#archived-modded-support

1 messages · Page 654 of 1

dire fractal
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i'll send you

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my question is about the building theme

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from what ive seen we only have 3 options forr that am i right?

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0it's just that in one of the previews she has her buildings as red (like barn, coop etc

supple echo
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I think Elle includes a folder of reference images

dire fractal
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yeah im looking at it

vital spade
shell jackal
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Thanks.

vital spade
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and yes it's free

shell jackal
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Maybe I better not mess with this. There's four different farm tbin files. xD

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No clue which to use

fair vessel
dire fractal
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thank you

abstract latch
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strangely... my game in multiplayer when using SDVE kills my maps every so often x.x im not sure what mod is causing this. maps are all black tiles except for foliage and i can still move around the tilesheet as normal

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no errors are found when i look at smapi

heavy sky
abstract latch
heavy sky
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the readme says to replace the file in the immersive farm 2/assets/ folder

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however, it doesn't exist in there

narrow root
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I have the exact same issue as Katie, thank you for sharing what fixed it. I was scared to save so I just exited to post my log lol

heavy sky
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i assume it's the [cp] folder for immersive farm 2, since it has .tbin files in it while none of the other /asset/ folders do

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but it's strange to me that it says to replace when it doesn't seem to exist in the first place

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guess i'm just gonna put it in there and see what happens?

dire fractal
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does carry chest still work for anyone?

supple echo
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…it looks like that file is two years old, and the map that it goes with hasn't been updated in a while. Are you sure you've got Immersive Farm 2 and not Immersive Farm 2 Remastered?

fair vessel
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@heavy sky that's not needed for the IF2R that comes with SVE

heavy sky
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IF2R?

fair vessel
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It might not even be needed for Immersive Farm Fix either

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Immersive Farm 2 Remastered

heavy sky
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i see

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i was just following the links SMAPI was throwing at me

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currently updating my mods

supple echo
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FWIW, I use Deep Woods with SVE and IF2R and haven't had any issues (although I'm surprised there'd have been a conflict since the secret woods… isn't part of the farm map? SDVpufferthink I'm probably missing something)

abstract latch
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does anyone know why a map will appear as black tilesheets (on pc) while in multiplayer randomly after a certain amount of time?

heavy sky
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not sure, i just remember that issue occurring when i played with someone like 6 months ago in a multiplayer game

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so i figured i should install it lmao

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iirc it was exclusive to multiplayer and only for whoever wasn't host

pine ledge
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FWIW, I use Deep Woods with SVE and IF2R and haven't had any issues (although I'm surprised there'd have been a conflict since the secret woods… isn't part of the farm map? SDVpufferthink I'm probably missing something)
@supple echo The old IF2 had warps to the Secret Woods, and this was back when you had to replace the whole map to do it.

supple echo
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ohhhh that makes more sense

heavy sky
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that's weird tbh, because for me the woods entrance is in the secret woods

supple echo
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<-- didn't start playing SDV till this year

heavy sky
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always has been

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and that's where i got the issue

pine ledge
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I. Am confused. I'm just explaining why there used to be a Compatibility patch for IF2 and Deep Woods

heavy sky
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right

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i'm confused too lmao

pine ledge
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Anyhow the warps don't exist anymore for SVE's IF2R but could easily be added back in with a TMXL patch.

slender marsh
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Hi I have a real quick question if its alright?

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If i uninstall stardew, do i have to go through the whole smapi process? Just the process of moving in and out all my mods again is just... trivial but annoying

fair vessel
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confused, why are you uninstalling stardew? You don't want to play anymore?

pine ledge
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You do need to reinstall SMAPI to patch the .exe file but you should still have your mods folder regardless.

slender marsh
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No i just... im having a bit of a breakdown cause of something small and i need to just try and reset it. I cant fix my issue no matter what and i was just hoping uninstalling it would help.

fair vessel
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uninstalling stardew won't touch your mods I don't think

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Have you tried a file reset already?
What's the issue (maybe we can help)

pine ledge
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But, as before, you'd still need to reinstall SMAPI bc patching.

slender marsh
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its a resolution issue but i tried game support and i didnt know what to do, and ive tried googling and all the fixes people have listed and im crying because im stressed and its just a very intricate picture

fair vessel
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^ yup. You might need to reinstall smapi after, but you wouldn't need to reinstall all your long list of mods

slender marsh
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okay, thats good at least, thank you.

fair vessel
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Can you share a screenshot of the resolution issue you are having maybe?

slender marsh
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I'm sorry, how would i do that?

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Its just a resolution mismatch.

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So in my game everything is zoomed out.

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but if i move it to 1920x1080 to be a size i can see, my computer freaks out

fair vessel
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Hmm, maybe you might appreciate the Zoom Level Keybinding mod

dire fractal
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https://smapi.io/log/5ae47d0e370149a28ac98f91d8859454 is there a way to get a recolor for the map we pull up when we press M? because i don't seem to have any, and idk if i have to have a full map recolor to get that or if it's possible to get a map recolor (only for the map we all have)

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not like, world recolor

fair vessel
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I'm not 100% sure i understand your issue, but this mod expands the possible zoom level to much more than vanilla allows. People with high-resolutions appreciate using it so that everything is not too tiny to see

dire fractal
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speaking of such, do you guys have any favorite world recolors/foliage mods? i wanna download some more stuff to try

slender marsh
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I'll try that.

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I like eemie

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as a map recolour

fair vessel
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Some recolors include a recolor of the world map, some don't

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I think NPC Map Locations for SVE has a few built-in, too

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i like Foliage Redone

dire fractal
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i see.. i kind of want to get rid of a less yellow stardew, im only using it because of the dirt and grass because i like darker dirt/ground we walk on and i havent seen any ods with that?

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i love foliage redone, i just wish the ground was darker

pallid sigil
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hey, if i have game glitches that are probably mod-related, do i ask here?

fair vessel
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if you have any game glitches and are using any mods whether you think the mods are related or not - this is the place. 👇

slender marsh
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Sorry, it doesnt zoom in enough.

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I have pretty bad eyes.

fair vessel
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Have you tried changing to unllimited zoom in the config?

slender marsh
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No? i didnt know that was a thing. hold on.

heavy sky
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i have a bit of an issue... i just updated automate, and paths no longer act properly to connect different things

fair vessel
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By default MoreZoom is true (up to 125%), but UnlimitedZoom is false (as far as you want)

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@heavy sky did you check to make sure they're still listed as connectors in your config file?

heavy sky
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i didn't, i'll check

fair vessel
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If you used something like vortex, or if you deleted the old folder when updating, you'll have lost your config

heavy sky
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i still have it, i usually make a backup of things before i change my mods folder

slender marsh
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Okay, unlimited zoom works. its not ideal because i dont think it saves that zoom setting, but its a fix for now.

heavy sky
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what's vortex?

slender marsh
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Thank you.

fair vessel
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A mod manager that is often more trouble than it's worth 😛

heavy sky
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k lmao

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ok yeah, i forgot to add them

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been a long time since i touched it lmao

fair vessel
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@slender marsh you know, your point that the mod doesn't save zoom level is a good one. If I were you, I would drop a comment for the mod author, suggesting to add it as a new config setting!

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Either a "DefaultZoom" config that accepts an integer, or a "SaveZoomLevel" that gets updated every time the zoom is changed, and read from when the game is first opened.

slender marsh
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That would be nice. I might add something, but it seems the author is inactive. It also zooms back out if you head back to title so theres that.

fair vessel
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aw darn

slender marsh
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It would just be annoying to have to change my computer to 1920x1080 to truly fix the issue

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I'll use it for now though, unless i get too fed up. Might be better to come back when im not sobbing for who knows what reason.

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Thanks again for your help!

fair vessel
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yeah, I hope you feel better soon. SDVpufferchickhands we all have our tough days.

pallid sigil
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So I've recently made some updates, and now all my farm interiors are black tiles? I use IF2R and A Better Backyard--iShed edition

dire fractal
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im looking for more mods to download if anyone has suggestions or have already made lists/uploaded their logs lmk!

fair vessel
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what sort of mods 👀

dire fractal
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anything really

fair vessel
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Welp, guess I can't go wrong with my all-purpose quality of life list then--

Here are some QOL mods I would recommend to anyone - brand new player or seasoned mod guru. They all make only minor changes to the game, but improve gameplay around small annoyances:
Better Artisan Good Icons
Combat Controls - Fixed Mouse Click
Fast Animations
Hold To Break Geodes
Show Cooking Recipes
Better Sort
Don't Eat That
Pony Weight Loss Program
Better Hay
Non-Destructive NPCs
Fish Preview
Show Item Quality

pallid sigil
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I second pony weight loss program, it's a life changer

fair vessel
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& if you're interested at all in mods that make the game harder or more challenging, we've got a saved post somewhere around here that lists a bunch

dire fractal
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okayyy what about foliage/grass ones?

pine ledge
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More Grass. And all of its add on packs. I love it. All of the flower grasse.

