#archived-modded-support

1 messages · Page 665 of 1

lapis void
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it's broken? yeah, MTN hasn't been maintained in some time and has a lot of issues

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i don't remember what the license is but you could probably do an unofficial update if it's really badly broken

restive coral
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I did the mistake of choosing an MTN based map before I got into mods, but boy do I regret it now

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it's functional enough to hide its bugs, but once the bugs come out... SDVpufferfear

fair vessel
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🐞 🪱 🐜 🪲 🐛

modest estuary
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better take a pickaxe and smash those bugs

restive coral
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my favorite part is how the host server crashes when a client that doesn't have MTN tries to join

modest estuary
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shouldn't the player joining crash instead of the host GWseremePeepoThink

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how very strange

fair vessel
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That is odd SDVpufferthink

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I mean, you still need same mods generally anyway but - weird

dire fractal
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Can I get some help about how to use Customize Exterior? 🥴 uhh.. I think I've set up everything right but when right clicking, no menu pops up. However, there are no errors in the log and it shows that it's selecting.. just that no menu is showing.

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Actually, I don't know if I put my stuff in the right place lol help

naive drum
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Did you put the png or xnb in the Buildings folder, named appropiately?

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eg houses need to be named Houses.png or Houses.xnb

dire fractal
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Is it okay to put folders with the images inside? For organization purposes

naive drum
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yeah

dire fractal
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Yeah, they're all there.

naive drum
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and Buildings is in the Customize Exterior folder, right?

dire fractal
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Mhm

naive drum
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and if they're seasonal they're put in subfolders name "spring" etc, with the actual png named houses.png or Coop.xnb or whatever?

dire fractal
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That comes by default with the content patcher files I think

naive drum
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no it doesn't content patcher uses the name format [season]_[assetname]

keen moss
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(It can be different not just {{season}}_assetname) But in general CP packs are structured differently than what CE expects.

dire fractal
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I see

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Let me fix that then

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Should I delete the .json files content and manifest?

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Inside the cp files

naive drum
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yeah you don't need those for CE

dire fractal
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..uhhh weird... I deleted all of mine earlier and parts of my game's graphics went missing, like the cursor, some interior stuff, the entire lower right corner, the day thing in the top right corner...

naive drum
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Do not delete all manifest.jsons in your mods folder

dire fractal
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I didn't

naive drum
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Just the ones in CE's Buildigns folder

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also

dire fractal
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Only the ones inside the buildings folder

naive drum
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!reset

native dragonBOT
dire fractal
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I fixed it by restoring those items from the recycling bin

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Could you just send me an example path while using a CP mod?

naive drum
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When using a CP mod, you put it in your Mods folder

dire fractal
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I'm a little confused by Chase's site because of the way the stuff is named

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no

naive drum
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When using Customize Exterior an example path would be something like

dire fractal
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I mean for using cp mods with ce

naive drum
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"Mods\CustomizeExterior\Buildings\Alternative\Shed2.png" for a Big Shed

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No manifest.json or content.json in CE's thing

dire fractal
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Alright, I'm gonna try to copy that path

naive drum
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Alternative was just the subfolder name

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you can name the subfolders whatever

dire fractal
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Does it matter how many subfolders you have ?

naive drum
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don't nest things 50 layers deep because Windows has a maximum filepath name limit

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oh and if CE finds a valid building png or xnb during game start it outputs the subfolder name to the smapi log on the Debug log level which means it shows up in the console always

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for seasonal things i have eg Stardew Valley\Mods\CustomizeExterior\Buildings\[CP] HobbitHoles\spring\houses.png
for the spring hobbithole house, and for the winter one it's Stardew Valley\Mods\CustomizeExterior\Buildings\[CP] HobbitHoles\winter\houses.png etc etc

dire fractal
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Mine's the same way but there's a folder in between CP and the season name, which is the type of buildings there are.. like for example, for Hudson Valley, these would be the different style names like Amherst, Cobleskill, Stonybrook, etc..

naive drum
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yeah that's fine

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i think that cp pack has the buildings named things that aren't the textures' xnb-names

dire fractal
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Should the buildings be named just plain... barn.png in the seasonal folders or do I leave them as barn_spring.png

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Also, sorry for asking so many questions ;;

naive drum
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barn.png

keen moss
dire fractal
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Alright, I think I've got it now, tysm

turbid ravine
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Is there a mod that adds a non-binary gender?

keen moss
naive drum
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i think theres one called gender neutral mod

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i say as para posts the link

keen moss
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😛

turbid ravine
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Omg ty so much

slim jay
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@rare quest i want to believe that ||camilla is about to be a marriage candidate||

twilit magnet
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What does CP stand for? Club penguin?

shy orbit
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content patcher

twilit magnet
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Oh, ok ty

faint wharf
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I'm having slight issues with this mod: https://www.nexusmods.com/stardewvalley/mods/4280 but i think its due to the retextures I am using or etc, but I will just delete it since I am unsure if it will even work together with my mods. (also seem to be having other issues with an npc so going to have to redownload them more or likely) my log: https://smapi.io/log/155e1966ba544f53bdceb97a9a258c53

ashen elbow
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well well well

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hot spring farmcave and solo four corners both edit the farm cave

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which is causing the other errors

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im not sure about the others

sharp belfry
ashen elbow
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I-

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Jani

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You have

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YOu are the most powerful person in the world

vital sleet
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1k mods i-

sharp belfry
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SDVpufferwoke 🔥

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🎵 don't stop me now playing in the distance 🎵

brittle creek
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gee how does a folder of 1k mods even function

sharp belfry
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it has 1.5GB

brittle creek
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gonna be an absolute nightmare when 1.5 comes out

sharp belfry
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lol yep

brittle creek
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so uh whats some good mods

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you seem to be the most qualified person

sharp belfry
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word vomit comes out

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ok, uh, what kind of mods

brittle creek
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hmm

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not sure aye

sharp belfry
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cause I can throw my log at you but that might be too much 🤣

brittle creek
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i think so

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lol

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whats some of your favourites?

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i really like the SVE aquarium and most of trents mods

sharp belfry
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from what I remember @royal arrow had an itemized 300+ mod list somewhere, it can be a good jumping off point

brittle creek
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so a recommended mod list somewhere

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they dont do mod packs do they?

sharp belfry
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nah

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neither do I

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what's good abt that list is it's sortable so much easier to find stuff than with just a log

brittle creek
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damn that would make things a hell of a lot more simple guess its got plagiarism issues

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oh ok

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im not looking to go too overboard with mods i prefer quality over quantity

sharp belfry
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sooo try to get a hold of them or search messages sent by them in here to get that list

brittle creek
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ah nice

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ill take a quick look

sharp belfry
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//disappears to do groceries

brittle creek
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whats climates of ferngill?

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was curious if they added that place i hear it referenced via SVE

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nvm lol i just remembered the ferngill republic is the name of the continent rip im thinking of the fern gill isles

proven thicket
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I don't think I need anymore crop mods.

dire fractal
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I modified Leah in the Seasonal Outfit mod so she has freckles, taking another mod to mix both portraits... should I share that here and ping the creators of both mods? o:

fair vessel
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Depends, what are the modification permissions allowed by both mods?

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Making a mashup for personal use is always fine, but if you want to share it to be available to others you'll need to make sure you're following the permission restrictions of the original mods (or ask permission from both authors)

brittle creek
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time to boot up the 30 odd mods i just installed

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hopefully no issues SDVyoba

shut violet
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(also don't share stuff without having permission first)

tender pier
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Can you change languages of your mods (if they support any other languages)?

keen moss
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If they support other languages it'll change automatically based on what the games language is set to.

tender pier
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thank you

proven thicket
lost imp
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!

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That is an insane greenhouse

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And giving me "Infinite Ikea" vibes

thorn needle
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could I add stardew aquarium to an existing save? I'm on 19th of summer year 1

lost imp
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Sure can!

thorn needle
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oh great lol

lost imp
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Make sure you add in the required dependencies, like the Train Station thingy.

thorn needle
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ok

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it won't mess with SVE or anything right?

lost imp
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(And maybe back up the save, just in case)

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Nah, I use both

thorn needle
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how do I back up the save again?

lost imp
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No conflicts here

thorn needle
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just copy it into another folder?

lost imp
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That would do it! 😄

thorn needle
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alright thanks!

lost imp
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Anytime! Happy (modded) farming!

thorn needle
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thanks!

proven thicket
little apex
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is there any reason why my content patcher isn't working? i have it in my sdv/mods folder, and i have the mods in that folder as well. am i doing something wrong? haven't played/modded the game for over a year

dire fractal
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@fair vessel True! I'll look at that then c:

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Also I need 7 more mods, this number is triggering me gbejngjne

weary narwhal
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is your pc OK?

dire fractal
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Yeah c':

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Stardew mods are really small

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This game is pretty easy to mod and it doesn't ask much to your computer soooo

weary narwhal
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my sdv kept freezing with sdv expanded on my past laptop

proven thicket
weary narwhal
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guess it should be good now

keen moss
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!log @little apex

native dragonBOT
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@little apex Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

little apex
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i'll upload in a sec, i think i figured it out

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nope nvm i didnt fix anything

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(i know i need to clean out empty folders, i keep forgetting)

toxic ridge
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Are there more mods that add more Events to SDV like the one in summer?

