#archived-modded-support

1 messages ยท Page 675 of 1

proven thicket
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Oh hey, is there a way I can run fresh meat without bug net?

faint wharf
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There is two files for fresh meat, one where you don't need bug net and another where you do. Look in the files at the mod page for fresh meat ^^

proven thicket
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youch, artisan valley needs bonster now.

keen moss
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It's optional

fossil inlet
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Does anyone know how the Automation mod pulls stuff from chests? For example, I have this set up [See image] yet the fruit that each keg will grab seems to be random at times, while at other times it grabs the left most item in the chest and works its way to the right.

proven thicket
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actually, i have to know what item requires champagne.

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and why chamgange wishes requires bonster

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and shaved ice and sda

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it's a never enbding rabbit hole that makes me want to abuse the item spawner

royal arrow
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there's a process it goes through, hopefully Paradigm is about to explain it, if not, I can go see if it's in the mod description or the github readme p:

keen moss
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Starbrew Valley stuff: Atomic Cocktail, Harlem Mugger Cocktail, and Poinsettia Cocktail all need Champagne but they're only enabled if you have Champagne Wishes installed. Sadly PFM doesn't have a way to EnableWithMod for specific entries so it'll throw some yellow errors but be fine. I just don't want to make 10 different packs for everything.

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Champagne & Champagne Vinegar are also a products of Champagne Grape

proven thicket
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and what about why champagne mod needs bonster's crops

keen moss
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Not sure. Champagne Wishes isn't one of mine.

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It might say in the mod description though

royal arrow
fossil inlet
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Thanks โค๏ธ

royal arrow
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you're welcome!

keen moss
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Yep, under Requirements "Soft dependency to enable the "Kir Royal" recipe- will not cause bugs if not installed, but recipe will not appear"

It's not required but you just won't have that one recipe enabled without Bonster's installed.

fossil inlet
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I'll need to add the Chests Anywhere mod to my list lol.

Also, Bonster's crops is a cool mod. I don't like the Black Beans though because the ready for harvest sprite blends in with the growing sprite making it difficult to tell which one you have already harvested from and which one you haven't yet.

proven thicket
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Also, I'm ok with a million crops installed

royal arrow
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ah, that reminds me of the Vibrant Coffee Cherries mod, I had that same problem with the base game coffee crop

fossil inlet
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The only weird thing with all of the crops is being able to make wine out of the cotton ball crop Eyes

royal arrow
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I think that's because of the limitations we have for classifications hehe

fossil inlet
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I figured. It's classified as a fruit lol

proven thicket
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why

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does wine made of cotton even exist?

royal arrow
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yea I'm not sure of all the possible classifications, like if maybe Resources is one (a modder yesterday was discussing classifying some crops as Resources because they're components to make paper, in a mod they're creating)

fossil inlet
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does wine made of cotton even exist?
@proven thicket I made coconut jelly and googled it and it turns out that is a thing. SO MAYBE COTTONBALL WINE IS ALSO. Eyes

faint wharf
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@proven thicket the current megastorage is causing you issues, correct?

royal arrow
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I imagine it would taste...clothy aSDVpufferchickdeal (I'll see myself out now, that wasn't even good)

proven thicket
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yes

faint wharf
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thats odd, it hasn't been causing me any issues...what chest(s) is giving issues or is it not working at all?

fossil inlet
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I wish there was an up to date mod that made it so crop [or artisan items even] quality made a difference when making stuff like wine.
The only one I found on nexus was outdated and I'd imagine a mod like that would conflict with PPJA and the modded crops ๐Ÿค”

faint wharf
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I been playing with the chest off n on and it seems they work fine.

royal arrow
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there is a mod for that, Deadly Dragoon! Quality Artisan Products, it's on ModDrop

faint wharf
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mainly cause i been working on my basement pub for gremlins-

royal arrow
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it uses Producer Framework Mod (PFM), so it's compatible with PPJA stuff

fossil inlet
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Never heard of ModDrop. I shall google

royal arrow
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ModDrop is one of the other mod hubs for Stardew Valley (and other games too lol), it's good SDVpufferthumbsup

fossil inlet
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So mods with the (PFM) tag on their folder would work with PPJA?

royal arrow
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ok so that would depend on what you mean there o: mods with (PFM) tag on their folder are content packs for Producer Framework Mod

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PPJA has a PFM component

fossil inlet
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Oh, I see! .. .I think! Mods that have a [CP] or [CM] or whatever are for the core mod

royal arrow
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the content packs for PFM can do different stuff though. Quality Artisan Products would likely impact PPJA stuff (I actually haven't tested it though, now that I think about it o: )

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correct!

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but for example, you can have a PFM component if you're using a mod that adds custom eggs that will then make custom mayo. For that, the mod author would have a PFM component

proven thicket
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million crops

fossil inlet
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need a cocoa plant to make hot chocolate

proven thicket
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also imagine if hybrid trees are possible

fossil inlet
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I don't know what that would mean but it sounds exciting!

royal arrow
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oki from poking at the mod files for Quality Artisan Products, I believe it should work with PPJA stuff, because of the classification used. Still haven't tested it because I don't really use PPJA stuff anymore outside of Farmer to Florist, but it should work! SDVpufferthumbsup

fossil inlet
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Thanks! blobcheer

royal arrow
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you're welcome! and if you end up trying it out, let us know how it goes VVSipp

fossil inlet
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Now we just need a mod that turns Stardew into Kynseed thinklapsing

royal arrow
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that may be the longest emote animation I've seen ๐Ÿ˜‚

wet thunder
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Does anyone use Casks Everywhere?

fossil inlet
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that may be the longest emote animation I've seen ๐Ÿ˜‚
@royal arrow There are longer ones. Like the entire bee movie made into an emoji or spongebob's reef blower episode.

proven thicket
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hybrid crop engine for trees

royal arrow
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Mystic, I recommend asking your question / describing your issue, that way people can chime in faster SDVpuffersmile

fair vessel
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Little known detail, Automate mod includes Cask Everywhere abilities. So if you have Automate, you can set up automated casks anywhere you want without needing another mod

wet thunder
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ha yeah probably. Well, I have Casks everywhere and sure I can place them down but i cant put an.... hold on going to try something brb ๐Ÿ˜„

proven thicket
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i wonder why casks are region locked to the basement in the first place

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Also imagine hybrid crop engine for trees

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for example, an orange tree and a tangerine tree may produce a tangelo tree.

fossil inlet
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Anyone know what the Espresso Machine from [I think?] PPJA needs to make stuff? Tooltip doesn't give info and I can't find a useful wiki for it ๐Ÿค” Coffee beans makes nothing with it

wet thunder
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okay test over. So yeah casks everywhere can place them down anywhere but I cant put anything into them

royal arrow
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I assume from my IRL knowledge of espresso machines that you need to grind the beans somehow o.o

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Mystic, can you share your log? and also a screenshot?

keen moss
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I had planned on making hybrid crops for every vanilla & PPJA crop but that would have been a few thousand sprites. If you account for every possible combination because of the greenhouse.

wet thunder
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I realized the first time all I tested was mead and not wine

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not sure if theres any errors but sure

keen moss
royal arrow
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the log is helpful even if there aren't error or warning messages, so it's always good to include when troubleshooting SDVpufferthumbsup

proven thicket
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wait, i guess sky's the limit now.

keen moss
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Kaya helped me and we got up to....27

proven thicket
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๐Ÿ‘€

royal arrow
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Para, I wonder if there's a hack-y way to just mash the sprites together via code SDVpufferchicksweatsip

keen moss
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I looked into that

fossil inlet
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Don't see it within that github unless I'm blind

keen moss
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I was gonna use the Pokemon sprite generator thing but I forget why I didn't. I think the source code hadn't been published but it was planning to be.

proven thicket
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honestly, I didn't need the items shipped achievement to have it's difficulty multiplied time a billion.

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Wait, for the hybrids?

keen moss
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Yeah

wet thunder
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pfft all that work to find the log page just to see the bookmark star on the page XD

royal arrow
fossil inlet
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Nevermind, found it.

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This page is actually very useful lol

proven thicket
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if project hybrid gets completed then my brain is gonna be like

royal arrow
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also now I want a fancy espresso SDVpuffermad but I didn't buy decaf espresso and it's too late to have caffeinated coffee SDVpufferchickhands

keen moss
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But for now, they just sit on my github doing nothing.

proven thicket
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Can i see the 27 hybrids?

keen moss
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They're on my github

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Under PPJA

royal arrow
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Mystic, does Casks Everywhere have a config.json file?

wet thunder
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no

proven thicket
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tailor mouse?

royal arrow
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interestingly, 3 other people have reported a similar issue to yours in the last year on the nexus page, although no one else included logs. Would you be opposed to using Automate, which includes this functionality? lol

proven thicket
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also that was exactly I was thinking

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currently at the spring crops

royal arrow
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in the meantime, you could leave a comment on the existing bug report with your log, and even provide the screenshot too (can upload it to imgur or a similar site), which would provide the mod author more info on the issue

wet thunder
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I dont think ive ever used automate

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im not against using it though

proven thicket
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garsnip

wet thunder
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just never really thought about it since doing farm stuff is kinda the point of the game XD

royal arrow
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Automate is a life changing mod, but the automation only takes effect if you have a chest directly adjacent to machines

proven thicket
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i wonder if it's actually gonna take 4 years to complete all the hybrids

fossil inlet
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I'd rather have stuff auto smelt then have to stand at a furnace all day to cook my iron :p

royal arrow
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so if you keep chests at least 1 tile away from your machines, they'll still work vanilla-like, without automation

fossil inlet
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I don't think it automates any farm related activities. [Besides trees]

wet thunder
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yeah? so it puts it in and takes it out the exact moment its ready?

proven thicket
fossil inlet
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Yup

royal arrow
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yea it automatically puts in stuff and removes stuff from the machines, as long as there's a chest with stuff to put in, and enough space to store the output

fossil inlet
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If I didn't have Automate I'd have to manually put stuff in 50 kegs, casks, perserves jar, looms, drying racks, furnaces, etc. It'd be overwhelming blobfearful

wet thunder
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sweet man tht would have been helpful in my last couple of games with two large sheds one for preserves and 1 for kegs

royal arrow
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hehehe we've started to convert you ๐Ÿ˜ˆ

wet thunder
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and yes I have been doing that all by hand XD =(just dont tell Penny Im selling alcohol, she might get upset)

fossil inlet
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@wet thunder If you have something like this you can auto harvest tree crops as well.