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... Someone should make just a bunch of 'plain grass' More Grass modules to even out the number of flowers.

dire fractal
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i always seem to get the same grass even tho it's supposed to be randomized haha

heavy sky
pine ledge
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Yes and it is excellent

heavy sky
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it's currently summer and i can't find her because my entire desert is filled with stuff lmao

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also i was wondering if it's actually compatible with SVE?

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since the SVE desert is different from the vanilla one

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at least, i think it was SVE that expanded the desert

fair vessel
heavy sky
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i think that about sums it up lmao

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so yeah @pine ledge could you point out where she is in the desert in the summer? lmao

fair vessel
heavy sky
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ah great thanks

fair vessel
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(apparently there's a palm tree in it lol, you can edit the mod files to tweak the coordinates yourself)

heavy sky
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hmm okay

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looking at my screenshot

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i'm not seeing her tbh

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in that location

fair vessel
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and that is a very impressive forest, beekeep, and winery SDVpuffersweats

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hm, log then?

heavy sky
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it's for saps, and honey which i turn into mead

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yeah one sec

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gonna reload the game and wait for 8am first

rare quest
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Oof. I'll fix that. SDVpufferfear

heavy sky
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is it possible that she doesn't spawn unless the area is clear?

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or does she only come on certain days?

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nevermind

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she's here

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@rare quest

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just extremely hidden under everything lmao

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or were you referring to the palm tree being at her location?

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either way

eager star
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helloo;; not sure if this is the right place to ask, but I use SMAPI and my achievements are registering in-game but not on steam? I looked up a couple guides but they’re mostly for unmodded games and I wasn’t sure if it would be the same

shy orbit
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it tells how to enable achievements

fair vessel
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That will fix it, but it will not give you retroactively any of the achievements that you missed while running the game without steam.

eager star
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ahhh thank you

fair vessel
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You can always earn missing achievements on a different save, too. But if the missed steam-only achievements really bother you, you would have to use something third-party like Steam Achievement Manager to give them to yourself manually.

vital spade
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or you could cheat? 😛

fair vessel
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that would fall under different save, yeah 😛

vital spade
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oh right, my bad

heavy sky
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i wouldn't legit memory edit or anything, if VAC catches you it wouldn't be good lmao

eager star
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I only now turned on the Steam overlay, after speedrunning the community center too🗿🗿

fair vessel
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or wait, huh, apparently there are debug commands for all achievements including steam-only

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adds to my repertoire of quick fixes

heavy sky
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oof... i just opened my inventory and immediate CTD

robust bison
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I've seen worse

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but it looks like something to do with CPA

umbral grove
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Anyone know what's up with More Crops Regrow not making Starfruit crops regrow? I do see a yellow error about that specific thing but I do not understand it at all

[Content Patcher] Ignored More Crops Regrow > EditData Data\Crops #2: the When field is invalid: invalid input arguments (Strobe.StarfruitsRegrowth), token HasMod doesn't allow input.
[Content Patcher] Ignored More Crops Regrow > EditData Data\Crops #3: the When field is invalid: invalid input arguments (Cherry.AlwaysRice), token HasMod doesn't allow input.
[Content Patcher] Ignored More Crops Regrow > EditData Data\ObjectInformation #2: the When field is invalid: invalid input arguments (Strobe.StarfruitsRegrowth), token HasMod doesn't allow input.```
heavy sky
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you the custom patcher animations?

robust bison
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thats in the coding of the mod

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can you send me the content.json file

fair vessel
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Seems the mod author updated their CP format without following the conversion guide

robust bison
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I want to run it through the SMAPI JSON validator and see if there's something wrong

fair vessel
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It's probably a HasMod: false that needs to be switched to use |contains=

heavy sky
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are you talking to me or him?

fair vessel
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Vaelophis

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Yours... I don't know what the issue is. I recognize the CP-A errors (Toshi mod, I think there's a fix for it that Space has yet to release) but I don't recognize the errors that actually happened at the crash

heavy sky
fair vessel
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The error message is very vague and no clue which object was "disposed".

heavy sky
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yeah lmao

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Texture2D

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could be just about anything lmao

pine ledge
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Why is it not listing that you even have the CP portion of Toshinori? Usually it lists every aspect.

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Like, it says it loaded down in the log, but he's not showing up in the modlist summary.

heavy sky
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really? lmao

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strange

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there was a very recent update to it

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literally like 2 days after i last got it and i just updated it

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is SMAPI just not recognizing it because it's too new?

pine ledge
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I doubt it. SMAPI recognises my unreleased mods that I work on.

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And it's not like I have a developer's build or anything. I'm a humble contentsmith who knows no coding and thus would not benefit from a developer's build.

heavy sky
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i'll see if the game does the same thing after i take the same actions

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yes indeed it happened again lmao

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so here's what happens

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when i wake up, everything occurs as normal

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i can open my inventory no issue

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the moment i step into the wizard's tower, it seems like an event is trying to occur

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but it immediately ends

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after that, trying to open my inventory results in an instant CTD

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not sure if it's persistent after leaving the tower, i'll test that

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it's possible it could be SVE related

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since i recently gave the wizard a ||void shard||

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and the implication was that something else would occur in another cutscene soon

snow wraith
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void shard as a gift?
there's an event with it, but that starts with you taking it to the Guild

heavy sky
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not as a gift

pine ledge
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I would report that to @rare quest then

heavy sky
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i meant i took it into the AG

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and got the cutscene there

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but in the end it's given to the wizard

fickle siren
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Does anyone remember the name of the mod that allows you to right click farm buildings and change their appearance? I totally forgot.

snow wraith
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you saw the entire thing with him leaving through one of the portals I assume.
beyond that I don't think there was another event related to it. Unless the last update rolled out and more was added.

heavy sky
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okay, so it's not just the wizard's tower, if i open my inventory within cindersap, i also get a crash

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gonna try removing CPA and see if it does anything

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nope, didn't make any difference

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still crashing in cindersap on inventory

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next up is toshinori i guess?

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nix on toshinori

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what's the problem here exactly SDVpufferthink

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i guess i try SVE next

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aaand it's SVE

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no SVE, no crash

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@rare quest

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i'm gonna try reverting SVE to the old version before i updated and see if it fixes it, because i didn't have this problem before

lapis void
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@fickle siren customize exterior!

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you can get the most current one from spacechase0's website

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!compat

native dragonBOT
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See https://smapi.io/mods for a list of mods updated for the latest versions of SMAPI and Stardew Valley. :)

lapis void
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search here if you can't find it!

heavy sky
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okay, so even with the old version of SVE installed, i'm still getting crashes

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so here's my hypothesis

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SVE is causing an issue with one of the new mods i have installed

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among those are

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stacksplitx, personal anvil, khadija's recipe shop

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i'll try removing each of these individually to see if i'm right

lapis void
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@heavy sky try rolling back PyTK to 1.19.0 instead of the current version (1.19.5)

heavy sky
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i'll try that after i test out if i can isolate the problem from any of these mods

lapis void
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i haven't seen that specific error before, but it's been causing really weird stuff since the update so it could well be your problem

heavy sky
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i see

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yeah i'll give it a try afterwards

lapis void
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SVE uses pytk too, so that might be why SVE seemed to be causing the error

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stacksplitx would also be a likely culprit, personal anvil and KRS not really likely

heavy sky
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already tried stacksplit, but no dice on that, still error'ing

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i'll try the other 2 just for good measure

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because unless an update to one of the other mods i have is helping to cause that (e.g. pytk) then i have no idea

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because the only thing i've done aside from install those 3 new ones is update like 20 mods

lapis void
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if it does turn out to be pytk i'd report that to routine--i know gervig reported the other issue it's been causing (random stretches of map turning into voids, random crashes) but we haven't seen specifically inventory related crashes from it yet

heavy sky
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oof yeah those sound like really bad issues lmao

lapis void
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yeah, it was happening in a multiplayer game i was in with him yesterday and we both had the whole town, cc and our coops and barns just turn into Void

heavy sky
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lmao

lapis void
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tbh usually a good rule of thumb for routine mods is "wait like a week to update probably" lmao

heavy sky
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i see

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well, as long as you don't end the day you'll probably be okay

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if it saves then that's where you can be in trouble

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okay yeah, it wasn't any of those mods

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i'll try reverting pytk

umbral grove
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wait-

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you were talking to someone else I think

robust bison
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No i did mean you

heavy sky
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yeah as a matter of fact you were right @lapis void

robust bison
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and yeah, it looks the the when field isn't loaded with an entry

heavy sky
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with 1.19.0 pytk no crash

lapis void
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interesting

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welp, report that on the mod page i guess

heavy sky
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k lmao

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he's not in here?

robust bison
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who

lapis void
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he is! @wind elm fyi if you haven't seen nexus, PyTK 1.19.5 has been having some very odd errors

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best to report it on the mod page too tho, he doesn't always check discord

robust bison
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yeah platonymous goes by a different name here

lapis void
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yup, routine

heavy sky
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allrighty

lapis void
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i feel like this version was a fix for a different thing on mobile too?? riiiip

heavy sky
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it was a crash that always occurred in cindersap or the wizard's tower when opening the inventory while SVE was installed

umbral grove
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so how would I go about fixing the regrowing crops mod's content file?

