#Paradox(the company) Games
1 messages ¡ Page 2 of 1
Hmm. Quantum capapult in the system directly next to me, despite not choosing that origin
That's lucky.
useful
Jeez, I'm trying a Clone Army start and I am struggling. My pops grow so fast that I don't ahve enough economy to expand to provide them with houses and jobs
Ironic, considering that the game thinks my empire is a military commissariat
You can issue planetary decrees to stop Pop Assembly, thus preventing the rapid overcrowding from clones.
You can as well sell excess resources to get more minerals for making economy
Don't forget you need slaves or other pops so you can go beyond 5 planets
Yeah, I'd never stop any form of pop growth, instead burn all your other resources for minerals so you can economy harder
Yep never slow it down. When not at war you don't need stockpiles so sell em to make economy go brrrrrrr
Keep em if you will go to war or might get declared on
New save, didn't like the clone army one. This time I spawned 4 jumps away from Sol and the humans
They are fanatical egalitarian, xenophiles. I think we'll get along very well
eeeee
This a demand from the Humans?
Very strange that an Egalitarian AI empire is proposing Restricted Voting, I thought they were hardcoded to always do the most permissive version of that vassalage rule.
maybe a mod is futzing with it
Maybe.
Anyway, I'm building some ships now bcuz I dont trust these people anymore
Build so many ships their relative military becomes Pathetic, and then vassalize them.
It's the only reasonable recourse.
Indeed
I haven't yet bothered to increase my fleet so I was running with the three default corvettes when they sent that
Now im building 17 more and upgrading the first ones
To be fair, the three default corvettes are enough for any early game pirates.
ye
So the efficient strat ends up being to only build more if you're expecting a proper war.
speaking of pirates I got two pirate ships seeking asylum into my military
bugger all fleet power
but eh
The only pirate event which gives ships of reasonable fleet power is the one that gives you a free Battleship at the end.
And I notice their terms here are much nicer to them than the ones to you in their old proposal.
Which Branch Office and Holding buildings are you building?
branch office is private research, and overlord holding is ministry of truth
@frank sandal I'm a megacorp trading empire, Psionic or Genetic Ascension?
ah shoot wrong ping
@jolly breach
I'd go Genetic, unless you're a Spiritualist Corp.
alrighty
Though really you should be going Synths, that's the best ascension for econ.
Sure, but it's way stronger for econ. You forgo food entirely, once you're done, meaning you can simply sell all the food you make, and the Robot Traits are more efficient and you can get more of them.
aaaahhhh fine i'll wait
If you want Genetic ascension, go for it. It's still very strong. It's just Synth is better for full economy.
btw, I have corvettes destroyers and cruisers unlocked now. What should my fleet comp look like in proportions of those?
Should I just eschew corvettes entirely now
I usually go with a ratio of 1:1:2:3:4, of Titan, Battleship, Cruiser, Destroyer, Corvette.
So one of the mods I'm using adds a galaxy generation option called Clusters, which makes 4 sections of the galaxy that are separated and have no hyperlane links between them
which is pretty cool
but the shape is a bit SUS
:/
like seriously, mod, why
couldn't it just be circles
"No hyperlane links between them"
shows image with a clear hyperlane link between two of the sections
Also, that shape is clearly a beyblade, not whatever you're thinking it is. :P
sure I'll accept that into my worldview
Also, I'm guessing the tiny empire with the whitish-grey border is the Humans, and you're the bigger one with the same colored borders?
I'm the one on the left with the white borders, and the humans are the ones with purple
there's a marauder in the middle of my territory
Ah. Fun.
yea
That many wormholes is scaring me a bit. I intentionally lower wormhole pair spawnrates in my galaxies because of how risky it can be having that backdoor.
heh
I went with 5x
I've basically hit the limit of my expansion save for the wormholes becuz of where the humans spawned
Eat the humans, then.
but I won't have anyone to trade with then
Sure, but you'll have more space to expand.
And more planets, which means more core economy, meaning stronger Trade Agreements when you finally meet other empires.
progress!
I found friends on the other end of the wormhole
and some exterminators but psshhh we can deal with em
My lad. We gotta play a game of stellaris together
We definitely do
I mean, there is a command to tag into empires, or out into a generic spectator, so there's already a way to do that, if you're fine with not getting achievements.
What's your full list of mods, btw, @autumn owl ? So I can get them all and maybe host it, since I have all the DLCs.
I think a hotseat game would work better
Or we all use the same seed/custom empires in a galaxy
And each do a run through and compare how it goes at end/middle point
Since there would be so many timezones to coordinate
Since timezones, it's already 3 with you, Tyson and para
Me and para somehow make it work despite being 12 hours apart
Sure, but with Tyson and Me specifically, isn't it only an hour difference?
Then not even an hour difference, literally same timezone.
Lol perfect
Synth tech just ain't rolling. Which ascension is second best for trade empires? I can unlock any of the other 3
cyborg, genetic, or psionic
idk enough about cyborg to tell you about that, but with genetic, you can increase your pop growth, which will help any empire, although psionics is good simply because of all the tech options it gives, neither are particularly trade oriented though
I guess with psionics, when you eventually get a covenant, you can roll for the instrument of desire, since that gives gives extra resources from jobs, and lets you construct a building that gives happiness and trade value empirewide
I mean. Go with genetic and you can stack energy credit buff
I went with cyborg becuz y'all didn't say in time
You goof
You can always max energy credits by getting a dyson sphere
Tru
Cyborg used to be the first half of synth before the Ascensions rework, genetic I'd say is the second best after Synth.
https://steamcommunity.com/sharedfiles/filedetails/?id=2915864425
Stellaris modders scare me
Iâm not sure why. They make perfectly logical extremes
Be not afraid
Don't ask just remove them
Like we normally do in stellaris
Slavery and purging is normal here
Governing Ethics Shift Chance is the best way to fix this when faced with this version of the issue where you can't just purge/enslave.
Now thats a quote
And enslave all spiritual until they aren't spiritual. They don't have political power that way
Kek no balls on thar quote
Good ol Crimes against living species simulators paradox
Don't like your neighbour? make god regret ever putting them in the universe
Exactly. Don't like the neighbors just jovian pox bombard them until they don't exist. It's as easy as one two genocide
They do exist, you're just rewarded for doing them.
The Geneva Suggestions.
