#archived-modded-support

1 messages · Page 680 of 1

shy orbit
#

if it's that seeds that are planted after the item id change should work normally

native cypress
#

what does that mean? sorry my brain isnt processing lol

shy orbit
#

if you plant seeds now that you have the soda mod i think they should behave normally, if the cause was item id shifting. though i'm not sure if it can affect existing seeds that aren't planted. but i don't think it would

native cypress
#

hmm well i had both mods already when i planted the seeds

shy orbit
#

did you add, remove or update json assets mods, or rearrange them in your Mods folder?

#

any of those can make the ids change

native cypress
#

yeah i downloaded a lot of the crop/recipe ones...is there an easy way to figure out which one is the problem or do i just need to uninstall them and then reinstall them one at a time?

shy orbit
#

the item id shifting is not a problem of a specific mod, it's just that adding, removing or changing the loading order of JA items causes it. but it's a temporary problem that affects only existing items

native cypress
#

ah ok, so it shouldn't happen again?

shy orbit
#

it should go away yes. i guess you could try it by planting a seed of the crop that's giving the wrong produce and using some cheat mod to insta-grow it

still orbit
#

long time lurker, first time questioner: I have a pretty large group of friends who like to play Stardew. We used to use MTN and Community Farm (for its size) but MTN seems to be discontinued. What would you guys recommend for like 6+ players to use for a large farm and required mods? (editing for clarity)

native cypress
#

i tried planting some new seeds and mine already look different from my gf's despite us having the same mods

lone dragon
#

@still orbit MTN still works just fine

#

not every mod needs to be updated all the time, if it works, it works

still orbit
#

not every mod needs to be updated all the time, if it works, it works
@lone dragon Oh yeah, I had a feeling it could still work. I was reading the bugs list for MTN and it seemed like it was having some stability issues.

shy orbit
#

were they newly acquired seeds, i.e. bought or spawned after the last time you modified your JA mod setup? i wonder if existing seeds might be affected by the id shifting

native cypress
#

yes they were newly bought

shy orbit
#

well, then i guess the problem is something else

lone dragon
#

ah if stability is an issue, then you could use something different

main ingot
#

ive been fond of iyaho's object retexture for a long time but i also like cometkins retextures T__T ... i wish iyaho didn't replace the entire spring objects file so itd be easier to combine the two mods

blissful surge
naive drum
#

you dont need to keep the installer around

blissful surge
#

ah ok, thank you

wet thunder
#

crap

#

i forgot about automate when i placed 3 furnaces in the corner by my materials

naive drum
#

oh nooooo

#

one time in multiplayer we forgot shipping bins were automatable and put a chest by it
good thing we had chests anywhere and noticed stuff immediately vanishing from the chest hah

wet thunder
#

haha

fathom helm
#

Note to self: never open mod menus with keys inside of a minigame at the fall festival, will trap you in the menu forever and you'll have to reset that day

#

lol

wet thunder
#

oof good to know. thanks

#

so turned out the automate mistake earlier actually helped me out. it grabbed something to make 5 refined quartz between the three furnaces and the next day Harvey wanted a refined quartz

craggy fractal
#

hey guys can you use tractor mod on an existing save?

wet thunder
#

yes

craggy fractal
#

ok thanks a bunch

wet thunder
#

you have to build it through robin

craggy fractal
#

i tried but i couldnt find it

#

eh i'll fix tomorroq

#

tomorrow'

#

also does stardew valley show any signs of the mod loader when playing it other than the mods?

lone dragon
#

Lol i was wondering if Rans harvest goddess broke but turns out i didnt have the spouse room tmx installed

thorny portal
#

can mods be used on console versions or only pc?

lone dragon
#

windows, mac, linux and android

thorny portal
#

dang I'm half way throug the first year on switch xD

lone dragon
#

modded SDV on consoles are not supported due to the nature of what it would take to do so

thorny portal
#

ohhhhhhhh

#

wait so it's "possible"

#

if you have a "modded" switch or something like that

#

hypothetically @.@

prime iron
#

Maybe?

lone dragon
#

mmmm

#

im not gonna say anything on that

prime iron
#

Probably wont work tho

thorny portal
#

it works @-@

#

Just googled it lol

#

@prime iron

prime iron
#

......i stand corrected

thorny portal
#

xD

#

Well time to figure out how they did it lol

pastel arch
#

It's theoretically possible yeah, if you've got a jailbroken switch. IIRC what's been done before is XNB mods (now frowned upon because there are better alternatives for desktop/Android), but that may be the best thing for switch

#

I don't know if anyone has gotten SMAPI running on switch

#

And there's the whole legality thing, which makes it tricky :P

toxic ridge
#

Depends what you want.
More Visual Changes, New NPCS, New Content and etc.
There are alot of good mods.

https://docs.google.com/document/d/1_qmtiO74ENg99aDL97xhLjVawV5pQLQtmHCidLTnbRc/edit
Here's a list from LenneDalben

marble knoll
#

aside from the mods in the list (im def downloading them later) does anyone have/is making any good shane dialogue mods?

twin pasture
#

aside from the mods in the list (im def downloading them later) does anyone have/is making any good shane dialogue mods?
@marble knoll I use immersive shane, its pretty cool https://www.nexusmods.com/stardewvalley/mods/2334

marble knoll
#

OH MY GOD !!!!!!

#

before my brain explodes from the amount of serotonin this gives me, THANK YOU!!!

rain lava
#

one of your mods most likely has messed cursors.png edit

twin pasture
#

aw man, recently edited something into cursors.png, thanks!

rain lava
#

yup, it's easy to mess it cx it's safer to edit only part of the tilesheet with cp

high laurel
#

oh that cursor looks great, can I get that anywhere? @twin pasture

twin pasture
high laurel
#

thanks! KomaSmile

carmine pumice
#

Anyone know of some good expansion mods for multiplayer?

#

or that multiplayer can use

deep totem
#

What do u mean expansion mods?

dire fractal
#

every time i ask about this issue it never works out but hey, um, my stardew files have macos in them despite me being on a windows laptop, and i used to be on a mac

#

wait

#

shit, im on the wrong version

#

nvm lmao

sand cloak
#

Hello could I get some help debugging my Multiplayer game?

bitter summit
#

Hi Nova i am fairly new to modding but stardew valley expansion seems cool , but everyone needs to use it in multiplayer

sand cloak
#

Here's my log

lapis void
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

bitter summit
#

shotsrfun who is liam ?

lapis void
#

could you upload that to the link so it's easier to read?

sand cloak
#

Liam is the name of my 2nd child

#

Il upload to link hold on

bitter summit
#

are you using a marriage mod ?

#

try turning that off if so

#

I had the same issue yesterday actually

#

One of my friends had a marriage mod, and the baby caused crashing

sand cloak
#

No I'm not using a marriage mod unfortunately

bitter summit
#

what does this do Platonic Relationships 1.4.6

sand cloak
#

It allows advancement of the Dialogues for other npcs without it turning romantic

heavy sail
#

@sand cloak Child To NPC looks like the cause of the child crashing.

sand cloak
#

It allows advancement of the Dialogues for other npcs without it turning romantic

lapis void
#

yup, child to NPC doesn't work in multiplayer

bitter summit
#

yep that sounds right

#

childto npc

sand cloak
#

Ohhh

#

Dang sad wanted to have our kid be an npc

#

Alrighty we'll try removing it and imma report back!

bitter summit
#

lots of mods just arent compatible with multiplayer

heavy sail
sand cloak
#

Yeah it's weird

#

Did you see in the log

#

The hundred errors in the game

heavy sail
#

Yeah

sand cloak
#

[game] one

#

It suddenly happened so we've been debugging for 3 hours now =(

#

What could be a possible cause?

heavy sail
#

What could be a possible cause?
@sand cloak Yeah, that’s Child To NPC having a meltdown right there.

bitter summit
#

I think its just child to npc

#

Patch error: seasonal kid take after spouse NPC sprites and portraites > Child 1 Portraits base #2 has a FromFile which matches non-existent file 'assets\Portraits\female\winter.png'.

heavy sail
#

And then the other issue is the child NPC crashing

bitter summit
#

both look like child npc problem to me

sand cloak
#

Ohhh I see I see

#

Ohhh I see I see

heavy sail
#

But the Json Assets issue seems like a whole different bug

sand cloak
#

But yeah the json assets one is weird

#

And the child to npc mod

#

We've had it for 2 days now and the game worked fine

#

Only now did we have these errors

bitter summit
#

because the baby didnt grow up

#

or wasnt in game yet

#

mods are fickle, one of my friends had a mod for 2 days then suddenly it decided to crash everyone

