#archived-modded-support

1 messages · Page 642 of 1

boreal cradle
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ya'll, we might need to start a group. I was at like 93 mods this morning and might hit 100 before I end today o.o

shrewd gate
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I was at 200 2 days ago and now have over 300! One of us, one of us

boreal cradle
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Oh gosh xD

royal arrow
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oh the lotsa-mods group? You are a novice, and are welcome SDVpufferhug

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I'm personally at 391 mods now, Jani has almost 1000 LOL

boreal cradle
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Well and - lol!

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oooooh damn. that's a ton

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Just for SV?

royal arrow
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yup

fair vessel
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busy making more mods for Jani to add

boreal cradle
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o.o

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LOL

ashen elbow
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lol jani the mod gremlin

zenith temple
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I only have 8 mods -.-

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most of them cheats

boreal cradle
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literally don't know how I could go back to unmodded with Automate

zenith temple
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only 1 is useful, that is BetterJunimos

boreal cradle
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I was snickering seeing the talk about a Crab Pot empire xD

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Dude BetterJunimos is bomb

dire fractal
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@zenith temple I made a quick n dirty 4 corner farm with SVE mod installed and this is what it looks like, if you're still interested:

boreal cradle
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I love four corners lol

restive zodiac
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Sve doesn't do anything to 4 corners

fair vessel
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SVE only changes the farm if you install the IF2R file (and use standard layout)

deep totem
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SVE doesn't change the map

restive zodiac
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It has an optional map that... That.

dire fractal
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Oh woop, my bad. I've never really done 4 corners before.

restive zodiac
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(The mod page is pretty detailed about what it does)

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It's an interesting map SDVpufferthink

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It's kind of nice to have a dedicated area to banish farmhand to :D

zenith temple
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It's an interesting map SDVpufferthink
yeah i guess idk

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?

dire fractal
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I've always had a soft spot for foraging myself, just 'cause it was my first farm

royal arrow
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Oh there's a little baby quarry there o: ?
I use Farm Extended and I think that'll be my main map for a while SDVpuffersquee

restive zodiac
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Yeah, I like the forest vibe

boreal cradle
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Yeah, it eventually fills with iridium once you hit skull cave

royal arrow
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Farm Extended has the best of all the vanilla maps rolled into 1, plus some extras aSDVemoteowo

restive zodiac
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Of course any map I use ends up having forest vibe somewhere 😅

boreal cradle
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which is supes useful

restive zodiac
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Yeah each corner is dedicated to one of the dedicated farm type functions, so top left is foraging, bottom left is fishing. No monsters though :D

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(Okay three of the corners, whatever :P)

dire fractal
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On another note, and I'm asking for a friend this time, has anyone had any issue with the config.JSON file not being generated when running Stardew Valley with Minakie's Real Life Horse Mod?

royal arrow
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The other corner is the farmhouse, right? Cooking function HUHU~

fair vessel
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top right is dedicated to farming ofc SDVpuffersquee

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@dire fractal I checked out the mod page, it looks like the download actually includes a config.json file... which mod creators ought not to do 🤔

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You're not seeing one?

zenith temple
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Yeah each corner is dedicated to one of the dedicated farm type functions, so top left is foraging, bottom left is fishing. No monsters though :D
bottom right mining and top right farming maybe ?

shrewd gate
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So is this group more Farm Extended over Immersive Farm 2 Remastered? Just curious, I need to download a farm mod, mine is so tiny

royal arrow
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Idk about the group, but I'm definitely pro Farm Extended, and haven't used IFR2. Note that to use IFR2, you definitely need to install SVE, if you don't have it already

boreal cradle
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I wouldn't mind trying Immersvice myself, I haven't used it yet either, only just vanilla

shrewd gate
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I definitely have SVE, Sophia is my new crunch. But the immersive would make me have to redo all my croppage

dire fractal
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@dire fractal I checked out the mod page, it looks like the download actually includes a config.json file... which mod creators ought not to do 🤔
@fair vessel

Hm, you're right. Don't know how I missed that. I'll ask them to try again. I had them copy and paste the error that showed up on their Terminal as well, but I won't post it for now, since she's a little thick.

royal arrow
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it is possible to change to a custom farm map though o: check it

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.quote 4974

devout pumiceBOT
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[#4974] "Switching to a custom farm map can be done, but you'll need to do extra steps in order to make sure you don't have buildings / items in the void, or not properly lined up.
You'll need to grab Reset Terrain Features and Noclip Mode to set you up.
Then, before you install the new map, you'll need to remove all machines / chests / etc. on your map, you can store them in a chest, preferably inside your farmhouse or barns /coops / sheds.
Then, go to Robin and move any buildings you have as close to the farmhouse as possible.
Then add the new map mod (ensure it replaces the farm type you're using, i.e. Standard, Riverland, Hilltop, or Wilderness), and you'll spend some time moving everything to a proper place.
You can use Reset Terrain Features to reset the bushes, trees, and other debris.
Noclip mode will help you reach any things that ended up in the void or an invalid tile." - LenneDalben (04 Aug 2020 @ 08:26:10 PM UTC)

royal arrow
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and I'll have to update the quote to mention that you can use Crop Transplant Mod to move crops and trees SDVpufferowo

shrewd gate
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Nice! Thanks! I don't know if this was to me but I needed it!

royal arrow
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lol yus it was to you SDVpufferheart

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note Crop Transplant Mod is highly configurable, so you could set it to let you move full-grown trees huhu

shrewd gate
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Niiice, because I would hate to lose my precious trees, I worked so hard to make sure I had all of them

boreal cradle
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there's so much stuff in Artisan valley, it's kind of nuts. o.o Props to the PPJA team (well, everyone who's made mods really tbh)

rare quest
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If you're going to play for 5+ years, I recommend IF2R. 😉

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(you will always have something to do/work toward)

boreal cradle
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Hi Flash! I'm absolutely loving SVE ❤️

rare quest
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Hey! And thanks! SDVpufferheart

gentle glen
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Nvm

obtuse solstice
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Trying to join someone and it says "(version mismatch)" but we're both on steam and our SMAPI is up to date, and Stardew itself is up to date. so like whats the problem?

robust bison
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it's a mod problem

royal arrow
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Do you have the same mods?

fresh mural
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solved

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im on windows

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peytss is on mac

robust bison
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cross platform pc works

fresh mural
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wait wha

obtuse solstice
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is laptop and pc the same thing

robust bison
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yee

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yes

obtuse solstice
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oh

robust bison
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basically a computer

fresh mural
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so mac and windows can play together

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bruh

royal arrow
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Yes, though for some people PC = Windows, even though in this case Arcane meant PC = computer SDVpuffersquee

obtuse solstice
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ah okay

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so its probably the mods?

tired apex
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Pc = Linux SDVpuffersquee SDVpuffermlem

fresh mural
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yea ig

tired apex
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Yea make sure you both have the same mods + versions

fresh mural
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mk

royal arrow
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And one neato way for you to check that is for all players to get their log~ https://smapi.io/log
The site has instructions and formats it nice and readable

obtuse solstice
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cool ill read it

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i know like nothing about mods

robust bison
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just make sure you have the exact same mods and that they are multiplayer compatible

royal arrow
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Then also, you may be interested in how to read your log!

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.quote 5031

devout pumiceBOT
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[#5031] "If you're looking to learn more about how to read your error log, there's an annotated one here SDVpuffersmile https://m.imgur.com/SRfOvKB" - LenneDalben (30 Aug 2020 @ 11:43:35 PM UTC)

gray remnant
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Hey guys!

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Which weather mod do you guys prefer?

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Ferngill vs weather machine?

late nebula
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Ferngill

royal arrow
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Climates of Ferngill is the one I use, highly configurable

gray remnant
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Ooh

royal arrow
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I have not heard of weather machine o.o

gray remnant
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Did you try both?

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Ohhh

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Ahahaha i'm checking them both out but ferngill seems to have more weather options (plus fog)

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But on the other hand sdvwm has lunar disturbances?

royal arrow
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Lunar disturbances works with Climates of Ferngill, they actually have fun features together

robust bison
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so does climates or ferngill

gray remnant
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Ooh really

tired apex
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I'd double check mods.smapi.io, I looked through it earlier today and saw a few were broken/severely outdated

gray remnant
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Interesting

tired apex
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I think weather machine was on there?

royal arrow
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Ya both lunar disturbances and climates of ferngill are by the same author SDVpuffersquee

gray remnant
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Does adding them in the middle of a saved game mess it up

royal arrow
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Climates? No o:

gray remnant
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Aaah ferngill it is then!

royal arrow
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Most mods are fine to install mid game, unless otherwise specified, and even then, it's usually just stuff you have to tweak, nothing game breaking

gray remnant
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Thank you!

proper summit
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Well time to play which mod changed my game language to Hungarian

fair vessel
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🤣

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Likely answer: none of them, you had Stardew open in a background tab while doing something else and accidentally changed it yourself

ashen elbow
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lol

fair vessel
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(clicks still register even if Stardew is behind other windows)

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(careful, you can easily delete entire savefiles this way)

proper summit
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lol

ashen elbow
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thanks clint

fair vessel
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is it just dialogue, or is it everything?
(if only random dialogue, then yeah it might indeed be a mod with a whoopsie in language-specific patches)

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...yeah, that's vanilla game Hungarian dialogue. Just checked.

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This is on you. SDVpuffermlem

pastel arch
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Somedays I just hogy van egy extra, other days I just hogy van egy

proper summit
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Yeah I must have hit it in the background

shrewd gate
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Hours later, I’ve downloaded IF2R! Annnnnd the interior of my greenhouse is screwed up, do custom greenhouse interiors work with SVE? If so I want to use it, I liked it, but if not I have a ton of new farm space SDVpufferthumbsup I just wanted to know before I go back and take everything out of my old greenhouse interior so it doesn’t screw up!

ashen elbow
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there's a FAQ that answers ur questiong i think

shrewd gate
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Oh duh, should have checked first! Thanks!

fair vessel
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Yup, you can use custom greenhouse interior/exterior, they just need to be installed in a special way.

