#archived-modded-support

1 messages · Page 667 of 1

covert basalt
dire fractal
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Welp I'll start a fresh save for testing

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If ya know something lemur, I'm all ears

vague fractal
heavy sail
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I think it would be best to either report it to the author or wait for someone, I have the same problem SDVsadcat2

vague fractal
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i just sent a report to the nexusmod page, i will wait for it then! good to know im not the only one having this problem

heavy sail
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Also, the creator of that mod is on here: Routine#8715

vague fractal
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oh i dont wanna ping cuz i already sent the report to the nexus page, but its good to know that

outer turret
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mine looks fine. That is the SVE version, yes?

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I will try that

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I can't open my door because I don't have GuntherWoods installed.

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Charlie's door is fine

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but I think it may be linked to the fact you patch it Ghostimer.

dire fractal
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Hummmm strange

outer turret
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maybe the map properties are changed on the patch?

dire fractal
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I replace the map without Gunther there

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maybe the map properties are changed on the patch?
@outer turret not at all, they are all the same

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But probably is a replace bug

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When it happens, try to get out of the room and enter again

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Probably a late patch

covert basalt
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well i installed it at 04 of octuber

dire fractal
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Hummm already with the necessary hearts!?

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How fast

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Try doing what I said above

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If it works it's probably a tmxl issue with late patch

outer turret
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I had a weird thing happen similarly with the Gunther To NPC mod. The door didn't work, so I fixed my Archaeology patch that I think broke it. Still didn't work until I entered a room and exited it.

dire fractal
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Sometimes the patch gets buggy

outer turret
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which files adds the patch? TMX or CP?

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wait... maybe I don't have it? Althoguh I think I"m up to date...

dire fractal
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Tmx

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I load the map with tmxl

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And replace it with tmxl when it has sve

covert basalt
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well i didnt make a new save to put the mod, maybe was it?

dire fractal
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Maybe? But shouldn't be a problem

outer turret
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Ah the SVE map doesnt quite look right

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Maybe cos it doesnt have a door. Hmmm I need to actually open it in game I think.

dire fractal
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Humm

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If it gets wonky, I'll change to a map edit instead of a replace

wooden torrent
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Hi, I'm still new to the game, but I wanna try some mods--any recomendations?

fair vessel
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Yeah! There are a lot of mods that are best experienced after getting used to the base game, but I also keep a list of highly recommended mods I'd suggest even to new players
Hang on~

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My list of low-interference quality of life mods. All just minor changes to the game, but improve gameplay around small annoyances:

Better Artisan Good Icons
Combat Controls - Fixed Mouse Click
Fast Animations
Hold To Break Geodes
Show Cooking Recipes
Better Sort
Don't Eat That
Pony Weight Loss Program
Better Hay
Non-Destructive NPCs
Fish Preview
Show Item Quality
Dish of the Day Display

nothing very cheaty, nothing gamebreaking, not new content, just pure quality of life improvements.

wooden torrent
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Neat! I think I saw some of these on the wiki page, but do you have any advice for installing if it's not too much trouble?

fair vessel
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If you're interested in enriching content and stuff too, I might suggest other things—like maybe Canon-Friendly Dialogue Expansion, Seasonal Villager Outfits, hmm what else

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The wiki guide is the best resource for getting set up with mods!

dire fractal
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cough Museum Expansion cough

wooden torrent
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Ok, great! I've only ever used minecraft mods lol

dire fractal
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:p

wooden torrent
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Nice thanks!

outer turret
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okay the SVE version isn't working for me either but I don't know why. Also, there's some layer issues with the wall

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I think you'd do better to use CP to patch in just the room you want to change. That's what I do

royal arrow
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!modrecs also this list o:

native dragonBOT
dire fractal
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I think you'd do better to use CP to patch in just the room you want to change. That's what I do
@outer turret yeah, another thing on the quick fix update list ;-;

outer turret
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now just for fun I'm seeing how many Gunther's I can get in my game

dire fractal
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Go for it

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I wanna pictures

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:p

outer turret
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the door breaks on the other Gunther mod too

dire fractal
outer turret
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I need Gunther Woods to join the other two behind the counter

dire fractal
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His schedule still a work in progress

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Help me god here

outer turret
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stop polishing the whatever and join the other two man!

dire fractal
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Lol

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My list is like this:
[x] new dialogue
[x] fix some bugs
[ ] do events
[ ] fox new bugs

outer turret
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I should probably shift Gunther to NPC into my "Disable with SVE" folder

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In rgards to the issue, I think it's just having problems with the replaceMaps and maybe would be better if you used CP instead.

dire fractal
pearl stream
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@pearl stream that's the only banana tree you have? you could try moving it with https://www.nexusmods.com/stardewvalley/mods/1342 or https://www.nexusmods.com/stardewvalley/mods/2594 to see if it still has the issue; you can also check if the game is counting any of the tiles around it as "blocked" (maybe they're building tiles on the map?) with a mod like Data Layers or UI Info Suite
@lapis void yes, that's the only banana tree I have. And why would I need those two mods? And by 8 spaces, I assume the 8 tiles surrounding from the middle

lapis void
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yes, it is the ones surrounding it--it may be something with your farm map causing the game to think one of them is occupied

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those mods are both ways that you could move the tree to a different spot!

pearl stream
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same goes to my walnut tree

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even tho I have spaces available for that tree to grow

lapis void
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huh that's very odd! yeah i would try checking with Data Layers to see if the game thinks those tiles are occupied

pearl stream
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you've seen my banana tree screenshot. 8 spaces, all dirt and yet it's not growing like it's supposed to be

covert basalt
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cough Museum Expansion cough
@dire fractal you sir are right

royal arrow
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I think skele-corr was recommending using that mod to see more details from the game since as you noted, the screenshot isn't sufficient to determine what's happening

covert basalt
pearl stream
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Oh. Well, I'm going to run this game again after adding a bunch more mods into the game

covert basalt
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My list of low-interference quality of life mods. All just minor changes to the game, but improve gameplay around small annoyances:

Better Artisan Good Icons
Combat Controls - Fixed Mouse Click
Fast Animations
Hold To Break Geodes
Show Cooking Recipes
Better Sort
Don't Eat That
Pony Weight Loss Program
Better Hay
Non-Destructive NPCs
Fish Preview
Show Item Quality
Dish of the Day Display

nothing very cheaty, nothing gamebreaking, not new content, just pure quality of life improvements.
@fair vessel way more Automate // Better Sprinkers // SVE // aquarium // Bigger Backpack // Luck Skill // More trees // Wren expanded greenhouse // museum expansion // Npc Adventure // Gem isle //

pearl stream
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this loading sequence is going to be a bitch nad a half...

royal arrow
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I mean, those are pretty big mods o:

fair vessel
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Those are good but they weren't the type I was aiming for with my list. I wouldn't recommend any of those ones to a player who was brand new, but I would to an experienced player.

heavy sail
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What does Pony Weight Loss Program do? 👁️👁️ I’ve never heard of it

royal arrow
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Plus also noting Jonqora said the list was just quality of life stuff without new content

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IT'S THE BEST AKARI

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Your horse will be able to walk through spots it couldn't before

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Because it only takes up 1 tile of space instead of 2

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I love it SDVjunimoaww

heavy sail
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I need that in my life SDVpufferwoke

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where can i find it?

royal arrow
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Nexus

pearl stream
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wait, that mod fixes the issue of the player's horse when traversing vertically?

outer turret
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i wish my spoopy crops would stop turning into frog dna

heavy sail
pearl stream
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as you can see, the remaining 8 tiles of those trees are cleared from any hindrances, including flooring

covert basalt
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try with cjb cheat menu force it to grow

pearl stream
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nah. I want those trees to grow like the rest of the vanilla trees

outer turret
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soin weird things I've made... I now have Duck Schnapps

ashen elbow
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uh....

outer turret
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my JA got scrambled

naive drum
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it happens

buoyant bough
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is there any mods that let u get gold quality crops?

fair vessel
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Wdym? More than vanilla already does?

buoyant bough
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yea

pearl stream
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is there any mods that let u get gold quality crops?
@buoyant bough just plant quality fertilizer before planting seeds

buoyant bough
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like maybe always gold crops or let u get them from the cheat spawner mod?

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ill keep looking but thanks SDVpufferheart

fair vessel
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I mean you can spawn in gold produce with CJB Item Spawner if that's your goal

buoyant bough
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oh you can?

fair vessel
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Iridium too, if you want

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Yeah. Button at the top changes quality.

buoyant bough
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ohhh

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i see it now,

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thank you!!

restive coral
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is there a mod to change the date?

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or quick save-edit?

ashen elbow
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console commands

restive coral
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oh? deerWOW

ashen elbow
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i think it can do that?

lapis void
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yeah it can

ashen elbow
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im not sure, all ive used it for was spawning in cats

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ah i see

lapis void
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world_setday

restive coral
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all I've used it for was spawning joja ghosts KEK

buoyant bough
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hehe i just finished community centre in one day i feel good

restive coral
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world_setday
awesome! thank you hype

lapis void
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if you want to jump from spring 1 to winter 5:
world_setseason winter world_setday 5

fair vessel
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& if you're trying to have something specific happen on a specific day, it's usually best to skip to the day before it and then sleep.

onyx nebula
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I asked this earlier but I think it got lost in the shuffle. For the Rustic Town Interior mod, does anyone know how to keep the texture for the kids' bed from appearing? I've already tried changing the config to false, deleted the lines completely, and even deleting the bed.png folder. The texture still keeps appearing and I don't know how to make it stop. It worked fine for the player bed. This is my SMAPI log: https://smapi.io/log/7ca343f815fd4683ba14bd56db2e48ca

dire fractal
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did you also disable it in seasonal garden farmhouse? i think they both have that option and it's the same textures bc its the same mod author

restive coral
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uh... I broke the game... spirit's eve won't trigger weird

onyx nebula
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@dire fractal I have not tried that.

dire fractal
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@restive coral what do u mean when u say it wont trigger?

restive coral
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I set day to fall 25, I sleep, I get mail, I sleep again, I go to town square... no festival KEK

ashen elbow
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im fairly certain that the farmhouse mod only changes the crib and player bed, not the kids bed

onyx nebula
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@dire fractal @ashen elbow I tried that and it just made the kids beds completely disappear.

ashen elbow
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I have no idea how to help

dire fractal
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hmm im looking at my config for the farmhouse mod and it definitely includes an option for the kids bed too

ashen elbow
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oh wait really?

dire fractal
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@onyx nebula maybe try deleting and reinstalling both mods and disabling the kids bed in both?

