#archived-modded-support

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fathom timber
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so there was nothing else

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it was a clean install 2 days ago

royal arrow
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Yes, added some clarification corgihehe

fathom timber
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what's libgdiplus?

royal arrow
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I'm not saying you performed an update to SVE, I'm clarifying that you should reinstall SVE by deleting all the SVE folders you have (old) before installing it again (new)

fair vessel
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I don't think SVE is at all the problem

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This isn't a content pack mod error, it's an error with something underlying to SMAPI and/or the game

fathom timber
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I mean I guess we could...? I'm just not sure how that will help since the files were all downloaded 2 days ago and no updates since has been posted

fair vessel
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couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.
libgdiplus is indeed the key part here

fathom timber
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I mean we followed the instructions on how to make the command file and run it

royal arrow
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Ah, I stand corrected. Listen to Jonqora, she knows things SDVpuffersmile

fair vessel
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May need to reinstall Mono. I'm not a Mac person, but let's see what we can find...

fathom timber
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like how do we make sure that that is working properly and still use the different folders to manage mods

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I guess is my question

fair vessel
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otherwise we'll need the advice of someone who is more familiar with using modgroups on Mac

fathom timber
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I guess the weird part is.... we've ran this game previously and it was fine...?

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maybe the mods just didn't use that libgdiplus thing

fair vessel
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if the fancy way to set up different mod groups isn't working out, you can always fall back on the good ol' rename approach SDVpuffersquee
have folders like:
Mods-solo
Mods-multiplayer
Mods-joja

and before launching the game, rename the one you want to use to be just "Mods". Rename it back after.

fathom timber
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oh gosh that's true

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so that command?

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ln -s /Library/Frameworks/Mono.framework/Versions/Current/bin/mono /usr/local/bin/mono

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we ran it on terminal and it said "Permission Denied"

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ripperoni

fair vessel
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(i have no experience here, am totally useless SDVpufferdead)

supple echo
fathom timber
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so we have mono installed.... hmm

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I guess we could straight out reinstall and see if it fixes things

supple echo
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how long ago did you last install it? I had to reinstall my copy

fathom timber
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ah lord

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a few months ago?

royal arrow
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Don't sell yourself short, Jonqora! You are always helpful SDVpufferheart

fathom timber
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re-downloading the stable version now

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hopefully this helps

supple echo
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Mono is, to my understanding, a cross-platform open-source version of some Microsoft frameworksโ€”which could be why you're not having the problem on Windows, because Windows justโ€ฆ has the frameworks.

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isn't being a Mac user fun ๐Ÿ˜

fathom timber
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glad I have a windows is what I am

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although macs have such better lifetimes so idk man

supple echo
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I love my Macbook, I'm not so sure about Apple's trajectory toward locking everything away from the userโ€ฆ but that's another story ๐Ÿ˜‰

fathom timber
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another reason to go into the windows masterrace

royal arrow
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I dunno about that, might be a lesser of 2 evils thing SDVpufferchicksweatsip

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said the Windows user SDVpufferchicksweatsip

fathom timber
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what's the windows evil

supple echo
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I joke that I'll switch to Linux. And I might, but I'll have to get past the learning curve for the power-user stuff so I can customize it ๐Ÿ˜„

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what's the windows evil
did you never watch an Apple commercial in the '90s ๐Ÿ˜†

fathom timber
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still getting essentially the same errors

royal arrow
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Totally off topic, but Windows 10 especially came with really strange, interesting statements in the EULA

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Not to mention all the telemetry they run, and that they don't let you stop auto updates anymore SDVpufferangery (unless you have the Pro version, which I begrudgingly paid for)

shy orbit
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@fathom timber it's still saying that it's missing libgdiplus?

fair vessel
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I swear libgdiplus looks like some toddler mashed a keyboard

supple echo
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it's short for Library G*d-Dang-It Plus ๐Ÿ˜œ

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(actually it's prolly graphics something or other, haha)

fathom timber
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ehhhh yes

supple echo
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(I don't know)

fathom timber
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here's the new one

fair vessel
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it's short for Library G*d-Dang-It Plus ๐Ÿ˜œ
> had to google this because not sure if serious SDVpuffersquee

fathom timber
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I guess the other thing is.... if it can't add new skins/images, how does the tractor work for her..?

shy orbit
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can you check if the file libgdiplus.dylib exists somewhere on the computer?

fathom timber
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searching...

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nope

shy orbit
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someone had a similar problem here a while ago and it was fixed by symlinking the library in the game folder (the StardewValley launcher tries to do it already)

fathom timber
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what does that mean

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symlinking the library that is

shy orbit
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how did you search?

fathom timber
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literally on finder

shy orbit
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hm, just to be sure can you try find / -iname 'libgdiplus*' on a terminal?

fathom timber
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I like how Glowbug is literally just keep reacting with the pointy up finger thing

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one sec

supple echo
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good ideaโ€”that's exactly the kind of thing Spotlight wouldn't show the average user

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haha sorry

fathom timber
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hold on, we just tried to swap around the Mods folder

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i.e. do it old school w/o the command file

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and it might work

royal arrow
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We like to show when we agree SDVpuffersquee

fathom timber
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what the fk is going on

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wait it works

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what the fuk

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so now we get the new people, etc.

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one sec

fair vessel
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๐Ÿ‘€

fathom timber
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well to the best of our understanding this has worked, I might come back with more problems....

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that find command is giving us a BUNCH of permission denied

shy orbit
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it's normal

supple echo
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permission denied is cuz you're not running it as an admin (I didn't either)

royal arrow
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hold on, we just tried to swap around the Mods folder
What does this mean o: ? You switched which modgroup you were using?

fathom timber
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no it's... umm

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if the fancy way to set up different mod groups isn't working out, you can always fall back on the good ol' rename approach SDVpuffersquee
have folders like:
Mods-solo
Mods-multiplayer
Mods-joja

and before launching the game, rename the one you want to use to be just "Mods". Rename it back after.
@fair vessel

supple echo
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the renaming folders trick?

fathom timber
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yeah that

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sorry for the tag Jon

supple echo
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hey, if it works ๐Ÿ™‚

fathom timber
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thank you for the help all of you!!!!

supple echo
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I wish I knew what was causing that problem :p but glad you got something working! you know where to find us if you have more questions ๐Ÿ˜„

fathom timber
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So yet another question about SDVE

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we just started a save file, etc.

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and there are trees and rocks inside the abandoned greenhouse and on the water/ponds in our immersive farm

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anyone know why that is / how to fix it?

royal arrow
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SDVpufferthink that usually only happens when you install SVE and then use an existing save, but there is a fix

heavy sky
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anyone have any idea why i can't warp to grampleton fields? i have the .tbin file in my TMX SVE folder, but the console returns this when i try to warp:
debug warp GrampletonFields 2 111
[Console Commands] > No location with name GrampletonFields

royal arrow
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I wonder if the internal name is different o.o

heavy sky
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i don't think so, flash gave me that command himself

fathom timber
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@royal arrow Thanks! We'll look through that!

heavy sky
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for reference

royal arrow
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To be fair, filename and internal name aren't always the same o: so that's why I'm wondering, but if FlashShifter gave you that command, idk why it's not working o.o

heavy sky
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it worked fine before i installed a bunch of mods SDVpufferthink

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yeah, it worked previously

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so something had to have changed i think

lime flume
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Hello everyone, I am having trouble with the adopt n skin mod :<
Whenever anyone is available

royal arrow
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Hi! I recommend describing your issue and providing your log, that'll help people jump in to assist SDVpuffersmile

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

lime flume
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Sure thing

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It works with reskiinning chickens and cats so far just wont do the cows

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its saying theyre "farmanimals" instead of cows

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the pngs are named the exact same way the other animals are

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The log is probably saying hteres a nunch of dupes because i tried to just pull them out of the "BrownCow" folder to just sit in the "skins" folder but that didnt work

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that was my last attempt at a fix

heavy sky
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allright so, changing my mods back to a significantly earlier version in my mod backup history fixed the problem

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basically before i started modding everything really hard lmao

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question is, why would all the mods i've installed change my ability to warp to grampletonfields?

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is there a way to get the internal names of all locations?

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perhaps that might help me see if it actually still exists in my more recent mod updates

royal arrow
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Debug Mode lets you see the names of the map (and lots of other info) with a keypress

heavy sky
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do i need to actually be in the map already to see it?

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because that's a bit of a problem trying to warp to it in the more recent version

fair vessel
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GrampletonFields isn't part of the SVE download anymore

heavy sky
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i know

royal arrow
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I believe FlashShifter gave poe15 a special copy

heavy sky
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yeah

fair vessel
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Ah

royal arrow
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You do need to be on the map to see the internal name using Debug Mode

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Hmmm

fair vessel
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Hmm indeed

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debug warp uses a fuzzy match

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so even if you misspell or something like debug warp GrapemltonFeldis it should work, if that map exists

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otherwise, you can be pretty confident the map doesn't exist

heavy sky
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i'm worried it got corrupted somehow tbh lmao

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because the version of grampleton in the mod backups i had was very vanilla

fair vessel
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you can also check the log to see if the map is being loaded in

heavy sky
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yeah good idea

fair vessel
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share log link if you like

heavy sky
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well i mean, it's being loaded in now

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let me switch to my current mod set

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question, where is content stored for items that are placed in custom areas?

