#Earth Defense Force
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or honestly if you have access to it, a fencer
I get a deployable fencer?
they can bait the bombers into exploding themselves
yeah
they won't drop loot that way, though
fencer can deal with them pretty easy anyway
the grape is indeed fast, just vulnerable to bad driving
unfortunately something odd with vehicle physics in 6 makes traversing rubble nearly impossible with most non-walker vehicles
Oh, their introducing Cosmonauts on this mission
And.. their actually hard, what the hell?
I'm not killing them as fast as I'm used to.. is the Hammer Copter not the way?
Also, someone said to use cover.. yeah, there's four of them and buildings keep blowing up, so that's kinda a losing war of attrition.
drones are nice damage but the gunship drones are not quite sufficient in target-dense fights
Well, how am I suppose to answer this then?
bigger strikes or use more drones
they will blow up their friends though, which seems to give loot
you may try using things like electromagnetic bunker
Oh, good point about that
Though I only have mingun, sniper, hammer, mortar, and shock drones right now..
I brought a Scout bombing run cause I thought maybe they'd bring more exploders or it'd just be good for clearing out the big bug groups. Then Cosmonaut jumpscare.
i keep forgetting that other people use boost-jump for fecer movement, somehow never felt as fast as dash with a shield to me
I do have the missile drones.. and the beam drone as well.
you can still totally just kite around androids with either movement option
fencer probably cares the least about androids because he's always had the weapons and ability to deal with them
well yes, kiting is my main job when mr @dull pumices air raider is doing an asphalt taste test in any mission
Very yummy


I forgot this mission was a 'forced loss'
..Or am I mixing it wither another?
Regardless, uhhh yeah, the bunkers help out quite a lot against projectiles, who knew?
they are very good when you need to actually stop the projectiles, otherwise i'd actually recommend bringing the defense booster trashcans
since you can slap that on a grape and it will buff your teammates and vehicles
the guard posts are very strong, yea
though the bunkers in edf6 are now no longer affected by damage scaling online (alongside fencer shields) so they have >2x the effective hp online
fair
though i still find the cans to be applicable to more scenarios, since it's always on, as long as you are in range, while the bunker has to be positioned right, which is sometimes impossible with some enemies trying to integrate themselves into you
Oh, I do have a guard post.
you can stick bunkers on vehicles too
I'm.. not used to considering this things. Way too used to having to waste what could be a weapon slot for them lol
so long as someone isn't in it, it'll properly stick onto it and let you drive around with it
I am.. feeling kinda softlocked here.
I destroyed 3 pylons, a Fencer team spawned on a side of the math with a cosmonaut and a heavy exploder, died, and now I have no allies and apparently there's a pylon spawning these things..
Nevermind, two pylons are spawning them and ants.
what mission?
Also the explosions keep knocking me off cliffs
Uhhhh
There's a body of water.. and a lot of slopes.. and a lot of mountains.
I didn't check the name
It is but a fraction of the old times.
And I still don’t know how to do it no matter what guide I follow.
Nevermind, got it done
Though man, it is impossible to escape those things once their close
I backpedal all I can and that explosion STILL catches me.
Tower By The Shore was the mission
I worry I wasn't suppose to destroy the wasp pylon before the spider one and that triggered the Fencer attack..
Or was I suppose to clear out all the low ground ones first?
Oh, I'm already taking on the green ant mission that.. was suppose to happen much later in the story..
Huh.
ahhhh
to my knowledge there arent a lot of checks based on stuff like that?
I dont think?
the fencers probably would have attacked when you destroyed either
Man, false hope
..Guess I could've just went over and just taken out the other alien then
But heavy exploder.. probably would nuke the teammates either way..
Darn.
oh i remember this one now
there's a pylon between the spider pylon and the wasp pylon that doesn't actually do a whole lot, but presumably contributes to the 'threshold' to starting the next things
it's kind of a rough mission, best to use something on the crest of the hill to get your footing
then wait for a cannonballer cycle to go to rush up to the ants afterward
Ooooh is this just the apocalyptic future missions but with more androids instead of frogs and bugs?
Not.. too bad.
Much as I hate the big exploders, it is pretty fun to see their comrades go flying
Oh, there's bigger ones
These huge androids.. aren't that bad?
They'll probably get worse when they start swarming, but they seem to stagger pretty quick once ya break their metal shell open
Also this bomber drone is neat, but a lot of it's main positions seem to be 'start bombing from my position, therefore bombing me'
well, pylons spawn enemies in one burst
so to make sure you don't get caught out by the big explosive guys you probably should wait until you kill one set and can safely move forward
That's what I was trying to do. Just whenever I killed one, one happened to be around the corner. And blew me off a cliff.
Squids
Seems like I can overwhelm their shields rather easily.
Should try gauging how much damage from each of my weapons is enough to stop the shield
yea, that's the intended way of fighting them
though AR's gunships simply shoot too much for them to block
Assuming the drones would target the shield
they block the beacons you shoot, so the drones shoot the shields
they don't block the laser drones, though. they just don't bother at all
Also I just got the Electron Copter
congrats
So laser drones are a good answer then
Or learn how much a drone does to see how many you can slap on it while it's shield is down
debateable, they still take up a slot and take a long time to reload
Yeeeaaah
Plus, I tend to get myself lasered in the process with how much fills the screen
Though that's probably also bad luck in terms of always bringing it to ants
Wait, is the Electron considered a laser?
Oh, nvm, the Electron is.. not really what I expected.
the electron is a big continuous AoE, yes.
or at least relatively big
later variants cover a much larger area and do huge amounts of DPS.
dangerous, but will shut down groups of enemies like nothing else
You were mentioning it when I mentioned the shock drone, so I thought it'd be more.. similar.
@torn saffron Would it be a bad time to poke ya for some hard times?
Wait, I think that came out wrong
is this not visible? (genuine ask)
I don't see it
I'm clicking on your profile and everything
Genuinely, I don't see that, so I didn't know, sorry.
it's fine, i forget that i don't have that on as a status
i could be up tomorrow afternoonish maybe
Alrighty
Just realized a slight sorta buff
So in EDF 5, the Robot Bombs actually need to lock-on like missiles do, right?
Or am I misremembering? I don't remember actually using them much.
If they don't, then ignore me
Was gonna say the ones in EDF 6 don't require ya to lock-on manually, and also all get tossed out at the same time
yes the robot bombs needed to lock on like missiles to be sent
they do auto-lock when being thrown out, but honestly i'm not sure if they were really buffed
Eh, it's a lot less setup needed
And the fact they take it their own slot and not a weapon slot is just great overall
I consider that a small buff
i don't remember if the old ones needed to all detonate before reloading in 5, but i never found them that worth it in 6 even against enemies they might've been helpful against
That said the Insect Bomb is.. a little annoying to use.
plus they can't all lock onto one target anymore
the insect bombs are mostly the obscure pocket-nuke option by later levels
yea
..When do they explode? I presumed they did it on their own upon contact or something?
