#archived-modded-support

1 messages · Page 674 of 1

deep totem
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If you can just disable the tree in the recolor I guess it's easier

dreamy merlin
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I'm rereading the description for Magica Trees and i've been trying to disable/troubleshoot for the last 2 hours by taking things otu of the content coding, disabling and even rearranging the order that the mods register. On Magica Trees it says this:


This is a conversion of a previously existing mod to work with Content Patcher. I wanted to use these models but no one had converted it to CP yet, so I did it myself.

One caveat is that if you have a town replacer or other map replacer like Stardew Valley Expanded that features static trees, these will not be replaced with magica trees. The only way to do that would be to edit that mod itself, which I have not done myself yet, but if people want it maybe I can figure out a way to upload patched versions. (Big maybe)```

Although Eemie's Map Recolour that I use and Flower Valley come later in the order Alphabetically, the trees from Eemie's is still registering before the Magica Trees do.
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@_@

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I'm not very savvy with mods so I don't know how to add it as a dependency.

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So after disabling both Flower Valley and Eemie's Recolor, the mod DOES work.

deep totem
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I'll try seeing the unique id and the manifest to have the dependency on the two, Hopefully it will work

dreamy merlin
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I fixed it!

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I had to delete all the tree tiles from both mods so it'll register

deep totem
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haha that works too

dreamy merlin
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But the only thing about it is, is that some of the 'side trees' that're like on the mountain edges and stuff or behind robin's house that we cant chop down, aren't rendering properly >_>

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So now i gotta go back in, reset those two mods and figure out whats what.

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BUT, the trees that I can chop down have rendered properly.

deep totem
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Not choppable tree? That's likely part of the map. It requires edit on the map tilesheet itself to make it work.

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Part the mod caveat I believe

dreamy merlin
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Yeah. So I need to go back and figure out where i deleted what to get it to correct itself.

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My mental capacity is very thin due to sleep deprivation. But at least i have the problem singled out.

deep totem
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In case u want to try editing the manifest (dependency). U can replace text in manifest.json in magica mod with this one. I haven't try it tho.

   "Name": "Magica Trees",
   "Author": "amw297",
   "Version": "1.0.0",
   "Description": "Replaces the trees in SDV with new models. This is a CP conversion of a previous mod of the same name.",
   "UniqueID": "amw297.Magica_Trees",
   "MinimumApiVersion": "2.0",
   "ContentPackFor": {
        "UniqueID": "Pathoschild.ContentPatcher", // the ID of required mod
        "MinimumVersion": "1.3.0", // optional
  },
  "Dependencies": "Dependencies": [
    {
        "UniqueID": "minervamaga.CP.eemieMapRecolour",
        "IsRequired": false,
    },
    {
        "UniqueID": "kaya.floralvalley",
        "IsRequired": false,
    },
    {
        "UniqueID": "stardewfoliageredone",
        "IsRequired": false,
    },
    ]
}
dreamy merlin
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Going to do that now.

deep totem
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U'll likely have to get back the files u deleted before

mighty bane
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I need some help again, so all of the food/crop mods i have installed aren't working. I'm not sure what's wrong

deep totem
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

mighty bane
dreamy merlin
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Thank you for the help, by the way. I've reinstalled the mods I edited and am trying your dependency now.

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Gonna have to go take out all the shenanigans again, looks like. So I just need to avoid editing the map tilesheet, perhaps?

deep totem
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oh is that stardew foliage tree?

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Kandie: did u load a save before sending the log? I think JA works after a save loaded.

mighty bane
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yes, i started a new save

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ill try another one though

deep totem
mighty bane
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i dont know how to fix it so i just leave them like it

deep totem
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u can remove the mods folder SDVpufferlurk

dreamy merlin
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oh is that stardew foliage tree?
@deep totem yes, well from the map rfecolor/flowerf valley

deep totem
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U can try the edited version as I didn't include the mod in the dependency before then

mighty bane
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The mods still dont work

deep totem
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how r the cooking and item doesn't work?
Do u mind sending the latest log?

mighty bane
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sure

deep totem
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I mean the latest log after u the mod with error. Also in prev log have u load a save (load a save in here mean choose a save file in the game )?

mighty bane
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ooh ok-

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sorry hang on

deep totem
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I'm also not sure what u mean by not working btw

mighty bane
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none of the seeds in the game, and i have the mods installed

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none of the crops are either

deep totem
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That one is after u loaded a save?

mighty bane
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yea

deep totem
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Interesting I think usually there's part in log where json assets (JA) loads the content pack but it's not there in your log at all...

mighty bane
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ok

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what do i do?

deep totem
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Sorry idk, haven't encountered sth like this before

mighty bane
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ok

fair vessel
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@mighty bane your log ends really abruptly. Can you run the game again and open a save file, then upload the new log from that?

mighty bane
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ok

sharp belfry
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Fresh Reinstall WITH your dependencies, and it overrides it.
@dreamy merlin is that the tiny garden farm I spy? :3

past latch
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sorry, can anyone tell me if farmhouse redone is incompatible with sve or just sve's immersive farm map?

sharp belfry
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it's incompatible with sve's spouse rooms, I think?

past latch
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oh ok

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thanks!

twin pasture
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guys can someone help me out? I tried using massproduction for its machine booster but it wasnt working and errors were showing up so i removed it and got pfmautomate again, after that automate has kept showing these errors https://smapi.io/log/87ba12ff47b047afbea5ce726cd82e40

torpid jetty
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Delete the automate config
@twin pasture

twin pasture
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will massproduction work too by deleting automate config?

fair vessel
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massproduction?

twin pasture
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ah i mean mass production, im used to using mod names without gaps cause most folders dont have gaps between the names

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the mod states it does what pfm automate does

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ah i mean mass production, im used to using mod names without gaps cause most folders dont have gaps between the names

fair vessel
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PFM automate allows non-vanilla machines and machine rules added with PFM to work with automate

twin pasture
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yeah

fair vessel
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Oh I see. This is a new mod
From the description it seems like it replaces PFMAutomate yeah

twin pasture
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I seemed to have similar errors when trying to use mass production, would deleting the config fix it? Actually let me try that rn

fair vessel
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Yeah I'm not sure

twin pasture
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oh deleting the config fixed everything, thank you <:

torpid jetty
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Np

fathom helm
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Does anyone know of a twitch or youtube content creator that uses heavily modded Stardew content?

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I know of SharkyGames and I think two others that I can't remember the names of but thats it

fair vessel
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Dangerously Funny used to, but isn't putting out new sdv content for a while now

wanton wharf
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hmm

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are you looking for just general videos or a series/playthrough?

fathom helm
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Either one would be fine

wanton wharf
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yeah DF would be a good choice then

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but I can't think of any other off the top of my head

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ik ThnxCya did a modded series at one point but I don't know how heavily it was modded

fathom helm
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Yeah I know about him. I found a couple of really good creators with modded stardew that dont seem to have a lot of fans, let me find them bc their names are weird

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https://www.youtube.com/channel/UCMb8lhKcNLdD2e80K2PPNiw Turin is good, some wholesome content and then some very not wholesome content as well

wanton wharf
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there's also one named GameSharkHD but they don't upload that consistantly and I hevn't seen a modded vid in a while

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Turin is...something

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there's also one named GameSharkHD but they don't upload that consistantly and I hevn't seen a modded vid in a while

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I'm turins oldest channel member though 😎

fathom helm
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dodorododo on twitch also streams modded stardew sometimes and she is very wholesome and funny

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Noiceeee his video making an autumn home was very nice i watch it sometimes when i need cozy vibes

wanton wharf
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oh wait ignore the GameSharkHD thing lol

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that's sharkygames

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must have changed their name at some point

fathom helm
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Right now I'm actually working on a content pack mod that replaces most of the stardew music with peaceful piano music from various members of the community:) its very nice so far, I have pieces from Pally and Augustine Gonzales mainly, and a couple of filler pieces from other artists will come soon

wanton wharf
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Oooo I'd love to see that

fathom helm
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They're very nice piano covers of the game music. I won't be able to replace all of the music unless someone comes out with a mega piano cover of every single stardew OST lol but close to 40 songs are being replaced i think

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I highly rec watching Pally's stardew piano medley

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청음을 이용해 연주를 해서 악보는 없습니다. 양해 부탁드려요!
***** 순서 Tracklist

  1. 00:00 오프닝 Stardew Valley Overture
  2. 03:27 할아버지 테마 Grandpa's Theme
  3. 04:47 봄 테마1 Spring (It's A Big World Outside)
  4. 07:39 봄 테마2 Spring (The Valley Comes Alive)
  5. 09:59 봄 테마3 Spring (Wild Horseradish Jam)
  6. 12:59 펠리...
▶ Play video
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She has beautiful music. Most of the music replacements will be from her covers

dreamy merlin
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@dreamy merlin is that the tiny garden farm I spy? :3
@sharp belfry yes

reef comet
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lol

snow wraith
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tractor is a good boy. he deserves to wear a hat too.

split patrol
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If the steam overlay doesn't open up when you make a new mod group, can i still earn achievements?

