#archived-modded-support

1 messages ยท Page 645 of 1

fair vessel
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Some mods have like 10 required mods to run them

naive drum
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SVE is huge and complicated and is one of those mods with like 10 required mods

olive sequoia
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at SVE

dire fractal
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SVE requires ALOT of framework mods n to run lol that's probably why

olive sequoia
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it sooo good tho

dire fractal
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That's why it has a whole tutorial/guide for installing it

olive sequoia
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GOD I FOLLOWED THE WHOLE THING TO A T AND IT STILL DIDNT WORK

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i had to stop using steam to run it and just run it as admin

visual heron
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Ok I give up

naive drum
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click the orange Download

dire fractal
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Smapi is the mod loader lol

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You have smapi

olive sequoia
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no thats fine it doesnt know you already have that

visual heron
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Yes I have smapi

fair vessel
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It's fine, you already have it. It's just a reminder, not telling you you don't have it

dire fractal
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Yeah so just download kt

naive drum
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that popup doesn't stop anything

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it's just a reminder "hey make sure you have this installed here's a link if you don't"

fair vessel
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(another aspect where Nexusmods UI could be improved)

naive drum
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yeah

fair vessel
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(don't make reminder messages look like error messages ๐Ÿคฆ)

visual heron
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Ok do I do the same with this too? Put it in the stardew valley mod folder

naive drum
#

yeah

olive sequoia
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yrs indeed

naive drum
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pretty much all mods are installed like that! just unzip and plop in the mods folder

dire fractal
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If they aren't they'll be listed on the descriptions otherwise no one will be able to run them lol

naive drum
#

yeah

fair vessel
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^ The only ones that don't work that way will either
A) have special instructions on the mod page for how to install, or
B) be XNB mods and you do not wanna try using those especially on mobile, trust me.

naive drum
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anything other than "unzip, put in mods folder" is given special install instructions

visual heron
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Thanks. It's working.

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Finally.

dire fractal
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Installing/updating mods are easy it just take time to do them

visual heron
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So the mod maker have 2 extra mods. If I put those in what will happen

fair vessel
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Yay! It was a struggle, but now you have useful knowledge for if you wanna add more mods in future SDVpufferparty

dire fractal
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They'll probably work if they don't edit the same things

visual heron
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They edit the same things.

dire fractal
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Probably break

visual heron
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Ok I am not risking it.

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Now I have a Normal version is stardew and one modded version.

fair vessel
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The same mod author as the portrait mod? Yeah I only see one mod by them, and all the other files for it are XNBs, they won't work

dire fractal
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Yeah that's so you can play normal unmodded Stardew if u want

visual heron
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They now share the same saved file?

dire fractal
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I don't think so

fair vessel
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You can open the save files using modded Stardew or unmodded stardew

dire fractal
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Otherwise won't loading a modded save file in vanilla break the save?

fair vessel
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Modding changes your game files, and the save files are stored in a different place

visual heron
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Can I create a backup of that save file

fair vessel
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Completely depends on the mod.

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Mods that only replace textures (like sprites, portraits, tilesheets) will never touch save data and are completely fine to use on a save and them stop using

dire fractal
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Yeah I know JA mods will break a save if you don't remove all their items in that save before removing the mod

fair vessel
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A lot of mods that change game mechanics are the same (no effect on save) but not all.

dire fractal
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But I never play unmodded so I won't find out ever lol

visual heron
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Can I make a copy of my current save file and play it somewhere else?

fair vessel
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You can copy and transfer save files between PC and mobile no problem

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If you want to duplicate a save file to have two versions of it on the same device, the process is much more involved

visual heron
fair vessel
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You can make a backup though and store it somewhere else on your computer without fuss

visual heron
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Which one is my game save file

fair vessel
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All of them

visual heron
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Wait what do u mean.

robust bison
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they're each a save file

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you have to find the one you are using

visual heron
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I only have 1

robust bison
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oh eait

fair vessel
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(but technically, Sherry_222538062 and SaveGameInfo ones, inside a Sherry_222538062 folder, are all the game requires to load)

robust bison
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didn't read that

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yeah copy everything

fair vessel
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If you want to back up a save, copy the whole folder

robust bison
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Name_12345679 is your actual data, savegameinfo is the stuff that the save menu displays

naive drum
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the ones labelled with _old are the previous save (one day behind), the game does that automatically in case something goes horribly wrong

fair vessel
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Running the game with Smapi also creates up to 10 IRL days of automatic save backups, by the way

visual heron
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I am putting that in my Google drive.

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This will be fun.

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If I want to transfer save files I just dump the whole file in my PC's game save file?

olive sequoia
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basically. All you need to put into your computers save game file is the SAVEGAMEINFO nad SAVEGAMEINFO_OLD then SHERRY_####### and SHERRY_#######_old

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the other two are specific for the android

visual heron
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Cool.

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I wish there's cloud save.

robust bison
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steam has that I think

visual heron
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I can lay on my bed and play, then go to my PC and resume. No need for file transfer

naive drum
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earlier today we had to help someone debug a bizarre issue they had and in the end pathoschild tracked down its recurrance to steam cloud save haha

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(they had somehow gotten some xnb files and their save in a folder named New Folder in their save files folder)

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(and due to cloud save whenever they fixed it steam 'helpfully' put the xnbs back in there)

ashen elbow
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yeah

naive drum
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spoiler it was not helpful

sullen rune
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so recently I found leah duplicating her sprite. walking outside her cottage.

robust bison
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?

sullen rune
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this happened only after I dated her

olive sequoia
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?

sullen rune
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pretty sure this a conflict from mod im using

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any help?

olive sequoia
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what mod are you using?

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

sullen rune
olive sequoia
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well first off it looks like you need to update a few things but that might not be causing the issue

ashen elbow
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can you send a screenshot of what the weird duplicate leah looks like?

robust bison
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^

olive sequoia
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xD i would hepl more but my internet cant handle the sheer vastness of this log

sullen rune
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can you send a screenshot of what the weird duplicate leah looks like?
@ashen elbow shadow clone jutsu

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xD i would hepl more but my internet cant handle the sheer vastness of this log
@olive sequoia i thought it only me, opening this log real causing lag on my system, guess ive installed too much.

robust bison
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is that leah an actual npc that looks like leah or a clone

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either way that's weird

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!patchsummary

native dragonBOT
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Can you do these steps to provide more info?

  1. Load your save and view the content that should be patched.
  2. Type patch summary directly into the SMAPI window and press enter.
  3. Upload your SMAPI log to https://smapi.io/log (see instructions on that page).
  4. Post the log link here.
sullen rune
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is that leah an actual npc that looks like leah or a clone
@robust bison i believe that the actual leah. dont remember instaling a clone mod of her.

robust bison
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so both are the real her

sullen rune
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im also confused but yes thats both her

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I can even talk to both of them.

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they run on the same schedule but differ by a few seconds

robust bison
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that's wack

sullen rune
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then merged again to one when stop walking

robust bison
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for now try this
!reset

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!reset

native dragonBOT
sullen rune
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๐Ÿ˜ฆ

late nebula
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.choose install more mods, go to sleep

devout pumiceBOT
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go to sleep

late nebula
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Lol

inland pasture
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Was there ever a unified PPJA mod that just adds all of 'em or is getting them one by one still da way?

dire fractal
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Ppja megapack

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But it's recommended to download them individually

inland pasture
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Thanks! SDVbouquet

storm viper
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I was wondering how to transfer my mobile save onto my pc game, I know how to do it on vanilla stardew valley, but I have SMAPI installed on my pc and my phone version.
Do I just replace the most recent folder inside one of the zips in Stardew Valley > save-backups or what?

robust bison
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!saves

native dragonBOT
storm viper
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ohh thanks

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I did change the saves in the appdata folder a while back but I'd forgotten thats where they were

outer turret
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Thanks to changing mine JA files around and ading a new one, I now have anemone schnapps, instead of my black diamond apple ones. Luckily they hold the value!

sharp belfry
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lol, I just had a similar thing happen, I installed fresh meat and all 20+ of my fruit trees changed into diff ones

outer turret
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oops due to a compatibility patch in Juliet's file (to place her in a different part of the Yoba shrine if either Paul or Amelia were present), I hadn't changed her Joja shift in teh evening. So post Community Center completion she'd go to her new location: abvoe the fountain, and stand there in her Joja uniform playing on her phone...

midnight pine
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for some reason all modded dishes disappeared from the cooking station
I tried uninstalling new mods i downloaded and still nothing, the only other thing i did is update SMAPI

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does anyone have any idea what could have caused this?