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@little apex are you sure that the stuff you downloaded is for cp and not a xnb file?

little apex
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yeah, i downloaded the same mods when i last played the game (~march 2019), i just don't remember how i got them to work

toxic ridge
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can you link the mod?

little apex
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there's a couple, one sec

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oh, there's one that is an xnb file that i just realized, but not either of the two above

toxic ridge
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there is a cp file for the first one

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If there are more mods of Eemie and such Minerva now manages them

little apex
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i thought i did download the second one from moddrop?

toxic ridge
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Nvm I didnt read the log completely, Eemies Victorian Buildings was loaded correctly

little apex
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okay so now the furniture is working but the exterior buildings aren't, maybe i need to configure it differently?

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it's still not working

toxic ridge
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The Pack from Eemie?

little apex
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yeah

toxic ridge
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It will generate a config file after the first start there you can change between Clean, Mossy and Seasonal (Clean is set as default)

little apex
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i have a config file and set it to seasonal but it still isn't working

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oh wait now it's working ??

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i literally didn't change anything, it's just working now LMAO

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it's giving me a couple errors saying some building files aren't there but i'll deal with that later maybe

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thank you @toxic ridge for all the help eskayLove

toxic ridge
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Alright hit me up if I can help again, tried to figure out why it wouldnt work even tho everything was correct

little apex
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yeah i have no idea what happened honestly, just kept launching the game and it works now

thorn needle
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I went on a mod adding spree for my existing save (summer y1), is there a way to extract them all at once or I gotta do 1 by 1?

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Also where is the save for stardew valley located so I can make backup?

keen moss
thorn needle
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ty

faint wharf
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I am currently doing some translations rn with someone and it seems we messed up somehow....it says theres something wrong with the jsons file- any help?

keen moss
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Are you creating translations? Edit: And for what? A SMAPI mod or a CP pack, JA pack, STF pack, etc.?

faint wharf
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seems to be a CP pack

thorn needle
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I got this, but it worked a second ago. I just changed the hotkey for a mod and now these mods are being skipped

idle hill
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i need help installing smapi

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or any modding software

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I just bought stardew on steam

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im using windows

thorn needle
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(also I deleted the top folder on all mods that have it, was I meant to do that?)

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I think I can help u puffle

idle hill
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thx

thorn needle
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did u follow the guide btw?

idle hill
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oh wait theres a guide

thorn needle
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ye

idle hill
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thank you so much

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i suck at modding

fair vessel
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@thorn needle you have multiple copies of a lot of mods, that is the main issue

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the error log lists the locations of the duplicate copies, so you can remove the extras

proven thicket
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I'm gonna start over, but without a greenhouse that is bigger than my own farm.

silk stone
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what are some hairstyle mods? i think i accidentally added them

idle hill
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im struggling

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it says download in windows,bat. whats that?

proven thicket
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mmm should I animated gemstones?

fair vessel
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download the smapi folder
unzip (unarchive) the folder (put it somewhere like Desktop)
inside the folder there is a windows.bat file. double click it to run

proven thicket
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and i did

idle hill
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how do i unarchive?

fair vessel
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windows can do it automatically for zips, just open the zip folder and drag or copy-paste out everything that was inside it

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You can also use a program like 7zip (free) or WinZip

proven thicket
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also just gonna get better fruit trees.

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also why does cola still not have a recipe yet?

thorn needle
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demonic i dont have copies

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I think it's because the PPJA files had 1 folder which had like 3 folders in it and i just copied the 3 folders

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but I think ur meant to copy the 1 folder

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it says this though:" Extract the files and drag + drop all (3) folders into /Mods."

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so i thought u just copy the 3 folders

proven thicket
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k

idle hill
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alright

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i got smapi running

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now i just need to know where the mods are

thorn needle
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nexus is where i get my mods

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i think some people use dropmod

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moddrop*

thorn needle
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it says I have multiple copies of mods and stuff, but I don't:

viral summit
supple echo
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

supple echo
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That will give us a lot more information we can pick through in an easier-to-read format than a screenshot 🙂

viral summit
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I don't see anything in the Error logs folder

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Is it in the Saves folder or the Error logs folder?

robust bison
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error logs folder

viral summit
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I got nothing there, Is there something wrong with that?

robust bison
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thats where your error logs should go

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do you by chance have 2 copies of the game on your computer?

toxic ridge
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you can find your logs if you press Windows Button R and write %appdata% there is a stardew valley folder

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there are your logs

proven thicket
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Once again, Daisies from Farmer to Florist were supposed to be a forage item?

viral summit
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How Do I check if there are two copies of the game?

toxic ridge
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The easiest way would be through windows search and look for Stardew Valley

robust bison
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I think you would know if you downloaded 2 different copies though

proven thicket
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m ok

viral summit
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Only got one

robust bison
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thats strange, whatever shows in the SMAPI window should go into a text file in live time

naive drum
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Simvoid it looks like you have the ppja mods twice

viral summit
robust bison
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

viral summit
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Oh, Oops

thorn needle
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Simvoid it looks like you have the ppja mods twice
@naive drum thanks, fixed

supple echo
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and you're having issues with lag? hmm. No errors… SDVpufferthink

viral summit
proven thicket
viral summit
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I updated carry chest and Object time left

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Could it just be the game instead of the mods?

proven thicket
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what

viral summit
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I wasn't talking about you

proven thicket
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but I need help on why every bug I catch is an error item.

viral summit
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

pine ledge
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@fast river Another bugnet error object case.

viral summit
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I think that this might help

fast river
proven thicket
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Well I've already item spawned all the critters into the shipping bin

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but I'll download

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after I finish the day

viral summit
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@supple echo I have been having issues with Rain/snow and Crops lagging me outside on the farm.

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In the greenhouse where I have a ton of crops inside I have no issues

pine ledge
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Yo <@&239770080378880001> can we get a pin of Space’s BugNet_2 ? This is a rather common issue with the easy fix of having that.

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I understand if no tho

toxic ridge
shut violet
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festival of the mundane

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and nikolai adds a festival

tired brook
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We don't pin mod updates except SMAPI/CP anymore due to issues with a previous pin. Releasing the mod update is almost like pinning it though.

shut violet
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(but is not the center of the mod)

toxic ridge
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Awesome! thank you c:

thorn needle
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animal husbandry adds a couple animal competition events where u choose an animal or pet and u compete aginst others in the town

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against*

keen moss
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(Plus if we did that for Space's mods there would be like 10 in the pins 😛 )

pine ledge
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Lmaoo

toxic ridge
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I guess I'll just download all of his mods then

shut violet
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(and probably 8 of them would be different versions of the same mod)

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"json assets 32"

keen moss
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I try to keep a mental list of what the latest number is when I need to link

fast river
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32? Haha

keen moss
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We're up to 43 (at least)

fast river
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Yup

shut violet
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😄

fast river
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I need to do one or two small changes before release

shut violet
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yeah 32 was the last one i saw linked here but i'm not super around here 😄

fast river
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And figure out the SMAPI rewrite issue

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Or revert to manual patching

thorn needle
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dang I didn't realise how many mods you made spacechase0

umbral gust
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Hey, does anybody know if Custom Furniture works on mac again?

shut violet
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no idea sorry

thorn needle
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anyone know if festival of the mundane works with SVE? I think the sewers is not in the town center on SVE map

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and im guessing u enter festival of mundane via sewer entrance at town center?

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also how can they have 2 events on the same day

proven thicket
thorn needle
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dang what mod is that?

proven thicket
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Bugnet

thorn needle
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ah that's cool

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i have that one actually as a requirement from another mod

tired brook
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(That cage seems awfully small.)

thorn needle
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lol

proven thicket
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well, every item sprite is 16x16

shell jackal
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Hey Space, I found an issue with a version of JA. I'm not sure which one though. It was linked to me.

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I think it might be the latest version though

keen moss
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If it's _43 that's the latest

shell jackal
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Then it's that version

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Modded recipes were not disappearing from vanilla vendors (Pierre, Gus, Willy) when I bought them. But they would disappear from Khadija's vendor. I probably spelled that wrong.