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in the mod folder itself?

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or in the .tbin file?

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because i'd made a mistake and deleted my old version of grampleton along with SVE when updating it to a newer version

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i was able to restore the file since i hadn't deleted it, though

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and i tried restoring the old mod version as well to see if it would fix the problem, but no dice

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okay, i figured it out thanks to flash's help

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i forgot that i need to add grampletonfields as a location in a location file basically

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which is what i did the first time, but forgot about it lmao

royal arrow
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Ohoho, I l always thought of the crab pots as literal solid red pots with lids, and did sit there wondering how it is that anything gets inside, and then I saw this mod and I learned.
https://www.nexusmods.com/stardewvalley/mods/2647?tab=images
They have little metal bars ๐Ÿคฆ the fishies and crabs get stuck because they get through the metal bars but can't get out ๐Ÿคฆ

brittle creek
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as someone who fishes irl this is the kind of crab pot i use

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they have a few different kinds this ones probably the most common

plucky field
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oh, thats me :0

heavy sky
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anyway, thank you to everyone here who's patient with me and helps with the many problems i seem to encounter, i know i seem to have a lot of them but your help has helped me a lot with getting my loads of mods to work properly and in the ways i'd like them to SDVpufferthumbsup

brittle creek
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i recently started modding too because i played the game on my mobile device before trying the pc version

heavy sky
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modding can offer quite a lot but can be a bit of maintenance sometimes as well

brittle creek
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really like the SVE mod only issue ive had so far was to do with the latest updates for the tool kit mods

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it got fixed pretty damn quick though

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2 days is not bad for a bug patch

heavy sky
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i have another bit of a problem... i'm able to get into grampleton now but

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everything got wiped to a clean slate

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anyone know what could've caused this?

royal arrow
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oh, thats me :0
@plucky field hehe yes I'm downloading this, like everyone else in the comments section, I had no idea the sprites were different ๐Ÿ˜†

silk stone
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grampleton

royal arrow
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And I will need the extra blind version

heavy sky
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grampleton fields to be specific, north

silk stone
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what's that?

heavy sky
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a map that used to be included in old SVE versions but has become defunct due to it causing performance problems

royal arrow
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Idk what caused it, but Reset Terrain Features may help get back the things o:

silk stone
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fancy

heavy sky
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would loading an old save also work possibly, lenne?

royal arrow
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Possibly, it's worth trying o:

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Oh, wait no, Reset Terrain Features brings back the trees, I didn't notice the lil sprinklers before LOL

heavy sky
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yeah lmao

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i have made a bunch of backups recently luckily

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so we'll see what happens

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oof but now i'm encountering yet another problem

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repeating errors lagging the game to hell and back when i launch lmao

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huh

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it says grampleton is missing

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so, are placed items stored in the game's save file?

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also yeah that error was my bad, forgot to restore grampleton after moving it for another reason lmao

fair vessel
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Yes, they're stored in save data
I don't know exactly what happens though if the save is opened and re-saved while not using the mods that add a map where items were located

heavy sky
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i'm assuming they're considered un-needed assets and wiped lmao

vital spade
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@royal arrow did you have a list of mods you would recommend?

royal arrow
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It's a list of all the mods I use, and I love them all, so, I recommend them all! rooHappy1

vital spade
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I think so, thank you Lenne ๐Ÿ˜› @shut spade this is the list I was talking about

fathom timber
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Hey y'all, trying to reset terrain for SDVE. how do I go about doing that? There are stuff in the water and on top of the delapidated green house. I'm looking at the install guide, and it tells me to use Reset Terrain Features (which seems straightforward; select the things that are in weird places, click Clear, then click Generate), but when would I need Passable Objects?

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by that vein, could I also just use Passable Objects to move everywhere and clear the stuff that's in weird places?

ashen elbow
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reset terrain features

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oh wait

heavy sky
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okay, so it turns out it is all stored in the save files. loaded a much earlier save and was able to find that a lot of my work was still done

ashen elbow
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hsdfghj ignore what i said i was being dumb

heavy sky
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question is how much i can manage to save without losing too much time in-game SDVpufferthink

heavy sky
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i've gotta be more careful updating my mods in the future lmao

tired apex
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Now, since this is more of a using mods question than a making mods one, Ill ask it here: I've got upwards of 200 mods in my mods folder that I want to compat test and I believe the best way to test it is to add a few at a time, though does smapi tell you if something doesn't compat?

naive drum
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SMAPI tells you if it's not compat with Stardew Valley itself + there's a mod compat list for that
but as for mod clashes, it tells you if two mods try to load the same asset and clash, and if you have JsonAssets JA tells you if two mods try to add items of the same name and clash

tired apex
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Oh boy this'll be fun

royal arrow
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But there may be other things SMAPI won't mention, like if you see weird texture glitches from 2 incompatible recolor mods fighting it out

tired apex
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So I should be alright

plucky field
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Generally if you read descriptions any incompatibilities will jump out at you bc its not that common unless the mods are smapi mods that touch exactly the same thing. even if u forget any documented incompatibilities, i usually just test my 300+ mods all at the same time and everyhting is fine

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and i it isn't, then I test one half of the folder at a time until i find the culprit

tired apex
naive drum
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plus with the relatively recently changes to Harmony if two code mods edit the same code the error message will probably tell you

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it'll be thrown by one mod but contain the name of the other mod somewhere in it

tired apex
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This helps a lot, thank you guys ruwu

naive drum
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eg back when lunar disturbances was incompatible with JA it would throw a Harmony patch error about shops that included "JsonAssets" in the block of data about the failed patch

past latch
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how do I find my smapi crash log?

fair vessel
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if there is no actual crash log, the normal smapi-latest.txt log is used

past latch
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thanks!

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Is there anyone who can tell what went wrong with my game here? It crashed when I tried to go to bed on the last day of spring.

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I updated the mods that smapi said needed updating

fair vessel
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@past latch if you updated all your mods, can you post a new log, with all the updates applied, after trying to sleep and experiencing the crash again?

past latch
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gotcha, I will

fair vessel
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from a scan of the errors, it seems that a mod or some combination of mods is trying to change the date to "Spring 29" instead of "Summer 1", which causes the crash.
Hard to tease out, but the mod(s) responsible might be one or more of:
Animal Husbandry
Dynamic Price
FarmHouse Redone

past latch
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I really appreciate the help, thanks for giving me somewhere to look

eternal oak
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So there seems to be some conflict with Content Patcher Animation

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And something with festivals

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This is what it says, at the bottom

past latch
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it seems to have been Farmhouse Redone, I deleted the mod and I got to summer

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I will check out the festivals as well

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thank you everyone

fair vessel
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@eternal oak it's a known issue. If it's the one I'm thinking of, Spacechase has created a fix for it but hasn't yet released the new mod update

eternal oak
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Oooohhh okay

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@fair vessel Thank you for that

ashen elbow
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ygn

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Shit dropped my phone on the keyboard and my cat tried to "help"

flat moss
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So uuhhhh I was updating some mods and one is being stubborn

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It's npc locator (SVE edition)

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Ping me when u need me because imma be busy trying to fix this

naive drum
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ah, cats

oak solar
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heya I have tried various mod managers but seem to get problem with all of them eventually and was wondering how you guys manage your mods as in whats the best way to have multiple saves with different mods active and easily be able to switch

steel lava
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It seem in game codes already

vital spade
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I'd recommend using different mod groups for each save file (or doing it manually each time) @oak solar

steel lava
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But I try to search it on my mod folder...got no match

vital spade
steel lava
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Ahh thanks I'll have a look

vital spade
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the game had most of the mechanics of that mod in place but was later taken out

oak solar
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Cool Thanks!

brittle creek
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hey everyone wondering what a good mod for fishing would be

rain lava
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what do you mean by 'good'? easier? more fish? harder?

thin basin
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Hello, does anyone know if there is a way to make Automate work with PPJA machines?

rain lava
brittle creek
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recatchable legendary fish would be nice maybe more fish types in general or a more rewarding catch ststem

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something thats also not broken in its current state ive been reading the bug reports on the mods ive been downloading thoroughly lately

vital spade
brittle creek
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hmm that seems fine

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i like the legendary fish because they offer abit of excitement so thats good enough for me

vital spade
brittle creek
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that looks really good to is it compatible with SVE?

vital spade
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when you say more rewarding catch system do you mean the mini game or something else?

