the one that introduces Excavators, right?

stuck sierra
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Hmmm... mayybe? They don't have a good time with the mag blasters

potent anchor
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The ever-so-crowd-clearing Lightning Bow

stuck sierra
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Zappy flamethrower, yeah

potent anchor
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Excavators and Scyllas..

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Why was this so much easier on Air Raider than it is on Wing Diver for me right now?

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nvm Spark Foil was the answer and not the big plasma cannon.

torn saffron
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offline she should be able to use typical light/medium plasma cannons or blink ball to kill excavators

potent anchor
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Oh yeah, I thought Plasma Cannons would do fairly well against Excavators.

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Heck, the Gaist 2 seems too as well. Enough to destroy it with a few shots against the armor.

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Also Stardust Cannon is pretty good against the Ring cannons!

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..Once you get in range..

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Maybe one of the Plasma Cannons would give me enough range now that I think of it.

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Eeeeyyyy they do!

potent anchor
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Issue is just hitting them. Not too accurate.

potent anchor
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I kinda like the Heavy Plasma Cannon.. sadly it eats up almost my entire energy pack.

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But dang, it two-shots Scyllas!

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And I bet it wrecks Excavators too.

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Other issue being just how slow the ball is.

stuck sierra
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if you farm up a level 40ish power core, the Ghost Chaser can just burn through the ring's cannons. just gotta get a vantage point that won't blow up from return fire

potent anchor
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..What difficulty would I get 40ish stuff from..?

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I don't feel comfy doing harder difficulties alone.

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But ye, Ghost Chaser is also cool. Just 'kill everything in this general direction.'

stuck sierra
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late campaign hard? maybe early-mid inferno? just gotta get a mission with a spawner you can safely clear, then farm that spawner

potent anchor
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I.. dunno if I know a good mission.

stuck sierra
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let me check the charts real quick, so I can give a real answer on the power core question

potent anchor
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Maybe the one where ya go back further in the past than usual?

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That's just a bunch of ants from what I remember with beacons.

stuck sierra
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around mission 25-30 on hardest would give good level 35-40 items

potent anchor
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Some part of me wants to dare that mission that takes place in the base, but.. well, I've seen ants on hard but not androids on hard..

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..Don't the exploders pop up around those missions?

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Actually, the Plasma Cannon is probably pretty good for exploders

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What about Hard?

stuck sierra
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exploders vs aoe weapons just... melt, if you can get em cramped together

potent anchor
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I've found the Stardust Shotgun to also be good.

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Err wait is it Shotgun?

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The pulse shotgun

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Also really good against aerial units actually

stuck sierra
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on "hard", you're looking at... around mission 117 onwards

potent anchor
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Hmmmmm

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..How bad can h--

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WAIT

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Hardest gets extra spawns, doesn't it?!

stuck sierra
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I... believe they just get a damage and attack speed boost alongside the customary hp increase

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imagine faster bomb androids

potent anchor
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So basically they just blow up harder and faster

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They do not need more speed

stuck sierra
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be very careful if you use the ghost Chaser with a rush core, btw. it increases it's attack speed. meaning it also increses it's energy cost

potent anchor
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Wait, don't I need to complete the game to access Hardest and Inferno?

stuck sierra
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on medium, yes.

potent anchor
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..damnit.

stuck sierra
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yup. gonna have to use lategame hard if you're farming to make the boss easier

potent anchor
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I'm scared of the arms, I don't got any answers besides maybe Sniper Drones on my Air Raider.

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I guess maybe missile call-ins? But.. then I'd need an answer to hordes.

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And kruul and cosmonauts.

stuck sierra
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...arms?

potent anchor
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The cannons.

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Whatever you wanna call them.

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That come out of the ring.

stuck sierra
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ahhh, the ring's weapons

potent anchor
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Yes, among all the foes, those have given me the most grief.

stuck sierra
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with air raider it's... kinda bad

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a fencer just blaps them with the hand cannons, like everything else at long range, but i've not actually witnessed how to deal with those as air raider

potent anchor
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Well, some random guy I found seems to have brought the Limpet Shot (which I don't have), Spritefall C, and an A2 Minigun to it.

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Wait, those are level 40 weapons what the heck?!

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He must be playing on hard then..

stuck sierra
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if you're playing together, he's possibly finished the game on hard with each character, which is (mostly) what you need to remove the per-mission multiplayer item level lock

potent anchor
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Nope, random guy I found on youtube looking for an air raider guide.

stuck sierra
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note that means you'd need to do every single mission as each class

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ahhhh, he's just doing a tutorial

potent anchor
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Nope, it's called a let's play.

stuck sierra
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haven't seen one of those in what feels like forever. youtube assassinated all the channels I used to watch that did em

potent anchor
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Huh, why did the cannons spawn so close to him?

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Not sure if I have any gunships with as much range as he has..

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OK, his answer was just rushing the Spinel.

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..I don't think that's an option for me.

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Didn't even really worry about the cannons..

stuck sierra
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...I think if you just hug the wall, then go along under the ring, that'd maybe work. not sure how the cannons would handle it, though

potent anchor
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He just sped around in a Grape.

potent anchor
stuck sierra
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yeahhhh

torn saffron
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unique problem exclusive to low-level AR

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i only did 2 normal runs with ranger and fencer, so i only did it on Hard for AR when a lot of his weapons stop sucking

potent anchor
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I am working on a normal run for Wing Diver. Then probably Ranger, then Fencer.

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Or maybe Fencer next.. I'm kinda interested, but I'm worried I may not enjoy most of his weapons.

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I really like his missiles, mixed on his melee weapons, and.. eh on the rest.

stuck sierra
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I'll be honest, I straight up didn't use 70% of the fencer's weapons. The cc strikers are miserable, the shields are pointless when you can just dodge, and the lock on weapons have exactly 2 good options.

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Blood storm go brr, makes every "hard target" quake in terror

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And arm hound makes you go fast

potent anchor
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Are there other variants of Blood Storm or just the one out of curiosity?

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Also, I've kinda eyed the Arcane

stuck sierra
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There's a second and later a third blood storm

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...which one was the arcane again?

