#archived-modded-support

1 messages · Page 651 of 1

naive drum
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It keeps the price

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It doesn't keep the name

royal arrow
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I... I thought you knew, space O:

fast river
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I knew there was some sort of scrambling, but not those details

fair vessel
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On the topic while we're here, is JA not correcting item ID data on signs a known issue?

naive drum
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Imo it's a low priority bug bc its harmless and can be very funny

dusk gull
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ooh yes and also, I had a big craftable that got stuck earlier because of a subsequent mod instal

fast river
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I thought it did signs? Maybe that's in my dev version

dusk gull
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I fixed it by sticking a dependency in

fast river
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Are you sure it was a big craftable and not an object?

dusk gull
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yeah

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it was a seedmaker that I made

naive drum
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The bigcraftabke one is rare but it once turned a custom machine I had into a vanilla statue

dusk gull
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I posted a video above hold on...

fast river
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Supposedly sign fixing was in 1.6.0

fair vessel
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@dusk gull i was wondering about your earlier issue actually. Did you switch between a CFR and PFM version of a mod by chance?

dusk gull
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this is what the broken craftable looks like. it sort of shakes and won't be picked up
@dusk gull here

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that didn't work sorry

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no, it was always pfm

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I updated fizzy drinks, which has a new bigcraftable in it which threw everything off

naive drum
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And a bunch of others into glitchy messes, some worked fine but were animated wrong (using the wrong sprites) and then some did nothing. And one of those crashed the game if we picked it up.

dusk gull
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but yeah, Jonquora that's what it looks like!

naive drum
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It was an MP game a few months ago and adding another JA bigcraftable to the game let us pick up the glitchy mess safely iirc

dusk gull
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oh weird!

naive drum
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The crash was sraw loop dying

dusk gull
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I added the broken mod as a dependency to the new mod, so the new mod had to load after it

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that worked

shrewd gate
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@vocal quartz Ace’s cellar!! I think the full username is acerbion, I love it! I’m eventually going to rearrange and have a bar down there with homemade alcohol

vocal quartz
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Ohhh thank you so much!! GWmroDiaLUL

shrewd gate
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No problem!!

dull jacinth
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sorry to barge in but where can I find SMAPI?

supple echo
dull jacinth
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k thx

royal arrow
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What happens if you lock them in the coop?
@fair vessel I am back aSDVjunimowave interestingly, after locking the chickens in the coop, the white chicken laid an egg! 😱 why would the chicken need to be locked in the coop to lay eggs again? SDVpufferthink

fair vessel
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My guess is that it's a pathing problem, something is screwing with it registering as having eaten when it went outside for grass

royal arrow
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booo. so how do I fix it o: ? Would I have to lock them in every night from now on? o.o

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think I remember there being a mod for automatic barn/coop doors...

fair vessel
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I dunno SDVpufferchickcry

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How far is the grass from the coop door btw?

royal arrow
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It's all over, including in front of the coop door, but you know the first few are always chomped first, so there's a tile or 2 empty

fair vessel
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Hmm

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Can you let the chickens out for a day, and then do a LookupAnything comparison in the evening right after they start to sleep?

royal arrow
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oki will do o/

heavy flint
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Im trying to update SMAPI when i download it though, my securtiy thing says it detected a virus from it. am I safe to download SMAPI?

shrewd gate
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Yup! Everyone gets that

heavy flint
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alright, just making sure, because i've never had it happen

fair vessel
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It happens right after smapi gets updated for a short while, until windows catches up

heavy flint
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okay. Thanks for the help! you guys rock

royal arrow
fair vessel
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SDVpuffercry I dunno SDVpufferchickcry

supple echo
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huzzah! I have harvested my accidental iridium plants and can now uninstall Fantasy Crops

fair vessel
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I can't find anything weird

supple echo
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(I could have chopped the plants down, I know, I know)

royal arrow
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it's ok Jonqora~ I appreciate you looking at it this much lol I think I'll just resign myself to locking in the chickens at night, and see if there is indeed a mod for automatically opening the coop doors

fast river
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(I think there is, but I can't remember what it is called)

fair vessel
narrow root
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does anyone know how to fix this issue with the more than necessary (MTN) mod? i currently only have smapi and mtn installed while i tried to figure out which mod was causing this issue, so i can't figure out why it's doing this and it's a vanilla map

shell jackal
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https://smapi.io/log/4315bc0b33554beaaa34065d191dcd11 I'm not sure what is causing the error(s) at the bottom of the log. It happens during Sam's 2 Heart cutscene. When he asks what kind of music I like it won't let me choose and just keeps bringing up that same dialogue. I have to skip the scene to move forward. Could it have to do with a CP dialogue mod?

covert glade
royal arrow
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!log Cassie#8080

native dragonBOT
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@narrow root Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

royal arrow
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I'm heading to bed soon, but providing your log will help people help you.

covert glade
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my bad I saw it was for someone else

narrow root
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Hi @royal arrow ! I actually managed to fix it just now by installing it manually instead of through the Vortex, I appreciate it though and I'll remember to provide my logs if I have any future problems!

umbral grove
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Popping in to ask if anyone has a decent replacement for, or a working fix for, Better Fruit Trees?
It's over a year out of date on the nexus and the existing unofficial patch does not work

shell jackal
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The old version works for me, I think

umbral grove
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in 1.4.5?

shell jackal
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Yup. Least I think it is..

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Gimmie a moment

fair vessel
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What's wrong with the unofficial one?

shell jackal
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I'm able to put trees only one space apart and they grow, produce, and increase in quality. Unless that's part of vanilla now

pastel arch
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There was a change in vanilla to let them increase in quality if stuff is blocking growth, and fixes to what counts as 'blocking' growth in general, so BFT has less effects overall, but still some functions

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I'm surprised it works though SDVpufferthink

umbral grove
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my problem is the "no stuff within a 3x3 of the sapling", as I'm using Automate to try and well...automate them. But the path counts for some reason

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thus, my first move was to try BFT

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the unofficial patch is what I was pointed to by the SMAPI site
but it...didn't work?

fair vessel
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Why not just wait til they are grown and then lay the paths for automate?

shell jackal
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That's what I did. I waited until they grew then placed paths around them. Mostly just for looks. They still do their thing

pastel arch
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That's probably just vanilla, then

shell jackal
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Ah

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I wonder what mod I'm using makes them grow in one day.

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Oh, I see which one. xD

umbral grove
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yup

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tried both versions now

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"Your Peach Tree Wasn't Able To Grow Last Night"

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it's be cool if it could be updated, but I do recognize folks have their own lives to live and not all mods are "simple", no matter the context

shell jackal
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Yah. I'm using an old xnb mod (don't kill me!). There's a CP update for it, but I keep thinking something was wrong with it. Not sure what though. xD Might try it again

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And I have two mods that throw errors at me periodically, though it doesn't affect the game.

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I'd love it if the creators could fix the errors, but I'm scared to ask. I don't want to make them mad

shy orbit
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@umbral grove that message doesn't necessarily mean that the tree can't grow, i get it all the time with better fruit trees but the trees still grow

umbral grove
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hmm

tired apex
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I'm gonna add onto that: I kept getting the message for trees I dont remember planting

dire fractal
shy orbit
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buildings look like medieval buildings and bee hives like gwen's medieval craftables

ashen elbow
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the flooring looks like seasonal flooring, the fences are seasonal fences

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the terrain is flower valley, and earthy recolour

wicked quail
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Horse mod is Elle's new horses

dire fractal
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I might be stupid in the morning but... I don't understand this part:
(it's for the Hot Spring Farm Cave)

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the asset folder part

umbral grove
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is there any mod that adds a use to tapping palm trees? (which...something restored the capability of as apparently 1.4 disabled that?)

naive drum
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Arinyl, that's basically "If you have a farm map that has its own compatibility patch, download the patch optional file instead of the main one. These farm maps include their own FarmCave.tbin and you need to replace their FarmCave in their asset folder with the Hot Springs Farm Cave."

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this is to avoid a double-load error where two mods fight over loading the same asset and both lose

dire fractal
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oOoooh okay so if I use the basic four corner maps I just need to put it in my mods folder?

naive drum
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yeah

dire fractal
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Neat, thanks!

dusk gull
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@umbral grove that message doesn't necessarily mean that the tree can't grow, i get it all the time with better fruit trees but the trees still grow
@shy orbit yeah they grow but grow slower. Better fruit trees lets you speed up the growth period, so when they "don't grow" they are actually growing at the vanilla game speed. I think it might be in the config...

