#mod-showcase

1 messages · Page 1 of 1 (latest)

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Seasonal Random Farmer Shirts

If you’ve been feeling out of place talking to townspeople wearing varied outfits thanks to Diverse Stardew Valley and other seasonal outfit mods, but can’t find the effort or inclination to manually tailor and change your clothes, then this mod is for you. Simply equip your starting shirt and each day, your shirt will change to something new and seasonally appropriate!
Want to wear something special for festivals? Your shirt will change so that you’re dressed appropriately on the festival day too.
Want to make sure you’re prepared for rain? On rainy days, you’ll automatically wear a raincoat!
https://www.moddrop.com/stardew-valley/mods/1204542-seasonal-random-farmer-shirts

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My little Smart Cursor mod is out! With it, you can hold down a hotkey, and the tell you have selected (currently pickaxe, axe, and hoe) will target the nearest resource it can within its range, and you can click to attack it like you would as if you were directly next to it.

The range increases the higher your tool's upgrade level.

https://i.imgur.com/8SP84Vm.gif

https://www.nexusmods.com/stardewvalley/mods/13268

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First non-crashing test of random generation went... ok. You can see bits of brand-new tiles here and there but the algorithm seems like it's having trouble breaking away from the original constraints of the map. (The bit in the top-left is the generated part)

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For anyone interested, Swimsuit Selections is now available! It adds a variety of mix-and-matchable CP swimsuits for both farmer body types, including the shorts, binder, one-piece, and wetsuit from Delta's Better Swimsuits, available in 14 different colours. Android-compatible!

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HD Diverse Stardew Valley - Talkohlooey's Portraits is now available! For anyone who likes HD portraits, talkohlooey's fun & creative take on the Pelican Town villagers can now be used with DSV's alternate character designs! This is a non-seasonal add-on pack but it can be used alongside DSV's seasonal character sprites.

If you enjoy this add-on pack, please take a moment to endorse and comment on talkohlooey's original mod! :DSVpufferheart:

https://www.moddrop.com/stardew-valley/mods/1228300-hd-diverse-stardew-valley-talkohlooeys-portraits

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Hello, y'all! Finally the two mods people were long waiting from me are now released publicly! Find them here:
Creaturebook: https://www.nexusmods.com/stardewvalley/mods/13807
Project Starlight: https://www.nexusmods.com/stardewvalley/mods/13808
Creaturebook is a framework that allows content packs to add their own creatures to the mod's own 'bestiary', and the farmer to 'discover' them.
Project Starlight is a content pack for Creaturebook, CP and Custom Companions that's inspired from a mobile game by Runaway Play named Flutter: Starlight. It intends to add the moths from the original game to SDV! Currently, it has 55 of them, and there's hope there'll be more in the future. ^^

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Flower Crowns for Townspeople
Live your cottagecore dreams and give everyone in Pelican Town (and beyond) beautiful flower crowns! Choose whether you want to gift flowers directly or craft them into custom flower crowns, then when you gift a flower or flower crown to someone, it will display as a flower crown on their portrait and sprite using Aedenthorn's NPC Clothing Framework.

By default, this mod includes 17 crowns for the ten flowers, five mushrooms, fiber, and holly available in the vanilla game. However, Flower Crowns for Townspeople also supports flowers and plants from several mods for up to 50 crowns altogether!

https://www.nexusmods.com/stardewvalley/mods/13987

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https://www.nexusmods.com/stardewvalley/mods/3642 Event Repeater Update Now has two hotkeys and a new feature for emergencyskip!

Press CTRL + I to toggle ingame event notifications!
Press CTRL + S during an event to engage Emergency Skip!  This is for modders and will also dump the event commands in a text file in the Stardew Valley Folder!!  
This file is easy to read and you can pass it along to event experts to help find the problem with freezing events!!"```
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ahem https://www.nexusmods.com/stardewvalley/mods/3642 so I messed up 6.4.7 and I fixed all the issues in 6.4.8! *ALT + S will engage a normal skip as if the event was skippable *Using CTRL + S will flash a SMAPI error where you stopped the event as well as label the breakpoint in the event dump! *After a few seconds, the Emergency Skip will delete the broken event from your seen list to prevent repeat loops. You can reenter the map to play it again.

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New, fresh feature for the next update of Creaturebook! Paging system spesific to creature sets! You can switch between the primary and this anytime

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Fourteen Heart Events for All
This mod makes it possible to see every vanilla marriage candidate's 14 heart event without marrying them! It also makes slight tweaks and edits to the dialogue and event locations to account for the character being good friends with the player instead of being their spouse and patches Sebastian's room after his event to correctly display his terrarium.