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I can't see why it wouldn't be

brittle creek
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thats good just being cautious lol

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and as for rewarding catch system i was just refering to possibly spicing up the mini game but what you showed me is plenty enough

vital spade
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if you want another mod that's fishing related there is also this one I worked on myself SDVpuffersmile https://www.nexusmods.com/stardewvalley/mods/6372

brittle creek
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wow

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thats good too

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ill try downloading all 3 of these mods

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can you just install them into a currently running game?

vital spade
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yup

brittle creek
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ok thats good

vital spade
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you can also remove them later safely

brittle creek
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ah really? in other games i noticed the game tends to have N/A textures when that happens so its interesting that is not a case here

vital spade
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altho some of the items will be a little weird (strange names and invisible sprites), but you can just delete them. They won't break anything

brittle creek
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hmm ok i dont really intend to delete anything unless it breaks the game anyways

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i like heaps of mods

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played the game extensively vanilla on android

vital spade
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well when I mean delete them I meant the ingame items ๐Ÿ˜› No point in having invisible items that don't do anything ๐Ÿ˜›

brittle creek
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haha yeah elephant in the room

naive drum
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Generally in stardew modding you just make sure you sell or destroy any items/animals/crops added by a mod before uninstalling the mod. Prevents weird error items. Sometimes it's safe to not do this, but then you get useless items that are invisible or have weird glitchy sprites, or invisible crops.

brittle creek
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damn the aquarium mods req list is quite extensive

vital spade
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well 3 of those are optional

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and the rest are standard framework mods

rain lava
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yup, a lot but it's worth it c:

brittle creek
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guess ive got work to do lol

vital spade
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you mentioned you had SVE? So you would already have most of them then

brittle creek
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does the aquarium mod work with the extra fish mod?

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and yeah i do which is good there is about 6 on that list i think ill need

vital spade
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yes, but we currently don't have any tanks displaying them tho

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you can donate the fish tho

thin basin
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@rain lava that works, thanks!

brittle creek
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anyways thanks gergvig for the recommendations i did not even see those mods browsing through nexus

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always been a big fan of aquarium mods

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so that was a good find

vital spade
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you're welcome SDVpufferheart

brittle creek
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are the 2 butcher mods the optional ones?

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recipe and butcher mod i mean

vital spade
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yes

brittle creek
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what do you lose from the experience by not having those?

vital spade
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they add a few items to the shops

brittle creek
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hmm ok i think ill just download them

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ah stuff it man every new part is like another 7 mods

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think ill just go with those 2

vital spade
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do you mean the PPJA mods?

brittle creek
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yeah i tried downloading them but it just felt like to much work and abit of overkill tbh

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might download them later on if i run out of content

vital spade
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the aquarium mod only uses the ones linked in the requirements

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but as I said, it's optional. They only add a few non essential items to some of the shops

brittle creek
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all good just finished up now with downloading

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gonna try launch it hoping for a lack of red and yellow

vital spade
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if you have any problems I'd be happy to help ๐Ÿ˜„

brittle creek
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right here buddy just got an error log

vital spade
brittle creek
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hmm where do i find the log tried sending the image through but it said it wants the real log not just a picture of it sorry not the best at technical stuff

vital spade
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there are instructions on the page I linked

brittle creek
vital spade
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okay yea that is the parsed log, can you post the link?

brittle creek
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i have a hunch on what may be causing the issue btw so im gonna try quickly deleting that item from my list then retry

vital spade
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but yea it seems like you have duplicate mods, specifically Custom NPC Fixes. Try and check your mod folder, you probably have 2 copies of it

brittle creek
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hmm ok doing that now i also deleted a mod that i briefly saw mentioned

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because it had a negative bug report in recent times associated to it

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ill check for the dup now

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not seeing a duplicate

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gonna try reloading it now

vital spade
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I know SVE adds Custom NPC fixes itself, so if you have SVE in a subfolder it's maybe in there

brittle creek
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ok ill delete it now then

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the normal not sve

vital spade
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it's the same one ๐Ÿ˜›

brittle creek
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hmm one more thing i noticed was a red error to do with aquarium code

vital spade
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yes that is related to Custom NPC fixes, so once that is fixed that error will go away

brittle creek
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ok reloading now

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no red

vital spade
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yay SDVpufferparty

brittle creek
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testing it now brb

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looks good

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no crashes or any texture bugs from what i noticed

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ill be sure to try this out in my main save

vital spade
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awesome ๐Ÿ˜„ Hope you enjoy it

brittle creek
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thanks for the advice and recommendations

vital spade
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anytime SDVpufferthumbsup

heavy sky
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@fast river i think i know what happened. i donated to the wizard's little bucket without thinking about it lmao

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and the same thing happened, i was way way faster after replaying it again

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well, this might be spoilers a bit i suppose lmao

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but it explains a lot nonetheless

vital spade
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you can put text in spoilers in discord btw, if you use || on either side of the text

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||spoilers||

royal arrow
#

Hallo! aSDVjunimowave
I was wondering, is there a way to have both a cat and a dog on your farm? SDVpufferthink I'd looked into this a while back, but I was concerned the guide I'd come across might have been outdated

dire fractal
#

i got multiple pets using adopt n skins

#

more animals and bfav works too :)

royal arrow
#

Then my guide was definitely outdated, suggesting I do save editing LOL thank you~! I will have to look at Adopt n Skin SDVpuffersmile

wise kraken
#

hey guys does anyone know how to do commands for the mod "Adopt n skin"?

#

I have a pet cat and want to reskin it, but somehow "list_creatures oet" doesn't work

#

pet*

#

this is the error I get:

#

ah I figured it out, it has to happen while I'm in hte game! All good!

past latch
#

Does anyone have any idea why I might not be able to get out of the Secret Woods? I can walk through the exit, but it doesn't take me to the next map? Smapi isn't showing any errors

#

except for MTN but it doesn't seem related to this? idk

shy orbit
#

do you have any mods that modify the area? might be something messing the exit warp

past latch
#

I have two I think- Deep Woods and the Jungle Temple, but I can't find anyone reporting any problems on either of those mods' pages

#

Is there a way I can fix it?

wise kraken
shy orbit
#

idk, you could try removing either of those mods and see if it fixes the warp. you're right that if they caused it alone it would probably have already been reported

past latch
#

Actually, something weird happened when I entered the forest- it said "You can feel the magic of the forest. Something will happen soon..."

#

I don't even know what mod is doing that if it's a mod

#

I will investigate

#

thanks for the help!

shy orbit
#

hm, i don't know from what that is from either

upper needle
#

Are chayote seeds worth buying?

wise kraken
#

it's weird, I still get the crash when I remove the mods, as soon as I sleep, the game crashes :*(

royal arrow
#

Can you provide a new log? That may have new /different info

wise kraken
#

one sec

#

ok this is the latest :

oak solar
#

im kinda slightly annoyed the wiki said that the comunity center day was at arround 9 pm but when I went there they had all already gone home

wise kraken
oak solar
#

sorry for interupting

wise kraken
#

naw all good haha!

#

just so you know, I know a file "railroad" isn't working because I'm still editing that mod, and I went back to an older SMAPI hoping it could fix the crash

#

seems like all the mods are fine, is this an ingame error with SMAPI maybe?

royal arrow
#

I dunno, game errors like these are my kryptonite SDVpufferchickcry

wise kraken
#

damn!

dire fractal
#

hey recently got stardew on pc are there any good basic mods yโ€™all suggest?

royal arrow
#

!modrecs

native dragonBOT
dire fractal
#

oo ty

wise kraken
#

I love adopt n skin! You can add your own animal skins

royal arrow
#

Jessicaksch, you didn't use any XNB mods right? They would have gone into your Stardew Valley > Content folder rather than the Mods folder

wise kraken
#

yeah definitely!

royal arrow
#

You mean, you didn't use them o: ? Just wanna make sure I understand ๐Ÿ˜†

wise kraken
#

I created my own content patcher mods, all the jsons are right and was working fine. I only used xnb files to copy over some skins like horse.xnb to content

royal arrow
#

Ah ok, so you didn't actually replace game files, just used them as a base for your mods? That's ok o:

wise kraken
#

yeah, I used a horse reskin and replaced that horse.xnb with the one in the content folder

#

but you know what? That's a good test, I'll see how it is without the content replacements brb

royal arrow
#

!xnb also for info

native dragonBOT
wise kraken
#

okies I will just replace the potraits, horses etc using content patcher, see how I go

#

ooo it seems to have worked! Sweet! Thanks guys!

royal arrow
#

You're welcome, glad it's working!

outer turret
#

Actually, something weird happened when I entered the forest- it said "You can feel the magic of the forest. Something will happen soon..."
@past latch I think that's the museum expansion. But I doubt its causing your crash? Jungle temple had to be refined to work for me.

#

Basically Jungle Temple is taken from a larger map and comes complete with map properties. This sets the exit about 10 tiles further east than the actual exit, causing the old exit to no longer warp you out.