That looks like how most empires look when my spiritualist megacorp commercialises their planets
Can megacorp spread their ethics with branch office?
Yes.
I remember playing a multiplayer game at a spiritualist megacorp, and my fanatic materialist friend was very annoyed when he realised a large majority of their population was spiritualist
Is it need to be building specific or just the existence of branch office is suffice enough for the spreading?
There's a special spiritualist building you can put on a planet which is 50% spiritualist ethics attraction
okay. thank for answering
soooo
uhhh
The galactic council is vast and full of personality! Add Galactic Paragons to your empires and experience a new level of character and story as great leaders rise to positions of power and follow your lead to the stars. With exclusive additions to the all-new Council mechanic, leaders who you can shape to amplify the vision for your empire, new...
May 9, 2023
new major expansion in 2 weeks
yeah, leader and internal politic overhaul

Paradox stop trying to take more of my money
it will keep taking all of it
At least itâs a quality game with workshop support (Iâm looking at you EA)
A TERRIBLE 3.7 Stellaris Weapons Tier List
How do Weapons compare to each other in Stellaris? This Stellaris Weapons Tier List video will answer your questions!
My Patreon: https://www.patreon.com/Strategiser
Edited by @harinion, Main Channel @Strategiser
0:00 Intro
0:57 Basic
3:53 Advanced
7:28 Missiles
10:07 Point Defenses
10:53 Event
14:15 A...
Ughh does mod load order actually matter? The UI for it is horrible
Have to click and drag and do it slowly lest the UI get confused
And stop and restart every once in a while
I am definitely not supposed to be sorting through 100 mods for the ones I want
UI order does matter sadly
Ugh
I love Stellaris, but my computer doesnât
I guess I should uninstall it from my hard drive and install it on my solid state drive, but I just canât be bothered
Yeah, load order matters a ton, at least when mods overlap in function.
If none of your mods overlap in function, the only thing that matters is any compatibility patches are loaded after both of the mods they make compatible.
If you're modding it with hundreds of mods, yeah you should
I donât have hundreds of mods enabled, theyâre just downloaded so I have to sort through them all
A lot of them are super old
Does Steam let you move stuff or do I have to reinstall it with my terrible internet
Thatâs something at least
Within steam settings you can set up a new install location for Steam games, as long as you either have 2+ drives, or have a program to "spoof" a second drive on your only drive (I had to use one when installing the Tale of Two Wastelands mod, as it recommends not only a clean install, but one in a separate drive/subfolder from the standard install location a person uses for Steam).
From there, you can just move a game to there, and install other games on that new install location via a dropdown menu that appears in the first "page" of the install popup for future installs of games.
I just never made a note of the move button on the Steam storage menu
Moved it to my SSD and wow that it a lot faster
But the game crashed when it loaded the save
Ah
Steam only checks for mods within the same drive. If your mods for a game are in the steamapps folder of a different drive, they won't properly register.
Even if I downloaded them from the Steam workshop?
Yes. Because Steam only backsearches as far as the drive the .exe for the game is on. If the game's .exe is on the C:/ drive and the Workshop mods are on, say, the D:/ drive, it won't register the workshop mods existing properly.
Probably going to have to get out wiztree to figure out where the mod file is now
C:\Program Files (x86)\Steam\steamapps\workshop\content is the C:\ drive version of it, usually, and then the numbers of the next folders deep are the Store Page IDs of each game.
I found the Stellaris workshop folder on the drive I moved the exe to
Then it should've worked fine.
Try disabling and reenabling all the mods in the Stellaris Launcher, as well as deleting the folder in the old one.
I think itâll work now, originally it said it was missing some descriptors for mods, but that error is gone now
There was one mod that didnât move properly âIN04â and itâs the only one I didnât recognize as one I wasnât using
Mightâve been the patch that goes at the end of the load order and patches a bunch of errors
Itâs stuck at 100%, Iâm getting anxious
NO 
Ah, that would do it
There was a bunch of mods I removed from the âplaysetâ or whatever the launcher calls it for being for versions of the game that were too old, apparently moving the game made them all come back enabled
And they were all after the mod thatâs supposed to be last in the mod order
Itâs stuck at 100% again
Itâs loading the save game
It worked 
\o/
so what's anyone's thoughts on the new dlc?
Looks interesting, haven't bought it
Turning the game more into crusader kings is welcome
It's actually made leaders indisposable
Sp you gotta be choosey with them now as they give good buffs for the empire
Sure, but what if they don't give the right buff?
What if I need +Production of Alloys, and instead I got +Production of Food as a Robot Empire?
Sell off the food for alloys
They roll now, instead of sitting there uselessly till we buy them?
They rolled before. I have been inconvenienced several times by seeing a leader I can't afford and checking back to see they've been bumped off the list when I have the unity, in pre-paragons games
They've never rolled for me, unless I wait 50-100 in game years.
This is n one of the first times where I didn't bother to buy the DLC immediately since I looked at the dev diaries and it didn't seem too interesting
2 new stellaris games
Turn based "Stellaris Nexus" then either a stellaris spin off or built on the stellaris engine "Star Trek Infinite"
Time is a valuable currency in our everyday lives and we all know how much time a really good 4X game can take to complete. What if you could have a 4X game that can be played in the time that it takes you to do the laundry?Stellaris Nexus is a multiplayer turn-based 4X clash for galactic dominance, played from start to finish in about an hour!C...
To be announced
ah
looks like a mix of Twilight Emperium and Slipways
@jolly breach @autumn owl @spice idol @hard moon star trek infinite got more stuff today. It's literally just Stellaris 2
Ye I saw
The ui is a bit different
But aside from that
It looks like sequel to stellaris
wonder if the stellaris Star Trek mods will be removed
or even funnier
the mods turn out to be better then the game
The Star Trek folks have always been one of the more relaxed groups when it comes to fan content.
Quite a number of episodes in TNG and DS9 era were actually ones where the basic plots were fan submitted ideas.
The UI of it
just looks like stellaris UI
if it was designed well
and not the slapdash of 5 different UI's
STI
I'm excited for it though
looks like its going stellaris but more story focused
wonder if this is actually a stepping stone between stellaris 1 and 2
but man
its just a stellaris mod
I do hope this gives them time to actually plan things
instead of the slapdash of stellaris
they can go to the root and add and remove whatever to make it actually function
It looks vaguely like one of the UI overhaul mod uis.