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the recipes still show up in the collections tab they just don't show up in the cooking station

mystic elm
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ugh, i have weird bubbly music playing in my new game but my older games are fine lol.

mystic elm
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also. Does anyone know how to just...remove a specific bush from a specific save file? For some reason, this bush spawned and it isnt possible to access Marlon's house.

midnight pine
mystic elm
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thanks! that is helpful.

mystic elm
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oh! sorry, I had no idea. thank you.

midnight pine
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i would greatly appreciate if someone could help my issue cause I don't want to have to abandon the save file

royal arrow
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I'm not sure what is causing your issue DJNotNice, but sharing your log will help people troubleshoot

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

midnight pine
stray star
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Does anyone have any idea what might be causing me to automatically level mining to 10 as soon as I hit 7 with about 25% experience is this a known issue from a specific mod I'll have log for everyone in a second

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Log actually isn't saying anything, but here it is. I think it happened the first time when I mined a rock from More Gems but after when I tried to relevel with CJB it still jumped me to 10 when leveling from 7 to 8, wouldn't be a problem but I am not getting the stuff for leveling up, i.e. the crystallarium recipe and stuff

spice mirage
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@wind elm or anyone else who might know....
I've got pelican tts installed as well as gmcm. . . but i don't know how to get to the menu to mess around with pelican tts. where would I find it?

stray star
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If it's in gmcm it should be on the title screen a gear should show up right above the menu

spice mirage
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oh great, thank you

ancient socket
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Hi! I used the dark shrine of selfishness to get rid of one of the babies and now I want to get rid of the other one, how long should I wait?

ashen elbow
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more of a #stardew-spoilers question but, you dont have to wait. just get rid of them both at the same time

midnight pine
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alright I tried making a new save file and the recipes also don't show up

ancient socket
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Thanks! I didn't know I should ask the question there, the problem is that I could only get rid of one, and the other one is still there

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Perhaps because I'm using a mod?

gray thorn
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Hello there
I just launched the game and noticed that none of the recipes added by the PPJA mods appear in the kitchen. I just had the vanilla ones...
I have no error logs in SMAPI (and i have updated it), and i tried to test uninstalling mods i installed today but there was no changes ; so i'm a bit confused ๐Ÿค”

ashen elbow
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don't you have to buy the recipies?

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unless you dont

royal arrow
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That could be related to DJNotNice's issue o:

midnight pine
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that's the same issue I have, the only thing i did is update SMAPI

gray thorn
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Forsythia > yes, but even the ones i owned ๐Ÿค”
DJNotNice > Oh, glad i'm not the only one ! Do you think that related to the SMAPI update?

stray star
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Lenne do you have any insight on my issue?

midnight pine
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Well that seems to be the only possible reason, now i regret updating it

stray star
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Did you try downloading an older version?

gray thorn
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There are older versions on nexus, i think i'll try that

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Just to test

ashen elbow
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aaah fuck i have to go update tons of mods

royal arrow
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I don't, Wing :c have you had issues with leveling before? I vaguely remember someone else was leveling up a ton, seemingly randomly, but idr why

stray star
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Never

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I think it was a weird interaction with a Miners treat and more gems

rigid hatch
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ono I have to update Smapi

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Will it cause any issues with mods?

midnight pine
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went back to SMAPI 3.6.2 and the recipes are back

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seems the new update broke recipes

stray star
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I usually wait for .x.2 before updating smapi

rigid hatch
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seems the new update broke recipes
I'll wait then

gray thorn
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went back to SMAPI 3.6.2 and the recipes are back
Yes, same here

royal arrow
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DJNotNice and Mehina, please leave that as a comment on the SMAPI page so the mod author, Pathoschild, is aware and can fix it SDVpuffersmile that's good news though, that you now know what caused it!

gray thorn
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Yep, on my way ! SDVpufferthumbsup

midnight pine
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yeah, already left one

royal arrow
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@stray star the only thing I can think of is try temporarily removing Level Extender to see if that stops the extra leveling, but that's a wild guess

stray star
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I'll have to try tonight

royal arrow
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I found the other person's issue btw, and we suspected it was Sleepless in Stardew causing it, which you don't have

dire fractal
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dunno if its caused by my mono version or anything

grim totem
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Hiya guys. Does anyone know if smapi for android has been updated?

dire fractal
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@wind elm know what's happening?

royal arrow
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PurringChaos, we recommend uploading your log to the parser

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dire fractal
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will do

royal arrow
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It formats it nicer and makes it easier to read SDVpufferthumbsup

dire fractal
sharp belfry
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SDVsobastian I've been trying to find the mod I installed that scrambled all my item ids and messed up my fruit trees for like 4 hours, all to no avail SDVpufferchickcry

royal arrow
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Jani, I think it was probably just whatever the most recent JA mod you installed, idk that there's rhyme or reason to it o.o

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PurringChaos, is that log from after loading the save and getting the crash?

sharp belfry
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well yeah I thought that too but I disabled that and the problem is still there SDVpuffersob

dire fractal
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it doesnt even get to the menu

sharp belfry
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so I'm just going thru download history now

dire fractal
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gets to the menu fine without pytk and its dependees

royal arrow
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Ah, gotcha. Welp, I'm stumped, hopefully someone will be able to assist xD

ashen elbow
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jani no,, KomaAlfaCrying

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Hnghgg the item id kerfuffle

dire fractal
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the8bitSip i can the wait

royal arrow
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Jani, did you save after the item ID kerfuffle, to use Forsythia's phrase?

sharp belfry
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nope

royal arrow
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If so, I don't think you can undo the kerfuffle without rolling back the save o.o

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Oh nvm

ashen elbow
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O-O

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this is the face of fear

sharp belfry
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I load in, see that my cacti in pots are suddenly NOT cacti...

tepid blade
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For some reason everytime i want to use smapi I have yo delete the save data for the file from the mods data folders in order to play.

ashen elbow
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XD you know what's funny? i named a mod "hope this doesn't break" and guess what? it broke

keen moss
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The IDs are set when you either load the game or the save. I can't remember.

ashen elbow
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yeah i fucked up my manifest,, this is what i get for trying to convert an xnb mod to Get glam

royal arrow
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Ahh, so Jani would have to roll back the save and the JA stuff? SMAPI might have a backup up of that in Stardew Valley > save-backups SDVpufferchicksweatsip

dire fractal
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dunno if running stardew valley on arm64 linux is helping anything,,,

keen moss
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Rolling back the save won't do anything since it doesn't generate them on game save. Otherwise how would they appear in the game before it saves. You'll have to do the good ole classic of removing any of the messed up items and readding them using CJB

dire fractal
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dont have any x86 computers in the house and dont have anything capable of running android nor do have money to re-buy it for android

keen moss
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JA does more stuff with IDs but it's always been tricky

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Hence it has issues

sharp belfry
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well I guess I'll just live with the different trees

timid holly
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im new to modding in sdv, im trying to figure out how i can mod on a coop server with me and my friends. can anyone tell me how or help me?

sharp belfry
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!mpmods

native dragonBOT
timid holly
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btw not using any mods that is changing the game, just UI mods for now

royal arrow
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I was more thinking of the JA-related files in the save folder, but yea Jani, you could get the seeds for the trees via CJB Item Spawner, plant them, and grow them with CJB Cheats Menu

keen moss
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Are those in the save backup as well?

sharp belfry
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I know I can, I've done it before... just didn't want to xD

keen moss
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Thought it was just "Player_123456"

royal arrow
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That's why I mentioned they might be in there, I'm not sure and I'm not at my computer to check myself o:

timid holly
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thanks alot @sharp belfry โค๏ธ

sharp belfry
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I'm taking a break from this, can't even look at the puffer chick for now >.>

royal arrow
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@timid holly It's not a mod, but the mod manager ModDrop allows you to share mod packs so people are able to download the same mods you have.
You could also use the mod Mod Command, available on nexus, to export your mod list. It includes links to the mods as well, so people could download them by going to those links

ashen elbow
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me playing with mods while in class ๐Ÿ†’

timid holly
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thanks alot @royal arrow

fair vessel
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To add to that, there isn't a way to make all mods apply to everyone without everyone downloading the mods, because Stardew doesn't have servers. It's all peer to peer connections and everyone is running their own copy of the game, so they need to run the same mods with each copy for them to work the same.

timid holly
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aah, i understand

deep totem
restive zodiac
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(Wabbajack has a Stardew list now too, but it's basically just a small SVE install, and unfortunately all their lists still involve a manager (MO2) which is overkill to me for a game that can install mods by dropping folders into a folder. It does do all the downloading and setting up of it for you, though.)

coarse bear
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I'm using elle's seasonal buildings mod. I've set the palette to "starblue" and theme to "color", but it shows up as "vanilla" and "white" I think. I saw on nexusmods that people had the same problem, but didn't see a solution. Anyone able to help?

deep totem
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Could you follow the steps here,

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!patchsummary

native dragonBOT
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Can you do these steps to provide more info?