robust bison
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I'm not entirely sure, but probably by removing this:

 {
      "Action": "EditData",
      "Target": "Data/Crops",
      "Fields": {
        "486": {
          "4": "11"
        }
      },
      "When": {
        "HasMod:Strobe.StarfruitsRegrowth": false
      }
    },
    {
      "Action": "EditData",
      "Target": "Data/Crops",
      "Fields": {
        "273": {
          "1": "spring summer fall"
        }
      },
      "When": {
        "HasMod:Cherry.AlwaysRice": false
      }
    },
umbral grove
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alrighty, seems straight forward

lapis void
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that's strobe's mod right? you can also just poke him, he's around

robust bison
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I'm not 100% sure though, so do make a backup

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and yeah, strobe is still active

umbral grove
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oh!

heavy sky
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allright, reported

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on nexus

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wonder what's causing all the problems with the current version of PyTK SDVpufferthink

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for now, just finding out the problem and being able to fix it is good enough for me lmao

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running around with a persistent bug that causes a crash is a bit of an issue lmao

lapis void
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i think this is part of why routine wants to migrate stuff to use a new framework--i'd imagine stuff like this happens a lot when there's new code basically duct taped on top of really old code, which is where PyTK's at rn

heavy sky
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i see lmao

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sounds like a lot of work to migrate though tbh

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i mean, basically using a new framework is gonna mean a lot of the code isn't going to work as it currently stands, right?

lapis void
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yeah :/ that's why he's rolling out PlatoTK fairly slowly

heavy sky
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oic

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well, hopefully it'll work out with time lmao

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it's always a process moving stuff that big onto something new

vital spade
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welp, report that on the mod page i guess
@lapis void I already did

lapis void
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it was a different bug actually

vital spade
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oh 😮

heavy sky
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in the end it'll be for the best i guess

lapis void
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not our void thing, an inventory crash this time

vital spade
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(sorry didn't read the entire chat)

lapis void
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all good :P

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this might be a specific bug with SVE too, it was a late game SVE quest right? so some weirdly specific trigger

heavy sky
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yeah possibly

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could be a weird interaction between 1.19.5 and SVE

lapis void
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the void bug might... only happen when it's raining?? it's Unclear

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but gerv also crashed every time he tried to go into the forest... basically just Something's Up

heavy sky
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is the void bug consistent or does it fix itself when you downgrade pytk?

lapis void
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downgrading fixes it yeah

heavy sky
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yeah it would be pretty scary if it was persistent lmao

vital spade
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it crashed at different points. But the most consistent crash was when I was having void textures and tried to open my menu

lapis void
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oh huh, so it probably is related

vital spade
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and it was specifically the warp from the forest to my farm

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no other warp was causing it

heavy sky
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perhaps. i didn't notice any void, but i also just went straight from the SVE cindersap straight to wizard's tower

vital spade
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(at least that I tested)

heavy sky
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so it's possible i could've missed it

lapis void
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i wonder if this is also why we were warping into the river when we tried to exit the coop lmao

vital spade
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PyTK 1.19.5 was released a few hours ago so I doubt that's what we used in our MP game

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but maybe? 🤷‍♂️

lapis void
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huh i could swear we had it, lemme check

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if we didn't SDVpufferfear

heavy sky
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also, my bug report for sleeplessinstardew that i posted 40 days ago still has no responses SDVpufferfish

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well, except one guy, but he wasn't the mod owner

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guess the mod's a lil bit dead lmao

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one weird thing, though

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i'm still getting that weird issue where the game acts like it's going to do a cutscene when i step into the wizard's tower

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but immediately doesn't

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guess those are two different issues

snow wraith
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I've seen that when stepping into the cindersnap forest with SVE. I assumed it was just taking extra long to load the map, since I see the same sort of pause and abrupt start when loading into the game in the farmhouse

heavy sky
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it's not quite the same though

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it's like a fade to black, then the wizard's tower music starts

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then it stops

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and then it starts again

flat shuttle
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how do i start a save on immpersive farm remastered with SVE?

fair vessel
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Install both mods
Start a new save
Choose standard farm layout

flat shuttle
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just sve right?

fair vessel
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SVE and IF2R

flat shuttle
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ahh

fair vessel
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It's a separate download on the same mod page

flat shuttle
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thats why i couldnt figure it out

bright briar
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Happens around any light source like.. fire.. torches

fair vessel
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Is it happenning when you run the game without smapi?

bright briar
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Lemme check

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Yes.

fair vessel
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Then it is probably an XNB mod problem.

bright briar
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Which XNB files affect the lighting?

fair vessel
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Resetting your content files will likely fix it, but will reset all changed files. So make sure you have backups for stuff you don't want to lose

I'm not sure which do

bright briar
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Hmm. The only files I've touched have been fonts and cursors.

lapis void
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it's cursors probably

bright briar
#

I'll dive in and take a look to see if I accidently recolored something without meaning to.

#

Can't find anything that is.. lighting looking. :\

robust bison
#

it's best to just reset your files and see if it's fixed

bright briar
#

Yeah I'm gonna do that.

#

Well, that fixed it so...

#

¯_(ツ)_/¯

#

Who knows lmao, thank you anyways.

novel cairn
#

Hello everyone. I've started a new game and I am wanting to try out some mods or maybe just experiment :) can anyone tell me where to start? I've never done anything like it before SDVpuffercry

robust bison
novel cairn
#

Thank you! I'm so dumb I should've thought if that lol

robust bison
#

np

#

feel free to come back if you have any problems

flat shuttle
#

is there any way to use a custom greenhouse mod with SVE?

robust bison
#

yeah, check the installation guide

flat shuttle
#

ahh this probably would have saved me both questions xD

#

Took me a minute it is in the troubleshooting section not install guide

gentle glen
#

is anyone having issue with the Nexus webpage

novel cairn
#

Arcane. I've downloaded the SMAPI stardew valley copy of the game from the installer. I'm just wondering how I download the mods from the nexus website and use them :)

flat shuttle
#

you download the file manually, unzip it then place the folder into the Mods folder in your stardew valley directory

#

@novel cairn

rain lava
#

there is usually an explanation how to install in mod description tab

novel cairn
#

I found out how to download the mod and I've downloaded it. How do I unzip it and then where is the mods folder in the stardew valley directory? Once I do it once I'll know what to do after aha

flat shuttle
#

is this on a phone?

novel cairn
#

I downloaded the community centre Helper just to experiment with my first mod and see how it works

#

Yeah android

#

I downloaded the SMAPI app and everything Im just trying to actually make the mods work on the game

flat shuttle
#

Android /storage/emulated/0/StardewValley/Mods
(Usually file manager apps show StardewValley in the root) youll need to find a way to unzip the folders there is probably an app for it

novel cairn
#

Ooo thank you I'll have a look

#

Think this is it

flat shuttle
#

yea move the folders for mods there once you unzip them

#

then it should work

novel cairn
#

Ooh so I unzip them and then just move it into the mods file

flat shuttle
#

yup

novel cairn
#

I'll try it now! Thank you 😋

flat shuttle
#

np, keep in mind there are a few mods that dont work on andriod

novel cairn
#

I mainly want the villager location mod because it's the most handy in my opinion aha

#

Do you know if the stardew valley expanded mod is available for android too?

#

That one looked awesome

flat shuttle
#

i think it works but im not positive

#

i own it for the switch and pc and cant justify the 7 for android aswell D;

novel cairn
#

Is it extract?

flat shuttle
#

yea but you might need to put all that back into a folder named what the mods name is it looks like it might just dump them in its current directory

#

if it puts it all in a folder tho your good

novel cairn
#

Okay so I'll try it and see what it does 😆

#

I think you were right

#

So I just create a folder and put all these in?

flat shuttle
#

yea so make a new folder and move all that but the zip into a folder and in the future just make a folder and move the zip into it before extracting

novel cairn
#

I deleted the zip folder it gave me the option to after I extracted so that's all good I think

flat shuttle
#

yea

novel cairn
#

I moved them all into a file :)

flat shuttle
#

now move that file into mods and it should work

novel cairn
#

So now I transport that files and put it in the mods file ?

#

Ahh okay

#

Like this?

flat shuttle
#

yup now launch it and see if it worked if its something you can test easly

novel cairn
#

Awesome, so is that mod put onto every one of my games or do I have to create a new game for it to work

flat shuttle
#

all games

#

if you want to load a default game you need to rename the mods folder something else

#

so like you can do disabledmods or something and when you want the mods back just name it back to mods

naive drum
#

SVE can work on Android but only on some phones. It's a huge mod; not all phones have the necessary processing power.