Man
i still need to buy Paragons and first contact
wonder if they'll do more licensed games though
it would be cool to get a proper like star wars version
You forgot me 
Because knowing the quality of the ST:New horizons mod, its a highbar to reach
honestly i don't think we've had a situation like this in years
I mean it's paradox so I usually expect the dlc to be broken and worse than equivalent mods in most ways.
Except the dlc does add features that mods can't do alone so you gotta get it anyway
There, there, pnad. I am sure Weegy didnt mean to forget to ping you.
Totally intentional. Rude Weegy
Seems exciting
I am raiding holy terra
Iâm sleepy and the thread opened at the top and I was so confused
nyehehe
Did they ever add qol stuff to the first contact dlc's eager explorers civic? I remember the bootleg jump drives having problems with being micromanagy
ÂŻ_(ă)_/ÂŻ
The micromanagement of the bootleg jump drives is the entire point.
You start with the ability to ignore Hyperlanes, your tradeoff is micromanagement hell.
these suns are mitosising
Fun
Alright, Paradox announced that it was publishing a Civ-like and...it looks a bit cheap: https://store.steampowered.com/app/1268590/Millennia
Create your own nation in Millennia, a historical turn-based 4X game that challenges your strategic prowess across 10,000 years of history, from the dawn of humanity to our possible futures. Set the course of history and experience different timelines in every playthrough as you write an epic story through your actions. Lead your people throug...
Coming soon
It looks fine to me.
prikikki-ti
It's always the cute ones.
yeah. yeah I feel like that.
Guns return to AoW4: https://store.steampowered.com/app/2401830/Age_of_Wonders_4_Empires__Ashes/
Fuse magic and steel to create mighty weapons of war in the Age of Wonders 4: Empires & Ashes expansion. Ravage the realms of the Godir with the brutal Reaver culture, and besiege cities with cannons and war machines. Seek a new kind of victory by unlocking the secrets of the Seals of Power to conquer the Astral Sea!Reaver CulturePush progress f...
Nov 7, 2023
something doesnt add up
Hmmm
Blackmail is quite peaceful I'll have you know
Every criminal enterprise needs a front
I can't even do commercial pact with them cuz they're crime syndicate
You wouldn't want a commercial pact with them anyways, find a normal megacorp
either that or drag me into a game with you, I love playing megacorps :p
HA
weegy knows :>
Those mods
Para needs jesus
nah
Wouldn't be my first rodeo
Oh yea?
To be fair for me, I did not pick the mods, I let friend pick mods
But when I constantly get the anime virus and my entire nation goes from my nice plant people to this, it can kinda get old
literally that character is one of the potential skins
and is probably the "best" one in terms of not showing things
so in terms of full hornifying, not exactly done that, but I wouldn't be far off
but also, why do you have those mods para...
at least with the mod above, that specific thing is one thing of many in the one mod
wait wait wait, the mod didn't have anime plant women? rediculous. thats an entire untapped market!
It had anime robots though
and by anime robots, I mean anime face png slapped on top of bastion from overwatch
Well, I don't have those ones, exactly
That doesn't fill me up with hope with that wording para
Ha
IT shouldn't
I mean, there's quite a few horny mods for Stellaris on Loverslab... If you want to know the answer to how one hornyifies a 4x game, just look on there.
I can immediatly think of a couple ways
Like not even difficult to come up with a small handful of things
To be fair, most of them are just "Species Packs" that have horny designs for the species portraits.
yes
most of those are crappy AI stuff, but there's one really good set of entirely hand drawn portraits that replaces every portrait in the vanilla game including non-player factions
like the shroud teachers and stuff
y'all see the DLC announcement?
we getting m y s t i c a l in here
Neat
While interesting
I don't like it
It looks like reskinned dig sites
Rather then anything new
So you dislike the fact it's purely event chains and not actual new mechanics?
Islands of isolated content being the issue?
I mean, it says there's new Origins. We'll need to wait till they reveal those, to see what's going on with them. Lately a lot of the more noticeable changes outside of the obvious have been part of the Origins.
Rather then giving a new mechanic, like digs did, or building on previous eventchains it's just digsites again but separate
Yeah isolated content that functionally is 1:1 to what we already have
And while I like the new origins and then being more impactful I just want more active content decisions
Rather then latent ones
Passive*
I'm surprised they released another dlc though
I think we've come to the end of Stellaris lifespan
Or nearing it
Stellaris has been designated one of their "forever games".
So was vic2
It'll keep receiving DLC and updates until they change their mind and make a Stellaris 2.
Which I think is already in dev/starting dev
Since infinity launched earlier this month
That really looks like a testbed of changing features
Stellaris spinoffs are. Far as I'm aware Stellaris 2 isn't even on the idea board yet.
Maybe
I'm also disappointed that they didn't do more with rifts
Considering what a big deal it is in sci fi
Like it would have been cooler if it functioned as a more traditional map game in this ethereal board
Or shortcuts across the galaxy but technology is flipped/they require special transports
Idk just something more
Well, lemme put it this way: the custodian team has been hard at work making the free updates, the star trek spinoff was made by an outsourced team, and this new dlc is also being outsourced.
The stellaris primary Dev team has been unaccounted for, for a LONG time now, no news on what they're working on.
Infer from that what you will
Could just be laid off
No news of layoffs afaik
They're working on something, odds are. Whether it's a bigger DLC or stellaris 2 /shrug
@tribal kernel @hard moon would either of you two wanna do multiplayer stellaris?
Hmm
Probably around december
Don't have the time+energy to commit to a long-term thing during the School year
alright
My kneejerk reaction is a dislike of Stellaris mp. Would be down though.
They do have that co-op beta mode
they do also have that!
Unsure how good it is though
from what I;ve seen fairly good
Not tonight for sure. Pretty dang tired since I woke up at 5am for work. Gotta actually wake up tomorrow as well
ah ok
Based on the size of that Pirate ship, I'm assuming this was the special event chain piracy group rather than a regular old piracy spawn from forgetting to set a patrol route for your fleet?
Murgle is clearly dead. 
I'd be up for another game potentially
like, right now?
45 minutes
sounds good
gotta finish another assignment
Aye
History of Argentiena wine is "fun"
but yeha, i'm up for a game if we can wake the beast(mrugle)
I see wine!
