#archived-modded-support

1 messages · Page 1265 of 1

agile pond
shell frigate
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can i send the link of that forum here?

royal arrow
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Yes SDVpuffersmile

shell frigate
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I havent tried the solution sent by one of the commentors tho

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scared to lose everything just cuz of a bed

agile pond
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hmmm think free love isnt updated maybe?

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or bed tweaks

shell frigate
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I updated both multiple times

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I also have a mod that says if I have outdated mods

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so i doubt it

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worst case scenario: pretend to not see that the bed exists

silver frost
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game wont launch

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help game wont launch

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oh it just loaded

agile pond
silver frost
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yeah i just figured it out im kinda scared because last time i used mods it just wont launch and i waiter for like 15 minutes

shell frigate
#

welp I guess no marriage until I find a fix for this bug :/

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thanks to those who replied tho :>

vagrant gorge
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I need some help- I’m trying to download the Stardew valley expanded mod- and I have everything downloaded, but for some reason I cant find the Stardew valley folder to put it in and make it all run

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I’m so close to the end, but I’m stuck on the last step

spring ivy
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those are the compressed folders, you'll need to extract them to get the real folders

vagrant gorge
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Oh okay— that step i can do— but I don’t have a stardew valley folder to move the real folders to

dire fractal
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Have you installed SMAPI?

vagrant gorge
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I did

dire fractal
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Try finding the local files on steam.

vagrant gorge
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This is the first time I’ve done something like this— thank you for your patience- how would I do that?

dire fractal
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Go to Stardew Valley > Settings > Manage > Browse local game files.

shy orbit
#

a new log, then?

vagrant gorge
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Should I do this from the steam app or through the steam website?

dire fractal
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I have never used the steam website before, I'm not sure if the website will work.

vagrant gorge
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Okay- I was using the app, but just wanted to make sure I was in the right places

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Do I open stardew or just go to it

dire fractal
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Just go to it.

vagrant gorge
#

Oh wait :OO I think I did it

hoary bane
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!gettingstarted

native dragonBOT
dire fractal
vagrant gorge
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Thank you 😪 I was watching a tutorial online and got lost

hoary bane
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If you want to use Smapi as your default launch option in steam, I think this is the correct quote (maybe)

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.q 5842

devout pumiceBOT
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[#5842] "If you're using Steam or GOG on Windows, you will need to set your launch options in order for Steam/GOG to automatically launch with SMAPI. The SMAPI installer will tell you what to set as the launch options when it completes (green text). You can find instructions (with screenshots) on how to do that here: https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Windows#Configure_your_game_client" - @lament prairie (18 Jan 2022 @ 06:38:48 PM UTC)

hoary bane
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Oh yeap it is

sharp timber
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Hello! Mods cannot be applied to sdv on the switch, is that correct?

hoary bane
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I think you can, but in a not so legal way lmao

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That's a loose term, but gets the point through I suppose ^^

sharp timber
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I see haha dang

hoary bane
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Though they do exist ^^

sharp timber
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👀

hoary bane
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I'd love to tell you more but that's the extent of my switch mod knowledge SDVpufferdizzy

sharp timber
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That’s fair. An internet search has only provided so much as a no. Soooo it’s prob because of legal shmegel stuff 🙄

vagrant gorge
gaunt gust
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You would have to jailbreak your switch

vagrant gorge
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Yeahhhh - first time

hoary bane
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Welcome to the dark side lmao

sharp timber
gaunt gust
sharp timber
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I’m into it. I did that to my fire stick. So worth it

vagrant gorge
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They are- I’m just really bad at this

gaunt gust
hoary bane
vagrant gorge
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Step 2 doesn’t really make sense to me

dusty spruce
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@gaunt gust so you don't have a mobile phone?

sharp timber
hoary bane
gaunt gust
vagrant gorge
# hoary bane How so?

It says to copy text, but I don’t know what exactly it’s referring to 😅😅

gaunt gust
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Wish the Ubuntu phone became a thing

hoary bane
vagrant gorge
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As in Download it again?

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Or open the file

hoary bane
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Did you delete it?

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Just run the installer, as it says. It also says you don't have to uninstall it ^^

dusty spruce
gaunt gust
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Buy a Switch, I presume

vagrant gorge
gaunt gust
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Yup! Just run it again!

vagrant gorge
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Oh😭😭 then it just doesn’t work sobb

dusty spruce
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Did you extract the SMAPI files?

hoary bane
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Do you have a folder that has any special characters?

dusty spruce
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Tbh I hate how Windows integrates ZIPs in explorer

hoary bane
vagrant gorge
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Yeahhh

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It’s weird

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But a different reaction happened this time around

hoary bane
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Extracted?

vagrant gorge
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Omg it worked

dusty spruce
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Oh great

hoary bane
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Nice

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It's there, right below "Smapi is installed"

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You can follow the pictured instructions as normal ^^

vagrant gorge
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Yayy!! Thanks!!

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I’m going to move the proper folders into the mods folder and then try to launch the game from there :]] thanks again for the help!!

sharp timber
shell frigate
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yo i got good news for ya

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the author of the free love modpack found a solution

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the fix for the phantom bed is to just verify the local files according to him

karmic river
#

can someone tell me what this error is on my smapi log?

vagrant gorge
shy orbit
karmic river
shy orbit
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not sure, but maybe

karmic river
#

weird, we have been having desync issues all the time maybe this was causing it

arctic lava
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How do you install smapi for Chromebook?

lament prairie
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What OS?

gaunt gust
native dragonBOT
gaunt gust
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unless you've completely replaced the OS

arctic lava
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It's a Lenovo

lament prairie
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That's not the OS

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Windows/Mac/Linux/Android is the question

arctic lava
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Android

lament prairie
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Great, then follow the instructions above

arctic lava
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Ok

viral citrus
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Hey

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I have a doubt, it turns out that I installed the mod to remove the limit in the multiplayer but the other people, when trying to get in, do not let them create a new character? is it because they need to create another cabin? please help

gaunt gust
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yes, you need a new cabin

viral citrus
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Oh

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Thanks bud

fathom iron
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does anyone know where specifically to ask questions for any of the ppja mods ?

left hollow
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if anyone else comes in with the phantom bed from Multiple Spouses, for some reason verifying steam files fixes it 🤷‍♀️

late nebula
fathom iron
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yeah i asked bc theres no place to ask questions for the mods on nexus unfortunately

gaunt gust
lament prairie
left hollow
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but the fact that it saved to the map file is kinda crazy

late nebula
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I wonder if the bugs are mostly happening with people on mobile then nyaThink

fathom iron
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for some of the ppja recipes i notice i alr have some of the recipes without even getting them in the mail

gaunt gust
left hollow
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yes

fathom iron
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also the recipes that call for a banana instead call for the sapling instead so idk if thats a bug or not

shy orbit
#

might be fixed by removing and reinstalling the mods (and using the individual mods instead of the mega pack possibly). banana for example became a native game item and you might still have the files that try to add it for the ppja pack

fathom iron
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yeahh i noticed the mega pack has been causing me some issues so im redownloading all the mods in it individually. thanks !

lament prairie
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also the DGA versions of PPJA are all broken

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Get the JA versions

ruby fable
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Where can I see my latest errors from SMAPI?

lament prairie
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

ruby fable
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I don't want Ridgeside it's too lagy so how do I fix this

dusty spruce
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if you don't want RSV and you removed it, then i don't see any problem with this log

ruby fable
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Removed invalid villager 'Lenny' in Custom_Ridgeside_LennyHouse ({X:0 Y:0}) to avoid a crash when loading save 'Astoria_303337689'. (Did you remove a custom NPC mod?)

