#archived-modded-support

1 messages · Page 676 of 1

brittle creek
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ah i see that explains it

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thank you

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thought it might have been an unimplemented item from a mod i was using because i could not find info on it anywhere

fleet marsh
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Hm, I don't suppose anyone knows if there are any mods that increase player/animal character name restrictions over 11?

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Or where I would go about finding it to mod it myself, I suppose

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...or if I could just mod the save to do that. Which I probably could and would maybe be more straightforward for this one single instance.

tawdry marsh
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where we use mod on mobile?

stuck bane
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Yo uhh is anyone familiar with Ace's custom cellars?

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And specifically what happens to my current cellar if I install it?

grim totem
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@tawdry marsh what do you mean?

dire fractal
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YO i havent played this game in months and im wondering if there is a fast way to like update everything all at once? i have like 100 mods that need updating :(

trim ferry
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it will feel faster if you do it before you go to sleep

dire fractal
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oh?

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wdym lol

trim ferry
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because you fall asleep then it feels like you woke up instantly

dire fractal
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but i still gotta update them all individually

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stardew isnt on 1.18 is it?

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nah 1.4

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i confused

shy orbit
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means you need content patcher version 1.18 or later

dire fractal
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does anyone know of any good chest mods? Like... stuff to make chests bigger/have more capacity? I've been using Mega Storage, but it's kiiiinda broken. Every couple days, the chests reset to standard chests, though I don't lose my stuff thankfully.

ashen elbow
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i usde chest ex?

sharp belfry
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also what does this mean
@dire fractal yeah, as Vibel said, you have to update Content Patcher, as these content packs all require the features that were added recently

dire fractal
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thanks

wet thunder
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does anyone know of any good chest mods? Like... stuff to make chests bigger/have more capacity? I've been using Mega Storage, but it's kiiiinda broken. Every couple days, the chests reset to standard chests, though I don't lose my stuff thankfully.
@dire fractal ChestEx is good. https://www.nexusmods.com/stardewvalley/mods/4180?tab=description
it will look standard at first but the config file allows an insane amount. basically w/e number you want. With that said, if you are also using Automate mod then you might need a 2nd chest connected to the machine to push product into if you have more product in one chest than the standard number of slots. Other than that, it works fine. I use it myself.

livid magnet
shy orbit
wet thunder
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you also have an issue with two mods not being compatible with specifically Gunther

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Diverse Stardew Valley with Seasonal Villager Outfits (DSVO) and Stardew Valley Expanded are both trying to access Gunther asset so content patcher blocked both out of confusion

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easy fix though, go to dsvo config and disable gunther

livid magnet
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Ooh. that's how I a sold that

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I forgot how much stuff exists in SD's mods

hybrid tangle
livid magnet
shy orbit
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you should be able to do it by modifying the json files of the mod where the regrowth periods are set. they seem to be set individually for each crop and the regrowth time is the last number in entries like these 4: "6", (the 4 refers to a field in the crop entry which contains how many days it takes for the crop to regrow)

hybrid tangle
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Thats the thing, i know the 4 is regrowth, but theres only 1 and its under the sweet gem berry, can i add it to the others and it will work??

shy orbit
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the others are in the json file that's in the assets folder probably

hybrid tangle
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heres just a little chunk

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oh??

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OH

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I thought it was only the pictures!! Thank you!

livid magnet
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SDVE- how do I turne on Balanced crafting?

wet thunder
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@livid magnet Looks like you still need Artisanal soda makers https://www.nexusmods.com/stardewvalley/mods/5173 to fix the fuzzy drinks issue. Also, you need https://www.nexusmods.com/stardewvalley/mods/5245?tab=description Khadija's Recipe Shop which Artisanal soda makers needs as a requirement. On top of that, you also need Shop Tyle Framework https://www.nexusmods.com/stardewvalley/mods/5005 and Expanded Preconditions Utility mod https://www.nexusmods.com/stardewvalley/mods/6529 all as requirements ><

As for Gunther thing, it did specify disable so Im not sure if just setting to vanilla is good enough. Still looking into it.

livid magnet
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Wow more MODS 🙂

wet thunder
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for balanced crafting go to stardew valley expanded, then CP Stardew valley expanded and the config file has a few options you can set to true. balance crafting being one of them

livid magnet
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Thanks

wet thunder
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just try artisanal soda makers first and if that still has errors then download the other 3

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that whole ppja thing is kinda vague on what is really needed and what is only needed for certain features

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okay so yeah

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for gunther instead of setting to vanilla, you set it to disable

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that will fix the issue

livid magnet
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Thank you Mystic

wet thunder
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np SDVpuffersquee

livid magnet
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reloads

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ponders Opinion: Butchery mod or the Fresh Meat mod?

wet thunder
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I have the fresh meat mod

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you plant meat plants that grow to meat crops

livid magnet
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sighs I guess I have to get rid of the custom green house mod

wet thunder
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??? why?

livid magnet
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So I don't know if SDVE uses something and mods get's SUPER COnfused or so

dire fractal
livid magnet
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Those flowers are pretty

wet thunder
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is that the custom greenhouse that adds 15x15 field and a cellar? you might want to consider using a different greenhouse mod. that one hasn't been updated in a while. I myself have a different greenhouse mod that works fine with sve

livid magnet
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Yes @wet thunder , which do you use?
And that's pretty @dire fractal - wwhich visual mod is that?

dire fractal
wet thunder
dire fractal
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@livid magnet ive got a number of other flower mods too

wet thunder
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sorry im slow to respond, technically im at work so im hopping between my work computer and discord all at once XD

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@dire fractal that just means you have a random assets folder that is empty and probably not doing anything. then again i have the same thing with a pre-smapi folder that the one time I tried deleting kept the game from loading so who knows. you might be stuck like me and leaving it in there. I would copy that folder out (not delete, just move it out of the folder) and try the game. if it wont load ino your saved folder then put it back

livid magnet
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Wow, @dire fractal - That's really pretty mod you're game must be beautiful

dire fractal
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Ill try to get more screenshots in a bit, ill see if i can find all my flower mods too :>

livid magnet
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*takes a look at the different interface mods. as muc has I love my Vintage- I think it hasn't been updated in nearly a year

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What do others use?

wet thunder
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i dont use any unless sve adds one of its own

dire fractal
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I use a lot of flower mods

wet thunder
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i do know i used to have tone downed stardew valley but I also remember removing it too

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I think I have 1 flower mod that adds like 200 or so new growable flowers

dire fractal
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Floral tools, toned down sdv, flower valley

livid magnet
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It always interesting see what people have done to their games and its nice-- also Flower Valley was 'too much to for me..

dire fractal
vital spade
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@dire fractal have you tried flowery strawhat? SDVpufferlurk

dire fractal
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oop

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No i havent

wet thunder
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screw it, might as well add fizzy drinks and the rest of the few ppja mods im missing

livid magnet
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That's basically what I've been doing

faint wharf
wet thunder
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I had downloaded most of them cause someone suggested I make a game based on selling alcohol only so I downloaded a bunch of alcohol based mods. A lot of which were ppja. might as well throw in soda and ice cream too

livid magnet
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So what causes the NPC's letters to have a cool Stationary?

wet thunder
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probably mail framework mod allows the other mods to add that

livid magnet
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*aws as her seasonal houses didn't do the cool thing.

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*ponders if she should have gone into the config for the Seasonal buildings

dire fractal
wet thunder
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i use a different building mod so I dont know anything about that one

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nice

livid magnet
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Yeah

dire fractal
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Can someone help me installing smapi on linux?

faint wharf
robust bison
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check the log

faint wharf
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I did, but it doesn't show any errors.

robust bison
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hm

faint wharf
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Lemme just try restarting my pc-

shy orbit
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@dire fractal what's the problem?

pastel arch
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@faint wharf Try clicking on the console window and pressing escape

dire fractal
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@shy orbit I have installed mono from repo and extracted smapi on a folder and now I have no idea what to do

shy orbit
pastel arch
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(If you highlight anything in the console, on Windows the title bar will say 'Select' and it'll pause forever until you press escape)

dire fractal
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@shy orbit how to run that install on linux.sh file?

shy orbit
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you can try first right clicking on the file and see if it has execute, run or similar option

dire fractal
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nope

shy orbit
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can you open a terminal in the folder where the file is?

dire fractal
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yes

buoyant tangle
robust bison
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looks like a problem with pelicanfiber

shy orbit
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okay, then you can do chmod +x 'install on Linux.sh' and ./install\ on\ Linux.sh

dire fractal
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I checked the permission and it's already marked as executable

shy orbit
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then just the latter

dire fractal
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worked ,thanks

shy orbit
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np

dire fractal
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@shy orbit now how to add mods? I used vortex on windows but how to do that here?

shy orbit
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vortex isn't recommended

dire fractal
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it's not available for linux anyway

shy orbit
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or well, in general for stardew valley so that counts for windows too

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but if it works it's fine of course

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yeah, i don't know if there are any mod managers for stardew valley that work on linux, at least natively

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so manual it is, which isn't too bad with stardew valley

pastel arch
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Mod drop perhaps?

signal trout
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some help please i followed a guide for the unlimited players mod but when i try and launch my game i get the error of "The system cannot find the path specified"

wet thunder
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sounds like you didnt launch through smapi

signal trout
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how do i do that?