#

To fix it open the jungle temple woods map and remove all the map properties from the left hand side then save it. Also whilst it's a neat idea, it doesnt appear to actually do anything and is more an example of the switch layer function than an actual mod. There is no reward or reveal after you open the doorways.

thin basin
#

Are there any mods for more spouse activities? Like taking her to the town or riding her on the horse or maybe some sort of quests from her, something like this
Didn't really find anything from quick nexus search

royal arrow
#

Hmmm, I'm not sure if it's what you're looking for, but Immersive Spouses gives them a schedule so they lead a life beyond sitting at home o:

thin basin
#

oh thats at least something, I will try it

rain lava
thin basin
#

huh looks interesting, but sad that you can ride only on dating and not with spouse

royal arrow
#

Does it say it won't work for spouses? SDVpufferthink I haven't actually checked it out but I know it exists

thin basin
#

To invite an NPC, you must be dating them, but not married or engaged to them

royal arrow
#

oh, boooo (in your case)

coral pike
#

seems kinda op but also neat if tweaked right

keen moss
#

Nexus is the most popular, ModDrop is also a good option. Some people choose to host them on the forums & github as well.

royal arrow
#

oh, Para was specifically referring to where you can download mods

#

!mpmods

native dragonBOT
coral pike
#

is there any mod that shows you a number of how many artifacats you have donated

quick fjord
#

If I'm hosting and another player is using mods

#

Why does his mods work in my instance?

royal arrow
#

check the link in the governor message right above yours o:

#

it has info

quick fjord
#

Yeha I checked that. It didn't explain why the host isn't the absolute player though

#

The mods shouldn't circumvent me

royal arrow
#

can the other player provide their log?

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

fair vessel
#

Stardew is entirely p2p connection. The "host" does not have a server that other people join. Each person runs their own copy of the game code, affected by their own mods. Some mods change things that affect only that player, other mods change things in the world that get synced to everyone.

#

If you want to restrict players who join your game from using certain mods, you can use Anti-Cheat mod and specify a blacklist. It's not perfect though.

shadow swallow
#

Is there a mod in iOS??

fair vessel
#

No

ashen elbow
#

no

lime galleon
#

Hey y'all, I'm a ~seasoned farmer~ but relatively new to using mods. Is there a mod anywhere for indestructible paths? Like, so that weeds and lightning don't destroy them... I feel like there SHOULD be a mod for this but haven't found one yet??

dire fractal
#

I dunno about weeds (do they destroy paths? O_o) or for paths specifically but there is a mod that makes lightning safe in general.

fair vessel
#

Safe Lightning is a mod!

dire fractal
rain lava
#

there was an unofficial update somewhere

fair vessel
#

And for weeds, there's probably one, or maybe grab the Cheap Golden Clock mod for its weed-suppressing ability

royal arrow
#

Yea debris can destroy paths, but it can't destroy floors, so if you use floors instead, the debris will leave them alone SDVjunimocool

#

!compat

native dragonBOT
#

See https://smapi.io/mods for a list of mods updated for the latest versions of SMAPI and Stardew Valley. :)

dire fractal
#

TIL

royal arrow
#

โฌ†๏ธ the link in the governor message is where you can find the unofficial updates

#

TIL?

dire fractal
#

Today I Learned

royal arrow
#

right, but what'd you learn? ๐Ÿ‘€

dire fractal
royal arrow
#

ahhh, yes that blew my mind, because paths can sort of prevent the spread of debris, but they can be destroyed by debris SDVpuffercry

dire fractal
#

I've just never used them except in super late game for decoration (and now earlier for automation but in very tight groups)

royal arrow
#

yea I was using them to prevent debris spreading to where I had fruit trees or crops, but also as paths to indicate to myself where to walk, so lowkey decorations SDVpuffersquee

#

(I was letting grass, rocks, and trees grow free except for select areas)

past latch
#

@outer turret god bless you ๐Ÿ˜ญ

lime galleon
#

Thanks y'all! Last time I checked the safe lightning mod there wasn't an update for it, but I'll look at it again!

fair vessel
oak solar
#

to download a single mod I just had to download 12 mods

fair vessel
#

sounds about right SDVpufferchicksweatsip

oak solar
#

although it only needed about 5 they each needed another few :c

supple echo
#

the frameworks breed like rabbits ๐Ÿ˜‰

royal arrow
#

Yeee, dependency fun with mods SDVpufferchicksweatsip

#

But at least you know it's a sizeable mod and will add all kinds of different stuff o:

oak solar
#

hmm yea

#

I also told myself I would stop adding mods

royal arrow
#

I said that to myself a ton of times before just giving up lol but I've hovered at the same number for a while now, so... At least for now, that's gonna stay about the same ๐Ÿ˜„

dire fractal
#

5 minutes later...

fair vessel
#

My mod count has mostly stopped going up SDVpuffercool

#

I have mostly stopped playing and now add mods as I make them

royal arrow
#

Hopefully you'll be able to beat the cheeto curse and get to play!

#

For me it's that I start a new save too frequently >_>

dire fractal
#

*enjoy starting over and trying new things

royal arrow
#

Yus, but I still haven't gotten to enjoy late game content because I'm like "ooop start over with new mods" and then I'm like "boooo I have no money and am low level" lol

oak solar
#

also im playing with sve and I can see on my socials tab that there are people (looks like they are from castle village) that I havent met

#

how would I meet them since the entrance is blocked off

dire fractal
#

Mostly I don't think you can yet, outside of ||cutscenes||

oak solar
#

or am I mistaken

dire fractal
#

||The top one works at joja-mart and gets there at early o'clock, but you can't do much with them yet. The other three are all cutscene-only, as far as I know.|| I suspect it's placeholder-ey partial data as FlashShifter works on developing those characters or some such.

#

SVE has also updated at least once since I last played though, so I could be behind the times. ^_^;;

oak solar
#

||there is also apples and scarlet, apple I have heard of and scarlet I saw in a cutscene||

#

also I updated it today and they werent there before the update so could have something to do with that

supple echo
#

Claire of Joja is friendable now? โ€ฆgee, I gotta update my SVE

dire fractal
#

ยฏ_(ใƒ„)_/ยฏ

oak solar
#

and its clints birthday but I cant find him anywhere...

fair vessel
#

Yeah hmm, antisocial NPC framework should prevent them from showing up there I think ๐Ÿค”

supple echo
#

if he's not in his shop or the pub, I'm baffledโ€ฆ oh I think he hangs out at the finished CC on Fridays?

#

idk what day his birthday is :p

fair vessel
#

Yeah staring at the boiler lol

supple echo
#

it's kind of annoying actually ๐Ÿ˜„

#

I always forget and go looking for him on a Friday

royal arrow
#

There's a mod that changes his schedule so he still works (Go to Work, Clint) but I haven't tested it lol

harsh elbow
#

I keep getting this when using Immersive Farm 2 Remastered ๐Ÿค” I've redownloaded the mod twice now, not entirely sure what's happening

[SMAPI]       - Mods\[CP] Immersive Farm 2 Remastered because it contains files, but none of them are manifest.json.
[SMAPI]       - Mods\[TMX] Immersive Farm 2 Remastered\assets because it contains files, but none of them are manifest.json.```
royal arrow
#

Are you using Vortex by any chance?

harsh elbow
#

Nope

dire fractal
#

Do you see manifest.json in those directories if you go look manually?

harsh elbow
#

Yup, they're there which is confusing

dire fractal
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

fair vessel
#

(can you share a screenshot from inside one of the folders too?)

fair vessel
#

Hmm, strange.

oak solar
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

oak solar
dire fractal
#

@harsh elbow huck the contents of that manifest.json on https://smapi.io/json ? I'm assuming it's not just full of garbage or something like that. ._.

fair vessel
#

That all looks fine SDVpufferthink

dire fractal
#

เฒ _เฒ 

fair vessel
#

When you tried redownloading the mod, did you drag and drop or delete and replace?
Try delete and replace if you haven't already.

harsh elbow
#

Delete and replace is my usual go to

fair vessel
#

Darn.

harsh elbow
#

I can try again SDVpuffersweats

fair vessel
#

Try a restart computer yet?

harsh elbow
#

I'll try that

#

brb

fair vessel
#

throws random troubleshooting ideas at the impenetrable problem

harsh elbow
#

Skipped them again ):

#

Smapi just rlly hating me

fair vessel
dire fractal
#

Try moving those mod directories somewhere else and extracting brand new copies into mods\ ?

#

Feels almost like a special character hidden somewhere causing a naming mismatch. :<

harsh elbow
#

perhaps

#

I'll try

fair vessel
#

wait
Is there anything weird inside your Mods folder? Any non-folder files just hangin' out?

harsh elbow
#

Just text documents. I replaced the two folders that were messing up, but that still didn't work

fair vessel
#

Try removing the text documents. Just a hunch.

harsh elbow
#

Nope, did not work SDVpuffersob

outer turret
#

Yeah hmm, antisocial NPC framework should prevent them from showing up there I think ๐Ÿค”
I suspect the antisocial mod hasnt installed correctly or has maybe installed twice.

#

I have to keep deleting it and cuatom music and npc fixes when I update SVE

harsh elbow
#

Hmm, I loaded a save file with the SVE Remastered farm, and everything looked normal? Maybe Smapi is hallucinating and just bringing me errors just to mess with me

fair vessel
#

Did you choose standard farm layout?