#

some glamour mod

sand cloak
#

Oh yeah we had the glamour mod too

heavy sail
#

Get Glam as far as I know is a bit buggy itself.

sand cloak
#

And it crashed

#

Get glam that's the one

bitter summit
#

Yeah i would turn that one off for smoother gameplay too

#

Does anyone know how to add these mods to anticheat ? lol or is it possible

heavy sail
#

And the SpaceCore crash is relatively normal for multiplayer farmhands, so don’t mind that.

sand cloak
#

So would mods using get glam such as

#

Get dressed

#

Would it still work if we remove get glam?

bitter summit
#

dont know

#

all depends on the mod, does it say multiplayer compatible?

sand cloak
#

Oh I didn't know thar about spacecore

bitter summit
#

I do know that cbj item spawn seems to work in multiplayer , you could spawn in clothes and put them in your dresser

heavy sail
#

About the Json Assets error, does everyone in the multiplayer game have the same JA mods?

sand cloak
#

all depends on the mod, does it say multiplayer compatible?
@bitter summit
I'll check that out in a bit

#

About the Json Assets error, does everyone in the multiplayer game have the same JA mods?
@heavy sail

Yes we do have the same ones

heavy sail
#

Yeah, then I guess you can just ignore it.

sand cloak
#

Alrighty, weird though that there are a ton of errors for it

#

I'll copy paste her mod folder into mine to be doubly sure

heavy sail
#

I play multiplayer a bit with about 760 mods, never once have I seen that JA error.

sand cloak
#

Dang haha

heavy sail
#

Unless it’s just a farmhand thing, are you the host?

sand cloak
#

Alright I'll try to copy paste her mod folder into mine to make sure

#

I'm not the host just a farmhand

heavy sail
#

Yeah, I think it’s just a farmhand thing then

sand cloak
#

But yeah maybe it's a farmhand error?

#

Her game doesn't crash

#

But mine does isjwnsjsdjsn

heavy sail
#

I remember when I was playing multiplayer for the first time in a while. My game was fine but my friends.... let’s just say it was total hell for him SDVpufferchicksweatsip

sand cloak
#

HAHAHAHA

#

Guess it is a farmhand thing

#

So is it a smapi thing?

#

Or on the game itself?

heavy sail
#

More like a certain mod thing, I know that SMAPI and the game are suited for multiplayer.

#

Also, I see you’re using custom NPCs... just.. don’t marry any of them, or your game will crash. (It’s a farmhand bug.)

sand cloak
#

Dang okay, I'll try removing child to npc and copy over the mod folder from the host

#

Yup its why we have the platonic relationships mod hehe

#

Just there for the story

heavy sail
#

Also, some mods can’t be directly copied from a host, they have to be installed by the player in question, due to user settings and profiles.

dire fractal
heavy sail
#

The one I’m eyeing in particular is Farm Type Manager @sand cloak

sand cloak
#

Oh I see, would you happen to know which ones from the log file are> Also, some mods can’t be directly copied from a host, they have to be installed by the player in question, due to user settings and profiles.
@heavy sail

Just farm type manager has to be with the host? So I shouldnt copy it over?

heavy sail
#

No, you’ll have to install it by yourself from Nexus.

lapis void
#

@dire fractal delete even more recipes-meat and install multi yield crops

sand cloak
#

So download the zip myself and put it in my mod folder? Is that what you mean orr

dire fractal
#

oki

heavy sail
#

yeah, basically (also maybe reinstall PyTK too just in case.) @sand cloak

sand cloak
#

Alrighty, noted! Will report back after

#

Thank you so much! @heavy sail

lapis void
#

also, i'm not sure what all those "doesn't seem to be valid json" errors are about, but it seems like some jsons (mostly translation files from the looks of it) got messed up when you copied them over

#

most don't seem to affect anything if you're not playing in those languages, but if you're worried i would delete and reinstall the mods that are giving you those errors

dire fractal
#

welp i still have a bunch of errors

#

wait are u talking to me

#

im not sure i understand by translation files

#

and copied what over? the mod file?

lapis void
#

all those yellow text errors are talking about translation files for various mods, the jsons are all corrupted

dire fractal
#

oop

#

well how do i fix that

lapis void
#

it looks like you still have even more recipes-meat installed, you need to remove that

#

try deleting and reinstalling those mods

dire fractal
#

i did remove it

#

which modsÉ

lapis void
#

all the ones giving you yellow text in that log

dire fractal
#

thats like

#

all of my mods

lapis void
#

from the log it looks like you still have it? you're also missing a file for another PPJA mod

dire fractal
#

which one?

thorn sigil
#

how do i update mods without losing the data from them?

lapis void
#

even more recipes

#

it looks like you removed regular even more recipes, but left even more recipes-meat

#

you'll also need to remove the MFM component of even more recipes-meat i think

dire fractal
#

i literally look through my files

#

and i only have even more recipes

#

no even more recipes- meat

lapis void
#

the log is saying you still have the meat one, could it be inside of another folder?

dire fractal
#

maybe!

#

ill look

sand cloak
#

Hello so I did the fixes

#

Host can see our custom npcs but I can't?

dire fractal
#

@lapis void i uninstalled and reinstalled every single one of them and now i have more error

#

errors*

#

i updated mods and now i have this

lapis void
#

@dire fractal hmm okay, so you have artisan valley and farmer to florist for both CFR and PFM, you only need one of them. you can uninstall custom farming redux and that should take care of some of your errors. it also looks like something is wrong with custom furniture, did you uninstall and reinstall that one?

dire fractal
#

i did

#

wait i only need one of what?

#

i only need either cfr or pfm you mean?

lapis void
#

yup! you have copies of artisan valley and F2F machines for both frameworks

shy orbit
#

there is something strange about those translation files, they shoulnd't be named like they are in the log

#

all of them have ._ prefixed to them

#

this too [CFR] Artisan Valley\._Artisan Valley.json

lapis void
#

yeah, that also happened to your Eemie's Furniture CF mod

#

that's where your custom furniture errors are coming from

dire fractal
#

okay so what do i need to do for those errors?

lapis void
#

you already deleted and reinstalled everything?

dire fractal
#

i fixed the cfr error

#

but like

lapis void
#

try manually removing that ._ from the files, you can search for that in your file explorer

dire fractal
#

i already uninstalled and deleted all the files that had warnings

#

what do i do for the furniture'

lapis void
#

anything that has that at the beginning, just delete those two characters and see if that fixes it

dire fractal
#

furniture error*

lapis void
#

that's the same problem

dire fractal
#

oh oki

lapis void
#

you can try reinstalling your eemie's furniture mod and see if that fixes it, but otherwise, you'll need to find EF.json and remove those characters

dire fractal
#

no results

lapis void
#

well that's annoying... you may have to go in manually then

dire fractal
#

oh gOD

#

this is going to take me fucking forever

#

ill do the furniture thing

#

um

#

i cant find the mod

#

eemie's furniture mod

lone dragon
#

Is "show hidden files" enabled

#

"._" would be a hidden file of sorts because all files with "." As the first character are hidden

lapis void
#

it looks like the mod is [CF] Eemie's Classy New Furniture

dire fractal
#

lillie how do i enable that

#

no i mean i cant find it on nexus

lone dragon
#

i think ctrl + h

shy orbit
#

hm, those files starting with ._ seem to be mac metadata files

lone dragon
#

if not youll need to look at something in the top bar

dire fractal
#

oki

lapis void
#

oh, it's probably only on moddrop

dire fractal
#

@shy orbit wtf are those

#

ty skele

lone dragon
#

you moved from mac to windows right?

dire fractal
#

yes

lone dragon
#

every single file that is "._" needs to be renamed

#

ie if its ._default.json it needs to be default.json

shy orbit
#

i don't think they need to be renamed, rather i think that the original files still exist

lone dragon
#

well if they dont exist then they need to be renamed

#

or reinstall the mods

shy orbit
#

but the ._ files are not the original files

lone dragon
#

ah

#

but yea, seesm like theres a few mods that have those ._ files

dire fractal
#

what

#

im confused

#

what do i need to do

lone dragon
#

delete the ._ files

dire fractal
#

okay ill use the thing vibel sent

#

do i do both commands

#

or just the

#

del /s /q /f /a ._.*

shy orbit
#

it's probably best to do it only in the Mods folder

dire fractal
#

how do i do that

lone dragon
#
del /s /q /f /a ._*
#

also

#

youll need to cd into your mods folder with cmd

dire fractal
#

how--

lone dragon
#
cd path/to/mods/folder
#

which varies system to system

dire fractal
#

like thisÉ

lone dragon
#

the little address bar at the top shows you the path if you click it

dire fractal
#

C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods

shy orbit
#

cd "C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods"

dire fractal
#

like that?

