#archived-modded-support
1 messages ยท Page 679 of 1
Alright well thanks
So, quick question.
My own research doesn't give me a conclusive result, so I'll have to ask, haha.
I know you can keep seperate instances of Stardew on your PC, with diffrent versions of the game.
Can you do the same with SMAPI and how would I go about it if it's possible?
I'm not sure whether it's possible or not but I'm curious why u'd want multiple versions of SMAPi
Incompatability with certain mods between higer/lower versions of it
I would like to update it, to update my 'normal' mods and to try out a few new ones that I've seen lately, but I also have a modded farm that I am attatched to that I know will break if I update as you normally would.
Hence why I'm wondering if I can keep that old version of SMAPI arround somehow, with that version of the game and it's mods, like you would with a seperate vanilla instance.
that seems like a problem with the mod rather than smapi though,,
Depending on how you look at it, I suppose you could considder it a problem.
But sometimes mod creator step away, or functions become incompatible as code changes and one might not have the knowledge - or the time - to update it accordingly.
most mods dont really care what you do, as long as its set up reasonably, ie one mod doesnt conflict with another
plus if you always backup your save your fine (i think smapi does this with one of the built in mods)
(SMAPI backs up your save once every IRL day through the bundled save backup mod and keeps old ones, SDV backs up your save once every in game day but only keeps one backup)
oh i didnt know it was every irl day
To answer the question though, if you back up the whole game folder to a new location, it'll have its own instance of SMAPI in there o.o
Every new IRL day that you launch it, so if you don't play on a day you won't get a backup :)
also yea, you can copy the entire steam/gog install as its own seperate game instance
granted, if not launched from steam it wont use steam
Ah, that helps!
Thank you. I wasn't sure if the SMAPI files in that folder are all of the SMAPI files or if it places some elsewhere too.
if that works the same way as keeping seperate vanilla instances, then that will suffice :D
My thanks!
Hi everyone ๐
I hope you're having a good Friday :)
On Day 3 of my modded farm, I experience a crash. Here is my crash report: https://smapi.io/log/d9d25374e94f422ea1c7ba7e8849de4e
I'm wondering if one of you could help me decipher what 'loop' it's doing. My next steps are to systematically delete mods until Day 3 runs smoothly.
looks like an SVE NPC's schedule is dying
it could be that SVE needs to be deleted and reinstalled, or there could be something messed up in your game files
try fixing the game files first
!reset
See https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files for instructions on resetting your game files! You may also want to check this list of XNB > Content Patcher conversions (https://stardewvalleywiki.com/Modding:Using_XNB_mods#Alternatives_using_Content_Patcher) to see if there are already replacements for any XNB mods you may have been using :)
^ follow the instructions in the link the bot sent
Excellent. I'll follow along, thank you Wingheart ๐
[ChildToNPC] This mod failed in the GameLoop.GameLaunched event. Technical details:
System.InvalidOperationException: The ChildToNPC.IContentPatcherAPI interface defines method RegisterToken which doesn't exist in the API.
at StardewModdingAPI.Framework.Reflection.InterfaceProxyBuilder..ctor(String name, ModuleBuilder moduleBuilder, Type interfaceType, Type targetType) in C:\source_Stardew\SMAPI\src\SMAPI\Framework\Reflection\InterfaceProxyBuilder.cs:line 63
at StardewModdingAPI.Framework.Reflection.InterfaceProxyFactory.CreateProxy[TInterface](Object instance, String sourceModID, String targetModID) in C:\source_Stardew\SMAPI\src\SMAPI\Framework\Reflection\InterfaceProxyFactory.cs:line 50
at StardewModdingAPI.Framework.ModHelpers.ModRegistryHelper.GetApi[TInterface](String uniqueID) in C:\source_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ModRegistryHelper.cs:line 99
at ChildToNPC.ModEntry.OnGameLaunched(Object sender, GameLaunchedEventArgs e) in C:\Users\PC\source\repos\ChildToNPC\ChildToNPC\ModEntry.cs:line 363
at StardewModdingAPI.Framework.Events.ManagedEvent1.<>c__DisplayClass16_1.<Raise>b__2() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 138 at StardewModdingAPI.Framework.PerformanceMonitoring.PerformanceMonitor.Track(String collectionName, String sourceName, Action action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\PerformanceMonitoring\PerformanceMonitor.cs:line 87 at StardewModdingAPI.Framework.Events.ManagedEvent1.<>c__DisplayClass16_0.<Raise>b__0() in C:\source_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 138
uhh
all this happened with the child to npc mod?
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
i don't know how up to date your child-to-NPC is but it looks like it's trying to use a depreciated API
you can update your SMAPI and also your Child to NPC
https://forums.stardewvalley.net/index.php?threads/unofficial-mod-updates.2096/#post-14052 here is the child to npc update
Unofficial updates fix mod compatibility when the author is away. This thread lets you download and request them.
For players
How do I find the latest update?
Don't search this thread directly! Comments here might be outdated. See the SMAPI compatibility list and XNB altern...
updating your content patcher is also a good idea since the API child to npc tried to use and couldnt was a content patcher one
sorry i hope its ok to ask a quick question here as im having some trouble trying to mod: does the unnoficial BFAV mod work with Stardew 1.4.5? Or is it broken?
it works with 1.4.5, but some old BFAV packs don't work with new BFAV because the format changed from "edit config file" to "put the BFAV pack in your mods folder"
OH! maybe thats why im also having isssues; I've been pulling my hair trying to find the config file lol.
i suppose paritee's own BFAV animals dont work with the unofficial update then?
dang! any recommends for similar but working ones? i really liked the idea of bulls/roosters to go along with the husbandry mod. I still might give them a shot to be 100% certain of course
some people have gotten it to work by installing it on a 1.3.36 copy with the old BFAV, then overwriting the old BFAV with the new BFAV without deleting anything and then moving the whole folder to 1.4 but...yeah
oof lol
yeah.
ive already dedicated three days trying to get it to work i dont know if i'd go that far for it lol
thank you though!
ah- i apologize for continuing to bug; but if SMAPI is saying it skipped the files from the unofficial download does it mean i've installed it wrong?
put assets and i18n inside the other folder?
assets and i18n are inside Paritee's Better Farm Animal Variety folder, which is in the mods folder- or do i put them somewhere else?

lol thats my mood
so its "Stardew Valley/Mods/Paritees BFAV/assets" and "Stardew Valley/Mods/Paritees BFAV/i18n"?
yep!
along with the dll and etc that that goes with bfav?
yep
yeah that looks right
i wonder if vortex is messing with it
possibly
thats what ive been sorta wondering
vortex does that sometimes, it's really designed for elder scrolls games
i think i had issues with it too
lots of people have
also, vortex is more designed for bethesda games and other big games, not just TES
also
there arent any ramen mods 
rip eating ramen while eating ramen
Be the change you want to see ๐
Haven't played for two days. Time to see how many mods need updated.
i cant sprite for my life
i wouldnt mind doing the code end though
though... i might try to do it
There appears to be some sort of conflict between MegaStorage and SaveAnywhere: https://smapi.io/log/3a847732b3114e2fa35aea364ffc952a
I don't get any errors until I put down a Super Magic Chest in the farm house and attempt to save with "K".
yeah Save Anywhere is incompatible with a lot of things
grumbles I guess SaveAnywhere doesn't like item extensions.
it doesn't like custom content in general because it doesnt use any of smapi's save events
So I take it that SaveAnywhere created its own save routine?