#

Oh, you mean normal as in yes, the mod is working? ๐Ÿ‘€

harsh elbow
#

Yeah, the mod is working fine. My farm looks just as it normally would with the mods working.
Which is weird

fair vessel
#

sooo... it's a false error? ๐Ÿค”

#

(you don't have Please Fix Error installed do you? hehe SDVpuffersquee)

royal arrow
#

I think that one only gives errors in the log and doesn't do anything weird in-game o.o

fair vessel
#

I know, it was joke because this weird error in log also seems to be doing nothing in game SDVpuffersquee

royal arrow
#

Ohhh nvm this is what happens when you don't read the full chat ๐Ÿ˜…

rose crypt
#

Hey so I need help. I installed it today and it worked for awhile but now it doesn't and I dunno what would have changed from then to now. Can anyone help or direct me to where I can get help??

lapis void
#

!log @rose crypt

native dragonBOT
#

@rose crypt Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

pallid ember
#

am i able to play mods with friends?

rose crypt
royal arrow
#

Duke8pants, yes you can! For more info see the link below

#

!mpmods

native dragonBOT
pallid ember
#

thank you

stiff wolf
#

can y'all recommend some subtle texture mods for Stardew

fair vessel
#

I like Foliage Redone

stiff wolf
#

okay i will check it out ty

fair vessel
#

Pretty trees SDVpufferheart

stiff wolf
#

that sounds cool

keen moss
royal arrow
#

I like A Less Yellow Stardew o:
Other people seem to enjoy Starblue Valley and A Toned Down Stardew

stiff wolf
formal turret
#

anyone know if there's a mod that can grow a crop 1 day? I used speed-gro but didn't water my strawberries day 1 spring and I just want to get that extra harvest

keen moss
#

CJB Cheats has a hotkey you can use to instantly grow grops.

dire fractal
#

I have some problems with my game

formal turret
#

I was thinking it might have something like that thanks. I'll just use it the day they're almost grown

dire fractal
#

When I add cjb cheats to my mod list the game gets really slow and laggy and it also crashes when I close the game (basically unplayable)

#

@keen moss

#

Do you know why ?

keen moss
#

I don't use Android

dire fractal
#

:(

keen moss
#

Did you uninstall that modpack?

dire fractal
#

Yes

#

It's not about that

keen moss
#

Just making sure the DL wasn't from that because it could've been outdated/edited etc.

dire fractal
#

No it's not but most of my mods are outdated

#

Because of the smpi

#

It's old

#

Like most of sve mods/requirements wouldn't work with the newest versions

keen moss
dire fractal
#

Yes

#

Why is discord sending my messages twice everytime I type something?

#

Ah nvm discord it's not a big deal i just need to restart it

keen moss
#

ZaneYorks should be up to date which means the latest version of mods should work. But often times if your phone is lagging it might not be powerful enough to handle everything which usually just means you have an older device. It sounds like you have SVE installed as well which is very resource heavy.

I don't see your messages twice if that helps!

dire fractal
#

My phone is good and not laggy at all

lost imp
#

I'm putting together a mod-pack for my buddies and myself and had a quick question - is there any way to balance "Automate" and "Chests Anywhere" so that like, you need to do something to unlock them? They both seem a bit OP out of the box.

dire fractal
#

The console it self says that the mods have errors in it when I try using them

fair vessel
#

It's a common question, and no, there isn't a way yet

dire fractal
#

@keen moss so?

lost imp
#

I think I'll leave them out then, they sound nice but I feel like they shake the game up too much

fair vessel
#

If you want, you can decide to only install those mods with your buddies after some milestone, like "finish the CC before using Automate" perhaps

lost imp
#

That sounds like a good idea. ๐Ÿ˜„

fair vessel
#

Is Multiplayer Time mod on your list? I highly recommend that one for multiplayer

lost imp
#

!

#

It is not, I was wanting something to alter time

#

Its just a smidge to fast in multiplayer, imho

fair vessel
#

It makes the game world time pause whenever all players are simultaneously in menu/cutscenes/dialogue, just like how singleplayer works
Because multiplayer doesn't normally work that way--cutscenes instead waste a lot of in game time, and you can't start the day by calmly arranging stuff in chests without time passing. Also, starting a cutscene late in the day will make you pass out when it's finished.

#

So with multiplayer time, if someone has a cutscene or needs some time to buy in a shop or rearrange, they can just ask the other players to all bring up the menu to pause time

lost imp
#

Oh nice, that sounds perfect

fair vessel
#

Works best for small groups with good communication.

robust sigil
#

does anyone wanna play stardew or can i play stardew

lost imp
#

There's going to be exactly four of us and we'll all be in discord chatting

fair vessel
#

The other alternative, if not using Multiplayer Time, is to use a mod like TimeSpeed to change the flow itself (tick length of 14 will be twice as slow as usual)

keen moss
fair vessel
#

I mean, you can also combine the two, but I find in my multiplayer games the speed is OK as long as we have that pause

lost imp
#

Oh yeah.

#

I've been playing with one other friend in vanilla and we kept running in to "oh no, a cutscene!!"

#

We decided to start up a modded farm, and that was on the list of "must have", some way to alter how time flows. Cutscenes simply feel bad in multiplayer

fair vessel
#

yeah, I agree, they become a frustration and I feel like it goes against the spirit of the game SDVsadcat2

lost imp
#

Exactly!

fair vessel
#

Lemme grab my catch-all list of low-impact, quality of life mods for you too

lost imp
#

Sure! ๐Ÿ˜„

#

This is my first time delving in to modded Stardew. I've modded other games before so this isn't my first rodeo, but I'm actually legit excited to play the game again.

fair vessel
#

All minor changes to the game, but improve gameplay around small annoyances:

Better Artisan Good Icons
Combat Controls - Fixed Mouse Click
Fast Animations
Hold To Break Geodes
Show Cooking Recipes
Better Sort
Don't Eat That
Pony Weight Loss Program
Better Hay
Non-Destructive NPCs
Fish Preview
Show Item Quality
Dish of the Day Display

nothing very cheaty, nothing gamebreaking, not new content, just pure quality of life improvements.

lost imp
#

Ooooh, good list, thank you!

#

I already have a few of these on my list, but there are several "new to me" ones

fair vessel
#

LenneDalben has a really good, extensive modlist to look through too, if you're digging around for interesting mods

lost imp
#

I'll take a look!

#

I'm still debating on "Expanded" or not, it looks like a really well done mod, but using that looks like it locks out a bunch of other mods

fair vessel
#

Yeah, the changes it makes are pretty extensive. It's almost worth doing a dedicated playthrough with it and another without

wise kraken
#

Hey guys, I got a crash everytime I go to sleep, I only have content patcher mods installed and don't see any errors, but maybe you guys can help?

dire fractal
#

Anyone here ?

#

I need some help

#

@fair vessel are you here

#

Can you please help me

#

:'(

#

Ok forget it

wise kraken
#

geez, people have a life you know

shy orbit
#

@wise kraken have you tried resetting your game files?

plucky field
#

(it's a good idea to describe the problem if you're in need of help)

#

and then to be patient, if someone can help we will! also wow! my internet is gone

#

@dire fractal what's the issue?

wise kraken
#

so what happened was, I reinstalled stardew, reset all my files (except my save) and used my mods again, and it worked for a SV day. Then the next day I went to bed and it happened again

dire fractal
#

@wise kraken have you tried resetting your game files?
@shy orbit ok no need to be rude

#

@plucky field nothing

#

I don't want any help

#

๐Ÿ‘‹

wise kraken
#

I thought it was installed xnb files, so I reinstalled my game and it worked for a time, but now its happening again having only content patcher mods

plucky field
#

ahh sorry, gla du figured it out then!

#

I ahven't played in a very long time so i cant tell u whats wrong of the top of my head, but you could try removing half of your mods and seeing if the error is still there (if it is, then the problem mod is in that half, if not, its in the other half)

shy orbit
#

@wise kraken i guess you could try using steam's verify file integrity function just in case

wise kraken
#

ok I'll first try again without mods, I did before and I think it still happened, but I'll do it again just to be sure

#

aah ok it must be one of my mods

#

it worked this time. I'll have a look which one, thank you! I'll let you know how it works out

plucky field
#

could be an issue with a save? I wish i remembered what those looked like and could help more ;A;

wise kraken
#

argh ok it looks like it's one of my mods I created, but not sure which one

#

ok so it was my attempt in replacing npc dispositions

#

I'm just going to check it through the json validator again to see if it's ok

plucky field
#

ooh? interesting

#

what did you change?

#

(curiosity, this wont help me help you SDVpuffersquee )

wise kraken
#

oh just Harvey's name, don't worry I just edited the name at the end so that file was ok, I think it's my content.json

#

I'll make sure if the other mods work fine still...

#

yeah it's def this mod lol

shy orbit
#

missing opening { at the start of the file

wise kraken
#

thank you! I'm still so new at modding, so silly stuff like this is hard for me to not miss lol

shy orbit
#

(that should also be the manifest.json, right?)

wise kraken
#

so this is the manifest:

#

this would be the content:

shy orbit
#

looks fine to me

fair vessel
#

@wise kraken this is all more of #making-mods-general stuff after all, but I want to mention that there's no need to make so many different content packs with a content.json and manifest.json for each! You can combine everything into a single content.json.

wise kraken
#

yeah I realized that haha, but I dunno, helps me keep things organized anyways. If everything works I'll put the time in to combine them into one

#

ah man, it still doesn't work!