  1. Load your save and view the content that should be patched.
  2. Type patch summary directly into the SMAPI window and press enter.
  3. Upload your SMAPI log to https://smapi.io/log (see instructions on that page).
  4. Post the log link here.
fair vessel
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@coarse bear that looks correct for Starblue + Color + Blue.

coarse bear
fair vessel
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It's certainly not vanilla, and the colors on the buildings only show up with higher upgrades

ashen elbow
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yeah

coarse bear
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the roofs are red, so that's why I assumed it was the vanilla. But ok, I didn't know it doesn't change until I upgrade

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Thanks

deep totem
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ah, that's it then

coarse bear
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sorry for disturbing, and thanks for the help

dire fractal
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done some debugging and cant find the issue, ugh

late ermine
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not directly related to mods but I have some debris spawned out of bounds in IFR2, is there an easily accessible noclip equivalent in sdv?

ashen elbow
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the noclip mod

restive zodiac
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!rtf wolfrayet#3791 if you switched maps midsave

native dragonBOT
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@late ermine Reset Terrain Features (https://www.nexusmods.com/stardewvalley/mods/4715) is a mod that allows you to reset, clear, or generate everything that spawns on a map via an in-game menu. This is especially useful when changing maps mid-save, as the debris will still use the old layout (causing things like trees in the water or bushes blocking exits) until reset.

late ermine
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wasn't a map switch, this is a fresh save

safe spade
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not directly related to mods but I have some debris spawned out of bounds in IFR2, is there an easily accessible noclip equivalent in sdv?
@late ermine there is a noclip mod that you could install

late ermine
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oh neat. think I found it

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gotem. thanks

cursive wharf
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Hi so I got 2 questions! First one, I just now had a strange crash. I exited my save to Title due to wishing to replay the current day, and upon pressing to load my save again, SDV crashed and I briefly saw my SMAPI spit out errors. I have here the link to the Error Log.

https://smapi.io/log/398908fb928e4fb4b21440f74d52ca5a

My second question is a bit more diffuse. I've had 3-4 playthroughs now, and I -believe- the Culprit may be SVE, but for some strange reason, Leah refuses to come out of her cottage on Tuesdays. This causes me grief as I want to dance at her, but I must speak to her -every day- for that to happen... And during Spring at least, on Tuesdays, she will not come out. (I quite literally camped her house for 3 tuesdays in a row, 6am to 12am, and she would not exit) Does anyone know of this, or do I have a conflict?

junior laurel
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how to move the xnb file

outer turret
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Tamardia if you aren't opposed to a little bit of cheating, you can type "debug wtc Leah" in your smapi console. And it'll warp you right to her.

cursive wharf
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Eh, I'm pretty against cheating unless absolutely necessary. Was more hoping to have it resolved if it's a bug or conflict somewhere... But if I hit 'way late' tonight again and she still won't come out, yeah I will

shy orbit
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she definitely should be moving with SVE

outer turret
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yeh, can understand the frustrations!

supple echo
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If you've been talking to her that much, I would also suggest checking if you've hit two hearts yet because you might just be able to go inside ๐Ÿ™‚

shy orbit
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9:30 she should be moving out of the house

cursive wharf
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I most certainly have not hit 2 hearts, it's Day 2 of Spring on this playthrough x)

supple echo
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Ah gotcha ๐Ÿ˜„

outer turret
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and you don't seem to have any other mods that could cause conflict... hmmm

shy orbit
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@cursive wharf you could type patch export characters/schedules/leah to the smapi window if she doesn't move, that creates an exported schedule file in game/patch export folder

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and share that here if you don't want to diagnose it yourself

cursive wharf
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Well. IDK if it's just because I told someone, or if it's because of a new playthrough, but today she decided to come and stand outside to sculpt! If she won't come out again next week, I'll be back!

spice mirage
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hmmm.... i've got something installed that for some reason randomly stops the screen from scrolling

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maybe. . . it looks like longevity is conflicting with something?

ashen elbow
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uh oh

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you're using longevity?

spice mirage
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i thought i'd give it a shot

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but it seems really conflicty

ashen elbow
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yeah it's buggy

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there's other mods that do the same thing as longevity tho

spice mirage
#

man, i love that it sdv just works with a controller out of the box

balmy oak
#

are ellies new coop and barn animals just sprite changes or does it do more?

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I want to play as a farmhand with my friend who doesnt use mods

ashen elbow
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sprites

balmy oak
#

nice

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thanks

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I just installed ellies new barn and coop animals but I put both the skin files on the desktop and they merged, is that supposed to happen

ashen elbow
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wait what

shy orbit
#

i guess it was the adopt'n'skin / more animals versions that merged? it shouldn't matter

pulsar geyser
royal arrow
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I should probably start up my save for it soon, new areas to explore and such rooNom1

pulsar geyser
#

9k gold just of off that

ashen elbow
#

lol

rare quest
#

Ooh. You must be late game. SDVpufferparty

royal arrow
#

I just have such a struggle with starting a new save from 0 ._.
I gave myself 100k to start off (in addition to the existing 500) and got Part of the Community, but I definitely think Part of the Community is uh, too stronk lol

rare quest
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(if there's sweet gem berries spawning)

pulsar geyser
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yup

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year 3 on this save

#

kinda late

deep totem
#

I really want explore SVE, but haven't play in a while ๐Ÿ˜‚

royal arrow
#

Also 100k was not enough, mostly because I am hoarding the flowers for Farmer to Florist bouquets >~>
I just have to find a way to speed up the painful early game without rushing it too much on my modded saves

#

Does anyone else starting a new save have that problem though? I noticed it even in vanilla before introducing mods, the early game is very slow, I am broke for a lot of the time, and then after a certain point in the midgame, I am making oodles of cash but don't have stuff to spend it on anymore rooSlain1

safe spade
#

About longvitel im also using it and it just works fine for me

ashen elbow
#

HOW

royal arrow
#

I figure Klara Chaos doesn't have mods that conflict with longevity SDVpufferchicksweatsip

ashen elbow
#

whew

royal arrow
#

It technically still works lol

torn mason
#

SDVpufferyoba longevity

safe spade
#

Im using 615 active mods sooooo theres that
only problem i have is my tv not having the right texure XD

deep totem
#

Can say by year 2 my farmer likely have purchased quite a lot of stuff, despite me usually spend time chopping wood and foraging... Though it does feel a lot happen by the mid-game (I hate to encounter like 3 events in one day). Then it slow down to significantly in late game (my farthest is just like winter Y2 tho).

#

Is there a mod to limit number of event that can be seen in one day?

royal arrow
#

.quote 4960 has the Longevity alternatives, by the by

#

3 events in 1 day, itsbenter? Try in a row SDVpufferchicksweatsip (jk it's usually maybe 2 in a row, but more later that day)

deep totem
#

yeah... in a row is def something else

royal arrow
#

I don't think there's a mod that allows you to limit the number of events in a day, I'd imagine that'd be challenging, because you'd basically have to say "meet these conditions but also not if X number of events played today", which sounds like it would be tough to do

deep totem
#

Hmm, I imagine it would be like adding a counterwhen any event id is added to eventseen. Then make it somehow a condition in checking for event to trigger. Definitely C# thing... I'll post in github in case someone be interested :3

#

Maybe I'll check nexus and modrop first

visual heron
royal arrow
#

Good call! And yea C# would definitely be easier than trying to rewrite all event conditions in CP SDVpuffersweats

#

!saves

native dragonBOT
royal arrow
#

@ Sherry โฌ†๏ธ

robust bison
#

to be quick, your save file isn't in that game folder

#

it's stored in %AppData%

tepid blade
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

tepid blade
visual heron
#

my windows R dont work

tepid blade
#

So yall see nothing wrong im tired of my game crashing

lapis void
#

sherry, you can also get to it by going to your windows search bar and putting in the same thing

visual heron
robust bison
#

all of them

royal arrow
#

Sherry, what are you trying to do with your saves o: ?

robust bison
#

@tepid blade your game is crashing?

visual heron
#

its my save on my phone. i want to play the save on my pc

royal arrow
#

Ahhh ok gotcha

tepid blade
#

Arcane yes it got farther but in the middle of playing it just crashed

robust bison
#

well there's nothing wrong with your log

#

and you're running a low number of mods

royal arrow
#

Enderdragon, apologies if this has already come up, but did you have a lot of programs open? Did you take a look at memory / CPU usage in the task manager? I think someone's asked about your RAM before and you had a decent amount, so that shouldn't be an issue SDVpufferthink

tepid blade
#

It started after I changed the monster spawn limit for FTM and ive deleted all the mods and reinstalled them and yet it still crashes

royal arrow
#

Ah, before you changed the spawn limit, you just had lag, right?

junior laurel
#

as i play smapi on the steam without interfering with the achievements, open the steam for him to open smapi together with the steam

royal arrow
#

If you had any issues with the game files, that would have shown up in your log, so doing a reset of the game files is likely not going to do much, more just throwing stuff at the wall to see what sticks.
Does the crash happen on new and existing saves alike?

tepid blade
#

Yea on any save file it crashed

junior laurel
#

and that if i do it wrong the smapi can crash my game achievements

#

how can steam recognize the smapi, when it starts with steam the game does it open the smapi too?

tawny kindle
#

@tepid blade Could you try posting a log of the crash after enabling SMAPI's verbose logging? that will make FTM (and certain other mods) log more details
(I'm not sure about differences between OSes, but there should be a smapi-internal/config.json file with VerboseLogging as the first setting)

tepid blade
#

Uhhhh where do i find Verbose Logging

royal arrow
ashen elbow
#

hm, does anyone have reccomendations for cute mods? im looking to add more to my game Xd

royal arrow
#

I could throw my whole mod list at you, I have a section on aesthetics / visual appearance o.o

robust bison
#

studio ghibli scarecrows

ashen elbow
#

Yes please @royal arrow

tawny kindle
#

(one sec enderdragon, I'll check my android version to find the file SDVpufferthink )

humble fox
#

how can steam recognize the smapi, when it starts with steam the game does it open the smapi too?
@junior laurel you want to open smapi through steam?

