#Community Village Game
1 messages · Page 5 of 1
Just back to main menu
Even in singleplayer, its the return to main menu option
Thats why I like mods like WardIsLove
Expands the whole Ward system past "you cant build here"
Like adding a bubble shield config
Like the merchant has?
I mean a forcefield to keep monsters out
Oh neat
Or a mod to adjust raids would be nice
Some also just straight up remove dmg to anything besides players inside a ward
Modded valheim sounds like a treat
Many QoL things
My list for goofing around atm
Few keynotes :
Plant everything means everything that is harvestable in the overworld like bushes , berries , dandelions , shrooms
Even stone , branches and flint that respawn after some time
But for all you can set the ammount of resource needed to plant it
Like 30 Berries for a bush
Or 50 Flint for a single respawning flint
TripleBronze is just logical IMO
2 Copper + 1 Tin = 3 Bronze ingame
Unlike 1 vanilla
Fuel Eternal is set so only torches and campfires run without fuel. cooking , smithing and such have fuel consumption
NonRestrictedPortals I need to config but it will be set to allow the restricted items but takes % of them during travel
And the carts one is literally all crafting stations available as a cart
When you get the chance, can you do the revoking?
Not the best thing in the world, but works for docking two of the large ships when needed
I'll build some kind of large roof over it in addition to a proper area I think
The main concern is the water, since waves can go above the layer the platform is built on just barely, hence the raised fire pits
But for a 'functional' port, it already works, minus the fact boats in this game are a pain to steer and you should just accept colliding with the walls
Not really happy with it, but eh
Or you could just, not have the port that skinny
Can't even reach lower with the build tool
This really isn't the type of place I would have picked for a port
Hm
Not great
Personally I would have put the port on the mountain
Good place for boats there
Personally I'd have picked one of these three areas
Instead I was asked to build where there were like 3 large rocks and a big drop-off into the ocean lol
In addition to the south of here, the north side would have also had a few good spots
Because they have small islands that would extend how far I could build
Thoughts @long oak ?
I like building in inlets, not really at a place to take a good look at those maps but if you selected an inlet I agree
Sure that usually really limits where I build, but eh, it’s more fun that way
The places I highlighted, most of them had a small island just off the coast, not rocks but actual land. And technically if we repurposed a chunk of the dark forest, theres an entire river we could turn into some kind of ship lane
Ah. Islands also good.
Are any of these mods pure client side things I could use to improve my gameplay without it needing to be on server side?
Technically yes a lot of them, if not most
The server for the game really doesn't check for actual player actions as much as it should for anti-cheat.
Even the plant everything mod, to plant spawners for berry bushes can function on the server without it having something server side
But thats the point where I want Weegy to weigh in for that one
I've been using craft from containers, trash items, mass farming, farming grid and VNEI for quick recipe lookup; but a lot more than that work
Since they tend to either remove running back to a container, or trying to properly 'grid' plants
I do reinforce the opinion though, we want an actual moderator or something; or popular vote, if anyone plans to use the plant everything mod
Because the server does not check those kinds of things and allows those actions freely otherwise
I personally wonder if they gave up on an anti-cheat to any degree because the game is already laggy with more than like 3-4 people on at a time lol
Anti-cheat would make it even slower
I was mostly just thinking of things that optimize my game so I don't play at 10 FPS
which I do right now
Ah for that just download more ram \s
Is it a specific action that drops your FPS or just in general?
Might be too much world exploring causing too much data?
Actually there are mods for game performance
Client side stuff
And many mods already have the client/server only split
moved most of the portals to greater hall
and made a lazy portal from greater hall to workshop
Okay, I'll download that, thank you!
Other than that, I'm not gonna download any mods that aren't mod approved
@royal notch whats your steamid
^ with no spaces
the numbers
also dont know if its different now with later events but during the grey dwarf events they always attacked around your house whenever it happened at base
done
The raid Bs happens when you are near at least 3 player built things and with a percent chance basically just under every hour; I assume a chance per person to activate
So basically any time you are at an actual building
no jaz im not talking about that im talking about how during the grey dwarf attacks whenever i was at the homebase 3 of the attacks all came from Cades house direction
so it turned from me defending the base to me defending cades house
I mean thats either RNG or something to do with location
Might try and spawn them in an adjacent chunk that doesn't contain a building
And the wall might barely be outside of that
trolls was a little better i was outside the base planting a tree farm and they came from that direction for once
<@&1055138998475042847> Announcement!
This one isn't related to the game but related to the server.
We greatly appreciate wander hosting this on his dime, so we'd like as much feedback as we can get about the server host and how the server performs.
For now we'd like you to point out when theres noticable amounts of lag, desync or any other server side issues. thank you for helping us provide the best experience
it's laggy from time to time
the most noticeable lag for me was the door and chests not opening when i come through a portal but thats when there are plenty of people on
yep
more specific
so please leaves the front workshop door open please
amounts of people
dont close it
while in the ocean on a boat
if you do ill be coming for you
"thank you for helping us provide the best experience"
Customer service quote right there
boats tend to lag alot lol
only laggy when many people in the same spot
but yeh leave door open when there are plenty of people on cause lag wont let us open said door
The moment there is anyone teleporting on a server with 2+ people; it can take 5+ seconds to interact with any object
i want to say 3 or 4+
I've gotten it with just 2
I’ll try.
Me and Ty earlier, the door did not open for a good few seconds
Ty was on
You are across the pond.
Could have something to do with that jaz
im across the ocean
im further away then probably most people
anyone on atm?

Bah
i aint on
Either way I was told to give numbers, the teleporting was to main base from forward, just a bit south of there; not even to one of the long distance ones but both of us going through the portal slowed it down on my end trying to interact with things for a few seconds
One thing I can recommend to doing is using a mod to revert terrain changes after mining. I remember sending terrain change data was a significant part of lag in Valheim
Literally paths after paths of extensions to the terrain XD

Damn people messaging and pushing up the messages
Still is
Her hoo penut.
the wild hunt comes!