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The six shooter or the backpack?

potent anchor
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The six shooter.

stuck sierra
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Mmm, it's a lower damage slightly faster air tortoise

potent anchor
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I mean.. air tortoise does touch target and vaporize said target, so 6 smaller versions..

torn saffron
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the arcanes in 6 are solid.

stuck sierra
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Things're clunky and prone to premature detonations

torn saffron
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they're not like air tortoise though. entirely different ballpark

stuck sierra
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Granted, I'm kinda running on 2 previous games worth of bias

torn saffron
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they're mostly a consistent long range crowd bombardment pick. they also don't suffer as badly from upgrade volatility as the high altitude impacts

potent anchor
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I often find myself mixed on using the Fork or the MLR1 (can't remember the name right now) in 5. Haven't really used Ranger in 6 funnily enough even though I kinda started a run with him in 5.. just suddenly had interest in Wing Diver.

stuck sierra
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HAILs are kinda bleh, yeah. You can't really use em if they're not fully starred

torn saffron
stuck sierra
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Still the base model

torn saffron
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because the level 0-5 one is the single notable one and the rest kind of fall off in usefulness

stuck sierra
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It's horrifyingly effective, even on hard

potent anchor
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Blood Storm looks like it's a nice lil 'I see a group. I don't like that group.' ranged option.

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And even decent single target damage if the target is big enough?

stuck sierra
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Most of the time, expect a fencer to have some kind of autocannon or mortar gun, though. Things immensely outclass the other weapons in dps when including reload speeds

torn saffron
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it's mostly learning what pairs well with eachother

stuck sierra
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Blood storm can unhelmet a heavy cosmo on normal

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Both layers just gone. Shreds the outer chestplate, too

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So long as you stagger fire em, they'll melt that one mission where you get mugged by 8 heavy cosmos, great for early armor farming on your first playthrough. Once you get the "flat battlefield dragon attack" level, though, that's wheee everyone recommends farming

potent anchor
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The Siren or the Glaukos?

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Oh wait, that's like after the Siren transforms, right?

torn saffron
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yes.

stuck sierra
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Yup

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Where the npcs can fight everything on all difficulties so all you have to do is grab stuff and not get got by dragonbreath

potent anchor
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NPCs? Competent?

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They do always seem to be pretty good at surviving on that battlefield now that ya mention it.

potent anchor
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I have discovered that parking lots are the weakness of Gammas.

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As long as you don't blow them up.

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..What mission number does the leggy boys pop up on again?

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Been a while since I've been through 5.

potent anchor
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Alright, that's all of EDF 5's missions on Normal as Air Raider

potent anchor
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I feel very dissapointed in myself for letting all the Nix die on this particular mission. Usually that doesn't happen and I'm pretty sure I'm messing around with this MLR-30 missile launcher I have and multiple lock-on.

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Wait, can you not save them? Am I only thinking of the EDF 6 version of this mission? The one where ya fight a ton of Cosmonauts?

potent anchor
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Would you consider The Nameless a good grinding spot?

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That being the very last mission in EDF 5, the big boss fight

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Thinking of grinding a bit to level up some of my newer stuff on my characters.

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Not that I've had much issue yet but

stuck sierra
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welllll, not really. there's the mission in the river valley with only species gamma that's really good returns on time, but you've gotta cower under a rock by the waterfall upriver

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obscenely good armor farming mission

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it's the one that starts you with a few fencers in front of the bridge

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for easier loot times, murder the fencers first

potent anchor
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So I'd also need to bring stuff that will not cause collateral damage.

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Which.. is kinda a large part of Air Raider's kit.

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But yea, I have found that if you can find a tight spot in a building or such, Gammas can't quite do much.

stuck sierra
#

welll... just having the "air raider crappy shotgun" should be enough, and the bombing runs can still be used. if you avoid your hiding place entirely. but also ZE guns are stupidly good on that level

potent anchor
#

The Suppression Gun?

#

Oh man, I.. kinda forgot that existed honestly.

stuck sierra
#

the first mission you fight gammas in spawns you right beside a parking garage, so you can let the NPCs go poke the balls and they'll aggro to you

potent anchor
#

Yea, I discovered that.

stuck sierra
#

it's... not a good air raider weapon.

potent anchor
#

Though I.. kinda kept the Fencers.

#

I also used the Autocannon to poke and the Bulge Laser as my main attack while turrets fired.

stuck sierra
#

the machinegun strafes sometimes don't destroy the parking garage

potent anchor
#

Eh, I didn't use it once they got to the garage.

#

Yes, that meant killing them too a while but didn't wanna risk becoming a bowling pin.

stuck sierra
#

anything without demo damage is an essential on that mission on harder difficulties

#

...look at me using helldivers terms for EDF

potent anchor
#

Demo damage?

#

Oh, colleratal for buildings.

stuck sierra
#

demolitions damage, aka building damage

#

fun fact: the MLRA has no building damage

potent anchor
#

The Ranger Missile weapon?

stuck sierra
#

yup. it doesn't hurt buildings

potent anchor
#

Doesn't that shoot up or am I thinking of a different missile weapon?

stuck sierra
#

it shoots up, yeah

#

the 2 shoots forwards, though

potent anchor
#

Yet I feel like I have a new MLRA-- yea

#

Has a lot of missiles though.

#

Does that also have building damage?

stuck sierra
#

sooo many missiles. eventually you get a MLRA-TW which fires missiles in pairs at targets

potent anchor
#

Ooooo

stuck sierra
#

as far as I know the MLRAs never have building damage

potent anchor
#

Immediately goes to do that mission on Inferno with the MLRA

stuck sierra
#
  1. a mlra 2. the 3 still shoots up
potent anchor
#

Yea, the 2.

#

How tanky can they be on Inferno? 🙂

stuck sierra
#

immensely. expect many many salvos

potent anchor
#

..How much time would ya reckon?

#

Oh right, there'd probably be a third wave of gammas or something

#

Or maybe just variants of gammas

stuck sierra
#

hmmm, three waves... about ten minuets per wave if being generous... a bit over half an hour?

potent anchor
#

What if I save the Fencers and bring them to the lot with me?

stuck sierra
#

after that, you'll have leveled loot, and it'll go much faster

#

the fencers... are kinda too dumb to live

potent anchor
#

I dunno, they followed me pretty well.

stuck sierra
#

they get jumped by a 3 pronged ambush before you can recruit them

#

that ambush is nearly instant death on inferno

potent anchor
#

There's only two swarms on the first wave though...?

stuck sierra
#

the knockdown effect feels like it lasts longer on higher difficulties

#

hmmm. might be misremembering a straight on attacking group at first.

potent anchor
#

Also the MLRA 2 feels like it peels Droids pretty well.