lone dragon
#

with quotes yea

dire fractal
#

okay perfect it worked

#

Nd then i do the del command?

lone dragon
#

do the one i sent, the ._. seems to remove other system files like chrome

dire fractal
#

oki

lone dragon
#

so at the end it should be ._*

dire fractal
#

holy shit

#

ok done

lone dragon
#

now just test

dire fractal
#

custom furniture errors :(

thorn sigil
#

i already have a bunch of mods installed, and i just decided to get moddrop
how do i put my mods into moddrop without losing the mod data

lone dragon
#

looks like eemies classy furniture broke dizzymas

dire fractal
#

how do i fix that ahaha

lone dragon
#

or i think thats the one that broke, but im looking at it

dire fractal
#

imma try it without eemie's classy furniture

#

oOf

#

its a cf error

lone dragon
#

odd

#

because i dont have that issue

#

i guess reinstall CF

#

if it doesnt work then, then report it on nexus as a bug

dire fractal
#

i did

#

i reinstalled it and still wont work

thorn sigil
#

i could really use some help 😄

lone dragon
#

I dont how to use moddrop sorry

lone wave
#

i got the physical copy of stardew in the mail today, is the process of installing mods the same as the steam version? sorry if this is a dumb question rhjgsdf

royal arrow
#

!gettingstarted

native dragonBOT
royal arrow
#

Not sure, have you checked out the getting started guide? ⬆️

lone wave
#

i was looking at that, but i honestly just wasn't sure if the process would be different considering it's on a disc rather than steam inksweat lol. it must be. thank you!

lone dragon
#

Wait

#

Stardew has discs now?

keen moss
#

There's a physical for PC and consoles.

lone dragon
#

Oooh i see

#

Looks like it has a steam key

#

Huh

#

Steam can install games from a disc

#

Neat

chrome oak
#

Time to put my fourth recolor in the game

#

The game will crush at this point

royal arrow
#

Nah, as long as you fiddle with configs and/or dependencies, SMAPI will have your back SDVpufferchickcool

dire fractal
#

SDV is a wonderful game, and enchanting with mods.

#

Too bad SMAPI doesn't work on android :(

royal arrow
#

There's an Android specific SMAPI, but it's unofficial o:

#

!gettingstarted

native dragonBOT
royal arrow
#

That should have a link to it ⬆️

dire fractal
#

I've already tried it. Right now it is under maintenance because the current version of the game breaks SMAPI

royal arrow
#

Ah, gotcha. I'm a Windows player, so I wasn't aware of the latest news. It's worked before, good to know it's currently not

dire fractal
#

Most likely I will save up for another laptop and play SDV that way. I need to get a PC anyway.

lone dragon
#

You could get something like a chromebook and play, but it cant be an arm cpu

dire fractal
#

Wdym arm cpu?

#

I would prefer to get a gaming laptop so I can play CK2 or EU4 on it as well

#

Or a couple RTS games.

lone dragon
#

Arm is a architecture of cpu

dire fractal
#

I see

lone dragon
#

Someone had an issue the other day on a chromebook with one

#

Should be at least x86 or x86_64

royal arrow
#

I have a Dell inspiron gaming laptop, it's served me well aSDVemoteowo although it's getting a bit older now (it's 4yrs old)

ocean cradle
#

Hello does anyone know if Longevity mod is compatible with Stardew Valley Expanded?

lone dragon
#

I have a late 2017 blade stealth running manjaro, im happy with it besides a few quirks (like how it is to change rgb, but eh)

#

And i unno if longevity works with sve anymore

#

At one point it didnt

royal arrow
#

.quote 4960

devout pumiceBOT
#

[#4960] "There are a number of other mods that accomplish different parts of what Longevity offers; alternatives are available for most (though not all) of its features so far. You can view a list of alternatives here as well as recommended companion mods if you're looking for an added challenge. https://gist.github.com/paradigmnomad/eb3f2eb2c3796a08c62cfbeb78449ad6" - Jonqora (31 Jul 2020 @ 07:17:36 PM UTC)

marble knoll
#

how do you set up mods for multiplayer? im assuming the people youre playing with have to have the mods installed as well but if theres any extra process i would like to know

#

this is the list so far, btw
-content patcher
-shop tile framework
-immersive characters - shane
-a more interesting (updated) sam
-misscoriel's npc unique courtship response
-custom fixed dialogue
-seasonal villager outfits
-karmylla's immersive maps + spouse rooms

#

and all the required mods to make them work for those that i missed^

dire fractal
#

There’s no extra steps. Also not every mod is compatible with multiplayer. That is something you need to check - but most mods work

keen moss
#

!mpmods

native dragonBOT
keen moss
#

Has more information

marble knoll
#

oh thank you!!

#

im just wondering particularly about the dialogue mods because if the others dont want any more mods i'd just want the dialogue mods for me and a friend

livid rose
#

heya! sorry if this is obvious/has been answered before, but are there any conflicts between better farm animal variety and adopt n skin?

shy orbit
#

i don't know, but i haven't had problems with using them together

quick parcel
#

what are some good mods

livid rose
#

cool, thanks!

royal arrow
#

@quick parcel I recommend providing more info on what you're looking for, otherwise you'll get suggestions like Strawdew Valley 😉

#

!modrecs

native dragonBOT
royal arrow
#

⬆️ this is a good place to start though

grave schooner
#

Hmm I’m looking for a mod that will add more content to make the game feel new again after playing it for two years

#

I’ve seen sdve, but it seems really daunting

royal arrow
#

There's a lot you could add depending on what you're looking for, one sec

#

Below are some random suggestions
You could add custom NPCs.
There's a couple quest / festival mods out there as well insert shameless plug for Townies Need Food huehuehue but also Theft of the Winter Star, Festival of the Mundane, Spirit's Eve Hunt, and Surfing Festival, to name a few.
New areas to explore like Mermaid Island, Deep Woods, Boarding House, etc.
You could also have new crops maybe? The PPJA team (Project Populate Json Assets) offers lots of mods. New animals? There's several out there that use Better Farm Animal Variety (BFAV).
If you like mining, Mineral Mage adds a lot of fun stuff you can create
If you like fishing, Stardew Aquarium offers a lot to do

grave schooner
#

Hmmm

#

Custom npcs?

royal arrow
#

You can look them up on nexus, there's a bunch

#

There are also lots of mods that change gameplay mechanics, add dialog / events, change the look of the map, buildings, NPCs, etc. I can send you my modlist if you like, it's long but split up into categories with a table of contents to make it easier to navigate

grave schooner
#

I just found a cute one that adds a cafe run by twins!

lone dragon
#

I 100% recommend Rans harvest goddess

outer turret
#

Juliet has a custom scene with stray catfe

grave schooner
#

Oooh I saw that one, it looks cool

#

Juliet?

outer turret
#

My joja clerk

#

Stray catfe is cute but I think not regularly updated so if you have any issues let me know as I've had to do stuff with the warps to make it work with other mods

lone dragon
#

for context, the ui for pelican fiber isnt scaled properly, and controller inputs besides B only make it go to the X button off screen

thorn sigil
#

pelican fiber just straight up doesnt work for me

lone dragon
#

it loads somewhat for me, but one or two options dont work

heavy sail
#

mine loads completely and runs... but the buttons are too big and make it inconvenient

royal arrow
lone dragon
#

that worked for me, thanks

#

although, as with alot of custom menus, controllers dont work

late ermine
#

are there any save issues with updating to SVE 1.11?

royal arrow
#

I'm not sure, but I'd double check the changelog on nexus. The mod author usually advises if you need to completely delete the old folders before installing the new ones in the changelog

late ermine
#

got the folder change, and the only notice regarding saves is for an older update. so there's probably no problem

#

always leery of pouring more hours into a save that might get janky cuz of a mod update, that's all

vocal belfry
#

When I try to open my mods folder, this happens. Is this something with Steam or my computer?

lone dragon
#

are you admin?

vocal belfry
#

I believe so. It wasn't like this before

lone dragon
#

check to see if its permissions have changed

dense scroll
#

Im dumb, do I just drag and drop pytek into the mods folder?

#

Trying to install expanded. lol

shy orbit
#

yeah, it goes there the same as other mods

dense scroll
#

kk

outer turret
#

you need the movie theater I think

#

and to have sold out to Joja

#

also to have upgraded your house twice

#

(also it's cute how all his event ids start 666)

dreamy pecan
#

heyo, I have a question. using stardew expanded and trying to get fish have them all but what I am sure is the frog and the one next to the frog. not the clown fish. I am guessing the frog can only be found in rain and spring or summer correct? then what is that last fish?

heady dune
#

I am using Immersive Farm 2 Remastered, How can I clear the debris in the water?

dire fractal
#

You can find SVE focused help on their subreddit, I imagine. Since those are more gameplay related questions I think. @dreamy pecan

dire fractal
#

@heady dune have you checked the SVE faq? I need to find to command

#

Ah Gwen to the rescue

#

:D

outer turret
#

have you got the joja theater?

