#archived-modded-support
1 messages ยท Page 640 of 1
Darn
you can copy the baby void chicken though
Ooo yes thank
sheep also have to have a sheared sprite or they won't load
:D (
)
the mod foxyficiency (??)
Thanks Corrin! That'll help my mega pack
foxyfficiency
its an efficiency mod
anyway
i went to give my gift at the feast of christmas star
and it ejected my entire inventory into the npc, chucked all my tools on the ground (and didnt let me pick them up) and she didnt even get her gift
GHNfdm 
i had to start the day over lmao
haley
huh... well i'd report that in the bugs tab on foxyfficiency's page
there isnt a bugs tab, it told me to go to the discord here
Fokson#2903 is the mod author for Foxyfficiency, and they put on the mod description to send them a message via Discord rather than pinging them in the channel
ah! there you go then
ill message them then
idk if fokson is active lately, but they've helped me out before and checked discord regularly at one point
I don't use the mod so I have no idea how to help, btw 
you can also try patch summary (in the black console window) to see what mods are patching what, but it's a lot to go through
you'd get a log with that command and ctrl-F your way through to see if anything is editing farmhouse_tiles and towninterior
i'm guessing something changed the order of tilesheets, which... i do remember that SVR2 did that recently? try disabling that?
found the problem Two content packs want to load the 'TerrainFeatures\Flooring' asset (Novan's Seasonal Grass Path and Seasonal Floorings). Neither will be applied. You should remove one of the content packs, or ask the authors about compatibility.
farmhand
farmhand, yours didn't have errors
Forsy is on my wavelength though! lol
no like, i think the author of svr2 changed the order that tilesheets load in, so that might be the problem with your house
the tilesheets are being scrambled
huh
weird, it was working fine before
it did update within the last couple of days, and i've heard it's causing issues with the train station ticket booth texture too 
let me remove it and test
shit it updated
yeah, nexus tells me august 28th for that and daisy's tilesheets? so a few days ago
hopefully thatll get fixed then
i use daisyniko's sheets too, but the game won't load them
oh huh, that's weird
stopped after i updated

yay,, i ,, love updating mods,,,,
i also happened to have like,, 7 different smapi logs open so that's fun
wonder if daisy's tilesheets not working is the problem
does debug mode not work on mobile?
i see daisy's tilesheets loading fine in the log you posted?
When you make a copy of a save to try to break on purpose to test for bugs and you feel like DangerouslyFunny who reviews/exploits all those mods for youtube.
the screenshot i just posted with the yellow line
ohp
Is there a different log? The last one doesn't seem to have Daisy's sheets installed at all
the thing that isn't loading is just a single patch, the mod itself is loading
the last one was farmhand's i believe
I don't see the associated mod installing the required tilesheets though 
but yeah, that mod explicitly rearranges tilesheets which i'm 90% sure is causing those wonky textures
i dont recall why i needed that mod
You need this mod https://www.nexusmods.com/stardewvalley/mods/4736 for Stardew Reimagined, it's the cause of this error Stardew Valley Reimagined 2 loaded map 'assets\Town.tbin' with invalid tilesheet path 'spring_daisyextras.png'. The tilesheet couldn't be found relative to either map file or the game's content folder.
yes i have that
The farmhand doesn't though
oho
i took out proud unicorn, testing my game
Oh i see why i downloaded proud unicorn
I am getting this message when the game loads. Skipped mods
[SMAPI] --------------------------------------------------
[SMAPI] These mods could not be added to your game.
[SMAPI] - SMAPI 3.6.2 installer because it contains files, but none of them are manifest.json.
I have checked the files and there is a json file with manifest.json in it. do I need to move it?
You can, or just remove it if you want. It's not a mod, so it just gets skipped.
remove just the json file or the smapi one as well?
The whole SMAPI 3.6.2 installer folder isn't a mod, so you can remove it from your Mods folder or delete it entirely
proud unicorn's tilesheets are for making this work ๐ฉ https://www.nexusmods.com/stardewvalley/mods/6497
I tried to move it to the smapi file and got a whole lot of red warnings...so I took it out of there
also my textures arent fixed :D
What do you mean move it to the smapi file 
I copied the json file and placed it in the smapi installer file
Oh yeah, no. It's not a mod, so there's a reason it doesn't have a manifest
It just doesn't go there, that's all. It's harmlessly being skipped, because it is not a mod so SMAPI is not trying to load it as one, which is a good thing
You can delete Mods/SMAPI 3.6.2 installer altogether if you've already installed it
OK thanks! I will try removing that file then!
ok so so far we have fixed nothing
i put proudunicorns tilesheet back bc it didnt fix anything and it made the slime hutch break
Can you do these steps to provide more info?
- Load your save and view the content that should be patched.
- Type
patch summarydirectly into the SMAPI window and press enter. - Upload your SMAPI log to https://smapi.io/log (see instructions on that page).
- Post the log link here.
i will do that now
Hm
For Deep Woods
Do I need to both install IF2R and the regular one (I have SVE, therefore IF2R)
First, that's not a patch for IF2R, that's for the original version of IF2. Second is that IF2R doesn't edit the woods at all, so it doesn't need a patch in the first place
oh
THIRD, the IF2 unofficial update should no longer need a patch either, as it edits the warps unobtrusively and makes them entirely optional as well :D
So just the top and whatever addons I want
I mentioned that the patch was obsolete to the author, but they only pop in now and again
(On the texture issues, I'd try testing without FHR if nothing jumps out, there. You don't have to save like that, just temporarily disable to check for change. Misordered tilesheets is the problem like a million percent of the time, but I've seen several people comment on that with FHR upgrades, and I've seen it happen when vanilla spouse rooms are added, no other map edits. Not sure if it's a mod interaction or what, and it's hard to test since FHR crashes my game when I divorce :/ )
(Well, "hard" is not the right word so much as "very tedious" :D)
(was that for a person before me because i understood none of it)
(It was, sorry !)
(nah it's all good :D)
ok heres my log with the patch summary https://smapi.io/log/a08c82c0814e4df8b3d3f6f7a458613a
here's my farmhand's https://smapi.io/log/c5ed18c406884027b9396a3ed47b0e10
finally some good news
removing farmhouse redone fixed my textures, and also my house isnt brokn
not sure if the furniture will stay put, i'd have to play a day and sleep and find out
(it reset after sleeping, too)
more good news
farmhand's mail is fixed
he's still spawning in my house thuogh
okay so he figured out something
when he logs in/wakes up, his body spawns in my house, but his camera and data are in his house
That is one of the strangest bugs I've ever heard
he has to walk out his door to leave,which is why it looks like he's walking into the void in my house, because i have an upgrade and he doesnt
Oh no, still? 
yeah ;u;

i also remembered another bug, solely by playing through that day and rediscovering it
(btw my furniture is fixed)

my pet bowl empties itself every time i go into a building and i have to fill it again
my game is just really buggy right now :v

I hear you, I honestly have a long list of "quirks" as well, but mine are mostly from all my visual Content Patcher (CP) mods fighting to edit stuff, and not being compatible / looking similar to each other 
Nothing game breaking, just visual glitches
visual glitches i dont mind usually
hjonk im dumb
@real sage you may want to do a good dig through your mod list and vet them all for multiplayer.