Cause I somehow got one just stuck on the floor and never exploding and meaning I couldn't deploy anymore.
you have to hold the button to detonate them
they're not automatic detonation, they're manual remote detonation
In EDF 6 as well?
i presume so, yea
but instead of the reload key it's whatever activates the backpack slot
Hmm maybe. Though I swear I was doing that..
i'm not really sure since i didn't really ever use the insect bombs in 5 or 6
just sort of a matter of opportunity cost; i didn't feel like they were useful enough to pick over another more reliable option
it is either holding or clicking the backpack equipment button
one is detonation the other one is force reload without explosion i think?
those are .. servicable, i agree with the asessment of them being an obscure option, but they are a better close-in option than the limpet guns imo
@potent anchor might be a while later for me to be free, unexpectedly busy right now
Fair enough
Doing some missions on normal I missed due to playing a certain class due to.. issues. Any tips on how to take on the outpost as Air Raider? Or is the answer just 'limpet gun'?
km6, spritefall, and gunships can penetrate through the entire outpost and hit the guns/enemies underneath
the km6 can also erroneously hit the weakspot of the outpost if directed through it
How likely is it for gunships to damage said guns though? Or at least what gunships would be best for that?
Though sounds like I should bring a limpet gun just for the weak spot at least.
you can just stick the beacon onto the gun and it should get damaged
km6 hitting the weakpoint is pretty consistent, just have to time it right
You mean time with the opening of the weakpoint, right?
if you want a consistent, good answer, limpet gun.
as long as the limpets get in before its closed you can det whenever you want.
I was referring to the km6
As Boring just told me that it can also hit the weakspot of the outpost
oh that. yeah. I dunno never used it.
my time with Air Raider was "I have turrets, this gun that makes me harder to kill, and one stupidly upgraded limpet gun!"
I rarely used much of anything else.
limpets are explosive!
but yeah turrets dont deal with any precision or timing work very well
which is a shame
and then EDF6 nerfed them into the ground
for literally no reason
Oh good lord, the MK6 does work!
Wha?
All I know is now Ranger has turrets in there
ranger is the only class with turrets, it eats your grenade slot, the recharge time was MASSIVELY increased. damage was nuked into the ground. range was vastly limited. types of turrets was reduced too.
so you know all those reasons that turrets were good?
invert them
thats new turrets
the best turret is a flamethrower that even the best version of can barely deal with normal ants
(on inferno but like thats the measuring stick for broken weapons come on)
(in EDF 5 turrets slaughtered Inferno if you put the work in)
yeah
I mean I know why they do it. turrets were a bit too good. but they took it too far.
ah well
it happens
Does Ranger still have the funny grenade which grows in size when it leaves your hand and has a high chance of killing you if someone walks in front of you while your throwing it?
heeeeh
you know it
at least Im 90% certain
the grenade I primarily used was the shotgun grenade
you throw out like 15 grenades
and they all go boom
the final version I ended up with literally one shots me if Im slightly too close because there are so many small grenades with actually reasonably sized blast radius that the self damage will just INSTANTLY kill me.
I really wanna use the Splash Grenade
dewit
Once I catch up on Air Raider
Finishing up stuff I skipped by using Ranger cause I didn't like limpets at the time
But now I have a really good limpet, soooo
..... ranger doesnt have limpets? you mean rifles?
I meant I stopped playing a series of missions with Air Raider cause I didn't have a good limpet and was annoyed by teleportation ships, which Ranger is far better at dealing with.
ahhhhhhh
ohhhhhhhhh
I see yes yes I misread what you wrote
yeah. once you get a nice high tier limpet, its hard going back
1000 m/s, pinpoint accuracy, deranged damage, instant reload times
ohhhh yeah
thats the good stuff
I think I mighta told you, I used the basic limpet gun after I maxed it out all the way into the deep midgame because it just didn't fall off.
I'm currently using the Limpet Gun M3.
good stuff
Would use the Splendor cause I think it's cooler, but.. that spread doesn't make it easy to consistently take down teleport ships.
The Splendor Shot, I mean
i'll probably be ready for edf5 in ~10 minutes
splendor wants to be good. it wants to be helpful. and it just doesnt have anything that actually makes the limpets a good rifle
But its so cool looking :C
And to be fair, it's really made for close quarters/tight spaces.
Aka cave missions.
no for cave missions you have turrets
Alrighty, take your time
Yeah, but I thought turrets were boring for a time and preferred to just have one and a Power Post along with a Depth Crawler.
fair
Speaking of, I actually really like the Depth Crawler II.
I was worried it having a sniper would mean I'd use it very limitedly, but it's shotgun is really good for clearing crowds and single targets.
I usually use the Sniper to poke while I'm getting close.
Back to Turrets though.. I kinda really like the Missile turrets?
alright i'm ready
since we're not friended you can just open up a room-name only lobby and put the name in here
that's basically a private lobby only accessible through people who know the room name
nice
Would it be rude to see if anyone else in here may wanna join?
More the merrier I always say, but
I dont have the game installed. otherwise I woulda said yes
leave an open invitation, though i'm not really sure if anyone else is available
I know Clippy keeps telling me to ping them if I'm down for EDF. Least if I'm not remembering incorrectly
I think so yeah
Granted they also seem to be offline all the time, so I'm not sure what their timezone is like.. don't wanna ping them in the middle of the night.
Anyways, room name is Milk & Cereal
Don't ask
you can just append @silent to the beginning of your message
Well, clearly you should install it 😛
of course. clearly.
Should we move to a VC or..? @torn saffron
Sorry if that'd be an issue.
no it's fine
Just be a lil faster for me besides the chatting. Plus it seems like the chat in game is kinda.. limited in terms of sentence size. And also would be inconvenient to chat during fights. (yes I know the pre-existing quotes exist, but those are their whole own menu and stuff.)
EDF! EDF!
(only in game chat function Ive ever needed)
Thanks!
Granted I admit I don't feel like I did all that much compared to you, especially with my.. odd builds lol
everything in EDF is viable if you put the time and energy in
Me throwing 3 KM6s at frogs (not too fond of missiles and wasn't sure if bombing or strafing was better theoretically)
Maybe I'm too worried about trying to look competent.
it's absolutely fine lol
i just put in a lot of time on the EDF games and fencer happens to have high power even at low levels
Also me randomly bulge lasering a lone frog
you don't really need to fuss over everything you did—it's a low-stakes pve coop game anyway
So just tried that mission we did for a bit to test something and when I destroyed that one pylon, it didn't drop back down, so I think that may have been a Hard difficulty change.. or maybe a multiplayer change. Either or.
its all good. we've all done dumb stuff in our time playing games. it all evens out.