I am half expecting it tbh
at least im technically ready to attempt to map some mountains
If I can finish my armour I'd help, just the mid piece left
you will probably get to go wild cause im planning to find a suitable stone ruin and just fixing it
also note when im in there im not staying to fight things im fleeing for my life from things

I have my atgier; if it walks, it will die
and then the ground moved and stood up
i cant wait to finally get back to my normal shields i miss parrying
all i got is super block from serpent shield
I'll get back on in a second tell me and we can hop in voice or something; just gonna finish my book
Didn't want a raid to appear while I'm tabbed out lol
Oh? I forgot serpent shields opened at this tier
yep i only got it so i didnt have to make an iron shield thing
i might make a shield again in either the silver or black metal era
I like the banded shield as the only item you can craft with variant cosmetics
Because shields with paint colours
Anyway I need like one more root drop to finish my setup and I think I have to hunt down some fine wood to make some of my other stuff
south and southwest mountains each had a frost cave, but not much more than that
didn't check east mountain yet
Anyway yeah Dinga, if you plan to do stuff tell me so I can finish hunting down da roots and join ya
are you telling me you already checked my great big mountain
-_-
you better of updated the map so i at least know where you have been
Lol
southwest was not that big
if its miles into the sky
then yes i say its big
damn were those mountains hell just fighting a wolf was an experience fighting on a sheer cliff wall
back in my other server days
well im probably going to get on now @grizzled birch
How much do we care about guck
Do they ever go back to normal tree?
Die? I killed it easily lol
I just kited it for a minute around one of the unbreakable trees
We wanna voice?
No?
yeh when we go to the mountains im wearing my iron armor once we reach it
Oh I miscounted, I had enough roots already
Having more roots wood be nice
i've just been jumping onto crypts to fight abominations
i already farmed to quality 3 root armor
damn, y'all leavin me behind lmao
Get on then!
I need to upgrade mine 
thanks my dude
Okay so after it's installed, do I need to run valheim through the stunderstore mod launcher or can I launch it through steam and it'll be working?
though modman
it lets you keep the game vanilla or with mods
thanks double my dude
Would any of y'all be interested in introducing me to the Valheim server?
Never played the game before
Sure
alright vc?
Yeah
I expect my main issue with Valheim is gonna happen lol
just chuck him over the wall to never be seen again
sure!
throw him over the wall dawn!
no >:(
I should practice with a boat
I am spending my day in valheim chopping up all these logs that someone chopped down but didn't finish cutting up?
It happens
they've been here for 1 to 2 real life weeks
Depending on location could be someone fighting with a troll
or 4 boss deer at once
I'm not complaining, to be clear
I'm more just astounded that there are so many
I'm getting my woodcutting skill up while doing this so it's chill
Chopping trees? I only roll them back and forth til they explode
though it may not be viking accurate, i wish valheim had a paddle-wheel boat type
I wish there was some form of light automation, and maybe, just maybe, flight.
I mean we got snagged by Huggin at the beginning of the game, what’s to say we can’t do that to some other mythical being.
Like goats. I think flying goats were a thing in Norse mythos.
at first i thought you said just paddle boat and i was about to comment the boats do have paddles
Dinga you fool
there could be magic automation
maybe when ashlands is a thing
or maybe the biome to the far north with content
i was staring at the mountain golems for long times as i waited on raised ground wall for others to come help me
Neato
I just want more forms of movement and again, light automation. Kinda like graveyard keeper, where it’s not better than you just doing it, but it helps.
there is apparently necromancy to summon skeletons to defend you
Huh
Imagine taming a troll and jumping on its back and controlling it
wait right there
the best i can give you is the troll doing squats by the shore along one of south coast areas
@limber surge you been in any more caves since last time?
None
goooood makes it easier for me to mark and cross out stuff when we get back on whenever that is
i still remember that first cultist just setting light to the corridor barely missing me
I forgot to mention that I found a troll cave on the other side of the mountain, I marked it on the map
Time for me to care about OSHA regulations I guess
are we continuing the "boss on saturday at 7pm est" schedule?
Probably, since it happened even without weegy actively watching
makes me wonder will you be doing anything at our mountain ruin
cause i think i even said "go wild" with a castle there
Dinga I have a very specific plan for that place
very good
do you request a helping hand?
Overall probably I will yeah, the thing I'm considering is gonna take a lot of stone
That material we somehow ran out of; what have people even done? XD
Did the walls take that much Dinga?
we had plenty of stone after that
we had stone still long after the raise ground wall was done
i didnt even do that wall
the only stone thing ive ever done is the work shop fire place and the fire place in the swamp base
Really doesn't feel safe to be alone XD
Killed a wolf and killed a fen within a minute of showing up there
Are the stone piles under the workshop gone?
you should of seen me when i was building the wall that hopefully blocks off most of the golem spawns and i go round the wall to get to base for some things and a werewolf is just there
Futureproofing note to self:
Portal is named
Main Mount
On the small offchance I press the wrong button
its that cause i couldnt fit main mountain
Oh you are fine, I just don't trust myself while spamming dismantle
So, unless get a major complaint, I'm not walling the side attached to the cliff
Think I'm just gonna attach the roof on top and not build the inside wall
I'm just working out if I build all 4 sides of the box, or use the mountain to be two of the sides
Might need a bit more iron for the place but I'll try and continue it later; been ill this week
did you get more from any of the other crypts from the nearby swamp or just use what we already had over there?
the only other thing that would make that island better is if we find out it had dragon and plains boss spawns on it
I only used a bit of the iron we have, didn't want to use it all and run out with an important thing unbuilt
What the heck just happened XD
Can people even log off mid raid or something and have it time out?
I got on, jumped over the village wall to go hit some rocks, a log troll, 2 brutes, 2 shamans and like 3 normals just happened to be there attacking me
No red raid or 'forest shifting' that event can't even happen anymore
Day 327, is that just a normal roaming group at night now?
That casual meadows walks has 1 star greydwarves and log trolls
that makes sense
you probably werent around when we discovered the nearby troll
also yeh brutes and shamans spawn real often anywhere at night now in meadows
we have a lot of troll hide at this point, is it still useful or just obliterator fodder
Technically it makes the iron tier spear, ancient bark spear
But other than that and the cosmetic horn of celebration, it has no further uses
as a just in case we need to give newer people something to wear
blah after losing my bronze spear in the mountains im going full fang spear when we get to it
Honestly its in our best interest to just load up a large chest with a few maxed out troll leather kits for people at spawn
are spears just bows but worse?