A&S is known to have major multiplayer bugs, and there may well be others.
(If you make adjustments to your own mod list, make sure the farmhand does the same on that end, too. )
I mean this from the bottom of my heart, it sincerely could be worse, you could have 390 mods (me).
I remember having to do that when I was back at those numbers, it was a pain but very much worth it once I found the culprit (I do also just like troubleshooting
)
For the check Jonqora mentioned, it's a matter of looking them up on nexus and checking mod descriptions and comments. To actually do the testing is where you'd remove mods and add them back little by little until you find the one causing the issue, or the reverse -- remove mods little by little until the issue stops
Or 900 like Jani
i had around 250 and couldnt run my game
can someone help with my small issue
i went to install that cannabis mod and it made me install like 20 other mods and it made my game lag too much to run ๐ญ
my MP game has 600 or so, almost 700 for me but we all have different aesthetics
Yea if your computer can't run it, that's a sad day, I'm sorry 
one of my machine doesn't work can someone help me
are there any dresser mods, btw?
with my new farmhouse style, the farmhands don't have a dresser where i can loot their inventory
okay the petbowl thing is an issue with foxyfficiency
Where are the Deep Woods located
I'm dumb and can't find them
in the forest im guessing
Secret forest
Ohh is the forest south of the mouse part of SVE then?
yeah
!log วัฮนั ฦฌฮฑััะบ#6801 We need some more information than that, but someone can try
@gentle glen Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
@rigid hatch There's a spoiler on the mod page that shows where it is!
Oh thank you Mouse!
Guys,does BFAV compatible with android?
still no
ok so my farmhand spawned in while the game was paused, i wanted to sho y'all
him ears and shirt are twisted
@rigid hatch as it was explained to me, you go down into the sort of rectangular non-obvious part of the secret woods with the row of stumps. It's now possible to enter the tree-hedge to the left of that spot and "run around in the void" until you get teleported to the secret woods. Bring a warp totem or you may not be able to get back out. :)
rip
is there a mod alternative to debug mode that I can use on mobile to find tile coordinates and map names
is it that butler guy forsyth
yeah
does npc map locations work on mobile? there's a debug option in the config you can try
@lapis void i love that bakers mod , i got cookie seeds ๐
yes! it's super cute
ohhh i think the machines you were asking about earlier mightve been from baker's life
am i just going insane or have the other houses in east scarpe disappeared
give me a sec to grab my laptop and i'll check your log!
@rigid hatch as it was explained to me, you go down into the sort of rectangular non-obvious part of the secret woods with the row of stumps. It's now possible to enter the tree-hedge to the left of that spot and "run around in the void" until you get teleported to the secret woods. Bring a warp totem or you may not be able to get back out. :)
@supple echo I found the spoiler on the mod page thanks though :D
aha! @gentle glen you're missing the PPJA fruit pack for artisanal soda maker, that's why your shaved ice machine isn't finding those recipes
you can find it on the mod page under optional files: https://www.nexusmods.com/stardewvalley/mods/5173?tab=files the second one, PPJA fruit pack add-on
Ty @lapis void i thought i had it download and in my mod folder
i have look in my mods folder and i see PPJA Fruits & Veggies unless there is another
there is, you need the artisanal soda makers PPJA fruit pack add on from the page i linked you
PPJA fruits and veggies is the mod that adds the actual fruits and veggies, you need that pack from the artisanal soda makers page to make the PPJA fruit syrups
so it show i don't have the fruit and veggie pack than i have everything else
i'm just making sure we on the same page
@lapis void does it matter when the last time i last time download the mod
No it doesn't matter - because the file you are missing is not a main download. That's why you don't have it yet. It's an optional download on the mod page.
so i just need the fruits &veggies
you can find it on the mod page under optional files: https://www.nexusmods.com/stardewvalley/mods/5173?tab=files the second one,
PPJA fruit pack add-on
This is a link to the one you need. It's the second file.
https://www.nexusmods.com/stardewvalley/mods/1598?tab=files this is one i got downloading
Yes that is the one you already have
You need the other pack to go with it, to make that one work with the machine
i need the Artisanal Soda Makers mod than
You already have Artisanal Soda Makers mod
All you need is the extra file that makes them work together. It is available on the Artisanal Soda Makers mod page.
It is the second file in the list.
i already have the mod that go Artisanal Soda Makers
Click this link
https://www.nexusmods.com/stardewvalley/mods/5173?tab=files
Download this file.
(It's not the main file)
what do i need to delete beside Artisanal Soda Makers mod
@fair vessel do i delete all the mod from the old packs
no you don't need to delete anything
that mod is asking you to delete any old copies of Artisanal Soda Makers- PPJA Fruit Pack Add On. you don't have an old copy of that mod, so ignore that step and just download and unzip it
if you do it correctly, you should have one folder named Artisanal Soda Makers that was already there, and another one named Artisanal Soda Makers- PPJA Fruit Pack (don't have the exact folder name on hand, but it's something along those lines). you will also have a separate, unrelated folder named [PPJA] Fruits and Veggies, which provides the fruits you need to make fruit syrups.
hmmmm ???
you need all three mods in order to make those new fruits into syrups, and the syrups from the soda maker mod will then go into the shaved ice maker to make shaved ice
did you download that optional file and unzip it into Mods?
i have Artisanal Soda Makers and Content Patch Json asset PPJA Artisan Valley PPJA Fruits & Veggies PPJA Kadija's Recipe Shops and PPJA More Tree Producer framerwork mod
okay, you still don't have that extra file, the one that jonqora sent a screenshot of. do you see that file on the page for artisanal soda makers? below the main file, that second optional file
you just need to download that and unzip it into mods to make your shaved ice maker work
oh ok they put it at the buttum of the page
yes, you don't need it to make the main mod work so it's an extra addition
if you download and unzip that one your shaved ice machine will stop giving you yellow text, you don't need to delete anything
i haven't delete anything that why i ask
i was being to wondering if my mod was broken
the reason it's set up that way is because the main soda maker mod only has items from the regular game, like melons and blueberries. the PPJA pack is separated out so that if people don't use PPJA, their machines won't spit out all that yellow text about producer framework mod missing outputs.