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yep

onyx nebula
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It has the option but the option is to either have them or have an empty room.

ashen elbow
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ah yeah i figured

dire fractal
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OH thats what that meant...ive never had it off lol

weary hill
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yeah the thing with moddrop is a lot of the versions on there are outdated
@crimson olive

Hey, just seeing your posts about having trouble with ModDrop. What's going wrong exactly?

restive coral
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omg I'm an idiot, I forgot spirit's eve is at night KEK

onyx nebula
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@dire fractal yeah just tried that and the kids beds are just gone.

weary hill
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That's a good start. I've tried gutting the mod folder manually and reinstalling SMAPI, ModDrop, and Stardew to no effect.
@gritty jewel

Hey, I'm going to PM you so we can figure out what's going on 🙂

peak karma
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uhh

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guys how big is stardew expanded

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also the installation guide for SVE isn't working

proven thicket
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is Geumgang-Cholong a real plant?

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I honestly want to know, because I all I found was the nexus korean blossom mod

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Uh someone ping me for an answer. I'm about to go to bed.

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Oh it's a place for flowers

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Also the Geumgang-Cholong sprite looks like a Lily of the Valley.

uneven spade
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If I wanna do a coop world with someone and wanna use stardew valley expanded, do both of us need to have the mod?

lapis void
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yes! for more info on how mods work in multiplayer, you can check here

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!mpmods

native dragonBOT
brittle creek
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is the sweet gem berry used in the artisan valley mod?

gentle glen
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question with the Stardew Valley Expanded 1.11.1 what do i need to delete from the old folder

uneven spade
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So people who have SDV with the Immersive Farms map. Me and a friend started a map but it didnt seem to have made them a cabin

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Is that normal for custom maps?

outer turret
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I think you need to set them to "near" rather than "far"

faint wharf
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@proven thicket no. But they might be heavily inspired by a plant in real life that looks like it and is called something else.

uneven spade
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That may have been it

faint wharf
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To me they look like bell flowers qwq but bell flowers are really small.

uneven spade
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We were able to make it work with the four corners map

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but on seperate the cabin didnt generate

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And as soon as i try to re-enter the farm from below I get stuck in a tree

rustic veldt
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Hey, I'm having some really bad problems with SMAPI, can someone help me? When I try to download it, my win defender stops and say it has a Trojan

ashen elbow
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that's normal-ish when a new update comes out

rustic veldt
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should I disable win defender and just download it?

ashen elbow
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yeah

rustic veldt
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ty

outer turret
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has anyone else realized how creepy Sheila (Boarding House is with Sam?

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(she's got good taste in books though)

ashen elbow
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no?

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wdym

outer turret
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she talks about him a lot and hangs around his house

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anyhow... has anyone else had problems with the coffee machine in the Boarding House?

pearl stream
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was there an NPC for Khadija mod?

outer turret
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not yet

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they're WIP

pearl stream
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so.. how am I supposed to buy recipes, weapons, and etc from that mod?

outer turret
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it works as a shop

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it just doesn't have actual NPCs

pearl stream
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alex always mans the ice cream shop and he only sells ice cream

outer turret
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ah. In summer they move to the desert

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they'll be back in fall

vital sleet
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helo, is there a list of mods that are compatible with sdve? i wanna download sdve but i already have a bunch of mods downloaded so im afraid it will breakSDVpuffersweats

dire fractal
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I imagine SVE's discord server might have a list

shy orbit
dire fractal
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(not sure about the server, but I heard a few people talk about it existing)

buoyant bough
pearl stream
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ah. In summer they move to the desert
@outer turret I just found out about it lmao

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but I can't access their wares

outer turret
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add Walk to the Desert mod?

pearl stream
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also, where can get the recipes of artisan mod? it seems that some artisan goods require 2 or more items

distant plover
pearl stream
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Excuse me?
@distant plover install IDM. it'll save you the trouble of downloading from a browser

fair vessel
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*Failed - Virus (wrongly) suspected
There, fixed it.
smh Windows

distant plover
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so I shouldnt worry?

fair vessel
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Yeah no worry
This has become a routine occurrence for Windows with brand new SMAPI updates SDVpufferchickcry

modest estuary
distant plover
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ooooh okay thank you!

native dragonBOT
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@distant plover You leveled up to Cowpoke. You can now speak in our voice channels!

fair vessel
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If Pathos ever takes advantage of this to actually put a virus in SMAPI, we're all doomed anyway so YOLO lol

modest estuary
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Ooo congrats Poe!

distant plover
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nice eheh

pearl stream
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is the espresso machine useless?

naive drum
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wrt SMAPI false virus alerts, antiviruses are paranoid about stuff that accesses the file system without you telling it to and stuff that modifies other programs
and SMAPI accesses the file system without you telling it to (to back up your saves and load stuff from your Mods folder) and modifies another program named Stardew Valley

vital spade
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Stardew Valley? Never heard of it SDVpuffersmile

midnight rapids
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does anyone know what could be causing this graphical bug with a custom map im playing in SMAPI?

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it seems to be loading the classic maps buildings but the modded maps actual... map?

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it didnt do this before

ashen elbow
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

ashen elbow
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what map is that btw?

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and which one is it replacing

quiet night
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tfw i receive error during installing sve Pog

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seems like i forgot to delete (stardew valley expanded) since it overrides [CP] stardew valley expanded

dire cape
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Anyone know what might be doing this?

outer turret
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possibly the one that customizes strings?

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I forget its name sorry

shut violet
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customize dialogue mod ?

outer turret
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yeh maybe?

dire cape
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Dont think I have that

exotic citrus
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how i can track monster killing?

cursive pollen
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Hello guys, I had been playing coop for the past few days using mods as a farmhand, but this error suddenly pops out yesterday and the whole game became laggy.

does anyone knows what causes this problem? much thanks.

naive drum
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That error won't be why the game is laggy - it's just SpaceCore whining about existing in multiplayer, it still works fine

cursive pollen
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alright thanks!

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Might be problem with connection then, since another farm hand has experience such lag as well

minor coral
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[TMXL Map Toolkit] This mod failed in the GameLoop.UpdateTicked event. Technical details:
StardewModdingAPI.Framework.Exceptions.SContentLoadException: Stardew Valley Expanded - PyTK loaded map 'assets\SpouseRooms\VictorsRoom.tmx' with invalid tilesheet path 'spring_z_extras.png'. The tilesheet couldn't be found relative to either map file or the game's content folder.

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cant install tmxl

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any idea on why this could be happening?

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okay the problem is something on SVE or the inmersive farm

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Yes, definetly the problem is here:

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[TMX] Stardew Valley Expanded

rain lava
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

minor coral
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I've manually installed it following the guide several times, and by testing the error appears only when i install the [TMX] Stardew Valley Expanded folder.

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ive also reinstalled pytk

rain lava
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you're missing mods required by SVE so it's not loading and so you're missing the custom tilesheet and that's why you get the errors.

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Platonymous.CustomMusic should be in the modpack inside SVE

minor coral
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not missing anything

rain lava
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SMAPI disagrees:
12:58:39 ERROR SMAPI Skipped mods
12:58:39 ERROR SMAPI --------------------------------------------------
12:58:39 ERROR SMAPI These mods could not be added to your game.
12:58:39 ERROR SMAPI - Stardew Valley Expanded 1.11.1 because it requires mods which aren't installed (Platonymous.CustomMusic, spacechase0.CustomNPCFixes).
12:58:39 ERROR SMAPI - Stardew Valley Expanded Custom Music 1.11.1 because it requires mods which aren't installed (Platonymous.CustomMusic).

modest estuary
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You need Custom music by playonymous and Custom npc fixes by spacechase0

minor coral
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I kneow, but believe me, ive installed everything

rain lava
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sorry mate. I believe facts xD

minor coral
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Custom music by playonymous is a part of pytk

modest estuary
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Try reinstalling the mods then

minor coral
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i can dive inside if you want

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Try reinstalling the mods then
@modest estuary already tried, this is so wierd

rain lava
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Cant see CustomMusic and CustomNPCFixes folders there

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and they are not parts of PYTK

minor coral
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then could you send me a link? ive googled it and found nothing

modest estuary
minor coral
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THANKS

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thank you both

rain lava
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they should also be downloaded together with SVE if you got new version from moddrop

minor coral
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im downloadin them

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they should also be downloaded together with SVE fi you got new version from moddrop
@rain lava i did

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oh i see

modest estuary
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the new version that is on moddrop will be on Nexus in a few days

minor coral
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ok @rain lava @modest estuary you were 100% right

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thanks and sorry lol

modest estuary
rain lava
modest estuary
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its fine Don't worry about it! modding can be confusing time to time

rain lava
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glad it works now. Have fun

dire fractal
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Drags my ass here Someone just save me I'm going to weep a river

Right. So, every time I enter grandpa's shed (Stardew Valley Expanded, on a NEW save, reimagined farm), or I go to sleep, my screen turns black / gets stuck on a loading screen. The red log at the bottom of this is what shows up for both events. Does anyone have a vague idea of what is going on?