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i changed my ssteam launch option

wet thunder
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:/

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try reinstalling smapi. like run the exe, choose uninstall, then run it again and install

signal trout
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ok

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didnt work : c

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is this the right launch option?

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"D:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command%"rogram Files (x86)\Steam\steam

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figured it out

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its not D: its C:

prime iron
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Forgot that i adder the abandoned bride mod Watch i hope it's actually spooky like the desc said it was.

crude flume
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does the train schedule on stardew predictor not work any more, or does it only show possible spawns of trains or something?

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it's not the day of or day after load, but the train did not show up

fair vessel
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Are you using any other mods that affect trains?

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Better Train Loot, in particular

crude flume
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nope

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and of course because trains don't spawn the same day or day after, i can't submit my save file or the backup as a bug report

solemn marsh
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quick question, so let's say i have a save file of a mod (SVE) and i want to add another mod (Farm Minimap) would adding the Farm Minimap mod remove my save file of SVE?

livid magnet
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I have double people on my map...

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Never mind I found it

wet thunder
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@solemn marsh you can add mods to save games just fine.

dire fractal
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hey all, im trying to open a .jar file on my mac to run a mod, my mac gives an error message when i double click it so i tried running it in terminal still nothing

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can anyone help?

lapis void
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a .jar file? what's the mod?

robust bison
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think jar files tend to be executables, sop that's strange fopr a mod

fair vessel
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lol I don't know what .jar is but my silly brain immediately thinks of Jar Opener mod SDVpuffersquee

robust bison
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and you need java top open them

dire fractal
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its um.. for a different game.. but the game is small so no one is helping me... its for the game littlewood

robust bison
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weird that the mod wouldn't be a folder

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I'm not sure if we can help you, we don't know that game, or how modding works with it

fair vessel
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Mm, this channel is really for SDV mods, help here is probably even less likely.

dire fractal
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yeah i understand

robust bison
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but anyways

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get java if you want to open it

dire fractal
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i have java

robust bison
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whats the error message

dire fractal
robust bison
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weird

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did you try "open with"?

dire fractal
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yes

robust bison
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strange

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I don't use mac so I don't really know how to help you

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sorry

dire fractal
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its all good thank u for trying

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uwu

robust bison
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But since this is for opening a file type you can probably get help on the internet more easily

dire fractal
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okay

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thanks

rare quest
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@livid magnet Disable NPC tracking in UI info suite in the options menu in-game.

livid magnet
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yeah i figured that out

native elk
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Yo! Does anyone have the link to that mod that stops relationships from lowering with time?

wet thunder
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cjb cheat menu

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it does a lot of things, but that one is one of the options

native elk
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Oh! I remember one that only did that, but it'll work just fine

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Thanks!

wet thunder
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yeah i had one like that too but it didnt update with one of the bigger stardew updates. this mod is up to date and works so its fine SDVpuffersquee

silk stone
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there's also a mod called best friends i think

livid magnet
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I actually use the Best friends mod

prime iron
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Whats the best friends mod about?

royal arrow
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mod description would mention it, hehe~ from the context though, seems like it stops friendship from decaying

prime iron
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Ohhhhh

royal arrow
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Any recomendations for late game content mods..?
Once you've maxed out all relationships, got your farm up to God-Tier money making, got all the community center upgrades, and the theatre is set?
@vagrant barn depends on what you're looking for! What are you looking for o: ? Below are some random suggestions
You could add custom NPCs like Ghostimer mentioned.
There's a couple quest / festival mods out there as well insert shameless plug for Townies Need Food huehuehue but also Theft of the Winter Star, Festival of the Mundane, Spirit's Eve Hunt, and Surfing Festival, to name a few.
New areas to explore like Mermaid Island, Deep Woods, Boarding House, etc.
You could also have new crops maybe? The PPJA team (Project Populate Json Assets) offers lots of mods. New animals? There's several out there that use Better Farm Animal Variety (BFAV).
If you like mining, Mineral Mage adds a lot of fun stuff you can create
Edit: if you like fishing, Stardew Aquarium offers a lot to do

vagrant barn
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More NPC's or areas might be the best bet. I look into a few of those - thanks ❤️

royal arrow
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Oh also, how could I forget, Stardew Aquarium! If you like fishing, that offers some good stuff too.
You're welcome!

livid magnet
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*stares at just getting her farm up and running SDVE & another 81 mods.. I am glad I didn't throw more animal mods on there

violet crown
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I have Stardew Aquarium too! It’s a great mod!

royal arrow
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aww, 81 mods plus SVE, that's a baby log ☺️

dire fractal
royal arrow
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You know, some folks have disastrous experiences with this mod, but I, my SO, and my bro use it fine LOL

dire fractal
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i think its fine

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ill find out in fall lmao

royal arrow
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You have the latest update, right? If so, that's all you can do SDVpufferchicksweatsip
Although you could also report it to the mod page on nexus, and include what month/day you selected as your birthday, in case it helps the mod author

dire fractal
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if it gives me errors later on that effect my game ill do that :)

wet thunder
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i have a happy birthday mod and i dont receive any errors at all

dire fractal
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ah i see

wet thunder
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also, it requires another mod called stardust core. did you grab that one too?

dire fractal
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yup yup

wet thunder
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SDVbigpufferchick2 all this time sitting around, finally load up stardew after alll day annnd 2 of the mods have updates SDVpufferD

royal arrow
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Only 2? SDVpufferchicksweatsip

wet thunder
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ha yeah I play the game every day so I do keep them up to date SDVpuffersquee though I do have a large list without update keys SDVbigpufferchick2

royal arrow
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Hehe yea I personally rely more on checking my download history sorted by update date, than SMAPI telling me about the updates SDVpuffersquee

livid magnet
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can you pick up and move chests withstuff in them?

wet thunder
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not normally as far as i know

royal arrow
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You can with Carry Chest*! (singular hehe) SDVpuffersmile

wet thunder
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ha

royal arrow
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I'm the resident "there's a mod for that" person SDVpuffercool

wet thunder
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good to know

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I know there was a moment earlier today where I was thinking "I wonder if there's a mod that can do X" but now i don't remember what it was. Oh! maybe you can figure out what im missing from my game? the reason I went for the remaining ppja to remove the yellow text that would pop up but now its only gotten worse

royal arrow
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You mean you're getting warnings? Let's see SDVpuffernerd

wet thunder
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yeah warnings but not errors. just "this doesnt exist so its being ignored" kinda thing

fair vessel
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those are harmless, and are almost unavoidable unless you follow the chain of downloading every connected PFM mod in existence (and somehow avoid duplicate items)

royal arrow
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The Shaved Ice mod lists a bunch of optional mods within the description, so if you want to use those, you'd need to download them

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Like Jonqora said, it's harmless to ignore, as long as you're not wanting that content lol

fair vessel
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It's just a quirk of the messages PFM chooses to print for unapplied rules from optional packs

wet thunder
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so I thought i did that this morning. spent a couple of hours following the lines. guess I missed some

royal arrow
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I know there was a moment earlier today where I was thinking "I wonder if there's a mod that can do X" but now i don't remember what it was.
If it comes back to you, feel free to ping me 😂

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Those are my favorite questions to assist with SDVjunimoaww

wet thunder
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so looking at shaved ice and frozen treats mod and the tea station mod (the two machines in the warnings) I have all the requirement mods including the optional ones

prime iron
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TIL that theres a destroyable bush mod PaimonWAKE good cause debug commands hate me

wheat igloo
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Hey guys

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Can someone help me

fair vessel
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I don't see any of these listed in your log @wet thunder

  • Artisanal Soda Pack - PPJA And More Fruit Pack (add on)
  • Flower Sodas and all optional add ons for:
    • Fish's Flowers
    • Lucky Clover
    • Spoopy Valley
    • Six Plantable Crops for Winter
wheat igloo
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I'm trying to play Stardew Valley and the controller won't work on SMAPI but it works on the vanilla one

fair vessel
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I warn you, it really is a rabbit hole to squash all the yellow PFM warnings.

wheat igloo
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Thanks

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It says Steam only

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I'm on android is there no fix for android?

wet thunder
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so i do have artisanal soda makers but i guess the soda pack is its own thing

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I remember looking at crops for winter cause something that i chose not to download needed it but i saw a lot of negative posts about winter crops though now i dont remember what it was

shy orbit
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@wheat igloo i wonder if the "last resort on linux/mac" option would work on android

fair vessel
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ooof. For android, I have no idea SDVsadcat2

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The console on android isn't even a real console, it's simulated

wheat igloo
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I just wanted to play with faster tools SDVpuffersob

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Is there any way to make tools faster in vanilla

fair vessel
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animation cancelling, but I think that's PC only

wheat igloo
wet thunder
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ah

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I see it now. in the other files option ppja and mmore fruit pack

livid magnet
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*ponders maybe 1 more visual mod

wet thunder
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i said that and thats how I went from 40 something mods to over 160

ashen elbow
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LMao

livid magnet
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Well I am trying to find a middle road between like 'Flower Valley' and vanilla.