deep totem
ashen elbow
#

ooh

humble fox
#

"C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command% in the set launch area of steam

tawny kindle
#

@tepid blade It looks the same on PC and Android for me, so: StardewValley/smapi-internal/config.json

humble fox
#

then you should be able to open smapi directly from steam

junior laurel
#

@junior laurel you want to open smapi through steam?
@humble fox yes, why not, the game does not recognize as achievements that I make

humble fox
#

ok
just follow the instructions i sent

ashen elbow
#

owo my mod was on the modlist

humble fox
#

you should be able to open smpai form steam afterwards

ashen elbow
#

smpai

humble fox
#

shh

royal arrow
#

Which one, Forsythia o: ?

tepid blade
#

Uhh what app do I use cause my json reader wont let me access it

ashen elbow
#

antique dolls

humble fox
#

@ashen elbow what mods have you made?

royal arrow
#

FORSYTHIA, YOU ARE CHEESE WINE IN DISGUISE O:

tawny kindle
#

personally I just plug my Android into the PC via USB so I can copy/paste the file, but maybe there's a default app for it...

ashen elbow
#

yes i am XD

tawny kindle
#

SDVpufferthink yeah, I don't think my android has a text editor at all? you might need to download one, or copy it somewhere like me

tepid blade
#

Mine says it wont open it as I shouldnt mess with iy

tawny kindle
#

oh, I figured out a (silly) way to edit it, I think

#

if you can, rename it to something like config.txt and then view it

#

that made it show me an edit button in the lower right

tepid blade
#

Should the T in true be capital or lowercase

tawny kindle
#

lowercase, though SMAPI might fix it anyway

tepid blade
#

Then i log it now

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

tepid blade
royal arrow
humble fox
#

thank you!

ashen elbow
#

:D

#

hopefully the page will become more lively XD

humble fox
tawny kindle
#

@tepid blade SDVpufferthink FTM didn't get a chance to run at all there, aside from setting up its Harmony patches...here's the last bit before it closed without error:

spice mirage
#

mr. gingers + pelican tts is pretty amusing.

tepid blade
#

Hmm well it crashed while loading

tawny kindle
#

I don't really know what the issue is, but it might be running out of memory & not reporting it to SMAPI, or maybe a bug with SMAPI itself?

tepid blade
#

So idk

tawny kindle
#

can you run it successfully without any mods added?

tepid blade
#

Hold on

#

Heres the log with the mods loaded all the way

tawny kindle
#

so it worked that time?

tepid blade
#

Yeah

#

But then it crashed as I was walking

subtle canopy
#

This is weird.

tawny kindle
#

yeah, I'd have to say it's either a "phone not strong enough" issue or possibly something with the SMAPI port

#

FTM successfully spawned about 35 monsters and a few hundred objects that time, and got through its whole loop

tepid blade
#

How do I check to see if its smapi itself

subtle canopy
#

I have the meats mod installed, I just updated it today, and the recipes are missing. Only the meat-based ones.

#

And its still saying I should update it in my log.

tawny kindle
#

there's not really a good solution if it's some rare SMAPI bug, just keep it updated I guess

lapis void
#

@subtle canopy there's an issue with JA recipes in the newest SMAPI, it's being looked into

tawny kindle
#

I'd recommend using fewer mods to minimize issues, e.g. playing without SVE

subtle canopy
#

ah, okay.

tepid blade
#

Also its worked before so i think my phone can handle it

subtle canopy
#

that's a relief, well not really, but i was worried i did something wrong on my end.

tawny kindle
#

you could also try force closing other apps or something, but I don't know much specific stuff about mobile optimizations

#

(e.g. if you have stuff like Youtube minimized, it might help to close it)

lapis void
#

yeah, the JA author is gonna look into it when he's around Luna, until then reverting to an older SMAPI would fix it

subtle canopy
#

hmm, that might be it. since i updated smapi

#

well, i don't need to stress over it.

#

he'll get around to it when he does

#

i'm not in a hurry to make the recipes

royal arrow
#

reverting to an older SMAPI is harmless though o:

lapis void
#

yup, not your fault, dw about it! maybe we should have a quote for this situation since people are gonna keep coming in with the recipe issue pff

royal arrow
#

the latest update has only been out for a few days, and the older versions are available on nexus

#

corrin, you're up! :D (to make the quote lol)

lapis void
#

on it :P

subtle canopy
#

haha

lapis void
#

Json Assets has a bug with the latest version of SMAPI that causes JA recipes to not show up in the kitchen. spacechase0 is aware and is looking into a fix with Pathos. In the meantime, if you're missing custom recipes, the easiest fix is to revert to SMAPI 3.6.2 temporarily. You can find old versions on the Nexus page!

#

there you go lenne :P

#

my cat is yelling at me to play so it took me a WHILE to write a paragraph lmao

subtle canopy
#

maybe you should pin that

royal arrow
#

maybe list the previous version of SMAPI as 3.6.2, to be extra specific

#

corrin's intent is to make it a quote. only junimos have the power to pin things, and we're only cheetos

subtle canopy
#

aww

#

and lol

lapis void
#

fixed!

devout pumiceBOT
#

New quote added by LenneDalben as #5056

lapis void
#

kitty was telling me she did a good job in the litterbox lol

ashen elbow
#

lol

deep totem
#

how to add quote?

royal arrow
#

hear ye, hear ye, .quote 5056 is for explaining the "missing recipes with latest version of SMAPI" issue that several have encountered, and providing the temporary fix

lapis void
#

o7

royal arrow
#

you can do it manually via commands (try out .help quote in the #governors-mansion for details), but also use the speech balloon emote

lapis void
#

yeah, ๐Ÿ’ฌ

dire fractal
#

I haven't updated JA yet so I should just stick with my old version for now?

#

Oh nvm

#

Smapi*

royal arrow
#

if you are on version 3.6.2 of SMAPI, hang out there for now

dire fractal
#

Okay!

fair vessel
#

[still on smapi 3.6.1, should probably update to 3.6.2 SDVpufferchicksweatsip]

broken frost
#

if you are on version 3.6.2 of SMAPI, hang out there for now
@royal arrow
...And I see this after I've already updated to 3.7.1 -_-

dire fractal
#

You can downgrade easily I think

#

Just run 3.6.2?

royal arrow
#

I mean, it's easy to revert... and no need to ping with your unhappy face o: I practically live here corgihehe

broken frost
#

Eh, quote automatically adds a ping

tepid blade
#

I think I know whats crashing my game

#

Im pretty sure its lag its lags so bad sometimes that the game cant handle it

#

But i only have expanded, and the mods required for it and Skull Cavern elevator

dire fractal
#

Expanded is quite large on its own

tawny kindle
#

yep, I can't think of much to do about lag issues personally...closing optional background apps might help, and FTM's monster limit can be set to 0

#

monsters are technically a kind of NPC, and Android doesn't seem to optimize them well (e.g. some people report lag even though they're on different maps), but I'm not sure if that'll help much

#

I think SVE only spawns them in one "end-game" kinda location, though, so you won't miss them for a while

tepid blade
#

Will FTM work if i set it to 0

tawny kindle
#

I don't 100% remember, but my readme on github says that should work

dire fractal
#

Doesn't that mean no custom forage at all spawns

tawny kindle
#

it's supposed to just skip any spawns after a location has that many monsters in it

#

it's only about monsters

dire fractal
#

Ah ok

tawny kindle
tepid blade
#

Well last time i changed FTM it started crashing the game and i think the monster are causing the major lag spikes

tawny kindle
#

it's possible they're a major lag source, it just seems pretty inconsistent between phones

#

Android's code is a pretty heavily modded version of the PC code

tepid blade
#

So should i set it to 0

tawny kindle
#

yeah, try that and see if you can load/move around better

#

I think SVE's monsters all respawn every day anyway, so you can turn them back on later if you need to

ashen elbow
#

he likes chilling in the void XD

tepid blade
#

Also is there any type of mod that decreases lag or anything that can decrease lag

royal arrow
#

Uh oh, is he in JojaMart lost somewhere o: ?

tawny kindle
#

I don't know of any optimization mods yet, no

sharp belfry
#

Maybe it's in the saloon

tawny kindle
#

(I've been meaning to change some code for monsters but it's pretty complicated)

#
  • android port differences etc
ashen elbow
#

nope, he's in the void of my house lol

spice mirage
#

are there any mods i should really have installed?

late nebula
#

All of them

royal arrow
#

I was waiting to see if there was a follow up

spice mirage
#

2 many 4 me

royal arrow
#

uhh, depends on what you need lol

#

you can share your log, it'll give us your mod list, and we can give suggestions on stuff if you want o:

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

spice mirage
#

alright gimme a sec

#

i like this sort of cute/challenging aesthetic

royal arrow
#

hi Name, looks like there was an issue with how you uploaded your log (it has a little message at the top), could you try that again o: ?

ashen elbow
#

hjonk

spice mirage
#

god i hate trying to navigate in mac's finder

strange river
#

Haha I feel the same anytime I open file explorer on Windows :P

spice mirage
#

that should do it

royal arrow
#

you have such a little log! aSDVemoteowo (spoken as someone with 405+ mods lol)
I see you primarily have dialog mods, with a few gameplay mechanics mods. Is there any in particular that you're like "meh, could do without this"?