#

!patchsummary

native dragonBOT
#

Can you do these steps to provide more info?

  1. Load your save and view the content that should be patched.
  2. Type patch summary directly into the SMAPI window and press enter.
  3. Upload your SMAPI log to https://smapi.io/log (see instructions on that page).
  4. Post the log link here.
outer turret
#

okay show me the patch summary? please?

#

it has to be sunny too?

#

can you type "Debug ebi 6665291" into the Smapi console please?

#

(that will trigger the event regardless of conditions)

#

(also I was wrong, it wasn't the farmhouse upgrade code, you have to be the host player, I had my letters confused)

#

yep. That'll make it play though so if you save the say it will count as "Seen"

#

I just want to make sure it's actually being loaded into the game

#

what did it say?

#

oh, and don't enter the town map before entering the code

#

it's farm map. That's interesting... I have noticed that the conten.json has "farm" in lower case.

#

not sure if that would have an effect?

#

wait, waht event are you wanting? THe second part of the10 heart event?

#

or the third or fourth?

#

okay, well, that would've been helpful to know earlier.

#

I didn't realize

#

there's a bunch of silent events (because I guess FS doesn't know about addConversationTopic?). It looks like it'll take a few days

#

you need to enter town 4 days in a row

#

(not necessarily consecutive days actually, just 4 days of wandering into town at least once.)

#

yeh, you hadn't triggered the second to last one at the time of patch summary

#

I do enjoy dissecting content files

#

SVE hides little comments for the reader in theirs too.

#

has anyone else used Dear Diary to record their character's day?

#

I did it at first with Jasper, but kinda stopped, and regret stopping.

dire fractal
#

hi guys

#

is there a mod that retextures clothes or adds new clothes?

#

i wanna "fit" my character into the medieval buildling mod i got recently

#

I don't think I saw many retextures for clothes... because it's basically a TON of work

#

But maybe you can find custom clothes?

#

that’s true

#

can you recommend a custom clothes mod? i’m not really sure where to start or how to look for one

#

i searched up “clothes” in nexus and it didn’t yield many results

#

Lemme see what I use

#

oouo k

#

!!

brisk egret
#

hi so i need help with my mods, i have paritee's bfav mod to go along with my slime and potion brewing mod, yet when i go to marnie to buy a slime for the coop, it doesn't show it at all. i'm unsure if i'm doing something wrong heh

royal arrow
#

I'm not around to help properly, but if you can provide your log per the link below, that will people help you troubleshoot

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

sand cloak
spare ridge
tight dune
#

@dire fractal sorry I didn’t get the ping notification, yeah SVE keeps messing with fish and I really don’t want to deal with it, I’ve already done my share to make things compatible but Flash managed to break it again so...I won’t be reverting the changes I made but I won’t mod as if I’m modding SVE anymore...I have a full time job now and other interests so I can’t really keep up with every update on SVE

sharp belfry
#

wow this log emits such power...
@main ingot FEAR ME SDVpufferwoke
i think i will use this to explore mods i havent downloaded lol
@main ingot yes, this is most of the reason anyone here opens my logs 😂

dire fractal
#

I get ya Trent

#

@dreamy pecan
You can currently find info on the new Fish in the description of the nexus page if you scroll down a little or for the future you can use the SVE Wiki (Not atm still getting updated), you could also join the Official SVE Discord if you want to:)

grave schooner
#

What do I do? Installed those mods

prisma rune
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

high laurel
#

you're missing the dependencies

grave schooner
#

Dependencies?

snow wraith
#

some mods have other mods that need to be installed first, before they will work. Nexus gives you a popup with that list before it takes you to the download.
Expanded has like 7 prerequisites

grave schooner
#

I installed every one of them

#

They are in my mod folder

snow wraith
#

it's missing at least TMXL, that's the last line of red text. The other two look like they're just turned off because of that one mod. but I'm not sure I know what I'm looking at

grave schooner
#

Ok I think I solved it, I never extracted that file

#

I’ll test it out later cuz I gotta go eat lunch

silent lantern
#

m

sick crater
#

could someone please help me

my game constantly kicks me out and i cant figure out why

prisma rune
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

sick crater
#

i have the log yes but i cant see wats the problem

#

here is the log

prisma rune
#

thanks

sick crater
#

👍

prisma rune
#

What happens when you make Invatorzen's Dialog Changes not load?

sick crater
#

umm please explain

prisma rune
#

For you, Mods go here: C:\Users\johannes\Downloads\Stardew.Valley.v1.4.5\Mods
I have an additional folder in my setup for when I encounter troublesome mods called C:\Users\johannes\Downloads\Stardew.Valley.v1.4.5\bak as an example where I move mods that cause errors.

sick crater
#

so what you are saying just make a random file where i cant put mods

#

that i dont want to use

prisma rune
#

random folder up 1 level from the Mods folder, yes.

sick crater
#

ok ill try

#

i really want use that mod though

prisma rune
#

First gotta see what breaks

sick crater
#

oki doki\

prisma rune
#

Of the 7 mods you use, there is only 1 I don't use, and that is CJB Show Item Sell Price, but based off the author's rep, I don't see that as an issue.

sick crater
#

ok it crashed again im going to send the log now

#

new log

prisma rune
#

What happens when you make a backup of your saved games and try without mods?

sick crater
#

so i just open it normaly then

#

without smapi

prisma rune
#

yeah. Remove your saved games (after backup) and start a new game through SMAPI

sick crater
#

it looks like its running fine now

#

so i think one of the saved files must have been curropted

prisma rune
#

possible. Try adding your mods back and see if the error returns

sick crater
#

oki

prisma rune
#

I'm really loving being able to use the Tractor in the mines 😄

azure marsh
#

I'm trying to run mods through the Nexus launcher but whenever I try to run everything it gives me an error that my SMAPI is outdated even though I downloaded the latest version of SMAPI. Does anyone have any ideas what to do to fix it?

sick crater
#

@prisma rune its doing fine now

prisma rune
#

If you are willing to delve deep into the corrupted saved game files, I personally have had good luck with "brackets" as the text editor to edit my saved game files manually.

sick crater
#

nah im good tnx😆

#

@azure marsh try rerunning the new installer again

sinful fractal
#

@tired brook you wouldn't have any tips on native code errors when trying to get things working on aarch64 would you?

tired brook
#

If it's the error log you posted earlier, the game can't find the GalaxyCSharpGlue.dll file in your game folder; does that file exist?

sinful fractal
#

@tired brook it does have that error, but that one doesn't negatively affect anything, the game still runs fine without it

tired brook
#

Can you post the error you're getting?

sinful fractal
#

sure, just sec

#

I tried to set up a build env on there, but it's Linux and aarch64 and not a powerful host, so that didn't work so well

#

I don't know much in mono/.net land, so I'm open to tips on things that might help (I was trying aot options that I could find)

tired brook
#

It's apparently crashing on the first instruction in Game1.loadForNewGame, which is weird since that's probably just loading a value from memory. The install path is unusual; just to make sure, did you install the Linux version of the game (rather than running the Windows version through Mono)?