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Ima have a look...

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Have zero 🥄 today

celest kite
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if i download the better fruit trees mod, will it kick in for the fruit trees i already have planted? i've got my own little fruit tree orchard on the SVE immersive farm mod, but i've planted them in that corner where you often get forageables spawned.

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so i frequently get "cherry tree failed to grow" etc messages

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and does that mod increase the speed of growth?

naive drum
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  1. it'll apply to all trees 2. config option for that
celest kite
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Thank you! ☺️

dusk gull
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it wsn't the config I saw the info in, it was a post on the nexus page "I'd also like people to be aware that this mod has some kinda cool functionality by accident. Basically this mod forces trees to grow regardless of their check. However if their clear check is successful the tre will grow twice. This means trees with just 1 space apart and wooden paths around them can grow to adulthood in 2 weeks. And these trees also need half the amount of time to heirloom. If your tree can't grow naturally you will get msg spam with some other mods. However it's not that bothersome and your tree will still get the forced growth tick meaning it will just grow at the vanilla rate. " https://www.nexusmods.com/stardewvalley/mods/1976?tab=posts

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also, if you want to check the progress of trees etc, try lookup anything. When you hover your cursor over the tree and press the assigned lookupanything hotkey, it will show you exactly how much time before it matures. If you do this 2 days in a row you can see if your tree is really growing or not! https://www.nexusmods.com/stardewvalley/mods/541

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actually I think it even shows you if the tree can't grow!

umbral grove
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Thank you sm
🙏

dire fractal
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dusk gull
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Arinyl did you figure out your cave?

naive drum
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i think they did

dire fractal
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I did yeah c:

vocal quartz
celest kite
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My plan today is to clean my room and then spend a while looking for fun mods to change the appearance of buildings and decorate the inside of the farmhouse. If I were to get a mod, for example, the medieval buildings - would that alter the appearance of the shed that comes with the immersive farm SVE mod?

deep totem
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unless the mod says it did then likely it's not. It's best to check the mod description,,

shy orbit
dire fractal
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Because I want to use those two as well and I fear like something is gonna clash

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oh wait nevermind I can set to false any item I want in the first mod, so I can use the other icons c:

analog grotto
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Someone please help me. I download smapi and content patcher. Plus 6 other apps. They need the keyboard. I've read the wiki, reddit etc. It says to use a text editor to change the config. But it DOESNT say which text editor. PLEASE recommend one for me. I tried 4 and one wanted money to basic open the app and the other 3 couldn't open the file. I'm on mobile.

rapid drum
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Notepad should work just fine if all you're doing is changing the config

analog grotto
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Mine linking an app

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I'm on mobile and have tried many that failed

rapid drum
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Oh, you're on Android. I have no idea then.

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sorry I missed that final bit

analog grotto
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..I just got this game and can't play it (not with mods anyway)

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If I can't freeze time then I wasted 9 dollars

rapid drum
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Have you tried Generic Mod Config Menu?

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I'm not sure if it works with Android, but the latest release of Content Patcher enabled changing the config file within the game.

analog grotto
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Yeah and when I change it the keyboard disappears

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When the alias says null. U change it to what?

The issue I'm having is when I press a key it does nothing. How do I make the buttons work..

late nebula
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Not all mods are compatible with Android unfortunately.

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Especially ones that need keypresses.

analog grotto
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I just need the keyboard to work.

keen moss
analog grotto
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I've seen ppl on YT use cjb cheat menu..

late nebula
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As far as editing config files, I use DroidEdit

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Have you tried the Mobile Phone mod maybe? I'm not sure if the dev worked out the issues with Android, but you can add an "app icon" for CJB Cheats to at least open it up.

keen moss
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You can use keybindings on Android, you just have to change them from the defaults usually. Which is the issue they’re having

analog grotto
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Yeah every time I edit it no matter how I edit it the keyboard disappears from the screen when I load the game

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{
"vToggle": {
"rectangle": {
"X": 36,
"Y": 12,
"Width": 64,
"Height": 64
}
},
"buttons": [
{
"key": "P",
"rectangle": {
"X": 192,
"Y": 150,
"Width": 90,
"Height": 90,
"Padding": 6
},
"transparency": 0.5,
"alias": null
},
{
"key": "I",
"rectangle": {
"X": 288,
"Y": 150,
"Width": 90,
"Height": 90,
"Padding": 6
},
"transparency": 0.5,
"alias": null
},
{
"key": "F1",
"rectangle": {
"X": 384,
"Y": 150,
"Width": 90,
"Height": 90,
"Padding": 6
},
"transparency": 0.5,
"alias": null
},
{
"key": "B",
"rectangle": {
"X": 480,
"Y": 150,
"Width": 90,
"Height": 90,
"Padding": 6
},
"transparency": 0.5,
"alias": null
},
{
"key": "MouseRight",
"rectangle": {
"X": 580,
"Y": 150,
"Width": 150,
"Height": 90,
"Padding": 6
},
"transparency": 0.5,
"alias": "RightMouse"
}
]
}

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That's the original can anyone show me what it would look like to make those keys be clickable in game

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@keen moss @rapid drum

rapid drum
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:( Honestly I have no idea. I don't know much about Android. I'm sorry.

dreamy idol
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whats the name of the mod that shows experience when you use your tools?

keen moss
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I also don’t use Android which is why I provided links since I can’t directly help

analog grotto
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Show experience? @dreamy idol

keen moss
dreamy idol
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thanks for the link. any alternative to that? im looking for something super lightweight like maybe just shows experience pts above your head when you use your tool

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idk if u can disable the bars showing in that mod, havent used it but im gonna check it out

keen moss
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That's the only one I can think of and you can disable the bars

dreamy idol
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yea, ive searched the keyword 'experience' in the site and only shows 2 mods

dire fractal
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Tho I'd like to use Antique TV Sets... but with Industrial Furniture Set's config, I can't disable the TV... anyone knows how I could use both?

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As well as Suitcase Record Player

celest kite
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oooh that looks lovely!

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can i ask what mod your using for the buildings?

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the farmhouse looks great

dire fractal
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Gwen's Medieval buildings c:

vital spade
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You could add a config schema for it if it’s a CP mod

dire fractal
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How do I do that?
actually I could just use photoshop to replace the textures I want, right?

vital spade
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Or that

celest kite
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thank you!!!

dire fractal
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uuuh I don't find the mini-jukebox in the tilesheet..

keen moss
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Craftables?

dire fractal
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I'm trying to replace the mini-jukebox in Industrial Furniture Set tilesheet by the one from Suitcase Record Player... but I don't find it..

celest kite
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is Eemie's map recolors no longer on nexus?

keen moss
dire fractal
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Yeah !

keen moss
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That one doesn't include a mini-jukebox unless we're talking about two different things. The mini-jukebox is a craftable and that mod doesn't target Craftables at all

celest kite
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thank you!!

keen moss
dire fractal
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Oh... so that's why. I managed to replace the boombox you get with one of the NPCs' event, but I don't know where to put the mini jukebox retexture then..

keen moss
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Craftables

dire fractal
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And apparently I can't open the vanilla tilesheet-

keen moss
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Have you unpacked the files?

dire fractal
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Which ones?

keen moss
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The vanilla files

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If they're still in xnb you won't be able to open them without unpacking first

dire fractal
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How do I unpack them? o:

keen moss
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!unpack

native dragonBOT
celest kite
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would the eemie's map recolor and stardew valley foliage redone mods not work with each other because they are doing the same thing?

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i like Eemie's map recolours but I love the look of the foliage redone mod

dire fractal
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You can get the foliage only version c:

keen moss
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Correct. There should be a "Foliage Only" version however

remote cedar
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Does anyone here use Museum Expanded

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Getting an error with the new version I'm not sure how to resolve

vital spade
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

remote cedar
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Already got it

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Let me get the relevant portion

keen moss
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We want the whole thing

remote cedar
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Oh

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No problem

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Oh derp

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I just remembered that

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I hadn't gotten this before the latest version, and no new requirements are listed on the mod page that I can see.

vital spade
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Looks like you’re missing a specific png file. Maybe it’s missing or has an incorrect file name?

remote cedar
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Let me see if I can see it there at all

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Yeah, in the Tilesheets, there's nothing called "Welwick"

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But there IS one in the SPRITEsheets

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Could that be what they meant?