either that or it copied a lot of the vanilla one and just doesn't tell SMAPI when it's going to save so anything that has to do things before the game saves to make it save properly...doesn't do the thing
And I see that it hasn't been updated in 2+ years on github.
yeeeeeeeeeep
at some point the vanilla game is probably going to change like one line in the save routine to account for something new and weird and save anywhere is going to either be updated finally or have to get an unofficial update
and hopefully it'll start to actually. tell SMAPI "btw the game is about to save"
At least the code is available so it could be updated.
yeah at least theres that!
is this another issue with Vortex i guess? or did i do something wrong again
i just wanna use the lazy mans mod manager :'(
That won't cause any game play problems I think, you can just ignore it
It's just saying it didn't find skins in that file
-oh you're right; went to check a random game with a cat and its working fine. huh. Sorry for the false alarm im new :'(
No worries, that's the point of the channel ๐

im just noticing, there are 5 slots of hair at the end of my thing that are just bald
i have no idea what mod is causing that
but id assume its a Get glam thing or something
get glam can be a little weird - it doesn't like hair packs that add hairs in groups that aren't multiples of 4, for example
it also hates spring 0, quitting to title, and packs of 160 skins
note that 8 packs of twenty skins is fine! but putting them all into one giant megapack results in none of them showing up at all
i found whats causing it, trying out a few things in its files
so
Get glam hates the number 76
Would need to go to 80
Add 4 blank hairstyles
or remove the last four in that mod
Anyone got niche or underrated mod suggestions? ๐
Public Access TV is one of my underated faves
Gives useful predictions about things like trains, special mine floors, trash contents in a flavorful and immersive way
I like mail mods: junk mail, newsletter, parent letter
Just like to see the there's something in the box to check in the morning
Hmm, public access tv seems like a nice addition to my farmer's morning routine
ive got at least one mail mod but i don't remember which
it adds a bunch of letters, my favourite's the appears-to-have-the-wrong-address penpal from prison
who's annoyed that they're not getting mail from...whoever they were expecting mail from
That sounds hilarious, poor penpal. It'll be nice if the farmer can actually send letter XD. Maybe u can later check which mod is that one from?
apparently, its Junk Mail
@languid sparrow were you able to solve the Zoro problem? In order to have Zoro's json assets you would need to download the custom NPC Zoro. And to have the NPC adventure working, you would need to have the json assets installed. The best way to download NPC Zoro would be to manually install him.
@iron dew yep I was able to fix it, I found out that I didn't had the actual NPC Zoro so I downloaded it.
I"m playing Gunther is Real atm but due to my mod giving him friendship originally, I'm already at 8 hearts, so it's basically non stop cut scenes
I don't know if it's underrated, but Automatic Gates
is awesome
How should i tell smapi where the game folder is at?
Im trying to update it to the latest version, but whenever i type out where the game folder is, it says theres unvalid characters in the access route
And also crashes
can you copy-paste what you're typing here?
why are there full stops
because the folder the game is in has full stops on it
should i change it so that theres no full stops?
does the path need to be quoted?
wym with quoted?
enclosed in " characters
oh
idk
ill try that + changing folder name so that it doesnt have full stops brb
nah it crashed again
Maybe without the quotes
No quotes doest work either
Maybe i have to delete all SMAPI related folders inside the game folder?
hm, maybe try changing the > characters to \ characters
Aight!
It didnt give the error message and crashed!
But now it says it cant find the route ยฌยฌ''
i wonder also about the Este equipo, might need to be something else, or it might need a drive identifier before it
are you using quotes now?
I tried both with and without it (este equipo i mean)
no, only exchanging the > with /
Este equipo is like, this device
did you try changing it to C:\?
I've never coded so i didnt know that was even a thing
ill try it tho
Nah its still not finding it
Ill try a bunch of variations
"C:\Documentos\Gaimu\Stardew Valley\Stardew Valley v145" did you try this?
Yeah
oh not with quotes
nah still not working
but instead of "this device" i can also try the uh
biblioteca
how do i translate that...
and the game exe itself is inside that folder?
okay. i don't know windows enough to know what else to do
i think the issue is that im typing this wrong somehow
Ill just freestyle different variations i guess ๐
Does smapi not find the game files when you just run the installer?
you could use a command line search, that would probably give you the correct path in format that smapi accepts
Is it possible that since im trying to update it the previous version is interfearing somehow
whats a commnd line search
shouldn't be that
I have never done coding so i know less than basic... ๐ ๐
first you'd need to open the windows command prompt https://www.google.com/search?q=windows+launch+cmd&oq=windows+launch+cmd
I have the run window thingie open now
Type โcmdโ and then click โOKโ to open a regular Command Prompt. Type โcmdโ and then press Ctrl+Shift+Enter to open an administrator Command Prompt.
don't know if it matters which one you choose
ok now i have the command window
it typed c:\>
no other output? is it still searching maybe?
if if hasn't returned you to the command prompt it's probably still searching. might take a while
oh
if it doesn't work maybe try without the quotes, i'm not familiar with the quoting rules in windows cmd
I think it just gave me some random serial number about a volume
if you already can type other commands and execute them then it's probably done
Oh it changed!
ah, there's the path
So thats what i can copy paste to smapi
In my exitement i copy pasted that and it told me it doesnt have the executable lmao
Yaay!
alright
thank you!
np
Coding sure is difficult ยท-ยท''
hey what do i do? my game files say macos but im on a windows laptop
and i used to own the game on a mac laptop
Did you copy the files over from Mac to Windows?
You should just be able to delete some files, keep the cross platform ones (like .json,.png, and the dll and such)
Unless you mean sdv itself
Using Adopt and Skin ( And Elle's new barn animals)- I wanted piggies and not Deer.... how do I?
Some mods let you modify what they affect by editing the config.json
Some dont tho
You can edit it with text doc reader
Notepad++ is usually a great text editor for this since it is cross platform and can edit any file regardless of line endings style.
i fairly like kate, which is from KDE
hope this is the right place, are there any mods that replace the town buildings too? i can only find some for the farm
IT changes both farm and town buildings. Farm buildings can be disabled in config.json
Flower Valley is the biggest one, yea. Gwen, do you know if A Toned Down Stardew Valley also edits the town buildings?
not sure, let me investigate cx
so i could for example use victorian alongside that one when i disable the farm buildings?
awesome <3
thanks a lot
Yup, it's super cute c:
ATDSV does indeed recolours town buildings as well
yea those are the only 2 I know of for town buildings, Flower Valley and ATDSV
so do i tick interiors only with atdsv?
some other recolours change buildings colors but nothing major. I think FV is the only one making any major edits and not only recolor.
new here--random question. are save files broken after you use SMAPI & then uninstall it?
I've done the launch thing where you delete it so it launches normal
but my saves won't load
Saves aren't broken inherently, but many mods leave stuff in the save files
youll need to gradually remove stuff from it or something
Yeah, SMAPI itself won't do that, but mods may edit the save file in ways that make it not load - or load, but look weird (E.g. Stuff is placed on the farm weird after removing a farm map mod, or error items)
To be safe, you should remove all modded items/machines/buildings/other things like that first.
Mods which just affect how things look or game play mechanics don't have anything that needs to be removed.
When switching from modded to vanilla, disable all your map and NPC mods that don't add custom items, load your save with SMAPI, remove all custom items and animals from your save, save game, disable any remaining custom NPC mods (if any) + all custom items/animals mods, play another day if you removed any npcs, and then you can play vanilla with that save
the whole game just keeps crashing after I uninstall it and try to open an old save
Yeah, sounds like you had a custom NPC, location, or animal and didn't save the game in smapi but without the mos
Maybe...I just had SMAPI, nothing else...but maybe that was enough to break it
awesome
Load the game in smapi and give us a parsed log?
