#archived-modded-support
1 messages · Page 680 of 1
what does that mean? sorry my brain isnt processing lol
if you plant seeds now that you have the soda mod i think they should behave normally, if the cause was item id shifting. though i'm not sure if it can affect existing seeds that aren't planted. but i don't think it would
hmm well i had both mods already when i planted the seeds
did you add, remove or update json assets mods, or rearrange them in your Mods folder?
any of those can make the ids change
yeah i downloaded a lot of the crop/recipe ones...is there an easy way to figure out which one is the problem or do i just need to uninstall them and then reinstall them one at a time?
the item id shifting is not a problem of a specific mod, it's just that adding, removing or changing the loading order of JA items causes it. but it's a temporary problem that affects only existing items
ah ok, so it shouldn't happen again?
it should go away yes. i guess you could try it by planting a seed of the crop that's giving the wrong produce and using some cheat mod to insta-grow it
long time lurker, first time questioner: I have a pretty large group of friends who like to play Stardew. We used to use MTN and Community Farm (for its size) but MTN seems to be discontinued. What would you guys recommend for like 6+ players to use for a large farm and required mods? (editing for clarity)
i tried planting some new seeds and mine already look different from my gf's despite us having the same mods
@still orbit MTN still works just fine
not every mod needs to be updated all the time, if it works, it works
not every mod needs to be updated all the time, if it works, it works
@lone dragon Oh yeah, I had a feeling it could still work. I was reading the bugs list for MTN and it seemed like it was having some stability issues.
were they newly acquired seeds, i.e. bought or spawned after the last time you modified your JA mod setup? i wonder if existing seeds might be affected by the id shifting
yes they were newly bought
well, then i guess the problem is something else
ah if stability is an issue, then you could use something different
ive been fond of iyaho's object retexture for a long time but i also like cometkins retextures T__T ... i wish iyaho didn't replace the entire spring objects file so itd be easier to combine the two mods
having a bit of trouble, how do I fix this?
you dont need to keep the installer around
ah ok, thank you
oh nooooo
one time in multiplayer we forgot shipping bins were automatable and put a chest by it
good thing we had chests anywhere and noticed stuff immediately vanishing from the chest hah
haha
Note to self: never open mod menus with keys inside of a minigame at the fall festival, will trap you in the menu forever and you'll have to reset that day
lol
oof good to know. thanks
so turned out the automate mistake earlier actually helped me out. it grabbed something to make 5 refined quartz between the three furnaces and the next day Harvey wanted a refined quartz
hey guys can you use tractor mod on an existing save?
yes
ok thanks a bunch
you have to build it through robin
i tried but i couldnt find it
eh i'll fix tomorroq
tomorrow'
also does stardew valley show any signs of the mod loader when playing it other than the mods?
Lol i was wondering if Rans harvest goddess broke but turns out i didnt have the spouse room tmx installed
can mods be used on console versions or only pc?
windows, mac, linux and android
dang I'm half way throug the first year on switch xD
modded SDV on consoles are not supported due to the nature of what it would take to do so
ohhhhhhhh
wait so it's "possible"
if you have a "modded" switch or something like that
hypothetically @.@
Maybe?
Probably wont work tho
......i stand corrected
It's theoretically possible yeah, if you've got a jailbroken switch. IIRC what's been done before is XNB mods (now frowned upon because there are better alternatives for desktop/Android), but that may be the best thing for switch
I don't know if anyone has gotten SMAPI running on switch
And there's the whole legality thing, which makes it tricky :P
Depends what you want.
More Visual Changes, New NPCS, New Content and etc.
There are alot of good mods.
https://docs.google.com/document/d/1_qmtiO74ENg99aDL97xhLjVawV5pQLQtmHCidLTnbRc/edit
Here's a list from LenneDalben
aside from the mods in the list (im def downloading them later) does anyone have/is making any good shane dialogue mods?
having some weird black particles wandering around sm light sources
aside from the mods in the list (im def downloading them later) does anyone have/is making any good shane dialogue mods?
@marble knoll I use immersive shane, its pretty cool https://www.nexusmods.com/stardewvalley/mods/2334
OH MY GOD !!!!!!
before my brain explodes from the amount of serotonin this gives me, THANK YOU!!!
one of your mods most likely has messed cursors.png edit
aw man, recently edited something into cursors.png, thanks!
yup, it's easy to mess it cx it's safer to edit only part of the tilesheet with cp
oh that cursor looks great, can I get that anywhere? @twin pasture
oh that cursor looks great, can I get that anywhere? @twin pasture
@high laurel https://www.nexusmods.com/stardewvalley/mods/1244
thanks! 
Anyone know of some good expansion mods for multiplayer?
or that multiplayer can use
What do u mean expansion mods?
every time i ask about this issue it never works out but hey, um, my stardew files have macos in them despite me being on a windows laptop, and i used to be on a mac
wait
shit, im on the wrong version
nvm lmao
Hello could I get some help debugging my Multiplayer game?
Hi Nova i am fairly new to modding but stardew valley expansion seems cool , but everyone needs to use it in multiplayer
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
shotsrfun who is liam ?
could you upload that to the link so it's easier to read?
are you using a marriage mod ?
try turning that off if so
I had the same issue yesterday actually
One of my friends had a marriage mod, and the baby caused crashing
what does this do Platonic Relationships 1.4.6
It allows advancement of the Dialogues for other npcs without it turning romantic
@sand cloak Child To NPC looks like the cause of the child crashing.
It allows advancement of the Dialogues for other npcs without it turning romantic
yup, child to NPC doesn't work in multiplayer
Ohhh
Dang sad wanted to have our kid be an npc
Alrighty we'll try removing it and imma report back!
lots of mods just arent compatible with multiplayer
I wonder what’s going on here though....
Yeah
[game] one
It suddenly happened so we've been debugging for 3 hours now =(
What could be a possible cause?
What could be a possible cause?
@sand cloak Yeah, that’s Child To NPC having a meltdown right there.
I think its just child to npc
Patch error: seasonal kid take after spouse NPC sprites and portraites > Child 1 Portraits base #2 has a FromFile which matches non-existent file 'assets\Portraits\female\winter.png'.
And then the other issue is the child NPC crashing
both look like child npc problem to me
But the Json Assets issue seems like a whole different bug
But yeah the json assets one is weird
And the child to npc mod
We've had it for 2 days now and the game worked fine
Only now did we have these errors
because the baby didnt grow up
or wasnt in game yet
mods are fickle, one of my friends had a mod for 2 days then suddenly it decided to crash everyone
some glamour mod
Oh yeah we had the glamour mod too
Get Glam as far as I know is a bit buggy itself.
Yeah i would turn that one off for smoother gameplay too
Does anyone know how to add these mods to anticheat ? lol or is it possible
And the SpaceCore crash is relatively normal for multiplayer farmhands, so don’t mind that.
