#archived-modded-support

1 messages · Page 1088 of 1

rain bronze
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For some reason everytime i try to upload this mod (even if i click on the most recent version) it uploads the older version and won’t change how my house looks. I’m also not sure where to add this mod’s folder/files (i’ve been putting it in the mods folder). Any help would be appreciated! Here’s the link: https://www.nexusmods.com/stardewvalley/mods/3953

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I’ve also unzipped the file with 7 zip

frigid quiver
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I'll def try it out if removing those few mods doesn't fix my problem! I'm just desperate to actually start playing since I've been on the mod merry go round for two days now

chrome cosmos
rain bronze
terse oasis
chrome cosmos
errant hornet
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I updated everythinggg, I will yeet Customize Exterior, not updating JA bc of the shuffle, and rest are probably manifest issues

frigid quiver
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yeah I have a few where I'm using the newest non beta version and it's telling me to update too

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so I feel that

errant hornet
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Wait no Event Lookup is bcs of I'm blind ( Sorry Sheku SDVpufferchickcry )

rain bronze
# chrome cosmos get the CP version and put the folder in your mods folder

What do you mean by CP version? I only see one file upload option…I unzipped the file as well, chose the desaturated version and added it to The Buildings folder and then tried The Mods folder but i feel like since the content is still in a folder it’s not working properly in game? maybe i’m crazy 😅

small sorrel
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i dont know if this is the place for this question but does anyone know where the secret forest is on the EverFarm map?

rain bronze
outer turret
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I don't use save anywhere. It's not compatible with East Scarp. Its weird.

dire fractal
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I did and yes :(

frigid quiver
chrome cosmos
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!xnb

native dragonBOT
chrome cosmos
# dire fractal I did and yes :(

thats weird :( can you create a new save, cheat in some money using cjb cheats , build a silo and see if it occurs? if it does, its an sve issue. if it doesnt, something's wrong with your current save file

dire fractal
chrome cosmos
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keep me updated! sleep well SDVpufferheart

dire fractal
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will do SDVemoteheart

shadow patrol
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hey guys I have a question that might seem nooby but if I downloaded the sdv extended mod will it overwrite my original game?? as in, can I still play the regular game once I get the mod or gone forever?

upper ember
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The only mods that overwrite game files, are XNB mods which are highly discouraged to begin with. You can easily disable or remove a mod once it's been installed, whether by putting a . in front of the name of the folder ( Windows ) or just by moving the mod's folder to your desktop / other random folder

heavy sentinel
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I want to try out SVE, should I wait till endgame? I'm on year 2

upper ember
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It's better to have a new save for it, as adding it to an existing save can cause issues with it, mostly with trees and bushes in unreachable spots, which can be fixed but honestly I'd just go with new save

clear cape
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Is https://www.nexusmods.com/stardewvalley/mods/1179 the best mod to see the radius of the sprinklers?

sacred marten
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Anyone know of any cute/ kawiia clothes mods for content patcher?

upper ember
clear cape
sacred marten
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Ohhh that explains it.. thanks!

heavy sentinel
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Ui Info Suite doesn't work on android right? I tried to install it many times but there always was a problem, and I read somewhere that it just doesn't work on mobile

green crown
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um... is anyone adept with altering save files?

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a npc has duplicated and idk how to get rid of the extra sprite

heavy sentinel
green crown
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;--;

pine fjord
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What happened exactly?

chrome cosmos
green crown
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no

robust bison
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what do you mean by duplicated?

green crown
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sophia from stardew valley expanded started to duplicate after i gave her a bouquet\

robust bison
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duplicate as in there are 2 separate NPCs now?

green crown
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yes I can talk to her and be in her path and everything

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but only if I talk to her

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shes fine at the beginning of the day until I gift/talk to her then she splits

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and on my map it says two sophias for her map icon

chrome cosmos
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thats a known issue but theres no solution for it yet i believe, but direct this to the SVE discord server and talk to the creator about it

green crown
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okie

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thanks

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❤️

glacial briar
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Gonna self promote a little under the guise of showing off how Alternative Textures. 😄

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Alternative Textures is a new framework that lets you have lots of styles for items without having to add more of that item!

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So in this case, the vanilla jack-o-lantern can be any of the styles when you place it. 🙂

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And it's super easy to use if you want to try making your first mod! 😄

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@oblique jay is responsible for the new framework and I am 100% certain you're going to be seeing a lot of it in the future; it's so dang useful.

leaden flame
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Hello farmers, I apologize if this has been answered before. SadMelody
I tried using the search function but still could not find what I am looking for.
My child just turned into a toddler (yay!) and I wanted to look for a mod to turn it into an NPC. The ones I found seemed to be outdated and not working(?). I was able to find the unofficial ChildToNPC file but I dont think it did anything since the toddler remained in the home and didn't wander with Vincent/Jas. I also found a mod to make the toddler look like Harvey, but fear that maybe that's why my child is wandering around? Any help or advice is appreciated, thank you!

sacred marten
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I have ChildToNPC unofficial update and it has its bugs but for the most part it works

leaden flame
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So cute omg lol

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My toddler just stands in the house and I cant talk with it. Only get to interact to get the heart emote.

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Idk what Im doing wrong.

dawn mantle
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if only it worked for 64bit SDVsadcat2

sacred marten
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Have you waken your child to an event?

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I had the same issue with him staying “vanilla” until i saw him at an event 😳.. i was definitely shocked lol

leaden flame
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Not yet. I just reached Fall. The next event that is coming up is the Fair and after that is spirits eve.

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I'll just play and wait until then to see if anything happens. They look cute and all in the home but I want to talk to them and see them walk around with the other children lol

sacred marten
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We got home and he went back “vanilla”
So i restarted my game and he’s been fine since except he does get a doppelgänger ever time i start my game for the 1st time but it usually go away after i leave the house for a bit Ann come back and it usually don’t appear until i quit and restart

leaden flame
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oh i saw some mentions of a clone!! so creepy lol

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Is the child to npc mod the only one that I need?

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other than the mod that makes the children look like my spouse

sacred marten
sacred marten
outer turret
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@leaden flame you need child to npc AND a content pack. Child to npc just does the code stuff, the other stuff needs another mod.

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Try Babysitter

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(I made my own but it's very Jasper specific)

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@sacred marten who's Khia?

sacred marten
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Lol

sacred marten
outer turret
bitter scarab
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is there any mods that helps get rid of trees

outer turret
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Basically child to npc does the code required to turn the children into NPCs. But for dialogue and schedules etc you need a content pack that adds, well, content. Theres a sample on the child to npc nexus page that you can use of you wanted to make one yourself.

leaden flame
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Oooh okay I see what you mean

leaden flame
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I found one but it didnt work so I got rid of it.

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I think it conflicts

outer turret
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The child to npc for sve might be okay without sve.

bitter scarab
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is there any mods that helps get rid of trees? help

outer turret
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An axe? Where are you trying to get rid of trees?

bitter scarab
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on my farm

leaden flame
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Thanks so much for everyones help! nyaLovepls

outer turret
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You could use NoClip. I discovered using that with my finger on one of the mouse buttons destroyed everything I ran across.

bitter scarab
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its really annoying usingan xxe

outer turret
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Not sure it would work with trees though.

bitter scarab
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are bombs good

sacred marten
outer turret
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You dont need c# but you would need to use some pretty strong editing

sacred marten
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What software do i need?

outer turret
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Also it's not as updated as the sve one. I think he creator gave up on it due to the bugginess.