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(and if you ever did need to change stuff from a screwed up layout, NoClip mod is your best friend)

shrewd gate
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Do you have a link to how to install it correctly? I hate to ask, but I can’t find it myself, I think I’m overlooking it

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And no worries if not, I’m sure I can find it somewhere on my own!

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Oops, found it!

shrewd gate
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Alright, screwed everything up a couple times because of who I am as a person, but done! Thanks so much guys!! And thanks Flash for the great instructions, that guide is awesome!

fresh mural
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how do i make it so automate see path as auto grab line

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ee i need help

fresh mural
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ty

unreal moat
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I can not pick up the ink in the witch's hut. When I looked at quests I noticed that I don't have the ink quest even though I've seen the wizard cutscene, got the talisman, and got passed the goblin. To be honest I have no idea if I had the talisman or goblin quests either as I wasn't paying attention. Anyway, I updated my mods that needed updated. I hadn't updated in a few weeks and had like 9. Ofc, QAP and LadderLocator are showing they need updated, but those 2 always show that no matter how many times I update them. I'm seeing nothing in my log, but I'm not very good with this at all. Log is here: https://smapi.io/log/2252e0bc4be94a9c9476786a74718534 I'm thinking I need to find someone to can save edit that quest so that I have it. Am I correct? If so, do I have any volunteers?😂

fair vessel
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I gotcha! 1 sec

ashen elbow
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!saves

native dragonBOT
fair vessel
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Type debug quest 27 into your smapi console

unreal moat
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ok let me open up

fair vessel
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That should add it to your quest log

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Wait. actually
That quest gets completed/removed from your log as soon as you get rid of the goblin.

fresh mural
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hm

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i changed automate config

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but it didnt work

unreal moat
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[Console Commands] Sent debug command to the game, but there was no output.

ashen elbow
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that's normal

fair vessel
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So you probably already did have it, and being unable to pick up the ink is a separate problem from the quest log.

fresh mural
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wait u can put casks outside with automate right?

unreal moat
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ok so what do I need to do. I want access to the wizard magical book lol

fair vessel
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Lemme see what the game does to let you pick up the ink.

unreal moat
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there is a quest where you have to return the ink to the wizard. I would think it would be that but🤷‍♀️

fresh mural
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huh

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do u need another mod to make cask work outside?

unreal moat
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casksanywhere mod to do that

fresh mural
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so automate cant do that after all

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bruh

unreal moat
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nope automate only automates

fair vessel
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@unreal moat there are quests that talk about it, but there isn't actually one that gets removed from your log when you talk to him. It all finishes beforehand.

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Question: you've checked your wallet and the ink is not there?

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I'm looking at the bit of code that does it

unreal moat
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no ink in my wallet. i didn't even know it went there lol

fair vessel
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  • first it adds a mail flag to your save file saying you've picked up the ink
  • next it activates it in your wallet
  • third it changes the map to not show the ink on the table
  • fourth it shows you picking up the ink
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So I am guessing something went wrong and it did the first thing but then borked and failed on the last 3

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Let's see if my theory holds up (and if yes, this is how to fix)

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open your save file and do a search for this exact text

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<string>hasPickedUpMagicInk</string>

unreal moat
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ummm how do I open my save file?

fair vessel
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(follow the instructions to find it, then make a backup copy of the folder for that save somewhere else on your computer, just in case something gets screwed up when editing)

unreal moat
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ok

fair vessel
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If you open your PlayerName_436278468 file and find that bit I mentioned, great! Delete exactly that text. Then save the file. Should fix it, I hope.

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If you don't find it....... then I have no idea what the issue is. Might be a mod interfering badly with mouse input or something 👀

fresh mural
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hm

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i put cask anywhere mod in my mod file

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but it smh didnt work when i tested last time

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lemme try again

fair vessel
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If you have Automate, you don't need Casks Anywhere

fresh mural
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what

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how

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it didnt work

fair vessel
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(well you do if you're loading them by hand, but Automate will accept them from chests all on its own)

fresh mural
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huh

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i have tried?

fair vessel
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If you're having trouble, post your log

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

fresh mural
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k one sec lemme test again

unreal moat
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not there, dang it!

fair vessel
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oh no SDVpuffersob

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log then SDVpufferchickcry

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Gotta figure out which goshdang mod is responsible SDVpufferangery

dire fractal
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How do I find adventurers guild on expanded?

fair vessel
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(you tried left-clicking and right-clicking on the ink, yeah? Though I don't know if it matters 🤔)

late nebula
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@dire fractal It's in town near the beach

ashen elbow
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guild is in town

fresh mural
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it didnt work

dire fractal
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Where @late nebula

ashen elbow
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where the sewer used to be

fresh mural
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i tried linking both bee house and chest together but it just skipped all cask and went to chest instead

ashen elbow
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that's not how bee houses work,,?

fair vessel
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Allright @fresh mural log looks fine, next step. Can you go to where your machines/chests are set up and press U to show the automate overlay, then take a screenshot and share with us?

fresh mural
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on it

unreal moat
fair vessel
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Oh yeah uh - honey from beehouses can't go in casks

fresh mural
ashen elbow
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you have to turn it into mead first

fair vessel
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You have to put the honey in a keg first to make mead

fresh mural
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omfg how could i forgot

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im idiot

fair vessel
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Hmm. I wonder if the problem could be some mod that is handling input weirdly and not accounting for controllers in all situations 🤔

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Ooof. Yeah without looking up the source code for each mod individually, there's no good way to guess which one might be responsible. SDVpuffersob

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If mouse click doesn't work, you'd need to trial-and-error disable groups of mods to narrow it down and find the culprit

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(at which point we could investigate further and maybe suggest a fix to the author)

unreal moat
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I got it to work this time!!🎉 Not sure why, but I'm gonna go with it. Thanks so much!!SDVpufferheart

fair vessel
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haha, hooray!

gentle glen
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can someone help with something

ashen elbow
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!ask

native dragonBOT
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Feel free to ask your question or describe your issue here, and someone will help if they can :)

fresh mural
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is there any mods that adds more farm house upgrades?

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any good mods**

ashen elbow
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nope, only the vanilla upgrades i think?

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but you can change the appearane

late nebula
shrewd gate
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I finally figured out why the bus wasn’t working. It wasn’t the mods, it was the controller. I have to use the mouse to select garden village and to buy things from the villagers. I’m so glad I figured it out, it was killing me!

ashen elbow
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yeah controllers dont like custom interface

shy orbit
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@shrewd gate for the shops what works for me is opening inventory and closing it in front of the shop, then i can interact with them with a controller

dire fractal
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I wish there was a way to mass update mods 😦

robust bison
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😔

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me too

ashen elbow
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cough cough update ur fucking mods arcane

robust bison
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I don't have a laptop to have mods on

dire fractal
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I have like a lotta mods

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it's difficult to update them 😦

late nebula
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Same.

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I spend more time updating and installing mods than playing sometimes.

olive sequoia
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Hey everyone! Having some trouble with SVE. Any one down to help me out

robust bison
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sure

olive sequoia
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yayyyy

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Basically the mod was being weird earlier and freezing on the load screen with the whole SMAPI not responding thing. I got it to work eventually after I verified the game files and some other junk, but then when I stopped to do some HW i went back and it DIDNT work again. I tried doing everything I did earlier again but to no avail. I was told that it could just be a waiting thing but I have had the game waiting in the background for A WHILE and it still isnt working. heres a link to my SMAPI log https://smapi.io/log/f5744c8854fd4820a2c6c3d34a091588

dire fractal
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SVE seems to be installed correctly

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How powerful is your pc?

olive sequoia
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Its pretty powerful. I wasnt having any trouble earlier

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I think i even exited and reloaded at one point too and it was fine. Im only one day 7 too xD

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Like I can play ESO on High and Skyrim on Ultra with no lag lol

unique sinew
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note that when as a background program stardew does not load or continue operations, as i understand it (or maybe i set it up that way so long ago i forgot, one of the 2)

olive sequoia
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i think youre right as when i click away while playing it does freezeframe. I did leave the game to load for quite a while though with it fullscreen and everything

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it always stops on Json assets loading early and will progress to json assests fixing ids after a bit but then it just stops and stares at me like krobus

unique sinew
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i dont see anything in the log that appeared obvious to me, but im also pretty bad at reading logs SDVpuffersweats

olive sequoia
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i feel it i cant read it at all. You tried though and thats what counts so thanks 🙂 i have a post on their subreddit as well as the forum on nexus so maybe that will help. anyone else here is welcome to try as well

unique sinew
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most of the errors i encounter in my mods that i need to debug are .json parsing errors or property parsing errors, basically typoes.

olive sequoia
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oh ok i see. i remember way back when the original emersive farm was released I had to do a bit of that.