Don't really like wine though. Least none that I've tried. Would rather polish off my whiskey
yarr
my prof was a dick
we had a midterm last week
and he doublebooked the class for a midterm+lecture immediately after
80% of the class left after the midterm and he just went "oh, yeah i'll just upload it online"
Would have loved to have seen the look on his face
Also I am down to game. Just let me know what we're playing, not really feeling Stellaris right now.
Depending on what mods Para wants, I'd maybe be up for a game of Stellaris.
The 3 of us own FTL
There is technically a mod for FTL that adds that.
It's super duper jank, though, I would not advise it.
AAA hang on in titanfall
Dragons Dogma technically has multiplayer and we all have it :p
gonna be honest I kinda want specifically to play stellaris
Thats fair
Yeah fair but Stellaris smells like commitment which I am not feeling right now.
Ditto
Aight
I am ohso tempted to buy SWAT 4
Its a bad idea, but it sounds like a fun-bad idea
on the topic of MP stuff
Yeah but it's on GoG. I'd have to log in and stuff
Google autofill?
Maybe? It's been a long long long time since I've even looked at GoG. Also it's not Steam.
Yeah
too Old
GoG galaxy is geniunely great though
Its better then the paradox launcher
though
not a high bar
What mods do you want? I'm fine with pretty much anything
Honestly, just Gigastructural Engineering is fine. Mainly I just didn't want to have to install a bunch to match your potential desired mod list.
Just gigas and UI overhaul then?
Yeah. I do need to deal with a relative who's been staying over, though, so give me about 30 minutes to an hour for that, okay?
Sure
Yeah, they're a good relative. They're staying over simply to avoid having to pay for a hotel while they visit some other relatives in town who don't have room to house them.
Did you want to host, or do you want me to host since I have all the DLCs, @autumn owl ?
Let me get the game launched, then, and a lobby set up.
one more thing for the mods @jolly breach , could we add these two as well? So load order is
1 Gigastructures
2 UI overhaul
3 UI ascensions
4 tradtions UI
https://steamcommunity.com/sharedfiles/filedetails/?id=1890399946
https://steamcommunity.com/sharedfiles/filedetails/?id=2603031001
I suppose.
You go ahead and design an empire while you wait, then, so you can quickly pick it, and I'll slap together one once I've set up the lobby.
aight
Okay.. Game crashed.
O.o
Stellaris hasn't ever crashed on me before, so that's worrying.
I'll join vc if we can get into the game without a crash. If it crashes again, I'll have to do troubleshooting, which will mean delaying until I can get it to not crash.
I'm launching now, will take a little bit though, the game likes to not respond for a second or two between each % while launching, but runs fine otherwise (barring that random crash I just had).
right
Well there go my plans to ask para to tide some darkness.
lol
Have fun now
u could join us winkwonk
I donât OWN THE GAME
then buy it :>
Also I suck at RTS
pshhhh
I AM OUT OF DISPOSABLE INCOME!
MAKE SOME
Especially on the levels of a paradox game.
You only need the base game, since I'll be hosting.
Iâm working on it.
I was out in general.
Wizard with a gun took the last of my monthly fun money
Unless I find something in a couch cushion, Iâm bust.
fair and balanced.. yes...
something...... something feels off here.
so thats energy, consumer goods..... and some blue thing
unity
and for some reason I feel like that blue thing is.....
youre trading 710 energy a month
FOR UNITY?!
they're the ones trying to propose this
I mean..... that sounds like a good deal?
I need to figure out how to change my empire ethics so I can flip from xenophile to xenophobe
personally I like eating their planets out of existence.
and go exterminatus on these fools
you uhhhh...... dont.
at least I dont think you can?
hero would know
the AI does it fairly often, you get popups saying xyz empire has embraced abc ethic
huh
aight.
well good luck
if you do end up doing it, I reccomend the water titan, but I think thats DLC you dont have
i dont have aquatics
Please and Embrace the Xenophobe Faction.
how do I form a xenophobe faction
yeah thought so.
so instead just be lithovore and consume their planet.
you are a lithovore right?
When playing as any non-Gestalt empire, there is a Factions menu.
You don't form a Faction. You wait for the pops in your empire to form one for you.
no i DOWNT OWN LITHOVORE EITHER
WELL THEN WHAT ARE YOU EVEN DOING WITH YOUR LIFE
not playing lithovores.
tisk tisk tisk.
these are my factions
The only Factions that can form are the ones of ethics matching existing ethics in your empire.
Buying slave pops who have Xenophobe ethic off the Galactic Market and freeing them is one way to potentially trigger a Xenophobe faction to form.
right
The freeing them step is important, btw.
They can't trigger the formation of a faction if they're enslaved.
currently there are only robots on the market
well then fracture and enslave a xenophobe faction.
Look in the faction tab for the xenophobe faction, you'll get an option to flip given some conditions, you can hover over it to check
See above
I just read it now yes
Another way to gain xenophobic pops is to do xenophobic actions, idk the specifics on that though
Normally at some point once you're big enough, you'll have every type of faction
https://steamcommunity.com/sharedfiles/filedetails/?id=3054536937
Found a great mod for the new DLC :P
oh ew just realized its ai
nvm
The pain
an unironically actual cool looking mod tho https://steamcommunity.com/sharedfiles/filedetails/?id=2719075597&searchtext=darkspace
https://steamcommunity.com/sharedfiles/filedetails/?id=3022132203
And here's something that seems utterly insane
Astral planes launches the 16th
I was trying out a hive run with the devouring swarm stuff on and uhh, I think it's a little too good
only reason my resources or well atleast most are below 1k a month is due to the fact that I am colonizing multiple planets at once, that and also fixing the ones I "claimed" 
All three of the "eternal no CB war with everyone" empire types (Devouring Swarm, Determined Exterminator, and Fanatic Purifier) are indeed "too good".
How so?
to balance out the fact that the rest of the galaxy basically hates you on principle, they give you a load of bonuses.
which if you can win a few starter wars
you can snowball
hard.
Their no CB war thing lets them instantly take control of any system they capture, rather than needing to wait for the peace deal.
Alright that's fair, the thing is, I kinda never met anyone till I already was stronger than most factions LOL
that too.
Non DS/DE/FP empires need to wait till they finish the Colossus Project, to get that benefit.
I've noticed, only annoying thing is taking over the planets so far when declaring war with one person means 7 other factions go after me
welcome to lategame factions.
everyone is together, and they all hate you.
