#archived-modded-support

1 messages ยท Page 679 of 1

lone dragon
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i dont play android, though i did buy it twice

dire fractal
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Alright well thanks

south scaffold
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So, quick question.
My own research doesn't give me a conclusive result, so I'll have to ask, haha.

I know you can keep seperate instances of Stardew on your PC, with diffrent versions of the game.
Can you do the same with SMAPI and how would I go about it if it's possible?

deep totem
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I'm not sure whether it's possible or not but I'm curious why u'd want multiple versions of SMAPi

south scaffold
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Incompatability with certain mods between higer/lower versions of it

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I would like to update it, to update my 'normal' mods and to try out a few new ones that I've seen lately, but I also have a modded farm that I am attatched to that I know will break if I update as you normally would.

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Hence why I'm wondering if I can keep that old version of SMAPI arround somehow, with that version of the game and it's mods, like you would with a seperate vanilla instance.

ashen elbow
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that seems like a problem with the mod rather than smapi though,,

south scaffold
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Depending on how you look at it, I suppose you could considder it a problem.
But sometimes mod creator step away, or functions become incompatible as code changes and one might not have the knowledge - or the time - to update it accordingly.

lone dragon
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most mods dont really care what you do, as long as its set up reasonably, ie one mod doesnt conflict with another

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plus if you always backup your save your fine (i think smapi does this with one of the built in mods)

pastel arch
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(SMAPI backs up your save once every IRL day through the bundled save backup mod and keeps old ones, SDV backs up your save once every in game day but only keeps one backup)

lone dragon
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oh i didnt know it was every irl day

royal arrow
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To answer the question though, if you back up the whole game folder to a new location, it'll have its own instance of SMAPI in there o.o

pastel arch
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Every new IRL day that you launch it, so if you don't play on a day you won't get a backup :)

lone dragon
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also yea, you can copy the entire steam/gog install as its own seperate game instance

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granted, if not launched from steam it wont use steam

south scaffold
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Ah, that helps!
Thank you. I wasn't sure if the SMAPI files in that folder are all of the SMAPI files or if it places some elsewhere too.
if that works the same way as keeping seperate vanilla instances, then that will suffice :D

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My thanks!

versed silo
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Hi everyone ๐Ÿ‘‹
I hope you're having a good Friday :)
On Day 3 of my modded farm, I experience a crash. Here is my crash report: https://smapi.io/log/d9d25374e94f422ea1c7ba7e8849de4e
I'm wondering if one of you could help me decipher what 'loop' it's doing. My next steps are to systematically delete mods until Day 3 runs smoothly.

naive drum
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looks like an SVE NPC's schedule is dying

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it could be that SVE needs to be deleted and reinstalled, or there could be something messed up in your game files

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try fixing the game files first

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!reset

native dragonBOT
naive drum
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^ follow the instructions in the link the bot sent

versed silo
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Excellent. I'll follow along, thank you Wingheart ๐Ÿ™‚

peak karma
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[ChildToNPC] This mod failed in the GameLoop.GameLaunched event. Technical details:
System.InvalidOperationException: The ChildToNPC.IContentPatcherAPI interface defines method RegisterToken which doesn't exist in the API.
at StardewModdingAPI.Framework.Reflection.InterfaceProxyBuilder..ctor(String name, ModuleBuilder moduleBuilder, Type interfaceType, Type targetType) in C:\source_Stardew\SMAPI\src\SMAPI\Framework\Reflection\InterfaceProxyBuilder.cs:line 63
at StardewModdingAPI.Framework.Reflection.InterfaceProxyFactory.CreateProxy[TInterface](Object instance, String sourceModID, String targetModID) in C:\source_Stardew\SMAPI\src\SMAPI\Framework\Reflection\InterfaceProxyFactory.cs:line 50
at StardewModdingAPI.Framework.ModHelpers.ModRegistryHelper.GetApi[TInterface](String uniqueID) in C:\source_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ModRegistryHelper.cs:line 99
at ChildToNPC.ModEntry.OnGameLaunched(Object sender, GameLaunchedEventArgs e) in C:\Users\PC\source\repos\ChildToNPC\ChildToNPC\ModEntry.cs:line 363
at StardewModdingAPI.Framework.Events.ManagedEvent1.<>c__DisplayClass16_1.<Raise>b__2() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 138 at StardewModdingAPI.Framework.PerformanceMonitoring.PerformanceMonitor.Track(String collectionName, String sourceName, Action action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\PerformanceMonitoring\PerformanceMonitor.cs:line 87 at StardewModdingAPI.Framework.Events.ManagedEvent1.<>c__DisplayClass16_0.<Raise>b__0() in C:\source_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 138

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uhh

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all this happened with the child to npc mod?

naive drum
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

naive drum
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i don't know how up to date your child-to-NPC is but it looks like it's trying to use a depreciated API

naive drum
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you can update your SMAPI and also your Child to NPC
https://forums.stardewvalley.net/index.php?threads/unofficial-mod-updates.2096/#post-14052 here is the child to npc update

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updating your content patcher is also a good idea since the API child to npc tried to use and couldnt was a content patcher one

frosty willow
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sorry i hope its ok to ask a quick question here as im having some trouble trying to mod: does the unnoficial BFAV mod work with Stardew 1.4.5? Or is it broken?

naive drum
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it works with 1.4.5, but some old BFAV packs don't work with new BFAV because the format changed from "edit config file" to "put the BFAV pack in your mods folder"

frosty willow
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OH! maybe thats why im also having isssues; I've been pulling my hair trying to find the config file lol.

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i suppose paritee's own BFAV animals dont work with the unofficial update then?

naive drum
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nope :(

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not that i know of

frosty willow
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dang! any recommends for similar but working ones? i really liked the idea of bulls/roosters to go along with the husbandry mod. I still might give them a shot to be 100% certain of course

naive drum
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some people have gotten it to work by installing it on a 1.3.36 copy with the old BFAV, then overwriting the old BFAV with the new BFAV without deleting anything and then moving the whole folder to 1.4 but...yeah

frosty willow
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oof lol

naive drum
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yeah.

frosty willow
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ive already dedicated three days trying to get it to work i dont know if i'd go that far for it lol

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thank you though!

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ah- i apologize for continuing to bug; but if SMAPI is saying it skipped the files from the unofficial download does it mean i've installed it wrong?

lone dragon
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put assets and i18n inside the other folder?

frosty willow
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assets and i18n are inside Paritee's Better Farm Animal Variety folder, which is in the mods folder- or do i put them somewhere else?

lone dragon
frosty willow
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lol thats my mood

lone dragon
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so its "Stardew Valley/Mods/Paritees BFAV/assets" and "Stardew Valley/Mods/Paritees BFAV/i18n"?

frosty willow
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yep!

lone dragon
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along with the dll and etc that that goes with bfav?

naive drum
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yep

frosty willow
naive drum
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yeah that looks right

lone dragon
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i wonder if vortex is messing with it

naive drum
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possibly

frosty willow
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thats what ive been sorta wondering

naive drum
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vortex does that sometimes, it's really designed for elder scrolls games

lone dragon
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i think i had issues with it too

naive drum
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lots of people have

lone dragon
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also, vortex is more designed for bethesda games and other big games, not just TES

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also

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there arent any ramen mods SDVpufferchickcry

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rip eating ramen while eating ramen

keen moss
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Be the change you want to see ๐Ÿ˜›

prime iron
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Haven't played for two days. Time to see how many mods need updated.

lone dragon
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i cant sprite for my life

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i wouldnt mind doing the code end though

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though... i might try to do it

prisma rune
naive drum
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yeah Save Anywhere is incompatible with a lot of things

prisma rune
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grumbles I guess SaveAnywhere doesn't like item extensions.

naive drum
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it doesn't like custom content in general because it doesnt use any of smapi's save events

prisma rune
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So I take it that SaveAnywhere created its own save routine?

naive drum
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either that or it copied a lot of the vanilla one and just doesn't tell SMAPI when it's going to save so anything that has to do things before the game saves to make it save properly...doesn't do the thing

prisma rune
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And I see that it hasn't been updated in 2+ years on github.

naive drum
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yeeeeeeeeeep

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at some point the vanilla game is probably going to change like one line in the save routine to account for something new and weird and save anywhere is going to either be updated finally or have to get an unofficial update
and hopefully it'll start to actually. tell SMAPI "btw the game is about to save"

prisma rune
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At least the code is available so it could be updated.

naive drum
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yeah at least theres that!

frosty willow
lone dragon
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yea

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thats just vortex adding a file in a thing it manages

frosty willow
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i just wanna use the lazy mans mod manager :'(

pastel arch
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That won't cause any game play problems I think, you can just ignore it

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It's just saying it didn't find skins in that file

frosty willow
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-oh you're right; went to check a random game with a cat and its working fine. huh. Sorry for the false alarm im new :'(

pastel arch
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No worries, that's the point of the channel ๐Ÿ˜„

frosty willow
lone dragon
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im just noticing, there are 5 slots of hair at the end of my thing that are just bald