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im not so great lol

floral valve
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Hi there, um, I haven't played with mods in a long time and I need some help. I installed smapi and put my mods in the right folder but i cant seem to get the mods to work

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is there a step that I'm forgetting?

dire fractal
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Are you using mods that require other mods to function?

floral valve
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i think one of them needs content patcher

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and i have it in my folder

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the mods i have are CJB Cheats, Content Patcher, DebugMode, FarmTypeManager and Rikuos Portaits

dire fractal
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have you extracted the mods like so they are normal folders n not .zip or like .7zip/.rar?

restive zodiac
floral valve
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OHHH

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Thanks I'll give that a try

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It worked! Thank you 😄

jovial hatch
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hi guys

fresh inlet
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hi

ocean spire
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what do you need help with thinkfast 🙂

nova carbon
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Hey guys, do mods generally cause lag in the game?

robust bison
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they can

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it depends on the amount and type of mods

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although lag usually won't tend to happen with small amounts of mods

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except on mobile

sharp belfry
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And on how strong your machine is

nova carbon
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🤔 It wasn't lagging up until a few days ago

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so I'm kind of lost what happened

robust bison
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how many mods do you have

scenic turret
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Are you able to add SVE when you’re in the middle of a save already? And if so would it be a wise idea to add it when my friend and I are already on year 3?

robust bison
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you can add mods to an existing save, although you may miss out on some content.

scenic turret
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Yeah that’s why I’m asking

nova carbon
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I origingally had 90+ mods and it was running smoothly, then recently it lagged, reduced it to 50 and it's still lagging the same way

robust bison
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if you're going to do it in multiplayer, everyone needs the mod

sharp belfry
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You can, there are instructions for that on their page

scenic turret
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Yep! We already have 60+ mods

shy orbit
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@nova carbon can you put up a log so we'll see what mods you have

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

scenic turret
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I was just wondering if it was wise to add if when we aren’t planning on making a new save, as like said there may be some content we will miss etc

robust bison
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I meant to say sve instead of mods

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yeah you can add it to an existing save

visual thicket
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is multiple spouses now working on mobile?

robust bison
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for content it will mainly be like events and stuff

sharp belfry
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Afaik sve doesn't have much year-locked content

scenic turret
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Hmm alright would y’all recommend it?

restive zodiac
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!sve has a link to an install guide that includes how to prepare an existing save

native dragonBOT
scenic turret
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I’m just taking a look at mods now, and I’ve had SVE before but never really properly played with it

nova carbon
sharp belfry
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If you've completed the cc you'd miss all the Morris related content

scenic turret
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Just trying to find a few so that my friend and I don’t run out of things to do

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Yep we have completed the cc

sharp belfry
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Then no morris events for you

scenic turret
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Haha my friend and I aren’t huge fans of him anyway

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But otherwise there shouldn’t be much that we have missed?

sharp belfry
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Shouldn't be

scenic turret
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Okay perfect, I’ll talk to my friend about possibly getting it then, thankyou! 😄

shy orbit
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@nova carbon of what you have, i would suspect content patcher animations, SVE's FTM component (spawns a lot of monsters, can be adjusted in the FTM config), and i guess wind effects

sharp belfry
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Generally it's not about the amount of mods but a specific few that are v resource draining

robust bison
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seasonal villager outfits might also be a culprit

nova carbon
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How do I adjust the FTM config?

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I've removed wind effects

scenic turret
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Seasonal villager outfits can be very laggy, my friend and I the first time we had it, we had extreme lag so we had to remove it, but we have it again now and it’s completely fine

shy orbit
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the config file is in the farm type manager mod folder (so not the SVE's FTM content pack folder), config.json and it can be edited with any text editor

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wouldn't SVO (on its current state at least) only cause longer loading times though

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or does it already have updates without screen transitions, i don't know

floral valve
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is there a mod that adds more dialogues and events for npc interactions that you can recommend?

robust bison
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canon friendly dialogue expandion

shy orbit
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yeah, that's good for general dialogue expansion

#

for events i don't think there really is a similar mod. quite a few npc mods add events that involve villagers in one way or another. SVE adds events, life cycle as well

nova carbon
#

removed the wind effects and removed then readded seasonal, seems okay now

#

thanks for the help!

shy orbit
#

np

viscid bane
#

So, my maniac checking on mods expanding the house:

  1. Bathroom after 2nd upgrade - cannot sleep
  2. Compact bathroom - same shiet
  3. Ace's expanded house - I have some artifacts in there fff
  4. Seasonal Garden Farmhouse - working, but I need to retexture it to my wooden needs
somber nexus
#

What's the best mod just to add some balanced, non-'immersion' breaking crops just for the sake of variety? I don't want new places or NPCs or anything, just some different crops to till each season

robust bison
#

!ppja

native dragonBOT
somber nexus
#

Thank you!

robust bison
#

np

urban blaze
#

So my friends stopped playing our co-op world, but it got a good start and i want continue it, problem is I can't seem to remove their houses, when i go to demolish to buildings in robin's they dont show up, anyone know a way around this?

outer turret
#

Afaik sve doesn't have much year-locked content
@sharp belfry donn't some events not trigger if you've seen other events? Or am i confusing it with another mod?

sharp belfry
#

I don't think so? at least I don't remember such things being there last time I checked

#

the one thing that locks a significant amount of content out is completing the cc since multiple events rely on joja being in town

outer turret
#

Also if you want more dialogue and events for Marnie amd Jas i made Ranch Expansion and highly recommend 10k Cats Immersive Shane.

coral depot
#

Hi guys I've got a question concerning launch options. So far I've been using the method inside steam>Stardew Valley>Properties.
But now I'd like to have two steam shortcuts, one launching the vanilla game and the other SMAPI, but working with steam just like when you change the launch options.
I made a steam shortcut and wrote additional launch options with - , and this is what I have.
steam://rungameid/413150// -"D:\PROGRAMMES\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command%
But it doesn't work and the game launches in normal mode, not smapi. I was wondering if anyone knew the correct way to type the launch option in a steam shortcut ?

#

Or maybe there is another way ? In short, I'd like to be able to launch either vanilla or smapi and have achievements and overlay working on both

dire fractal
#

Hmm so will the river map broke in 1.5 update?

#

Or is that beach map?

outer turret
#

Quite a few of the datable npc events in sve esp the mature ones wont trigger if youve seen some higher heart events with the chars

sharp belfry
#

ohh, those ones

#

they have a "not seen the 10 heart event" req, yep

visual thicket
#

help

outer turret
#

Ive just read through the sve json. Lfl has Jas and Vincent throwing rocks at Linus's tent? I always figured it was Sebastian or townies. Cannot see Jas doing it myself.

royal arrow
#

@visual thicket hi there!
I recommend first updating your mods, that should fix some of the errors (there’s convenient links at the top of the log).
Next, note that you have 2 mods that were skipped; the error messages say how to fix that.
Not sure why Climates of Ferngill says it's broken, I think maybe because you're on Android? It's definitely fine on Windows (I use it), so check the mod description and comments to see if that mod is compatible with Android, same with Skill Prestige

#

Also, if you're looking to learn more about how to read your log, see below

#

.quote 5031

devout pumiceBOT
#

[#5031] "If you're looking to learn more about how to read your error log, there's an annotated one here SDVpuffersmile https://m.imgur.com/SRfOvKB" - LenneDalben (30 Aug 2020 @ 11:43:35 PM UTC)

scenic turret
#

Does anyone know any mods that replace the town buildings that would match Elle’s seasonal buildings?

royal arrow
#

Oooh that's a good question! The only mods I know of that change the town buildings are Flower Valley and I think Starblue Valley o:

#

Maybe someone else knows though, that'd be cool 👀

scenic turret
#

Oooooh that is perfect, the design/theme my friend and I chose is the Starblue one

gleaming sphinx
#

Hey

#

Anyone come up w a way to get a full map shot on android?

royal arrow
#

Should be in the game options menu, they added it as a feature for 1.4 o:

scenic turret
#

Does SVE change furniture? I’m a bit baffled on what mod I’ve downloaded that’s changed my furniture, when I already had a mod for furniture before downloading more mods today

#

And also what are all of the different files that come with SVE? Do I have to keep all the different versions; TMX, JA, CM etc? I’m assuming they all have different content for the mod?

#

(Please ping if you answer c:)

deep totem
#

SVE doesn't change the furniture

#

Those files are for all the diff parts of the mod, if you delete them then u basically broke SVE

scenic turret
#

I thought as much

deep totem
#

U could always check what mods u downloaded today that might changed it, (download history?)

scenic turret
#

I’m very confused though what has changed my furniture then because I haven’t downloaded any furniture mods

deep totem
#

recolor?

scenic turret
#

Ahhhhh

#

I just deleted that actually, I had downloaded a recolour yes

deep totem
#

Some recolor changed interior as well,,

scenic turret
#

Ahh makes sense!

deep totem
#

Hope u can locate and keep what u want :3

scenic turret
#

Me too 😂

#

I’m trying to figure out why Babies take after spouse isn’t working

#

I think it may be conflicting with ChildToNPC for SVE?