In addition to this, all tweaked events have had conversation topics added along with over 150 new lines of dialogue related to the 14 heart events that doesn't overwrite or clash with other dialogue mods! Optional more significant changes have been made to Shane and Alex's 14 heart events, with Alex's previous 14 heart event being adapted to fit Shane instead and Alex being given an entirely new heart event instead!

https://www.nexusmods.com/stardewvalley/mods/14212/

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Another self-indulgent mod that roleplayers or people looking for extra challenge might like:
Family Approval
Changes dating requirements so that you can't date someone if you're not friends with their friends and/or family. Very configurable - you can enable or disable each character individually, set what heart level is required from their friends/family, and configure which characters you need hearts with in order for someone to be datable.
https://www.nexusmods.com/stardewvalley/mods/14541

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hi everyone ! i have a WIP of a mod that i'm working since quite some time and likely will not release soon, but i felt it would be fun to post some image during december. I posted one on nexus, my ko-fi ( https://ko-fi.com/lumisteria ), my twitter ( https://twitter.com/Lumisteria_Mods ) and today's your turn!
Here are a room decorated with some of my furniture and vanilla ones.
The mod will have more than just furniture : there will be a new area with new npcs, shops and more. Furniture you'll be able to get in shops 🙂

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You like flowers ? I do. Here you can see the entrance of the hamlet in my WIP. Maybe you'll be able to get seeds of those flowers to grow your own. I heard there's a lady named like a flower that likes them as much as me.

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Announcing the first ever Stardew Valley Mod Jam hosted by yours truly, @vocal canopy!

Details

The competition begins as soon as the theme is announced on Friday, January 27th 2023 at 3PM UTC (7AM PST).
Participants will have 48 hours to create and submit their mod.
The form closes on January 29th at 3PM UTC.

Winners

The community will have one week to rank their favorite SMAPI Mods and Content Mods.

Rules

You may participate individually or as a team. Teams must choose a team captain who will submit the mod on the team's behalf.
Your entry must fit the theme to qualify.
Everything should be SFW - no adult content or controversial topics.
The majority of work done for your mod must have been created over the duration of the competition (i.e. do not submit an existing mod).
You may depend on any framework/core mod as long the version you are using was available prior to the start of the competition.
You may edit your submission up until the deadline at which point the form locks and you can make no further changes.

Prizes
Best SMAPI Mod - $50 USD
Best Content Mod - $50 USD

Prizes will be rewarded through PayPal (alternative options may be discussed).

If you are entering as a team, only the team captain will receive the prize, and they are responsible for any sharing arrangements with the team.

The theme will be announced in #mod-showcase on 1/27 along with a link to the submission form.

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in my future project, you'll be able to find new wild trees. Here you can see my birch trees. Some of them will have custom suryp. You can also see some new fishes, some may be rarer than others...

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In Mount Vapius, you'll find new furniture to decorate your house, in a vanilla-like style. Some set will be very colorful, as the shop where they'll be sold. Get more color in your life! There's also some new wallpapers planned. See you on nexus image next time for more details about my WIP 🙂

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When you'll visit Mount Vapius, you'll discover several new areas. One of them is a lake that is full of invasive Rainbow Perch. Maybe, in your adventure, you can find a way to help the lake return to an healthier state...
(Visit Mount Vapius is currently a WIP mod)

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Today's the last day of my small challenge of posting various images of my mod during december before christmas, here's the last one. In Mount Vapius, there's a cave with lush decor, that you may get a chance to explore.
(My challenge finish today, the mod however is still in WIP. Thanks for following it, it was fun doing it.)

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There are so many! You just need to be more spesfic SDVpuffersquee
If you find moths cool, you definitely should take a look at Project Starlight! It features more irl moth species than any other SDV mod in existence, up to 80 currently! With the assistance of Creaturebook(which is a bestiary framework), you can even learn facts on them!: 🦋 🌙 https://www.nexusmods.com/stardewvalley/mods/13808

You'll find them fluttering around the valley, dependent on seasons, place and even day of month or whether its a festival!
Includes original and detailed art for all species featured to display on Creaturebook menu

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heyoo~ new update for simple foliage :pupwave:
https://www.nexusmods.com/stardewvalley/mods/8164?tab=description

support me on:
https://www.instagram.com/anettalemuel/
https://twitter.com/itsanette
https://ko-fi.com/itsanette

/added a bunch of bushes & trees for ginger island
/added support for nari's recolor https://www.nexusmods.com/stardewvalley/mods/14668
/cleaned up files - no more weirdly empty pngs
/compiled a list of derivative mods (lmk if you've made something w my assets so i can add you!)
/fixed the pesky stray pixel issue(s)
/new logo who dis!!!!

need to stalk my progress?
https://trello.com/b/8BTBEX3b/stardew-mods

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I have finally got it to the point of MVP, Profiler 2 has now been released which now supports the concept of building up logical stacks to show that events are nested, along with Content Pack support and exposing API's to add additional event types in addition to the SMAPI Lifecycle events and a brand new website to parse SMAPI logs entirely locally in the browser which can also do data visualisation to try and show problems that Profiler is identifying.

All functionality in 1.0 and 1.1 are still in the mod, this is all entirely new functionality.
https://www.nexusmods.com/stardewvalley/mods/12135
https://stardew.361zn.is/

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Greetings, I hope everyone had a fantastic New Years. This is a reminder that the first ever Stardew Valley Mod Jam is just a few weeks away.

Details

The competition begins as soon as the theme is announced on Friday, January 27th 2023 at 3PM UTC (7AM PST).
Participants will have 48 hours to create and submit their mod.
The form closes on January 29th at 3PM UTC.