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no, nvm. I misread it.

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I left a comment on the page for the mod creator.

celest kite
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what's the best brewery/winery mods

native dragonBOT
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@celest kite You leveled up to Cowpoke. You can now speak in our voice channels!

celest kite
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compatible with SVE if possible

heavy sail
celest kite
#

ooohh, thank you!

shrewd gate
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Seconded, I love my winery. With automate its extra awesome, I just insert star fruit in a chest and take my iridium wine out, definitely recommend automate

bitter blaze
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Hello, fellow Stardew Valley players. Since I was not able to get the Child Age Up Mod to work no matter what I tried, I went to the Children Take After Spouse with the additional customize content. How do I access the various hair styles, clothes, etc? All our kids have purple hair.

heavy sail
#

Did you download v1 or v2?

bitter blaze
#

2

heavy sail
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Download v1, generate the config file, and it should let you change it.

bitter blaze
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Should I take out V2?

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Or keep them both

heavy sail
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Take out v2. You can only have one or the other.

bitter blaze
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Thank you.

heavy sail
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Oh wait, I read the files wrong. Keep v2, generate the config file, and then you should be able to change it. Don't download v1.

bitter blaze
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Ok. So... how do I generate a config file? I may be a bit ignorant but I learn fast.

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There is a config.json in there

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Assets folder

heavy sail
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Oh, then open that file.

bitter blaze
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Can't open it. What do I need to open it with?

remote cedar
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Notepad++ will work

bitter blaze
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So I can change the color scheme to my spouse

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Thank you. Is there a list of the options I can type for Hairstyle, Skin Color, etc? Not sure what it recognizes.

lavish aurora
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Just change it

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Usually there's a readme text about the change u could do

bitter blaze
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Lookie there!

heavy sail
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You can find the options you can type in the content.json, it should be the first couple of lines.

celest kite
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Sooo I downloaded the winery mod posted above but I'm already on level 6 farming - if I use the statue of uncertainty could i change my professions to the extra one that comes with the winery mod

brazen gazelle
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i havent touched my mods folder in about a month,, so uh

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time to update everything

celest kite
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hmmmmm

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i tried using the cheats menu to change my profession

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no option for the winery profession is coming up

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just the base vanilla game ones

shrewd gate
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I had problems personally with the distillery profession working as well. It should pop up when you sleep, that morning it pops up and you should be able to pick, try that!

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My problem was it popped up every time I slept and I got annoyed and turned off the profession, I still use the winery

lilac slate
#

Hey, so I wanna try modding my stardew. Any good tutorials or safe websites someone can link me to for download?

brazen gazelle
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Download..?

remote cedar
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I think he means mods

celest kite
#

oh my god i think i read the thing wrong im so stupid 😂

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so apparently

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the distiller profession

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is at level 10

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not 5

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is that right

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sdjfhjsd

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but to get access to it at level 10 you need to pick tiller at level 5?

rain lava
lilac slate
#

Thanks!

quasi jungle
vital spade
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You need to update SMAPI

pulsar geyser
silk stone
#

hi could i have some help getting a mod

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it keeps saying there's a virus detected

pulsar geyser
#

disable your antivirus maybe?

silk stone
#

uhh

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idk how to do that lol

dire fractal
silk stone
#

rip

dire fractal
#

Anyone knows how to fix that? ..

pulsar geyser
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it is an empty folder for smapi

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it cant see the images im pretty sure

dire fractal
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So... what should I do to fix that?

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Oh nevermind

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I'm fuckin stupid c':

torn mason
#

That's not a mod on its own, that's assets that gets added to the giant crops mod

dire fractal
#

Yeah I just noticed that...

gentle glen
#

i have a quick question

dire fractal
#

Okay it's fixed

pulsar geyser
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nice i have 40 smth lol

dire fractal
#

Dependencies are... probably half of that gjehgjeg

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Okay maybe not half

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But a good chunk of it

gentle glen
#

with the [JA] Artisanal Soda Makers [JA] Artisanal Soda Makers - PPJA Fruit Pack

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did the file change

vital spade
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Look at the date of the file and use the latest?

remote cedar
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Hey fellas

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Btw, the SMAPI-virus issue is related to Windows Defender

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You have to restore, then allow, the "threat"

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This will help you

shell jackal
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<---310 mods

gentle glen
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@vital spade last up for both files is Sep 16 th last update

dim shoal
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im not sure where this goes, but i keep getting a virus notification when DL smapi 3.7.3. is anyone else noticing this?

ashen elbow
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uh yeah windows freaks out

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it's fine though

dim shoal
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are we sure? i never got one for the last smapi version

ashen elbow
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it's a thing that happens

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wiith new updates

dim shoal
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do i allow it or quarrentine it?

ashen elbow
#

you would allow it

austere merlin
#

Umm... seem after updating my mods i may have screwed up in updating SMAPI. May have forgotten a step since it's been a couple of months since i last updated it.

pulsar geyser
#

are you on mac, linux or windows?

austere merlin
#

Windows

pulsar geyser
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then its easy

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just extract the folder from the zip file

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inside there should be an "install on windows" file

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double click it

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a window should pop up and the rest is there

austere merlin
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Done, i made it more complicated than it needed to be so thanks for the assist.

pulsar geyser
#

no problem

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now every time there is a new version of smapi, do the exact same thing

native path
#

are there any mods that let you grow fish like crops?

ashen elbow
supple echo
#

like… fish plants?

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omg there actually is

ashen elbow
#

yeah.

native path
#

oh boy

supple echo
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…honestly I'm tempted

ashen elbow
#

i was there when this was made XD

native path
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do it

supple echo
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It'll go nicely with the Fresh Meat mod and I'm not that great a fisher anyway 😄

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I don't know why I haven't installed one of the mods to change the difficulty

high vine
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hi guys!!

#

it's meee and it's def been a hot minute since i've popped in here aha

ashen elbow
#

hello?

high vine
#

i was super into testing mods and stuff for mobile/android version of stardew valley

#

i just got a pc though~ i'm honestly excited to try different mods out on pc -- i was going to ask if there was a big difference in setup and installation? probably, that's kind of a dumb question lol

robust bison
#

nope

#

it's very similar

gentle glen
#

which files do i need to delete for the updates

supple echo
#

what are you updating?

gentle glen
#

with the [JA] Artisanal Soda Makers [JA] Artisanal Soda Makers - PPJA Fruit Pack

shell jackal
#

@dapper pulsar I just have a quick question about the new version of Expanded Farm. For the basic farm I was using the one that seems to be called Default. So that's what I put in the config, correct? Just want to make sure that won't make it default to the vanilla farm.

dapper pulsar
#

Default will make it the vanilla farm. Ace will make it my version of it. I should probably come up with a better way to explain that...

shell jackal
#

Okay, so the first image on Nexus that says Default is yours. Which, if so, good job on it. One of my fave maps.

supple echo
#

@gentle glen I just drop in the new folders and replace the old ones, but I'm on Mac and I think Windows might handle that differently, I'm not sure. No harm in deleting the entire old folder (minus config file if there is one, just move that to the new folder) and dropping in the new one if you're nervous.

gentle glen
#

@supple echo i have 101 mods

supple echo
#

you only need to delete or overwrite the one you're updating, then 🙂

gentle glen
#

the weird thing bring to the same page that why i was confused

#

it had it own page

supple echo
#

I don't think I follow you on that bit, sorry.

gentle glen
#

the last update that i did it has everything in one file that apart confused, because they did have own folders

supple echo
#

Ohhh, did you get the mega pack?

gentle glen
#

i have Fizzy Drinks 2.0.0

#

i haven't got the mega pack yet

#

i only have the fizzy drinks 2.0.0

supple echo
#

okay

gentle glen
#

i only have these two updates [SMAPI] [JA] Artisanal Soda Makers 1.3.3: https://www.nexusmods.com/stardewvalley/mods/5173

#

[SMAPI] [JA] Artisanal Soda Makers - PPJA Fruit Pack 1.3.3: https://www.nexusmods.com/stardewvalley/mods/5173

#

@supple echo do see the link glow

supple echo
#

I see it, yeah. So you have the fizzy drinks mod, and these to go with it?