oh i see now
yeah, it just makes it easier for people who don't use the PPJA fruits and veggies mod
i like the fruits and veggies
@lapis void could check to see if thing looks good with my mods
sure! can you get a new log? i won't be at my computer for a few minutes but i can look soon
Oh this yellow log is just some items skip
dont' worry, this mod will work as your installed mod. but skipped Ancient Crop, Farmer to Florist, winter crops, spooky valley items(maybe you not installed, maybe they are option) (I'm using a translator. Can you go well?๐)
oh, you got the PPJA fruit pack installed! if you want to get rid of the rest of the yellow text, you can install this mod: https://www.nexusmods.com/stardewvalley/mods/5258
you don't have to though, you only need it if you want to make shaved ice with flowers
to get rid of all that yellow text, you need both the top file and the bottom file, but not the middle one that says blue rose pack
i was trying see that pack
Soda Maker Floral Pack, the main file, and Soda Maker Specialty Flowers Pack
i have PPJA Farmer To Florist there was another mod that went with it i can't remember the name of it
like kaya said, it just skipped some items automatically, but the rest of the shaved ice items will work just fine if you don't install those mods
i hate when mod skips stuff i want to make
as far as i can tell, those two files from the soda maker floral pack should cover everything else that's possible to make with the shaved ice mod!
by the time i'm done i'll like 100 mods lol
00:54:27 WARN Producer Framework Mod No Output found for 'Pistachio Ice Cream', producer 'Ice Cream Machine' and input 'Pistachio'. This rule will be ignored. this is the only one not from shaved ice, that would be... either mae's crops or boarding house?
Boarding House
yup found it! that's from artisan valley
https://www.nexusmods.com/stardewvalley/mods/4120 this is the mod that adds pistachios, but it's a whole new area and new NPCs to add just to get pistachio ice cream :P
farmer to florist doesn't have mods that go with it other than PPJA itself--the permissions on it are very strict, so other mods can't use farmer to florist items to make new products
that what was wondering
all of farmer to florist's items and machines are included in the mod!
but that flower pack for artisanal soda maker includes the other PPJA flowers, from mizu's flowers (which has much more relaxed permissions, so you can use their flowers to make items in other mods)
i think i have mizu's flowers
oh, actually, you may have been thinking of boarding house when you remembered something that goes with farmer to florist!
daisies are one of the possible forages in one of the new areas that boarding house adds
and you do have mizu's flowers yeah, it was in your log
PPJA Muzus Flowers
yup that's it!
i have that mod
I have No mods
get some
so what should do with the yellow annoying text
Ignore it?
download these two files from the flower pack for artisanal soda makers page that i linked you, and download boarding house if you really want to get rid of the pistachio ice cream one
https://www.nexusmods.com/stardewvalley/mods/5258?tab=files the top and bottom two files on this page
nope! mod load order is set by the manifest file, so it doesn't matter at all what order they show up in your mods folder
oakie just checking
i just wondering does anyone when get a update for fresh meat and Hisame More Recipes
i still have the yellow text
i think it's safe to ignore both of those if you've updated them. fresh meat is a beta version so you can definitely ignore that, hisame recipes might be a manifest error
can you get a new log?
yes one second
@real sage genuinely i think your farmhand's weird voiding and twisted up sprite might be caused by the fallout of the adopt and skin horse nightmare--i notice your new logs still have it installed, so try uninstalling that like jonqora said. you may need to do the worst debug command in the game also, which is debug killallhorses
well first try list_creatures horse with adopt and skin still installed and see how many there are. it will probably be... a lot. and if you have a bunch of clones try that killallhorses command, save, and uninstall adopt and skin
https://www.nexusmods.com/stardewvalley/mods/4472 grab this mod, that should fix it!
you don't need the optional file for this one
oakie
sorry, i somehow missed that you didn't have that one since it's PPJA
that weird i know download that as well hmmm , i wonder if didn't install right
it's not showing up in your log anywhere 
let me get that one
hisame's recipes doesn't need an update, it's a manifest error so it's safe to ignore it
you can ignore fresh meat too, since the newer version is a beta
oakie i was just wondering about those two if they were going get a update
fresh meat will eventually, hisame's recipes won't be updated for a while because hisame has been pretty busy (i'm not sure if she's planning to update it at all, but the update notification is a mistake)
i figure i ask than assume something
Hi everyone, I need some help here.
After updated some mods, my game keep crashing when I try to go to sleep and now I'm stuck at Year 1, Fall 7th 23:58. Also the tool and stuff are disappear on the screen (picture attached for reference)
Here is my game log, please help me because I don't really understand these things. Thanks a lots โค๏ธ https://smapi.io/log/35af7fb13e484099b8e9c47528547665
@coarse mist it seems to be an error with the Forecaster mod. Can you try disabling or uninstalling that one?
do you want to be able to make all of those? i believe you need spoopy valley and fish's flowers
and boarding house for the pistachio ice cream
Just so you know, it might not always be possible to get rid of all yellow text in situations like these. Eventually you might have so many mods that one of the new ones needed to eliminate yellow text might be incompatible with the mods you already have.
yup, you can always edit the producerRules and producersconfig files in the PFM mod and delete stuff if it really bothers you
all these mods are compatible though, me and my 667 mods can confirm!
https://a.pomf.cat/soqwvj.zip looks like this is a fixed unofficial update for forecaster
well trying figure out what mod it is
the yellow text? for shaved ice you need spoopy valley and fish's flowers to get rid of most of it, and then for artisan valley you need boarding house to make pistachio ice cream
i didn't know that need that mod
it doesn't need it
the yellow text means that those items are optional
they're there for people who have those mods, but if you don't have them, it won't hurt your mods or your game at all
the yellow text is just there to tell you that one of the possible items from shaved ice won't exist in your game because you don't have the mod it uses to make the item
there is one more mod that has a possible item too: https://www.nexusmods.com/stardewvalley/mods/3568
i was trying to figure out for the life of me
lucky clover
i wish could Prismatic shard that fast lol
again, it's perfectly safe to ignore that yellow text, but to get rid of all of it install spoopy valley, fish's flowers compatibility version, lucky clover and boarding house!
which one is the boarding house
im making an npc what is a good name that can be used for any gender??
good question for #making-mods-general angel!
you should have artisan valley installed already, isis!
it's been in all of your logs
just checking
@fair vessel Thank you, I uninstalled it and didn't crash anymore, but all my tools display still missing =.= So I installed the update @lapis void shared above and it work well now. Thank a lots again โค๏ธ
oh good i'm glad that fixed it! it looks like the author hasn't been active for a while, so that unofficial update is the way to go
@lapis void can i just get rid of the clones?