Or.. nevermind? It's happening on Normal.. hmm.
EDF code has always been wongley.
Wing Diver has really interesting weapons..
her strongest weapons are close range weapons
midrange ones are solid, long range ones are only middling (especially in 5)
Well, that's an issue.. Has only really tried the mid range, long range, and special weapons
the spark thorns or whatever they're called are REALLY good
What about homing weapons?
Not too sure I'll get used to balancing flying and weapon usage
Also, I have a Spark Vine and a Spark Whip, soooo
yeah those are great
I never used em much. not great damage for opertunity cost
Is there much different or is the whip just a full on upgrade?
I think its just better
Also I've only used the Mirage. The Geist just seems.. kinda odd.
Oh, the Sparks are like the Thunder Crossbow
Think I prefer the Thunder Crossbow honestly
Sorta covers every sort of range
wd's weapon kit is very hit or miss
Well, the Thunder Crossbow ain't missing for me
Though not doing too much flying while shooting..
Probably due to the weapons I've been choosing though
And I'm very nervous to poke Fencer honestly
As.. 'easier' as he looks management wise?
I dunno
OK, I'm kinda liking the Lightning Bow too
the lightning bow is a reliable weapon, even if somewhat inefficient
good for crowds
howdy. talking wing diver weapons, huh?
has Red gotten a Stardust cannon yet?
also for lock-on weapons, treat the Ghost Chaser as a level 50 weapon for energy draw
No, don't got a Stardust Cannon.
Pondering if Lightning Bow or Thunder Crossbow will probably be my main weapons. Kinda going through campaign, so haven't tested them on the ships or frogs yet
it's... less great in 6, but the thing carried me through 5's hard mode
lightning bow is great for crowds, but the crossbow... devastating single target. mostly the target is your knuckles
you didnt need those anyways
the lightning crossbow is basically a G&M for wing diver.
Also, I'm.. kinda liking Thunder Cluster, even though someone said that weapon is.. dangerous, I think?
oh, big draw for the power lance? it's energy cost is nothing
I dunno, the Thunder Cluster hasn't shocked me yet.
In fact, none of my weapons besides the plasma set has.
You say suicide bomb, I hear room clearer.
it depends how you use it
simply don't exist in the room you set it off in
also the Ranger's C70 lets you pull shenanigans on that first Erginus fight in 5
or within 1500ft
What's the difference between Dragon Lance and Power Lance btw? Also how do I tell if a weapon has a 'mag' or charges? Am I being dumb and missing some hint to those or..?
You mean the claymore that sucks?
Dragoon lance takes a ton of power, but insta-gibs something
claymore? nah, the Semtex
I dont know a way to tell via menu, but lances are typically charge.
and the difference is one you get to figure out on your own! (I actually dont know)
read their descriptions?
weapon descriptions are weirdly helpful
the base power lance is a super cheap spammable wind up and fire charged weapon. shame it hurts your hands more than using the G&M
Huh. Dragon Lance is either not taking much power or my power core is just THAT full of energy
G&M needs an auto clicker to reasonably use
both.
what level's the dragoon lance?
and by extension, your power core level
Fencer really isn't that hard to play, you got 2 Sets of 2 weapons, they have one of 3 things bound to shift and space: boostjump, boost or zoom (exception for shield which have a reflect)
That's it
Movement will come when using the class, i recommend just playing around with a boost-shield combo to learn the basic dash cancel
Imo somtimes people make fencer out to be this overly complicated class, but he just has 2 weapons at a time instead of 4 individual ones and some thrusters
Dragon Lance DA lvl 9 with 8 stars
ah level 9. yeah not gonna use a ton of charge.
Also just realized I had a stronger Dragon Lance I could've used.. which I never used cause the ships were too high. Woops.
Also kinda.. overkill for ants.
ah yeah
most things are eventually
I say black cause thats how they looked in the EDF:IA game
that game was weird. good. but weird.
Also use a V2 Plasma Core C since that seems the best one I have besides ones with.. gimmicky focuses on what charges?
And huh. Think I've seen a bit of that.
I dont know that one specifically but yeah, power cores lean towards charge or flight, kinda just gotta pick the one that works for you after a while.
Its a solid game if a bit..... unlike the traditional format.
given it was my introduction to the series I come at things from a weird tilt at times.
IA was the stuff of nightmares
TICK SPIDERS
we dont talk about the tick spider
we've had this conversation before
yes. tick spiders suck
blerg
awful things
the robot enemies were really cool though
and I still think the Ravagers had the best looking dropships in the entire EDF franchise
like look at that
gunmetal. sleek. red. evil looking.
and there were the boss robots. the preying mantises were AWFUL. but looked SO COOL
sorry dont mind me. I just really like IA for what it tried. it was a very different take on the EDF format.
fun fact Red, this weird hoverjet guy? thats a wingdiver.
his whole schtick was about energy powered sniper rifles, and assault rifles.
the only similarity was that he had a jetpack, charge mechanics, and a mid air jump.
also I think EDF IA was the first game in the series to have the timing based quick reload mechanic.
IA was weird. but it was trying to be its own thing.
I miss it sometimes.
it did things in an exciting direction. kinda how Iron Rain tried, but it actually gave PC players npc ai
oh my god the AI buddies were so awesome
you had up to 2 of them (depending on how many real actual humans you had), and they could REVIVE YOU
exactly. Iron Rain's NPCs actively prevented you from progressing the game past one particular level
they couldnt do things like blowing up nests (something I actually think should come back as a mechanic), and they werent the best against bosses or ships, but when it came to keeping spiders and ticks off of you, they did good work.
I get IA wasn't what people expected out of an EDF game, but also I think it was good in that sense.
I really should try to play it again.
it had a funky energy and ability system
Damn, when do these guys show up in 6? clueless
But uh.. yeah, found another short range weapon that uses zappies. And seems to have more distance.
..I'm noticing a trend among these weapons I'm liking.
they dont
nothing in any of IA that was unique to IA shows up in any other game outside of World Brothers
its honestly a shame
Also I just realized for some reason, all the explosive plasma stuff is 'Ranged Weapons'
Bruh, all this stuff is ranged weapons, why not call it 'Plasma Weapons'?
because it fires plasma at range!
Then again, I guess they, of all weapons, don't really have a limited distance?
Just how well and far you can aim?