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oh im dumb i was pressing the wrong buttons SDVpufferglare

vivid forge
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hey does anyone here use sve?

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cause im having issues with installing it and idk how to fix it

torpid jetty
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What's the issue?

vivid forge
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so im pretty sure i installed it the right way and i went over the instructions so many times but it just doesnt appear in my game

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i have smapi and this isn't my first time using mods but this one in particular isn't working

toxic ridge
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What doesn't appear in your game? The NPCS or the overall map change?

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could you also post your log?

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

vivid forge
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nothing from the mod is appearing

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its just not there

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hold on let me get my log

minor swan
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Uhh so i put a hairstyles mod in and everything in my mods file, aswell as a content patcher but it doesnt seem to show once im on character customization,?

rain lava
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

stray star
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do you have JSON assets?

minor swan
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Ahhh no

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Ill get it

eager birch
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@dire fractal would you mind if i DM you so I don't lose track of our convo?

toxic ridge
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is there a unoffical update of get glam?

dire fractal
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@dire fractal would you mind if i DM you so I don't lose track of our convo?
@eager birch of course!! go ahead : )

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is there a unoffical update of get glam?
@toxic ridge get glam has been officially updated!!

toxic ridge
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wait when

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nah its still from february

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and not working correctly

dire fractal
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are you sure??

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it works for me

toxic ridge
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yup I can't change the top, bottom and shoes :/

vivid forge
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i cant get my log

stray star
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how not?

dire fractal
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i cant get my log
!log @vivid forge

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oops

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dire fractal
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follow the directions on the website for your platform 🙂

vivid forge
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i should have explained more sorry, whenever i put it in the box it says 'the page was not displayed because the request entity was too large.'

rain lava
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the log may be too big o.O

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post the txt file here

vivid forge
covert basalt
rain lava
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first of all update the Content Patcher

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you're still on Content Patcher 1.13.0 and SVE requires newest one

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so SVE can't load the custom tilesheet and so TMX freak out cause it doesn't have the tilesheets and the log is flooded with errors

vivid forge
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okay i updated it

heavy sail
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@covert basalt I don’t think custom crops can be giant.

vivid forge
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okay should i load it again and see if that was the only problem?

rain lava
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yes. load it and test

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If you want more giant crops i know only this one

covert basalt
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thx

vivid forge
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it works now thank you i forget to update my mods

rain lava
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Good to hear it works now. Remember to update framework mods when installing new mods as modders usually use the newest versions 😉

vivid forge
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okay, thank you!

gentle nest
heavy sail
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eemie’s dutch buildings i think

royal arrow
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Akari is right, it's on ModDrop (not nexus)

ripe plover
rain lava
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The game saves progress when the in-game day ends, i.e., when the farmer goes to bed, collapses from exhaustion, or collapses at 2am. All progress during a day is lost if the player quits the game without ending the day. In multiplayer, the game saves after all players click t...

gentle nest
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ty i found it~

royal arrow
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You also have this error Better Crops and Artisan Goods in SVE 1.0.0 because it requires mods which aren't installed (cometkins.BetterArtisanGoods).
That error mentions how to fix it, you need to install Better Artisan Goods by cometkins, which is available on nexus

ripe plover
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i know about that one im not worried about that one ...im worried about my save file lol

rain lava
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If it's not in SMAPI's save backups I don't know what else can be done

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did you check there?

ripe plover
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i have the backups i wanna know why it was deleted randomly its just weird

royal arrow
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Ok, from your initial message, it wasn't clear that you didn't have the backups, and I knew what I was mentioning wasn't your initial question, I just wanted to mention it in case you hadn't noticed it SDVpufferowo
I'm not sure why it was deleted. If you're sure you didn't do it, the only thing I can think of is maybe the Steam Cloud version was different from the local one on your computer

ripe plover
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yeah i think the steam cloud screwed it all up

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but i got an old save working thanks guys

sonic gate
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any mods in particular you guys would recommend?

heavy sail
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i’ll just say there’s a lot of good ones out there that you can find, i can’t really name one because of my extreme amount of mods

sonic gate
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so far ive installed expanded tractor and the deep woods

heavy sail
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!modrecs

native dragonBOT
royal arrow
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I recommend Pathos' list as well, if you're starting out! SDVpuffersmile

carmine dune
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Ok.......I downloaded SDVE, and I have Winter 22 marked as a festival but I can't figure out where or what it's for?

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Wait- never mind. It's community center day........where's sebastian though? Is it because he's my husband that he's not there? That's dumb....

covert basalt
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i used the indoor beehouse mod to make this one, when i approach the mouse on the honey it starts lagging

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i removed it from inventory pick a new one, and stacked it came back to normal

dire fractal
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do you guys recommend any mods that adds content and stuff? (I know about stardew valley expanded)

silent furnace
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is there a way to use mods on xbox?

granite wind
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what mods do you guys recomend?

ashen elbow
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you cannot mod console

royal arrow
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!modrecs HyperPhoenix#1416

native dragonBOT
royal arrow
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I could also send you my modlist, it's much longer than Pathos' but it has a table of contents to make it easier to navigate

silent furnace
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you cannot mod console
that's sad

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but makes sense

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thx

fleet marsh
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Say I'm curious. I think I'd heard that custom furniture mods are problematic with multiplayer. Is this just...generally true? Or was that just talking about the mod named "custom furnitures"?

hasty gazelle
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Hey

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Could i get some help

royal arrow
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!ask

native dragonBOT
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Feel free to ask your question or describe your issue here, and someone will help if they can :)

hasty gazelle
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I get this thing when i go into a modded area (the quarry)

royal arrow
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Is it an error? Could you share your full log instead, per the link below? That will give us more info

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

hasty gazelle
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It is in multiplayer and there is the furtniture anywhere mod in that location, with all the furnite outside

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Is it an error? Could you share your full log instead, per the link below? That will give us more info
@royal arrow The msg.text i sent above has it

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Nvm

royal arrow
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Could you share your full log instead, per the link below (now above)? That will give us more info

hasty gazelle
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Where would i find the log

royal arrow
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

hasty gazelle
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Here you go

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I have the furniture anywhere mod installed

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Or at least i think i do...

ashen elbow
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according to your log, no yo dot

hasty gazelle
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Oh lol

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Sorry ill give it another try

royal arrow
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Thanks for sharing! I'd start by updating your mods, then getting the mods you're missing per the Skipped mods section

ashen elbow
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ur also missing like every framework mod in existence

hasty gazelle
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I dont need them

unreal ocean
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i heavily reccomend the natural slime hutch mod

hasty gazelle
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Do i?

royal arrow
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It looks like some of your mods may also not be properly installed

ashen elbow
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you do need them,,

royal arrow
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For example, PyTK, which you need for custom furniture

hasty gazelle
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Yep. Mine for some reason doesnt have a content.json

royal arrow
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You do not need all the frameworks, but you do need PyTK and Content Patcher (CP). CP you already have

ashen elbow
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it's not supposed to?? it's a smapi mod right?

royal arrow
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The message says you're missing the manifest.json. I recommend removing the mod folder you have for PyTK and then reinstalling it

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SpaceCore wasn't extracted (not the error message calls out the .zip extension)

hasty gazelle
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Ok

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Hold on

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It works now!!!!

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Thank you very very much

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@royal arrow

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Thanks 🙏

royal arrow
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You're welcome!

past latch
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Does anyone have any advice for using the Deluxe Auto Grabber mod? I have the unofficial update and would like to use an auto grabber to harvest from my greenhouse. However, it seems like it has a set width for its range? The config file lets you change the range, but it seems only to change the vertical range, not the horizontal range.

unreal ocean
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no idea

royal arrow
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@past latch can you copy-paste your config.json to the site https://smapi.io/json and share the link here?

past latch
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ok, give me a minute

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sorry, I didn't realize you could puta config file on the smapi log site

royal arrow
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No worries! The SMAPI log site has a companion json validator site, it's the bomb

fair vessel
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Say I'm curious. I think I'd heard that custom furniture mods are problematic with multiplayer. Is this just...generally true? Or was that just talking about the mod named "custom furnitures"?
@fleet marsh It's true for the mod called "Custom Furniture" and for all mods that are content packs created to be used with that mod.