I'm sorry--I have no idea what that means
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
โฌ๏ธ For the second part (the log)
For the first part, we're assuming you still have SMAPI installed. Launch the game from SMAPI, try to load the save, and SMAPI will generate a log
!gettingstarted
If you would like a guide to setting up mods for Stardew Valley, check out the getting started guide! https://stardewvalleywiki.com/Modding:Player_Guide
โฌ๏ธ For if you need to install SMAPI first
SMAPI alone wouldn't do that, so something else is going wrong
Yea, your log will give us more info to help you troubleshoot
are there any mods to replace flower textures like dandelions etc? I recall seeing that on nexus before but it might just be my mind playing tricks on me
I'm sure there are yeah - there are lots of texture replacers targetting different batches of items in the game
https://www.nexusmods.com/stardewvalley/mods/4912 is one, but it also replaces other things
thanks!
i also have the ppja mods but i am not entirely sure if i have correctly installed them, i placed the folder containing two other folders inside the mods folder
Oh I'm not sure if they're loaded in at all
show what the folders look like Shizaho, windows default zip program likes to try and be tidy(and annoying) by double-foldering files that you unpack. which keeps the mods from being read properly
maybe that's the issue
I'm not sure. those two are titled like they're meant to go in separately but the source folder is too.
I'd try putting those two in the mods folder directly, worst that happens is they still don't function
okay! i'll try that
Watch the SMAPI window, it puts any errors in red text if something goes wrong. maybe that'll indicate what's up
!log if any errors appear
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
How does one input mod into preexisting save?
the majority of mods you can just add
close the game, add the mod, open the game again, load the save, you're done
https://smapi.io/log/29560d592c7f4047b6bbb52ed87dc2bb there's my log, what confuses me is that it tells me to download another ppja mod even though i installed all of them (i think?) + the fishing overhaul, but i downloaded the last update of it
See https://smapi.io/mods for a list of mods updated for the latest versions of SMAPI and Stardew Valley. :)
from this link, or the one linked in your log. you're also missing artisan valley
oh thanks!
oh, i got the mod that apparently includes all the ppja mods, i thought that was part of it too
yay, all the red text gone!
thanks a lot
Smapi will look in subfolders
Note that windows has a maximum file path length- don't put long named mods five layers deep in long named subfolders or you will hit the OS filepath size limit heh
good to know, thanks!
Can someone remember the name of the CP mod that changed the windmill to have bigger arms? More along the lines of what a classic one would look like?
I cannot remember and I can't seem to be able to find it. ^^'
It's not this one is it? https://www.nexusmods.com/stardewvalley/mods/2018
That is an interesting one, but not the one I meant, haha.
There was one that designed it more to look like a dutch styled windmill. The one with the big coss bladed arms.
Dutch buildings?
You know, the classic style windmill that Holland is famous for.
Like this.
(image credit to Momentmal on pixabay)
i think i found the weirdest bug in a mod
(Tho putting windmill and dutch or holland into your search bar of choice should lead to more results haha)
So home sewing kit, for whatever reason, doesnt like to work in the shed with a controller, using my mouse works just fine, but only in the shed (havent tested other buildings) doesnt seem to wanna work completely
weird
theres an actual mod named something along the lines of "dutch buildings"
Are there any mods that edit the towns buildings appearences?
Oh there is? haha
Let me look
Ive been searching for a while but most are just recolors
Theres flower valley but its obsolete
no problem!
I can't seem to locate it.
But thank you for the suggestion anyway Wingheart!
they probably meant this one https://www.moddrop.com/stardew-valley/mods/811243-dutch-farm-buildings-currently-outdated ? outdated though :c
You know, I completely moddrop is a thing. Never would have looked there.
That's also not the one I was looking for, but the original creator for this has a cute artstyle, heh.
that's the only one i can find sadly
it's on nexus too but it was disabled and links to moddrop
I wish I could remember what it was called! Or remember what other things it did outside of updating the windmill. XD
It'd be so much easier to find haha.
time to make your own mod!
Heh. Yeah really!
That'd way it'd at least be exactly the way I want, haha.
Oh it's outdated? I didnt know because I only have like
half of it
stuffed into my customize exterior buildings folder along with uhhhhhhhhh at least a little bit of most building-editing mods on nexus and moddrop
its possible to play coop with mods?
!mpmods
See https://stardewvalleywiki.com/Modding:Player_Guide#Do_mods_work_in_multiplayer.3F for details on how mods work in multiplayer. :)
thanks
hmm this says that pausing time affects all players but it works fine right?
and they dont need to have smapi or
they have to have it even if im the only who's gonna use them
It largely depends on the mods u re using
i think i will use CJB cheats only for stop time when mining
The /pause command freezes the game for everyone, it's a vanilla feature. But it's like a total freeze, not a "can still see cutscenes or sort inventory" freeze.
If you want to pause/slow time but not freeze the game, TimeSpeed or CJB cheats can do that
If you want the game time to be able to pause like in singleplayer during cutscenes and stuff, get Multiplayer Time mod (everyone needs to install it)
does anyone know how to work and get mods? i just got the game yesterday
but the CJB i can stop it and they dont need right?
I think so?
well i will try
Best to check to mod page
spooki its easy when you look it
spooki: u can check the guide to using mod. It's pinned on this channel
oki thank you
Guys is there anyway to improve the performance of modded SDV? I'm getting a lot of stuttering.
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
There could be a possibility of something in the background crashing, Iโm using 762 mods and I donโt experience much lag.
most the mods that "need" to be updated don't have to be updated
I do need to update to the latest bug fiv for SDVE but no performance issues were mentioned
fix*
well, okay I have more updating to do than I thought
I know one performance issue with SVE has been going on.... I forgot exactly how to fix that tho.
huh ok, I'll look through their discord and see if I can find a fix
It was something with โ[FTM] Stardew Valley Expandedโ that could cause lag for certain people, but I forgot which option is supposed to fix that.
.quote 5084
[#5084] "If you're experiencing lag while using Stardew Valley Expanded (SVE), try opening the Farm Type Manager (FTM) config.json with a text editor (Notepad works) and changing MonsterLimitPerLocation to 200 or lower, but not below 50." - LenneDalben (24 Sep 2020 @ 09:50:17 PM UTC)
!log Hermes#8729
@orchid salmon Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Do what it says above
How upload smapi
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page)
click on the link and then upload your log there, it tells you where to find it
Yup!
Yay
Can you try updating the 2 mods that need updates, listed at the top of the log there with convenient links?
What 2 mods?
lookup anything & npc map locations
That's just to rule out if those are contributing the issue. If you still have the issue after updating those 2 mods (see the log), then you can post your log to the Custom Localization mod page
Cus i just downloaded them and the site said latest version so do u have a better site for downloading
They're on nexus
K
Their log says they are on Android 
Oh
Yeahhhh i forgot to look my bad
Oh its a custom il code error related to custom local. Its been reported already apparently its a known issue
Also the dev didnt respond to it so who knows
I think maybe dead mod tho cause this issue is common and its a coding error. Also the mod author hasnt responded since april 10th
Are there any mods that would allow me to change the default color selector to an RGB color selector or something else that could allow me to choose colors more accurately? Thanks in advance.
What do you guys think is better? Colbalt or Prismatic tools?