We have had people already craft most of it
Spears are worse bows with a pretty ok melee attack and shield usage without needing to swap mid combat
there handy cause you can pick them back up if you do happen to throw it and i at least find it handy to use against trolls
Honestly I don't tend to throw spears to begin with, they don't stack or anything and leaves you a bit out of it weapon wise
i just parry then spear that bugger
the only downside i see with spears is that dont throw them around cliffs and ocean
you will lose it

but yeh i do lots of stabs with it against trolls after parry
that and it has saved me from mosquitos during whole time I had no bow
think i'll get a "frostner" as my post- bonemass melee
I mean, technically isn't that just merchant bound if you don't have the thing
Or was it one of the kill bosses for shop unlock
i dont see the issue seeing as we have a shop
wiki says post-bonemass merchant as of mistlands update
huh did not know we get another slam down hammer with ymir flesh
guess thats a thing now next stage of stag hammer

We need da cloud berreh for more stamina
i aint going into the plains
What was that thing you wanted me to build in a dangerous location? 😛
Nah I joke, but stamina potions are my emergency button
at least its safer then the plains!
its like when you were asking for stamina potions when we were still in the bronze era
You'd barely have to spend a few minutes there, while I have to spend hours 😛
Oh raid
to be fair i did have to spend hours in the swamps before anyone even went into them
and i did have to defend the main base from 3 or 4 raids while in game alone
i think i finally went bugger it and put spikes around the gate they like to attack
I was outside the wall mining rock next to that persons house when they attacked, couldn't really just sit back on that one
they really like attacking that place whenever the event is at homebase
Well since @noble rover wanted to know, mining rocks near the base we have, with Syrup helping out, sometimes it takes 1-3 seconds for the rocks from boulders to drop when broken
Sure I have sims 4 open in the background but I can otherwise interact with the game perfectly so the delay should probably be connection side
Seems to have gotten better after moving away from Syrup and it immediately starts lagging and delaying the drops by a few seconds the moment I'm near them again
So there might be something related to peer-to-peer lag or something if the server is switching from a more 'local' host for AI and items, to multiple people
Actually before I forget, currently remaking the greater hall if you want a first hand view of it
Since you wanted the class in it all, watching stuff in progress might be something you'd like to see
heck, the one bad day for it, I gotta go to bed early today so I cannot
No problem then, I have to build the mountain keep later on anyway, just wondered since this is possibly the final bit of woodwork building I'd be doing in a while
Ty is helping out
Oh just in case someone is curious, it is Ctrl + F3 for removing the HUD
Keep in mind that it hides it all, including inventory screens and build menus
looks like you built high enough for the nearby mountain biomes to effect it
Lol yup
i noticed it first with syrups treehouse
Yeah
The plan is to build the roof at 45 degrees like it should have been, not 26; but it'll take a while to replace it all lol
I need to take some stones and build the beacon proper
i know a place or 2 for straight up building a lighthouse beacon
ye
it was when i was sailing to where our mountain stuff is that i randomly found 2 potential spots out at sea for building stuff
Thanks for the help @prisma oak if thats you done for today. You've been an MVP to this whole thing
yeh, 2am already so that's enough game tonight
Hope I haven't given you a fear of heights with this last bit lol
you should of seen my full on sprinting down the mountain side
i was sideways going down that
This is more, balance beams at fall-death height
Rather than just running about, its the accuracy
Dawn reaction to me saying "im going straight down!" was "wait what?"
i dont think you get i was running down a straight cliff that i could very much of died going down

Which I'm saying is different to having to spend an hour on a tightrope, carefully placing objects with a slip meaning death
well that and ive done alot of highs stuff where i either die cause i slipped or if i did slip would lose all my health
technically if i messed up running down that hill fully sideways i too would of died so
Yup; I'm just saying, spending an hour concentrating on not falling down is different to a fun run down a hill. I used to do that in parcore, fun thing to do
Mental fatigue was my question regarding heights
if you ever did get around to helping me with my bridge in my world its going to very much be like that

i hate that thing but i must cross the fjord
wish jump skill slightly reduced fall damage
I've also figured out how to make the roof semi-idiot proof, so barely anyone is gonna die from it later if they tried going up it
also the almost falling to my death repeatedly thing cause i always ran out of stamina mountain goat jumping on a straight face cliff just before reaching a safe spot
i think dawn decided to go the normal way and be safe
in general my gripes with valheim have mainly been that skill levels give too narrow of benefits
the running and jumping ones can be quite extreme honestly
i dont need to hit deer at range or sneak up to them i can just run them down
Considering humans used to long distance run after prey to tire it out rather than get into melee with risk of harm, seems legit
they didnt long distance run we walked after them until we got close and then we did a short burst of speed or just relied on the walking after them until they collapse trick
hell even what im doing with no food buffs just locating them getting close then finally running at them is probably more accurate
just without the spear part to throw at them
I'm so happy I'm idiot proofing this roof XD
does it have railings at the edge of the roofing?
I really shouldn't be focusing on it as much as I have
Nah, I've hidden the really steep steps inside the roof tiles, so they stop you from slipping like you would normally on the 45 degree edges
They are barely noticable, but I've put them around the bottom edge of the roof and they basically catch anyone slipping from low stamina
I meant to get on tonight but I just kept reading 
Hopefully I can get one before 7 tomorrow
Honestly I've been doing both, two screens
I think someone failed somewhere in the walls
This isn't even a raid, just something that keeps happening
Second time today a shaman has been stood there attacking that workbench
I'd have two nickels - which isn't a lot, but it's weird that it happened twice.
no its good things just spawn inside sometimes
I'm so high
Up on a building 😛
I've had to build multiple workbenches all the way up this thing due to their range not being enough
Still got a bit of finishing up to do
But theres the new greater hall
I'm happy I got to do the 45 degree stuff properly on top of the raised middle roofing
Unsure if I like it being so 'close' to the first roof, but it works?
Dunno, I'll await input from others on the roofing
I almost feel like I have to raise it up higher to be more noticable and make it wider for effect
Even though that is the 3/4/3 pattern we had before, the change in angle has made it kind of muted
its funny cause though you probably shouldnt be using it for the structure but you could make crystal windows
just to fill in those openings
For something like this due to the internal fires, I can't just window it all up, plus crystal looks horrible in massive tiling
its also confusing especially if you remember dawn using it to window that tempory stuff we had at the mountain base
i couldnt tell what was wall and what was open space to walk through
but yeh i know im going to be using crystal for an axe
To prove a point actually
This is why I dislike crystal 'windows'
(My own world with the materials I had on hand, none of the actual server stuff)
- Crystal will not attach to itself, you need to have one side supported by a non-crystal block/wall
- Crystal is not fully transparent, its own texture will get in the way
- Crystal will reflect light, completely destroying visiblity
did you see our mountain base when Dawn randomly put it in i couldnt even properly see it
Yes I was the one who had to tear it down to start building the mountain keep
i think I only 100% knew where to go to leave properly when someone put a door in
Either way, I don't like crystal as a building material, they didn't do well in designing it
Its too 'rough' to be used in large quantities, reflects too much light and everything
But in small quantities, serves no real purpose
And it would be a pain to try and set up, since every 1x1 crystal block, needs to be intentionally placed on an adjacent support
I really don't know why, every other item can be placed in a location as long as it can be attached to 'something'
But crystal refuses to just attach to something valid, if your cursor itself is on another crystal, even if it being placed would be valid on the other sides
i dont like it either
blame Dawn for putting at the mountain as a wall before you worked on it
i prefer it in my axe when I finally get around to it
well ive seen a stream of that big brain bug from the mistlands
they were just watching it from a distance
nevermind there going to fight it
so bonemass in 4 hours?