#

What's the problem? SDVpufferthink

gentle glen
#

i have the Fizzy Drinks 2.0.0 , where are the mega packs

shell jackal
#

Fizzy drinks doesn't have a mega pack. Only the actual Art Soda one does.

supple echo
#

That was me getting confused, sorry. I was thinking you installed a pack that adds a ton of Json Assets mods and were trying to update some of the individual mods in that pack, but you weren't

#

I'm still a little confused what you are trying to do, though 😔

gentle glen
#

i have Fizzy Drinks 2.0.0 , now i have two updates that is [JA] Artisanal Soda Makers 1.3.3: and [JA] Artisanal Soda Makers - PPJA Fruit Pack 1.3.3:

supple echo
#

Um… you can go ahead and update them, if that's what you're asking. That should be fine? SDVpufferthink

shell jackal
#

It is. I updated them myself

gentle glen
#

i don't have the old folders of the [JA] Artisanal Soda Maker or [JA] Artisanal Soda Makers - PPJA Fruit Pack

shell jackal
#

You should, otherwise fizzy drinks wouldn't work. Also the files for those two mods are combined in a folder. There's like 3 or 4 folder per mod.

#

There's one for JA, one for MFM, one for PFM..

gentle glen
#

those one are delete .

#

When i update to the new Artisanal Soda Makers Came to be Fizzy Drink 2.0.0

#

So what is in the Fizzy Drinks Folder is [FTM] Fizzy Drinks [JA ]Fizzy Drinks [PFM] Fizzy Drinks

shell jackal
#

Sorry, I'm also confused. Maybe someone that's better with mods can help you. But you WILL need Artisanal Soda Makers for Fizzy Drinks to work.

supple echo
#

IT'S TIME
TO GET MY FIRST NUCLEAR ANGRY GRANDPA REPORT
…possibly I should be afraid 😄

ashen elbow
#

mood

supple echo
#

(Grandpa drops the f-bomb omg 😆 )

dire fractal
#

what's that rhrhrdejerdjned

robust bison
#

angry grabpha overhaul or something

maiden hare
#

..

dire fractal
shell jackal
#

Custom Farming is kind of not used much anymore. PFM has taken over in its place. What mods are you using that require CFR?

dire fractal
#

Well uhm.. not sure anymore

#

Lemme check

#

Welp seems like I can remove it safely..

shell jackal
#

chuckles

lusty rampart
#

howdy yall, i tried booting up stardew valley today and for some reason windows defender told me smapi is some virus all of a sudden? this hasnt happened before today and now when i try to reinstall smapi, windows defender refuses to let me, do yall have any idea whats up?

shell jackal
#

So you won't need the automate bridge for it anymore either

dire fractal
#

It wasn't even Custom Farming, but an addon for Automate c':

#

Custom Farming seems to work

robust bison
#

Bobo that's with the new smapi update

#

you have to let it bypass

shell jackal
#

This last version of smapi gave me a trojan warning too. I just told windows to allow it.

lusty rampart
#

ah ok

#

thank you! just was making sure before i let it thru

dire fractal
gentle glen
#

can a mod help me with two updates

royal arrow
devout pumiceBOT
#

New quote added by LenneDalben as #5073

royal arrow
#

there friends, for explaining this in future, you can use .quote 5073 SDVjunimocool

#

(also the quote of quotes, .quote 5033, has been updated to also include .quote 5073

fresh seal
#

I'm having a very strange SMAPI error. As soon as I install it (whether via Vortex or a manual install) the StardewModdingAPI.exe self deletes

dreamy merlin
#

...Does Automate auto-harvest your crops, too? think

royal arrow
#

.quote 5073

devout pumiceBOT
royal arrow
#

@fresh seal ⬆️

fresh seal
#

Hmm... I'm not getting any warnings or anything about it but I'll see if this can resolve the issue. Thank you

royal arrow
#

I've updated the quote just now to include "SMAPI files disappearing" which has the same cause

shy orbit
#

@dreamy merlin it doesn't. if you want something that does deluxe autograbber works i think

dreamy merlin
#

I was simply curious! Thanks for the response!

fresh seal
#

That fixed it, LenneDalben. Thank you!

royal arrow
#

You're welcome!

shy orbit
robust bison
#

lemme you should just get the junimos to put your commands in governor at this point

dire fractal
#

Welp, wanted to use TEH Fishing Overhaul, but apparently the mod is outdated... and the unofficial update link doesn't work

#

Oh wait no, it worked the fourth time I clicked on itgjehge

supple echo
#

I just installed that today so I should hope the update link works 😄

royal arrow
#

SDVpufferlurk I use the unofficial update and it works wonderfully o.o

dire fractal
#

Yeah no just ignore me I'm just omega dumb today-

supple echo
#

too… many… updates… wa…water… SDVpufferchicksweatsip

ashen elbow
#

shoyuld i be svared

supple echo
#

nah

#

I just have to update like two dozen mods :p

sharp belfry
#

Oh nice, only two dozen

shrewd gate
#

Do you just have like 50 to update every time you get on? I could see it

royal arrow
#

Wing definitely has 50+, but Wing has almost 500 mods 😂

ashen elbow
#

215 mods, only need to update 1

supple echo
#

-checks- 26 :p

dim shoal
#

17

supple echo
#

I tried installing Mod Updater to see if that would catch some of them, but alas, it crashes and burns on a Mac

royal arrow
#

Wing also doesn't play all the time so that's also a factor 😆

supple echo
#

Yeah, this is my SVE mod group which has been more neglected lately :p

heavy sail
#

I... uh... have 96 mods to update... I cant keep up with 700 mods SDVpuffersweats

shrewd gate
#

Hmm lemme see what happened with my almost 400 since just last night

#

Just 3! Good, I worked on them forever yesterday

royal arrow
#

SpaceyCrcker, you're almost up to 400 now? Props clap

shrewd gate
#

I had 322 when I started yesterday 😂

fair vessel
#

😈 just because there are mods you can update doesn't mean you have to do it... if it's a huge chore to do before playing every day, delay it to be a weekly thing... or a monthly thing... or SDVjuniban gets trampled by a herd of angry mod creators

supple echo
#

lol

royal arrow
#

It's ok Jonqora I'm right there with you, I always wait to update the frameworks and SMAPI for at least 2 weeks after an update comes out SDVpufferchicksweatsip

fast river
#

launches game to check

heavy sail
#

I haven't updated SVO since May, I'm still on 2.1.14 SDVpuffersmug

fast river
#

Oh, only 26

royal arrow
#

Out of how many o: ?

fast river
#

137

ashen elbow
#

only 137?

royal arrow
#

Not everyone has intense loadouts 😆

fair vessel
#

Part of the reason I try to delay is so that when I make mods, I can be assured that they work on more than just the latest version of SMAPI & frameworks
I don't like saying "works on a bunch of recent smapi versions" if I'm not sure, and I don't like saying "you absolutely need the very latest version" when people most likely don't.

heavy sail
#

Not everyone has intense loadouts 😆
@royal arrow I was never here... zooms away with 701 mods

dire fractal
shrewd gate
#

I have it, works fine!

royal arrow
#

Are you talking about TMXL? It's perfectly safe to use o.o

dire fractal
#

No, talking about the ProudUnicorn's Tiles Rearranged o:

#

Do you have recolors, Spacey?

gentle glen
#

can someone help me with two updates

royal arrow
#

Ah, gotcha. What troubles you about the Tiles Rearranged mod o.o?

dire fractal
#

Well... it changes tiles? And I'm afraid it'll break the recolors I use.. ;;

heavy sail
#

I'm pretty sure it will be compatible with recolors. I use it with Starblue, no issues here.

dusk gull
#

hey it won't change any tiles

#

it adds new tilesheets 🙂

dire fractal
#

oooh okay, my bad then! Thanks for the confirmation, I was confused ahah!

dusk gull
#

I made it so I didn't have to edit other tilesheets lol

dire fractal
#

Clever EYES

dusk gull
#

haha not really, I kept screwing up my tilesheets because I was using them in two different mods and forgetting to update them 😭 so I figured this is easier!

dire fractal
#

ohnoo c':

#

Well glad it works well now at least!

dusk gull
#

😆 for now, lol!

#

@gentle glen sorry you asked about updates?

naive drum
#

why is my name here?

gentle glen
#

i have to updates

naive drum
#

backreading and people are talking about how i have mods to update?