There aren't currently any options for custom (i.e. completely new) furniture without it, though. You can use Content Patcher furniture mods just fine, because those ones work just by reskinning existing furniture items.

royal arrow
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Also Murr, to clarify, did you try tweaking both the X and Y config settings, but only the vertical range was different?

past latch
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I'm not sure how to tweaking the x and y config. I only changed the Range that's listed at the top

royal arrow
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OH gotcha, I thought you were tweaking the forage settings near the bottom

past latch
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do you think that would help me with harvesting from a greenhouse? Do fruit trees count as forage in this case?

royal arrow
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It's worth a try, I suppose. I'm not sure though, because the mod description is sparse in details on the config, and I'm not versed in code to go poking in the mod source code 😅

fleet marsh
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Ah, I'd feared as much. But oh well, it is what it is. Thanks for the confirmation! Here's hoping that it changes sometime soon!

past latch
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I'll give it a shot

royal arrow
past latch
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dang that's a lot of numbers and stuff

pastel arch
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Code looks right, I. E. The range should affect both vertically and horizontally

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Is your autograbber filling up perhaps? It picks up in columns (top down) going left to right until the chest is full

royal arrow
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Hurray, someone who knows code! rooHappy1

dire fractal
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dire fractal
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thank you mr gourdverno

spice flint
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mods are pc only right?

ashen elbow
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and android

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but that's it

royal arrow
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(and Macs and Linux too, to clarify o.o so not on iDevices, Switch, or other consoles)

past latch
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@pastel arch that MUST be it!! thanks for explaining, I got the expanded greenhouse, so it is filling up

strange niche
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Is there a working mod that allows you to change your appearance? Get Dressed doesn’t work anymore, so I’m just wondering.

lethal bramble
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Hey so some months ago I had an older version of stardew valley expanded working on my computer, except that it often crashed. So I decided to try deleting and reinstalling the newer version, that didn't work so I deleted all my mods from the mod folder, installed ModDrop and installed through there, and now the game won't start at all. I already tried restarting my computer, and unistalling/reinstalling the game on steam. It may also be worth noting that it will start if I go to my steam-steamapps-common-stardew valley folder and click the application there. Though then it launches without any mods.

Here's the SMAPI log link.
https://smapi.io/log/a118947f434a49ff9f18b40a7b0f930d

pastel arch
lost imp
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Was testing out some mods and I added in several new NPCs, including the "Abandoned Bride"; is there an easy fix for these tile errors, or will I have to live with it if I want to include that NPC?

modest estuary
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The forgotten remains of an NPC

lost imp
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It was fine before her "Scream in the Forest" introduction. 😅

modest estuary
lost imp
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Its a creepy mod, lol

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I'm making a mod pack for me and my buddies and I wanted to throw in a few scare elements

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This particular NPC doesn't show up at first, but after a few days (not sure what else triggers it) you get a small cutscene and this area appears

modest estuary
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Sounds interesting

verbal hare
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has anyone used and deleted the multiple spouse mod? I have 6 spouses but they are kind of useless

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should I divorce them first

lost imp
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It might break things if you don't

wind basalt
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Just wondering if y’all know of a mods to make my babies grow up

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Like to an adult

torpid jetty
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@wind basalt

outer turret
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@lost imp it isnt designed with the SVE map in mind. It would be easy enough to edit the map using Tiled but youd need to know how it works.

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U could ask the creator but they're AWOL atm

wind basalt
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torpid jetty
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np

iron furnace
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so i downloaded a building recolor and i dont think its compatible with IFR2

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the greenhouse still tries to be in the default location instead of the new one in Immersive farms remastered 2

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anyway for me to make a fix on my own?

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looking at the content file for the recolor mod i might be able to edit the cords?

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but idk what the cords for the greenhouse in IFR2

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wait i have an idea

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nvm

iron furnace
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:O!

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thank!

mighty bane
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This only just happened

tough drift
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Can somebody help me? my stardew is drop frame rate after i update my stardew valley expanded

tender venture
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Is Content Patcher updated?

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I had the same problem

tough drift
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wait i think i havent update my content patcher

tender venture
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Then it's why

tough drift
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wait lemme update first, and thanks before! i will update here later

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@tender venture OMG is working T.T THANKS YOU SO MUCH!!!

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ive been stressed out just because this

tender venture
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You're welcome

brittle creek
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anyone know where to catch the frog and the tiger fish?

tender venture
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If you have lookup anything press Fn and F1

brittle creek
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is that mod compatible?

tender venture
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Yes

brittle creek
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ok ill download that

tender venture
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As for the Tigerfish, I may have seen it in the desert. For the frog, no idea.

toxic ridge
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There is a mod called Fish Information. If the fish is vanilla you can get the info where you're able to catch him

tender venture
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These are more fish mod

outer turret
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the frog is SVE
Tigerfish is more fish.

light summit
minor swan
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I'm not sure what to do, do i have to download something in specific to get this working?

ashen elbow
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!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

minor swan
#

I would but i dont have such thing as "Errorlogs" in my folder

rain lava
#

Kisakae is outdated. It's not working with SV 1.4.
Rest of folders written in red are meant to replace .xnb files of the game itself -> not recommended. Try finding Content Patcher conversions.

#

!xnb

native dragonBOT
toxic ridge
#

So I've have Coi's & Missys Clothing Pack but somehow the ones of Coi doesn't show up ingame (both are JA Files)

minor swan
#

Ah i see, for the xnb file though, i've put in in my content patcher> characters > farmer and replaced it with the original stardew hair

rain lava
#

you mean Content\Characters\Farmer and so you replaced original game files.

minor swan
#

Yeah, nvm though i didn't replace anything I'll try find mods which are more suitable

rain lava
#

sure. Just make sure you get mods that were updated at least once after SV version 1.4 came out ( November 2019 ) so that they are compatible with current game.

#

@toxic ridge !log

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

minor swan
#

Yeahh, ty for the help though

#

Ifff anyone has updated hairs or clothing to recommend please ping me !!

toxic ridge
rain lava
toxic ridge
#

If I create a new char it shows me up to 112 Shirts and some of them are from missy's JA mod, so im pretty confused why they don't show up before

toxic ridge
mighty bane
warm grove
#

Its pytk

#

I think becauase it mentions the pytk mod in the error as startup

mighty bane
#

ok

#

what should i tell her to do then?

royal arrow
#

@mighty bane you could have your sister uninstall and reinstall PyTK, although I'm not sure why PyTK is throwing that error, so I'm not sure if uninstalling and reinstalling will fix it. For the errors listed under Skipped mods, your sister is missing Artisan Valley, Multi Yield Crops, and Expanded Preconditions Utility. Those mods are available on nexus, she can download and install those.

mighty bane
#

ok, thanks for the help guys

royal arrow
#

You're welcome!

toxic ridge
#

So I'm a little bit confused. I'm using several Mods, If I use Khadija's Shop shouldn't the PPJA Stuff appear there instead of Pierres by default?

royal arrow
#

They should, based on the mod description 👀 is that not happening?

toxic ridge
#

Well my pierre is overall bugged. He literally sells everything to me, even the stuff from the Cockail Bar from Starbrew Valley for free and I can resell it for money

royal arrow
#

Oh dear. Can you load up your save, go to his shop and open the shop menu, then quit, and get your log per the link below?

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

toxic ridge
#

Its mostly at the end, dunno why log didnt refresh but its at 15:50 (time)

royal arrow
#

Your log is taking a while to load on my phone. How big is the file?

toxic ridge
#

Let me do a new one

nocturne blaze
#

Hello beautiful people, I'm wondering if anyone is aware of Custom Furniture issues? I uninstalled it recently because decor couldn't be placed on tables. No errors tho

royal arrow
#

That's a known issue, lovey

#

You can check the bug reports on the nexus mod page, although not all of those have been verified as issues

nocturne blaze
#

Okie.

#

I didn't see any resolution on nexus, thought I'd check with those who know moreSDVpufferpat

toxic ridge
dense zinc
#

Are there any mods that make it so that no debris spawn anywhere? I hate having to clear the forest out.

unreal ocean
#

it's called the golden clock, and it only works on the farm

strange niche
#

Question, if I want to play vanilla co-op with someone, would I have to remove my mods folder? (I use mods)

wanton wharf
#

No, just launch the game threw Steam instead of through SMAPI

#

or umm launch the main game not SMAPI

strange niche
#

But SMAPI launches when I launch the game through steam soo hhee

wanton wharf
#

if so you would just open Stardew Valley Instead of StardewModdingAPI

#

there'd be extra steps involved in getting there but whatever

strange niche
#

Yeah it looks like that I believe.

#

alrighty then, thank you!

wanton wharf
#

np :)

hardy edge
wanton wharf
#

Mabye I'm just bling but what am I supposed to see?

hardy edge
#

second slot on inventory

#

and under the bookcase

#

like empty spots

wanton wharf
#

ah

#

yes I'm blind

sharp belfry
#

maybe some JA mod with bad textures?

wanton wharf
#

i would assume a mod you installed doesn't work or you installed a mod incorrectly

#

do you have the SMAPI log?

hardy edge
#

um
the browser freezes when I paste log

wanton wharf
#

well that's not good

hardy edge
#

yep

#

this happened after mods were updated, but I doubt that SVE caused it

fair vessel
#

@strange niche if you launch from the exe file you won't be able to earn steam achievements while playing.