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if you use the path config setting

royal arrow
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Deadly Dragoon, I didn't know it could do trees! O: I'll need that ๐Ÿ“

wet thunder
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Well, theres the deluxe auto grab that grabs crops including trees too if you config it

proven thicket
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@keen moss i can imagine that making those hybrids would take 4 years.

fossil inlet
wet thunder
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I added that in my last game which made the greenhouse easy peasy

fossil inlet
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the delux auto grabber thingy is outdated on nexus. ๐Ÿ˜ฆ

wet thunder
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does automate work with crab pots? those are my bane

fossil inlet
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ye

wet thunder
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there was a link to an updated one on chucklfish

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it was in the posts

royal arrow
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!compat

native dragonBOT
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See https://smapi.io/mods for a list of mods updated for the latest versions of SMAPI and Stardew Valley. :)

wet thunder
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and I was using it in my last game

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so i know it works

royal arrow
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@ Dragoon, unofficial updates and the like can be found in the link in the Gourdvernor message

fossil inlet
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@wet thunder Worm bin makes bait
Fish pond does fish pond stuff. It doesn't rlly need to be connected.

Crab pots grab from bait maker

royal arrow
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I too use the unofficial update for Deluxe Auto Grabber and it works

wet thunder
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my last game being uhhh a couple of weeks ago. just before I started that vineyard game

fossil inlet
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I too use the unofficial update for Deluxe Auto Grabber
@royal arrow It's on the forums which requires a different account Eyes

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(laziness)

royal arrow
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oh, you're on your own then lol

frail violet
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wow are those armor stands a mod?

fossil inlet
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I don't think so? I bought them at the night market

wet thunder
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you can buy thos at the night market

frail violet
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what year and what do i have to do

wet thunder
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every year

fossil inlet
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winter event

wet thunder
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its the little shop on the way to the mermaids. the stock changes every day

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!!!

proven thicket
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703 hybrids just for the vanilla crops alone, excluding wild seeds.

fossil inlet
wet thunder
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Gunther is on that calendar! thank you! he was the only one from sve i was missing in my own calendar that I made in google sheets

frail violet
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what are they called? cant find them on the wiki

royal arrow
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although, Befriend Marlon and Gunther also lets you befriend Gunther, idk if that mod gives him the same birthday as SVE o:

fossil inlet
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Suit of Armor for the armour stands

proven thicket
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i'll come back later

fossil inlet
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Big Red Cane for the canes

wet thunder
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my calendar is based on sve so that picture was perfect

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thank you

fossil inlet
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XD

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I know there are more NPCs that come with it later on.

wet thunder
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i dont remember the reason now but there have been times when I needed to check the calendar but there was no (or at least i was unable to find) a universal all year calendar so I made one that includes all birthdays and festivals in one single page

fleet marsh
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God I wish I could install seasonal villager outfits

fossil inlet
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Why can't you?

fleet marsh
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It's mostly so cute

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Because I love Leah

wet thunder
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i considered sharing it but i figured no one would actually care XD

fleet marsh
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And it's...really awful to Leah

fossil inlet
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I love the different hats the npcs wear

fleet marsh
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And I'm not a huge fan of it changing the default looks either

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I might just go in and manually strip out its spring outfits

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And maybe sub in some other mods to make a lovely frankenmod that I can abide by

royal arrow
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Mystic, I recommend sharing that, especially with modders who make custom NPCs SDVpufferowo

wet thunder
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okay, where would I share that at?

proven thicket
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eh, might as well double down.

royal arrow
wet thunder
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its just a google sheets XD would there be a better format?

royal arrow
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that's up to you o:

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we modders are familiar with spreadsheets to keep info SDVpuffersquee

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btw Bandit Bee, at that rate, you may consider making a patch for SVO, kind of like the optional ones listed on the SVO mod page (Elliott is a good example)

fleet marsh
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You know what, heck, I might as well.

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It would take maybe an hour at most

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And I could sub in that supercute hipster Leah mod. I already had to mod the seasonal outfits mod to make it compatible with the Wizard to Witch mod anyway

wet thunder
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speaking of modified mods... I should probably go to the posts section and mention the changes I made to fatter animals mod to make goats actually work

fleet marsh
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Oh really? I literally just installed that, I'm interested.

wet thunder
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i felt so proud of figuring it out with zero mod experience ๐Ÿ˜„

proven thicket
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back to 500 crops valley

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but still 703 hybrids just for the vanilla crops alone

pseudo plover
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I just got over 14k Json Assets errors, wish me luck-

royal arrow
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Oh no! That log probably won't parse SDVpufferchicksweatsip

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You could open up the log file, copy from the very top of the log to the bottom of the first couple of errors, and parse that on log.smapi.io

pseudo plover
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It did! Just, still hard to sift through

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It's mostly "Exception injecting sprite" type errors? ๐Ÿค”

royal arrow
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yea it might be slow still

fair vessel
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Only the first handful of errors are important usually

pseudo plover
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There's a few other errors that I know how to fix, though, so I wonder if fixing those could catch those issues

royal arrow
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yea always worth a try! SDVpufferthumbsup

wet thunder
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okay I wrote down the instructions for adding the goats. need to go to the posts now ๐Ÿ˜„

pseudo plover
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It's always "fun" when you get so many errors-

royal arrow
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the fun part is when they were repeat things and/or domino scenario, where 1 thing kicked off a bunch of other errors, and if you fix that 1 thing, poof, all errors fixed! rooHappy1

pseudo plover
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Is there any conflict between Animal Husbandry and Fresh Meat that I missed ๐Ÿค”

royal arrow
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maybe, do the mod descriptions specify? I'm not familiar with those mods beyond being able to point you to the mod descriptions ๐Ÿ˜„

pseudo plover
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Ahh

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And no, they don't specify anything, but I'd not be surprised if they do?

royal arrow
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Fresh Meat is the one where you plant things that give you meat, right?

pseudo plover
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Mhm

royal arrow
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ah, then yea those are incompatible o:

pseudo plover
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I think I have something else that has a dependency on that, but I'd rather have Animal Husbandry for other features, so I'm just ๐Ÿค”

keen moss
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No they're compatible

royal arrow
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OH!

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Para (mod author of Fresh Meat) is here

pseudo plover
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Oh!

keen moss
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The Fresh Meat objects are disabled if you have AH installed since they share names.

pseudo plover
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I have Hadi & Zosa's meats and that has an error over the "critter meat" section?

keen moss
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

pseudo plover
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Already was scanning over it, aha.

royal arrow
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Dream Eater System mentioned it was huge, so it may take a while to load ๐Ÿ˜„

pseudo plover
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^ Yeah

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It's mostly Json Assets issues, because of course

keen moss
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Try updating to 3.0.2. That fixes the conflicts with Hadi & Zosa's meats.

pseudo plover
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Oh! I'd just installed it the other day so I was thinking it was an issue of the update token being ahead or something

keen moss
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Nope

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I put 3.0.1 & 3.0.2 out pretty quickly

royal arrow
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gotta check the mod page to see if the download date and the update date (hehe) are different, to confirm

pseudo plover
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I think I installed it from the PPJA pack and that file hasn't been updated?

royal arrow
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oooh, yea the PPJA mega pack is not updated at the same time as the individual mods

keen moss
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Yeah I don't update that as frequently. The individual packs are always the most up to date

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#lazy

royal arrow
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Para, you do a lot, don't even worry about it SDVpufferheart

pseudo plover
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Thank you, I'll see if this much fixes anything and then if there's anything else left to fix (I also got the NPC fix I forgot to download that's mentioned for the aquarium)

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I still have a duplicates problem with Hadi and Zosa, except that's the only Json Assets error left, so either updating Fresh Meat or adding the NPC fix took care of the rest

royal arrow
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could you share a new log?

pseudo plover
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Yeah, one second. I need to go for a bit but I can drop the log here + back read if someone has any solutions

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Oh wait it says 16k errors-

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I missed that in the console for some reason

wet thunder
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okay i added the code and how to on the posts for both cuter fatter goats and cuter fater chonkins since that has a link to the other full set

pseudo plover
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I'll be back and figure this all out later laughs

royal arrow
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https://smapi.io/log/f22a2d8e29da4d578381e2c0f5482c60
@pseudo plover The gabillion errors are because of the duplicate items, JA is very sensitive and having those duplicate items throws off the whole symphony. The pertinent errors are:
Duplicate object: Batter just added by [JA] Hadi & Zosa's Custom Meats and Recipes, already added by Fresh Meat!
Duplicate object: Critter Meat just added by [JA] Hadi & Zosa's Custom Meats and Recipes, already added by Fresh Meat!
You could leave a report on the Hadi & Zosa mod as well as the Fresh Meat mod, with the log, so that the mod authors know

keen moss
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I can double check but I thought I fixed those

strong pebble
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can someone explain to me how smapi has found a "spirng_z_extras.png", and i cant?? its literally the reason my extended isnt working anymore

keen moss
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The line for Batter is for sure there. Critter Meat I thought I did but apparently not? That's on me then

royal arrow
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that's odd, because it looks like the user downloaded the latest version, so I wonder why it didn't trigger properly SDVpufferthink

keen moss
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Went down the list and must have overlooked it.