#

So on some phones it lags a lot

novel cairn
#

Ahh I see :)

flat shuttle
#

do you have a link to the list of known noncompatable mods?

novel cairn
#

Also, if you want to remove a mod but still use it for later, you can just remove it from the mods folder right?

flat shuttle
#

yup

#

or make multiple mods folders and just rename them when you want one active if you have a ton of space on the phone

novel cairn
#

Awesome :) because it's the community centre I'll have to play through a little bit meanwhile I'll try and install a couple more mods if I like them and I'll let you know if it works 😀 Thank you so so so much 🥰

flat shuttle
#

np

novel cairn
#

Ooh so as long as the folder name is called mod, everything will work in it

flat shuttle
#

yea

novel cairn
#

Good to know. thanks again 😄

flat shuttle
#

np

novel cairn
#

When I extracted the file it came with PNJ pictures, do they need to be in the file too?

flat shuttle
#

id assume so, some mods use them as assets

novel cairn
#

I see I just did the NPC location one I'll try it now

novel cairn
#

Does anyone know if the CJB cheats menu work with mobile? It doesnt mention mobile in the desc so was just wondering

dire fractal
#

[Content Patcher] Loading content pack 'Seasonal Villager Outfits for ContentPatcher' failed: unsupported format 1.18.0 (supported version: 1.0.0, 1.3.0, 1.4.0, 1.5.0, 1.6

#

can anyone help me

#

with this ?

novel cairn
#

I know I literally just did that lol

#

You need to download 2 more additional files

#

It says when you download the mod : required files and then it gives you the link to them. You just download them and move them to the mods file

#

It said the same thing for me when I did it and I solved it

torpid jetty
#

Just update content patcher

#

@dire fractal

novel cairn
#

Or that sorry 😆

dire fractal
#

and this ? ;-; why there's so many things takes forever to load now

torpid jetty
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

odd magnet
#

Hey there, encountered a problem using Adopt and Skin mod.
The animals kept reverting back to their vanilla sprites after every day, except for the cat. Is this a known issue?

willow ember
#

has there ever been a mod where you can own a shop and sell the foods and crops you have?

flat shuttle
#

Edit: nevermind seems my issue is happening randomly even without those mods

dire fractal
#

I haven't really used mods for the game. Are there any really good ones?

keen moss
#

!modrecs

native dragonBOT
keen moss
dire fractal
#

Ok, that' pretty funny. Well, I wanna just get used to installing mods with some lighter stuff like character portrait redesigns and new items. What I really want to see though is mods that basically reshape the game almost entirely. Turning it into a different game basically but with the same mechanics

odd magnet
#

You basically need a modpack for that

#

And really, when you play with about 90 mods running things can get pretty different

#

And also comes with a lot of problems

#

Which earlier I asked Paradigm about the vanilla extract only to realize I didn't install the mod for it lol

dire fractal
#

This is just an example. But like a mod that basically turns the game into a zombie survival game, where everything is a wasteland. You're scavenging and living with the remaining villagers

#

Again, just an example

odd magnet
#

Uhh

keen moss
odd magnet
#

I think you want to play Fallout 4 then

keen moss
#

Yeah, you might be better off looking into a different game if you're wanting a zombie survival game.

dire fractal
#

That's not what I'm looking for

#

It's just an example. To explain how much it changes

#

I've seen a lot of portrait ones. I gotta look through all of them

keen moss
#

Nothing to that extreme of an overhaul exists and it's unlikely that it ever will. I know somebody is working on a Harvest Moon overhaul but I'm not sure of the scope of that. It won't change SDV into Harvest Moon 100%.

dire fractal
#

There's so many anime portrait mods

keen moss
#

You can filter out anime on Nexus IIRC but some might slip through

odd magnet
#

Unlike Minecraft, Stardew Valley isn't the ultimate sandbox game so… there wouldn't be a mod that reshapes the game into another game

keen moss
#

Except Pong I guess 😛

odd magnet
#

Yeah, except pong.

keen moss
#

But that doesn't really count as an overhaul to the game...more of a replacement.

dire fractal
#

I've also seen mods that let you date EVERYONE

odd magnet
#

But my modded game runs with like 90 mods and basically there is so many stuff that's changed

#

It feels another game already

dire fractal
#

Is it a modpack?

keen moss
#

Yep, Looking for Love

odd magnet
#

It's a modpack I made myself

dire fractal
#

What does it do?

odd magnet
#

Includes SVE, PPJA, AnS, Aquarium etc

dire fractal
#

I'm not sure what half of those stand for

keen moss
#

For reference in case the question comes up: we don't like sharing modpacks (the files) around here but there are ways to export your mod list so people can see all of them. https://www.nexusmods.com/stardewvalley/mods/5131 Lenne also has a really nice formatted list of all of theirs.

SVE: Stardew Valley Expanded
PPJA: Project Populate Json Assets
AnS: Adopt n Skin

odd magnet
#

Well I for one am not looking to share the modpack

dire fractal
#

Bruh, there's mods that add My Hero Academia characters. That's the last thing I imagined being here

keen moss
#

We got a lot of different mods 😛

supple echo
#

Aeolian worked real hard on that one 😄

#

SVE is probably the biggest in terms of new content, but it's still very much Stardew Valley 🙂

odd magnet
#

So I need help on this one because A&S creator hasn't replied their bug section for almost half a year.

I encountered a problem using Adopt and Skin mod.
The animals kept reverting back to their vanilla sprites after every day, except for the cat. Is this a known issue?

dire fractal
#

Do I need SMAPI to download mods?

supple echo
#

To download, no. To run, yes. 🙂

dire fractal
#

I found an NPC location mod. That sounds so helpful. Sometimes I wouldn't be able to find an NPC and I'd have to look up where they were

supple echo
#

that one is handy as heck

silk stone
#

omg npc location mod

#

sign me up

supple echo
#

I remember recommending it to a friend who was joking that balancing Stardew animal care and NPC relationships felt too much like their real life (they're a livestock nutritionist, or as I affectionately call them, a sheep scientist)

#

There's an SVE-specific download for it too.

coral pike
#

im starting to get some textures not loading or etc errors. any fixes that i can try to start out with?

robust bison
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

coral pike
#

do the logs get overwritten everytime i start a new game or are they saved

robust bison
#

they get overwritten

#

there is only 1 instance of the log

coral pike
#

ah

oak solar
#

which mods actually use the train station mod?

#

cause I do kinda want new places but cant find many

coral pike
#

heres my issue

#

let me try some of the fixes the log recomends

robust bison
#

well

#

you do have 13 mods not loading in

royal arrow
#

Freyr, on the Train Station mod page, if you click the Requirements tab on the Description, it'll first show you what the mod requires, and then later shows you what mods require it, so you'll see what mods were made for Train Station

robust bison
#

I think you need JA Kitchen Station Set

#

if that doesn't work, then fo this:

#

!reset

native dragonBOT
coral pike
#

why are all of ppja's mod manual downloads...

robust bison
#

all mods are manual downloads

coral pike
#

non nexus

keen moss
#

Because Vortex breaks stuff with them and I don't wanna deal with that

oak solar
#

lenne on nexus?

coral pike
#

it's annoying as all CENSORED BUT i understand where you're coming from paradigm

fair vessel
#

(if you're really comfortable with Vortex, you can always install any manual mod to it, and fiddle with the staging folders if necessary)

coral pike
#

i'm pretty comfortable with nexus i've had no issues save for some portrait mods.

keen moss
#

If you really need a mod manager ModDrop handles them slightly better or what Jonqora suggested

coral pike
#

anyway got a question for you paradigm

keen moss
#

The issue is I change up folders for various reasons and Vortex doesn't understand that. So you'll get duplicate items because of that.

oak solar
#

Thanks found it lenne ^^

coral pike
#

when do i unlock the still in artisan valley? someone said year 3

keen moss
coral pike
#

didnt know that existed

#

ah i see

keen moss
coral pike
#

oh yeah is there any compatability with animal husbandry/does a patch exist

keen moss
#

Fresh Meat works with it just fine

coral pike
#

does it use the same items/etc or just add a seperate version?

keen moss
#

Sorta? The ones added in FM are disabled with Animal Husbandry because they have the same names. And since they have the same names they'll work in the recipes just fine.

coral pike
#

ahh

#

perfect because i love animal husbandry

dire fractal
#

Is animal husbandry what I think it is?

coral pike
#

no

#

animal husbandry is another name for ranching and etc kinda

dire fractal
#

Ohhhh ok. That sounds much less illegal

robust bison
#

and animal butchering!

keen moss
#

It used to be called Butcher Mod

coral pike
#

i suck at the animal fair tho

#

marnie always wins. but then again its probally rigged because its marnie and lewis

#

isnt there a mod to fix this

#

i mean if you really want to

dire fractal
#

I mean, yeah, but I'm over it now

#

His daughter disappeared right before his eyes

#

Also, is there a mod so that characters don't lose all their personality once you marry them?

robust bison
#

Looking for love I think

supple echo
#

Try, I think it's called Immersive Spouses

keen moss
#

There's mods like Canon Friendly Dialogue Expansion that add more dialogue to them.