#

Those are the only 2 child related mods I have

deep totem
#

You could try sending the log

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

deep totem
#

I think it was mentioned somewhere that babies after spouse/child to NPC have unofficial update

scenic turret
#

Ahh yes I’m downloading the unofficial update rn

royal arrow
#

as a note, SVE has an install guide that explains everything, it's linked in the mod description SDVpuffersmile

scenic turret
#

I’ve got it all downloaded and working so all good in that department

royal arrow
#

I mention it because you were asking earlier about the different folders, always good to check the mod description when trying to install a mod corgihehe

shrewd gate
#

With my baby mod I had to use the config.json to select the little Sophia babies I wanted, so you may want to check that too!

visual thicket
#

idk how

royal arrow
#

I'm not sure what's caused your errors, but if you're sure you installed all those mods correctly, I'd check the mod description and comments of the mods with errors to confirm they're compatible with Android SDVpufferthink
Hopefully someone else in the chat will be able to give you more specific details though o:

pastel nacelle
#

Does anyone have a map of the desert in Stardew Valley Expanded ? I sear I am looking for something but I just can not find it

deep totem
#

Wdym have a map?

scenic turret
#

Is there an NPC map locations SVE version?

sharp belfry
#

yes

scenic turret
#

Oh I’m looking i can’t seem to find it

deep totem
#

You could read the description

pastel nacelle
#

Like an overview of the area ? Like a birds-eye-view ?

scenic turret
#

Found it paha

deep totem
#

Cloud: Are you talking about NPC map location?

pastel nacelle
#

No, I was looking for the dragon

#

Hey can I take my horse to the desert ?

scenic turret
#

You could try the horse whistle mod

deep totem
#

Well, horse whistle mod could help with that

#

bit cheaty but I found it necessary

scenic turret
#

I use it to ride my horse around my greenhouse as with the mod I use it’s huge haha

fresh mulch
#

anyone recommends a furniture mod that doesn't look too out of place with vanilla furniture?

fair vessel
#

@pastel nacelle you can make your own bird's-eye view of any game map by typing /mapscreenshot in chat
The image will be saved in %appdata%\StardewValley\Screenshots

#

@fresh mulch try the Lumisteria sets?

pastel nacelle
royal arrow
#

guto8797, there's a couple out there, Gervig has Gervig91's Furniture, which is animated. I also like Mi's Elegant Victorian Furniture and Yellog's Dark Wood and Cream Furniture.

scenic turret
#

I’m getting a loooot of errors, I’m just grabbing my log rq, my game crashed suddenly when I was trying to make it fullscreen, I had a ton of errors from SMAPI and Json Assets

#

There we gooo, I’m going to try and load it again but I’ve never had this happen before

Reloaded my game and all seems to be good

#

One question, is it normal for smapi to give warnings at the start about those particular mods, in my log?

dire fractal
#

Should i install Xtardew Valley? I don't mind adult content if is well done and it adds to the story.

sharp belfry
#

it's not really that good

#

just mindless porn

tepid blade
#

The portrait mod i got wont work

fair vessel
#

Is it a mod for Content Patcher, for Portraiture, or XNB?

tepid blade
#

Its for portraiture

fair vessel
#

Ok, make sure you put it in your Portraiture folder.
So

Mods/
    Portraiture/
        Portraits/
            AnyFolderName/
                Abigail.png
                Alex.png
                ...```
#

Also make sure you unzipped the downloaded folder before putting it in

#

And then press P when you see a dialogue box in-game

scenic turret
fair vessel
#

You'll meet them later on

tepid blade
#

Castle village

scenic turret
#

Mysterious, are any like actual NPCs that you interact with?

#

gonna google it

tepid blade
#

Yes camelia is an event in the west woods alesia isaac and morgan are in adventures guild when you make friends with marlon

fair vessel
#

No, Morgan comes ||to apprentice with the Wizard in year 3||

scenic turret
#

Ohhh okay they’re not npcs that move into and wander around town then?

tepid blade
#

Oh wait lol im dumb i forgot about Morgan is wizard apprentice

fresh mulch
#

any mods yall recommend alongside SDV Expanded?

tepid blade
#

||Millie once you make friends with marlon you meet them then you unlock the crimsom badlands then when the castle village part is complete for the mod we will be able to talk to them||

royal arrow
#

the mod description for SVE mentions some mods that pair well with SVE, so there are some there o:

fresh mulch
#

already got all of em 😄

royal arrow
#

I have a pretty extensive mod list but idk if they're compatible with SVE, so hopefully someone else here can chime in 😄

fresh mulch
#

also got automate, horse whistle, lookup anything range display

deep totem
#

@scenic turret you can turn off specific characters in the map if seeing them might be bothering u

tepid blade
#

You could get the mizus flower mod

rare quest
#

I promise that bug is fixed in SVE 1.11 >.<

deep totem
#

Flash, isn't that related to the NPC being anti-social NPCs?

tepid blade
#

wait what bug

scenic turret
#

Ohhh no it’s not bothering me, I just wondered who they were SDVpufferaww

fresh mulch
#

is there any way to expand the fridge? I have like 2 mini fridges and still aint enough

scenic turret
#

Yeah there is a mod for it, can’t remember the name though

royal arrow
#

there's a couple different mods that accomplish something like that, like Remote Fridge Storage, which is what I use

#

ChestEx expands the size of fridges and chests to whatever amount you set, but it's not 100% compatible with Automate

rare quest
#

@deep totem yes. I’m going to disable them until players trigger them to spawn into the world. The reason they exist from day one was because of the character sprite sheet index for festival spawning. But I changed that for SVE 1.11.

deep totem
#

I guess I'd ask because I'm likely going to deal with that at some point 😅 . When you say disable does it mean not adding the entries at all to the NPC disposition? Is the cause is the NPCs being anti-social or because the character sheet sprite index?

#

Hmm, this is more like making mods thingy

royal arrow
#

I think the latest version of NPC map locations adds a way to hide custom NPCs, there's documentation on that on the github for it, but yus, we're veering into #making-mods-general territory 😄

sharp belfry
#

re: mods to use with SVE, I use all of mine with it...

deep totem
#

And that's 925, impressive 😮

sharp belfry
#

well SVE itself is like 20 so

deep totem
#

It doesn't diminish the impressiveness :p

royal arrow
#

Jani, do you have a lot of personal tweaks you've made to make them compatible, or is it "this one works keep it, that one didn't, remove it"?

sharp belfry
#

some I've tweaked, like with crop mods that partially overlap I delete the crop in question in one of them

#

@rare quest while you're here I want to ask, what's the nature of the incompatibility between SVE and LFL?

rare quest
#

Well. a big one is the oasis shop map.

sharp belfry
#

oh, I didn't know lfl changes that

rare quest
#

And some schedules/events. I needa look at the patches to double check. been a while.

ashen elbow
#

i think wizard's schedule goes bonk

pine ledge
#

~~I fixed Wizard tho. SDVpufferchickcry ~~

ashen elbow
#

huh

#

i remember having lfl installed, without sve, and i think his schedule still kinda bonked,, KK_HmThinking

pine ledge
#

? How so? What does he do? Which part isn’t working?

ashen elbow
#

well i dont have the log anymore, and im not sure if i can replicate it, but there was an error saying that the schedule was loading twice, and therefore wasnt working

pine ledge
#

Schedule or schedule strings? If it’s the latter, I’ve posted in the comments how to fix that issue. I’m not uploading any new versions until I’ve gotten the CP 1.17/SDV1.5 rewrite done.

ashen elbow
#

hm, im not sure

pine ledge
#

But schedule I can absolutely confirm is only coded to load once.

ashen elbow
#

would it be bad if i said that i think it was schedules

pine ledge
#

Strings on the other hand, I missed one of my copy-pastes when adding language compatibility.

#

I mean. If it is schedules specifically, and not schedule strings it’s not fixable from LfL’s end. Since it is only coded to load schedules once.

ashen elbow
#

and.. would it be bad if i said that i somehow fixed it

pine ledge
#

Pls explain

ashen elbow
#

so this might just be me, but i ended up deleting the part of code that loaded in the schedule for sve, and,, for some reason??? the game stopped yelling at me...

pine ledge
#

In SVE? Or in LfL?

ashen elbow
#

lfl

pastel nacelle
#

Ehmm, is it normal that I can not get hay out of the dispenser when I have fully upgraded coop&barn ?

pine ledge
#

🤔 I’ll take a look. You say that this is with you not using SVE, however, which would absolutely not fix it. This is only the case if you’re using SVE and I forgot to make the initial LFL schedule conditional to using SVE. In which case, there are two ways of fixing it. 1) Add conditions to the initial schedule or 2) change the SVE schedule to use ”Action” : “EditData”

#

Doing it in the method you mentioned would actually change how it was intended to work with SVE by forcing LfL’s original schedule.

fair vessel
#

@pastel nacelle that is normal.
You can blow up some hay off the bench with a cherry bomb to get around it

pastel nacelle
#

Well, I wanted to get hay out of the silo... But thanks for the idea

fair vessel
#

That will let you.

#

Once there are empty spots on the bench, you can take from the hopper.

pastel nacelle
#

OHH, ohkay, I will try that

#

It worked Jonqora. Thank 🙂

ashen elbow
#

let me put the content.json back to the way it was for a moment

pine ledge
#

😅 I'll try and have this all fixed for the next version. I'm going to be switching to the Includes for heightened compatibility. Hopefully this should also stop complaints of people not being dateable. That one's always a weird one since they're all coded literally the same way.

pastel nacelle
#

Perhaps a silly question, but the giant crop that spawns using Immersive Farm 2. Does that thing grow back ? If yes, at what rate ? Or is it like kinda what I expect and once per season thing ?

fair vessel
#

I think it's random

sharp belfry
#

? giant crops are a vanilla thing and I don't remember IF2 adding a fixed one...

ashen elbow
#

whoops i accidentally opened smapi twice

pastel nacelle
#

Yes Jani, it is a vanilla thing. However. Well , let me just grab a screenshot and draw on it

deep totem
#

Yep, I think the optional farm adds it. Though in my save I think it was meteorite? SDVpufferthink

ashen elbow
#

in the few times ive played sve, it was a meteroite, and a giant cauli

sharp belfry
#

huh

ashen elbow
#

Oh hey i recreated the error

rare quest
#

Meteorite during winter. Large crop depending on season.

sharp belfry
#

oooh

rare quest
#

iirc its only a single spawn per season to avoid it being too OP. Players do have a sorta long trek to get there. (and it is locked behind a gold pickaxe upgrade)

dense marsh
#

Hello guys. Anyone can recommend me mods what improve the mining and the combat experiences in the game? Thanks! 🙂

deep totem
#

Are u looking for harder or easier? Or just more interesting?

dense marsh
#

More interesting

royal arrow
#

Underground Secrets adds puzzles and altars to the mines

rare quest
#

SVE adds a combat area... :p

#

(and you can also toggle monsters to be dark souls level of difficulty)

sharp belfry
#

@royal arrow you're getting there!

royal arrow
#

I also like Combat Controls because it reduces the clicking, which is great at reducing fatigue, but that's more SDVpuffernerd than interesting