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I have Elle's seasonal buildings installed

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The real problem is the whole SDVE--- (what plays well)

wet thunder
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i went with a less popular stone buildings mod with a choice of a colored roof that I really think looks best with vanilla stardew

livid magnet
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I am trying to 'evoke' the Quaint' feel like some people have some cool stoves I've seen in the house

wet thunder
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oh hey elle's isnt too bad

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i do still prefer my building mod but that one is nice too

wet thunder
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So I've resolved most of the yellow warnings but not quite all of them :/

shy orbit
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what do they say?

wet thunder
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the no output area for 5 different recipes

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i know they dont effect the game other than that recipe not showing up but was just trying to resolve the issue SDVpuffersquee

shy orbit
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pistachio comes from boarding house i believe

wet thunder
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ugh SDVpufferpensive wasn't wanting to grab that one

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well, at least the huge wall of yellow is gone and its only 5 so I can live with that

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OH!

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apparently i downloaded the wrong winter crops mod

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woo! down to just Pistachio Ice Cream and Lemon Fruit Sorbet SDVpuffersquee

sour wren
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Any way to get the chests anywhere to not draw over the sorting bit from convenient chests?

summer inlet
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Does time skiper work on mobile

prime iron
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Its wonky. Last i checked anyway.

summer inlet
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@prime iron how am I supposed to press z?

prime iron
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You gotta add it to the keybroad via the confrig iirc

summer inlet
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I see

prime iron
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Forgot how tho sadly

wet thunder
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aha!

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i figured out the Lemon Fruit Sorbet issue

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the recipe in artisan valley is set to null instead of being an actual recipe

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wait... no thats not the issue >< damn thought i had figured it out SDVpuffercry

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boom found it SDVpufferpride spelling error

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WOO I FIXED IT

prime iron
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nice

wet thunder
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the producer rules was trying to look for a lemon fruit sorbet but the actual object was called pineapple fruit sorbet

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so im guessing they originally called it lemon but changed it to pineapple sometime later but missed that one line

prime iron
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Well atleast you figured it out.

wet thunder
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yeah. I went ahead and made a post on the artisans mod page how to fix it for others too. When I was posting it I saw someone had made a bug report so I didn't bother making a second report.

prime iron
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Hopefully mod creator sees it.

wet thunder
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he does look slimmer yeah

prime iron
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ASpikaThink dont have any protrait mods installed

wet thunder
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From the wiki

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SDVpuffereyes My portrait mod has updated wow

prime iron
wet thunder
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is it really almost 3 am SDVpufferfear guess Ill head to bed

cedar flare
naive drum
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@fast river Bizarre bug report for Tool Geodes, possibly a mod conflict: on summer 2 if tool geodes is installed and loaded then if you put anything into the shipping bin at all that day, even if you take it out, the game softlocks on the day end screen because the OK button doesn't work.

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This only occurs on summer 2

fair vessel
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Y1? Related to the earthquake?

naive drum
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yeah

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it only occurs on summer 2 year 1 as far as i could tell, it never gets to the earthquake because then and only then none of the buttons on the shipping summary screen work

brittle creek
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looking for an elusive item not sure how to get it

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there are a couple of other pot items idk how to get as well

naive drum
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do you have mermaid island?

brittle creek
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yes i do

naive drum
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that mod adds some items that you get from the Summer Market at mermaid island

native dragonBOT
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@brittle creek You leveled up to Farmer. You're now a prettier shade of blue. Thanks for sticking around!

dire fractal
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is smapi 64bit?

naive drum
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stardew is 32bit

brittle creek
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summer market could be it

dire fractal
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damn

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cant install a shitload of mods then

naive drum
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(32bit applications work on 64bit computers + you can install a lot of mods, people have gotten to over a thousand mods)

dire fractal
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nonono

brittle creek
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there is a guy with like a 1000 mods i think so i reckon the game can handle it

dire fractal
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cant 32 bit apps only use 4gb of ram
?

naive drum
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yeah, stardew isn't very RAM-heavy so the game can handle over a thousand mods

dire fractal
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okay

brittle creek
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seizure cat SDVpuffersweats

dire fractal
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do you know a good recolor mod that's compatible with stardew expanded?

brittle creek
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i use starblue i find it works pretty nicely

dire fractal
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also any good mods that like add a ton of things?

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im fine with hundreds of dependencies

naive drum
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there's the PPJA packs if you like crops, several map mods if you like maps (eg mermaid island, east scarpe, etc), seasonal villager outfits/diverse seasonal villager outfits if you like visual variety in your villagers, etc

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festival mods like theft of the winter star

dire fractal
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alright

naive drum
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one thing you can do is go to a mod like jsonassets or tmxl or whatever and look in its requirements tab for things that require that mod

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(there's a "things this mod requires" section in the requirements tab, but also a "things that require this mod" section)

dire fractal
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i know

brittle creek
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i just looked into east scarpe and it sounds pretty cool ill probably install it

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also those are big even for anime standards jesus

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maybe abit overkill haha

dire fractal
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yeah

ashen elbow
#

sigh this is what i get for installing flower mods,, lmao this is gonna take me a while

dire fractal
#

well

brittle creek
#

lol

dire fractal
#

nice

brittle creek
#

the pain i feel you

#

my sheet has something like 500 crops or something

ashen elbow
#

og hod

dire fractal
#

last time i checked didnt i have like 20 pages of recipes

brittle creek
#

idk maybe its more like 300 its like 5 full pages the foods just as bad lol

#

lot of recipes and items

naive drum
#

hopefully custom crafting stations can implement fridges at some point soon then the ccs kitchen set will make having a gazillion recipe mods easier

brittle creek
#

that ship 15 of every item quest with the mods being counted is straight SDVtrash

naive drum
#

and/or better

#

oh casering it's ship 1 of everything for full shipment, and ship 15 of each of a list of vanilla items

brittle creek
#

oh ok

#

i assumed the achievements were overwritten like the others

#

i still dont have master angler lol and i have like 3 missing fish with all my mods

#

just need the vampire fish the comet fish and one of the clownfish from mermaid island

#

all in summer which is 5 days away in my game

heavy sail
#

I didn’t expect this to happen... but I was busy changing my cafe shed to the furniture from that Cozy Cafe mod. Right after that, I went out of the shed to go save the game, and the game froze on the farm. I checked the trace log and the console, but I still can’t figure out why it just froze like that. It won’t let me close the game out either.

sharp belfry
#

pffff, that's a toddler log, slightly more than the baby log (less than 100) SDVpuffersquee I have 418, but there's people here with 500+, and of course, Legendary Jani, who has 1,022 right now SDVpuffercrown
@royal arrow thank you for the inspiration for my new nickname 😆

brittle creek
#

the Mayan calendar for legendary jani is the release date of 1.5

sharp belfry
#

oh I'm already dreading it

#

I will persevere tho. and come out of it stronger.

royal arrow
#

You're welcome SDVpufferuwu

dusk gull
#

I'm glad it's not just me that has a lot of modsSDVpufferblush

royal arrow
#

Not at all! We have the lotsa' mods club, all are welcome SDVpufferchickhug

sharp belfry
#

yess, join ussss SDVpufferwoke

royal arrow
#

I remember when I felt embarrassed because some people did go all 😱 back when I had about 100 mods, and then I heard about someone who had 400 and I was like "awwww yis gonna reach my true form SDVpufferchickcool"

mighty bane
#

Does anyone here know why food mods just won't work for me?

heavy sail
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

mighty bane
#

Ok, lemme try get it to work-

peak karma
#

sigh this is what i get for installing flower mods,, lmao this is gonna take me a while
WHICH MOD IS THAT

mighty bane
#

ok its not letting me make a log-

twin pasture
#

guys so this is the immersive farm map but idk what could have made this house's texture dissapear

spiral zealot
#

How do I install mods for SV

coral depot
#

Read the pinned !

dusk gull
#

WHICH MOD IS THAT
@peak karma I think it is one of KAYA's mods

#

Korea Blossom

livid magnet
#

I do love that flowey mod @ashen elbow Which one is that- such prettiness

dusk gull
#

@twin pasture Can you still go inside the shed? Did you recently install any mods that change textures? Also, IFR2 in SVE has a config to turn the shed off but I guess it isn't that because of the weird shadow!

twin pasture
#

i can still go inside, the texture just isnt there

#

maybe ill remove the shed

dusk gull
#

maybe the tilesheet for the shed somehow got deleted? You could try reinstalling just the farm from SVE?

#

I'm sorry that is too small for me to read (I have a visual impairment) can you copy paste the text?

twin pasture
#

(EDIT: Nvm found the issue, it was with Rustic Interiors)

livid magnet
#

Hm.. Elle's season's buildings doesn't seem to change the styles for me.

worn niche
#

How do you add mods on stardew valley? im on steam (i downloaded mods already)

wet thunder
#

186 mods SDVpuffernerd might as well go looking around to hit that 200 mark SDVpuffercool

#

@livid magnet did you hit the config? Looking at elles install guide says after installing and running the game once, then go to config and looking at the images in references you pick one for your config

dusk gull
#

anyone about know what the 'exception injecting' json assets error log is about? [Json Assets] Exception injecting crafting recipe for Goldfish Bowl: System.ArgumentException: An item with the same key has already been added. at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource) at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add) at System.Collections.Generic.Dictionary`2.Add(TKey key, TValue value) at JsonAssets.ContentInjector1.Edit[T](IAssetData asset) in G:\StardewValley\Mods_1.4\JsonAssets\ContentInjector1.cs:line 188

wet thunder
#

looks like two mods are trying to add the same goldfish bowl recipe

twin pasture
dusk gull
#

@livid magnet did you hit the config? Looking at elles install guide says after installing and running the game once, then go to config and looking at the images in references you pick one for your config
@wet thunder also elle did 2 versions of seasonal buildings - one just adds seasonal overlay and doesn't change the decor

#

looks like two mods are trying to add the same goldfish bowl recipe
@wet thunder yeah I thought so thanks! I might have duplicated the mod in the update!

