#archived-modded-support

1 messages · Page 647 of 1

trail jolt
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So the thing is you most likely didn’t instal it right or are missing one of the mods it needs to run

olive sequoia
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gotcha ill double check the requirements

trail jolt
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For example I have a mod that’s adds an extra town to the desert but I need to instal another mod that for the bus then that bus mods needs another mod that I need to download

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Yah make sure to download everything it requires even check the ones that are downloaded to see if they needed something else to run

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Other then that I’m not sure

little ravine
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hi im having a thing hapen to me with mods when i try to go to bed and hit yes to sleep it just removes the popup and i do not sleep anyone know why this could happen

dire fractal
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More giant crops is unique in that the "content packs" for it are just images/png files named with the number ID if the crops that you move to the assets folder of more giant crops

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Do you have sleep worker installed?

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I had that problem before n removing that mod solved it for some reason

olive sequoia
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More giant crops is unique in that the "content packs" for it are just images/png files named with the number ID if the crops that you move to the assets folder of more giant crops
@dire fractal i noticied that it was weird. I ended up deciding that i didnt want that mod though so XD easy way out

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hi im having a thing hapen to me with mods when i try to go to bed and hit yes to sleep it just removes the popup and i do not sleep anyone know why this could happen
@little ravine !log

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

delicate oasis
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Hey im looking for some advice on how to get CP Seasonal Villager Outifts to work - the files are in my mod folder but SAMPI isn't registering it on loadup and neither is my vortex app, I obviously have content patcher installed too but idk what else to do

little ravine
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@dire fractal yes it was that thanks

dire fractal
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Yeah its a nice mod to get a slight bit more production on machines but it's quite buggy

shy orbit
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@delicate oasis

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

delicate oasis
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I've figured it out, i was posting it into the wrong folder .... lmao @shy orbit thanks anyway!

stiff plume
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I am new to using MODs I have been playing it normally and wanted a change, I am trying to install the Hudson Valley Building Mod and can't figure out how to get it to change the buildings. any help would be great.

supple echo
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!log Otherwise, we can look through your SMAPI log and see if there's anything amiss 🙂

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

supple echo
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@serene tendon I'm not sure what's causing your error 😦 but I encourage you to repost for the daytime crowd. There are a lot of old hands here and I'm sure someone will get you sorted out eventually. 🙂

stiff plume
shy orbit
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did you take a look at the config.json in the hudson valley buildings mod folder? the description says to edit it

stiff plume
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all it says is
{
"colorway": "Cobleskill"
}

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and that isnt even the house color that I have in game.

shy orbit
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i assume that log didn't have a save loaded? in which case could you upload a log after loading a save, also you could type patch summary in the smapi window before taking the log

dire fractal
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I wonder if it’s too difficult to make a mod as I’m not an artist

little ravine
dire fractal
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To those who know/use coii’s clothing mod, is there a reason why only one skirt shows up?

shy orbit
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it seems to only have one skirt

bleak venture
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@dire fractal Which version are you trying to use?

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Are you just trying to get the skirts or all of the clothes?

dire fractal
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All the clothes. Shirts work but I only get one skirt

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@shy orbit do you know/recommend any clothing mods?

bleak venture
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Coii's set only adds one skirt.

shy orbit
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can't say i do

dire fractal
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Ty for the help @bleak venture

stiff plume
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@shy orbit I had already created a new character and saved after installing the mods

shy orbit
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could you load the save and also go outside the farmhouse before taking the log just to be sure

stiff plume
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I did that too just to be on the safe side. I even cleared some trees and stuff

shy orbit
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well, hudson valley is only editing craftables there

tulip steeple
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No idea why, but I keep getting the in-game message that my Lemon Tree won't grow, and I have... no clue why that is

bleak venture
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You have to clear the area surrounding fruit trees for them to grow.

shy orbit
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the message is from ui info suite, joys of efficiency or similar i'm pretty sure. if you have better fruit trees or other mods that enable them to grow without satisfying the vanilla requirements it doesn't necessarily mean that it won't grow

tulip steeple
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Well I mean

bleak venture
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That message is in the base game as well.

naive drum
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vanilla stardew has a "tree failed to grow" message

tulip steeple
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Huh, didn't know that

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Well either way

shy orbit
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in my defense it has been a long while since i played vanilla...

naive drum
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Deep Woods has fruit trees, which are not always placed so they can grow

tulip steeple
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The area around it is clear of anything that would prevent it from growing ((the tiles are there mainly to show the area around it, I do know how trees work in the game

bleak venture
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Finding that grass/tree seeds hiding behind my fruit trees was always an adventure

naive drum
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deep woods is supposed to suppress the notifications from trees planted in the deep woods but it's possible if you have deep woods + some UI mod that the UI mod might be suppressing the suppression or something

tulip steeple
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I don't have any mods that affect UI

naive drum
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for a while every so often people would come in like "i got a message my [x] tree failed to grow but i don't have one" and it was always deep woods

bleak venture
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I am guessing that is your only lemon tree?

tulip steeple
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Yeah it's the only one I have

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Also I ooked it up, and I don't have the Deep Woods mod either

naive drum
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huh

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maybe there was a tree seed or something?

tulip steeple
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I checked all around it, there was nothing

shy orbit
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is it a custom map? i wonder if some map property/whatever could cause that

tulip steeple
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I don't have mods that create custom maps, every map that's here is all Vanilla

grand lotus
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So the lemon tree is a modded tree, right? Could that have something to do with it?

tulip steeple
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Yeah like

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I don't know what the exact deal is, so I'm trying different things right now

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I planted two with double the required space, so I'll see what happens with those

grand lotus
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🤞

tulip steeple
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Alright, I have no clue what the deal is with Lemon Trees

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Literally all other trees I have, both Vanilla and Modded, are growing fine

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It's only Lemon Trees ((at least so far)) that won't grow

tender leaf
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how many days has it not grown

tulip steeple
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From Fall 2 up to Fall 10, it hasn't grown at all

shy orbit
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have you tried putting other trees on the same spot?

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ah sorry. you had multiple already

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i just remembered

tulip steeple
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Yeah I

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Yeah

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I had multiple trees in the same area, but they all grow fine

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It's only Lemon Trees

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So if I can't get them to grow, I might just... cheat a bunch of Lemons in, cause I need them for Cooking

shy orbit
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cjb cheats has insta grow function too for alternative way

tender leaf
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are those stones around the tree just the dirt or is it path?

tulip steeple
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It's the pathing, and I only used that to show that it had a 3x3 requirement

tender leaf
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ohhh i see

tulip steeple
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And oh yeah huh, I forgot that CJB Cheats had that

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Well then yeah I'll just

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Do that

outer turret
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I had the instant grow trees mod for a while. I had a lot of mushroom trees!

main willow
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Good day , anybody here use the immersive farm 2 remastered from sdv expanded ?

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As I am in the middle of installing it but struggle to see which of the 3 folders I need , the abbreviations used are not explained on the mod page clearly

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There are supposedly 2 versions but there are 3 folders

shy orbit
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all of them

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they are different parts of the mod

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the different versions part might be a reference to the config options the farm has (via config.json that is generated in the folder that starts with [CP] after launching the game once with the mod installed)

main willow
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does cm , tmx , ftm stand for like languages

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as i am running into the same thing with the main mod installation

shy orbit
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the abbreviations stand for different frameworks

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the folders are content packs for those frameworks

main willow
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ohhh cp as in content patcher

shy orbit
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yeah

main willow
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ohhh so they should go

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into subfolders in those

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mods

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that makes sense i guess

shy orbit
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nah, just into the Mods folder

main willow
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eeeeh so they are labelled for convenience ? just same install then ... okay

shy orbit
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convenience/convention yeah

dire fractal
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uuuuuh time to mod my game again, I'm already tired and I didn't start yet gjeghege

main willow
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@shy orbit cheers to you for the help

shy orbit
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you're welcome

main willow
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Let's hope it all works haha

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mmmm immersive farm 2 remastered is not one of the map options when i load

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weird

shy orbit
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it doesn't show there, you just choose the standard farm

sturdy locust
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mmmm immersive farm 2 remastered is not one of the map options when i load
@main willow I believe it replaces the standard farm, and is not an additional choice.

main willow
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ohhh

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and the thing about it being 2 versions , like do i need to worry about that or is it a config thing

sturdy locust
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I just got here and don't know what you mean.

main willow
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okay

shy orbit
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nah, it's just the config thing, there aren't multiple versions to download

stiff plume
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So I was looking at the Hudson Valley Buildings mod and there are no XNB files just images could that be why its not working? @shy orbit

sturdy locust
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If its just images, smapi won't load the folder.

shy orbit
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i'll take a look at the mod

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could you link it?