So would mods using get glam such as
Get dressed
Would it still work if we remove get glam?
Oh I didn't know thar about spacecore
I do know that cbj item spawn seems to work in multiplayer , you could spawn in clothes and put them in your dresser
About the Json Assets error, does everyone in the multiplayer game have the same JA mods?
all depends on the mod, does it say multiplayer compatible?
@bitter summit
I'll check that out in a bit
About the Json Assets error, does everyone in the multiplayer game have the same JA mods?
@heavy sail
Yes we do have the same ones
Yeah, then I guess you can just ignore it.
Alrighty, weird though that there are a ton of errors for it
I'll copy paste her mod folder into mine to be doubly sure
I play multiplayer a bit with about 760 mods, never once have I seen that JA error.
Dang haha
Unless it’s just a farmhand thing, are you the host?
Alright I'll try to copy paste her mod folder into mine to make sure
I'm not the host just a farmhand
Yeah, I think it’s just a farmhand thing then
But yeah maybe it's a farmhand error?
Her game doesn't crash
But mine does isjwnsjsdjsn
I remember when I was playing multiplayer for the first time in a while. My game was fine but my friends.... let’s just say it was total hell for him 
HAHAHAHA
Guess it is a farmhand thing
So is it a smapi thing?
Or on the game itself?
More like a certain mod thing, I know that SMAPI and the game are suited for multiplayer.
Also, I see you’re using custom NPCs... just.. don’t marry any of them, or your game will crash. (It’s a farmhand bug.)
Dang okay, I'll try removing child to npc and copy over the mod folder from the host
Yup its why we have the platonic relationships mod hehe
Just there for the story
Also, some mods can’t be directly copied from a host, they have to be installed by the player in question, due to user settings and profiles.
my game is fixed but it keeps having a bunch of errors https://smapi.io/log/82cb8182df714904a81ac2d13fed41ff
The one I’m eyeing in particular is Farm Type Manager @sand cloak
Oh I see, would you happen to know which ones from the log file are> Also, some mods can’t be directly copied from a host, they have to be installed by the player in question, due to user settings and profiles.
@heavy sail
Just farm type manager has to be with the host? So I shouldnt copy it over?
No, you’ll have to install it by yourself from Nexus.
@dire fractal delete even more recipes-meat and install multi yield crops
So download the zip myself and put it in my mod folder? Is that what you mean orr
oki
yeah, basically (also maybe reinstall PyTK too just in case.) @sand cloak
also, i'm not sure what all those "doesn't seem to be valid json" errors are about, but it seems like some jsons (mostly translation files from the looks of it) got messed up when you copied them over
most don't seem to affect anything if you're not playing in those languages, but if you're worried i would delete and reinstall the mods that are giving you those errors
welp i still have a bunch of errors
wait are u talking to me
im not sure i understand by translation files
and copied what over? the mod file?
all those yellow text errors are talking about translation files for various mods, the jsons are all corrupted
it looks like you still have even more recipes-meat installed, you need to remove that
try deleting and reinstalling those mods
all the ones giving you yellow text in that log
from the log it looks like you still have it? you're also missing a file for another PPJA mod
which one?
how do i update mods without losing the data from them?
even more recipes
it looks like you removed regular even more recipes, but left even more recipes-meat
you'll also need to remove the MFM component of even more recipes-meat i think
i literally look through my files
and i only have even more recipes
no even more recipes- meat
the log is saying you still have the meat one, could it be inside of another folder?
@lapis void i uninstalled and reinstalled every single one of them and now i have more error
errors*
i updated mods and now i have this
@dire fractal hmm okay, so you have artisan valley and farmer to florist for both CFR and PFM, you only need one of them. you can uninstall custom farming redux and that should take care of some of your errors. it also looks like something is wrong with custom furniture, did you uninstall and reinstall that one?
yup! you have copies of artisan valley and F2F machines for both frameworks
there is something strange about those translation files, they shoulnd't be named like they are in the log
all of them have ._ prefixed to them
this too [CFR] Artisan Valley\._Artisan Valley.json
yeah, that also happened to your Eemie's Furniture CF mod
that's where your custom furniture errors are coming from
okay so what do i need to do for those errors?
you already deleted and reinstalled everything?
try manually removing that ._ from the files, you can search for that in your file explorer
i already uninstalled and deleted all the files that had warnings
what do i do for the furniture'
anything that has that at the beginning, just delete those two characters and see if that fixes it
furniture error*
that's the same problem
oh oki
you can try reinstalling your eemie's furniture mod and see if that fixes it, but otherwise, you'll need to find EF.json and remove those characters
well that's annoying... you may have to go in manually then
oh gOD
this is going to take me fucking forever
ill do the furniture thing
um
i cant find the mod
eemie's furniture mod
Is "show hidden files" enabled
"._" would be a hidden file of sorts because all files with "." As the first character are hidden
it looks like the mod is [CF] Eemie's Classy New Furniture
i think ctrl + h
hm, those files starting with ._ seem to be mac metadata files
if not youll need to look at something in the top bar
oki
oh, it's probably only on moddrop
you moved from mac to windows right?
yes
every single file that is "._" needs to be renamed
ie if its ._default.json it needs to be default.json
i don't think they need to be renamed, rather i think that the original files still exist
https://awesometoast.com/delete-all-instances-of-ds_store-in-windows/ use at your own risk if you want to get rid of them
but the ._ files are not the original files
delete the ._ files
okay ill use the thing vibel sent
do i do both commands
or just the
del /s /q /f /a ._.*
it's probably best to do it only in the Mods folder
how do i do that
how--
like thisÉ
the little address bar at the top shows you the path if you click it
C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods
cd "C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods"
like that?
with quotes yea
do the one i sent, the ._. seems to remove other system files like chrome
oki
so at the end it should be ._*
now just test
i already have a bunch of mods installed, and i just decided to get moddrop
how do i put my mods into moddrop without losing the mod data
looks like eemies classy furniture broke dizzymas
how do i fix that ahaha
or i think thats the one that broke, but im looking at it
odd
because i dont have that issue
i guess reinstall CF
if it doesnt work then, then report it on nexus as a bug
i could really use some help 😄
I dont how to use moddrop sorry
i got the physical copy of stardew in the mail today, is the process of installing mods the same as the steam version? sorry if this is a dumb question rhjgsdf
!gettingstarted
If you would like a guide to setting up mods for Stardew Valley, check out the getting started guide! https://stardewvalleywiki.com/Modding:Player_Guide
Not sure, have you checked out the getting started guide? ⬆️
i was looking at that, but i honestly just wasn't sure if the process would be different considering it's on a disc rather than steam
lol. it must be. thank you!
There's a physical for PC and consoles.
Oooh i see
Looks like it has a steam key
Huh
Steam can install games from a disc
Neat
Nah, as long as you fiddle with configs and/or dependencies, SMAPI will have your back 
SDV is a wonderful game, and enchanting with mods.
