#archived-modded-support

1 messages ยท Page 639 of 1

dire fractal
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Mhm

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that mod is mainly for portraits right? @sharp belfry

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im trying to work on portraits right now, what file would i get? big confused sorry

sharp belfry
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oh dear, that file page is a mess

dire fractal
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yeah xD that's what I said

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I'm not sure which to download

sharp belfry
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okay I checked file contents and the one you want is the very bottom one named "Oho Davi Portrait CP"

dire fractal
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omg thank you so much jani !

sharp belfry
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np

dire fractal
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@sharp belfry is the file suppose to be .rar?

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xD

deep totem
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The download counts on the files makes me wonder how things actually are

dire fractal
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am i suppose to replace the original file for portraits with this one?

deep totem
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nope

sharp belfry
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no

deep totem
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only need to put unzipped folder in /Mods folder

sharp belfry
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okay, I see you're very much new at this, gimme a sec, I'll link you to the modding guide

dire fractal
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I'm running expanded right now, the file i downloaded is not zippable

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lol

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that's why I asked

sharp belfry
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rar can be treated the same as zip in most cases and both are used just as often on nexus

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just unpack it

dire fractal
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can't.

deep totem
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The mod author need to change the files... The posts are mostly confusion

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What did u use to extract the rar?

dire fractal
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winzip

ashen elbow
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winzip,,

dire fractal
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nvm i got it

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lol

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i used winrar

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lmfao

deep totem
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Just noticed the CP is using 1.3 format... SDVpuffersweats Thankfully Pathos made all Content packs backwards compatible,,

dire fractal
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eeee

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glad

heavy sail
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Hi everyone, so I want to use Refugee NPCs + the unofficial TMX conversion. My question is, if I wanted to remove an NPC I don't want, I would simply edit the content.json and remove any traces of said NPC, correct?

deep totem
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I think it should work. Might as well check the events and delete if the NPC meant to appear in any of them

restive zodiac
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Hopefully that's included in the "any trace" part, since you will definitely have issues if there are events triggered with NPCs that don't exist.

gleaming sphinx
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dire fractal
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Is there a grass mod computable with Expanded? Iโ€™m running out of grass for wheat ๐ŸŒพ

heavy sail
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Darn, I was looking through the content.json and noticed that the map edits use:
"Action": "Load"
I already see conflicts ahead... SDVpufferchickcry
Well, I might as well remove Refugee NPCs, I'm not skilled with Tiled or map edits...

gray remnant
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@gray remnant
I don't know if there's a guide yet, but basically, you'd want to go through all the dialog mods you're trying to merge, and check that they don't have dialog for the same condition for the same NPC. For example, both mods don't give Shane dialog on summer_4. If they do, you can:

  1. change the condition for one of them, referring to this site, so you can see both lines https://stardewvalleywiki.com/Modding:Dialogue
  2. pick which line you like best, and comment out the dialog line you don't like by adding // at the beginning
  3. accept that 1 will load and the other one won't. Which mod "wins" depends on load order, which is alphabetical. Whichever mod loads last (Z will load after A, for example), "wins", and that's the dialog you'll see.
    -you could also get fancy with it and add a dependency, to change the load order so it doesn't strictly follow the alphabetical order.
    If you have further questions, you can ask in #making-mods-general SDVpuffersmile
    @royal arrow aah thanks! I googled a bit and i'm now trying to merge them using n++
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or more like, i'm just adding #$e# to every duplicate and adding the lines from the other mod

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hopefully it runs fine

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๐Ÿคž

dire fractal
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does snap 2.0 mods still work with 3.0

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?

lapis void
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!compat

native dragonBOT
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See https://smapi.io/mods for a list of mods updated for the latest versions of SMAPI and Stardew Valley. :)

royal arrow
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Welll, that's one approach, @gray remnant! ๐Ÿ˜„
Before you run the game, copy-paste the contents of the file you tweaked to json.smapi.io. That's the json validator, it will check for errors

gray remnant
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Ohhh

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Thank you!

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Ooh no errors found

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Yayy

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i was merging all the sebastian dialogue expansion mods

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But putting all three into the yandere expansion

royal arrow
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I hear you, I merged Mal's Sebastian Expansion with Doki Doki dialog, and the Canon-Friendly Dialogue Expansion

ashen elbow
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mood

gray remnant
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Yep!

ashen elbow
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uses 3 dialogue mods but didnt merge them

gray remnant
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i got kicked out of the pc tho

ashen elbow
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uh oh

gray remnant
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Cos it 4am

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Hahahaha

royal arrow
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You don't have to merge them, Forsythia o: only if you want to finagle rather than let the mods just rooFite2 rooFite3 over who wins (it's the mildest of conflicts lol)

gray remnant
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Imma test tmr

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Longer conversations with seb >> normal dialogue mods hahahaha

ashen elbow
soft swift
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Hi guys, I have a question for anyone that uses Artisan Valley: some machines (Alembic, Butter Churn, Infuser, and Still) are all not appearing in the crafting menu. Are these recipes unlocked in other ways or is this a bug?