Instead, an easy way - just rename your Mods folder to something else when you want to play co-op without mods. Like Mods-inactive (anything will work though). Then launch normally through Steam. Rename it to say Mods again when you want to play with mods.

wanton wharf
#

it's the stardew modding gods way of punishing you for freezing time xD

hardy edge
#

oH NO

#

I need to take care of my child

strange niche
#

@strange niche if you launch from the exe file you won't be able to earn steam achievements while playing.

Instead, an easy way - just rename your Mods folder to something else when you want to play co-op without mods. Like Mods-inactive (anything will work though). Then launch normally through Steam. Rename it to say Mods again when you want to play with mods.
@fair vessel thats even better! Thank you!

wanton wharf
#

do you know what the item is supposed to be?

hardy edge
#

yes

#

sword from Stardew Valley Expanded I guess

wanton wharf
#

it's probable you updated SVE incorrectly then

hardy edge
#

the empty places are tables, one from Farmer to Florist, but I don't know from which mod is the second one

#

it's probable you updated SVE incorrectly then
@wanton wharf Im sure I did everything correctly, uninstall the older version then unzip the newest to the mods

#

and there's another empty places in the farmhouse, from different mods

#

maybe something with Content Patcher? idk

wanton wharf
#

yeah idk

#

without the SMAPI log all I can do is theorize

hardy edge
#

Im gonna try again

wanton wharf
#

you could try looking in bug reports on nexus of the mods the items are from

hardy edge
#

I will

wanton wharf
hardy edge
#

uHH

wanton wharf
#

that might be the problem

#

unless something else caused it

hardy edge
#

but what's the stardewvalleyexpandedALL

wanton wharf
#

Json Assets also has a billion lines of errors

#

I don't really know what they mean though

#

I'm not insanely experianced with SMAPI logs I just know common errores

hardy edge
#

I know that ,,Even more recipes" causes this kind of troubles on my save but I don't have it

wanton wharf
#

Yeah I'm just going to wait for someone more experianced with this to look at it becuase I have truly no idea what the problem is

hardy edge
#

okay, thanks for help anyway

rain lava
#

Start by solving all the 'Skipped mods' errors at the start of the log. You have multiple copies of few mods and it's a mess SDVpuffersweats

hardy edge
#

I was trying to fix it

lethal bramble
#

Hey so some months ago I had an older version of stardew valley expanded working on my computer, except that it often crashed. So I decided to try deleting and reinstalling the newer version, that didn't work so I deleted all my mods from the mod folder, installed ModDrop and installed through there, and now the game won't start at all. I already tried restarting my computer, and unistalling/reinstalling the game on steam. It may also be worth noting that it will start if I go to my steam-steamapps-common-stardew valley folder and click the application there. Though then it launches without any mods.

Here's the SMAPI log link.
https://smapi.io/log/a118947f434a49ff9f18b40a7b0f930d

rain lava
#

Never used Moddrop so i have no idea what happened there. I'd suggest reinstalling SMAPI SDVpufferthink

#
#

and delete and reinstall all content reated to Lunna - Astray because you have few clashing copies of that mod

#

and sve, something went wrong. Delete and install fresh

mental rain
#

Hi, I've been playing modded using Vortex to load all my mods. Today I updated immersive farm 2 and I can no longer load the game. Obviously I screwed something up cause I saw that the play button on vortex leads to ...\steamapps\common\Stardew Valley\StardewModdingAPI.exe and that file doesn't exist.
What do? Pls help.

fair vessel
#

If that file doesn't exist, something might be wrong with smapi? Try reinstalling smapi

mental rain
#

does that have to be done outside of vortex?

#

or can I just hit the remove button then redownload or something

fair vessel
#

It's supposed to be vortex compatible but if you're having trouble, try installing it yourself from outside.

mental rain
#

okay thanks!

fair vessel
#

No need to remove anything, smapi cleans up after itself

mental rain
#

aight all seems good

#

or not everything lol but close enough

toxic ridge
#

So I'm using some PPJA Mods and Garden Village, but it looks like Pierre is bugged somehow. Every Seed and many recipes get sold there.

I also use the Cocktail Bar and somehow a few items get sold for free by Pierre. Any idea why?
https://smapi.io/log/a3be06cf2c944ac99ba775bb6f1dfef3
Here's the log, there isnt any error about it. But I've opened Pierre and then made the log.

lethal bramble
#

Hey so some months ago I had an older version of stardew valley expanded working on my computer, except that it often crashed. So I decided to try deleting and reinstalling the newer version, that didn't work so I deleted all my mods from the mod folder, installed ModDrop and installed through there, and now the game won't start at all. I already tried restarting my computer, and unistalling/reinstalling the game on steam. After rebooting my computer I uninstalled and reinstalled the game again, and now I'm getting a steam popup that says something like 'an error occurred while updating (missing executable)'. I've tried rebooting my computer again, and all the basic troubleshooting stuff except repairing the library folder. I tried to do that one but it just stalled without progress for 20 minutes.

Here's the SMAPI log link I got previously before deleting everything.
https://smapi.io/log/a118947f434a49ff9f18b40a7b0f930d

#

It may also be worth noting that when I go to steam-steamapps-common-stardew valley in my folders, I can click on the application there and the game will run, just without any mods.

fair vessel
#

what is your steam launch options set to?

lethal bramble
#

I honestly have no idea, how would I check that?

fair vessel
#

It's part of the instructions for setting up smapi

#

In the Steam client, right-click on Stardew Valley and choose Properties, then General -> Set Launch Options

lethal bramble
#

Thanks, here's the option.

"C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.e

fair vessel
#

ok. Try replacing to this
"C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command%

lethal bramble
#

No change.

#

giving the same error I mean, and I can still launch out of my folder.

fair vessel
#

Ok, can you share a screenshot of inside your game folder, where the exe is and other files and stuff?

#

Also can you share the exact error you're getting? It might have mroe clues

lethal bramble
fair vessel
#

OK, looks like SMAPI is not installed. You'll need to reinstall it for one thing

lethal bramble
#

The error reads.

An error occured while updating Stardew Valley (non executable.)

fair vessel
#

Make sure you download and extract the smapi folder to somewhere not in game folder (common mistake) - another place like Desktop or Downloads is fine. Then run the windows installer inside it

hybrid tangle
#

Would anybody happen to know of a mod that harvests your greenhouse crops?? Deluxe AutoGrabber isnt compatible anymore! Sorry if this is the wrong section?

fair vessel
#

this is the right place! I'm not sure if I know of one, but maybe someone else will chime in.

hybrid tangle
#

Neato! Hopefully!

fair vessel
#

Have you tried the unofficial update for deluxe auto-grabber?

lethal bramble
#

I know I had a real headache with this downloading the old version, so now I'm using ModDrop.

I think I just installed it though.

fair vessel
lethal bramble
#

You just click a button on Moddrop according the instructions I read, and that's supposed to install everything automatically I thought. But after doing this there's no change.

hybrid tangle
#

I havnt, i will look!! Thank you!!

fair vessel
#

okay, can you post the exact error you're getting?

lethal bramble
#

That pops up and never goes away.

#

This is what I had before deleting everything and rebooting my computer by the way

fair vessel
#

unexpected change made to file? 🤔 weiiiiird I have never seen that before

#

OK, how about - try removing everything from the steam launch options, just leave it blank

#

They try launching (it should launch without mods if successful)

#

If that works, we can try changing it back

lethal bramble
#

yep that worked, so what am I changing it back too?

#

"C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command% this?

#

And to be clear you mean exit the game then re-add that to the launch options yes?

fair vessel
#

yes

lethal bramble
#

I think that's the same box I was getting before, I'll double check.

fair vessel
#

Huh. Okay, I really don't know what to make of this then.

lethal bramble
#

Oh well, thanks for trying, I really appreciate it.

fair vessel
#

What happens when you try to launch directly by clicking StardewModdingAPI.exe?

lethal bramble
fair vessel
#

Okay. Hmmm.
@tired brook I have never seen this error with SMAPI before, and I couldn't find any other cases of it with discord search. I've exhausted all my normal troubleshooting tools; do you perhaps have any ideas?

Unhandled Exception: System.IO.FileLoadException: Unexpected change made to file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe'.```
tired brook
#

It seems something is changing the executable file while it's running? Not sure what would do that though; might be worth running a full virus scan, or temporarily disabling the antivirus if the scan comes back negative in case the antivirus itself is interfering with the file.

fair vessel
#

@lethal bramble here's some further ideas to try! ^

lethal bramble
#

yep, thanks, working on it.

#

Commodo has a habit of messing with my games, though usually there's a popup or something, so I'll try the virus scan first.

#

Okay found something, when I try to open in Moddrop client, clicking the green button that says Play Stardew Valley (via SMAPI) I don't get the popup, instead my curser gives the loading icon for a second and then nothing happens. I don't know if that's any help.