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I use visual studio code.

jovial coyote
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help me please

sacred marten
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Ahh okay thanks I’m definitely going to look into it. My goal is to just add the babysitter portion without all the extra stuff. My friend is a legit published author so strong editing isn’t an issue

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@outer turret does Eloise come to town to hang out with the other NPC children?

native dragonBOT
obsidian spear
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Is running the 64bit version supposed to feel so slow? I also get a bunch of screen tearing.

leaden flame
small sorrel
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does anyone know where the secret woods is in the Everfarm mod?

outer turret
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@leaden flame you can try it. Not sure how indepth or up to date it is though

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Lots of bug reports too.

leaden flame
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Oof okay,

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I just want my toddler to have a good life xD

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Thanks again

outer turret
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Grab one and try it then modify it to make your own?

leaden flame
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I will try my best!!

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The modifying is what scares me shibalaugh

outer turret
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Its not too hard! Dont be afraid. The first way we learn to mod us through modifying existing. If youd married Jasper I would give you mine but it's quite specific.

leaden flame
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I understand thank you!! Im so new to Stardew so I dont have SVE! Just the regular one and married Harvey lol

outer turret
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Lol Jasper isnt SVE. He's mine :)

leaden flame
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Oh!!!

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Amazing

heavy sentinel
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any idea how to fix the duplicated text?

sacred marten
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I was wanting to add east scrap but was wondering if the NPC’s traveled to pelican town and interact with the town or do they just stay in east scrap

agile gyro
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excuse me mr. ginger is a what now

errant hornet
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🤣

pine fjord
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@outer turret 😂

outer turret
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lol. I would just like to say that is vanilla default strings.

outer turret
spare plume
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Does anyone know what Mod or Bug causes this weird dark fields?

chrome cosmos
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do you have any no soil decay mods?

spare plume
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Nope

chrome cosmos
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can you send a log?

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

spare plume
chrome cosmos
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the only thing i see in your mods that could cause the issue would be faster path speed, could you remove that and see if the issue continues?

cosmic shell
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HI. i am having this issue with one of my mods.

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[Event Repeater] Mod crashed on entry and might not work correctly. Technical details:
Newtonsoft.Json.JsonReaderException: Can't parse JSON file at C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\Anthro Characters Continued 1.5\content.json.
Technical details: Unexpected token when deserializing object: StartArray. Path 'Changes', line 12, position 2.
at StardewModdingAPI.Toolkit.Serialization.JsonHelper.ReadJsonFileIfExists[TModel](String fullPath, TModel& result) in C:\source_Stardew\SMAPI\src\SMAPI.Toolkit\Serialization\JsonHelper.cs:line 74
at StardewModdingAPI.Framework.ContentPack.ReadJsonFile[TModel](String path) in C:\source_Stardew\SMAPI\src\SMAPI\Framework\ContentPack.cs:line 76
at EventRepeater.ModEntry.Entry(IModHelper helper) in E:\Stardew Vally Modding\EventRepeater\EventRepeater\ModEntry.cs:line 64
at StardewModdingAPI.Framework.SCore.LoadMods(IModMetadata[] mods, JsonHelper jsonHelper, ContentCoordinator contentCore, ModDatabase modDatabase) in C:\source_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1579

spare plume
chrome cosmos
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ah SDVpufferchickcry thats a weird issue, i have no clue whats causing it

cosmic shell
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Im hoping somebody does. googling it brings up the Event Repeater dev saying its not his mods fault, but then someone months later saying it is the mods fault.

chrome cosmos
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i was talking to niko, but yea your issue seems to be with anthro characters according to the error

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you might wanna report it to them so they're aware ^^

cosmic shell
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i removed that mod, then it just goes and pins the issue on the next mod down.

cosmic shell
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hi, lol

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its there msotly cause im tired of the default charcter models

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im needing event repeater for that new rideside village map. it seems to work fine even with that error. im mostly trying to find out if its okay to keep playing even though that error happened.

hushed warren
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Any idea of what crop mods overlap eachother? i keep growing things and it turns to be something else

pine fjord
heavy sentinel
heavy sentinel
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my character is not there

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I can't move

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all buttons dissappeared

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there are no errors in the console

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and I didn't change anything..

pine fjord
heavy sentinel
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ofc

pine fjord
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unfortunately mobile is not my forte

heavy sentinel
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it loads like that everytime

pine fjord
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so I'll let someone else come take over

heavy sentinel
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also I didn't save my game in that spot so idk why that's what it's showing me

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checked my other save and it's fine

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man I don't want to restart the day, I've done so much work khkhkh

pine fjord
# hushed warren yeah

Sounds an awful lot like a JA shuffle
have you installed new custom crops during your playthrough?

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like in the middle of it?

heavy sentinel
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oh found the error! but I've had this mod for a while and everything was ok, I don't understand from that what exactly happened

sacred marten
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The modder just released a sneak peak.. Everyone who mods are super talented 💕

dusky canyon
dire fractal
heavy sentinel
hushed warren
dire fractal
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red error with enthrax thing

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@chrome cosmos

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and how do i turn on serializing or whatever it keeps asking

leaden flame
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I was able to use this with child to npc, and its going okay! But now my new problem is that it seems like its interfering with Leo SadMelody

chrome cosmos
dire fractal
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okay

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btw how do you find conflicts like the exact mod thats causing problems @chrome cosmos

hushed warren
dire fractal
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i didnt see anything with the json mods

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like the succulent thing

shy orbit
fast timber
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if you use a mod that changes the texture of something, will your friends in multiplayer see it too?

pine fjord
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They'd have to install it as well

fast timber
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dag nabbig

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guess I'm playing stardew solo forever

upper ember
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If it's just changing the texture, it's fine on multiplayer. Anything that changes dialogue, adds items, NPCs, actual map changes, etc, needs all players to have

dire fractal
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I've set it up so that when I play modded SDV it runs through steam. Is there a way to reverse that?

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yes just run it with smapi

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or are you trying to hide that you are playing stardew

livid magnet
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anyone having the Seed Bag mod seeming to dissapear?

dire fractal
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how can I disable smapi console

main ingot
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you cant. the console has to be up when playing the game.

dire fractal
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why

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if its there i must cheat

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:c

main ingot
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??????

dire fractal
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i HAVE TO

main ingot
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that isn’t anyone’s problem but your own lol

dire fractal
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yeahg thats why i want to disable it genious

main ingot
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just minimize it, there’s really no issue

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there is no “disabling” it

dire fractal
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thats a shame

upper ember
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If something starts to lag or freeze, it's good to have open anyways so that you can tell right away if something's breaking

dire fractal
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well thx anywayts

main ingot
dusky canyon
shy orbit
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has anyone noticed random npcs getting stuck in Custom_LunnaWestForest map? it's where her house is and i just noticed there is shane, jas, and some other npc stacked on top of each other. they don't have it on their schedule

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the warps from forest seems to be patched normally to the edge of the screen too, so they shouldn't accidentally hit them

dire fractal
shy orbit
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now lunna is going out of bounds in the forest

chrome cosmos
shy orbit
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might be, but i'll have to check if i'm on the newest version first at least (i haven't updated from smapi 3.11 and don't plan to for this save)

leaden flame
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I still cant figure this out. Does ChildtoNPC interfere with Leo and his schedule? My toddler shows up to "school" and then Leo isnt there when he's supposed to. I feel bad

hushed warren
shy orbit
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are you on multiplayer? i've heard json assets has had some problems on it. otherwise it could be that the seeds were messed up (not sure how the id shuffle works for them). updating json assets mods can also shuffle the ids, if the mods remove or add crops, or edit the mod folder structure

hot ore
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hi i need some help i play stardew but i wanted to try mods and it looks like it should work (smapi is running and the mods are in the mod folder) but when i open the game theres nothing

shy orbit
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re: the npc pathing issues, "610 Casa_de_Constanze 8 9 3/620 Town 37 78 2 Constanze_laptop/ made constanze go to the lunna map, so something is messed up for sure

hot ore
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could someone help me

shy orbit
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!log @hot ore

native dragonBOT
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@hot ore Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

hushed warren
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i guess i have to just wait to see if its fixed

sacred marten
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@shy orbit you seem very knowledgeable.. i have child NPC for SVE and my farmer’s children usually go to the treehouse.. will i mess something up if i add a school mod?

hot ore
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im embrassed cuz this is prob really easy and im just stupid

shy orbit
hot ore
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i figured it out 🙂

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getting the log now

shy orbit
hot ore
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do i just send one of you the url now?

shy orbit
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you can just send it here

shy orbit
dire fractal
sacred marten
shy orbit
dire fractal
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thank you now i just have to find that file

shy orbit
dire fractal
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cause i have no idea where i put it

hot ore
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ill let you know if it works

shy orbit
dire fractal
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oh thank you

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@dire fractal idk

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Should show u path when u run it

hot ore
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its seems all good now 😁

leaden flame
# sacred marten School?