#

I know Change Shoe Color is already sort of covered by the tailoring mechanic (you can take a shoe whose look you like, and add to it the stats of another shoe, provided you have both)

spice mirage
#

it was a needed mod for swim

royal arrow
#

doesn't look like you have the Swimming mod installed o: did you remove it o.o?

spice mirage
#

hmmmm.... that seems to be true

royal arrow
#

also Town Gossip is incompatible with Life Cycle for Marnie and Lewis, as far as I know o:

fair vessel
#

Here's a small list of quality of life mods that I would recommend to anyone - they all make only minor changes to the game, but improve gameplay around small annoyances:
Better Artisan Good Icons
Combat Controls - Fixed Mouse Click
Fast Animations
Hold To Break Geodes
Show Cooking Recipes
Better Sort
Don't Eat That
Pony Weight Loss Program
Better Hay
Non-Destructive NPCs
Fish Preview
Show Item Quality

spice mirage
#

i'm using a controller, so mouse click things isn't needed.

royal arrow
#

Jonqora, Name is looking to remove mods, not add mods, but good call!

spice mirage
#

no, i'm looking to add mods

fair vessel
#

Oh oops lol

royal arrow
#

OH!

#

OH I MISUNDERSTOOD

spice mirage
#

:p

royal arrow
#

2 many 4 me
this confused me LOL

#

!modrecs

native dragonBOT
royal arrow
#

I could also send you my mod list, it's much longer than Pathos' list, but it's got a table of contents to make it easier to navigate! aSDVemoteowo

fair vessel
#

Combat Controls may also improve things for controllers, but it depends how it's coded. Basically what it does is allow you to change your facing direction in the middle of swinging a weapon

#

I'm not sure if that's already possible with controller or not

deep totem
#

Jonqora,, those are all fine mods for qol

royal arrow
#

yea my QoL list includes most of those SDVpuffersquee (and then some)

spice mirage
#

sure lemme see

late nebula
#

I should make a mod list one day.

fair vessel
#

I have my mod list as a very messy private GitHub repo that I wanna make public someday SDVpuffersquee

spice mirage
#

oh crop beasts looks fun

royal arrow
#

yea it's a fun time ๐Ÿ˜„

spice mirage
#

the ppja stuff. . . does that add content, or just replace?

royal arrow
#

!ppja

native dragonBOT
royal arrow
#

key there is "adds new X", doesn't replace SDVpuffersmile

visual heron
#

guys, is there a mod that can freeze tiem?

royal arrow
#

I think there is something called Time Freeze or Freeze Time on nexus

visual heron
#

theres one that freeze time indoors but i want one to freeze time so i can get to level 100 in skull cave

royal arrow
#

ah, I know freezing time is a feature of CJB Cheats Menu, maybe that would work for you?

visual heron
#

ok. i think it will work,

#

can it work on phone tho.

royal arrow
#

CJB Cheats Menu? It should. You can use Virtual Keyboard for the hotkey business, I think

#

(I'm on Windows but I've seen that mentioned for android)

visual heron
#

hmmm. i am not gonna try that.

#

it might break my phone.

compact elbow
#

anyone know any good weather controlling mods

#

mods*

royal arrow
#

I don't think there's any mods that would break your phone, but, you do you

compact elbow
#

you cant mod iphones i dont think

royal arrow
#

Iรฑaki, CJB Cheats Menu lets you change the weather for the next day o.o

#

You can mod the game on Android

compact elbow
#

oh ok thanks

#

yeah but not on iphone

#

wait i misread lol

#

im stupid

royal arrow
#

Lol it's all good

compact elbow
#

wrong emote

fair vessel
#

CJB Cheats works fine on phone

#

and VirtualKeyboard is a mod that comes preloaded with smapi for Android

royal arrow
#

Oooooh snazzy

compact elbow
#

it was that one

#

not the one before lol

#

like the emote

royal arrow
#

Lol gotcha. By the by, you can edit messages too SDVpuffersquee it's a feature I use often, because typos SDVpuffersweats

visual heron
#

anyone can help?

naive drum
#

it goes in the mods folder yes

#

1LOG

#

OPPS

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

visual heron
#

thanks i think its working

naive drum
#

was it loading in the log and you just weren't noticing it because you were looking in the wrong part of the log?

shrewd gate
#

Weird question. Did SVE change a dependency? It made me download a couple icon packs, which is absolutely not a big deal, but things look different now and I feel like I would have preferred to start this way and not be confused when I see a sweet pea. Like Iโ€™d 100 percent download it again any time, but was I the only one? Maybe I just deleted something at some point?

royal arrow
#

I'm not seeing required icon packs listed on the mod page, where did you see that you needed ones? And also, which were they?

supple echo
#

Icon packs? SDVpufferthink

shrewd gate
#

My smapi, it said it couldnโ€™t load something related to SVE until I downloaded better artisan goods and better crops and foraging, both packs that just changed the icon

#

But maybe it was something else I have loaded that just had SVE in the title somewhere

royal arrow
#

yea those should be totally optional for SVE

#

maybe it was another mod that requires them?

naive drum
#

you probably downloaded an sve BAGI pack

shrewd gate
#

I definitely did, but not since the last time I played

supple echo
#

!log Maybe we could poke through your mods list?

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

shrewd gate
#

Yup, the error is gone. Wait let me delete those mods and Iโ€™ll get the error back

royal arrow
#

also, to clarify, "better artisan good icons" or BAGI, is different from "better artisan goods" SDVpuffersquee

shrewd gate
#

Yup. I had BAGI from a while ago, this specifically wanted better artisan good

royal arrow
#

that is so interesting o: I can imagine a scenario in which a mod added Better Artisan Goods (and Better Crops and Foraging) as a dependency, to make sure it loaded after those mods, but I've not come across a mod that actually required Better Artisan Goods and Better Crops and Foraging

naive drum
#

maybe they meant BAGI and hecked up and accidentally made the mod require just...BAG

royal arrow
#

the unique ID would be pretty different though, wouldn't it? they're not by the same mod author ๐Ÿ˜†

shrewd gate
#

Yeah dude, it was totally weird and out of nowhere. It does actually look better, I like it, I just donโ€™t know where it came from. Getting the error log now

royal arrow
#

yea I use all 3 (and others) lol

shrewd gate
#

The only mod I added today was for viewing range of sprinklers

royal arrow
#

Did this come bundled with SVE, or did you download it from somewhere? SDVpufferthink Better Crops and Artisan Goods in SVE

supple echo
#

yeah, that looks like your culprit

shrewd gate
#

Huh. Itโ€™s separate. Imma look it up, I donโ€™t know where I got it

#

Ohhhhh yeah that was totally all me. It lets the icons work with SVE. I donโ€™t know why I would download that without the actual icons ๐Ÿคฃ but I totally did. What a silly

royal arrow
#

lol it's all good, it might have been an autopilot "ooh it's for SVE, gets" moment

shrewd gate
#

That sounds like exactly what I did lol!

#

The mod is even literally to integrate the other 2 into SVE, I must have been half asleep or something

steel lava
#

Hmmm I have a problem for my game, so if I first open my game and load the save it will have no problem, but if I try to quit to main menu then load a save again the game will crash after loading.

#

Here is my latest log.

naive drum
#

Quit to title does weird things

royal arrow
#

before looking at your log, I can say there's weird quirks with--ya that lol

steel lava
#

Hmmm so it's...normal?

naive drum
#

That's not even stardew exclusive there's at least one minevrwfy modpack that quits to desktop if you exit to title load back in and look any recipe up at all

#

Its 'normal' as in known error that's just..
It breaks things. Maybe one day pathos will find out how to make it not break things.

tired apex
#

minevrwfy

Perfect

steel lava
#

Ahhh ok, I understand now, thanks SDVpufferthumbsup

naive drum
#

Mobile

tired apex
#

It is now that from now on

royal arrow
#

You could drop your log with that description of your issue on the SMAPI mod page, just because we were recently gently nudged to notify Pathos of odd SMAPI bugs rather than being like "it is known SDVjunimocool", just in case it is not known

#

(there was a bit of a hooplah because of a pretty significant bug everybody knew about except for the 2 people who could fix it SDVpufferchicksweatsip)

naive drum
#

When was that?

fair vessel
#

map tile rotations failing after return to title

static mist
fair vessel
#

So that one's fixed now at least

royal arrow
#

which is fixed in SMAPI 3.7.0 and higher rooHappy1

#

Pathos and Routine were able to fix it in less than a day after they knew SDVpufferchicksweatsip

deep totem
#

It almost like it takes no time for them to fix SDVpufferdab

tepid blade
#

My brother used his laptop amd fixed my smapi turns out it was FTM that was corrupted

daring skiff
#

hey i need some help! my group of friends is playing modded stardew and she's having an issue where wherever she hovers, she autoplaces fences and isn't in control of it at all

#

she tried repairing her game and whatnot but it still won't fix itself

tepid blade
#

So whoever is the creator of FTM when I changed the monster spawn limit not only did the mod corrupt itself but it corrupted every mod I have. My brother had to delete all of my mods and put the ones from his phone to mine.