#

By peel, I mean 'takes out all it's leg armor and cannons'.

stuck sierra
#

if you do wing diver, the highest level Rapier you can get will do just fine. just hang out about halfway up the building near the corner and point the spiky lasers out

#

just gotta bring a "poking stick" weapon, like the bolt sniper

potent anchor
#

Bolts surely don't do much building damage

stuck sierra
#

oh yeah, the MLRA series are meant for droids

potent anchor
#

And it turns out without all those leg cannons, they can't really do much.

stuck sierra
#

the guns each count as an enemy for drops, too, so it's really good cash

potent anchor
#

Oh yeah.

#

Admittedly I probably need to find something better than a Slugger for shooting their actual head, but still, much easier to deal with when stripped of most of their weaponry.

#

I also imagine taking out the legs don't count as damage to its overall health pool.

stuck sierra
#

oh yeah. they can't bear getting bopped with a dunkel shot or two

#

that or you take a lysander and they literally die in two hits

potent anchor
#

Which one is the Dunkel?

stuck sierra
#

...actually. not sure if it's there. it's a sniper variant

#

might've actually been a EDF6 only gun

potent anchor
#

Nah, Dunkel is here.

#

Huh. Automatic Sniper Rifle.

grand crystal
#

the Dunkel gets done dirty at high levels

#

it makes me sad

#

they give it a higher fire rate and slower reload

#

like sure its still probably good but why does going UP in levels LOWER its reload speed?!

#

not stars btw

#

higher level variants

torn saffron
#

buildings do have different levels of "hp" in 6, though i think in 5 they're all the same

#

this can be seen in EDF6 between lower-level and higher-level variants of the firecracker grenades, as the later level ones get a large enough blast radius to start levelling buildings

#

AR has the most 'non-explosive' weapons capable of knocking down buildings, in EDF6 fencer's gallic cannons gain the ability to destroy buildings they hit

potent anchor
#

Likely dumb question, but are the missile turrets probably not a good choice for holing up in a place durability wise?

torn saffron
#

the rocket sentries can destroy buildings, yes.

#

they're not necessarily bad for defense but you have to be at least aware of their friendly fire potential, since they're basically the one sentry type that can do that in actually large amounts

potent anchor
#

Alright, not bringing those then.. maybe the snipers then? Or just another set of machine guns.

stuck sierra
#

Probably machineguns. Snipers might take out a gamma that's too far off to bother looting

potent anchor
#

In hindsight, I should've brought a shotgun or assault rifle for stragglers

stuck sierra
#

heh, yeah...

potent anchor
#

Aaaand time!

#

OK, that took about..20 minutes?

#

No fancy missiles, but I got a Flame Cannon and a Minion Buster MX?

#

Also the Fencers.. actually survived the first attack. Now I have to poke the other group. Yippee.

#

Flamethrowers surely don't do building damage

#

Oh god, a couple of pill bugs didn't aggro and now I need to go after them to start the next wave...

stuck sierra
#

yup. and that's why we bring a poking gun. sometimes the next wave spawns anyways

potent anchor
#

Flame Cannon seems pretty dang nice against pill bugs

grand crystal
potent anchor
#

I'm not in EDF6, but I think I know what mission your talking.

#

Holy cow the Suppress Gun B2 actually killed an Inferno Pill Bug in 2 shots.

stuck sierra
#

shame it takes a thousand years between shots and reloads, not to mention it's teeny attack range. it's really only good for farming levels

torn saffron
#

the suppress guns got enough of a buff to sometimes consider seriously in edf6, though in 5 their single use is basically just farming on that mission

potent anchor
#

Would the Splendor Shot be a bad idea?

stuck sierra
#

hmmmm... kinda. it can hit you sometimes, and does a fair bit of damage to you

potent anchor
#

Welp, I just got a cool, oddly-spread-lacking shotgun that one-shots pillbugs.

#

And a very cool fork that is very likely to cause collateral damage whether I intend to or not.

stuck sierra
#

unsurprisingly, the Breacher, aka the "all the spread" shotgun also works for wiping pillbugs in droves

potent anchor
#

Can't blow up pillbug teleportation ships. Noted.

potent anchor
#

OH GOD, MY OWN FLAME TURRET IS COOKING ME

#

Good lord these higher-leveled Red Nixes have hops!

potent anchor
#

Cause I'm looking, but not really seeing any places for cover.

#

Oh wait found it

grand crystal
potent anchor
#

OH SWEET LORD, THE GAMMAS HAVE ACHIEVED FLIGHT!!

#

I just saw some roll straight into the sky just to cannonball into my location!

grand crystal
#

Ahhh yes. The classic pill bomb.

#

Not possible on most maps. But when it is…..

#

At least it’s not a giga hornet point blanking you.

potent anchor
#

You telling me they can only do that on certain maps?

grand crystal
torn saffron
#

pillbugs have two attacks: rolling straight at you or jumping up to you

#

they usually only do this when in range, but in that mission there'll be some stuck in that mode after the last NPC dies, leading them to target you immediately after

grand crystal
#

and here I thought they just sometimes pingponged around until they got a perfect angle to completely nail me from across the galaxy

potent anchor
#

Ugh, I just died at the end of the egg's final phase

#

Cause I guess my new Stork doesn't have enough range.

#

That sucks.

potent anchor
#

Alright, Flounder fixed that issue

#

And that is god dead for the second time.

#

And.. only 24% completion.

#

Hmm.

potent anchor
#

Trying to figure out a good loadout for the rock with Air Raider.

stuck sierra
#

safety suppress gun

#

other than that? just roll for your life

potent anchor
#

I have chosen bulge laser and flamer turret

#

Also this DLC mission just lied to me. It said to 'ignore the teleportation ships and focus on the airborne enemies.' My brother in EDF, WHERE WERE THE AIRBORNE ENEMIES?!

#

Oooo this is a new map!

potent anchor
#

A1 Minigun? New Autocannon replacement?

#

Also really loving Phobos Plan 3.

potent anchor
#

@torn saffron Down for some hard multiplayer or bad time?

torn saffron
potent anchor
#

Ah, sorry then

torn saffron
#

my interest in edf6 has sort of petered out after hitting DLC2 M39 + starting helldivers

potent anchor
#

Ah, I was playing EDF 5

#

Also I just got a my first non-Nix mech.