Most of the 'please update' mods ARE updated but the creators seemed to have changed the versions between the mods and nexus.

I am installing these mods manually, and I'm a mac user if this helps.

https://smapi.io/log/f6530a158b614df9815c2f2916c29749

(I see the smapi update and will do it asap)

minor coral
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glad it works now. Have fun
@rain lava oh i wil 😆

modest estuary
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@dire fractal It seems that its not a problem with the mod but with the game, I am not 100% because I don't really know much about coding

exotic plover
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Lol i forgot how to update smapi

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Any help

rain lava
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download and run. It will erase old version by itself

lost imp
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Download like regular, unzip file (anywhere BUT the mod folder), run like normal

exotic plover
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Thanks

dire fractal
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Yeah sadly I don't know much about coding, and since I can't really find a 'hint' of which mod could be causing it, apart from maybe all the red log about the aquarium or something-

Upon looking at 'trace' part though, it seems..Quest framework and farm type manager is stuck in a loop, maybe? (as if I know what this means however)

rain lava
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[NPC] Xiddavs ChildtoNPC for SVE is one for sure

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some problem with hair pack you have for get glam

lost imp
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I'm having an unfortunate conflict between SVe and "More New Fish", if you select "Harder CC Bundles" in the config of SVe, it causes parts of some bundles to just... vanish. Anyone know how to prevent "More New Fish" from touching the bundle data? I'd rather just use SVe's bundles

rain lava
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and something messing Marnie's schedule

dire fractal
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Get Glam definitely dislikes me a lot as is, I've had these kinds of errors for a while but they never caused too many visible problems? hm. I'll definitely look into them though. Child to NPC for SVE I'll give a kick though.

Yeah the Marnie schedule I don't understand

rain lava
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nor do I sadly SDVpuffersweats

mighty bane
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Hey guys i really hope I'm not interrupting anything but i really want more like food/crop related mods and i cant really find any so if you guys could help that would be greatly appreciated but if not that's ok! If you find any could you ping/@ me so i know it's meant for me. If you do thank you! If not that's ok!!

shut violet
mighty bane
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Yep! I think ive downloaded most of them

dire fractal
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right looking at trace, it's Alicedafox's recoloured hairstyles for get glam that's causing the hairstyles error,

As for Marnie.. it's stardew valley expanded. It edits Marnie's schedules and then for some reason causes an error?

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(Lords I never knew how useful that trace option is, heck.)

brittle creek
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anyone know how to automate artisan valley machines

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the automate mod does not seem to work with them

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im assuming its impossible or has a collaboration patch on nexus?

tulip tapir
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Don’t you need pfmautomate or something like that?

brittle creek
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pfmautomate? let me try look that up

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yep looks good

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cheers mate

dire fractal
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https://smapi.io/log/e9855f0701da48c188b44600d70f15a9

I deleted the kids to npc for sve, but to be fair, toolkit is managing to find new errors every time I delete some other mod. - every time I take out any mod that it errors on, it finds a brand new one to error next. Help.

getglam is fine, the hairstyles work okay and it's just been a warning that happens oftentimes? to do with alicedafox's hairstyles for GG.

No idea what is going on with the Wizard or Marnie, they're not doing great, seems SVE related? Not sure, but that's all I can figure out from using the TRACE option on the log parser.

Still crashing every time I enter grandpa's shed (SVE, immersive farm map), as well as every time I try go to sleep.

No idea what is happening with Stardew Aquarium, trying my best to work that out but struggling.

Walk to desert + boarding house don't work either for me which I assume is SVE related? Since tilesheets. (they worked fine in a previous SVE version but I assume I'll just have to wait for the modders to maybe update their mods)

Need to update SMAPI which I will asap, and most of mods highlighted as 'you should update' have been updated, just seems the mod information vs nexus don't agree and Smapi thinks there's an update when there isn't.

My current biggest issue I would like to figure out/get help with, is why am I crashing constantly every time I try to go to sleep/enter grandpa's shed ): Idk if anyone else is getting this.

I need to go to work, but if anyone can think of some answers to any of this, please @ me / dm me? I'm honestly really struggling and exhausted with all this chaos ): I'll try to check in as often as I can, sorry about this huge wall of text but gods I need help.

ashen elbow
#

well first of all, it looks like you have duplicates of wood arches?,, and,, that's about all i know

mighty bane
#

Hey guys i really hope I'm not interrupting anything but i really want more like food/crop related mods and i cant really find any so if you guys could help that would be greatly appreciated but if not that's ok! If you find any could you ping/@ me so i know it's meant for me. If you do thank you! If not that's ok!! I know I've already sent this but i would really like some

#

If you need to know i think i have most of the PPJA mods

dire fractal
#

@ashen elbow Thank you, I’m definitely going to deal with that when I can! Modding is hard 😭 A part of me wants to yeet all the mods out and just. One, by one, 300 mods.

hardy edge
#

guys

#

can someone help me pls

ashen elbow
#

uh,, you kinda need to mention what u need help with

hardy edge
#

I installed one mod and the game was crashed and when I want to paste the smapi log to this page, the browser freezes completely XDD

ashen elbow
#

oh

hardy edge
#

this mod is Even more recipes

ashen elbow
#

try loading up the game, and as soon as you see red text, close the game immediately, then try to parse the log

hardy edge
#

okay

#

paste the link to smapi here?

#

this time I was unable to load save because the game was crashed while loading the world

ashen elbow
#

well

#

you have alot of mods that need to be updated

#

and you are missing some required mods, along with duplicates

#

plus mods that arent even mods?

royal arrow
#

.quote 5031

devout pumiceBOT
#

[#5031] "If you're looking to learn more about how to read your error log, there's an annotated one here SDVpuffersmile https://m.imgur.com/SRfOvKB" - LenneDalben (30 Aug 2020 @ 11:43:35 PM UTC)

royal arrow
#

Also leaving this here in case it helps ⬆️

ashen elbow
hardy edge
#

plus mods that arent even mods?
oKAY, Im gonna fix it

mighty bane
#

Hey guys i really would like more like food/crop related mods and i cant really find any so if you guys could help that would be greatly appreciated but if not that's ok! If you find any could you ping/@ me so i know it's meant for me. If you do thank you! If not that's ok!! I know I've already sent something like this but i would really like some. If you need to know i think i have most of the PPJA mods (I don't know if this helps but i think it does)

fair vessel
#

@mighty bane

mighty bane
#

Oke!

covert basalt
#

do someone uses the PPJA - Cannabis kit with SVE? (i'm scared if it isnt compatible can crash something) lel

mighty bane
#

My Mother said i wasn't aloud to download that mod. (Past issues)

covert basalt
#

oh i see

mighty bane
#

so yey i got no idea-

covert basalt
#

xD

mighty bane
#

sorry for not being any help-

covert basalt
#

no worries

mighty bane
#

I have Stardew Valley Expanded and it works with all the PPJA mods i have so i think its gonna work (i'm pretty sure i have almost all of the PPJA mods installed-)

ashen elbow
#

Kaya,,, ur JA mods

dire fractal
#

@covert basalt I updated the mod now, see if it fix the bugs from before

covert basalt
#

oh i will download it right now, going to check the event and the charlie room

#

thanks!

dire fractal
#

yay

keen moss
#

CK works fine with SVE

covert basalt
#

ck is the cannabis kit?

keen moss
#

Yes

sharp belfry
#

yes

covert basalt
#

ok thx!

stray star
#

So I just made a transition away from Longevity, however when removing it from my game all the fluctuating prices are stuck where they were before I removed it. Does anyone know how to fix the prices on all the items back to vanilla values?

fair vessel
#

For mods that change price by altering item data, the prices are set when the item is created. So you can't fix them except by trashing and respawning the items.

stray star
#

thats rough lol, my entire cropstore

#

ty

fair vessel
#

Ah, I do mean items in inventory. Are you seeing different prices in stores?

stray star
#

oh I mean my crop-store as in storage

fair vessel
#

Ah SDVpufferthumbsup

#

Also combining two stacks of same items together will set them to have the same price value even if they were different before

#

"bottom" stack price wins

stray star
#

Yeah I'm just gonna dump my whole stock of vanilla crops and regrow on year 2

native dragonBOT
#

@stray star You leveled up to Cowpoke. You can now speak in our voice channels!

stray star
#

Or I can turn them all into seeds instead 🤔

covert basalt
#

idk are the tappestry be this way and marlon facing the sword? (just triggered the event inside adventure guide - showing the sniper npc ~already forget her name rip)

shy orbit
#

nah, doesn't look correct

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

stray star
#

I think I might be boned 🙂

#

my prices are still changing day to day

covert basalt
#

@shy orbit want me to send the log?

shy orbit
#

yes

shy orbit
#

@stray star sounds like the uninstall wasn't succesfull. it seems unlikely that something like that could be stored in the savefile

covert basalt
#

12:04:09

#

btw im going to lunch now, cya ppl

stray star
#

I'm not too worried about it, just kinda sucks to not be able to do the math

#

but I'll figure out what to do and if I start over after I finish comm center

shy orbit
#

@covert basalt idk, could be an incompatibility with the museum expansion or something i guess. in any case you can report it to flash if you don't find a solution otherwise

toxic ridge
#

So is anybody here who has like 500 mods+ and everything works still decent?