ashen elbow
#

FUCK now my computer thinks smapi is a virus

deep totem
#

Rather strange.... might want to check this in android @tawny kindle

tawny kindle
#

SDVpufferlurk I honestly really doubt FTM did that, it's much more likely to be an error caused by the phone or file app, unless there's some more information about what happened

wanton sinew
#

you can get around it by going into the virus and threat protection in windows settings, allowing the file, and trying the DL again @ashen elbow

#

if you are on windows that is :/

tawny kindle
#

(I could see FTM's dll being corrupted on download/transfer or something, but then it wouldn't run at all, and it was doing its job)

restive zodiac
#

(We asked for logs without other stuff installed and never got them, so it's hard to guess.)

ashen elbow
#

my computer wont allow the file at all XD

#

oh wait i think i got it

tired apex
#

Rip egg mom

atomic bear
#

Hey, guys.... I just downloaded SMAPI 3.7.2 and got a Trojan alert

ashen elbow
#

yeah

#

just do what was sent above

#

you can get around it by going into the virus and threat protection in windows settings, allowing the file, and trying the DL again @ashen elbow

atomic bear
#

I'm a chicken. I'll just use 3.7.1 until this newest update looks good to Windows. SDVchickenblue

wanton sinew
#

it certainly seemed like just a normal smapi update, but i guess thats what a trojan is meant to be like hahahaha

keen moss
ashen elbow
royal arrow
#

Forsythia, why is your home now in the void? SDVpufferfear

ashen elbow
#

i have no idea

royal arrow
#

Wait it's not just your home, the HUD / UI of the clock is also gone SDVpuffereyes

#

!log you know the drill โ˜บ๏ธ

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

ashen elbow
#

aaa

#

oh god

#

i can't acess it

#

oh wait that migh be because i just updated smapi

tepid blade
#

Also had anyone tried out the legendary movies mod for stardew

ashen elbow
#

@royal arrow do you still want that log?

royal arrow
#

I was actually going to SDVpuffernight soon, it was more for anybody out there (echo) who could help lol

#

Wait

#

Did you exit to title and then load?

ashen elbow
#

No?

#

i had to relaunch the game because there were no logs XD

atomic bear
#

What is the Mod Compatibility folder? I have six folders within it, and SMAPI says it is empty, so will ignore it.

ashen elbow
#

i have no idea what happened there.

royal arrow
#

I think you can delete those TripleB1979

#

Might have been that a mod packaged their stuff in a unique way

ashen elbow
#

actually i think it was me having the game open in background and it did some funky

atomic bear
#

Okay, thanks LenneDalben ๐Ÿ™‚

royal arrow
#

Forsythia, maybe s: nothing stands out in your log to me so I can't say "AHA got it"

ashen elbow
#

yeah lol

tawny kindle
#

looks like industrial kitchen/furniture is the only other thing editing the farmhouse sprite, so yeah, more likely just weird loading

latent badger
#

Hey guys, I usually don't have any problem fixing modding issues I run into on my own, but I've really messed up my game now I think. I was attempting to update Giant Crop Ring and Pytk that goes with it, and now I cannot join my wife's server anymore. I had us remove Giant Crop ring mod from both folders with no luck. Here's my smapli log https://smapi.io/log/83c481218ba045f1a1b0eef1951f5384

lapis void
#

try updating all the rest of your mods and SMAPI first, you're a few versions behind. i would guess the issue in this log is that you're wearing the giant crop ring, but you removed the mod, so SMAPI is not happy about that. can you try putting it back and updating everything and get a new log? @latent badger

latent badger
#

I actually had my wife delete the rings (they were not equipped onto my farmer) and play through a day and save. We then removed the mod from both our folders and I was still not able to join. I figured that would fix the issue.

#

I would love to update the rest of my mods but I think there are a few that have changed so dramatically that when updated break our game.

lapis void
#

SDVpufferthink that shouldn't be the case, except for things like JA mods where they might have added new items so your IDs might scramble a bit

#

try updating the rest of them and see what happens, it's always the best idea to have all of your mods up to date. occasionally you'll get false update alerts or updates that are just an added translation or whatnot, but often updates fix major bugs

latent badger
#

ok I will try that and see. thanks corrin

lapis void
#

that error looks like it's still looking for the ring oddly enough but you did the right thing when trying to remove it

#

it's talking about a display name too, do you have any honey from JA flowers maybe? honey sometimes flips its shit at random intervals

latent badger
#

yeah, and I was sure that would solve the issue too

lapis void
#

maybe have your wife check your inventory and chests for any honey items and chuck those

#

you'd be surprised how many multiplayer issues have been solved with that particular fix lol

latent badger
#

is "honey" items a typo?

#

what do you mean by that?

lapis void
#

no, like actual honey from bee houses

latent badger
#

hmm

#

ok lol, never heard of that. I will look into that as well

lapis void
#

sometimes the game will do this fun thing in multiplayer where it will create honey from something that is very much not a flower, like hemp (which was what happened to me once, the mod has it as a vegetable). then when a farmhand picks up that item and leaves the game and tries to rejoin, SMAPI throws a fit because it knows you shouldn't have hemp honey because hemp is not a flower, but you do in fact have it

#

this can also happen with honey in a chest, even an automate chest pulling it from beehouses

#

honey and roe are the usual culprits when it starts yelling about display names bc they're the things in vanilla that take an input for their display name. so the item itself is honey/roe, and then the code checks what it's made from to say what kind of honey/roe it is

latent badger
#

That is really odd. I'll have her try that.

#

Do all honey related items need to be tossed? like mead as well?

lapis void
#

wine's another possible one too though i've never seen it happen

#

mead maybe yeah, i don't think it takes an input in vanilla but i've seen oddness with it before and it's possible it stores info about the honey?

#

usually the host will be able to see immediately that they've got honey that shouldn't exist, either because the display name is wacky or because they're physically inable to open a certain chest

shell jackal
#

Hi there. I'm having a problem with some mod that's basically combining my greenhouse with another greenhouse. Like, the original layout of the normal greenhouse shifted up and to the left into the void. My gf comes into greenhouse and gets stuck. I'm not sure what to do.

lapis void
#

!log @shell jackal

native dragonBOT
#

@shell jackal Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

lapis void
#

a screenshot would also be super helpful!

shell jackal
#

Okay, I surely will try to.

#

Where would you like the screenshot?

lapis void
#

a screenshot of what the greenhouse looks like in this channel would be great!

#

we mostly need that log though to be able to help you

shell jackal
#

Okay, gotcha.

lapis void
#

first, do you and your gf have the exact same mods? i'm guessing the two that edit your greenhouse are immersive farm 2 remastered and possibly 5 floors cellar

shell jackal
#

yes, we have the same mods. the 5 floor cellar is for the house cellar. here is the screenshot.

lapis void
#

you're also missing producer framework mod, which you need to make the soda maker mod work

shell jackal
#

oh, shoot

lapis void
#

i figured the cellar mod was for the house, but a surprising amount of cellar mods also edit the greenhouse

#

the screenshot hasn't come through btw!

shell jackal
#

I'm trying to save it, but it just won't work for me.

#

There we go.

lapis void
#

that looks like you changed greenhouse mods in the middle of a save, or added a greenhouse mod

#

all the plants were placed in what looks like it was maybe the vanilla greenhouse, but what you're seeing is not the vanilla greenhouse

#

who planted those, you or gf? when?

shell jackal
#

I planted them a while ago. i tried to put in spacious greenhouse. It told me that it would work with IF2, so quit and deleted spacious greenhouse.

#

This seems to be the result.

lapis void
#

and you were using IF2 before?

shell jackal
#

yes

lapis void
#

i don't know what the IF2 greenhouse looks like so i don't know if that's it haha

shell jackal
#

it looks like the vanilla greenhouse

lapis void
#

i don't think it does... i think what you're seeing now may be IF2 and what you were seeing when you planted those things was vanilla

shell jackal
#

oh, okay. well, i wonder how i make it so only one shows up.

dim bobcat
#

any updates to the better crab pots mod?

lapis void
#

you have already, you can only have one greenhouse mod at a time

#

most likely what happened before is that you were unknowingly using two mods that edit the greenhouse before, which caused SMAPI to show you the vanilla one instead of either. now you've removed one but your plants will stay planted where they were initially because the game doesn't automatically move them to fit the greenhouse you have

#

you can save the plants by getting Noclip Mode and Crop Transplant, getting a garden pot, and noclipping out of bounds to pick them all up with the pot and move them to a normal spot

#

@dim bobcat not that i know of, we've got Epic busy working on stuff for an upcoming mod rn so he probably hasn't gotten to it yet, but I know he's planning to refactor it at some point

#

from my understanding he'd rather do a full overhaul of the code when he has time since he wrote it a while ago

dim bobcat
#

Ahh, thanks. I was thinking of trying to figure out amod for fishing nets, but I saw better crab pots mod and decided thats close enough but then it doesnt work... so was just wondering

lapis void
#

i think it works mostly but gets weird with custom locations and custom fish

#

if you want to use the code as a reference though, the author has a github and it's open source afaik

dim bobcat
#

do you know the git link?

lapis void
#

yeah, one sec

#

it may not be his most recent version, some of the stuff on his github is out of date

dim bobcat
#

Thanks! Ill check it out

atomic bear
#

Hello ๐Ÿ™‚ I like trying out new farm layouts and am choosing which mods to use for each of the farm layouts (standard, hilltop, etc). If I choose the monster layout (I can't think what it's called), will it still have the monsters? I'm assuming yes. If so, can I turn them off, somehow?

lapis void
#

wilderness? yeah, it will still have them. there's a late game way to toggle those on and off and i believe you could save edit that flag too?