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is fine?

dusty spruce
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you loaded up a save which had RSV characters

ruby fable
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fuck

dusty spruce
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so it had to remove these

lament prairie
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smapi is cleaning up

ruby fable
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now it's laggy as shit

dusty spruce
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go to sleep and it'll be fine

lament prairie
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you can let it clean up

ruby fable
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lemme try and sleep, and also update those 2 mods i've been putting off lol

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thanks ❤️

dire fractal
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hello all, I've been trying use make marlon real and make gunther real, and before that I had befriend marlon and gunther, and all three have the same problem with their walking animation not working, instead they either just slide sideways from one point to another or are blinking as they move. because it happened with both mods I'm wondering if it's something on my part. all other modded npcs I have walk just fine, as did marlon and gunther when I was using SVE (I'm using a new save now, not the same that had sve running)

lament prairie
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dire fractal
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sure thing, here it is! I'm not seeing any obvious errors - two of the update notifs aren't actually updates, just different versions of the same mod (also I'm still running stardew. should I close it and upload the log then?)

lament prairie
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nah no need to close

dire fractal
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thanks

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I saw in the comments of one of the two mods that someone said that the latest version was missing the tmxl file

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right. marlon has a tmxl and cp file, gunther has only cp. but they're both blinking.

gaunt gust
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if they were updated to use CP spouse rooms I wouldn't expect a TXML component anymore

lament prairie
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I don't see anything obvious

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Gunther's mod seems to be CP-only and you have the CP component

dire fractal
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I also tried to compare the sprite sheets of SVE and these two mods and don't see any obvious discrepancies

ruby fable
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src\steamnetworkingsockets\clientlib\steamnetworkingsockets_lowlevel.cpp (1852) : Assertion Failed: SteamnetworkingSockets service thread waited 145ms for lock! This directly adds to network latency! It could be a bug, but it's usually caused by general performance problem such as thread starvation or a debug output handler taking too long.

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rip

solemn nymph
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@tired brook Is there a reason PPJA does not work with the Tractor Mod anymore?

quartz jetty
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Hey guys, so I have an issue where if I get the slimed debuff in the mines, when it wears off I end up with a large speed buff once the debuff wears off (I'm moving at like double normal speed), any Idea what mod might be causing it? https://smapi.io/log/ef544731658b4dfca0a54e7eb050647f

errant bridge
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I've never used it but feels like it could be it SDVpuffersquee

ashen elbow
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i use that mod and ive never gotten it

astral plover
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same

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(faster animations is amazing. set it just like a bit above default speeds and it feels amazing. i dont like the default speeds the mod comes with, they are too fast. basically animation canceling speed)

astral plover
# quartz jetty Hey guys, so I have an issue where if I get the slimed debuff in the mines, when...

now idea honestly, none of them should do that.
on your mod list tho, i recommend "walk of life" instead of skill prestige. it comes with prestige options aswell but also give you much more intresting level 10 skills to play around with compared to the vanilla game, aswell as lets you make a level 5 and 10 even better if you prestiged 4 times in a given profession. it just doesnt work with your luck skill mod i think.

dusty spruce
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i'm playing a multiplayer game, any reason why some of us would see different items on the "sold items" screen? also in chests, apparently

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we're playing the same pack of mods

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from the same ZIP

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...actually i may have found a culprit, i now have an Old Coin that i can eat, from Walk to the Desert Redux, i believe

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and another one which i can't

viscid epoch
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Hello I'm back with a visual bug I found while playing a new (heavily modded) game. I'd appreciate if someone can guess what mod may be causing this:

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could it be pastoral recolor?

gaunt gust
dusty spruce
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ofc

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but we didn't change mods at all

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so it doesn't seem to be a JA shuffle

lavish marlin
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o_O

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I'm guessing sone mod is interfering

dusty spruce
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as i said, we were looking at the same chest and sold items screens

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in the same multiplayer game

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and the items were different

astral plover
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even if, a shuffle shouldnt even interfere with both seeing different things

dusty spruce
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so that seems like a mod is adding items in a non-compatible way

astral plover
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it would still be the same shuffled items

lavish marlin
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If I had to guess, some recolor doing things strangely.

viscid epoch
lavish marlin
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@viscid epoch let me know if the fix fixes it

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I am trying to figure out what recolors aren't working right with spritemaster

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I have had numerous reports, but basically nothing saying which ones

unique ruin
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Hi, I just had a question in case anybody knew a fix to it... I have been getting lots of frame skips / lag spikes when playing Stardew modded, this doesn't happen in the normal game, and it isn't because my memory / CPU. My computer can handle it with ease, it just skips frames still, though.

viscid epoch
sage finch
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Part of the Community 1.1.6-3 because its DLL 'PartOfTheCommunity.dll' doesn't exist

dusky canyon
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do you have a log?

sage finch
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me?

dusky canyon
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yes

sage finch
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How do i copy the log again?

dusky canyon
native dragonBOT
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@sage finch Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dusky canyon
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has instructions xP

sage finch
dusky canyon
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I'm assuming you already tried removing POTC and installing a "fresh" copy

sage finch
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yes

dusky canyon
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I do suggest updating SMAPI to 3.13.4

sage finch
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ok

dusky canyon
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(and the rest to be very honest haha)

sage finch
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Would it require updating the other mods with it

spare basin
#

Hello
(I put in spoiler just in case)
I realize that some products are not discovered in the collection even though I have discovered them (like iridium, or duck feather). Someone would have told me to say that it is possible?

spare basin
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ah you have to ship for it to be valid?

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I had never noticed that it was necessary to ship to validate the object in the collection

dusky canyon
unique ruin
sage finch
sage finch
dire fractal
# viscid epoch could it be pastoral recolor?

Vibrant Pastoral Recolour for SVE was made for one of the older versions (I think even before the Nexus Questline), so all the Recolours are still made for the old look of the buildings and not the new one.

Afaik Earthy has an SVE version from a different Modder (that also reverts to the old look of the waterfalls), Wittily also has separate files for SVE (but you have to overwrite SVE assets and that's always a bit iffy)

bright dock
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Does anyone know how to fix json shuffle? It's only on my multiplayer world where my friends see the same thing but its totally different to me.

dire fractal
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Trash or sell the affected items and spawn what you lost back in.

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(I just dumped 500 bottles of Apple Pie Wine in the shipping bin)

bright dock
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Damn... i've tried to trash or sell and it happens so much (some items fix and some don't) its so random

dire fractal
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Have you added any new crop mods or similar mods?