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I went back to the version on Nexus and it fixed it

proven thicket
hazy leaf
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is there a guide for the stardew valley aquarium mod?

proven thicket
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i'm undoing that mega storage update

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someone help me

hazy leaf
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@vital spade Hey is there a guide for the aquarium mod?

violet crown
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I don’t know if there’s a guide. Is there something specific you need help with for the Aquarium Mod?

vital spade
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guide for what specifically? 😮

hazy leaf
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the legendary fish it adds?

vital spade
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yes there is a spoiler on the mod page

hazy leaf
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It says theyre animated but theres nothing like that in the spawner

keen moss
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@shell jackal That'd probably be a STF error if anything

hazy leaf
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i wanted to make a display

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the pufferchick is there but nothing else?

vital spade
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yea we only added 1 fish

hazy leaf
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wait are there legendary fish that are new???

shell jackal
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Ah okay. I wasn't sure if it was since the STF store wasn't affected. Only vanilla ones

vital spade
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I'm really confused lol

hazy leaf
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This mods also adds a new legendary fish.

vital spade
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yes?

hazy leaf
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but all im fishing out of the map is tuna

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and those legendary fish arent in the spawner liek the pufferchick is

vital spade
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you need to meet some specific conditions before you can catch it

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||The conditions for catching the legendary fish:

  • You must have caught a Pufferfish.
    - A chicken must have laid an egg in your coop.
  • There is a 1% chance for catching the legendary fish. This chance is increased 0.5% for every fish donated.||
hazy leaf
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I know that? would it not show up in the spawner either cause im trying to see if the mod is woring

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working*

vital spade
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I'm not sure, what do you mean by spawner?

hazy leaf
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Cbj item spawner

vital spade
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oh it should be in there

hazy leaf
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Its not there

vital spade
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I used that to get it multiple times

hazy leaf
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thats what im trying to say

fair vessel
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Log then?

vital spade
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okay I didn't know that was what you meant by spawner sorry. Yea a log would be helpful

hazy leaf
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this is multi player would that mess it up?

fair vessel
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Wait the pufferchick is the legendary fish added, isn't it?

dire fractal
#

Hello, my sis is trying to install a mod, but we cant find the place to configure it

violet crown
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I have it with single player so I’m not entirely sure.

vital spade
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I did test it in MP and it worked for me there

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so it should work

fair vessel
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@dire fractal most mods config files will be created the first time you load the game with that mod installed

vital spade
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I can test again

hazy leaf
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im getting the log now its multi player so im waiting for the host

dire fractal
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@fair vessel maybe that's the problem, im not sure if she did that,ill check, thank you

hazy leaf
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this is the log they gave me

fair vessel
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Wait the pufferchick is the legendary fish added, isn't it?
@vital spade clarify on this? Pufferchick and "new legendary fish" are the same thing as I understood it

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In case that's the source of confusion here

vital spade
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Yes

hazy leaf
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how many legendary fish are there being added just one?

vital spade
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just one

hazy leaf
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okay i see

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i thought there was more then that XD the spoiler was confusing me sorry about that

vital spade
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the spoiler never mentions the pufferchick by name

hazy leaf
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yeah i thought fish was like pural fish not singluar fish

vital spade
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Nah just the one. "A new legendary" 😛

hazy leaf
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okay thank you!!! sorry for the confusion

violet crown
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No worries!

vital spade
keen rune
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Soooo statdew valley stopped loadijg my save file. And i have no clue why.

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Worked like a charm now it just won't load it up. Just hangs up And I'm asked to for it to stop

fair vessel
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yeah it's not clear why from your log.

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can you try reverting to the previous save file?

keen rune
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Thank somuch that actually worked👍 😋

vital spade
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jonqora mvp

flat shuttle
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does anyone know what to edit in the save file for spacechase0's magic mod to fix magic not unlocking after talking to the wizard at 3 hearts, visiting the altar and sleeping?

little trellis
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Hi im having trouble installing SMAPI, im on mac and when I run the smapi installer it can't locate the Stardew executable even though it's on my desktop. I downloaded via GOG, not using their launcher though if that matters. appreciate any help

shy orbit
#

@little trellis try to give the installer the path "/Applications/Stardew Valley.app/Contents/MacOS" unless you chose a custom install path for the game, in which case it needs that

supple echo
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I was going to suggest moving the game to your applications folder too

pastel arch
#

It auto detects the default locations, since you've got it on your desktop it can't find it. You'll just need to give it the right path (or move it, yeah)

shy orbit
#

well, i meant giving that path to the smapi installer, but now i suppose the smapi installer would find it if it was there...

little trellis
#

I’ve dropped the app into terminal to give it the path but it won’t recognize that, I’ll try moving it to the application folder though

shy orbit
#

are you sure it's the game executable in the desktop and not a shortcut or whatever the mac equivalent is?

proper oak
#

@native sequoia ask

native sequoia
#

no >:(

proper oak
#

yes

lucid knoll
#

wait is the mod adding process the same as minecraft?

#

how do i add mod

royal arrow
#

!gettingstarted

native dragonBOT
little trellis
#

moved it to apps folder and it worked, thanks!

lucid knoll
#

oh lord i was looking for more shane mods and one makes him into sans

#

and jotaro

shy orbit
#

has anyone had problems with Isla's introduction event part II that should happen after the first part? it should trigger in the beach when the player has seen the first part, it's friday/saturday/sunday, sunny, and when the time is between 6:10 and 9:00 am, but i couldn't get it to trigger with all the conditions met. i tried to start it with debug ebi but it just got me stuck in a dialog loop

lucid knoll
#

which file is shane's spouse room

flat shuttle
#

@fast river How would i edit the save file for spacechase0's magic mod to fix magic not unlocking after talking to the wizard at 3 hearts, visiting the altar and sleeping?

vital spade
#

can you click the altar?

flat shuttle
#

yes and a blank menu with slots for spells i assume and such appear but i have no mana or the analyze spell

vital spade
#

did you check the different blue tabs on the left side?

#

I had the same issue, the ui confused me

flat shuttle
#

let me load the save and ill share a ss

#

also still magic level 0

vital spade
#

oh you didn't get the skill up when you slept?

flat shuttle
#

no

#

is there a console command to trigger it?

vital spade
fair vessel
#

can you click the altar?
@vital spade I totally read this as "can you lick the altar" and had no idea what I'd stumbled into 😳

vital spade
#

licking is a sort of clicking? 😛

fair vessel
vital spade
#

hey you said it not me ! SDVpuffersquint

fair vessel
#

can you click it with your tongue~

dire fractal
#

Hey fancy orange people sorry to interrupt, I see sve is not on nexus right now, is there anywhere I can install it in the mean time

flat shuttle
#

i saw a few others saying they had this issue on the mod issues page on nexus but i saw space was in this chat so i figured id ask here

fair vessel
#

@dire fractal I heard from someone that SVE has a discord maybe, you could try there?

dire fractal
#

Thank you Ill see what I can do

flat shuttle
#

no nine they are having issues with a different launcher and refuse to unhide it on nexus until its been out a week there but it cant open there because of technical issues

fair vessel
#

that or try messaging Flash, he's the one with insider knowledge on the whole "temp hidden" thing

dire fractal
#

Good to know, I have no idea who flash is so I may just have to wait for now

flat shuttle
#

someone asked in their discord where to download it since nexus was down and the other site just lead to nexus and they were told to wait for the release...kinda a bad idea to not allow anyone to download your current version when your new version is broken atm but hey they do them.

fair vessel
#

yeah but SVE has never been very user-friendly about old versions - they always get deleted from nexus as soon as a new one goes up

#

low-key wondering if this will push a wave of new Patreon sign-ups to get beta access SDVpufferglare

flat shuttle
#

idk but that just put me off their discord so i left. whole thing seems sketchy.

dire fractal
#

Yeah that does, this is my first time installing stardew mods in months so I was confused why it was gone

flat shuttle
#

are you doing a fresh install?

fair vessel
#

why insist on having it available on moddrop for a week before Nexus?? SVE is one of the most popular mods, did ModDrop make a $deal with them to release the new SVE there first to draw in users or??? SDVpufferthink

dire fractal
#

Fresh install?

flat shuttle
#

only source i know of that isnt down is git but it is fairly outdated and idk if it will work since im not sure if stuff needs to be compiled. https://github.com/FlashShifter/StardewValleyExpanded and its a little outdated. git says its on 1.10.8 current is 1.10.20 (not counting the broken new release of 1.11)

fair vessel
#

yeah that's several versions out of date. SVE is not kept open-source & current

dire fractal
#

Ugh mod drop my first ever experiment of mods was on there and it did not run well at all

flat shuttle
#

why insist on having it available on moddrop for a week before Nexus?? SVE is one of the most popular mods, did ModDrop make a $deal with them to release the new SVE there first to draw in users or??? SDVpufferthink
@fair vessel
Idk they said in the discord it was to help get them out there. i kinda wonder if moddrop made a sizable donation for the exclusive rights for a week

fair vessel
#

the github repo also does not include source code

flat shuttle
#

isnt CustomweddingGuests.cs uncompiled source code?