#

(To clarify, you shouldn't invoke Mono directly in either case.)

sinful fractal
#

yes, I used the Linux install, but the installer doesn't work on aarch64 so I just unzip it. It does require moving most of the dlls out so the system ones are used instead

tired brook
#

Can you post a screenshot of the game folder?

lone dragon
#

the linux installer is done via cli

#

any normal linux distro should be able to run the installer

sinful fractal
#

@night lark works for linux, but doesn't work for aarch64

lone dragon
#

did you try running the sh file as bash

#

the architecture of you cpu does not matter with bash

sinful fractal
#

@night lark yes, the installer/mojosetup needs to have that arch

#

bash doesn't matter, but the bash is just to extract the binary installer

#

which does depend on arch

#

@tired brook (while I'm collecting this, the game runs perfectly fine without SMAPI, it just won't run it)

tired brook
#

SMAPI itself doesn't have any platform-dependent code (aside from a few switches to handle code differences between Linux/Mac/Windows), but it does use Harmony which does some memory black magic that could be affected.

sinful fractal
#

I'm certainly not saying it's a SMAPI bug, it could be mono, harmony, or something else entirely. Just hopeful you might know some debugging magic

tired brook
#

How are you launching SMAPI currently? It should create a few files for compatibility that I don't see in your folder.

sinful fractal
#

oh, and I tried to gdb it when I was using older mono, but by the time is crashes the EIP is pointing no where near code and the stack is messed up

#

I gave her back the chromebook to play with, but iirc mono StardewModdingAPI.exe

#

the game starts and shows the save files and everything

#

but crashes on loading the game

#

and yes, I removed some of the dlls to try to get it to work (as had to be done to get SD to work)

#

if not you end up with: Your mono runtime and class libraries are out of sync. and iirc things crash in other places

tired brook
#

Yep, that would do it. It won't run correctly through Mono directly; the game uses a bundled copy of Mono with a custom launch script. Does running it through the StardewModdingAPI launcher work (it's just a bash script)?

prisma rune
#

So what versions of Mono are installed in the system vs the one for SMAPI?

sinful fractal
#

I can try that in a little bit. Are those dependencies actually modified?

lone dragon
#

well i see the biggest issue

#

your running it via the windows method

sinful fractal
#

also that's exactly how I run it on my laptop and it works perfectly find (non-aarch64)

prisma rune
#

Is there some sort of patch that can be applied to the virgin sources of Mono for a rebuild on Kenny's end?

lone dragon
#

is the laptop windows

sinful fractal
#

no, everything's Linux @night lark, just different arch

prisma rune
#

@summer adder I believe this is all Linux

sinful fractal
#

both run with mono ...

lone dragon
#

why are you running it like that though

tired brook
#

The system version of Mono shouldn't matter much, since almost everything uses the bundled version of Mono. (I think the only case the system Mono is used is for libgdiplus on Mac.)

lone dragon
#

you dont need to run smapi like that on linux

sinful fractal
#

@lone dragon because I trust unzip much more than I trust an installer

lone dragon
#

i mean why are using the windows exe instead of the linux file

#

smapi and sdv are both native on linux, theres no reason to use the windows exe

#

that will only create issues

prisma rune
#

@sinful fractal I know this doesn't really matter too much, but which Linux distro?

tired brook
lone dragon
#

linux distro matters

sinful fractal
#

@tired brook is the bundled mono modified though?

tired brook
#

I know it's a stripped-down version of Mono, with modules the game doesn't need removed. Not sure if there's any other changes to it.

prisma rune
#

What was the base version of Mono at the time @tired brook?

tired brook
#

But judging from the difficulties we had running the game on system Mono, I assume there are changes.

sinful fractal
#

@prisma rune laptop where it works is Arch. on x86_64, Chromebook where it doesn't is Debian (latest, can't remember the name) Aarch64

prisma rune
#

FWIW: I'm using Ubuntu 20.04

lone dragon
#

im on Manjaro, which is arch based

sinful fractal
#

@prisma rune I upgraded it using the ones on the mono-repo... I can see if I posted the version

lone dragon
#

afaik it doesnt work on fedora or fedora based

#

fedora is weird with mono

#

Kenny, have you tried using linux file on the chromebook at all?

prisma rune
#

Maybe something similar is happening with this version of Debian, like if it is from the debian Unstable branch or something

#

I doubt it is a hardware issue

sinful fractal
#

Define 'linux file'?

lone dragon
#

the file in the main folder that says "StardewValley"

#

with the exe

sinful fractal
#

That's just a script

lone dragon
#

yes

#

that runs the linux version of smapi

tired brook
#

@prisma rune No idea what version of Mono was bundled; I'm mainly a Windows developer, I mainly just know enough Linux to support Linux/Mac releases. (So pull requests are welcome if you find a way to improve aarch64 support!)

sinful fractal
#

I don't remember. I can give it a try if it's moving around Mono paths. I was using the instructions from the blog above, and it does work fine on x86_64 for both SD and smapi

lone dragon
#

just to be clear, there is no gain or anything useful out using an exe on linux when the exe also has a native linux version, all it does is possibly stress the cpu/ram/gpu due to creating a false overhead

tired brook
#

(But yes, running the launcher script is the way to do it if that works. That'll run the game and SMAPI through the bundled Mono automatically.)

prisma rune
#

Unfortunately on Linux, Mono is kind of a Windows compatibility layer, similar to Wine but without all of the extra windows overhead.

sinful fractal
#

@lone dragon The exe is used either way though... it has the code in it

lone dragon
#

so does the linux file for sdv

#

StardewValley.bin.x86_64 is the same thing as the exe

sinful fractal
#

@tired brook I'll give it a try and keep exploring. I might bug the mono guys to see if they have any tricks. I tried valgrind but by default it was too slow

prisma rune
#

@tired brook Any plans to add some sort of interface where Mods can be enabled/disabled without moving files around?

lone dragon
#

also

#

mono is basically open source .Net framework

#

whereas wine is the compatibility layer

sinful fractal
#

@lone dragon The .exe has the .net code in it though... so why shouldn't that be run?

lone dragon
#

uhm

#

sdv on linux uses mono, which mono is basically .net

tired brook
#

@sinful fractal Let me know whether running the launcher script works. Failing when run through Mono directly is expected (e.g. see the ticket link I posted above).

lone dragon
#

trust me, i dont use the exe

#

and im on linux

sinful fractal
#

The bash script doesn't look like it'll do what I want on starting it:

        if [ "$ARCH" == "x86_64" ]; then
                ln -sf mcs.bin.x86_64 mcs
                ./StardewValley.bin.x86_64 $@
        else
                ln -sf mcs.bin.x86 mcs
                ./StardewValley.bin.x86 $@
        fi
#

looks like it'll use the 32-bit binary?

lone dragon
#

sdv is a 32bit game

prisma rune
#

I use SDV through steam since that is the only way I know how currently. And I find it convenient vs using it from cmdline.

tired brook
#

Re toggling mods, SMAPI does have a command-line argument to use a different mod folder if you want to toggle between different sets of mods. Unloading mods is very difficult due to the way .NET works though, so I don't have any plans for an in-game UI to load/unload mods.

prisma rune
#

My thought was some sort of en/dis able feature then prompt to restart game.

sinful fractal
#

@lone dragon okay, well I'll try both those binaries after linking mcs and see what happens (when I can pry it out of my daughter's hands again)

tired brook
#

You can also prefix a folder with . to disable it, so you can do things like this:

Mods/
   .sometimes-enabled/
      ModA/
      ModB/
   ModC/
sinful fractal
#

I'll start from a clean unzip with all the dlls first

tired brook
#

But otherwise that's more the domain of mod managers than the mod loader itself.

lone dragon
#

all you need to do is open a terminal in the folder and just run the script, itll load smapi and sdv, if your running from steam itll do the same

rigid hatch
#

pathos SDVpufferwow

lone dragon
#

because sdv on linux uses a script file (which is why "StardewValley-original" exists)

#

running the exe on linux or mac is 100% pointless

rigid hatch
#

nice to meet the man the myth the legend

#

big pan

#

fan*

inland helm
#

:O i wish i had joined this server sooner now

sinful fractal
#

@lone dragon why does the 64bit one exist?

lone dragon
#

because of the way 64bit and 32bit systems interact with each other

#

windows does the same thing

sinful fractal
#

so then wouldn't it make sense to try the 64-bit one?

tired brook
#

@rigid hatch Nice to meet you! I'm just a regular ol' developer though. SDVpufferheart

rigid hatch
#

a very popular one

#

I appreciate all the work you've put into making mods and stuff SDVpufferheart

tired brook
#

Thanks!

rigid hatch
#

(sorry to interrupt the convo just saw someone here I hadn't met before and wanted to say hi continue)

prisma rune
#

@sinful fractal I see a point to have a 64-bit SMAPI and a 32-bit game.

lone dragon
#

if you are on a 64 bit system, the game will check your architecture, if it finds its 64bit then itll run the game using 64bit insructions, making it run, otherwise if 32bit itll run the 32bit one

#

keep in mind sdv was made when there was still alot of 32bit cpus on the market

sinful fractal
#

aarch64 is 64bit

#

isn't it?

lone dragon
#

yes, so itll run the 64bit version of smapi and SDV

#

aarch64 stands for Arm Architecture 64

sinful fractal
#

it won't if I run that script

tired brook
#

(A 64-bit .NET application can't link 32-bit DLLs. The game loads XNA Framework / MonoGame which is 32-bit-only, and SMAPI loads the game, so both executables are 32-bit even if you run it in 64-bit mode.)

prisma rune
#

Ouch. I've heard there are still lots of 64-bit bugs on arm

lone dragon
#

i think the issue is just aarch64

sinful fractal
#

@tired brook got'ca

#

Okay. I'll try both either way, can't hurt 🙂

lone dragon
#

arm itself is buggy when running stuff like games

#

unless its java or html

#

arm is weird

#

i dont like it

prisma rune
#

I know lots of Pi 4's trying to run 64-bit having loads of problems.

sinful fractal
#

yeah. The original error (the SIGILL) did look like it was a mono bug

lone dragon
#

SIGILL is what happens when linux tries to run an instruction the cpu doesnt understand

sinful fractal
#

Well 🤞 that the android version adds multiplayer or the next patch comes with an aarch64 install

lone dragon
#

i mean Pathos is open to arm/aarch64 developers

sinful fractal
#

well in both cases looks like the cpu jumps off in to data

#

but I'd be more than willing to believe that's Mono's fault

lone dragon
#

just gitclone and try building smapi on aarch64

prisma rune
#

I think using a Pi4 would probably be the easiest to obtain hardware wise to get up to speed for fixing this.

lone dragon
#

yea

sinful fractal
#

Yes, that probably would help a lot

lone dragon
#

that or emulate aarch64 somehow

sinful fractal
#

I'm not sure the Linux container on an underpowered chromebook is the best dev environment

lone dragon
#

chromebooks = bad

prisma rune
#

@sinful fractal Do you have a Pi 4 that you could test this on?