#

Walk to the Desert is an expansion that also adds a combat area, and requires Garden Village (I'm pretty sure)

#

Mineral Mage and Jewelcraft add more that you can do with gems from the mines o:

late nebula
#

adds things to list

dense marsh
#

Thanks guys! 😄 SDVcharwizard

royal arrow
#

You're welcome! SDVpuffersmile

#

OOOOH ALSO, Cropbeasts on nexus! rooOWO1

rigid hatch
#

How does one get out of the DeepWoods if one gets lost SDVpuffersweats

deep totem
#

oh yes, cropbeast!

royal arrow
#

Use a totem lol @ Jack

rigid hatch
#

Oh riup

#

rip

#

I forgot to make one...again

deep totem
#

It's really nice to wake up and greeted by the witch

rigid hatch
#

😭

sharp belfry
#

It's really nice to wake up and greeted by the witch
@deep totem does that actually happen? :o

royal arrow
#

I mean, she shows up to start the Cropbeasts, if you have that option on in the config

deep totem
#

It's a little touch to explain the why

#

I feel like playing again, but too lazy to update :/

royal arrow
#

You could always try it and see if the game blows up lol
Do not listen to the terrible advice SDVpufferchicksweatsip

deep totem
#

Oh I'll wait until SMAPI 3.7 coming out... Maybe a week after just to be sure

royal arrow
#

I only recently updated CP to 1.17 SDVpufferchicksweatsip

coral depot
#

About mod updates, are modders slowly integrting updates via Platonymous' Mod Updater ?

deep totem
#

CP and TMXL is the one I keep updated for

coral depot
#

I've seen it's pretty recent so I was wondering if it's interesting to get or not

deep totem
#

It depends on the modder, I guess if the modder is aware they'll try to integrate. Same thing with config mod

royal arrow
#

I think it's only for SMAPI mods, and it's opt-in, yea

deep totem
#

Hmm, I wonder it CP and JA mods could be auto updated as well, would be nice...

coral depot
#

I dream of an auto update solution just like steam workshop ahah

#

It's a bummer to always spend time each week updating a few mods before playing

late nebula
#

Auto update would be nice and encourage consistency across mod implementation.

coral depot
#

especially when you don't play often

#

Btw couldn't Stardew support steam workshop ?

scenic turret
#

The mobile phone mod got a new update right after I just updated it 💀

late nebula
#

At this point, I wouldn't see the point. The modding community has solved most of their problems.

coral depot
#

Or would it require smapi as a dlc on steam, like tModLoader with Terraria ?

#

Well, except auto update ahah

scenic turret
#

Updating manually is quick if you just copy and paste the purple links from the log in the background when you open the game

royal arrow
#

There is a feature available if you're a nexus premium member, so that's partly why it hasn't been implemented (it'd be difficult to do without stepping on nexus' toes). I don't think of the lack of auto update as a "problem" though, it's more of a nice-to-have

deep totem
#

Yep it's nice-to-have thing. It also encourage user to check the changelog and see what changes or new feature

fresh mural
#

can i smh spawn animal in my barn or coop faster?

torpid idol
#

hey i was just wondering why i cant see/ they are invisable sve characters during main events

deep totem
#

@fresh mural what do you mean spawn the animal faster?

fresh mural
#

so like

#

i need a lot of goat and pig

#

but im too lazy to buy them sperately

#

or unless u wanna join my farm and do them for me

deep totem
#

@ razer, there are some characters in SVE that will be unlocked on later as the game progresses. What do u refer here in as main events?

royal arrow
#

You can set "enable pregnancy" for them, and then some will show up in your barn without needing to buy more of them o.o
That's a vanilla feature

fresh mural
#

ik but like it barely happens

royal arrow
#

Ah, idk then, hopefully someone else will know of a way, but I don't think there's a mod to automate purchasing animals, or speed up the pregnancy process o.o

deep totem
#

I think more u mean sth like purchasing animals in bunch? I remember some mod idea like that in github...

fresh mural
#

i put it up on the github

#

bulk buy animal

#

but idk if any one tried to do it

royal arrow
#

Ah, it could take time for someone to make the mod then. It's good to remember that this is a hobby for people, something they do in their spare time SDVpufferheart

fresh mural
#

ye

royal arrow
#

It's also not guaranteed someone will make it though

deep totem
#

Yep"

fresh mural
#

ig i will have to buy two of each animal

#

wait

#

so far i have only seen allow pregnancy option on cow and chicken

#

not on pig and goat

ashen elbow
#

chickens,, can't get pregnant?

fresh mural
#

i clicked on one of mine

#

and it has that option

fair vessel
#

@torpid idol are you a farmhand in a multiplayer game? Custom NPCs are always invisible during Festivals to farmhands in multiplayer. Not just SVE NPCs, but NPCs from any mod.

torpid idol
#

i tried this in my own host a it still didnt however my friend could see them all

fair vessel
#

If your friend is the host, that's why they can see them

torpid idol
#

he could see them in the game i hosted however i couldnt

fair vessel
#

🤔

#

That's new.

velvet tiger
#

Hey

fair vessel
#

You hosted the game, started a new farm, you lived in the farmhouse and your friend was in a cabin?

torpid idol
#

yup

fair vessel
#

That's super-weird. I've never heard of a non-host player being able to see custom NPCs during festival events.

torpid idol
#

@deep totem i mean the egghunt event and dance festival event

bronze merlin
#

ok so he is in my multiplayer and when we go to like the flower dance or the loue or the festivals i can see sve characters that stand with everyone but he cant

velvet tiger
#

I was planning to start a new farm with PPJA crops/flowers/trees and Artisan Valley, but without the cooking portion, but I'm getting errors, I came prepared with my log:

fair vessel
#

Yeah as I've said - that's normal if the player who can't see them is not the host. But if the player who CAN see them is a farmhand, that's something we've never heard of before. Please share your logs so we can investigate.

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

velvet tiger
#

Why can't Artisan Valley work without More Recipes? It's not listed as a required mod

royal arrow
#

HakunaMatata, if you check the Skipped mods section, it gives you the error details on why they're not loading

#

That's interesting, I've always thought that was required

velvet tiger
#

If I read correctly, that's it

torpid idol
fair vessel
#

(is this the log from the person who cannot see them?)

royal arrow
#

ah, from the mod description: * For those who do not want the entire PPJA collection, you need Fruits and Veggies, More Trees, Mizu's Flowers, and More Recipes at a minimum.

bronze merlin
#

yes

royal arrow
#

so it might not be listed in the Requirements section, but per the mod description and the log you have, More Recipes is required

bronze merlin
#

my stuff is working flawlessly he cant see them as the farmhand

velvet tiger
#

aah ok

#

I was going for the info in the drop down

royal arrow
#

you can leave a comment and paradigm can add it, looks like it was left off by accident

fair vessel
#

Well, the log says he's a farmhand. That's why he can't see them. It's normal.

velvet tiger
#

My bad then SDVpuffereyes

royal arrow
#

UNLESS it's a part of the PPJA collection, and that's why it's not listed SDVpufferthink

fair vessel
#

You said you tried being the host and still couldn't see them - that log would be more interesting to see.

bronze merlin
#

but he can see them out of events like he is trying to marry one of the sve characters and haveing no problems. it is only durring special events they are invisible

fair vessel
#

Yes, this is a known bug with ALL custom NPCs during festival events. Not just SVE. There is no fix.

bronze merlin
#

okie thanks

torpid idol
#

okie thanks jonqora

fair vessel
#

(Also watch out - if a farmhand tries to marry a custom NPC it will very likely crash your whole game, unless that's been fixed and I don't know about it)

royal arrow
#

(as a side note, are Pathos and other modders aware of this, and it's truly a known, unfixable bug? Unlike the rotating map tiles thing, which was a known, fixable bug, but the mod author wasn't aware and thus hadn't fixed it 😄)

fair vessel
#

If you dare to try it, install Advanced Save Backup just in case, so you can revert to a pre-proposal save if it goes bad.

torpid idol
#

now i move really slow

#

with my movement speed set to 6

#

im just tryting to restart my game now

#

ok i fixed it

outer turret
#

Due to some mod I added, i appear to have made parsley wine...

deep totem
#

I noticed there was once weed wine as well

velvet tiger
#

And then my last question would be..

outer turret
#

Its worth 339 coins so not too terrible but...

velvet tiger
#

I'm getting that 2 mods need updates, but I have downloaded the current versions... today

royal arrow
#

Lemurkat, sometimes the IDs get scrambled when you add extra JA mods, it's harmless

#

the price should be the same as the original intended item, though. I've had it happen to me and that was the case

#

HakunaMatata, if you're 100% sure you have the latest versions, it's possible the manifest.json just lists the incorrect version #, which is what SMAPI is going off of. It happens and it's harmless

velvet tiger
#

Yeah, I literally downloaded them less than 30 minutes ago

royal arrow
#

if you want to get rid of the message, you can manually update the manifest.json to have the correct version #

#

also, I've definitely downloaded a mod update and 15min later there was a new one, so it's not out of the realm of possibility the mods were genuinely updated 🤣

velvet tiger
#

lmao, yeah, that's true! I did check Nexus back again, just in case and I should really be good

#

I'll try the manifest thing, so it's less confusing on start up

fresh mural
#

how can i automate this

deep totem
#

Crab pots are tricky

royal arrow
#

the default key to show the grid is "U", I recommend toggling that so you can see better with green/red overlays, buuuuut I'd imagine you need to place the wood path on the bridge itself?

deep totem
#

U might be better off putting them on the bridge area

royal arrow
#

oh the "boardwalk" section? I think I've seen people do that as well

torpid idol
deep totem
#

lenne: yep"

fresh mural
#

dang it i cant put them path next to them

royal arrow
#

razer, I recommend updating your mods first, in case that fixes the "game" error (they're listed at the very top of the log with convenient links)
The spacecore message is harmless though, known when in multiplayer