I mean yea, it's not an issue really, just more of a hassle to have my ships go out to other systems to keep them safe instead of bombarding the planets I want to claim
Welcome to how the AI reacts to the player no matter what. To borrow from EU4, we can call it a "coalition". The more you expand, the more the AIs group together to combat you. Unlike EU4, though, the "coalitions" never dissolve.
huh
If that's the case, then why does half of the other factions kinda just, mind their own business
infact the faction above me is waaaay stronger than me and it hasn't declared a single war towards me
If they're the ones on the opposite side of the galaxy from you, because they're too far away from you to need to worry at the moment.
As for that one that's above you, probably because you're, I assume, busy with other wars right now. AI tends not to declare on a DS/DE/FP Player with the "Contain Threat" CB they gain against such a player unless they're Defensive Pact'd with someone you just declared on, or you're not currently at war with anyone else. I rarely play those three myself, but when I do, I intentionally cheese this fact by declaring against someone small who I can box in, and never actually defeat them, and then make a few more to juggle around doing that with so that I never drop the "at war with someone" state due to war exhaustion auto-peace.
so the strat is kill everyone this purple faction is allied with, and then box in a single system of theirs with one ship
Box in about 3, and juggle around being at war with them. Again, war exhaustion auto-peace.
You want full uptime on being at war with someone, but war exhaustion, once it gets high enough for a specific war, will auto-peace that war, so you need more than one tiny boxed in empire to juggle around to prevent the auto-peace from making you not be at war with anyone.
fair fair
There's also Driven Assimilators, although their bonus is in the fact of not having to deal with planets after taking them over, and just getting the full benefit after a small wait
Also the fact that DA get to do some limited actual diplomacy, whereas DS, DE, and FP only get that with same species portrait for FP, other machines for DE, and Same species portrait and hive minded for DS.
Beep boop the job mobile for Weegy is here
I'm sorry but WUT: https://store.steampowered.com/app/2729490/Stellaris_Expansion_Subscription/
In order to enjoy the content included in the Expansion Subscription you will need to own the Stellaris base game.The Galaxy has never been so vast and full of wonders! The Stellaris Expansion Subscription is a great way to experience the ultimate Space Grand Strategy experience with unlimited access to all additional content.Explore the remnant...
$9.99
its a subscription service
to enjoy stelaris
isntead of paying well over 100 dollars for all dlc
because all paradox does is release vaguely passable games, and then add the real content with DLC
and now someone at corporate realized, "hey some people just have the base game and a few explansions, what if we charged them monthly, to get all of them!"
Well.... Yeah, I can see people using that
if youre the type of person to go play stellaris for one campaign once every several months (such as me)
itd be neat
I guess, suppose I just see it as an excuse to contiue with the Paradox Modelâ˘ď¸ now that their games seem to go through decade long development cycles now.
yeah
to me legitimately
this just feels predatory
I think quite honestly, they do too many split up DLCs
wait longer, bundle it together, sell it as packages
instead of fragmentary things for 10 to 20 dollars each
jesus christ
what the hell do you MEAN all stelaris DLC combined costs over THREE HUNDRED DOLLARS (before reduction due to bundle)
thats disgusting
legitimately
like thats actually just awful
I swear this entire model feels predatory as hell.
especially now with that subscription
I was glad that there was a humble bundle for all the EU4 DLC (at the time the bundle released) for like ÂŁ15 or smth like that
since without that, I would've never gotten any of those since I already spent all I was willing on Stellaris, and I do not have the most recent DLCs for stellaris
They have the same sub for other games
And yes it is
Paradox's whole business model is predatory
the only reason they get away with it is they (often) make half-decent games
Also the fact that in Multiplayer, only the host needs all the DLCs.
yeah
Do note that the ones that cost $20 are always the big ones that actually change up base gameplay fairly significantly (Utopia, MegaCorp, Federations, Overlord, etc.), while the ones priced at $15 add a bunch of additional mechanics (First Contact and Galactic Paragons), while all the rest at $10 merely add additional event chains or species portraits (the Story Packs excluding Galactic Paragons, and all the Species packs).
Also, it only costs over $300 now because of the "subscription" being counted as a DLC and costing $9.99. If you exclude that, then the DLCs in total only add up to $296.78, and really technically only $282.80, since if you get the Galaxy Edition Upgrade DLC you get both the eBook DLC and the soundtrack DLC in that, meaning you don't have to do the extra $6.99 payments for both of those two DLCs.
Ah.
Thatâs still basically 300 bucks
Also why are singular quest chains priced at 10.
Thatâs 5 at best.
The Story packs at $10 aren't singular quest chains. They're multiple.
All fitting a theme.
Ah
Everyone knows Paradox's DLC model is kinda scummy, but we all live with it because they are doing the best games in that area, and also the fact that only the host requires it making it more accessible to others wanting to play with friends
Plus, compared to other companies, it's at least a more honest business model. Sure, it's scummy, but it could've been scummier.
Yeah
although when this game releases, I'm sure if they actually have all the features you want in base game, it'll topple a lot of Paradox's games
https://store.steampowered.com/app/1858700/Grey_Eminence/
Spanning from 1356 to 1956, steer the fate of any country on Earth through six epic centuries of conflict. Diplomacy, economics, warfare and intrigue are all weapons in your arsenal to transform the world that was into the world that could be.Simulation on an Unrivaled ScaleA world of over 1,000,000 tiles, each with its own geography, population...
Coming soon
I say when, since I put this on my wishlist years ago and I've seen like two bits of new news about it since
I'm just excited someone that isn't Paradox is trying to make a game like this
From what little is revealed, it looks awesome, and they certainly ain't rushing
since I literally had to go "oh yeah, this exists" on multiple occasions
It won't be coming any time soon though
Who'd have guessed making a game about the planet across 600ish years costs a lot of money
Oops
That was in May 2023
But for that game, I do recall them making an entire post about making the game moddable, so even if it crashes and burns, it might do a minecraft and become the baseline modding game for grand strategy
For me it's the scope that I don't think it's a real competitor
The big paradox games found what they wanted to be and offered exactly that
No fat in different eras
600 years is a lot of change post romans
Each paradox game though offere a slice of finely curated themes/era
Ck3 ends when feudalism falls out
Eu4 when modern states emerged, Victoria during industrial revolution
Hoi4 before Vietnam and the new world order
Going for just a chunk of history caters to all but specialized for none, allowing the depth in paradox games to be unchallenged
Even with the Road to 56 mod, HoI4 still ends just after real life Vietnam.