I mean, if you've got an S rank accuracy on that gun I'd say you can aim it basically wherever you want
if its anything lower I'd not trust it outside of around 1-2K meters
Sooo I feel like having at least one charge-up weapon is the best option in terms of maintaining energy
moreso having one backup magazine weapon
Just having a bit of trouble finding one I like that doesn't just eat up my whole tank
Cause good lord, do I have weapons that can and will suck up my whole tank if I want to try to charge it to full
i feel like until you get a decent core with good upgrades the flying part turns into more of a jumpjet-situation
can't weigh too much into the WD conversation, but from observing the airforce it seems like sustainable flight and shooting weapons without toastering is not really a possibility
Ah, so I shouldn't feel bad about not raining aerial death yet
Not sure if I qiote have a decent core yet
yeah, from what i understand, some of my friends were using cores easily 20 lvls under because they were the type they liked and were also close to- or actually maxed out
My core is the highest level I have, don't think it's maxed though,
I presume 'emergency charge per sec' is how much energy it recharges when out of energy?
Oh?
well it's less of a joke core and more of a highly specialized core
those are the 'big core' variants which make your flying worse/completely neuter it in trade for huge energy banks, energy regeneration, and weapon charge speeds
there are 'loading core' variants that have deep energy banks and less significant flight debuffs, but fewer of the benefits
I didn't think from 12 to 11 would be such a big difference in charge speed, but it feels like this Rush Core runs out a bit faster.. which is odd, given flight and boost are less expensive on it.
So funny thing, I had EDF 5 installed all this time and I just forgot
A
B
..How strict is the timing on the tech for the Fencer movement requiring the reflection/parry?
OK, nevermind, figured it out.. though..
most likely because of the weapon charge bonus that makes you run through charge more quickly
Probably
anyway the fencer dash cancel is useful for squeezing out some extra mobility, but you don't need a shield to do it—just anything with a distinct and snappy firing animation
spine driver is a good example
weapons that aren't the jackhammer/automatic artillery guns will have their own firing animations that take you out of interruptible animations
when you interrupt a dash with these you won't experience the same slowdown at the end of the dash, allowing you to both fire earlier and slide a little further
however starting in 5 you can interrupt this dash quickly with a boostjump, leading to the main form of mobility for fencers in 5/6
Hmm
May need to practice
Also.. probably just messing up loadouts, but so far, think I may be a fan of the missiles. Even if half of them need an Air Raider sadly
this is also why weapon pairings like gatling/handcannon or dexter/spine driver don't work all that great
the second one is sort of okay but the weapon with an animation will block the other gun from firing
the other part is pairing two different guns together, like gallic and heavy mortar. you can technically do this but rapid firing isn't that easy due to different aiming styles
Yeeeaaah I'm seeing that
but... twin gatling/spear-shotgun
that's my loadout
the spear/shotgun is for "oh no, they're in my face" and the twin gatling is per-mission swappable to two of something else
My friend always runs dual Blood Storm
well, twin gatling is fine because it's just two gatlings
Sometimes dual Leviathan
blood storm obliterates enemies. and eardrums
i might've been too negative on dexter-spine driver because it works absolutely fine
the dexter doesn't really care about sustain fire as much as the other automatic artilleries, but i'm pretty sure its firerate still suffers if you fire spine driver constantly
fencer really does not need to care about positioning so long as he isn't fighting gold ants or cosmonauts
unless your other two weapons are big explosion weapons
mmm dual heavy mortar
in 6. unfortunately 5's mortars suck
mortars in 6 just got the trajectory buff iirc
the most substantial change though is the 1/2 damage nerf to the dispersal mortars
half subprojectiles nerf. but dispersals were dumb in 5
oh the light mortars actually got a couple firerate/shotspeed buffs but
i didn't really use them outside of dealing with excavators
Sorry if dumb question, but does weapon charge specifically mean weapons that charge up or weapons that recharge?
Or both?
Also I admit, I've kinda been liking taking a Special Weapon for Wing Diver. Just.. not too sure what's the best in my arsenal. Thunder Cluster has felt the best, Gleipnir (giant orb that shoots homing shots I think) looks cool, but doesn't have much damage, Diffiuser looks.. a lil confusing, especially for it's anti-air variant, and Heaven's Gate.. exists.
I may also say that cause Thunder Cluster takes the least energy and recharges the quickest of my special weapons.
both chargeup and reloading iirc
glepnir is not a lot of damage but great for anti-air
So what's the point of the anti-air Diffuser then?
just being kinda weird. WD has a lot of oddball weapons
Also I'd argue Thunder Cluster could also be anti-air in the same way Spritefall is anti-air.. if you can throw it high enough.
technically a lot of damage but the positioning is awkward
Admittedly I also noticed Heaven's Gate also seems better the higher you can toss it as higher lasers.
Looks like a neat weapon, but dunno if it's necessarily better than a Glepnir or other.
it can be rather effective at killing pylons or kiting enemies into
Heaven's Gate, ya mean?
yes
I can see that
Though I've already found a weapon that feels pretty good at killing pylons that I've basically made my primary. (Thunder Crossbow my beloved)
wait until you get the "beam of doom" secondary weapons in 6. they trounce everything they intersect with
For Wing Diver?
I can't remember what they're actually called, btw
Is this a special weapon too or..?
yup
well, it's a "not the two main weapons" weapon
fires a "short lived" beam that does stupid damage for it's level
just, y'know, don't fly into it by accident
it's not my fault beams find me so attractive.
Ironically the only one I've been hit by the least is the Spritefall
ha, sounds about right. friendly fire almost seems magnetised to wing divers
Pretty sure Spritefall is an Air Raider thing but yeah
All the times a Wing Diver has leaped into my missiles..
I just don't pick up wing diver squads anymore
Look, if they walk into the lightning storm of death, that's their fault.
they always have power lances and embarassingly weak jetpacks. or thunder crossbows and ricochet themselves to death in seconds
Ive not had a WD jump into missibles
missiles*
but thats typically because the frogs or bobbleheads kill them first
I've been a bit spoilered by the 'parkour' in 6. I keep getting bumped by small walls and sad I can't climb over a ledge. Not much, but I think it does make moving around a bit easier in 6.
pulsar spears
yes, those
Not sure if I have. But probably not
there's plenty of variants; they're a very useful DPS option
Some part of me thinks that since the core I'm using ironically has faster emergency charge speed, I should actually just overheat and recharge that way, but that feels.. bad. I'm also trying to figure out how to use this weapons with too much energy cost I can't cover
there's some cores that are genuinely useless recharging unless you burn em out
as for the super high energy cost weapons, sometimes you have to wait to unlock a core or three for one with high enough regen to fight off their power drain
that or use the "fat bird" core, with it's over 400 power, but completely lose the ability to fly
note "fat bird" is my nickname for it, like that one animation of a hatchling that just can't fly because it's too fat
Ain't got the fat bird yet
So your saying some cores, its better to just burn out instead of regular charging?