#

The Content Patcher error tells you how to correct the issue

deep totem
#

yep the game doesn't allow, which is why boardwalk is preferred for crabpots

#

I've been using automate for forever. Is it way harder to play without it?

royal arrow
#

AHAHAHA yes

#

you lose soooo much time going to grab the good, then put the input, especially if you have a ton of machines

fresh mural
#

guess what

#

i solved that issue

deep totem
#

I've been spoiled..

royal arrow
#

lol nah, your quality of life has improved! rooHappy1

rigid hatch
#

Does anyone know if the Winter Crops mod gives you farming exp?

scenic turret
#

Does anyone know of any baby/toddler takes after spouse mods that work with multilayer?

royal arrow
#

I still remember the days of manually grabbing my mayo, cloth, and cheese, and manually loading up those machines SDVpuffersweats

#

does the winter crops mod just add crops for the winter? If so, then yes

deep totem
#

That def seems like lots of time

royal arrow
#

farming exp is gained when you harvest crops

rigid hatch
#

It adds cooking recipes too

#

I just wanted to make sure

scenic turret
#

Why do these toddler/baby take after spouse mods have a ginger option for Sebastian babies I’m very confused what am I missing here lol

snow wraith
#

genetrics be like that. babies can get traits from the family that haven't been expressed in anyone since their great-grandparents or more

scenic turret
#

Oh I thought I was missing some context or something

snow wraith
#

his mom's hair is red, so it's not that far of a stretch
but yeah that's all it is

scenic turret
#

Ohhhh

outer turret
#

the price should be the same as the original intended item, though. I've had it happen to me and that was the case
@royal arrow i knew ids got scrambled but didnt know about the price! I hope thats right as I have some sweet gem berry wine a brewing and id hate for them to sell for a pittance (luckily the starfruit wine will be a-ok)

pine ledge
#

Yeah. Ginger baby is just "Baby looks like Robin, Seb's mom"

fathom timber
#

Trying to help someone get SMAPI for MacOS, you just install Mono, and then download SMAPI separately, ist hat right?

royal arrow
#

Yea I confirmed it once by testing because I was also worried about that lol

fathom timber
#

She's saying that "Terminal would like access to Downloads"

royal arrow
fathom timber
#

yes, I looked at it

#

it just says "Install mono"

#

but I haven't actually done it becasue I have windows, thus why I'm asking

outer turret
#

There are those of us who headcanon Seb as a "secret ginger".

#

Also there was a mod to make hin a red head and hes adorable.

royal arrow
#

All good, just establishing the knowledge baseline aSDVemoteowo

outer turret
#

(I in fact started a fanfic about him but gave up cos it got too dark)

sharp belfry
#

Yeah, his hair isn't a natural color and we only know how one of his birth parents looks like sooo

restive zodiac
#

I got pretty attached to southeast asian Seb and Robin

royal arrow
#

Black isn't a natural color o.o?

restive zodiac
#

Yeah I dunno, I just took him as having black hair, he didn't really seem type to obsess over constantly keeping it dyed :P

sharp belfry
#

I see it as dark purple

restive zodiac
#

That's how black is in Stardew though

royal arrow
#

Yea CA doesn't use pure black or white

restive zodiac
#

On the other hand, the purple haired portraits are fun and I like those too 😄

scenic turret
#

I thought his hair was black o:

outer turret
#

One of the many charms of SDV is that he can be whatever you want him to be. Unless obv CA brings in his father. And i dont see that happeninf.

scenic turret
#

Isn’t there a mod with something to do with his father?

outer turret
#

Had anyone ever questioned what haley and emilys parents are up to?

scenic turret
#

Was scrolling and saw it earlier

outer turret
#

Ah but mods are not canon and u dont need to install them if your vision varies.

restive zodiac
#

There's mods about lots of things yeah

#

You could make his dad a dinosaur if you want :D

outer turret
#

Sve and the sebs dad mod both have completelt different stories

#

Personally mine differs from both

royal arrow
#

You're right Lemurkat, I think the only thing I've seen in-game about Emily and Haley's parents is from Lewis, saying they just up and left. Idk if that's vanilla or a mod though rooSlain1

outer turret
#

(My thoughts im not actually going to write them. Seb doesnt need more attention)

deep totem
#

Oh, I haven't see any of Seb story in SVE....

outer turret
#

Its a mature event so u may not

restive zodiac
#

Lenne is going to fight you now, Lemur

outer turret
#

I read thru them last night

#

I juat mean there are enough mods on seb!

deep totem
#

hmm, I think I forgot to tweak the setting after I wiped out all the modes,,

scenic turret
#

I’m currently on the hunt for a toddler/baby takes after spouse mod that actually works with multiplayer

royal arrow
#

Lemurkat, you could write it if you want, or not write it.
I think mouse is pointing at my great love for Seb lol

outer turret
#

I need two curly brown haired babies

#

For Jasper :)

royal arrow
#

I get you though, there's characters who need some TLC, like Vincent, Caroline, Gunther, Marlon, the Dwarf, even Pierre... Etc.

outer turret
#

Oops i accidebrly missed half my stalking

deep totem
#

Millie: does the mod said it doesn't support multiplayer or did you test it in-game?

restive zodiac
#

Any CP ones should work for multiplayer, the problem would just be that you need a SMAPI mod to distinguish one player's children from another's.

outer turret
#

Tfw when u want 2 chara to walk together and they both go different routes

royal arrow
#

Can farmhands have babies in multiplayer? SDVpuffereyes
Can a host and a farmhand together have a baby? SDVpuffereyes

restive zodiac
#

If there are only 2 players, one thing you could do is set up one for "when in cabin" and the other for "when in farmhouse" so they match correct spouse or manually set spouse for those places

deep totem
#

My quest framework content pack adds a little bit with Vincent and Caroline, though I made them using the add conversation topic which I can't get my PR to blend nicely with QF...

restive zodiac
#

Yes and yes

scenic turret
#

Ive tested a couple, one states that it isn’t compatible with multiplayer and the other just didn’t work

restive zodiac
#

(The main player gets the question first and answers, then the farmhand is also asked if main player said yes)

royal arrow
#

How does the game decide the appearance for babies between host and farmhand? Oh wait, in vanilla it's generic right? I've been using babies take after spouse in single player for ages lol

scenic turret
#

Testing another now that states it is compatible with multiplayer though

restive zodiac
#

Lumi's should be fine, it's just all babies will look like the local spouse SDVpufferthink

#

Oh, I was thinking of toddlers.

#

Babies are those sleeping things that live in the dinosaur cage...

royal arrow
#

I was using the term baby generically here, babies and toddlers SDVpuffersquee

deep totem
#

It's sad I hardly play far enough to have babies

#

On the save I have I just "ignore" them

royal arrow
#

I've only gotten far enough once, maybe twice

restive zodiac
#

I'm not really interested in babies but I've played a lot of test saves with them 😄

deep totem
#

Mouse has test so many,,

royal arrow
#

I had my eyes on Child to NPC, but it seems like it might not be ready to be introduced to my 397-mod load out >_>

deep totem
#

I admire how detailed and patient u re in learning the mods and help with the debugging

restive zodiac
#

When I wanted to check out all the 1.4 content with new and existing saves, Mousey just zipped his whole saves folder and plopped it in channel, so it was a fun change of pace to completely wreck someone's happy home

#

"update: I have turned all of Fred's children to doves"

#

It made it more interesting to me than it being some rando save :D

sharp belfry
#

I had my eyes on Child to NPC, but it seems like it might not be ready to be introduced to my 397-mod load out >_>
@royal arrow I use it...

deep totem
#

In an alternate universe

royal arrow
#

I... Does it work well, Jani? O:
Do you use any of the accompanying mods, like Babysitter, or, the other ones whose names I've forgotten? Lol

scenic turret
#

Hmmm I’m using one that states it’s compatible with multiplayer but my child hasn’t changed, could it possibly be because I dont have a spouse anymore? 😂

sharp belfry
#

Haven't noticed any errors and stuff and for the second question I know I'm using one of those but cant remember which

scenic turret
#

Ah I believe it is, my friends child has changed and he’s adorable!!

#

Mine is left with the normal sdv textures though

deep totem
#

Are you the host / farmhands?

scenic turret
#

I’m the host

#

But I haven’t got a spouse anymore, and if the mod is made so it changes based off of the spouse my child hasn’t got anything to change to

deep totem
#

might be cause no longer a spouse

royal arrow
#

I haven't yet poked into it enough to know all the options for Child to NPC, but if you get a sec to check which ones you're using, let me know 😆
For uh, a much later time, when I finally have kiddos SDVpuffersweats still, good intel!

scenic turret
#

Ooh I’ve tested 3

#

The most popular one isn’t compatible with multiplayer

thorny salmon
#

oh my god i'm coming back to the game for the first time since multiplayer and i am so so so terrified to update all my mods for my 20year savegame cries this moddrop thing is so new to me

royal arrow
#

Immersive Spouses is another one I've been tracking but haven't installed, because I wasn't sure how well it'd mesh with my 29 dialog mods, and also now that I've introduced Multiple Spouses to my load out SDVpufferchicksweatsip

scenic turret
#

Lumisteria’s didn’t work with multiplayer

restive zodiac
#

That's what I'm saying Millia, all of these types of mods are local

scenic turret
royal arrow
#

!mpmods would this help clarify a bit?

native dragonBOT
restive zodiac
#

(Lumi's mod works fine for me in multiplayer, just with the limitations I mentioned because it's a CP mod. It changes all children for the current player, even if it's someone else's children, hehe.)

shut violet
#

yeah, it's a limitation of smapi, it's the same for, for example, deluxe barns, all deluxe barns will look the same if using only CP