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No idea

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It's odd especially if that's the only one not triggering with it

royal arrow
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!log @strong pebble if you can provide your log, that will give us more information, see link below. Also, when you say Extended, do you mean Stardew Valley Expanded (SVE)?

hallow forge
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Hello! I have SVE installed and have a save I've been playing. I was unhappy with how the greenhouse looked so I installed a new greenhouse interior, but now the plants I had in the greenhouse are now overlapping with the new interior. Is there a file I could delete to completely reset the interior of the greenhouse?

native dragonBOT
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@strong pebble Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

royal arrow
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Hi Cows, in that case, you could move the plants using Crop Transplant Mod and Noclip Mode, if you wanted to keep the plants

keen moss
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Yeah, it looks like I skipped over it while copy + pasting stuff since the other ones have it. Probably won't put an update out for a bit since I'm waiting on translations.

royal arrow
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Noclip Mode would help you if some plants were out in the "void" somewhere
I'm not sure if there are mods that would remove the plants in the greenhouse altogether though SDVpufferthink

strong pebble
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i think i did it right?

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oh wait i missed a mod to update

hallow forge
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Noclip Mode would help you if some plants were out in the "void" somewhere
I'm not sure if there are mods that would remove the plants in the greenhouse altogether though SDVpufferthink
@royal arrow Thanks so much! I'll give that a shot

proven thicket
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I ran some calculations, and that's like 703 hybrids just for the vanilla crops alone.

royal arrow
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BabyWitchJordan, there are actually 2 mods plus SMAPI itself that you can update, there are convenient links at the top of the log

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And I'm not sure about Mod Updater, you could try uninstalling and reinstalling and see if that fixes that error

strong pebble
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yea, i did smapi, i didnt know i missed two

proven thicket
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Hey Nomad?

pseudo plover
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Thank you, I'll just take out Hadi and Zosa for now I think, then? That should work

royal arrow
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yes, that should work for now. Paradigm said they were going to fix it for Fresh Meat

pseudo plover
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Thank you guys for the help!!

proven thicket
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@keen moss Hey are you sure you actually want to make hybrids for every ppja crop that's currently in the mods?

pseudo plover
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That sounds terrifying

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So unsurprisingly, my game's a bit laggy with how many mods I have ๐Ÿค” I feel like I remember there being a fix around the lag, but it's been a bit since I've played modded and I can't remember what it was or what to search to find that ๐Ÿ˜” Like, allocating more RAM somehow? But I don't know where to do that or if I'm mixing up how to handle Minecraft lag-

royal arrow
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If you use Seasonal Villager Outfits (SVO), a certain amount of lag will generally happen. If you use Automate, you can change the interval in the config.json file to a larger number

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I've not heard of allocating more RAM for SDV though

pseudo plover
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I'm not more attached to SVO than I am to a smoother game, so that's out then

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(The RAM thing must have been for Minecraft, then)

royal arrow
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it's not usually very much, but it is a sizeable mod

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I can't recall, do you use Stardew Valley Expanded (SVE)?

pseudo plover
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I don't

royal arrow
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alright cool

pseudo plover
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I have the whole PPJA suite, though, and I can imagine that doesn't help with lag

royal arrow
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but yea if you use a ton of mods, you'll experience some lag regardless, although it depends on your system

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yea that is also probably a factor lol

keen moss
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@keen moss Hey are you sure you actually want to make hybrids for every ppja crop that's currently in the mods?
@proven thicket I wanted to but I saw the numbers and decided not to at least for awhile.

pseudo plover
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I'm glad for your sanity honestly

proven thicket
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I guess you calculated before me

pseudo plover
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I'm assuming having a lot of animated sprite mods wouldn't help-

royal arrow
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probably not, Dream Eater System ๐Ÿ˜…

pseudo plover
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...Multiple mods that target the same textures probably also isn't helping- I need to clean some things up laughs

royal arrow
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It's all good, it happens. I go through this exercise with Skyrim all the time ๐Ÿ˜‚

pseudo plover
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SDV and Minecraft are the only games I ever play modded, and Minecraft I only ever do a few small mods or pre-built packs, but then SDV-

pseudo plover
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Taking out the aesthetic mods entirely and the animation mods reduced lag to zero, so now to add back only a part of the aesthetic mods so that I don't have conflicts

royal arrow
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so nice to meet a fellow "I-have-a-lot-of-patience-and-will-take-my-time SDVpufferchickcool" type of mod user ๐Ÿ˜„

pseudo plover
#

Today is day two of figuring out what mods I want to use this time around, aha

#

It's been a while since I played modded so I just completely wiped my files and started clean (Using my nexus history as a reference)

#

Honestly I have more patience with modding SDV than I do with almost anything else. Like

#

Anything

royal arrow
#

well it helps that modding SDV is super chill and easy

pseudo plover
#

Yeah!

royal arrow
#

Modding Skyrim? I need a full week to just download and install everything and tweak load order and mess with Mod Organizer (MO) and SDVpufferdead

tender leaf
#

easy bc the community is so helpful at explaining things ๐Ÿ˜‚

#

but also yeah we have great frameworks

pseudo plover
#

There's a reason that SDV is the only game I bother with intensive modding

royal arrow
#

the community definitely helps, but the game genuinely is simpler to mod than all of the other games I've tried modding ๐Ÿ˜„

pseudo plover
#

It is!

tender leaf
#

terraria is okay

#

but not easier

pseudo plover
#

The community + the frameworks combined makes for a really nice experience modding it

tender leaf
#

i will say the mod making scene is a bit hard to break into bc their are so many great, extensive options already available for so mnay things

#

like you can't just recolour one thing, you have to recolour the whole set of whatever it is

royal arrow
#

I mean, you could just do the one thing o: and you might still get requests to make your mod compatible with A B C D E F G H.... etc.

#

but you don't have to address those if you don't want to! aSDVemoteowo

pseudo plover
#

Sighs Choosing which sets of aesthetic mods to keep is hard-

royal arrow
#

I've had people leave some ideas as suggestions on my mods and I'm like "that's a great idea! Out of the scope for my mod, but you could go for it!" and I go the extra mile and link them to documentation ๐Ÿ˜‚

tender leaf
#

true, but i want to meet those requests

#

ah yeah i wish it was easier to collab with peeps when they have ideas and stuff

royal arrow
#

ah, well that's your prerogative haha

tender leaf
#

i like the idea of setting boundaries/scope, i get very overwhelmed planning everything

royal arrow
#

collabs can be tough, I think a lot of us have been burned at one point or another with group projects (at school and/or work) so it can be a little SDVpuffersweats especially with strangers

pseudo plover
royal arrow
#

I can't remember, does A Toned Down Stardew Valley also recolor the map?

pseudo plover
#

The specific things they each target and the scope of each mod is different, but like, there is a lot of overlap here

tender leaf
#

a toned down does inside and outside i believe, flower valley and eemie map do outside, rustic interior will clash with a toned down interior

royal arrow
#

for the buildings, you could get into Customize Exterior, which lets you use multiple building mods at once and lets you switch them in-game

tender leaf
#

fish ponds by gwen is amazing and matches everything imo

pseudo plover
#

๐Ÿ‘€ I forgot about that mod

royal arrow
#

you should get Customize Exterior from the mod author's personal website though, which is linked on the mod page. They put the latest version on their personal website instead of nexus ๐Ÿ‘€

pseudo plover
#

I'm not sure if I'll bother with it or if I'll just try choosing out of these? But

#

I'll definitely keep it in mind if I decide I want more laughs

#

I know I've used it before?

royal arrow
#

yea you don't have to get it, but if you do, the mod author's personal website is the way to go SDVpufferthumbsup

pseudo plover
#

Thanks!!

royal arrow
#

are you currently just trying to choose between those mods you showed to have minimal impact to your performance?

pseudo plover
#

I'm just trying to choose so that I don't have too much overlap of what's targeting for the most part, which. In effect helps performance, but

#

If I wasn't on mac I might just pop on a reshader, but.

#

I'll probably just go with ATDSDV ๐Ÿค”

#

And Gwen's ponds

#

And a couple other things that don't overlap

royal arrow
#

Let me know how that goes! I have a billion aesthetic mods, some overlap, some don't, and a lot have personal tweaks SDVpufferchicksweatsip

heavy sail
#

i would update ppja mods and garden village on a regular, but those patches are so annoying to apply SDVsadcat2

pseudo plover
#

Ah I am so indecisive on what I actually want to do

pseudo plover
#

What textures are being weird I wonder ๐Ÿ˜”

royal arrow
#

scrolls to that screenshot of your mods

#

Industrial Kitchen and Interior is definitely clashing with something else

pseudo plover
#

Yeah, I figured that much but I can't figure which other mod it is

royal arrow
#

does A Toned Down Stardew Valley and/or Rustic Countryside Town Interior affect the kitchen?

modest estuary
#

Damn technology has advanced so far that it is now merging with other types of technology

pseudo plover
#

I know that Industrial and Rustic are made to go together, so I'm pretty sure it's not that? And it did it with ATDSDV off too

royal arrow
#

!patchsummary hmmm ok, would you be able to load up your save, then get a patch summary per the instructions below?

native dragonBOT
#

Can you do these steps to provide more info?

  1. Load your save and view the content that should be patched.
  2. Type patch summary directly into the SMAPI window and press enter.
  3. Upload your SMAPI log to https://smapi.io/log (see instructions on that page).
  4. Post the log link here.
royal arrow
#

I wonder if the Yellog's Farmhouse Tiles Replacer might be it, though

pseudo plover
#

I don't have that one on at the moment

#

I'm looking through a few to see if I can find the tile and if not then I'll do the patch summary

#

...Are they both tiles from industrial?