Yeah "school". Leo joins the other kids at the museum and ever since i added childtonpc, he stopped

sacred marten
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Can you upload your log and i can take a look? I must warn you I’m in no way skilled at it but I’ll give it a shot lol usually I’m the one that needs help with my log 😅🤣

leaden flame
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Im learning as I play as well 😂

tired brook
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SMAPI 3.12.6 is now available! https://smapi.io/

For players, this mainly adds more save recovery and error-handling, improves Unicode support in the console window, and helps mods prepare for the upcoming Stardew Valley 1.5.5. Nearly all mods should still work fine, but a few mods may need to be updated.

Latest patch:

  • For players, 3.12.6 adds a friendly error if mistakenly used with Stardew Valley 1.5.5+, reduces load time when scanning/rewriting many mods, drops support for unofficial 64-bit, improves support for 64-bit in the upcoming Stardew Valley 1.5.5, and updates the compatibility list.

Note for players who use unofficial 64-bit mode:
SMAPI 3.12.6 no longer supports for unofficial 64-bit mode. You can now switch to the official 64-bit Stardew Valley 1.5.5 beta instead; nearly all mods should be compatible with the latest SMAPI 1.13 beta.

See:

tired brook
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SMAPI 3.13.0 beta 2021-09-03 is now available! https://smapi.io/

This mainly updates to Stardew Valley 1.5.5 beta. This is for Stardew Valley 1.5.5 beta only. Some mods may not work yet, but nearly all mods should be compatible at this point.

Latest patch:

  • 2021-09-03 ports changes from SMAPI 3.12.6, significantly improves mod compatibility with the beta, and updates the compatibility list.

See:

shell jackal
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Is there any ETA on 1.5.5?

tired brook
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(The latest SMAPI 3.13.0 improves mod compatibility in the beta from 59.5% to 87.5% ,almost on par with the non-beta 88%. SDVpufferowo)

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The only official ETA so far is 'sometime this fall'.

shell jackal
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Cool, thanks

dawn mantle
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anyone using the kid expansion mod that can tell me where adrian's bedroom warp is?

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does he have a door I'm just not seeing?

dire fractal
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There's an official beta for 64 bit?

tired brook
dawn mantle
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o dear I found it... it's the book in the corner of caroline and pierre's room 😂

worn wren
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I just enabled the 64bit beta, and I downloaded the stardew valley expanded mod for the beta, but I'm getting an error of " - Stardew Valley Expanded 1.13.11 because it's no longer compatible. Please check for a newer version" has anyone else gotten this error or knows how to remedy it? Thanks in advance!

shy orbit
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does SVE have a special version for the beta? it might just not be updated for it

desert cloak
shy orbit
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where is that version?

desert cloak
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In optional files

shy orbit
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ah yeah, i see it now. can you send your log

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

desert cloak
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Ignore the other incompatible mods please, I have already removed them. Stardew Hack is still incompatible.

tired brook
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The author didn't update the version, so SMAPI thinks it's still the old broken version. Try manually editing smapi-internal/config.json metadata.json, and removing these lines:

"Stardew Valley Expanded": {
    "ID": "FlashShifter.SVECode",
    "~1.13.11 | Status": "AssumeBroken",
    "~1.13.11 | StatusReasonDetails": "fails to load due to an outdated implementation of the game's 'ICue' interface"
},
desert cloak
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Oops i'ms sorry

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this is correct log

desert cloak
desert cloak
tired brook
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Oh sorry; check smapi-internal/metadata.json instead.

desert cloak
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ah ok

hot ore
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Hi I was wondering how do I update mods

shy orbit
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basically the same way as you install them in the first place, by putting the new versions into the Mods folder and making sure that the old version (or parts of it) isn't there anymore

hot ore
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And that wouldn’t mess up the save file?

desert cloak
# tired brook Oh sorry; check `smapi-internal/metadata.json` instead.

It worked! Thanks for the help. Sorry if I'm abusing your good will, but I had 2 more errors in my log, one is actually not an error, it's a yellow warning related to Pytk, and the other a red error related to spriding an item in the Baker's Life mod. I have no idea why these errors happened.

tired brook
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The SpaceCore/PyTK warning is an issue with the PyTK mod, which will probably need an update for Stardew Valley 1.5.5. If none of the mods are using PyTK's serialization API, that won't cause any issues though.

The other error seems to be an issue with Baker's Cookies, looks like it has an image which can't be loaded in the new frameworks used by the game. The author would probably just need to resave the image file.

upper ember
desert cloak
tired brook
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Welcome!

dire fractal
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@tired brookthank u

hoary musk
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So apparently 3.12.6 doesn't work with the unofficial 64-bit version? @tired brook

dire fractal
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does stardew hack work with unofficial

hasty flume
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i wish there was an easier way to do separate config files for different saves, bc i know im gonna forget to switch em out and im gonna end up with wrong-looking kids

tired brook
outer turret
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Will pytk now work with it?

tired brook
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PyTK works in the beta so far as I know (possibly except for its serialization API).

outer turret
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Okay looks like I might have to stop putting off testing my mods soon.

desert cloak
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Is there a very relevant mod that uses this API?

desert cloak
hoary musk
tired brook
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SMAPI 3.12.6 is for the normal Stardew Valley 1.5.4 (not beta or unofficial 64-bit).

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(If you have Stardew Valley 1.5.5-beta, you'd need SMAPI 3.13.0-beta instead.)

hoary musk
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Ah ok, so I shouldn't get OoM errors with SMAPI 3.12.6?

tired brook
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The out-of-memory errors happen because the game is 32-bit, so SMAPI 3.12.6 won't change that. If you get those, you'll either need SMAPI 3.12.5 + unofficial 64-bit or SMAPI 3.13-beta with Stardew Valley 1.5.5-beta.

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Essentially there are two parallel versions:

  • Stardew Valley 1.5.4 (32-bit, use SMAPI 3.12.6)
  • Stardew Valley 1.5.5-beta (64-bit, use SMAPI 3.13-beta)

Unofficial 64-bit isn't supported anymore, since there's an official 64-bit and mod compatibility is better than the unofficial 64-bit at this point.

hoary musk
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I'll keep that in mind.

blazing gulch
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Hello all, so I found a baby recolor mod for certain characters but for some reason me smapi keeps saying its not compatible (im using android, and the mod is cp compatible) and i already contacted the creator but they said to ask here in discord so- HELP

hot ore
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So when the game updates do I have to update every single mod I have as well

blazing gulch
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Also side note, I was using multiple spouses but even after I removed the multiple spouse mod it still wouldnt work

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Help-

tired brook
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@hot ore Depends on the game update and the mod. You should install any available updates, but most mods will continue working without an update.