#

see if it suffers from the same issues?

sinful fractal
#

I don't. I have a Pi 1, but that'd be worse than the chromebook 🙂

prisma rune
#

I did get myself a PiBook Pro, which allows a Pi to hang off of the side using DisplayLink.

sinful fractal
#

I wonder how slow qemu from my dev laptop would run

prisma rune
#

I find VirtualBox works the best on Linux/bare metal hardware for emulation.

lone dragon
#

i think all Pis are 64bit arm

sinful fractal
#

virtualbox will do cpu emulation?

lone dragon
#

or thats just some 2 and all 3 and 4

prisma rune
#

@summer adder No, Only Pi4's have the potential to be 64-bit. Pi3's and below are all 32-bit

lone dragon
#

mmm

#

my pi has a 64bit cpu

#

"Quad Core 1.2GHz Broadcom BCM2837 64bit CPU"

#

on the pi 3 B

sinful fractal
#

it doesn't look like it, but perhaps you meant using a virtualbox image that has qemu already set up... as it looks like there's some of those

prisma rune
#

But 64-bit only started making sense for the Pi 4

#

I've had my share of bad experiences with Qemu.

lone dragon
#

being 64bit and using 64bit arent 100% the same

#

also, you can use 64bit linux on a pi 3

prisma rune
#

the bits of the OS are what matter in this case.

lone dragon
#

anyways

orchid salmon
#

Hey whats the mod called where they show exp bar for your levels

crude flume
#

i think it's just "experience bars"

orchid salmon
#

I like the automate mod

#

Its very handy for lazy ppl

#

Lol

crude flume
#

yup, experience bars is correct

tacit anchor
#

hi i came here to ask a few questions if thats ok, i'm having some issues with grass mods that do not use the more grass mod. they just don't work. let me know if theres a way i could fix this or just make a whole new mod using more grass to get the grass i want.

orchid salmon
#

yup, experience bars is correct
@crude flume oke

limpid stag
#

Hello, I'm using the regular goose mod and just as someone else reported here before, can't purchase them from marnie. Has a solution been found?

orchid salmon
#

Its either not working or another mod is oberloading

#

Im not expert like the others

brisk egret
#

i posted earlier and this doesnt need to be solved now,, i have paritee's bfav mod to go with my slime potion and brewing mod yet marnie isnt selling any of the slimes, and yes i know i need to update two mods and one isnt "working" (yet it still does) but this issue was happening even before all of those so ye
https://smapi.io/log/06bfef67b20046d594c24be5e50468fb

limpid stag
#

The goose mod's issue seemingly was a typo though

#

It's a BFAV mod

brisk egret
#

hm, perhaps something is wrong with the bfav mod in general?

limpid stag
#

It's not BFAV, it's the goose mod, my other BFAV things work

tacit anchor
#

i was having an issue with BFAV until i used the unofficial update. you should be able to copy the link given in the terminal where it notifies you of any updates available for mods. the update won't be on nexus (for all i know).

dire fractal
#

im an actual idiot oh my god

tacit anchor
#

lmao how?

royal arrow
#

Ratfrogg, you can't use Garden Grass with More Grass, unless you've converted it to work with More Grass

#

I have used Garden Grass before and it worked wonderfully. Could you share your log per the link below? It will give us more info to help troubleshoot

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

lone dragon
#

hey anyone know hard it is to convert a mod from CP to CF?

tired brook
#

Content Patcher to Custom Furniture? Custom Farming?

sweet kettle
#

does anyone know how to make seasonal outfits for diverse stardew valley's versions of sandy and gunther appear while using sve?

royal arrow
#

(and I had assumed they meant Custom Furniture, good to know CF could also mean something else)

#

Does the Diverse version of SVO say it works with SVE? If not, then I don't think so

#

The spritesheets are different

sweet kettle
#

right, i think i got it to work in a previous version but it might just not anymore

royal arrow
#

Ah, yea if it hasn't been updated to the latest version of SVE, potentially not

sweet kettle
#

yeah bc sve updates sandy & gunther and i cant figure out a way to turn the sve sprites off, just the dsvo version

#

guess sandy and gunther are gonna have to be white rip

#

theres a specific dsvo for sve but it only covers the new characters added

royal arrow
#

Yea it's hard for mod authors to keep up with the SVE updates, I commend any who try lol

heavy sail
#

Hopefully Kim is still working fine with SVE SDVpufferchicksweatsip

tacit anchor
#

sorry for the late reply i'll upload my log real quick

sweet kettle
#

ok i found someones fix for sandy but it looks like gunthers just gonna b like that unless i edit the spritesheets myself

heavy sail
#

Hopefully Kim is still working fine with SVE SDVpufferchicksweatsip
@heavy sail ok so i took a quick look and there’s a new bug report for her SVE version SDVpuffersweats

lone dragon
#

Ah yea, custom furniture, ill ask in the other channel since it fits there

tacit anchor
#

so do i need to remove the more grass from my mods folder if im not using it?

heavy sail
#

ok so i took a quick look and there’s a new bug report for her SVE version SDVpuffersweats
@heavy sail oh it’s another festival bug again SDVpufferpensive

lapis void
#

i think DSVO 2.0 should have more gunther sprites, but the coding for it is still in progress

royal arrow
#

@ratfrogg, yea if you're not using More Grass, remove that. Also, I'm not sure you have the Garden Grass mod installed because it's not listed in your log. Can you double check that it's in your Mods folder? The folder should be listed as GardenGrass

tacit anchor
#

yes garden grass is not in my mods folder rn but i'll see if that works

royal arrow
#

Ah, then that would do it! SDVpuffernerd

sinful fractal
#

@lone dragon None of the .bin files work as they're the wrong arch 😦

heavy sail
lone dragon
#

did you run the script for smapi kenny

sinful fractal
#

the installer? yes, then ./StardewValley

lone dragon
#

not the installer

#

the one that runs the game

royal arrow
#

Akari, you are being very kind trying to keep your mod compatible with SVE SDVpufferheart

sinful fractal
#

@lone dragon which one?

royal arrow
#

Kenny, I haven't been following your conversation at all, but have you seen the getting started guide? It might help

#

!gettingstarted

native dragonBOT
sinful fractal
#

@royal arrow thanks. It's a bit more complicated though. Looking to get things running on aarch64

lone dragon
#

the same folder as the exe and bin files, where there is "StardewValley" and "StardewValley-original"

#

did you run "StardewValley"

sinful fractal
#

Yes, no luck:

command
/usr/bin/x-terminal-emulator
./StardewValley: line 75: COMMAND: command not found
readlink: missing operand
Try 'readlink --help' for more information.
./StardewModdingAPI.bin.x86: 1: ./StardewModdingAPI.bin.x86: ELF^A^A^A^B^C^Am4h�: not found
./StardewModdingAPI.bin.x86: 4: ./StardewModdingAPI.bin.x86: Syntax error: word unexpected
lone dragon
#

ima be honest, ive used linux for a while, i dont understand this at all

#

i have no clue why it doesnt work on arm

sinful fractal
tacit anchor
#

it worked, thank you so much!