#

๐Ÿค”

#

Is it just. Not made to cooperate with the starter kitchen or something

#

Yeah, it's just Industrial

#

I might swap that for Yellog's, then

#

Actually I really prefer industrial for the most part? So I ๐Ÿค”

tender leaf
#

i like the chic kitchen personally

pseudo plover
#

Oh yeah, that's another one I was split between

royal arrow
#

Yea I use Chic Cute Kitchen, it's my fave

pseudo plover
#

I might switch to that one

#

It'd look nice with a cafรฉ set up

tender leaf
#

i do chic cute kitchen with boho bed interior and sorta spliced boho kitchen with chic cute i believe

scenic timber
#

So fun problem maybe? If some certain mods are broken (really just outdated) SMAPI isn't able to check for mod updates, but this problem only happens on linux. On windows, I get errors in the log, but am given the links to update. Any idea where I can start figuring out the cause?

pseudo plover
#

Is chic cute kitchen even for CP? SDVpufferthink

royal arrow
#

Yes

pseudo plover
#

Also, that definitely sounds weird but I have negative amount of experience for Linux

royal arrow
#

It may be a separate download but there's a CP version

pseudo plover
#

Time to see if I can find it

royal arrow
#

I would never encourage XNB modding, directly replacing game files is no bueno

#

It should be on the same nexus page

pseudo plover
#

Yeah, I grabbed the file and it was an XNB mod and I just quietly "oh no"

tender leaf
#

i've found the unofficial conversion just in case

royal arrow
#

Yea I waa gonna say, if it's not on the same nexus page, we have a hub you can search

#

!xnb

native dragonBOT
royal arrow
#

Top link in the gourdvernor message โฌ†๏ธ

tender leaf
#

a milestone for me as a modder was making a conversion for someone and adding it to the page ๐Ÿ˜‚

#

i felt such a sense of contribution

royal arrow
#

That was also a milestone for me! rooHappy1

tender leaf
#

a low point for me as a modder is when i made a CP conversion of a mod without knowing about that list and it already had one

royal arrow
#

Pffff I don't think that's a low point, you got valuable experience still SDVpufferheart

tender leaf
#

true :3

royal arrow
#

And there are a ton of resources, it takes time to learn a few haha

pseudo plover
#

Thank you!!

#

I think I'll go find another-

#

I'm using Minerva's right now, and it's neat? But like. I'm sure there's another I'd like as much without it doing this

pseudo plover
#

Eh it'll work when I upgrade the house and I like it so it's staying-

royal arrow
#

that's interesting, I'm using Minerva's Farmhouse mod with Chic Cute Kitchen and I don't have issues o:

pseudo plover
#

This is just the starter house, when it's upgraded I don't think it'll do this?

royal arrow
#

I have the starter house too, let me boot up and grab a screenshot

pseudo plover
#

๐Ÿค”

#

I'm also now trying to figure out which mod is controlling the bed cause I want a different bed ๐Ÿ˜”

royal arrow
#

if you still have Yellog's Farmtiles Replacer (or whatever the actual name is lol) that does affect the bed

pseudo plover
#

I don't have that one on, I'd rather that bed honestly-

#

I know there's a bed in the kitchen's files, and in ATDSDV, but it's neither of those?

royal arrow
pseudo plover
#

Oh yeah, your counter's doing the same thing as mine

#

It's since it uses a half of the counter, but it doesn't look as weird with this one as it does with industrial at least

royal arrow
#

oh, I'm not sure I see what you mean, but I did notice my fridge looks different to yours

pseudo plover
#

I need to place this bed ๐Ÿ˜”

tender leaf
#

thats the rustic bed

pseudo plover
#

Oh yeah, it does

#

Oh! Thank you

tender leaf
#

if you end up doing a walls and floors mod i have a particular suggestion :P

royal arrow
#

(I like the Rustic Country Walls and Floors mod personally, super cute)

pseudo plover
#

I have CWF! So I've added quite a few already, I've just not done anything with it yet

tender leaf
#

wood wainscotting walls and floors 2

#

im really proud of it

pseudo plover
#

๐Ÿ‘€

tender leaf
#

yellog also has a really cool walls and floor

pseudo plover
#

I'm now wondering why my fridge looks like it does

#

Ah. I just messed around with clearing some of the field and it just crashed on me

#

Wonderful

royal arrow
#

So uh, trash can disappearing in inventory, what are the possible causes for that again? SDVpufferchicksweatsip

iirc there's using XNB mods (which I don't do), and using outdated CP mods (which would be odd because it's not been an issue for me so far, it's just now happened, and the last mods I installed were Farmhouse Redone and Minerva's Bigger Farmhouses)

pseudo plover
#

I have my trashcan so I want to say it's neither of those

fair vessel
#

mhmm

#

do a patch summary and log? we can check what's editing cursors

royal arrow
#

Oki, I also have several mods to update, I'll do those first, then if I still have issues, report back with patch summary SDVpufferheart gonna be tomorrow though, right now I'm trying to get my printer to just scan a document so I can go to sleep lol

#

(the computer continues to say it can't talk to the friggin printer, ugh)

pseudo plover
#

I think I'll do the patch summary on mine to see if I can see any issues though cause I have no clue what's making my game crash when I use the scythe in one part of the field (But, not the whole field)

flint stump
#

Heyo. I recently got a new comp and was trying to reinstall SVE, but for some reason it's not working. I didn't have much trouble last time, so I don't know what's going wrong this time. I followed all the steps, have all the prerequisite mods, everything else is working like it should, but when I start up a new file I end up in the vanilla version of the game. halp

fair vessel
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

fair vessel
#

(also: if you are using IF2R, are you choosing standard farm layout when you start your new save?)

flint stump
#

yes I am, though after the first failed attempt I deleted it to focus on getting the main mod running

fair vessel
#

All right, everything looks good so far, it's all loading in and no errors. Can you try loading a save and visiting the town map, see if you can find the Jenkins' house there?

dire fractal
#

Okay, so im installing SVE but it claims that 1.1.18(?) or whatever the version is isnt supported and i cant figure out what to do

fair vessel
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

fair vessel
#

(I suspect maybe you need to update Content Patcher to 1.18, but I'll know for sure when I see the error)

dire fractal
#

that might be it lmao

flint stump
#

I can try, though every time I brought up the map when I was looking before I just had the vanilla map

dire fractal
#

oh thats 100% it, im running 1.17.2

flint stump
#

...and suddenly it's working properly. wtf....

fair vessel
#

Do you mean like the menu map map? SVE doesn't change that. You need NPC Map Locations (SVE version) to change that map.

flint stump
#

I literally didn't change anything since my last attempt

#

welp, thanks I guess XD

pseudo plover
#

A law of the universe, when you complain things fix itself

flint stump
#

ikr

dire fractal
#

yeah that was the issue lmao

pseudo plover
#

https://smapi.io/log/56b24bd102924732a21c1200ef28390b I've not been as lucky, though, I can't tell why the game crashes when I go to clear some of the weeds with my scythe right outside of my house (I remember having this issue another time but I can't remember why for the life of me)

#

(I have a patch summary and then when the game crashed in that log, I started it again and did a patch summary and checked if it still crashed in the same place in case it was a weird one-off situation)

fair vessel
#

game crashing with weeds doesn't sound like a content patcher problem, so I don't think patch summary will be much help there.

pseudo plover
#

I really just have no clue what could be doing it, so I. Yeah

#

(Also I wonder if I could look through this and figure out why my fridge is weird)

fair vessel
#

is this the log from when your game crashed from the weeds?

pseudo plover
#

Yes

#

I could repeat it without the patch summary if that'd be easier

fair vessel
#

it crashed after you did patch summary?

dire fractal
fair vessel
#

the problem is that there's nothing there in the log to indicate what crashed. I don't think that will change from redoing it.

pseudo plover
#

Yeah, but it had crashed another time without doing the patch summary

fair vessel
#

Can you take a screenshot outside your house showing which weeds are the issue, and then send your zipped save folder?

#

I'm wondering if it may be similar to a glitch I heard of where someone had a patch of grass with a negative value somehow that crashed the game whenever it was visible on screen lol

gentle glen
#

my game crash

pseudo plover
#

Huh? That sounds weird

#

I'll do all of that and get the files together then

#

I keep getting distracted-

#

I accidentally clicked and made the game crash while trying to get the screenshot and this shouldn't be that funny

#

It's the weeds right outside of the house between the first tree and the house, though? I could just send the zipped save and if you need the screenshot still I could get it

ashen elbow
#

Did your game crash from weeds...? SDVpuffersweats

pseudo plover
#

Yes

fair vessel
#

screenshot I need in order to figure out the tile coordinates

pseudo plover
#

Alright

#

I'll maybe not put the scythe in my hands this time-

#

Ah. That time it crashed as I went to press the screenshot button just from standing in that tile too long or something

fair vessel
#

that tile on your farm must be a cursed void

pseudo plover
#

I'm trying again to get a screenshot

fair vessel
#

You can stand off to the side and scribble on the screenshot in paint to show the tile?

pseudo plover
#

Alright

fair vessel
#

the one your character is facing there?

pseudo plover
#

I think? Except it's just. From standing there

#

Instead of just the scythe

fair vessel
#

so weird

pseudo plover
#

It crashed when I turned to face south to get a better screenshot

#

I'll get the log from this time around for reference

fair vessel
#

all right, tile 71, 21

#

let's see...

pseudo plover
#

I love how I just? Have no errors or anything

fair vessel
#

๐Ÿ‘€

#

yeah i'm very out of my depth

#

there's nothing weird about that weed in the save data

pseudo plover
#

I don't know if it was the weed or the tile next to it

fair vessel
#

next to in which direction?

pseudo plover
#

The one I was standing on instead of the weed

fair vessel
#

hmm ok, I will look

pseudo plover
#

Thank you, I don't even know how to look at tiles like that

fair vessel
#

SDVpufferchickcry nothing...

pseudo plover
#

Damn ๐Ÿค”

#

I wonder if I need to update mono

fair vessel
#

Might be worth a shot, but this bug is unlike anything I've seen before - we're kinda flying blind ๐Ÿ˜ฌ

pseudo plover
#

Yeah, I'll at least try updating and see how it goes from there ๐Ÿ˜”

#

If not, I can see if a new save file has the same issue, and if so I can try removing mods and adding back slowly to see when it breaks

#

It might have been Mono!