I don't know if @noble rover has any other plans for it but I assume if we end up with enough players and someone properly notifying others then maybe?
<t:1674345600:F> is <t:1674345600:R>
I may be around?
I've got a big essay to do/super tired
if @static pelican or you want to run it jaz, thats fine with us
I could be convinced to drop work with a deadline of 12 hours from that time depending on player count
I've been ill for half the week, but sure
it mainly depends if people are around for it
or it could simply be pushed till tomorrow
My deadline is like <t:1674388800:R>
Since its a midday sunday deadline every week
I mean tis all up to you Weegy, you are the game mastar
Eh, we'll push it till tomorrow then
<@&1055138998475042847> bonemass boss rush will be tomorrow at 7pm EST
Good call. Would not have been able to do it
So that is <t:1674432000:F> which is <t:1674432000:R>? @noble rover
:3
anyone on heim now?
Too early for Val
its never too early to viking on the weekend
I can hop on soon
@bleak citrus you might wanna hop on
hoppin in vc
i just joined what should i do
how do you kidnap a boar
…… complicatedly.
solo ran a frost cave and located moder spawn
the beacon is becoming a tower of hell
did you mark it?
it auto marks right?
not for us
also i was meaning did you mark the cave the runestone was in so we can just go in and touch it to see where moder is
also is moder on our mountain?
if you mean wrote to the cartography table, i do whenever i pass by it
but yeh is the moder spawn on our mountain cause that would be great if its a yes
Technically no
But honestly, pretty close ngl
guess im just going to map out our mountain anyway and hope who knows there might be one on ours
Just sail from the bonemass to make a thing
TOWER OF PAIN
:3
<t:1674432000:F> is <t:1674432000:R>
4 hours remain
Still need iron for the mountain base ngl
Dunno what the plans were after I mentioned that yesterday in voice
Were we clearing swamps on that same island still or did we finish those 4
<@&1055138998475042847> 20 minutes till boss rush
<t:1674432000:R>
boos time
running back to my death point five times over 25 minutes is exactly why i play minecraft with keep inventory on...
at least valheim has fast travel via portals
but it's still so soul draining
Yup XD
Yeah
wishbone didn't ping a single time on any of the 3 nearest mountains
I found a buried skeleton with a necklace last night but that was it
did anyone hit the crypt on the mountain south of our base yet?
I think that'd be the crypt that I went with dinga and one other to finish off?
So possibly, Dingas map might not have pushed through for you to copy?
Oh that location, no no idea; we did the one south of the mountain base, not the main walled base
I think some people claimed to have peeked inside it weeks ago or something, but I don't think it got cleared?
I've found a handful of silver veins about the place; but I didn't realise we have processed all the silver already
Or are you just looking for things and we aren't out of silver yet
I only see 19 silver unless some is hidden in a weird spot
There was a bunch upstairs in the mountain area for the chest but I guess people processed it then is it?
Ore at least, I had brought back a few stacks of silver
i've seen zero silver at home base
I don't think anyone has shipped it back to main but the mountain fort did have a chest upstairs next to the smelter I had added a bunch of silver ore to before we got off last night
we need silver for cooking upgrade at home, or tin for a cauldron at mountain base
just got back to the mountain base with some tin
Best chance is grabbing tin from the swamp tbh than shipping silver back for now; but I'll add it to my list of trip to make this week then
Anything else people want me to ferry? Charon is listening
should've held on to more greydwarf eyes, eyescream is decent food
actually, only stacks to 10 so not that great
we got a mountain nextr to us
How dare you suggest something that doesn't involve me sailing for 30+ minutes
But yeah true
Technically two mountains nearby, so highly likely we'd have silver quite easily
A few souls.
The thing that bothered me the most :
Transportation
I get that you want us to explore but given the world size, randomness boss spawners can be at and the fact you cant transport ore or ingots but all the stuff made from it
it just becomes a slog if you literally have to sail an hour doing basically nothing
Its just disrespectful pf the players time
its why i liked that we happened to have some marked crypts and dark woods to get stuff for our mountain base
didnt need to sail just run grab some stuff and run back
i was hoping that the dragon boss was on the same island too but that was dashed
if it was like a basic portal that consumes 50% of the non allowed material (rounded up) of a stack and some armor dmg
Unlocking higher tier portals with boss materials
50% damn even that would be extreme
its the bad portal and its only the materials that are normally forbidden
take them with you for speed or take the long way
elder gives a small update and then skeleton king dude
Justifying it as the Cold Embrace of (Un)death preserving the items being transported through the portals?
Elder is old and part of the land , the skeleton boss is a magic user
So Elder grounds the items to reality, letting more of them pass through safely, and Skeleton magically preserves them, allowing the rest safe passage, is the justification you're going for?
even then i wouldnt want to risk any of my metals and just transport it by boat etc
Higher tier portals might work; there are mods for that which seem to do okay.
My main thought however would be different. Since the game has the feature of item stands for you to place things like boss heads on; would it not make sense to almost 'plug in' those heads to the portal as a consumable item; past just the one 'kill a single boss' to allow a few minutes of unrestricted passage for materials up to that bosses rank
While it 'wastes time' it also encourages the type of gameplay loop that they might be wanting with some level of grinding, making the bosses actually valuable past the one thing they do that might let you progress.
As I've said before, literally only the 4th boss matters in terms of game progression, every boss before it could be technically skipped at the cost of wasting a lot of time treasure hunting.
They had to force bosses to drop specific 'keys' to crypts and other things for them to even be considered 'relevant' to gameplay otherwise
Seeing how the devs took the time to give boss heads their own dialogue while on item stands; it would encourage a handful of things
But honestly any method might work depending on the playstyle and gameplay you are aiming for
You could limit worldwide metals through portals per hour, you could make portals have upgrades, tie them to boss trophies.
I'm personally surprised there isn't some silver based portal; considering its relation to magic and considering silver was like the only metal they really cared about for trading and wealth
or to go with your idea is to consume a boss trophy and allow tiers of metal to be moved for a few minutes or even just the next trip.