Too bad SMAPI doesn't work on android :(
If you would like a guide to setting up mods for Stardew Valley, check out the getting started guide! https://stardewvalleywiki.com/Modding:Player_Guide
That should have a link to it ⬆️
I've already tried it. Right now it is under maintenance because the current version of the game breaks SMAPI
Ah, gotcha. I'm a Windows player, so I wasn't aware of the latest news. It's worked before, good to know it's currently not
Most likely I will save up for another laptop and play SDV that way. I need to get a PC anyway.
You could get something like a chromebook and play, but it cant be an arm cpu
Wdym arm cpu?
I would prefer to get a gaming laptop so I can play CK2 or EU4 on it as well
Or a couple RTS games.
Arm is a architecture of cpu
I see
Someone had an issue the other day on a chromebook with one
Should be at least x86 or x86_64
I have a Dell inspiron gaming laptop, it's served me well
although it's getting a bit older now (it's 4yrs old)
Hello does anyone know if Longevity mod is compatible with Stardew Valley Expanded?
I have a late 2017 blade stealth running manjaro, im happy with it besides a few quirks (like how it is to change rgb, but eh)
And i unno if longevity works with sve anymore
At one point it didnt
Longevity is incompatible with a lot of other mods. The SVE incompatibility list is on the SVE install github though https://github.com/FlashShifter/StardewValleyExpanded/wiki/Troubleshooting#incompatible-mods
.quote 4960
[#4960] "There are a number of other mods that accomplish different parts of what Longevity offers; alternatives are available for most (though not all) of its features so far. You can view a list of alternatives here as well as recommended companion mods if you're looking for an added challenge. https://gist.github.com/paradigmnomad/eb3f2eb2c3796a08c62cfbeb78449ad6" - Jonqora (31 Jul 2020 @ 07:17:36 PM UTC)
how do you set up mods for multiplayer? im assuming the people youre playing with have to have the mods installed as well but if theres any extra process i would like to know
this is the list so far, btw
-content patcher
-shop tile framework
-immersive characters - shane
-a more interesting (updated) sam
-misscoriel's npc unique courtship response
-custom fixed dialogue
-seasonal villager outfits
-karmylla's immersive maps + spouse rooms
and all the required mods to make them work for those that i missed^
There’s no extra steps. Also not every mod is compatible with multiplayer. That is something you need to check - but most mods work
!mpmods
See https://stardewvalleywiki.com/Modding:Player_Guide#Do_mods_work_in_multiplayer.3F for details on how mods work in multiplayer. :)
Has more information
oh thank you!!
im just wondering particularly about the dialogue mods because if the others dont want any more mods i'd just want the dialogue mods for me and a friend
heya! sorry if this is obvious/has been answered before, but are there any conflicts between better farm animal variety and adopt n skin?
i don't know, but i haven't had problems with using them together
what are some good mods
cool, thanks!
@quick parcel I recommend providing more info on what you're looking for, otherwise you'll get suggestions like Strawdew Valley 😉
!modrecs
Check out https://gist.github.com/Pathoschild/b608892d3e60bd25d0eea71ca7584649 for a list of mods recommended by Pathoschild! They're all compatible with the latest versions of SMAPI and Stardew Valley on Linux/Mac/Windows.
⬆️ this is a good place to start though
Hmm I’m looking for a mod that will add more content to make the game feel new again after playing it for two years
I’ve seen sdve, but it seems really daunting
There's a lot you could add depending on what you're looking for, one sec
Below are some random suggestions
You could add custom NPCs.
There's a couple quest / festival mods out there as well insert shameless plug for Townies Need Food huehuehue but also Theft of the Winter Star, Festival of the Mundane, Spirit's Eve Hunt, and Surfing Festival, to name a few.
New areas to explore like Mermaid Island, Deep Woods, Boarding House, etc.
You could also have new crops maybe? The PPJA team (Project Populate Json Assets) offers lots of mods. New animals? There's several out there that use Better Farm Animal Variety (BFAV).
If you like mining, Mineral Mage adds a lot of fun stuff you can create
If you like fishing, Stardew Aquarium offers a lot to do
You can look them up on nexus, there's a bunch
There are also lots of mods that change gameplay mechanics, add dialog / events, change the look of the map, buildings, NPCs, etc. I can send you my modlist if you like, it's long but split up into categories with a table of contents to make it easier to navigate
I just found a cute one that adds a cafe run by twins!
I 100% recommend Rans harvest goddess
Juliet has a custom scene with stray catfe
My joja clerk
Stray catfe is cute but I think not regularly updated so if you have any issues let me know as I've had to do stuff with the warps to make it work with other mods
https://smapi.io/log/c6355ea3fbf148d3b1d6323de60055a0 Pelican fiber seems to be broken, not sure if its related to controller or not (disregard the CP errors, i already fixed those)
for context, the ui for pelican fiber isnt scaled properly, and controller inputs besides B only make it go to the X button off screen
pelican fiber just straight up doesnt work for me
it loads somewhat for me, but one or two options dont work
mine loads completely and runs... but the buttons are too big and make it inconvenient
Pelican Fiber works ok in Windows for me, but I use a mouse and keyboard o.o
Perhaps you could try Shop Anywhere?
https://www.nexusmods.com/stardewvalley/mods/5299
that worked for me, thanks
although, as with alot of custom menus, controllers dont work
are there any save issues with updating to SVE 1.11?
I'm not sure, but I'd double check the changelog on nexus. The mod author usually advises if you need to completely delete the old folders before installing the new ones in the changelog
got the folder change, and the only notice regarding saves is for an older update. so there's probably no problem
always leery of pouring more hours into a save that might get janky cuz of a mod update, that's all
When I try to open my mods folder, this happens. Is this something with Steam or my computer?
are you admin?
I believe so. It wasn't like this before
check to see if its permissions have changed
Im dumb, do I just drag and drop pytek into the mods folder?
Trying to install expanded. lol
yeah, it goes there the same as other mods
kk
you need the movie theater I think
and to have sold out to Joja
also to have upgraded your house twice
(also it's cute how all his event ids start 666)
heyo, I have a question. using stardew expanded and trying to get fish have them all but what I am sure is the frog and the one next to the frog. not the clown fish. I am guessing the frog can only be found in rain and spring or summer correct? then what is that last fish?
I am using Immersive Farm 2 Remastered, How can I clear the debris in the water?
You can find SVE focused help on their subreddit, I imagine. Since those are more gameplay related questions I think. @dreamy pecan
@heady dune have you checked the SVE faq? I need to find to command
Ah Gwen to the rescue
:D
Can you do these steps to provide more info?
- Load your save and view the content that should be patched.
- Type
patch summarydirectly into the SMAPI window and press enter. - Upload your SMAPI log to https://smapi.io/log (see instructions on that page).