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so we are sure it's the same version

stiff plume
blissful rapids
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could someone help me with this? i had to reinstall all of my mods and a few got lost in the process, i had a skin retexture mod, face shapes and heterochromia as a face accessory. now when i search for skin color/farmer girl base mods i dont get any helpful results. how can i find something like this again?

shy orbit
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@stiff plume it definitely changed my farmhouse on the first try. i'll try some other option still

stiff plume
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Can you share screenshots of where the file is?

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I installed it in the mods folder

sturdy locust
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@blissful rapids I can't find anything with those descriptions on nexus. Your best bet is probably to manually look through the Characters and Clothing mods.

shy orbit
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@stiff plume Amherst worked as well. the [CP] Hudson Valley Buildings folder should just be in the Mods folder. maybe try deleting the mod and reinstalling it again. if it doesn't work take a log and we'll look at it again

stiff plume
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Ok I will

humble fox
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could someone help me with this? i had to reinstall all of my mods and a few got lost in the process, i had a skin retexture mod, face shapes and heterochromia as a face accessory. now when i search for skin color/farmer girl base mods i dont get any helpful results. how can i find something like this again?
@blissful rapids did you originally get these from nexus?

sturdy locust
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yeah could be from somewhere else like moddrop or chucklefish forums.

humble fox
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Yup

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So check those

stiff plume
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@shy orbit Apparently third time reinstalling is the charm lol Thank you for your help!

shy orbit
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ah, no problem. glad it worked out in the end

heavy sky
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so does anyone know if there's a way to get the grampleton fields map? i'm reaching end game and having such a huge amount of open space would be a nice way to extend the endgame a bit

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i have a fairly modern computer, so hopefully it should be able to handle it allright?

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fingers crossed at least lmao

shy orbit
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it was removed from the mod

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if it still exists in the files maybe you could add it back

heavy sky
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i'm not really familiar with how to edit mods, though, unfortunately

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assuming it does even still exist

pastel nacelle
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I have not played for a week or so... Do I just update all this stuff ?

heavy sky
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also that presumably could cause problems with updates to the mod

sharp belfry
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Yes

pastel nacelle
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Just in case Jani was not talked to me, please say 'no you stupid minature horse'

sharp belfry
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Yes you smart miniature horse

pastel nacelle
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[ insert picture of proud miniature horse ]

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Would there be any way to check which fish I have and which fish I have not yet donated to Aquarium-Blathers ?

tired apex
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[Patpat the cloudkicker] :D

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And yes, theres a book on the desk to the left i believe

pastel nacelle
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Imagine a telltale games like box popping up on your HUD reading 'Miniature Horse liked that'

Also, ehmm, I was hoping there was a checklist of things I could check in the field rather than a list of things that have been donated.

But I guess I can just work with a notepad to my left 😄

dire cape
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Does anyone know how to set multiple keybinds and the format to do it in inside a mods config?

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For example: "OpenMenuKey": "P",

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What can i type to have both P and say, DpadUp

fair vessel
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"P, DpadUp"
Not all mod configs may support multiple keybinds though

dire cape
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Okay, thanks

dire fractal
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the only way to alter/add a mod is to close the game and then open again right?

torn mason
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

torn mason
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@@dire fractal

dire fractal
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thank you

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this is my log

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im trying to use multple furniture mods but rip

torn mason
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Mods\[CP]Yellog's dark brown and cream colored furniture, Mods\[CP]Yellog's Furniture looks like these two mods have the same unique ID, so if you want both to load you could try changing one of them. But I have a feeling they probably both override the same furniture, so there's no way to use both out of the box

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if you want to pick and choose which version you want from each mod, you can probably frankenstein the spritesheets together

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and just to clarify, these are reskin mods that change what the vanilla furniture look like, they don't add new ones

dire fractal
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ohhh

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that makes sense

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because the ones that actually add new mods i had no problem with

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thank you so much for your help :))

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i'll just choose one out of the two

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do you have any recs for house interiors? as in mods?

torn mason
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i spend so much time making mods that I never play so SDVpufferchicksweatsip

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in terms of interior recolours, Starblue or A toned down stardew valley are pretty good

dire fractal
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i downloaded starblue! is it just a recolor?

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ahh where can i see your mods?

torn mason
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starblue is a recolour yup!

heavy sail
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I have Starblue but use grapeponta's Vanilla Interior recolor, goes a bit easier on the eyes.

torn mason
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and I'm also on the Stardew Aquarium team

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...i keep forgetting that's my nexus icon dsfgysdfg

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a milder starblue was my favourite interior colour but Lav's had it down for a while SDVpuffercry

dire fractal
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ty for sharing hehe!

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@heavy sail i get that "easy on the eyes" feeling, sometimes i do feel like the interior recolors can get a bit too much!

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esp when you want new furniture

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i will check them outtt

torn mason
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i still check lav's moddrop profile occasionally waiting for the day it gets posted again u.u

dire fractal
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what's their moddrop?

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i'll keep an eye out too

dire fractal
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tolerable pierre

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loool

torn mason
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Lav was the original artist for A Toned Down Stardew valley

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which I love but is a bit Intense for me, so I absolutely adored Milder Starblue

dire fractal
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ahhh i wonder why they took it down1

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do i have to make a new game to use starblue or do i just add as a normal mod?

torn mason
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just adding it mid-game is fine

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ah yeah there were a lot of issues with art theft on nexus and some mod authors weren't happy with how nexus handled it, so a few have moved over to mod drop

dire fractal
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ah yeah there were a lot of issues with art theft on nexus and some mod authors weren't happy with how nexus handled it, so a few have moved over to mod drop
@torn mason that's horrible wow. i hope things are btter for them on mod drop

torn mason
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I think milder starblue was taken down bc the dev wanted to work more on it after 1.4 changes. Last I checked the message on nexus was that it was still WIP

serene tendon
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Hey everyone, having issues trying to work with mods. Is this the right channel to post / discuss issues?

real sage
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yes

deep totem
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!ask

native dragonBOT
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Feel free to ask your question or describe your issue here, and someone will help if they can :)

serene tendon
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So the vanilla game has been working fine over IP. I don't use GOG Galaxy or Steam; just bought the game from GOG and installed it without using their play platform. It's been working fine but after installing a variety of mods it doesn't connect anymore.

Log is here: https://smapi.io/log/d7085109253645deb70b70683baaf4af

After looking like SMAPI was the issue I read the manual instructions which was simply unzip and copy/paste. There were 5 additional files added this way than through executing the batch file; unsure if it will make a difference.

On top of not being able to connect via IP the game crashed a couple of times as well (this was before copying the additional files manually). It hasn't yet crashed so fingers crossed, but the multiplayer connectivity doesn't work.

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I run the game by modifying the shortcut target to: "C:\GOG Games\Stardew Valley\StardewModdingAPI.exe". I haven't been running it in admin mode so I could try that if it might be some permission issue. I've disabled antivirus as well.

fair vessel
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I might be wrong, but as far as I know you can't use Stardew multiplayer without connecting through the Steam or GOG client.

torn mason
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You can actually, using IP, vanilla or modded

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I used to be too lazy to hook my modded MP setup to steam so I always manually connected via IP

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otherwise tho I have no idea how to troubleshoot MP errors, it's always kinda just worked for me thankfully SDVpuffersweats

dire fractal
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it was probably something i altered in a mod idk lol is there a way to fix it

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i was trying to use a recolor map instead of the vanilla one that comes with the npc map locations

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in the recolor's content thingy

tender leaf
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kaz is that an eemie hairstyle?