Winners

The community will have one week to rank their favorite SMAPI Mods and Content Mods.

Rules

You may participate individually or as a team. Teams must choose a team captain who will submit the mod on the team's behalf.
Your entry must fit the theme to qualify.
Everything should be SFW - no adult content or controversial topics.
The majority of work done for your mod must have been created over the duration of the competition (i.e. do not submit an existing mod).
You may depend on any framework/core mod as long the version you are using was available prior to the start of the competition.
You may edit your submission up until the deadline at which point the form locks and you can make no further changes.

Prizes
Best SMAPI Mod - $50 USD
Best Content Mod - $50 USD

Prizes will be rewarded through PayPal (alternative options may be discussed).

If you are entering as a team, only the team captain will receive the prize, and they are responsible for any sharing arrangements with the team.

The theme will be announced in #making-mods-general along with a link to the submission form.

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✨ the super duper requested wittily support is here!
thanks dalion for providing majority of the recolored assets :ac5_flail:
https://www.nexusmods.com/stardewvalley/mods/8164

✨ nari's naturally valley also got brand new colors!
https://www.nexusmods.com/stardewvalley/mods/14668

✨ also check out the super cool new AT pack - it's now 1 big thing for all the recolors
it's made out of all sorts of tech sorcery courtesy of holythesea's cp-to-at converter aSDVbirbrainbow

support me on:
https://www.instagram.com/anettalemuel/
https://twitter.com/itsanette
https://ko-fi.com/itsanette

pester me for progress on:
https://trello.com/b/8BTBEX3b/stardew-mods

also, psa: most of the major updates/sprites i want to do are already out! so moving forward it's gonna be bugfixes, maybe 1-2 new sprites & maaaaybe a rainbow at pack (no promises)

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Hi there, people. I want you to meet one of my 3 NPCs I've been working on for Project Starlight, Thysania Zelica. 😄 She goes by she/her and is an adult. (It'd be a lie if I called her 'new', she certainly isn't) 🦋 🌙

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You'll love the last and third of my NPCs (I mean, ES loves her! 😆) for Project Starlight, Michelle! She's a teen Oriental Bay Owl who left her family to learn more about her passions: astrology, witchcraft and of course moths!

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Better Crafting 1.5.0 is out now, with support for recycling items! Made a mistake? Shift-click and now you've gone and used all your Battery Packs on sprinklers or something you didn't need? Or just tired of having a single floor tile sitting around when you didn't quite make the right amount?

Note, it's turned off by default. You need to enable it in settings if you want to use it.

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From @jolly bear and myself, Gender Neutral Ridgeside Village is finally a reality! SDVemoteheartpride All gendered language in RSV is edited to either avoid referencing the player's gender or to incorporate the player's choice of pronouns and/or title of address.

The mod comes with options for he, she, and/or they pronouns and Mr, Ms, and/or Mx titles by default (with instructions in the mod description on how to edit it if you use another set of pronouns) and allows for multiple pronouns randomised per day.

https://www.nexusmods.com/stardewvalley/mods/15101/

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I've been working on Barron recently, she's nearly finished, just doing her events and dialogue. She's a npc thats being added to East Scarpe. shell be a traveling library thats like set inside a cute lil bus

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This is a reminder that the first ever Stardew Valley Mod Jam is just under two weeks away!

Details

The competition begins as soon as the theme is announced on Friday, January 27th 2023 at 3PM UTC (7AM PST).
Participants will have 48 hours to create and submit their mod.
The form closes on January 29th at 3PM UTC.

Winners

The community will have one week to rank their favorite SMAPI Mods and Content Mods.

Rules

You may participate individually or as a team. Teams must choose a team captain who will submit the mod on the team's behalf.
Your entry must fit the theme to qualify.
Everything should be SFW - no adult content or controversial topics.
The majority of work done for your mod must have been created over the duration of the competition (i.e. do not submit an existing mod).
You may depend on any framework/core mod as long the version you are using was available prior to the start of the competition.
You may edit your submission up until the deadline at which point the form locks and you can make no further changes.

Prizes
Best SMAPI Mod - $50 USD
Best Content Mod - $50 USD

Prizes will be rewarded through PayPal (alternative options may be discussed).

If you are entering as a team, only the team captain will receive the prize, and they are responsible for any sharing arrangements with the team.

The theme will be announced in #making-mods-general along with a link to the submission form.

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I am excited to announce the very first Stardew Valley Mod Jam. The competition is open to all modders. Separate prizes will be rewarded to the best SMAPI mod and the best Content mod.

The first SDV Mod Jam's theme will be... Iron Chef!

Similar to Iron Chef, you will find a list of featured ingredients. You must include at least three of the five ingredients in your mod.
How you interpret the ingredients is up to you, but you will be judged on how well your mod incorporates them so make sure there is no mistaking it.

Featured Ingredients:
• Slippery
• Boom
• Voyage
• Rotten
• Constellation

The competition starts now and you must submit your mod before <t:1675004400:f> in <t:1675004400:R> at the following form link:
https://forms.gle/9dJphGKdP1w4UMB68

Special thanks to @tyty#1796 for providing the artwork!