Yay! P.S. @coarse mist if you ever get that again where you can't see your tools and the other HUD stuff, try pressing F4. That usually fixes it.
that won't solve your issues though, if you don't remove adopt and skin
it doesn't work right in multiplayer and the clones will just keep coming back
Ooof do we have a multiplayer A&S clone factory bug report? 
Yeah unfortunately that mod is pretty much a no-go for multiplayer
it works fine in singleplayer, just not MP
that bugged farmhand sprite you showed looks like a half-horse riding sprite gone wrong
i dont recall ever having this problem before, this is wild
(also, just getting rid of A&S won't get rid of the clones. Getting rid of them is a separate issue)
believe me, my multiplayer game tried really hard to make adopt and skin work for us, we even did some testing for the author and got a custom build.... nothing worked
yeah, that's what debug killallhorses is for
What is cloned? Is it horses?
yes
i have to imagine the A&S horse bug is largely some wonky thing in vanilla code, and most of my reasoning for that is "because killallhorses is a debug command that exists"
will that make me horseless permanently, despite still having a stable?
Yeah you may have to demolish and rebuild the stable
yeah, which would be a good idea anyway in this case
I wouldn't feel bad about using cheats to do it
^ you can do instant build using CJB cheats
@fair vessel oh thanks, glad to know that.
I have 1 more question please, Mega storage mod is the first one I installed to test can I play with mod or not and it worked well, but why I couldn't found those chest it in my craft list anymore after installed all other mods ? I didn't see any error inform with this mod ? Is there any requirement for them to appear again ?
i.... wouldn't use debug commands to build one
I was actually meaning to look into the A&S code at one point, I had some ideas on debugging, but unfortunately the latest code wasn't publicly available at the time. It's since been posted, so maybe one of these days if I have some time I may poke around. ๐
I'm not sure, I don't use that mod
i'm sure gath would appreciate it, when hadi and i did some debugging for it all three of us were completely baffled
where are the spooky Fish
(normally debug command buildings are fineish but we found during the aforementioned testing that it made things.... worse.... wrt horse cloning)
is there no way to go around the problems re: turning off horse and stray adoption so that i solely have the skins
@proud badger we tried that didn't we? disabled adoption and horse spawns? i think they just kept spawning anyway
thats the real reason i use the mod, is the skins, i dont really care about multiple pets or horses
i mean you can try--in the config file, turn off wild horses and strays and make the whistle key "null", demolish all stables, type debug killallhorses into the console window and press enter, save, get new stables
you can spawn a bunch of treasure chests or golden pumpkins to get quick money to rebuild the stables and use instant build in CJB cheats menu
yeah its broken in mp, if its sp turning those off is fine
you can always mix and match CP skin mods by just dragging and dropping pngs
it won't have the same amount of random skins for farm animals, but say you liked two cow skins, you could make one the brown cow and one the white
okay so, we both removed adoptmskin to test
(i did also notice you had custom furniture--that and custom walls and floors are also Bad in multiplayer)
i'm talking specifically about the custom walls and floors mod
content patcher packs with wall and floor textures are fine
ah yeah mine is just a replacer
custom furniture is an issue as well though
what does that one do
i meant the bugs, i know what the mod does lmao
it's late here haha
it can crash your game if farmhands have--hadi beat me to it
if a farmhand places furniture the entire game dies
omg
you can have the mod, it just fails when farmhands place stuff
@lapis void i'm suspose get new machines
when you try to save for the night it dies
we lost a ton of progress when one of the farmhands in our game tried to decorate their house
hosts are ok, it only happens for farmhands
didn't the dried flowers keep spawning randomly for you as well?
oh yeah
isis, new machines from which mod?
eemie's flowers, it's one of the CF packs they had
oh i thought you meant me with dried flowers
i have 98 mods now
furniture anywhere fine?
I don't think so, but not sure
it's even more broken in multiplayer unfortunately
https://www.nexusmods.com/stardewvalley/mods/5213 this one has the bakery machines!
Weirdly, I just got married with SDV Expanded and Farmhouse Redone installed and like... Everything seems okay? this is my first time getting married in the game so I don't know what to expect but Elliot's just chilling in his room. He can walk around; I can talk to him and do the hug/kiss thing. Why are people saying these mods are incompatible?
HOw
Idk. Luck? Does it not usually work?
To be fair, I did use the Time Skip and other cheat mods to speed up the process. Perhaps that's how and why it worked?
@lapis void one yellow text it is the blue rose
Quick someone smart make use of this information somehow. (Tentative /s)
i cant get rid of this chest lol. it used to be furniture, something i removed
hmm, can you grab one more log isis? i think you may have installed something you didn't need
are, , are those floating egg sprinklers
they're flowers,,,
Oh
yeah just one moment
same screenshot, texture for my bins are broken
but specifically only the buyable ones cause my default one is fine
they were fine, but now they are not
that one's gonna be impossible to fix unless you change the PFM file :( the blue roses mod isn't on nexus any more
what was it
i think it was just called blue rose, you won't be able to find it anywhere because the author's hidden it
the blue rose shaved ice is in there because some people had the mod downloaded before it was taken down and wanted to be able to make things with it
blue rose is part of Six Plantable Crops for Winter
oh wait did it get put back up hadi?
yay ty ty ty
yes
i have everything , but one that one i that just got
ah SPCFW wasnt on there
yeah, flower pack for soda maker also still says the blue rose was taken down
mae's gotta change that, it's not accurate anymore
I added it to Shaved Ice's list
oh right that's a separate pack on the flower pack page, so you'll need that too for the syrup
now i can make snowcone's
that middle one that i said you didn't need before haha
lol
that the one i was missing
it's no longer giving the strawberry syrup error?
someone asked me when I was gonna fix that and I was just.... I fixed it like two weeks ago
https://www.nexusmods.com/stardewvalley/mods/5258?tab=files the blue rose pack on here!
along with six plantable crops for winter
yeah it looks fixed to me?
good, good
I also got this report and I don't know what's happening at aaaaaall ```I can't seem to add in the PPJA fruit pack add on. Every time i try to copy and paste it over to my mods folder. Windows is saying something about the file names being to long for the destination, and its asking me to rename them all. Even json assets is complaining about the file names being too long as well. So what am i supposed to do with it if i can't even transfer it over to the mods folder, and why does it seem like nobody else has posted about this issue?