#

Immersive Spouses is also a good one

robust bison
#

as for personality, Immersive Spouses maybe?

supple echo
#

There are also lots of individual mods that add more dialogue to specific spouses

dire fractal
#

Oh cool. Thanks

keen moss
#

Pregnancy Events I guess would count as well? But I don't think it's out for every single marriage-candidate yet.

supple echo
#

and yeah, Canon Friendly Dialogue Expansion is hard to go wrong with 🙂

#

remembers I was gonna add a dependency for that so it doesn't overwrite dialogue from my Krobus WIP mod

keen moss
#

Also @dire fractal Please don't use that type of language even if you are frustrated with Pierre.

dire fractal
#

Oh, I was just making a joke. My bad

abstract latch
#

hello everyone! i seem to be having an issue in multiplayer where the entire map will sometimes (usually mid day 2) disappear upon loading into an outside area. this does not affect maps inside houses nor the other player in multiplayer.
the tiles are all black but the tilesheet still allows me to move as the tile dictates.
do i have any conflicting mods in this case? i'm using SDE over multiplayer but not sure if one of my mods is causing this.

smapi shows no errors which is weird. log below:
https://smapi.io/log/a6f3f4d4f2e0493b9ae0d1558ec3cf45

past latch
#

I'm also having a disappearing map problem, but I'm not in multiplayer

#

on SVE and Pytk's discussion pages, it seems like a lot of people are having this problem

abstract latch
#

hmmm

past latch
#

smapi shows no errors for me either

rare quest
#

Downgrade to PyTK 1.19.0

abstract latch
#

i'm just glad it's not just me with screwed up mods sweats

#

ok

keen moss
#

beat me to it

abstract latch
#

thank you!!!

past latch
#

@rare quest thanks for the advice!

supple echo
#

makes a note not to update PyTK right now

royal arrow
#

makes a note not to update PyTK right now
this is always my note SDVpufferchicksweatsip

dire fractal
#

Do mods work with multiplayer?

#

What'll happen if one player has the SVE mod, but the other doesn't?

rare quest
#

Both players need to have it installed.

robust bison
#

!mpmods

#

!mpmods

native dragonBOT
flat shuttle
fair vessel
ashen elbow
flat shuttle
#

It seems like every mod is failing then tmxl starts looping in an error or something

ashen elbow
fair vessel
#

try rolling back TMXL. The latest update has a bunch of problems reported with it @flat shuttle

flat shuttle
#

Oh, awesome! I'll give it a shot, any idea the last stable version?

robust bison
#

v 19 I think

supple echo
#

looks at Forsythia's screenshot

#

It was a dark and stormy night…

pallid sigil
#

that's my exact problem, good to know it's not just me

flat shuttle
supple echo
#

that's 1.9. You want 1.19… or… I'm having trouble finding that on the Nexus page actually, so maybe 1.18

#

if you sort the old files by date uploaded, descending, the newest seems to be 1.18.3

rare quest
#

Yeah, downgrade to 1.18.3. That's the version I have and everything works fine. I shot Routine a message about this. Hopefully a fix will be out soon.

flat shuttle
#

Ok, ill give that a shot

#

Same issue as the new version

#

Also my bad I sorted by version the first time so first release before 2.0 was 1.9 not 1.18

#

I have to hed to bed got like 4 hours til work but hopefully someone can chime in and help if not I guess I'll keep fiddling with it

vestal horizon
#

Hey everyone! Just jumping into using mods.... we are running a farm for our highschool esports club and of course need to utilize the multiplayer mod so we can have more than 4 people working... are there any other mods i should consider using? Do i need to know anything about multiplayer and mods in particular? And was curious if there was a mod for a larger farm map that anyone would suggest for the club?

fair vessel
#

how many people @vestal horizon?

vestal horizon
#

not sure at this point... clearly over 4 which i didnt know would be an issue until students couldnt get on today

fair vessel
#

are we talking like, 6-8? or like 20+?

vestal horizon
#

i would say somewhere around 10-20 max?

#

is that possible?

fair vessel
#

sure. Might be a bit crowded tho. (you may want to consider splitting into multiple groups even if you do use the mod to increase above 4 players)

vestal horizon
#

like run a few farms?

fair vessel
#

yes

vestal horizon
#

yea, kinda curious as to any larger maps for the reason of having lots of cabins

fair vessel
#

though do be aware of course that one person will be the "host" of each game, and the others cannot play unless they are logged in and all

vestal horizon
#

yea i get that

#

thats why as the advisor i have just been running the hosted game

fair vessel
#

Eight Corners farm map is a nice option for up to 8 people, it's nice and compartmentalized. https://www.nexusmods.com/stardewvalley/mods/4850

vestal horizon
#

thats nice... theres not a 16 version?

fair vessel
#

I don't know of one.

If you want to get fancy, you can set up the host of each game to be automated using Always On Server for Multiplayer mod. Then you would be able to act as host for multiple games without frantically trying to play 2-3 at once https://www.nexusmods.com/stardewvalley/mods/2677

vestal horizon
#

hmmm... cool

fair vessel
#

That mod also has a number of other useful multiplayer mods linked in the description

#

I would recommend Social Tab Patch for Unlimited Players and CabinOwnerDisplayed in particular.

#

the Always On Server mod also has some cool features that can be activated when the host is in automated mode - for example, players will not be able to steal stuff from chests or inventory located inside cabins of other players

vestal horizon
#

yea, this is great...

fair vessel
#

One thing that becomes a hassle in muliplayer games is time flow. In singleplayer, the game pauses in inventory, dialogues, or cutscenes, but this is not true of multiplayer games. Players can often find themselves feeling quite rushed as a result.

vestal horizon
#

yea i noticed a tiny bit of that with 4 people but now that you say that i can see having a lot of people kind of changes things

fair vessel
vestal horizon
#

well my guess is that not over 6-8 players would ever be playing at the same time.... but its nice to have lots of people able to jump into the hosted farm

#

today we had 3 and a 4th was ready to join but the cabins were already called for... i thought goin into this that it didnt matter and 4 people could play no matter what

fair vessel
#

A good alternative might be TimeSpeed mod (https://www.nexusmods.com/stardewvalley/mods/169) which only needs to be installed by the host player. You'd need to change the DefaultTickLength and TickLengthsByLocation setting in the config. 7 is default, so it you make them all 14, time will pass twice as slowly.

vestal horizon
#

yea, i think ultimately the time thing wont be much of a problem... mostly interested in multiplayer options and larger map

fair vessel
#

Multiplayer Time mod works by pausing the game whenever everyone is in an inventory/cutscene at once, so coordinating even 6 people to pause simultaneously is tricky. I love it in my 2-player game tho

vestal horizon
#

is a smart mod for sure

fair vessel
#

Many of the mods I've mentioned only need to be installed by the host to work, but you'll want to check each one carefully. Generally-speaking, most Stardew mods need to be installed by all active players in order to avoid bugs or crashes.

#

!mpmods

native dragonBOT
vestal horizon
#

ok, thats good to know... so maps would most likely fall into this category of being an everyone gets it thing... i would want to stay away from that

fair vessel
#

Yes all map mods need to be installed by everyone to work

vestal horizon
#

ahhh great to know

#

makes sense

fair vessel
novel cairn
#

Whatever mods I installed on my phone, if I share them via bluetooth to my tablet and put them in the mods folder will they still work?

vestal horizon
#

wow! awesome... but again everyone prob needs the same mod then

novel cairn
#

I presume so I just wanna make sure

vestal horizon
#

@fair vessel sorry i jumped out to grab some coffee.... thank you for all your help, you are amazing.

fair vessel
#

@novel cairn most likely yes. There are some mods for PC that don't work on mobile, but almost every mod that works on mobile would work equally well on PC as-is. Unless the mod specifies mobile-only, or has a separate mobile version.

#

oh, I misread. If it's to a tablet then yeah almost certainly they'd be fine

full pagoda
dusk gull
ashen elbow
#

lol that just happened to me

fair vessel
#

TMXL woes?

#

revert to v1.18.3

dusk gull
#

I'll try that thanks! it was fine in game "yesterday", which is weird!

#

tried the 'turn it off and on again' tactic, and it's fine now 🤷

ashen elbow
#

yeah

#

i just reloaded the game

royal arrow
#

.quote add "TMXL woes? Revert to version 1.18.3." - Jonqora

devout pumiceBOT
#

New quote added by LenneDalben as #5082

royal arrow
#

There you go 😉

dusk gull
#

after I left the farm it went back to a black background again, so I shall follow quote 5082!

pine ledge
#

Can we add that Farmhand marrying a custom NPC workaround to the quote list?

royal arrow
#

Be the change you want to see in the world o:

#

.help quote

devout pumiceBOT
#

.quote | .quote # | .quote @nickname | .quote add "text" - author | .quote edit # "text" - author | .quote remove # | On Discord? Use the speech balloon reaction!

royal arrow
#

Or, wait, are you asking for a quote to be added to the "quote of quotes"? o.o

eager drum
#

On Discord? uh.. how could we not be?

pine ledge
#

Just the quote from Jonqora

ashen elbow
royal arrow
#

.quote 5082

devout pumiceBOT
#

[#5082] "TMXL woes? Revert to version 1.18.3." - Jonqora (24 Sep 2020 @ 06:59:23 PM UTC)

ashen elbow
#

Welp

#

tmxl go brr

royal arrow
#

For you, Forsythia SDVpufferheart ⬆️

dusk gull
#

what is "the quote of quotes"!?