they'll be real obvious, too, a markedly lower charge rate than the previous core, but a really good emergency charge
emergency charging in general is faster than normal charging, but obviously comes at the cost of being mostly immobile until you finish
meant to just belch out multiple fully charged plasma blasts, then a half-cooked blast before recharging
or, I suppose, a full blast Monster shot. not the Monster Zero, that's a meme gun
weapons generally get less energy efficient the closer they are to being snipers
The Bolt Gun (lightning sweeper, forgot it's name), and Thunder Crossbow have felt fairly energy efficient.
oh, and be careful if you use the grit gun. thing's shots still explode and can knock you into a crowd of enemies because you nicked a power pole with one shot
Yeeeeaaaah
Funny lot of splodeys, but they seem to lose that potential the farther they go
yeah. damage dropoff is not the best part of edf
The funny Plasmafall (or whatever it's called, the cannon that lobs 9 shots at once at varying arcs)
oh, and reloading the tickle beam lasers only reloads the ammo you've used, btw
ahh Plasmafall, the bane of my existence. damage: great. range: Abysmal
oh, the mag blasters
Don't think I've really used those.
those reload faster the less ammo you've used
Or at least I used one of the higher-end (for the difficulties I've played) ones.
Very pretty effect when they hit, but they seem to get weaker the longer ya shoot.
shame their damage drops exponentially, to the point 1/2 ammo left is 1/4 damage dealt
Feels too short for me though, prefer having a bit more distance.
things were broken in 4.1 because they didn't dropoff damage over time, so they were just "screw that guy in particular" weapons
Awww, why didn't they keep that?
Why are they actually giving the enemies chances to be threats? Their very spooky D:
no one used any of the other wing diver weapons in high level play.
Source;I've peeked at Inferno and now I see why Betas are spooky.
gammas are worse. get ragdolled and still have a damage hitbox
I was told they get HP and damage, but it looks like they get more projectiles.
And also new mission events.
Betas do horrifying damage, tohugh, yes
the alphas and betas get more projectiles, yeah. Archelus gets more projectiles for it's area burst, too
Do they also get faster or is my mind just tricking me?
But the weapons you get on Inferno are probably awesome..
Guh, frustration.
How good is the Requiem Cannon?
I feel it didn't do much against Cosmonauts, but maybe that's not what it's built for. Tried it a bit with a buddy for funnies
Right. Now my brain isnt drowsiness soup, enemies do get faster on higher difficulties, yes those weapons are awesome, never really messed around with titan tanks, but from experience the main gun just hammers anything not wearing layered armor. Also the side guns are very good, especially the spread grenades when surrounded by bugs
Laser Guide or High-Speed Laser Guide?
I don't like how short ranged the high speed guide is
Hmmmm, high speed makes things that take ages to lock on go fast, but the normal one heavily increases their range
I'd still recommend the high speed if you're using a long range lock on weapon anyway
Granted there are also guide beacon guns..
I've honestly never used them myself
the laser guide guns are typically better statistically, but guide guns are a lot more convenient
however, the leviathans' small lockon window means that mobile enemies make it harder to lock onto a guide beacon (and you can't change where the beacon is afterwards)
holding a laser guide stationary on a building will make it easier to confirm a lock before moving the leviathans around
Leviathan? I just got something called a Phoenix on Fencer that also needs lock-on.
Wait, isn't the Tempest just a giant Leviathan missile?
the Leviathan is a backpack Tempest for Fencers
So they get two that they just need an Air Raider to aim..
How lucky of them
Gee Fencer, why does the EDF let you have TWO Tempests?
FOUR even?
because they can't use em on their own. ever
a fencer with leviathans has volunteered to be the air raider's weapon
the phoenix is sort of the middleground on fencer's coop missiles
the leviathan is the largest and does comical amounts of damage, but is difficult to get a lock with
phoenix still works as basically an infinite cruise missile call, i suppose
So Leviathan, despite being obtained earlier, is better than Phoenix?
Fair point.. would ya say that's better than bringing a Tempest and actual weapon or..?
they're different weapons, one isn't necessarily worse because it's lower level
the leviathan is a lot slower to use compared to the phoenix and is mostly used against stationary targets
Would ya say using a Laser Guide for a Fencer to use those is worth?
Some part of me thinks yes since Leviathans can fire more often than Tempests in terms of Tempest needing points, but.. trades consistent damage.
Unless they just hold one
you can stagger fire the leviathans
well, if you have a laser guide with the missiles it can be useful for cosmo armor
but the leviathans are still pretty niche, mostly for unaggroed enemies
phoenix can work for more active combat but is still niche
Cosmonauts, ya mean?
yes
tried out doing the jump-boost movement for fencer for a bit
impressive straight line speed
but much like a drag car, it lacks the ability to turn in any timely manner
so i ended up running a jump- & side-thruster conversion, since i read it helps with the delay between hitting jump and the thrusters actually firing and then some weapon to dashcancel for thighter turns/to reset jumps without the being-glued-to-the-ground-part
i mean most of the time for me it's just the boostjump being a very big step
i've never experienced a turning problem since you can dash and jump again in any direction before you even land
EDF 6 looks interesting but not like I could run it, so I never bought it
Just, they gutted my favorite class even further to make those idiotic drones be used
Oh frick, that is.. way too many Kruul.
Maybe Gigantocopter is not the way this mission.
Metal Shot.. looks like a decent choice against them though?
Are.. Mortars a good answer too? Thinking either that, actual missile call-ins, or going the good ol' drone strafing run just to overwhelm them more.
Nevermind, drone strafing run raining supreme
Snipers also seem good if you can catch them off-guard.
The whole drones idea just doesn't interest me honestly, like sure it's funky looking and probably good but did that really warrant a nerf to every other option?
i think a couple of the non-gunship drones (electron, deathbird, drone strafers) bring something more unique to the table, but the others are mostly portable replacements for normal strikes
Haven't seen the Deathbird or Drone Strafers, but they sound neat
Also Metal Shot is pretty dang good
drone strafers is just the drone strafing run
Mmm, the one mission in edf 6 when things get... somehow weirder
Big spoiler around mission 130ish ||the back-trackening begins||
Am I just fighting things Metal Shot is really handy against or is Metal Shot just a pretty dang good drone?
metal shot?
It's just stupidly good dps
It's like a smaller, shotgun version of the Hammer Shot Drone.
That and it actually has decent aim, even towards teleport ships.
Least in my experience.
They were my go to before I went and addicted myself to fencer
Maybe will not be good for taking on the turrets of the Outpost, but still, pretty hecking good.