#

The Proteus.

potent anchor
#

Are Betas more dangerous than I give them credit for on higher difficulties or are Kings and Silvers just actual threats I'm used to killing before they can even try?

grand crystal
potent anchor
#

Well, issue is it takes half a mag right now to take out a Silver and apparently there is now a flamethrower Cosmonaut in the cave tunnel I was trying to hide in for napalm, great.

#

So now I'm figuring out 'ok, what do I do now?'

#

Am playing Ranger

#

OK, Flame Cannon cooked them pretty well at the cost of my allies.

torn saffron
#

their attacks linger and each individual thread can hit multiple times on a vehicle

#

while silver spiders are largely unthreatening compared to gold ants or a group of red wasps, their HP can make them a problem if you don't have something strong enough

potent anchor
#

Ugh, even the Flame Cannon, which is a level 65 weapon by the way, takes a whole mag to kill them what the hell

#

How do I do this?!

#

I hate this mission

torn saffron
#

what mission is this?

potent anchor
#

Underground 1 of DLC 1.

torn saffron
#

assuming EDF5?

#

anyway, explosions will ragdoll silver spiders and their boss variants even if it doesn't kill

#

so it can be useful in plugging a chokepoint

potent anchor
#

Ye

#

Oh right, I kinda forgot that.

#

But I also thought 'hmmm yes I will bring explosives in a cave, that will definitely not backfire on me'

#

That said the Flame Cannon does sorta stunlock the flamethrower Cosmonauts so there is that.

#

And the Slaughter seems to be doing fairly decently on the spiders.

#

I was using the Stork, but then I thought 'nah, I need to hit more of them at the same time.'

#

T5 Stork*

#

That and.. Pill bugs.

torn saffron
#

oh i remember this mission now

#

i haven't really done edf5 dlcs a whole lot, so my only suggestions are maybe napalm or shotguns

potent anchor
#

I was using Napalm, but didn't really do much against the cosmonauts which kinda sealed my fate the first run.

#

Alright, onto Underground 2

#

Oh boy, Araneas

potent anchor
#

Wow, thanks for suddenly swarming me with a bunch of Silvers, game

#

I dunno whether I hate the red ants or the biting green ants more

#

On one hand, the red ants can just say 'no, you don't get to shoot me, stop it' for a moment. On the other, the green ants just toss me around.

#

Either way, I think I'm done with EDF now.

#

Even using the strongest weapons I've got so far, I just can't get through that without constantly being swarmed, and the game apparently thinks cause I destroyed a spawner means I'm ready for more swarms.

#

That's annoying, not fun.

torn saffron
#

the DLC missions, especially that underground 2 mission, are extremely rough

potent anchor
#

Yeah, sure feels that way.

#

Maybe I should bring some explosives, just worried about catching myself in them.

blissful fern
#

Anyone wanna play EDF 5 or nah?

potent anchor
#

Too late?

blissful fern
#

Nah, still awake

#

Unless you meant it's too late for you

potent anchor
#

Nah, was asking if it's too late for you

#

Also is it just me or does Discord look different? Am I just suddenly gaining random ui updates?

blissful fern
#

Yes they do tend to do that

#

And it is disorienting

potent anchor
#

There's a small gap between the chatbox and the last message which actually kinda bugs me.

blissful fern
#

Right well, I'm gonna go take a bathroom break then I'm all ready

potent anchor
#

Alrighty

#

Got anything specific in mind or?

blissful fern
#

Not really

potent anchor
#

Alright

blissful fern
#

Haven't played in a while so no real plans at all

potent anchor
#

Fair

blissful fern
#

Welp, I'm ready whenever you are

potent anchor
#

Am ready

potent anchor
#

Just got the Limpet Detector. Sounds interesting.

potent anchor
#

What differs Phobos Z from the other Phobos?

torn saffron
#

phobos z is a wide horizontal bar with big, singular explosives

#

they do a lot of damage

#

4z ups the damage further but in a better shape and smaller, more numerous bombs

potent anchor
#

So it's just longer than plan 3?

torn saffron
#

...no?

#

i mean literally yes but the shape is different and plan z is tens of levels higher than plan 3

#

or actually i might be confusing plan 3 for plan 4, which is super good even when you unlock latee phobos variants

potent anchor
#

Havn't gotten plan 4 yet.

#

Just plan 3 and Phobos Z lately.

blissful fern
#

I usually bring out Phobos for when the enemy has to close in. Otherwise I just run Kamuy for bombers

potent anchor
#

Maybe not a bad idea, but I've kinda grown to like Phobos's big explosions. But maybe Kamuy is better, dunno.

torn saffron
#

kamuy is awfully expensive for the relatively small area it covers

blissful fern
#

It is simply 1 - 800- BOMBITNOW

#

Vesta is just a joke though

potent anchor
#

Sure it's fast, but that's why you drop the Phobos on your allies or unalerted bugs.

#

Or, with later Phobos, just bomb the general area and it'll probably kill something with how big the area is.

blissful fern
#

Honestly I usually just bring the AOE satellite laser

potent anchor
#

Sadly on Normal you only get access to that at lvl 8 in multiplayer, and Phobos much later, so I've stuck myself with the Vesta

blissful fern
#

I don't usually play Normal

potent anchor
#

Well, I'm playing with a bud on their first playthrough, so..

blissful fern
#

It's swim or sink

blissful fern
#

I must say EDF 5, Mission 92 is pain for me

blissful fern
#

This is miserable alone

potent anchor
#

Which one is that again?

blissful fern
#

So it starts you near the edge of the mission area, you are backed into it. There is a massive web above, a smaller one below with an Aranea on it. Several teleport anchors spread around. Regular ants, red ants, jumping spiders, and some Aranea.

potent anchor
#

Ooooh that one

blissful fern
#

I can grind away at it, but it takes so long I get tired

potent anchor
#

So.. what's a good farming mission in EDF 6?

grand crystal
#

Plains battle.

#

Specifically the one where lava dragon shows up

potent anchor
#

Well, that sounds horrifying..

grand crystal
#

It’s fineeeeee

#

You don’t even have to fight the dragon

#

Just

#

Ya know don’t die before the mission ends.

potent anchor
#

I hate this dragon bird.