fair vessel
#

it's like an index to help us remember the numbers of different useful quotes lol

#

.quote 5033

devout pumiceBOT
#

[#5033] "It's a quote for quotes!
.quote 5049 is for the getting started guide
.quote 5073 is for pointing people to the troubleshooting guide when they get false positives that SMAPI is a virus
.quote 4943 is for software to use for modding (pixel art and json editing)
.quote 4960 is for Longevity alternatives (and mods to make the game more difficult overall)
.quote 4974 is for changing to a custom farm map
.quote 5031 is for an annotated log
.quote 5054 is for 'the item with same key' Json Assets (JA) errors
.quote 5083 is for workaround for farmhand marrying a custom NPC
.quote 5039 is for ways to add stuff to maps in event scripts" - LenneDalben (31 Aug 2020 @ 12:41:53 PM UTC)

dusk gull
#

that is awesome

river olive
#

i want the pink and teal mod so bad

fair vessel
#

now if we could just convince the Junimos to allow us a shortcut to it somehow with !quotes SDVpufferthink

royal arrow
#

It was my idea, I'm glad people like it and find it helpful corgihehe

#

Would we still be able to update it on the fly that way o: ?

fair vessel
#

discord bots usually aren't allowed to respond to other bots, though, so we might end up with !quotes that spits out

Type .quote 5033 for a list of useful quotes.

royal arrow
#

Ah, yea the governor would be asking uber to do the thing 😆

dusk gull
#

you can add custom commands in ub3r - I'm just playing with it myself in my server, so you could ask a junimo to add a .quotelist command that returned some custom text - I think

royal arrow
#

Which reminds me: Jonqora, which was that setting in the FTM component of SVE that people need to tweak? I know we suggest 200 or lower, but no lower than, I think 50? Might have been 10 o.o

supple echo
#

200 or lower of what?

dusk gull
royal arrow
#

(that's my question to Jonqora, Glowbug corgihehe it's something monster related)

dusk gull
#

Oh and I know it is really off topic, but I remember that a while back everyone was talking about new games that have a stardew feel, and I started playing a short hike recently, and though it is completely different it has that stardew warmth tinged with a bit of almost undertale like humour

royal arrow
#

Ah, so it's SDV but meta o: ?

dusk gull
#

lol!

#

no, it's a totally different kind of game, but it has that family story element and cuteness

#

and penguins

fair vessel
#

@royal arrow I think Esca has set the android default value really low, but I personally wouldn't recommend any lower than 50 yeah.

#

My thinking is, if you only have 10 monsters in the whole Crimson Badlands, what even is the point?

keen moss
#

You forget I'm one of them now and can put in the request 😛

fair vessel
#

ooh
at minimum could we perhaps have .quote 5049's contents added as an official command? SDVpuffersquee

keen moss
#

If y'all could type it up into one concise post since it looks spread out? I can forward the request

fair vessel
#

I think I've requested it before...

#

I'm not sure any of the other quotes are really unchanging enough to warrant solidifying in an official command

royal arrow
#

Which setting is it though, Jonqora? 👀 I can't remember the name SDVpufferchickcry

keen moss
#

Now getting out of the Governors Mansion 😛 Is .quote 4943 worth one as well? I say no because we have had to change it a few times.

royal arrow
#

Ah, that's what I was thinking as well; if we lose the ability to update it on the fly, and it's one we need to update a lot, then it's probably better to keep it as a quote o:

#

Paradigm is both one of us and one of them aSDVpufferparty

keen moss
#

I am but apple boi still but under this green there's purple orange

vital orchid
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

vital orchid
#

ignore me

royal arrow
#

Speaking of, I recently completed Theft of the Winter Star, I didn't realize you (Paradigm) had collaborated with space on it, great job to both of you! That was a fun quest aSDVemoteowo I totally didn't cheat on one of the puzzles SDVpufferchicksweatsip ||those blocks you have to push, oh no||

vital orchid
#

I needed the link lol

keen moss
#

!gettingstarted

native dragonBOT
keen moss
#

I'm glad you liked it! He has plans for more dungeons in the future but other stuff has come first

royal arrow
#

Yea I know space has lots of really cool projects he's working on o:

#

Oh Sirrush, while you're here SDVpuffernerd you can actually use #governors-mansion for the commands as well, and there, you don't have to worry about explaining or anything. It's the designated channel for command / bot usage SDVpufferheart

vital orchid
#

So I discussed this briefly in #making-mods-general earlier today, but I'm running a multiplayer game w/ my gf that's quite heavily modded, including the PPJA Challenging Community Center Bundles mod, and using UI Info Suite she's unable to see some of the tooltips for the bundles (Show Item Hover Information option). We've tried Community Bundle Item Tooltip instead and using that she's only seeing tooltips for the original set of bundles (ones that are no longer used). Does anyone have any ideas?

https://smapi.io/log/76e71578f40a42b5a91046b66638efe0

#

And good call, forgot about that, I'm pretty out of it today lol

royal arrow
#

When you say original set of bundles, do you mean the vanilla ones? SDVpuffereyes also to double check, is that your log or hers o: ?

vital orchid
#

Yeah, vanilla. Also that's her log.

heavy sky
#

question, folks... when i run into a folder like this

#

is that an acceptable format?

#

to just put into /mods/?

#

or should i take them both out and put them into the base folder?

royal arrow
#

You can have mod folders nested like that, as long as the full folder path name isn't too long

heavy sky
#

yeah, okay

#

thanks

#

i'm not used to modding programs being able to do that, so it made me a little nervous lmao

sharp belfry
#

You can have mod folders nested like that, as long as the full folder path name isn't too long
@royal arrow yeah I had an issue with the experimental version of lunna, the base folder name is so long that some files ended up nested too deep

coral pike
#

any are there any mods that make fishing less RNG and etc

heavy sky
#

well, if i get issues i'll consider moving them lmao

coral pike
#

i dont exactly like that the fish tank is entirely up to RNGesus

royal arrow
#

Yea I had it happen as well, there's an exact character # limit out there, google can help, idr what it is 😅

heavy sky
#

but, with windows, i think when you try to copy something into a directory and the name is too long for windows to handle, i think it warns you

#

name/path

royal arrow
#

SMAPI's limit is a little shorter, I think, than Windows?

heavy sky
#

oh really, okay then

#

noted

royal arrow
#

I know what you mean, but when I had that issue, Windows said nothing SDVpufferfish

heavy sky
#

yeah, fair enough lmao

#

i guess i'll just take them out by default to be safe

royal arrow
#

Yea it's up to you. If SMAPI doesn't like it, it'll tell you right away that it couldn't load the mods

#

Idr what error message you specifically get though rooThink1

dreamy kettle
#

Xtardew valley anyone?

robust bison
#

?

dreamy kettle
#

😀

keen moss
#

We can't discuss NSFW here

dreamy kettle
#

Uhhhhhh

#

Ok

#

👍

robust bison
#

if you need help installing the mod, we can probably help

sharp belfry
#

okay I have a question, does anyone know which mod might be causing me being unable to use my hoe or watering can? that is, when I single tap it seems to abort the animation in the middle of it and make me unable to move until I jump with the jump mod. if I charge it the result is the same but with the difference that I see some colored "bubbles" coming out of the tool at each of the charging stages. will send a log in a while but since my loadout is... big... the parsing takes a while

robust bison
#

but we can't talk about it

dreamy kettle
#

Yea ok

#

I understand

#

Np

royal arrow
#

I'm worried Jani found their computer's modding limit SDVpufferfear

sharp belfry
#

nah

#

not yet

robust bison
#

oh I just realized who sent the message

#

this might be a big one to debug

royal arrow
#

I think I broke something because 1 of my chickens refuses to lay eggs unless I lock the coop door the night before, and since we couldn't figure out what was causing it, I just decided to get Auto Animal Doors as a workaround SDVpufferchicksweatsip

#

(also lowkey excited to see Jani's latest mod load out hehe)

dreamy kettle
#

Is tractor a mod or is it in built

#

?

sharp belfry
#

it's a mod

dreamy kettle
#

Og

#

Oh*

sharp belfry
heavy sail
#

@heavy sail probably because of an outdated Content Patcher mod
@fair vessel Oh, I never asked, but how do I fix an outdated CP mod?

dreamy kettle
#

Thanks!

sharp belfry
#

don't mind the skipped mods for now

fair vessel
#

@royal arrow sell the chicken SDVpufferwoke

sharp belfry
#

they're irrelevant for now

fair vessel
#

depends on the mod and what made it outdated. @heavy sail

vital orchid
#

Jani out here playing a whole different game

royal arrow
#

Nah, just Stardew Valley+ 😊

heavy sail
fair vessel
#

In some cases all it might need is changing a Load to an EditImage
Others might require splitting an EditImage into smaller targetted patches, or creating new sprites for missing assets

royal arrow
#

I don't have the heart, Jonqora. Also may have abandoned that save SDVpufferchicksweatsip

fair vessel
#

You'll need to look into what has changed with the 1.4 update for the assets it patches, and examine how it is currently patching them

dreamy kettle
#

Wait isn't 1.5 coming?