fair vessel
#

that seems like a stray file from the source code yeah, but it's just a piece of it

flat shuttle
#

but yea you could try downloading that if you dont mind playing the old version until this debacle is over but im not positive it would work.

tired brook
#

(You can download the zip from the ModDrop site without needing an account and without using their client.)

flat shuttle
#

SVE's discord made it sound like youd have to use the client for the first week because it was mentioned you "could" uninstall the client after the download

#

currently the client is the only option and im not downloading it to see if it works for current since i already have it https://prnt.sc/uytsm1

Lightshot

Captured with Lightshot

#

but i think that page is hidden on moddrop too and i only have access because i had the url

tired brook
#

Weird; can you post the URL so I can peek?

keen moss
#

(I don't see it either so wonder if it's URL only)

tired brook
#

I don't see it in the client either. Maybe the update just isn't available yet?

flat shuttle
tired brook
#

Oh, found it; apparently it's a mod pack, not a mod.

flat shuttle
#

can current be downloaded with the client? might help nine out

tired brook
flat shuttle
#

SVE's discord said it wasn't available anywhere so i took that at face value

#

@dire fractal if your willing to redownload moddrop looks like its available on their client

dire fractal
#

Is it working currently or is it messed up like talked about earlier

flat shuttle
#

im not sure this whole thing is so strange

native sequoia
#

Isnt it because they're updating the mod?

flat shuttle
#

they ran into an issue during the update and now even the old versions arnt available which almost never happenes with programs. Idk why they are going through this

tired brook
#

Trying it now; seems like ModDrop currently only has a mod pack which links to Nexus to download 1.10. So the update doesn't seem to be on ModDrop either.

flat shuttle
#

dang

tired brook
#

(Tip for modders: this is why you shouldn't delete old versions.)

keen moss
#

Winter Grass should be there...wonder if it got caught up in the queue or something. I remember Cat being asked to & posting it.

native sequoia
#

Hmm

#

Now im wondering if this is why my file got kinda wack..m

dire fractal
#

Did you buy the beta

native sequoia
#

I forgot SDVpufferjelly
Maybe it's just something else

flat shuttle
#

i refuse, if this didnt happen i might have considered it but this whole thing makes me uncomfortable which is sad because SVE and IMFR are my favorite mods and i would have gladly done it otherwise D;

dire fractal
#

I dont know the legality and norms of mods but could other people technically share their files of SVE for the time being or are we just going to suffur through

native sequoia
#

I dont even know if its sve or a different one of my mods but it causes frame lags

dire fractal
#

Disable sve temporarily

native sequoia
#

Not like during the game like the second the game starts i get 20 errors saying that and i cant

flat shuttle
#

the git lists their license as MIT but since theres no source code there im not sure and since their nexus page is hidden i cant check what they put as redistribution rules there

native sequoia
#

No its one of the mods sve needs not itself i found that out

#

Ill check which one agian brb

dire fractal
#

Kinda a shame I was looking forward to starting a file with SVE and... 105 other mods I just spent like 3 hours getting set up

native sequoia
#

im freaked out tho it was working fine a couple of hours ago..

#

Then i try to get on after school and bam errors

dire fractal
#

This is why I avoid mods like it was the plague I say after installing a bunch of mods

flat shuttle
#

im currently running 96 fine

native sequoia
flat shuttle
#

is this an existing save?

native sequoia
#

Yes

tired brook
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and post a link here?

native sequoia
#

Sure

flat shuttle
#

whats the quote from android to limit spawns?

#

that looks identical to what my phone does without that so try that maybe

native sequoia
flat shuttle
#

.quote 5084

devout pumiceBOT
#

[#5084] "If you're experiencing lag while using Stardew Valley Expanded (SVE), try opening the Farm Type Manager (FTM) config.json with a text editor (Notepad works) and changing MonsterLimitPerLocation to 200 or lower, but not below 50." - LenneDalben (24 Sep 2020 @ 09:50:17 PM UTC)

flat shuttle
#

wow that took some searching

native sequoia
#

hmm ill try

shy orbit
#

@native sequoia you don't seem to have the content patcher part of SVE, which would cause an error like that

native sequoia
#

Oh bruh probably

#

It would probably be one with [CP] right?

shy orbit
#

in the newest version yes

#

on the version you have it's still the one that starts with ( i'm pretty sure

native sequoia
#

welp probably deleted it some how then

fair vessel
#

I dont know the legality and norms of mods but could other people technically share their files of SVE for the time being or are we just going to suffur through
@dire fractal yeah it would not be approved to redistribute files to others. Though in practice, tight situations like this often pressure users to do exactly that

dire fractal
#

For now Ill just suffur

fair vessel
#

the old version 1.10.8 being labelled MIT on github doesn't make the newer versions approved to share under same license SDVsadcat2

flat shuttle
#

it depends on their license tho right? im fairly sure when i posted my mod ot nexus i had to select whether it could be redistributed or not, i know that's why i said i wasn't sure since i couldn't see the current license on nexus

iron dew
#

The only mod I can think of that edits that area is Zoro, but there aren't much custom tiles in that mod.
@heavy sail

For Zoro's boarding house room, his room only edits the walls up to the door. You can open his .tmx file to check it out. The change of color for that part shouldnt be my doing

fair vessel
#

like was said we can't check, but from what I remember SVE almost definitely does not allow redistribution perms

dire fractal
#

So in the meantime is there any good sve substitutes?

lyric sundial
#

Playing a multiplayer game in Stardew Valley Expanded. One of the players (non host) is trying to marry Victor. To my knowledge she has seen the 10 heart event, but is unable to buy the mermaid pendant. She is also unable to buy the bouquet, but another character bought it for her, allowing her to move past 8 hearts.

#

Does anyone know a fix for this / where I can find more information? The SVE wiki is not being very helpful.

fair vessel
#

this is something for all custom NPCs

#

you need to reach the 10h milestone for a vanilla NPC in order to obtain the pendant

#

then you can give it to any NPC, vanilla or custom

#

same with the 8h milestone with a vanilla NPC to buy bouquets

#

@lyric sundial WARNING though. A NON-HOST PLAYER MARRYING A CUSTOM NPC will crash your game

#

(again, not just SVE. This is true for a non-host player marrying any custom NPC)

lyric sundial
#

Oh, that is disappointing. Will it then refuse to launch?

fair vessel
#

It crashes and freezes up, can't progress past the wedding day

#

usually people need to revert to a prior save backup from before the proposal

#

There is a little-known workaround that I've heard about, but you have to skip the wedding and I can't guarantee it since it's second hand info. But let me find the link

#

.quote 5083

devout pumiceBOT
lyric sundial
#

Interesting. Thank you.

weary hill
#

Trying it now; seems like ModDrop currently only has a mod pack which links to Nexus to download 1.10. So the update doesn't seem to be on ModDrop either.
@tired brook

Just to clarify a couple things about this.

First, we are working hard on a new feature that will enable Mod Authors to have ModDrop find and remove old versions of their mod that were installed manually (or not by MD). This should resolve issues that arise when users have installed mods manually before switching over to using ModDrop.

SVE 1.11 is using a different file structure than previous builds and will be using MD’s new feature to ensure users to aren’t getting errors b/c of outdated files & folders lingering in their game directory.

It’s very important that this feature is full proof, and it’s taken us a longer than expected to iron out all the bugs, which has delayed the release of our next build. We expected to have it out last weekend, which is why Flash initially took the old version of SVE down from Nexus. Unfortunately this feature is taking a bit longer than expected, and b/c SVE 1.11 will be using the feature, it's been delayed.

Sorry for all the confusion around this. We're working around the clock to get everything working as expected so we can push the new build live.

flat shuttle
#

My concern/issue is more of why not unhide the old version on nexus once it was obvious this wasn't going to be a quick fix? there are now a ton of people who want to try the mod and have no access to it and are even looking for alternatives when 1.10.2 could have been unhidden until everything got ironed out. i know yall are probably working on it as best you can but its been down since the 10th, if it was my mod as soon as it became a multiday problem id atleast reopen the old version so new people could still get the mod/didnt go looking for alternatives

weary hill
#

Yeah, fully understand what you're saying. I can't speak to Flash's decision to not un-hide sve 1.10, but I feel we are partially to blame b/c we had expected the delay to only take a few more hours, not days.

flat shuttle
#

Stuff happens with software as the song goes 99 instances of bugs in the code, take one down patch it around 125 bugs in the code haha

weary hill
#

Yeah, that about sums it up.

brittle creek
#

how do you get immersive farm 2 to work

#

i have the extracted file which has 3 files in it

#

nothing loads do i have to take one of these files out and use just a single one of them?