- Post the log link here.
okay show me the patch summary? please?
it has to be sunny too?
can you type "Debug ebi 6665291" into the Smapi console please?
(that will trigger the event regardless of conditions)
(also I was wrong, it wasn't the farmhouse upgrade code, you have to be the host player, I had my letters confused)
yep. That'll make it play though so if you save the say it will count as "Seen"
I just want to make sure it's actually being loaded into the game
what did it say?
oh, and don't enter the town map before entering the code
it's farm map. That's interesting... I have noticed that the conten.json has "farm" in lower case.
not sure if that would have an effect?
wait, waht event are you wanting? THe second part of the10 heart event?
or the third or fourth?
okay, well, that would've been helpful to know earlier.
I didn't realize
there's a bunch of silent events (because I guess FS doesn't know about addConversationTopic?). It looks like it'll take a few days
you need to enter town 4 days in a row
(not necessarily consecutive days actually, just 4 days of wandering into town at least once.)
yeh, you hadn't triggered the second to last one at the time of patch summary
I do enjoy dissecting content files
SVE hides little comments for the reader in theirs too.
has anyone else used Dear Diary to record their character's day?
I did it at first with Jasper, but kinda stopped, and regret stopping.
hi guys
is there a mod that retextures clothes or adds new clothes?
i wanna "fit" my character into the medieval buildling mod i got recently
I don't think I saw many retextures for clothes... because it's basically a TON of work
But maybe you can find custom clothes?
that’s true
can you recommend a custom clothes mod? i’m not really sure where to start or how to look for one
i searched up “clothes” in nexus and it didn’t yield many results
Lemme see what I use
https://www.nexusmods.com/stardewvalley/mods/2982 this one I use a lot!
https://www.nexusmods.com/stardewvalley/mods/2855 this one is cool too!
oouo k
!!
hi so i need help with my mods, i have paritee's bfav mod to go along with my slime and potion brewing mod, yet when i go to marnie to buy a slime for the coop, it doesn't show it at all. i'm unsure if i'm doing something wrong heh
I'm not around to help properly, but if you can provide your log per the link below, that will people help you troubleshoot
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Hello may I get some help, me and my host had our game crash due to json assets in Multiplayer. Here is the log https://smapi.io/log/9e5a6334570748a2b085e809cfab8f74
I was having some trouble with some mods and was wondering if someone might help me
https://smapi.io/log/3deafd6b6faa4cc6a00b512b44ecb3c0
@dire fractal sorry I didn’t get the ping notification, yeah SVE keeps messing with fish and I really don’t want to deal with it, I’ve already done my share to make things compatible but Flash managed to break it again so...I won’t be reverting the changes I made but I won’t mod as if I’m modding SVE anymore...I have a full time job now and other interests so I can’t really keep up with every update on SVE
wow this log emits such power...
@main ingot FEAR ME
i think i will use this to explore mods i havent downloaded lol
@main ingot yes, this is most of the reason anyone here opens my logs 😂
I get ya Trent
@dreamy pecan
You can currently find info on the new Fish in the description of the nexus page if you scroll down a little or for the future you can use the SVE Wiki (Not atm still getting updated), you could also join the Official SVE Discord if you want to:)
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
you're missing the dependencies
Dependencies?
some mods have other mods that need to be installed first, before they will work. Nexus gives you a popup with that list before it takes you to the download.
Expanded has like 7 prerequisites
it's missing at least TMXL, that's the last line of red text. The other two look like they're just turned off because of that one mod. but I'm not sure I know what I'm looking at
Ok I think I solved it, I never extracted that file
I’ll test it out later cuz I gotta go eat lunch
m
could someone please help me
my game constantly kicks me out and i cant figure out why
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
thanks
👍
What happens when you make Invatorzen's Dialog Changes not load?
umm please explain
For you, Mods go here: C:\Users\johannes\Downloads\Stardew.Valley.v1.4.5\Mods
I have an additional folder in my setup for when I encounter troublesome mods called C:\Users\johannes\Downloads\Stardew.Valley.v1.4.5\bak as an example where I move mods that cause errors.
so what you are saying just make a random file where i cant put mods
that i dont want to use
random folder up 1 level from the Mods folder, yes.
First gotta see what breaks
oki doki\
Of the 7 mods you use, there is only 1 I don't use, and that is CJB Show Item Sell Price, but based off the author's rep, I don't see that as an issue.
What happens when you make a backup of your saved games and try without mods?
yeah. Remove your saved games (after backup) and start a new game through SMAPI
it looks like its running fine now
so i think one of the saved files must have been curropted
possible. Try adding your mods back and see if the error returns
oki
I'm really loving being able to use the Tractor in the mines 😄
I'm trying to run mods through the Nexus launcher but whenever I try to run everything it gives me an error that my SMAPI is outdated even though I downloaded the latest version of SMAPI. Does anyone have any ideas what to do to fix it?
@prisma rune its doing fine now
If you are willing to delve deep into the corrupted saved game files, I personally have had good luck with "brackets" as the text editor to edit my saved game files manually.
@tired brook you wouldn't have any tips on native code errors when trying to get things working on aarch64 would you?
If it's the error log you posted earlier, the game can't find the GalaxyCSharpGlue.dll file in your game folder; does that file exist?
@tired brook it does have that error, but that one doesn't negatively affect anything, the game still runs fine without it
Can you post the error you're getting?
sure, just sec
@tired brook https://pastebin.com/R8qiRHzJ
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
I tried to set up a build env on there, but it's Linux and aarch64 and not a powerful host, so that didn't work so well
I don't know much in mono/.net land, so I'm open to tips on things that might help (I was trying aot options that I could find)
It's apparently crashing on the first instruction in Game1.loadForNewGame, which is weird since that's probably just loading a value from memory. The install path is unusual; just to make sure, did you install the Linux version of the game (rather than running the Windows version through Mono)?
(To clarify, you shouldn't invoke Mono directly in either case.)
yes, I used the Linux install, but the installer doesn't work on aarch64 so I just unzip it. It does require moving most of the dlls out so the system ones are used instead
Can you post a screenshot of the game folder?
the linux installer is done via cli
any normal linux distro should be able to run the installer
similar instructions as to https://ur.gs/post/stardew-valley/
@night lark works for linux, but doesn't work for aarch64
did you try running the sh file as bash
the architecture of you cpu does not matter with bash
@night lark yes, the installer/mojosetup needs to have that arch
bash doesn't matter, but the bash is just to extract the binary installer
which does depend on arch
@tired brook (while I'm collecting this, the game runs perfectly fine without SMAPI, it just won't run it)
SMAPI itself doesn't have any platform-dependent code (aside from a few switches to handle code differences between Linux/Mac/Windows), but it does use Harmony which does some memory black magic that could be affected.