Cobalt is outdated
The actual mod custom local is bugged enough and the creator abandoned it
Theres a script code problem
So i need to delete it?
@ Hermes, Totally Togepi noted it's a known issue per the mod page on nexus
Yeah i think so
Wich one should i delete
Custom localization
.quote 5031
[#5031] "If you're looking to learn more about how to read your error log, there's an annotated one here
https://m.imgur.com/SRfOvKB" - LenneDalben (30 Aug 2020 @ 11:43:35 PM UTC)
Leaving this here to help โฌ๏ธ
Thanks guys
What do the 4 mods do that i already had
Those are the ones with out tractor npc location and look up anything
I downloaded thise 3
I recommend reading mod descriptions on nexus! Save Backup and Console Command come bundled with SMAPI
Save Backup backs up saves. Console Commands allows you to use commands in the SMAPI console (black window)
Useful mods :3
do mods work on co-op
See https://stardewvalleywiki.com/Modding:Player_Guide#Do_mods_work_in_multiplayer.3F for details on how mods work in multiplayer. :)
What is that one mod called where u see what the weather is gonna be tommorow and the luck so u wont have to watch tv
this isnt exactly related to mods, but i feel i should ask it here
but if i change a thing in the save file would it actually change it in game?
since the save editor doesnt work on linux (at all) and i wanna change a slight typo without restarting
I don't think you can edit a "live" savefile. As in, while you're playing.
well im not playing right now, im just asking if itll break it
Ah, I missunderstood then.
So, typo as in something you've named, then? That should be fine. If it's your playername you might have to take extra steps, however
Yep. Once you load a savefile, the game totally ignores any changes to it because it has already loaded all the data. And then when you sleep it uses the data it's holding (again ignoring any changes to the file itself) and uses that to write the new updated save
But yeah, when not playing the game you can edit your savefile to change things
Always make a backup first just in case
You should make a bac- yes, that.
okay so i can fix a grammer error
i got a stardrop and singluar forms of some words dont look right
And I don't recommend using save editor programs. Most changes you'd want to make can be done in any simple text editor.
That should be perfectly safe to edit, haha
Notepad++ is a good one
Yeah, come to think of it... I don't think any of the Stardew Savededitors are up to date with the latest version, are they.
i doubt it at this point
Yeah that's a big thing you have to worry about
For the stardrop change you'd just need to open the file, ctrl-f to find the part between <favoriteThing> and </favoriteThing>, edit to change it, and save.
Nor is uploadfarm, but that doesn't actively edit anything, so...
- But yeah, if you use "new" concent, then that might be problematic. All the more reason for backups
uhhh
no idea what happened here
using tools now crashes the game
it seems to be a haptics/rumble issue?
i also cant get the actual crash log as it doesnt generate
and now it works
i have no clue what happened
i guess something with the driver and steam fighting, trying to get a haptic feedback with a controller that just disconnected
steams controller inputs for switch controllers suck
Uh I dunno if this is the place to ask but how do you completely get rid of mods? like the Installer and all
delete the mods folder
and run the installer and select the option to uninstall smapi
Where would I find the mod folder and how would I run the installer? I set this up like, a year or two ago so I forgot most of what I did
mod folder is in the stardew valley folder, which is in the steam folder
just download the installer again and run it
If you have any save files that you used mods with before, there may be extra steps required if you want to make sure they stay playable after removing mods. Depends on what mods you used
just open the application
ah, that's the game - need to launch the installer
Basically you can follow all the same steps that are in the getting started guide here https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Install_SMAPI
But when you get to the part where you click on the thing called install on ______.bat and follow the on-screen instructions, choose the option to uninstall instead of install
I'm getting a message that a mod needs updating to a 2.1.1 (Hisame More Recipes), according to my current log: https://smapi.io/log/f84dbb58f318494b9f2f53b01a3b46df
However, that version does not exist
can i use mods on a nintendo switch?
Manifest on the mod is the same version as Nexus...
I can't figure out where is this 2.1.1 coming from... Can anyone help me figure this out?
can i use mods on a nintendo switch?
@dire fractal you cant, unfortunately
@wheat sky big green button, download 3.7.5 - that will get you the installer program that you can run to update OR to uninstall smapi
direct download
(the nexus one would work equally well, but it's an unnecessary extra step)
switch mods cant exist for a few reasons, but the biggest is due to smapi not being on it because the natural of Nintendo and its eula and such
I need to unzip the file
ah, that first then
I apologize for making this hard, I don't understand files at all
is ok
Ok boom, I think I uninstalled it
Is that all?
Pretty sure I messed something up
Wait I fixed it
welp, stardew doesnt like my controller anymore
Yeah that should be all
You might still have a Mods folder with stuff in. You can delete it if you want, but even if not it will just sit there doing nothing if you don't have smapi.
Oh @wheat sky you might need to clear your steam launch options if you ever configured them to work with mods before
Yep - just removing everything you put in the launch options will set it back to launching normally and mods-free
Thanks for the help
Hello, I have an issue with SMAPI not running correctly on Windows. I have it for Mac and it runs without issue with my mods but my bf has the same mods and cannot get SMAPI to run on Windows. Any help would be appreciated 
Hi Jonqora!
This is what happens
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
okay will do!
How can I read from a log which mod is trying to find a mod version that does not exist?
what's the issue Hakuna?
I'm getting a message that a mod needs updating to a 2.1.1 (Hisame More Recipes), according to my current log: https://smapi.io/log/f84dbb58f318494b9f2f53b01a3b46df
However, that version does not exist
@native dragon here is the log, thanks so much! https://smapi.io/log/5e1e73f060b445b896118523ae896c55
oh, that's a fairly common sort of issue. It's usually a mod author error sort of thing when there are multiple files for a mod - or an update might exist, but only be posted to a different site and not nexus
So I simply have no idea where this 2.1.1 it's coming from
hmmmm
But if the update was somewhere other than nexus, wouldn't the log direct me to that url?
ah, this is why
The mod version is set on the page to 2.1.1, in spite of that file not existing. Something to give the author a heads up about.
ooh up top says a diff version
I'll leave a message there then
That red message was driving me crazy lol
lol
Okay @harsh flax, looks like it should be an easy fix. A couple of the required mods for SVE are missing, and so parts of SVE can't load and that is breaking other parts of it (hence the endless errors)
oooh! Yes, I'm a dope, I deleted the custom music and custom npc files
Ah. Yes I was wondering what happened to them ๐
so will that take care of all the issues? because it says Smapi still has 5 errors after I redownloaded everything
I'll reupload a new log
You also do have a couple mods that aren't loading, because they don't seem to be smapi mods (they might be xnb mods, we strongly advise against using those).
!xnb
XNB mods often break the game and are not recommended. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for more info (and a list of Content Patcher alternatives), and https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files to fix problems caused by XNB mods. For mod creators, see https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher).
You can check the first link there to see if any CP conversions have been created for those mods
here is the new log: https://smapi.io/log/b870a33f52b94a0e8d3a547ea4061435, I will look into the xnb mods
You can check the first link there to see if any CP conversions have been created for those mods
@fair vessel Oooh thank you!
And yep, everything else looks fine!
thank you so much! I'll have a rearrange and poke around
Hey I have tried looking for the update for CFR and CF automate also here is my log https://smapi.io/log/7651952e30854a759eb516815c8adad6
I was able to find it, I was being dumb
CF is rather outdated in general... most mods that use it have switched over to PFM. Which mods are you wanting that still need it?