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also, in regards to your issue, do you know how to locate your save game files?

dire fractal
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@tender leaf it's coii's hairstyles

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and i don't know how to locate them

tender leaf
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are you on windows?

dire fractal
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yes

tender leaf
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windows key + r

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then type in %APPDATA%\StardewValley\Saves

dire fractal
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i turned it back to false to see if it was that change that made it have a doubled save and it only shows one here, i will put it back on true and see if it's doubled

sharp belfry
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any clue why i have my save doubled?
@dire fractal I sometimes have my save visually doubled in the loading screen but it's still just 1 save, does this happen consistently?

dire fractal
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@sharp belfry only happened now

tender leaf
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is there only one file in the Saves folder?

dire fractal
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yes

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it's back to one now

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crazy

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lol

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also is it normal for when you have getglam and other custom clothing packs for you to have your loading farmer with these default clothes?

tender leaf
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i think i've seen something like that with my own game before but it also just resolved itself

serene tendon
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Yeah the MP looks like it only accepts an IPv4 address; v6 throws errors when entered. If any component would be interferingg with multiplayer it would be the SMAPI correct?

dire fractal
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i think i've seen something like that with my own game before but it also just resolved itself
@tender leaf thank you nonetheless ❤️

tender leaf
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no that means that your clothing pack probably conflicts with something else and isnt being loaded

dire fractal
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sigh it's being loaded in game

tender leaf
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oh

dire fractal
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this is annoyinggg

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just on the loading screen

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before i click on my save

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my farmer is like that

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im using coiis stuff cause it's the only one i have

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the hair is working it's weird the outfit isnt

tender leaf
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if you wait a minute or so before clicking does it resolve itself?

dire fractal
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if you wait a minute or so before clicking does it resolve itself?
@tender leaf nope

tender leaf
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omg you are adorable

dire fractal
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hehehe thank youu🥰

tender leaf
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huh i just realized i am wearing vanilla clothes in my game so maybe get glam does have issues idk

dire fractal
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it's been like that since i put the mod in, idk why the hair looks ok when the clothes dont

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it's annoying to see the clothes all weird and wrong on the loading screen lol

torn mason
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the clothes are JA clothes?

dire fractal
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yes

torn mason
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JA handles IDs dynamically per save file, so it doesn't initialize anything until after you've picked a save

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so before loading a save, JA items don't exist

dire fractal
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oh

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makes sense

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the hair is cp

torn mason
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JA has to work like that to be able to not entirely break each time you add or remove JA packs

dire fractal
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i see

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i dont think the mods work on cp

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at least not the hats and clothes

torn mason
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nope, hair is CP because hair is just a tilesheet

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clothing is JA because they're actual items

dire fractal
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tilesheets are basically replacements for og stuff while actual items are.. actual new items?

torn mason
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yeah

dire fractal
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ah i see

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tysm for the info

torn mason
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depending on how its coded, some tilesheets can also be extended and used, so you can have hair that don't replace vanilla hair by appending more hair to the tilesheet

hardy meadow
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how compatible is longevity with JA stuff, how much of the rebalancing is done procedurally?

broken frost
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I wonder if SVE adds Secret Notes, because I sure as heck don't think the abandoned vineyard is in vanilla SDV

dire fractal
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is there a mod that allows you to edit the placement of the buildings in your farm while youre in it? going to robin every time is a pain

celest kite
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what's people's fav mods for decorating the farmhouse

torn mason
hardy meadow
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eyy i went to look for that

vital orchid
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The workaround is ultimately simple enough so shrug

dire fractal
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LOL @torn mason i was on your page and downloaded some stuff HOW THE HECK DID I OVERLOOK THAT

torn mason
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returning to menu also tends to break a lot of other things so figuring out that problem is probably a good idea

tender leaf
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decorating the inside or outside of the farmhouse?

celest kite
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inside

torn mason
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oh! the problem happens if you return to menu, not the other way around, I misread. I'd report the issue

vital orchid
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Gotcha

torn mason
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but returning to menu tends to break a bunch of different mods SDVpufferchicksweatsip

vital orchid
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As I narrowed it down to just PyTK any and all hope of fixing it myself kind of vanished, just wanted to make sure I wasn't missing something obvious

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Like I said, ultimately the workaround is very simple and I don't normally return to menu anyways so I'm not too fussed about it. But yeah, I'll go ahead and report it

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but returning to menu tends to break a bunch of different mods SDVpufferchicksweatsip
But also this is good to know lol, as I was just in the process of setting up my mods

dire fractal
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@torn mason i added farm rearranger and it shows two saves now instead of one even tho on the saves folder i only have one

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do u know why that might be

torn mason
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uuuuh nope, I don't touch the save file SDVpufferchicksweatsip

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the item is added using json assets and the code is just calling the vanilla code you access from robin's menu

serene tendon
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omg I missed a firewall checkbox. facepalm Multiplayer works just fine now...

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and manual installation (installation; unzip copy paste) of SMAPI seems to have fixed the crashes. Seems to have missed a couple of files when installing via batch file

supple echo
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glad to see you up and running! 🙂

dire fractal
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can u edit chests without havin to take everything out of it

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?

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like move the chests around

split nacelle
dire fractal
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hehehe

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legend

terse pilot
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I just cleared out the three copies of one file, Flowergrass and Snowfields

shrewd gate
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Hmm, I might delete your BFAV and reinstall, looks like it's missing some files. Looks like you need a couple extra mods to run yours, Stardew Hack and Mail Framework

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I might delete everything that says flowergrass and snowfields, like everything, and download a clean copy. That's helped me before! I'm not super official, this is just from my experience, so I'm sure someone will help you more if none of this fixes anything!

terse pilot
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Sure, I will give it a try anyway

dire fractal
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it's the house corridor

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connecting the living room to the bedroom

olive sequoia
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not with out a mod and idk if one exists

hardy meadow
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is longevity item rebalance procedural?

dire fractal
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umm i used the move around chest mod nd now all that i had in the chest is gone sos

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including my tools lool

olive sequoia
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i would exit the game. and then !log

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dire fractal
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it was fine until a few mins ago

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i'll try

olive sequoia
#

exit the game and do not end theday or the game will over write your save and then do that

dire fractal
#

i used the save anywhere mod

#

let's see

olive sequoia
#

if you saved your stuff is lost unless you can roll back your save

dire fractal
#

sigh

#

is there a way i can do that

#

i might just delete the moving chest mod

olive sequoia
#

XD i would i had it and hated it

dire fractal
#

:p

#

hopefully i'll get the stuff back

#

lool

#

OH LOL

#

i just got it all back

#

actually no

#

i got the tools

#

only

#

the heck this mod is so messy

#

deleting

olive sequoia
#

RIP mod

dire fractal
#

hopefully i got my stuff back

#

i didnt

olive sequoia
#

i would honestly just delete that one too

#

you can check the saves backup folder in your mods folder to see if you can recover?

dire fractal
#

im gonna lose everything i edited in my housenfjnjdnjgn ive been doing it for hours.. should i save the day and then delete?

#

but you told me not to save right

#

im not sure how to use the savebackup

olive sequoia
#

if you save you anythingthat changed will be permanent unless y ou rolllback your save and if you do that. all the edits you made will be reversed

dire fractal
#

i'll take pics of how it looks and roll back then

#

can you help me roll back a day?

olive sequoia
#

youre gonna loose progress either way unless you remmeber what you had and get an item spawer mod like CJB Item Spawner to restore your stuff

dire fractal
#

it's just the house really, like editing furniture and such

olive sequoia
dire fractal
#

rip it looks complicated

#

hope i dont mess it up

olive sequoia
#

Undo the last save
If something went wrong, you can undo the last save.

For a save from Linux/Mac/Windows/Android:

Find your save files.
You should see two files with an _old suffix in the name; if not, ask for help instead!
Back up your save folder just in case.
Delete SaveGameInfo and the file that looks like YourName_123456789.
Remove the _old suffix from SaveGameInfo_old and the file that looks like YourName_123456789_old.

dire fractal
#

it worked!!