fair vessel
#

try 1000 😜

#

(I know of two such people)

elfin portal
#

Could I get some help from the masters, please? I haven't played in a while, but the new SVE just came out (as I'm sure everyone is aware), and ModDrop seemed like a cool thing for a computer illiterate person like me to use. I deleted everything in my mods folder and opened moddrop, added my main mods. It didn't work. I scaled it back to only SVE. Still doesn't work. I've tried to figure out the issue, but... I don't know enough about coding to understand what it's telling me. Can someone give me some advice, please?
https://smapi.io/log/becbc1855cde4a9082a0e253ea0b59e6

stray star
#

I have around 550, everything works amazing until I uhh added longevity

#

There are 2 areas where the recolor doesn't cover a specific thing but I'll wait patiently for recolor support 🙂

toxic ridge
#

Im at about 600 and want to add a few more but I'm afraid It will fuck up my entire game

dire fractal
#

@elfin portal I'm not familiar with how moddrop handles SMAPI, but I'd interpret that log as suggesting there's an issue with the SMAPI install. I'd recommend reinstalling it, or if moddrop requires that you have it manage SMAPI, have it reinstall SMAPI's files.

fair vessel
#

my prices are still changing day to day
@stray star sounds like some part of longevity remains (or maybe another mod is doing it)

dire fractal
#

waits patiently for Jonqora to drop the knowledge bomb

#

oh different bomb arrived.

elfin portal
#

Yeah, that was my guess. It almost looks like it can't load them or something? Because my mods file is empty, but I don't know where the mods ARE or even where my smapi is the change the load point

dire fractal
#

You can tell SMAPI to use specific directories as the home for mods (crucial to setting up different mod groups, as I understand it), so if mods/ is empty it could be that SMAPI is just being told at launch to use <wherever moddrop puts files>.

#

System.MissingMethodException: Method not found: 'System.String StardewModdingAPI.Toolkit.Utilities.PathUtilities.NormalizePath(System.String)'. reads to me as some of SMAPI's base libs being missing or something 😐

fair vessel
#

smapi method not found... any chance it worked before with SMAPI 3.7.4?

stray star
#

Yeah @fair vessel I'm almost positive that the prices are changed save to save, so I'll just have to restart once I'm satisfied with this save

peak karma
#

In SVE does Marlon ever... walk into the guild building at all

dire fractal
#

I think it's after 3pm Scarlett

peak karma
#

He's always standing at the river and thus I can't buy anything

#

It's way after 3 when I get there

fair vessel
#

The way to check would be to buy an item one day and immediately sell it (not stacking with anything else). Then buy the same item the next day and sell it and see if it's any different @stray star
If those match consistently, then it's likely the lingering changing prices you're seeing are just different saved data in different item stacks you already have

peak karma
#

And then when I go in there's a floating bubble which indicates that he's there behind the counter but he's actually outside

fair vessel
#

floating bubble?

rigid stag
#

Does being friendly with Morris give any gifts or recipes? Cause I don`t wanna bother if it doesnt.

#

any heart events so I can make him hate me ?

fair vessel
#

yes to heart events

covert basalt
#

are ppja worth?

#

downloading the pack from moddrop?

keen moss
#

I'm not biased at all but I think so 😛

covert basalt
#

ahaha, well does the pack comes with the new updates? im not sure how the moddrop work

keen moss
#

Moddrop is sync'd with Nexus so it should have the latest versions

#

And the pack is just all of the MD versions unlike the mega pack on Nexus that I manually have to update.

elfin portal
#

@dire fractal I figured it out! Well, I fixed it. I just deleted every smapi file I could find and redownloaded it and it is now working. Thank you!

covert basalt
#

moddrop looks over if i need mod to install for the others to work?

toxic ridge
dire fractal
#

worked fine for me

toxic ridge
#

meh :c

dire fractal
#

@toxic ridge I’m struggling with things not working at 340 mods oops. It’s chaos trying to sort through the log.

harsh elbow
#

Is there a way to make portrait/sprite mods work with Seasonal Outfits, or do you have to pick one or the other?

sharp belfry
#

I’m struggling with things not working at 340 mods oops. It’s chaos trying to sort through the log.
@dire fractal stay strong friend

#

Is there a way to make portrait/sprite mods work with Seasonal Outfits, or do you have to pick one or the other?
@harsh elbow you would have to manually do the art that would have the seasonal outfits with the other mod of your choice

restive verge
#

is professor jasper still compatible with sve?

#

i know || they changed some stuff with the museum ||

wooden torrent
#

question...do y'all recommend mod-drop or similar programs?

dire fractal
#

Recommendation varies by person, but I think many (plurality, if not majority) of the folks around here prefer just doing Stardew mods by hand, since they're so simple.

harsh elbow
#

ahhh

wooden torrent
#

Ok. Like if I want to switch between mods being on and off, would it be a good choice?

dire fractal
#

SMAPI has some built-in functionality for supporting different sets of mods, if you want to flip around between different groups (or none at all). I don't know how that's supported for moddrop or vortex.

snow wraith
#

I've heard vortex recommended against since it can screw up configs and other such things while updating, moddrop less so but it wasn't strongly recommended either

dire fractal
#

^-vortex can also obfuscate some things to try and make modding easier, which is helpful for something like Skyrim but for Stardew occasionally causes people headaches.

wooden torrent
#

oh ok then

#

thanks

fair vessel
#

if you're just switching between mods on and off, the easiest, lo-tech way is just change the name of your Mods folder (e.g. Mods-no or something) to play without.
Assuming your steam is configured to SMAPI you can launch the same way then, no other fuss

#

If you need more complex stuff (like multiple Mods folders with different setups) there are ways to do fancy configuration, or you can opt to do battle with a manager like Vortex

toxic ridge
#

@dire fractal I was fine with like 500 and found through Kaya's Smapi about 200+ Mods that look nice, but I'm pretty sure that something will break

shy orbit
#

@restive verge it should be compatible as far as i know, it adjusts some of its changes based on whether you have SVE or not

wooden torrent
#

Ok...where is the mod folder exactly? Is it through smapi or in the stardew valley files?

dire fractal
#

By default I believe it'll be in the Stardew Valley install directory

wooden torrent
#

hmm, I'll hunt for that

dire fractal
wooden torrent
#

Thanks @dire fractal! I've been following that page pretty closely, but I just want to make sure I'm doing everything right 😆

gentle glen
#

Good Morning Good Afternoon Good Evening Everyone , question

toxic ridge
#

yes?

gentle glen
#

did the stardew valley expanded mod move from the nexus page

toxic ridge
#

No its still there, the update was just released one week earlier on moddrop

covert basalt
#

hmm dont think soo

gentle glen
#

i'm updating 7 of my mods that need to be updated that one of them

toxic ridge
gentle glen
#

oakie ty

modest lily
#

Can someone help me? I'm running smapi with a few mods. If I launch the app itself it boots just fine, but I want the steam overlay. I set the launch options, but when launching it from steam it says not responding and the game won't start. (smapi does launch though) Anyone know what's up with that?

covert basalt
#

Does the mod "stack Everything" works with SVE/PPJA ?? idk if there are items that aren't stackable in theses mods

keen moss
#

It works with PPJA. BigCraftables aren't stackable but that's really the only thing in PPJA that isn't.

covert basalt
#

thanks

#

and sve supports the PPJA Khadija's Recipe Shop?

keen moss
#

They don't overlap.

thorn needle
#

Does anyone know if there are any Victor (from SVE) expansion dialogue mods?

covert basalt
#

so it is safe to have both

heavy sail
#

I’m pretty sure SVE characters were meant to have a lot of dialogue @thorn needle

thorn needle
#

Ah okay, he keeps repeating dialogue to me

keen moss
#

The people want more 😛 But there are no SVE dialogue expansions currently.

heavy sail
#

I would make one, but I don’t use SVE SDVsadcat2

olive sphinx
#

Running into this error with the latest SVE update: Stardew Valley Expanded 1.11.1 because its dependencies have a circular reference: A Toned Down Stardew Valley => Stardew Valley Expanded => A Toned Down Stardew Valley).

scenic meteor
#

there is a glitched junimo from one of my mods. I dont care to get it fixed, its just cute

dire fractal
#

It saw you were lonely, and decided to be your company!

scenic meteor
#

I have another following me around since i completed a bundle

#

but Friends are nice

olive sphinx
#

Running into this error with the latest SVE update: Stardew Valley Expanded 1.11.1 because its dependencies have a circular reference: A Toned Down Stardew Valley => Stardew Valley Expanded => A Toned Down Stardew Valley).
@olive sphinx

I just took out the dependency from SDV since it looks like it was added in 1.11.1 and now it’s working 🤷🏼‍♀️

gentle glen
#

do you have download moddrop for the stardew valley expanded mod i have a account there

dire fractal
#

nope you can download everything manually

gentle glen
#

oakie ty

gentle glen
#

the old folder of the expanded which one do i need to delete, i just download the new update expanded.

rare quest
#

@olive sphinx that was my mistake. Will be fixed tomorrow.

dire fractal
#

Hi what's a good popular greenhouse mod you would recommend?

iron furnace
#

do i need to remove my mods folder when i update smapi

faint wharf
#

depends on what your looking for @dire fractal I use any big greenhouses, like pookachus seasonal greenhouse, but I say just search up "Greenhouse" on whatever you download mods from Nexus/Moddrop and see if ya find any that you think you will like

lapis void
#

@iron furnace nope, you don't!