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@blazing gulch Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and post a link here?

blazing gulch
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@tired brook a save with the mod in including multiple spouse or without?

tired brook
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@blazing gulch Are you asking for help with the mod not working? Any log that shows the not-compatible error is fine.

blazing gulch
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@tired brook aaah okk gimme a sec

dire fractal
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Does the smapi compatibility list work with the beta version or only 32 bit

tired brook
#

@dire fractal Both; click "show advanced info" to see beta status. (I'll update it to show beta by default this weekend.)

dire fractal
#

Stardewhack won't load because it's incompatible

#

Ah ok will try that

tired brook
#

Yep, that one is noted:

dire fractal
#

Awesome is there a way to report such mods

blazing gulch
#

Here it is

#

Also, for some reason my cp compatible hudson valley mod, my house wont change into the set

tired brook
#

@blazing gulch So the issue is here:

Multiple content packs want to load the 'Characters/Baby' asset ([CP] Alex's Baby, Toddler and Child Recolor, [CP] Elliott's Baby, Toddler and Child Recolor, [CP] Harvey's Baby, Toddler and Child Recolor, [CP] Sam's Baby, Toddler and Child Recolor, [CP] Sebastian's Baby, Toddler and Child Recolor, [CP] Shane's Baby, Toddler and Child Recolor). None will be applied. You should remove some of the content packs, or ask the authors about compatibility.

That's not an issue with compatibility, it's a conflict between multiple mods replacing the same file. Based on the names, I assume you're meant to only install the one for the spouse you want.

blazing gulch
#

It used to work before I uninstalled everything while in my burnout stage, but then i downloaded everything again and the house just wont change, but every other farm building follows the hudson valley building mod,

blazing gulch
#

Hmm ok imma try that

naive drum
#

nope! they all replace the same asset, without conditionals, so they conflic

tired brook
#

They could be implemented as one mod (by just checking which is the current spouse), but that's not how those mods are working now. They're all trying to replace the baby, so your baby would be a simultaneous Alex + Elliott + Harvey + Sam + Sebastian + Shane hybrid.

blazing gulch
#

I find it weird that the multiple spouse mod isnt involved in this because that mod also involves a baby change

#

Ok ill try including just one

#

But do you think its possible in the future tho?

wooden night
#

yo is SDVE stable in multiplayer?

tired brook
#

@blazing gulch It's already possible, the mod author just isn't using the Content Patcher features that would allow it.

blazing gulch
#

Oooh, do you think if I ask the author?

#

Also, is there a problem with my hudson valley mod?

tired brook
#

Yep, you can suggest using the Spouse condition to load the correct sprite automatically.

blazing gulch
#

Hmm... idk how to say that 😅 but I do know their name is Lucypaddyleo in Nexus

#

Their recolors are rlly cute so I downloaded them hehe

plucky vault
#

how do I use mods in mobile? or how do I download it?

blazing gulch
#

Android?

plucky vault
#

yes

tired brook
#

@blazing gulch I don't see any issues with Hudson Valley Buildings in that log; looks like it correctly edited the barn, coop, stable, shed, silo, shipping bin, and slime hutch.

blazing gulch
#

All the buildings are correct, but my house isnt when it should

#

@plucky vault just download smapi and check your Files app

blazing gulch
#

In your internal storage it should appear the StardewValley folder

#

I would recommend picking what ymods do you want to, since several mods are unavailable or uncompatible because android is a lot later than the usual updates

#

@tired brook the buildings are correct but it wont change my house for some reason

tired brook
#

Looks like you have Hudson Valley 1.1.0, but the latest version on Nexus is 2.0.1 (and I think it should be Android-compatible).

outer turret
tired brook
#

87.5% of SMAPI mods are compatible with the latest beta versions, compared to 88% with non-beta. So at this point compatibility is almost on par.

hoary musk
#

Nice! Tomorrow, I'll start transitioning to Official 64-bit (beta) 😄

blazing gulch
#

@tired brook okk Imma go check

#

Thank uu

sacred marten
#

Can someone tell me why my CC look like this?

#

I can’t even go inside that door

#

Plus the half building on the other side?

robust bison
#

!patchsummary

native dragonBOT
#

Can you do these steps to provide more info?

  1. Load your save and view the content that should be patched.
  2. Type patch summary directly into the SMAPI window and press enter.
  3. Upload your SMAPI log to https://smapi.io/log (see instructions on that page).
  4. Post the log link here.
sacred marten
#

!LOG

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

sacred marten
shy orbit
#

vibrant pastoral recolor is editing maps/spring_town, i can't see other mods doing anything with it. not sure how that kind of mistake would happen though, so i don't know. only SVE seems to be editing the town map

sacred marten
#

I did just add the school mod.. could that be an issue?

shy orbit
#

i guess, you can test by removing it

sacred marten
#

Ok.. I’ll try that

#

Thanks

dire fractal
#

hey guys

#

i deleted my stardew valley expanded mod

#

how do i remove this?

slow rampart
#

Has anyone heard of a mod giving people Golden Chickens during Year 1?

#

I have 2 golden chickens and I am in Fall Year 1

errant hornet
native dragonBOT
#

@slow rampart Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

slow rampart
dire fractal
naive drum
naive drum
# dire fractal how do i remove this?

reinstall SVE, delete quest, save, uninstall SVE; or if it's unremovable with SVE installed upload your save file here and see if anyone knows how to do the save file edit to remove that specific quest

slow rampart
#

Ty

dire fractal
#

wait if i reinstall sve, how do i delete the quest?

vocal scaffold
naive drum
#

i honestly just, if marnie's thing says "golden chicken", cancel out of it

#

and try again

outer turret
outer turret
outer turret
#

might be a command to do it? If there's no time limit then you can't remove it easily, no

#

try debug completespecialorder

#

be aware that will complete all your special orders

#

"Completes all objectives for all currently active Special Orders and Qi Challenges."

sacred marten
#

For some odd reason my computer says I’ve run out of application memory but only in winter.. anyone experienced this before?

fluid timber
#

Hi folks. I have a mod installed, which adds the NPC Zoro to my game. Whenever I go to open it, I get an alert with the following message:
[05:02:06 WARN Content Patcher] Ignored Zoro > Movie Reactions: can't use the Target field with an Include patch.
This did not prevent the mod from loading or anything like that, but I've always been curious to know how I solve the problem of this alert, does anyone know how to solve it?

Here is the complete log: https://smapi.io/log/9b1b94af43c548718b2ec8271e0fcdf4

sacred marten
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

naive drum
#

!oom

native dragonBOT
naive drum
#

stardew valley 1.5.4 is 32-bit so it can only use up to 4 gigabytes of memory and It Has To Share with anything else that's 32-bit (like, eg, discord)

sacred marten
naive drum
#

oh youre apparently on mac

#

thats uh
what else do you have open?

#

mac stardew is just...64 bit. all the time. iirc

sacred marten
#

Only the game and it only happens during winter

naive drum
#

winter is more memory intensive but thats still weird

#

how much ram does your computer have

sacred marten
final patrol
#

lord i am unwell with confusion right now. Seeing a lot of beta non-beta being thrown around in the community. I am currently using the old unofficial 64 bit mod, but i can no longer find the webpage for it and it seems that its discontinued. Theres a new smapi update, but when i tried to install it with the unoffical 64 bit it came up with an error. Understandable if the old 64 bit isnt working but now im... entirely confused and unsure what i should do.

naive drum
#

as of Literally Today the 64-bit mod is discontinued and the 1.5.5 beta is where to go for 64 bit

final patrol
naive drum
#

yep!

final patrol
#

good god im scared SDVpuffersweats

naive drum
#

support for the unofficial 64-bit was dropped only when mod compatibilty reached parity

final patrol
#

whats the purpose of the 3.12.6 update? is that for players who are still using 32 bit?

naive drum
#

yeah

sacred marten
#

@naive drum i thought you were helping me.. guess not 😅

naive drum
#

honestly honeycocoa im just going ???? at your problem now

#

tractor sounds seems broken thats probably not helping?

final patrol
#

as i was using the unofficial 64 bit, i have the game saved as C:\Program Files (x86)\Steam\steamapps\content\app_413150\depot_413153. I'm assuming i should move it all back to how it was installed for 32 bit?

naive drum
#

winter uses more resources than non-winter for Some Reason

untold inlet
#

hello

naive drum
#

but im not sure how your stardew is using 8 gigabytes of memory???

final patrol
naive drum
#

and yeah lauren you move it back

sacred marten
untold inlet
#

is anyone here have a gender bender clint wizard and demetrius ? i was quite interested in yuriyuri mod :^

sacred marten
naive drum
#

anyways honeycocoa the workaround is just to save and close + reopen the game more often if you can

#

memory useage goes up the more days you play in a row without closing the game

#

but im still baffled at you getting OOM on a Mac with eight gigabytes of memory

naive drum
#

with only 140 mods

untold inlet
#

aight :^

final patrol
#

Hahhahaha sorry didnt want you to feel ignored!

sacred marten
final patrol
#

are you having issues with it? oe just wanted to discyss

#

discuss*

untold inlet
#

so i was having a problem with the wizard

#

i change the wizard file to a custom character

#

and now it only show potrait

naive drum
#

with a content patcher mod?