#

this is the ncpdispositions file I made:

#

but says no errors...hmmm...

clear phoenix
#

hi all, i have stardew valley expanded downloaded and every friday shane seems to get stuck either here or near the tree by harvey's clinic, can someone help me figure out what's happened?

wise kraken
#

anyone have a clue?

shy orbit
wise kraken
#

ok gotcha! Thank you @shy orbit !

clear phoenix
#

the extra mods i have are shane marriage dialogue overhaul, winter grass, NPC maps locations 2, thomas the train (lol), seasonal villager outfits, elle's new barn animals, babies take after spouse v1

#

but i don't see how any of these would interfere with shane's routine

shy orbit
#

@clear phoenix hm, i don't know if it'll be any help but if you type patch export characters/schedules/Shane in the smapi console after loading the save it should export the schedule into a folder named patch export in the game folder, then you could share the file here with smapi.io/json

clear phoenix
#

thank u !!! i'll do that now

#

@shy orbit what json format do i choose?

shy orbit
#

none is fine

clear phoenix
#

okay!

shy orbit
#

it says the file is empty

clear phoenix
#

i missed out a letter hgelp

#

shld work nwo

shy orbit
#

well, i can't say if there's anything wrong with it but hopefully someone else can

clear phoenix
#

thank u bro

atomic bear
#

Hi all... I'm having a problem and I can't figure it out. I'm currently using the Solo Four Corners map mod and Pookachu's Seasonal Greenhouse Mod. Yesterday, it was working just fine. Tonight, the greenhouse is not showing correctly. It's the vanilla greenhouse. If I load another save that I have with IF2R, the greenhouse shows up as the modded Pookachu greenhouse. I'm stuck. https://smapi.io/log/ed06588f7dce41a28c2c04162f7fe434

shy orbit
#

the pookachu's greenhouse mod doesn't seem to appear on the log at all?

atomic bear
#

It has you copy the tbin and png files to the IF2R overrides folder, but not install the rest of the mod.

#

If you do, there is a conflict between the two when trying to load the greenhouse stuff.

shy orbit
#

but that would be only for IF2R? so it wouldn't show up on the other map

atomic bear
#

That's what I don't get... it worked for the other farm, last night. I'm scratching my head.

fair vessel
#

indeed
If you're using Pookachu's with IF2R (correctly), you would have installed Pookachu's a non-standard way into the IF2R overrides folder. It won't show up in the logs.
It won't work as a normal mod like that, so if you want to play a save with Pookachu's and not use IF2R, you'll need to install Pookachu's the normal way in the Mods folder.

atomic bear
#

So, perhaps that's why it worked with the other farm? Because, at one point, I did have it actually installed in the mods folder. Gosh, it was so late, I wish I could remember exactly. Maybe I'll try that and load the Solo Four Corners save and see.

#

Okay, I'm going to load the game and see what happens... fingers crossed.

#

You all are geniuses! ::hugs::

#

So, if I want to play the save with IF2R, I'll have to make sure the greenhouse mod doesn't load. Thank you so much!

fair vessel
#

easiest way to temporarily disable a mod is to rename its folder to start with a period

atomic bear
#

Thanks for the tips!

#

Uh oh. Now what did I do? The community center won't open. I'm in day 7 of winter, year one and almost have it completed.

#

Ugh. It opened now. I dont' know what is happening. Maybe I should go to bed ๐Ÿ™‚

gritty drift
#

hey

#

whats that mod

#

that lets you make sprites more high res

#

is it portraiture? does that only work for portraits?

ashen elbow
#

Uhh

#

spritemaster?

gritty drift
#

nah nah

#

lets u upload your own sprites

ashen elbow
#

oh then it's portraiture

#

and only for portraits

gritty drift
#

gdi

#

oh well thats what i need it for anyways

#

ty!

gritty pagoda
#

help

#

i want to delete smapi

rain lava
odd magnet
#

Can't you just, not use the SMAPI version?

rain lava
#

"If you want to play without mods temporarily, you can just launch Stardew Valley.exe directly instead"

cursive wharf
#

LF Mod that allows me to activate my sprinklers at my own leisure and water my crops when I want to instead of auto-activating at 6am.

Anyone got a clue?

#

Preferably with a button or something by my house.

desert rain
#

Hey yall, I need help on virtual keyboard

#

For some reason when I add new button the console talk about that it is not real json.

#

Im on android

ashen elbow
#

you probably messed something up in the json

#

!json

native dragonBOT
#

JSON is a standard format for machine-readable text files, often used by Stardew Valley mods. If you need help with a JSON file, you can upload it to https://smapi.io/json, view an automatic validation summary on that page, and share the link with others.

zenith temple
#

is it expanded farm mod good?

native dragonBOT
desert rain
#

you probably messed something up in the json
@ashen elbow I didnt messed it up, I followed the script format

ashen elbow
#

well, anyways

#

check the json with the validator

#

chances are, there's a misplaced comma or something

desert rain
#

Idk.

#

Wait

#

{
"vToggle": {
"rectangle": {
"X": 36,
"Y": 12,
"Width": 64,
"Height": 64
}
},
"buttons": [
{
"key": "H",
"rectangle": {
"X": 192,
"Y": 150,
"Width": 90,
"Height": 90,
"Padding": 6
},
"transparency": 0.5,
"alias": null
},
{
"key": "I",
"rectangle": {
"X": 288,
"Y": 150,
"Width": 90,
"Height": 90,
"Padding": 6
},
"transparency": 0.5,
"alias": null
},
{
"key": "O",
"rectangle": {
"X": 384,
"Y": 150,
"Width": 90,
"Height": 90,
"Padding": 6
},
"transparency": 0.5,
"alias": null
},
{
"key": "P",
"rectangle": {
"X": 480,
"Y": 150,
"Width": 90,
"Height": 90,
"Padding": 6
},
"transparency": 0.5,
"alias": null
},
{
"key": "NumPad2",
"rectangle": {
"X": 580,
"Y": 150,
"Width": 150,
"Height": 90,
"Padding": 6
},
"transparency": 0.5,
"alias": "Numpad2"
},
{
"key": "NumPad1",
"rectangle": {
"X": 676,
"Y": 150,
"Width": 150,
"Height": 90,
"Padding": 6
},
"transparency": 0.5,
"alias": "Numpad1"
}

#

Any anomaly?

#

The NumPad1 is the added button.

ashen elbow
#

ok look you can put it in the validator here

#

!json

native dragonBOT
#

JSON is a standard format for machine-readable text files, often used by Stardew Valley mods. If you need help with a JSON file, you can upload it to https://smapi.io/json, view an automatic validation summary on that page, and share the link with others.

desert rain
ashen elbow
#

i can't really help you right now, so can you parse the json in the validator for now?

desert rain
#

Smapi manifest or...

#

Translation?

#

Wait!

#

It blue the null thing.

#

I got a idea

#

Lets see of I change the alias to that word will it work.

#

That.. Didnt work

#

Can anyone look into it?

dire fractal
#

Missing a bracket I think

#

At the end

desert rain
#

Idk which bracket.

#

[Button 5] ,

#

Hmm...

#

Found the problem.

#

Lets see if it work

#

Even if I put the bracket it still didnt work

#

Its still the same error

shy orbit
#

@desert rain putting ] and } at the end makes it validate correctly as basic json (not sure if validating it as a translation is intended)

desert rain
#

Idk which type it is manifest or translation

#

But it still didnt work

shy orbit
#

it's neither i'd assume

#

where it didn't work? in the validator?

desert rain
#

Im really confused rn

#

{
"vToggle": {
"rectangle": {
"X": 36,
"Y": 12,
"Width": 64,
"Height": 64
}
},
"buttons": [
{
"key": "H",
"rectangle": {
"X": 192,
"Y": 150,
"Width": 90,
"Height": 90,
"Padding": 6
},
"transparency": 0.5,
"alias": "H"
},
{
"key": "I",
"rectangle": {
"X": 288,
"Y": 150,
"Width": 90,
"Height": 90,
"Padding": 6
},
"transparency": 0.5,
"alias": "I"
},
{
"key": "O",
"rectangle": {
"X": 384,
"Y": 150,
"Width": 90,
"Height": 90,
"Padding": 6
},
"transparency": 0.5,
"alias": "O"
},
{
"key": "P",
"rectangle": {
"X": 480,
"Y": 150,
"Width": 90,
"Height": 90,
"Padding": 6
},
"transparency": 0.5,
"alias": "P"
},
{
"key": "NumPad2",
"rectangle": {
"X": 580,
"Y": 150,
"Width": 150,
"Height": 90,
"Padding": 6
},
"transparency": 0.5,
"alias": "Numpad2"
},
{
"key": "NumPad1",
"rectangle": {
"X": 676,
"Y": 150,
"Width": 150,
"Height": 90,
"Padding": 6
},
"transparency": 0.5,
"alias": "Numpad1"
]},

shy orbit
#

i can't say if it'll work with the mod, but at least you can try it

desert rain
#

Ok wait

#

I have one word

#

THX!!!!