Yeah; I just think making it reliable but related to the bosses, with like a timer or something, makes it a more engaging mechanic. Still adds value to exploring and sailing, but doesn't make people rely on either option.
There is a lot of ways to handle it though to make it interesting
If a boss kill got me all materials of that tier and lower for say; an hour that I could transport, then it doesn't become a massive dependence
In my time I have never killed a boss more than once really
Yeah; which is kind of a shame; unless you are aiming for crypt keys or something weird
The magic enchanting mod I have uses trophies and boss trophies for enchanting
Could easily have made the bosses more 'valuable' in a sense
Which actually made me fight a herd of Eikthyr
But yeah; while I see the complaint; I'm unsure if 'free unlimited transport based on tiers' matches some parts of the game.
But I could see if a lot more resources were teleport limited and similar to a workbench, required a trophy nearby or something; which might have a few hours before it 'decays'
Then it could be argued the more valuable 'complex' materials need more boss kills to be able to function
I think the current tiered portals mod had like 3 portals in one of them?
Why do the portals need costs at all?
I might be a bit too attached to the idea of consumable/expiring timers for unlocking the ability but basically half the game, potions, food, crops all have timers; and it would make it at least have some value
There’s lots of survival games where the upgrade materials aren’t locked behind silly parameters or cost you anything to move long distances
We are talking about teleporting metals and 'non-teleportables'
The concept of unlocking it for lower tier things and discussing potential 'options'
They don't need it, but for this game instead of saying "They should remove it" we are talking about "How the game devs could implement it while keeping the 'spirit' of what they wanted"
I honestly think that’s an unneeded grind that many people seem to be obsessed with
I’m aware of what you’re talking about
I don’t think the metals need to be locked as non teleportables
It’s a design decision made in very early access that they should change
It isn’t needed and doesn’t make the game more fun
It actively makes the game less fun
Similar to how games like factorio should just teleport all the materials about the place instead of using conveyers?
We are just talking about options. We could completely agree it is a bad, limiting mechanic, adding travel time to completely waste the players time. But outright denying something like that isn't how you convince people to change or think of other options. So we are talking of alternate methods; which would be quite valid; like making the boss trophies have more uses than just 'kill one and hook it', into something the gameplay cares about; otherwise you can skip the first boss because trolls, you can skip the third boss because exposed silver veins, and any boss after the 4th, the dragon; doesn't even give you mechanically anything
It also makes for a good fun discussion on game design; because I completely agree, everything being teleported is an option. But it also removes an element of mechanics and game design. the game becomes more a 'place a portal down in a location, surround it with stone and then only build one base'
We wouldn't be incentivised to have our stone keep on a mountain, or building ports or anything
We would have a single base, in the meadows which teleports to a few 'safer' locations adjacent to biomes we care about, and would work from the singular hub. We might as well just be unlocking other realms to teleport to and remove the entire exploration aspect of the game, give the players return stones and treat it like an endless dungeon or something
or be like my mates last time i played on a server and each build our ours bases like we had a main sorta but then people just started putting bases where ever
thats something that happens when portals are involved
I do; completely agree, valheim, especially with how their wind system is design; wastes your time
and then we reach dragon power

im going to be over using that when it becomes ours
Lol yeah
im probably going to do a naked run in a large boat maybe have enough materials to make a single portal in case someone wants to join and just map all the outlines islands and then go over the edge
I do think it might be a difference in our preferred genres though Cobra; I don't mind exploration and discovery. In minecraft I've walked for 25-30 minutes each way in a terrafirmacraft modpack, helping people navigate between an old base at spawn in a winter biome, to one 8000+ blocks south for a warmer climate. So I'm perfectly fine with long trips and all that; where some people might see frustration, I think its just a small puzzle of logistics that can be solved with a few minutes of reading a novel on my second screen and letting the game sail there.
So I might not see an urgency you do in regards to how restricting it might be to have a few key resources, either needing to be more local or transported.
I have 50+ hours in a game called sailwind; great game imo, but it is literally sailing a ship from one island to another, taking 10+ minutes of realtime sometimes to go from one small island to another, or my like 3-ish hour trip I've sailed
And I recognise that what equates to a manual 'trading simulator' probably isn't for most people
to be fair my brother would play
runs off to find cover
pirates of the Caribbean on original Xbox
still have no idea where the hell that disk went
But yeah; in the case of Valheim, portals existing but being limited; while annoying, doesn't really seem like some extreme measure compared to a lot of design choices I've seen other games make
Me either; I think sailing is fun lol
Although I do see the point about it 'wasting time'; IF the biomes were extremely seperated
But it really depends on worldgen at times
portals existing but being limited; while annoying
lies!
Its called empathetic language
also is still find it funny how i did a tree plantation outside the wall and i just look at it and think "yeh im never cutting these down"
its weird how it still included the Lies part with the quote combined when there ment to be seperate
Not
really
Discord fails to understand formatting
When in a reply
i already said none of the three nearest mountains have silver, according to the wishbone
i swear if i go up there one day
Same
you know what out off pure random spite im going there next time i come on assuming i remember
XD
I was adding to the conversation by giving my opinion that there doesn’t need to be a restriction or cost. Factorio isn’t a good comparison game, it is entirely different from valheim and has automation to transport things for you, which valheim does not
And yes, as you say, you’re fine with spending a long amount of time doing transport
But many people do not have that kind of time
I don’t want to spend two hours going back and forth in a boat transporting resources that I need to build with
Or make better gear
Especially with how expensive iron gear is to make and upgrade!
It’s part of why I’m not playing much. The early part of valheim is fun, but afterwards the game feels like a slog because of what’s needed to progress
The other part being that y’all spend so much time playing that it doesn’t feel like there’s much for me to do anyways
Y’all have it handled. I’ll join for bosses at this point but beyond that? Eh
On a similar note then; since its come up in a different conversation before; do you think there would have been some kind of merit; ignoring how the world constantly scales in difficulty as you go through the days, for having two groups working at different paces?