And since they bounce, I can shoot them at a wall and ricochet at an enemy!
So I don't even need to be too direct with my shots!
They do lose damage a bit from ricochets, btw. Not a lot, but it does happen
Eh, still.
Damage is damage.
And means you don't need to shove yourself in an enemy's sightline to hit if their taking cover behind a building.
Wish my autocannon would upgrade.. it feels weird having to get close to an enemy to hit them..
they seem to be pretty good
both hammer and metal shot are solid on performance and damage
Yeah... some weapons just don't show up no matter how much you farm their level range
Yes, I know someone said that gunships aren't as good in this game, but still.
It seems like it'll be good as another option for damage and making Kruul block in a direction that's not towards me
Also, I've oddly found myself using tanks a lot more.. for the little I've used vehicles.
Feel a bit bad I haven't been using stuff like actual non-drone runs or call-ins much.
I miss the cool call-in people. :C
In terms of hearing them, I know their still there. Just haven't used them much.
Also, is it just me or are High-Mobility Androids.. actually easier to fight? They seem just as squishy, they just grapple around and sometimes end up in a mid-air spiral that makes me giggle AND just leaves them vulnerable to shooting.
Admittedly, the only weakness I've had is running into the leggy boys again, and that's mostly cause I forgot to bring Autocannon. And Metal Shot doesn't quite seem to hit them right.
Oh wait, I wasn't using Metal Shot at the time. Right. Was using the minigun drones.
The high mobility bots are... not horrible, but kinda annoying when you're loaded out for normal droids. The excavators, on the other hand...
Leggy boys can get blapped by the hammer copters pretty good, but if that's not working out, you can magnum copter their leg guns off then take out the head at leisure
I'm assuming purely hammer copter, and not the Metal Shot by technicality?
And.. what's the Magnum Copter?
...oh right. You'll see. They're hilarious
Imagine an aircraft bomb. With a propeller. That just zips off to explode on something
Oh, I might have one of those? I have three kinds actually;Killer Copter, tiny swarm version with 8, and 2 big ol' booms that take a hot minute to actually go.
Yup, those ones. The magnum just has more of them to get more explosions on each leg
Each blast can probably pop two leg cannons and they're spaced out enough to aim for the next pair before the next one hits
I always manage to get them grouped together and making them all go off instead of separating
in their jumping state they'll get ragdolled by any amount of damage, no matter how small
they're also heavily defanged the moment they have no buildings to grapple around
Finally, a reason for collateral damage
Even a poke?
Reason schmeason, we leveling this killzone
Turning areas into fields of rubble is an old tradition
Hmm.. this new mortar shoots a lot of booms.. but its so fricking slow to come back.
literal single-digit damage
Also I now have actual buckshot drones.
Which at least seems like they'll be better for single-target damage and taking out the base's turrets.
this is relevant for the deathbird drones you get eventually, which cover a huge area in very light damage to (hopefully) stun small enemies
Also are they telling me the Primers are not intimidated that a small group, if not a single guy, took down a mobile base with very little aid?
Oooooo
kind of situationally useful compared to the electron due to its extremely long reload, but there are scenarios where it's useful
OK, I'm kinda hating red androids
How the heck am I suppose to deal with Excavators AND Red Androids AND their pylons at the same time?!
bring a blacker with an explosive shot, use that to deal with the excavators
bulge laser for the pylons or a long ranged gunship of choice
rest for dealing with red androids
they weren't that bad were they?
I shot the ol diamond boys with an assault rifle and an RPG and they all died horribly.
Oh, the game is now quite literally throwing both at me at the same time, I was literally exaggerating.
Great.
I don't really have any gunships I'd call long range.
Like good lord, even Autocannon A would have longer range than Autocannon B by now.
Highest is just 248 M which is said Autocannon.
ah. yeah. fair enough.
well at least there arent mega bombers yet.
right?
or wait was red after mega bombers?
have you fought this abomination yet?
Oh, I made it.
Buddy, I met those like 20 or so missions ago.
ah.
look EDF6 mulches all together because well. time loop.
And sadly I found out a sniper to their balls (or maybe buckshot?) is the best way of dealing with them.
yeah.
its.... its messed up.... but damn its effective.
woo!
the classic EDF way
EDF! EDF!
Metal Shot is still effective, but.. not too much against excavators or the red androids.
And all my gunships feel real short range..
Also I got an extremely slow drone strafing run which.. feels odd.
Im gonna ask something, and you might hate me for it,
have you tried using limpet guns?
So your saying explosives are the kryptonite to Excavators?
Huh, maybe I have a reason to try and use my mortars/bombing runs more.
I have. Met very similar results to my first run (which is death to Red Androids).
I did just get the Splendor, but.. eh.
its the splendor
we both know that thing is depressing.
well.
good luck!
actually
wait
Oh, looks like I'm hunting mermen again.
god damnit right htis is my new PC
Eh?
What are ya suggesting?
I am attempting to offer my services of assistance if the GAME WOUDL DOWNLOAD FASTER
but its TUESDAY
accursed steam day
Ah yeah, my connection is still down. Maybe cause I'm still in a game?

EDF6 goes through epics servers. but epic probably also does tuesday maintenence
basically everyone does
annnnd now its just refusing to download
oh tuesday
well, if you're still stuck by the time its finished, my services are on the table
Oh, I'm not stuck. But I don't mind having more buddies to do online with. Especially once I start getting to hard mode.
What if I tell you I need help, but I just wanna hang out and shoot some aliens?
also acceptable
if my steam cloud saves could SYNC
god damned tuesday
oh hey it fixed itself
alright with that all resolved, yeah if you ever want a bud for EDF6 if Im not busy I'd be down.
ahhhh. nothing like a battle where nothing bad ever happens to get back in the saddle with.
Cause I'm a bit tempted to grind to try and level up stuff.
grinding is always a good passtime
Long as ya have no issue with my preference of using drones
literally zero
just lemme finish up this mission where absolutely nothing has gone wrong
although I might have family dinner in a few moments so lemme check on that first
Eh, doing something anyways so
I'll let ya know
Is edf still going through epic?
It has stopped complaining about me having ripped epic out a while ago, so i thought they might've changed to steam/epic hybrid-operation
complains about epic but doesn't need it
Single player doesn’t yeah
And going through epic lets the game have crossplay IIRC
which is a pretty titanic upside
it's only for epic-steam crossplay iirc
they removed the account requirement on steam multiplayer a while ago
Did they?