#

tysm

#

youre a star

terse pilot
#

After some putzing around, I finally got rid of the errors.

dire fractal
#

after some hours

#

i decorated one room

#

lmao

dire cape
#

@dire fractal Did you use the unofficial update of carry chest?

olive sequoia
#

do you have the victorian mod?

dire fractal
#

i used a mix of the industrial furniture set + yellog's furniture

#

@dire fractal Did you use the unofficial update of carry chest?
@dire cape im not sure, i dled the link that was sent here

dire cape
#

or was it on the nexus?

dire fractal
#

nexus

short girder
#

Guys, quick question; I've logged many hours on PS4, but am looking to start a PC playthrough. Any mods recommended for an easier start/playthrough?

dire cape
#

Okay, the one on the nexus is outdated and probably why you had problems

#

Ive used the unofficial update for a while now with no problems

dire fractal
#

ah thank you ❤️

robust bison
#

!modrecs Nibelsnarf#5437

native dragonBOT
grand lotus
#

We just installed SecretGourmet with CP animations and animated gemstones on multiplayer, and now some items are turning invisible for my friend. Any suggestions?

dire cape
#

@native dragon Not sure why you linked me that but thanks. Found a few on there that look nice 🙂

deep totem
#

It's from Arcane

grand lotus
#

Governer is a bot. Arcane made him send that message

tender leaf
#

what mod are the room dividers from, kaz?

dire cape
#

oh okay

tender leaf
#

the white sorta door looking things

deep totem
#

Ruukas? Is your friend the host or the farmhand? any error on SMAPI console?

grand lotus
#

I am the host

#

He sent me this error

[SpaceCore] This mod failed in the GameLoop.SaveLoaded event. Technical details:
System.InvalidOperationException: Can't use Helper.Data.ReadSaveData because this isn't the main player. (Save files are stored on the main player's computer.)
   ved StardewModdingAPI.Framework.ModHelpers.DataHelper.ReadSaveData[TModel](String key) i C:\source_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\DataHelper.cs:linje 85
   ved SpaceCore.SpaceCore.onSaveLoaded(Object sender, SaveLoadedEventArgs e) i G:\StardewValley\Mods_1.4\SpaceCore_SDV\SpaceCore.cs:linje 191
   ved StardewModdingAPI.Framework.Events.ManagedEvent1.<>c__DisplayClass16_1.<Raise>b__2() i C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:linje 129
   ved StardewModdingAPI.Framework.PerformanceMonitoring.PerformanceMonitor.Track(String collectionName, String sourceName, Action action) i C:\source\_Stardew\SMAPI\src\SMAPI\Framework\PerformanceMonitoring\PerformanceMonitor.cs:linje 87
   ved StardewModdingAPI.Framework.Events.ManagedEvent1.<>cDisplayClass16_0.<Raise>b1() i C:\source_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:linje 129
#

I see Can't use Helper.Data.ReadSaveData because this isn't the main player.

#

Hmm

#

It seems to be an issue with animated items

deep totem
#

ah... I remember reading some Spacecore's mods need some features not yet included in SMAPI, though I'm not sure if CP-A one of them

keen moss
#

That's a normal error farmhands get with Spacecore

grand lotus
#

I don't think this error is related to the issue, though

#

He says it worked the first day, but not after the first night/save

#

Could it somehow be Daily Screenshot mod messing it up?

#

It takes a screenshot of the whole farm, when you go out in the morning

keen moss
#

A log from your friend would be much more helpful

deep totem
#

Is it only one of your friend experiencing the issue?

grand lotus
#

Others haven't tested yet

#

Next day just started and apparently they reappeared

deep totem
#

That's interesting....

grand lotus
#

Yeah and I haven't seen issues

#

We'll see if they disappear next morning again

lapis hawk
#

Yo

grand lotus
#

They disappeared again

deep totem
#

I wonder if I should tag space on this one or wait for someone who might know more...

keen moss
#

There's a version of CPA floating around that might fix the issue. Let me see if I can find it

grand lotus
#

Would be great to find a fix for it

keen moss
grand lotus
#

We'll see if that helps tomorrow

#

Thank you

plush moat
#

So I was sitting here doing think, and I realized that it would make sense if we could build our Fish ponds just connected to the shores of the Riverland farm. So I was wondering is there a mod already that allows this? Or at the very least allows free placement of Fish Ponds/buildings?

balmy oak
#

hmmmmMMMM

robust bison
#

you mean like changing the sprite if it's on the border?

plush moat
#

No I just think that fish ponds should be able to offshoot off the shores

#

let me crop a explantory image

#

that will look really bad

#

But explain what I mean

#

You know, to make the Riverland Farm Suck less.

robust bison
#

oh like in the water

plush moat
#

Yih

robust bison
#

I don't think there's a mod like that

balmy oak
#

big sad noises

plush moat
#

I think there should be

robust bison
#

that would require smapi modding and water tile detection

plush moat
#

glances at making-mods

robust bison
#

I'm not really sure since I'm not a smapi modder

plush moat
#

I mean I can always force it with a save editor

robust bison
#

¯\_(ツ)_/¯

plush moat
#

Ah well, I will suggest it there

stark forge
#
[Content Patcher] Patch error: KWillow's Barn Animals > Load Animals\White Cow has a FromFile which matches non-existent file 'assets\white cows\Blaze\White\White Cow.png'.```
#

can anyone help me with this?

#

because I looked into the assets and the files do exist

#

with that same name

shy orbit
#

what mod?

ashen elbow
#

might be a typo in the png?

royal arrow
#

Yea, check spaces, underscores, etc.

stark forge
#

this mod

#

someone converted a bunch of old CP barn animal replacements

#

to current standards basically all in one mod with a config file to choose and stuff

shy orbit
#

looking at it this path assets\white cows\Blaze\White doesn't exist

#

is anyone on linux (or mac) using childtonpc mods with content patcher 1.17 or later? i saw some people having problems with it on those os

fair vessel
#

@shy orbit what version of SMAPI are you running?

shy orbit
#

3.6.2 but i'm not using cp 1.17+ yet. i was just asking if people are still having problems with it

fair vessel
#

Pathos said this about it a couple weeks ago:

Child to NPC isn't compatible with Linux/Mac currently (that isn't a new issue in the unofficial update). The next SMAPI update will rewrite the issue that's breaking it though, so it'll start working.

#

I assume 3.7 is the smapi update mentioned.

shy orbit
#

i see. thanks

bitter blaze
#

I'm having an issue with Child to NPC in multiplayer. When the other player's child aged up, that NPC was removed to "avoid a crash." When I load in, the other player can see her child as an NPC, but I cannot. Then my game crashes when I leave the farm. We both have smapi, content patcher, child age up, child to npc, npc custom fixes; however, her child to npc mod wouldn't work from the Nexus site, so she got hers from the unofficial link that was provided. Any ideas?

pulsar holly
#

which player is the host?

bitter blaze
#

I should add that the npc was removed on my end, but not the other players. She sees her child as npc just fine.

#

Me

fair vessel
#

Both of you need the unofficial update

bitter blaze
#

Did that. No dice.

pulsar holly
#

so you're no longer running different versions of the mod, to be clear?

fair vessel
#

Before or after the issue started happening?

bitter blaze
#

After, but the game was not saved.

fair vessel
#

Hmm. I'd maybe still try rolling the save back one day and retrying with the latest unofficial update for both of you. Just in case the problem is in save data that's already created the morning of the crash

bitter blaze
#

Sounds promising. How do I roll the save back one day?

fair vessel
#

Also sharing your log may give more helpful information

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

bitter blaze
#

Yep... just a sec...

fair vessel
#

The game saves progress when the in-game day ends, i.e., when the farmer goes to bed, collapses from exhaustion, or collapses at 2am. All progress during a day is lost if the player quits the game without ending the day. In multiplayer, the game saves after all players click t...

bitter blaze
#

Should I still remove the last save?

fair vessel
#

It's a good idea to make a backup of the current save before reverting it, but yes

bitter blaze
#

Yeah, I made a backup.

#

Ok... commencing removal..

#

Thanks for your help by the way.

fair vessel
#

Yeah, I hope this works. Otherwise I'll be out of ideas

bitter blaze
fair vessel
#

The original author of childtonpc has been MIA for a while unfortunately, and Pathos has just unofficially updated a couple things so that it still runs with the newest Content Patcher updates. If there are deeper problems with the code relating to multiplayer & such, it might not be something Pathos is willing to take on as additional maintenance.

bitter blaze
#

Crashed

#

So, I guess we just both ditch the child to npc, child age up and custom npc fixes mods?

fair vessel
#

i guess :c
(though if you have any other custom NPC mods installed, custom NPC fixes is a good one to keep)

bitter blaze
#

Ok. So child age up and child to npc.

fair vessel
#

maybe check out the Child Age Up mod page comments too, just in case this multiplayer issue is specific to it and not ChildToNPC itself?

bitter blaze
#

OK, thank you so much.

#

Just curious... is anyone out there able to run mods where the kids age up to npc's successfully in multiplayer?

arctic sentinel
#

Im not quite sure where to put this but I went to install SVE, Stardew Valley Expanded, and I went through everything, got the required mods, smapi, all that. But when I go to launch the game I just get infinite lines of red text and my game runs at <1fps

#

anyone know anything about this?

heavy sail
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

arctic sentinel
#

I just see smapi-latest.txt does that work

shy orbit
#

the cause is missing the content patcher part of SVE, but you're missing others too, so i'd do a fresh re-install of it

fair vessel
#

Wait. Actually, it's there.