Ah, ok 
tbh idk what mods I have that use it or even IF I have mods that use it...Gonna test it to see if I need it anymore or not
hm - your log doesn't mention any that do, nor any that have failed to load because they need it working
yeah nothing I have needs it lol, I can't remember what I used previously that did need it
content packs made for a framework mod will always show up listed below the framework in the log's mod summary, which is really nice and tidy
What are some good mods to use that also use PFM? I would like to see a few lol
The easiest way to see them all lol - go to the PFM nexus page and click to expand "Requirements" - it will show every mod on nexus that has PFM listed as a dependency 
steam is completely weird
i moved to the beta, and now my controller works properly again
oh rose if you'd like to change how the quality system works, the PFM mod Quality Artisan Products is up on ModDrop!
I think I have it XD
The list grows, and it all works perfectly
So im using the more trees mod (JSON Assets) and every day i get a notification that my olive tree wasnt able to grow. Is it just a regular fruit tree or is there some requirements i cant find through google??
its a regular fruit tree
there is probably a tiny sapling behind it in the worst possible spot or something
Random question, on thee Immersive Farm 2 map is there a way to repair the building located at the far right of the map
Yes
It requires you to deliver stuff
And involves events. I know cos I was digging through the code and saw it.
besides hardcore mines 2 is there a mod that exists that allows you to config the health pool and damage of every monster?
Anyone know why my game crashes when the person who owns harveys baby is in game? https://smapi.io/log/1880865c779b4c8eb6a1c8eaa6bfd23e Multiplayer
Child to NPC probably doesn't work in MP?
I have two bug issues for my mods.... One is weird... for Jasper they get a blank spouse room and he disappears when he's asleep at night. I have neither problem in my game. Here's their log. They don't have any other TMXL spouse rooms, but their TMXL IS super out of date: https://smapi.io/log/8bcd7747410143f3879181f30ae122e4
yeah tell them to update their mods, that sounds like a TMXL bug
to be safe have them delete and reinstall TMXL
yeh I have. Doesn't explain the sleeping issue though I wonder if they've somehow bugged their beds
apparently they have a mod that edits the bed but it isn't doing that either
they also have outdated child bed config, may be that?
the second issue (different player) is that Nagito will no longer leave East Scarpe but instead stands by hte entranceway. I don't have a smapi log for that one yet though.
my guesses are: they haven't installed custom npc fixes, something is wrong with their TMXL, or they have something overwriting the warps for east scarpe
I"m wondering if they have something editing the town map because I know that if you load maps conditionally using stuff specific to the load (like "has seen this event") then it can break pathing
I'd need to see a log to know for sure
presumably they can enter and exit East Scarpe fine or they would've told me
the final issue is I'd accidently left in a Jasper marriage day schedule that I'd made aws a kinda joke for my own game ... oops
Hey is there perhaps a slime hutch mod that makes it smaller
just realizing that its 11x6 and i have a pretty small farm
yeh for somethinbg called ahutch its disturbing ly large
Isla's concession tastes error quite badly when I take other people to the movies and buy them a treat
I thought I'd fixed them but apparently not... or could it be because my char's name is Isla?
Hmm, perhaps. Iirc, the way the game handles clashes with player chosen names (farmer, horse, pet) matching an NPC name is just to add an extra space onto the chosen name string.
But if you chose your farmer name before Isla was installed, that workaround would not have taken effect
yes that did indeed happen
awkward,,,,
this is trhe error log: https://smapi.io/log/8598de70305b4d14998ceafe1718ec36 There were two other errors that I've fixed but I'm pretty sure it's accurate now
"LogName": "Concessions Tastes",
"Action": "EditData",
"Target": "Data/Concessions",
"Entries": {
"Isla": {
"Name":"Isla",
"LovedTags": [
"Healthy"
],
"LikedTags": [
"Star Cookies",
"Kale Smoothie",
"Stardrop Sorbet",
"Jasmine Tea"
],
"DislikedTags": [
"Fatty",
"Joja Cola",
"Sweet"
]
}
},
},```
@outer turret : figured it out . One player was using some marriage mod and after he turned it off, the crashing stopped.
hey! my stardew valley wont open: there is a file missing
i did reinstall it, both stardew and steam
i moved the file, changed my region everything,
do you guys have a clue??
may we see a smapi log please?
oh god i think i fixed it
the second issue (different player) is that Nagito will no longer leave East Scarpe but instead stands by hte entranceway. I don't have a smapi log for that one yet though.
@outer turret clash is probablg SVE. I think it's the pathing process getting confused. If Eloise and Jacob can still exit and enter fine it's just a matter of rerouting his schedule. If none will work anymore then it's a mod clash and I'll have to drop SVE compatibility with ES
Eloise's and Jacob's schedules have been working fine with SVE 1.11.5 for me, at least in the sense that they leave and re-enter East Scarpe
Ah sweet. Do you have Nagito?
Hm. Has anyone else been having issues with Chests Anywhere since it's last update? I can only select a certain number of chests on the dropdown, but I can use arrow keys to page through the rest. I'm trying to figure out if something went weird in the update or if it's an interaction with another mod (Wear More Rings is the leading suspect)
https://smapi.io/log/cae8e959fd2f4d579b45c963341489d8 I'm not finding anything in the logs though
nope, no nagito. but i have beatrice and she has exited east scarpe succesfully i'm pretty sure. i also have the harvest goddess there and on the one day she leaves east scarpe the schedule worked fine as well
Might just be Nagitos position or maybe the player sold out to Joja and the map changed and broke pathing
yeah, i haven't tried the joja route with sve and east scarpe
https://ibb.co/fXn2nFd that's an image of him stuck (Eloise appears to be on schedule but goodness knows where her Dad is). They have Herbert too obviously.
hm, now that you posted this i also remember seeing Eloise there without jacob
i have herbert too
I think he leaves her earlier on Tuesdays. So he can head out to work
makes sense
Actually i cant remeber when I last saw Herbert ...
Although it has been a very wet fall so I havent been out much.
i see him around regularly. but not sure if he returns to his home
(I made it rain cos I'm testing my community center mod)
He doesnt cos the HasMod lua conditons break it.
But I have updated him to 1.18 and used Append to add the warp and he does now :)
But obv I can't upload it. I can give it to u if u like?
ah. i mean sure, i can try it out
I discovered if you change addWarps based on Lua condtions the pathing doesnt like it.
i won't probably be playing for a few days though. but i'll be sure to report problems if there are any
I'm in bed atm so I cant send it yet. Hmmm I'll go looking for him tomorrow. I still havent triggered Islas intro event in a game Ive saved (but I've seen it about 12 times) and shes partly broken in my game cos my farmer and her have the same name...
Yet oddly enough farmer Juliet took NPC Juliet to the movies inthink?
And it didnt error
i had problems getting isla's introduction event part II to trigger too, i had to use debug commands for it
we had a talk about it with the author but didn't find the problem
I didnt have issues in the beta version but havent got it in the released version yet
She also wont go into her cave at night
And Lexi wouldn't use a Door
Warp...
i haven't checked if she returns. gotta look into her schedule and check some day
She wont. I tried... NPCs seen happy to use Warps but not Action Warps (doors) sometimes for no discernible reason. NiGHTS had the same issue.
Took me hours to get Tristan to use his but that was due to a building tile issue...
i've been thinking about setting up a non-npc warp from the beach to east scarpe... for convenience and because they have the same music for me, so it wouldn't change. would you know what's the easiest way to do that?
Use the same code that I use on the mountain exit. I could add one if you like? Problem is the beach doesnt continue around so it would take a little creativity.