Cause paradox are right bastards, but their smart bastards
They knew they needed to divy up the products rather then have them all in one to attract people
Stellaris during the growing years of space/early colonialism
Despite the fluff of the dlc, they understand the need of separation to keep each romp different from on another
Combining eu4 and vic into one game, while manageable is probably just going to be too unwieldy for most
Sure, they have some content for later space empiring, but that portion is fairly limited unless you start dipping into mods like Gigastructural Engineering.
Most megacampaigns go all the way from CK to Stellaris, these days.
The jump to stellaris is always the least whelming
It does look like a great game though shroud
I'm just skeptical it's got the right approach to dethrone paradox as someone needs to do
Not the point
The point is each era is divided with starkly different mechanics, goals and design philosophy
Yeah
It's got the longest time jump as well
1945 to 2200
It's less "dethroning" and more "here's an option that isn't Paradox"
I'm surprised that there isn't a game that fills that gap by paradox
Weve got terra Invicta though
Arguably, the game doesn't even need to be better than the existing Paradox games, even if it's a bit worse, it'll still do what it needs to do
exactly
But yeah, I'd like to see a game based in 1945-2100/2200
That would be a fun game
And I'm looking forward to seeing the competition
Especially in space where they can get really creative
Like I'd love a small scale Stellaris, rts in a solar system with actual orbital mechanics
I'd encourage everyone to post alternatives If they find them
That actually sounds awesome, have something start modern day-ish, and make it primarily a space race, more diplomatic gambits, controlling space, and getting bases set up in orbit, on the moon and other planets in the solar system
I know right?
The way I think about it is you start on earth but have a timer(ecological collapse or something) that forces you either to work diplomatically with the nations or get the hell off earth
Shit if I knew how to code I'd make a simple version
Each year is broken into 4 turns, earth rotates every turn(along with other celestial objects) you'd pick a nation and have to either cooperate to save earth or move off earth through rockets to the moon
Essentially dream game
So, Terra Invicta.
The issue with terra Invicta is that... It's too much and not explained well
The closest thing I've played to that effect would be Planetery Annihilation, and I do love that game
even if I'm not the biggest RTS fan
More large scale like Stellaris would be best
Try terra formers shroud, it's similar to what we've been talking about, especially with the new dlc
I personally prefer Supreme Commander to PA, but PA is good
Wrong link
Anyways yeah
I'd prefer a less rts and more political focused like stellaris
Where you control units
But most of it is focused on resource management
But yeah, that idea sounds rad. Im procrastinating and brainstorming it and what I came up with
-turned based, each year is broken into 4 then(3 months) and each planet rotates according to that system
-orbits are modelled to real standards, fuel system for ships so you've gotta plan when to launch stuff to minimize cost
-political focused as your base is on earth so you've gotta deal with earth wars and issues grounding it
-endgame is either take over earth or become completely independent
The beginning would be hampered/lead by three issues. Fuel costs/availability, climate change and fierce competition between stuff in earth orbit that you often have to shoot stuff down. Quickly defining who's your enemy and friend along with your goal, stay or get off Earth
Thoughts?
I know Ive said I'm sick of card games, but that would be the way it's played. Each round you draw a hand and play x amount of cards, with new cards being unlocked by reaching and controlling other planets(ie, if you get to mars and own all of it, you get cards that say "increase fuel production by 3" or such
As well as a decision thing and diplomacy, diplomacy working on cards. Play card that strengthens your mining supplies on mars pisses off your opponents on mars, but increases your strength with allies
Then a full decision thing that I have no idea, probably similar to Stellaris where it's a bunch of events chains that trigger and change the world
I've been playing a lot of slay the spire, almost like that system of relics and cards. Relics/buildings that you spend resources on that generate from cards and buildings/relics generate more resources to spend on events/stuff
Anyways that's my procrastination game pitch
Hit me with everything about it bad and bad and slightly decent
they ened to release that for eu4
its well over bloody 400 cad for ALL dlc which are arguablly required for gameplay
ened?
I think "need"
ah
Hate to break it to you, but it already does exist
Ah.... fuck. I mean I should get that tbh
yeah 12 bucks a month
Embed seems to be broken
After the End for CK3 is now out on the workshop!
Quite nice to see
It's Victoria 2, but for modern systems.
And Vicky 2 was good.
What's up with the mixed reviews? Some controversial changes or something?
Or is it still in the transitory period of a Paradox game? Where it doesn't have as much content than the previous game with all the DLC due to the process being restarted.
Yes to the latter.
Yes to that and issues with army and war. Uses a Frontline system that can sometimes Bork. Otherwise it's alright I've had fun with it for the 200ish hours I've thrown at it
Combat is borked to hell, but Iâve heard itâs got a great foundation.
Its got good foundations and they have gradually unborked the worst of the combat
its the paradox game for when you want to shout THE ECONOMY at people
New dlc is gonna drop and imo if you like to play paradox games well past launch buy all the dlc now while it's relatively few, we know how the paradox model works
New bot civ types coming in stellaris in early May. I'm kind of tired of playing always-gestalt conquest-o-bots, so it will be refreshing to give it a go.
Neat
Any news with Millenia?
Haven't really heard about it since the hype and the launch
Not that Iâve heard.
Simple, quiet updates, which is good news because it's a lack of news.
Mhm.
I'm gonna start a fight with paradox and they won't like it, I thought they were gonna do a 90% sale but my dreams were shattered and I was violently woken up from them (I just want one dlc for Stellaris but they're so expensive)

I have cursed myself with stellaris, for planetary engineering calls to me. I must megastructure my planets. all of them, for the siren call is too strong.
But what about gigastructuring them?
why not both? make every "uninhabitable" planet into a megastructure of their own, then make all the ringworlds!
and if one of my former colonies is where a ringworld goes? just depopulate it and planet crack it.
Also making sure to then G.L.U.E the cracked planet so it becomes a Molten World, putting a Planetary Strip Mine on it, and then building a S.U.C.C over any Gas Giants.
Just to not waste any materials.
(I always do that on any systems I'm planning to build a Megastructure that deletes the planets.)
noooooo! the planetary engineering mod breaks dyson swarms!
they remove the mining station and you can't make a new one.