#

The problem is Custom Music

#

I think I've seen this before 🤔

arctic sentinel
#

Uh oh

shy orbit
#

where is it?

fair vessel
#

- Stardew Valley Expanded 1.10.14 because it needs the 'CustomMusic' mod, which couldn't be loaded.

arctic sentinel
#

So that one mod is the reason?

shy orbit
#

ah, good spotting

#

well, i know to look for that in the future

fair vessel
#

Something is preventing Custom Music from working, which is preventing SVE's main CP file from working. So none of the rest of it works.

Microsoft.Xna.Framework.Audio.NoAudioHardwareException
In one other person who I saw with this error, the cause was that they had disabled audio output on their computer.

arctic sentinel
#

Bluetooth headphones are my downfall then, so connect a headset and we good?

fair vessel
#

So I would be looking at audio issues for troubleshooting. Hmm

#

Oh that might be it!

arctic sentinel
#

I have no sound as of now

#

Ah

#

Do i gotta reinstall or just connect headset

shy orbit
#

(and a funny thing i notice, the FTM content pack doesn't show under FTM in the mod list, but does show later to be loaded)

fair vessel
#

Yeah, if you can fix the sound that's got at least a 50/50 shot at fixing it

#

Probably no need to reinstall anything

arctic sentinel
#

lets see

#

theres no way this actually works

#

LMAO it did

fair vessel
#

😅

arctic sentinel
#

Well, thanks for all the help i appreciate it

rugged hazel
#

is there any documentation that can tell me how to make seasonings or... like... uhhh... tea?

#

Cause i bought something that says tea leaves but not sure how to make tea because i made tea bags

ashen elbow
#

keg it

lapis void
#

tea leaves are a vanilla item, you can make green tea in the keg

rugged hazel
#

Keg it for seasonings too?

ashen elbow
#

there are no seasoning

lapis void
#

!ppja

native dragonBOT
ashen elbow
#

in vanilla anyways

lapis void
#

that second link probably has what you're looking for

#

are seasonings from fresh meat? is that the thing you cook with meat to make cooked (x) meat?

rugged hazel
#

are seasonings from fresh meat? is that the thing you cook with meat to make cooked (x) meat?
@lapis void yes sir

keen moss
#

You have to buy them

rugged hazel
#

I just bought salt and pepper so im not sure what else i need to cook

#

Oh... I see the list says diff stuff but it only says Seasonings in the game

keen moss
#

Salt and Pepper are different items

#

(There's a lot more seasonings irl than just salt and pepper 😛 )

rugged hazel
#

I know. XD I just thought they made it simple by adding an item that was just for cooking

#

I didn't know there was an actual whole list as to what is needed for each. Would have liked for the game to say like for ex.

Cooked Pork- Needs Garlic, Vinegar, Ginger, and Honey

#

Along with Pork

keen moss
#

Cooked Pork only needs Pork & Seasonings, which is an item - it isn't a collection of items.

rugged hazel
#

Oh.

Cooked Pork only needs Pork & Seasonings, which is an item - it isn't a collection of items.
@keen moss Oh. Ok. How do i get Seasonings?

keen moss
#

You have to purchase them from Gus

rugged hazel
#

I thought it was made by like Salt and Pepper or something

keen moss
#

Nope

rugged hazel
#

Ah ok. That clears up a lot

naive drum
#

adsgf i think Probably Purple is messing up Jade's spouse room

#

now i have to figure out how to edit it to not do that without losing my purple walls

empty wharf
#

Anyone who uses the UI INFO SUITE on now?

ashen elbow
#

Uh yea?

empty wharf
#

I finally got a new laptop so I can play PC with mods and I'm totally confused

#

What is the bar showing when I select my axe?

ashen elbow
#

wah

#

???

#

you mean the XP bar?

empty wharf
#

Yeee

#

What XP is that showing?

ashen elbow
#

probably foraging

empty wharf
#

Sorry I sound like an idiot. I have way too many hours in this game. Just not on PC with mods.

#

And that makes sense.

#

I should've just figured it out on my own lol

#

Thanks though!

dire fractal
#

I like spacechases experience bar more so I have that mod and turned off the exp stuff in ui info suites settings

empty wharf
#

I like the hover over info stuff.

#

The XP bars don't really interest me. So maybe I'll just turn them off.

dire fractal
#

Every feature of ui is configurable in the ingame settings menu

#

So you can customise to your likings directly in gane

stark forge
#

guys does anyone know how to get naver cafe mods?

dire fractal
#

Uhhh if you can read Korean n sign up then you'll be able to

stark forge
#

man I can't get verified

#

like I managed to make an account with line

#

but

#

I can't actually join the SV cafe or download anything

#

it needs me to have a korean phone number (???

#

:(

dire fractal
#

Yeah lots of things in Korean requires your Korean mobile number to register fully

#

I know league of legends Korea requires this too

#

It's like an ID check of sort

stark forge
#

that sucks

ashen elbow
#

i somehow got naver mods i have no idea how

dire fractal
#

so i was using 3 different furniture mods and they were somehow overlapping with one another making not all the items show in the catalogue

#

i deleted two but it's like, one of the items (a flower pot) that i had (from a mod i deleted) is still there, in a blank space

#

when i load smapi i get this:

#

does anyone know how i can fix that?

ashen elbow
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dire fractal
#

hi! is it possible to change my existing character's appearance (clothes, hair, etc.) ? using mods?

ashen elbow
#

yes?

snow wraith
#

Don't even need mods for that, there's a way in base game. Just need to get to know the wizard.

#

and clothes can be made at emily's machine.

shy orbit
#

get glam can change hair and such, clothes are just items that you can swap, you just need to get them somehow

lapis void
#

if you want new clothing and hair, look at content patcher hairstyle packs or get glam for hair and json assets for new clothing

#

customize anywhere, tailor mouse (adds a shop for clothing) or cjb item spawner are good ways to get the items

dire fractal
#

I found a few hair mods/clothing mods! so I was just wondering how I could get them in my existing game file

lapis void
#

you need to download SMAPI and follow the instructions to set up your steam launch path

#

unless they say to replace existing files, in which case

#

!xnb

native dragonBOT
dire fractal
#

ooh okay!! thank you!

lapis void
#

you'll need at least one of the three things i mentioned (customize anywhere, CJB item spawner, tailor mouse) to get new clothes in game

#

you can use all three too

#

also, don't try to use get dressed or kisekae, they're outdated--json assets is the alternative for clothing and get glam for hair

#

you can find instructions for using SMAPI in the pins in this channel!

dire fractal
#

Any mod suggestion for furniture / house interior?

ashen elbow
#

Yellog's furniture
industrial furniture set
and some others that i will list once i rember what they are

dire fractal
#

I am using those but for só@e reason some stuff doesn’t show@up

#

It doesn’t load?

#

Also is there a way to customize the kitchen in the interior kitchen industrial set? Or just the set that comes I can use?

tender leaf
#

modern gothic interior

dire fractal
#

Idk why some furnitures in the mods won’t loadddd ahhh
I wish all the mods would load perfectly fine together (as in use more than just one furniture mod)

tender leaf
#

if you get the custom furniture version of a mod instead of the content patcher version you can have more furniture that way

ashen elbow
#

i use the CP version of yellog's furniture, and the rest are CF

dire fractal
#

Oh.. what’s the diffeeence between cf and cp furniture wise?

ashen elbow
#

cp is replacer

#

replaces the textures

#

cf is custom

#

adds in new furniture

tender leaf
#

content patcher will edit the furniture tilesheet and you can't have multiple mods editing the same tilesheeet at one time

#

custom furniture can be used to add the furniture tilesheet as custom furniture items you use with the custom furniture mod itself

dire fractal
#

Ty both so much

#

Is there a way for one to share the list of mods they use with other people? Cause I’d like to see both of yours since I’m looking for new ones

#

If it isn’t too much to ask

tender leaf
#

i have 221 mods lol

dire fractal
#

OH WOW

#

You probably have so many I haven’t seen around yet

#

Ahh

tender leaf
#

well some are ones i made just for myself

#

you can approach mods by categorizing them - are you interest in aesthetics and decoration, farm animals, more crops, different locations, npc textures, or actual quality of life mods which can change the way game mechanics work?

dire fractal
#

Aesthetic and decoration

tender leaf
#

if you break it down by category then you can kinda explore one at a time/get specific suggestions

dire fractal
#

Yeah Ive been trying

#

To do that

tender leaf
#

i want to plug my walls and floors mod right now perhaps but i'm about to update it within the week so if you ended up installing it you would just have to do it all over again

#

plus i don't know your tastes

dire fractal
#

Guys,,, swan or pelican for Gervigs crab pots

#

Huge dilemma :(

fair vessel
#

The pelicans are great, I haven't seen the swans yet though.

dire fractal
#

Yeah I love the little wings on the pelicans lol

#

They chonk can their little wings even lift

#

Adorable

ashen elbow
#

AAAA furiously installs mkd

#

*mod

fair vessel
#

it looks like you get both?