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you know what? if anyone makes a mod that fits all 5 themes, in a way that actually makes sense (ofc this is subjective), i'm gonna send them 50k DP of my own (split between all people that actually do it)

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Farmtronics v1.3.2 is now available! 🤖 🧑‍🌾

• Bots can now rearrange their inventory using a new me.swapItem(index1, index2) API.
• A new me.owner API returns the name of the player that owns the bot (or home computer).
• Home Computer now saves changes to me.name across sleeps or restarts.
• Fixed a bug causing bots to fail to break weeds or small rocks/stumps that happened to be next to a large (unbreakable) boulder/stump.
• Fixed some functions in /sys/lib/mathUtil that did not work, and added a few more (polygon and line-intersection functions) just to make it better match the version in Mini Micro.
• Fixed handling of dir command (and related commands, like file.children) on the /net disk, or at / (the root containing all three disks).
• Added missing ellipsis character to the font; updated /sys/lib/chars.
• Fixed cosmetic glitches in /sys/demo/invaders and /sys/demo/textAdventure.
Find it at NexusMods (https://www.nexusmods.com/stardewvalley/mods/10634) or on GitHub (https://github.com/JoeStrout/Farmtronics/releases).

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Judging for the Stardew Valley Mod Jam is now open through <t:1675609200:F>.
<t:1675609200:R> the form will close and you will no longer be able to submit your responses.

Participants had only 48 hours after discovering the theme to make their mods. As a judge, please take the time to enjoy each of their hard work as they intended by having a clean playthrough, meaning do not install mods other than the ones which the entry depends on.

You can find downloads and submit your rankings at the following form link:
https://forms.gle/yWRQRqSqNQZV4eay5

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Call for Mod Jam Helpers!
We're looking to host the next big SDV mod jam, and we'd like your help! 💞 Please fill out the form at the bottom of this message, and if we accept your application, you'll be added to a channel to help form this exciting event
Helping to organize this does not necessarily mean you won't be able to participate either - we won't decide the theme quite yet!
🧑‍🌾
Fill out this form to apply:
https://forms.gle/kpN9QCjDKCtve4L16

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why not going to the forest in a nice fall day, in search for mushrooms ? In upcoming mod Visit Mount Vapius there'll be exclusive forages to find.

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Well done to every modder who participated in the inaugural SDV Mod Jam. The theme was challenging, and you only had 48 hours to develop and test your mod. The turnout for this event went beyond my expectations, and you all came up with some really fun concepts.

With that said, there can only be one winner as chosen by the community. (Well two actually, but one for each category). Without further ado, please join me in congratulating the winners of this event...

**Best Content Mod goes to Yri's Mod Jam Submission by @granite flame **
**Best SMAPI Mod goes to Fallen Stars by @half sentinel **

But wait, there's more! As a surprise there is a third category for the overall top mod to hit all of the Mod Jam Themes. Which as a reminder were Slippery, Boom, Voyage, Rotten, and Constellation. And in a double-twist, there was a tie for this category!

Best Mod for Themes goes to Something's Rotten in the State of Ferngill by @rapid bone and Adventures in the Mines by @fervent minnow

Way to go! Please DM me to discuss your prizes.

Whether you won or not, you all did an amazing job and you should be proud. I'm sure everyone will agree that we hope to see more of these mods beyond the competition.

For full transparency, you can view the voting results and methodology to choose the winners here:
https://docs.google.com/spreadsheets/d/1_z35nQL7sj9F9EbJul6Ur6lnAwJEgGu8QFLmD4MhPIc/edit?usp=sharing

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Congrats to @calm helm for surpassing Shiko in unique downloads with Always Raining in the Valley!!! Jonghyuk will haul Sterling back from the Saloon just in time for Mia's obligatory celebratory bash aSDVpufferparty

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just released a big update to Early Ginger Island: boat ticket price configuration actually works now; an option to ALLOW accessing the West/farm part of GI before CC completion, but not allowing to plant any crops (or more than 1 - this makes it possible to get ALL Golden Walnuts before CC completion); new options for configuring Golden Walnut requirements for the Qi's Nut Room and parrot upgrades; an option to skip the initial boat cutscene
https://www.nexusmods.com/stardewvalley/mods/13885

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just released XP Display 1.2.0, fixing some errors, but most importantly, adding a new feature: context-sensitive skill toolbar! the toolbar can show the experience for the skill related to the currently being held/used tool, or whenever you gain experience for any skill, or whenever you level up in any skill... oh, and you can set up a sound to play on leveling up any skill.
https://www.nexusmods.com/stardewvalley/mods/11089

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Who could resist having this adorable gremlin living with them? The Last Smoluanu? Coming soon! (and with the portrait here from LavenderSkelly's cute Dwarf portrait mod, they now show emotion!).

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Hi y'all, I'm back with yet a mod in development: SDVpufferheart NPC Journal, which's designed to display info/images that vanilla doesn't or can't. CP mods can register their NPCs to appear and they'll show up here, It displays animations out of portraits(there's an option to exclude spesific frames to prevent spoilers) and overworld sprites.