#

Alright, and disabling commodo's auto containment fixed the issue. Thank you both so much, I cannot say how much appreciate all the help.

fair vessel
#

Oh hooray! I'm so glad.

dusk gull
lapis void
#

that's from SVE, it's an internal thing for NPC warps i believe

outer turret
#

Yep that's a warp room. Probably Claire's.

warped basalt
#

i need someone's help thats familiar with the stardew valley expanded mod

#

please

wet thunder
#

anyone know of any good tool mods? steel watering can is not worth 5k XD

#

ive been using SVE, i might be able to help, whats the issue?

warped basalt
#

cjbitem spawner

#

great mod for that

#

you can get the iridium can right away for free

#

plus other tools

wet thunder
#

yeah but that item spawner is a little cheaty XD I do use it though. My last game I used it too much so been trying to hold off on using it. though I did grab a few kegs and bee hives cause those are stupidly expensive to build (in the beginning) and I need em right away for this alcohol centric play through

#

like my last game i was being super lazy with it spawning in sprinklers for the whole farm, grabbing any machine I needed and on 3 separate occasions I grabbed a chest cause I was too lazy to run across my farm just to grab the materials for it.

warped basalt
#

can someone help me plz? i properly downloaded the stardew valley expaned mod with the immersive farm mod, and got them to work at 100% but when i tried to add the snp map locator mod, it fucks up the map and changes it back to the original map and not the new one

#

idk how to fix it ;-;

heavy sail
#

!log @warped basalt

native dragonBOT
#

@warped basalt Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

wet thunder
#

:/ thats weird. I have the npc map mod and it didn't change it. though I dont use the sve map. not a fan of it

warped basalt
#

In tbe log it doesn't say there is anything wrong with the moda

#

Like they boot up and "claim" to be fine

wet thunder
#

but the two times I did use the sve map it all worked fine

warped basalt
#

(also no wifi so log will be hard to upload atm

#

But when I'm in game the map fucks up and goes back to the original

#

Will try to get a picture with my phone for yall

wet thunder
#

do you mean the entire map of the area or just the farm?

heavy sail
#

im not really familiar with sve, but which npc map locations did you download? @warped basalt

wet thunder
#

cause if its just the farm then it doesnt really matter since the only npc who ever goes there is robin and, if married, your spouse

warped basalt
#

@BaKyu〜N!#0143 the basic most popular one. Also what's sve?

wet thunder
#

stardew valley expanded. sve is faster to type XD

native dragonBOT
#

@wet thunder You leveled up to Cowpoke. You can now speak in our voice channels!

wet thunder
#

woo!

#

i will probably never use that but woo!

warped basalt
#

oh lol XD

#

ok now i got wifi back let me get the logs for you guys

#

this is the npc map locator mod i used by user interface

#

log

#

like i said it claims to have no errors but it reads and uses the wrong map

#

i followed the intructions on the page for the map but it did nothing, and im not exactly sure what they mean by "main files"

heavy sail
#

You have the wrong NPC Map Locations, you need NPC Map Locations for SVE in the optional files.

warped basalt
#

......

heavy sail
warped basalt
#

my god im stupid

#

also idk what those errors are going on about, like i said. the mods seem to be working fine for me

#

well akari... im really sorry you had to deal with my stupidity twice now but i thank you. 100% your amazing my dude

heavy sail
#

SDVpufferthumbsup hope it works for you!

warped basalt
#

it works perfectly thanks...

#

im literally crying from laughter at how stupid i actually am X'D

obtuse mica
#

Is that trustable?

#

And does it work on Mobile?

fair vessel
#

yes but no - you need the port for android

gray frigate
#

SMAPI is needed for most mods on any platform.

warped basalt
#

@obtuse mica smapi is the stardew valley api and it's what runs the mods. Its needed for most and or all mods. Its on nexus which is the unofficial official stardew moddong website. Smapi.io is the official page for smapi, and if you look at the requirements for like 98% of mods, it says that smapi is required

obtuse mica
#

I'm installing the SMAPI apk and i'm going to use the APK Installer to download it onto my phone

#

When it's done

#

What should i do to implement the CBJ Cheat Menu on my game?

#

Bro it's only 9 MB lmao

#

I installed the SMAPI thing @warped basalt @fair vessel

#

What do i do to install the CJB Cheat Menu on my Stardew Valley now?

fair vessel
#

If you ran the smapi installer app, it will create a Mods folder in your SDV game folder on your phone. Unzip the CJB Cheats folder into there and launch the game using the new smapi app

obtuse mica
#

I ran it and clicked on the "Install Button"

#

It tried to install a Stardew Valley but with another logo

#

I accepted

#

But it didn't install

#

@fair vessel Where do i get the CJB Cheats folder

#

I searched for the site and it gave me informations

#

But it didn't had any install/download button

#

Help please

#

"The app wasn't installed"

#

Please i really need help @fair vessel

#

Sorry for ping

fair vessel
#

CJB download is in the Files section of the CJB Cheats page on nexus; you'll need a nexusmods account to download it.
I don't know what do do about the smapi app not installing, though. I haven't seen that before.

obtuse mica
#

Oh ok

#

@fair vessel Who can i ping to help me with the SMAPI not installing??

fair vessel
#

Maybe someone else here will see the issue and offer help if they have experience with it

#

Other than that I can only recommend looking over the steps in the wiki install on android guide in case anything was missed

obtuse mica
#

Done

#

It isn't installing

#

Please i need help!

royal arrow
#

I understand you're frustrated, but not everyone is online at the same time, and even if someone is online, they may not know how to help. Be patient and someone will help if they can.

obtuse mica
#

@royal arrow Okay thanks

#

Please ping me if you can help me, thanks in advance!

grand quest
#

Hey guys, I hope this is the right channel for this. My friends and I have been running Stardew Valley Expanded (with all it's required mods) and a handful of other compatible mods without issue until the latest update for SVE. A major issue we've been encountering is every fishing spot besides the ocean throwing up trash; is this an issue anyone else has encountered? I've saved the backups as well as the previous versions in case the fix is not quick and we need to move back.

Edited for SMAPI Log in case it could help with debugging. https://smapi.io/log/aca03838bc174fc7a74e8647a1799d1d

royal arrow
#

this is the right place, spookiestghost! I'm not sure what's up, but hopefully someone else will be able to assist SDVpuffersmile

grand quest
#

Thanks! We've all been scratching our heads trying to figure it out.

white wing
dire fractal
#

I seem to be having an issue. I deleted what was causing the issue... but SMAPI is still detecting the deleted thing is gone. SDVpuffersweats

fair vessel
#

what was the deleted thing?

dire fractal
#

Seasonal Japanese Buildings with customize exterior... waiting for the log parser to load.. it's being slow.

obtuse mica
#

Does anyone has the same problem as me? The SMAPI won't install..

royal arrow
#

oh wow, so I just quickly installed Minerva's Bigger Farmhouses for testing purposes and now I'm like "must have O_O!"

prime iron
#

I really should play again but i deleted everything yillfiydltucltucltuctu

royal arrow
#

oh no! nexus mods has a Download History view that helps in tracking down which mods you had SDVpufferaww

prime iron
#

I know but imma wait til the new update comes out

royal arrow
#

that's fair. in that case, depending on what mods you were using, I'd probably recommend waiting for a month or 2 to give modders time to update their mods, if needed 😄 that's what I did for the last big update in November 2019

prime iron
#

True but i dont mind waiting

heavy sail
#

Question: Did any of the file structure change with SVO’s updates? I’m looking to update SVO after like 5 months, but I want to apply my old edits and changes to the new version.

#

(btw the changes were just for compatibility with a few replacers i have for krobus, the wizard, and clint)

royal arrow
#

yes, the file structure changed. Files are definitely named differently, and folders are likely also different as well

heavy sail
#

SDVsadcat2 I can do some... but not all of the changes then...

royal arrow
#

yea you'd have to go one by one and check SDVpuffersweats

heavy sail
#

it replaces SVO files

royal arrow
#

ah, you'd have to look at Jas specifically then

#

I'm only super familiar with Sam SDVpufferchicksweatsip (because I lovingly removed that RIDICULOUS mullet from each of his portraits and sprites)

heavy sail
#

...I might just stay on the old version SDVpufferduck I’m a bit lazy for redoing these changes

#

Back to 2.1.15 it is then SDVpufferchickegg

ashen elbow
#

lmao lenne i guess you hate sam's mullet enough to remove it from svo

white wing
fair vessel
#

oof lol

#

in cases like these, the first few errors are the important ones. they tend to cascade.

#

ah, you have duplicate objects is the problem

#

a bunch of items added by Even More Recipes - Meat are already added by Fresh Meat. It doesn't like that.