royal arrow
#

You're welcome! SDVpuffersmile

sinful fractal
#

@lone dragon Okay, thanks for trying. I'll keep experimenting

lone dragon
#

uh

#

80386 is the i386

#

which is i think the first 32bit cpu

#

thats why its called x86

#

because funny name

#

as far as i can tell

#

this is a arm issue

#

smapi will likely need to add something that checks for if the system if arm

#

or smapi gets ported like android did

sinful fractal
#

perhaps. I'm not giving up just yet 🙂

lone dragon
#

just rewrite smapi to work on arm

#

im sure there is some way to bruteforce it

#

but i dont arm that well

sinful fractal
#

well there shouldn't really be much (or anything) that is arch-specific

lone dragon
#

mmm

#

theres a few things

#

mostly instruction sets

#

which is why SIGILL exists

sinful fractal
#

I mean in smapi

lone dragon
#

ah

#

well

#

while there isnt any in smapi, different archs use different things for different stuff

#

which is probably whats happening here

#

or you try it on something like manjaro

#

maybe its a debian issue

#

who knows

#

but dont use fedora, mono doesnt like fedora

prisma rune
#

From what I'm reading about line 75 of the startup script, COMMAND is a variable that is Supposed to detect which Linux distro is being used.

lone dragon
#

maybe smapi hates debian for some reason

prisma rune
#

Unlikely. Sounds like this is probably some sort of "beta" like debian.

lone dragon
#

never know

shy orbit
#

i use debian stable and smapi works fine

lone dragon
#

but your not on arm

prisma rune
#

I think this is some sort of bastardized version of Debian.

sinful fractal
#

@prisma rune where the files are not runnable anyway I didn't bother figuring out the other script issues

lone dragon
#

the issue is either the distro or arm

prisma rune
#
    COMMAND=""
    if command -v command 2>/dev/null; then
        COMMAND="command -v"
    elif type type 2>/dev/null; then
        COMMAND="type -p"
    fi```
shy orbit
#

yeah i'm not on arm. there have been other people who haven't been able to run smapi with arm. i remember one guy being able to launch the game on it but getting some problem later in the execution

#

are there any people who succesfully use smapi on arm machines?

prisma rune
#

Think RasPi for arm.

shy orbit
#

i don't really understand what you mean

prisma rune
#

The majority of them are ARM CPUs

shy orbit
#

okay, but do people use smapi on them?

prisma rune
#

It should be able to run on them since they typically run Linux as the underlying OS. But for Pi's the majority run 32-bit already. There is a 64-bit version but it is only practical to run that on a Pi 4 with 4+ GB RAM.

#

Kenny's issue is he's using 64-bit ARM (from what I've been able to follow) and using a special Debian distro for that.

lone dragon
#

i dont think its a special distro

#

its just the arm version of debian

prisma rune
#

I've been following 64-bit ARM on the Pi's before I got into this game, and I've seen all sorts of bugs just going to 64-bit for this arch.

#

Kenny, have you been following the Debian bugs related to 64-bit?

sinful fractal
#

I'm running Debian 10.6 here... but there's a lot of armv8 chips around

prisma rune
#

I've heard of all sorts of I/O errors on 64-bit ARM with the Pi's where sometimes there were tons of ethernet errors and USB retransmissions.

lone dragon
prisma rune
#

I have a 3D Printer, so I've seen all sorts of Pi related info due to my membership to the OctoPrint discord.

sinful fractal
#

I could expect a lot of that would be related to the hardware rather than the arch. I haven't looked though 🤷‍♂️

prisma rune
#

From what I've read on the OctoPrint discord, it is that the Linux kernel is still in development and all of the "bugs" haven't been worked out yet.

#

So yeah, see if going down the Debian rabbit hole leads you to issues with 64-bit ARM with the Linux kernel and bug reports related to that.

sinful fractal
#

looks like Debian 8 was the first to support it, over 5 years ago

#

and there's a ton of arm64 phones around

prisma rune
#

Android is a modified Linux. I am aware of that.

lone dragon
#

my phone isnt arm

#

its x86_64

#

most phones now (like 2015 or so) are x86_64

#

i think

#

unless its just certain high end

prisma rune
#

Arm is supposed to be a cheap alternative to Intel/x86

lone dragon
#

but arm has more bugs

sinful fractal
#

lol, I wouldn't say that based on the amount of unfixable intel bugs to have come out in the last few years

#

@lone dragon out of curiosity what phone do you have?

prisma rune
#

@summer adder I wouldn't call it more bugs, I'd call it less familiar with how to code for ARM.

sinful fractal
#

(as far as I know the vast majority of phones are arm)

lone dragon
#

lg v20

#

Also both of you have pinged a different person at least once

prisma rune
#

With a convo like this, I prefer not to @ someone unless it wouldn't make the convo as understandable.

keen moss
#

Could add Linux Expert to your name to distinguish yourself 😛

prisma rune
#

I will admit that I'm a Samsung fan boy myself.

#

I've used Linux since Slackware was a thing.

#

1.2.13 kernel all the way! always stable.

sinful fractal
#

I use @ from using it all the time in Slack, but it seems Discord isn't as good as knowing who that might be

keen moss
#

It's good to have people around who know Linux; not many of us do so when people have issues it's good to know who to ping to bring into the conversation.

sinful fractal
#

the lg v20 is runnign the Kryo cpu, which is armv8 (aarch64)

lone dragon
#

unno then, cause my phone says x86_64

desert tree
#

On the only Bigger Farmhouse I can find that works with SVE, this happens in the mornings

#

Is there a way to resolve this?

royal arrow
#

I'm not sure I understand what the issue is, but could you provide your log per the link below? That will give people more info to help troubleshoot

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

scenic meteor
#

it looks like the day doesnt start in their bed

royal arrow
#

ohhh gotcha

desert tree
#

I know Farmhouse redone doesn’t work well with SVE but I’d still like to have a bigger house on SVE. Especially since I need Farmhouse Redone to add to walls

royal arrow
desert tree
#

Yep...

vocal belfry
#

I figured out why my mods weren't working, though when I installed a new farm mod, it isn't showing up when you create a character. Is this supposed to happen? I've never used a new farm mod

royal arrow
#

Cat, which new farm mod are you using? Depending on what it is, it might just replace an existing one, rather than be a new option. It would require the framework mod More Than Necessary (MTN) to show up as a new option. Farm replacer mods require the framework mod Content Patcher (CP)

vocal belfry
#

I have the Forest Meadow Farm by DaisyNiko

#

It doesn't say it requires the framework mod though, should I still install it?

lapis void
#

try making a new farm with the Forest map and see if it shows up then

#

you don't need to install MTN

vocal belfry
#

Ohh, ok

lapis void
#

if you have content patcher and the mod, it should work as long as you choose the right farm type when you start a save

royal arrow
#

Yea per the mod description, it requires Content Patcher (CP), not MTN. The mod description also states it replaces the Forest farm, but that that is configurable

past lynx
#

Does anyone know of a mod that can degrade a quality of an item? I'm doing community center bundle overhaul hard mode and it irritates me it requires multiple of a same quality item

lapis void
#

yes! there's one called Quality Scrubber iirc, for PFM

#

the Magic mod also has a spell that can do that

past lynx
#

Ooo! Just what I needed! Much obliged!

scenic meteor
#

Has anyone seen the green question marks before? my BF got them on my save & i did not

lapis void
#

that's a climates of ferngill error, it just means it couldn't determine the weather for that day

#

it happens sometimes with farmhands

scenic meteor
#

ah, lmao so silly

devout knoll
#

is it normal for nexus mods to take a very long time to install something, and to also take up a large amount of cpu?

royal arrow
#

do you mean download? Nexus mods is the main hub for uploading / downloading mods (although there are also a substantial amount on ModDrop). It depends on the filesize, I suppose

devout knoll
#

sorry i meant the vortex mod manager from nexus mods

lone dragon
#

i think so

#

vortex is just slow

devout knoll
#

okay thank you, hopefully this will at least not be horribly broken when i launch it lol

lapis void
#

we generally don't recommend vortex for SDV, it's better suited for games like skyrim--most of the time manually installing mods is the best way to go, or i've heard the moddrop client is decent

royal arrow
#

Yea we recommend manual install above all, but if you want to use a mod manager, we recommend ModDrop over Vortex. Many people come here with quirks with Vortex

devout knoll
#

i did try moddrop, and couldnt find a way to resolve an issue i was having with that, more particularly, with steam refusing to do an entirely fresh install, and moddrop not having the ablity to detect previously installed mods, and thus i had no way to tell where or what my crashes were coming from

rotund aurora
keen moss
#

Do you have a link to the mod it's from? It might say on the page

fair vessel
#

Is that Pam?
Google reverse image search doesn't turn up anything, alas

rotund aurora
#

Yeh, it's Pam alright. Searched the Nexus, no luck. I'm asking cause I made compatibility with it for SVO. And now I need to ask permission to release ^^

lone dragon
#

where did you get it from?

rotund aurora
#

from the nexus. years ago

devout knoll
#

okay, so ive sorted through as many mod errors as i can and seem to have parsed it down to either 1 error or 2 and i, being inept at reading these errors, have no clue how to fix them, should i post the log?