#

@twin pasture in your log it looks like FlashShifter.StardewValleyExpandedCP is missing?

twin pasture
#

oh maybe I deleted it by accident trying to fix some errors

shell wigeon
#

Can I ask for support with a mod here?

#

Well if I can my virtual keyboard is not working I am on mobile and using mods that need it

#

It opens and stuff but keys don't worm

dusk gull
#

this is the place!

shell wigeon
#

Work*

twin pasture
#

okay thank you its working now :> @dusk gull got some errors related to maps/mine but i dont think itll affect the game too much

dusk gull
#

I don't know anything about the mobile game, but hopefully someone on android can help! also there might be something on the wiki about troubleshooting android!

wet thunder
#

yeah same I cant imagine playing this game on android so I just stick to the pc version myself

shell wigeon
#

Well I play on pc just don't have my pc with me right now

wet thunder
#

now that is an addiction SDVpuffersquee cant wait to get to the pc so play it on mobile until then haha

dusk gull
#

@twin pasture for mysterious farm cave errors, check that an NPC mod isn't trying to load a farm cave, as a couple do. I know Jasper does for example (and you can disable in its config)

twin pasture
wet thunder
#

you have 24 mods that are out of date

dusk gull
#

I#ve not seen this error before: StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading asset 'assets\Maps\Locations\Mine.tbin' from SMAPI\flashshifter.stardewvalleyexpandedcp: can't read file with extension '.tbin' as type 'Microsoft.Xna.Framework.Graphics.Texture2D'; must be type 'xTile.Map'.

twin pasture
#

you have 24 mods that are out of date
@wet thunder yep most of them are translation/unofficial updates/texture mod updates

wet thunder
#

ah okay. and im looking at your actual issue as well to see if I can spot the issue

#

i just happened to notice that huge out of date list haha

twin pasture
#

yeah thank you for looking into it :>

#

yeah haha i probably should start updating them or reduce them if i can

royal arrow
#

Tani, out of curiosity, did you ever open / edit the Mine map that SVE adds?
(I too haven't seen that error before, lauren)

twin pasture
#

i don't think so, should i download SVE again?

royal arrow
#

Yea you could try uninstalling it and reinstalling it

twin pasture
#

alright ill give it a try

wet thunder
#

yeah going through my own log I dont see any errors like that and checking the folders all those files are .tbin so no idea why its doing that. Make sure you fully uninstall sve before reinstalling it SDVpuffersquee

dusk gull
#

[Json Assets] Exception injecting crafting recipe for Goldfish Bowl: System.ArgumentException: An item with the same key has already been added.
I figured out that it is a compatibility issue between the new Inspiring valley mod and Mermaid Island's Fish Breeding Tanks Mod!
@dusk gull

twin pasture
#

I#ve not seen this error before: StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading asset 'assets\Maps\Locations\Mine.tbin' from SMAPI\flashshifter.stardewvalleyexpandedcp: can't read file with extension '.tbin' as type 'Microsoft.Xna.Framework.Graphics.Texture2D'; must be type 'xTile.Map'.
error persists, rip

cursive flame
#

hi! is there a mod where it tells you that the item in your inventory is already in one of your chests?
this would be great coz i wont have to look at all my unorganized chests if i need to sell or keep the item lol

wet thunder
#

yes

#

lookupanything, at the bottom it will tell you how many you own regardless on its location

cursive flame
#

thank you for this but i don't think its compatible for android :<

wet thunder
#

@twin pasture hitting up google, oen fix I found was reinstalling the immersive farm2, not sve itself. Did you reinstall that map as well?

#

oh, sorry I can't help with android issues :/

dusk gull
#

Ekka I don't know a mod that will do that (except lookup anything) but there is a mod that will tell you if you need something for a bundle and how many you have...

#

maybe that would be useful

cursive flame
#

thank you! i will try that!

twin pasture
#

@twin pasture hitting up google, oen fix I found was reinstalling the immersive farm2, not sve itself. Did you reinstall that map as well?
yep installed both again

#

i think ill give up for now and wait for a magical future update

royal arrow
#

@cursive flame you could try Where’s My Items, although idk how compatible it is with Android. You type in a search, and it'll show a visual indicator of which chest the item is in, assuming you have it in a chest visible on the map. That is, if you're in the farmhouse, it looks at chests in the farmhouse.
I use that and Community Bundle Item Tooltip

#

Tani, I also recommend checking the SVE mod page to see if people reported a similar problem already, and if not, you could provide your log and describe the issue in a bug report

dusk gull
#

There is another mod that is similar to community bundle tooltip if that doesn't work but I have forgotten what it is called!!!!

cursive flame
#

thank you!! i will look that up as well

royal arrow
#

UI Info Suite has it as a feature I think. I prefer the Community Bundle Item Tooltip SDVpuffersquee

twin pasture
#

alright i posted my log on nexus

dusk gull
#

ah It is "what are you missing"

twin pasture
#

cant seem to find any similar error currently, maybe ill look again tomorrow

wet thunder
#

the only other thing i could think of is TMXLoader not being installed correctly since that is the framework that specifically loads sve custom maps

#

or Farm Type Manager which allows custom forage. those are the only two I can think of that might be the issue

royal arrow
#

That's good thinking, but if TMXL was messed up, we'd see a ton more errors for all the other maps too. Actually, let me take a look at the log again...

#

@twin pasture last thing that just occurred to me, idk if it'll work, but have you had SVE this whole time with Which Farm Cave Redux? I wonder if you could try temporarily removing Which Farm Cave Redux, and see if that does anything

#

Also, does A Toned Down Stardew Valley do anything to the farm cave? SDVpufferthink

twin pasture
#

Also, does A Toned Down Stardew Valley do anything to the farm cave? SDVpufferthink
@royal arrow probably to the textures if anything, not the map itself, and yeah, I will try removing which farm cave redux

#

ill try reinstalling maybe xna frameworks cause ive tried reinstalling everything else, pain EscatCry edit: nothing is working lmao

royal arrow
#

What? SDVpufferD like, more stuff has gone 💥?

twin pasture
#

nonono the error is just still there, everything else is working, this is a weird error

dusk gull
#

could underdark sewer be messing with the mines?

twin pasture
#

time to try removing it

royal arrow
#

Oki, so temporarily removing Which Farm Cave Redux didn't help? Could you try loading the save, going to the farm cave, and then getting a patch summary?

#

!patchsummary

native dragonBOT
#

Can you do these steps to provide more info?

  1. Load your save and view the content that should be patched.
  2. Type patch summary directly into the SMAPI window and press enter.
  3. Upload your SMAPI log to https://smapi.io/log (see instructions on that page).
  4. Post the log link here.
royal arrow
#

It'll give us more info

twin pasture
#

okay ill give it a shot

#

alright not underdark sewer either

barren void
#

any client side mods that you guys recommend I use in multiplayer?

#

and how do I even use mods >.>

robust bison
#

any visual mods really

#

!gettingstarted

native dragonBOT
royal arrow
#

!mpmods

native dragonBOT
royal arrow
#

Useful info also ⬆️

dusk gull
#

I just searched this server for the error message, and I found a post that said something about a content.json error?

#

type "can't read file with extension '.tbin' as type 'Microsoft.Xna.Framework.Graphics.Texture2D" into the search bar and there's a post in #making-mods-general

#

by dots

royal arrow
#

Does it say how to fix? Could you quote it o: ?

twin pasture
royal arrow
#

Although now I'm wondering if it's because the file extension is in there and shouldn't be rooSlain1
In which case, that's something the mod author could fix

dusk gull
#

i have a map, im using content patcher to switch it out in game but smapi keeps telling me "Bigger Shed failed loading content asset 'assets\Shed.tbin' from ModFolder: can't read file with extension '.tbin' as type 'Microsoft.Xna.Framework.Graphics.Texture2D'; must be type 'xTile.Map'.."
does this work as a quote?

twin pasture
#

so should i wait for an update? hmmm

dusk gull
#

that's the link

royal arrow
#

Thanks for sharing, lauren! I scrolled down, it looks like it might be a typo in the content.json o:

#

So the mod author would have to fix that

wet thunder
#

unless you are insane like me and fix it yourself at 2 in the morning. though if it has the typo then why dont we all have that issue?

royal arrow
#

Excellent question lol

twin pasture
#

the more i try to find the root of the issue the more i go insane

wet thunder
#

speaking of which, I did fix the lemon fruit sorbet warning in artisan valley this morning 😄

#

and I say this morning though really it was like 2 in the morning haha

royal arrow
#

Tani, I think at this point, you've done all you could 😂 let's see what the mod author finds out 🧐

wet thunder
#

you know, between fixing that and fixing the chonky goats mod I feel like I should try making my own mod haha

dusk gull
worn niche
#

I downloaded mods. did all the steps correct and it worked..2 of them atleast. The 2 mods i cant use yet, but thats not the problem. The problem is that the mods i could use wont work.

fair vessel
#

Which mods @worn niche?