The thing with 5th is there's an optional gallery where both users and modders can add images for them to be displayed. The textbox is a searchbox, which will be glad to find anyone's page for you, and will tell you if you made an invalid search SDVpufferheart (Sorry for long text and big bunch of images SDVpuffersweats )

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Hi again, people of Stardew Valley SDVpufferheart Yesterday I announced that NPC Journal exists (see here: #modded-stardew message), now I'm announcing Kedi's NPC Utilities. It intends to add features for NPCs that can be used by all NPCs and normally can't be done or would be too complex to do without C#. See the image for what features it has currently! In case if the image doesn't load:

  • NPCs who will always reject mermaid pendant (but who are still dateable)
  • NPCs who will never ask for children (but who are still marriagable)
  • Different right and left kiss/hug frames (Vanilla's way of it is flipping the kiss frame, but you'll/might have notice that it looks off with asymmetrical NPCs)
  • Can add events where an NPC can propose/ask to date/divorce/break up with you.
  • Whether an NPC should be always the pregnant one/adopting children only, regardless of player's gender.
  • This NPC can have other items for proposing to other than the mermaid pendant.
  • Shakes portraits with specified indexes when they are displayed (Isn't added yet, but planned) SDVpufferheart
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A few preview pics of DSV Core's GMCM Menu! (For people seeing this from #mod-showcase, you'll have to jump to message for other images. Sorry for the inconvenience!)
For user-related ✨ new and shiny ✨ config features...:

  • After DSV Core is released, you'll no longer need to delete the config.json when new options are added or existing options are removed.

  • You'll get no compatibility options in your menu for mods that you don't have in GMCM menu (For example, if you don't have Looking for Love, then LfL options wont appear)

  • For users who prefer editing the config.json directly, when you make a typo in keys or values, DSV Core will automatically correct it and will tell you to watch out for your typos instead of throwing big scary errors! Have a nice time y'all! SDVpufferheart

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mmmmm WIP carriage exterior for personal travelling cart
||(1) lamp(s)
(2) glass bead curtain framing window
(3) adjust translucency/colour/contrast
(4) initial/monogram under window||

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Everlasting Flowers' newest update is out, adding configurable sprites for the vanilla flowers to match Better Crops and Foraging, Cuter Crops and Foraging and Vanilla Tweaks you can mix and match to your heart's content as well as a new artisan good made from Dee's Mini Stardrop Flower. Huge thanks again to Bea and Dee for letting me use their sprites!
https://www.nexusmods.com/stardewvalley/mods/15267

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working on schedules with the sunberry mod authors so we can have Saturday Night Hangouts ™️ all the blurred people havent been announced publicly, but this should give players a chance to find everyone on the same day at the same spot 😌

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Coming in East Scarp 2.3: Spirit's Eve at Scarp Inn. The Scarpians have their own little gathering before heading to the main event in town. You might even see a few townies here! (Since their stores are closed). (Please ignore Marlon, he will NOT be lurking in the released version).

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I made an accessibility mod for audio narration.
It's meant to notify the user of "important" audio cues (like a fish biting bait) or environmental sounds (like thunder and chicken clucks). SDVpuffersmile

  • Fully configurable
  • Audio cues can be sent as notification, or be in a box (like minecraft's)

(If you have any advice on how to improve the mod, let me know SDVpufferheart)
https://www.nexusmods.com/stardewvalley/mods/16294

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something's in the works :) for this update i want to do these extra summer outdoor tilesheet plants, one requested thing for sve compat, the witch/bug land trees

also on the docket:
-simple resources manifest thing??
-maybe maybe simple resources mine rocks, just the big ones
-clover grass compat for at/mg

PSA 1! - i take commissions now, especially interested in buildings, crops, custom furniture/decor etc. no portraits/character sprites.

PSA 2! - if you'd like to use my assets, please use the credit name itsanette or anette instead of the old one! you don't need permission prior to starting the project, but ping/message me to let me know that you're using my assets if you're going to publish it.

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The Sushi Project 1.0.0
Here from the land of magic, a fae who learned about the delicacies of fish and rice. They have mostly kept their recipes for themselves, but they've decided to share them with the new farmer, just so they aren't alone with the knowledge.
The shop will appear on Tuesdays & Saturdays, between the hours of 6am to 10pm (currently it goes puff after 10pm, so magic 🪄 )
You can buy a random selection of 6 recipes & 6 sushi, so make sure to come back to get them all ;)
https://www.nexusmods.com/stardewvalley/mods/16442

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The last update for a few days or a week. Lots of new crops including: Void Artichoke, Void Bok Choy, Void Cactus Fruit, Void Cranberries, Void Grape, Void Pineapple, Void Strawberry, Void Taro Root, Void Blueberry, Void Corn, Void Green Bean, Void Kale, Void Melon and Void Red Cabbage.
Another new feature is the crops now wither if planted outside, the sun is their enemy.
https://www.nexusmods.com/stardewvalley/mods/15038?tab=description

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🍣 THE SUSHI PROJECT 1.0.5 - SEASONAL EDITION 🍣
Did it take me weeks to manage to make a seasonal version and nothing else? ... maybe, but hey it's seasonal now!
The stall now changes every season and also when it's closed (no more disappearing!)
The sushi stall is now open from 6am to 8pm, and if you arrive too late... well I'll let you figure it out!
As usual, 33 sushi recipes are added, purchasable from a stall that spawns on the arrowhead island in the forest.
https://www.nexusmods.com/stardewvalley/mods/16442
:c_party:

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SDViconstardroppride SDViconstardrop Diverse Stardew Valley 4.0 is now available! SDViconstardropSDViconstardroppride

For any newcomers, Diverse Stardew Valley is an expansion mod that adds a wide variety of options for increased ethnic, cultural, gender, ability, and body type diversity for Pelican Town, as well as adding extensive seasonal, festival, and special outfits for every villager. Outfit art is available for both vanilla and alternate character designs and every aspect of the mod can be configured individually.