@tired brook https://pastebin.com/JtLWUAXf <-- find ./ -ls
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
I'm certainly not saying it's a SMAPI bug, it could be mono, harmony, or something else entirely. Just hopeful you might know some debugging magic
How are you launching SMAPI currently? It should create a few files for compatibility that I don't see in your folder.
oh, and I tried to gdb it when I was using older mono, but by the time is crashes the EIP is pointing no where near code and the stack is messed up
I gave her back the chromebook to play with, but iirc mono StardewModdingAPI.exe
the game starts and shows the save files and everything
but crashes on loading the game
and yes, I removed some of the dlls to try to get it to work (as had to be done to get SD to work)
if not you end up with: Your mono runtime and class libraries are out of sync. and iirc things crash in other places
Yep, that would do it. It won't run correctly through Mono directly; the game uses a bundled copy of Mono with a custom launch script. Does running it through the StardewModdingAPI launcher work (it's just a bash script)?
So what versions of Mono are installed in the system vs the one for SMAPI?
I can try that in a little bit. Are those dependencies actually modified?
also that's exactly how I run it on my laptop and it works perfectly find (non-aarch64)
Is there some sort of patch that can be applied to the virgin sources of Mono for a rebuild on Kenny's end?
is the laptop windows
no, everything's Linux @night lark, just different arch
@summer adder I believe this is all Linux
both run with mono ...
why are you running it like that though
The system version of Mono shouldn't matter much, since almost everything uses the bundled version of Mono. (I think the only case the system Mono is used is for libgdiplus on Mac.)
you dont need to run smapi like that on linux
@lone dragon because I trust unzip much more than I trust an installer
i mean why are using the windows exe instead of the linux file
smapi and sdv are both native on linux, theres no reason to use the windows exe
that will only create issues
@sinful fractal I know this doesn't really matter too much, but which Linux distro?
If the bundled version of Mono doesn't work on aarch64, you might be in for a tough time; we had a whole adventure trying to get the game to work reliably on system Mono: https://github.com/Pathoschild/SMAPI/issues/414.
linux distro matters
@tired brook is the bundled mono modified though?
I know it's a stripped-down version of Mono, with modules the game doesn't need removed. Not sure if there's any other changes to it.
What was the base version of Mono at the time @tired brook?
But judging from the difficulties we had running the game on system Mono, I assume there are changes.
@prisma rune laptop where it works is Arch. on x86_64, Chromebook where it doesn't is Debian (latest, can't remember the name) Aarch64
FWIW: I'm using Ubuntu 20.04
im on Manjaro, which is arch based
@prisma rune I upgraded it using the ones on the mono-repo... I can see if I posted the version
afaik it doesnt work on fedora or fedora based
fedora is weird with mono
Kenny, have you tried using linux file on the chromebook at all?
Maybe something similar is happening with this version of Debian, like if it is from the debian Unstable branch or something
I doubt it is a hardware issue
Define 'linux file'?
That's just a script
@prisma rune No idea what version of Mono was bundled; I'm mainly a Windows developer, I mainly just know enough Linux to support Linux/Mac releases. (So pull requests are welcome if you find a way to improve aarch64 support!)
I don't remember. I can give it a try if it's moving around Mono paths. I was using the instructions from the blog above, and it does work fine on x86_64 for both SD and smapi
just to be clear, there is no gain or anything useful out using an exe on linux when the exe also has a native linux version, all it does is possibly stress the cpu/ram/gpu due to creating a false overhead
(But yes, running the launcher script is the way to do it if that works. That'll run the game and SMAPI through the bundled Mono automatically.)
Unfortunately on Linux, Mono is kind of a Windows compatibility layer, similar to Wine but without all of the extra windows overhead.
@lone dragon The exe is used either way though... it has the code in it
so does the linux file for sdv
StardewValley.bin.x86_64 is the same thing as the exe
@tired brook I'll give it a try and keep exploring. I might bug the mono guys to see if they have any tricks. I tried valgrind but by default it was too slow
@tired brook Any plans to add some sort of interface where Mods can be enabled/disabled without moving files around?
also
mono is basically open source .Net framework
whereas wine is the compatibility layer
@lone dragon The .exe has the .net code in it though... so why shouldn't that be run?
@sinful fractal Let me know whether running the launcher script works. Failing when run through Mono directly is expected (e.g. see the ticket link I posted above).
The bash script doesn't look like it'll do what I want on starting it:
if [ "$ARCH" == "x86_64" ]; then
ln -sf mcs.bin.x86_64 mcs
./StardewValley.bin.x86_64 $@
else
ln -sf mcs.bin.x86 mcs
./StardewValley.bin.x86 $@
fi
looks like it'll use the 32-bit binary?
sdv is a 32bit game
I use SDV through steam since that is the only way I know how currently. And I find it convenient vs using it from cmdline.
Re toggling mods, SMAPI does have a command-line argument to use a different mod folder if you want to toggle between different sets of mods. Unloading mods is very difficult due to the way .NET works though, so I don't have any plans for an in-game UI to load/unload mods.
My thought was some sort of en/dis able feature then prompt to restart game.
@lone dragon okay, well I'll try both those binaries after linking mcs and see what happens (when I can pry it out of my daughter's hands again)
You can also prefix a folder with . to disable it, so you can do things like this:
Mods/
.sometimes-enabled/
ModA/
ModB/
ModC/
I'll start from a clean unzip with all the dlls first
But otherwise that's more the domain of mod managers than the mod loader itself.
all you need to do is open a terminal in the folder and just run the script, itll load smapi and sdv, if your running from steam itll do the same
pathos 
because sdv on linux uses a script file (which is why "StardewValley-original" exists)
running the exe on linux or mac is 100% pointless
:O i wish i had joined this server sooner now
@lone dragon why does the 64bit one exist?
because of the way 64bit and 32bit systems interact with each other
windows does the same thing
so then wouldn't it make sense to try the 64-bit one?
@rigid hatch Nice to meet you! I'm just a regular ol' developer though. 
Thanks!
(sorry to interrupt the convo just saw someone here I hadn't met before and wanted to say hi continue)
@sinful fractal I see a point to have a 64-bit SMAPI and a 32-bit game.
if you are on a 64 bit system, the game will check your architecture, if it finds its 64bit then itll run the game using 64bit insructions, making it run, otherwise if 32bit itll run the 32bit one
keep in mind sdv was made when there was still alot of 32bit cpus on the market
yes, so itll run the 64bit version of smapi and SDV
aarch64 stands for Arm Architecture 64
it won't if I run that script
(A 64-bit .NET application can't link 32-bit DLLs. The game loads XNA Framework / MonoGame which is 32-bit-only, and SMAPI loads the game, so both executables are 32-bit even if you run it in 64-bit mode.)