NVM . With this mod you have to actually take it out of the first folder and then put it in your mods folder due to the name of the first folder being too long. ```
remind me in 8 hours to poke mae about blue rose pack
heh heh I hope it's not too important... nefarious grin (#1806140)
..........they didn't unzip properly
windows was prob yelling bc they had "shaved ice and frozen treats-12839-jdf1-8241-kjdslkghsdjlh" as a folder name and it was like wtf
(hence why i always tell people that their mod folders should never look like that, even if it's not always strictly necessary)
okay i swear i am going to bed for real now, which i told you i was doing 20 minutes ago, GOOD NIGHT
@lapis void Thank you for you help
@gentle glen You leveled up to Cowpoke. You can now speak in our voice channels!
night~
anyway we figured out how to get rid of the duplicated horses
all the horses my farmhand gave birth to got sucked back up when he rode the horse
all the horses my farmhand gave birth to got sucked back up when he rode the horse
@real sage brand new sentence
I... highly doubt that is all there is to it
I'd check if they're hiding in the void if I were you
just because you can't see them doesn't mean they're not there xD
New quote added by Jonqora as #5046
where is the mouse in Expanded?
pretty much in the same place as in native i guess, just go south from the pond
so with the automate mod, how do i add wood path as a connector
download the example config.json and add "Wood Path" to it with any text editor
and put the config in the automate folder
(oh and json syntax note: if there's multiple entries in a list, all but the last need to end with a comma)
if it already exists then sure!
k good
Just trying to play SVE with friends.
As soon as i step outside my cabin, i get yeeted off the game
Ok, is there a good mod with house expansion? Not asking about seasonal one, but looking more like vanilla ones
More rooms and stuff
There was this mod, replaced the animals and monsters with Pokemon. It was awesome and led to one of my favorite moments in the game. XD
Kissa, Did you previously have Get Glam installed on this file? It looks like its trying to find a file from it to load your character or something, but it cant find it.
not sure what that even is..
Maybe the player you're trying to join has it installed and you don't?
hellow
Thats my host
i have get glan
(I'm not very good at debugging outside of maps, so I'm half guessing based on what vague bits i understand)
silence
my folder
okay and who is the log from?
me
well, you need to match mods, you're going to have a lot of errors unless you both are running identical setups
https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Android
Here it has links and an installation guide for android
This page explains how to install SMAPI (the tool which lets you use mods) on Android. See also:
thanks last time i went there theres no zane york
It was there
Yeah so i just got GetGlam in to my files and it worked.
we're getting there boiis, less than 100 left til the 4 digits
So, I started to edit Seasonal Garden House v2, because I like the vibe, but I have better idea for my house anyway
What looks more like glassy-garden-white-chic thing will become glassy-garden-wood
Hi everyone. I am having issues again. I realized that I screwed up and overwrote all my ppja files when I updated a few, then I read where it said not to do that. So I deleted every json related mod, and reinstalled them all. Now I can't get any of my save files to load except 1,and it doesn't have any of my clothing mods, or artisan valley, fruit trees, starbrew valley, etc. Although a few mods are working. I am sorry my log is so long but I had it on verbose to try to figure it out. But I'll post it anyhow.
Nevermind it's taking entirely too long to load the log. I am going to delete everything and start over.
kalediscopic 78, sometimes when a log is so big it takes forevers to load on the site, it's because of a repeating error. What you can do in that case is open the log file using any text editor (Notepad works), copy from the very top of the log, down to after the first error, and then paste that into the log.smapi.io site
That way, we can still see the details of your log and the first error
hey guys i'm trying to use the unlimited multiplayer mod is anyone familiar with it?
what's the issue?
it says its loading up in the smapi log when i open my StardewModdingAPI.exe
but when i try to host a world the cabin limit wont go past 3
Do you mean in the create game options?
@lapis void: poke mae about blue rose pack (8h ago)
Limit is still 3 there for pre-built cabins. You have to visit Robin to get more.
ohhhh right
that makes alot of sense
so when people join they will still be able to see the slot for a new farmhand?
Yes, as long as there is an available cabin for them
They don't need to install it either; it's just the host who does
oh ok
sweet thanks for your help
also how would it work if i wanted the world for multiplayer to be vanilla (with the exception of unlimitedplayers), and use mods in singleplayer?
would i need another install or something?
!modgroups
See this link for how to load different mod groups: https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Can_I_have_different_mod_groups.3F.
Do you want to play Stardew Valley with mods? This guide is for you!
cheers
So I have SVE + a mod that overhauls the wizard
Every time a cutscene triggers, they aren't able to play because the farmer gets stuck on a wall in an infinite loop and it must be skipped
I'm guessing it could be because I think sve changes the tower's layouts and the wizard mod's events are written with the vanilla layout in mind?
I'm guessing its just a matter of going into the event code to move the farmer one tile to the left
"112/n seenJunimoNote": "WizardSong/-1000 -1000/farmer 8 24 0 Wizard 10 15 2 Junimo -2000 -2000 2/skippable/addConversationTopic cc_Begin/showFrame Wizard 20/viewport 8 18 true/move farmer 0 -3 0/pause 2000/speak Wizard \
That is indeed the problem yes.
An easier solution is to install NoClip mod and activate it during events
That will allow them to run without getting stuck.
That or else see if someone has already written an SVE compatibility patch for the mod
speaks how?
like text to speach
Thanks!
been looking for something like this and it confuses me that I never find the mod im looking for
even tho it has a simple name
have you used it?
no
ok
is there a mod that makes the rain effect look better?
rain in vanilla looks pretty meh
climates of ferngill adds some wind effects to it
yeah
yeah checking that out now
Alright, Iโm almost to 200 mods, what are some good less popular mods? Because I kind of hate being like 7 away from a nice round number
200 mods?? thas a few
stares at jani with almost 1000
oh god no
that would burn my computer
how do you even find 1000 mods that you want to use
idk
at most i have like, 40 mods
i only have around 200
i guess with me its kinda like minceraft mods, i had friends who had around 400 - 900 mods on mincraftt when, at most i had like 20
and most of those mods, were pretty small
check out my mod list for ideas! I love them all and would recommend them all
https://docs.google.com/document/d/1_qmtiO74ENg99aDL97xhLjVawV5pQLQtmHCidLTnbRc/edit?usp=drivesdk
It has both popular mods and hidden gems
As for this:
how do you even find 1000 mods that you want to use
It's definitely a snowball effect lol
You start with just a few, and then you realize "wait... There's barely a limit to what I can do with mods!What about 'this obscure thing I only occasionally think about?'"
And then either someone has already a mod for it, orrrr you end up making it yourself lol
Yay I actually wanted to check your list again, but couldnโt find it. You should consider pinning it! Or maybe you did and I just missed it somehow lol
It's not pinned, I don't have admin powers lol (note the cheeto color rather than green for junimo
)
It is linked on my mods and nexus profile though huhu~
And, y'know. Available on request LOL
Just learned I can search people! I actually really really really love your Pierre has seeds early, that always annoyed the heck out of me!
Awww, thank you!