For people familiar with DSV, 4.0 recombines it into an all-in-one download again with the addition of DSV Core, a C# section which improves performance and makes it easier to configure the mod to your liking. It also adds

  • Over 250+ lines of dialogue related to DSV's alternate character variants
  • New culturally-specific minor map edits for immersion
  • 7 new additional variants, which can be used alongside other variants
  • Over a dozen new minor options
  • Updated art for many outfits
  • Compatibility with many new mods

For mod authors & translators looking to add compatibility, DSV 4.0 also now has exportable SMAPI tokens for all of its configuration options, so that CP mods can read DSV's config settings! The DSV website has more information, as well as a visual guide for all configuration options.

https://www.nexusmods.com/stardewvalley/mods/17059

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Hey everyone, I was originally planning to release this together with DSV x Nyapu, but I figured if it was ready to go, then why wait? Here's the Nexus release of Diverse Stardew Valley x Talkohlooey! SDVpufferheart

Includes adaptations of talkohlooey's HD portraits to match all of DSV's main variants along with matching sprite edits so it can be used standalone. If you'd like seasonal sprites (not portraits) though or would like DSV's dialogue, map edits, gift taste changes, etc., it can be used alongside either the seasonal or the non-seasonal version of DSV!

https://www.nexusmods.com/stardewvalley/mods/17170

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Updated version of my mod is out with the updated internal ID. This has fixed various issues that were previously unfixable, however updating to this version will replace the old version of my character and you will lose progress with her.

To fix your game state with my character you’ll unfortunately have to use commands to update your relationship with her.

I’ve made the updated file a separate file, so if you don’t want to go through the headache of that you can still use the old version and even download it later on. If there are any questions feel free to ask me!

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Joining their session since the ladies didn't say no. The more, the merrier, they said. Especially to Jonghyuk :CH_CattoBlush:

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I progressed on completing my museum collection. There's a few new items, you'll obtain them if you Visit Mount Vapius once the mod will be released 😄

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🦋 **I'd like to introduce Project Starlight's NPCs, who are residents for Sunberry!**🦋
Left to right:

  • Michelle the Owl; she's very superstitious and easily-scared, but adorable!
  • Thysania the Mothwitch; she doesn't like humans, but hides among them for whatever reason..
  • Trevor the Toad; he's very gluttonous and such a positivity ball!
    (Credit goes to @pearl steeple for Thysania's art!)
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phew! changes are always for the best (at least, thats what I'm trying to do) and I'm really proud of my evolution as a pixel artist. Here's a sneak peak of Vanilla Tweaks next major update (and likely, the last). It seems like your well known items are getting redrawn once again SDVpufferheart

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After about a month of dev time, Part of a Saloon Breakfast is finally live! Featuring:

  • Breakfast
  • New, modular villager schedules (disable or enable who you want, or even have them active regardless of plot progression)
  • A five-part event plotline to help save the Saloon, a two part Wizard sidequest, and several auxiliary events based on CC completion, with customizable difficulty, rewards and results based on choices made, and conversation topics for major events
  • A new breakfast shop in the Saloon, starting off small but growing to include a few rewards and extra items from PPJA and RSV, and including Fresh Orange Juice made by @soft blaze
  • Compatibilities with many mods, including Platonic Partners and Friendships, Immersive Shane, Spoilage, SVE, RSV, and more
  • Second Breakfast
  • One-time Breakfast Date/Hangouts with your favorite (vanilla) bachelors and bachelorettes (Date normally, Platonic with Platonic Partners and Friendships installed and relevant settings made), with an optional generic date for your modded spouse
  • Optional Night Market Schedules and a few optional doctor schedules to keep breakfast schedules running smoothly (and make sure people don't hallucinate other villagers)
  • Multiplayer compatibility, so your friends can join in the fun without getting romantic dialogue from your spouse
  • Harvey deciding not to abandon his patients on rainy days (thanks to @peak hornet )
  • Elevenses Eggs (if you name the farm like I did for testing)

Enjoy some breakfast at your local Saloon today! https://www.nexusmods.com/stardewvalley/mods/17775

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** SDViconstardrop DSV 4.0.6 Update SDViconstardrop **

It's a big compat update!