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Maybe you missed a few shuffled items? Fish Ponds get affected too. And they are easily overlooked if you have them hooked up to automate

bright dock
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I do have automate, but I mean I started this world with them and we all have the same json mods (mostly PPJA icons and shit thats the main problem)

dire fractal
#

Hm, honestly I have no idea about Multiplayer. Usually the shuffle should stop if all affected items are gone for all players.

lament prairie
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And if you made sure your mods match

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the shuffle will keep happening until your mods match

bright dock
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Yeah the mods match

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its pretty weird

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I have CJB lookup price and they dont (would that effect it?)

viscid epoch
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New visual bug I found:

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I only found this spot for now with this visual hole.

dire fractal
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(uh, I don't really see it)

viscid epoch
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look on the upper left edge of the tent then further on the right.

dire fractal
#

You mean thar cliff part?

solid rapids
#

hello! can anyone help whit my mods they just decided not to work and I'm about to punch the screen-

native dragonBOT
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@solid rapids Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

bright dock
#

@lament prairie But if I have like a non-json mod that they dont (CJB Lookup and Price) would the shuffle still happen? or is it just PPJA related stuff?

viscid epoch
viscid epoch
fossil remnant
#

Hello! I'm having trouble with content patcher suddenly. Both ncps i changed were loading in perfectly fine but now i get "[Content Patcher] Two content packs want to load the 'Data/NPCDisposition". It's asking me to remove one of them now

dire fractal
astral plover
#

earthy recolor should be compatible with pretty much anything i think. its being kept up to date (tho you have to download a fix for SVE waterfall tiles which is linked in the comments by the author)

dire fractal
#

Yeah

viscid epoch
#

I don't need the more grass/custom grass with the earthy recolor correct?

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It says that they're redesigned

dire fractal
viscid epoch
#

hmm ya ya

solid rapids
#

I still have no idea what is going on whit my folders almost all of em say they are emty what's happening-? (do I have to delete and download evrything again?!)😭

lament prairie
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

solid rapids
#

that does not help at all-
but ty👍 🥲

dusky canyon
#

it should!

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It will show if your Mods folder is the problem.. if the game is acting up, etc

lavish marlin
#

the hard edges?

viscid epoch
lavish marlin
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Does it look right if you hit F11?

viscid epoch
#

I framed it in red in another image

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uhhh I need to start my game again because I switched to earthy recolor. But I will go check it.

fossil remnant
lavish marlin
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I don't see a fundamental reason that VPR should cause any issues

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it's just a CP mod

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I should look into how overlay works

fossil remnant
#

Bummed out it’s doing that. They were working together just fine a while ago

lavish marlin
#

even overlay should work

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it's just a crude GetData/SetData

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though not as efficient as it could be

viscid epoch
lavish marlin
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if it's there when you hit F11, it's not SpriteMaster.

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F11 disables (almost) all of SpriteMaster's functionality

viscid epoch
#

I suspect that this visual bug isn't caused by the recolor effect or SpriteMaster. Maybe it's Ferngill Weather or DynamicNightTime htink

rare quest
#

Those fog effects are from SVE

viscid epoch
rare quest
#

There's a map patch that's patching the AlwaysFront2 layer 🤔

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Do you have any mods installed that would do that?

viscid epoch
astral plover
#

if you provide a !log, flash could look trough the mods in your smapi log

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!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

lavish marlin
#

the fog layer DOES have some issues with SpriteMaster, but not that

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(mainly banding issues because xBRZ does not work well with gradients)

viscid epoch
#

My game takes a bit of time to load lol

astral plover
#

i'd imagine

viscid epoch
rare quest
#

That's a lot of mod SurpriseChicken

viscid epoch
rare quest
#

My guess is you have a CP mod map patching around Linus' tent (and it's patching the alwaysfront2 layer for some reason). Not sure which one.

gaunt gust
#

Maybe doing a patch and not being careful about other layers

viscid epoch
#

I reported the bug on the SVE server as well

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just in case

dire fractal
#

You could try removing Ferngill Weather

viscid epoch
#

yah

rare quest
#

You'll need to check your CP mods.

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This isn't a bug with Ferngill Weather.

astral plover
#

or just moving a bunch of mods out of the modfolder to try and isolate the one thats messing it up

viscid epoch
#

Guess I'll trim it down by eliminating folders with [CP]

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yep

rare quest
#

It's definitely a map patch. I can tell by the picture haha.

#

And It's patching AlwaysFront2

naive drum
#

You can turn off the fog effect in SVE

rare quest
#

(that affects all maps, not just the mountain)

#

You know what, I'll just change the layer the fog is patching to something higher like AlwaysFront10 😅

#

Fixed in 1.14.6

viscid epoch
#

nice, but I'll still try to find the mod that does it

rare quest
#

They restarted their computer and this error crops up now.

gaunt gust
rare quest
gaunt gust
#

Do they have backups

rare quest
#

Oof. I'll ask.

gaunt gust
#

Smapi keeps backups in save-backups in the game directory

wary sapphire
tired brook
sage turtle
#

Does anyone have the Paul the Optometrist NPC? It hasn’t been updated since 2019 and I just want to know if it works before I download

astral plover
#

wow, that mod isnt even listed on smapi mods

sage turtle
#

Hahaha

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I found it on Reddit and I want it 😭 but I doubt it works

dire fractal
#

According to the comments there are some problems and he seems to replace Harvey?

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But there a lots of other lovely NPCs out there!

lament prairie
astral plover
#

oh. i didnt know npc's are just content packs

lament prairie
#

Many of them are

astral plover
#

i never found myself using any that arent part of a pack

obtuse owl
lament prairie
#

did you let it think

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did it crash to desktop, or just stop responding?

obtuse owl
#

yep, for about a couple minutes, should i let it sit for longer?

lament prairie
#

yeah

obtuse owl
#

it prompted the windows crash report button on its own without me clicking on the screen or anything

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gotcha i'll let it just load and make some tea or something 🍵

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if that don't work i'll restart pc and if THAT doesn't work i'll be back jangmi_stare

lament prairie
#

.q 5858

devout pumiceBOT
#

[#5858] "If your game has "crashed" while loading and you are using PyTK, it is very likely that it has just stopped responding, and you need to leave it alone to think for a while. If you click repeatedly on the game while it is not responding, you may cause it to crash to desktop.

Load times may be as high as 10 minutes or more if you have several large mods, with 5 minutes being fairly typical. If you are not using PyTK for any of your mods, it may be helpful to remove it." - @lament prairie (05 Feb 2022 @ 10:15:57 PM UTC)

lament prairie
#

^^new quote for a bit of explanation in these cases

obtuse owl
#

damn, that's a rough load time

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should i expect this every time i try to load a save?

lament prairie
#

yes, if you have PyTK and one or more expansion mods

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many mods are moving away from PyTK as a result

obtuse owl
placid orbit
#

we can work around the layers using Extra Map Layers, and we'll need to get creative for the TileActions

rare quest
placid orbit
#

because that's what i was thinking

rare quest
#

Esca had to code several SMAPI components to complete the migration 😅

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Pretty sure it does yeah

astral plover
#

ridgesite needing pytk, aswell as not supporting any of the portraits i like are the main reason i'm not using it. once they dont use it anymore, maybe some time after 1.6, i'll be adding ridgeside again

placid orbit
rare quest
#

Yeah, check out our code and use what you need to complete Zuzu's migration away from PyTK~

viscid epoch
astral plover
#

basically.

placid orbit
astral plover
#

had to ditch aquarium aswell because of it, but i always make an iridium fish collection anyway so whatever

rare quest
#

There's only one difference

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PyTK got Front2 backwards 😅

placid orbit
#

rip

rare quest
#

If your map layers are named like back2 and buildings4 you're good.

placid orbit
#

ah, they are not eyes_cry

analog heath
#

if me and my friends want to add a new mod to our world do we need to start a new world? or can we continue on our current world

rare quest
#

If it's something like cropLayersOne

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...yeah you need to change them