And yeah I definitely agree with you on a lot of it; players generally want their time to feel valuable and utilised and it can be a bit hard when you feel you are playing catch up
good thing when i play this with my cousin its not going to be a always running server just me booting up the world and then when she leaves i leave turning off the world
Personally I hate a lot of games that constantly scale some hidden 'world level'
Makes me feel like I'm on some timer I didn't ask for when I prefer to take slower paths to things
i almost want to say its not really a hidden world level
you know things get worse as you beat each boss
The random night time enemies have gotten worse with just time
I highly doubt finishing the second boss, had the game devs say "time to spawn 2 brutes and 2 shamans every night along with 1-2 star greydwarves"
The game expects us to have progressed
i think i was already well ready when they showed up
if you had bronze weapons at least i think that was the required level to deal with them
Doesn't change the fact its on a timer. I wouldn't like joining a MP game that is this 'long' in even if we had a fresh start
but i need to remember what i had when facing hordes of grey dwarves etc during the events
The day timer itself is part of the difficulty scaling, enough to give you a heads up every day change
I'll say it again though, I have like 600+ hours in 7 days to die; and I absolutely hate the game lol
I do want to say i was wielding level 1 bronze equipment when facing them all
there is also the factor when im in my own world or alone in the server i do sleep to make it daytime
Wandering log trolls are 'common' in the meadows at this point is the issue
I've seen like 2-3 not tied to the timed raids
I still wonder if that was the troll that was near by just being lured over by things
there is an actual troll spawn nearby
i dont think anyone ever truly answered my questions other then THERE IS A TROLL OVER HERE
Lol
and when i look at the map they look like they were near where it likes to hang
so my information unless I get it confirmed otherwise in my head was they wandered near it and agroed it with out realizing
i could go into the nearby woods and figure out exactly where he is hanging if i remember to do so
I've been on the wall itself, on the side with the small external house, so the west side and the troll has been there
assuming i remember
It didn't directly target me at first, but I in no way was near the biome enough for whatever rendering they use, to give it proper AI
west seems like a close estimation might of been north west but i honestly wouldnt know his exact location
but i always do know where the troll doing squats is
just sail on by it and he just there doing squats
I think that having the server up for specific times or days of the week would have been better. It avoids the issue of “we’ve been playing for 3 days straight and hit [insert area here] progression cap!” And would also reduce the world scaling difficulty in a significant way
Interestingly the wiki says nothing about time scaling; which seems a bit weird to me because it feels like that; more testing needed
It also lets people who have busier schedules find a specific time and way to play with people without feeling like there’s no point because everyone else is already so far ahead
Like, right now, if I had to choose between grinding for hours to catch up on valheim or playing monster Hunter rise, I’m gonna choose rise every time because at least in rise, I can grind at pace with my friends and not be left behind. Do you get what I’m saying?
It is something we considered when setting it up as well. I know whenever Eco comes around there's a high chance it's what we do
Whenever eco comes around I will constantly complain it came around with this sort of thing lol
Alternative Idea that worked for me: put stuff in a separate world, go through portal in main world, and then go back to alt world and grab restricted stuff
that ignores the problem not solve
Its a solution that uses no mods or cheats
just two-shot a troll
hell yeah dude
anyone on?
@grizzled birch
Jaz is on do not disturb
I guess the problem is that not everyone who wants to participate has time on weekdays
While we want to fight the next boss sooner, we can’t
have we even travelled to moder yet for a portal?
last i checked, cartography table didn't show a path there, so either no or someone hasn't been updating it
I think Dinga was getting close
Jaz has never been off dnd tbh
This is true
And no its not really my job; I only suggested it based on the things I knew
I sometimes forget that Do Not Disturb is a thing. Read as Jaz playing D&D 100% of the time
that is also true
i think jaz and someone at least got a boat to the bonemass base for when we eventually go to moder to set things up
Yeah we did; I planned to do it later this week but I've got irl stuff to do and I woke up today with massive neck pains and headache; delaying basically everything
I'll do it today I guess
Jeez having two heavy games open and 50+ chrome tabs makes it nearly impossible to choose the right gif
Moder base is set up
- It isn't set up for comfort, it is built for defence due to proximity of the boss which has ranged attacks
- The storage there is primarily for repair materials, don't use it as a storage location
- There are no repair stations for the above reasons, only a workbench L1 and a stonecutter for the constructions/repair
Because I've built it for defence, it is set up with a layered build. A lot; if not most tiles overlap completely with others; it is intended to take a beating; this makes repairs basically impossible without rebuilding it
the softies will have to deal with the harshness of the mountains!
Basically
The stone base is entirely set up to withstand being in proxmity to a boss; not for actual comfort; so we shall see how much people suffer
If it actually becomes a problem; they can give offerings of stone to expand the location
Thank you Jaz
ya'll not bring any eggs to moder base?
I think dinga said something about there being some nearby we can grab when we need them
Its quite inefficient to boat over eggs like that tbh; still no idea why people were trying to horde them an entire continent away
I think there was something he said about potentially already having plugged in one or two? Since it shouldn't trigger anything if people don't mess with it?
there was only 1 egg nest so far on that mountain that i saw
if there are more i would not know
i explored a little and found two
Well I don't know whats going on in @noble rovers head, but I assume he will say something about <t:1674950400:F> being <t:1674950400:R>
😛
Which should be the 4th boss; which is technically the final 'progression' locked boss AFAIK; the rest don't really have 'locked' mechanics
Ah nah, Yagluth did have some useful things
6th boss which basically had nothing of value
Its why I lost interest super fast again, Valheim may be fun but the development cycle is slow and you hit the end fast
Its fun making the progression but even early on you still feel that it needs to have a lot of work done
So <t:1675036800:F> which is <t:1675036800:R>?
mayhaps
Which there is no chance I participate in because I'm super busy this weekend
I'll likely be busy all weekend
My replacement mattress and all that
now in my insanity
i want the dragon dead twice
so i get a head to mount on my wall
Dinga if you wanna manage the boss battle I'm pretty sure @noble rover won't mind?
I don't think I'll be there but I've helped prep things for peeps this week
Depends on turnout?
do i look like i manage things
With difficulty
i was the leeroy jenkins last time someone tried to organise things
😛

¯_(ツ)_/¯
Found another egg on the Moder mountain, the other two haven't respawned yet
I'm getting on
i think we should have minimum 5 players before running bosses
you know that golem stuck in a pit?
a skeleton archer is pelting it relentlessly
that is fine
it has it below half health now
also when was a boss ran with less than 5?
on the first time, never?
yeah the first time is the only time that matters
afterwards its free reign
also
TURNS OUT THERE IS NECROMANCY MAGIC STAFF WHOOO!
I think this is like the 4th time people have realised blood magic is a thing?
How did things go in the end; didn't get enough players?
yea, not enough players
I'm busy this weekend, so is Weegy; someone else could run it easily; thats fine, but its best to have a good headcount; which requires more than just saying 'lets do it' but actively hosting and possibly pinging people
Because some of the players only wait for the ping now
If someone truly wishes to host it for tomorrow or something at <t:1675036800:F> then they would do best 3-4 hours notice and checking in on people before it starts <t:1675036800:R>
people can also ping the role, just @ villager
when I think blood magic I do not think necromancy
Technically no one has called it blood magic but people constantly exclaiming "Wow theres a staff to summon skellies' repeatedly
It's only blood magic if it uses blood as fuel.