iron furnace
#

ok thanks

dire fractal
#

Ok thanks I'll have a look now

royal arrow
#

I like Custom Greenhouse, it's a bit bigger and close to vanilla

faint wharf
#

that one works too^ i tried that one a few times, and it was lovely. but since I have seasonal mods that makes things perdy I prefer the seasonal greenhouse x3

covert basalt
#

i use the Wren's Expanded Greenhouse

#

if you think it is too much the side tile for crops you can just remove at the mod config

#

Does someone use Escape to East Scarpe?

royal arrow
#

Marcelo, I recommend asking your question / describing your issue as well, so people are more willing to jump in, in case they're worried if they just said "yes" that they're volunteering for something SDVpuffersquee

covert basalt
#

i just wanted to know if the mod was good, cause i know it can cause some overlap at the map with SVE. See from someone that already used or use it

#

xD

dire fractal
#

I love the oasis greenhouse myself! It’s so nice and kind of perfect for storytelling!

hazy leaf
#

i got this error in a multiplayer mod

gusty marsh
#

Hi there! I finally updated all of my mods and for some reason after updating I can't seem to load my save game, i always get a "smapi is not responding" right when my file is about to load (after the loading... box disappears and you can slighty see ur farmhouse in the black screen) smapi doesn't seem to be giving me any errors and every mod is up to date. Anyone know whats wrong? its the third of summer on my second year. here's my log: https://smapi.io/log/1729d9e428d04d9f947822fa02b24551

#

Also hi fellow clown 🙂

royal arrow
#

Mich, do you by any chance use Windowed Mode or Windowed Borderless Mode?

keen moss
#

(Sometimes that also happens and I just give it a minute)

gusty marsh
#

im in full screen

royal arrow
#

Yea I have it happen from time to time, but I use Windowed Borderless Mode, so I figured it was more common with that

gusty marsh
#

i also left my game open for 15minutes

royal arrow
#

I usually get it if I click on the screen by accident while it's trying to load

gusty marsh
#

yeah i have that happen sometimes, but this happened multipe times, if i dont touch anything it just continues, but never loads, could changing to windowed mode help?

#

also fellowclown is that the log of the host or client?

#

also starting a new farm loads for me but this savefile in particular will not load, maybe theres an issue with an npc schedule or event loading on summer 3? if so how can i tell?

gusty marsh
#

hm i made a test file and set the date to summer 3 and it worked fine so I actually have no clue whats wrong

iron furnace
#

how do i get custom clothes in game without using an item spawner

naive drum
#

tailor mouse mod

terse pilot
#

I am also having an issue with ModDrop not loading the Stardew Smapi, even when I tried to load game on steam, it refuses to open. Had just finished updating the ModDrop and steam, and had played a full 2 ingame days. Closed it, tried to start a co-op farm, and that's when it stopped working.

iron furnace
#

yay i found the mod

naive drum
#

Summer, does SMAPI load if you go into the Stardew Valley folder and click the StardewModdingAPI thing?

terse pilot
#

I'll check

pearl stream
#

where can I download immersive farm 2 remastered?

naive drum
#

launching SMAPI via Steam only works if you set your launch options and very rarely launch options will randomly clear for no apparent reason because steam

#

YC, it's on the SVE page as an optional file

terse pilot
#

Oh, no I've been launching strictly through ModDrop, not steam, but I was just checking in case it was an expanded issue.

pearl stream
#

wait, I have to install SVE?

royal arrow
#

Yes, YC-9, you do. There is a version of Immersive Farm on nexus that doesn't require SVE, but it's older I think (on its own nexus page)

pearl stream
#

oof

#

too bad the dev of that mod stopped updating

terse pilot
#

It says it crashed, that's it

naive drum
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

terse pilot
#

It won't open

#

Yeah, give me a moment

naive drum
#

you need to update your mods!

#

and your SMAPI

terse pilot
#

weird, I did update smapi

#

okay, give me a moment

#

In ModDop it's show all are updated

brittle creek
#

anyone know what this means

#

something to do with TMXL thinking i know what may be the issue just confirming before deleting it

royal arrow
#

We generally recommend sharing your full log, but it looks like it's actually an issue with Mermaid Island

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

brittle creek
#

yeah thats what i thought

#

it just updated today

#

so its likely a bug

#

ill delete it now and wait a week maybe

royal arrow
#

If the previous version was working, and the older version is available on nexus still, you could roll back

violet crown
#

Is there an issue with SMAPI at the moment? I only have SVE, Stardew Aquarium, Seasonal Villager Outfits, and the Victorian Goth Furniture. I just wanted to make sure before I start playing and something off happens.

brittle creek
#

yeah thats what im doing now

#

nah its just new update woes

royal arrow
#

Pathos takes great pride in keeping SMAPI in good shape, so I'm gonna go with no o.o

violet crown
#

New updates for other mods or?

brittle creek
#

yeah 2 mods i downloaded got updated today

violet crown
#

Ah okay

brittle creek
#

probably should have seen this coming tbh

violet crown
#

I updated some of my mods a few days ago and it seems to be working fine for me. I just wanted to check to make sure if it was an issue that could affect everyone. Thanks!

#

It’ll get fixed soon for sure.

brittle creek
#

btw yven is your pfp original art or from somewhere?

violet crown
#

Oh it’s not my art

vague fractal
#

@brittle creek i got the problem myself, just reported to the mod owner, but if you confident in your code reading, you can find the file content.json in [TMX] Island and check line 344, its an error in the format of the code

brittle creek
#

im a writer and that character bears remarkable resemblance to one of my own

violet crown
#

Ohh interesting! Nah it’s just a human version of the Pokémon Yveltal.

terse pilot
#

Which mods needed updating?

brittle creek
#

it was the mermaid island and the more new fish mod

#

they were both updated today

terse pilot
#

I have neither of those, then.

violet crown
#

Oh I don’t have those mods. I’ll keep that in mind for if I’m thinking about getting more mods.

brittle creek
#

their really good mods

violet crown
#

Usually game-breaking bugs are fixed in like a week

brittle creek
#

just maybe install the prior update

vague fractal
#

agree, they add really good stuffs especially if you like fishing

pearl stream
#

how to get the best reaction in stardew valley fair with modded crops?

brittle creek
#

apart from trial and error i have no clue

violet crown
#

And I have Stardew Aquarium and I heard the More Fish mod works with it.

brittle creek
#

id imagine the crops would be of similar standards based on grow time and type

pearl stream
#

let's see...

brittle creek
#

it does but it does not technically add the fish to the aesthetic from what i know

violet crown
#

Ohh okay

brittle creek
#

it could be something in the works

#

because it does let you donate

violet crown
#

By the way just recently I unlocked the Crimson Badlands!

brittle creek
#

lol

#

pretty crazy aye

violet crown
#

I haven’t dared to enter the Apophis zone yet

terse pilot
brittle creek
#

there are a few neat things in that place

violet crown
#

I’m focusing on that one area above the boneyard where all the iridium is with the corrupted mummies because I heard you get a prize at the end of it.

#

(I know what the prize is and I don’t really care for it but it’s cool to get it anyway)

brittle creek
#

huh

#

thats genuinely something i dont know about

terse pilot
#

I'm really confused

#

Yeah

brittle creek
#

ik there is a place bellow it

#

in the bone yard

violet crown
#

I think there’s a cave at the end of the iridium that gives you the ||galaxy slingshot||.

brittle creek
#

oh

#

your confusing the other spot then

vague fractal
#

smapi is supposed to be download and install, not drop into mod folder (?)

brittle creek
#

thats in the bone yard

violet crown
#

Yeah probably lol

terse pilot
#

smacks forehead

iron furnace
#

so my game keep freezing

violet crown
#

I’m dreading away from the boneyard until I’m well prepared. I have the Tempered Galaxy Sword but I have to be stacked with heals and stuff.

iron furnace
brittle creek
#

if you have that sword it should be easy

#

i beat it with the regular galaxy dagger

violet crown
#

Maybe I should level up my combat skill so I have the maxed HP

brittle creek
#

your not max level combat?

violet crown
#

I think I’m at level 7 or 8

brittle creek
#

well if you wanna get ripped do the badlands

#

should go up super fast

violet crown
#

Yep I’ve been doing that lol

royal arrow
brittle creek
#

get that explosion ring

#

and kill the mummies

vague fractal
#

@iron furnace the problem lie in the Furniture Redone mod, you should contact mod owner

violet crown
#

Yah I don’t have the explosion ring yet I’m working on trying to get that.

brittle creek
#

so uh whats up with the SVE

#

is the dev ironing out the bugs atm

violet crown
#

I’ll probably get both the explosive ring and the vampire ring since it grants you health for every kill.

vague fractal
#

sve is causing lots of bug, i hard the more new fishes also doesn't compat for some of the fishes

brittle creek
#

id probably go explosion and one iridium band

vague fractal
#

their mod is big, maybe thats why its hard to keep track of all the compat

royal arrow
#

Casering: yup there are bugs with the beta

violet crown
#

SVE updated for me a couple of days ago and I don’t seem to have any issues.

brittle creek
#

from what i can see its not even accessible

#

to update

royal arrow
#

Idk if the new update was published yet though, last I recall it was--yea that

vague fractal
#

they said its out on mod drop, and will arrive in nexus one week later

#

so maybe that?

brittle creek
#

ah yeah that makes sense

#

what does the update add?

violet crown
#

I got the update on Mod Drop yeah

#

More stuff for Joja mainly

brittle creek
#

joja?

#

thats an odd choice

violet crown
#

You can gain hearts with Gunther, Claire is now a bachelorette, and there’s a new NPC named Martin.