#

because when i begin the game it has no option for immersive farm

#

its kind of too late anyways i was just curious wtf is up with this mod

lost imp
#

I don't know much about that mod, but I do remember you have to select the default farm to get im2 to work, it "replaces" that map

brittle creek
#

oh shit

#

that would have been good to know

#

damn

#

i selected wilderness

#

pretty sure i cant change either without breaking my game

#

thats bs they should totally disclaim that

#

because i had no idea

fair vessel
#

Yeah you have to use default. It's an easy save file edit to switch maps, though.

#

Doesn't break the game, and you can use Reset Terrain Features mod and NoClip mod to tidy up things that land in weird spots after the switch

brittle creek
#

hmm ok ill try that now

fair vessel
brittle creek
#

im pretty sure i tried this once before actually i put in <whichfarm> and got no results

fair vessel
#

You need to replace the part that looks like
<whichFarm>4</whichFarm>
To instead say
<whichFarm>0</whichFarm>

brittle creek
#

this is what happens

fair vessel
#

Switch direction to Down and try?

brittle creek
#

hmm ok one sec

#

ok that worked

#

yeah changed it to 0

#

now i gotta pray

#

and hopefully head to robin asap haha

keen rune
#

Someone using the economy mod? Does someone know why Im not being charged taxes??

thorn needle
#

if I install a greenhouse mod in a existing save, it should still work right?

#

I haven't unlocked greenhouse yet

ashen elbow
#

yeah

#

but you will get trees and crops and shit clipping through ur walls

thorn needle
#

oh

ashen elbow
#

(if greenhouse is already unlocked)

thorn needle
#

no it isn't unlocked yet

ashen elbow
#

then no clipping

thorn needle
#

so it should be fine? no trees/crops clipping?

#

oh great

#

thanks

#

also I have a dialogue mod for all NPCs and another just for alex, is there any way to give alex mod priority?

#

I know that if the dialogues are in the same thing then only one of them is used, so I wanted to make sure it's the alex mod

#

can I just add an a to the start of the mod name or something?

weary hill
#

New build of ModDrop is now live

naive drum
#

You'd want to add a Z to the start of the Alex mod name

#

So general dialogue mod will be applied and edit the data and then Alex only mod will be applied and edit the data

thorn needle
#

oh ok ty

raw bane
ashen elbow
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

raw bane
#

Y’all really don’t wanna help

#

It just happened randomly when I was walking around the map

#

The game froze

brittle creek
#

its kind of a pain but you gotta upload the log for someone to give you proper advice im only good enough to solve my own issues on occasion so i dont think i can help but someone likely can

ashen elbow
#

I had asked for a log,, this would help others see the problem better,,

#

it

raw bane
#

Oof okay

ashen elbow
#

is one of the first steps in reporting bugs

raw bane
#

I’ll do that when I get back home

brittle creek
#

just curious what mods did you download recently and how was it triggered?

#

im just checking incase its something i myself experienced because i remember the game going black and essentially breaking from leaving the town and entering the farm from certain places due to the pytk mod having a bug which has been fixed now

#

so if that was your problem you would just need to update ptyk

#

other then that the only other major issue ive had was duplicate files of custom npcs which is because the SVE mod comes with that mod automatically installed which can be confusing

#

if the games not loading at all it could be due to an incompatible mod or possibly a lack of modding tool type mods associated with that mod

shut violet
#

the error is uncommon, it looks like a memory issue and may not be related to mods ?

brittle creek
#

which is why i find its important to read all the bug bios in nexus and descriptions before downloading

shut violet
#

like maybe something related to a file with overwrite permission or stuff like this

brittle creek
#

if that is the case then what im saying is irrelevant

shut violet
#

(updating mod is a good idea however)

brittle creek
#

yeah especially modding tool mods

#

that and just reading their bios and bug reports

#

i made the mistake of updating pytk too early when it had a bug

#

could have waited 2 days and it would have been fine if i had updated then

#

looking forwards to the SVE update however

raw bane
#

there

keen rune
#

Someone using economy mod?

ashen elbow
#

hm, all i can understand is that error means something bad

shut violet
#

i don't think it's an issue with game itself, rather than something in the computer

#

but i never saw it before

toxic ridge
#

@raw bane I had it once its either your RAM which can be checked this way: https://www.howtogeek.com/260813/how-to-test-your-computers-ram-for-problems/
or it could be a change or backup in your system which changed the folder settings and now read and write isn't enabled anymore. Just right click the folder where your entire SDV is, chlick on properties and choose security. There should be a tick next to read and write.

How-To Geek

Is your computer unstable? There may be a problem with its RAM. To check, you can either use a hidden system tool included with Windows or download and boot a more advanced tool.

proven thicket
#

what

scenic meteor
#

someone mentioned in #756220308368785599 that disabling my mods should be as easy as renaming the mods folder, is this correct?

keen moss
supple echo
#

yup! SMAPI will still run, but none of the mods will load, making your game basically vanilla with some extra error logging in the background. You can also launch the game through the original vanilla executable and have no SMAPI.

#

You may notice weirdnesses if going from modded to unmodded on the same save, depending on what you had installed. I think Json Assets (i.e. extra crops and items) is usually the main culprit there, or mods that change the game maps a lot (like SVE).

scenic meteor
#

oh yeah no i dont plan on going into moded saves without mods.

#

ive got them all named differently

fair vessel
#

@raw bane did you try a computer reboot yet

supple echo
#

!fixanything @fair vessel

native dragonBOT
#

@fair vessel Have you tried turning it off and on again?

supple echo
#

Once I had a RAM issue that meant I couldn't boot up in Mac OS X, but, for some reason, could boot successfully in my Linux dual-install (if I lucked out and the computer didn't make "serious hardware error!!!" beeps as soon as I pushed the on button)

#

mind you, this probably has nothing to do with the case at hand, it's just a memorable story

faint wharf
fair vessel
#

It looks like no portrait is showing at all, which means the dialogue you got is probably portrait-free.

#

(dialogues starting with % don't show the portrait)

#

looks like you're set up right.

#

As long and Portraiture is shown as loading in the smapi log, it's probably working

#

But you'll need a dialogue-with-portrait-showing to check and press P to cycle into that portrait set

faint wharf
#

Well i found a new thing this npc does too :/ its not allowing me to press "E" and open my character info.

#

it works when i dont have it in portature or whatever

#

its just

#

way zoomed in

fair vessel
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

faint wharf
#

and can't see it.

fair vessel
#

Patch error: [CP] NPC Lucas > Load Portraits\Lucas has a FromFile which matches non-existent file 'portraits\Lucas.png'.

#

This looks like the problem. Did you remove the Lucas portrait from the CP pack? It needs that

faint wharf
#

Nope. i did it the way it was suppose to be.

outer turret
#

I translated him via Google translate. He's sinister. But I didnt try and load him into my game.

fair vessel
#

Well, the content pack for the NPC you have is missing a critical file

#

One way or another. It needs a portrait file inside the CP pack to work.

#

You can also have the high-res one in portraiture, but you need the base one to load

outer turret
#

The 'e' thing is due to an error with the social menu.

fair vessel
#

that would explain it - cascading results of game errors from failing to find the portrait file

#

@faint wharf basically you need to add an image file called Lucas.png inside the [CP] NPC Lucas\portraits\ folder. It doesn't even really matter what the file is, since you are planning to use the portraiture version anyway. So you could throw a renamed copy of Harvey's portraits in if you wanted.

But if you do that, it will fix your portrait issues and your e menu issues at the same time.

exotic plover
#

Hi guys

#

I have a prob

#

I was away from stardew valley for months

exotic plover
#

And now m updating my mods

#

And STE is now hidden

#

How can i get the last update ?

fair vessel
#

you can't 😐

#

Well unless you pay $5 on Patreon for advance access

#

There were some complications delaying the new update longer than expected, but I can't speak to why the SVE creator hasn't un-hidden the older version on nexus until the new one becomes available

#

it's been hidden for several days now

exotic plover
#

Oh

#

So i won't play ?

scenic meteor
#

I have the file if youd like it

#

gave it to someone else last nigh and it worked, dm me if youd like it (my copy is from Oct 7th)

toxic ridge
#

SVE can still be downloaded from github, but idk if its up to date

grim totem
#

Hiya can someone help me please?

keen moss
#

!ask

native dragonBOT
#

Feel free to ask your question or describe your issue here, and someone will help if they can :)

grim totem
#

My shipping bin

keen moss
#

Oh! I didn't even notice that. The shipping bin changed with 1.4 so it looks like the recolor mod you're using for the building isn't updated to 1.4.