#

And now I can't move and SMAPI's going nuts-

#

They all mention Custom Furniture Anywhere?

fair vessel
#

Mmm, custom furniture is known to have some tricky bugs - primarily in multiplayer, but there might be stuff that's unstable in singleplayer also.

pseudo plover
#

๐Ÿ˜” ๐Ÿ˜” ๐Ÿ˜”

fair vessel
#

The maybe-good-news is that the v1.5 teasers suggest that placing furniture anywhere might be a vanilla feature soon ๐Ÿ‘€ if so, fingers crossed that it works innately with custom furniture too

pseudo plover
#

Oh, nice??

#

Maybe I'll just take it out for now and hope for that

fair vessel
#

Yeah there are screenshots showing benches placed outdoors

pseudo plover
#

Yes...

#

I love the inevitable issues I'll have when updating all of these mods

pseudo plover
#

The ModDrop file for Furniture Anywhere seems more up to date than the Nexus one? ๐Ÿค”

#

also I need to know: Is there a way to prevent steam from auto-updating SDV?

naive drum
#

the way i'm setting it up is telling it not to update until you go to launch the game and then not launching it through steam

pseudo plover
#

Oh, that makes sense

naive drum
#

there is probably a better way than just relying on launching it straight from the exe

pseudo plover
#

Maybe, but this works at least

#

...Are the CF mods supposed to go into that folder?

#

Also I can tell I've not slept because I looked at the Furniture Anywhere dates next to Custom Furniture, like a person with a brain

fair vessel
#

No, they go in their own folders in Mods

pseudo plover
#

I thought so

surreal dome
#

uhh

#

what is a "dummy"?

#

also if i add a mod

#

does it have to be in a new save?

shy orbit
#

those seem like examples to show how the config options work from the generic mod config menu mod

surreal dome
#

oh ok

#

also

#

idk if the tractor mod is working

#

cause i have that scythe can harvest crops

#

and it wont harvest..

shy orbit
#

most mods don't need a new save, those that need are very rare i think

surreal dome
#

ah

#

well dam

#

no idea why it won't work then

#

bruh

#

why are none of my mods working

#

the night skipper doesn't even worrk

#

or time skipper rather

#

or do thesse just not work in coop...

woeful cargo
#

I have no idea

brittle creek
#

does anyone know how to get the textures for buildings using the starblue valley mod

#

noticed it does not include them is this a separate mod?

modest estuary
sharp belfry
#

do you have UI suite? if yes turn off that mod's npc tracking since it's less accurate than NPC map locations

modest estuary
#

thanks for the advice GWpinkuShyNya

#

it's still very enjoyable seeing everyone multiply on the map

grim totem
#

Any other android users been on? Anyone else had the update to stardew Valley on playstore?

hazy lantern
#

What is the big abandoned shed/barn building in the Immersive Farm 2 used for? I noticed I can't place anything inside the building anymore, it there a way to make the building useable or is it just decorational?

shy orbit
#

it has a quest later that makes it usable i believe

hazy lantern
#

Thanks!

twin pasture
#

guys i have been having stuttering issues since a couple days ago, is there any fix to it

shy orbit
#

if you have automate you can try setting automation interval to a higher value in automate's config.json

twin pasture
#

okay i tried that and i think that is the reason why, is there no way to make automate not stutter?

#

this didnt happen before, weird

shy orbit
#

i think the problem is usually PFMAutomate coupled with too many producer framework mod machines

deep totem
#

I think having many machines also contribute to the stutter

twin pasture
#

oh i have maybe 2 machines placed in the world attached to automate

shy orbit
#

i don't need a single placed machine for the stuttering to start, just having PFM machine mods installed seems to be enough. but i haven't done any proper tests

twin pasture
#

okay ill remove some mods i dont use that often then, thank you! ๐Ÿ™‚

shy orbit
#

the easiest way to test would probably be to remove PFMAutomate first

#

because that is what makes the custom machines work with automate

twin pasture
#

ok

#

do I have to do anything other than removing the PFM machine to remove the mod safely?

#

ok so i tested it without pfmautomate and it seems to still be stuttering a bit in intervals

shy orbit
#

if the mod adds items they should probably be removed from the save before (PFM content packs itself don't do that i think, but the mods can have other components that do)

#

personally i set a high automation interval value (equal to one minute irl time) and live with the occasional stutter

twin pasture
#

okay thank you CH_dogdance

jovial prawn
#

is there any mod that adds sakura/cherry blossom with harvestable flowers tree?

shy orbit
#

two cherry blossom trees even, but one of them is a crop instead of a tree

wet thunder
#

wow just saw an automate mod video. that is amazing

summer inlet
#

Has someone made a mod thay replace a fsrm with the cindersap forest

royal arrow
#

Mystic is about to be one of us, one of us

wet thunder
#

oh its downloaded haha just havent installed it yet. technically im at work so Im jumping back and forth between stardew and working

wet thunder
#

aww it doesnt work with mead kegs

#

nevermind got it working haha

undone sluice
#

I tried to upgrade to the paid version of ModDrop, and it has this pretty sketchy warning

#

and then when I tried to pay it crashes. So... that's unnerving.

livid magnet
#

Oh my... I've not played Stardew since like 10. something al my mods are probably out of date

sharp belfry
#

10.? you mean 1.0? SDVpufferfear

livid magnet
#

Yeah. I mean I know SVE is up to 1.11.XX (or some thing but I have soo many mods they're probably broken

#

So I am testing Moddrop vs.. .say... Nexus which was the way I'd been doing it

#

The question is does moddrop let me just update it wasily

#

ooh yeah since April

#

do people still use SMAPI or Moddrop?

sharp belfry
#

yes smapi is necessary for mods

cursive flame
#

Hi friends! I'm new to modding. What are CF and CP?

livid magnet
#

CP is Content Patcher.

wet thunder
#

i dont know, manually installing mods for stardew is just so easy I dont see the point of using mod drop. I do recommend paying for nexus though. Then again I also mod skyrim and the witcher series so having instant downloads for hundreds and hundreds of mods is convenient

Isnt CF custom furniture?

cursive flame
#

Thanks guys! โ™ฅ๏ธ

#

I'm guessing they're the requirement for a mod to work?

wet thunder
#

yeah but i wouldnt download them unless the mod specifies in the requirement section that they are needed

royal arrow
#

Ekka, you'd have to check the mod description and install instructions to see if the mod(s) you're trying to install requires them. Content Patcher (CP) and Custom Furniture (CF) are framework mods, so there are content pack mods made for them. Mod authors typically include which framework mods (if any) their mods require in the description and install instructions.

#

If you're interested in learning more about which framework mods are out there, check out the link below (it's useful info even if you're not looking to create mods)

#

.quote 5099

devout pumiceBOT
cursive flame
#

That made so much sense! Thanks a bunch for the help!! ๐Ÿ˜Š

wet thunder
#

I wouldnt mind dabbling in mod making but I cant think of what to create since there are so many mods out there. Like I can't think of what isn't already covered

royal arrow
#

You're welcome, Ekka!

livid magnet
#

Ok so how do I find where I've install all my mods SMAPI can see them and (geeze I have 27 mods I have to update

royal arrow
#

HeartQuintessence, if you take a look at your log, it'll mention it

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

royal arrow
#

.quote 5031

devout pumiceBOT
#

[#5031] "If you're looking to learn more about how to read your error log, there's an annotated one here SDVpuffersmile https://m.imgur.com/SRfOvKB" - LenneDalben (30 Aug 2020 @ 11:43:35 PM UTC)

livid magnet
#

Sure give me onemoment

royal arrow
#

You could also use the annotated log link above for reference on where to find the info in your log SDVpuffersmile

livid magnet
#

(I amJust gotta do this my usual way- which is down load them manually and copy-pasta slowly

#

Ok SMAPI re installed

royal arrow
#

Did you note the section in your log that mentions where mods go o: ?

livid magnet
#

I did.. but whooo boy still struggling to find it on the comp.

royal arrow
#

And yea manual install for mods is the recommended way to go, although if you absolutely want a a mod manager, we recommend ModDrop over Vortex. They can both have quirks

#

I think you can copy-paste the path listed into the address bar in File Explorer o: D:\Steam Games\steamapps\common\Stardew Valley\Mods

livid magnet
#

Found it!

royal arrow
#

I personally navigated to it once, then pinned it to my Quick Access SDVpuffersquee

livid magnet
#

Yeqah I wish I could make little 'folders in quick Access;' also omg- I guess its time to do the install delete setup that will take 2 hours

#

Like the slow :Download (instop my seperate Folder) theb uncip-> Mod folder-> Delete ->copy-pasta

#

Unless anyone has suggestions?

royal arrow
#

When you say copy-paste, do you mean just unzipping the mods into the Mods folder?

#

Because you don't need to unzip/extract and then copy-paste. You can unzip/extract right into the Mods folder

#

Regardless, if you have 27 mods to update, it'll be a slow going either way xD

livid magnet
#

Yeah. Basically. Basically Put all of my mods into a seperate folder first, before (unzip into mod folder)- to save my sanity cause I delete them as I go.

prime iron
#

Is the current android smapi at 1.6.6 or 1.7.0?

royal arrow
#

Yea I have a Stardew Valley Mods folder in my Downloads folder, but I actually keep the zip files in case I need to roll back SDVpufferchicksweatsip

livid magnet
#

Basically.