RIP.
"`"+"finish research"+"Enter Key". :P
nu. I've got planetary engineering and gigastructures. I'm already cheating enough.
What's a little bit of speeding up Research, when you already have the mod that makes the AI die even more (Gigastructures)? :P
(Seriously, with Gigastructures installed, the AI just gives up, it seems like, due to not being able to keep pace with even an average player.)
I kinda want to play Age of Wonders Planetfall
so I miiight have found a bug with my modded game. I, a machine intelligence, cannot assemble pops anymore. there's no pop portrait, and I "don't have pops that can be assembled" on any of my planets.
The game is merely seeking to challenge you, obviously.
Or you destroyed your Robot Assembly Plants.
nope. they're there. the modded ones from planetary engineering, too. think I'll try modifying my pops, see if that fixes it.
bah, probably an update today broke the save. as I said in the meme channel, this is why I don't Iron Man.
maaaaan, all my custom empires are broken. they're all humanoid prosperous unifications.
welp. time to hunt down which mod has committed high treason.
annnnd it's merger of rules again.
playing stellaris again, the caravaneers are my new best friends. Opened a reliquary, 2k alloys, played the slotmachine, 10k minerals
I am in year 9 of the run
oh and 1k energy creds
No galatron, therefore they hate you
playing modded so no achievments anyway
Even so, no Galatron, so they hate you.
The Galatron is actually a solid relic, it's not desriable just for the achievement.
I'll just be over here, patiently waiting for the inevitable void worm infestation
The what
Void Worm infestation.
Have you not read up on the Space Fauna DLC that came out a bit ago?
Oh biogenesis? I don't have it XD
The one that lets you make a big ass museum of all the shit you find.
Oh that one I don't have either
Well then you're safe.
waits for the khan
Yeah, paradox decided that having only one mid game crisis of the khan while having multiple end game crisis was probably not a good idea, so they made the void worm crisis
I mean, there's also technically the L-Gate crises as Mid-game ones.
the L-Gate isn't really a crisis
its more of a "hey do you want a nearly impenitrable series of systems?"
The L-Gate is very much self inflicted, and can coincide with an actual mid-game crisis
like sure, if they opened on their own with no intervention and gray tempest flooded out, sure
In terms of the code, the Grey Goo one and the L-Drakes technically are crises, it's just that they can also coincide with another crisis such as the Khan.
but no, you gotta open them yourself
fair enough
Really sucks when the ai goes "ooh, a box that says do not open, let's open it!"
In the AI's defense, their cheating allows them to see the L-Cluster's connections even before it opens, and thus the sheer strategic value of owning the L-Cluster.
The problem, is that they cannot see the potential threats because those are technically only spawned when the L-Cluster is opened, and as such, they don't have the mitigation to the systems value calculations of "really dangerous enemies present in systems" that keeps them out of the other Leviathans DLC systems.
So to the AI, the L-Cluster looks like free real estate that'll make them an extremely potent force in the galaxy thanks to the L-Gate connections, prior to being cracked open.
The AI is programmed to look for "chokepoint systems", which are systems with lots of connections on one direction, and not a lot on the other.
The entry system of the L-Cluster is a system that has upwards of like 16 potential entries from the main galaxy, and only 3 connections to other L-Cluster systems. So to the calculations for determining whether a system is a "chokepoint system", Terminal Egress gets so high a score that the AI gets a bit obsessed.
and instead of ever fixing this
Paradox just lets the AI go "oooooh shinyyyyyyyyyyyyy" and doom half the galaxy
To be fair, it makes for more interesting "storytelling", which is almost certainly why they never added specific exceptions for Terminal Egress.
Probably
And this the AI cracks open Pandora's box and gets roflstomped for it
Also, the AI technically isn't wrong about the sheer potential of Terminal Egress. It's just the AI is stupid and unable to properly take and hold Terminal Egress unless they get lucky and pop open the actually empty version of the L-Cluster.
Which doesn't happen often enough to be a reasonable thing to count on for players, so it especially doesn't help the AI.
If the AI were to more reliably be able to handle the Grey Tempest or L-Drakes, then they wouldn't be as stupid popping open the L-Gates the way they do.
Because their calculations are correct about the power of Terminal Egress. For proof, look at literally any player empire that takes the L-Cluster.
Owning the L-Cluster is for the vanilla game, what installing Gigastructural Engineering is for a modded game.
The power spikes are similarly massive.
Mmm, mods. ACOT and GE together....
Let the AI players go nuts, give me a eeal challenge. sets the megastructuee outputs to 5x output 1/2 upkeep globally
And build costs to 10%.
and if you do BOTH. ohhohohooooohhhh.
On the subject of gigastructures, in vanilla the cybrex are best ancestors, because double ringworld, but with the mods, it's actually kinda bad. You can't build bigger rings around it.
oh no
Wow, a size 25 gaia world, how lucky, you should colonise that immediately, nothing wrong will happen if you colonise that size 25 gaia world 
If you have the head of a fellow named Zarqlan, then actually nothing will go wrong.
But hey, if you're a religious nation, free shrine world
Yeah. And declaring it a Holy World of your own makes the Religious FE slightly happy with you.
(And is also just efficient, since Gaia Worlds are guaranteed to give the best Holy World tier for the Holy World Bonuses.)
MOTHERFU--
I just bought two of these at full price, literally last night
psssht
I recently purchased a game that is now on sale. Can I refund the difference?
We are unable to refund the difference in price; however, you may request a refund for the initial purchase and repurchase the game at the current sale price. For refund eligibility, please review our Refund Policy. For detailed instructions on how to submit a refund request, please click here.
...oh right, stellaris with all DLC is expensive
Yeah, you can just request a refund then rebuy it
hells. I played too much while waiting for the refund and it denied
anyways
gonna exploit the rest of the sale.. question is... 55nzd for the species packs i dont have + astral planes... or the Everything bundle to complete my collection for 82nzd
ah, no.. not everything. Doesnt include biogenesis
bruh
wow.
didnt even stick around for the first month of the game
okay that's got to be a new record
sweet jesus para
is this save just cursed?
probably
I think you leaders' code isn't working right. might have to toss the save and start over
you running any particular mods?
pffff, only dlc I'm missing is the Galaxy Edition upgrade. I bought most of those at full price, or as season passes, too. like a fool
I hired a commander cuz my first one became the new PM and they literally resigned before I could even move the fleet to a new system
maaan
yup. your "max age" code's borked
ahhh, that'd do it.