#

Swans in freshwater and pelicans in the ocean

ashen elbow
#

OH MY GOD

#

GERVIGGGG :D

dire fractal
#

Is that how it works?? Amazing

#

I thought u could only choose one

spice mirage
#

ergh

#

i have a mod that i think i'm gonna stop using

#

it feels like it makes things too easy

#

having faeries pee on my crops and touch them to water them and make them grow overnight. . .

#

even if it's not all of them, it feels like it's an unnatural buff that i didn't earn in any way

#

...but i like the concept...maybe i can simply tweak the rates at which these occur. . .

ashen elbow
#

ew fairy piss

spice mirage
#

yeah, i wish it didn't say piss. . .

fair vessel
#

Does the mod actually say piss SDVpufferglare lmao

ashen elbow
#

Yes

spice mirage
#

yes

dire fractal
#

Don't crop fairies exist in the base game too

ashen elbow
#

Yeah but this mod makes them pee

spice mirage
#

i am ALMOST tempted to unpack it, change the wording, repack it,and use it

dire fractal
#

Fairy pee 😳😳

spice mirage
#

almost

fair vessel
#

That's hilarious 🤣
Way to alienate your target audience haha

spice mirage
#

i could just word it to "faeries watered X crops"

fair vessel
#

Yeah they exist, but nowhere in the base game does it say anything about peeing 😳

spice mirage
#

instead of "pissed on"

fair vessel
#

Omg who made this mod

spice mirage
#

some guy

#

or girl

ashen elbow
#

OH MY GOD WAIT

spice mirage
#

or gender neutral

ashen elbow
#

THEY WATER THEM BY PISSING?

#

I THOUGHT THAT WAS A NEGATIVE EFFECT

spice mirage
#

no

#

the pee is water

dire fractal
#

Magic pee

ashen elbow
#

Oh my god no

spice mirage
#

apparently the faeries pee a lot

#

though. . . i could really go for a mod that introduces bodily functions

ashen elbow
#

AAAA YKNOW NOW I UNDERSTAND WHY YOU WOULDNT WANT TO USE THE WORD PISS IN THAT WAY

fair vessel
#

Config settings
"PissProbability": 🤣 🤣 🤣

spice mirage
#

yeah

snow wraith
#

is it.. I mean what does it look like, do you just see a fairy fly over leaving a trail of sparkles or is it more blatant than that

spice mirage
#

it's literally the wording that bothers me. conceptually i'm not bothered.

#

no, it happens while you sleep

#

you just get a message

snow wraith
#

ah alright then

spice mirage
#

no.

fair vessel
#

I THOUGHT THAT WAS A NEGATIVE EFFECT
@ashen elbow
> You have angered the fae folk. They piss streams of highly acidic urine all over your crops, burning the leaves and slowing their growth.

spice mirage
#

no i can't let myself get sucked into making/editing/tweaking mods

dire fractal
#

Imagine if they had sound effects too

#

😳😳

ashen elbow
#

That's what I was expecting jonqora

fair vessel
#

*sizzle*

ashen elbow
#

OM

snow wraith
#

"looks like the fairies hit the pub too hard again"

spice mirage
#

that's sort of what it makes me think

#

jeez. i'm just gonna have to not use the mod. i can't let myself get sucked into modifying the modification

snow wraith
#

imagine it's a shrine
you leave alcohol at the shrine
the more potent, the better your odds of fairies making a pit stop at your farm

dire fractal
#

Alcoholic fairies

spice mirage
#

if that was part of the mod, i might be on board. because then i'd be doing something for the buff

fair vessel
#

@spice mirage and yeah, looks like you can tweak the probability at least in the config file, if not the pissing.

#

(Well, you could set the PissProbability to zero, that'd do it)

spice mirage
#

i'd still have to accept getting a free buff.

#

even if i set all the probabilities to 1

#

but if there was a shrine where i had to leave an offering, that'd be dope

#

...when was this mod last edited...

#

anyone have it open?

#

january huh?

#

how active is this dev. . .

#

active. . .

snow wraith
#

lol. you planning on suggesting they actually add that shrine?

spice mirage
#

i did

#

i left it a bit more vague with "conditional based on an offering of some kind"

snow wraith
#

bah. they're already peeing, beer and pit stops would have made the mod

lapis void
#
in depth discussion of piss
closes using-mods```
ashen elbow
#

mood

hardy meadow
#

do custom critters folders need to be named like "name.critter"
https://www.nexusmods.com/stardewvalley/mods/3604
this mod just has normal folder names, and doesnt say anything about it in the install instructions

shy orbit
#

i don't think the folder name matters

digital ore
#

Game crashes. Upadated SMAPI and performed Memtest

naive drum
#

!reset

native dragonBOT
naive drum
#

something is wrong with boots

stiff plume
#

Anyone know of a good basement expansion Mod?

hardy meadow
dire fractal
#

i want to plug my walls and floors mod right now perhaps but i'm about to update it within the week so if you ended up installing it you would just have to do it all over again
@tender leaf
I’d love to see your mods nonetheless! I’m open to anything g

#

I just really wanna download everything I can and that will look good on my game

#

Rn I really need to sort out my interiors/furniture/walls and floor

#

Anyone know good interior furniture mods?

tender leaf
#

i like modern gothic interior, elegant victorian, urban outfitters boho, who_m furniture

#

they are all pretty good but those are the ones i actually end up using to decorate my farmhouse

dire fractal
#

Do you use any outfits/hairstyles mod? @tender leaf

tender leaf
#

i basically have all the hairstyles mods just edited into one png with my favourites from each

#

coii and hope stand out as my favs prob

dire fractal
#

Hope?

tender leaf
dire fractal
#

There’s still so much I don’t know about this lol I wanna add some modifications to my game but still so much to find out and get better at

#

Like editing a new png file

tender leaf
#

hope's mods actually contains a template for hairstyles that you can align all the hair styles you like onto and just save that as a png which we you can then use in place of other content patcher hairstyle edits

#

but for now you could just pick one you like

#

there are plenty of options

#

i'm just indecisive so i hoard

dire fractal
#

I am too loool

#

What about clothing mods?

#

And. Do I just add all the hairstyles into one png file and where do I put that png?

#

Can it be on any hair mod I have?

#

On the assets page?

#

I just replace the og png to the edited one with a bunch of hairstyles?

#

What about clothing mods?
@dire fractal do you know any nice ones?

tender leaf
#

it could be on any hair mod yeah

#

just replace it

naive drum
#

Clothing mods as in mods that image-replace the existing clothing items, or mods that add new clothing items?

dire fractal
#

@naive drum either, but I think adding new ones would be better

naive drum
#

adding new ones is done by JsonAssets packs, search the Clothing category on Nexus for anything newer than November last year

#

and also the PPJA abandoned pack thingy which is where conversions of abandoned packs go, there's a few good clothing ones there

#

(before November last year clothing was I think part of farmer base? and wasn't items.)