#

That’s all I know about it anyway.

ashen elbow
#

Oooh, claire,,

brittle creek
#

did they add castle village?

#

or any of the new wink wink zones

violet crown
#

I don’t think so

brittle creek
#

i wanna see that fern isles

#

not sure if thats a different mod thats being referenced or not

violet crown
#

They just added more stuff if you take the Joja path mainly.

#

AKA if you buy a Joja membership

brittle creek
#

the only guy i know of who takes the joja path is that youtuber with the wacky voice who does mod reviews

ashen elbow
#

notlikesouda i wanna go play with the new features in the game but it's going to lag my game so hard,, i tried having a different mod group for sve,, but i coudlnt even play because it ran at 5 fps,, my poor computer

violet crown
#

Oh, Turin?

brittle creek
#

yeah pretty sure thats him

violet crown
#

I don’t watch him that much. My favorite Stardew YouTuber is DangerouslyFunny 😂

brittle creek
#

dangerously funny sounds like he is 6.4 and 60lb haha

violet crown
#

He’s hilarious

#

He has great mod videos.

brittle creek
#

yeah ive seen a few

#

usually when im pissed off i use the youtube over the google

violet crown
#

Pretty much he mostly savagely insults all the characters and it’s soo funny 😂

#

In a joking manner of course

brittle creek
#

whose the guy he rips into the most?

#

probably pam right

violet crown
#

Yeah Pam

brittle creek
#

apparently clints very unpopular

#

especially amongst the ladies

#

once came on here to a bunch of people just roasting clint as a stalker

#

lol

violet crown
#

He insults Pierre a lot too lol

#

But mainly Pam

brittle creek
#

if i was to have a nickname for pierre it would probably be the rooster

violet crown
#

XD

brittle creek
#

we had a guy irl who we called the rooster because he was incredibly arrogant and would always but into everyones conversations

terse pilot
#

I swear. I hate my brain and I'm sitting here trying to update smapi like I've never done this before.

#

It shouldn't be this difficult.

#

*frustrated

brittle creek
#

smapi updates and deletes the prior files doesn't it

royal arrow
#

SummerDragoness, I'd say just use the installer, but I'm not familiar with ModDrop to know if it's the same with it SDVpufferaww

brittle creek
#

its got like this click 1 or 2 prompt

#

i remember i had issues with it due to something interfering

#

if its going as planned it should be rather easy

#

i would say its definitely more difficult then installing normal mods just because the process is unique

violet crown
#

Doesn’t SMAPI have their own website you can get it from?

brittle creek
#

normal mods are just tedious and you have to keep track of your mods so that the odd ball douche does not become hard to locate when you see a sea of red

fair vessel
#

Steps would be

  • download the new smapi installer folder from smapi.io
  • unzip (extract) the smapi folder into somewhere like Desktop (not your game folder or mods folder)
  • go inside the smapi folder and click to run the installer program for your OS
brittle creek
#

good the mods are working now

native dragonBOT
#

@brittle creek You leveled up to Cowpoke. You can now speak in our voice channels!

brittle creek
#

for me

#

oh its a speak to level up system

#

thats nice

#

i talk allot

violet crown
#

Lol congrats!

#

Yeah I got my SMAPI from the actual website

royal arrow
#

Oh, so ModDrop doesn't affect it at all, Jonqora o: ?

brittle creek
#

i am now the poker of cows

#

anyways i should probably play some stardew i have been talking this whole time lol

terse pilot
#

Nevermind, I managed to get it working.
Thanks for your help guys. I'm getting over a crappy week so I guess my head just couldn't wrap itself around solving problems today.

violet crown
#

That’s okay, Summer! Hope everything is okay! It’ll get better soon! :3

vague fractal
#

also dont mind all the mod, i just changing all the vanilla npc to girls and other characters for fun xd

fair vessel
#

Oh, so ModDrop doesn't affect it at all, Jonqora o: ?
@royal arrow no idea about moddrop-specific shenanigans SDVpuffersweats

heavy sail
#

I should update my PPJA mods, but I don’t like re-adding the Garden Village patches, it takes too long SDVpufferdead

mortal matrix
#

So I downloaded the Juliet mod, which the Jade has built-in compatibility for. Problem is, I haven’t seen Jade once in my current save. The game registers her as a character in my introductions quest, she has a room in Juliet and Jessie’s house (as she should), but she is not appearing anywhere

#

I know there was an issue with the Mike mod where he would just stand in place when his house files weren’t deleted while the Boarding House is active, but Jade’s mod should default to having her live in Juliet’s house rather than the Boarding House since it’s a config option, so I’m not sure what’s wrong

#

I was thought that John is supposed to have his event trigger on D6, but he never showed up and he’s also recognized because he has his room at the saloon, but he won’t appear either

#

I’m on D11 and haven’t seen either once, though both are in my social tab (John’s sprite doesn’t appear on the social tab though, for some reason)

plucky olive
#

Does anyone know how to use the multiple spouse patio mod? I'm running into a bit of trouble trying to figure it out

#

The best I can offer is asking if you downloaded it on the 16th or today

#

because a good chunk of mods have updated recently due to the release of the newest smapi mod?

violet crown
#

Is it safe to update SMAPI? I’ve heard of people having issues.

plucky olive
#

Maybe that's the issue? SDVE also had similar issues, like how I posted about the Joja Mart re-appearing after I had already completed the Community Center and theatr

#

I just did, will report back in a little

mortal matrix
#

I downloaded it before today’s updates and after it updated too but haven’t updated the newest CP update to be able to use the newer version

plucky olive
#

All I can suggest is updating all the core mods (ContentPatcher, SMAPI, whatever you need for this mod) to their latest versions

mortal matrix
#

I’ll update CP then, see if it fixes the John issue. Still don’t know why Jade isn’t appearing though

violet crown
#

I also see SVE has an update on ModDrop. Is it okay if I do that too? I just don’t want to affect the game in any way since some people have been having issues.

naive drum
#

John does use features from the latest Content Patcher

violet crown
#

Has anyone been having any issues with the new update of SMAPI and/or SVE 1.11.1?

terse pilot
#

If I am hosting a co-op, will my mods affect gameplay for other players?

vague fractal
#

if you are hosting co-op, you all should have the same mods

plucky olive
#

Nope, everything is running smoothly on my end

#

The theater is back too! Using newest SMAPI, I mean

vague fractal
#

depend on how much mods you have, the game can lag a lot tho

plucky olive
#

^^^^

terse pilot
#

I have...quite a bit.

violet crown
#

Okay! If I update SMAPI, do I have to edit the launch editor in Steam?

plucky olive
#

It's recommended you either switch off mods for co-op, or everyone have the same ones

terse pilot
#

Alright, I'll see if they are interested in the mods I use

violet crown
#

I only have SVE, Stardew Aquarium, Seasonal Villager Outfits, and Victorian Goth Furniture as my core mods.

terse pilot
#

Thanks.

plucky olive
#

I don't believe so?

vague fractal
#

so, base on personal experience, my game lag little when im at ~78 mods for all of us, but its also depend on pc performance too

plucky olive
#

No, when I said 'core mods', I meant mods required by others tp work, functionality mods rather than mods that affect actual gameplay

violet crown
#

Ahhh I see

terse pilot
#

I have SDV expanded, bigger backpack, updated gemstones, wildflowers, npc clothing, etc etc

torpid crystal
#

hey there, is this where i can get some help with mod issues?

ashen elbow
#

yEAH

faint wharf
torpid crystal
#

okay hi! im losing my mind a lil bit over this. Everything was fine, then I installed the SVE & IF2R update, and my game freaked out. had to fix a lot myself and ive managed to get things ALMOST working, except now my Json Assets is freaking out on me. Here's my log: https://smapi.io/log/777f9f3bfbd048f58b91b7f131b4a1ea does anyone know whats going on? Thank you!! ❤️

shy orbit
#

Duplicate object: Batter just added by Eatums, already added by Fresh Meat!

torpid crystal
#

yeah thats the first problem, the bigger ones are lower where i keep getting "System.ArgumentOutOfRangeException: The target area is outside the bounds of the target texture" errors

shy orbit
#

try removing either of those mods and it might solve the other errors

violet crown
#

Alright. Updated SMAPI to 3.7.5 and ran the game to make sure it was working before updating SVE to 1.11.1. Seems fine so SMAPI isn’t an issue. Phew!

noble saddle
#

I've updated the mod where the seeds are from, in case it was a problem on that front, but it didn't change a thing

torpid crystal
#

i will thank you!

shy orbit
#

well, except the missing dependency error of more new fish and Patch error: Elle's New Horses > Load Animals\Horse has a FromFile which matches non-existent file 'assets\PrismaticWhite.png'

violet crown
#

SVE 1.11.1 installed. All good.

shy orbit
#

the log is a bit unwieldy now because it's so big from all the json assets errors

violet crown
#

So I guess the main issue everyone else is having has to do with the compatibility with other mods?