#

it would break your immersion TM, but you could use debug commands to warp to the ||witch's hut which i believe is just WitchHut and offer a strange bun to the statue on... the right i think? and that should turn off monster spawns||

rigid hatch
#

SMAPI is in 3.7.2 should I update now?

lapis void
#

yes, it fixes the JA recipes bug

rigid hatch
#

So it's all good now then?

#

(I just want to make sure so I don't break anything)

atomic bear
#

Yes, wilderness. I'm sorry to ask, but what do you mean by immersion TM?

rigid hatch
#

(I'm always nervous about these things haha)

lapis void
#

the ingame way to do it that i put under a spoiler is something that you're only supposed to be able to unlock once you've finished the CC and another questline

#

but you could use debug commands or a cheat mod to get there before you're supposed to, spawn the item you need, and turn it off on day one

atomic bear
#

I'll pass on the spoiler, but appreciate your help. I've not tried the wilderness map, because I'd rather play in a relaxed manner, but maybe I'll put on my big girl panties and try. ๐Ÿ˜„

rigid hatch
#

Windows 10 detected a Trojan from the SMAPI installation SDVpuffersweats

lapis void
#

that happens with new builds

tawny kindle
#

that's an issue with new exes sometimes, people have been running into it with this version

rigid hatch
#

Ok phew

#

I thought I did something wrong

#

I'm so sorry to bother you all!

#

I just get really nervous ๐Ÿ˜“

tawny kindle
#

SDVpufferthumbsup it's a good idea to be safe, but SMAPI's watched pretty carefully

lapis void
#

if you want more than four maps but don't want to use wilderness, you can do this

#

!modgroups

native dragonBOT
rigid hatch
#

thank you guys I really appreciate all the hard work you guys do to answer questions

lapis void
#

essentially you'd copy your mods over to another folder, create a shortcut to run SMAPI through that folder instead of your regular mods folder, and use the new one to replace more maps

atomic bear
#

Thanks! I'll read up on that! ๐Ÿ˜„

lapis void
#

you could also just use two mods that replace standard and put a dot in front of the folder for the one you don't want to use

#

so if you were using Immersive Farm 2 Fix and also Ultimate Farm on the standard map, it would look like this for the save where you play on Ultimate Farm
.Immersive Farm 2 Fix Ultimate Farm

atomic bear
#

I need to keep a record of what save is on which map because I have a tendency to start a new save and forget which mod I'm using.

lapis void
#

and you'd change that each time you went into the save

#

yeah that's why mod groups might be easier to keep track of haha

atomic bear
#

That makes sense

rigid hatch
#

Should I uninstall SMAPI before installing the new one?

atomic bear
#

Thanks so much, Corrin. I appreciate the help.

rigid hatch
#

I'm sorry for so many questions I really don't want to mess up my save ๐Ÿ˜“

atomic bear
#

Jack, I do uninstall it before installing an update. I don't know if we have to, or should, but I do. ๐Ÿ™‚

rigid hatch
#

It doesn't mess up your save does it?

atomic bear
#

Nope

tawny kindle
#

SMAPI's designed to be able to install over itself, but it shouldn't really cause issues either way (aside from maybe resetting SMAPI's config files if you edited them)

rigid hatch
#

I will remember that for the future

#

Here goes nothing...

long trout
#

I tried using SMAPI but the mods weren't loading so I gave up x)

rigid hatch
#

sighs in relief It worked

#

Thank you all for your patience with me
I'm just a really anxious person when it comes to my games

lapis void
#

!log @long trout

native dragonBOT
#

@long trout Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

lapis void
#

if that file doesn't exist rainbow, you may need to try installing SMAPI again, and/or show a screenshot of what your folders look like

#

either SMAPI itself or some of your mods are probably not installed correctly

#

no problem jack! it's totally fair to worry about messing stuff up haha, but pathos is always very careful to make sure SMAPI updates are safe and not going to break your game

narrow wigeon
#

lmao i'm trying automate for the first time but like the dumbass i am i kept a chest next to the shipping bin

atomic bear
#

Another question.... If I have a save with a farm layout mod set (using the config) to replace the Forest Farm (for instance) and change that configuration to replace the Hilltop, instead, will that work? Does that question make sense? LOL It's getting late.

lapis void
#

if the mod has something in the content.json that allows for that, then yes. if it doesn't, you'll have to edit it manually

#

you should be able to check the first few lines of the content.json and see what the allowed values are in the ConfigSchema field

atomic bear
#

I have found that in the content.json file, but I guess I'm asking if it will mess up an existing save?

lapis void
#

so if you're using a map mod called MyFarmMap, and you have a save on that map that replaces the forest farm and change that to replace hilltop, your save will no longer use MyFarmMap. it'll use the forest map, or whatever other map you have replacing forest

#

but a save on hilltop farm will now use MyFarmMap

atomic bear
#

Ohhhh... I got it, now. Thanks again! Sorry for the silly questions.

lapis void
#

you can change your farm type with some fairly easy save editing if you want to as well

#

no problem, it's confusing! especially when you're sleepy lol

atomic bear
#

Lol... I think it's time to go to bed. ๐Ÿ™‚

dire fractal
#

Hello

robust bison
#

hi

cursive wharf
#

So, just tossing it out here. I got prompted to update to Smapi 3.7.2 this morning-... However Windows called out to me (Likely false positive?) that the smapi.io direct download contains a trojan?

As stated, I'm assuming it's false positive, just want to lob it out here

ashen elbow
#

it's safe

cursive wharf
#

Figured. Just gotta figure a way to explain it to Windows lmao

#

OH. Windows is reacting because there's an exe in the Zip-folder lmao.

balmy oak
#

how do you create a shortcut to your steam.exe file

pastel arch
#

It'll do that for every update while the update is new/not many people have downloaded

balmy oak
#

help

cursive wharf
#

Ah, ty

ashen elbow
#

Frantically adds CRC mods

i just found out that they existed

inland pasture
#

I've been using nexus for all my mod browsing, does moddrop have its own unique and respectable stock of mods?

outer turret
#

whats CRC? There's a few migrated to ModDrop that have been pulled from Nexus

inland pasture
#

This is random but I love the stardew esque pfp @outer turret

outer turret
#

oh she's one of my chars. Juliet!

#

not yet released (but soon). One day I'll make one of myself

#

(or possibly a lemur)

inland pasture
outer turret
#

and thank you

robust bison
#

all I know is that right now Minerva had moved all her mods exclusively to moddrop

tulip steeple
#

So either I'm just an idiot, or I'm just... not able to cook meat from the Fresh Meat mod?? I'm positive that you're able to, because in the cooking menu, there's a silhouette of Cooked Duck, but I'm just... not able to actually make it?? Is there something I'm missing, or agian, am I just an idiot?

inland pasture
#

oh so that's where Eemie's Wildflowers went...

#

Interesting, thanks for the headsup @robust bison

#

Yeah Unique Jealousy Responses too (I'm not a weirdo I just want them all to be my friends) (wait I am a weirdo)

shy orbit
#

@tulip steeple when it's just a silhouette it probably means that you don't have the recipe yet

tulip steeple
#

Okay then yeah, in that case I'm just an idiot and I haven't gotten the recipe yet

#

I guess I like

#

Just thought that I had already gotten it???

shy orbit
#

there has been some problems with the newest smapi update and recipes though, but i think with that they didn't show up at all

#

or maybe that was already fixed with version 3.7.2 too

dire fractal
#

I'm pretty sure missing JA recipes was why update 3.7.2 came out

tulip steeple
#

Oooooooh, I uh

#

I should update then

outer turret
#

new computer coming this weekend, so maybe I'll be able to easily increase my mods.

#

run SVE without removing all teh custom NPCs

#

are there any mods (ASide from Karmylla's maps) known to be incompatible with SVE?

shy orbit
tulip steeple
#

Okay yeah, I'm just an idiot, I haven't gotten the recipes for cooked meats yet

outer turret
#

the only ones I use from there are remainagined and that'll be disabled for any SVE playing

inland pasture
#

Using Content Patcher, is it generally true that mods that ADD new events won't override or delete events from other mods?

Awkward wording, but I've got four ish mods already that add Penny events, and I kinda want to get Unlikely Friendships too but I'm worried I will start to have events that collide and consume each other.