Yea that was definitely one that I had wanted for a while, and then discussing the idea with Jonqora made me realize it was possible 
Itโs fantastic! I do have a question about BFAV, is it compatible with Elleโs or would I have to remove Elleโs? I kind of love having an alpaca instead of a sheep
How do i use the shrine of illusions in Stardew Valley Expanded? when i try to interact with it, it just says "I was told to not come near this"
Get 4 hearts with the wizard.
Ohh, thanks!
SpaceyCrcker: are you looking at the unofficial update for BFAV? It works by adding new animals rather than replacing the vanilla ones, unlike Elleโs, which uses CP to replace vanilla ones.
So yes you can use both, which is what I do 
god mod
I am using Stardew Valley Expanded, and when I exit my house on Day 1 Year 2 I feel like there should be an event or something, but it ends before it begins. Did I do something wrong ?
Only event that comes to mind is Kent, but SVE makes no edits to that event data.
Oh wow, FlashShifter himself answered something, I feel honored. But while you are here, can you tell me ( pretty please ) what your avatar is supposed to be ?
A cute little dust sprite against the camera lense
Ohh, Well I thought Bunny. Glad I did not put any money down with one of my friends this time ( they take stupid bets like that ). Please keep up the good work good Sir ๐
Oh, ehmm, riiiight. The year starts with Spring, not Summer.
Its Summer 1 year 2. And I failed to finish the community center. It is probably the Yunimos event that tries to load since I heard ( and just read ) that that is the earliest possible time it could pop
Okay, my modded game isn't opening. SDV still opens but then it freezes and closes out. I updated SMAPI just now but its still happening.
anyone know where to get the diving gear for the swom mod ?
Okay, never mind. Its not working through STEAM but when I open the api.exe file its running normally.
I can see snorkels at the mouseโs hat store, dunno if thatโs what they are for though, I donโt have that mod
Also can anyone help me with json? I thought I was getting better, but I canโt figure out how to sort my return scepter so itโs in the last spot in my inventory, it doesnโt like โwandโ (found when I tried to have item id) or โReturnScepterโ. I just want it away from my sword because I zapped myself out of the mines 
i think you just press H to dive
yay
i have Red text text
ya but apparently it adds diving gear to make it so you can stay under indefinitely but i am not sure where to find it and no one asks in the mod page
@gentle glen Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Does portraiture work with sve?
oh you were on it pff
like, can you add hi-res files to portraiture for sve characters?
if you havw sve character portraits for portraiture, then yeah it works
Hey i got the potrait mod and yes I have portrature but when i go to activate the mod it doesnt do anything
what do you mean by not work?
if there is no change, then you dont have a portrait for that character
@lapis void i sent my log in chat , but let me send it again https://smapi.io/log/6df356791e1c4d6885913cc292c48941
ahhh, i see the problem--six plantable crops for winter is trying to add the same object that PPJA already added
i forgot the version my multiplayer game uses mustve been edited--we changed the name of the broccoli object in that mod to winter broccoli
so what do i need to do to fix this small issue
is there a compatibility version on that mod's page?
i didn't look to be honslty
if there is one, you need that--it'd be an optional file probably, for compatibility with PPJA
if there isn't, you'll have to edit a couple of names yourself
What does the happy birth day mod do exactly
i'm look at the page now
The Happy Birthday mod makes NPCs acknowledge your birthday and gift you all sorts of stuff on the birthday you set. @tepid blade
yup, so you'll need to delete the version that you have and download the second file that talks about artisan valley compatibility
so i need to delete the one i just download early this morning six plantable crops for winter
yup! and then you'll download the second file on that page and unzip that into mods instead
let me see if i can find it in my mods folder
so i remove Ja Six Plantable Crop For Winter @lapis void is that right
yup that's right!
i wanted to make sure first
than redownload it
i redownload it which file do i need to put in my mod folder
there is three things in the zip
you downloaded that second file on the page, right? the one that says it has compatibility with artisan valley?
???
if say i'm running a looking for love mod and a different mod that provides sprites + portraits at the same time
okay, that file is the one that you need, not the first file
how do i disable the sprite and portrait in the looking for love mod?
@lapis void i'm trying to find that mod
if say, i still want them to stay romanceable
but I just want the other mod's sprites + portraits
it's on the same page that you found and sent a link to
just go to the files tab and scroll down a little bit, it's right underneath the first file you downloaded beforr
yes that's right!
we need it to be named winter broccoli for that red text to go away, since it can't have the same name as the broccoli from fruits and veggies
which one do i put in first
you only need Six Plantable Crops with Broccoli changed to Winter Broccoli, the one you just downloaded
so just unzip that and put the folder inside it named [JA] Six Plantable Crops for Winter into your mods folder
so i look in my mod folder and it [Ja] Six Platable Crops For Winter
yup that should be it! you can check if it's right by looking inside that folder, there should be crops and objects folders and inside those there should be a folder named winter_broccoli
that my next thing to do
yup! if there's winter broccoli in there then you did it right and you should be able to run the game like normal
awesome! it should be working fine then!
yes until the modder's deiced to update their mods
@rain lava I just noticed your comment on my comment about your... trails off Sorry, mobile does weird things with pings for me. That's so cool though, I can't wait to see the whole thing. I love your config insanity on your medieval mods too, having both flower and non flower options for your already million varieties is just so nice 
@lapis void Thank you for all you and taking the to look at my hot mess of a log
no problem at all! i'm glad i could help, hopefully things will run smoothly now
Me too
how do i disable the sprite and portrait in the looking for love mod?
@gray remnant if you check in the config, there should be something for the appearance changes, and you can enter "other", I believe.
ohhhh
so I add the portraits and sprites from the other mod into lfl?
and then rename the value in the config?
Other lets you use another CP patch. If you want to directly replace the LfL files, you can just name them to match and leave the config.json alone o.o
ahahah i don't know if it'll fit, since the other mod had 4 expressions and the lfl one had 8
but let me try putting "other" first
thanks so much!!

Ah! There are portrait mods designed with LfL compatibility, maybe check those out, so you don't lose some features!
The LfL mod references those extra portraits in the dialog and such
Depends, is it NSFW?
hahaha naw
this mod
specifically says in the description that the sprites and portraits conflict with lfl
Oh, that has instructions on there for what to do, that's helpful 
i'm trying to config both so they're compatible
but idk how to put "false" on lfl without making them lose being romanceable

ahahaha
I think they meant put false in their mod's config (CP] Nayrie's Portaits), not LfL
Looks like it's just not compatible with LfL
Sadly 
so here is a question i am getting 2{ magic and npc companions} red errors on smapi page when i load. does anyone know how to figure out whats wrong with it?
i am kinda mod stupid
i heard you guys talking about logs or something didnt know if that is smapi logs
!log yup, you can share your log per instructions below
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
That will help people here troubleshoot 
SMAPI logs, our favorite thing to look through for causes of problem ๐
It's essential for trying to figure out what's up lol
i tend to have like,, 7 logs open sometimes lol
.quote 5031
[#5031] "If you're looking to learn more about how to read your error log, there's an annotated one here
https://m.imgur.com/SRfOvKB" - LenneDalben (30 Aug 2020 @ 11:43:35 PM UTC)
As a side note, check the sweet quote for learning opportunities 
i use vortex can i mass update from there ?