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i have no idea what mod is causing that

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but id assume its a Get glam thing or something

naive drum
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get glam can be a little weird - it doesn't like hair packs that add hairs in groups that aren't multiples of 4, for example

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it also hates spring 0, quitting to title, and packs of 160 skins

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note that 8 packs of twenty skins is fine! but putting them all into one giant megapack results in none of them showing up at all

lone dragon
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i found whats causing it, trying out a few things in its files

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so

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Get glam hates the number 76

prisma rune
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Would need to go to 80

lone dragon
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yea

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except the mod only has 76 hairstyles

prisma rune
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Add 4 blank hairstyles

lone dragon
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or remove the last four in that mod

uneven spade
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Anyone got niche or underrated mod suggestions? ๐Ÿ™‚

fair vessel
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Public Access TV is one of my underated faves
Gives useful predictions about things like trains, special mine floors, trash contents in a flavorful and immersive way

deep totem
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I like mail mods: junk mail, newsletter, parent letter

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Just like to see the there's something in the box to check in the morning

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Hmm, public access tv seems like a nice addition to my farmer's morning routine

naive drum
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ive got at least one mail mod but i don't remember which

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it adds a bunch of letters, my favourite's the appears-to-have-the-wrong-address penpal from prison

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who's annoyed that they're not getting mail from...whoever they were expecting mail from

deep totem
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That sounds hilarious, poor penpal. It'll be nice if the farmer can actually send letter XD. Maybe u can later check which mod is that one from?

naive drum
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apparently, its Junk Mail

languid sparrow
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@languid sparrow were you able to solve the Zoro problem? In order to have Zoro's json assets you would need to download the custom NPC Zoro. And to have the NPC adventure working, you would need to have the json assets installed. The best way to download NPC Zoro would be to manually install him.
@iron dew yep I was able to fix it, I found out that I didn't had the actual NPC Zoro so I downloaded it.

outer turret
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I"m playing Gunther is Real atm but due to my mod giving him friendship originally, I'm already at 8 hearts, so it's basically non stop cut scenes

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I don't know if it's underrated, but Automatic Gates

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is awesome

native elk
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How should i tell smapi where the game folder is at?

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Im trying to update it to the latest version, but whenever i type out where the game folder is, it says theres unvalid characters in the access route

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And also crashes

shy orbit
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can you copy-paste what you're typing here?

native elk
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i have a pic

naive drum
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why are there full stops

native elk
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because the folder the game is in has full stops on it

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should i change it so that theres no full stops?

shy orbit
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does the path need to be quoted?

native elk
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wym with quoted?

shy orbit
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enclosed in " characters

native elk
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oh

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idk

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ill try that + changing folder name so that it doesnt have full stops brb

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Maybe without the quotes

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No quotes doest work either

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Maybe i have to delete all SMAPI related folders inside the game folder?

shy orbit
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hm, maybe try changing the > characters to \ characters

native elk
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Aight!

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It didnt give the error message and crashed!

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But now it says it cant find the route ยฌยฌ''

shy orbit
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i wonder also about the Este equipo, might need to be something else, or it might need a drive identifier before it

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are you using quotes now?

native elk
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I tried both with and without it (este equipo i mean)

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no, only exchanging the > with /

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Este equipo is like, this device

shy orbit
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did you try changing it to C:\?

native elk
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I've never coded so i didnt know that was even a thing

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ill try it tho

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Nah its still not finding it

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Ill try a bunch of variations

shy orbit
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"C:\Documentos\Gaimu\Stardew Valley\Stardew Valley v145" did you try this?

native elk
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Yeah

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oh not with quotes

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nah still not working

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but instead of "this device" i can also try the uh

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biblioteca

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how do i translate that...

shy orbit
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and the game exe itself is inside that folder?

native elk
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yeah

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Stardew Valley.exe

shy orbit
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okay. i don't know windows enough to know what else to do

native elk
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i think the issue is that im typing this wrong somehow

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Ill just freestyle different variations i guess ๐Ÿ˜‚

naive drum
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Does smapi not find the game files when you just run the installer?

native elk
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no :(

shy orbit
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you could use a command line search, that would probably give you the correct path in format that smapi accepts

native elk
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Is it possible that since im trying to update it the previous version is interfearing somehow

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whats a commnd line search

shy orbit
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shouldn't be that

native elk
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I have never done coding so i know less than basic... ๐Ÿ‘‰ ๐Ÿ‘ˆ

shy orbit
native elk
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I have the run window thingie open now

shy orbit
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Type โ€œcmdโ€ and then click โ€œOKโ€ to open a regular Command Prompt. Type โ€œcmdโ€ and then press Ctrl+Shift+Enter to open an administrator Command Prompt.

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don't know if it matters which one you choose

native elk
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ok now i have the command window

shy orbit
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first cd \

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and enter after

native elk
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it typed c:\>

shy orbit
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and then dir /S /P "Stardew Valley v145" /AD

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that should be fine

native elk
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The series number of the volume is C499-1894

shy orbit
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no other output? is it still searching maybe?

native elk
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It gave me that

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and i tried my best to translate it

shy orbit
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if if hasn't returned you to the command prompt it's probably still searching. might take a while

native elk
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oh

shy orbit
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if it doesn't work maybe try without the quotes, i'm not familiar with the quoting rules in windows cmd

native elk
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I think it just gave me some random serial number about a volume

shy orbit
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if you already can type other commands and execute them then it's probably done

native elk
shy orbit
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ah, there's the path

native elk
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So thats what i can copy paste to smapi

shy orbit
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plus you need the Stardew Valley v145 after it i guess

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and \ character between

native elk
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In my exitement i copy pasted that and it told me it doesnt have the executable lmao

shy orbit
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alright

native elk
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thank you!

shy orbit
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np

native elk
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Coding sure is difficult ยท-ยท''

dire fractal
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hey what do i do? my game files say macos but im on a windows laptop

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and i used to own the game on a mac laptop

keen moss
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Did you copy the files over from Mac to Windows?

lone dragon
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You should just be able to delete some files, keep the cross platform ones (like .json,.png, and the dll and such)

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Unless you mean sdv itself

livid magnet
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Using Adopt and Skin ( And Elle's new barn animals)- I wanted piggies and not Deer.... how do I?

native elk
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Some mods let you modify what they affect by editing the config.json

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Some dont tho

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You can edit it with text doc reader

prisma rune
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Notepad++ is usually a great text editor for this since it is cross platform and can edit any file regardless of line endings style.

lone dragon
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i fairly like kate, which is from KDE

high laurel
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hope this is the right place, are there any mods that replace the town buildings too? i can only find some for the farm

rain lava
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IT changes both farm and town buildings. Farm buildings can be disabled in config.json

royal arrow
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Flower Valley is the biggest one, yea. Gwen, do you know if A Toned Down Stardew Valley also edits the town buildings?

rain lava
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not sure, let me investigate cx

high laurel
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so i could for example use victorian alongside that one when i disable the farm buildings?

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awesome <3

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thanks a lot

rain lava
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Yup, it's super cute c:

ATDSV does indeed recolours town buildings as well

royal arrow
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yea those are the only 2 I know of for town buildings, Flower Valley and ATDSV

high laurel
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so do i tick interiors only with atdsv?

rain lava
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some other recolours change buildings colors but nothing major. I think FV is the only one making any major edits and not only recolor.

jade fern
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new here--random question. are save files broken after you use SMAPI & then uninstall it?
I've done the launch thing where you delete it so it launches normal
but my saves won't load

naive drum
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Saves aren't broken inherently, but many mods leave stuff in the save files

lone dragon
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youll need to gradually remove stuff from it or something

pastel arch
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Yeah, SMAPI itself won't do that, but mods may edit the save file in ways that make it not load - or load, but look weird (E.g. Stuff is placed on the farm weird after removing a farm map mod, or error items)

To be safe, you should remove all modded items/machines/buildings/other things like that first.

Mods which just affect how things look or game play mechanics don't have anything that needs to be removed.

naive drum
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When switching from modded to vanilla, disable all your map and NPC mods that don't add custom items, load your save with SMAPI, remove all custom items and animals from your save, save game, disable any remaining custom NPC mods (if any) + all custom items/animals mods, play another day if you removed any npcs, and then you can play vanilla with that save

jade fern
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the whole game just keeps crashing after I uninstall it and try to open an old save

naive drum
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Yeah, sounds like you had a custom NPC, location, or animal and didn't save the game in smapi but without the mos

jade fern
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Maybe...I just had SMAPI, nothing else...but maybe that was enough to break it

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awesome

naive drum
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Load the game in smapi and give us a parsed log?

jade fern
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I'm sorry--I have no idea what that means

royal arrow
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

royal arrow
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โฌ†๏ธ For the second part (the log)

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For the first part, we're assuming you still have SMAPI installed. Launch the game from SMAPI, try to load the save, and SMAPI will generate a log

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!gettingstarted

native dragonBOT
royal arrow
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โฌ†๏ธ For if you need to install SMAPI first

pastel arch
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SMAPI alone wouldn't do that, so something else is going wrong

royal arrow
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Yea, your log will give us more info to help you troubleshoot

high laurel
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are there any mods to replace flower textures like dandelions etc? I recall seeing that on nexus before but it might just be my mind playing tricks on me

fair vessel
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I'm sure there are yeah - there are lots of texture replacers targetting different batches of items in the game

shy orbit
high laurel
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thanks!