#

as in mod updates to download
i'm actually on top of mod updates for now...

royal arrow
#

Not you o:

#

There's someone whose name is just "Wing" 😆

naive drum
#

oh

prime lagoon
#

@tepid creek @tepid solstice so awhile ago mouse made a custom content.json that would allow for the option "none" to be used with trees for CP tree replacements. Would it be possible to get that merged into the latest?

gentle glen
#

Artisanal Soda Makers[JA] Artisanal Soda Makers - PPJA Fruit Pack 1.3.3 and [JA] Artisanal Soda Makers 1.3.3:

#

do i need to delete fizzy drinks 2.0.0

dusk gull
#

ah, no you can keep fizzy drinks if you want it

#

you need to delete the old artisanal soda maker mods though

gentle glen
#

did that already

dusk gull
#

it should work 🙂

gentle glen
#

i can download fruits and more pack

#

at the bottom of the page

dusk gull
#

do you have those 2 mods?

gentle glen
#

that what i trying found out earlier

dusk gull
#

ah!

gentle glen
#

because it came up the same page the as the soda maker

dusk gull
#

Yes, you can use them together if you like, but you don't need to 🙂

gentle glen
#

i'm just try keep my mods updated since 101 mods

dusk gull
#

it can be confusing sometimes!

gentle glen
#

yes

true arch
#

Are there any mod pakcs out there?

#

setting up a ton of mods is fucking annoying

shrewd gate
#

There are a few, PPJA mega pack, BFAV has a pack of most of the mods it has

gentle glen
#

what is in bfav pack'

supple echo
#

maybe I better update SVE after all

gentle glen
#

I got red text once i update one of my modsSDVpufferdead

supple echo
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

gentle glen
royal arrow
#

INTERESTING~ If I use the pickaxe on it from the top side, I'm able to pick them up with no issues, so it seems the errors are related to trying to right click it to pick it up (with the little green plus symbol that pops up, like for earth crystals and quartz)

supple echo
#

@gentle glen it looks like in your updating, you wound up with two copies of the Artisanal Soda Makers mod, one in Mods \ [JA] Artisanal Soda Makers \ [JA] Artisanal Soda Makers, and one in Mods\Artisanal Soda Makers \ [JA] Artisanal Soda Makers. You should delete one of them, either is fine. Your other errors should sort themselves out once Artisanal Soda Makers is loading properly.

gentle glen
#

Delete the old stuff, i have Artistanal Soda Maker and Artisnal maker - ppj fruit pack

#

i also have fizzy drinks 2.0.0

supple echo
#

You need to delete 1 of the 2 copies of [JA] Artisanal Soda Makers.

gentle glen
#

and this why i ask multiple time to be sure , you can get a different answer

#

i removed that one that is fix, Now it time Update the Mod that needs updating

#

@supple echo do you see the update i have

supple echo
#

yes. I see it.

gentle glen
#

that the next one i have to do

lapis void
#

you just need to update [JA] Artisanal Soda Makers - PPJA Fruit Pack, the others are false update alerts

royal arrow
#

I have Festival of the Mundane installed and I have the sewer key, so I accidentally met Krobus in the first Spirit's Eve day before formally meeting him via the story SDVpufferblush here's to hoping I didn't just break my save SDVpuffersweats 🤞🏽

supple echo
#

it's just an event isn't it? 🙂

tepid creek
#

@prime lagoon I won’t be adding that because a) my computer with the files on it is dead and b) I don’t want to

brazen gazelle
#

Do yall know of any mods that let you place furniture outside your house? 👉👈

royal arrow
#

Glowbug, I mean I actually said hello afterwards and everything, during the Festival of the Mundane

#

diremire, I believe there's a mod called Furniture Anywhere or Furniture Everywhere on nexus o:

velvet tiger
#

Furniture Anywhere? @brazen gazelle

brazen gazelle
#

I'll search for it!! thank yall :)

umbral grove
#

would anyone happen to know of any mods that add something like a combined deluxe speed grow, moisture retainer, and quality fertilizer?

royal arrow
ashen elbow
#

oh wait

#

looks like i need to edit that line Xd

#

it should probably say "without"

royal arrow
#

you can try searching in your mods folder maybe, I used VS Code to do it, and Jonqora had mentioned a way to do it using git bash, which I also did

ashen elbow
#

lol

royal arrow
#

what UI mod is that btw, it's a nice shade of purple o:

high vine
#

what is the smapi console command to run to test why my game is lagging so much?

#

I forgot it off thr top of my head!

ashen elbow
#

oh, it's a UI mod on naver, paired with stardew valley reshade

#

huh,, ive looked through every dialogue mod i have,,,

shy orbit
#

@high vine performance enable + performance summary i think

high vine
#

oof okay

#

just typed out like that? or

shy orbit
#

performance enable to start the monitoring

high vine
#

this is my first time ever doing anything on pc SDV

shy orbit
#

performance summary to output results

high vine
#

ive only ever played mobile

#

trying to figure everything out is insane lmao

prime lagoon
#

@tepid creek would you be cool with someone uploading it as an alternative then?

royal arrow
#

Thank you Forsythia! SDVpufferheart

ashen elbow
#

im seriously bamboozled,,, what other dialogue mod could possibly exist?

tepid creek
#

I gave mouse permission to update if needed if I was ever unable to do so

high vine
#

okay! lemme try that

shy orbit
#

there was also performance detail i think

prime lagoon
#

@tepid creek saweet. Now to find mouse

ashen elbow
#

mouse isnt here SDVpuffersob

shy orbit
#

the commands don't seem to exist anymore in smapi 3.6.2 at least. or then i'm remembering them wrong

prime lagoon
#

@ashen elbow not with that attitude

ashen elbow
#

???

#

if it's the mouse i think you're talking about, they aren't here

prime lagoon
#

well I was just making a joke. Is there another mouse?

royal arrow
#

Oh, did mouse the map guru leave o: ?

ashen elbow
#

yeah 😔

shy orbit
#

ugh. while testing those commands i also noticed that i've broken my mod in the last update

ashen elbow
#

rip

prime lagoon
#

well crap. how am I gonna get permission to do this stuff if he's gone

snow wraith
#

he's not here, but maybe he's still reachable on steam or someth?

#

or not steam, nexus

supple echo
#

The Great Mouse? left? SDVpufferchickcry

royal arrow
#

Also not to pry, I'm just curious, did mouse say anything before they left? o: They will be missed SDVpufferheart

ashen elbow
#

yes

supple echo
#

(not actually named The Great Mouse but I only know one mouse here 😦 )

ashen elbow
#

AAAAAAA what do i DOoooo ive looked through all my dialogue mods, and i can't find anything with that line in it,,

royal arrow
heavy sky
#

just downloaded a new mod and it's failing to load with this error, anyone have any thoughts?

#

[Content Patcher Animations] This mod failed in the GameLoop.UpdateTicked event. Technical details:
System.NullReferenceException: Object reference not set to an instance of an object.
at ContentPatcherAnimations.Mod.CollectPatches() in G:\StardewValley\Mods_1.4\ContentPatcherAnimations\Mod.cs:line 134
at ContentPatcherAnimations.Mod.UpdateAnimations(Object sender, UpdateTickedEventArgs e) in G:\StardewValley\Mods_1.4\ContentPatcherAnimations\Mod.cs:line 70
at StardewModdingAPI.Framework.Events.ManagedEvent1.<>c__DisplayClass16_1.<Raise>b__2() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 138 at StardewModdingAPI.Framework.PerformanceMonitoring.PerformanceMonitor.Track(String collectionName, String sourceName, Action action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\PerformanceMonitoring\PerformanceMonitor.cs:line 87 at StardewModdingAPI.Framework.Events.ManagedEvent1.<>c__DisplayClass16_0.<Raise>b__0() in C:\source_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 138

fair vessel
#

@heavy sky what version of SMAPI are you running?

heavy sky
#

the newest

#

just updated it earlier today

royal arrow
#

!log providing your log will speed up the process of "do you have X? What about Y?" etc. SDVpuffersquee

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

heavy sky
#

rgr

tender ingot
#

so when i update smapi do i just have to do the regular installation command or is there a file i have to delete or something?

fair vessel
#

Just normal

heavy sky
#

the installer will remove old files and replace with new ones where necessary

fair vessel
#

It cleans up after itself

heavy sky
#

just choose to install and it should work fine

tender ingot
#

ok thank you!

heavy sky
#

oh, i just added the toshinori mod also

#

seems like it also isn't working for some reason

ashen elbow
#

why?

heavy sky
#

although, i could swear i did add them

royal arrow
#

Ah, that's the mod? I recommend checking the mod description, it has some troubleshooting info

heavy sky
#

i mean, it's pre-requisite mods

royal arrow
#

You have to set the config a certain way to avoid a CP-A error, and another CP-A error is known

heavy sky
#

oh, i see

#

rgr, will check it out in more detail

supple echo
#

has anyone else been having trouble with Nexus search? some of the mods I know exist don't come up for me—like the Toshinori mod, as it happens :p

royal arrow
#

Depends on the filters you have, and what content you block o:

#

For example, are you maybe filtering out the "anime" tag?

supple echo
#

…hmm, maybe

#

I'll check

heavy sky
#

okay so, once problem was that one of the mods i extracted failed extracting properly even though 7zip reported no errors

#

re-extracted it and it works now

#

but

#

i'm still getting this minor problem

#

[SMAPI] Skipped mods
[SMAPI] --------------------------------------------------
[SMAPI] These mods could not be added to your game.