#

You're a life saver

shy orbit
#

you're welcome

desert rain
#

Yep

#

The button is also working ng

dire fractal
#

Hey

#

I don't want to see it every single time I open the game because everytime it pops up I have to wait for like 2 minutes

#

skip the smapi console ?

#

thats what loads the mods

#

:(

#

Why does it have to load them everytime I leave

#

for the same reason a game has to load every time you open it

#

:(

#

Ok thanks

dire fractal
#

How can i play my mods in the current version of the game

#

like how do i update them ig

supple echo
#

Smapi will tell you what mods need updating and then you just download and install the new versions

#

If a mod doesn't have an official update and has stopped working, you can check for unofficial ones at Smapi.io/mods

fickle siren
#

is Claire supposed to be giftable in SVE? I can't seem to give her anything even outside of the Joja building

vital spade
#

Pretty sure she is an anti-social NPC (currently), so no

eager flax
#

hi everyone! is anyone familiar with the SVE NPC? I'm 10 days long into a new game and I still have one guy left on the 'greet everyone' quest, this guy:

#

anyone knows where I can find him? I can't see him on the map either SDVpufferthink

pine ledge
#

That's... ah. Not an SVE NPC. That's from East Scarpe.

eager flax
#

oooh I see no wonder I couldn't find him xd

#

thanks!

pine ledge
#

No problem!

royal arrow
#

Nice goatee on him though o:

shrewd gate
#

East scarpe is to the left by the museum if you havenโ€™t been there yet! I like him, he has a good background so far. Although, if anyone knows how I get that second house in east scarpe, I need it, my decorations are ready

supple echo
#

I've also seen Jacob around Marnie's ranch from time to time (he's a veterinarian, also his daughter is friends with Jas)

flat moss
#

My game crashed without leaving a trace in the error logs

#

Strange

#

Also

#

Two mods won't update :/

iron oar
#

does anybody know how to make stardew valley expanded not super laggy

flat moss
#

How many mods do u have installed

iron oar
#

all the ones it says it needs to use it

flat moss
#

Welp

#

Idk how to help u but someone else might help

royal arrow
#

.quote 5084

devout pumiceBOT
#

[#5084] "If you're experiencing lag while using Stardew Valley Expanded (SVE), try opening the Farm Type Manager (FTM) config.json with a text editor (Notepad works) and changing MonsterLimitPerLocation to 200 or lower, but not below 50." - LenneDalben (24 Sep 2020 @ 09:50:17 PM UTC)

flat moss
#

Huh

iron oar
#

Wha

flat pelican
#

Hi this is the what the log parser gave me. I was told to put it here i think

https://smapi.io/log/55574fd69b4549dea6ecb2388432060f

I stated before but in the wrong channel:
this happened after installing some mods (too many at the same time, hubris, i know i fucked up), dealt with most of the errors except 1(?)
i know it says error characters/Emily. I removed all recently downloaded mods from the mod folder and restored original XMB character files. Still nothing. Tried to restore my whole computer to a before point but he says a file is keeping it from doing that (as to whether its a file here idk). I also followed the trouble shooting page

Any help would be appreciated and ive fiddle around a lot with it and am scared of actually permanently ruining anything

tawny kindle
#

@flat pelican Judging by the error, Characters\Emily.xnb contains a data file instead of an image like it's supposed to, so it probably didn't get restored to the original version. You can try replacing it with this, which is the original. Here's the folder address for your PC:
C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters

flat pelican
#

Alright lemme patch it up and see

tawny kindle
#

(Also, it looks like Pencilstab Portraits & Sheetcakeghost Characters isn't installed correctly and involves XNB modding, which might have caused the issue. Hard to say, though. You might need to check out the instructions or make sure it's still compatible.)
https://www.nexusmods.com/stardewvalley/mods/2351

flat pelican
#

yeah it did it for haley next so i think i know what going on

tawny kindle
#

(or you might just have leftover folders in the Mods section, not sure)

outer turret
#

East scarpe is to the left by the museum if you havenโ€™t been there yet! I like him, he has a good background so far. Although, if anyone knows how I get that second house in east scarpe, I need it, my decorations are ready
@shrewd gate sadly there's no way for the farmer to buy a house in East Scarpe but you can decorate them if you have furniture everywhere, I guess (maybe not the wallpaper/flooring)! (Or fill them with casks or preserve jars). They're designed for custom NPC housing.

#

We are just waiting for the custom NPCs to move in...

celest kite
#

So I downloaded a few new mods, caught some red text in SMAPI so checked my log, sorted that out. But it's also telling me I have approx 10 mods to update.

But some of these mods, I've already updated, and there hasn't been a new upload to nexusmods, going by the date the file was put on, and the date i downloaded the file into my mods folder. Does SMAPI do this sometimes?

#

like, one that i apparently need to update - the last update on nexus mods was january 2020, and i only downloaded it on two weeks ago?

flat pelican
#

Alright i know exactly what i did i'm so embarrassed ๐Ÿ˜ฉ
but i should be able to fix it from here thank you so much!

cyan turret
#

Does anyone using the SVE 1.11 Beta know when Claire's birthday is? I'm worndering if I should pause my play through until the release

tawny kindle
#

@celest kite It's possible some of your mods have unofficial updates (and a few aren't all up to date on Nexus). The latest versions detected by SMAPI should be linked here: https://smapi.io/mods
Some mods also have manifest issues or use different IDs for secondary folders, though, which might cause incorrect updates notices. (e.g. some mods have [CP] ModName and [TMX] ModName folders with different manifest versions)

royal arrow
#

@celest kite this also happens if the version # in the manifest.json hasn't been updated to match the version on nexus. It's harmless, so if you know for a fact you have the latest available version (official or unofficial), you can ignore it. If you want the message to go away, you can manually update the version # in the manifest.json file yourself to match what SMAPI says by opening the manifest.json files with any text editor (Notepad works).

celest kite
#

Ahh, thank you both! I have a thing about making sure all my mods are updated so there's no red or purple text on SMAPI. Thanks again! ๐Ÿ˜„

royal arrow
#

Also, hi Esca! aSDVjunimowave I see you are a fellow rescMagic

harsh elbow
#

I figured out what was going wrong with my mods yesterday. I had a random folder labeled 'Mods' with the two things that caused errors

outer turret
#

@cyan turret I'll look it up for you in a minute. If no one beats me to it!

cyan turret
#

Thanks!

outer turret
#

Fall 8. Which I think is the same day as my char Jasper.

#

(Checks) yep. Guess they're birthday twins.

#

(My Juliet and SVEs Olivia also share a birthday. I dont think it matters much except that only one will appear on the calendar at any given time and if you have individualized birthday dialogue it could get weird)

cyan turret
#

Gotcha thank you so much! I can safely play another season or two before missing it!

novel cairn
#

I need some help

#

Are these the files I need to send to my other device to transfer progress?

fair vessel
#

yes
well, technically, you only need the ones called Ben_260654119 and SaveGameInfo inside the folder named Ben_260654119
Everything else is extra

novel cairn
#

Oooooh

fair vessel
#

in particular, the SVBAK and SVEMERG files are only created or used by the mobile version
So if you're switching back and forth between phone and PC, be sure to remove those when transferring

novel cairn
#

I'm switching from tablet to mobile :)

fair vessel
#

Or else if you include them they will make your progress seem to revert when you switch the save back onto mobile

#

Ah, then you can probably keep em all no problem

novel cairn
#

I'm sending the files over by email

fair vessel
#

But still the two I mentioned are the only essential ones

novel cairn
#

I can't send the actual folder so I can only send the bits in them, do I just create a folder named ben_260654119

fair vessel
#

Yep. Make sure the folder is named the exact same way and it will be fine

novel cairn
#

Ah awesome :) thank you very much

scenic meteor
#

im just diving into modded and with all the extra space on this farm is there a mod that allows furniture & decorations to be placed outside?

heavy sail
#

The Furniture Anywhere mod can help you with that.

scenic meteor
#

WONDERFUL thank you so much! ive just started with expanded and a lot of its addons its been so much fun!

harsh elbow
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

harsh elbow
royal arrow
#

The stuff in the parenthesis tells you, you're missing the PFM folder from Artisan Valley o:

#

So when you download Artisan Valley, it comes packaged with multiple folders, you need them all o:

outer turret
#

Is the latest TMXL/PYTK working properly now? Safe to update?

robust bison
#

they should be

harsh elbow
#

Weird, they should all be there

#

Redownloaded, it works now!

clear phoenix
#

hi again guys,, still having the issue where shane gets stuck on his way to town on a friday with stardew valley expanded (extra mods: shane marriage dialogue overhaul, winter grass, NPC maps locations 2, thomas the train (lol), seasonal villager outfits, elle's new barn animals, babies take after spouse v1)

https://smapi.io/json/none/08c27f92d05f4ea689cb5c884f151dbc

exported shane's schedule and i see two marriage fridays but idk how i can fix this

nova root
#

Hey if anyone could help me out please i would be so very grateful! I'm currently doing a first to 250k challenge with my friends (money is split and whatnot) and the only way i can think to verify who earned 250k (earned over time not currently held) is by using this command "/debug getstat IndividualMoneyEarned <name>" (w/o "" or <>). So far I've installed chat commands mod and i have smapi ofc but I've only been able to make that exact command work once and i have no idea why? Sorry for this being so long and ty for reading!

sharp belfry
outer turret
#

Its linked to a farmhouse edit thar adds a new tilesheet but doesn't preface it in z to preserve order.