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i also have the ppja mods but i am not entirely sure if i have correctly installed them, i placed the folder containing two other folders inside the mods folder

fair vessel
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That sounds right

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If they don't seem to work right, share your log and we can look

high laurel
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Oh I'm not sure if they're loaded in at all

jade fern
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got it all working again!!

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thank you

snow wraith
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show what the folders look like Shizaho, windows default zip program likes to try and be tidy(and annoying) by double-foldering files that you unpack. which keeps the mods from being read properly

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maybe that's the issue

high laurel
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it's only like that with the ppja mods though

snow wraith
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I'm not sure. those two are titled like they're meant to go in separately but the source folder is too.
I'd try putting those two in the mods folder directly, worst that happens is they still don't function

high laurel
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okay! i'll try that

snow wraith
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Watch the SMAPI window, it puts any errors in red text if something goes wrong. maybe that'll indicate what's up

heavy sail
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!log if any errors appear

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

runic dew
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How does one input mod into preexisting save?

lapis void
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the majority of mods you can just add

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close the game, add the mod, open the game again, load the save, you're done

high laurel
lapis void
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you need the unofficial update of fishing overhaul

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!compat

native dragonBOT
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See https://smapi.io/mods for a list of mods updated for the latest versions of SMAPI and Stardew Valley. :)

lapis void
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from this link, or the one linked in your log. you're also missing artisan valley

high laurel
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oh thanks!

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oh, i got the mod that apparently includes all the ppja mods, i thought that was part of it too

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yay, all the red text gone! KomaSmile thanks a lot

naive drum
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Smapi will look in subfolders

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Note that windows has a maximum file path length- don't put long named mods five layers deep in long named subfolders or you will hit the OS filepath size limit heh

high laurel
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good to know, thanks!

south scaffold
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Can someone remember the name of the CP mod that changed the windmill to have bigger arms? More along the lines of what a classic one would look like?
I cannot remember and I can't seem to be able to find it. ^^'

fair vessel
south scaffold
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That is an interesting one, but not the one I meant, haha.

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There was one that designed it more to look like a dutch styled windmill. The one with the big coss bladed arms.

naive drum
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Dutch buildings?

south scaffold
lone dragon
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i think i found the weirdest bug in a mod

south scaffold
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(Tho putting windmill and dutch or holland into your search bar of choice should lead to more results haha)

lone dragon
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So home sewing kit, for whatever reason, doesnt like to work in the shed with a controller, using my mouse works just fine, but only in the shed (havent tested other buildings) doesnt seem to wanna work completely

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weird

naive drum
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theres an actual mod named something along the lines of "dutch buildings"

native elk
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Are there any mods that edit the towns buildings appearences?

south scaffold
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Oh there is? haha
Let me look

native elk
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Ive been searching for a while but most are just recolors

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Theres flower valley but its obsolete

high laurel
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obsolete?

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I just downloaded the updated version some hours ago

native elk
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It says its incompatible

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And i cant find a compatible ver in nexus

high laurel
native elk
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Oh i was in the original one

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The xnb one is

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Thanks!

high laurel
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no problem!

south scaffold
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I can't seem to locate it.
But thank you for the suggestion anyway Wingheart!

high laurel
south scaffold
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You know, I completely moddrop is a thing. Never would have looked there.

That's also not the one I was looking for, but the original creator for this has a cute artstyle, heh.

high laurel
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that's the only one i can find sadly

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it's on nexus too but it was disabled and links to moddrop

south scaffold
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I wish I could remember what it was called! Or remember what other things it did outside of updating the windmill. XD
It'd be so much easier to find haha.

high laurel
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time to make your own mod!

south scaffold
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Heh. Yeah really!
That'd way it'd at least be exactly the way I want, haha.

naive drum
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Oh it's outdated? I didnt know because I only have like
half of it
stuffed into my customize exterior buildings folder along with uhhhhhhhhh at least a little bit of most building-editing mods on nexus and moddrop

dire fractal
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its possible to play coop with mods?

keen moss
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!mpmods

native dragonBOT
dire fractal
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thanks

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hmm this says that pausing time affects all players but it works fine right?

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and they dont need to have smapi or

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they have to have it even if im the only who's gonna use them

deep totem
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It largely depends on the mods u re using

dire fractal
#

i think i will use CJB cheats only for stop time when mining

fair vessel
#

The /pause command freezes the game for everyone, it's a vanilla feature. But it's like a total freeze, not a "can still see cutscenes or sort inventory" freeze.

#

If you want to pause/slow time but not freeze the game, TimeSpeed or CJB cheats can do that

#

If you want the game time to be able to pause like in singleplayer during cutscenes and stuff, get Multiplayer Time mod (everyone needs to install it)

dire fractal
#

does anyone know how to work and get mods? i just got the game yesterday

#

but the CJB i can stop it and they dont need right?

fair vessel
#

I think so?

dire fractal
#

well i will try

deep totem
#

Best to check to mod page

dire fractal
#

spooki its easy when you look it

deep totem
#

spooki: u can check the guide to using mod. It's pinned on this channel

dire fractal
#

oki thank you

olive sphinx
#

Guys is there anyway to improve the performance of modded SDV? I'm getting a lot of stuttering.

heavy sail
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

heavy sail
#

There could be a possibility of something in the background crashing, Iโ€™m using 762 mods and I donโ€™t experience much lag.

olive sphinx
#

most the mods that "need" to be updated don't have to be updated

#

I do need to update to the latest bug fiv for SDVE but no performance issues were mentioned

#

fix*

#

well, okay I have more updating to do than I thought

heavy sail
#

I know one performance issue with SVE has been going on.... I forgot exactly how to fix that tho.

olive sphinx
#

huh ok, I'll look through their discord and see if I can find a fix

heavy sail
#

It was something with โ€œ[FTM] Stardew Valley Expandedโ€ that could cause lag for certain people, but I forgot which option is supposed to fix that.

royal arrow
#

.quote 5084

devout pumiceBOT
#

[#5084] "If you're experiencing lag while using Stardew Valley Expanded (SVE), try opening the Farm Type Manager (FTM) config.json with a text editor (Notepad works) and changing MonsterLimitPerLocation to 200 or lower, but not below 50." - LenneDalben (24 Sep 2020 @ 09:50:17 PM UTC)

royal arrow
#

!log Hermes#8729

native dragonBOT
#

@orchid salmon Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

orchid salmon
#

What

#

How?

warm grove
#

Do what it says above

orchid salmon
#

How upload smapi

royal arrow
high laurel
#

click on the link and then upload your log there, it tells you where to find it

orchid salmon
#

Did i do it right?

royal arrow
#

Yup!

orchid salmon
#

Yay

royal arrow
#

Can you try updating the 2 mods that need updates, listed at the top of the log there with convenient links?

orchid salmon
#

What 2 mods?

high laurel
#

lookup anything & npc map locations

royal arrow
#

That's just to rule out if those are contributing the issue. If you still have the issue after updating those 2 mods (see the log), then you can post your log to the Custom Localization mod page

orchid salmon
#

Cus i just downloaded them and the site said latest version so do u have a better site for downloading

royal arrow
#

They're on nexus

orchid salmon
#

K

warm grove
#

Are you on android? Custom local is android only

#

Says so on nexus

royal arrow
#

Their log says they are on Android SDVpuffersmile

warm grove
#

Oh

#

Yeahhhh i forgot to look my bad

#

Oh its a custom il code error related to custom local. Its been reported already apparently its a known issue

#

Also the dev didnt respond to it so who knows

#

I think maybe dead mod tho cause this issue is common and its a coding error. Also the mod author hasnt responded since april 10th

potent field
#

Are there any mods that would allow me to change the default color selector to an RGB color selector or something else that could allow me to choose colors more accurately? Thanks in advance.

obsidian spear
#

What do you guys think is better? Colbalt or Prismatic tools?

fast river
#

Cobalt is outdated

orchid salmon
#

Oke sooooooo

#

One worked

#

What is it this time

warm grove
#

The actual mod custom local is bugged enough and the creator abandoned it

#

Theres a script code problem

orchid salmon
#

So i need to delete it?

royal arrow
#

@ Hermes, Totally Togepi noted it's a known issue per the mod page on nexus

warm grove
#

Yeah i think so

orchid salmon
#

Wich one should i delete

warm grove
#

Custom localization

orchid salmon
#

Cus there were already 4 mods when i downloaded

#

Oke

royal arrow
#

.quote 5031

devout pumiceBOT
#

[#5031] "If you're looking to learn more about how to read your error log, there's an annotated one here SDVpuffersmile https://m.imgur.com/SRfOvKB" - LenneDalben (30 Aug 2020 @ 11:43:35 PM UTC)

royal arrow
#

Leaving this here to help โฌ†๏ธ

orchid salmon
#

Thanks guys

#

What do the 4 mods do that i already had

#

Those are the ones with out tractor npc location and look up anything

#

I downloaded thise 3

royal arrow
#

I recommend reading mod descriptions on nexus! Save Backup and Console Command come bundled with SMAPI

#

Save Backup backs up saves. Console Commands allows you to use commands in the SMAPI console (black window)

warm grove
#

Useful mods :3

orchid salmon
#

Oh oke

#

But i dont see f1 on the console thing so i cant look it up

noble mauve
#

do mods work on co-op

naive drum
#

yes

#

!mpmods

native dragonBOT
orchid salmon
#

What is that one mod called where u see what the weather is gonna be tommorow and the luck so u wont have to watch tv

noble mauve
#

ok

#

i see thx

lone dragon
#

this isnt exactly related to mods, but i feel i should ask it here

#

but if i change a thing in the save file would it actually change it in game?