#

I wanted to clarify since I’m sensitive to my save files becoming wacky.

torpid crystal
#

@shy orbit yeah its a pain right now 😅 ill test your suggestions and see, thank you!

shy orbit
#

np

royal arrow
#

Does anyone know how to use the multiple spouse patio mod? I'm running into a bit of trouble trying to figure it out
@plucky olive I made a pretty simple patch for it for myself, but you could also try the mod author's Discord server! They link it at the end of all their mod descriptions, including the Custom Spouse Patio mod description

mighty bane
#

So guys I’ve stumbled upon a problem with the new update from nexus...

proud spruce
#

Yep that is problem

#

better go find someway to fix

royal arrow
#

!compat @faint wharf you can always check the link below SDVpuffersmile

native dragonBOT
#

@faint wharf See https://smapi.io/mods for a list of mods updated for the latest versions of SMAPI and Stardew Valley. :)

fair vessel
#

@mighty bane fully update both your Custom Music mod and Generic Mod Config Menu mod. One or the other of them is out of date

rigid hatch
#

Question
Is there a way to find all the mods you've installed from Nexus and can see if they need updates

#

Oh or I suppose I could launch stardew and see which need updating

pastel arch
#

Nexus itself will tell you when mods have a new update, not sure the exact place to see it.

https://www.nexusmods.com/stardewvalley/mods/2536 shows update info and links in game

Also if you upload your log to https://log.smapi.io it'll tell you about all the updates you need

rigid hatch
#

Thank you!

lyric sundial
#

https://smapi.io/log/3e49e9a126f1447fabc231233ae8314e Anyone able to give me a hand? I'm hosting a multiplayer game and everyone updated things today. Only 1 player is having any issues. It caused one game crash. After reinstalling mods, the game crashing stopped, but there is still a ton of errors in their SMAPI console. Any advice appreciated.

fair vessel
#

Can you get them to share a log too?
(Or if that is their log, also share yours)

mighty bane
#

@fair vessel thank you will do! Just removed one incompatible mod

vague fractal
#

@lyric sundial what was that player doing when the game crashed? or was it crashed from launch?

lyric sundial
#

@lyric sundial what was that player doing when the game crashed? or was it crashed from launch?
@vague fractal They walked into town later in the day Summer year 2. I think it may have been trying to trigger the SVE cutscene where Marlon goes into the sewers behind the Adventurer's Guild. Their screen was black and the SMAPI box was a non-stop scroll of red error text.

#

We then uninstalled and reinstalled Content Patcher and SVE (those were the mods we updated today).

#

Unfortunately I only have the log above, which was created after the reinstall.

vague fractal
#

so, the base on the error log, i think it was cause by incorrect pathing for the farmer, so any mods that mess around with map could have cause the error

lyric sundial
#

Okay. Do you think it will cause any gameplay issues? Or should we just be on the look out for places she cannot go?

vague fractal
#

since we dont know what mod actually causing the error, best chance are you all try getting sve mod out, try if the crash is still there, and come back

#

since its just a theory and we dont know what mods actually cause the error

mighty bane
#

Just fixed some issue. It was an outdated mod 🧐

outer turret
#

@mortal matrix it is probably solved already but if you have not completely played a day, Jade may be spawning somewhere weird. NPCs often behave oddly when their spawn spot is changed. This fixes itself after you save for the day. If you type "debug where jade" in the smapi console does it give you an answer?

torpid crystal
outer turret
#

I don't think you can.

#

Well maybe with a terrain reset. But you will lose your crops.

ashen elbow
#

or noclip through the walls to harvest your crops everyday,, until you have to plant new ones

lapis void
#

that looks like an SVE issue, have you checked the wiki?

peak karma
#

what's the junimo tile in sve

#

there's hardly anything about it in the sve wiki

lost imp
#

Anyone here have experience with "Canon-Friendly Dialogue Expansion"? Would people recommend it? Or some other dialog expansions instead?

ashen elbow
#

it's good

outer turret
#

I like it

#

Bit I also use a number of specificity dialogue expansions too

lost imp
#

I think I'll give it a shot, I noticed there are several on the Nexus

outer turret
#

I wrote Ranch Expansion if you like Marnie and Jas.

lost imp
#

!

#

Are you the one that wrote in Mr Ginger??

#

I love Mr Ginger

#

Was literally my first "new NPC" mod.

placid kraken
lost imp
#

Depends, might I suggest uploading you log?

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

placid kraken
lost imp
#

Oh gosh

ashen elbow
#

You need to update ur mods bro

lost imp
#

Well right off the bat, I see a bunch of mods out of date

#

TMXL and PyTK in particular "break" if not updated

modest estuary
#

780 errors?!

#

you really need to update your mods

ashen elbow
#

eh, ive seen 7000

modest estuary
#

damn

lost imp
#

If you click on the mods on that log page, it will take you to their Nexus page

dire fractal
#

Hi I got a new laptop

lost imp
#

It is usually recommend to delete the old version and then put in the new version

dire fractal
#

is there any modlist that is centered around sve

lost imp
#

Seems to cause the least amount of problems

#

Not specifically, no

naive drum
#

if you updated SVE by overwriting the old files, you need to delete and reinstall SVE

dire fractal
#

oh

#

because I remember doing a modlist and there were a few mods that clashed with sve

lost imp
#

There is a few, yes

naive drum
#

also @placid kraken your content patcher is outdated enough that SVE can't load anyway

lost imp
#

SVE tweeks a LOT of things, so it often breaks other mods

#

A lot of mod makers know how popular SVE is, so a lot of times the mods still work together fine

placid kraken
#

goddamn lol

#

so i need to update everything

#

i just deleted and reinstalled sdve

lost imp
#

Everything at the top of that log page

#

Would be recommended

#

Content Patcher, PyTK, SpaceCore, and TMXL in particular are all "core" mods that allow other mods to work

placid kraken
#

ah ok i didnt see content patcher on the error page

#

so do i delete tmxloadder?

#

tmxloader*

lost imp
#

Yes, delete the old one and replace it with the new one

#

this may reset some config options, but won't change anything in your save (that data is stored somewhere else)

placid kraken
#

ok

remote cedar
#

Hey guys

#

Anyone know off the top of their head where the Mushroom Cave is in SVE

toxic ridge
#

If you're playing with the IF2 Map its at the Bottom Right

outer turret
#

@lost imp yes he's my kitty! Glad you are enjoying him.

lost imp
#

@remote cedar If you're playing SVE 1.11, there is an option in the configs to turn on "minecarts" for the farm, it adds in three minecart locations around the farm, one of which is inside the "Demetrius Cave"

dire fractal
#

I don't remember Pathos releasing a SMAPI ver without pinning it here 👀

lost imp
#

(Just to clarify, its a minecart system not connect to the town minecart system, it is its own separate thing. And yes, you can turn that config on, on an already started save)

remote cedar
#

Thank you

wise kraken
#

hey guys, I've got the "More new fish" mod but have no clue how to get the fish bowl to put fish in 😦

brittle creek
#

damn cant get this fresh water crab from my crab pots

twilit magnet
#

T

upbeat fractal
#

Are there any mods that shorten the time in kegs and casks and preserve jars?

#

I see the upgraded kegs/casks/jars mod and I have that but it's spitting the finished product out instantly.

#

I don't think it's the upgraded mods, I think it's the custom farming automate mod

#

But it's too complicated for me to look into I don't understand DLLs

naive drum
#

these days we use Producer Framework Mod, not custom farming redux

#

(and PFMAutomate)

past latch
#

Can anyone tell me why my game is desperately trying to load a sheared cow asset all of a sudden? It seems to be making my game crash. I just bought the llama, but I've had the cows for about a season, so I don't understand why this is happening now

ashen elbow
#

update ur mods pls

past latch
#

I've updated all my mods, I swear. I know I have a lot of messages saying to update, but when I go to the link for the mod, it's updated as far as it can go

ashen elbow
#

the game can't find your savegame info?

#

uhhh fuck what's the command for troubleshooting

#

your chickens broke apparently? (the cluck sound makes me think those are chickens,,)

and the llama asset doesn't exist, maybe a typo in the png

past latch
#

ok, I'll check those out

ashen elbow
#

hm, did you download a mod that let you shear cows,,,?

past latch
#

but why is it trying to load a sheared cow?

#

no

#

definitely not

ashen elbow
#

i have no idea,,,

past latch
#

so where do I look? mysterious

#

and the cows are from the base game

#

so strange

ashen elbow
#

hmhmhm

past latch
#

I will continue searching

#

thank you for trying to help though

ashen elbow
#

np

#

maybe a mod is trying to load a cow texture?? perhaps one of the BFAV mods

past latch
#

I will try and see, thank you

#

I'm pretty sure I fixed the clucking at least

#

I had it as Cluck instead of cluck

naive drum
#

the llamas might be using cow.png for some reason

past latch
#

hmm it says in the content of the llama mod, ShearedLlama(color). It doesn't mention cow anywhere. You don't happen to have any idea on where else I would look, do you?

dusk gull
#

I think BFAV loads llamas as sort of modified cows

#

My save game got corrupted once and all my bfav animals changed into their vanilla game counterparts

#

did you add a new bfav mod recently?

past latch
#

recently... I modified the goose mod to make goose mayo and made a turkey and swan mod from the cp replacement mods on nexus. I was having problems getting it to produce from the mayo machine, but then I figured it out. This was the first time I tried to sell the goose mayo, so I thought it had something to do with that. But then I checked the log and it was talking about a shearedcow, so I thought they must not be related.

dusk gull
#

yeah I think that might be what happened. I modified a wild boar mod or something and added it to my game - and all my animals got messed up

past latch
#

were you able to fix it?

naive drum
#

content pack format or legacy config format?

pearl stream
#

uhh. I need help with immersion farm 2 remastered

dusk gull
#

no, but i did not ask on discord, so you may have more luck if someone here knows how to edit the save game file! I imagine that you would need to edit the animals in the save game file so their types match what you want

past latch
#

@naive drum I'm not sure, is there somewhere I can check? I assume cp, but not sure

dusk gull
#

wingheart what is legacy config?