  • Added compatibility with RSV Seasonals, More Haley Events, recolour compat for DSV's new furniture patches with all the major interior recolours, and partial compat with Elaho's Cultural Flower Dance
  • Fixed some bugs
  • Added code so that characters with diet-based gift taste changes (ie. modded Jodi, Jewish Mullners) will reject the item rather than take it (thanks, Atra!)
  • Added dialogue & gift taste changes so that if Marigold is enabled, you can give bones, cheese, and eggs to Linus and he'll mention giving them to her
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Hat Mouse Lacey is updated to 1.0.3, adding a bunch of compatibility fixes.
The main attraction this time around is Festivals. Hopefully Lacey will stop colliding with your other favorite NPCs!
If you have Ridgeside Village installed, she'll attend their festivals, too.
Several fixes are in place for Stardew Valley Expanded players.
Please enjoy responsibly.
https://www.nexusmods.com/stardewvalley/mods/18177

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Hey #modded-stardew! I wanted to show off the three NPCs coming to 1.0 of the mermaid expansion mod What’s Left of Malha! Ryden and Sonia will be dateable in 1.0, and Marcus will be dateable in 1.1. I’m looking to get a release out by the end of the year.

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Hola, If anyone is interested, I started the initial test for having a monthly art competition in the Artista mod. 👨‍🎨 (https://www.nexusmods.com/stardewvalley/mods/18697/)
For the last days of October the theme is Halloween, you can already enter by pressing "Compete" in the Paint Menu.
For this first competition, if anyone even enters in the short timeframe, I will judge the winner myself.
From November going forward I will make a selection and set it up for a vote.
You can also already vote for the theme of the November competition. (link on Nexus)

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Welcome to the greatest challenge that the stardew valley discord server has ever seen!
you thought skull cavern was hard? no that is a walk in the park compared to this!
but if you are brave and courageous (probably spelt that wrong) enough to complete this task. you will be rewarded with a prize that..... you probably could of got anyway....

are you ready to embark on this adventure?

Prepare yourself for Dissertation disaster!

https://www.nexusmods.com/stardewvalley/mods/18925/

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https://www.nexusmods.com/stardewvalley/mods/18177
Hat Mouse Lacey is updated to 1.1.1!
This release's headline feature is not having Lacey's door obliterated by CopperSun's The Lorax.
In close second place is support for four building retexture mods (Elle's Town Buildings, Way Back Pelican Town, Yri's Project Yellog, and Flower Valley).
As always, there are some other less noteworthy improvements.
Please enjoy responsibly.

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A Secret Forest Walk

Take a wander through the secret woods and see what you can discover! This mod adds a unique repeatable choose-your-own-adventure event in the secret woods where you can explore, make choices, and decide your path forward. Featuring 14 areas and dozens of interactions for tons of replayability, it's impossible to encounter all of the content in one trip, so you'll need to return each year for another shot at seeing everything the woods have to offer!

https://www.nexusmods.com/stardewvalley/mods/18929

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I've finally published Tricks and Treats, the mod I made with @prime dock, @crisp idol, and @real oyster for the Halloween Mod Jam last month, and that got us second place in the Showstopper section! Only three weeks late 😅 Anyway, why not spend your Thanksgiving break trick-or-treating with Pelican Town? 👻 https://www.nexusmods.com/stardewvalley/mods/18947/

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DSV x Nyapu 1.1.0 Update!

This update adds adorable portraits for Marigold, Linus's service, kindly drawn by Nyapu! It also adds compatibility between Nyapu's portraits for RSV and AGE and DSV's alternate character designs for the relevant characters

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🌒 🌓 🌖 Moon Cycle : 🌔 🌗 🌘

A simple small immersion mod, this makes the moon always visible in the night sky of the shipping profits screen on sunny days. It will cycle from a full moon on the 1st of the season to a new moon on the 7th and back to a full moon on the 14th before starting again, leading to two full moon cycles per season.

https://www.nexusmods.com/stardewvalley/mods/19428

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:birbbongo: It Takes a Village (ITAV) is finally here! :LCEDoggoParty: 1 year and 9 months in the making :hhheart_chick_love:
Penny will recruit fellow townspeople to teach Vincent and Jas something they know. Features include randomized lesson orders and semi-dynamic dialog based on which lesson(s) played first! In repeat playthroughs, you may see the lessons in a different order, and with slightly different dialog, some which is seasonal.
https://www.moddrop.com/stardew-valley/mods/1489386-it-takes-a-village-class-events

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SDVitemjojacolaJojaBox - Joja Subscription Box SDVitemjojacola

Welcome to JojaBox, the subscription box tailored to YOU! Adds a weekly or monthly subscription box letter with tickets that can be converted into a random selection of items according to your tier and category of subscription, with fees subtracted accordingly. You might receive an item worth far less than the cost of a ticket... but you might also receive a rare treasure! Such is the joy of JojaBox.

https://www.nexusmods.com/stardewvalley/mods/19797

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Hello modders, I've been working tirelessly to get this mod into a 90% done state, and at this point I can really use the help of other modders to test things out. For anyone who has access to the alpha, this mod and a sample pack are available for download on the Drive. My focus going forward will mostly be to create some documentation, fix any issues that are discovered, and optimize the mod further to improve it's performance.
One thing to note about the mod as of today is that everything is on by default. This won't be how it works in the official release, it will eventually automatically disable every patch unless a content pack needs to use that patch for it's textures.
Because of this there are dozens of patches, and on initial load there is a lag spike as it essentially scans every object to find out which ones it wants to create textures for. On my PC this stabilizes after a few seconds, but your experience may be a lot different than my own. Which is why I could really use help to test this out and push it to it's limits.
If anyone is willing to help out, it would be greatly appreciated. Please reach out or ping me if you have any questions.