Otherwise it's just plain old necromancy.
Most of the magic in the game uses health and eitr so it counts
From the skelly staff to the fireballs and other stuff; require health and eitr
Then they are indeed blood magic, yes.
It actually amuses me how stupidly costly they actually are tbh
Both blood magic items, the staff of protection and the dead raiser require 40% of your hp; not an actual set value, but percent
And even at max level, ends up at like 26%; not even half cost for max level in the skill
The staff of frost or the staff of fire are technically elemental magics, which just cost eitr; to clarify a bit better
frost and skeleton1
you are but a novice of the dark arts then

dnd is but playthings to the ancient ways of blood sacrifices and other nasties
Considering literally anyone joining a D&D game could pick a necromancer I wouldn't really say it is a specialised field if theres L1 necromancers able to just bring a few skellies around
RAW D&D requires like what, a few days to 'level up'?
So a week studying a necromantic spellbook you can raise the dead
<@&1055138998475042847> Anyone object to fighting the boss at <t:1675036800:f>, <t:1675036800:R>
<@&1055138998475042847> less than 30 minutes
<@&1055138998475042847> It is time, get on now or forever hold your peace
i love that the root helmet is better than the reticle for aiming
currently at 5 players, so i'd say we're just barely at the minimum to boss
@prisma oak wanna hop in vc?
Don’t count on me showing up. I’m kinda done with valheim. I’ll be on later to drop my equipment in a public chest
that's understandable friend, take care <3
Thanks, sorry. It was fun at first but the grind isn’t the right kind of fun for me personally
Hopefully when the game full releases, some of its rough edges will be smoothed out
mhm
Good job Jaz. Breaking menu text now
oh dear
Just a slight bit of flour
Don't worry, its like 10 flour for 2 bread
Our best bets would be fish wraps and blood pudding if we wanted to get value out of it
Blood pudding gives us a use for blood bags and the hundreds of thistle we have stockpiled after all at half the cost of flour
And fish wraps just need any cooked fish
We have like 120-ish black metal left, nearly 400 linen thread and I've filled a chest with barley flour
The answer to the question about how strong Lox are; is 10 ice arrows
Since I used 30 to kill 3 in the same fight; the ice actually slowed them down enough
how many windmills we got?
3 set up atm
Based on their speeds; I'd estimate if we full time barley fielded; we'd need 5-7 to keep up with output
But since I'm doing split fields; its not really an issue
I figure filling up an entire black metal chest is 'enough' flour for a week; assuming people make fish tacos(wraps) and blood pudding
Since you know your limits
I have filled up a wooden chest for stockpiling flax and half of one for barley currently.
I plan to fill at least one regular(10 slot) chest for each one before overflow.
Is one 10 slot chest of linen thread (50 stack) fine to leave?
500 linen thread in a chest stockpiled; and it takes only 280 to fully upgrade (inc cape) a padded set of gear
Assuming people don't spam upgrades; I assume 500 linen thread is 'enough' for the basics
padded is probably where i finally go wild and just upgrade the stuff
I agree; but we don't need that stockpiled in the next 24 hours or so do we?
im not phased either way at the moment
I dunno what we actually need at this point though tbh
I'm making a massive amount of barley just in case, but beyond just flax farming, I think we've got most things?
fire juice
is one thing
i think we do have most resources to help us survive the plains
i would say try quitting the game and then re enter
Nope, server might just be down or something
I was in the middle of organising stuff lol; I'll check back in an hour
Still failed; I guess it might have crashed with no auto restart?
@toxic pagoda server went down, can you kick it back up?
How about breaking the server also? 😛
GG Jaz
GG No RE
I broke it so hard the IP changed?
Killed the whole server so they needed to migrate everyone. (I don't actually know).
Oh dang yeah, theres been a slight rollback; at least I don't have to plant the field again, thats some 300-ish crops
NP though, it works
Thank you
Server IP: 135.148.150.123:4460
Password: Henchheim55555
New pin since the IP changed
Blerg
I cleared a camp nearby
killed a few loxs? loxes? idk
and got off
if anyone needs help with anything, feel free to ping me
remembers that large group of goblins just charging at the camp before i had even fully built the wall that one time

that Dawn attacked
Honestly Lox works as a plural form I think on its own
"A Lox from a pack of Lox"
i like how that fish is still just sitting in the hearth
I repositioned it so it would be fully warm, but yeah; it amused me
Dunno if I moved it to the center before or after the reload though, wasn't on my mind
which fish???
BAHAHA
There was a random fish taking up room in the chests, so I threw it in the fire
Me putting that tree in there really caught on like a house on, oh yeah
Now it has a friend
Whoever fished the bigger one forgot to add it in, it seems
So I did it for them
friendship!
Anyway, a sort of half assed to-do list for someone who cares to
Upgrade the cauldron in the milling area
Fill a chest with Fish taco wraps
Fill a chest with Blood Pudding
(Those two are more efficient for using flour than baking bread)
After that, we need iron in the plains area so people can upgrade their gear a bit later on, including blackmetal tools.
I don't believe theres many other tasks anyway
Mostly because the 'menu' for people at this point should be something like:
Fish Wraps
Blood Pudding
Lox Pie
For a total of
75+70+25 = 170 HP
24+23+75 = 122 STAM
Serpent stew would be too difficult to supply en masse and bread uses over twice the amount of flour, for lesser effects
Bread is 23/70
Blood Pudding is 25/75
Go right ahead; doesn't affect any of the resources for the current tier meals
I just didn't want people to spam bread when it makes multiple better meals that we have surplus of materials for
Just because I can farm barley, doesn't mean I'm going to do it infinitely
its the whole reason i regularly cook the deer meat
cause no one else bulk cooks it so i can have more deer food
As long as you don't mind the whole thing about it being half as effective do whatever tbh
bold of you to assume i always care about maximum potential

also blood pudding going to go fast cause no one goes to hunt leeches
Unfortunately for you I didn't assume anything; I don't fight losing battles
its why i eat sausages there much easier to gather cause i can see draugrs from all over
After your last joke about not being optimal I approach that topic with you in apathy
also deer i can just run into the wilds to gather enough for myself at least boar of course is annoyingly harder to gather and I can gather berries better now cause i marked the larger clusters just need carrots for the stew so honestly
so basically my food stuff is the easier to gather materials
you have to put alot more effort in just to get the 3 foods you mentioned
And I have no issue with it because people really should be using lower tier stuff unless they are doing proper things
The three I mentioned is me trying to say don't waste flour that much
Its an easy out but it could also completely hamstring making proper food for later
i remember when you said we should be on serpant stew and i was "dont you dare touch that serpent meat we dont have much"
We both know someone could randomly decide to walk by, convert it all into bread because 'its the easy mass button press'
i dont want to see flour wasted until i start see a good sized crop always at the farm
we havent grown it out that much yet?