#

i can do something like "if in cabin use this settings" but this will still apply to all cabins, so it's good for a two players save, but still not great for other cases

restive zodiac
#

Just to clarify though it's not a limitation of SMAPI but Content Patcher - CP just lets you add/edit various assets and doesn't change how the game uses them. A SMAPI mod could do this, but the game itself shares child sprites, so CP doesn't do anything extra to distinguish them.

shut violet
#

yeah sorry

#

i was thinking CP and wrote smapi somehow

sharp belfry
#

Immersive Spouses is another one I've been tracking but haven't installed, because I wasn't sure how well it'd mesh with my 29 dialog mods, and also now that I've introduced Multiple Spouses to my load out SDVpufferchicksweatsip
@royal arrow I use that one too SDVpufferchicksweatsip

restive zodiac
#

I think a cabin token would be nice for a SMAPI mod to sent to CP, so you could say "this specific player #'s cabin". That would be enough to location-lock assets like children in them, too... although with that route you'd need to say "this person is in cabin 4, this person is in cabin 2" so not optimal still.

scenic turret
#

Oh no that’s what I’m talking about, Lumi’s didn’t change any of the children at all for me

shut violet
#

smapi mods may remove the limitation, issue is that, most smapi mods doing this will require files to put somewhere for the assets and so aren't compatible with my CP mod

#

what ?

royal arrow
#

Jani!!! What!!! :D you're about to make all my modding dreams come true. Gimme the deets, please!
Do the spouses move around ok, and you get relatively varied dialog, assuming you use dialog mods? Do you use Multiple Spouses, if so, do they still move around ok?

shut violet
#

can you provide a log pls ?

restive zodiac
#

Remember you can always ask for help if something isn't working as intended :)

shut violet
#

because my mod should change the children, definitively 😄

sharp belfry
#

Lenne: so I'm wondering if this mod would work wit-
Me: y e s

shut violet
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

shut violet
#

oh also, are you using child to npc ?

scenic turret
#

Yep

dire fractal
#

Omg Jani you're the first person Ive seen to have MORE mods than me (I have ~500 installed) SDVpufferwow SDVpufferwow

pine ledge
#

Lumisteria’s didn’t work with multiplayer
@scenic turret It would take some work to get it set up how you like, but there's this: https://www.nexusmods.com/stardewvalley/mods/6278

shut violet
deep totem
#

Lenne & Jani, in your exp, does the dialogue mods mix well when using together? So far I only sticked to the canon-friendly (that long one), SVE, and immersive Shane

sharp belfry
#

@dire fractal pity you weren't here when minerva was active, she had around 800 at a time when I had just 400

royal arrow
#

Jani!!! What!!! :D you're about to make all my modding dreams come true. Gimme the deets, please!
Do the spouses move around ok, and you get relatively varied dialog, assuming you use dialog mods? Do you use Multiple Spouses, if so, do they still move around ok?
Follow up question: if you use Multiple Spouses and Child to NPC, do you also have a mod for changing the appearance of babies and toddlers, if so, which one? SDVpufferwow

restive zodiac
#

I wish they would provide tokens for CP, because I like Lumi's better sprite and options wise, and it's nice when content modders are able to do things 😔

dire fractal
#

Dialogue mods will replace eachother if they edit the same time/event with the last one loaded replacing the previous ones that conlfict

sharp belfry
#

Yep

shut violet
#

(foggywizard, the main issue is that i use a lot of options and overlay, and for people this would require a lot of work to use with this mod)

restive zodiac
#

(They can be used together when they don't replace the same dialogue key -- or rather ALL the same ones :P -- but they can still conflict lore-wise, so that's usually something people are asking about compatibility-wise too.)

heavy sail
#

Hi everyone. So I just reached 600 mods and I need m o r e
Any recommendations?

sharp belfry
#

I still install all of them cause even if some dialogue gets overwritten each one adds more variety with the ones that don't

royal arrow
#

Itsbenter: I haven't had any issues with mixing my 29, but obviously gotta remember that there's probably a fair amount overlap in keys, so there's likely dialog from a mod I've not seen, because another mod "wins" the conflict.
Lorewise, I also haven't had issues, all of mine mix fine enough
By the by, the Canon-Friendly mod description has a sweet explanation about the conflict with some examples, if you wanted to take a look at that

shut violet
#

i also know that it's hard to make compatibility with my mod because it is a bit complex

sharp belfry
#

@royal arrow can't remember the exact mod and I'm on my phone getting ready for bed

royal arrow
#

ExnoticTest, if you want, I could send you my list, I've been updating it as I try out more mods o:

heavy sail
#

Ah, ok.

olive sequoia
#

hello again
i posted about this last night but I left my game to load over night (i have SVE and I got it to work yesterday but then it just froze whenever i tried to load my save). It was recommended that i leave it to load in the background so i just left it over night AND THE GAME PROGRESSED TO THE END OF THE MONTH while it was saying 'SMAPI isnt responding' so the game is playing but i just cant play or see or do anything (like my player has just been sitting in bed and passing out for 20 straight days i guess). Can anyone help me out

royal arrow
#

@sharp belfry when you have a sec (i.e. not right now because you're going to sleep lol), you could send me your log so I can look through, as well aSDVemoteowo

#

leofric1814, do you use windowed or windowed borderless mode, by any chance?

fathom timber
#

Sorry, back again, we're trying to install SMAPI on a mac, and ran the install on mac.Command

#

but accidentally clicked no to the request to access downloads folder

#

anyone know how to fix that?

royal arrow
#

No need to apologize, it's all good! SDVpuffersmile I don't know how to fix that, hopefully someone here does 😄

olive sequoia
#

leofric1814, do you use windowed or windowed borderless mode, by any chance?
@royal arrow i have used both im currently using windowed

#

i tried fullscreen but same result

royal arrow
#

Ok, sometimes I get the "SMAPI is not responding" message if I accidentally click on the screen while it's loading, and I use windowed borderless. I then select "wait for it to respond" and it does within a few seconds, not sure why yours took so long

olive sequoia
#

ill try that. it seems to do that if i click at all.

royal arrow
#

If you want to roll back the saves to, you know, before the end of the month, SMAPI keeps backups in your Stardew Valley > save-backups folder

olive sequoia
#

well the thing was i still cant play the game xD

#

i cant even start a new one without it wigging out

#

😦

#

there doest even seem to be something wrong with the Log eihter

#

as far as i can tell i cnt really read them

#

like i can hear brids tweeting and stiff after a second of loading

royal arrow
#

Ah, I was recommending rolling back so we can try to do more troubleshooting from there. Although I'm personally heading out soon, someone else here might be able to assist. Your log is loading on my phone now

olive sequoia
#

it such a huge log lol. lemme roll it back realy quick

#

ill just delte the old saves and start over i was only on day 7

royal arrow
#

Ok cool, and try clicking "wait for it to respond" if you get that pop up, see if that helps

balmy oak
#

how do you turn off mods? I want to play some unmodded with friends

olive sequoia
#

@royal arrow can do.

#

@balmy oak do you use vortex?

balmy oak
#

what is vortex

olive sequoia
#

its a mod manager that nexusmods provides.

balmy oak
#

I don't use that

royal arrow
#

You can launch the game directly from StardewValley.exe to launch it without mods, but you won't get Steam achievements that way

olive sequoia
#

listen to lenne theyre smart xD

balmy oak
#

oh okay, thank you

royal arrow
#

You could also create a mod group that has no mods on it, launch that modgroup using SMAPI, and get the same result, but with Steam achievements

#

!modgroups

native dragonBOT
balmy oak
#

I don't need achievements

heavy sail
#

@royal arrow You have a very good mod list, I've already downloaded 20 new mods for my game.

olive sequoia
#

YASSSSSSSSSS @royal arrow I got it to work. I think what was holding it up was a tractor mod i had? but there was nothing in the log about that. I also had a mod that was uninstalled but the archive was still there and that mod didnt work with SVE so i dleted the archive, cleared my startup prefs and it WOrKED

royal arrow
#

Thank you, I'm glad it was helpful, ExnoticTest SDVpufferheart

#

Yay, glad it's working, leofric1814! clap

#

And just as I was about to head out the door too lol

olive sequoia
#

perfect timing

analog verge
#

i just updated all my mod that needed it, and im still getting stuck at the train station when returning from aquarium

deep totem
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

deep totem
#

Wdym getting stuck in train station? Like the player can't move from certain tile?

analog verge
#

yes

#

im in a gate

#

says it cant apply a map edit because it dont exist

#

lol ive tried forcing a pass-out but i only have a fishing rod... i cant pass out from that

olive sequoia
#

can you just ait for the day to end and pass out

lapis void
#

16:13:36 WARN Content Patcher Can't apply map patch "Stardew Valley Expanded > EditMap Maps\Railroad" to Maps\Railroad: the FromFile file 'Assets\Maps\Railroad_Aquarium.tbin' doesn't exist.

analog verge
#

yea, but that would get annoying if i have to do that every time i visit the aquarium

#

yes @lapis void i seen that too... where do i get this file??