#

Wait does the NExus, still make me download Immersive Farm & SVE seperatepy?

royal arrow
#

IFR2 is an optional download listed on the SVE mod page, so yes, it's separate.

livid magnet
#

Yah I have one of the alternate maps

wet thunder
#

okay im confused, doesnt automate pull from the kegs too?

#

never mind, needed a 2nd chest apparently. got it working now ๐Ÿ˜„

royal arrow
#

Mystic, are you saying something isn't working properly? If so, could you elaborate and share your log?

tender leaf
#

yes svo costumes are random for those npcs with multiple outfits

wet thunder
#

Mystic, are you saying something isn't working properly? If so, could you elaborate and share your log?
@royal arrow technically it was but i figured it out by adding a second "drop off" chest. the picture was more just me being shocked on how "broken" gameplay is with this mod. Sorry for the confusion

royal arrow
#

Ohhh lol I figured as much but wanted to confirm xD

#

I personally call it "life-changing" ๐Ÿ˜

prime iron
#

Oh baechu hasn't updated their protrait mod PaimonDeadInside

unreal urchin
#

Is there a reason all of Pathoschild's mods are one version behind on moddrop?

#

And is there any benefit to be gained from updating them from nexus?

fossil inlet
#

Turns out Looking for Love does not work with SVE despite this ๐Ÿค”

That or one of my other mods completely breaks it instead blobfearful

Got a boatload of red text during Sandy's event where she invites you to her home town

royal arrow
#

SVE updates pretty frequently, so it's a challenge for other mod authors to keep up compatibility, considering everything SVE changes.

#

You can leave a comment for the mod author with your log, so they can try to fix it

#

If you're not sure if another mod is causing the incompatibility though, it would be worth it to temporarily remove all your other mods and leave only what's required for SVE and Looking for Love (LfL). That will help the LfL mod author as well

fossil inlet
#

Nods
It's strange though that some mods that say they don't work with SVE do and some that say they do don't ๐Ÿค”
Like one of the mods that adds a bunch of fish says it doesn't work with SVE but the fish show up in the game!

royal arrow
#

That's probably due to all the SVE updates ๐Ÿ˜„ incompatibility is pretty fluid, especially considering again how much SVE changes ๐Ÿ˜„

rancid gale
#

Is it the 10 heart event? If so, there is a fix in one of the comments.

fossil inlet
#

Yup

#

There were a few bugs I noticed. Like Mayor Lewis's dialogue bugging out during holidays.

lyric sundial
#

I am having an issue with multiplayer and the Theater. I am hosting for 3 friends. We just opened the movie theater and I was able to go in and see a movie first day. I didn't take a guest, but one of the players also joined me. We both were able to go in and see the movie.

#

The next day, a different player tried to take a date to the movies. However, he was not allowed to enter even though he had a ticket. I - the host who had already seen a movie - went over and mashed right click on the door, and for whatever reason that let the other player in. But when he tried to buy snacks the menu wouldn't open, when he tried to enter the movie area he couldn't to in (but we got a "This movie will start soon!" Message) and then the date said that they really enjoyed the movie.

#

Using SVE and the host of mods that make it work. If this is a known issue or anyone has a work around I would love to know!

livid magnet
royal arrow
#

!log @lyric sundial I'm not sure what's up, but could you provide your log, and your friend's log who went to the movies with you? That will give us more information for troubleshooting

native dragonBOT
#

@lyric sundial Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

livid magnet
#

ooh I found the issue...

#

But now I can't find the mod on the nexus?

royal arrow
#

It looks like it's a domino issue, you're missing the mod More Recipes, which is kicking it off

livid magnet
#

More mod, but it also says I am missing Machine goods

royal arrow
#

The unique ID is more food, but it's called More Recipes on nexus

#

Because you don't have More Recipes, everything else isn't loading

livid magnet
#

HUERARE! YEAH IT worked.

royal arrow
#

Just gonna leave this here as a plug SDVpufferlurk

#

.quote 5031

devout pumiceBOT
#

[#5031] "If you're looking to learn more about how to read your error log, there's an annotated one here SDVpuffersmile https://m.imgur.com/SRfOvKB" - LenneDalben (30 Aug 2020 @ 11:43:35 PM UTC)

livid magnet
#

when did NPCs start getting cool stationary?

clever geyser
#

I have a feeding basket but i'm not sure how to give the treats to my animals

royal arrow
#

HeartQuintessence, do you mean from mail? That's from the Mail Framework Mod (MFM) components to your PPJA / JA mods SDVpufferowo

twilit cliff
#

I tried installing a new greenhouse but instead of that area blocked off, my new area is now blocked off

#

it's driving me mad

keen moss
#

Typically before installing a new greenhouse mod you want to clear out the greenhouse otherwise you'll get issue like the one you're having.

royal arrow
#

You can fix it yourself with some work with a combination of Crop Transplant Mod and Noclip Mode, both mods available on nexus

#

You'd be able to manually pick up and move the crops o:

heavy sail
#

You can fix it yourself with some work with a combination of Crop Transplant Mod and Noclip Mode, both mods available on nexus
@royal arrow i should get the crop transplant mod myself ๐Ÿ‘๏ธ๐Ÿ‘๏ธ
iโ€™ve destroyed crops so many times just to put them in their place

twilit cliff
#

I haven't played in over a year so I never had the chance to clear it out. It was already broken when I went back to the game. Instead of just having no access to what I had on that right side, now I can get to some of it. So, I have to install more mods to fix it?

royal arrow
#

It's an excellent mod. I tweaked it so I could move full-grown trees ๐Ÿ˜‚

#

pixiesunbelle, if you'd like to keep your crops and move them, yes, you'll need to install mods that allow you to do that

runic summit
#

is there a mod out there that adds an animation for whenever you pet the dog

heavy sail
#

Isnโ€™t that what the tree transplant mod was for? Or can you move them with the crop transplant mod too? @royal arrow

twilit cliff
#

I dont really need to keep them. BUt so far, it's the only solution I have

royal arrow
#

@ akari With Tree Transplant Mod, trees have to be the vanilla distance apart. I use a mod that allows me to place the trees closer together, so Crop Transplant Mod works better for me. The config file is great

faint wharf
#

pixie if your not planning to keep them the best solution is the crop transplant mod,no clip, or bombs.

heavy sail
#

Ah ok, Iโ€™ll download it sometime.

royal arrow
#

pixiesunbelle, if you don't want to keep the plants, you could pickaxe them dead. Or oooh, bombs, hadn't thought of that

#

You'll still need Noclip mode to get the ones in the void

heavy sail
#

I dont really need to keep them. BUt so far, it's the only solution I have
@twilit cliff You could also download the Reset Terrain Features mod and clear them all with a button.

twilit cliff
#

would that work in a greenhouse?

faint wharf
#

xD i use bombs whenever it happens so- can't reach anything? use bombs- especially the red ones if there far out of the map where a normal one can't reach ^^

#

it should-

#

but don't be dumb and sit the bomb in front of your face, to late realize the bomb is- dangerous

#

like i did-

twilit cliff
#

I think i have it set to where i dont die

heavy sail
#

the bombs kinda make it worse when i use oasis greenhouse- the borders of the planting field are plantable too SDVpufferglare

faint wharf
#

rn I need to get a priest in and make my mods holy as I have 666 mods- so i shall brb.

twilit cliff
#

that's the mod i installed! oasis greenhouse

faint wharf
#

hopefully the bombs help you out pixie.

#

or the other mods-

heavy sail
#

that's the mod i installed! oasis greenhouse
@twilit cliff so yeah, you should probably install Reset Terrain Features for the crop issue if youโ€™re not planning to keep them.

royal arrow
#

That's cool, I didn't realize you could use Reset Terrain Features inside the greenhouse o:

heavy sail
#

I didnโ€™t know either, until I had the same problem. So I just tried opening the RTF menu and it worked.

twilit cliff
#

okay let's see if this works. i installed a house mod, the crop mover one and the noclip along with the required mail one

#

the other issue i'm having is that some of my chests look like that darks and gold one there. when you open it, you can't look inside.

royal arrow
#

Huh. Can you share your log?

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

twilit cliff
#

how do i find the log?

royal arrow
twilit cliff
royal arrow
#

Wait a minute, you don't have a Content Patcher (CP) mod for the different style chest, how did that get there? o:

prime iron
#

Wait is there any mods similar to overgrown fairy buildings but for the town that's compatible to SVE? KleeShyMilkman

royal arrow
#

No and no o:
You may like Flower Valley on nexus, but idk if it's compatible with SVE

prime iron
#

the other issue i'm having is that some of my chests look like that darks and gold one there. when you open it, you can't look inside.
@twilit cliff

Ngl the darker chest looks nice

runic summit
#

is there a mod where you can automatically walk through gates

twilit cliff
#

wait... i do? I have no idea where if i do have one

royal arrow
#

Yes, Spiteful Duck! Automatic Gates

runic summit
#

thx

twilit cliff
#

the fairy buildings seem fine. I just installed that and the chest problem existed prior to installation of the fairy buildings

royal arrow
#

Radio Static brought up Fairy Buildings but they weren't talking to you, pixiesunbelle. We usually have multiple conversations going on at the same time in here SDVpuffersquee

twilit cliff
#

also, i'm standing by the plants and i still can't figure out how to get the plant in the box

royal arrow
#

But yea I'm not sure what mod is adding the different style chest

#

also, i'm standing by the plants and i still can't figure out how to get the plant in the box
Do you mean for Crop Transplant Mod? The mod description explains it, although you should also get a letter in the mail

twilit cliff
#

yes

#

i stood and clicked with the pot but it's red around it

#

i got it. now i just can't get the hoed area to go away

#

so i grabbed plants then tried putting them in a chest so i could clear terrain. didn't work