[SMAPI] - Dylawa's Portraits\assets\Image\Portraits because it's an empty folder.

royal arrow
#

Obviously question but uh, is the folder empty o.o?

heavy sky
#

well, depends on what you mean by empty

#

it has portraits in it

#

i don't think it counts as a mod in and of itself

supple echo
#

AHA! it was indeed the anime tag being blocked… thanks @royal arrow

heavy sky
#

it doesn't have the normal dll and config files

royal arrow
#

Does it have a manifest.json and content.json* inside the top folder?

supple echo
#

(the one anime NPC I care about, haha…)

heavy sky
#

negative

#

is this something i'm supposed to move into one of the other mod folders i guess?

royal arrow
#

Ah, can you link the mod?

heavy sky
#

i think it's for toshinori's animated portraits

royal arrow
#

Possibly then, I'd recommend checking the mod description and readme for install instructions o:

heavy sky
#

kk

royal arrow
#

Gone now 😌

heavy sky
#

i went to fix some other problem i noticed and realized what the problem with it was, and figured i'd give an update, i haven't actually checked the mod description in full detail yet lmao

#

but thank you for your feedback

royal arrow
#

Lol ah gotcha, yea, don't break our modder hearts, gotta check the mod description in detail SDVpufferheart

heavy sky
#

yeah i probably should do that regularly lmao

tender ingot
#

does anyone know a mod that goes with the medieval buildings but for the npc houses and stores?

royal arrow
#

nods furiously

#

Minimod, you can check out Flower Valley on nexus o:

heavy sky
#

yeah i got it now

#

is actually pretty ez lmao

#

there we go, working perfectly. thanks for the input

#

oh no, at least until i loaded my save

#

started getting some error messages once i started loading up the game

#

the game seems to work fine

#

any ideas what the issue causing these problems might be, anyone? GWseremePeepoThink

#

not sure if i want to continue with this, finish a day and then it saves something that causes problems

fair vessel
#

Those errors won't cause any problems with your save data.

#

That's generally true of anything that only changes or replaces textures (animated or not)

heavy sky
#

good to hear

#

is it a problem with the animated avatars?

fair vessel
#

Yes it's something with the animated portraits. It might be the known error that's been mentioned by the mod author, not sure.

heavy sky
#

hmmm

#

guess i should just uninstall it, then

#

will it cause problems if i try to talk to him?

fair vessel
#

Nah. The worst it will be able to do is make animated portraits non-animated.

heavy sky
#

allrighty good to hear

#

thanks much for your input

#

sigh

#

nothing can ever be simple, can it

#

after completing this day, the game is completely frozen during the phase where it should save

#

no notices from the SMAPI console

#

waited for it for about 4 minutes now, it normally takes 5 seconds-ish

#

is this a vanilla crash?

#

because the game records absolutely nothing after noting the day transfer

#

[21:38:24 TRACE SpaceCore] Event: ChooseNightlyFarmEvent
[21:38:24 TRACE SpaceCore] Event: ShowNightEndMenus

#

okay, i backed up my saves, restarted the game and immediately went to sleep

#

and went to bed. the day passed as normal

#

must have been a random crash

#

having a bit of an issue with what i assume is SMAPI freezing the folder and not allowing me to delete it, which is a bit of a problem if i want to replace my new saves with the old ones

#

except that, SMAPI shouldn't be running

#

the game is closed

#

the file being frozen seems to be the log for SMAPI

#

but SMAPI isn't running in processes

#

a restart fixed it but uh, still... odd issue

prime lagoon
#

I still wish key configs went into their own separate file.

dim shoal
#

i think at 18 i might have one of the lowest mod counts on here lol

royal arrow
#

We were all that young once SDVpufferuwu

ashen elbow
#

i started off with,, 24 right off the bt D

dim shoal
#

i dont mean this in a negative way, i just dont see the appeal of most of the mods im going through on nexus.

royal arrow
#

That's fair o: I don't usually start out with a bunch right away, I added them slowly over time

dim shoal
#

i mean i could just be not understanding the "impact" they might have on the game that changes it in some way. i mean i have what i think are my important quality of life mods.

heavy sail
#

I went from 9 to 701, hasn't even been a full year.

dim shoal
#

sweet mf christmas

heavy sky
#

after a replay of the day, it saved mostly fine, so i think it probably was a vanilla crash

#

fyi

royal arrow
#

To each their own, I went from 1 to 405 in about a year, and made some mods along the way as well. Seems a mod count that high (and as high as ExnoticTest) is actually rare, although we have a mini unofficial "club" lol

dim shoal
#

im not against suggestions. i just have basic things like - no fence or friendship decay, range view for sprinklers and scarecrows, lookup anything, UI info suite, ladder locator, things like that.

royal arrow
#

!modrecs has several

native dragonBOT
heavy sky
#

thanks for that link, that should be useful

royal arrow
heavy sky
#

oh yeah this is even better lmao

#

definitely bookmarking this

dim shoal
#

yeah thanks for the two lists @royal arrow

forest cave
#

hey is the unlimited multiplayer mod still usable in 1.4? and if so are there any downsides?

dim shoal
#

PFM seems to a be a popular framework from what im seeing.

fair vessel
#

@forest cave That one still works and very well from what I've heard. Only the host needs to install it.

#

The only downsides would be a crowded farm if you have a buttload of players 😛 Use one of the bigger farm map mods and you should be all set.

digital ore
celest kite
#

i'm going to download the seasonal farmhouse thingy mod, as well as loads of furniture packs and stuff - would i be able to view all of the furniture i've downloaded if i search in the furniture catalogue?

pine ledge
#

Huh... that's... the log says there was a memory error there. I've never seen anything like it before.

fair vessel
#

Try resetting your game content files (if you haven't already) and restart your computer @digital ore

dire cape
#

@digital ore also looks like you have 9 mods that need updating

#

could be affecting stability? idk

fair vessel
#

Unlikely to be any of those, this is a strange error I've never seen before.

dire cape
#

Oh the system violation? 😒

pine ledge
#

It doesn't state how the XNB mods were replaced. If you still have the old files, it might be causing issues too, I think. Maybe try validating through steam as well, if you haven't already.

digital ore
#

ok thanks I'll try resetting

worthy oracle
#

Huh, so are Sophia and Victor a thing? I don't remember any instances of them mentioning each other though

#

Hmm... wonder if Life Cycle will do that at some point

ashen elbow
#

i guess they just stand in the same spot

#

or like, near eachother

dire fractal
#

They can be friends!

#

Leah and Elliott do the same during festivals, and they are canonically besties c:

grizzled arch
#

How do you download mods?

dire fractal
#

This mod seems so complicated.. but I want to try c':

outer turret
#

I love adopt n skin

dire fractal
#

Is it simpler than what it seems?

#

I don't know why, i'm scared to mess something up while using it..

outer turret
#

It's pretty easy. Load it then dump in the png of every animal mod you like and rename them accordingly.

#

It takes xnb files too

#

If you remove it they just revert to vanilla skins.

dire fractal
#

Okay.. I'll try c':

tardy aurora
#

Is it possible to configure some features of SV Reimagined 2 so it doesn't come into problems with SVE?

royal arrow
vital spade
#

Is it possible to configure some features of SV Reimagined 2 so it doesn't come into problems with SVE?
@tardy aurora they both change the same maps, so I very much doubt it

tardy aurora
#

Well, I know that each map is configurable.

dire fractal
#
tardy aurora
#

I rec Ferngill.