#

Also

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

worn niche
#

The mods that wont work are:
Korean Blossom Saplings
Korean Blossom
Chests Anywhere
and NPC Map Location

robust bison
#

are you missing frameworks?

royal arrow
#

When you share your log, we'll have more info to help troubleshoot SDVpuffersmile

fair vessel
#

@twin pasture your issue is really weird. What's even weirder is - I checked the log - the first time the game loads the Mine map location, it's totally fine. The second time, it crashes inexplicably.

worn niche
#

im trying to give it but it keeps saying im deleting it

fair vessel
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

fair vessel
#

Follow the instructions at that link to get it

#

(oh, looks like you need a computer reboot)

#

(some weird file permissions mixup)

worn niche
#

there

fair vessel
#

Ok, log looks good
You seem to have no mods installed except the default ones, though.

royal arrow
#

Are you using a mod manager like Vortex, by any chance?

random zinc
#

@worn niche run the installer as admin

fair vessel
#

(smapi looks like it's installed fine already from the log, no worries there)

wet thunder
#

Even though I downloaded this tougher community center mod
https://www.nexusmods.com/stardewvalley/mods/6361
I'm still torn on whether or not to install it. Like... I kinda want to but I'm so used to finishing most of it before year 1 is over so not having access to mine carts and greenhouse is going to throw me off haha.

twin pasture
#

if the error im coming up with is an error related to the farmcave, it isnt affecting it, because when I entered the farm cave it seems to be working fine and looks how it should for the immersive farm cave

#

is it a false error maybe?

royal arrow
#

Tani, some other people said in #making-mods-general they've seen the error and everything worked fine SDVpufferfish so idk lol

#

Mystic, that's precisely why I tweaked the CC bundle overhaul I have so the greenhouse and minecarts are easier 😂

wet thunder
#

I do feel like I should though since I have, once, finished the entire community center before year 1 is up and usually I can finish most of it (damn you rng red cabbage) so I clearly know how to destroy this game but still SDVpufferpensive

#

true, i didnt think of being able to tweak it

#

screw it, install away!!!!

royal arrow
#

First, you'll keep on tweaking mods for personal use, and before you know it, you'll be making your own mods and joining the cheeto gang

#

(it's what I did 😂)

wet thunder
#

I think the biggest factor stopping me from full fledged making mods is not knowing how to code. I can read code just fine to fix issues but I wouldn't know how to start writing code with a blank canvas

royal arrow
#

You don't need to know code, I definitely don't! o:
You can use existing frameworks, where someone else knew to code heehee

#

.quote 5099

devout pumiceBOT
wet thunder
#

oh god you just tossed me into a rabbit hole that was secretly a portal of mazes

sharp belfry
#

muahaha

#

more mods for me >:3

outer turret
#

I think the error with the mines is caused by the problem that there is a tbin file and a tilesheet with the same name. The program is trying to use the tbin as the tilesheet but the tilesheet itself is in a subfolder (Maps/Mines/mine - you'll need to double check case).

wet thunder
#

Does anyone use hats wont mess up hair mod? This preview image on the mod page isn't exactly enticing SDVpuffersquee

royal arrow
#

I use it, it works fine, not sure what's up with that screenshot lol

wet thunder
#

i forgot i had a hair mod so i removed that to test out this mod. so far it seems like it causes taller hair to stick up through the hats which looks kinda weird

royal arrow
#

huh o.o I remember it only works on new hats, so you'd have to spawn them in

#

but that's a fair point about taller hair, I mostly use long hair mods o:

wet thunder
#

yeah i did spawn in new hats

#

man seeing my character without the hair mod is weird

#

yeah other than hair sticking out the top for really tall hair i dont see any difference

wet thunder
#

oh no. Im torn... spooky costumes for cats or pusheen

fair vessel
#

That mod only affects some hairstyles

#

In vanilla, certain hairstyles are changed to a different style when you wear a hat. That mod prevents the hairstyle from changing (hence the tall hair poking out)

wet thunder
#

yeah, I just went ahead and removed it since the only hairstyles I tend to use are either tall enough to look weird or simple enough it wasn't an issue to begin with.

sharp belfry
#

STOP SPAMMING

twilit cliff
#

So, has anyone used crop transplant mod? I have figured out how to get them into the pots but i havent figured out how to get those back into the garden.

fair vessel
#

I think you just click on a pre-hoed tile while holding the potted plant, no?

hallow forge
#

Does anyone know where the fish data is located for SVE? I'm trying to get SVE working with Teh's Fishing Overhaul for 1.4 and wondering if there was a fix

fair vessel
#

It's probably in the [CP] pack content.json

#

look for an EditData patch(es) on Data/Locations asset

twilit cliff
#

Anyone know how to pick up a potted plant that ive put down? I thought i could place them down but then realized I needed to clear the whole area

hallow forge
#

Does anyone know where the fish data is located for SVE? I'm trying to get SVE working with Teh's Fishing Overhaul for 1.4 and wondering if there was a fix
@hallow forge If anyone else was having the same problem as me pm me! I found a fix

candid sky
#

im having trouble downloading mods off nexus. it says the download started but nothing is downloading onto my computer

topaz warren
#

Hi all, I have a question.
I'm doing a modded multiplayer run with a friend, where they want to have a certain aesthetic for our farm buildings. Since they're hosting the farm, are they the only person that needs the aesthetic mod downloaded, and if so will it conflict with my own building mods (where I'd need to disable them before joining the game with them)?

rain lava
#

If they are only aesthetic then you can have different ones and there should be no problems

#

Only the person with the certain mod will see the changes

prime iron
topaz warren
#

Ohhh, okay. Thanks!

heavy sail
#

I didn’t expect this to happen... but I was busy changing my cafe shed to the furniture from that Cozy Cafe mod. Right after that, I went out of the shed to go save the game, and the game froze on the farm. I checked the trace log and the console, but I still can’t figure out why it just froze like that. It won’t let me close the game out either.
@heavy sail I still need help with this, I can’t do anything, nor can I exit out of it.

prime iron
#

This might be stupid but try turning off the device you're playing on?

#

I dunno.

vernal cipher
#

does anyone know

#

how can I edit Immersive Remastered warppoint?

#

of the greenhouse

#

I'm using Custom Greenhouse but it puts me on the middle of the map

fair vessel
#

greenhouse mods need to be installed in a specific, non-conventional way to work with IF2R

vernal cipher
#

done

sweet cove
untold isle
#

Mmh yes, what an interesting wall

royal arrow
#

I've had them go into the void as soon as they walk into JojaMart, not walking into walls later

#

Could you share your log? That helps people help you troubleshoot

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

sweet cove
#

I don't have this problem when I reload my game, but then the problem shows up on the next day...

naive drum
#

looks like the NPC was aiming for the right door but went in the left door and their pathfinding crashed so they just went in a straight line

royal arrow
#

Ah, nothing's standing out to me in your log. I wonder if it's a conflict with one of the NPC mods, maybe they're patching the JojaMart in conflicting ways?

#

I personally use a hack-y fix someone posted here for my "people disappeared into the void in JojaMart", one sec

naive drum
#

doesnt even have to be patching jojamart; could be anything from npcs bumping into each other to bad player timing in talking to someone

#

double doors are fragile

royal arrow
#

Once I installed this, I didn't have any other problems with NPCs getting lost in the JojaMart void

sweet cove
#

Ah, thanks for sending me the link for the fix! If I used Stardew Valley Reimagined 2, do I copy and paste the town's xnb files into it or just copy and paste the vanilla JojaMart.xnb into the assets folder?

royal arrow
#

No copy-pasting required, this is a mod folder on its own

#

You'd install it like any other mod

sweet cove
#

Ookie dokie. I was wandering bc the read me file said, "Drop any edited vanilla map you want to use in the assets folder, making sure the name of the file is the same as the vanilla version"

royal arrow
#

Oh yea sorry, this readme is not relevant to what we're doing here, the person who put it together meant the readme for something else. I had the same question when I used it and couldn't remember if it was this file with the inapplicable readme, or another one, sorry about that! 😅

sweet cove
#

Ah, that fix seems to solve the problem! Thanks!

past latch
#

Can anyone help me understand what the problem is with the Belos mod I downloaded?

#

I know it says I need to update a lot of mods, but they're all updated

ashen elbow
#

you should update your mods first thought,,

#

unless manifest go brr

past latch
#

every time I check the mods it tells me to update, it says I have the newest one

#

not to be weird, but I feel like I basically live on nexus at this point... I try to update my mods as they come out

#

I'll check again though

prime iron
#

Might wanna download that mod you're missing too

past latch
#

sorry, which mod?