#

instead it deleted my plants when i put them in a chest

wet thunder
#

in those cases when I have to destroy something I didn't want to destroy I use CJB Item Spawner to give myself the item back

twilit cliff
#

it was the whole plant though

#

i was hoping to put them in the chest so i could clear the area

royal arrow
#

Oh, you can't put plants inside a chest. You can put the harvested crop, but not the plant itself

twilit cliff
#

yeah i'm not sure where to move them to so i can clear it wth the reset terrain mod

royal arrow
#

You can try to see if you can move the plant outside, I haven't tested it personally though

wet thunder
#

if it was in a pot could you have moved it out of the greenhouse to a barn, coop or even your house?

royal arrow
#

This is using a mod to temporarily put an existing plant inside a garden pot, to move it (Crop Transplant Mod)

wet thunder
#

yeah i have that mod but i havent tried using it yet so I just assumed you carried it around in your inventory

royal arrow
#

Nope you're holding it and have to place it, I haven't tried moving stuff from greenhouse to outside or viceversa

twilit cliff
#

i have so many plants that wouldnt work

#

is there any expanded shed and greenhouse mod. i went into my shed and there were casks in a black space

#

i shouldnt lose my crops since i didnt save my game

wet thunder
#

so i have two pot based mods and Im not sure which one is doing so but at least one of them did allow me to take it out of the greenhouse

royal arrow
#

oh that's cool~!! I'd never tried that rooAww1

wet thunder
#

when I moved it out of my hand and into my inventory the plant did disappear

royal arrow
#

(also cute kitty, and I love the beanie hat on the horse ๐Ÿ˜‚)

wet thunder
#

fortuantely thats an old game so no loss

#

haha yeah i always put the beanie on the house

#

also, I didnt choose that hairstyle >< one of the many new mods I added altered hair slightly and unfortunately they replaced my favorite hairstyle because "it was similar to another hair style"

#

i do have the better garden pots mod though which that might be the one that lets you pick up pots

#

im not sure

twilit cliff
#

The biggest concern is that my shed is half black space. I think I had something to make it bigger

wet thunder
#

oh, sorry i just now saw your question. and yeah there are bigger greenhouse mods

#

the one i use is uhhh... let me look

royal arrow
#

I personally like Custom Greenhouse, it's simple and close to vanilla

wet thunder
#

Wren's Expanded Greenhouse is the one im using

#

it adds an entire section to the right and makes the primary area slightly larger

twilit cliff
#

I got sunset. I had a shed one too but I canโ€™t find it

#

Unless I keep half my shed in black space

wet thunder
#

is it a normal size shed?

#

cause you could have robin expand it and see if it recovers your stuff

spring hollow
#

hi guys, ive installed the stardew valley extension mod but when i load everything up its just the base game, i believe smapi is loading it all correctly, there are no errors... any help is much appreicated

wet thunder
#

sve has a ton of requirements. did you grab all those too?

spring hollow
#

yup

#

evereything the guide said

royal arrow
#

can you share your log, ohmightyqueen? That will help us help you

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

spring hollow
#

hope thats right

rain lava
#

seems fine to me

spring hollow
#

is it meant to be different from the get go when you land on your farm?

#

everything just seems the same

royal arrow
#

oh

rain lava
#

But if you want the big map that comes with sve you need the optional file

royal arrow
#

no the farm is an optional download on the SVE mod page, Immersive Farm 2 Remastered

#

did you try walking around town?

spring hollow
#

no, i was just confused, should i go for the immersive farm?

royal arrow
#

if you want the farm, sure. The SVE mod page has screenshots of what the farm looks like

#

also note the map in your inventory menu will not change either, that is a separate mod, NPC Map Locations on nexus. It has a specific file for SVE

twilit cliff
#

@wet thunder I donโ€™t know. Whatโ€™s sve? Itโ€™s been a year so I donโ€™t remember what the size is. I know I had a mod

royal arrow
#

pixiesunbelle, I think MysticBooka was talking to ohmightyqueen, who was asking for help with SVE

#

!sve

native dragonBOT
wet thunder
#

yeah i was trying to help with both issues at the same time XD

twilit cliff
#

Oh sorry I got confused

wet thunder
#

so theres a bunch of greenhouse expansion mods when I did a google search

royal arrow
#

we're used to multiple conversations in this channel hehe

wet thunder
#

it mostly depends on where all the stuff in the void is located at

royal arrow
#

but yea there's lots of different greenhouse mods on nexus alone

spring hollow
#

ok im going for the immersive farm

#

thank you for your help!

wet thunder
#

are you coming back after a long time away and noticed the mess? Cause at that point you might want to consider starting a new fresh save

royal arrow
#

you're welcome, ohmightyqueen!

wet thunder
#

then again I have a "bad" habit of starting fresh after not playing a month or more haha

royal arrow
#

I start a new save when I decide the mod list has changed too much SDVpufferchicksweatsip

wet thunder
#

yeah same

royal arrow
#

(which means I usually don't get past year 2)

wet thunder
#

when i went from 43 to 122 mods it was time for a new save

spring hollow
#

sorry me again

wet thunder
#

even though i had been playing an already new save every day through most of winter year 1

spring hollow
#

do i just click on standard farm to get the immersive one?

wet thunder
#

yes

spring hollow
#

thank ye ๐Ÿ˜›

wet thunder
#

np

#

without even leaving the first page of google
Oasis Greenhouse
Wrens expanded greenhouse โค๏ธ
Aces expanded greenhouse
custom greenhouse
spacious greenhouse
15x15 greenhouse
giant greenhouse
Pookachus grand greenhouse
Any of those sound familiar?

twilit cliff
#

I found a shed mod. @wet thunder whatโ€™s the plant mods you have?

#

Iโ€™m going to try putting them in my house

#

Then Iโ€™ll have to fix my mushroom cave

wet thunder
royal arrow
#

Hehehe Mystic, you could share your log if you wanted, since it has a list of your mods SDVpuffersquee

wet thunder
#

thats allll my mods though haha

twilit cliff
#

I have transplant so maybe itโ€™s better grades

#

Garden

wet thunder
#

well, the picture on transplant looks like they are holding the pot outside

#

so it could be both

#

better garden is more for sprinklers to actually water pots since they dont in vanilla

royal arrow
#

oooh wait, Mystic, how many mods do you have? I don't remember if you're part of the lotsa' mods club

wet thunder
#

122 I htink

#

though I removed a couple and add another today

#

loading to see smapis number at the top

#

123

twilit cliff
#

I wanna know if with transplant could I put them in my house

royal arrow
#

pffff, that's a toddler log, slightly more than the baby log (less than 100) SDVpuffersquee I have 418, but there's people here with 500+, and of course, Legendary Jani, who has 1,022 right now SDVpuffercrown

wet thunder
#

i wonder how many of those are repeats of each other though

royal arrow
#

what do you mean repeats o: ?

wet thunder
#

like they do the same

#

example I used to have a mod that specifically stopped friendship decay (cause that concept is dumb) but cjbcheats doest that too

#

i try to make sure my mods dont overlap on what they do and other than custom furniture i cant think of anything else to add

twilit cliff
#

I love cjbcheats! It was my first mod because fishing was hard!

wet thunder
#

and dont even get me started on the mess of CF haha

royal arrow
#

ah, I see what you mean. I also went through and got rid of mods that were already incorporated into things like CJB Cheats Menu

wet thunder
#

I could add a few more recipe based ones from the ppj but even then i have most of those already

#

i did keep my walking speed mod though i cant remember why XD

royal arrow
#

oh no lol I keep setting the walking speed faster and faster using CJB Cheats Menu ๐Ÿ˜‚ I've thought about combining it with Faster Paths

wet thunder
#

haha Ive learned my lesson from other games that if you make yoruself to fast you can never go back to vanilla so I keep it set to a 1.5 I think. slightly faster but not too fast. just fast enough that I feel like its okay

twilit cliff
#

Oh yeah I wonโ€™t play in multiplayer because I have too many mods! Lol

royal arrow
#

ah, I have a slimmed down mod list for multiplayer and luckily, my SO, bro, and my bro's GF are happy to use what I tell them ๐Ÿ˜‚

#

I couldn't go back to vanilla as soon as I discovered I could move faster with mods ๐Ÿ˜‚

wet thunder
#

yeah same pixie

#

ignore the smapi prestuff folder error XD I have no idea why thats there but i know if i remove it the game wont run so sure it stays

twilit cliff
#

Thanks

#

Iโ€™m going to have to get bigger backpack lol

wet thunder
#

its nice

#

you have to buy it from pierre after buying the first two but its a nice mod

forest plover
#

Hi Everyone, I've never modded a game before, but I followed the instructions on the wiki and none of my mods are even trying to load. Any idea what I'm missing?

#

is there like an "on" switch or something I can use to have it try to read the mod files?

wet thunder
forest plover
#

there are no error logs when I try to do that

wet thunder
#

that link will show you how to post a log here

forest plover
#

ohp think I figured out my oops

wet thunder
#

no smapi?