Someone asked for minecarts so I might see about enabling them if Kdau is still up for coding.
"MapTiles": [ { "Position": { "X": 3, "Y": 0 }, "Layer": "Back","SetProperties": {"TouchAction": "LoadMap Mountain 92 40" } } like these?
Yep
Cant quite remeber why that's in the code and not on the map but possible a compatibility adjustment.
Probably for Shortcuts?
and no need to add one just for me really, i should be able to do it myself now
yeah, it's for the shortcuts mod
Might be fun for me though! Also when I get around to updating you'll be able to swim too
No swim mod required.
Cant swim around to the beach though!
I'm all for hiding little Easter egg type secrets arpund East Scarpe.
Anyhow I better sleep.
Goodnight
I still have a few days to fill with those!
Hi, for some reason my NPC location on the map isn't showing correctly with SVExpanded
https://i.imgur.com/k7SAgbJ.png
How can I fix this issue? I use Vortex Manager btw
i really love bigger farm maps (ace's specifically) but when i use them i have auto spawns of branches, bushes etc in water parts (which i cant reach and would likely respawn with new seasons anyways) do any of you know why? ๐ญ
probably the mapper's fault for not changing the tile properties
I think there's a patch for SVE on the NPC locations mod?
Vortex has difficulty with mods that require patches
i think ive used ace's expanded farms and it seems anyone else who talks about using it doesnt have a problem (from what ive seen)
i want to say its mod conflicts as ive used it before but i dont have anything that changes spawns
did you use the new farm mod with a fresh save?
hm the map location mode is ui info suit and there's only one mod file on its page. same on SVE page
yeah
okay nevermind about my map, ill disable the ui info suit map location and install npc map location mod that supports SVE
https://www.nexusmods.com/stardewvalley/mods/6372 does anyone know if this is compatible with sve? i'm not sure exactly because sve adds new locations i think?
should be compatible, or at least it says so in the mod description
thanks! c:
Ehmmm, can I get some sort of pointer as to what to do with the new shed in SVE ( latest version ) ?
I upgraded from where it was a functional building with a flat roof.
Hmm, well, I think I might have a lead now. Probably triggered by entering and snooping
Just downloaded Stardew Reimagined 2. Anyone know how to use the Reset Terrain Features mod in order to use Reimagined with an old save?
do you mean what you should reset? the mod says to reset bushes, trees, and debris (which i guess is rocks and twigs maybe)
Hello everyone ^^ I had to update some of my Mods and got a Notification in my game... This is the Log: https://smapi.io/log/542720223c004ece851890e94636e56f I dont know which one of my Mods causes the damage I removed SVE but this wasnt the reason... maybe someone can help me. Thank you x3
the error messages i see are from having multiples of the same mod installed and they are all from SVE. the entries like these in the log: Stardew Valley Expanded - PyTK because you have multiple copies of this mod installed. To fix this, delete these folders and reinstall the mod: Mods\[TMX] Stardew Valley Expanded, Mods\Stardew Valley Expanded\[TMX] Stardew Valley Expanded.
so you'd need to remove the duplicates, the safest way is probably to remove both instances and reinstall
Hey thank you for your quick respond! I will do it right now ๐
Uh it worked!!
Thank you so much!! <3<3<3
np
hi, just got a crash using maybe a bit much mods, i want to see the log to see wich one crashed or made conflict, but i dont find it
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
That site has instructions โฌ๏ธ
thanks
No amount of mods is too much unless you have like 800+, but who is really gonna reach that
Several people have, including people who play multiplayer 
Only when the game and/or the computer give up can you have too many mods 
i meant too much cause ive put 33 with 4 ram, maybe its much cause of my ram, not cause of the game xd
i have like 190 ish
i say ish because sometimes they dont really wanna work or something
Yea you have to do work to have a ton of mods lol lot of reading mod descriptions in detail, check the compatibility list, and sometimes personal tweaks required to force certain things to work together lol
!compat
See https://smapi.io/mods for a list of mods updated for the latest versions of SMAPI and Stardew Valley. :)
its not really that its just some dont load period
that might be something not related to SDV or smapi
Depending on the compatibility list, they may not be compatible anymore o:
i dont find the error, i dont see witch may be the error, too much things in the log xd
jsut crashes when sleeping between day 2 and 3
(Also depends on whether you're using XNB mods. You can check for Content Patcher (CP) alternatives to those here https://stardewvalleywiki.com/Modding:Using_XNB_mods)
PacoBrown, if you'd like for us to help troubleshoot, could you share the link to your log here? Otherwise we'd just be blindly guessing
if i find a xnb mod i really want ill usually just convert it to CP
.quote 5031
[#5031] "If you're looking to learn more about how to read your error log, there's an annotated one here
https://m.imgur.com/SRfOvKB" - LenneDalben (30 Aug 2020 @ 11:43:35 PM UTC)
Also leaving this here in case it helps~
i dont understand ๐ , do you mean mods that replace game folders directly?
I was saying that to Lillie, but yes, that's what an XNB mod does
You mentioned you were having issues and had found your log. I was noting if you needed assistance, we could help better with a link to your log
maybe that makes the problem, cause ive put both types
XNB mods often break the game and are not recommended. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for more info (and a list of Content Patcher alternatives), and https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files to fix problems caused by XNB mods. For mod creators, see https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher).
xd
did you replace the files inside the Content folder? or did you just put xnb in the mods folder?
You can reset your game files following the instructions above, and also search for CP alternatives to the XNB mods you wanted to use
You don't have to reinstall if you follow the instructions above to reset your game files
the thing is that i have to convert it to CP version myself, the modder made the mdo this year so i dont think its outdated, but he did it xnb, and its a nsfw mod, so i dont tink is good to ask it to someone ๐
its not that hard to convert to CP, there might also be a guide somewhere
Yea the Content Patcher documentation is here https://github.com/Pathoschild/StardewMods/tree/develop/ContentPatcher#for-mod-authors
thanks
also just checket that that whas the problem, fixed the files i have no crash
I haven't timed it, lemme check
Yea the Content Patcher documentation is here https://github.com/Pathoschild/StardewMods/tree/develop/ContentPatcher#for-mod-authors
@royal arrow i dont see there how to create content files, does the patcher detect the folder automatically?
Nope, you'd have to go back to the basics to create the folder and files before editing them. The wiki page on Content Patcher shows you that https://stardewvalleywiki.com/Modding:Content_Patcher
And you can also ask questions in #making-mods-general
omg, so i need to create the rest of the files? i just have the assets :/
It's really minor, creating a folder, a content.json, a manifest.json, and a folder for the assets.
The wiki page walks you through it
I-
How long is your load time?
@prime iron
3.5min to get to loading screen, 50sec to load the save, so almost 4min 20sec total(although this was actually with 408 mods, so it looks like I removed a couple)
Not bad 
Legendary Jani with 1,048 mods (yes with a comma) said for them "from clicking the icon to seeing the main menu, 2min and 37.47s. From the main menu to actually loading my save, 2 min and 13.71s. 4 min and 51.18s in total."