#

Why is it giving me more trouble on Wing Diver than it did on Air Raider?

blissful fern
#

Would grinding even help with this cursed ass mission anyway

#

I don't think it's a lack of weaponry

potent anchor
#

Eh?

blissful fern
#

Still struggling on 92

#

If I gear up for the early section then I struggle with the later sections

#

If I gear up for later, then I get swarmed and deleted

#

That being said, if anyone is up to suffer with me I would not say no

torn saffron
#

what class?

#

it's the aranea mission down the long street, right? the one that spawns ant waves every so often?

blissful fern
#

I don't play fencer or flying whatever

#

Tried with both ranger and air raider, I end up bored

#

Try again and again until I manage to get over the initial bump and then I end up tired of playing the game

torn saffron
#

oh, i remember now. sorry, i was misremembering the aranea mission

#

that's a rough one, particularly for AR obviously, but you really just want to stay out of aranea range basically as much as possible

#

ranger should be able to fend off ambient enemy waves—work your way down the right side first—while pelting the aranea with snipers or rocket launchers

blissful fern
#

My problem with AR is the lack of ability to do anything due to one huge overhead web that can soak any damage I throw at it

#

That all works until the red ant and spider wave

torn saffron
#

it's still destructible, but it's one of the few scenarios where i'd use the cannon artillery (or just throw more KM6s at it). nixes will be your best bet for general combat.

#

i don't really know what else to recommend for ranger if you're getting smothered by the red ant/spiders

blissful fern
#

Highest level cannon I have, 200k damage. It soaks it up

#

I think it may be one of the few scripted things hooked up to the teleport anchor

torn saffron
#

i've definitely seen the supermassive webs destroyed before, but clearly it's a lot harder than i remember it being

blissful fern
#

I should grind for gear or something but I really do not feel like doing it now

torn saffron
#

the spider wave should be clearable with explosives on ranger, while the red ants can be softened up with explosives before (hopefully) being able to be dealt with while backpedalling and shotgunning

blissful fern
#

Shotguns work until I have to reload and get webbed

torn saffron
#

with sacrificial npcs if you still have them

blissful fern
#

Those get eaten basically wave 1

torn saffron
#

webbed by the aranea?

blissful fern
#

No, the little jumpy boys

#

That slows you down, easier to hit

#

I can only dodge so much

#

Besides, I really do not enjoy this game that much when I am alone

torn saffron
#

yeah i wouldn't really recommend shotguns for spiders. in general they're the hardest chaff enemy to clear out in groups, which is why i suggested explosives in general

#

unfortunately rocket launchers in 5 are kind of lousy in terms of damage iirc but it should still work on solo (offline)

blissful fern
#

In solo I am nowhere near 92

#

I think I am stuck on like 41, the fortress assault which I am extremely bored of

torn saffron
#

if you're playing online solo then that's kind of your problem right there—you're playing with max player scaling with only one person

blissful fern
#

I don't touch solo honestly

torn saffron
#

the multiplayer scaling ramps up to 4p scaling when you're the only person in the lobby. it drops down when you're on 2p or 3p.

blissful fern
#

I'll take it over having to grind out 50 levels, some just utterly miserable

potent anchor
#

Man, I love the lightning weapons for Wing Diver.

#

Especially in the tunnels.

#

Though the plasma weapons are starting to grow on me.

#

Especially the big ones

#

Though the Splasher isn't actually a very bad tool, especially if you just rush someone down and get close enough to where aim isn't too much concern.

lofty imp
#

Hot take. Weapons that are typically long distance high explosives are amazing in the caves due to sheer AoE. I love using fencer mortars in caves

#

I don't do wing diver much because of the constant voice line spam when dodging/flying, so I'd be interested to know if my hot take holds true for their weapons also.

torn saffron
#

aoe weapons are pretty strong underground even if a little haphazard

#

heavy mortars are if you really want to go all-in. i haven't really uses the light ones though

lofty imp
#

Light mortars are okay. The faster fire rate and faster recoil recovery is very useful if you want to keep mobile, but I like to make very sure that everything is DEAD dead

#

Related, if I ever feel vindictive or just annoyed by a difficult tunnel level, I'll pull out the dual flame revolvers. Nothing satisfies quite like shredding the bugs so insanely hard that the game crashes.

potent anchor
potent anchor
#

Gaaame, please drop lower-level stuff, I wanna level up some of my weaker weapons for multiplayer, gaaaame

lofty imp
#

That is such a mood. My favorite weapons seem to consistently be the LAST ones I get fully upgraded

grand crystal
#

@dusty swift it’s right here

#

Like

#

Literally 1 up from HD2

dusty swift
#

It was hidden for me ok?

grand crystal
#

Fair

potent anchor
#

So I've actually been watching some IA gameplay.

#

And it.. seems decent. Seems like it'd be a fun entry even if very different in terms of everything outside of gameplay.

grand crystal
#

Have you met the tick spider?

potent anchor
#

Yes.

#

I've seen so far as to a giant tick spider that drops more tick spiders.

grand crystal
potent anchor
#

And the person has played the 'Ranger', the 'Fencer', and.. whatever Tactical is.

grand crystal
#

Tactical is air raider. Ish.

potent anchor
#

Sometimes his class thing shows 3 classes, sometimes it shows more and then I'm confused.

grand crystal
#

There’s 4 classes

potent anchor
#

Oh yeah, there was also the 'Wing Diver' guy. Who actually has some cool looking armor.

#

And some neat weaponry.

grand crystal
#

Ranger, Fencer, !=WD, and !=AR

#

The most important thing about IA is you have nearly immortal AI buddies who will revive you.

#

And they have names

#

In any case I do truly recommend IA if nothing else but just so that people see the magical nonsense I had to deal with.

potent anchor
#

Don't know if it's on Steam.

#

I WAS kinda eyeing Iron Rain...?

grand crystal
#

It is

dusty swift
#

Whats the voxel one called again?

#

Looked like it had 6 classes?

grand crystal
#

I literally just bought it on steam Red

grand crystal
#

It’s a drunken mess of a hero shooter type thing.