Ouch. I've heard there are still lots of 64-bit bugs on arm
i think the issue is just aarch64
arm itself is buggy when running stuff like games
unless its java or html
arm is weird
i dont like it
I know lots of Pi 4's trying to run 64-bit having loads of problems.
yeah. The original error (the SIGILL) did look like it was a mono bug
SIGILL is what happens when linux tries to run an instruction the cpu doesnt understand
Well 🤞 that the android version adds multiplayer or the next patch comes with an aarch64 install
i mean Pathos is open to arm/aarch64 developers
well in both cases looks like the cpu jumps off in to data
but I'd be more than willing to believe that's Mono's fault
just gitclone and try building smapi on aarch64
I think using a Pi4 would probably be the easiest to obtain hardware wise to get up to speed for fixing this.
yea
Yes, that probably would help a lot
that or emulate aarch64 somehow
I'm not sure the Linux container on an underpowered chromebook is the best dev environment
chromebooks = bad
@sinful fractal Do you have a Pi 4 that you could test this on?
see if it suffers from the same issues?
I don't. I have a Pi 1, but that'd be worse than the chromebook 🙂
I did get myself a PiBook Pro, which allows a Pi to hang off of the side using DisplayLink.
I wonder how slow qemu from my dev laptop would run
I find VirtualBox works the best on Linux/bare metal hardware for emulation.
i think all Pis are 64bit arm
virtualbox will do cpu emulation?
or thats just some 2 and all 3 and 4
@summer adder No, Only Pi4's have the potential to be 64-bit. Pi3's and below are all 32-bit
mmm
my pi has a 64bit cpu
"Quad Core 1.2GHz Broadcom BCM2837 64bit CPU"
on the pi 3 B
it doesn't look like it, but perhaps you meant using a virtualbox image that has qemu already set up... as it looks like there's some of those
But 64-bit only started making sense for the Pi 4
I've had my share of bad experiences with Qemu.
being 64bit and using 64bit arent 100% the same
also, you can use 64bit linux on a pi 3
the bits of the OS are what matter in this case.
anyways
Hey whats the mod called where they show exp bar for your levels
i think it's just "experience bars"
yup, experience bars is correct
hi i came here to ask a few questions if thats ok, i'm having some issues with grass mods that do not use the more grass mod. they just don't work. let me know if theres a way i could fix this or just make a whole new mod using more grass to get the grass i want.
yup, experience bars is correct
@crude flume oke
Hello, I'm using the regular goose mod and just as someone else reported here before, can't purchase them from marnie. Has a solution been found?
Its either not working or another mod is oberloading
Im not expert like the others
i posted earlier and this doesnt need to be solved now,, i have paritee's bfav mod to go with my slime potion and brewing mod yet marnie isnt selling any of the slimes, and yes i know i need to update two mods and one isnt "working" (yet it still does) but this issue was happening even before all of those so ye
https://smapi.io/log/06bfef67b20046d594c24be5e50468fb
hm, perhaps something is wrong with the bfav mod in general?
It's not BFAV, it's the goose mod, my other BFAV things work
i was having an issue with BFAV until i used the unofficial update. you should be able to copy the link given in the terminal where it notifies you of any updates available for mods. the update won't be on nexus (for all i know).
im an actual idiot oh my god
lmao how?
for the BFAV mod search it here for the fix:https://smapi.io/mods
can someone please help me with this mod: https://www.nexusmods.com/stardewvalley/mods/2017?tab=files&file_id=7585 for some reason it doesn't work at all and i'm not having any error messages. none of the grass mods that replace the sprites work unless they use more grass
Ratfrogg, you can't use Garden Grass with More Grass, unless you've converted it to work with More Grass
I have used Garden Grass before and it worked wonderfully. Could you share your log per the link below? It will give us more info to help troubleshoot
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
hey anyone know hard it is to convert a mod from CP to CF?
Content Patcher to Custom Furniture? Custom Farming?
(Might be more a question for #making-mods-general though.)
does anyone know how to make seasonal outfits for diverse stardew valley's versions of sandy and gunther appear while using sve?
(and I had assumed they meant Custom Furniture, good to know CF could also mean something else)
Does the Diverse version of SVO say it works with SVE? If not, then I don't think so
The spritesheets are different
right, i think i got it to work in a previous version but it might just not anymore
Ah, yea if it hasn't been updated to the latest version of SVE, potentially not
yeah bc sve updates sandy & gunther and i cant figure out a way to turn the sve sprites off, just the dsvo version
guess sandy and gunther are gonna have to be white rip
theres a specific dsvo for sve but it only covers the new characters added
Yea it's hard for mod authors to keep up with the SVE updates, I commend any who try lol
Hopefully Kim is still working fine with SVE 
sorry for the late reply i'll upload my log real quick
ok i found someones fix for sandy but it looks like gunthers just gonna b like that unless i edit the spritesheets myself
Hopefully Kim is still working fine with SVE
@heavy sail ok so i took a quick look and there’s a new bug report for her SVE version
Ah yea, custom furniture, ill ask in the other channel since it fits there
ok so i took a quick look and there’s a new bug report for her SVE version
@heavy sail oh it’s another festival bug again
i think DSVO 2.0 should have more gunther sprites, but the coding for it is still in progress
@ratfrogg, yea if you're not using More Grass, remove that. Also, I'm not sure you have the Garden Grass mod installed because it's not listed in your log. Can you double check that it's in your Mods folder? The folder should be listed as GardenGrass
yes garden grass is not in my mods folder rn but i'll see if that works
Ah, then that would do it! 
@lone dragon None of the .bin files work as they're the wrong arch 😦
like i said, it’s SVE again 
did you run the script for smapi kenny
the installer? yes, then ./StardewValley
Akari, you are being very kind trying to keep your mod compatible with SVE 
@lone dragon which one?
Kenny, I haven't been following your conversation at all, but have you seen the getting started guide? It might help
!gettingstarted
If you would like a guide to setting up mods for Stardew Valley, check out the getting started guide! https://stardewvalleywiki.com/Modding:Player_Guide
@royal arrow thanks. It's a bit more complicated though. Looking to get things running on aarch64
the same folder as the exe and bin files, where there is "StardewValley" and "StardewValley-original"
did you run "StardewValley"
Yes, no luck:
command
/usr/bin/x-terminal-emulator
./StardewValley: line 75: COMMAND: command not found
readlink: missing operand
Try 'readlink --help' for more information.
./StardewModdingAPI.bin.x86: 1: ./StardewModdingAPI.bin.x86: ELF^A^A^A^B^C^Am4h�: not found
./StardewModdingAPI.bin.x86: 4: ./StardewModdingAPI.bin.x86: Syntax error: word unexpected

ima be honest, ive used linux for a while, i dont understand this at all
i have no clue why it doesnt work on arm
The files are all intel, so I can't see them working: https://pastebin.com/EXXGkPLT
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
it worked, thank you so much!
You're welcome! 