Hm

I’ve already had epic and steam linked for other games so, it’s a non issue for me.
they indeed did
one of the rare postrelease patches
though they never fixed the substantial desyncs you experience ingame
Oh well
i personally am what you would call "not a big fan" of epic, so i ripped it out asap
- i do not know anybody who plays it on there so the crossplay is less than insignificant to me
i was just wondering how the hell they would've gone through epics servers, but from what i am reading that is not the case
it is almost a feature at this point
If I throw a grenade and it doesn’t somehow cross map my ally, did I really throw it?
i've had a tempest desync once
i have my teammates and/or me (on their end) rotated ~90 degrees, which has some problems you might be able to figure out
it is completely unreliable where your teammates are looking or shooting
it's stable enough to just work most of the time, but i genuinely feel like you miss a lot of your teammates' contributions because you are completely incapable of seeing what they're doing
I've heard that junping fixes desyncs.
Yeah... the desyncs are pretty bad
sorta, yea
i don't know if it fixes the camera angle but it'll momentarily remind the game to put you in the right spot for other players
the other non-desynced thing is vehicles iirc
Weird.
Have they tried.. just not using Epic? Cause sounds like Steam's network works way better than Epic.
Given I've had no desync issues in 5.
Half the reason I refuse to buy the game is the use of Ep*c
I swear it said, or at least I heard, that it removed the Epic stuff after some time..
And then it downloaded some Epic things when I installed the game
the desyncs are from a mysterious, extremely low bandwidth cap
for data limit concerns..?
apparently from modders it's a low 1 MBPS
Epic stuff downloads, but you can rip it out again
i also do not have desyncs that often, i would even call them rare and i'm connecting from feeble german cooper cables to 1-3 US peeps
well the desyncs are 'subtle' in that 90% of the time they don't actually affect the game
the only major ones are like story sequences breaking or explosives hitting the wrong place
i do think somebody being rotated 90 degrees is pretty impactful, since their weapon will still shoot largely where it was aimed, for example the 500 bazillion dmg sniper, right at my fencers shoulder
or the one million projectiles grenadelauncher, any of WDs more explosive weapons
it isn't that often but it happens more often than it should for a game which has been released about 3 times now
i once was about to put a 30mm gallic through a frogs head when suddenly the air raider went ragdolling across the field, because i was apparently rotated to the left
Welp. Finished EDF 6 on normal. Now to do it all again on hard
Btw, mission 97 is pretty good for armor farming. The NPCs can handle everything and you can just avoid being lit on fire as you loot their kills
The mission also is relatively short, so you can repeat it pretty easily
Dual NC102 handcannons carried me through the last few missions, though
woo! congrats!
97 is great with an all pickups mod.
look I get its technically cheating but like.
the game is terrible about giving you the drops you deserve. sometimes you just gotta go "oh screw this"
Meh, teleporting loot to you removes the worst mechanic from the game
Also I love how the campaign goes ||"alright, time to start *time travelling to new levels in between the old ones"|| and then only does it for one/five missions
It was fun, yes, but my point is if they'd done it again after, it would've cheapened the experience
true
Also ||armed barga|| was a little hard to figure out the controls for
yeahhhh. those never feel great to use.
Today I have found out penetrating (and probably explosives, but talking tank-wise) really messes up pillbugs.
Maybe the howitzers would be better? Maybe even the Requiem tak? Not sure. Turrets probably would've also been good to use, but I'm not playing Air Raider if I ain't bugging someone on their lunch break for some explosions.
Pushes away my Drone-focused Air Raider on EDF6
pillbugs are vulnerable to basically any form of damage while they're rolling, though explosives do work really well against them (if you have the space) because they all like to go in the same spot
they are incredibly vulnerable when rolling and will instantly ragdoll from any damage, so weapons with penetration or fire weapons can basically stop a horde in front of you
Well, in terms of what Air Raider can do
he has flame turrets and vesta
km6 works great in terms of shape and response time
phobos is a lot of explosions
cries in multiplayer level limits (Normal)
Haven't gotten flame turrets yet.
Kinda use KM6
Phobos my beloved
biggest thing to avoid for pillbugs is weapons that hit a lot of times for very little, but still have knockback. all you're gonna do is air mail that bug off the map
Sooo Neutralize Cannon feels like a good choice then.
How many times does this freaking bird need to fall down before it stops getting up?!
Also good lord, bringing Hammer was the worse idea for a mission full of androids.
Should've brought some runs or something
I also have a gas drone apparently.
that's death bird
a massive stunlocking tool for groups of weak enemies
only sometimes useful in comparison to the electron due to its huge reload time and functionally-nonlethal amounts of damage, but has a huge radius
Feels weird, I haven't seen Kruul in a while.
Or any Cosmonauts.
Did the Primers realize just how quickly their soldiers get wrecked and decide 'nah, we'll just let them deal with drones, bugs, and a giant dragon for a while, that'll surely get them'?
I mean..... not in so many words but yeah. the kruul and the creepy grey men are (even in a gameplay sense IMO) easier for you and the AI to deal with than hundreds upon hundreds of bugs, drones, and a giant melting dragon.
the Kruul can be shut down by a bit of focused fire. the grey boys are just more heavily armoured frogs.
both are simplistic.
dont worry they'll be back.
they're just on the backburner.
I'm in the hundreds, just did my.. fourth time loop I think?
I killed the big ol' bird, saved a submarine, basically changed history.
Yeah, helps they have all the drones and androids to sorta fill a 'foot-soldier' role. Though I've gotten kinda good at taking them out. Usually one machine gun drone can take out a single android, and buckshot just ANNIHILATES Type 3 drones!
And the machine gun run I have is still pretty good at sweeping through groups of bombers and bug alike.
Did get a set of new bomb drones with an X pattern, so while glad I don't have a run that blows me up.. they feel a bit slower and dunno if the explosions are worth.
saving the sub is honestly one of the biggest things we do for the timeline.
... X pattern.....
the silver idiots with the orb?
No, two bomb drones that bomb in an X pattern.
Air Raider weapon.
I've had some trouble with the red clams. Way more durable than expected and able to survive a single machine gun drone. Though setting all 5 seems to usually take one down if it's mouth is open.
Also the new tank I have with AP shells just annihlates Type 3 drones in a single hit, regardless of where the bullet lands.
99% DR, yup
no like actually. I have dumpped mag after mag after mag into those bastards at times and they just REFUSED to die.
you have to wait for an open shell or they just will keep coming
or hit them with explosvies
But.. there's also the explosive kind that deals more damage I may need to try.
explosives work fairly well
Yeah, I been using explosive tanks against them.
To pretty good effect.
Helps said tank is oddly quick.
I think its the Grape?
ahhh, the APC
yeah thattle do it. I was using the Dunkle back when they first showed up, and while the Dunkle is my beloved it struggles against harder targets
thats an APC not a tank. armored personel carrier.