#

for example, this one says I need to update to 1.2.9 but when I go there, it says I've downloaded it

#

what's up with that? I was just ignoring it, but when I come here, it makes it more difficult for people to understand what I'm tryinf to say

fair vessel
#

That happens some times, mod author error when they forget to update the version number inside a file

past latch
#

I see

#

I just really appreciate the help I've always gotten here, and I don't want anyone to think I'm just ignoring their advice and not updating my mods

naive drum
#

belos has typoes in it

#

you'll need to tell the mod author about it

past latch
#

ok, thank you

balmy flax
#

Finally, I found seven mods that enhances Vanilla Stardew Valley

#

If u want recommend other, please tell me. 😉

heavy sail
#

!modrecs if you want more

native dragonBOT
balmy flax
#

Thx!

#

!modrecs

native dragonBOT
unreal jungle
#

this is probably a dumb question but when loading SV with a mod for the first time, will Smapi need to be in online mode for the mod to create it's config.json file
In other words does the config file get all it's data from the content.json file, or is it taken from an online resource when created for the first time

sweet cove
#

I've noticed some numerous errors in the translation for Belos (parsing errors, grammatical errors, untranslated text, etc.). Should I mention all of them to the translator even though she's going to work on translating another custom NPC? I don't want her to make the mistake twice...

naive drum
#

b2c it's all in the content.json

#

(in some mods, it's in the .dll, but that's offline too)

#

pumpking, put it in a bug report

prime iron
#

You probably should tell them.

sweet cove
#

I don't see a Bug Report page on the translation mod...

prime iron
#

Probs the post tab

#

Talking about translated mods, noticed that Lucas got translated. Nice more npcs PaimonWoke

sweet cove
#

I wrote a lengthy post... Whoops I guess.

#

Hope that the non-SVE version of Lucas gets translated (otherwise I would have to do it myself through MTL. Sometimes when I unpack a .XNB file to translate some event dialogue and then pack it again, the game loops when I pick a choice from the event). Don't wanna use SVE due to mod incompatibilities and its updates sometimes breaking the compatibility with other mods.

prime iron
#

Oof

versed brook
#

SVE question: has anyone found the King Salmon and Razor Trout yet? Release notes said they have wiki pages but this is not so.

fair vessel
#

Details are in the Fish section of the SVE nexus mod description

prime iron
#

@wet thunder what's the tax mod you use

wet thunder
#

none. both that i tried had errors so i removed them

prime iron
#

Ohhh

versed brook
#

@fair vessel Thank you!

wet thunder
#

hmm... I gotta figure out what mod is causing an issue with no error ><

prime iron
#

Whats wrong?

wet thunder
#

there is a spot behind my house that I cant interact with or walk on so it stops me from walking behind the house. I already tested a vanilla no mod game and can walk behind the house just fine. Also, When I made a new save with mods, the normal farm house looked like a mess. no house and just doors or something. looked weird

outer turret
#

Belos is loading okay for me? Possibly some parsing issues with schedule but didnt crash on load

prime iron
#

there is a spot behind my house that I cant interact with or walk on so it stops me from walking behind the house. I already tested a vanilla no mod game and can walk behind the house just fine. Also, When I made a new save with mods, the normal farm house looked like a mess. no house and just doors or something. looked weird
@wet thunder

Honestly on the same boat with the house messing up. Can get behind it though, just won't load medieval textures. (Stays looking like the vanilla style house)

#

Try reinstalling all your mods?

faint wharf
#

Please if anyone has an issue (for belos), report it in the bug section. I am trying to fix the most of it as I can....I can only do so much...I'm up now at 1:27 am to start fixing the issues of Belos. apologies for the issues...again...the bug report is there- feel free to report.

#

sorry for the issues for others.

wet thunder
#

okay i figured it out. Its farmhouse Redone causing issues

outer turret
#

@faint wharf I'll let you know but hes been a good dog for me so far.

prime iron
#

@wet thunder atleast you figured it out

wet thunder
#

yeah but its a requirement mod for my farm house interior SDVpufferdead

prime iron
#

Well sh×t

wet thunder
#

okay so technically the interior still works without farmhouse redone but I can't change the walls or floors SDVpufferpensive

prime iron
#

That's sucks sadcat

#

So I uh.....

Deleted all my mods but I'm re-installing them. Just to see if that fixes the texture issue on my end.

ashen elbow
#

what was the texture issue you were having

prime iron
#

The farm house kept converting back to vanilla no matter what mod I use to change it.

pastel arch
#

You can do this as well to make sure your vanilla game files aren't messed up

#

!reset

native dragonBOT
prime iron
#

Doing that too

#

I was using flower valley and medieval buildings but only the other buildings changed

wet thunder
#

thats a great forest map. I was using that for a while too

prime iron
#

thats a great forest map. I was using that for a while too
@wet thunder

More or less had it changed to hilltop since I liked the default interior more than the forest one.

wet thunder
#

thats cool you were able to change it. I went out of my way to find a different map for each original

prime iron
#

Smart

#

time to test if everything got fixed

The answer is no PaimonWAKE

rain lava
#

Did you try summary patch to see why it won't load?

#

!patchsummary

native dragonBOT
#

Can you do these steps to provide more info?

  1. Load your save and view the content that should be patched.
  2. Type patch summary directly into the SMAPI window and press enter.
  3. Upload your SMAPI log to https://smapi.io/log (see instructions on that page).
  4. Post the log link here.
prime iron
rain lava
#

log looks fine. can you do the patch summary?

prime iron
#

I can try?

#

Literally just trying to get medieval buildings to work PaimonWAKE

#

I'll just remove flower valley and medieval buildings I'm too dumb for this sh×t

rain lava
#

xD they are both compatible, just sayin

prime iron
#

I know and yet its being dumb

rain lava
#

g2g, ping me if you do the patch summary

prime iron
shy orbit
#

did you go outside of the farmhouse before doing the patch summary?

prime iron
#

Yes

shy orbit
#

@rain lava just pinging for the patch summary above

prime iron
#

Well good news is the medieval town buildings work.

rain lava
#

ok, so I still don't know why it won't work SDVpufferchickcry the conditions are fine but it won't apply the change for some reason. All other buildings work except from house and greenhouse? What about other farm buildings like coop/barn/...?

prime iron
#

Everything works besides those

#

Just uninstalled the medieval buildings since its annoying

rain lava
#

and does the house retexture ( the flower valley one ) work without medieval buildings?

prime iron
#

Yeah.

dire fractal
#

in desperate need of a mod updater ;-; so i dont have to individually update over 100 mods

prime iron
#

You might have too

dire fractal
#

:((

dire fractal
#
[SMAPI] Multiple mods want to provide the 'TileSheets/crops' asset (Spooky_pumkin, Content Patcher), but an asset can't be loaded multiple times. SMAPI will use the default asset instead; uninstall one of the mods to fix this. (Message for modders: you should usually use StardewModdingAPI.IAssetEditor instead to avoid conflicts.)
#

what could content patcher possibly be trying to load on a pumpkin tile

#

isnt content patcher just to help other mods?

#

nvm im just deleting spooky pumpkin

naive drum
#

something is using content patcher to change the entire crop sheet

#

spooky pumpkin is also changing the entire crop sheet, but if it's changing only pumpkins it really should be using content patcher to change just the pumpkin part of the crop sheet

dire fractal
#

thank u

native elk
#

Are there any mods that show hitboxes? Im on a forest map and lots of the "walls" underneath the leaves are driving me crazy

#

Apparently i have some stone and wood debris and it blocks me too

#

And i have to try all the tools until i get the one that breaks the actual debris

#

So if those hitboxes are color coded somehow to represent whats what it would be fenomenal

#

(Please ping me)

restive verge
#

how do you get the npcs to show up at the boarding house? i have the maps in the npc map locations folder and the boarding house shows on the map but the npcs there don't

royal arrow
#

Which NPCs aren't showing up at the Boarding House, the ones that come with the mod, or other custom NPCs?

restive verge
#

all of them

#

i have other npcs that use the boarding house and they aren't showing up either

royal arrow
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

royal arrow
#

Also to clarify, do you mean they're in-game but not on the map, on the map but not in-game, or both? o.o

restive verge
#

in game just not on the map

#

i wonder if i just installed it wrong

#

i don't think the log will help though

royal arrow
#

The log will give us more info rather than us having to ask "do you have X? What about Y?" etc. It's not just for errors

#

So if there's something you didn't install, we can see it missing in the log

restive verge
royal arrow
#

The instructions for that file are Add to your NPC Map Locations maps folder

restive verge
#

yes

royal arrow
#

I wonder if it's because you have SVE installed and it's not liking it. SVE as you probably know, is not compatible with a fair amount of stuff, and as it updates, some previously compatible stuff is no longer compatible. The Boarding House mod author doesn't specify if that optional file for NPC Map Locations is compatible with the SVE version of NPC Map Locations, so that may be a factor SDVpufferthink

restive verge
#

oh, probably

#

oh well it's not game breaking

royal arrow
#

Oooh wait I found something that might help, one sec

restive verge
#

alright will do!

tepid blade
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

tepid blade
thin cipher
#

Hello, so as I stated earlier I can't get the dynamic sleeves mod to work. Does anyone have any tips? Otherwise, can anyone help me fix it? I think it has to do with it not applying over the female farmer according to a comment. What should it target for replacement? Is there another place I should ask? How does girl farmer replacing work, it really looks like it should work...

https://www.moddrop.com/stardew-valley/mods/734983-dynamic-sleeves

plush karma
#

doggo in danger 😦

royal arrow
#

Can you share your log per the link below?