#

It’s

#

Weird. Very very VERY. Weird.

potent anchor
#

... I like World Brothers so far. :c

#

Yes, it's weird, but it's a fun weird.

grand crystal
#

I said weird. Not bad.

dusty swift
#

Like a wierd good?

potent anchor
grand crystal
#

Weird. Neutral.

potent anchor
#

But huh. Also has DLC...

dusty swift
#

A step aside from the usual EDF haunt?

potent anchor
#

In terms of plot, I'd argue it gets about as weird as EDF 5-6. Though the second one apparently has spoilers for 6 soooo that probably gets super weird.

grand crystal
torn saffron
#

edf6 might be in a dlc only, i heard that a while ago

grand crystal
#

Unless you mean World Brothers. In which case I say the exact same.

torn saffron
#

wb is kind of a neat homage to the series but goes about things in different ways

#

the first game has a wacky difficulty curve near the end imo

#

can't say anything for wb2

grand crystal
torn saffron
#

most.

grand crystal
#

No like actually EDF 4.1 and 6 have WILD difficulty ramps.

torn saffron
#

okay admittedly i don't remember 4.1 that well, but i specifically remember wb having a really weird, huge spike for the last five missions

grand crystal
#

Fair enough

potent anchor
#

EDF 5 with that one mission introducing the Deroid (I forgot how they spell it) variants

torn saffron
#

5 and 6 have difficult patches but it wasn't like wb1.

potent anchor
#

I'm still nervous about going back through EDF 6 and those dang flamethrowing clams.

#

Probably will be easier with the other classes though.

dusty swift
#

They had varients?

potent anchor
#

Yea, the tall leggy boys

#

And the short leggy boys

dusty swift
#

Oh right they got a really tall version

potent anchor
#

And those missiles..

dusty swift
#

I think the enemy me and the squad had most trouble with was the flying frog swarms

#

Most the tine it was just 2 of us, AR and WD

#

Both of which are very dangerous for saving the other

torn saffron
#

AR only really has KM6 or drone strafers for tadpoles, but WD should have plenty of tools suited for tadpoles that are extremely safe

#

the only consistently dangerous thing is her EDF6 beam sabers

#

mirage, glepnir, ghost chaser are some of the most reliable point defense homing tools in the game i'd say

dusty swift
#

Most the time she brought the high explosive/plasma stuff, star cannon, dragoon lance i think

torn saffron
#

yeah that stuff's not well-suited for tadpoles

#

star cannon is good for bees but basically only bees imo

dusty swift
#

Dragoon was definitely the better option for rescues since its just one beam i think

#

It does hiwever do like 10K damage and pierces iirc

torn saffron
#

i mean it does that but it's a bulky and expensive charge

#

i wouldn't say that WD's close range weapons are super good for tadpoles, but i would imagine things like the rapier or phalanx to do a better job at sweeping away tadpoles

#

i would imagine the lightning bows to do a decent job for self defense too

dusty swift
#

Id have to ask em

#

I could never really vibe with WD

#

Having both my mobility and my gun pull from the same pool felt off

torn saffron
#

i'm not a huge fan of her even if i can play her competently

#

but i'm a weirdo who's adapted to mouse and keyboard fencer so i'm just spoiled in that regard

dusty swift
#

That same friend actually prefers MnK fencer

torn saffron
#

considering the state of fencer's homing weapons maybe they just didn't realize how strong WD's are for anti-air

dusty swift
#

They had to do controller for split screen before buying the game themselves and it was described as "an AC unit without the crack"

potent anchor
#

I struggle a ton with using Fencer

torn saffron
#

it's a lot to get used to

potent anchor
#

I like his weapons, but I'm never able to put together a good mobile loadout

#

Though maybe I'm not at the level of schmoovement I keep seeing others capable of.

torn saffron
#

combining his weapons needs a bit of knowledge on what weapons work well together

#

most of his melees (excluding the jackhammer) will forcibly interrupt other animations so sustained fire weapons like gatlings cannot fire in tandem with them

#

gatlings are still pretty good in 6 as an accompanying mobile loadout weapon though since dashjumping only momentarily interrupts them unlike a normal dash

potent anchor
#

Yeeeeaaaaa, mostly been trying melee and missiles

torn saffron
#

i mean, give the gatlings/dexters a spin

#

the galleons are pretty middling

#

fencer's missiles aren't as good as the other classes comparatively, though they'll still do the job when you want to do something like anti-air

#

but they have low damage/other poor characteristics so if you don't need the tracking then another weapon will probably do the job better

potent anchor
#

Noted, will consider

dusty swift
#

My favorite build was 2 heat revolvers against the green ants

#

Or "crack ants" as the team calls them

potent anchor
#

Crack ants, my betrothed.

dusty swift
#

you're married to the crack ants?

potent anchor
#

Does.. does that not mean hate?

#

Oh.

dusty swift
#

no, thats loathed

potent anchor
#

Oh...

dusty swift
#

or beloathed

potent anchor
#

Surprise everyone

#

Beloathed is what I meant.

dusty swift
#

i figured, had to do the funni

potent anchor
#

What are thoughts on Iron Rain?

dusty swift
#

is that the minigun with a 15 second reload?

potent anchor
#

No, the EDF game

#

Save the world without hope.
Year 2040. An action TPS where you will become one of the EDF soldiers and fight against the invaders from outer space which ruined the world. In the world settings which differs from the original "EARTH DEFENSE FORCE" series, more than 50 missions in five difficulties await for your challenge.…

Price

$9.59

Recommendations

1217

Metacritic

65

#

Oh wow, it's on a HUGE discount!

dusty swift
#

oh i havent played it

potent anchor
#

I dunno how much I'll enjoy it, but that discount is tempting..

dusty swift
#

i think Gurm was talking about it a bit ago

potent anchor
#

Yea, I think so

#

Or Insect Armageddon I think.

torn saffron
#

the huge discount is because it's kind of mediocre iirc

#

i haven't played it but that's the general consensus

dusty swift
#

They put the Uma's in the EDF

potent anchor
#

Dang, EDF predicted the big boom in Umamusume. I hope I spelled that right.

#

Also is that the second game?

torn saffron
#

presumably

potent anchor
#

UI looks a bit different

dusty swift
potent anchor
#

Still being playing the first one. How much was the second one improve on the first? Cause my biggest fear is having to grind and level up all these characters.

grand crystal
#

also THOUROUGHBRED. someone didn't think that title through.

potent anchor
#

Hey uhhhhhh Wing Diver here

#

What do against ring arms and kraken?

grand crystal
#

No seriously

potent anchor
#

Problem
Distance and shield

grand crystal
#

Right okay so aim to the side, trigger the shield, then shoot their face.