I oddly enough haven't tried overtuned.
if you have "synthetic age" def try synthetic fertility, though. it's a complete inversion of several early game mechanics, just... be prepared to micromanage job fulfillment. a lot
I was literally just thinking "only time I had leaders retire that fast was with overtuned when I tuned too much"
Because funnily enough, -100 years of lifespan at game start means your leaders that live less than 100 years die immediately
I spawned next to barbaric despoilers, so its time for war in year 24
Im really not sure what im doing wrong.. I cant seem to get the Achieve War Goals to ever be 'acceptable' despite the fact i have completely annihilated the enemy navy and am bombarding their only planet
Once you own their only planet, you'll get +100 p sure
since occupation % directly correlates to a +
Yeah. Having control over every colonized planet of your foe will hardset the Surrender Inclination to 100.
Since at that point, they can't really claim that they're managing to resist your fleets.
I got it in the end.. i didnt wanna do that cuz they were a clone army origin and i still had a mod running that uncaps the ancient clonevats
so they had Stupid amounts of armies
the AI also uh.. built so many clonevats that they had... -20k housing, 100% crime, etc..
The poor fools
wot
Uncapping the thing that balances what is already one of the strongest origins in the game
huh
Even with it capped, it's still insanely busted
laughs in planet cracker
well.. the AI has it, and they dont know what to do with it
i might need to if they get any more planets..
my poor framerate
Yeah, that's the other reason it's normally capped
is it feasible to remove the mod mid save?
hmm
well.. its nearly 4am and i have to be awake in four hours
so im gonna stop
this game is too addictive
Yup. There's a reason the top positive review on steam opens with RUN
Can be summed up as "Game too addictive, flee while you can"
contributed my own review
Decided to check what my review for stellaris was, and I noticed that I had 243 hours when I reviewed, compared to your 233 hours, so we both reviewed at similar times it seems
Heh
I currently have 950 hours though, so that's pretty old
I've got some catching up to do
What you need to catch up on is sleep
Ha
yeah...
Yup, that's Paradox for ya
At least they don't take it away after a set time
I think I'd attempt a refund if they did
*sighs in destiny
I miss the good times I had in Destiny.. I don't really miss the game
What destiny did with the first part of the game made me straight up drop the idea of buying it.
as it should
oh boy! time for the great khans
sure hope your fleet's up to snuff
aahahahahhahah nope im not prepared
Ohhh nooooo
...okay if you have good engines, you can crap out dedicated afterburner carriers and eventually chip em to death with fighters while the carriers use said afterburners to run away
...okay, currently in crisis mode... highly recommend the escort or the battleship. Everyone will get pretty mad at you once the dark matter stuff really gets going, too, so that'll be fun
Seems about right. You assimilating those bio pops yet?
umm
I forgot to build the synaptic lathe.. oops
also the food is catalytic processing
sobbing rn
Eesh, you either need the food production on the same planet as your catalytic forges, or more logistic/trade buildings
i only have three worlds
I had like none in my territory.. currently building a habitat
Mmm, now that's an issue
there are three tomb worlds in unclaimed systems nearby.. and thats it unless I wanna conquer ppl
Habs work, but terraforming tech may be a thing to dig up in the future
I meant post-mega engineering
ah
Yeah, for now a hab or two should ease the strain a bit
hey wtf? this was full a second ago
Uhhh... that's not supposed to happen, all those workers just up and became civilians
i saved and reloaded and everything is full again
Unless... an AI player may have used espionage to kidnap your pops
nah it was a bug
Okay so just an auto-assign jobs bug. Much easier to handle
guys plz
But the Security Contractors!!!!
Regulatory facilitation is good though
And if the khan is near you and you can't fight them, just surrender to them, the negatives aren't that bad compared to potentially dying
theyre... slowly getting closer
but im also slowing getting stronger
We're very much in a posturing phase while he cleans up the weaker nations around us
He seems to have a second fleet of about 65k that I might be able to take on
but doesnt seem to be amassing more
Food's almost always in a deficit, even in high skill player economies.
You shove people in the Lathe to make your science explode.
You keep doing that one event that lets you tweak the laws of physics a bit.
Eventually your people realize reality is too stable due to age, so they want to enter a new universe.
Build a ship called the Horizon Needle.
Put every colony's entire population except for a small part of the Homeworld (they stay behind in case everything goes to shit with the Horizon Needle) into the Needle, fly it into a black hole.
The black hole you choose dictates the specifics of the ending text you get, do NOT send it into Great Wound or the black hole created by any Dimensional Horror except for the Worm in Waiting (the Worm loves you, and always will).
Step 2: Explode Science.
15k alloys..
Yup, Lathe science go brrrrr
Though keep in mind the more people you shove into it, the faster it eats them.
The more people you shove into it, the faster you science them
Technically you can actually get more science per pop with a lower amount. After enough, the eatspeed outpaces the internetworking boost.
Kinda, yeah... it certainly helps unlock those other science megas that cost significanly less to set up than it
Clearly I just need to eat more empires to feed it more pops
I mean, the biggest thing you want is a Science Nexus.
The Science Nexus' research multiplier applies to the Lathe.
Somehow still haven't rolled mega engineering
have you done the prereqs?
no clue, but the new system as of 4.0? i think was that a bunch of stuff(like mega-engineering) have pre-reqs now that drastically upgrade the roll chance
should have phrased it better of "are you aware of the pre-req system" that was recently added
Basically, the "pre reqs" system added in 4.0 made it so that doing certain things dramatically increases the chance to get rarer Techs in your rolls for new tech options, or just outright adds them as a permanent option.
Iirc, the one for Mega-engineering is to either have a Kilostructure (Dyson Swarm, Planetary Ring, that one that makes every single non-gas giant planet and asteroid in the system gain Space Mining Mineral value, and at the highest tier, Alloys as well), or to find a randomly spawned ruined Megastructure.
Prereqs for mega-engineering are Zero point reactors, Battleships, and Citadels
until you've researched those, it can't pop up
What is this emprie doign
Also my federation leader decided to declare war on an empire on the other side of the galaxy and we've been "at war" for like, a century without fighting a single battle
When you're that diplomatically strong, a permanent seat means nothing, might as well go for the custodianship