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(sorry)

placid orbit
analog heath
placid orbit
#

ah damn it. i can just use Notepad++ to change them though i guess

rare quest
#

Extra Map Layers follows a super strict naming convention

placid orbit
analog heath
#

oop ok

placid orbit
#

you can continue on your world (depending on the mods being added)

placid orbit
#

thanks for the help!

rare quest
brazen hawk
#

Oof wrong reply

lament prairie
#

Portraits idk

narrow light
brazen hawk
#

I think ridgeside will get the update removing pytk as a dependency this week even. That's what I've read.

lament prairie
narrow light
#

Now it crashes on every save

lament prairie
#

There's something weird with the custom type it adds

#

You should use the log website

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

lament prairie
#

And then report to the mod author with a link to the log

astral plover
narrow light
willow cosmos
lament prairie
#

Wolke, this is something technical enough it's unlikely anyone except the mod author or someone who knows a lot about serialization can debug

willow cosmos
#

idk why is says more fish not there when it is

#

should I just remove and readd?

viscid epoch
#

@lavish marlin I found this animation bug it doesn't occur with F11. It happens only when walking horizontally to the left.

lament prairie
lavish marlin
#

I can only guess that some asset or mod is acting up

lament prairie
#

find them and delete them

lavish marlin
#

it's really hard to say otherwise

brazen hawk
viscid epoch
#

maybe it's the female farmer overhaul, I'll try to see which one causes that

willow cosmos
#

I'm looking at my folder and see only one, and if i search it shows only one

#

help me? am i just blind

lament prairie
#

So you have the CP part of it outside of the mod

willow cosmos
#

so delete cp new fish?

lament prairie
#

Yeah, I think so

willow cosmos
#

okay now about the ui info suite.

#

which is the one that works

lament prairie
#

.q 5783

devout pumiceBOT
west granite
#

does anyone know how to sell bugs with the bug net mod?

#

when i go to pierre they're greyed out

lament prairie
#

Have you tried the shipping bin?

west granite
#

im gonna try that. i was hesitant because i heard it didn't work for another but that's silly of me. sorry! thank you

late fulcrum
#

Does anyone know if a good range mod thats up to date with the game? Like it shows you the range of the scarecrows and sprinklers and stuff, i havent played in awhile but the one I used isnt being updated anymore, its kinda hard for me to play without it so does anyone know any alternatives?

viscid epoch
astral plover
#

when you have the item in hand

#

(also shows ranges of other similar item while you have one in hand)

late fulcrum
lavish marlin
#

So, it's occurring because UI Info Suite is requesting a dialogue box that is 160px tall, when they only want 64. Now, why the game itself handles this properly... I'm investigating.

#

I don't see any scissoring or culling rects

rancid dome
#

That’s odd. Thanks for looking into that!

lavish marlin
#

I'm still looking into it. Obviously, the normal drawing code is handling this case properly.

#

I don't know why it is, though.

#

now, I could harmony patch the UI suite to use the right height, but I'd rather fix this inconsistency with default behavior.

willow cosmos
#

what should my sister do

lament prairie
#

Find the game path and paste it in

willow cosmos
#

how do I tell her to do that

lament prairie
#

It’s the thing at the top of a windows file manager

willow cosmos
#

she's not very tech savvey

#

i know how to do it, but how do i explain it

lament prairie
#

I don’t use windows unfortunately

#

Can she get to the game folder?

lusty kindle
#

o.o

lament prairie
#

If she’s using steam, she can do right click > manage > browse local files

willow cosmos
#

this is the sister

lusty kindle
#

hi

willow cosmos
#

she can be angy i said not tech savvy it's not a lie

naive drum
#

hello1

lament prairie
#

Okay, corvo, can you get to the game folder?

lusty kindle
#

rude
i think i got it

#

just making sure

tiny snow
#

How do you update smapi?

lament prairie
lusty kindle
lament prairie
lament prairie
devout pumiceBOT
lament prairie
#

You should be able to opt out of the compatibility branch if your computer is not either of those things

#

Go to steam, select properties > betas, and switch out of the beta

tiny snow
lusty kindle
#

im installing it correct?

willow cosmos
#

yes

#

so push 1

#

wait we're no logner using the legacy branch?

#

okay we swithc out of beta queen

lusty kindle
#

ok

#

it gave the same message as the start

naive drum
lusty kindle
#

?

willow cosmos
#

you just gotta be patient, sometimes it takes a while to load

lusty kindle
#

ok

#

so its ok to just be on this for a while

#

yay

#

thankies

willow cosmos
#

it worked?

lusty kindle
#

let me test if i can get ito invo

tiny snow
#

how do you get immersive farm 2 remastered to work

astral plover
#

you use SVE and select the default farm when you create your save

#

if you dont run SVE (stardew valley expanded) use the normal immersive farm 2 + immersive farm 2 fix

#

not sure if you can use sve version without sve, but i'm guessing not.

naive drum
#

(it's an optional file on SVE's page)

astral plover
#

i assume he already has it downloaded since he asked "how to get it to work"

#

¯_(ツ)_/¯

runic cobalt
#

My smapi isnt updating... Maybe Im doing something wrong... Can someone help?

lament prairie
#

.....taiyo.....do you have a error message?

astral plover
#

what exactly do you mean it isnt updating? do you mean your smapi installation?

runic cobalt
#

:<

#

SEE? HAKU WAS

#

Thanks Haku. Youre amazing

runic cobalt
karmic river
#

can anyone take a look at my smapi log and see if they know why my wife keeps disconnecting from my game. she is just in the other room and we are connected to the same switch. the funny part is that we only tend to have issues in the evening but run everything fine in the afternoon if we play then. any help would be great.

tepid veldt
fathom iron
#

so im using the artisanal soda mod and it says that im supposed to find the recipe for the carbonator from gus and buy it from him but the recipe is nowhere to be found

robust bison
fathom iron
#

yes

#

but its summer rn so the shop cant come yet

dire fractal
#

if anyone is still having issues with way back pelican town causing freezing - try removing your map recolor mod instead! and possibly switch to another one. i WAS using vibrant pastoral but have now changed to DaisyNikos recolor and i dont have the loading issue anymore!

lavish marlin
#

fixed.

rancid dome
lavish marlin
#

because they were passing an outrageous height, it caused the destination rect's extent to be negative on the Y axis

#

I wasn't sure what to do in that case, so my code naively assumed to mirror it.

#

However, since that also reverses the winding order, now I just drop said draw call if the culling order is counter-clockwise.

#

basically, those two pieces weren't supposed to draw at all.

#

or, at least, weren't supposed to be seen

fathom iron
#

how do you switch from dga ppja to ja ppja

#

bc i just found out through some items not coming in the mail that MFM does not support DGA or something like that

#

good lord these mods are fun but are giving me a headache

lament prairie
#

download the older version off nexus

#

or the standalone for everything except farmer to florist

#

in particular do NOT get the megapack or the farmer to florist newest versions

#

everything except those you can download as a standalone

fathom iron
#

yeah i didnt install the megapack; i installed farmer to florist on its own

lament prairie
#

Ah, then you have to go back excactly 1 version

#

Go to old files on Nexus

#

Meanwhile, I'm here for myself for once

#

I think this is some really weird CC/FTM interactions??

#

I softlocked in an event

#

Briefly, like for 5s

#

@tawny kindle and @oblique jay have either of you seen anything like this before? I know I have a bunch of other mods installed, but I don't know if this is even replicable because I suspect the event I walked into is also relevant?