#

For distance, get close. You have the raw power and mobility to do it.

potent anchor
#

Also that one guy is right, Plasma Cannons are amazing underground

#

A shame there aren't many underground missions in 6

grand crystal
#

Because underground missions suuuuuuuuuck

#

No one likes them

potent anchor
#

Me thinking of that one section where a bunch of enemies spawn in a tight tunnel and you can just kill them all with a plasma cannon without them even getting to be a danger

potent anchor
dusty swift
grand crystal
#

They’re still bad

dusty swift
#

I had to cook the worst loadouts for them

#

Who the hell uses limpet mines ever?

#

Or the buster bomb?

torn saffron
#

or monster

#

unfortunately at low levels they just kind of suck, as WD's long range equipment is generally way more inefficient than her close range stuff

#

for kraken, since they come in closer, you can choose things like magblasters or thunder crossbows

torn saffron
potent anchor
#

Never really used the Monster. It feels kinda odd.

dusty swift
#

I wasnt expecting my most damaging charecter thus far to be from EDF2

#

but its welcome

potent anchor
#

I hate Golden Ants....

grand crystal
#

Shoot them more.

potent anchor
#

The one behind me while I'm trying to snipe in an Aranea pulling me in:

torn saffron
#

trying to remember what mission has both aranea and gold ants

#

is this EDF6 DLC2? Dead Cave?

#

no, from what i remember you probably wouldn't be there

potent anchor
#

EDF5 Mission Pack 1, Mission.. 11, I think. Underground 2.

#

Also has a wave of Silver Spiders after you take out a couple of spawners and a wave of green ants.

#

I was using the Stampede, which didn't fully help, but it annihilates everything in front of me and has so much range, soooo

torn saffron
#

well, underground, you would like something that can sustainably keep a horde off of you

#

in terms of ranger this would probably be one of the flame grenades (napalm, flame geyser), but i don't know your level and honestly i don't think i've actually done EDF5's dlcs a whole lot

potent anchor
#

I was using the Minion Buster as well, but was originally using the Slaughter in the Normal difficulty.

#

Oh yeah, I was on Hard for that btw.

#

Wanna see what fancy weapon the pack drops.

torn saffron
#

the DLC's new weapons are only on inferno

#

the drop ranges for dlcs are usually a step higher than the main campaign on the same difficulty, so all you get is just higher level weaponry if you aren't on inferno

potent anchor
#

No? It says complete the pack on Hard.

#

Least that's what it told me..

torn saffron
#

well, it says that, but no it's only on inferno

potent anchor
#

So it's lying to me.

torn saffron
#

probably a mistranslation on the "hardest" difficulty—in terms of difficulty and not literally the difficulty named Hardest

potent anchor
#

Greeeaaaaat....

torn saffron
#

you will technically get new weapons, but they'll just be the stuff from the Hardest weapon level band rather than from Hard.

potent anchor
#

I did it... (with a friend)

#

||Time has chosen humanity.||

#

I'm... kinda confused on what just happened.

#

Me and said friend are now trying to discuss the plot of EDF and how the heck EDF 7 could one-up this. ||And also trying to figure out how the hell time works.||

potent anchor
#

Go ahead.

torn saffron
# potent anchor Go ahead.

||Time travel in the campaign is contingent on two 'types' of loops—the ones Storm 1/the Professor initiate, and the ones the Primers initiate. Only the group that initiates the loop canonically remembers anything.||

#

||In the Visitor missions, the Primers initiate that loop and travel back in time. The missions directly afterwards do not take place after the mission you just played, but rather a 'timeskip' where an entire Bad War happens with the Primers' new troops and strategies. The player only gets to see and play the tail end of these missions, where they go through the sequence to the Big Day missions. In effect, the entire arc you just played is only remembered by the Primers.||

#

||The Big Day missions are started by the Professor/Storm 1, and they are the ones who canonically remember. They only remember the events of the bad war that is mostly unseen by the player, but get to act upon their knowledge until the next Visitor mission, where it's assumed that they only carry on with the knowledge they learned in the bad war.||

#

||In effect, Storm 1/the Professor are repeating the wars twice each cycle, but you only see their second try; they only remember their first attempt. The new enemies you see in the following arc have been presumably fought by them before in the unseen bad war.||

#

||The main difference is that Storm 1 and the Professor are being sent back progressively further back in time, where they can have a bigger impact on the war's outcome. On the flipside, the Primers are honing their technique to completely wipe out humanity in the future.||
||The breaking point with the ??? missions implies that there were way way more loops than we actually play through, until you happen to be in the right place at the right time and directly attack the time ships, which also persist through time loops. This presumably diminishes the Primers' warfighting abilities until they fail to significantly change the timeline even after travelling back in time during Visitors.||

#

||At the end, the Primers are basically sunk-cost-fallacying themselves and have their future selves sending more things to the past to make sure everything goes right. Humanity causes a time paradox by polluting Mars and ending the Primers before they're even born, thus removing the need for them to pollute Mars in the first place. The paradox is solved with a fight of obscene proportions.||

potent anchor
#

||So.. the loop ended?||

torn saffron
#

||yes, the loop ends after all the primers are presumably wiped from existence by the forceful solution of the time paradox||

#

||just some pinkie promise by Time to let it slide and let this timeline continue onward||

grand crystal
#

||their civilization seemingly collapsed in on itself sending a mechanized city dragon into the past. or what Boring said.||

#

||in any case the loop finally closed and stopped trying to destroy the past.||

potent anchor
#

||My friend, who loves time travel in stories, came away from it thinking the loop was a.. whatever you call a loop that could be broken with Storm 1 being the main paradox throughout each loop and thinking that gassing up Mars is just gonna make new Primers in the future. Also with the idea that everyone was very misinformed in the story compared to EDF 5. I was.. very confused by his interpretation of the events.||

potent anchor
grand crystal
#

I mean. So. Mmmm. Here’s the thing.

The entire plot of EDF6 is even more B Movie nonsense than usual. So. Trying to plan or logic it out is. Uhhh. An sysaphysian task.

torn saffron
#

||i mean it's kind of a classic time loop scenario, just with two different parties each trying to improve each loop||

grand crystal
#

Sisyphisuan?