#

@dire fractal Are you wanting your game to have an expanded weather system or are you wanting the game to match your weather in real time for immersion?

vital spade
#

Climates of Ferngill is really nice SDVpufferthumbsup

deep totem
#

I love the changing weather and morning fog in climates of ferngill :3

celest kite
#

oohhhh 👀

#

gonna add a new mod then i guess lmao

dire fractal
#

Oooh yeah I forgot that Real Weather matches IRL weather. Ferngill it is then!

tender ingot
#

im using sve and some other mods, and there were two greenhouses, i used the log parser and nothing was showing up as a problem

celest kite
#

is that what you mean?

terse tendon
#

Hey, so I'm trying to use a Less Yellow Stardew Valley, the ContPatch one

#

and I'm trying to use Light dirt, grass 1, except with grass 2 for fall

#

so I've replaced the grass 1 fall tilesheet with the grass 2 tilesheet, and as far as I can see, it should be using the new tilesheet, but I'm still getting grass 1.

#

any ideas why it would still be using the old tilesheet? I flat out replaced it in the assets folder, so the old tilesheet isn't even there.

#

please @ me with any help you may have

tender ingot
#

is that what you mean?
@celest kite yeah, im using the medieval buildings mod, ive been using it for a while thought and this problem just started happening

heavy sail
fair vessel
#

@heavy sail probably because of an outdated Content Patcher mod

jaunty tree
#

Im sorry this is a basic bitch question but I am confused on how to open certain mods to certain saves.

#

Ive tried reading the how to but Im still a little confused as to how to set up the folder with the mods if that makes sense

#

I think I figured it out

lusty rampart
#

howdy yall, i was wondering if yall could help me out with 2 issues i had last night, ill ask them one at a time, i have the multiple spouses mod and i married both sophia and abigail, and fsr the items that were supposed to be tiled on sophias room were instead tiled on abigails? i.e. the monitor for her computer, the cloth on the table, some posters, and the top of the book case. not rlly sure what was up as the log didnt seem to mention any errors with it

#

i made a bug report on the mod page as well, but figured id ask here just in case

dim shoal
#

so due to one of the ppja i have mint leaves, but i cant make green tea out of it. even though green tea is loved by two of the townsfolk. what am i missing?

jaunty tree
#

Green tea by the sounds of it.

#

Maybe try the item spawner

keen moss
#

Mint leaves should make mint tea, going off of memory here. Green tea is now a vanilla item from the base game tea leaves.

dim shoal
#

hmmm havent seen tea leaves as a vanilla thing yet. do they go into a keg?

keen moss
#

They’re part of an event that was added in 1.4. I believe so

supple echo
#

Go find ||Caroline's sunroom, in the back of Pierre's store/their house,|| and you'll get some tea leaves plus the recipe for tea saplings the next day. Requires two hearts with ||Caroline|| I think.

#

And yeah, they go in a keg

#

Silly as that is 😄

#

I should set up a dedicated tea/coffee keg in my greenhouse

forest cave
#

hey uhm
can anyone reccomend a bathroom mod thats compatible with 1.4? i remember there was one that had a bath that worked like the onsen back in 1.2 but idk if thats still around/compatible

royal arrow
supple echo
dire fractal
#

the updated smapi for android is 3.7.3 right?

#

is there a way to use mods on xbox?

#

consoles dont have mods

forest cave
#

thanks guys :)

heavy sail
forest cave
#

@royal arrow what do you mean its for screenshots? what is the difference between the two?

jaunty tree
#

Is the mermaid cave multiplayer comptable we both have the mod but it isnt showing up for her

gentle glen
#

can someone help with me [JA] Artisanal Soda Makers - PPJA Fruit Pack...

dreamy merlin
#

How come the spawning for the giant flower crops seem to be so much higher than the 3x3 i've tried to get spawn since the start of season? I'm mid-season right now on it.

#

I'm using the... PPJA More Giant crops? And thent he flower crops that go along with it. I'm just baffled and wondering if i'm doing something wrong.

vital spade
#

Your flowers crops have more possible giant spawns than your 3x3. For the 3x3, only the middle crop will have a chance for turning all 9 crops into a giant crop. Where as your flowers have multiple 3x3 areas and therefor more possibilities

#

So for example a 3x3 plot will have 1 crop checking for a chance to become a giant crop. A 4x4 plot will have 4 possible giant crop spawns

dreamy merlin
#

That kind of really makes my aesthetic idea difficult then. I was hoping to isolate a single 3x3 area to give the giant crop. OOF.

vital spade
#

getting giant crops for aesthetics is hard 😭

dreamy merlin
#

It explains why in spring i usually get multiple giant strawberries but not in the place i want. Yet the coffee somehow got giant in that 3x3 when i had others in the next field over. ><;

#

I thought just watering them everyday would increase my chances after they are full grown. Would the 'giant crop' ring mod assist with me getting my aesthetic?

vital spade
#

only the center crop needs to be watered to trigger a giant crop

#

so if you don't water the others you could exclude some spots

#

but the chance for getting a giant crop will then decrease

#

the surrounding crops doesn't even have to be fully grown

#

just has to be the same type

fair vessel
#

Yeah. Use deluxe speed gro on the middle crop in each section, and giant crop ring mod will also help

vital spade
#

you could also cheat and make a CF mod and place it outside lol

fair vessel
#

Or I guess you could edit your save file manually, or create your own Farm Type Manager content pack, with the express purpose of adding in the giant crops at those locations 👀

#

(do modded giant crops work in FTM?)

ashen elbow
#

hm

#

who knows

dreamy merlin
#

how... would I go about adding the save file?

ashen elbow
#

!saves

native dragonBOT
vital spade
#

I think making a CF mod would be easier? 😛

#

then you can always move it later

dreamy merlin
#

I don't know how to mod. ><;

fair vessel
#

This is not an easy save file edit, since you'd be adding entirely new items. You'd need to look at e.g. the giant coffee object in the save file for reference, determine the coordinates of the other locations you want, and figure out what IDs correspond to the other modded giant crops you want

dreamy merlin
#

I think I seen a CF.. if its custom furniture.. for the giant crops. PErhaps that's the alternative I should look at. It just dawned on me, Gervig, what that meant.

vital spade
#

yup this one

#

you could add your own flower ones with that as an example

#

you would also need custum furniture anywhere as well

fair vessel
#

ah, so cute!

#

some of them look so funny though SDVpuffersquee

#

The starfruit omg 🤣

ashen elbow
#

i love when my game takes 5 minutes to load because i just added like ,, 25 mods,,,

dreamy merlin
vital spade
#

no thats for vanilla furniture

#

you will need the top one as well of course 😛 (CF)

dreamy merlin
#

Yep! I had the first downloaded but not that.

#

Ty Gervig and Jonqora for the help. - The giant crops... will they be in like the furniture catalog??

vital spade
#

yup

#

you can also buy them from Robin

dreamy merlin
#

👀

vital spade
#

the furniture catalog just makes all Robin's furniture free 😛

#

but if you make it yourself you can decide the price

umbral grove
#

is there a mod that exists that makes Pierre carry Acorns, Maple Seeds, and Pine Cones?

heavy sail
#

And the glitches keep on coming... My children aged... down? They were toddlers, but somehow turned back into babies? SDVpufferchicksweatsip

ashen elbow
#

WHAT

heavy sail
#

Uh... yeah.. now they've suddenly disappeared... SDVpufferdizzy

ashen elbow
#

UM

#

have you tried posting a log?

heavy sail
#

Hold on, I'll try to grab it.

heavy sail
gaunt pier
#

Hi! Sorry to interrupt. So this is my first time using Linux and also using mods. I am trying to get Steam to run Stardew with its mods and am running into trouble. Initially the game would only load normally (sans mods), and now that I've set launch options in Steam to pull from StardewModdingAPI %command%, nothing actually opens anymore when I press play. Could someone point me in the right direction?

#

I already restarted

ashen elbow
#

Wow,, UHHhh exnoticcc

#

IDk what to doo

fair vessel
#

@gaunt pier can you share the exact text that you pasted into the launch options?

gaunt pier
#

StardewModdingAPI %command%

#

I also tried StardewModdingAPI.exe %command%

fast river
#

If I remember correctly on Linux you don't need to do the launch options?