#

that looks like a mod i saw not too long ago, one moment i might be able to find it for you

fair vessel
#

@rotund aurora do you remember if it was from a mod that only changed Pam's portraits, or a mod that changed other characters too?

devout knoll
#

found it

lone dragon
#

that looks too different

rotund aurora
#

Nah, that's not it sorry. It only changes Portraits.

shy orbit
#

@devout knoll yeah, do post the log

rotund aurora
#

Do people take down their own mods for reasons? Cause I fear thats what might have happened? 😦

lone dragon
#

sometimes they do

#

sometimes it gets moved to another site

rotund aurora
#

Searched the whole "Portrait" category on Nexus now. Any other sites to try?

lone dragon
#

moddrop

#

thats like the only other site

#

unless its backed up in the wayback machine

rotund aurora
#

I'll have a look, cheers

devout knoll
#

there are a few mods that i think are useless from me having gotten rid of a few that were causing other errors there are two that i need to update but the other ones are the ones that i want to try to fix

shy orbit
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

shy orbit
#

that would be a better place to upload it to

devout knoll
#

got it

shy orbit
rotund aurora
#

No luck on Moddrop. Uploading a modified mod without the author's permission is a no-go, right?

devout knoll
lone dragon
#

oh yea, i forgot the chucklefish forums have sdv mods

shy orbit
#

hm. pytk seems to be the root of the problems PyTK 1.19.6 because initialization failed: System.Reflection.ReflectionTypeLoadException: Unable to load one or more of the requested types. Retrieve the LoaderExceptions property for more information.

#

i don't remember seeing an error like that before

fair vessel
#

@rotund aurora are the ones you posted the originals? Cause I found a set that's very similar, different clothes though.

rotund aurora
#

Ah, that might be it! I didn't know which one was the original. Probably posted one of the modified files

devout knoll
#

okay, " 'System.String StardewModdingAPI.Toolkit.Utilities.PathUtilities.NormalizePath(System.String)'. " is one that i think was still present before i had installed pytk, [i am a massive scatterbrain and somehow didnt install it, then did and it got its own error]

#

so i have no clue if that error is a byproduct of the same thing or if its two separate errors now that pytk is installed

lone dragon
#

hmm

#

it might be possible to fix this by just removing vortex, take note of all the mods you have installed, wipe your mods folder, reinstall smapi, then redownload and manual install

fair vessel
#

These are from Siv's Marriage Mod. These days the mod is maintained by foggywizard (now called Looking For Love) but Siv did the original art. I'm not sure which of them would be best to reach out to about it.

devout knoll
#

okay ill give that a try, as far as i can tell, over half the mods are having some kind of issue with something

#

ill be back in like, 30 mins to an hour if things go poorly

shy orbit
#

ah right, there are many errors of this type too Mod crashed on entry and might not work correctly. Technical details: System.MissingMethodException: Method not found: 'System.String StardewModdingAPI.Toolkit.Utilities.PathUtilities.NormalizePath(System.String)'

fair vessel
#

@devout knoll all the errors I can see in your log lead back to PyTK. I'm not sure what PyTK is having trouble with. Maybe take a look and see if there are any relevant bug reports for it? You could also try reverting to a previous version

devout knoll
#

got it thank you!

fair vessel
#

...oh wait, there are a ton of other errors too 🤔

rotund aurora
#

Thanks Jonqora! I'll reach out to Siv and see where it goes from there.

fair vessel
#

does your game load fine without mods?

devout knoll
#

yes

#

the biggest issue is, im not sure how to get steam to do a "truely" fresh install, it keeps seeming to have leftovers in it, additonally, im not sure which things to delete, [i tried deleting everything in the folder then reinstalling, and steam decided the base games EXE wasnt what it was looking to launch from] like it was still trying to launch the modded exe

fair vessel
#

If you previously configured steam to work with mods, you need to clear your launch options to make it use the base game exe

devout knoll
#

got it

devout knoll
#

quick question if a mod says "main files" im assuming that means the folder one above the mods folder correct?

tired galleon
#

Any quick and easy way to fix Jason Asset mods overriding eachother? ex. ancient flower honey becoming canned tuna honey? lol

lone dragon
#

i think you need to redo whatever it overwrote, ie if it was honey you need a new thing of that honey

#

you can use cjb item spawner to spawn whatever you had that was overwrote

devout knoll
#

update, using a fresh install as well as manual installing the mods has fixed the problem, no clue what originally caused it though. thanks to everyone who helped

lone dragon
#

probably vortex or moddrop

tired galleon
#

I've manually added each folder to my mods folder

lone dragon
#

manually installing isnt that hard

tired galleon
#

but I have so many content packs, so thats probably the issue.

lone dragon
#

sometimes when adding JA mods itll shift the ids around, changing some items

edgy kestrel
#

Is there really no marry Jodi mod

lapis void
#

there is at least one, but i can't link it, it's nsfw

edgy kestrel
#

dang

#

i wish there was like just a romance one like sfw

lapis void
#

yeah :( i think it's the same for caroline, the only mods for the already-married npcs tend to be made by uhhhh. horny people

edgy kestrel
#

Lol I noticed people make nsfw mods for stardew which surprises me but

#

I guess there's something for everyone

lapis void
#

for older npcs who aren't married, there's looking for love which is sfw, but i think the maintainer doesn't plan on adding married npcs (robin, demetrius, jodi, kent, caroline, pierre)

#

yeah, there are some..... interesting ones out there lol

lone dragon
#

im partly curious, partly concerned and partly worried

lapis void
#

actually there may be a robin romance mod out there that's sfw, but when i looked for jodi ones it was all 😬

outer turret
#

I'm quite enjoying watchin Lunna and friends meeting all the canon NPC. I wonder if @fathom agate intends to write any interactions with non canon ones?

dusty light
#

Is this the correct place to try to fix a mod conflict or should I ask in the game support area?

shy orbit
#

this is the right place

dusty light
#

Ok cool. Is it possible to modify farmer to florist to not generate a 2nd greenhouse while using IF2? If so what file would I need to look at to do it?

sharp belfry
proper kestrel
#

hey, this may be a dumb question but im new to modding, can you run multiple mods at once? like if i download the extended addition and then a cosmetic would it work?

sharp belfry
#

lol yeah

#

I have 1048 mods

proper kestrel
#

on one save file?

dusty light
#

Thanks Jani I'll take a look at that and see if I can sort it out.

ashen elbow
#

lmao jani

pastel arch
#

Some mods are incompatible with each other, but the vast majority work together.

You can't have e.g. two house recolors because you've only got one house, but you could have a house recolor and a something-else recolor for example.

Stardew Valley Expanded is a big expansion with a lot of changes, so there's more stuff it's not compatible with than normal.

proper kestrel
#

I just got a pc ive been playing on mac and never tried to mod on the old thing, so im new all over again haha

#

gotcha

dusty light
#

Hey Cat yeah I've run into a couple that aren't compatible with SVE which is fine. I was testing out the boarding house mod but it requires the florist one to work then ran into the issue. I'm hoping the link Jani shared will sort it out. If it doesn't oh well.

inland locust
#

hi! i'm using the adopt and skin mod in multiplayer and it works fine for me but when my friend lists creatures they all have the id 0... is there anything i can do to fix this? we're both running the same mods

sharp belfry
#

@dusty light although I'm really confused cause florist doesn't touch the greenhouse at all... are you sure you don't have any other mod that could be the culprit?

dusty light
#

I'm not sure. I did testing and the duplicate greenhouse only appears when the files for the florist mod are in the mod folder

#

Once I remove that mod and reload the game no duplicate

#

I'm also not using the IF2 remastered but the IF2 fix farm

outer turret
#

maybe theres a dependency somewhere else?

#

have you done a smapi log yet?

lone dragon
#

so uh this happens

#

the one on the left is supposed to be sweet gem berry

#

right is fairy rose

#

fairy rose i think i know what happened

#

sweet gem berry i have no idea

prime tapir
#

Idk

#

What mods r u using?

lone dragon
#

its a thing with more crops regrow

#

the fairy rose i might can fix

#

but the sweet gem berry is harder

#

since i would need to have a 32x32 image, but to the right of the sweet gem berry is the cauliflowers big top right

#

of which is mirrored on one of those

lone dragon
#

well i fixed it

#

kinda

#

as long as i dont get a giant cauliflower

#

that would be weird

#

also

#

more grops regrow breaks flower colours

#

i guess ill make the flowers normal, and not harvest or water them