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

plush karma
#

I tried something.

shy orbit
#

you have a lot of multiple copies of mods preventing them from loading, i suggest removing and reinstalling them (they are listed in the log)

plush karma
#

Updated the mentioned mods, will add a new log.

#

Yeah.

#

I DID IT

shy orbit
#

Stardew Valley Expanded because you have multiple copies of this mod installed. To fix this, delete these folders and reinstall the mod: Mods\(Stardew Valley Expanded), Mods\Stardew Valley Expanded\[CP] Stardew Valley Expanded. this suggests you didn't remove the old version of SVE before installing the new one. it would be best to remove everything SVE related from the Mods folder and reinstall it

plush karma
#

I just yeeted every mod from existance.

shy orbit
#

Multiple mods want to provide the 'Maps\KidsTreeHouse' asset (PyTK, PyTK), but an asset can't be loaded multiple times. i suspect this also suggests that there are some leftovers from an older version of NPC child for SVE mod

plush karma
#

Yeah, I just deleted all the mods and installing them one by one.

shy orbit
#

ah okay

plush karma
#

Do you know what [JA] trainer hat, stands to ?

shy orbit
#

not sure what you mean?

plush karma
#

There was a mod called like that, I assume it changes hats, placed it, no problem, so yeah, the SVE mods were overlapping.

#

Thanks for help ❤️

shy orbit
#

np

wet thunder
#

yeah when it comes to mods I find the best solution is to always fully delete a mod then drop a new updated version into the mod folder. Sucks that you have to re-config stuff you had before but thats better than risking all of the above

plush karma
#

Yeah, thats what I did, but the mod had different name, so I had both the new and the old ones

royal arrow
#

One of them is Custom Greenhouse. If you get a patch summary, we can see what other mods are affecting the greenhouse

#

!patchsummary

native dragonBOT
#

Can you do these steps to provide more info?

  1. Load your save and view the content that should be patched.
  2. Type patch summary directly into the SMAPI window and press enter.
  3. Upload your SMAPI log to https://smapi.io/log (see instructions on that page).
  4. Post the log link here.
wet thunder
#

if you are using SVE's IF2R map I believe that map doesn't play nice with any cutsom greenhouse mod

#

i could be wrong on that since i dont use if2r myself but I do think ive heard of issues with that map and greenhouse mods

plush karma
#

I see, well, is not an error, an warning, but yeah

wet thunder
#

its kind of an error, it means its not loaded at all

tepid blade
#

Help it still crashes

stuck vortex
plush karma
#

So, whats the fix for that, delete one of them? I want to use the custom greenhouse over the IMR2 greenhouse

royal arrow
#

Or rather, Immersive Farm 2 Remastered (IFR2) or that greenhouse mod

wet thunder
#

there is a fix for it though accordign to the sve wiki

plush karma
#

it is? sorry, i'm quite silly on those

wet thunder
royal arrow
#

Oh you're right Mystic! I didn't know about that, thanks for sharing! SDVpufferthumbsup

shy orbit
#

@stuck vortex did you edit the config.json of ChildToNPC? you can remove the file to let the mod generate a new one. or post it here and we can take a look at it smapi.io/json

plush karma
#

Thaaanks.

wet thunder
#

for demon, the json isn't being read right for some reason. For Ender I have no idea whats wrong with yours since it doesnt show any errors

#

oof trying to do so many things at once haha

obsidian crane
#

What are Maru's homework questions answers in SVE?

wet thunder
#

ender are you trying to load up a save game that had mods that are no longer there? that might be why its crashing

#

i dont remember the answers. I usually skip that cutscene haha

#

hey demon, did you know theres a childtonpc mod specifically for sve? maybe thats the issue and it seems mostly up to date

obsidian crane
#

I told her I'm a mathematical genius it is going to be sad to skip

prime iron
obsidian crane
#

@prime iron what is that retexture mod?

prime iron
#

@obsidian crane medieval buildings, it works fine on everything else but the greenhouse and cabin on my end

stuck vortex
shy orbit
#

you have child age up and npc child for sve mods, they both use childtonpc to make npcs of the children and can't work together

plush karma
#

umm, now i have one more problem, friend can connect to my server, but can't move

#

i gave the mod folder, so we have teh same files

candid sky
#

is there an up to date scythe harvesting mod?

fair vessel
#

Yet Another Harvest With Scythe Mod

candid sky
#

ty

tulip sluice
#

can someone help me with getting stardew valley expanded, im following the guidelines on a video but its not working

prime iron
#

Did you download everything it needs,?

tulip sluice
heavy sail
#

Since there was nothing I could really do about SMAPI freezing, I decided to just restart the game. There goes an hour of my building SDVpufferchickcry

prime iron
#

@tulip sluice i heard vortex is wonky :| so i dunno

tulip sluice
#

is that the only way to do it?

prime iron
#

@heavy sail have you tried going to an old save?

heavy sail
#

Well, it froze on the same day of me building it, but restarting made the day finally continue as it should, so idk what did it, as there was nothing useful in the log.

tulip sluice
#

@prime iron is there another way to get sve?

prime iron
#

@tulip sluice Im kinda stuck with smapi since im on Android. Dunno bout windows tho.

tulip sluice
#

oh

prime iron
#

Well, it froze on the same day of me building it, but restarting made the day finally continue as it should, so idk what did it, as there was nothing useful in the log.
@heavy sail

Hmmmm.

stuck vortex
#

you have child age up and npc child for sve mods, they both use childtonpc to make npcs of the children and can't work together
@shy orbit But to be able to use the 'NPC child for SVE' mod it is necessary to have the 'Child to NPC' mod, so they should work together, right?

grim totem
#

Any android users been on who've updated stardew Valley on playstore?

stuck vortex
#

I removed the 'NPC child for SVE' mod and no longer gives the error, but do you know how to make the children speak Portuguese?

woeful cargo
#

how can I find out if a mod is not compatible with Android? i know it sometimes say it in the description, but if not, what do I do to find out? it's not exciting downloading a mod on your potato wifi and extracting it just to find out it doesnt work

heavy sail
#

@heavy sail

Hmmmm.
@prime iron The weirdest part overall about this is that the application was responding the whole time, which doesn’t really help.

prime iron
#

how can I find out if a mod is not compatible with Android? i know it sometimes say it in the description, but if not, what do I do to find out? it's not exciting downloading a mod on your potato wifi and extracting it just to find out it doesnt work
@woeful cargo

I tend to look at the posts of the mod to see anyone asked or test it out myself.

woeful cargo
#

ok thank youu

heavy sail
dire fractal
#

hey so

woeful cargo
#

Or you can check https://smapi.io/mods to see if any C# mods don’t work with Android.
@heavy sail the website crashes

dire fractal
#

i changed laptops recently and i moved my mods from one laptop to the new one

#

where can i find my mods folder on a windows pc?

shell jackal
#

groans at another new crop mod Yer killin' me, Smalls!

woeful cargo
#

i only know it in mobile, sorry

dire fractal
#

i have all my mods installed yet i cant start up my game with the mods

#

liek the game runs like if it had no mods

pastel arch
#

Are you using steam?

#

If so, you need to set the steam launch options to run smapi

#

There's instructions on the install on windows guide on the wiki

dire fractal
#

ohhhh

#

okay how do i set the steam launch options lol

pastel arch
#

If you don't have the green text, you can just run the installer again. It'll give you it

tough condor
#

i just downloaded the medival craftable mod but it doesnt appear to be working

tepid blade
#

ender are you trying to load up a save game that had mods that are no longer there? that might be why its crashing
@wet thunder well i got rid of one mod which was happy birthday mod. But when loading the title screen it crashes

tough condor
#

basically nothing got replace D : and

#

this text appear

potent field
#

I'm new to asking for help with this kind of stuff. I put SMPAI log into a Pastebin file so it could be looked over. My game crashes whenever I start it up. It only worked once with mods but then it stopped working.

heavy sail
#

!log That’s not really the log, more like the console text, could you follow the instructions here instead?

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

heavy sail
#

Also, from what I see, did you happen to use any XNB mods, or accidentally delete a game file?

potent field
#

I used one XNB mod.

heavy sail
#

What did it replace?

potent field
#

Portraits.

#

And also overworld sprites.

heavy sail
#

!xnb Verify your game files and maybe check for a CP replacement here.

native dragonBOT
potent field
heavy sail
#

Yup, you should verify the game files with the links above, it looks like a game file is missing.

potent field
#

Thank you. I'll come back to you if I need any more help.

tepid blade
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

potent field
tepid blade
heavy sail
#

Reinstall Content Patcher, reinstall Automate, reinstall NoFenceDecay, reinstall Motorcycles, and delete the empty folders there right now. @potent field

potent field
#

Okay. Just one question: empty folders where? In the mods folder?

heavy sail
#

Yep.

potent field
#

Thank you very much. I could not have done this without your help.