The 2 skipped mods messages point you to a link, I recommend going there and searching for those 2 skipped mods like it recommends, so you can grab the latest version / alternative mod
so i use about 20 mods on one of my farm file and just since this morning i couldnt load in that file and my stardew mod loader kept saying this, can some pros help me out a little ty
!log @fresh mural
@fresh mural Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
the companion and magic should both be updated since i just downloaded them like a hour ago
welp
!compat
See https://smapi.io/mods for a list of mods updated for the latest versions of SMAPI and Stardew Valley. :)
Did you grab them from the right place though? Magic you would have needed to get from the mod author's personal site, not Nexus. The link in the error message lets you search to find the latest version
npc companions is outdated, you want npc adventures
The link is also in the governor's latest message 
wait so if i update my mods do i have to manually remove older version and put in newer version?
ok so i need to grab magic from creators website and i need to grab npc adventure over companion
can somebody help me? I saw an error but I can't tell what it is
idk if that is the link I am supposed to give
so this is the error
nevermind, apparently it is over 2000 characters somehow
Cyka blyat, if a mod's update instructions specifically says to delete previous folders before installing the new ones, yes. Otherwise, you can overwrite your files
@royal arrow careful, the russian in you is peeking out ๐
Huh? That's their username O:
well i can just change it but yeah
Oh, are those actual words in another language? xD I didn't realize lol
oh lol, I'm blind xD
cyka blyat is a inproper slur of Russain words usually meaning "whore bitch"
uhm so does this actually do the download and overwrite for u automatically?
well without transliteration it's ะกัะบะฐ ะะปััั
is it good now ;/
so i tried to do npc adventure and it is saying install failed because of a invalid manifest.json
If you have Vortex installed... but it's finicky
so manual better?
don't use vortex if you're not an experienced modder unless you want to come here every other day cause something broke
We definitely recommend manual install over using Vortex, yea. It has quirks 
well the button won't do anything if you don't already have vortex installed
oh
then im fine
actually is there any other mod download site that is better than nexus?
nexus is the main hub, but people also use moddrop
dunno about "better", though o:
oh
any mod for not losing weapons in skull cavern?
it has a mod manager as well
what is this?
so is manual mod download as simple as download drag and drop or do i need to worry about anything else for it?
its actually weird coz last night i played stardew with same mod and file and stuff and i could play
but today i cant
because npc adventure wont download through vortex so i will try manually
because npc adventure wont download through vortex so i will try manually
@bronze merlin if you still use vortex but something won't download through it you can just drag and drop the zip into vortex and it will act as if you downloaded it thru vortex
in the bottom
f i forgot how to install smapi
The getting started guide has instructions based on your OS, e https://stardewvalleywiki.com/Modding:Player_Guide
k ty
ok so i got magic to work but now i am at a issue again npc adventure seems to not be working
im guessing the logs could help although i didnt see any red text
i have done what the site told me to do and its still not working
it just keep loading like that
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
yea it looks like you may not have grabbed the latest version of Prismatic Tools, did you follow the link provided in the log to get it? It's an unofficial update.
As for your errors later, I'm not sure what's causing them. Hopefully someone else here in the chat will have more ideas.
In the meantime, can you check if the issue happens on a new save?
uhm i checked it on my other save and it worked
maybe its bec i added an extended farm house that doesnt rlly work with smapi
Are you using any XNB mods? The ones that replace files in the content folder
i think yeah
!reset
See https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files for instructions on resetting your game files! You may also want to check this list of XNB > Content Patcher conversions (https://stardewvalleywiki.com/Modding:Using_XNB_mods#Alternatives_using_Content_Patcher) to see if there are already replacements for any XNB mods you may have been using :)

do i have to reset my save ;-;
oh noes! Yea XNB mods are not recommended
no, it doesn't touch your save
Nope, just the content files.
oh thank god
1.4 added new tilesheets to the spouse room map, so old farmhouse mods that don't include that tilesheet break horribly when you get married, because they don't match.
._.
and like in the governor message, you can search the second* link and potentially find an updated version for the mod you want to use that was XNB!
(it's the first link in the XNB command, huhu~)
All farmhouse mods had to be updated to account for this, so check the link above to see if there's an unofficial one. Some old farmhouse mods will cause additional problems too, besides just the innate downsides of replacing your actual game files.
If you really really want to try some old XNB map, you can toss it in the assets folder of this pack https://cdn.discordapp.com/attachments/340622032456777731/711002191409971220/CP_Vanilla_Map_Overrides.zip so that at minimum it will get logged and everyone helping you will be able to see something is modifying that map even if it's not clear what it is. Plus it's easier to remove by just deleting it and not needing to reset it. (There are lots of newer and nicer farmhouse mods out there that aren't XNB mods, though.)
The first one is instructions for how to reset your content files, so you need to do that to fix them. The second is where to look for unofficial updates to the mods that will be cleaned out of your content files.
(Your SMAPI Mods folder won't be affected.)
i followed the steam one and it end up like this
Yep, that's normal.
then i just close?
Yep. It just means you had overwritten 5 of the game's assets and Steam reverted them to the originals.
ok now lemme try
fingers crossed
bruh i got distracted by the music again
YES IT WORKED
thx btw
is there any mods for like, quicker animal purchase
the old way takes too long
um, there's an unofficial update to Pelican Fiber, which lets you open up the shop menu anywhere at the click of a button, including Marnie's animal purchase menu o.o
so magic is good but i still cant get npc adventure to work i have noticed a few things tried to patch it but not sure what it means
not sure if that's what you're looking for o:
uhm what im looking for is like yknow u will get a list of animals u could buy at marnies ranch
and wat i want is
like
make that better
coz u have to select an animal and then move to the building and put it in
1 by 1
and is there any way to make it like faster
If you can come up with an idea on how you want it to be faster, you can drop it as a suggestion on the mod ideas list o: I say provide something more specific because it may be difficult for someone looking to implement your idea
https://github.com/StardewModders/mod-ideas
you want something where you can like bulk buy animals
yes
well like, do you mean being able to name the new animals in batches, and then selecting a home for all of them?
pretty much like that
well more like rusbat said just bulk buy animals
and random name them
ugh this is confusing 
Ah, oki, well you can drop that into the mod ideas list, someone might be able to implement it! 
mk
lenna could you give me a hand when you got a second. and btw thanks to all who helped me earlier should have said sooner but i was so excited to try to get these working XD
I can try to assist, what are you working on o: ?
getting npc adventure to work
ok rusbat97, from looking at the mod description, it looks like the install is the usual "drop it into your Stardew Valley > Mods folder."