#

because all my mods are uptodate

deep totem
#

I tried downloading SVE and it seems the file is there...

analog verge
#

i have SVE

#

but ill try a fresh install of it

deep totem
#

overwriting should be fine,, (?)

lapis void
#

i mean the easiest way to fix it is getting noclip mode and pressing F11 when you come back from the aquarium

olive sequoia
#

you could also get CJB Cheats Menu and use it to warp back 🙂

analog verge
#

yea... but i dont like mods like that... feels too cheaty

lapis void
#

with debug commands you can do debug wh to go straight home or debug warp rail

deep totem
#

debug warp farm XD

olive sequoia
#

you don have to use all the features just the warp one when you are stucl

lapis void
#

debug die debug exhaust lol

deep totem
#

slightly curious though what might've cause the file to not be there SDVpufferthink

analog verge
#

ok i added the file

#

and just now passed out lol

#

and it happened again

#

:/ may have to edit the map myself

fair vessel
#

Have you looked at the docs for train station mod? This might be fixable more simply than that

#

It's made to have the warp point be configurable for compatibility with mods that change the map

analog verge
#

ahh that might be easier

gray yew
#

hey guys, i'm having an issue with the Custom Music mod. it's failing to initialize, which makes SVE not work, which makes nothing work. idk what to do about it.

naive drum
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

heavy sail
#

Maybe try reinstalling it? I've never seen an issue like this.

shut violet
#

(i don't even see the mod listed in installed mods)

gray remnant
#

Hey guys, do the ppja packs work on android?

fair vessel
#

I saw a similar error with Custom Music recently, the issue was that the person had disabled audio on their computer. Does your computer have working speakers or an audio output device?

gray yew
#

i just adjusted all my setting for streaming and did notice i didn't have sound for the game

fair vessel
#

That seems like it might be related then. If you manage to fix your sound, it might fix this error too.

#

I'd suggest looking at audio issues in the general troubleshooting page

analog verge
#

what the name of the mod that gives tile info??

gleaming sphinx
#

So in SVE

fair vessel
#

Debug Mode? LookupAnything? (with EnableTileLookups true)

gleaming sphinx
#

You can give apples 300 dtarfruit twice by accident :x

fair vessel
#

(and ShowDataMiningFields true if you want all the debug info)

gleaming sphinx
#

Had to restart the whole day bc im not tsking that L lmao

gray yew
#

i have audio now but nothing changed unfortunately. i reinstalled a couple times, deleted any trace of it on my computer then tried again. I noticed SVE has it's own custom music folder that's the same as the mod itself so i switched it out, but it's the same error code.

fair vessel
#

Exact same log error? Hmm

gray yew
#

yeah word for word

fair vessel
#

What steps did you take to end up fixing the general audio issue?

#

Had you got around to reinstalling XNA yet? If no, maybe try that

gray yew
#

i just had voice meeter turned off so i had stardew going to a dead output. there was no real issue with it

#

i can try reinstalling that though

fair vessel
#

Yeah, it's hard to know, I'm just doing guesswork based on Microsoft.Xna.Framework.Audio being mentioned in the error output.

#

If an XNA reinstall + computer reboot doesn't fix it, I think I'll be out of ideas SDVpufferfear

gray yew
#

welp, there's game audio, a fresh install, and a reboot with no fix. not a good sign.

fair vessel
#

tossing ideas to the wind
Delete your startup_preferences file from %appdata%/StardewValley?

ocean willow
#

I fired up my game for the first time in a while, and something went horribly wrong.

gray yew
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swing and a miss on the preferences

fair vessel
#

@ocean willow your log error says you have duplicate copies of some mods. Delete these folders
Mods/[JA] Fresh Meat
Mods/[MFM] Fresh Meat
Mods/[PPJA] Fresh Meat
And then reinstall Fresh Meat mod.

naive drum
#

And you also need expanded preconditions utility

fair vessel
#

You also need the new Expanded Preconditions Utility mod for the updated Shop Tile Framework mod to work yeah

naive drum
#

and you have a MFM template in your mods folder for some reason

royal arrow
#

.quote 5031 rooPeek1 if you're looking to learn more about how to read logs, check this

devout pumiceBOT
#

Syntax: .quote [#|nick|add|edit|remove] [#|"quote"] [- nick] | On Discord? React to a message with 💬

royal arrow
#

.quote 5031

devout pumiceBOT
#

[#5031] "If you're looking to learn more about how to read your error log, there's an annotated one here SDVpuffersmile https://m.imgur.com/SRfOvKB" - LenneDalben (30 Aug 2020 @ 11:43:35 PM UTC)

royal arrow
#

Good to know, it doesn't work like ! commands where you can add comments after commands, huhu

naive drum
#

which is just, a thing that is there and you may want to remove it if you're not making an MFM mod

#

oh and it looks like the CCM Artisan Valley component has had its manifest deleted or something

#

so reinstall that

heavy sail
#

So, uh, I just had to wait a full hour to download SVE SDVpufferchicksweatsip Yay for mediocre computers, I guess.

#

The game itself literally took 5 minutes to download...

robust bison
#

nexus download cap

ocean willow
#

Did that, game is still freaking out.

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Wait, forgot to reinstall the meat mod.

fair vessel
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Well, now you don't have Fresh Meat installed at all lol

#

yeah haha

ocean willow
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But I don't think that's the biggest issue.

fair vessel
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What's inside [CCM] Artisan Valley folder? Smapi is saying it's empty

ocean willow
#

I don't know why it's empty.

fair vessel
#

And I don't know if its folder is named the same, but [MFM] Name of you pack is apparently an unused template pack for Mail Framework Mod like Wingheart mentioned

#

Screenshot of the inside?

ocean willow
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No need, folder is indeed empty.

fair vessel
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Ah ok. You can just delete the folder then 🤷

ocean willow
#

Dumb question, but where does Fresh Meat actually download from?

#

I've never downloaded the standalone mod, so I can't remember where I got it.

royal arrow
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Nexus o.o?

ocean willow
#

I think a lot has changed since I last updated my mods.

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No, like what actual file is it included in

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I know Artisan Valley has an all-in-one that has the files from various mods.

#

I can't remember if Fresh Meat was included in that.

robust bison
#

it should be

fair vessel
#

It's included in the PPJA mega pack if that's what you mean

royal arrow
#

Yea there's a PPJA Collection, I thought Fresh Meat has a standalone download on nexus as well, yea

fair vessel
#

And yeah it also has standalone download

ocean willow
#

I think I figured that part out.

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Let me see if my game is acting any better.

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Nah, something is still really wrong.

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The log is showing ongoing issues with Content Patcher and TMXLoader.

fair vessel
#

Hmm. There's an error in your Stardew Valley Expanded config.json file

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The TMXL errors seem to be caused by cascading issues from that json file error

ocean willow
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It was the SVE config file, thanks for your help.

floral shard
#

I can't seem to get the SVE world map to show correctly - NPCs show up on the map but it's not updating to reflect the SVE map itself. I went through and tried to find all recolors that I could to disable the world map recolors they have but still no change in world map

fair vessel
#

Like the map in your menu?

floral shard
#

Yeah, the one with pressing M or in the menu

fair vessel
#

You need NPC Map Locations mod (SVE version) for that

floral shard
#

I got that but it doesn't seem to be taking effect

fair vessel
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

floral shard
#

let me try to uninstall/reinstall the mod and I'll grab the logs if it doesn't work

gray yew
#

i finally found the solution to the custom music problem. although i had audio coming in, it didn't like which output i had set. i switched it to another that also gives audio to my headset, and there were no errors with all 29 mods installed.

fair vessel
#

@floral shard looks like the problem is Farm Extended overwriting the map changes

floral shard
#

anything for me to disable in the config?

fair vessel
#

Not sure, you'd have to check

restive zodiac
#

Could probably set a dependency on it in NPCMapLocations...

fair vessel
#

nope - not if NPC Map Locations is registering its IAssetEditor in Entry

floral shard
#

it does look like there is a map there but I'm not sure if changing it to "false" will disable it

fair vessel
#

What does the config.json show?

floral shard
fair vessel
#

It's the first part

floral shard
#

how would I disable that?

fair vessel
#

Delete or comment out the first patch

#

Everything between the first { and } after Changes

#

(including the trailing comma)

#
...
"Changes": [
  /*{
    "Action": "EditImage",
    "Target": "LooseSprites/map",
    "FromFile": "assets/map.png"
  },*/
  ...```
#

Like that

floral shard
#

delete it or have the /?

fair vessel
#

Either exactly as I put it
Or just delete the whole grey section

floral shard
#

that fixed it, thank you! and thank you for making it so easy to follow your instructions too c:

thorny salmon
#

Coming back to the game since July -- did PFM replace CFR completely? Should I just be using PFM going forward?

restive zodiac
#

If you mean using other people's mods you should use whatever the mod you're downloading requires :) Most should have been converted to PFM by now. For making new ones, PFM is the way forward yeah.

thorny salmon
#

okay sounds good -- the JsonAssets mods I was using like More Trees etc have all been converted since my absence so I was confused when the acronyms had all changed

serene marsh
#

Anyone ever have issues with Content Patcher mods on Linux (debian bullseye/sid, linux 5.7.0-3-amd64, mono version 6.12.0.90)?
I can run and play Stardew fine with mods like UI Info Suite or CJB cheats/item spawner. I installed SVE today and it kept causing issues, and I narrowed it down to crashing only when Eemie's recolor mod, Seasonal Villager Outfits or SVO for SVE mods are installed. Without them, the game runs fine.

The game crashes either on startup (with the Eemie recolor mod and SVE installed) or when I exit and enter buildings (with SVE and SVO mod installed). When I don't have SVE installed, the game doesn't seem to crash. (yet, I'm still trying to fully diagnose it)

SMAPI log (SMAPI-latest.txt - no crash file is ever produced):
https://smapi.io/log/84af4d871682430f9d88fe84dae8c984

gdb crash log (appears in the SMAPI window during the crash)
https://pastebin.com/sCvueTBV

pastel arch
#

I wonder how people debug languages that run on a VM using gdb, in general.

Don't see anything useful from it, but I am by no means an expert SDVpufferthink

serene marsh
#

There's a few references to nouveau_dri.so in it. I'm hoping it's not my graphics card or a driver issue.

#

and sometimes I get crashes accompanied by messages in the SMAPI window that say there's double frees ("fasttop"). I wonder if this crash is related to the one above.