#

It worked, thank you again.

rain lava
#

@tough condor you made a mistake editing config.json. Fix the line with scarecrows:
"ScarecrowsReplaced": "",

tepid blade
#

Anyone know what wrong with mine. Its been doing that for a bit and no matter what i do it does nothing. I dont know if one of the mods are bad or what. I just want to go back to playing with mods

wet thunder
#

You might have to go to the extreme and go classic skyrim fix. Remove all mods, test the base game and make sure it works. Then add mods one at a time, testing each one.

prime iron
#

PaimonWAKE issue got fixed after the third mod nuke.

#

You might have to go to the extreme and go classic skyrim fix. Remove all mods, test the base game and make sure it works. Then add mods one at a time, testing each one.
@wet thunder

Yes this.

livid magnet
#

Anyone know if there is mod to speed up construction time with Robin

heavy sail
#

I know CJB Cheats Menu has an option for instant buildings, if thats what you want.

vital spade
tepid blade
#

You might have to go to the extreme and go classic skyrim fix. Remove all mods, test the base game and make sure it works. Then add mods one at a time, testing each one.
@wet thunder did that last time and they all worked. But all of them at once it crashed

prime iron
#

Note to self: don't use custom npc patio or house textures will convert back to vanilla.

unreal ocean
#

so i have SVE

#

but the immersive farm isn't showing up

#

i wanna download the remaster but i cant seem to find it

#

@fair vessel you're usually the best at this kind of stuff

naive drum
#

Go to sve download page and scroll down for if2r

#

It replaces the Standard farm map

unreal ocean
#

thanks!

prime iron
#

Does anyone have the link to the unofficial update for ChildToNpc?

Nvm i found it

lost imp
#

I'm getting stuck on a loading screen when I enter the farm cave

#

I don't know how to read smapi logs super well, but it looks like an issue with "Cacti Hurt You" or "Context-Sensitive Gift Cursor" which makes no sense to me, I didn't think either of those did anything to the farm cave??

pastel arch
#

Hmm, something weird happened when you entered the farm cave that caused an error in cacti hurt you, and probably the same issue caused an error in the other mod

lost imp
#

Interesting. I'll yank both of them out and try again

pastel arch
#

I can release an update for cacti hurt you that'll stop it from erroring, but that won't fix the other mod

lost imp
#

!

#

Oh gosh, thank you! I'll give it whorl

pastel arch
#

To note: this probably won't fix getting stuck on the loading screen

#

Cacti Hurt You just won't show errors 😅

lost imp
#

Its worth a shot!

#

If it makes a difference, it was the farm cave on the SDVe farm map, IF2R

#

hmmm

#

Well I hadn't had a chance to add in the new version of Cacti Hurt you, it looks like I'm still getting stuck on a loading screen

#

After pulling out those two mods

coarse mulch
pastel arch
#

The error causing you to get stuck is coming from deep in the game's code when it handles location transitions - but I don't see what's causing it to go wrong 🤔

lost imp
#

Here's my new log, without Cacti Hurt You and Context-Sensitive Gift Cursor:

pastel arch
#

Same game error as the last log 🤔

#

I'd suggest removing mods one by one to see if that fixes it. Starting with farm-cave related ones, so maybe Which Farm Cave Redux, Demetrius Visits Cave

lost imp
#

-nod nod-

#

That sounds like a good idea, thank you!

#

I noticed on this new save, Demetrius visited me on the very first day, I imagine that's not suppose to happen either

#

(and may be connected?)

#

I'll do some testing and see what I can figure out

#

Thank you Cat! 💛

fair vessel
#

Demetrius visits you once you've earned a certain amount usually

lost imp
#

That's what I thought, but he literally visited me the first time I stepped outside on this new save

#

I hadn't technically even met him yet

fair vessel
#

Meeting him doesn't matter

#

Only 25,000 total earnings is required (obtaining with cheats can do it)

lost imp
#

OH

#

Ok yeah, I may have given myself money via cheat

#

I'm still in my "setting up the modpack" phase, so I'll download about a dozen mods, boot it up to see if they all work, start a new save and test a few things, rinse and repeat

#

Part of my "starting a new save" process was giving myself some money.

#

Yanking out those two cave mods did fix the farm cave, so now I'm going to add all four mods back in not give myself any money.

#

Perhaps having Demetrius visiting so early was what was causing the issue 😅

fair vessel
#

Hmm, maybe!

lost imp
#

Yup! No stuck on loading screen this time

#

(mental note - do not cheat in any money until a few days in to playing and after visiting cave at least once)

stray star
#

Yall my ssd failed..

lost imp
#

oh shit

#

f

stray star
#

rip 500 mods and a year 3 file

#

Q.Q

fair vessel
#

No cloud backups?

deep totem
#

Doesn't steam has backup?

stray star
#

not for my mod folder

lost imp
#

And getting that set back up is a nightmate SDVpuffersweats

deep totem
#

... 500 mods...

stray star
#

563 to be exactg

lost imp
#

I'm at 482 myself... SDVpufferfear

stray star
#

I am making a google sheet for it this time and I'll be uploading my mod folder to my onedrive weekly from now on

lost imp
#

brb, going to go back up my mod folder..

fair vessel
#

@stray star any recent smapi logs parsed? Those would have an itemized list of all your current mods

stray star
#

I expect my list to change completely

fair vessel
#

Nexus download history also helpful

deep totem
#

oh that's a thing as well

stray star
#

yeah it's just my whims based on when I download things lol

#

I'm probably gonna go down to like 2-300

royal arrow
#

!modrecs

native dragonBOT
balmy flax
#

Thx

stray star
#

lol, I guess thats a place for me to start

past latch
#

It doesn't harvest truffles

#

here is the config

#

{
"GrabberRange": 100,
"DoGlobalForage": true,
"DoHarvestTruffles": true,
"DoHarvestCrops": true,
"DoHarvestFlowers": true,
"DoHarvestFruitTrees": true,
"DoHarvestFarmCave": true,
"DoGainExperience": true,
"GlobalForageTileX": 6,
"GlobalForageTileY": 35,
"GlobalForageMap": "Desert"
}

#

no one else is reporting the problem I am having, so I don't know what could be wrong

#

I will upload my smapi log

#

I don't see any errors related to the grabber though.

fair vessel
#

The Auto-grabber is placed outdoors near where the truffles are?

shell jackal
#

I have mine at the global harvest spot and it gets truffles. Not sure it will otherwise

#

I also changed the global spot

mild olive
fair vessel
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Are you using Automate?

mild olive
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yes

fair vessel
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Ok, it looks like the machines are not connected. You have to add new connector types into the config if you want to use a particular path type to connect them

mild olive
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I'm using the default ones

fair vessel
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Or you can just put them right next to each other to connect

mild olive
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i tried wood, nothing happened

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Or you can just put them right next to each other to connect
@fair vessel I did this one as testing

past latch
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@fair vessel @shell jackal The auto grabber is right next to the barn where the pigs live. I will try to do the forage suggestion. For the global spot, do I change map to "Farm"? How do I know the coordinates? Thank you

fair vessel
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The default is workbenches only, unless you downloaded the optional file, which I think adds wood path and crystal paths.

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@past latch you can use a mod like Debug Mode to check coordinates on a map. And yeah you would change map to Farm

past latch
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thank you

shell jackal
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@past latch To set a new global location easily, stand in the spot you want it and type setforagerlocation in the smapi console to set the new location to the tile you are standing on

past latch
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I will let you know if it works

fair vessel
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oh nice!

past latch
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😮

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cool!

mild olive
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Ohh it is in another file

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okok, thanks

shell jackal
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Just know that it will grab EVERYTHING in the game, even from maps like the desert. It's a bit cheaty in that way, but you can also just trash that stuff if you don't want it.

past latch
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gotcha

fair vessel
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wow that is kinda OP lol

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I wonder how well it would work alongside deep woods mod haha

shell jackal
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Yah, I miss the old auto-grabber mod.

past latch
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well we're about to find out lol

shell jackal
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Not sure if it works with deep woods. I have that.

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Come to think of it, there's still stuff on the ground in there so I don't think it does

past latch
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setting the global forage location worked! I didn't realize there was that much forage though lol. It doesn't pick up custom items from BFAV animals, but I guess they don't count as forage

forest plover
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anybody familiar with an error coming out of the spa that puts your character into a place on a ridge where you can't walk anywhere?

languid sand
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anyone familiar with modding on a mac at all

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using smapi

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i need the .dll file smapi says but all the mods i download only have microsoft versions of that file, even though they say they are mac compatible

naive drum
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pretty much all mods have only 1 dll and SMAPI handles the minor changes needed to make them compatible on your OS

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this goes for every OS

languid sand
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weird, when i load the game and smapi launches it says that file isnt there, even though i can go in the game files and see where i unzipped it

naive drum
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

naive drum
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and a screenshot of where you put it

languid sand
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SMAPI-latest.txt

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whoops

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sorry im not the most computer literate but my gf suuuper wants this stupid tractor

naive drum
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it sounds like you put it somewhere outside of your mods folder or only installed half of it or something so the log will be really helpful

forest plover
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I agree, you gotta create a new folder under the mods tab and extract it to there