I have a chest and a half of barley and flax stored up at this point, hence the full blackmetal chest of flour
I just don't plan on farming to upkeep multiple people 24/7
Realistically you are completely correct; people should really be using lower grade meals. Top tier ones are for dungeons or current area long exploration
I tend to use higher versions of stamina meals because farming takes a stupid amount of stamina
you have just revealed a new mighty chest option i did not realize i had access to
upgrades personal chest again
Theres numerous blackmetal chests around the plains area already
I even took a screenshot here of the size of one
8x4
But yeah, if someone was able to fill a chest with the 'menu' I mentioned; it would help for proper explorations, especially of dungeons and for later.
As an 'active menu' though you'd be right
Our best choices for an easy day to day menu is
Eyescream 21/65
Wolf Skewer 65/21
Onion Soup 20/60
Turnip Stew 18/55
Muckshake 16/50
Arguably Lox pie which is flour, cloudberry and lox meat could be a possible meal also
Onion Soup is stupidly easy to make at 3 onions, everyone should be using it to a degree with how many onions we got up to
you forgot
While I agree sausages might fit in the list, thistles can technically go towards higher level meals
the eyescream
good replacement for my muckshake collectiton
if i ever get around to it that is
but then again im not bothered by gather berries from my marked areas
so muckshakes i will probably stay with
Either way, I recommend the current meal list if you had to pick one, would be the first three; Eyescream, Wolf skewers and Onion Soup for a total of 106/146
They are easy to get at this point I'd say but work since they are basically mountain-tier meals
Muckshake technically fell off in the swamp but it works as a filler for something else
We need to mass murder hares, and we need to spam collect thistles; people agreed for me to plan some somewhere for the group but I wasn't told where, so bonemass might end up as a thistle farm
I'll try and help with iron
Irons basically just the main requirement for the armour people are gonna want; seeing how the mistlands is a pretty new place to many, I'm sure some of the boss-rushers might want to join in is all
So either we haul thread through the portal, or get iron over there
It has everything we have access to, the spice rack is just hidden behind one of the supports
How much more do we even need?
The blackmetal chest should be more than enough as long as it goes towards proper meals
alright
Its worth like 12 stacks of most non-bread food items
Bread ends up at 6.4 stacks because its a 20 stack and not a 10 stack
Make some lox pies maybe once the cloudberries grow
If you do need more flour though sure, but I left some extra processing when I left, you can throw in another load of barley if you really need it since that'd even it out
i like the balance of wolf jerky, and wish there was lox and hare jerky
@bleak citrus vc?
Are we fighting Yagluth this weekend?
I set up a mini base near the altar, portal is in the plains base
Hopefully we will
Is there anything left that needs doing?
I ... don’t know how to get those
you assault goblin camps
I see
Sometimes you find totems in random stone ruins near the plains as well IIRC but they are basically items on a kind of pedestal
there always where goblins cluster
whether its there forts or the villages
they will burn
<@&1055138998475042847> are we fighting the next boss today or tomorrow?
Jaz is busy unless incentivised heavily
I'm good with either day
i will say when we kill the boss i definitely want all the resource from him cause im just going to make as many of the wisp things as i can all at the base

just have a whole field of the things for shits and giggles
one more totem and we will have enough for 2 kills
that honestly depends on how much we spawn from killing it the first time
We usually are
I thought I had put in the new IP wrong but it was just my internet
@noble rover <t:1675641600:F> is <t:1675641600:R>
You visiting for it or are others running it
Then, we burn the world down in the name of odin
Excellent question, TBD
yes
and feedback
in the end, despite me being unable to participate much(sorry, life gets in the way)
it was fairly successful
The prelim updates for community village round 2 are
-Multiple Villages this time around, 2-3? some way to have a split between players that can only play at certain times, more inclusive for playstyles
-Custom map. either custommade or premade rather then randomly generated. feel like that would be more fun
-Events! kinda like ARMA in the sense of a Zeus+the players having to figure out what to do there
-More advertising! potentially getting wander to ping everyone? we had a good turn out of about 8 people each event/peak hours(often)
First point yes; we need some type of split; but not in the sense of two independent groups; but using it as a justification for extra tasks; a week per boss could end up even worse for other games if translated across. A group who is on more often could be in charge of updating defences and other things for the people who can only show up now and again which prevents a situation like what we ended up with in Valheim, between the workshop and the hall I built; we didn't really build any structures besides forward bases, so a calmer village with individual housing and all that would be good as a longer term building project.
Second point; can be very hard to manage, usually a custom map of sorts does best when the admins know what it features, how it works and has some kind of guidance. Not all games offer it, but in the ones that do they tend to have a purpose. In the case of valheim, having some sort of pre-mapping from the admins side to find a few larger biomes of each type and noting their general location could cut down on frustration in games where travel wastes your time; but otherwise a premade or custom map adds a lot of backend work for setup and depending on the game, can have a chance of breaking and needing fixing.
Events; can't just be forced onto a game as much as I like the concept of more RP focused and independent growth focus; it can go really badly if not controlled well and managed properly.
So are we fighting the boss at the normal time today?
I hope so
<t:1675641600:F> is <t:1675641600:R>
I think I should be around for this one
so jaz's first point could be simplified as a "civilian/blitz group" and a "fortifying/endurance group"
To a degree yeah; the group aiming to do things more frequently could even be given quotas or something depending on the game to keep it interesting or some disadvantage is put on them for a few days
Like building a statue or building of something specific, or just gathering a set amount of resources, or in games that track it specific kill counts of something
<t:1675641600:F> is <t:1675641600:R>
Who wants to call people?
Probably need to remind people with like 20-30 minutes left
I'm like; actually falling asleep rn lol
<@&1055138998475042847> 50 minutes until we fight the boss
i realized did we make any anti fire?
I did
2 stacks in the yagluth base, another few in the main base
Btw, what game have you been playing? I know I certainly have been tagged with the Villager role, despite not being able to play (i am fine with the tags, but I don't know any of what's going on)
Valheim
(I decided to play it through myself after not knowing anything that was going on in the server)
7 minutes to, and it's only me drako and newt so far...
I'm around, tabbed out and not yet logged on