@lone dragon Okay, thanks for trying. I'll keep experimenting
uh
80386 is the i386
which is i think the first 32bit cpu
thats why its called x86
because funny name
as far as i can tell
this is a arm issue
smapi will likely need to add something that checks for if the system if arm
or smapi gets ported like android did
perhaps. I'm not giving up just yet 🙂
just rewrite smapi to work on arm
im sure there is some way to bruteforce it
but i dont arm that well
well there shouldn't really be much (or anything) that is arch-specific
I mean in smapi
ah
well
while there isnt any in smapi, different archs use different things for different stuff
which is probably whats happening here
or you try it on something like manjaro
maybe its a debian issue
who knows
but dont use fedora, mono doesnt like fedora
From what I'm reading about line 75 of the startup script, COMMAND is a variable that is Supposed to detect which Linux distro is being used.
maybe smapi hates debian for some reason
Unlikely. Sounds like this is probably some sort of "beta" like debian.
never know
i use debian stable and smapi works fine
but your not on arm
I think this is some sort of bastardized version of Debian.
@prisma rune where the files are not runnable anyway I didn't bother figuring out the other script issues
the issue is either the distro or arm
COMMAND=""
if command -v command 2>/dev/null; then
COMMAND="command -v"
elif type type 2>/dev/null; then
COMMAND="type -p"
fi```
yeah i'm not on arm. there have been other people who haven't been able to run smapi with arm. i remember one guy being able to launch the game on it but getting some problem later in the execution
are there any people who succesfully use smapi on arm machines?
Think RasPi for arm.
i don't really understand what you mean
The majority of them are ARM CPUs
okay, but do people use smapi on them?
It should be able to run on them since they typically run Linux as the underlying OS. But for Pi's the majority run 32-bit already. There is a 64-bit version but it is only practical to run that on a Pi 4 with 4+ GB RAM.
Kenny's issue is he's using 64-bit ARM (from what I've been able to follow) and using a special Debian distro for that.
I've been following 64-bit ARM on the Pi's before I got into this game, and I've seen all sorts of bugs just going to 64-bit for this arch.
Kenny, have you been following the Debian bugs related to 64-bit?
I'm running Debian 10.6 here... but there's a lot of armv8 chips around
I've heard of all sorts of I/O errors on 64-bit ARM with the Pi's where sometimes there were tons of ethernet errors and USB retransmissions.
i grabbed a cp thing for the farmhouse tiles of a mod and the tiles overlap with the normal house tiles (both the vanilla and modded ones load that the same time) https://smapi.io/log/46b1916d3311493c9aceb59bb3578258
I have a 3D Printer, so I've seen all sorts of Pi related info due to my membership to the OctoPrint discord.
I could expect a lot of that would be related to the hardware rather than the arch. I haven't looked though 🤷♂️
From what I've read on the OctoPrint discord, it is that the Linux kernel is still in development and all of the "bugs" haven't been worked out yet.
So yeah, see if going down the Debian rabbit hole leads you to issues with 64-bit ARM with the Linux kernel and bug reports related to that.
looks like Debian 8 was the first to support it, over 5 years ago
and there's a ton of arm64 phones around
Android is a modified Linux. I am aware of that.
my phone isnt arm
its x86_64
most phones now (like 2015 or so) are x86_64
i think
unless its just certain high end
Arm is supposed to be a cheap alternative to Intel/x86
but arm has more bugs
lol, I wouldn't say that based on the amount of unfixable intel bugs to have come out in the last few years
@lone dragon out of curiosity what phone do you have?
@summer adder I wouldn't call it more bugs, I'd call it less familiar with how to code for ARM.
(as far as I know the vast majority of phones are arm)
With a convo like this, I prefer not to @ someone unless it wouldn't make the convo as understandable.
Could add Linux Expert to your name to distinguish yourself 😛
I will admit that I'm a Samsung fan boy myself.
I've used Linux since Slackware was a thing.
1.2.13 kernel all the way! always stable.
I use @ from using it all the time in Slack, but it seems Discord isn't as good as knowing who that might be
It's good to have people around who know Linux; not many of us do so when people have issues it's good to know who to ping to bring into the conversation.
the lg v20 is runnign the Kryo cpu, which is armv8 (aarch64)
unno then, cause my phone says x86_64
On the only Bigger Farmhouse I can find that works with SVE, this happens in the mornings
Is there a way to resolve this?
I'm not sure I understand what the issue is, but could you provide your log per the link below? That will give people more info to help troubleshoot
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
it looks like the day doesnt start in their bed
ohhh gotcha
I know Farmhouse redone doesn’t work well with SVE but I’d still like to have a bigger house on SVE. Especially since I need Farmhouse Redone to add to walls
Ok, so Farmhouse Redone is listed as incompatible with SVE on the SVE incompatible mods list https://github.com/FlashShifter/StardewValleyExpanded/wiki/Troubleshooting#incompatible-mods
There's not really anything anyone can do about that
Yep...
I figured out why my mods weren't working, though when I installed a new farm mod, it isn't showing up when you create a character. Is this supposed to happen? I've never used a new farm mod
Cat, which new farm mod are you using? Depending on what it is, it might just replace an existing one, rather than be a new option. It would require the framework mod More Than Necessary (MTN) to show up as a new option. Farm replacer mods require the framework mod Content Patcher (CP)
I have the Forest Meadow Farm by DaisyNiko
It doesn't say it requires the framework mod though, should I still install it?
try making a new farm with the Forest map and see if it shows up then
you don't need to install MTN
Ohh, ok
if you have content patcher and the mod, it should work as long as you choose the right farm type when you start a save
Yea per the mod description, it requires Content Patcher (CP), not MTN. The mod description also states it replaces the Forest farm, but that that is configurable
Does anyone know of a mod that can degrade a quality of an item? I'm doing community center bundle overhaul hard mode and it irritates me it requires multiple of a same quality item
yes! there's one called Quality Scrubber iirc, for PFM
the Magic mod also has a spell that can do that
Ooo! Just what I needed! Much obliged!
Has anyone seen the green question marks before? my BF got them on my save & i did not
that's a climates of ferngill error, it just means it couldn't determine the weather for that day
it happens sometimes with farmhands
ah, lmao so silly
is it normal for nexus mods to take a very long time to install something, and to also take up a large amount of cpu?
do you mean download? Nexus mods is the main hub for uploading / downloading mods (although there are also a substantial amount on ModDrop). It depends on the filesize, I suppose
sorry i meant the vortex mod manager from nexus mods
okay thank you, hopefully this will at least not be horribly broken when i launch it lol
we generally don't recommend vortex for SDV, it's better suited for games like skyrim--most of the time manually installing mods is the best way to go, or i've heard the moddrop client is decent
Yea we recommend manual install above all, but if you want to use a mod manager, we recommend ModDrop over Vortex. Many people come here with quirks with Vortex
i did try moddrop, and couldnt find a way to resolve an issue i was having with that, more particularly, with steam refusing to do an entirely fresh install, and moddrop not having the ablity to detect previously installed mods, and thus i had no way to tell where or what my crashes were coming from
Hi, does anyone know who made these portraits?