#

yc-9 what's happening?

pearl stream
#

I want to know what the immersion farm 2 mod looks like after installing sve

naive drum
#

BFAV used to use editing the config file to add animal packs, which is why older BFAV packs have a section on their pages that's just "copy this into the config file"

past latch
#

oh right

dusk gull
#

ah!

past latch
#

no, it's the newer one

pearl stream
#

is it a type of farm or a larger version of the 5 farm types?

dusk gull
#

it is a larger version of the standard farm

naive drum
#

the unofficial update for 1.4 adds content pack support and is only barely compatible with the old config-editing

#

IF2R replaces the standard farm with a larger farm

pearl stream
#

that's it?

past latch
#

I have the unofficial update from smapi mod compatibility

dusk gull
#

yes, but it does add extra maps through tmx loader also

past latch
#

I did just update smapi last night, as well as mermaid island and new fish

naive drum
#

adding new types of farm, instead of replacing existing ones, requires MTN which isn't compatible with SVE iirc

pearl stream
#

my current save is riverland farm type. Do I have to overwrite my save?

dusk gull
#

murr, maybe one of the animals is in the old format? I think that may be what happened in my game

pearl stream
#

I've also made backup beforehand

past latch
#

hm! I will check!

toxic ridge
#

Hey guys I would like to use Gwen's Craftables, but there is a Scarecrow replacement I don't need. Can I just remove the lines inside content and pictures?

dusk gull
#

y-9 you could change your farmtype to standard in the save game files, or you could change the farm type that IFR" targets in the IFR2 content.json

naive drum
#

yeah

pearl stream
#

how?

dusk gull
#

mitsuna yes, also Gwen's config is pretty comprehensive so you should be able to disable things you don't want in there if you prefer

toxic ridge
#

ye found it right now I'm just to stupid to read

#

thanks!

dusk gull
#

lol

dire fractal
#

Hi anyone use this mod idk how to get the seeds I don’t think it says on the modpack page

past latch
#

no, I checked BFAV, there's nothing from the old version that I can see, plus in the farm-animal area, it has "readyforharvest" as null for cows, and has the right files for the llama assets

#

wait let me check the buffalo pack...

pearl stream
#

is it fine if I can open the json file from np++?

dusk gull
#

yc-9 yeah totally

past latch
#

the buffalo pack didn't mention cows either

pearl stream
#

before I start playing around with ifr 2 content.json, what string should I find and edit?

dusk gull
#

weird! I can only think you could test it by buying more animals and see if they show up correctly, then you would know if it is an issue with the mods, or with your save

past latch
#

ok, I will try it, thank you!

#

I should say that the animals look fine in the game

dusk gull
#

yc-9 I think the if2 farm is going to be really complicated to edit actually, so it's probably best to change your farmype fron 'riverlands' to 'standard' wherever you find the word 'riverlands' in your save game 🙂

#

murr, very strange!!!

past latch
#

my llama and one cow are probably ready to become adults though, but their assets seem fine when I look :/ I will just have to keep trying

#

I'll let you know if I figure out what the problem was lol

dusk gull
#

SDVpufferthumbsup good luck! oooh thanks!

thorn needle
#

Is it okay to add "No More Nursery Simplified" and "No Kids Ever" on an existing save which already has a nursery on the farm house?

dusk gull
#

i'll be interested!

pearl stream
#

so, I'll just change it to 0 for standard

#

damn, I have to remove the crab traps first

dire fractal
#

I really forgot what mods I used 😦

#

I had like 125 mods iirc

stuck vortex
royal arrow
#

This is odd o.o Multiple mods want to provide the 'Maps\KidsTreeHouse' asset (PyTK, PyTK), but an asset can't be loaded multiple times. SMAPI will use the default asset instead; uninstall one of the mods to fix this. (Message for modders: you should usually use StardewModdingAPI.IAssetEditor instead to avoid conflicts.)

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Demon_66, I see you have 2 components installed called Kids Festival Spots and 1 called Kids Treehouse, I'm not sure which mod those are from, but is that the correct number of mods for it?

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I wonder if you should have only 1 component for Kids Festival Spots

stuck vortex
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Honestly i don't know if they are the correct number for the mods, i just saw them and downloaded them .. What do you think i can do?

royal arrow
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You could look up the mod's page where you downloaded it from (I'd figure it was Nexus Mods), and see if the mod author specified install instructions o:

shy orbit
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could be a leftover from the older install

royal arrow
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They seem to be the same version though o:

shy orbit
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i have the same version i'm pretty sure (downloaded yesterday) and don't get that issue

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the two festival locations are fine, first is for first child and second for the second

royal arrow
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Ahhh

shy orbit
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what i'm thinking is that the treehouse might've been provided from a different part of the mod before

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or hmm. let me make sure i actually installed the new version

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instead of just downloading it

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yeah, it's installed

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so i would delete all the components of the mod you can find and do a reinstall

toxic ridge
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Hey any reason why SVE NPC Adventures isn't working even tho SVE is installed?

shy orbit
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it's an outdated version of the mod, there's another version of it on nexus that might work

toxic ridge
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Wow didnt pay attention to this mb

shy orbit
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damn all these npc mods patching the town map, it's taking about 45 seconds to load. removing two mods brings it down to 30 seconds... tough choices

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also, upgrading CPU from i5-2400 to i5-9400f made no noticeable difference in loading times

ashen garnet
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are there compatible Greenhouse mods with SVE?

shy orbit
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with SVE itself they should all be compatible, with IF2R few might have problems

past latch
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Is there any way to start a next day without saving? My game keeps crashing when I sleep, so I'm testing out solutions and then going to the next day, but I don't want to skip a day if I don't have to

pearl stream
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someone should update the recipes in artisan valley

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like, where do you make a chocolate liqeur or fruit infused vodka?

shy orbit
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@past latch i don't know if there's a way to do that, but you can take a copy of your save folder and replace the new one where you have slept with it after you find a solution

proven thicket
past latch
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@shy orbit thanks!

proven thicket
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Also for some unkown reason, the magic chests revert back into normal chests the next day

toxic ridge
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So I want use Ghibli's Scarecrow but it has a Tilesheet asset which is also used by CP - Life Cycle whats the best way to merge them?

proven thicket
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And updtating to beta 4 made things qworse

fair vessel
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If they are both CP mods @toxic ridge, using them both doesn't have to cause any problems depending on how they're written

toxic ridge
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ye they're both cp mods but I can't do such things haha..

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Gihbli only changes the Scarecrows but still has the entire Tilesheet and Life Cycle only adds the Wedding thingy

fair vessel
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if you want to just merge the images and do it that way, you can use any image editor you want as long as it supports transparency

toxic ridge
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@fair vessel But what if I use Gwen's Craftables and the Ghibli and Life Cycle one have the entire craftables tilesheet, If I merge them and use them will it use the vanilla ones?

fair vessel
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I'm a little confused. It all depends on how each mod uses the tile sheet. CP mods can choose to:

  1. Replace the entire asset with the one they have
  2. Paste over the entire asset with the one they have
  3. Cut and paste small pieces onto the asset from the one they have.
proven thicket
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I still have no idea wjat's casuing mymega storage problem

fair vessel
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And I think (if i remember right) Gwen's craftables might have multiple seasonal versions of that tilesheet. That won't be one you can easily merge into other mods by combining their tilesheets.

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But Gwen's also has options I think to disable certain craftable individually in Config. So you can just set the ones you don't want affected to False.

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Load order also matters. CP mods are applied in alphabetical order according to their folder names in the Mods folder. So if you have a mod named "[CP] Awesome Mod" and "[CP] Not So Awesome", Awesome Mod changes will happen first, then Not So Awesome will overwrite.
This works great if Not So Awesome mod uses method 3 to edit and has a Config to toggle craftables on and off - you'll see Awesome Mod's changes showing through.
But it doesn't work well if Not So Awesome mod used method 2 to edit. Because then the entire tilesheet will be pasted over and cover all the changes from Awesome Mod.

proven thicket
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What

fair vessel
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You can change the names of CP mod folders in your Mods folder to influence their load order.

proven thicket
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I still want to know what's happening with Mega Storage

toxic ridge
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The first 2 replace the entire asset and only 2 small parts are added. (Scarecrows and the Wedding Arch everything else is vanilla) and Gwen replaces them only piece by piece. I would like to do the same to to the first two which replace the entire asset but I dunno how :/

proven thicket
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Like, the Magic Chests i place down revert back to normal chests the next day for some unknown reason.

dire fractal
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Guys i have accidentally deleted my mod folder, please if someone knows which mod im talking about I would love it if you could name it for me.

It was basically for automate(im not sure if this mod is a part of automate or a different mod) so you can connect chests by placing wooden tiles and stuff between them and to the chest for automate mod.

@ me

fair vessel
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@dire fractal that's just Automate with connectors specified in the config file

proven thicket
dire fractal
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@fair vessel oh

fair vessel
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A suggestion for recovering your mods, check your Nexus download history. Another good way is if you have a recent smapi log (on your computer or shared somewhere), you can look at the parsed log on https://smapi.io/log for a list of all your mods

dire fractal
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thanks :) ill look up my history

shy orbit
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automate nexus page has an optional download for the config

dire fractal
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aight

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thanks guys :D

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@proven thicket which server is that emote from? please i would like to join it

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if you click on the emote it tells you

proven thicket
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the blob servers

dire fractal
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send invite if you can dm :p

proven thicket
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I still need to know what's going on with the chests

dire fractal
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oof

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good luck, and send invite when you can

proven thicket
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I'm gonna say it again, the Magic Chests i place down revert back to normal chests the next day for some unknown reason.

toxic ridge
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If you're using Mega Storage as mod there are several problems

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But posting the log would help for others