royal arrow
soft swift
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I will reference and let you know

royal arrow
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Ok cool no need to ping because I live in this channel hehe

tired apex
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Round!! :D

restive zodiac
tired apex
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I have that one!!

tired apex
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I'm just browsing the entirety of the mods

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Babyy

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"Oo that looks fun" [track]

restive zodiac
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Didn't someone do a merge of all the cuter fatter animals? I feel like it was on one of their pages, maybe dino's SDVpufferthink

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Yeah, dinos. Convenient.

tired apex
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Ye!

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I think so though

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I think the one mod I didn't expect to find was made by the Christian Gaming Association

shut violet
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oh this cute chicken is cute

soft swift
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Hi there, so I'm finding this list a little confusing but I think I got it! It looks like I just don't meet the friendship reequirements with Marnie yet! Thanks! I was converting a multiplayer save file form a few years back from CFR to PFM, and I was worried there had been some complications that corrupted the save. If I remember right, back when we made this farm, you couldn't yet gate recipes by friendship level or farming skill! This is really cool and exciting. Thanks for the refernce sheet!

shut violet
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they would be a good base for another animal, like maybe fowl ?

supple echo
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Yes, there is a combined Cuter Fatter Animals mod that includes dinos and chonkins, and that is what I have installed. I think I got it from the dino page but it may be elsewhere as well

royal arrow
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You're welcome, mindcrank!

plush moat
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HEYOOOO i'm back with a mod request

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Anyone know of a mod for extra level ups?

royal arrow
plush moat
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I want more progression

royal arrow
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Assuming it isn't a mod already ๐Ÿ˜†

plush moat
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Oh I assume it is but curating a good one, that's what I rely on you guys for

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You're like... a living Gems page for skyrim, but for sdv and also not defunct

royal arrow
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Yea I got confused by "mod request", took it too literally hehe

gray remnant
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A mod ideas list

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Woah

fair vessel
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There's Skill Prestige mod

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Lets you level from 0-10 multiple times and earn more professions
But I don't know of one that adds actual new levels beyond 10 that is still functional

gray remnant
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Wonder what's a nice mod that hasn't been thought of before

restive zodiac
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Thoughts are cheap, it's probably crossed somebody's mind before, but is it out in the world... hehe

gray remnant
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Maybe a full retexture mod for characters so they're less pixelated

restive zodiac
royal arrow
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Haaaave you heard about--dang it, mouse is quick lol

gray remnant
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Woah

restive zodiac
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It's an interesting look for sure, not for everyone

gray remnant
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How aboooout hmmmm

royal arrow
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Is Level Extender still functional? SDVpufferthink

gray remnant
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I know!

royal arrow
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Also yea SpriteMaster is one I've installed twice now, but ended up not loving, so I removed it

gray remnant
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A mod that lets you earn extra money on your home pc by doing freelance stuff for two hours before 2am

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HAH

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There

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Legit tho i already love just sve, map recolors and dialogue mods

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I don't think there's much more

restive zodiac
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There's so much more :P

gray remnant
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That i could really want, i mean

sharp belfry
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more npc mods

restive zodiac
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Surfing festival...

gray remnant
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Hmm i'm trying two out

plush moat
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ok I looked away lets see what we got

gray remnant
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They don't match the dcburger portraits so it feels off

fair vessel
sharp belfry
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ah, you're using dcburger portraits... yeah that would put a damper on matching everything up

restive zodiac
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You don't have to use it for that though, it's just simplest if all you want to do is drop a png in and you don't care about stuff like seasonal and all that (or having to pick a set). PyTK lets you use high res anything via CP, so it's the better option in lots of cases.

fair vessel
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Someone could make a full overhaul of the entire game using ScaleUp, couldn't they... but the work would be insane

royal arrow
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I feel that with Seasonal Villager Outfits (SVO) as well, can't have new portraits because seasonal outfits o.o

deep totem
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Yep I can't let go SVO

restive zodiac
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(ScaleUp is just a feature of PyTK now, just to clarify. The actual separate mod is obsolete.)

gray remnant
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Dcburger-esque portraits for sve npc hey that's an idea

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Mimicking the art style for a different character is fine right

restive zodiac
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I don't feel like that has a simple answer. It's best to ask and credit either way.

gray remnant
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Ahhh

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Alright

restive zodiac
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(This is one of those areas where you are probably fine in the technical sense, but once a conversation has devolved to "my lawyer says" things have already fallen apart.)

gray remnant
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Ohhh

shut violet
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depend also of the level of mimicking

restive zodiac
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(So keeping friendly and respecting wishes is important in small communities.)