Can you provide more details on what's not working, and provide a log? That will give us more info
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
wait i might have figured it out.......... i might just be stupid XD
For the PPJA's Cannabis Kit, it that normal that I can only use white widow to create wax and shatter๏ผ I saw it on Mousey's PPJA page it said I could use any cannabinoid flower, but the machine only accept white widow. It make me confuse hmmmm.
Anybody else having issues with not having the canning machine/meat press/dna synthesizer in the Fresh Meat Beta? Any workarounds?
I saw this on the mod page, but I have no idea how to work around Hmmm
Yeah it seems me and at least a few others are having this issue and I can't seem to find anything in my log that points to what it might be.
Also, as far as the cannabis kit issue, I have been using the new beta for that as well. They switched shatter to the grinder and I can still only use white widow for shatter, but I can use all other strains in the extruder for wax
I think it's because of coding problem, I move the shatter recpies to grinder myself, but I still can only use white widow.
On the codes the white widow is the last one, so I guess it overwirtes others
Yeah. I think that's a problem they're working on.
For now on maybe you can just use item spawner to spawn these machines, if you really want
immersion you can deduct the material to the trash, so it may looks like you "create" them.
Yeah i might have to go that way for the moment. Thanks for the suggestion. 

> browses new mods on Nexus
Jas's face is now a shooting target
> da fuck
Sounds like a mod for DF
If it made all the villagers heads as targets it would be more funny and less wtf, to me
I kinda agree
Singling out the little girl is weird
Yeah :(
Call the all-villagers mod "Target Practice" and yeah I can see someone like DF having a field day with it 
we just need a guns mod now
Well, here we go again...
The game crashed while saving...
https://smapi.io/log/182dacfe5d0e489c9cd470ab65e56953
Ahhh I give up. I need Json configuration help with Better Sort. I want to put my return scepter in the last space of my bigger backpack, number 48. Itโs not encountering errors. I added โ48โ: โDisplayName=ReturnScepterโ and it accepted it, buuuut itโs not doing anything in the actual game, itโs still in 7 instead of 48
@heavy sail my browser can't load the log 
hi, i had a problem with a mod that still doesn't want to work right. PPJA - Fruits and Veggies, has a cotton plant that's meant to be able to be turned into cloth but it doesn't want to work with the loom
Cotton boll makes thread when put in the loom not cloth. Are you getting thread or is it not interacting at all?
its not doing anything at all
Also looks like you don't have artisan valley machine goods or ppja more trees, which look to be requirements.
i have PPJA - Artisan Valley
Yeah but did you download the ppja content pack collection, which is a requirement for artisan valley?
You're missing More Recipes and More Trees @candid pawn
If you read the red it can tell you what needs installed ^
were can i find Artisan Valley Machine Goods
Artisan Valley Machine Goods is included with the main Artisan Valley download.
...which i downloaded...and it says it can't find itself?
You're missing the mods More Trees and More Recipes, that's why it can't load.
And it seems you need to update Shop Tile Framework for Surfing Festival @candid pawn
@shrewd gate did you try Return Scepter with a space?
(Of course it's also possible that Better Sort just isn't compatible with the extra backpack slots)
ok, it seems to be working now. what does thread do anyway?
Hello I need help it seems like I can't make shop tile framework work for me.
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Please dm me for the solution. I need to sleep. I just tried fixing it on my own before I sleep but it seems like I need help. Thanks!
@fair vessel will try, thanks! Iโd check right now but Iโm fighting with some mods 
@cerulean totem what about STF isn't working? from skimming that log on mobile it looks like everything is loading fine and all your shops are being patched in
(generally we prefer not to do troubleshooting over DM since often people will have a similar issue and working it out here is helpful for everyone!)
Odd question but how do I fix a save?
Like
How do I edit it if it's got a broken attribute
What is broke
I think Wear more rings did it over time but
if I don't have at least 4 iridium bands on
I can't pick up items.
And when I do have the bands on I can pick up items in the pause menu
lemme find it
Oh thank god
wait what
You heard me
is that not normal?
cause if that's not normal I don't know how to fix that part
But being unable to pick up items without them, I can probably fix
I mean
idk or c
I just want to be able to use other rings
That is a modless test
Ok. So open your save, remove all your rings, and sleep to save your game. Then we'll go in and fix
I dropped the rings with them on, and without
hey yall for some reason my mouse courser is not showing up in game any idea why
I also use that mod but I haven't experienced the bug
when i open my inventory it shows up but not when i close it i cant see it at all
i don't think this is it, but try pressing f4?
lol ๐
๐
Okay sorry I was shutting down my stream
im new to pc ๐
So I basically gotta kill a day?
Eh, it's the surest way
Also I actually already dropped my rings
So you're not wearing them now?
I did that the night before in hopes that would fix it
Yeah we're already good
thanks for having my back, me.
Ok cool. Go in an open the PlayerName_21672183 save file in any text editor
do a search for <magneticRadius>
You should find something like <magneticRadius>128</magneticRadius>
except your number will not be 128, it will probably be negative 
change it to 128, save, and that should fix it
oh man this file is taking a while
Come on N++ you can do it
That can't be right
So what I am learning is my magnet radius should be HUGE with 6 iridium bands
But it's not because it's broken as hell
Yeah. Probably some glitch, maybe Wear more rings or something interfering with it
As in I should be Vacuum Man! Cats fear him, Dogs are confused by him.
While wearing 6 iridium bands, it should be 896
(but don't change yours to 896 because you're not wearing any rn)
I.e. a 14 tile radius around your character
So I should be as a GOD
further reach than a scarecrow 
Yet not a deluxe scarecrow?
To be cautious in future, I would avoid equipping magnet rings or iridium bands in any except for the first 2 default slots
Taking an awful long time to load
of course, you can always throw caution to the wind and just accept needing to fix it yourself occasionally
Dangit N++ did you break something?
I edited 1 thing and now it's bitching about the first line
uh oh
Did you save it with different encoding or something? 
What's at the top of the file?
I mean usually* notepad ++ ain't a dick about that but I can try to fix that
YEP
it killed the encoding
oh no
an do<?xml version="1.0" encoding="utf-8"?>
anyone know a good mod to let you lv past 10 other then prest
this is what mine says <?xml version="1.0" encoding="utf-8"?>
OH
I know what happened
Remember this:
Come on N++ you can do it
On the can do it
it stopped typing
I was confused
an do

can do it

What about 'this obscure thing I only occasionally think about?'"