#

since the save editor doesnt work on linux (at all) and i wanna change a slight typo without restarting

south scaffold
#

I don't think you can edit a "live" savefile. As in, while you're playing.

lone dragon
#

well im not playing right now, im just asking if itll break it

south scaffold
#

Ah, I missunderstood then.
So, typo as in something you've named, then? That should be fine. If it's your playername you might have to take extra steps, however

fair vessel
#

Yep. Once you load a savefile, the game totally ignores any changes to it because it has already loaded all the data. And then when you sleep it uses the data it's holding (again ignoring any changes to the file itself) and uses that to write the new updated save

#

But yeah, when not playing the game you can edit your savefile to change things

#

Always make a backup first just in case

south scaffold
#

You should make a bac- yes, that.

lone dragon
#

okay so i can fix a grammer error

#

i got a stardrop and singluar forms of some words dont look right

fair vessel
#

And I don't recommend using save editor programs. Most changes you'd want to make can be done in any simple text editor.

south scaffold
#

That should be perfectly safe to edit, haha

fair vessel
#

Notepad++ is a good one

south scaffold
#

Yeah, come to think of it... I don't think any of the Stardew Savededitors are up to date with the latest version, are they.

lone dragon
#

i doubt it at this point

fair vessel
#

Yeah that's a big thing you have to worry about

lone dragon
#

oh

#

there is one thats 1.4

fair vessel
#

For the stardrop change you'd just need to open the file, ctrl-f to find the part between <favoriteThing> and </favoriteThing>, edit to change it, and save.

south scaffold
#

Nor is uploadfarm, but that doesn't actively edit anything, so...

  • But yeah, if you use "new" concent, then that might be problematic. All the more reason for backups
lone dragon
#

uhhh

#

no idea what happened here

#

using tools now crashes the game

#

it seems to be a haptics/rumble issue?

#

i also cant get the actual crash log as it doesnt generate

#

and now it works

#

i have no clue what happened

#

i guess something with the driver and steam fighting, trying to get a haptic feedback with a controller that just disconnected

#

steams controller inputs for switch controllers suck

wheat sky
#

Uh I dunno if this is the place to ask but how do you completely get rid of mods? like the Installer and all

robust bison
#

delete the mods folder

#

and run the installer and select the option to uninstall smapi

wheat sky
#

Where would I find the mod folder and how would I run the installer? I set this up like, a year or two ago so I forgot most of what I did

robust bison
#

mod folder is in the stardew valley folder, which is in the steam folder

#

just download the installer again and run it

fair vessel
#

If you have any save files that you used mods with before, there may be extra steps required if you want to make sure they stay playable after removing mods. Depends on what mods you used

wheat sky
#

Wait

#

How would I run the installer? I really am not good with files or anything

robust bison
#

just open the application

wheat sky
#

Alright I did

fair vessel
#

ah, that's the game - need to launch the installer

#

But when you get to the part where you click on the thing called install on ______.bat and follow the on-screen instructions, choose the option to uninstall instead of install

wheat sky
#

Oh

#

Uh

#

Well I'm lost

velvet tiger
#

However, that version does not exist

dire fractal
#

can i use mods on a nintendo switch?

velvet tiger
#

Manifest on the mod is the same version as Nexus...

#

I can't figure out where is this 2.1.1 coming from... Can anyone help me figure this out?

heavy sail
#

can i use mods on a nintendo switch?
@dire fractal you cant, unfortunately

fair vessel
#

@wheat sky big green button, download 3.7.5 - that will get you the installer program that you can run to update OR to uninstall smapi

wheat sky
#

All that does is take me to nexus

fair vessel
#

direct download

#

(the nexus one would work equally well, but it's an unnecessary extra step)

lone dragon
#

switch mods cant exist for a few reasons, but the biggest is due to smapi not being on it because the natural of Nintendo and its eula and such

wheat sky
#

Wait

fair vessel
#

right, so double click to launch the one for your OS

#

Windows I'm guessing

wheat sky
#

I need to unzip the file

fair vessel
#

ah, that first then

wheat sky
#

I apologize for making this hard, I don't understand files at all

fair vessel
#

is ok

wheat sky
#

Ok boom, I think I uninstalled it

#

Is that all?

#

Wait I fixed it

lone dragon
#

welp, stardew doesnt like my controller anymore

fair vessel
#

Yeah that should be all
You might still have a Mods folder with stuff in. You can delete it if you want, but even if not it will just sit there doing nothing if you don't have smapi.

#

Oh @wheat sky you might need to clear your steam launch options if you ever configured them to work with mods before

wheat sky
#

Yeah\

#

That's what I had to do

#

I had to delete the mod bit at the end to make it run

fair vessel
#

Yep - just removing everything you put in the launch options will set it back to launching normally and mods-free

wheat sky
#

Thanks for the help

harsh flax
#

Hello, I have an issue with SMAPI not running correctly on Windows. I have it for Mac and it runs without issue with my mods but my bf has the same mods and cannot get SMAPI to run on Windows. Any help would be appreciated SDVpufferuwu

velvet tiger
#

Hi Jonqora!

harsh flax
fair vessel
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

harsh flax
#

okay will do!

velvet tiger
#

How can I read from a log which mod is trying to find a mod version that does not exist?

fair vessel
#

what's the issue Hakuna?

velvet tiger
#

However, that version does not exist

harsh flax
velvet tiger
#

I checked the manifest and seems just fine

fair vessel
#

oh, that's a fairly common sort of issue. It's usually a mod author error sort of thing when there are multiple files for a mod - or an update might exist, but only be posted to a different site and not nexus

velvet tiger
#

So I simply have no idea where this 2.1.1 it's coming from

fair vessel
#

hmmmm

velvet tiger
#

But if the update was somewhere other than nexus, wouldn't the log direct me to that url?

fair vessel
#

ah, this is why

#

The mod version is set on the page to 2.1.1, in spite of that file not existing. Something to give the author a heads up about.

velvet tiger
#

ooh up top says a diff version

#

I'll leave a message there then

#

That red message was driving me crazy lol

fair vessel
#

lol

#

Okay @harsh flax, looks like it should be an easy fix. A couple of the required mods for SVE are missing, and so parts of SVE can't load and that is breaking other parts of it (hence the endless errors)

harsh flax
#

oooh! Yes, I'm a dope, I deleted the custom music and custom npc files

fair vessel
#

Ah. Yes I was wondering what happened to them ๐Ÿ˜…

harsh flax
#

so will that take care of all the issues? because it says Smapi still has 5 errors after I redownloaded everything

#

I'll reupload a new log

fair vessel
#

You also do have a couple mods that aren't loading, because they don't seem to be smapi mods (they might be xnb mods, we strongly advise against using those).

#

!xnb

native dragonBOT
fair vessel
#

You can check the first link there to see if any CP conversions have been created for those mods

harsh flax
#

You can check the first link there to see if any CP conversions have been created for those mods
@fair vessel Oooh thank you!

fair vessel
#

And yep, everything else looks fine!

harsh flax
#

thank you so much! I'll have a rearrange and poke around

lime scarab
#

I was able to find it, I was being dumb

fair vessel
#

CF is rather outdated in general... most mods that use it have switched over to PFM. Which mods are you wanting that still need it?