#

XD

forest plover
#

didn't run it from SMAPI

wet thunder
#

ah

forest plover
#

the wiki said I could from Steam but that didn't work

wet thunder
#

yeah when you install smapi it gives you a line of code to add to your steam launch so you can

forest plover
#

I did that too, but no luck

#

it seems going into the game file myself and running it from there will work

#

that's no big loss for me

wet thunder
#

the "g:\games\steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command% in the launch thing? (ignore the g thats where i install all my games instead of c)

forest plover
#

yeah I have that in and SMAPI doesn't seem to be booted at all

royal arrow
#

!gettingstarted

native dragonBOT
royal arrow
#

there's a specific page for Windows install instructions, check those โฌ†๏ธ. Sounds like you may need to reinstall SMAPI to set up the Steam launch options

prime iron
#

Stupid question but does the mobile mod work on the android version of sdv or

royal arrow
#

you mean Mobile Phone? I remember there were issues, not sure if it's compatible now. You'd have to check the mod description and comments

twilit cliff
royal arrow
#

!xnb

native dragonBOT
royal arrow
#

We don't recommend using XNB mods because you're directly replacing game files. You can search the top link in the Gourdvernor message to see if someone's converted that mod to Content Patcher (CP), and use that instead

twilit cliff
#

so far, i havent

#

ooo i finally found a better one that has a basement!

royal arrow
#

(...Is that Custom Greenhouse? I'd mentioned that one's my favorite lol)

twilit cliff
heavy sail
#

itโ€™s another xnb mod

twilit cliff
#

ugh

#

i wish this list was searchable becuause i can't find a good shed mod

royal arrow
twilit cliff
#

no nothing comes up even if its on there

fair vessel
#

What kind of a shed mod are you looking for?

twilit cliff
#

a large multiple room one

#

currently half of my shed is in nowhere floating in blackness

prime iron
#

.......There's an all might mod? PaimonWoke welp time for more npcs

fair vessel
#

There are 4 CP conversions of shed mods linked in that page - including a conversion of the JAC'd one you posted

#

Tried that yet?

twilit cliff
#

thanks! I found it! the problem is that when i was typing in shed- nothing would come up

potent tide
#

Hi everyone! I joined this server recently and am pretty new to mods. So far they've been a lot of fun SDVstardrop While the next game update could be a ways away, I haven't been able to find much info on how to avoid game breaks once it launches. Is there a guide with key things to know? Would I simply remove mod files before launch?

royal arrow
#

sraha, you can always make a copy of your entire game folder to continue playing with mods safely on 1.4.5. Otherwise, it's a matter of waiting for mod authors to update their mods--and being reasonable with this! Mod authors are people with lives too aSDVemoteowo
Even with the last big update (in November 2019), it wasn't like every single mod broke, but there were several that did. In that case, you could remove the mods that did break (SMAPI would tell you, and/or you'd likely notice issues in-game), and play without those, until they're updated (if they do get an update). Otherwise, if you want to be 100% hassle-free, you could remove all your mods and play with no mods. Depending on what you have, removing all your mods may or may not cause quirks with your existing saves.

#

I personally waited 2 months back after the update dropped in November 2019, and that was enough time for most of the mods I used to get updates, if they needed them. Some mods were never updated (and were broken), so I had to remove those permanently, but that was alright with me. Either I didn't really use that feature, or new mods were later created that served the same purpose

hazy leaf
potent tide
#

thank you Lenne! while part of me wouldn't mind having to start all over with this game, I'm glad there's ways to avoid having to do that lol.

royal arrow
#

you're welcome! and yea you definitely shouldn't have to start all over, but if you'd like to, you can ๐Ÿ˜„

hazy leaf
#

does anyone know whats going on in my game?

#

can you use custom furniture in multiplayer?

undone sluice
#

@hazy leaf I'm seeing unknown location errors, is that what you are wondering about?

#

It looks like someone is using SVE and another person isn't

heavy sail
#

Custom Furniture isnโ€™t compatible with multiplayer last time I checked. I tried using it and my game crashed.

hazy leaf
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no thats not it because we're both using it it only crashes when we put down custom furniture

tender leaf
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my game didnt crash but the furniture didnt load properly

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it's not compat

undone sluice
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it's this, you mean? System.NullReferenceException: Object reference not set to an instance of an object. at CustomFurniture.CustomFurniture.DayUpdate

hazy leaf
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yes thats what i mean but if its not compaitble then thats the issue

fair vessel
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yeah I've seen CF-related multiplayer bugs/crashes a lot

undone sluice
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yeah that seems to be the case. Also those SVE errors are apparently just normal output for NPC map locations. ๐Ÿค”

hazy leaf
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yee i figured that

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removing custom furniture fixed it so all is well

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i dont think theres anything on the mod page that warns about this tho

undone sluice
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There's a bug / comment where someone had basically this same issue and the mod creator (or some other commenter, I forget) said to install the rustic country wallpaper / industrial kitchen mods because they aren't included in SGF v2, but I installed them and it still looks like this.

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Any ideas?

twilit cliff
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So, I am able to transfer my plants to my shed, however, I cannot move them without destroying them

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wait! I got it!

twilit cliff
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anyone know any good clothing mods?

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I have Get Glam but I need some actual like dresses and cute stuff

royal arrow
twilit cliff
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thanks!

prime iron
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PaimonWAKE I just messed with toshinori's config for an hour cause I wanted the full experience but the mode kept breaking

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Oh well

royal arrow
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oh no! Did you look through the mod description for reference? I know several of the config settings can be tricky

fair vessel
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& you can upload your smapi log if you're seeing issues with the mod, we can help

heavy sail
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!log @prime iron

native dragonBOT
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@prime iron Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

prime iron
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@royal arrow it's the custom animation protrait things

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So its fine

brittle creek
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whats LASV?

heavy sail
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@brittle creek Lunna - Astray from Stardew Valley, it's an NPC mod.

brittle creek
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ah ok just saw it in a update log for a mod i use

stray star
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Is there any way to get a mod discussion and troubleshooting channel separated?

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Just wondering because I'd love to be able to double down on discussion and not flood the chat that's heavy on troubleshooting

wet thunder
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oh hey thats a good idea. I know im especially guilty of just chatting here about mods too

royal arrow
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Just chatting about mods is allowed! Haha

keen moss
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We used to have one for discussion (when modding was just one channel originally) but the second one went largely unused after a few days as discussion and troubleshooting went back to the main chat. We're usually pretty good about managing multiple conversations at once here though ๐Ÿ™‚

royal arrow
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If anything, I think it'd be good to have more discussion about mods that isn't so much about "I broke it" hehe
For balance purposes

vivid forge
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does anyone here use adopt n skin and elles replacements?

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because im kinda confused on how to install everything so if anyone has it or has a good tutorial that would be be pretty helpful! SDVpufferblob

royal arrow
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I found the Adopt n Skin mod description to be helpful for installing mods for it. There's a fair amount of tinkering with folder names and renaming files, so it takes time to set up.
Do you have specific questions?

vivid forge
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okay so i put the skins in the adoptskin/assets/skins folder right?

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also when using elles replacements do i have to choose how many? do i put them all? or how does it work?

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i just cant understand like the basic installing of the skins but i think i just have small brain today

royal arrow
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The Quick Start steps in the mod description provide an overview, but I also recommend scrolling down to the Skins section. It's a bit out of order that way, but read through those 2 sections, I think that will help

vivid forge
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see thats what i thought i was supposed to do but i wasnt sure cause i didnt see it in the create menu on sdv but im now realizing why lol

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did you just put however many you wanted? or is there a specific way to do it

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like do u actually number it the way you have it?

royal arrow
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I numbered it per the mod description instructions. As far as how many you have, it's 100% up to you

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The Skins section covers what the naming convention needs to be in detail

fair vessel
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and if i remember right, Elle's replacements might have an alternate download pre-formatted and named correctly for adopt n skin? ๐Ÿ‘€

royal arrow
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Indeed they do! (I just looked it up lol)

vivid forge
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yeah thats the one i got

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i was just confused on the downloading but my brains running on fumes right now so i think its just me being dumb lmao

vivid forge
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okay i got everything working, i was just overthinking it. thank you for the help!

heavy sky
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does anyone think that having this many mods would cause any performance issues in multiplayer?

fair vessel
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all depends on the mods really

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most mods don't add much processing time in a way that would be different between single and multiplayer

heavy sky
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i see

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what kind of stuff would be anything that could cause additional load or issues?

fair vessel
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the highest-impact ones are usually texture overhauls, especially with seasonal/weather variants
and those are totally client side so they will only impact each person individually according to their computer specs, no worse in multiplayer

heavy sky
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what happens between days exactly? everyone waits for the host's file to save and then the new day starts?

fair vessel
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Yeah pretty much

heavy sky
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mkay

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is it at all possible that the day could start and a client not be loaded in yet? what would happen in that case?

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would the game wait for everyone to load or would it start the day when the host is done?

fair vessel
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I'm not sure. I believe it starts the day when the host is ready and sends the information to the farmhands.

wet thunder
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looks like Json Assets had an aneurysm

fair vessel
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yep

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that's a lot of errors

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System.ObjectDisposedException: Cannot access a disposed object.
๐Ÿ˜ฉ I hate these error types, they're so hard to pin down

wet thunder
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was hoping back and forth between the game and other stuff guess I did it one too many times and the game decided it had had enough

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was trying to get an opinion if i should dance with shane or not for this first year dance since I happen to hit 4 hearts with him in time when it crashed ๐Ÿ˜ฆ

fair vessel
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I think these errors are usually XNA-related with window resizing ๐Ÿค”

wet thunder
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oh, yeah i might have accidentally resized the window with the quick back and forths

naive drum
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CA has been informed of the bug and one method of fixing it, so hopefully the fix for that issue will be in 1.5

wet thunder
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oh is that a bug? okay cool ๐Ÿ˜„

prime iron
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PaimonWAKE I just messed with toshinori's config for an hour cause I wanted the full experience but the mod kept breaking

Got two parts of it to change without animated portraits triggering. Literally just wanted his mask protraits and heartbreak route activated.

fair vessel
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If you ever need help, you can share your current config file here using https://smapi.io/json and others can take a look

prime iron
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I know. DILUC_SHY

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I had to uninstall CPA and then reinstall to get it to work (according to toshi modcreator CPA needs updated for their animated protraits) so i just worked around it.

brittle creek
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where do i buy this item?

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cant figure out where its from the info mod was rather unhelpful

naive drum
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pierre in year 4 or above