How do i change config for look up anything on mobile ping me pls or else i wont know if u responded
Jfc
We don't mod shame around these parts
"however many mods it takes" is the motto lol
Damn no awnser
Minervas Bigger Farmhouse apparently demanded a sacrifice with the first upgrade and ate my tool chest 
1048 mods?! i have like 90 and am pretty sure they change like everything in the game ๐
what mods do they have :O
yeah no idea. I have over 200 myself but I cant imagine having that many mods. Surely some of those are just repeats or conflict with each other or just straight up dont work anymore due to how old they are. I've gone through the nexus mods as far back as a year (so they are all up to date) and a lot of those mods are just translations or conflict with each other
This was Jani's log from Oct 23, I think they weren't up to 1,048 then, but still above 1,000 lol
https://smapi.io/log/b3871c8a3da24f53914e17df5641e494
How do i change config for look up anything on mobile ping me pls or else i wont know if u responded
@orchid salmon the exact same way you change a config on PC. Open the config.json file in a text editor and change it. The mod page for LookupAnything has a link to more info on the different settings you can change for it.
What is the mod called where it shows luck and weather without watching tv and how do i change so lookup anytying works for me
Oh damn thanks
Thats one out of the way
theres several but Im pretty sure ui info suite does that
that one's not mobile compatible tho
its those content patcher mods ๐ no wonder they have so many
NO ERRORS IN ALL OF THOSE?
WOAH
wow this log emits such power...
so many npcs and dialogue edits + sve?! iโm in awe
i didnt know there was a custom movies mod
i think i will use this to explore mods i havent downloaded lol
ah, ui info suite will be compatible with android in the future though. Theres a post from the modder who is currently working on it (posted 10/26/2020) so yeah its at least on its way 
@keen moss i think i did, yeah
man that log makes the game into something totally new to play. thats awesome lol
@fair vessel
Cant open
ah, ui info suite will be compatible with android in the future though. Theres a post from the modder who is currently working on it (posted 10/26/2020) so yeah its at least on its way
@wet thunder looking forawrd to it
If you can't open the file then you'll need to download an app that can open and edit text files. I use ES Note Editor (I think it comes with ES File Explorer)
i think google docs can edit some files
:/trying to get steam to launch smapi... iet its saying it cant find the path Which i coppied off the installer:/ Help please...
Did you get both the " and the percent-command thing? It's all required
!gettingstarted
If you would like a guide to setting up mods for Stardew Valley, check out the getting started guide! https://stardewvalleywiki.com/Modding:Player_Guide
You can always reinstall SMAPI per the instructions here
yea i just caught that i was missing the " at teh front....
Anyone know of a multiplayer mod for a host, to auto sleep (for host needing to afk for awhile ) ?
Always Online Multiplayer Server
if i remember correctly, its been a while since I played multiplayer, they can just rest in the bed and it will heal them while the other players do their thing
or that. that works too 
@fair vessel I really cannot find this on nexus mods
MysticBooka : Yeah but then everyone has to wait til 2 am right
Thanks Lurk ! ITs on not online ;D
i meant resting in the bed so when the last player steps into the bed it will sleep to the next day. though I guess that would only be useful for one day :/
(It also doesn't help if you shipped anything, since everyone has to press OK on the screen to continue)
Thanks a lot lurk ๐
I have like 123 mods
bulk of them is to stop mods from breaking gvulvgkjlvgu
Hey does automatic mod work for mobile?
automation?
page says it is
itll be the main download i think, but usually the description will say if it works on android
Oke but wich one is it?
the main one. The only one under the big "MAIN FILES" section at the top
I'm not sure what you mean? Where are you looking?
I really don't know what you mean by fakes
Wait holdon
and Nexus doesn't have any downvote system - where are you looking rn?
@Jonqora#8597
and Nexus doesn't have any downvote system - where are you looking rn?
@fair vessel automate mod
Ok, yes that's the one
Yes
Oke
ohh
One of his loved gifts are sunflowers
ahh, that makes more sense then
Yeah thus the weird placement
humm
@fair vessel checking the garbage cans us still a thing right
Help me change the config pls
I cant edit
Help
I would suggest a better editor for configs. I dont know what app you are using but it doesnt seem to be reading it correctly
U got one?
Hello there! I'm new here, as I just joined with a question I can't seem to find the answer to. I'm trying to move my mod folder from my pc to my wife's so that I don't have to go through the entire download process over again (there's a lot of them). But when I put them into an archive to move, it deletes the manifest information. Is there something I'm doing wrong?
@scenic meteor thanks dude
did it work?
Ya
I nearly forgot to remove the Emily and Shane folder from life cycle.
@rugged fiber dont put them in archives, stardew mods are small enough that you can just transfer as the folders themselves
Would this be the place to ask about a SIGILL trying to get SMAPI going on aarch64? And if so would anyone have any suggestions? (Got a SIGILL while running native code) after loading a farm , last trace message "Context: load stage changed to SaveParsed"
on linux?
i think thats a byproduct of your cpu
because SIGILL is when the cpu gets instructions it cant use
im not sure if SDV/smapi works under arm
SDV works fine
just SMAPI doesn't
is there platform dependent code for SMAPI? And if so why?
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Not many of us around here are familiar with Linux but you could try pinging Pathos with the question if you can't figure it out.
my only guess is a smapi/arm conflict
I can paste the mono error too if that helps (same site?) but I tried it with gdb and it seems there's no valid stack by the time it crashes
check in the linux vm if you have the latest mono version installed
I don't suppose there's nightly builds?
if everything is fine then its likely something pathos has to figure out or at least look at
also
Looks like it's 5.18.0.240
Good to know. It's debian 10.6
I tried it with mono from the mono repo before, but not the latest version so I could try that again
okay, I'll first update that again
get the latest you can, and probably the latest kernel, do a reboot and try, if it doesnt work ask pathos at some point
I am using SVE and I just noticed a place that looks like ||second greenhouse like area behind a door.||
Does this place function exactly like its counterpart ?
I did not see any stairs though
i just assumed that was a 2nd floor. Technically it is just a door you go through inside the random shed but yeah I was able to plant some ancient fruit in that area. I didnt play that game long enough to make sure it would grow fully but it seemed like it worked. the sprinklers at the very least watered everything the next day when I checked on it
Cool, cool. Now I just need to figure out what to do with it...
I mean, it would be almost criminal not to use it for ( mostly ) grapes. But I am halfway thinking about putting in some tactical fruit trees to make optimal use of the space ( not optimal use of the sprinkler-tiles though )
Do fruit trees care if there is a trellis next to them AFTER the fruit tree is fully grown ?
can i promote my mod here ร_ร -..well i did an update and yeah
if you dont have any tree based mods then any object will prevent a tree from growing
even worms in the ground >< and paths placed around them
Hey does anyone here have experience switch farm maps without starting over? Like if i wanted to change to a slightly more roomy map because im just realizing how small the one i choose is
yeah, i did that when i downloaded sve and switched to the standard map
[#4974] "Switching to a custom farm map can be done, but you'll need to do extra steps in order to make sure you don't have buildings / items in the void, or not properly lined up.
You'll need to grab Reset Terrain Features and Noclip Mode to set you up, and Crop Transplant Mod for a way to move your crops and trees.
Then, before you install the new map, you'll need to remove all machines / chests / etc. on your map, you can store them in a chest, preferably inside your farmhouse or barns /coops / sheds.
Then, go to Robin and move any buildings you have as close to the farmhouse as possible.
Then add the new map mod (ensure it replaces the farm type you're using, i.e. Standard, Riverland, Hilltop, or Wilderness), and you'll spend some time moving everything to a proper place.
You can use Reset Terrain Features to reset the bushes, trees, and other debris.
Noclip mode will help you reach any things that ended up in the void or an invalid tile.