#

Can you post a link to the mod here?

rain lava
#

doesn't look like vanilla bin lid. I guess something else overwrites SDVpufferthink

fair vessel
#

Aren't there like 2 places in vanilla that the shipping bin lid is drawn or something?

rain lava
#

nah, lid is drawn once

grim totem
#

Was a mod from naver

keen moss
#

Yeah, that's not the vanilla lid. But without knowing which mod it is exactly we can't take a look to see when it was last updated. A lot of Naver mods are XNB as well. They're starting to use Content Patcher but many older ones are still XNB.

Removing the Naver mod will probably solve the issue of the shipping bin being two different colors.

rain lava
#

Yup. if it's xnb then there is not much we can do. The lid looks like the one from 'A Toned Down Stardew Valley'

#

@grim totem Do you remember how you installed the shipping bin mod? Was it replacing files in Content folder or was it pasted into Mods folder?

grim totem
#

Its not an xnb

#

And i do have 'a toned down stardew Valley' installed too @rain lava

#

Its a cp mod

rain lava
#

Ok. That's good. You can try disabling ATDSV to see if it's the one causing the problem. If the lid looks good then we can make a quick dependency and it'll work fine.

grim totem
#

OK thanks. I'll have a go @rain lava

native dragonBOT
#

@grim totem You leveled up to Cowpoke. You can now speak in our voice channels!

dire fractal
#

Any mods for xbox 1?

grim totem
naive drum
#

Nope, sorry, Xbox doesn't support modding and is unlikely to ever support modding

grim totem
#

@rain lava disabled it

rain lava
#

waaaaait. You disabled both the mods? I wanted to see if your shipping bin mod from naver will work fine with the ATDSV mod disabled cx

grim totem
#

Just atsdv

rain lava
#

that's some witchcraft 😮 the blue bin is not from atdsdv so why did it vanish as well? I'm a bit lost now... can you send how the manifest.json of the naver shipping bin looks like?

rain lava
#

hmmm, try adding this before the last, closing }

"Dependencies": [
{
"UniqueID": "minervamaga.CP.ATDSV",
"IsRequired": false
},
],

and enable all the disabled mods

grim totem
#

Thanks

rain lava
#

Don't thank me yet. I still don't understand how the blue bin disappeared once you disabled atdsv SDVpufferthink

#

so I'm not sure if the dependency will work it out

naive drum
#

maybe the content.json will provide a clue?

grim totem
#

Thanks

rain lava
#

Did it work out?

grim totem
#

Hmmm think I mucked up the manifest. Couldn't read it. 1 min let me try n sort it lol

rain lava
#

paste it here if you can't find the mistake

grim totem
#

{
"Name": "[CP] Ogood's Blue Package",
"Author": "PhotosyntheticGreentea",
"Version": "1.0.0",
"Description": "Change the Bulidins, and Houses to Blue",
"UniqueID": "PhotosyntheticGreentea.Ogood.BP",
"MinimumApiVersion": "2.6",
"MinimumGameVersion": "1.4",
"ContentPackFor":{
"UniqueID": "Pathoschild.ContentPatcher"
},
"UpdateKeys": [""]
"Dependencies": [
{
"UniqueID": "minervamaga.CP.ATDSV",
"IsRequired": false
},
],
}

rain lava
#

"UpdateKeys": [""],

#

comma at the end there

grim totem
#

Thank you again. Sorry I'm not very good at this

rain lava
#

it's ok. Everyone was learning at one point c:

grim totem
#

Damn. Its now half n half again lol

naive drum
#

are we sure this mod doesn't just patch the lid to be dark?

rain lava
#

that is soooo weird. With the dependency in the manifest it makes sure that the shipping bin is loaded after atdsv so there is no way it overwrites

#

that's a good question Wing

grim totem
#

Nope. It definitely should be an all blue bin

rain lava
#

danm, without the mod files i can't do much more :/ can you go into the shipping bin mod assets folder and find cursors.png and send it here?

grim totem
#

That's the mod if that helps

rain lava
#

can't go in without account

grim totem
rain lava
#

ok. i think i found something. Do you play SV in korean or different language?

grim totem
#

No lol English

rain lava
#

looool. So imagine my surprise when i look into coding and all is loaded nicely and then boooom , there is a When condition to load only when language is korean xD

#

I'll fix it. give me a sec

grim totem
#

Thank you 😬😬

#

Teaches me for using mods off naver 🤣

royal arrow
#

SDVpufferlurk I had that happen to me for a mod off naver as well corgihehe

main dust
#

Hi guys, I was just wondering what is your favourite big mod in Stardew Valley except SVE, Aquarium and Mermaid Island?

grim totem
#

@royal arrow glad its not just me lol

naive drum
#

I like artisan valley

main dust
#

Ah, I have that but not really sure how to do it lol.

naive drum
#

Walk to desert/garden village is also good

main dust
#

I've never heard of garden village

royal arrow
#

Big-ish also is DeepWoods on nexus, and it's good

main dust
#

"Walk to Garden Woods" is that the one?

#

Oh yeah I saw that before I think, would it be compatible with SVE or if I've already unlocked the woods?

rain lava
#

Ok. try replacing the content.json with this one and see if it works now 🤞

naive drum
#

Yesh

royal arrow
#

I'm not sure, you'd have to check the mod descriptions o:

naive drum
#

I've used deepwoods with sve before, back when I used sve

main dust
#

Alright, thanks for the mod suggestions guys!

grim totem
fair vessel
#

hey it's blue now! solved?

grim totem
#

Yes. Thank you 😊

rain lava
fair vessel
#

and I was right, the shipping bin lid is in two places in the game files: buildings and cursors
both of them are used. one is for the default, and one is for the buildable shipping bins

grim totem
#

Thanks @rain lava

violet crown
#

That farmhouse is sooo cute with the blue roof and the heart on the door! 🥺

rain lava
grim totem
#

Cant wait to upgrade and see the next one

royal arrow
#

Yea that drove me crazy when I was using conflicting mods, Jonqora lol because 1 mod replaced 1 version of the shipping bin and the other mod replaced the other version of the shipping bin SDVpufferwoke

#

Well, per Gwen, the bin is in 2 places, and the lid only in 1 o.o

fair vessel
#

ah it's the bin, not the lid. Got it SDVpufferthumbsup

#

Gwen's retextures are all so fancy SDVpuffersquee

rain lava
#

not a fun fact: the bin that is on outdoors tilesheet and the one in the buildings are not properly centered and if you try to center them both one will have it's lid off by some pixels. That was making me mad while making the retexture xD

exotic plover
#

Hey guys i need some help: i have a furniture mod but i want to use another mod that replace only TVs so how can i change only the TVs.

ashen elbow
#

hm

#

how the heck do u use customize exterior

fair vessel
#

@exotic plover you can add a dependency in the manifest of the TV mod to make it load after the furniture mod
Or you can rename the folder of the TV mod to be later in the alphabet (making it load later)

exotic plover
#

Hmm

#

I'll try thanks

ornate urchin
#

It's not really a game breaker just kind of odd

heavy sail
#

that happens to me too, idk what it is

supple echo
#

I think that's what happens when you wear clothes you added with Json Assets! The game/SMAPI doesn't load the assets until you load the save, or something. It's a little weird but harmless.

ornate urchin
#

Ah okay that makes sense, I figured it was something with JA clothing. Just wanted to make sure it wasn't something on my end haha

heavy sail
#

i’ve never seen it show up as a black rectangle tho... mine usually just uses the default farmer clothes 🧐

ashen elbow
#

lol typical JA

ornate urchin
#

It shows up as default clothing when I first load the game, but when I exit back to menu it turns into the rectangle

#

my sister's farmer just shows up naked lmao

supple echo
#

The black rectangle is not something I've seen, but still sounds like a JA thing

#

…naked farmers are a weirdly common problem around here 😆

keen moss
#

Are you on Linux?

ornate urchin
#

If you're asking me, no I am not

keen moss
#

Ah just wondering

royal arrow
ashen elbow
#

ah

royal arrow
#

This is the folder structure for buildings that don't have seasonal variants (the file names have to be like this)

#

for ones with seasonal variants, the individual file names stay the same, but you have a folder for each season, like so

ashen elbow
#

ah i see

royal arrow
#

I hope it helps 😊

flat shuttle
#

how do i change game path when i have 2 modded stardew installs and i need to update smapi on both

#

how do i change the smapi installers gamepath i mean

keen moss
flat shuttle
#

naa im worried steam will update my game breaking mods

#

so i keep a version in a seperate directory

#

never mind i found the manual install instructions and they worked

zealous ingot
#

might be a dumb question, but how do u update mods?