#

was it a portrait mod, or a portrait-and-sprite mod?

naive drum
#

got a link?

#

and better yet, a log?

#

!log

final patrol
#

what portrait is it showing?

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

simple crater
#

wellllll

#

this is bad

#

looks like i hit the 32b memory limit

#

uhhhh
so....no way to fix without waiting for smapi 64b to become popular huh?

untold inlet
simple crater
naive drum
#

good news! the official 64-bit version has mod compatibilty parity with the unofficial 64-bit version that people have been using!

#

which happened Literally Today

simple crater
#

yeah....my issue is most my mods DONT have 64b ports

#

and when you realize theres 344 mods...

naive drum
#

all those content packs will work on 64bit

simple crater
#

just the mods need the updates?

untold inlet
#

how the heck did you guys able to run 300 mods...

simple crater
#

this isnt my first rodeo

#

I've been modding since like 1.2

naive drum
#

oh noooo duck you somehow got the portraits replacing the main sprite

simple crater
naive drum
#

arshia you'll have to ditch PlatoTK, but PyTK works fine - aside from that as far as im aware every mod you have will work on 64 bit

simple crater
#

thats fine

#

it was something I downloaded JIC

#

I've been off the modding scene for a long time

#

last time I was, I was writing for sundrop

untold inlet
naive drum
#

!xnb

native dragonBOT
naive drum
#

dont do that duck thats why it's like that

simple crater
untold inlet
#

quack :^

naive drum
#

you need to take the content patcher version of the mod, and put it in your Mods folder

untold inlet
#

i think i have two time of reinstalling the entire game

simple crater
#

reinstall stardew and this time, do not replace any game files

#

just add.

#

in the mod folder.

naive drum
#

arshia and duck you DONT have to reinstall entire game

#

!reset

native dragonBOT
naive drum
#

you can just get steam to redownload only the files you replaced!

simple crater
#

most likely

#

there will be a random manifest file lol

naive drum
#

oh you can just delete that manually

simple crater
#

sure

naive drum
#

the game wouldnt even realize the manifest even exists

simple crater
#

it would if there was any DLLs as well though

untold inlet
simple crater
#

I'm assuming this isnt the only mod they've installed in this manner

naive drum
#

oh true

#

duck, mods belong in your Mods folder

#

if you do not have a Mods folder, you need to install SMAPI

#

(and while you're at it, grab the Content Patcher mod)

simple crater
#

I have an organization system for mine

untold inlet
naive drum
#

nide arshia!

simple crater
#

for example

naive drum
#

oh duck one of your mods needs you to install the PyTK framework

final patrol
#

Lord thats organised @simple crater

simple crater
#

its a good idea to make something like this so you can easily organize everything

#

took like 10 mins to make and sort

naive drum
#

i jsut put all 740 mods straight into my mods folder

simple crater
#

but it makes running 300 mods a whole lot easier

#

again
not my first high-mod-count rodeo

untold inlet
#

it warn me about too :^

simple crater
#

iirc I had 500+ on 1.3

naive drum
#

but yeah duck, mods do not go into your Content folder, it's not safe

simple crater
#

but that included Custom Furniture packs and such

naive drum
#

they go into your Mods folder

untold inlet
#

this mod is not smapi mod

simple crater
untold inlet
#

lesson learn :DD

final patrol
#

so with beta 1.5.5 and smapi 3.13.0 installed, im assuming im gonna have to go through nexus and find all the mods updated to beta

naive drum
#

oh yeah i was at like 800something on 1.4, some of those were bugfixes

simple crater
final patrol
#

that was meant to be a question not a statement SDVpuffercry

simple crater
naive drum
#

yeah

simple crater
#

*JA

untold inlet
#

can you guys explain what is .xnb mean ?

simple crater
#

its a file type

final patrol
naive drum
simple crater
#

its a compressed format for images

#

used in games

simple crater
#

it can include a lot of things
diffuse maps, sprites, so on

naive drum
simple crater
#

not sure what to do at this point, start scratch or try to emulate my current pack

final patrol
naive drum
#

arshia dont worry, i use unofficial 64 bit, will be moving to official 64 bit whenever i get around to it

simple crater
#

yeah I tried the unofficial a week ago

naive drum
#

i know that sve + all frameworks function on unofficial

simple crater
#

ughhh
its fine
I mean I've been running 64b Terraria for the past like 3 years

final patrol
#

unofficial as in the one that no longer works as of today?

simple crater
#

i wish this was as plug and play as that is

naive drum
#

unofficial as in the one that the official has mod compatibilty parity with :P

simple crater
#

I will say
stardew mods are less of a headache than Skyrim mods KEK

naive drum
#

and which had support drop Literally Today as a result of that

simple crater
#

FLuushed skyrim

#

yeah thats way more....interesting... to mod than stardew

#

not in a good way KEK

naive drum
#

there was unofficial 64 bit, which was a bizarre hybrid of linux and windows versions, and there's the new 1.5.5 beta

final patrol
#

wow that looks amazing! I've only ever played skyrim on PS3 so i missed out on mods

simple crater
#

and a lot of patience

#

tfw bethesda game has more bugs than game made by a single dude who did everything

final patrol
#

alas i have neither

simple crater
#

no patience is the reason I stopped using BFAV

final patrol
simple crater
#

please tell me BFAV is easier to use/install now

final patrol
#

PLEASE im sorry i'm no good with computer lingo

naive drum
#

BFAV is easier to use now!

#

content pack format

simple crater
#

omg yesss

naive drum
#

i have the unofficial 64 bit right now.

simple crater
#

so I can just drag and drop?

naive drum
#

YEP

simple crater
#

OMG FINALLY

final patrol
simple crater
#

no more editing files and copy paste

final patrol
#

wait

naive drum
#

!BFAV

native dragonBOT
#

BFAV stands for Better Farm Animal Variety, a mod by Paritee which lets you add new breeds of animals to live in coops and barns. The official version (https://www.nexusmods.com/stardewvalley/mods/3296) is broken in Stardew Valley 1.5 and an unofficial update is linked on the mod compatibility page (https://stardewcommunitywiki.com/Modding:Mod_compatibility#Paritee.27s_Better_Farm_Animal_Variety). Documentation for the Content Pack format is available on github (https://github.com/paritee/Paritee.StardewValley.Frameworks/blob/bfav-3.0.0/BetterFarmAnimalVariety/README.md)

final patrol
naive drum
#

paritee is MIA but BFAV has ongoing unofficial updates

final patrol
#

i can hear you taking a deep inhale from Australia

simple crater
#

this is a W

#

big W

#

massive massive W

naive drum
#

and yeah yeah it's outdated i'll get around to updating... at some point soon

final patrol
#

looks to me that its not updated for 1.5.5?

simple crater
#

Any random updates to Longevity mod?