#

So either your farmhouse edit or your spouse room has messed it up.

#

Did you marry Harvest Goddess?

sharp belfry
#

I think this wasn't there before marriage so... side-eyes Mike

outer turret
#

Yep that's my guess. I'd check his file. If it's a TMX and you are okay with editing it yourself find the but where it says "name": "1" or whatever and preface it with "z_"

royal arrow
#

Everything in your house is beautiful btw, including the cats SDVpufferheart

outer turret
#

(I guess I'm just lucky lemurfurniture doesnt come before Indoor cos Jasper's spouse room doesn't preface correctly either.)

royal arrow
#

I love old timey tele! rooAww1

outer turret
#

How's Mike as a husband?

sharp belfry
#

he's pretty nice

#

haven't been married for long so I can't say much

outer turret
#

Wait let me double check before I recommend you break your file.

#

Name seems okay to change but dont change the source part I guess!

cursive wharf
#

So I'm probably a bit dumb... Or a lot of dumb.

I'm trying to use Yellogs Wall and Floor mod... CP version, I got CP and everything else required.

However, is it possible to make it not replace the vanilla options, and -add- its own options instead?

sharp belfry
#

yes, that's what the CWF (custom walls and floors) version is for

cursive wharf
#

So I get that, and then Yellogs Cp version, and it'll work?

sharp belfry
#

nono, the CP version is for replacing

#

lemme grab a link...

#

oh dear, I was so sure there was a CWF version out there and there isn't one I can find...

#

so, to answer your question: yes it can be done but you would have to make a whole nother mod

cursive wharf
#

Awh :< Got any other good recommends for some less glaring wood and stone alternatives?

sharp belfry
cursive wharf
#

Aight. Thank you Sir, and/or Ma'am!

sharp belfry
cursive wharf
#

Oooh I saw the Wainscotting too and it's -exactly- in style with my desires! I utterly adore the style of half-panel

#

You have made me a very happy camper.

#

... Or I suppose, farmer

dire fractal
#

Oa there a "more expressions" mod for stardew valley that I can use ?

sharp belfry
#

what do you mean by more expressions?

dire fractal
#

For NPC's

cursive wharf
#

I reckon there is similarly no way with for example Yellogs Wood Craftables to select only some of the available items, instead of all of them? Some of my things are already remade, but some are not.

(Is there a similar framework for furniture? I got Custom Furniture and Custom Furniture Anywhere.)

dire fractal
#

Uhh

#

Ok I just got ignored ๐Ÿ‘Œ๐Ÿ‘‹

royal arrow
#

Tamardia, it depends on whether there's a config already. If not, you'd have to rewrite the mod to make one SDVpuffersweats

dark shore
#

can someone Pleas help me im going insane

cursive wharf
#

Ooofh well I'm not getting in there. There's no config and I don't even know what language Stardew uses

dark shore
#

i installed stardew expanded and the map wont change

#

my brain hurts

royal arrow
#

It's a Content Patcher (CP) mod, so it's a markup language, rather than proper coding (which would be C#), but you'd still be rewriting the mod SDVpuffersweats

#

Fragglrock, do you mean the map in the menu, or the actual maps like the town, farm, etc?

dark shore
#

hang on

cursive wharf
#

deep breath Would it work with the same image he made? Aka the one from original mod?

dark shore
#

ok so parts of the world changed? like stuffs been moved around in town but the minimap screenshot looks like theres supposed to be something south of the bus stop which isnt there

#

also my minimap hasnt changed at all

#

๐Ÿฅบ

dire fractal
#

@royal arrow is there a facial expression mod for npcs ?

#

I couldn't find any in google

dark shore
#

not that ive heard of

rugged hazel
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dire fractal
#

And it's a pretty easy thing too

#

:<

royal arrow
#

But yea your log will help us see what you have installed

dark shore
#

ive been trying the stuff from troubleshooting for a hot minute now so i figured id ask discord

dire fractal
#

Ok ignored again

dark shore
#

ok let me figure out how to do that it might b a sec im a lil dumb

dire fractal
#

Thanks for the help

rugged hazel
dire fractal
#

๐Ÿ‘‹ GWsetmyxPeepoWeird

rugged hazel
#

When I go and update and delete the copies I guess of the files and add in more trees mod? Legit messes with how items are seen in the game

#

And Its legit messing with me. Should I just uninstall EVERYTHING? and see what the issue is... or...

royal arrow
#

Wait, like custom items have different icons, names, or both?

cursive wharf
#

@dire fractal Try searching for 'stardew sprite mod' or check smapi.io/mods

dark shore
royal arrow
#

Also, looking at your log, looks like you have some mods not loading @ Papa

supple echo
#

@dire fractal it's probably not so much ignoring as that 1) chat moves fast sometimes and 2) there are mods to switch out portraits, but since dialogue is coded to reference specific ones by number I doubt you're going to get more expressions than the character had already unless the portrait mod is also a character expansion

rugged hazel
#

Custom items get their whole item directory changed. i can post a pic of what happened.

dire fractal
#

Ok

#

@supple echo well I just found one

supple echo
#

great, have fun ๐Ÿ™‚

dire fractal
#

But for 1 character only

rugged hazel
dire fractal
#

:'(

rugged hazel
#

Like this is my meat chest

#

But as you can see.. Thats not meat. XD

cursive wharf
#

I found a CF Eemies Mod which references an unofficial CF update-... Is that update required/recommended?

rugged hazel
#

That always happens when I delete the mods the errors tell me to

#

And reinstall the mods

royal arrow
#

Right, Papa_Manti, in the log you shared, you have mods not loading o.o so you'd likely need to fix those errors first. Seems you have duplicates

rugged hazel
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Yea. That happens after I fix the duplicate error.

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If i don't? Eveyrthings normal

dire fractal
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Can we use the lookup anything mod on android ?

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Idk how would that work out

cursive wharf
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Wait, figured it out. The official on Nexusmods is a later API and Version

rugged hazel
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@dire fractal Not sure. I think you can if you can access a console somehow

royal arrow
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Ok so if you fix the More Trees and Artisanal Soda Makers issues, which those say there are duplicates, the mods load but you still have switched items? Can you share a new log?

dark shore
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btw lenne- the zips error is bc im too nervous to delete the original zip files

dire fractal
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Nvm then :(

rugged hazel
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Sure. Once I fix it. I will share you the log and then the screenshot

royal arrow
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You don't have to keep zip files, you can delete those, fragglrock o:

dark shore
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aghhh

naive drum
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JA artisan goods can get shuffled around when you change mod number.

rugged hazel
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But first, let me show you a screenshot of how is suppose to look

naive drum
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SpaceChase is working on it.

rugged hazel
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JA artisan goods can get shuffled around when you change mod number.
@naive drum I don't think i did tho...

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Wait. Did I by deleting the mod and then redownloading it?

naive drum
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If you fixed the duplicates, that means that you went from [number of JA mods minus all copies of the duplicates] to [number of JA mods]

dark shore
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this is my first time modding so im learning as i go here

royal arrow
naive drum
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All copies of duplicate mods effectively do not exist as far as the actual game is concerned; SMAPI discards them instead of loading them.

rugged hazel
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So by fixing the duplicates, it messed my save up period... ?

dark shore
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@royal arrow i do, thats why im confused :/

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thank u for trying to help btw

naive drum
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No, it messed up those specific items.

dark shore
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oh and jsyk - for the recolors i have all map changes turned off

royal arrow
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You're welcome! And ok, so you downloaded the NPC Map Locations mod, specifically the one for SVE, and did that fix your minimap issue?

dark shore
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no it didnt it added a few people to the vanilla map, but didnt fix the actual layout

naive drum
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The item IDs got changed out from under them. All new items will be loaded correctly.

royal arrow
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Can you provide a new log, fragglrock?

naive drum
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also @fast river More severe ID shuffle bug than the usual one - someone's meat items got turned into chocolate covered strawberries???

dark shore
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do i need to start the game back up?

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bc that logs from like 5 minutes ago

royal arrow
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Did you load it with NPC Map Locations installed already? If so, then you don't need to boot up again, you can just grab your log

dark shore
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i did delete the zips folder lol

royal arrow
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Ok, thanks! You have the correct NPC Map Locations mod installed, but the minimap doesn't actually show the SVE map? SDVpufferthink

naive drum
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Can you share a screenshot of your minimap?

dark shore
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ok one second

cursive wharf
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Alright, I now have enough mods to furnish my house across 3 saves... When will I learn haha