Also, I've discovered that rocks are evil and WILL flip you over regardless of how heavy/big your vehicle is
oh you think vehicles in this game have weight?! nah
APCs are kinda just mini-tanks if ya think hard about it.
vehicles are made of antigravity
no. no they arent.
And well, certainly ain't been using it for the PC part.
its a very specific classification of vehicle
its carrying you.
vehicle physics isn't. simple fact of EDF
ehhh, the bunny hopping can go pretty fast, but timing it suuucks
and good luck turning
true. yeah. theres vehicle tech for the walkers but I prefer just..... not doing that.
vehicles having a capped turn rate fills me with hatred.
Besides the mission with the mothership and.. I don't think it ever had enough range to hit it. I didn't bring a good set for that mission.. sure did murder Scyllas quick though.
Scyllas are..... weird.
at least in my experience they never have as much health as they feel like they should?
Bunny hopping with red coat? Heck yeah, hopping.
Bunny hopping without red coat? Eeeeehhhhh..
anything with big blast radius is dumb against the bulk scylla mission
they're not tissue paper like green ants but they're also.... not.... they're area denial at heart.
I've often used a Machine Gun and Buckshot combo for taking them on, but missiles also seem to do pretty well.
As does the Neutralize Cannon.
things pop to like 4 heavy mortar shots, or something like that
Scyllas whole schtick is to create poison fog and create tough choices, while not being a true threat in themselves until the fifth one charges you from off screen and takes 99% of your health in a single strike because Scylla charges are NONSENSE
Ive literally had 5 charge me back to back to back
its awful
stupid dolphin dive does way too much damage
it does
I haven't gotten dived into much by them.
just give it some time. you will
They usually dive right in front of me just short or too far away to make it to me. And by then, they are usually dead by the second set of machine gun and buckshot fire.
if they hit you, it can one-shot you on normal
Ive survived some strikes from them on hard
but that was because I had more armour than god
on hardest and beyond its just not worth risking it.
I confess I hadn't farmed at all on my first playthrough, and focused weapons over everything else, so my armor total was... not great.
I haven't really farmed either.
Also am I odd for not really liking the very slow drone gunning run? It just seems a lil too excessive and slow..
the machinegun drone strafe?
Yeah, the one with like 600 shots or something that goes very slowly over the projected area?
bleh, not a fan myself, no.
the mortar drone and bombing run drone are far better, and even then, I'd rather take the stungun drone or laser drone
Haven't really been using the mortar drone or bombing run drones.
Well, besides trying out the new one I got of course, if mostly to see how much of a chance it had to blow me up compared to the first I got.
And if I do use mortar drones, I kinda just.. use them like I use mortars themselves;throw them at a general mass and see what happens.
thats not how mortars are used
even remotely
it may suprise you but mortars are a weapon of precision and timing
you do not eyeball it, you do not fire it like a cowboy from the hip, it is a weapon of warfare and needs careful planning and precision to use it.
and yes Im just currently stealing lines from Sir Isaac Newton being the deadliest sonova in space.
but my point stands
Well, guess that'd explain why I prefer just using runs then.
Or the sattelites.
see that is something you can just eyeball. WMDs and strafing runs are great for such things.
Exactly. Most of the bombing runs, long as you generally aim over a group, are likely to at least chip something worse case. And the lasers either tend to cover as much area or can be maneuvered if ya miss.
yup!
Same for missiles.
Speaking of, I've actually maneuvered a Tempest into a Teleportation Ship today.
Overkill? Probably.
Satisfying? Heck yeah.
I dont have anything for orbital space lasers but I think this encompasses the point fairly well.
Immediately thinking of that image that says 'dear grid coordinates'
Amazing.
we call that "Eviction notice"
I honestly always feel like that when I start setting up a bombing run or just toss out a mortar or such
'Some of you may die, but that is a sacrifice I am willing to make.'
I always see red ground as "oh hey, an excuse to boost-dash outta here"
Admittedly, I also just really like the voice of the artillery guy's call-ins
I see red ground as a great place to stand near for it means there will soon be stragglers to pick off
and by near I mean "I am cross map sniping you, do not resist"
The bugs chasing after you, therefore leaving said red ground
Can't wait to get the X-shaped Phobos run in 6.
Though I have a feeling there's gotta be more versions of the Phobos bombing run I just haven't seen or gotten.
I know there's ones for the Vespa.
Which I recall being told actually got buffed in 6.
nah, see, you boost dash as it explodes around you, for coolness points
Suddenly reminded of my first time seeing my Phobos actually miss a head-on run.. yeah, I suppose you can step around the explosions.
Also I'm now in the... fourth time loop? Third?
I've kinda forgotten how many times this has happened. But I have a feeling I know what new foe is coming up..
I think there’s 6 total?
Ish?
Anywho, have fun!
Also is there an actual difference between the normal spiders and the ones with electric webs?
And the big orange ants?
the more detailed plus-variant bugs have more health compared to their normal variants
they also do more damage
this is particularly noticeable with the brown ants since they're significantly tankier than their normal forms
They’ve got more health and more damage.
They also MIGHT have better AI? That one I’ve never truly confirmed but it FEELS true.
Uhhh... guys, what's happening?
Why is the future not full of destroyed buildings and giant insect hives?
Why is everything shiny? Why do I still have my modern resources? This feels too good to be true.
Welcome to the endgame! You did it! You bloody saved everyone you could. Victory is yours.
Ignore that other shoe dropping, it’s not real. It can’t hurt you.
500 cyclopses
Ooo new Assault Aircraft
The Kraken have now been mentioned by word and I am now stuck with drones again.. and now I'm worried how many drones I have that could reach these Kraken.
strafing run drones are actually pretty good against kraken
they're large, so if you get a good call on them it'll do a lot of damage to them or their shields
your main concern will be the haze
Oh yeah, I forgot about that strategy.
Also the haze?
I did just get a flamethrower drone run.. maybe that'd do well?
the small, little flying squids next to the kraken
Oh, those things I've been easily picking up with my machine gun drones?
They said they 'bring darkness on death', but not gonna lie, not very dark
i suppose it's more of a difficulty thing
they're a lot more annoying to deal with as they pick up in speed and damage
And the krakens actually seem a bit easier than Kruul. Sure, their weapons and shields are a bit more annoying, but their such huge targets in comparison.
Like that forehead is just begging for a bunch of beacons.
not that huge of a threat to players, no, though the blue and green ones are markedly more lethal to NPCs
Granted they do seem tankier, but it seems like it takes quite a time for their shields to recharge.. or maybe I just keep ending up shooting those arms off somehow.
Wait, their colors mean something?
same goes for kruul, the different skin colors represent what weapons they have
blue for laser cannons, red for homing shots, green for lingering flames