I figure as long as all these mods ADD events, and not CHANGE events, I should be getting ALL of them, and yet I fear losing out on content

outer turret
#

they'll be fine as long as they all have unique IDs. The content may contradict but they should all trigger

#

the only way you'd have issues would be if two mods edited the same vanilla event or if two used the same unique ID (unlikely since most event IDs for mods are 8 numbers long)

tulip steeple
#

So like... something that I think happened with Fresh Meat is like... you originally were able to cook the meats in your basic crafting menu, but I guess now you have to get the recipes for them from... somewhere

dire fractal
#

It would make sense cause how else are you cooking it? Firebending?

tulip steeple
#

I mean

#

Eh that's a fair point

dire fractal
#

I think Gus would probably be a reasonable place for them?

inland pasture
#

Thought I'd ask on the off chance someone has the wonder cure.

I love Sabrina ( https://www.nexusmods.com/stardewvalley/mods/4350 ), the genderbent sebastian, but really only want Sabrina, not the others.

The sprites and the portraits work fine, but dialogue is still male, and this mod: ( https://www.nexusmods.com/stardewvalley/mods/464/? ) has proven fatal to my game, mostly, I believe, since it's not Content Patcher.

https://www.nexusmods.com/stardewvalley/mods/467/?tab=description

This is an alternate mod, but it also doesn't seem to be content patcher, or have an option for just Sabrina.

Basically looking for a CP version of "Sebastian_Girl Dialogue changes" or advice on how to stop it from crashing my game when I try and save my game after going to bed.

royal arrow
inland pasture
#

Doesn't look like it, only one there is the original portrait & sprite pack.

thanks anyway SDVcharpennySDVjunimolove

analog verge
#

@inland pasture you only want the 1 right??

inland pasture
#

Yeah just Sabrina (Sebastian).

analog verge
#

the dialouge changes are XNB, so it needs to be converted to CP... ill see what i can do

quiet night
#

does anyone still uses instant building mod?

hollow cypress
#

Is the SVE event / gifting guide still a thing?

analog verge
#

should be good... havent tested tho

rare quest
#

@hollow cypress I removed those guides. You can find information on gift tastes and events on the SVE wiki.

hollow cypress
#

oh ok, thanks

young mural
#

hey everyone, my friend and i are trying to run a multiplayer game on Immersive Farms 2 Remastered on SVE. I launched it in single player mode to buy a multiplayer cabin from robin, saved then relaunched on Co-op as a server, but then it crashes. here's the error log: https://smapi.io/log/54f96d33e8cd4b91a0400b45368539ba . If anyone can help it'd be really appreciated thank you โค๏ธ

analog verge
young mural
#

okay thank you! do me and my friend both need to download it or should only the host?

analog verge
#

no that was for someone else

#

as far as your error... no idea

young mural
#

oh lol my bad

coral depot
#

Hey guys, is there a way to play with the steam overlay and choose to play vanilla OR modded ? (without just putting the launch option in steam and removing it)

#

I figured I could make two shortcuts, a normal one and another with the launch options of smapi, but it just doesn't work

bronze merlin
#

anyone know all the spells in the magic mod or a link showing where they are

deep totem
#

Space: Simplest would to to have two diff mods folder and rename it as necessary.. One without the mods and the other with mods, exchanging them as necessary. Or if you want to go through more setup !modgroups

#

!modgroups

native dragonBOT
coral depot
#

Yeah I figured that would be a way to do it, with like each shortcut loading a different mod folder, but it wouldn't work with steam

#

Oh well, too bad for the one click solution then

#

I already spent 2-3h searching for a way to implement the %command% in a steam shortcut but with no luck

deep totem
#

I usually just rename the mods folder and haven't use the mod group. Though I know some people do use it. likely someone else would be able to provide help,,

coral depot
#

I only found stuff like "-fullscreen -etcetc" to put in a shortcut, and I really don't know why the smapi launch options work only inside steam and not in a shortcut lol. What made me search for so long is that it seems so simple and I'm sure there is a way to make it work, it feels as it's just at my fingertips and it is f r u s t r a t i n g... Also when found it could benefit everyone!

#

But yeah in the meantime, mod folders it is

torn mason
#

I've used the modgroup method and added the shortcuts as non-steam games, so I have different steam launch options for different mod loadouts

#

so you could direct a modgroup to an empty mod folder and do that

coral depot
#

yeah I know! But then it's not tracking achievements cause it's not the same stardew... I'd really like to find a way to make it work seamlessly

torn mason
#

it does track achievements tho

#

the shortcut is added as non-steam but it connects to steam anyways?

coral depot
#

w

#

what did I really miss that

#

Dude if you're right then it's witchcraft ๐Ÿ˜„ that's awesome

torn mason
#

I think steam just detects it or something XD but it shows as me playing stardew when I launch through the shortcut and it lets me join MP through steam friends and all

coral depot
#

So you mean adding an smapi shortcut with launch options as a non steam games still tracks progress in stardew ?

#

That is insane ahahah I've been trying to make it work for so long and it just... works?

#

I'm going to try thank you so much lmao

torn mason
#

I just double checked and yup, when it first launches steam will say you're playing a non-steam game SMAPI, but once SMAPI launches stardew it'll show up as you being in-game in stardew

coral depot
#

damn

#

that's wild

#

So it tracks everything just as if you were playing vanilla stardew

torn mason
#

yup, time played, achievement progress and all

deep totem
#

yay!!

coral depot
#

We need a :pufferPOG: emote for this one guys

#

it was so simple I'm amazed and mad and baffled ahahah. I just added smapi as a non steam game and removed the launch options from the vanilla, thank you so, so much guys

spice mirage
#

hm.... marlon's sprite is broken. . .

#

it's not loading the anthro one

robust bison
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

robust bison
#

do you have multiple portrait mods?

spice mirage
#

no

#

his portrait is showing right

fair vessel
#

@spice mirage do you have SVE or Befriend Marlon and Gunther mod?

#

They replace the original Marlon NPC with a new one that has a different internal name and portrait/sprites.

spice mirage
#

oooo ok

fair vessel
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You can see if someone's already made a patch for SVE Anthro

spice mirage
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just deletes the befriend mod it's fine

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ty for pointing that out

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perfect, exactly the results i wanted

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i don't think these health bars are working. . .

bronze merlin
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! log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

torpid idol
heavy sky
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for those interested in learning the layout of where apples go and where not to place your stuff in SVE, here's a possibly helpful screenshot. i'm working on placing crystal paths where apples and possibly wizard/morgan go. ofc, this is not totally accurate because i needed to make paths for myself to actually get through, but it could be a decent guideline

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whoops

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where do i find my stardew total area screenshots? GWseremePeepoThink

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tried to find on google but couldn't figure it out

crude seal
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i think its a mod

heavy sky
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no i think it's in vanilla SDV

crude seal
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idk than

tired apex
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Ah!

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What platform

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Or uh

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OS

heavy sky
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windows

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every link i've clicked on when i searched on google has been unhelpful so far sadly

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nevermind, found it i think

tired apex
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Hebfrchrbf good

heavy sky
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it's apparently in the %appdata% files

tired apex
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Yup

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I'm on linux

heavy sky
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i'll continue to update this at some point in the future for those interested

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as i expand

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if i forget feel free to highlight or message me lmao

ashen elbow
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is tat in the sve forest

crude seal
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im just tryna get sdv exanded to work

heavy sky
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@ashen elbow yes

rare quest
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@heavy sky Whoa. That must've taken quite some time.

heavy sky
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lil bit. i also completely filled out the desert with tree and bee farms more or less

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it's definitely a time consuming process, but very profitable

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over time

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but that's essentially useless, so i didn't bother uploading a picture

normal shadow
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hey! i want the mod that makes u run faster

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i already have smapi

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how do i go about this

tall wagon
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So About 3 hours of configs and getting mods, I've successfully added 102 mods

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101 of these mods work with stardew valley expanded

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how do i go about this
@normal shadow
Get cjb cheats menu

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im just tryna get sdv exanded to work
@crude seal
Do you have all of the mods needed? And btw if your doing this on android, SDV Expanded dosnt work yet on android, unless I'm wrong, cause I used to do android mods a looong time ago and it never worked

crude seal
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im on windows and yes, i have all the required mods

tall wagon
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Hm

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What does it do?

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Just close the game

crude seal
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i can make a character, but after i click next it freezes and goes unresponsiv

tall wagon
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Um what's your ram?

crude seal
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I have 16gb of dd4

tall wagon
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Well, when it closes the game, is the mod terminal still up?

crude seal
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lemme check

tall wagon
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Ok

broken frost
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Is it safe to update SMAPI now?

tall wagon
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Was it not safe before?

broken frost
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There was a bug with 3.7.1 where mods with recipes didn't work or something to that effect

crude seal
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when it closes, the mod terminal goes with it too

tall wagon
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Hmm

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That's weird

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Idk much about smapi lol

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I know alot about mods tho

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Can you list the mods your using

crude seal
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sure

tall wagon
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And there update versions

crude seal
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I have Content PAtcher 1.17.2/ Farm Type Mager v1.11.0/ Immersive Farm 2 Remastered/ JsonAssets 1.6.2/ Pytk/ Spacecore 1.4.5/ TXML Map Toolkit/ Winter grass/ and Stardew Valley Expanded

tall wagon
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Alright I got no idea lmao ๐Ÿ˜‚

crude seal
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ya

broken frost
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Hrm, I guess the people who know if I can update aren't here today :\

tall wagon
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I don't use immersive farm 2

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And I'm using a laptop with 2gb ram