Crop Transplant Mod lets you move crops and trees, and it's highly configurable, so you can move full grown trees, if you toggle that feature on." - LenneDalben (04 Aug 2020 @ 08:26:10 PM UTC)
^
You're welcome! I pooled that together from people's advice and my own experience with it 
luckily the last farm map i had i can pick which it replaces
Hello, I am attempting to use mods but im having trouble getting stuff to work
Hello! Can you describe your issue in a bit more detail, and provide your log per the link below?
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
hey guys using SDVE and IF2R, i'm guessing this is not supposed to happen. Any way to fix it? https://smapi.io/log/d371a29c50954cfa94edcc2cafdac90a
i downloaded Seasonal outifts as well as SMAPI and the other two things Seasonal outfits said i needed, but when i loaded the game it obviusly wasnt loading. I believe the problem is because its not in the Stardew folder, but i cant find the folder in my files. im sorry but i dont know what the Log thing means
If you go to the link, it explains how to get your log
Your log will give us more info to help troubleshoot
@delicate dock I'm not sure if the specific issue you're having is listed in the SVE Troubleshooting github, can you check it and see if any of these sound like what you're seeing? https://github.com/FlashShifter/StardewValleyExpanded/wiki/Troubleshooting
I checked it. I'm not using a custom greenhouse neither i think
So i really don't know how to fix it
Hmmm. Can you try temporarily removing Starblue Valley? That's my only guess o.o hopefully someone else here will be able to help
Anybody got some mods that add new stufr
Can u pls ping me cus im gonna go take a nap
So when i wake up i can check
loosk at my 227 mods ... just a few
you're on mobile if i remember correctly yeah? Unfortunately I know nothing about mods on mobile ๐ฆ

but a ton of mine are the ppja mods that add more crops and recipes and machines
How do u check if they are compatibke with mobile
I got a tablet and i play on that in weekends
no idea
Soo i need to collect mods so i can play on them when i have my tablet
Somebody said discription i checked and didnt see anything
I wish there was mobile multiplayer

Wait what is that one mod that makes ur farm like 2 times bigger
Yea you'd have to check mod descriptions, tags, and comments, so it's unfortunately a longer process. However, just because a mod doesn't specifically say it's compatible with mobile, doesn't mean it is. So again, it's unfortunately a longer process 
I see
My Tools are back!!! WOOO!
loosk at my 227 mods ... just a few
@wet thunder iโm.... not even gonna say anything..... coughs in 762 mods
A user did start testing SMAPI mods for Android compatibility, listed here https://stardewvalleywiki.com/User:Tenting
Gotta suck for ios players that they cant mod
Wait what is that one mod that makes ur farm like 2 times bigger
@orchid salmon anyone?
starblue wasn't the problem 
starblue wasn't the problem :soulmarioFeelsBad:
@delicate dock oh boi
there are a lot of mods that make the farm bigger, so i canโt really name one @orchid salmon
The one that Casering posted?
Oh, that farm..... Iโve never seen it before but Iโll look for it real quick.
Looks like a Daisy Niko one
Dont forget to ping
I had Stone Bridge Over Pond mod lmao
@orchid salmon https://www.nexusmods.com/stardewvalley/mods/4135
Starblue shouldnt cause errors like that, its only a tileset colour mod
also
whats an easy way to put my farm animals back into the coop/barn
You wait until they sleep ._.
so close it then just carry on with my day?
I think they go back around 10am i think?
You can always lock them in at night, they'll stay in until you unlock the door
You can't force them back in once they leave in the morning
yeah you can lock the door while they're outside
they'll teleport magically to the inside at night
neat
I don't think so o: that's when they get spooked and/or upset
You have to lock the door when they're still inside
wait is that an actual mechanic?
Yup lol
lmao
oh rip
That Auto Animal Doors mod is not helping me much anymore 
I have WAY too many animals now and my farm just lags whenever they all go outside. 
I only got the Auto Animal Doors mod as a workaround to a bugged chicken that wouldn't lay eggs unless I locked the door the night before
hmm i'll start leaving the doors closed and never open them
oh... another thing... everyone in my house is a zombie- and the entire boarding house is infected 
or is there some game mechanic where the pets should go outside?
Then they'll eat all your hay o: lol
ah i see
for context iโm talking about this mod https://www.nexusmods.com/stardewvalley/mods/6743 
anyways.... i cant get rid of it until i cure EVERYONE because the game crashed when i tried to remove it 
oh look at that- minu infected me 
am i going to have to do a reset on all of the debris and stuff or is bushes just fine?
If debris is in the wrong spot, I assume you'll want to reset it as well
It's up to personal preference
oh look at that- minu infected me
@heavy sail

@orchid salmon if you're looking for mods that works on mobile its best if you test them first. Thats what i do.
Often the mod description will state if it works on mobile or not. You can always ask on the mod page as well
^
Hi Gervig good to see you!
Lookup Anything has spoiled me in a big way, I love it 
(and I'm currently missing it in Littlewood lol
)
yeah i couldnt imagine playing without it
speaking of spoiling mods... automate is stupidly broken gameplay wise haha
stupidly broken life-changing 
I just commissioned Robin for a shed I'm going to abuse the heck out of with these 2 keg types. After the missing tool incident this morning I want my house empty for the next house upgrade
does automate pull from anything connected in a chain? like if i have [x][x] itll pull but if its like [x][ ][x] it wont
no gaps needs something
and you might need a second chest. One of my games I had so many grapes that it wasn't dropping wine into the grape chest so I plopped down a 2nd chest and all issues were resolved
Okay, so as long as its connected, like a chain itll work
according to the mod page you can use wood paths to connect them but you have to set that up. I think it needs an extra download and some config. I didn't mess with it
yeah. all of that in the above is 2 different kinds of kegs plus casks and 2 chests and its all working just fine
both in and out
You don't have to use the optional download though, you're able to tweak your config file that SMAPI generates 
Heck, you can configure for floors to be connectors rather than just paths
You can make anything a connector
I think even torches would work, which would be really cool
what i mean by that example is that the "[x][ ][x]" one was just that items wouldnt hop without a connector, and that "[x][x]" was just a example of the chaining
My brain just can't handle the concept of "anything" for this, hehe
so basically i can just make a long line of kegs, put a chest at one end, fill it all with starfruit and then profit for days
Lillie, the mod description on nexus describes it well, and it links to the Github readme, which has more detail, as well as screenshots. You may find those helpful 
yeah i understood you meant nothing/gap and no you cant have any space. needs something to connect
im kinda debating on the quarry wine farm, but since i moved maps (which might be a little broken with the custom spawns) i might keep some of it as a quarry
Any recommendations on portrait replacers that also cover SVE?
I think there's a few out there on nexus, but idk if they're updated to the latest version of SVE
If you just look up SVE on nexus (the acronym), you'll see a bunch come up
I personally really love talkohlooeys' SVE Portraits https://www.nexusmods.com/stardewvalley/mods/5269?tab=description
hey guys, im having a weird issue. it seems that the crops from my Bonster's Fruits and Veggies mod are being replaced with the sodas from the Artisanal Soda Maker mod--i.e. i planted white alpine strawberries and somehow harvested gem cream soda. does anyone know how to fix this? my gf has the same mods and is not having this problem.
shie's portraits cover sve, talko's cover sve (but they're not updating those anymore :( )
i was supposed to manage and maintain talko's portraits but they deleted their socials so i never was able to lol
not sure how to contact them anymore T__T
@native cypress when you add or remove a JA mod the ids of objects can change, and maybe the produce was set to a crop id that became the id of that soda
@shy orbit how would you fix it?