#

It could also just be irrelevant that both of CC and FTM show up in the error

fathom iron
#

i am so sorry for asking yet another question, but the mail that i "lost" because of the dga version, will i get that back when i start up smapi next time ?

lament prairie
#

Unfortunately I don't think so

#

Since they didn't change the MFM IDs

#

you can use CJB item spawner to spawn them back in

fathom iron
#

but i thought the item spawner doesnt work if you dont alr have the recipe ?

#

i tried with the carbonator for artisanal soda mod and it doesnt work bc i dont have the recipe yet

lament prairie
#

I thought F2F was sending seeds and saplings via mail

fathom iron
#

i was also getting recipes bc i have the more recipes and the other recipes mod too and im pretty sure i didnt get the mail for that as well

lament prairie
#

if you got those from the megapack the mail is also broken

fathom iron
#

nope, none of the ppja mods i got were from the megapack

#

and i just checked; all of the ppja mods are all type JA

sharp pike
#

Ideas anyone?

#

It runs, but when I go to bed it has a stroke

lament prairie
#

the explosion of errors is struggling to load

#

You might have a corrupted save

#

System.Xml.XmlException: Root element is missing.

#

This is not promising

#

Also two of your mods are adding Bourbon, and JA is complaining about that

#

I'm also seeing An error occurred in the base update loop: System.Exception: Error on new day:

#

Coming from whatever this is at AnimalProduceExpansion.Patches.DayUpdate.Prefix(FarmAnimal& __instance) in C:\Users\Applied User\source\repos\AnimalProduceExpansion\AnimalProduceExpansion\Patches\DayUpdate.cs:line 25

#

You could try updating everything

#

And see if that helps

sharp pike
#

Greaaat

#

Thanks

#

I add raccoons

#

And it explodes

#

Well time to spend an hour updating, ty

exotic wharf
#

Hello, I had a very strange bug that wiped most of my save file. When I tried to parse the log I got an error from SMAPI "The page was not displayed because the request entity is too large." I uploaded it to google drive though. https://drive.google.com/file/d/13eTthW-e_bSyLWYj59o2IHXoIeySjJcY/view?usp=sharing

I was playing on multiplayer with stardew valley expanded and my partner and I were in the skull caverns. We had updated almost all our mods earlier in the day and everything was smooth. She got mysteriously kicked at ~12:00 AM so I finished the run and passed out. We hadn't sold anything so it skipped straight to 6am and everything was fine. However, when I reopened the world, it had been reset to Spring 1 Year 1 (said so on the calendar in town it was early winter year 4 before that) and certain things were reset while others weren't. My inventory, skills, friendship wallet, and quest log were all perfectly intact (although meet everybody and grow some parsnips quests were readded to my quest log). Grandpa's shed and the quest board in town were also still there. I didn't explore every corner, but it seemed like anything tied to my character was still there while the world itself had been completely reset. Everything that had been placed or destroyed was reverted. When I attempted to show the invite code to let my partner in to check her character, it hung on the connecting page for a few minutes before we gave up. The farmname_7349225_old file was messed up too.

hoary bane
#

Oh wow a Google file

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

hoary bane
#

^^

exotic wharf
#

I know, I tried and it refused to parse

#

The log is ~287,000 lines long

#

The knew support mods for SVE just add so much to the log

lament prairie
#

I have scrollled for ages

#

And got nothing

#

Can you possibly get us just the last 150 lines

#

Also, in terms of the save being messed up: SMAPI saves backups once per IRL day

#

it's in save-backups in your mods folder

exotic wharf
#

I got about 900 lines

exotic wharf
#

You can also download the file, it's just a txt

lament prairie
#

Did you...somehow like, remove JA in the middle of a save????

#

I'm so confused

#

You're getting null reference exceptions on what appear to be some random shipped items

#

Did you ship some parsnips?

exotic wharf
#

No, I hadn't shipped anything

#

I didn't see anything overnight, not even the save screen

#

It just cut to 6am

lament prairie
#

One of the JA patches is dying horribly, specifically After_IsIndexOkForBasicShippedCategory

#

The question is why, and I have no idea

#

Could you maybe also try getting the first like, 1000 lines or soemthing? SMAPI log website will generate a list of your mods in that case

exotic wharf
#

Ok

#

I got more off the end so it goes to before the errors start

lament prairie
#

There's just some really terrible null reference exception I can't diagnose

#

Starting with Before_CanBePlacedHere and then continuing through possibly every object for After_IsIndexOkForBasicShippedCategory

exotic wharf
#

Here's the beginning

gaunt gust
#

o.O

#

I have not seen this one before

lament prairie
#

Honestly, I have no idea

#

your mods actually look pretty standard (all of them are either harmless or popular)

#

I was hoping there would be a weird one

sharp pike
#

Well I found the issue. The mod that adds animals needing to drink water is not compatible with some BFAV mobs

#

So... that caused it to stroke out and have issues.

exotic wharf
#

??

sharp pike
#

Sorry, for my issue.

exotic wharf
#

Ohhh

sharp pike
#

Wanted to put it out there in case anyone else has the same issue in the future and searches it up

exotic wharf
#

np

sharp pike
#

Try updating custom companions?

#

I had a massive bug with that, caused a weird crash until I updated it

fathom iron
#

if you delete a mod that uses MFM and run smapi without it, will all the mail you got disappear/start over ?

lament prairie
#

i believe the mail flags indicating you got the mail stick around

#

since MFM just patches the vanilla mail system

fathom iron
#

so the mail will stick around in the collections tab but the mailbox notif will start over again ?

lament prairie
#

no, it will vanish out of the collections tab

#

but when you reinstall the mod it will remember you got the mail and notresend

#

mail flags (records of sent mail) can actually be any string, so SMAPI doesn't remove them or really keep track at all afaik

#

You could try going into MFM and changing the unique ID of the mail, but I have no idea of other components of the mod reference that unique iD

#

For example, in a mod I made, several things get unlocked by receiving mail

#

So if you change the mail ID, none of that gets unlocked

#

But maybe this mod is only sending items/information?

#

I don't use F2F and both the original author and current maintainer are retired

fathom iron
#

the thing is i dont even remember what recipes/items i was supposed to get 💀

#

whatever, i'll get over it haha

tawny kindle
# lament prairie <@!125370989780533248> and <@!433956433181147136> have either of you seen anythi...

I'm really not sure what happened there. It might be an odd interaction between CC and events, since there's extra collision logic that happens during them (checking actors, etc). It's a fairly long check, so it's hard to say without testing.

I'm fairly certain FTM's patch there didn't affect it, though. It's an optimization prefix that either skips the method entirely (meaning that event method wouldn't have started) or does nothing. SDVpufferthink

lament prairie
tawny kindle
#

SDVpufferthumbsup Same...I'm not really sure how CC works, but maybe bringing companions into certain events makes them check data that doesn't exist? Just guessing, though

lament prairie
#

I think that what happened here might have been something funny with one of the animals in town?

#

Maybe it ended up right below the skip event button

ruby fable
#

This isn't really a mod help it's the ID cheating for mobile

#

Is there an ID number for an iridium pickaxe ?