#

I suggest uninstalling Even More Recipes - Meat, it looks like you have those already anyway.

white wing
#

OK! Trying it now!

naive drum
#

yeah, the meat pack in even more recipes got moved into being part of fresh meat

white wing
#

I'm a little suspicious about the Fresh Meat update. It seems like it uses regrowable crops? Does regrowable crops affect every crop, or is it only the meat ones?

naive drum
#

only the meat ones

#

it's like...tomatoes

white wing
#

@fair vessel Thank you so much for your help! My cascading errors are fixed! I'm back to my familiar errors now!

#

Buuuut, I forgot that the SVE update would destroy my progress for Grandpa's Shed, so... all those wine kegs are kaput. Guess I am busting out a new save file after all!

high vine
atomic bear
#

Hello. I've installed the new SVE update and IF2R, and now having a problem with my greenhouse mod. I see that the path has changed for the IF2R files, but I don't know if that's the problem. I've followed the instructions on Flashshifter's github page. I've renamed, moved, deleted files and nothing is helping. I still have the vanilla greenhouse. I'm at a loss. Here's my latest log: https://smapi.io/log/ce87d790d30f4d99af25d45eb9926907

lapis void
#

@high vine that looks like a farmhouse redone error, but we would need the full log to be able to help!

high vine
#

sure sure!

lapis void
#

@high vine it looks like FHR and custom spouse patios are conflicting? and it's saying you have a duplicate tilesheet for the wizard's spouse patio

high vine
#

hmmm

lapis void
#

@atomic bear something is definitely wrong with your IF2R install--have you tried deleting just those files and reinstalling?

atomic bear
#

I have. Multiple times. I also tried taking the IF2R folders out of the main IF2R folder (like they used to be), and that gave me a bunch of errors.

high vine
#

i took a wee look; i have the wizard's CSP mod, and the TMX for the custom spouse room, but i don't have any duplicates installed as far as i can see?

#

i also haven't actually married him yet. so even though the mod is there the game knows i'm not married yet so it says not to implement the spouse area?

#

maybe if i disable the CSP folder until i actually do marry him, do you think that might help..?

#

the only in-game issue i was actually having that caused me to look into my log was the kitchen and bed tiles were glitched to a repeating pattern of the TV, and i was trying to go thru the list of how to fix it

fossil inlet
#

The Looking for Love mod says it is compatible with SVE.
Stardew Valley Expanded FAQ specifically mentions that the Looking for Love mod does not work with it

Which one is correct? 🤔

high vine
#

you mean in reference to my mod list? or-

fossil inlet
#

No I mean in general lol

high vine
#

ah

#

i don't have LFL, i have romancable rasmodius tho, and i downloaded a version someone made to be compatible specifically with SVE

#

i then went into SVE's content file and changed the few options that were hasmod:LFL to hasmod:romras to make sure it all ran smoothly

#

haven't had any issues yet at all, but i am only at the tail end of fall in year one, and only dating not married yet, so..?

#

i just have a custom sprite set i made for the wizard that makes him just 🥺

fossil inlet
#

I think LFL does work because SVE last updated their FAQ in March and LFL updated in July.

atomic bear
#

The sad part is that I had a really nice greenhouse with many full-grown trees. Now, it's vanilla and the crops and trees are all messed up. I don't think there is another greenhouse mod that is quite as nice as Pookachu's

fossil inlet
#

@atomic bear I like the one that comes with Immersive Farms 2. You get two of them

atomic bear
#

Oh? Do I have to start a new farm to get them?

fossil inlet
#

Not 100% sure. Would you like a pic of them?

atomic bear
#

Yes, please

high vine
fossil inlet
#

I'll DM to not clog this chat up

high vine
#

the love of my LIFE

atomic bear
#

Okay

fair vessel
#

@atomic bear there are definitely some major map issues with your IF2R install. I would also recommend a complete delete and reinstall of all the IF2R folders.

atomic bear
#

@fair vessel I'll try that again, but I don't know how to get the mod to work with this new update.

fossil inlet
#

What is LF2R?

fair vessel
#

Immersive Farm 2 Remastered
It's the version of a larger farm map that goes along with SVE

fossil inlet
#

Oh, I'm a dummy. That is what I use

#

I haven't had any issues with it. I am on a outdated version tho

#

Or at least the console says so. Even though I redownloaded it two days ago Eyes

atomic bear
#

Well, I reinstalled it. I'm still getting the yellow lines, but I'm skipping the greenhouse mod and getting no IF2R errors. I'll just start a new farm.

fair vessel
#

Oh good! That's good, baseline of no IF2R errors.

atomic bear
#

Yep 🙂

fair vessel
#

Can you post your log?

atomic bear
#

My new one?

fair vessel
#

Yeah
If you're interested in still trying to get the Pookachus greenhouse override to work, I can try to help with that

atomic bear
#

I sure am! And, really appreciate the help. Especially since I have a really well developed bunch of trees and crops in the old one. I'll probably also start a new farm to explore the new content and the two vanilla greenhouses. But, I'd love to have the old stuff back, too. 🙂

fair vessel
#

two vanilla greenhouses?

atomic bear
#

With the new IF2R. I didn't know, either!

fair vessel
#

That sounds like a bug.

#

You probably have a building recolor mod that is drawing a greenhouse to appear in the original location, plus the IF2R that is drawing a greenhouse to appear properly in the new location

#

It's why IF2R needs special install instructions to be compatible with new greenhouse exteriors or interiors

#

Is one of the greenhouses kind of on the river in a weird spot?

atomic bear
#

@fossil inlet showed me pictures. Apparently the abandoned house that is on your farm is opened up, later? Or, no? Maybe that's a mod?

fair vessel
#

Oh, grandpa's shed? Yeah that's an SVE/IF2R thing. Not what I was thinking of

atomic bear
#

Ah, okay

fair vessel
#

Anyway, hmm. I haven't used Pookachus with IF2R before, but I've used other greenhouses that had to be installed similarly. I notice a sticky comment about it on the Pookachus mod page. Did you see that one? I don't know if the comment info is outdated at all though

woeful beacon
atomic bear
#

Yeah, and that's how I was able to get it to work properly, before the update. It was beautiful. I even went to my old backup to see how, exactly, the overrides folder looked and made sure it was all the same.

fair vessel
#

Hmm, that's the SVE/IF2R update you mean?

atomic bear
#

YEs

fair vessel
#

Strange. I wonder if maybe it changed something in how the overrides work and hasn't been documented yet?

fossil inlet
#

@fossil inlet showed me pictures. Apparently the abandoned house that is on your farm is opened up, later? Or, no? Maybe that's a mod?
Immersive Farm adds that

#

|| Robin will require mats to upgrade it. I think this triggers after you fully upgrade your home. Not sure tho ||

fair vessel
#

Lemme check the changelog.

fossil inlet
atomic bear
#

@fossil inlet I appreciate the tip and the pictures. I have started a new farm and will play through the new content and storyline. 🙂 I'm still going to try to figure out how to get Pookachu's greenhouse to work, so that I can rescue my crops and trees.

fossil inlet
#

@atomic bear I'd suggest Artisan Valley with that map. You will have SO MUCH SPACE but not enough stuff to use it with. Thus, Artisan Valley!

woeful beacon
#

Wow :Eyes:
I haven't seen any red and I'm running 67 total mods atm
@fossil inlet Halp! I'm drowning~ SDVpufferwow

atomic bear
#

I think I have that. I have 260 mods running, so let me go look. 🙂

fossil inlet
#

O.o

Do you have SVE?

woeful beacon
#

No

#

You were talking to me right?

fossil inlet
#

I'm always worried when I add a new mod that it'll conflict with it.

[Asking Triple because having that many with SVE sounds like an issue waiting to happen XD]

atomic bear
#

@fossil inlet Yes, I have it. It was probably a required mod for another and I don't know what it does. Yes, I have SVE.

woeful beacon
#

A lot of mods are built with SVE compatibility in mind, the ones that do should say so and if they don't you can always ask the author.

fossil inlet
#

@atomic bear What is your total modlist out of curiosity? Also @woeful beacon you might want to try fixing the mods not getting added?

woeful beacon
#

I'm honestly not sure what those even are anymore

fossil inlet
#

None of your Artisan Valley stuff is loading

fair vessel
#

Hmmm. I couldn't find any mention of relevant changes in the SVE patch notes.

atomic bear
#
  1. They were all running fine (except for those yellow lines that I still have), before the SVE/IF2R updates.
woeful beacon
#

Also I'm concerned about this "kickflip" problem towards the bottom most of all

fossil inlet
#

It took me awhile to get PPJA to work right

woeful beacon
#

But yeah, it looks like I may have lost specific files in Artisan Valley somehow??