#

Ah, ok SDVpufferthumbsup

lime scarab
#

tbh idk what mods I have that use it or even IF I have mods that use it...Gonna test it to see if I need it anymore or not

fair vessel
#

hm - your log doesn't mention any that do, nor any that have failed to load because they need it working

lime scarab
#

yeah nothing I have needs it lol, I can't remember what I used previously that did need it

fair vessel
#

content packs made for a framework mod will always show up listed below the framework in the log's mod summary, which is really nice and tidy

lime scarab
#

What are some good mods to use that also use PFM? I would like to see a few lol

fair vessel
#

The easiest way to see them all lol - go to the PFM nexus page and click to expand "Requirements" - it will show every mod on nexus that has PFM listed as a dependency SDVpufferthumbsup

lone dragon
#

steam is completely weird

#

i moved to the beta, and now my controller works properly again

naive drum
#

oh rose if you'd like to change how the quality system works, the PFM mod Quality Artisan Products is up on ModDrop!

lime scarab
#

I think I have it XD

past lynx
bronze pond
#

So im using the more trees mod (JSON Assets) and every day i get a notification that my olive tree wasnt able to grow. Is it just a regular fruit tree or is there some requirements i cant find through google??

naive drum
#

its a regular fruit tree

#

there is probably a tiny sapling behind it in the worst possible spot or something

dire fractal
#

Random question, on thee Immersive Farm 2 map is there a way to repair the building located at the far right of the map

outer turret
#

Yes

#

It requires you to deliver stuff

#

And involves events. I know cos I was digging through the code and saw it.

raw thistle
#

besides hardcore mines 2 is there a mod that exists that allows you to config the health pool and damage of every monster?

bitter summit
outer turret
#

Child to NPC probably doesn't work in MP?

#

I have two bug issues for my mods.... One is weird... for Jasper they get a blank spouse room and he disappears when he's asleep at night. I have neither problem in my game. Here's their log. They don't have any other TMXL spouse rooms, but their TMXL IS super out of date: https://smapi.io/log/8bcd7747410143f3879181f30ae122e4

lapis void
#

yeah tell them to update their mods, that sounds like a TMXL bug

#

to be safe have them delete and reinstall TMXL

outer turret
#

yeh I have. Doesn't explain the sleeping issue though I wonder if they've somehow bugged their beds

#

apparently they have a mod that edits the bed but it isn't doing that either

lapis void
#

they also have outdated child bed config, may be that?

outer turret
#

the second issue (different player) is that Nagito will no longer leave East Scarpe but instead stands by hte entranceway. I don't have a smapi log for that one yet though.

lapis void
#

my guesses are: they haven't installed custom npc fixes, something is wrong with their TMXL, or they have something overwriting the warps for east scarpe

outer turret
#

I"m wondering if they have something editing the town map because I know that if you load maps conditionally using stuff specific to the load (like "has seen this event") then it can break pathing

#

I'd need to see a log to know for sure

#

presumably they can enter and exit East Scarpe fine or they would've told me

#

the final issue is I'd accidently left in a Jasper marriage day schedule that I'd made aws a kinda joke for my own game ... oops

lone dragon
#

Hey is there perhaps a slime hutch mod that makes it smaller

#

just realizing that its 11x6 and i have a pretty small farm

outer turret
#

yeh for somethinbg called ahutch its disturbing ly large

outer turret
#

Isla's concession tastes error quite badly when I take other people to the movies and buy them a treat

#

I thought I'd fixed them but apparently not... or could it be because my char's name is Isla?

fair vessel
#

Hmm, perhaps. Iirc, the way the game handles clashes with player chosen names (farmer, horse, pet) matching an NPC name is just to add an extra space onto the chosen name string.
But if you chose your farmer name before Isla was installed, that workaround would not have taken effect

outer turret
#

yes that did indeed happen

#

awkward,,,,

#
      "LogName": "Concessions Tastes",
      "Action": "EditData",
      "Target": "Data/Concessions",
      "Entries": {
      "Isla": {
        "Name":"Isla",
        "LovedTags": [
          "Healthy"
        ],
        "LikedTags": [
          "Star Cookies",
          "Kale Smoothie",
          "Stardrop Sorbet",
          "Jasmine Tea"
        ],
        "DislikedTags": [
          "Fatty",
          "Joja Cola",
          "Sweet"
        ]
        }
        },
    },```
bitter summit
#

@outer turret : figured it out . One player was using some marriage mod and after he turned it off, the crashing stopped.

frigid mason
#

hey! my stardew valley wont open: there is a file missing
i did reinstall it, both stardew and steam
i moved the file, changed my region everything,
do you guys have a clue??

outer turret
#

may we see a smapi log please?

frigid mason
#

oh god i think i fixed it

outer turret
#

the second issue (different player) is that Nagito will no longer leave East Scarpe but instead stands by hte entranceway. I don't have a smapi log for that one yet though.
@outer turret clash is probablg SVE. I think it's the pathing process getting confused. If Eloise and Jacob can still exit and enter fine it's just a matter of rerouting his schedule. If none will work anymore then it's a mod clash and I'll have to drop SVE compatibility with ES

shy orbit
#

Eloise's and Jacob's schedules have been working fine with SVE 1.11.5 for me, at least in the sense that they leave and re-enter East Scarpe

outer turret
#

Ah sweet. Do you have Nagito?

royal tundra
#

Hm. Has anyone else been having issues with Chests Anywhere since it's last update? I can only select a certain number of chests on the dropdown, but I can use arrow keys to page through the rest. I'm trying to figure out if something went weird in the update or if it's an interaction with another mod (Wear More Rings is the leading suspect)

shy orbit
#

nope, no nagito. but i have beatrice and she has exited east scarpe succesfully i'm pretty sure. i also have the harvest goddess there and on the one day she leaves east scarpe the schedule worked fine as well

outer turret
#

Might just be Nagitos position or maybe the player sold out to Joja and the map changed and broke pathing

shy orbit
#

yeah, i haven't tried the joja route with sve and east scarpe

outer turret
#

https://ibb.co/fXn2nFd that's an image of him stuck (Eloise appears to be on schedule but goodness knows where her Dad is). They have Herbert too obviously.

Image image hosted in ImgBB

shy orbit
#

hm, now that you posted this i also remember seeing Eloise there without jacob

#

i have herbert too

outer turret
#

I think he leaves her earlier on Tuesdays. So he can head out to work

shy orbit
#

makes sense

outer turret
#

Actually i cant remeber when I last saw Herbert ...

#

Although it has been a very wet fall so I havent been out much.

shy orbit
#

i see him around regularly. but not sure if he returns to his home

outer turret
#

(I made it rain cos I'm testing my community center mod)

#

He doesnt cos the HasMod lua conditons break it.

#

But I have updated him to 1.18 and used Append to add the warp and he does now :)

#

But obv I can't upload it. I can give it to u if u like?

shy orbit
#

ah. i mean sure, i can try it out

outer turret
#

I discovered if you change addWarps based on Lua condtions the pathing doesnt like it.

shy orbit
#

i won't probably be playing for a few days though. but i'll be sure to report problems if there are any

outer turret
#

I'm in bed atm so I cant send it yet. Hmmm I'll go looking for him tomorrow. I still havent triggered Islas intro event in a game Ive saved (but I've seen it about 12 times) and shes partly broken in my game cos my farmer and her have the same name...

#

Yet oddly enough farmer Juliet took NPC Juliet to the movies inthink?

#

And it didnt error

shy orbit
#

i had problems getting isla's introduction event part II to trigger too, i had to use debug commands for it

#

we had a talk about it with the author but didn't find the problem

outer turret
#

I didnt have issues in the beta version but havent got it in the released version yet

#

She also wont go into her cave at night

#

And Lexi wouldn't use a Door
Warp...

shy orbit
#

i haven't checked if she returns. gotta look into her schedule and check some day

outer turret
#

She wont. I tried... NPCs seen happy to use Warps but not Action Warps (doors) sometimes for no discernible reason. NiGHTS had the same issue.

#

Took me hours to get Tristan to use his but that was due to a building tile issue...

shy orbit
#

i've been thinking about setting up a non-npc warp from the beach to east scarpe... for convenience and because they have the same music for me, so it wouldn't change. would you know what's the easiest way to do that?

outer turret
#

Use the same code that I use on the mountain exit. I could add one if you like? Problem is the beach doesnt continue around so it would take a little creativity.

#

Someone asked for minecarts so I might see about enabling them if Kdau is still up for coding.

shy orbit
#

"MapTiles": [ { "Position": { "X": 3, "Y": 0 }, "Layer": "Back","SetProperties": {"TouchAction": "LoadMap Mountain 92 40" } } like these?

outer turret
#

Yep

shy orbit
#

okay, thanks

#

doesn't seem too complicated

outer turret
#

Cant quite remeber why that's in the code and not on the map but possible a compatibility adjustment.

#

Probably for Shortcuts?

shy orbit
#

and no need to add one just for me really, i should be able to do it myself now

#

yeah, it's for the shortcuts mod

outer turret
#

Might be fun for me though! Also when I get around to updating you'll be able to swim too

#

No swim mod required.

#

Cant swim around to the beach though!

#

I'm all for hiding little Easter egg type secrets arpund East Scarpe.

#

Anyhow I better sleep.