#

Boulder man

torn saffron
#

sisyphean

grand crystal
#

Thanks

potent anchor
#

||He was also very insistent that the Alien God in 5 and Serpent Alien Time-God in 6 aren't actually gods.||

grand crystal
#

I say let the plot rumble in the background as you enjoy all the cool bits. That’s how I’ve always treated it in EDF.

potent anchor
#

Honestly, I'm just wondering how the heck EDF 7 is gonna one-up this.

grand crystal
torn saffron
#

i personally think they tied the plot into the actual game medium really well

#

the preset mission layouts and mission select give you basically a new reference point to see what has changed

grand crystal
torn saffron
#

sorry, my last experience in edf6 was DLC2 on Inferno, which is an extremely turn brain on and focus experience.

grand crystal
#

One city dealing with one invasion.

#

It’s been long enough giving it a shot would be neat again.

potent anchor
#

I'm tempted to get 4.1 one day. ||I hear that's where we started killing god, except god isn't really.. god there. From what I hear at least.||

#

And also the EDF 6 DLCs, especially since they seem to expand on the story.

grand crystal
torn saffron
#

dlc1 expands and is a challenge, dlc2 is a super mega challenge

#

only caution is that the dlc1 default droprate actually just sucks

#

like it completely blows ass. you have supersized deadly enemy variants with the same droprates as normal enemies

grand crystal
#

Ew

torn saffron
#

i had gotten a mod for my game to have better droprates, which fortunately syncs with people not running that mod—so long as you're host

#

with balanced droprates i think it's a worthwhile experience even below inferno

potent anchor
#

Ew

torn saffron
#

but otherwise without the drops it's basically just a lore supplement

#

like the best farming mission on that dlc is the mission with zero new enemies

lofty imp
# grand crystal No one likes them

Ahem scuze you. Dual flame revolvers make them one of my favorite mission types, and also very likely to crash my game from sheer carnage.

potent anchor
#

Should my rocket turrets be killing all my allies? Is that my b?

dusty swift
#

I remember turrets that dont use normal bullets having friendly fire

#

at least in 5

torn saffron
#

depends for rocket turrets

#

i don't think the chance for the projectiles to directly hit is very high even if they did

#

but if enemies get too close then the explosives will still hurt plenty

lofty imp
#

I've messed with the high tier rocket turrets from 5, and they are messy. I find the safest way to use them is to throw them behind you as you run away, and activate them when the enemy is passing over them

#

Either that, or bring one of the EM walls/shelter items also, and use it as a buffer.

#

Just know that explosions go through them, or at least all the one's I've tried. If there is one that blocks explosions, I haven't unlocked it

torn saffron
#

i think explosives just go through them

#

it's not quite clear

#

might depend on the size of the explosion, because some vague memory makes me want to think that smaller ones don't

lofty imp
#

The blast definitely does, although rockets/bullets don't. At least, they don't go through a fair number of the walls.

#

Some walls do let friendly fire through

torn saffron
#

either way EM shields + turrets in one loadout is unfortunately only a luxury afforded to an EDF5 air raider

lofty imp
#

Yep. Personally, I think those are great in tunnel missions, but awful everywhere else.

#

Too easy for enemies to just flank around, or over your head otherwise.

torn saffron
#

EM shields?

#

they're not good for mobile play or against chaff enemies, no. but they're pretty damn useful when fighting any kind of ranged enemy

lofty imp
#

I think its called Electromagnetic Wall, or some variant of that

#

I don't do Air Raider too often

torn saffron
#

there's a lot of shields, it's an entire line

#

the midgame/later variants have enough to cover all your sides—either in a circle or by stacking them so that you form a 'block' of shields

lofty imp
#

But the reason I like them in caves is because of the ants and spiders. Blocks their shots so you can unload on them at close range in relative safety

torn saffron
#

interesting

lofty imp
#

Golden ants on high difficulty are especially dangerous in caves.

torn saffron
#

it's been a while since i've done edf5 underground AR so i don't really recall much

#

but they're tanky (especially in 6 online) and the only way to provide one-way damage mitigation if you're not a fencer

lofty imp
#

In most cases, its just Navigate the maze and magdump as fast as possible while the swarm tries to push through the tunnel faster than you can kill them.

#

There were 3 standout levels that I can recall. The first Queen mission, one that involved walking over a ton of narrow paths, and another with narrow paths and teleportation anchors.

torn saffron
#

right, i'm remembering now

#

yeah those werent very pretty as AR

#

i was mostly a depth crawler + boost post + turrets guy

lofty imp
#

I bet. Those three levels felt custom built to screw over the Air Ranger. No bombers/call-ins, but wide open spaces that enemies can navigate easily.

torn saffron
#

but, yeah, EM shields are mostly useful against ranged enemies like drones or aliens whose attacks are mostly unavoidable for an AR.

#

especially for cosmonaut missions in 5 or DLC missions in 6

lofty imp
#

Cosmonaut missions? Is that a DLC addon?

torn saffron
#

no, they're the armored guys

lofty imp
#

Oh, those.

#

Yeah, I can see it. I never really fought them with AR. I dabbled a bit, but not that much.

#

Fencer was always my go-to. Loved the weapons

torn saffron
#

yeah, i'm a big fan of fencer

#

fell in love after wander's old 4.1 playthrough lol

lofty imp
#

Didn't like the hammers or shields for fencer though. They felt..... too niche. Almost like someone added them because they loved the idea, but never actually used them.

torn saffron
#

the hammers are pretty useless but the shields are extremely powerful

lofty imp
#

I always go max mobility, with heavy arty on slots 3 and 4

#

So Dex shotgun and Lance in first two slots, and dispersal mortar and heavy mortar on 3 and 4

torn saffron
#

in 5 with all the cosmonauts, being able to negate basically all of their incoming damage and run up to them with a melee is very strong

lofty imp
#

True. I can't deny that several of the lances would chew through their armor really fast

torn saffron
#

usually a deflect cell (all-rounder performance) and a dash cell works well enough to make a mobile shield build that can withstand the heat of several cosmonauts while also being able to run around them

#

this obviously comes at the cost of sacrificing a weapon slot for a shield and losing out on the dashboost mobility combo, but for enemies with hard-to-dodge attacks it's useful

lofty imp
#

Yeah, you play pretty differently than I do. I try not to let the enemy get close enough to be able to shoot me.