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https://www.nexusmods.com/users/47287173?tab=user+files Fishing Made Easy Suite, Farming Made Easy Suite, and Combat Made Easy Suite are all ready for Stardew 1.6! Early beta versions are available under the Files tab for those in the Stardew Valley 1.6 alpha. Each mod has several new additions and fixes! Note: Even added in an extremely hard fishing setting for Fishing Made Easy Suite for those seeking a challenge! SDVnukebox (despite the mod name)

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Not since the beginning of time has the world beheld cuteness like this! Four pieces of furniture have found themselves tucked away into your furniture catalogue after being locked away in Davy Jone's locker. The Sea Monster Painting, Sea Monster Poster, Sea Monster Plush and Friend Gull Plush are your new treasures to cherish!

*Requires DGA and all associated dependencies to function.

https://www.nexusmods.com/stardewvalley/mods/19928

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I don't expect this to be a super common use case, but I wanted to show the versatility of SpritePatcher. It can be used to add love labels to Farm Animals.

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As things have come along well, these are some new frames for the next update of Portrait Frame Variations.
Atm this update adds 28, leading to total of 70 frames.

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Released Profiler 2.0 (non beta)
https://www.nexusmods.com/stardewvalley/mods/12135

Changes since 2.0 beta 1:

  • Added ability for Profiler content packs to register Trace entry types, which adds exception logging to arbitrary methods, with the new optional option Supress which will silently eat all the exceptions emitting out of this method.

  • Updated the C# API for Push to mark events as important (like Traces) to preserve the logical stack

  • Added the following to the C# API public IDisposable RecordSection(string ModId, string EventType, string Details); to expose an IDisposable pattern for allowing mods to natively add profiler logging in a convenient form factor.

  • Added all the existing harmony patches to the public C# API

Changes since 1.1:

  • Profiler now builds a logical stack of events, so when one event happens during another event, Profiler can now track that correlation.
  • Added content pack support which allows mod authors to define arbitrary content that Profiler should track duration (or exceptions) of.
  • Added a website https://stardew.361zn.is to analyze logs and graph them.
  • Added a C# API to allow mod authors to natively track internals more visibly in log and on the site.
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Version 1.1.0 of Happy Home Designer is now publicly available, with several new features (and bugfixes)!

  • Search, for both furniture and walls & floors
  • Undo/redo for walls & floors
  • A new way of obtaining the combined catalog which is compatible with CCS
  • A button & optional keyboard shortcut to show/hide the menu if it's in the way
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Posting on behalf of @hidden cave:

🎃 IdaIda's Witchy Scarecrows 🎃
🐦 IdaIda's Aviary Coop 🐦
🐟 IdaIda's Fishy Buildings 🐟

These three mods now have Alternative Textures packs available! Check them out for gothic witchy scarecrows, an aviary coop for parrots, doves, and other chicken alternatives, and a fishing hut aesthetic for the farmhouse and all 3 cabins that's perfect for a beach farm!

https://www.nexusmods.com/stardewvalley/mods/13971
https://www.nexusmods.com/stardewvalley/mods/11032
https://www.nexusmods.com/stardewvalley/mods/8797

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Less Greedy Pierre - Organic Vegetables Event Rewrite

A small mod that edits the Pierre's Prime Produce reward event so that Pierre isn't cartoonishly greedy. Instead, he successfully haggles with Gus to a price both are happy with, then discusses his prices compared to Joja's with Jodi. In general, while he's still trying to make a profit, he's also a reasonable small business owner who recognises that overpricing your goods and wrecking your relationship with your best customers is a stupid business decision.

https://www.nexusmods.com/stardewvalley/mods/20028

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Somewhere this weekend / next week I will be releasing the first alpha version of SAML, a simple, extensible UI Framework. It's nowhere near done (Hence the alpha), but it's finally in a state where it can be released for feedback and testing.

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Lix

Almost done with Küstenheide Farm SDVpuffersquee
Still contemplating on how to balance forage drops and resource spawns

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Showcasing some of Diverse Stardew Valley's upcoming outfits for Penny, which will be available post SDV 1.6! Some of her outfits have had an art touch-up while others have been completely overhauled to better fit Penny's style.

Penny has three outfits per season, which vary depending on whether she's indoors, outdoors when it's sunny, or outdoors when it's raining. From top to bottom, the first four rows are her spring, summer, fall, and winter outfits, with the fifth row being her festival outfits (excluding the Festival of Ice), her pyjamas, her beach/swim outfits, and finally her Spirits' Eve costumes at the bottom!

Penny's side ponytail hairstyle was created by Meowpix and her outfits were created by myself, Meowpix, notsnufffie, and lezbo.ivy SDVpufferheart Check out the rest of the mod here: https://www.nexusmods.com/stardewvalley/mods/17059

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