#

(so when the November update came out it broke almost every existing clothing mod at once and we had to scramble to update them to the new format. we were warned the update was a huge overhaul...)

dire fractal
#

Ah I see.. I’ve seen some update notes of older mods about that!

fair vessel
#

If you do add new clothing, start with shirts. Nice, sensible shirts. SDVpufferchicksweatsip

#

(pants are SDVpufferyoba)

dire fractal
#

I’ll have to look stuff up again with the new knowledge I’ve gathered thanks to you guys

#

(Both clothing and furniture mods)

naive drum
#

Jon I think they're asking about installing existing mods, not making new mods
but yes pants are...much more complicated. so. many. poses.

fair vessel
#

Creating a new shirt needs - 4 little sprites I think? Front, back, each side

dire fractal
#

wow

#

Sounds like work

#

If I start nodding I will definitely Not start with that

#

😹

fair vessel
dire fractal
fair vessel
dire fractal
#

Im all over the place trying to gather info
I spent the day trying to make my farmhouse look cute only to have mods conflict with each other. I’ll have to redo everything sigh I gave up on it, I’ll probably re-add new mods isk

#

Creating a new pants needs this many sprites:
@fair vessel oh wow!

fair vessel
#

(so almost nobody makes pants lol 😅)

dire fractal
#

Sensible decision 😹

#

Sprites are like, all the positions/angles your farmer could be in

fair vessel
#

precisely

dire fractal
#

I see 👀

#

Honestly I am excited to try smth modding wise after I finish making my farmhouse look nice (which will probably take some time 🙄)

#

I’ve been using photoshop for quite some time, I am a bit familiar with it

#

No pro, but I know my way around ig

fair vessel
#

That'll help!

dire fractal
#

just replace it
@tender leaf does the order the hairstyles are in/the size of each slot of hairstyle (and the size of the entire file with all the hairstyles) matter when merging the PNGs? Does it have a default size?

graceful zephyr
#

hello, i need help with setting up the multiplayer mod group for macOS! 😢 i'm not very sure how to edit the path after creating the .command file on my desktop and making it executable

shy orbit
#

it's just using a text editor to edit the file so that it contains the path (and the other needed text)

#

or is the problem something else?

graceful zephyr
#

it's just using a text editor to edit the file so that it contains the path (and the other needed text)
@shy orbit yup im having trouble opening that file in the text editor >.o

#

sorry i'm not very good with this sort of stuff HAHA

#

cause its just a folder atm

shy orbit
#

i'm not too familiar with macs, but shouldn't it be a file from the start?

graceful zephyr
#

for now its just folder despite having a .command extension

shy orbit
#

can't you create a file specifically? or make a new file in a text editor, make it have the correct content and save the file

graceful zephyr
#

can't you create a file specifically? or make a new file in a text editor, make it have the correct content and save the file
@shy orbit oh! okay i think i got it

#

tysm!! 😭

shy orbit
#

glad you solved it (i was getting worried it was some weird mac thing again)

tight tusk
#

anyone who uses ppja mode with minerva's harder community bundles? i'm stuck with the movie bundle because i can't age sparkling wine

shy orbit
#

yeah, it seems that the custom cask mod for artisan valley doesn't give that possibility. do you want to change the bundle or add the sparkling wine to the custom cask mod maybe?

jovial prawn
#

Anyone knows zuzu city mod added with bus locations?

scenic turret
#

What NPCs exactly does looking for love allow you to marry? I can’t find a list anywhere

royal arrow
#

On the Looking for Love mod description, there's a link to "Siv's Marriage Mod", which is the original mod. That has the list you're looking for. Looking for Love is a continuation of that mod

dire fractal
#

what mods are you guys using [if any] to change the villagers appearances?

#

does anyone know how to get the character menus that color instead of the yellow?

royal arrow
#

I personally use Seasonal Villager Outfits (SVO), it gives the villagers, well, seasonal outfits, so new portraits and new sprites

dire fractal
#

not only the menu but also the top right corner

#

with that maroon color

royal arrow
#

That may be one of the vintage interface mods o:

dire fractal
#

oooh

#

i found it

#

tysmmm

#

i didnt know how to look for that

#

hehe

#

do you use any mods to change the interior of your own farmhouse / the villager's buildings?

royal arrow
#

You're welcome! And no worries, I've looked through all the mods on nexus (really) and use 407, so, I know a lot of what's out there 😂

dire fractal
#

omg

#

407

#

there are so many i dont know yet

#

i feel like i always stumble upon the same ones lool

royal arrow
#

I use Flower Valley that changes the town buildings (and can also change the farm buildings in the config)

#

I have tried a ton of different ones for the farm buildings though

dire fractal
#

is there a way for you to show me all the mods you have so i can manually check each of them? just so i can idk find more mods that are not the same ones ive been finding lately haha

royal arrow
#

I have a snazzy mod list in a google doc, one sec lol

dire fractal
#

i dled flower valley but it conflicts a little with the recolor i have for my map

royal arrow
#

But people also usually share their logs

dire fractal
#

yay okay i'll check it out tysm

#

i use this one for my map

royal arrow
#

Ahhh yea, do you mean because of the bushes?

#

I sat there and forced them to work together for me >_>

dire fractal
#

yeah idk if the flowers are showing up or not?

#

like idk ifflower valley is acually orking

royal arrow
#

Flower Valley changes the town buildings but Stardew Foliage Redone doesn't o: that's one of the big differences. They both change the trees and bushes though

dire fractal
#

bc if i turn off the foliage on FV doesnt it mean i wil lbe turning off the new flowers?

#

flower valley adds more flowers or is it a misconception of mine?

royal arrow
#

Flower Valley does do that, no worries

#

Most recently I changed to Stardew Foliage Redone - Foliage Only, which is a separate mod on nexus and more configurable. I was then able to have both trees and bushes for both mods, together in beautiful harmony

dire fractal
#

ahhh it's just that the recolor itself is so pretty hehehfjggb

#

the pastel tones

royal arrow
#

Ah, I hear you. In that case, you'll have to choose if you want the Flower Valley bushes, or the Stardew Foliage Redone ones o:
If it's the former, there's a content.json you'll need to make to Stardew Foliage Redone. If it's the latter, it's just setting the Flower Valley config to turn off foliage

dire fractal
#

foliage means bushes and grass?

royal arrow
#

For which mod o.o?

dire fractal
#

in general

#

eheh

royal arrow
#

Stardew Foliage Redone changes trees, bushes, and grass (also map recolor as you found out)

#

Idk about the definition of the term lol

dire fractal
#

ahh ok

royal arrow
#

If you want to keep the Flower Valley bushes though, I can walk you through the edit you need to make to Stardew Foliage Redone, since I did that before switching to the foliage only version corgihehe

dire fractal
#

youre so sweet for this tysm

#

i always get confused cause like

#

i have all these mods and sometimes idk which grass is from which mod lol

royal arrow
#

For my actual map recolor, I use A Less Yellow Stardew, and at one point had that, Eemie’s Map Recolor, Flower Valley, and Stardew Foliage Redone, most with personal edits 🤣

dire fractal
#

i have that realistic grass and idek if it's working jansfjansjfnaf

#

how did the mods not conflict with each other omg

royal arrow
#

Oh, you have Foliage Redone Reshade o:

#

That's technically different from Foliage Redone SDVpuffersquee

#

Oh, they had conflicts, I had to tweak them lol

dire fractal
#

ooo

#

the reshade encompasses the entire map i thunk

#

like the floor

#

the dirt

#

too

#

idk

#

the difference

#

mskfmalskfm

royal arrow
#

Alright, lemme get my coffee rooC1, then I'll fire up my computer and see what we can do SDVpuffersmile

#

As a side note, if you did want to share your log with peeps, you'd use the link below. We don't need it currently, I just wanted to show you in case you didn't know SDVpufferowo

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dire fractal
#

♥♥♥

#

tyy

royal arrow
#

you're welcome! happy to help SDVpufferthumbsup

#

alright looking at the reshade, the config is pretty minimal, so to turn off the bushes, you'd have to open up the content.json, and then comment out the bushes section. You have 2 options there; you can at // at the beginning of every line in that section, including the brackets { },
OR you can comment out the section by adding /* at the beginning of the first line, and add */ at the end of the last line.
Visual examples coming