fair vessel
#

For most mods, just drag and drop or copy and paste the new files in the same place as the old ones (to overwrite)

zealous ingot
#

ohhh that makes sense! thank you :))

fair vessel
#

For some mods, you'll need to delete the old version and then put the new version in. It will usually mention this in the instructions if required.

zealous ingot
#

thank you so much for your help!! i will definitely do this

viral summit
#

If I use SVE, should Is it reccomended to get a more crop mod for it?

ashen elbow
#

no?

keen moss
#

You can though, they don't interact and it'll just add more content.

ashen elbow
modest estuary
#

cute birb

#

what mod is that bird from?

ashen elbow
#

i have too many mods im not sure

modest estuary
#

then I will have to search nexus and find it someday GWkyooHappyDay

shy orbit
#

i recently saw some birds in the beach that i don't think i have seen before. i wonder if east scarpe adds birds there too

#

the ones in the screenshot appear at east scarpe for sure

viral summit
#

Does SVE have new NPC events/dialog for the original cast like leah or abby?

fleet marsh
#

Whoops, wrong channel before. Anyway: "Hm. Anyone know which hairstyle mods don't replace any vanilla hairs? I'm having a hard time figuring it out, most of the hair mods seem to just be like "HAY I GOT HAIR OVER HERE, FRESH HAIRS""

#

There's my copy and paste

keen moss
#

GetGlam adds new hairs but I hear they're broken currently. Most hairstyle mods are going to use CP which replaces the vanilla tilesheet. Some might extend it downwards which works but I can't think of any off the top of my head.

naive drum
#

Get glam hairs are working for me

shy orbit
#

@viral summit events yeah, not sure about dialog

fleet marsh
#

iirc getglam also had a...delimiter or something built in, didn't it?

#

Or was that CP I'm thinking of?

viral summit
#

Is it safe to add a mod that adds new dialog?

fleet marsh
#

I remember one of them definitely broke the upper limit on the number of hairs which could be added.

naive drum
#

Get glam does

shy orbit
#

flash has recommended the canon-friendly dialogue expansion in the past at least

naive drum
#

If you have spacecore

#

If you don't have spacecore there is still a limit

fleet marsh
#

Right, spacecore, that's what I was thinking of

outer turret
#

@ashen elbow @modest estuary that is East Scarpe. Ranch Expansion also adds flamingos for 3 days over summer. I dont make a mention of it as it's fun seeing ppl get puzzled.

ashen elbow
#

aw cool

#

SHdfgms g i was trying to screenshot those pretty birds for the longest time,, but i kept scaring them,,

modest estuary
#

ooo much thanks

outer turret
#

I did have a mod that changed out all the birds seasonally bit I never released it.

#

Those ones are hoopoe btw.

half mortar
#

Hey guys! I'm not new to modding, but I am new to modding Stardew Valley. If SMAPI isn't generating a config.json file for mods, what do I need to do?

ashen elbow
#

not all mods have config.jsons

half mortar
#

I ran the game once and closed it, but no config.json is generating

shy orbit
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

shy orbit
#

that mod should generate a config.json, it's likely that it wasn't loading

half mortar
#

I had to create my own for the Spooky Dog costume one

shy orbit
#

did you check in the mod folder ([CP] Elle's Seasonal Buildings) for the config.json?

remote cedar
#

forgetting a manifest

half mortar
#

Yes, I did check the folder and I don't see anything there

#

Well, I see things, just not the config

#

@remote cedar I'm not sure what that means. I'm installing via Vortex and Nexus

keen moss
#

(That wasn't directed at you)

half mortar
#

Thank you! Sorry 🙂

remote cedar
#

The funny part is

#

There is no "data" in that folder

#

But there IS a manifest

keen moss
#

Try redownloading it first. You might have gotten a bad download or something got deleted when copying it over.

remote cedar
#

Nope, same thing.

keen moss
#

As for the config.json, it could be a matter of not having admin privileges if none of them are generating.

half mortar
#

Do you mean computer-wide admin privileges? (I think you were talking to me this time)

keen moss
#

Yes.
Actually I'm curious. https://www.nexusmods.com/stardewvalley/mods/5098 Can you download that and see if it lets you change them? It'll be a button on the menu screen in the bottom left-hand corner. That allows you to edit config.json's for (certain) SMAPI mods and CP mods.

That probably won't solve your issue but I wonder if it'll force it to generate one or if it just won't show them.

half mortar
#

Oh, I have that installed already!

remote cedar
#

I'll just wait for it to come back on Nexus.

half mortar
#

And yes, I have full admin access on the PC

fleet marsh
#

Speaking of getglam, I forget, does anyone know how that interacts with the normal dressers?

high vine
#

random question time! is there a mod/any kind of way to turn off all monster spawns in the combat farm map?

shy orbit
#

i was curious about what would happen if you didn't have write permissions on a folder where a CP mod tries to write config.json, and it wouldn't load the content pack: Error loading content pack 'Elle's Seasonal Buildings'. Technical details: System.UnauthorizedAccessException: Access to the path ... is denied

#

@half mortar are you sure you're checking the right folder, that vortex doesn't have the mod somewhere else?

dusky relic
#

@remote cedar I was having similar problems updating SVE through moddrop, just had to go in and delete the old files then it worked fine. There were only three it missed on mine. And then I also had to download the new IF2 cause I forgot to lol. MODScientist on the SVE discord server was super helpful!

keen moss
#

I'm wondering if Vortex is eating the config's

remote cedar
#

Oh I'm just not going to use ModDrop at all.

#

I'll wait.

royal arrow
#

SDVpufferlurk Vortex strikes again...

remote cedar
#

This is why I use MO2.

#

Basic Games Plugin, ho!

royal arrow
#

Manual install works fine for me 😆

remote cedar
#

@remote cedar I was having similar problems updating SVE through moddrop, just had to go in and delete the old files then it worked fine. There were only three it missed on mine. And then I also had to download the new IF2 cause I forgot to lol. MODScientist on the SVE discord server was super helpful!
@dusky relic I'm curious as to how that's possible, given that there is no "data" folder in that directory, even in the original zip.

shy orbit
#

the data folder is generated after playing to store save specific data i'm pretty sure

dusky relic
#

🤷‍♀️ no idea lol. On two of mine it missed during uninstall of the old version (CP and FTM folders for if2) had save data files in them and that was it. the FTM stardew valley one was empty.

remote cedar
#

Then why does SMAPI look for it on first launch, especially a Maifest file?

shy orbit
#

there isn't a [FTM] Stardew Valley Expanded folder in your installation with only the data folder inside?

#

smapi is descending into the data folder to look for a manifest file because it didn't find it on the parent folder

viral summit
#

How do I move mods to moddrop that have already been extracted?

dusky relic
#

inside the new install there is a FTM Stardew Valley folder with the data folder, but in the main there is also a content and manifest json file

viral summit
#

@dusky relic Are you talking to me?

dusky relic
#

@viral summit I didn’t move any of my already installed mods. It is still working with them.

remote cedar
#

there isn't a [FTM] Stardew Valley Expanded folder in your installation with only the data folder inside?
@shy orbit Nope. The FTM folder only includes the manifest and content json. No data folder at all.

#

I could create my own to get past it, probably

shy orbit
#

can you send the whole log

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

remote cedar
#

oh yeah

#

luckily, already have that up

shy orbit
#

okay, you do have the SVE FTM pack loaded, which is likely the folder that has the manifest etc. you were looking at, and the other folder is somewhere else in your mod setup

#

it doesn't matter though, unless it confuses a mod manager in case you use one

remote cedar
#

I use MO2, but I haven't ran into this issue previously

#

I'll have to do some investigating

fleet marsh
#

Hm, is there a mod that stops Shane from drinking when you get married?

#

A lot of them mostly seem to work around it, and even the big overhauls don't talk about it

fair vessel
#

I think uhh the immersive Shane mod might?