#

Now that’s something I’d like

final patrol
#

or am i missing something

naive drum
simple crater
#

Honestly, the thing I want most is a Stardew econo overhaul

naive drum
#

the changelog is on the description page at the bottom, the main file description doesnt get updated very often

simple crater
#

Essentially I want to merge the Longevity mod, Investment mod and ATM mod all together

#

And give it support for modded updates

naive drum
#

open source actually good longevity...

#

not clashing with everything...

simple crater
#

Yep

naive drum
#

not causing such memorable disasters as the JA Packs Clashing With Themselves Fiasco...

#

that'd be good.

simple crater
#

I might have to learn how to make mods so I can pull it off 😂

final patrol
simple crater
#

Also I forget, has automate added support to go straight to shipping bin?

#

Hmmm

#

If it has, I see serious potential

naive drum
#

yeah it has support for going straight into the shipping bin

#

it also has configurable path connectors!

simple crater
#

With a mix of TMX and Bus locations, I could add a SVE extension

#

Essentially it’d make the end of the bridge lead to a small area where you can buy plots of land

glacial briar
simple crater
#

Yes indeed

glacial briar
naive drum
#

occasionally, people are not aware of the shipping bin support, and build a machine touching the shipping bin, and then go ??? when stuff Mysteriously Vanishes

simple crater
#

Sounds good

naive drum
#

its not that mysterious the shipping bin has claimed it

simple crater
#

Ok, here’s the deal

#

A long time ago I suggested a mod that god made

#

I think it might be called basic resource producers or smth

#

Machines that generate basic resources every day

#

The plan was to use that + industrialization to creat a cool automated money and production system

#

Now, couple those with a new SVE extension where you can buy plots of land

#

As well as a new dynamic market with features from longevity, ATM and Investment mod…

#

I think that would change the Stardew longevity completely

forest jackal
glacial briar
#

SDVpuffereyes Maybe start with a nice crop or recipe instead......?

simple crater
#

I’d also want to make an update to Minerva’s harder CC (or my own harder CC entirely)….

final patrol
#

@naive drum Heads up a lot of pethoschild mod updates have been deleted? so for example automate was updated on the 19th of August but the only main file update is dated to thr 27th of July

simple crater
naive drum
#

?!!? like, on moddrop??

final patrol
#

on nexus SDVpuffersweats

naive drum
#

OH i think i know the cause! that's the most recent 3.12 version, it works on 3.13 now so the beta version was archived temporarily to prevent Problems

#

because moddrop would NOT STOP MAKING IT DEFAULT and that was causing Constant Problems

final patrol
#

Ahhhhh yes ok thank you, i was beginning to stress sweat

simple crater
#

Push comes to shove, I’ll see if I can find a small team and make a mod like this together

#

Cause I think it’s a cool idea

#

A dynamic market and pricing changes

naive drum
#

so many instances of people coming in like "help my mods aren't working" and you go and look and the moddrop mod manager had auto-installed/auto-updated to the beta that only worked on 1.5.5 stardew and they were on 1.5.4

simple crater
#

People use mod managers for Stardew?

#

Sounds like it’d be unorganized and cause issues

naive drum
#

or they just downloaded the default file because "it's the default, must be the one to use" and surprise it was the beta!

naive drum
#

some people use mod managers yeah

glacial briar
forest jackal
#

Yeah I personally never use mod managers

#

I install all my mods manually

simple crater
#

I’ve done asset work and writing

#

And I’ve done full mods for other games

untold inlet
#

quack i have successfully change the character file

simple crater
#

The concept isn’t new to me or the dynamics, it’s just the execution of it within the Stardew groups

#

And code

untold inlet
#

since that what the mods told me to do

simple crater
#

Mod managers are essential for me in like Skyrim or Minecraft or even Terraria

#

But in games like Stardew or Witcher 3 they make no sense to me

naive drum
#

i think people like the auto-update function

rustic idol
#

i'm getting the cellar stairs glitch, presumably from aspen. i read lemurkat's guide and it says to "not install the spouse's room". how do i do that?

naive drum
#

...except when moddrop's mirror-from-nexus feature arbitarily decides the beta version for 1.5.5 is the Default and refuses to let the mod author set it back

#

bluebell, within the mod's folder should be a whole bunch of folders

#

which are the individual parts of the mod

#

one of them should have a name like [TMX] Spouse Room or something.

simple crater
naive drum
#

nexus has a mod manager

#

its called vortex

simple crater
#

Yeah I know

#

They also had NMM

#

I have a different idea

#

Essentially its a feature in which you can, on the website, designate a “new modpack”

#

Any mods you install from then onward get logged into that new modpack

#

Until you either end the modpack or create a new one

#

Not only will this log your mod history and allow for quick reference

#

But allows you to look at all the mods in your modpack

#

And see if they have received updates

#

Not a bad idea eh?

final patrol
simple crater
#

That’s the one

naive drum
#

nope!

simple crater
#

What

naive drum
simple crater
#

Unofficial update?

naive drum
#

yes, it is confusing.

final patrol
simple crater
#

They linked pytk

naive drum
#

yeah

simple crater
#

Why nope?

#

Ohhh nvm you mean to say PyTK works and Plato doesn’t

naive drum
#

they asked if the PyTK they linked was the one that was broken

final patrol
#

im launching the 1.5.5 beta for the first time so pls wish me luck

#

half expecting it to poop its pants

naive drum
#

there are two mods, by the same author, with nearly identical names, and Confusion Is Inevitable

final patrol
#

whats the difference between plato and pytk?

naive drum
#

iirc pytk has some features platotk doesnt, and platotk has a few features pytk doesnt plus also it's newer so it has fewer crazy workarounds for problems that no longer exist

final patrol
#

iirc?

untold inlet
#

hey guys what does this mean ?

naive drum
#

iirc = if i remember correctly

#

duck, that just means that pytk touches the save function somehow

#

(pytk in particular is safe to uninstall, but smapi puts that warning there because it can't tell what changes the mod makes to the save function)

simple crater
#

Plato originally made PlatoTK in tandem with the development of Sundrop City @naive drum @final patrol

The goal of that project was to have basically 0 dependencies however it was inevitable. I’m pretty sure PlatoTK was made to be one of if not the only dependancy (aside from CP) for sundrops scripts

naive drum
#

also, you put smapi in select mode; you'll need to press esc or enter to get it out of select mode for your game to finish loading

rustic idol
naive drum
#

put it back then

royal arrow
rustic idol
#

i may just uninstall the mod

simple crater
#

I can’t believe I actually hit the memory limit lol

#

Oh Crap, I just realized I need to rebalance PPJA foods again

#

They’re usually wayyyyy too OP, especially the meat based ones

final patrol
#

anyone here have the NPC lyell installed and know where his house is?

#

"This mod is NOT compatible with any mods that completely overwrite the forest map warps. " on the nexus page

naive drum
#

the entrance is in cindersap forest to the left of the travelling merchant

#

next to a signpost

#

you go up and it takes you to a separate map where his house is

final patrol
#

ahhh yes ok, i think there must be a compatibility error with another mod i have, its not there

#

nevermind, i just realised i havent installed it

naive drum
#

that happens

#

other things that happen: being sure you installed it but whoops! wrong mods folder

final patrol
#

that would explain it. SDVpuffercry

naive drum
#

(and THAT is why i had a pile of celeste mods in my stardew valley mods folder that one time)

final patrol
#

brb dinner SDVCA pizza night

simple crater
#

Celeste has mods!