Do you have a link to the mod it's from? It might say on the page
Is that Pam?
Google reverse image search doesn't turn up anything, alas
Yeh, it's Pam alright. Searched the Nexus, no luck. I'm asking cause I made compatibility with it for SVO. And now I need to ask permission to release ^^
where did you get it from?
from the nexus. years ago
okay, so ive sorted through as many mod errors as i can and seem to have parsed it down to either 1 error or 2 and i, being inept at reading these errors, have no clue how to fix them, should i post the log?
that looks like a mod i saw not too long ago, one moment i might be able to find it for you
@rotund aurora do you remember if it was from a mod that only changed Pam's portraits, or a mod that changed other characters too?
that looks too different
Nah, that's not it sorry. It only changes Portraits.
@devout knoll yeah, do post the log
Do people take down their own mods for reasons? Cause I fear thats what might have happened? 😦
Searched the whole "Portrait" category on Nexus now. Any other sites to try?
moddrop
thats like the only other site
unless its backed up in the wayback machine
I'll have a look, cheers
there are a few mods that i think are useless from me having gotten rid of a few that were causing other errors there are two that i need to update but the other ones are the ones that i want to try to fix
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
that would be a better place to upload it to
got it
https://community.playstarbound.com/forums/sdv-mods/ these forums could have the mod as well
No luck on Moddrop. Uploading a modified mod without the author's permission is a no-go, right?
oh yea, i forgot the chucklefish forums have sdv mods
hm. pytk seems to be the root of the problems PyTK 1.19.6 because initialization failed: System.Reflection.ReflectionTypeLoadException: Unable to load one or more of the requested types. Retrieve the LoaderExceptions property for more information.
i don't remember seeing an error like that before
@rotund aurora are the ones you posted the originals? Cause I found a set that's very similar, different clothes though.
Ah, that might be it! I didn't know which one was the original. Probably posted one of the modified files
okay, " 'System.String StardewModdingAPI.Toolkit.Utilities.PathUtilities.NormalizePath(System.String)'. " is one that i think was still present before i had installed pytk, [i am a massive scatterbrain and somehow didnt install it, then did and it got its own error]
so i have no clue if that error is a byproduct of the same thing or if its two separate errors now that pytk is installed
hmm
it might be possible to fix this by just removing vortex, take note of all the mods you have installed, wipe your mods folder, reinstall smapi, then redownload and manual install
These are from Siv's Marriage Mod. These days the mod is maintained by foggywizard (now called Looking For Love) but Siv did the original art. I'm not sure which of them would be best to reach out to about it.
okay ill give that a try, as far as i can tell, over half the mods are having some kind of issue with something
ill be back in like, 30 mins to an hour if things go poorly
ah right, there are many errors of this type too Mod crashed on entry and might not work correctly. Technical details: System.MissingMethodException: Method not found: 'System.String StardewModdingAPI.Toolkit.Utilities.PathUtilities.NormalizePath(System.String)'
@devout knoll all the errors I can see in your log lead back to PyTK. I'm not sure what PyTK is having trouble with. Maybe take a look and see if there are any relevant bug reports for it? You could also try reverting to a previous version
got it thank you!
...oh wait, there are a ton of other errors too 🤔
Thanks Jonqora! I'll reach out to Siv and see where it goes from there.
does your game load fine without mods?
yes
the biggest issue is, im not sure how to get steam to do a "truely" fresh install, it keeps seeming to have leftovers in it, additonally, im not sure which things to delete, [i tried deleting everything in the folder then reinstalling, and steam decided the base games EXE wasnt what it was looking to launch from] like it was still trying to launch the modded exe
If you previously configured steam to work with mods, you need to clear your launch options to make it use the base game exe
got it
quick question if a mod says "main files" im assuming that means the folder one above the mods folder correct?
Any quick and easy way to fix Jason Asset mods overriding eachother? ex. ancient flower honey becoming canned tuna honey? lol
i think you need to redo whatever it overwrote, ie if it was honey you need a new thing of that honey
you can use cjb item spawner to spawn whatever you had that was overwrote
update, using a fresh install as well as manual installing the mods has fixed the problem, no clue what originally caused it though. thanks to everyone who helped
probably vortex or moddrop
I've manually added each folder to my mods folder
manually installing isnt that hard
but I have so many content packs, so thats probably the issue.
sometimes when adding JA mods itll shift the ids around, changing some items
Is there really no marry Jodi mod
there is at least one, but i can't link it, it's nsfw
yeah :( i think it's the same for caroline, the only mods for the already-married npcs tend to be made by uhhhh. horny people
Lol I noticed people make nsfw mods for stardew which surprises me but
I guess there's something for everyone
for older npcs who aren't married, there's looking for love which is sfw, but i think the maintainer doesn't plan on adding married npcs (robin, demetrius, jodi, kent, caroline, pierre)
yeah, there are some..... interesting ones out there lol
im partly curious, partly concerned and partly worried
actually there may be a robin romance mod out there that's sfw, but when i looked for jodi ones it was all 😬
I'm quite enjoying watchin Lunna and friends meeting all the canon NPC. I wonder if @fathom agate intends to write any interactions with non canon ones?
Is this the correct place to try to fix a mod conflict or should I ask in the game support area?
this is the right place
Ok cool. Is it possible to modify farmer to florist to not generate a 2nd greenhouse while using IF2? If so what file would I need to look at to do it?
hey, this may be a dumb question but im new to modding, can you run multiple mods at once? like if i download the extended addition and then a cosmetic would it work?
on one save file?
Thanks Jani I'll take a look at that and see if I can sort it out.
lmao jani
Some mods are incompatible with each other, but the vast majority work together.
You can't have e.g. two house recolors because you've only got one house, but you could have a house recolor and a something-else recolor for example.
Stardew Valley Expanded is a big expansion with a lot of changes, so there's more stuff it's not compatible with than normal.
I just got a pc ive been playing on mac and never tried to mod on the old thing, so im new all over again haha
gotcha
Hey Cat yeah I've run into a couple that aren't compatible with SVE which is fine. I was testing out the boarding house mod but it requires the florist one to work then ran into the issue. I'm hoping the link Jani shared will sort it out. If it doesn't oh well.
hi! i'm using the adopt and skin mod in multiplayer and it works fine for me but when my friend lists creatures they all have the id 0... is there anything i can do to fix this? we're both running the same mods
@dusty light although I'm really confused cause florist doesn't touch the greenhouse at all... are you sure you don't have any other mod that could be the culprit?
I'm not sure. I did testing and the duplicate greenhouse only appears when the files for the florist mod are in the mod folder
Once I remove that mod and reload the game no duplicate
I'm also not using the IF2 remastered but the IF2 fix farm
so uh this happens
the one on the left is supposed to be sweet gem berry
right is fairy rose
fairy rose i think i know what happened
sweet gem berry i have no idea