#

I saw on Reddit someone said it was [3]

exotic wharf
#

I updated custom companions and tried a few other things. Do you think my only option is go back to the SMAPI backup?

final sigil
#

Recipe learned will be learned forever too, but they will only show on the recipe menu if you keep the mods that add them installed, but MFM is not required for this.

lament prairie
#

I can't parse the errors, and neither could atravita, which is pretty unusual

#

(We both have seen a lot of errors, I somewhat regularly am stumped but often atravita knows in that case)

exotic wharf
#

Ok, thank you for taking a look at it. Is there anything you can think of to help prevent it from happening again? Is there a way to increase SMAPI's backup frequency if not?

lament prairie
#

You can use Advanced Save Backup

final sigil
sage turtle
#

Ok this is gonna sound like a stupid question but bear with me- so I installed SMAPI through Steam and have played with it already, but I just redid all of my mods and put them through ModDrop- do I have to install SMAPI through ModDrop as well??

devout pumiceBOT
#

[#5758] "Vortex (Nexus) and Mod Drop both are mod managers that can help you keep your mods up to date. Unfortunately, both of them occasionally have issues with Stardew Valley mods, including but not limited to deleting files, mangling configs, and causing opaque errors. You can still use them, but if you run into issues and ask for help troubleshooting, the first piece of advice you’ll get is to stop using the mod manager, because it may obscure the real issue or be the cause of your issue.

If you want to stop using a mod manager, it's pretty easy to mod Stardew Valley manually! Just follow the instructions in this wiki page: https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started" - @lament prairie (14 Nov 2021 @ 07:40:32 PM UTC)

lament prairie
#

(I have no idea how moddrop works)

normal lark
#

Whenever someone can help me out I would appreciate some assistance. I am trying to run Ridgeside Village with a few other mods through Vortex but when I try to run the mods it says some of my mods are being skipped becasue PyTK isn't installed. I have it installed and the newest version so I'm not sure what the problem is. Any help would be great. Thank you.

lament prairie
#

!compat

native dragonBOT
#

See https://smapi.io/mods for a searchable list of mods updated for the latest versions of SMAPI and Stardew Valley, with links to download them. :)

lament prairie
#

get pytk here

sage turtle
#

Ohh okay that doesn’t really answer my question 😅

lament prairie
#

well, you can ask again later and see if anyone else is around

#

but most of us here have no idea

sage turtle
#

Will do 😁

normal lark
#

I have the unofficial 1.22.9 and it doesn't work

lament prairie
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

normal lark
lament prairie
#

that says you have 1.22.8

normal lark
lament prairie
#

i have no idea how vortex works, sorry

#

it's not working in this case

#

did you try deleting the old one too?

normal lark
#

Yes, I deleted the old PyTK before downloading the unofficial patch

lament prairie
#

Somehow that did not work

normal lark
#

¯_(ツ)_/¯

#

I guess it just doesn't want to work

lament prairie
#

It's probably Vortex doing something wrong

#

Since it works for people who don't use Vortex

late nebula
#

Yeah, vortex is really wonky with sdv

normal lark
#

What else can I use?

late nebula
#

Manual installation

lament prairie
#

see: the quote above

late nebula
#

Download and extract mods into the mod folder

gaunt gust
normal lark
#

It should be in this folder right?

naive drum
#

that looks correct yeah

#

i have no idea what vortex is doing to it but it might be something

normal lark
#

That's a bummer

#

So I removed the PyTK folder here and put it back in and now I'm stuck in the SMAPI command log and it won't boot the game

late nebula
#

It can take a bit.

lament prairie
#

.q 5858

devout pumiceBOT
#

[#5858] "If your game has "crashed" while loading and you are using PyTK, it is very likely that it has just stopped responding, and you need to leave it alone to think for a while. If you click repeatedly on the game while it is not responding, you may cause it to crash to desktop.

Load times may be as high as 10 minutes or more if you have several large mods, with 5 minutes being fairly typical. If you are not using PyTK for any of your mods, it may be helpful to remove it." - @lament prairie (05 Feb 2022 @ 10:15:57 PM UTC)

late nebula
#

Hopefully that will get fixed now that the mod author is back. nyaHappy

lament prairie
#

^^

#

my quote, i knew thee so short a time

#

(hopefully)

late nebula
#

rip quote

gaunt gust
#

hey, quotes having short lifetimes is good!

#

I'm hoping to retire my vortex one any day now

#

....any day now...

lament prairie
#

hahaha

#

I feel like some quotes you love to see go

#

but some of them, they took effort to write and may remain relevant for a while

#

like 5757

#

also 5812 probably will stick around a while

late nebula
#

x_x

#

Microsoft hates people, I'm pretty sure.

lament prairie
#

well, i guess seeing 5812 go would mean "gamepass no longer screws with permissions" and that would be nice

gaunt gust
#

well, I assume that will be the install process for a while

#

but 5814 is deaad

lament prairie
#

ah, that was nice to see go

gaunt gust
#

5823 I want to see die

lament prairie
#

i was also glad to see 5793 die off

gaunt gust
#

I still use 5783, but as a recommendation quote

#

like "I recommend UI Info Suite 2, here's the link"

lament prairie
#

i use that for people who have problems stil

#

i think i used it today

gaunt gust
#

5833 is dead

#

5832 I never really used

lament prairie
lament prairie
late nebula
gaunt gust
#

lol remember 5772 and 5777?

lament prairie
#

I'm glad those are over

#

that was A Week

gaunt gust
#

Anyways, I just updated my gist and commented out the unnecessary ones

#

are there any you'd like me to add?

lament prairie
#

I started my own list, one sec

gaunt gust
#

I think each of us having our own kind of makes sense

lament prairie
#

5665 for community mod recs
5757 for “how make mod???”
5758 for mod managers bad
5783 for UI Info Suite 2
5809 for game not launching, run from command line
5810 for SVE installation, or !sve
5812 for Gamepass installation
5828 for game/SMAPI mismatch
5836 for manifests page
5843 for Android mods
5849 for my recs list
5851 for SVE
5852 for RSV
5853 for Nexus/Vortex
5854 for mod ideas GitHub
5856 for compatibility branch info
5858 for “crashed” with PyTK

#

These are the ones I want to keep handy

#

You probably have most of these

#

5856 is useful

#

5854 imo too

gaunt gust
#

I don't think I have the last three

#

I swear I had one on the compat branch

#

.q 5825

devout pumiceBOT
#

[#5825] "SMAPI currently does not work with the legacy branch of the game. (See https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#SMAPI_doesn.27t_work_with_compatibility_branch for details). Please ensure you are not on the legacy branch.

Steam: In your library, right-click Stardew Valley and select Properties... > Betas > then "none" under the dropdown.
GOG: From the game's page, click the settings icon > Manage installation > Configure... > then "none" under the Beta channels dropdown.

If Stardew 1.5.5+ does not work on your computer and you would like to use mods, you may have to revert back to 1.5.4. See https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#SMAPI_doesn.27t_work_with_compatibility_branch for instructions." - @gaunt gust (02 Jan 2022 @ 04:14:41 PM UTC)

lament prairie
#

5858 is maybe dead soon 👀 tbd

#

Somehow I missed that one

#

Is it in your gist?

#

I just control-F d for compat and didn’t see it

#

(When I looked before)

gaunt gust
#

cuz I call it legacy

late nebula
gaunt gust
#

o.O

#

no new commits though!

#

but no longer have to redirect people to a forum site!

late nebula
#

Tmxl is updated too!

#

And CM!

robust bison
#

has that reduced load time?

late nebula
#

No idea

#

I would check but I'm already in bed.

gaunt gust
#

I don't see any new commits on the github, but that might not mean much

burnt bay
#

I'm looking for a mod that is compatible with 1.5.6 and adds a bathroom. Any recommendations?

little zealot
#

A question, if I install large game changing mods (ia Stardew Valley Expanded) but just don't play on a save

#

will that world be the same if I uninstall later?

late nebula
#

As long as you don't go to sleep on an existing save, most mods won't affect it.