#

I'm considering stripping the lot of it out tbh, I got it for Garden Village, but I've been considering dumping it on and off for awhile

#

but seriously the kickflip thing is weird

fossil inlet
#

It's one of my favourite mods so I'd suggest not doing that. But if it gives issues go for it XD

woeful beacon
#

I can't find a mod to blame

fossil inlet
#
  1. They were all running fine (except for those yellow lines that I still have), before the SVE/IF2R updates.
    @atomic bear Do you have any less popular mods you'd suggest? Hunting for more Eyes
woeful beacon
#

I just don't feel the need to have 600 extra plants and dishes

unreal ocean
#

if you lost files try reinstalling

#

i only do SVE for the same reson i do frackin universe, the game can get monotone.

woeful beacon
#

Yeah, looks like I'll have to but again that's not the part I'm worried about

fossil inlet
#

I just don't feel the need to have 600 extra plants and dishes
@woeful beacon But variety! Excessive but nice to have XD

woeful beacon
#

Kickflip Error

#

And yes it is

#

Also Jar Opener is broken?

#

which is a crying shame

#

now there's a good mod

#

its the "what do you mean I can't eat the mayonnaise?!" mod

fair vessel
#

Snack Anything might work as an alternative-and-then-some? Lol

#

Beware, the Abigail is contagious

woeful beacon
#

I'm hoping to find a fix

#

this is what has me stumped: An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Unable to parse string path: %Sam's trying to do a kickflip.
at StardewValley.LocalizedContentManager.parseStringPath(String path, String& assetName, String& key) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 323
at StardewValley.LocalizedContentManager.LoadString(String path) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 240
at StardewValley.NPC.setTemporaryMessages(Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3272
at

#

Wow that was bigger than intended!

#

Should I do something with this??

fair vessel
#

I can't tell what's up with that.
Anyone know if the "Sam's trying to do a kickflip" description is modded or vanilla?
That will help clarify which sort of mod error we're looking for

atomic bear
#

I think it's vanilla

#

I seem to remember that being something he was doing in front of emily's house

#

Well, actually... I'm not sure if it's not SVE.

woeful beacon
#

Yeah, I tried to talk to him and he wasn't responding not even an ignoring you message, he didn't take gifts either

fair vessel
#

@woeful beacon what problem are you having with Jar Opener btw?

#

Hmm, it sounds like the game was trying to display that kickflip message about failing. I wonder if a harmony mod might be responsible.

woeful beacon
#

Oh the log says its not working but I don't make a habit of mousing over or eating my own mayonaise so not clue if its functional

#

Harmony mod?

#

never heard of that one

fair vessel
#

Harmony is a tool used by some SMAPI C# mods to alter game code.

#

In this case I looked, and there's a small chance that Multiple Spouses, Swim, or PyTK is somehow responsible for the weird kickflip thing.

woeful beacon
#

Yeah, I could never find a good place to learn that stuff

#

PyTK is mentioned at least once in that string of gook

#

one sec

#

Oh hell it mentions all of them and NPC adventures on top of it

#

I'm going to repost the log link. its the only error under SMAPI

woeful beacon
#

That bad huh?

fair vessel
#

Sorry, I'm in bed and on my phone now, my phone really hates trying to open smapi logs SDVpufferdead

rocky oar
#

guys anyone know if there is a questline for the shed in stardew valley expanded 1.11?

outer turret
#

Yes there is.

#

You need lots of items.

woeful beacon
#

Oh boy. I may not use SVE, but even I know they make you earn those new spaces

outer turret
#

I dont play it either but I was digging through the code.

#

Hehe one of the mods gave Willy a reference to viva la dirt league.

naive drum
#

The kickflip thing is vanilla as far as i know

#

it's definitely not an SVE-added line anyways

rocky oar
#

rip theres a conflict between rustic town interiors and the latest SVE update, shed is invis

woeful beacon
#

it's definitely not an SVE-added line anyways
@naive drum Oh I know, I don't even use it. I'm a proponent of the theory that Abigail literally has 3 parents because magical shenanigans happened without anyone even realizing. Because I like her having a wizard dad but I don't like the sadness that comes with it.

late meadow
#

thats messed up having 3 parents

woeful beacon
#

?

#

how?

#

why is it weirder than having two?

#

also in my version events Caroline & the Wizard have never actually met?

#

She just passed by his tower while weird magic vibes were going on.

#

Like Batman Beyond but instead of substituting its addition.

#

But seriously @late meadow I'm still confused what you mean?

late meadow
#

cuase its physically impossible

surreal dome
#

What're the best mods i should get as a new stardew valley player?

#

i heard the tractor one is good

woeful beacon
#

@late meadow Hence the magic?

late meadow
#

tractor is kinda cheating

#

because there is then no hard work

woeful beacon
#

Also no it isn't there are creatures that have three dna contributors.

woeful beacon
#

At least I think there are...

surreal dome
#

How is tractor cheating..

#

you dont say that real farmers are cheating when they use tractors..

#

you expect them to do every plant by hand? 👀

woeful beacon
#

It isn't, but at the same time his sentiment is kind of relatable.

#

The tractor is a game changer... though I've mostly only seen it used by DF

#

So its probably less game breaking when not in the hands of Mon Capitan Gamer Breaker

#

That said its a tool, rather than a "cheat code"

late meadow
#

yeah but it takes all the work out of it, dangerously funny mines the whole map easy cause of it

surreal dome
#

It also says it changes things?

#

like axes can no longer chop down treess?

woeful beacon
#

??

#

I've never seen DF use an axe before, so maybe.

#

Or he might just be him

surreal dome
#

..

woeful beacon
#

Wait no, he's definitely used an ax before.

#

Like a lot, but after awhile he started default to taking out trees with mega bombs.

#

because he is an Agent of Chaos

surreal dome
#

oh lmao

#

so what mods does he use/should i use?

#

me and my friend are kinda new

#

i already have tractor and the ui info suite

naive drum
#

the tractor mod has the tractor unable to cut down trees unless you change the config file to non-default options

late meadow
#

so worth it me and me mates love it

surreal dome
#

eh

#

that's a bit too much for me rn

toxic ridge
#

Meh I've got nearly 800 mods and I dunno which causes my problems

surreal dome
#

i just wanted more of a "quality of life" mods

#

also do i need content patcher? or whatever it's called

toxic ridge
#

It depends on the mods you're using

surreal dome
#

for rn, just tractor lol

toxic ridge
#

If you go to the requirements you see which mods you need

surreal dome
#

im using nexus

#

yeah

#

and none say i need that yet

toxic ridge
#

nah you just need smapi as default

#

Wind Effects, Weather Illnesses, Climates of Ferngill, Child Age up are nice mods

surreal dome
#

soo

outer turret
#

wouldn't say SVE is the best mod, but it's definitely one of the most all-in-one packages.

surreal dome
#

do generic mod config menu and time skipper work on multiplayer?

outer turret
#

with a lot of work and storyline put into it (even though it doesn't always align with my personal head canon)

lapis void
#

!mpmods

native dragonBOT
lapis void
#

^has some info on how time-altering mods work!

surreal dome
#

oh ok cool

#

ty

#

so for this

#

only i would have to download it?

#

and it would work for both?

lapis void
#

if you're the host, yes. if you're the farmhand (joining a friend's game) then no, it won't work

surreal dome
#

ok cool

#

yeah im host

#

so for most mods tho

#

we both need them?

lapis void
#

yup, as a general rule

surreal dome
#

the only 4 im planning on using are bjs time skipper, generic mod config menu, and stack everything

#

he'd need them all except time skipper?

lapis void
#

those might all be okay for just the host to have, if farmhand doesn't want them! he would need to have tractor though

naive drum
#

actually tractor works if one of the farmhands doesn't have it!

#

it's a horse subclass, so people without tractor mod in a multiplayer save where the host has it just see a horse with a weird name that's somehow doing farm chores

mighty bane
#

Hey guys i need some help, so none of the food mods i have installed are working and I'm not sure what to do

rain lava
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

mighty bane
#

I can't get the Log to work

#

I'm gonna try again

obtuse mica
#

Does anyone has the same problem as me? SMAPI won't install..

mighty bane
#

The log still isn't working

warm grove
#

First of all most mods on your end are outdated

#

Badly outdated.

#

Try updating

mighty bane
#

Ok

warm grove
#

As a general rule if theres an update that works try it cause they generally dont work with new game versions such as 1.4

#

Or have new features or fixes

mighty bane
#

But what if some of the mods say the last time they where updated was in july?

warm grove
#

They are either ok or dead mods that need to be deleted. Some bfav mods are like that now since the unofficial update came out

mighty bane
#

*were or where (never know the correct one-)

#

ok

warm grove
#

Since original bfav doesnt work at all really on 1.4

#

Or shouldent

mighty bane
#

Ok

#

How to i update them then?

warm grove
#

Smapi compatabilty page has all the mods that do or dont work first of all second is any content packs you may have will need yo be updated from where they came from or through the unofficial update thread on starbound or through stardew forums

mighty bane
#

Ok, how do i find it?

warm grove
#

Then update smapi cause smapi console generally tells you where and what to update

#

And whats deprecated

mighty bane
#

Mhmm

reef comet
#

Anyone can help me

#

I can't download smapi

mighty bane
#

Wait what do i do after i update everything?

cobalt solstice
#

Can I use mods at MacOS

strange niche
#

Can I use mods at MacOS
@cobalt solstice yes!

cobalt solstice
#

Finally a game that I can use modss

strange niche
#

Finally a game that I can use modss
@cobalt solstice haha yup! Playing on my mac right now! Even with mods, no lag or overheating !

cobalt solstice
#

Ill start playing immediately when my class finishes

mighty bane
#

The food mods still aren't working, what do i do?