#

Goodnight

shy orbit
#

yeah, they are fun. i'm interested in the ads especially

#

night

outer turret
#

I still have a few days to fill with those!

tidal elbow
icy skiff
#

i really love bigger farm maps (ace's specifically) but when i use them i have auto spawns of branches, bushes etc in water parts (which i cant reach and would likely respawn with new seasons anyways) do any of you know why? ๐Ÿ˜ญ

tidal elbow
#

probably the mapper's fault for not changing the tile properties

royal tundra
#

I think there's a patch for SVE on the NPC locations mod?

#

Vortex has difficulty with mods that require patches

icy skiff
#

i think ive used ace's expanded farms and it seems anyone else who talks about using it doesnt have a problem (from what ive seen)

#

i want to say its mod conflicts as ive used it before but i dont have anything that changes spawns

royal tundra
#

did you use the new farm mod with a fresh save?

tidal elbow
#

hm the map location mode is ui info suit and there's only one mod file on its page. same on SVE page

icy skiff
#

yeah

tidal elbow
#

okay nevermind about my map, ill disable the ui info suit map location and install npc map location mod that supports SVE

high laurel
#

https://www.nexusmods.com/stardewvalley/mods/6372 does anyone know if this is compatible with sve? i'm not sure exactly because sve adds new locations i think?

shy orbit
#

should be compatible, or at least it says so in the mod description

high laurel
#

thanks! c:

pastel nacelle
#

Ehmmm, can I get some sort of pointer as to what to do with the new shed in SVE ( latest version ) ?

I upgraded from where it was a functional building with a flat roof.

pastel nacelle
pseudo ermine
#

Just downloaded Stardew Reimagined 2. Anyone know how to use the Reset Terrain Features mod in order to use Reimagined with an old save?

shy orbit
#

do you mean what you should reset? the mod says to reset bushes, trees, and debris (which i guess is rocks and twigs maybe)

potent wraith
#

Hello everyone ^^ I had to update some of my Mods and got a Notification in my game... This is the Log: https://smapi.io/log/542720223c004ece851890e94636e56f I dont know which one of my Mods causes the damage I removed SVE but this wasnt the reason... maybe someone can help me. Thank you x3

shy orbit
#

the error messages i see are from having multiples of the same mod installed and they are all from SVE. the entries like these in the log: Stardew Valley Expanded - PyTK because you have multiple copies of this mod installed. To fix this, delete these folders and reinstall the mod: Mods\[TMX] Stardew Valley Expanded, Mods\Stardew Valley Expanded\[TMX] Stardew Valley Expanded.

#

so you'd need to remove the duplicates, the safest way is probably to remove both instances and reinstall

potent wraith
#

Hey thank you for your quick respond! I will do it right now ๐Ÿ™‚

#

Uh it worked!!

#

Thank you so much!! <3<3<3

shy orbit
#

np

dire fractal
#

hi, just got a crash using maybe a bit much mods, i want to see the log to see wich one crashed or made conflict, but i dont find it

royal arrow
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

royal arrow
#

That site has instructions โฌ†๏ธ

dire fractal
#

thanks

lone dragon
#

No amount of mods is too much unless you have like 800+, but who is really gonna reach that

royal arrow
#

Several people have, including people who play multiplayer VVSipp

#

Only when the game and/or the computer give up can you have too many mods SDVpufferwoke

dire fractal
#

i meant too much cause ive put 33 with 4 ram, maybe its much cause of my ram, not cause of the game xd

royal arrow
#

Aww, that's a baby log! SDVpufferwow

#

I have 418 mods ASHehe

lone dragon
#

i have like 190 ish

#

i say ish because sometimes they dont really wanna work or something

royal arrow
#

Yea you have to do work to have a ton of mods lol lot of reading mod descriptions in detail, check the compatibility list, and sometimes personal tweaks required to force certain things to work together lol

#

!compat

native dragonBOT
#

See https://smapi.io/mods for a list of mods updated for the latest versions of SMAPI and Stardew Valley. :)

lone dragon
#

its not really that its just some dont load period

#

that might be something not related to SDV or smapi

royal arrow
#

Depending on the compatibility list, they may not be compatible anymore o:

dire fractal
#

i dont find the error, i dont see witch may be the error, too much things in the log xd

#

jsut crashes when sleeping between day 2 and 3

royal arrow
#

PacoBrown, if you'd like for us to help troubleshoot, could you share the link to your log here? Otherwise we'd just be blindly guessing

lone dragon
#

if i find a xnb mod i really want ill usually just convert it to CP

royal arrow
#

.quote 5031

devout pumiceBOT
#

[#5031] "If you're looking to learn more about how to read your error log, there's an annotated one here SDVpuffersmile https://m.imgur.com/SRfOvKB" - LenneDalben (30 Aug 2020 @ 11:43:35 PM UTC)

royal arrow
#

Also leaving this here in case it helps~

dire fractal
#

i dont understand ๐Ÿ˜… , do you mean mods that replace game folders directly?

royal arrow
#

I was saying that to Lillie, but yes, that's what an XNB mod does

#

You mentioned you were having issues and had found your log. I was noting if you needed assistance, we could help better with a link to your log

dire fractal
#

maybe that makes the problem, cause ive put both types

royal arrow
#

Oh no o.o

#

!xnb

native dragonBOT
dire fractal
#

xd

lone dragon
#

did you replace the files inside the Content folder? or did you just put xnb in the mods folder?

royal arrow
#

You can reset your game files following the instructions above, and also search for CP alternatives to the XNB mods you wanted to use

dire fractal
#

i replaced

#

i have to reinstall the game maybe

royal arrow
#

You don't have to reinstall if you follow the instructions above to reset your game files

dire fractal
#

the thing is that i have to convert it to CP version myself, the modder made the mdo this year so i dont think its outdated, but he did it xnb, and its a nsfw mod, so i dont tink is good to ask it to someone ๐Ÿ˜…

lone dragon
#

its not that hard to convert to CP, there might also be a guide somewhere

royal arrow
dire fractal
#

thanks

#

also just checket that that whas the problem, fixed the files i have no crash

prime iron
#

I have 418 mods ASHehe
@royal arrow

I-

How long is your load time?

royal arrow
#

I haven't timed it, lemme check

dire fractal
royal arrow
dire fractal
#

omg, so i need to create the rest of the files? i just have the assets :/

royal arrow
#

It's really minor, creating a folder, a content.json, a manifest.json, and a folder for the assets.

#

The wiki page walks you through it

#

I-

How long is your load time?
@prime iron
3.5min to get to loading screen, 50sec to load the save, so almost 4min 20sec total SDVpuffersmile (although this was actually with 408 mods, so it looks like I removed a couple)

prime iron
#

Not bad wutmotep

royal arrow
#

Legendary Jani with 1,048 mods (yes with a comma) said for them "from clicking the icon to seeing the main menu, 2min and 37.47s. From the main menu to actually loading my save, 2 min and 13.71s. 4 min and 51.18s in total."

orchid salmon
#

How do i change config for look up anything on mobile ping me pls or else i wont know if u responded

prime iron
#

Jfc

royal arrow
#

We don't mod shame around these parts SDVpuffermlem "however many mods it takes" is the motto lol

orchid salmon
#

Damn no awnser

wet thunder
#

Minervas Bigger Farmhouse apparently demanded a sacrifice with the first upgrade and ate my tool chest SDVpufferthumbsup

main ingot
#

1048 mods?! i have like 90 and am pretty sure they change like everything in the game ๐Ÿ˜‚

#

what mods do they have :O

wet thunder
#

yeah no idea. I have over 200 myself but I cant imagine having that many mods. Surely some of those are just repeats or conflict with each other or just straight up dont work anymore due to how old they are. I've gone through the nexus mods as far back as a year (so they are all up to date) and a lot of those mods are just translations or conflict with each other

royal arrow
fair vessel
#

How do i change config for look up anything on mobile ping me pls or else i wont know if u responded
@orchid salmon the exact same way you change a config on PC. Open the config.json file in a text editor and change it. The mod page for LookupAnything has a link to more info on the different settings you can change for it.

orchid salmon
#

What is the mod called where it shows luck and weather without watching tv and how do i change so lookup anytying works for me

#

Oh damn thanks

#

Thats one out of the way

wet thunder
#

theres several but Im pretty sure ui info suite does that

fair vessel
#

that one's not mobile compatible tho

main ingot
#

its those content patcher mods ๐Ÿ˜‚ no wonder they have so many

#

NO ERRORS IN ALL OF THOSE?

#

WOAH

#

wow this log emits such power...