#

Once you've installed SMAPI anyways

shy orbit
#

@gaunt pier yeah, you shouldn't set launch options on linux. if steam launches the native game without smapi it indicates that the smapi install wasn't succesfull probably

buoyant sigil
#

Are there any mods that add new content to the game?

#

I saw one but it didn’t really seem to have a lot

gaunt pier
#

Thank you, @shy orbit

#

And @fast river

ashen elbow
#

SVE is one of the best mods you're gonna get in terms of content

ashen elbow
supple echo
#

Earthbending accident? 😉

high stag
#

Lol

supple echo
#

sailboat mod would be fun. like horse but goes on water

heavy sky
#

i just had a very bizarre issue occur... i used my totem to teleport to the beach, and...

#

the game saved, the next day began, and i was at the beach at 6am

ashen elbow
#

What the fuck

heavy sky
#

yeah lmao

#

very wtf

ashen elbow
#

how???? XD

heavy sky
#

i have no idea

fair vessel
#

Log?

heavy sky
#

sec, i'll upload it

#

but looking at the console, it doesn't look like anything noteworthy happened

fair vessel
#

Also can you quickly do a patch export for Data/Events/Beach?

heavy sky
#

not sure how to do that tbh

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

fair vessel
#

Type patch export Data/Events/Beach in smapi console

heavy sky
#

rgr

fair vessel
#

It will create a Json file you can share

heavy sky
#

upload it here?

fair vessel
heavy sky
#

question, i can restore my game to the previous day by renaming the backup save file, right?

#

assuming that's true, i could also upload that save if it helps, but no one would be able to use it unless they installed the mods that i have installed

#

i could try seeing if the bug repeats itself as well by doing this

fair vessel
#

Yes, do upload your current save before restoring! I was thinking I could check the most recent events seen that way

heavy sky
#

roger

#

loading now, let me see if the bug replicates or not

#

no, it didn't happen again

#

strange

#

not sure what could have happened to cause that to happen tbh

#

i'll upload my save if you wish but without a sure way to replicate the bug it's going to be hard to say exactly what caused this to happen

#

one thing i will say, is that i recently installed the toshinori yagi mod, and i've never seen this occur before i installed it

#

no idea if that would be related or not

fair vessel
#

Yeah, I'm looking at the event scripts for that one, but I can't find anything amiss.

#

Do you have the savefile from after it happened you can share?

heavy sky
#

hmmm

#

i think i put it in the recycling bin, but i can probably get it

#

might take a bit, since it's been a while since i emptied the thing out

#

windows' recycling bin is not exactly the most optimized thing ever lmao

#

okay, got it

#

i'll upload a save with both the save prior to this occurring, and after as well

#

the old save will be the previous one, and the current save will be the post-bug one

fair vessel
#

What day was it in-game btw?

heavy sky
#

spring 12th, year 4 i think?

#

or 3

#

idr lmao

#

i think 4

#

anyway, uh

#

do the save games actually compress really well

#

because

#

compressed, my save file is like 1.3mb

fair vessel
#

Just upload the save files individually; don't need the whole folder

heavy sky
#

but uncompressed the save files are around 125

#

do you need the json assets in there?

#

or the save file info?

fair vessel
#

nope.
just the PlayerName_217326813 file

heavy sky
#

kk

#

i guess i'm uploading them uncompressed just because the fact that it actually compresses so well is actually alarming lmao

#

wasn't sure if like, 7zip was screwing it up somehow or what

fair vessel
#

Hmm.
I wonder...
Try it again (on your reverted, no-bug-yet save file) on Spring 13. Once try warping before the egg festival starts in town, and once after the festival has started.

heavy sky
#

will try

#

do you suspect that the egg festival had some kind of role in causing it to occur?

fair vessel
#

possible.

heavy sky
fair vessel
#

because I can't guess what happens if an event script contains an /end warpOut command, an /end position command, or a position setup command that would shuttle them through a warp to a festival map

fair vessel
#

which one is the post-bug one?

heavy sky
#

the non-old one

#

so the current save

jaunty tree
#

Ive been running these fine now my cjb spawner isnt showing the seeds and saplings from the other mods like before. Any solutions? The most I did was update a few but they didnt effect ether mods so?

shy orbit
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

heavy sky
#

okay so

#

i didn't exactly replicate the bug

#

but something strange just happened

ashen elbow
#

uh oh

fair vessel
#

@heavy sky hmm, no clues in recent events. Of course, if an event started but failed somehow to cause it, the event ID would not have been saved.

heavy sky
#

when i woke up on the 12th, i immediately took the ocean totem to the beach, and went there just fine

#

after that, i ported back to my base

#

read my mail, decided i'd try again to see if anything happened

#

and it teleported me back to my home, as if i'd used a return scepter

#

rather then using the beach totem which is what actually happened

fair vessel
#

🤔

heavy sky
#

gonna try that again to see if it happens again

fair vessel
#

do you know if any of your mods affect or change warp behaviour?

heavy sky
#

no, it didn't happen again, wtf lmao

#

also, i don't think so?

#

i'm just gonna skip to the 13th and try your idea

#

my mods are listed on the log if you're familiar with them

#

as far as i know nothing should be changed

#

however

#

it is worth noting i have the CJB cheats menu mod installed

#

which has a location warp option

#

however i would assume that it shouldn't modify or edit existing warps

#

i should have started recording using obs earlier tbh lmao

#

whatever's causing this to happen doesn't really exactly seem very predictable

jaunty tree
heavy sky
#

yeah i followed your instructions, no dice

#

bug didn't happen again

fair vessel
#

I found something possibly suspicious, but if it's responsible it should only trigger on Summer 11, not Spring 12. 🤔

heavy sky
#

not exactly sure what's happened here tbh

#

seems like one of those elusive bugs that only happens under specific circumstances maybe

fair vessel
#

Can you try another patch export Data/Events/Beach on a save that has never experienced the bug, just in case there's something that gets patched in only conditionally and didn't stick around after it happened?

supple echo
heavy sky
#

yeah sure

#

so just load up the day 12 save and export log, basically?

shy orbit
#

@jaunty tree hm, a lot of System.ArgumentException: An item with the same key has already been added errors from json assets. i guess that might happen if two mods are trying to add an item with the same name?

#

idk , if you updated any of the PPJA mods maybe something went wrong there, say if you didn't delete the previous installations before installing the updated versions

#

or other json assets mods

jaunty tree
#

Ah so what should I do to try and fix it

shy orbit
#

i would delete the mods and reinstall them

jaunty tree
#

Okay, thank you!

marble sparrow
fair vessel
#

I think Museum Expansion has (or was working on) support for several different recolors

heavy sail
#

Recolor compatibility was added a while back, I helped work on it. What recolor do you use?

fair vessel
#

@heavy sky darn, nothing else of interest there SDVpufferchickcry

marble sparrow
#

Stardew Foliage Redone - A nature toned map recolor

#

is it in the config options and I'm being an idiot?

heavy sail
#

Hmm, that one doesn't have compatibility yet... I'll work on it later and send him the files. At the moment Starblue Valley, Seaside Valley, Vibrant Pastoral Recolor, and Flower Valley have support.

marble sparrow
#

Sweet. I'll switch to one of those

sharp belfry
#

Flower Valley also has support

marble sparrow
#

I might try vibrant pastoral and seaside valley or something

terse tendon
#

hey guys, I'm still stumped as to why A Less Yellow Stardew Valley is still using an old tilesheet, when I've replaced it with a new one. Any ideas?

fair vessel
#

were you doing map editing, or just swapping around tilesheet assets in folders?

heavy sky
#

sucks lmao

#

i dunno what to say tbh @fair vessel

#

guess this one is eluding our grasp for the time being

#

i'll let you know if i see anything else strange

fair vessel
#

yeah I'm stumped on yours. Frustating for me since it's such an interesting bug!! lol

heavy sky
#

yeah lmao

terse tendon
#

I edited a tilesheet that the mod was already using, then saved the changes

#

I checked and the tilesheet is changed, but the game is till using/seeing the old sheet

fair vessel
#

The tilesheet is named the same as it was before?

#

Can you share a screenshot of what you see in-game?

terse tendon
#

ok, so a bit of investigating, and I've realized that it's actually using the vanilla textures

fair vessel
#

ok, a log will help

terse tendon
#

i hope i did that right...