#

I think it makes beer no longer a loved item after a certain heart level at least

keen moss
#

There's a few but I think they're all parts of something else.

fleet marsh
#

Does it? I was looking through it specifically for that. I'll give that a shot, that should be something

#

I was looking at Immersive Shane anyway

#

Thanks!@

heavy sail
#

that zombie outbreak mod is really trying to get to me-

#

its the fair and shane infected like 20 people-

#

then abigail on the other side of the map infected like 7

dire fractal
#

Dang Lewis

outer turret
#

@fleet marsh immersive Shane is amazing. He will hate beer after a while. Pair it with clean up Shane's room and Karmyllas Immersive maps for the full experience.

fleet marsh
#

Yeah I was looking at that for a friend. Unfortunately they're not big on modding and it seemed like immersive shane had too many prereqs for just that one mod

#

Well, paired with the fact that I'm not sure if we'll play long enough for her to end up marrying Shane and it may be moot. Buuuut I'll give it another look before I post the mod list to them

#

Oh what the heck, I'm sold

viral summit
#

Is that normal?

lapis void
#

looks like maybe an XNA issue? try restarting your game and see if it still happens

hushed spoke
#

Was advised to ask this in here :)

I've got SV setup with SMAPI all working 100% fine (thanks!) but am having trouble with Steam Broadcast.
Long story short, I get the steam overlay, game audio, can receive viewer messages, and see the viewer count, but it's just a black screen / Steam's "Please Stand By" screen. If I uninstall SMAPI I have no issues, so it does seem to be the cause of the "no video".
I've spent quite a bit of time on google / your wiki / forums etc. but was wondering if anyone here knows a solution?

outer turret
#

@fleet marsh what pre req does it have? I think I only use it with STF, CP and TMXL which are all core frameworks anyway. You dont need BFAV

fleet marsh
#

@outer turret It uses STF, which itself has Expanded Preconditions as a framework, along with I guess TMXL which I didn't actually end up getting because I wasn't aware it was required.

#

Even if they are core frameworks it turns one mod into 3, two of which I wouldn't have installed otherwise

#

And since I'm trying to package up and deploy the mods over to my friends before we play it's kind of a "the less, the better" sort of situation and keeping it in single digits and such

outer turret
#

Ah a lot of things use Expanded Precon. Actually it think Imm Shane doesnt use tmxl

fleet marsh
#

A lot of things, maybe, but my friends were pretty adamant about vanilla so I had to really make the case for some staples like the sprinklers mod and such

#

Shane was one I'm just sneaking in cuz I know a friend goes for Shane but was annoyed with how he was post-marriage

outer turret
#

You may find other mods you like use them though. You can probably do it without the stf function.

#

It just has hin run the shop on Mondays and Tuesdays.

fleet marsh
#

I might, but when they're all pretty much mod versions and every single mod is kind of a potential point of failure by me not getting them set up right and having threefold blame laid against me I'd rather keep a light touch x.x

#

Yeah, and I figured that out and just took the bullet so I did install it after all

#

Cuz tbh it's not a huge huge deal

outer turret
#

We are running co op on over 100 mods.

fleet marsh
#

Yeah my mod list when I played with my other group of friends is a lot more extensive

outer turret
#

If you add in PPJA crops it gets insane.

fleet marsh
#

With this group it's a lot more of "what can I get away with" instead of "how can I change stardew into something else completely"

#

I don't even know that mod, but I'd believe it

outer turret
#

It adds more crops and stuff.

fleet marsh
#

SVE is still...far, far on the horizon for us, I imagine, in terms of what the benchmarks are for mod complexity

outer turret
#

Also a challenge to uninstall.

#

Most other mods are fine to remove.

#

But ones that add actual items? Not so much.

fleet marsh
#

Right, which I'm attempting to avoid anyway

#

I basically have uhm..

#

The shane ones, but then just Better Hay, Better Ranching, Sprinklers, LookUpAnything, and as just a fun out of the way treat I added DeepWoods

#

I thought about trying to find an exceptionally good multiplayer farm but just gave up after a bit. So we'll probably all cram onto a standard farm

#

And I figure if we start feeling bold we can add more mods as we go.

#

Heck, I didn't even sneak in the female wizard mod, which I usually love.

mighty bane
#

Hey guys, i think this is where i ask this question- but anyway my question is i'm looking for a polyamorous mod- can someone help me?

formal sleet
mighty bane
#

Ah i see, thank you though!

supple echo
#

@mighty bane look up, I think it's called Poly Friendly Events, by Minerva on Moddrop (I'm on my phone or I'd get you a link). Changes the 10-heart "cheating" events into poly-friendly ones.

mighty bane
#

ooooooh ok! Thanks!

sharp belfry
#

multiple spouses is currently the most extensive poly mod, I highly, highly recommend it

mighty bane
#

Ok!

#

Thanks for the help guys!

junior musk
#

Is there any reason Expanded isn't on Nexus anymore? I can't seem to find it.

#

Apparently there's a new version out, but everything's that's been posted on reddit is on moddrop, and... I'm only using Nexus.

sharp belfry
#

it's been removed in preparation for the update that's supposed to come out any day now

sharp belfry
#

when you go directly to the SVE link (https://www.nexusmods.com/stardewvalley/mods/3753) you can see the following message:

Hidden at 15 Oct 2020, 1:05AM by FlashShifter for the following reason:
Stardew Valley Expanded is exclusive on ModDrop until 10/21/2020.

Download the SVE + IF2R mod pack here: https://www.moddrop.com/stardew-valley/modpacks/4843-stardew-valley-expanded-with-immersive-farm-2-remastered-mod-pack

SVE without IF2R mod pack here: https://www.moddrop.com/stardew-valley/modpacks/4846-stardew-valley-expanded-mod-pack

junior musk
#

Okay great

#

It says in one week

stable cargo
#

I am also curious to know more about that... :/

#

Don't worry though, you can download it manually and continue using Nexus Mods as normal.

#

If you're using Vortex you can just drop the file into the "drop zone" at the bottom of the mods tab 🙂

mighty bane
#

Can someone send me some mods?- I'm bored-

stable cargo
mighty bane
#

got no idea-

stable cargo
#

Click "Random" on that page if you just want sometime completely unique

mighty bane
#

ok!

stable cargo
mighty bane
#

Thanks!

thorn needle
#

Does anyone know what mod the Fern Islands are from and how to get there? I got a letter in the mail about them but it says nothing about how to get there lol.

ashen elbow
#

it's nonn existent

#

just a bit of sdv lore i guess

sharp belfry
#

fern islands are a canon location that you can't get to, similar to zuzu city in that regard

thorn needle
#

ah okay, I thought it was a place from a mod I had or something

sharp belfry
#

also I was looking thru the SVE patch notes and

Victor now mentions players as father/mother if married to Olivia. Must be at 8 hearts.
I wonder what it would look like if I married them both using multiple spouses then 😈

thorn needle
#

.....o_o

ashen elbow
#

oh no

sharp belfry
#

oh yes

ashen elbow
#

sigh classic jani

dire fractal
#

So I'm not having a good time. Using SVE, tried to go into the shed on the reimagined map, stuck at 'loading'. (Boarding house and walking to the desert mods also not working, but to be fair I expected that with the new update.)

edit: I deleted most of the NPC adventure mod, I might still have some lingering files though..

All my mods ARE updated (I updated all today, but there are some errors from certain mods that i guess from what I read on their pages have wrong versions written?)

I have a few crashes and angry red lines, so if anyone can make sense of this?? I'd be ever so grateful!

https://smapi.io/log/a16ed2f79d854f669ca0614a6cb583d2

stable cargo
#

@dire fractal How are you installing your mods?

dire fractal
#

downloading them manually then adding them into my mods folder

stable cargo
#

Hmm, weird. This message is a bit odd

#

Is that mod installed properly?

dire fractal
#

Yeah I did find that one a bit odd, I got it from the nexus site and downloaded manually. Let me have a quick peek inside that folder!

stable cargo
#

Please do.

#

The others just looks like missing dependencies.

#

Can you link the Nexus page for that mod?

dire fractal
#

Ah, I see the mistake I made for that mod, it specifically needs to be added into moregiantcrops folder - Seems I didn't download that mod despite thinking I had it in there. (I really need to organise my mods better, it's so many-) Thank you for spotting that!

Any clue as to why when I enter the shed in immersive farm map, I get stuck on the loading screen?

stable cargo
#

Are there any characters in there?

dire fractal
#

hey does anyone know if there is a mod that let's u marry absolutely anyone in sdv? (asking for a friend)

stable cargo
#

Custom NPC Yuna - English(ExnoticTest translation)-6766-1-0-1599132566/Portraiture because it's an empty folder.
Looks like it might be missing the actual mod and you only have the translation

dire fractal
#

Seems it's just about popping one into another - I sorted that out just now and hopefully should be okay!

No characters in the shed, it's Stardew valley expanded's shed on the farm map

#

And the Yuna one, not sure what's going on there actually

#

One sec!

#

Just straight up downloaded the english translation version

stable cargo
#

Hmm I just installed that mod and it seemed to work

#

Maybe you don't have portraiture installed properly?

dire fractal
#

nobody knows of a marriage mod that lets u marry jodi or caroline?

#

It could be it? I have it in my mods folder atm- hmmm let me try reintall it

#

i married kent by replacing his xnb with a bachelor then replacing it back once the we're married. Maybe it can work on jodi?

#

maybe there isn't a mod for it then...