#

Actually almost none of the mods that add stuff to the game are working

reef comet
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

mighty bane
cobalt solstice
#

I just started playin game is there any beginner friendly mods

mighty bane
cobalt solstice
#

thank a lott

mighty bane
#

Your welcome, i can look for more if you want

cobalt solstice
#

It would be awesome thanks

mighty bane
#

Ok!

rain lava
cobalt solstice
#

when downloading smapi theres 2 download option which one should I choose

mighty bane
#

Instead of figuring out what's wrong I'm just gonna reinstall everything

cobalt solstice
#

It says download mono what’s that

obtuse mica
#

Please help

#

Does anyone has the same problem as me? SMAPI won't install.

#

"The app wasn't installed"

faint wharf
white wing
#

I'd think they have to be Mod related - they look like statues of the wolf from Okami.

grim totem
#

Since updating stardew Valley on android from playstore my game won't open through smapi

obtuse mica
#

Send help pls

ember fable
#

wha

balmy flax
#

Hey, anyone can recommend me mods that does not affect the basic gameplay too much? Please.

tender leaf
#

visual or mechanics?

balmy flax
#

Visuals I already have, mechanics it's interesting.

cobalt solstice
#

Hey Im trying to add interface mod but I dont kno how to

#

Can anyone help me pls

woeful beacon
#

what's the parameter for changing only Harvey's gift tastes and not everyone's?

wanton wharf
#

why do you want to change harveys gift tastes lol

keen moss
#

what's the parameter for changing only Harvey's gift tastes and not everyone's?
@woeful beacon You can use Content Patcher to edit the NPCGiftTastes file. That's where the gift data is.

mighty bane
keen moss
mighty bane
#

ok

#

Ill have a look to see if i do

keen moss
#

If it's from Nexus it'll be in your download history as well if you can't remember the name of the mod without seeing it.

mighty bane
#

Ok

woeful beacon
#

why do you want to change harveys gift tastes lol
@wanton wharf Because someone made a mod to flesh out Harvey but used the general NPCGiftTastes to do it, so now when I try to use giftable artifacts it conflicts for no good reason. I want to figure out what's harvey's specific paramiter and how to alter the mod text because this is stupid error is annoying me.

#

@woeful beacon You can use Content Patcher to edit the NPCGiftTastes file. That's where the gift data is.
@keen moss I'm not really a modder like at all so... not really sure how to do that?

keen moss
mighty bane
#

Can't find what the other thing is

keen moss
#

Maybe somebody will know later but you can either remove the patch you have installed since you don't have the main mod or just ignore the error for now.

mighty bane
#

Ok

#

I'm gonna go try play now, thank you for the help

grim totem
#

Anyone on android downloaded the update for stardew Valley? I cant get my smapi game to open since

wanton wharf
#

Does anyone else feel like with the new joja line in SVE joja like isn't that bad now?

fair vessel
#

@grim totem what update is that? I haven't seen a mobile SDV update since march

warm grove
#

Livestock one is the dwarvish mod i think

#

@keen moss its dwarvish i think because subterrainian error only appears with it installed. I think.

#

Ive had that happen before

mighty bane
#

Oh my lord i think i have the most trouble with the food mods not working

#

They aren't working again

grim totem
#

Since then my smapi game won't run

keen moss
#

Probably will require an update to the SMAPI port for Android

grim totem
#

Ahhhhh 😓

mighty bane
#

Imma just go delete everything- I don't know what else to do

fair vessel
#

Ooh it must just be rolling out; my Play store doesn't have it yet.

#

disables auto-update

wanton wharf
#

lol

grim totem
#

@fair vessel good idea. Can't play mine now

fair vessel
#

I wish we could do an @ everyone to modded android users as a heads up 😬

grim totem
#

Yeh that's why I wanted to ask on here

#

We should start an android smapi group

fair vessel
#

@keen moss do you think this might warrant a quick post in #bulletin-board as a heads-up to android players? Just the basics - "new android update incoming, will break all your mods until SMAPI port is updated, disable auto-updates for now if you want to play modded startdew on android uninterrupted".

Kinda like how the europe PS4 store was mentioned in a CApe tweet there. What do you think?

keen moss
#

Is it confirmed that's the issue? It was just an idea as to why it might not be working.

#

But I can ask the others.

fair vessel
#

Mmmm, that's fair. If someone else tries and thus confirms, it means they might not be able to play anymore though SDVpuffersquee

grim totem
#

The only thing I have changed is to download that. My game worked before it. Now it crashes on trying to open

#

I've posted it on the smapi github page see if they have any answers too 🤞

fair vessel
#

The earlier we can confirm it the better, though, since the android update will soon start rolling out to more and more people

#

@grim totem do you get any sort of error message when it crashes? A smapi log or crash log at all?

grim totem
#

Doesn't get far enough to make a log

#

I sometimes get to this screen then it chucks me out

oblique wing
fair vessel
#

yeah Bunnyx posted that

#

oooh the comment i see

oblique wing
grim totem
#

I seen that. Didnt understand it

fading cloud
#

dont know if anyone cares but heres a update on my naver situation: got in using my gf's phone + korean vpn + disallowing tracking by naver. got in and downloaded all the shit i wanted. 2h later it was banned again 😔

#

long story short... naver might not be worth it

keen moss
#

Naver is difficult to use sometimes. If you really want to you can email their support about it. They may require a scanned copy of your ID to prove you are a real person and not a bot.

minor swan
#

My friend is using a hair mod, and she's put all the files in needed, is updated and it's not showing however for me it is. We both have the same files and everything but the hairs doesn't appear for her

thick bolt
#

anyone else having issues with their fruit cave after the update?

fading cloud
#

Naver is difficult to use sometimes. If you really want to you can email their support about it. They may require a scanned copy of your ID to prove you are a real person and not a bot.
@keen moss yeah so ive heard. i would consider it if i didnt already have some of the stuff i wanted

frank garnet
#

Ey so i got redirected here from somebody, i heard that the old Raphtalia mod was taken down and was curious as to why?

fair vessel
#

I think it was taken down because it broke nexus content guidelines
(making a child or child-like character available for romance or marriage plotlines)

proven thicket
#

does cola have a recipe yet? Because I want gourmet chef to actually be possible

#

Oh yeah, I suppose I have to run Stardew once before actually installing smapi

dire fractal
#

Yes possibly

proven thicket
#

checked it and yup

old wagon
#

what’s the best mod to add on after “beating the game”

proven thicket
#

I still feel like I'm missing something

royal arrow
#

herry, I recommend being more specific about what you mean, otherwise you might get recommendations like Stradew Valley lol

#

are you looking for new dialog / events, things to do, areas to explore, more difficulty, new crops / trees / etc.?

proven thicket
#

I'lljust stick to the previous mega storage

fair vessel
#

Ah yes! I've got a great suggestion - Pong mod! It's like a whole new game!!

proven thicket
royal arrow
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I knew it was Cat as soon as I saw the SDVpuffercowboy lol pssst btw Cat, what are the permissions on your mods o: ?

pastel arch
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What do you mean by permissions?

proven thicket
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what about me?

royal arrow
heavy sail
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Ah yes! I've got a great suggestion - Pong mod! It's like a whole new game!!
@fair vessel pong + routine’s arcade pong SDVpufferduck

fair vessel
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noooooo that ruins it SDVpufferchickcry

proven thicket
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Why do you do me like this...

heavy sail
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i want both games ok SDVsadcat2

proven thicket
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@faint wharf how do you have mega storage beta 4 working? I went to the bare minimun, and i still got a wall of red text.

pastel arch
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Oh, thanks for letting me know! I don't have a license uploaded, so technically it's not open source.

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Took a look at the source code and they didn't copy anything, just used the same overall idea, and fixed some bugs

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Totally fine 😄

royal arrow
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ok cool that's good to hear! Yea I noticed you didn't have a license SDVpuffersweats lol

pastel arch
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Couldn't find a license that expressed what I wanted ¯\_(ツ)_/¯

royal arrow
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that's fair! SDVpuffersmile

proven thicket
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nevermind...

fair vessel
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relax a bit, you can't expect people to reply within minutes to pings, especially when they're marked as invisible/offline.

fast river
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License: Send me cowboy memes if you use my source code

faint wharf
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@proven thicket where are you downloading it from, Nexus?

proven thicket
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yes

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i'm sticking to the previous version