fair vessel
#

yes

dreamy kettle
#

So?

fair vessel
#

i don't understand your question

dreamy kettle
#

Actually leave it

#

Sry for disturbance

#

😀

#

o7

royal arrow
#

Pssst, Jonqora, for rule of 3 funs, uh, do you remember what the name of that one setting was in the FTM component of SVE? Something monster related is all I remember SDVpufferchickcry

supple echo
#

@coral pike I recently installed Teh's Fishing Overhaul, which is I believe a popular one, but I'm sure there are others. It makes catching a little easier and you'll be able to see % chances of fish in specific areas (when your rod is highlighted in inventory) plus what you have on the line when you hook something
https://www.nexusmods.com/stardewvalley/mods/866
(ETA: You will want the unofficial update for Stardew 1.4, which is here: https://community.playstarbound.com/threads/updating-mods-for-stardew-valley-1-4.156000/page-73#post-3364498)

#

I await with interest the knowledge of how to get swarmed by monsters slightly less in Crimson Badlands 😄

#

I've yet to be in there for more than a minute, I think I need better equipment than even the Galaxy Sword 😮

royal arrow
#

Oh wait Glowbug you have SVE installed! rooHappy1 can you look at what settings you have in the FTM component? Or better yet, copy-paste them to json.smapi.io and share the link here?

supple echo
#

I does! One sec

royal arrow
#

Note that you'll need to go to mods.smapi.io to get the unofficial update to Teh’s Fishing Overhaul, since the version on nexus is outdated

supple echo
#

OH RIGHT I FORGOT IT NEEDED THE UPDATE 🤦🏻

royal arrow
#

It's all good, I typically link both so people have the mod description and screenshots to look at SDVpufferheart

supple echo
fair vessel
#

MonsterLimitPerLocation

supple echo
#

And lo, Jonqora descended from the heavens to imbue us with knowledge 😉

#

oh, it's just in the regular Farm Type Manager config, Lenne. Not the SVE stuff.

ashen elbow
#

hh

#

weird mod bug incoming

sharp belfry
#

wasn't teh's fishing outdated?

fair vessel
#

someone made an unofficial update

ashen elbow
#

ok so i ran into this error with A heart event
i can't progress past this question, and it keeps repeating
(for custom npc Figg)

#

i'll post my log too in a moment

fair vessel
#

where does the event take place?

ashen elbow
#

in the hostpti/

#

wow thanks fingers

robust bison
#

what fon't mod is that

ashen elbow
#

*hospital? doctor's office? where harvey lives? idk

#

the font was from a mod that got taken off of nexus for reasons i can't remember

fair vessel
#

ok, can you also do patch export Data/Events/Hospital and patch export Characters/Dialogue/Figg and share the resulting files?

heavy sky
#

just installed a bunch of mods, and i'm getting this error from SMAPI:
[SMAPI] Skipped mods
[SMAPI] --------------------------------------------------
[SMAPI] These mods could not be added to your game.

[SMAPI] - Paritee's Better Farm Animal Variety 2.2.6 because it's no longer compatible. Please check for a new version at https://smapi.io/mods

#

except, this is the newest version

ashen elbow
heavy sky
#

any ideas?

royal arrow
#

The error message says what to do, poe15 o:

heavy sky
#

oh lmao

#

wait, but it's up on smapi.io but not nexus?

ashen elbow
#

well, at least i can skip the event for now, so im not stuck forever

royal arrow
#

If you're experiencing lag while using Stardew Valley Expanded (SVE), try opening the Farm Type Manager (FTM) config.json with a text editor (Notepad works) and changing MonsterLimitPerLocation to 200 or lower, but not below 50.

devout pumiceBOT
#

New quote added by LenneDalben as #5084

royal arrow
#

It's pointing you to mods.smapi.io because there's an unofficial update elsewhere o:

heavy sky
royal arrow
#

Although note for BFAV, the unofficial update is a rewrite, so content packs for BFAV version 2.2.6 don't work with the unofficial update, and vice versa

heavy sky
#

the newer version is about some 100kb smaller then the old one

royal arrow
#

The way to tell which version of BFAV the content packs are for are if you had to do any tweaks to any files beyond installing the mods to your Mods folder, that's for the older version of BFAV. Content packs for the unofficial update version of BFAV are installed like any other mod and don't require any tweaks to any files

heavy sky
#

allright just making sure lmao

#

i didn't want to do the wrong thing and then it doesn't work

royal arrow
#

It's low stakes though, you can easily swap out whatever is not working, as long as it's not an XNB mod SDVpuffersquee
XNB modding bad SDVpufferyoba

#

To your question about how to update though: in general, you can overwrite files to update, unless the mod author specifically says to delete the old files and then install the new ones. That's how I approach it

heavy sky
#

yeah, i've seen that too

#

that's what i thought but didn't want to assume

royal arrow
#

I get ya, I'm a SDVpuffercowboy and know it's low stakes, so I'll try it, and if it breaks, revert 😂

heavy sky
#

yeah that's usually what i do

#

before i make changes to my mod folder i always make backups

#

so i can revert if something goes wrong

fair vessel
#

@ashen elbow couldn't find any dialogue or event errors in the mod on a quick pass. Are you married to Figg, by chance?

ashen elbow
#

nope

sharp belfry
#

okay I have a question, does anyone know which mod might be causing me being unable to use my hoe or watering can? that is, when I single tap it seems to abort the animation in the middle of it and make me unable to move until I jump with the jump mod. if I charge it the result is the same but with the difference that I see some colored "bubbles" coming out of the tool at each of the charging stages. will send a log in a while but since my loadout is... big... the parsing takes a while
? the log is here https://smapi.io/log/01d28bf464de43a9b9872e60e5d9bfa7

fair vessel
#

the log was giving a "dialogue key not found" error, but the patch export showed the necessary keys were in fact there. So I'm not sure what's up.

ashen elbow
#

idk either,,,

fair vessel
#

unless it's something to do with Figg's internal name being all lowercase

ashen elbow
#

huh

#

well i just went through his 10 heart event i think? it went smoothly, but then again there werent any questions

#

i did notice his internal name was all lowercase, since i poked through the files earlier

quartz meadow
#

i think i broke the bundles on my save file and i need some help

heavy sky
#

question, one mod i'm looking at installing requires another one called "better artisan good icons"... but i currently have some contentpatcheranimations that make animated icons for many different items. would these two mods conflict?

quartz meadow
#

i have both those installed and i dont think they conflict

heavy sky
#

really, okay then, thanks

stray star
#

Does anyone have an idea why industrialization isn't loading the "Prismatic Furnace" I keep getting an error message think3D

quartz meadow
#

i installed the challenging community center bundles mod, and it undid the other bundle things you unlock when you complete the spring foraging bundle. i switched back and now i dont think i have a way to unlock the other bundle categories

royal arrow
#

Hai Wing! aSDVjunimowave idk what how to fix your issue, but hope you're doing alright!

quartz meadow
#

are there any cheats i can use to unlock the bundles again

stray star
#

I'm doing well, I will probably just delete the prismatic furnace folder in Industrialization until later

royal arrow
#

Also if there's a specific error, you know the drill, we need the log o:

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

stray star
#

if yall can figure out ANY of the red, please let me know, I have just been whistling and ignoring it for now

#

I know the 2 save file ones are inconsequential

#

they just happen cuz it's trying to pull up a file that doesn't exist anymore

#

updating the mods as we speak btw

royal arrow
#

This mod was skipped, seems like a simple fix:
Farm Expansion 3.4.0-beta-unofficial.2-pathoschild because it's no longer compatible. Please check for a new version at https://smapi.io/mods

stray star
#

@quartz meadow you should be able to use cjb cheats, or a save editor, there also might be a debug command

#

Yeah, I'm holding off on that, because I know it currently clashes with BFAV

#

I am waiting until I get BFAV animals, then I will update farm expansion

quartz meadow
#

i checked cjb cheats and it didnt look like there was anything bundle related

#

ill look into the debug commands though

lapis void
#

don't update PyTK or TMXL either rn wing, if you didn't know already

stray star
#

oh I didn't

royal arrow
#

question on the Prismatic Furnace error:
Exception loading content pack: StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading asset 'BigCraftables\Prismatic Furnace\big-craftable.png' from SMAPI\kazuakisama.ja.industrialization: the specified path doesn't exist.
it's an obvious question but uh, is the file there? o.o
idk what's up with Line Sprinklers though, might be worth it to check the mod page for comments / bug reports

stray star
#

The ones I have been having issues, that might not actually be issues, but
18:17:26 ERROR NPC Adventures Unable to check game patches. See log for more details.
These ones are my main issue

sharp belfry
#

don't update PyTK or TMXL either rn wing, if you didn't know already
@lapis void wait why, what happened? SDVpufferfear

heavy sky
#

my lord man. sometimes installing mods can be a headache. i want to install a mod, and it requires a bunch of more mods. then those require even more mods, and the process just kinda repeats for a while lmao

ashen elbow
#

i-

royal arrow
#

.quote 5082

devout pumiceBOT
#

[#5082] "TMXL woes? Revert to version 1.18.3." - Jonqora (24 Sep 2020 @ 06:59:23 PM UTC)

ashen elbow
#

i have the updated version of pytk, but not tmxl,,,

lapis void
#

basically, Void Happens

#

and also crashes when opening inventory

stray star
#

So Prismatic furnace is in that file path, but there is no png

royal arrow
#

this is why I always hold off for months to update PyTK and TMXL SDVpufferchicksweatsip

#

Ok so Wing, the error is telling the truth, woohoo!