#

so many npcs and dialogue edits + sve?! iโ€™m in awe

#

i didnt know there was a custom movies mod

#

i think i will use this to explore mods i havent downloaded lol

wet thunder
#

ah, ui info suite will be compatible with android in the future though. Theres a post from the modder who is currently working on it (posted 10/26/2020) so yeah its at least on its way SDVpuffersquee

dire fractal
#

@keen moss i think i did, yeah

main ingot
#

man that log makes the game into something totally new to play. thats awesome lol

orchid salmon
#

Cant open

#

ah, ui info suite will be compatible with android in the future though. Theres a post from the modder who is currently working on it (posted 10/26/2020) so yeah its at least on its way SDVpuffersquee
@wet thunder looking forawrd to it

fair vessel
#

If you can't open the file then you'll need to download an app that can open and edit text files. I use ES Note Editor (I think it comes with ES File Explorer)

lone dragon
#

i think google docs can edit some files

mint python
#

:/trying to get steam to launch smapi... iet its saying it cant find the path Which i coppied off the installer:/ Help please...

royal arrow
#

Did you get both the " and the percent-command thing? It's all required

#

!gettingstarted

native dragonBOT
royal arrow
#

You can always reinstall SMAPI per the instructions here

mint python
#

yea i just caught that i was missing the " at teh front....

bitter summit
#

Anyone know of a multiplayer mod for a host, to auto sleep (for host needing to afk for awhile ) ?

fair vessel
#

Always Online Multiplayer Server

wet thunder
#

if i remember correctly, its been a while since I played multiplayer, they can just rest in the bed and it will heal them while the other players do their thing

#

or that. that works too SDVpuffersquee

bitter summit
#

@fair vessel I really cannot find this on nexus mods

fair vessel
bitter summit
#

MysticBooka : Yeah but then everyone has to wait til 2 am right

#

Thanks Lurk ! ITs on not online ;D

wet thunder
#

i meant resting in the bed so when the last player steps into the bed it will sleep to the next day. though I guess that would only be useful for one day :/

fair vessel
#

(It also doesn't help if you shipped anything, since everyone has to press OK on the screen to continue)

bitter summit
#

Thanks a lot lurk ๐Ÿ™‚

prime iron
#

I have like 123 mods SDVpuffersweats bulk of them is to stop mods from breaking gvulvgkjlvgu

lone dragon
#

rip

#

i think most of mine are JA/CP things

orchid salmon
#

Hey does automatic mod work for mobile?

lone dragon
#

automation?

orchid salmon
#

Y

#

Yes

#

Hello?

lone dragon
#

page says it is

orchid salmon
#

Yay

#

Btw how do u check if it is? @lone dragon

#

Wich one is it cus i see soo many

lone dragon
#

itll be the main download i think, but usually the description will say if it works on android

orchid salmon
#

Oke but wich one is it?

lone dragon
#

"Automate 1.18.2"

#

that download

fair vessel
#

the main one. The only one under the big "MAIN FILES" section at the top

orchid salmon
#

Omg the name lol

#

I see soo many fakes and downvites on them

fair vessel
#

I'm not sure what you mean? Where are you looking?

orchid salmon
#

Automate mode

#

Mod

#

I saw dangerously funny use it

fair vessel
#

I really don't know what you mean by fakes

orchid salmon
#

Wait holdon

fair vessel
#

and Nexus doesn't have any downvote system - where are you looking rn?

orchid salmon
#

and Nexus doesn't have any downvote system - where are you looking rn?
@fair vessel automate mod

fair vessel
#

Ok, yes that's the one

orchid salmon
#

When u put a machine next to a chest it works

#

The first one?

fair vessel
#

Yes

orchid salmon
#

Oke

prime iron
#

Meanwhile automatic gates is a lifesaver

scenic meteor
#

ohh

prime iron
#

One of his loved gifts are sunflowers

scenic meteor
#

ahh, that makes more sense then

prime iron
#

Yeah thus the weird placement

scenic meteor
#

humm

orchid salmon
#

@fair vessel checking the garbage cans us still a thing right

#

Help me change the config pls

#

I cant edit

#

Help

scenic meteor
#

I would suggest a better editor for configs. I dont know what app you are using but it doesnt seem to be reading it correctly

orchid salmon
#

U got one?

scenic meteor
#

for phones? no I suggest Atom on PC though

#

It's on phones too

rugged fiber
#

Hello there! I'm new here, as I just joined with a question I can't seem to find the answer to. I'm trying to move my mod folder from my pc to my wife's so that I don't have to go through the entire download process over again (there's a lot of them). But when I put them into an archive to move, it deletes the manifest information. Is there something I'm doing wrong?

orchid salmon
#

@scenic meteor thanks dude

scenic meteor
#

did it work?

orchid salmon
#

Ya

prime iron
#

SDVpuffersweats I nearly forgot to remove the Emily and Shane folder from life cycle.

lone dragon
#

@rugged fiber dont put them in archives, stardew mods are small enough that you can just transfer as the folders themselves

sinful fractal
#

Would this be the place to ask about a SIGILL trying to get SMAPI going on aarch64? And if so would anyone have any suggestions? (Got a SIGILL while running native code) after loading a farm , last trace message "Context: load stage changed to SaveParsed"

lone dragon
#

on linux?

sinful fractal
#

yes

#

well, the linux vm running in a chromebook

lone dragon
#

i think thats a byproduct of your cpu

#

because SIGILL is when the cpu gets instructions it cant use

#

im not sure if SDV/smapi works under arm

sinful fractal
#

SDV works fine

#

just SMAPI doesn't

#

is there platform dependent code for SMAPI? And if so why?

lone dragon
#

upload a log if you can

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

keen moss
#

Not many of us around here are familiar with Linux but you could try pinging Pathos with the question if you can't figure it out.

lone dragon
#

my only guess is a smapi/arm conflict

sinful fractal
#

I can paste the mono error too if that helps (same site?) but I tried it with gdb and it seems there's no valid stack by the time it crashes

lone dragon
#

check in the linux vm if you have the latest mono version installed

sinful fractal
#

I don't suppose there's nightly builds?

lone dragon
#

if everything is fine then its likely something pathos has to figure out or at least look at

#

also

sinful fractal
#

Looks like it's 5.18.0.240

lone dragon
#

make sure you arent on fedora

#

fedora has mono issues with stardew

sinful fractal
#

Good to know. It's debian 10.6

#

I tried it with mono from the mono repo before, but not the latest version so I could try that again

lone dragon
#

latest version is 6.10

#

debian and debian based distros get updates super slowly

sinful fractal
#

okay, I'll first update that again

lone dragon
#

get the latest you can, and probably the latest kernel, do a reboot and try, if it doesnt work ask pathos at some point

pastel nacelle
#

I am using SVE and I just noticed a place that looks like ||second greenhouse like area behind a door.||

Does this place function exactly like its counterpart ?

wet thunder
#

yes

#

thats "grandpas shed" yeah?

#

that you fix up and up stairs has that

pastel nacelle
#

I did not see any stairs though

wet thunder
#

i just assumed that was a 2nd floor. Technically it is just a door you go through inside the random shed but yeah I was able to plant some ancient fruit in that area. I didnt play that game long enough to make sure it would grow fully but it seemed like it worked. the sprinklers at the very least watered everything the next day when I checked on it

pastel nacelle
#

Cool, cool. Now I just need to figure out what to do with it...

I mean, it would be almost criminal not to use it for ( mostly ) grapes. But I am halfway thinking about putting in some tactical fruit trees to make optimal use of the space ( not optimal use of the sprinkler-tiles though )

#

Do fruit trees care if there is a trellis next to them AFTER the fruit tree is fully grown ?

proud igloo
#

can i promote my mod here ร–_ร– -..well i did an update and yeah

wet thunder
#

if you dont have any tree based mods then any object will prevent a tree from growing

#

even worms in the ground >< and paths placed around them

lone dragon
#

Hey does anyone here have experience switch farm maps without starting over? Like if i wanted to change to a slightly more roomy map because im just realizing how small the one i choose is

main ingot
#

yeah, i did that when i downloaded sve and switched to the standard map

royal arrow
#

YES ONE SEC

#

.quote 4974

devout pumiceBOT
#

[#4974] "Switching to a custom farm map can be done, but you'll need to do extra steps in order to make sure you don't have buildings / items in the void, or not properly lined up.
You'll need to grab Reset Terrain Features and Noclip Mode to set you up, and Crop Transplant Mod for a way to move your crops and trees.
Then, before you install the new map, you'll need to remove all machines / chests / etc. on your map, you can store them in a chest, preferably inside your farmhouse or barns /coops / sheds.
Then, go to Robin and move any buildings you have as close to the farmhouse as possible.
Then add the new map mod (ensure it replaces the farm type you're using, i.e. Standard, Riverland, Hilltop, or Wilderness), and you'll spend some time moving everything to a proper place.
You can use Reset Terrain Features to reset the bushes, trees, and other debris.
Noclip mode will help you reach any things that ended up in the void or an invalid tile.
Crop Transplant Mod lets you move crops and trees, and it's highly configurable, so you can move full grown trees, if you toggle that feature on." - LenneDalben (04 Aug 2020 @ 08:26:10 PM UTC)

main ingot
#

^

lone dragon
#

oooo

#

thanks

royal arrow
#

You're welcome! I pooled that together from people's advice and my own experience with it SDVpufferowo

lone dragon
#

luckily the last farm map i had i can pick which it replaces

compact lichen
#

Hello, I am attempting to use mods but im having trouble getting stuff to work

royal arrow
#

Hello! Can you describe your issue in a bit more detail, and provide your log per the link below?