#

Omg

#

I need

compact fjord
#

Hi! Were the mods been patched in the mobile version of the game?

neat plaza
#

like working or existing?

compact fjord
#

Not working anymore

#

Like, me and my cousin were trying to code for a treasure chest while buying chicken but then we didn't get any...

neat plaza
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

sacred marten
#

We’re we supposed to wait for the 1.5.5 update before updating smapi to 3.12.6? I updated and it basically broke my game 🥲

neat plaza
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3.12 is 1.5.4

compact fjord
#

I don't quite get it SDVsprite

neat plaza
sacred marten
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

compact fjord
#

We bought a chicken then named it [163] but treasure chest didn't appear in the inventory...

frigid quiver
#

Yesterday I was instructed to download the unofficial Stardew Valley 64-bit, but the video provided in the place linked to me doesn't work. Like, I'm following the steps, and they're not working. Is there anyone around who can help me with that? I know other people are busy helping others atm, but at this point I'm on day 3 of trying to get my mods working devastated

neat plaza
compact fjord
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Oh i didn't think codes were not considered mods sorry but thanks for the answers!!

neat plaza
sacred marten
compact fjord
#

I see xD thanks again!

neat plaza
sacred marten
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Ohh okay so should i downgrade back and ignore the smapi update error?

neat plaza
#

yes

sacred marten
neat plaza
#

!log + screenshot of mods folder

native dragonBOT
#

@dire fractal Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

frigid quiver
frigid quiver
# neat plaza

I did the from steam option, and used the video linked. But, the video linked said I have to get the Linux version of the game as well, and it said that it was linked on this page, and the link here does not work, and links back to the page.

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unless the person in the guide just worded it poorly, which could probably be the case given the rest of the guide

neat plaza
frigid quiver
#

I think the video was just worded a bit weird now, so I'm continuing with the steps. I feel like I've been thrust back to 2010 with this video, haha

final patrol
#

@sacred marten I think you deleted ur message about half ur mods being gone, but what version of the game are you running?

sacred marten
#

@final patrol thanks i figured it out i had the beta version of content patcher installed lol 😅

frigid quiver
neat plaza
frigid quiver
#

I don't know where to find it 😩

chrome cosmos
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3.12.5 should work on the unofficial 64bit

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look on the SMAPI nexus page?

final patrol
#

I updated my game to 1.5.5 and Smapi 3.13.0 today and had no issues, and I’m running 205 mods @frigid quiver so you should be ok to go ahead and move to beta

frigid quiver
#

I guess it's worth a shot... although it didn't work just two days ago for me

final patrol
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I was terrified to do it but it was a lot less scary than I thought SDVpufferblush

frigid quiver
#

I guess the worst that can happen is that I just downgrade again on my main install and try an older version of smapi on the unofficial

frigid quiver
chrome cosmos
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it should be on their nexus page

frigid quiver
#

Oh, I see that now.

chrome cosmos
forest jackal
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Ah

final patrol
#

Unofficially

forest jackal
#

Just checked out the "migrate to 1.5.5" and 👀
Non Krobus roommates 👀

final patrol
#

Apparently the unofficial 64 bit version is outdated as of today so I had to migrate

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Also I thought get dressed was obsolete?

frigid quiver
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Do we know if there's a version of stardew hack that works? I could swear that one of my mods depended on that one, although it may have been one of the mods I culled last night

final patrol
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the latest update should work

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the one released on the 4/9

frigid quiver
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I only see one released on 3/9, and that's the one that didn't work for me

final patrol
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it was working in my game earlier at least SDVpufferblush

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hmmm

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i dont see one for the 3/9 however i'm in Australia and im not sure of other timezones

frigid quiver
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ah that's probably it

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I'll just redownload it and maybe it'll work lmao

final patrol
#

what version of stardewhack do you have?

frigid quiver
#

5.2

final patrol
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can i see ur smapi log?

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from the above screenshot you sent it looks like you have the previous version of stardewhack

frigid quiver
#

I'll post a new log after this launch since I'm adding back in some of the mods I culled yesterday since I only took them out so I could try to play the game and it not run out of memory!

untold inlet
#

is there any mod making lewis look younger or replacing his character ?

forest jackal
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What do you mean exactly by "replacing Lewis" lol

untold inlet
final patrol
forest jackal
#

Looking for Love did that, but it's outdated, so it doesn't affect stuff like the Beach Sprites, and the mod got deleted

final patrol
#

i wish there was a mod for making him more tolerable lmao

frigid quiver
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You could download a mod that changes his sprites, and then paste different sprites and portraits over that. (That's what I did with the wizard and now he's hot)

final patrol
untold inlet
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well siv mariage is a things :^

final patrol
#

tbh the wizard could have a personality make over too lmao

frigid quiver
# final patrol dont be shy what did you change him to 👀

It's an edit I made of a different character from one of the DCburger portrait packs, it's strictly personal since it's an edit of someone else's art (I intend to fully redraw it myself and maybe release it as a mod when I actually have time, I just wanted something QUICK) but it's uhhh lemme get it

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yeah I have the mod that makes him a lot more tolerable lol

final patrol
#

this isnt what you asked for but

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moderately better than standard lewis 😆

frigid quiver
#

It's not amazing because I just wanted a placeholder until I could redraw it myself, I just wanted something that fit this version of his sprite and there was nothing like that in the DCburger portrait category lol

final patrol
#

to be fair i just find his sprite hilarious

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oh that looks sick!

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i would be interested if you redrew it and released it

frigid quiver
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I def will after my current commission batch!!

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however, there is a warn with spacecore and Pytk

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(if I don't respond I'm quickly throwing in laundry and will when I get back)

forest jackal
final patrol
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Theres always a warning with spacecore and Pytk so i wouldnt stress there

frigid quiver
#

oh good, so that means we're pretty much good to go then!

final patrol
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should be! let me know if it works

frigid quiver
frigid quiver
final patrol
#

yeh im having a look through ur log now, RIP

frigid quiver
#

yeah it looks like a lot went wrong fast

final patrol
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do you have the grandpas farm mod installed?

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from SVE

frigid quiver
#

I do not, do I need to have that? I was using it without it before.

final patrol
#

mmm if you were using it before then no i dont think you would

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what map are you using?

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immersive farm 2?

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or just standard vanilla?

frigid quiver
#

Is this maybe caused by me not using a SVE map?

naive drum
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it looks like you had Grandpa's Farm installed on that save

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and then you uninstalled it

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but grandpa's farm had...added an additional map or something?

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and now everything is bad.

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either that or some of your SVE mod files are gone somehow

frigid quiver
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Interesting... I didn't have grandpa's farm, but I did have another map installed that I removed...

naive drum
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it looks like some SVE map files are gone now

final patrol
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did you previously have immersive farm 2?

frigid quiver
#

I'm only on day like 6, so I can restart on a new save and reinstall SVE

final patrol
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i know that has grandpas shed '

naive drum
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reinstalling SVE wouldnt need a new save

frigid quiver
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I did! But I removed it like... before I was on 64bit so it's weird that it's only coming up now! lol

naive drum
#

hmm, can you update content patcher?

final patrol
#

you probably dont need to restart the game, just reinstall SDVE

frigid quiver
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Will try to do that

naive drum
#

i scrolled to the bottom of the errorspam and there was some ridgeside files failing to load as well - updating your mods might fix it

frigid quiver
#

pain

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I have updated the same mods over and over the past few days but I guess they might just break a lot

naive drum
#

yeah and in this particular case you had bad timing

frigid quiver
#

Also, I wasn't using those maps to be specific, can I still use the other map that I was using?

final patrol
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you should be able to

naive drum
#

since you went froom 1.5.4 to 1.5.5

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which means mod updates

frigid quiver
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Yeah, looks like content patcher had an update yesterday too, so I'll go ahead and grab that. I'm actually just going to go down my install backlog and make sure everything is updated to the version that I can update it to in the case other changes have been made.

final patrol
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Generic mod config, json assets and spacecore will still say update needed just a heads up

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@naive drum was saying earlier that pathoschild has archived the latest update they released around the 19/9 so you cant actually 'update' them

naive drum
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nah theyre updateable, peachy has the non-beta versions and those particular mods still have their betas up