#

try reinstalling?

stray star
#

what about PlatoTK is that one something I should hold off too

royal arrow
#

idk about that one o.o

lapis void
stray star
#

so uh

#

Prismatic furnace doesn't exist in JA Industrialization

#

so I guess I was naughty last time I updated

ashen elbow
#

oh, what farm map is that?

stray star
#

They changed it to Chromium

lapis void
#

for NPC Adventures and Quest Framework, the author is on hiatus. pathos is doing minor updates if necessary but i'm not sure if the issues you have are fixable rn

#

t h e v o i d o f s p a c e

#

(nah it's ultimate farm lmao)

stray star
#

I haven't had any issues with the mods

ashen elbow
#

ooh, ultimate farm lol

stray star
#

I just know that that error is popping up and giving me anxiety

ashen elbow
#

so that's what it looks like when it's void

lapis void
#

but yeah that's why people keep saying to downgrade pytk/tmxl bc That can happen

quartz meadow
#

wait, is the void error from the NPC quest mod?

#

or from pytk/tmxl

stray star
#

tmxl

quartz meadow
#

i get it occasionally

royal arrow
#

okay I have a question, does anyone know which mod might be causing me being unable to use my hoe or watering can? that is, when I single tap it seems to abort the animation in the middle of it and make me unable to move until I jump with the jump mod. if I charge it the result is the same but with the difference that I see some colored "bubbles" coming out of the tool at each of the charging stages. will send a log in a while but since my loadout is... big... the parsing takes a while
? the log is here https://smapi.io/log/01d28bf464de43a9b9872e60e5d9bfa7
@sharp belfry
I took a look at your log, nothing is standing out to me, so I recommend temporarily removing mods that alter tools, to see if that helps narrow down what's causing the issue

ashen elbow
#

welp,. this is what happends when you marry a custom npc who doesnt have a spouse room

lapis void
#

....that shouldn't happen

quartz meadow
#

and by void error do we mean the tiles randomly disappearing into blackness

#

bcus that happens after i start playing the game for a while

#

sometimes

lapis void
#

it should just be an empty room forsy

royal arrow
ashen elbow
#

Oh

#

Shit.

lapis void
#

yeah that's pytk/tmxl

quartz meadow
#

what version should i downgrade to

royal arrow
#

.quote 5082

devout pumiceBOT
#

[#5082] "TMXL woes? Revert to version 1.18.3." - Jonqora (24 Sep 2020 @ 06:59:23 PM UTC)

ashen elbow
quartz meadow
#

ty

stray star
#

Aight yall can Gallow me now

#

my issue with industrialization was I dragged and dropped to update

#

I promise I am a new man

#

Never drag and drop, always delete 02depressed

royal arrow
#

Wing, no bueno! lol

stray star
#

You'd think, updating 530 mods would make me a pro

ashen elbow
#

welp

royal arrow
#

it's ok, sometimes you learn the hard way 😂

ashen elbow
#

ive had enough fun in void land, gotta go work on my npc

#

.choose dialogue, sprites

devout pumiceBOT
#

sprites

ashen elbow
rotund stump
#

where do I report game crashes?
Description: couple days ago loaded a new mod, was working fine;
then today I updated PyTK and Map toolkit; and finally updated SMAPI (looks like it's been updated a week ago), and now SV keeps crashing. So far, crashed when changing zones, when opening a chest

#

any advise?

quartz meadow
#

also, i cant launch the stardew modding API through steam, even if i copy the exact location it's in to the launcher properties

#

it just crashes

heavy sky
#

@rotund stump PyTK is likely the reason

#

i was also having crashing issues and people have reported more then just that with the newest version of PyTK

#

try downgrading to 1.19.0

rotund stump
#

scrolling up, looks like a lot of complains about crashing today

heavy sky
#

yeah lmao

ashen elbow
#

!Log

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

ashen elbow
#

for you Elina_kaz

stray star
#

So what is everyones favorite mod at this moment

#

Mine is probably my current farm map, Capitalist Dream Farm 2

ashen elbow
#

idk i just,, mod?"

stray star
#

but it's usually SVE and it will probably be going back to my favorite in a week or two 😉

sharp belfry
#

I took a look at your log, nothing is standing out to me, so I recommend temporarily removing mods that alter tools, to see if that helps narrow down what's causing the issue
@royal arrow you know what, I increasingly just Do Not Care, I turned off all the ones I know change tools and nothing. still there. I'll just cheat water my plants and hoe via bombs for now lol

naive drum
#

Have you reset your content folder?

heavy sky
#

is the author just mistaken?

naive drum
#

PPJA stuff is for JA. It stands for Project Populate JsonAssets

heavy sky
#

okay, so it's just an extension of the normal JA then, i guess?

royal arrow
#

PPJA is a specific mod team, they make mods for Json Assets (JA)

cyan turret
#

Does anyone know if there is a way to modify the Automate mod so that it only automates when the machine is empty? So once say an iron bar is smelted it won't smelt the next until the first is removed?

ashen elbow
#

im confused

heavy sky
#

launching after adding more mods, i get one conflict apparently. i guess the kimchi machine is already included in the artisan valley machine goods?

#

[Json Assets] Duplicate object: Kimchi just added by [JA] Kimchi Maker, already added by Artisan Valley Machine Goods!

royal arrow
#

Yup, that's what the error is saying. It's possible that they didn't know that there's another mod that already adds an item with the same name

heavy sky
#

hmm allright

native dragonBOT
#

@heavy sky You leveled up to Farmer. You're now a prettier shade of blue. Thanks for sticking around!

heavy sky
#

i'll just remove the other one then

#

also hurrah etc. etc.

supple echo
#

Mods I find indispensible include:
• Yet Another Harvest With Scythe
• HorseWhistle
• Wear More Rings (actually had to add this to my stripped-down "developer" mod set, haha)
• UI Info Suite for several things but especially the crop labels (before I used it I used Simple Crop Label)
• NPC Map Locations
• Elle's mods for buildings, animals, and my horse (although I switched to Cuter Fatter Animals/CHONKINS for my chickens, I so love my retextured horse)
• Lookup Anything became a go-to in a hurry
• Automate
• Automatic Gates (WHY IS THIS NOT VANILLA SERIOUSLY)
• Chef Helper - Add to Fridges makes dropping off crops sooo much easier
• Similarly, Chests Anywhere was life-changing
• Gift Taste Helper
• Dae's Marnie and Jas Redesigns, which some kind soul updated for CP and are the only totally redone sprites I use (even with SVO I prefer the vanilla-esque look)
• Festival of the Mundane is not strictly indispensible but it's my very favorite bit of added content
• And I don't have dialogue mods in my developer mod set but I feel they add a lot to the game as a player 🙂

#

gee that list got long fast :p

keen moss
#

There's so many "essential" mods

heavy sky
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the mod's kind of a prerequisite for a few other things, so i'm sort of hoping that this won't cause issues?

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preferably the best thing to do would be to fix it though lmao

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any thoughts on what might be causing it?

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nevermind, looked on the mod page

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it's because several optional mods aren't installed apparently that improve availability of items

royal arrow
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agreed Glowbug, my mod list has such a huge "Quality of Life" section, I had to split it up into categories SDVpufferchicksweatsip

white fog
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I hope someone out there smarter than me can help...

A very weird bug is happening with SVE installed.

This appears to only have started after completing the community center. The ground texture disappears after leaving an area once a triggered event happens. Objects and borders still work, only it appears to be walking on an invisible ground. Reloading the game from the title screen fixes the issue until another event is triggered.

To add to the confusion, if I am hosting multiplayer, farmhands do NOT have the issue and can see the ground. Although when loading the save file directly on their system as host, the issue happens as well.

Here is my SMAPI log: https://smapi.io/log/07f6216a84174b6bb8f6b987c84451a0

Here is a picture:
https://imgur.com/a/pHbplNx
Anyone has any idea?

royal arrow
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I have a feeling this is TMXL woes o.o

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yup it is

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.quote 5082

devout pumiceBOT
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[#5082] "TMXL woes? Revert to version 1.18.3." - Jonqora (24 Sep 2020 @ 06:59:23 PM UTC)

royal arrow
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(DralgonaZ) Patratcan, ⬆️

supple echo
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I'm just gonna keep making "dark and stormy night" jokes

white fog
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Interesting, didnt think of that

heavy sky
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@royal arrow how does the better junimos mod work? in particular, the "pay" them bit

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i have like, idk, 40 or 50 junimos huts

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does the item they require change? do you have to do it each day you want they to harvest, or do they get "consumed" over time as they collect or plant?