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

delicate dock
compact lichen
#

i downloaded Seasonal outifts as well as SMAPI and the other two things Seasonal outfits said i needed, but when i loaded the game it obviusly wasnt loading. I believe the problem is because its not in the Stardew folder, but i cant find the folder in my files. im sorry but i dont know what the Log thing means

royal arrow
#

If you go to the link, it explains how to get your log

#

Your log will give us more info to help troubleshoot

delicate dock
#

I checked it. I'm not using a custom greenhouse neither i think

#

So i really don't know how to fix it

royal arrow
#

Hmmm. Can you try temporarily removing Starblue Valley? That's my only guess o.o hopefully someone else here will be able to help

orchid salmon
#

Anybody got some mods that add new stufr

#

Can u pls ping me cus im gonna go take a nap

#

So when i wake up i can check

wet thunder
#

loosk at my 227 mods ... just a few

orchid salmon
#

loosk at my 227 mods ... just a few
@wet thunder i only have 5

wet thunder
#

you're on mobile if i remember correctly yeah? Unfortunately I know nothing about mods on mobile ๐Ÿ˜ฆ

orchid salmon
wet thunder
#

but a ton of mine are the ppja mods that add more crops and recipes and machines

orchid salmon
#

How do u check if they are compatibke with mobile

#

I got a tablet and i play on that in weekends

wet thunder
#

no idea

orchid salmon
#

Soo i need to collect mods so i can play on them when i have my tablet

#

Somebody said discription i checked and didnt see anything

#

I wish there was mobile multiplayer

#

Wait what is that one mod that makes ur farm like 2 times bigger

royal arrow
#

Yea you'd have to check mod descriptions, tags, and comments, so it's unfortunately a longer process. However, just because a mod doesn't specifically say it's compatible with mobile, doesn't mean it is. So again, it's unfortunately a longer process SDVpufferaww

orchid salmon
#

I see

wet thunder
#

SDVpuffereyes SDVpuffereyes SDVpuffereyes My Tools are back!!! WOOO!

heavy sail
#

loosk at my 227 mods ... just a few
@wet thunder iโ€™m.... not even gonna say anything..... coughs in 762 mods

orchid salmon
#

Damn yall flexing

#

On me with no mod experience

royal arrow
orchid salmon
#

Gotta suck for ios players that they cant mod

#

Wait what is that one mod that makes ur farm like 2 times bigger
@orchid salmon anyone?

delicate dock
orchid salmon
#

starblue wasn't the problem :soulmarioFeelsBad:
@delicate dock oh boi

heavy sail
#

there are a lot of mods that make the farm bigger, so i canโ€™t really name one @orchid salmon

orchid salmon
#

The second latest one

heavy sail
#

The one that Casering posted?

orchid salmon
#

Wait no

#

Those are bees

heavy sail
#

Oh, that farm..... Iโ€™ve never seen it before but Iโ€™ll look for it real quick.

orchid salmon
#

Oke ping cus i gotta go

#

When im back i shall see it

royal arrow
#

Looks like a Daisy Niko one

orchid salmon
#

Dont forget to ping

delicate dock
#

I had Stone Bridge Over Pond mod lmao

heavy sail
delicate dock
#

i'm an idiot

#

problem solved

lone dragon
#

Starblue shouldnt cause errors like that, its only a tileset colour mod

#

also

#

whats an easy way to put my farm animals back into the coop/barn

royal arrow
#

You wait until they sleep ._.

lone dragon
#

so close it then just carry on with my day?

delicate dock
#

I think they go back around 10am i think?

royal arrow
#

You can always lock them in at night, they'll stay in until you unlock the door

#

You can't force them back in once they leave in the morning

delicate dock
#

yeah you can lock the door while they're outside

#

they'll teleport magically to the inside at night

lone dragon
#

neat

royal arrow
#

I don't think so o: that's when they get spooked and/or upset

#

You have to lock the door when they're still inside

delicate dock
#

wait is that an actual mechanic?

royal arrow
#

Yup lol

delicate dock
#

lmao

lone dragon
#

oh rip

heavy sail
#

That Auto Animal Doors mod is not helping me much anymore SDVpufferchicksweatsip
I have WAY too many animals now and my farm just lags whenever they all go outside. SDVpufferduck

royal arrow
#

I only got the Auto Animal Doors mod as a workaround to a bugged chicken that wouldn't lay eggs unless I locked the door the night before

delicate dock
#

hmm i'll start leaving the doors closed and never open them

heavy sail
#

oh... another thing... everyone in my house is a zombie- and the entire boarding house is infected SDVslime

delicate dock
#

or is there some game mechanic where the pets should go outside?

royal arrow
#

Then they'll eat all your hay o: lol

delicate dock
#

ah i see

heavy sail
#

anyways.... i cant get rid of it until i cure EVERYONE because the game crashed when i tried to remove it SDVpuffersweats

#

oh look at that- minu infected me SDVpufferskeleton

lone dragon
#

am i going to have to do a reset on all of the debris and stuff or is bushes just fine?

royal arrow
#

If debris is in the wrong spot, I assume you'll want to reset it as well

#

It's up to personal preference

prime iron
#

oh look at that- minu infected me SDVpufferskeleton
@heavy sail

SDVpuffersweats SDVpuffersweats

#

@orchid salmon if you're looking for mods that works on mobile its best if you test them first. Thats what i do.

vital spade
#

Often the mod description will state if it works on mobile or not. You can always ask on the mod page as well

prime iron
#

^

rigid hatch
#

Hi Gervig good to see you!

royal arrow
#

Lookup Anything has spoiled me in a big way, I love it SDVpufferheart
(and I'm currently missing it in Littlewood lol Hearts)

wet thunder
#

yeah i couldnt imagine playing without it

#

speaking of spoiling mods... automate is stupidly broken gameplay wise haha

royal arrow
#

stupidly broken life-changing ASHehe

wet thunder
#

I just commissioned Robin for a shed I'm going to abuse the heck out of with these 2 keg types. After the missing tool incident this morning I want my house empty for the next house upgrade

lone dragon
#

does automate pull from anything connected in a chain? like if i have [x][x] itll pull but if its like [x][ ][x] it wont

wet thunder
#

no gaps needs something

#

and you might need a second chest. One of my games I had so many grapes that it wasn't dropping wine into the grape chest so I plopped down a 2nd chest and all issues were resolved

lone dragon
#

Okay, so as long as its connected, like a chain itll work

wet thunder
#

according to the mod page you can use wood paths to connect them but you have to set that up. I think it needs an extra download and some config. I didn't mess with it

#

yeah. all of that in the above is 2 different kinds of kegs plus casks and 2 chests and its all working just fine

#

both in and out

royal arrow
#

You don't have to use the optional download though, you're able to tweak your config file that SMAPI generates SDVpuffersmile
Heck, you can configure for floors to be connectors rather than just paths

fair vessel
#

You can make anything a connector
I think even torches would work, which would be really cool

lone dragon
#

what i mean by that example is that the "[x][ ][x]" one was just that items wouldnt hop without a connector, and that "[x][x]" was just a example of the chaining

royal arrow
#

My brain just can't handle the concept of "anything" for this, hehe

lone dragon
#

so basically i can just make a long line of kegs, put a chest at one end, fill it all with starfruit and then profit for days

royal arrow
#

Lillie, the mod description on nexus describes it well, and it links to the Github readme, which has more detail, as well as screenshots. You may find those helpful SDVpuffersmile

wet thunder
#

yeah i understood you meant nothing/gap and no you cant have any space. needs something to connect

lone dragon
#

im kinda debating on the quarry wine farm, but since i moved maps (which might be a little broken with the custom spawns) i might keep some of it as a quarry

sour wren
#

Any recommendations on portrait replacers that also cover SVE?

royal arrow
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I think there's a few out there on nexus, but idk if they're updated to the latest version of SVE

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If you just look up SVE on nexus (the acronym), you'll see a bunch come up

rare quest
native cypress
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hey guys, im having a weird issue. it seems that the crops from my Bonster's Fruits and Veggies mod are being replaced with the sodas from the Artisanal Soda Maker mod--i.e. i planted white alpine strawberries and somehow harvested gem cream soda. does anyone know how to fix this? my gf has the same mods and is not having this problem.

main ingot
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shie's portraits cover sve, talko's cover sve (but they're not updating those anymore :( )

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i was supposed to manage and maintain talko's portraits but they deleted their socials so i never was able to lol

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not sure how to contact them anymore T__T

shy orbit
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@native cypress when you add or remove a JA mod the ids of objects can change, and maybe the produce was set to a crop id that became the id of that soda

native cypress
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@shy orbit how would you fix it?