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archiving mod versions hides them from smapi's update checks!

final patrol
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they didnt have the betas up when i looked an hour ago SDVpuffersweats

naive drum
#

theyre up

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i checked a minute ago

final patrol
#

you are right

naive drum
#

those ones have changes other than just "fixed 1.5.5 compatibilty", though i dont know what changes are present in GMCM

final patrol
#

i'm gonna go feral either im blind or pathoschild is trying to spite me

naive drum
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probably pathos took them all down then went WAIT and put back the ones that changes that werent just "rewritten for 1.5.5 compatibilty"

final patrol
#

its all so fresh and new haha

naive drum
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like JA moving a dependency from "required for JA" to "required for some JA content packs"

final patrol
#

they must have been added in the last hour id say

frigid quiver
#

Nice, thanks for mentioning those so I can get them updated too

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I'm still grabbing everything but hopefully this fixes stuff-- I just want to play ahhh

final patrol
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@naive drum a few of pathoschild mods do have the beta updates up, but theyre under old files. Theyre still more recent than the latest 1.5.4 updates for those mods, should i still download them?

naive drum
#

peachy at the top of the parsed log page there's links

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download them

final patrol
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confused as to why theyre under old files

naive drum
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probably to get moddrop to stop setting them as default

final patrol
#

good point

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@naive drum i see you have mod author under ur bio SDVpufferblush

naive drum
#

yep! i made a PFM pack to replace most of the functionality of the Quality Products mod

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it's called Quality Artisan Products

final patrol
#

whats ur nexus user? i cant seem to find it

frigid quiver
#

I think I got everything, going to put some food in the oven and let things do their thing

naive drum
#

i put the mod on moddrop

final patrol
#

ahh yes that would explain

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do you have a preference to moddrop over nexus? i've never branched out from nexus so im curious

frigid quiver
#

I've got no red errors before the game is launched, so that's a good sign, however my 'update' list got a bit longer so I guess people are updating their mods lol, I'll get those dealt with after I see if I can load into the game

naive drum
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i didnt want to deal with nexus mod upload UI

final patrol
naive drum
#

especially because at that specific time, it was more of a mess than usual

frigid quiver
#

some pizza hut from last night heh

final patrol
#

this is all above my knowledge level of modding but fair enough

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i had pizza tonight SDVpuffermusic

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@naive drum sounds like a handy mod!

naive drum
#

it is a handy mod!

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i also made a compatibilty patch thing that patches artisan valley to use the same modified quality system

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occasionally i see someone who is definitely using that and thinks that one of hte changes is the default artisan valley behaviour despite the mod's description

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its always a little funny

dire fractal
#

or do I have to start a new one? what do you think?

chrome cosmos
#

well the bad news is: if it works on the new save, that means something went wrong on your main save SDVpufferchickcry and i dont really know a way to fix it, so if you're able to, its best to start a new save!

naive drum
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Do try with your main save in case it's fixed there too

chrome cosmos
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^ yup, just in case

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also, have you tried demolishing the silo and rebuilding it?

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might've been a better solution but i was sleep deprived last night UNASipSweat

frigid quiver
#

Just to let you guys know, I'm no longer crashing on saving which was where my memory was running out before, and things seeeeem to be running smoothly for now.

Well, mod wise at least. BUT... my game is def stuttering a bit, I'm not sure if that's just my PC not being able to handle the 64 bit version well though, since Iack a graphics card right now (I have an onboard one but it's ancient)

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zooming in helped the stuttering thing, I think I was just way too zoomed out to please the game lol

naive drum
#

haha yeah with an ancient onboard graphics card that's struggling with modded stardew, being very zoomed out might put just enough strain on it to cause Problems

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oh that reminds me of the time i was trying to get a really old game to work on a virtual machine

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my attempts escalated to the point where i'd contacted the fandom archivist and gotten a rip of one of the original discs, since the copy i'd purchased hadn't been working
and that didn't work even with unofficial patches

and then i gave up and tried a few other games and none of those worked either

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it turned out that the actual problem was that the virtual machine i'd set up had no graphics card and could barely handle the desktop.

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it definitely couldnt handle video games. i dont think it even handled solitaire.

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it turned out that i didn't need to do any of the version/patch shenanigans i'd been trying, it just didn't work if the computer had no graphics card at all

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it was pretty funny

potent mountain
slate bane
#

Anyone else having problems with the DC Burger portraits being blurry?

chrome cosmos
#

which ones and how did you download them?

fickle sundial
#

if you’re using co version maybe you didn’t download pykt

undone prairie
#

Hi folks. I've updated to the official 1.5.5 beta, and have most things up and working. However, UI Info Suite is giving me an error I don't understand. It's listed as compatible with Smapi, so I'm sure it's some kind of error on my part. Anyone have a clue what's the haps?

royal arrow
slate bane
#

I have ptk. I've tried both cp and portriture and anything not by OrangePie is blurry

undone prairie
#

Ah, the Smapi compat listed the original as opposed to 2.0, I'll hunt a bit.

turbid zealot
#

So I'm currently updating the mods I downloaded, and it says that there's a new version of the 'Jungle Temple and Bus stop' one. Though when I go on Nexus, it's the TMX Toolkit file that is updated.
If I DL the toolkit one, will it update the Jungle one, considering that they are presented as separated files?

royal arrow
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The jungle temple and bus stop is a pack for TMXL. Are you using it?

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It may be that the update key just points to the page even though it's 2 different files

turbid zealot
#

Well.. I installed it but I'm not sure how it changed my game ._.
Yep, that's what I thought too

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I'll keep ignore it then.

royal arrow
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Idr what the pack adds, so the mod description would probably help on that front

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You could manually update the version number if you want, so it stops saying there's an update

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You'd open the Jungle Temple and Bus Stop manifest.json with any text editor (Notepad, Notepad++, or TextEditor on Mac) and change the version number to match

turbid zealot
#

Yeah, that's an option. It's secondary tbh, I'm more concerned about updating the SMAPI version or not.
Like I keep seeing different opinions. Is it stable enough?

royal arrow
#

Which version of the game are you on?

turbid zealot
#

On a computer, my game is updated to the latest one

royal arrow
#

What's the version #? Are you on the beta?

#

Your log also mentions the version #

turbid zealot
#

I don't think I'm on the beta one, Steam doesn't have a display to show the exact version, but it doesn't say it needs to be updated so I think it's all good

royal arrow
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

royal arrow
#

If you get your log you'll see the version number is listed there

turbid zealot
#

I have at least the 1.5 ver

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Alright, I'll give it a try!

royal arrow
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Regardless, I'd confirm the SMAPI update isn't for the beta. If it is, stay on the version you're on

agile gyro
#

i wish there were mods to enhance your married experience/children experience

royal arrow
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The beta is still for testing, and not all mods are updated for it

turbid zealot
#

I gathered that much :)

undone prairie
#

So I uninstalled UI Info Suite and installed 2.0 from github, and the same thing happened. The mod won't load, claiming there's a file it can't find. Could someone with a clue take a look at the log? I already did a file verify on Steam, and nothing was missing. I don't think it's an error with the mod itself, I think I must have done something wrong somewhere down the line.

royal arrow
#

You had the 2.0 version in your log from earlier maruthinking

undone prairie
royal arrow
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I think the mod probably needs an update to work with 1.5.5, which is why I mentioned checking to see if anyone else has reported the issue and if not, to report it with your log

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When it comes to code mods (which UI Info Suite is), if reinstalling / updating didn't help, chances are the mod author needs to get involved

royal arrow
royal arrow
real trail
#

I have added a pull request to fix that particular issue with ui info suite, but seems Annosz has not made a new release yet with the fix included

turbid zealot
#

Ok, thanks for your input and help ^^

royal arrow
#

Also going to leave this here for learnings SDVpuffernerd

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