#

You can also use mod groups though.

#

!modgroups

native dragonBOT
little zealot
#

Oh that makes sense

#

I'm just trying to figure out some mods to play with since I'm stuck at like 85% perfection due to stupid recipes

#

considering a big huge overhaul mod, just only know of SVE

late nebula
#

There is also Ridgeside Village, Downtown Zuzu, and East Scarp.

finite quiver
#

can ridgeside villiage and SDE be played together??

gaunt gust
quiet night
finite quiver
lament prairie
finite quiver
#

so sorry if that came off rude, its not meant that way!!

lament prairie
quiet night
#

I can open the game but as soon as I tried to load my save file, it just crash to desktop

#

and asked me to re-open the game

lament prairie
#

the log doesn't seem to show that at a glance

#

it seems to be in ther middle of something

#

.q 5858

devout pumiceBOT
#

[#5858] "If your game has "crashed" while loading and you are using PyTK, it is very likely that it has just stopped responding, and you need to leave it alone to think for a while. If you click repeatedly on the game while it is not responding, you may cause it to crash to desktop.

Load times may be as high as 10 minutes or more if you have several large mods, with 5 minutes being fairly typical. If you are not using PyTK for any of your mods, it may be helpful to remove it." - @lament prairie (05 Feb 2022 @ 10:15:57 PM UTC)

lament prairie
#

(Unclear how relevant this remains with the recent pytk update)

quiet night
#

I thought it was PyTK that needs updating, but I did that and it's still the same

lament prairie
#

Does your computer make a crash report or anything?

quiet night
#

i think so

#

yeah

lament prairie
#

you could try showing someone here, but I neither understand windows nor have much more awake time left

quiet night
#

ooh I have a mac

lament prairie
#

Oh, interesting

#

Does the crash window show anything exciting?

sage turtle
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

gaunt gust
#

Can you temporarily remove that mod?

#

Also...does this happen without pytk?

#

Because if the answer to that is "no" then just wait about a week for Ridgeside to remove pytk as well

quiet night
#

I'm not sure, it works perfectly fine a few hours ago until...now

elder fractal
#

Isnt Industrialization mod op ?

sage turtle
gaunt gust
#

.q 5809

devout pumiceBOT
quiet night
#

It also stucks on this, before loading to the game:

src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (1852) : Assertion Failed: SteamnetworkingSockets service thread waited 2780ms for lock!  This directly adds to network latency!  It could be a bug, but it's usually caused by general performance problem such as thread starvation or a debug output handler taking too long.
src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (1852) : Assertion Failed: SteamnetworkingSockets service thread waited 2780ms for lock!  This directly adds to network latency!  It could be a bug, but it's usually caused by general performance problem such as thread starvation or a debug output handler taking too long.
gaunt gust
gaunt gust
quiet night
#

screams erratically

elder fractal
#

I mean 3 coal for one battery pack and a furnace that dosent need coal , isnt Industrialization mod imbalanced ?

little zealot
quiet night
gaunt gust
#

"waiting for lock" usually means you're running too many other programs at the same time

quiet night
#

huh, weird...

humble cobalt
#

I have a question, is it possible to use third party greenhouse/batcave/cellar mods with sve if2r map?

craggy edge
#

Does the new PyTK update work? :0 Just saw it got updated on Nexus yesterday!

humble cobalt
humble cobalt
cedar lark
#

anybody know how to trigger these unlocks?

keen burrow
#

Does anyone know if updating grandpa's farm map would alter my current save using that map?

quiet night
#

Since my mac is taking forever to load the games, I’ll try playing it using bootcamp

cedar lark
keen burrow
cedar lark
#

Np, I've been using IFR2 and have updated it a few times recently

desert totem
#

My custom furniture isn't working anymore. Was there an update to the unofficial version?

#

Either that or its only not showing up in the catalogue but I haven't checked robins since she's building for me atm

cedar lark
#

low chance but are these custom furniture skill unlocked?

desert totem
#

What?

cedar lark
#

are the custom furniture something you buy or make because of a skill unlock? I only ask because I use Walk of Life and if you reset a skill you lose the recipe and the ability to buy things from merchants who sell you stuff at certain levels.

#

It's why I said its a low chance

desert totem
#

Ah, no there's no skill.

#

They're supposed to show up in the catalogue and the stores (Robin's or the festival stands)

#

They had been up until a little while ago

quiet night
#

If I copy my save file from my mac to windows, does it still work or should I need to start on a new farm?

desert totem
#

?? I guess while clearing out my mods last I accidentally deleted CF's files since the folder is empty. Oh well. That explains a lot

little zealot
#

A question, does SVE change the community center at all?

outer turret
#

interior or exterior? Yes to the former, no to the latter

little zealot
#

nono

#

I mean like the bundles

#

😅

outer turret
#

I dont know. I immediately sold out to Joja on my SVE run

outer turret
#

I didnt even get the wizard cutscene

naive drum
little zealot
#

I'm just curious

#

cause I might do remixed if not

desert totem
#

Those were still the same as normal though

little zealot
#

Gotcha

#

actually turning on completable first year

#

cause fuck youuuuu red cabbage

cedar lark
#

you can get the seeds from serpents

#

though i only really noticed it once i had a burglar ring

little zealot
#

I only got one after going to like floor 100 a solid 3 times

#

rare as hell for some reason for me

cedar lark
#

I still haven't found out how to unlock these triggers

dark echo
#

are there any ways to give some texture mods priority over others?

#

trying to install the cozy farmhouse kitchen and its not working and its just showing the default kitchen textures

naive drum
#

so you can add a dependency to the manifest (set isRequired to false), or put z at the front of the folder name (as SMAPI currently loads mods in alphabetical order if there's no dependencies)

dark echo
naive drum
#

just the latter yeah

#

the isRequired thing is about adding an additional dependency

#

which is more complicated than just sticking a z in there

dark echo
#

well ill try the easier option for now

dark echo
naive drum
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

drifting spade
#

So since PyTK updated, should we now use the official or still use the unofficial patch?

#

Same question for TMXLoader, now TMX Map Toolkit.

little zealot
#

Whelp got my first crashlog

#

time to upload

#

Just had to update mods

dark echo
shy orbit
#

the order of the edits seems fine: 18:37:35 TRACE Content Patcher Vibrant Pastoral Recolor edited Maps/farmhouse_tiles. 18:37:35 TRACE Content Patcher Ace's House edited Maps/farmhouse_tiles. 18:37:35 TRACE Content Patcher Cozy Farmhouse Kitchen edited Maps/farmhouse_tiles. 18:37:35 TRACE SMAPI Content Patcher edited Maps/farmhouse_tiles., but do you know if it's compatible with the farmhouse mod you're using? if it doesn't use that native asset then it won't work unless they have specific compatibility

#

(okay, i see Ace's House is editing the file, but on the other hand it's possible that all of the house upgrades in the mod don't use it)

#

might be that. the edits don't seem to follow 18:39:45 TRACE Content Patcher Ace's House loaded Maps/FarmHouse2. 18:39:45 TRACE Content Patcher Ace Buildings Expanded Tilesheets loaded Maps/AceWallFloor. 18:39:45 TRACE SMAPI Content Patcher loaded asset 'Maps/AceWallFloor'.

dark echo
#

So its the ace house mod thats causing this?

shy orbit
#

i don't know, it's just a possibility

#

would have to check the mod/map file to know

#

you could test by loading the save without the house mod (or making a new save if you don't want to do that)

dark echo
#

Thing is i thought i pressed the disable kitchen in the gmc menu for the ace house mod

#

Well ill try to remove it and see if that fixes it

burnt bay
grave quail
#

can anyone help me

#

`A fatal error was encountered. The library 'hostpolicy.dll' required to execute the application was not found in 'C:\Program Files\dotnet'.
Failed to run as a self-contained app.