#
        //{
        //"Action": "Load",
        //"Target": "TileSheets/bushes",
        //"FromFile": "assets/bushes.png",
        //},```
or
```//bushes
    /*{
    "Action": "Load",
    "Target": "TileSheets/bushes",
    "FromFile": "assets/bushes.png",
    },*/
dire fractal
#

so that means the bushes wouldnt load then

#

since i dont have a config option to turn them off automatically just by typing false

#

which bushes do you prefer personally? FV or the reshade ones?

royal arrow
#

correct! I initially preferred the Flower Valley ones, so that's why I'd done this edit, but in my latest playthrough after switching to the Foliage Only mod, I found a way to have both SDVpuffersquee

velvet tiger
#

Hi all

#

Need a bit of help

#

I'm having an issue when trying to use Vegan Bundles mod

dire fractal
#

the much less yellow recolor looks so nice too... it does remind be a bit of the pastel tones in foliage redone

velvet tiger
#

I'm posting in the Nexus page also, but since I notice there's no movement in the mod page, thought of asking here in case I could fix myself

#

at least not since April, and that's a while

royal arrow
#

HakunaMatata, it's usually helpful to put your question / describe your issue in 1 - 2 messages, and a link to your log as well, that way all the info is nice and consolidated. Makes it easier to see what's up o:

velvet tiger
#

On it! SDVpufferthumbsup

tired apex
#

Seems they're having some worries in their life SDVpufferfingerguns

royal arrow
#

AHA (that took me so long to get)

dire fractal
#

looool

#

it took me some time too

#

x

#

ok so im checking your mod list and deciding what i want

tired apex
#

Ive been waiting for weeks to make a pun on their name SDVpuffersquee

dire fractal
#

im very specific abt aesthetic and as much as i like flower valley it might be too bright sometimes?

#

as opposed to the toned down palette of foliage redone and a less yellow sv?

royal arrow
#

I hear you. Idk that too many mods change the town buildings, I think Starblue Valley does?

velvet tiger
#

Then the issue is that all the bundles that need to get replaced have done so perfectly except the one for the ocean fish... which should apparently be a Flower Bundle, according to the data of the mod. I'm still getting the fishies...

#

Lmao the puns

#

Hope I was brief and clear hehe

royal arrow
#

Yup, ya nailed it! :D I'm gonna take a look at the trace part of your log, but we may need a patch summary later, we'll see o:

#

I see More Fish edited the Data\Bundles, I wonder if that's what is overwriting Vegan Bundles o:

#

we can try adding a dependency within the Vegan Bundles manifest, to see if that fixes it

velvet tiger
#

Ok, how can we do that?

dire fractal
#

downloading a less yellow sdv

#

hehe

royal arrow
#

you'd need to access the manifest.json for Vegan Bundles, since that's the one we're editing, and the manifest.json for the MoreFish mod, because we need that mod's unique ID
Then you'd add a section to the manifest.json for Vegan Bundles that looks like this:

"Dependencies": [
   {
      "UniqueID": "InsertMoreFishUniqueID",
      "IsRequired": false
   },  
   ]
#

This ensures that More Fish loads before Vegan Bundles, so Vegan Bundles' edits "win" by loading after.
After you make your edit to the manifest.json, you can copy-paste it to json.smapi.io, select the format as Manifest, and that will check for formatting errors. Also lets you easily share the link to it huhu~

velvet tiger
#

Okie, let me close the game first

royal arrow
#

Also kaznej, I just remembered, ALYS hasn't been updated for 1.4, so there are some tiles missing (some new tiles not recolored) SDVpuffersweats I edited them for myself though, so if you want, I could send you them o.o

velvet tiger
#

Dumb question... this text I should add... It goes at the end or does it go between some of the other info?

royal arrow
#

really it could go anywhere but convention is to add it at the end, just make sure the previous line has a comma at the end, for formatting (otherwise the game won't read it and you'll get errors)

velvet tiger
#

Allrighty!

broken frost
#

Nothing like standing at your dresser for several minutes carefully renaming your music collection to show correctly on the Mobile Audio Player only to get in-game and find you can't even control the phone mod with a controller :|

royal arrow
#

Ah, I messed up in the example I gave you, line 18 should have a ] and not a }.
Also, you didn't yet copy the More Fish unique ID, that was a placeholder SDVpuffersquee

dire fractal
#

Also kaznej, I just remembered, ALYS hasn't been updated for 1.4, so there are some tiles missing (some new tiles not recolored) SDVpuffersweats I edited them for myself though, so if you want, I could send you them o.o
@royal arrow omg! i think i'd like that

royal arrow
#

oki, is it ok if I sent it to you in a direct message o: ?

dire fractal
#

i think that having a darker dirt color makes a huge difference

#

much better

#

yessss pls ❤️

royal arrow
#

I know right? ALYS was my very first map recolor and I have loved it since, no other can compare. They either use too light a dirt color for my preference, or are too desaturated. I love that ALYS feels vanilla but with added oomph lol

dire fractal
#

YES HAHA

#

okay so i'll use that + the foliage only

#

i think the grass is pretty cute by itself on foliage redone, i also downloaded one called more realistic wildflowers lets see how it looks

velvet tiger
dire fractal
velvet tiger
#

Also fixed the ID, and the version number that was giving me another error

royal arrow
#

AHA, I see it

velvet tiger
#

But now we're stuck in line 19

dire fractal
#

@velvet tiger that's good omg one less problem

royal arrow
#

so I think you technically added the Dependencies section within the ContentPackFor section, one sec

velvet tiger
#

@velvet tiger that's good omg one less problem
@dire fractal We're getting there SDVpuffersquee

dire fractal
#

yeshhh

velvet tiger
#

Almost back to normal HM mode

royal arrow
#

ok so once I fixed that, it was complaining about capitalization, I think the field names are case sensitive, but if that were true, nothing should be working rooSlain1

velvet tiger
#

huh?

royal arrow
#

please hold while I figure out what the heck is going on

velvet tiger
#

Sure!

royal arrow
#

but I think what initially kicked it off was that you added the Dependencies section inside the curly brackets { } of the "ContentPackFor" section

velvet tiger
#

aaah I see

#

great, I replaced it, passed it again through smapi manifest check, I seem to be good

#

I'll run the game

#

And let you know in a minute

#

Success!

keen moss
#

Does anybody know in LfL if Pam still manages the bus stop?

velvet tiger
#

Thanks so much @royal arrow ! Also, after seeing the files and stuff for a CC change... I'm excited again with the possibility of modding myself.. Maybe a good way to start could be some CC Bundles versions

royal arrow
#

Hurray! HakunaMatata, you can also leave that as a comment on the Vegan Bundle so other people who use More Fish with it know how to make them compatible SDVpufferthumbsup

velvet tiger
#

I'll leave the comment for others, absolutely

dire fractal
#

@royal arrow okay so i THINK i might just use the dirt color from the a less yellow sdv or maybe use this color as a color in general for dirt bc i reallyyyy want the minimap that the foliage redone has

royal arrow
#

yea I made a minor one, to change the Adventurer's bundle to require gemstones instead, but I also have hopes of one day making a CC bundle mod as well, so definitely go for it :D glad you're inspired~

dire fractal
#

and i think if i use a less yellow i wont have the map (bc id have to use foliage only and foliage only doesnt have the map)

#

this is from their mod, i quite like this dirt color

royal arrow
#

the minimap, you mean with NPC Map Locations?

#

Maybe you don't use that mod though, that would complicate your life less lol

dire fractal
#

yeah, i disabled the default npc map locations one and i used the foliage redone map instead

#

with the npc location

velvet tiger
#

I'll drop by making mods in a bit with a couple questions

dire fractal
#

Maybe you don't use that mod though, that would complicate your life less lol
@royal arrow wdym

royal arrow
#

I meant to replace the mini maps

#

it's technically simpler to replace the map if you don't use NPC Map Locations, although it wouldn't be a "mini" map at that point, would just be the map in the inventory menu

dire fractal
#

i see

royal arrow
#

with NPC Map Locations, you'd have to check the NPC Map Locations mod page to see if they have a compatibility patch for the mod you want to use

#

I think the Foliage Redone version they have is only for SVE, but I could be misremembering

dire fractal
#

makes sense

#

okay i think that's less important honestly i'll try not to worry abt these details

#

can you send me the less yellow sdv thingy? ❤️

royal arrow
#

yup! I'm cleaning up some files and then will send SDVpuffersmile

dire fractal
#

tyy

#

are you using any kitchen/interior mods currently?

bleak venture
#

Can I force a mod to load after all content packs?

royal arrow
#

I am, kaznej, they're listed in my mod list o: got a couple for walls and floors, and 1 for the kitchen

fair vessel
#

@bleak venture if you're making a C# mod, yes you can create it to load after every content patcher pack has loaded.
If you're just using a mod, and it's a CP mod, you'll need to add optional dependencies in its manifest for every pack you want it to load after. (Or I guess rename its mod folder to go late in the alphabet.)
If you're using a mod and it's not a CP mod, even dependencies may not work - it might load after all content packs, but its edits will always be applied first unless it's been coded in a way to guarantee otherwise.

bleak venture
#

So using dependencies won't work with C# mods?

#

Where would I specify the load order in a C# mod?

fair vessel
#

Dependencies do work, the problem is that content patcher itself delays registering the edits from all packs that are made for it by a single update tick. There isn't a way to change this on the user side. Are you coding your own C# mod?

bleak venture
#

I'm trying to make some mods work together.

upbeat rover
#

Has anyone else been having trouble with getting SVE to load? It's my first time trying this mod, but I think one of the required mods keeps failing (TMXL Map Toolkit).