  • The application was run as a self-contained app because 'E:\Stardew Valley\StardewModdingAPI.runtimeconfig.json' did not specify a framework.
  • If this should be a framework-dependent app, specify the appropriate framework in 'E:\Stardew Valley\StardewModdingAPI.runtimeconfig.json'.`
#

this is the error i get

dark echo
#

bit of a stretch to ask but is there a way to prevent ace's house from covering the kitchen textures

pure root
#

Sorry for this simple question, but what would be the easiest way to manage Stardew Valley mods in Linux?

shy orbit
#

currently the only way is manual as far as i know (it's suggested for windows as well due to problems mod managers tend to have with SDV). the stardrop mod manager might work for some managing, but i don't think it can update mods yet

pure root
#

Ah, well, how would I get mods then? I think nexusmods requires vortex, doesn't it?

shy orbit
shy orbit
dark echo
#

how do i set up a manifest dependency?

shy orbit
#

i don't know if there's a good guide to it, but in this case you'd want to add a dependency to the manifest.json file of the cozy kitchen mod, and the dependency should use the unique id of the ace's house mod (probably the content patcher part if it has multiple) https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Manifest this has a section on how to set the dependencies but it's not a guide really

#

but you can ask here if you can't figure out something

dark echo
#

aight thx for the help

#

trying out one very jank workaround before i try that manifest dependency thing

wispy orbit
#

Is my NPC and pet always asleep on the floor? (in the picture) in spite of having a bed As for me, I was still able to go to bed as usual, but when I woke up in the morning I showed up to NPC sleeping too.
Is there any way to fix this in android?
Mod : https://www.nexusmods.com/stardewvalley/mods/7140

native dragonBOT
#

Can you do these steps to provide more info?

  1. Load your save and view the content that should be patched.
  2. Type patch summary directly into the SMAPI window and press enter.
  3. Upload your SMAPI log to https://smapi.io/log (see instructions on that page).
  4. Post the log link here.
errant bridge
dark echo
#

ah hello. Vibel here has looked at my problem. Seems ace's house is the problem

#

I should note that I removed the Kitchen png files from the ace house to see if that would help (it didn't)

#

might just report it as a bug in the nexus mod page

shy orbit
#

what do you know, the patch summary probably helped [X] | [X] | [ ] | EditImage Content/farmhouse_tiles #1 // hint: asset name may be incorrect (shouldn't include 'Content/' prefix). // hint: patch uses location tokens, but doesn't set "Update": "OnLocationChange". [X] | [X] | [ ] | EditImage Content/farmhouse_tiles #2 // hint: asset name may be incorrect (shouldn't include 'Content/' prefix). // hint: patch uses location tokens, but doesn't set "Update": "OnLocationChange". [X] | [X] | [ ] | EditImage Content/farmhouse_tiles #3 // hint: asset name may be incorrect (shouldn't include 'Content/' prefix). // hint: patch uses location tokens, but doesn't set "Update": "OnLocationChange".

#

but well, did it work when you didn't have ace's house?

#

if it did, then those are probably some other edits

dark echo
#

yep when i uninstalled ace it showed the cozy kitchen mod

pure root
#

@shy orbit ah, ok, thanks.

shy orbit
#

ah okay (for Wingheart, my theory is that the FarmHouse2 map of ace's house doesn't use that native asset. if it uses, then setting a manifest dependency should fix it)

naive drum
#

(i don't think i've ever used house replacers and i'm unfamiliar with how they work but it does make sense for it to be using some modded asset that doesn't care about replacers)

dark echo
#

well I took a look at that dependency adding thing. Do I put
"Dependencies": [
{
"UniqueID": "Acerbicon.HouseMods",
}
]
into the manifest.json of the cozy kitchen mod?

#

don't know coding at all so no idea what im doing tbh

neat plaza
dire fractal
dark echo
#

well im not getting any errors in the smapi console so thats a start

shy orbit
strong willow
#

i need help

#

my game isnt starting

dire fractal
# shy orbit i don't see anything obvious, so better to describe the problem again and ask it...

I have challenging community center bundles installed. Everything was fine before, but now for some reason after it updated I'm guessing, something is going on because in one of the bundles its missing an item. It just shows a blank space. I have a mod called item bags, I have a community center bundle and it shows that blank item as an error item. Some other items in my chests are being shown as something they arent. Like some flowers I had turned into some kinda coffee with the flowers negative stamina effect if you eat them.

strong willow
#

it just says this

neat plaza
strong willow
#

my smapi.exe shortcut on my hotbar said it was deleted or somethin

neat plaza
#

!log

native dragonBOT
#

@slow tide Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

slow tide
strong willow
#

where do i get to the virus chest whatever it was called on avast lol

strong willow
#

found it

slow tide
#

(sorry i accidentally deleted the message oof)

strong willow
#

lets gooo

#

it works

neat plaza
#

+game

or use an older cjb cheats version

strong willow
#

bro i gotta update like 90

#

% of my mods

#

this is torture

#

cya and thank you

dusty spruce
#

"gotta"

#

no one forces you to

slow tide
slow tide
dusty spruce
#

if you're not having any problems nor care about new features - don't update

strong willow
#

no dude

#

i updated toi 1.5.5 and most my mods stopped working

neat plaza
slow tide
strong willow
#

i gotta update them for them to work

dusty spruce
#

ah okay then

slow tide
neat plaza
slow tide
#

idk,he downloaded it for me

#

since i'm not too good with computers

royal tundra
#

nope, you've got a pirated copy

slow tide
#

wait,what-

royal tundra
#

there's only two places to download a legit version of SDV: Steam, and GoG

slow tide
#

i didn't know-

royal tundra
#

does that work on PC?

neat plaza
royal tundra
#

I mean, if it does, woot! There are now 3 places to download the game, then

slow tide
#

ooof i didn't know it's not legitimate
ig i have to delete it...?

royal tundra
#

That's up to you. However, you likely have a bugged and definitely an outdated version of the game, so we can't help you. Sorry.

slow tide
#

it's alright,thank you anyway!

hearty dagger
#

Hi, What is the name of the mod that zooms out more? Thank you! I can't find it on nexus regardless of my search.

dire fractal
#

Divorce Sophia, that's her spouse area thingy.

rare cipher
#

ah okey thx ^^

#

good to know xD

dire fractal
#

Custom Spouse Areas might also allow you to move it, not too sure though.

ember eagle
#

I see that there’s a new update to pytk and another mod. My game is lagging already, would it be a bad idea to install the updates?

astral plover
#

spouse patio wizard also allows you to change it i think.

#

you can move patios around with it, and create them custom locations aswell as change them

dark echo
#

welp i give up. even with the whole dependency stuff added it still doesn't show up.

#

thank you guys for your time

sharp pike
#

Dear god I have the season turn over and it has another stroke