gray remnant
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Well, in the end there's always the personal art style option

shut violet
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if you want something that is being able to be used with, then it's better to ask because the link between both is obvious

restive zodiac
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If you feel confident enough to mimic the style of someone's art, maybe you could also consider just doing your own portrait sets for everyone, they're a lot of work :D

gray remnant
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they are

royal arrow
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Yea I've seen building mods made to match the style of someone else's building mods. Definitely still ask first, definitely still credit SDVpufferthumbsup

gray remnant
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Will take note of that

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Thank you!

shut violet
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yeah there is matching and there is inspiration

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inspiration if not too heavy (like "oh, a flower mod, i'll do something with flower") is fine

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and then there is everything that is between, like "i really like this idea of soft colors with lot of flowers"

restive zodiac
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I would hope that one could not prevent anyone from working with flowers ever again after publishing a flower mod ;)

gray remnant
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Flower mod

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That one was updated just yesterday i think

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Really nice mods 0MochiNod

shut violet
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mouse : it's just very very vague examples

ashen elbow
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ooh flowers TsumugiWOKE

shut violet
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i know that i was inspired by mod doing hat with flower, i did everything myself on mine but credited the inspiration (because, it's the kind of mod when you can use both, so no "competition", if this makes sense, so credit is good, but permission wasn't really needed (because everything was made by me in my version)

gray remnant
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credit before everything else

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Alright

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I wonder if it'll take a complete overhaul if they extend it to say, 20 hearts instead of 10 before you get married

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Or slower heart progression + more events

shut violet
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(about level progression, i really wish a mod adding more perks to level)

gray remnant
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Oooh

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I already like the npc companions mod

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And it has a minimum level requirement

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Maybe they can add ranged attacks eventually

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By the way, how many mods can your phone run before it starts lagging?

fair vessel
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Depends on the phone, depends on the mods, depends on how much lag you'll tolerate and when

gray remnant
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And i want sve + map recolours + companions mod

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And a few of the dialogue mods

fair vessel
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Try it and see? Lol

gray remnant
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Ahahaha it prolly wouldn't crash at least, right

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Or worse, brick

fair vessel
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Yeah probably nothing like that

gray remnant
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Alright

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Thank you!

supple echo
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It's unlikely you're gonna seriously screw up your phone by modding SDV. You'd have to be screwing around with firmware or system files, I think.

oak solar
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!wiki

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!mods

restive zodiac
oak solar
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what are the commands again? xD

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just what the commands are

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idk

restive zodiac
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There are lots of commands, so you can use the !list one to see them all in the bot commands channel :)

oak solar
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oki

pastel nacelle
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Can anyone tell me how to get more information on this item to know where it came from or what it is supposed to be ?

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It showed up in my inventory when I think I was harvesting Lingonberries

heavy sail
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You might want to get rid of that. Error Items are items with either broken IDs or no IDs at all, it may have just been a little bug however.

pastel nacelle
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Should i check anything before deleting it ?

heavy sail
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No need, you can just throw it away. I've experienced error items in the past, too.

pastel nacelle
tired apex
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-> def the frameworks

pastel nacelle
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So, update all and then look at the item, or throw away the item and then update all ?

tired apex
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Throw then update

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Its good to update frameworks, IE, CP, PyTK, STF, etc, when you can

pastel nacelle
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Well, everything was as up to date as it could have been 10 days ago ๐Ÿ˜„

tired apex
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Ive neglected to update as I'm waiting for new computer parts to come in haha

pastel nacelle
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Thanks for the advice. I will make a full proper backup of my mods folder, toss the item, save a new day, update all mods, pray to Yoba nothing went wrong... Somewhere tomorrow... I really must go to bed I just figured out :o

May glory and happyness find you 2, well, everyone really but you 2 helped me so I am biased ๐Ÿ˜„

tired apex
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^-^ may the force be with you my friend

boreal cradle
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Hey, I had a quick question. Is it better to fully uninstall mods and reinstall when updating them?

covert glade
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So this isn't a 'it broke help' more of a... why isn't it doing what it should be?

I have 'seasonal paths' installed and while it shows up as a properly colored thumbnail in the crafting tab when I put it down it is the default. I do have a shader on but it should only be affecting the ground tilesheet and not the actual items. I also have seasonal fences which works fine! It might be a load order issue or something idk but it's kinda annoying
https://smapi.io/log/862710cce8d14677ac6d038fd7ceea1c

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@boreal cradle most mod makers suggest/tell you to do that. In the case of big mods (SDVE, Mermaid Island, CP, TXML etc) I do because changes might need to actually be made fresh. But for smaller ones I don't always. Like if my pretty grass mod gets an update I just overwrite it

fair vessel
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I wouldn't say most mod makers suggest it - quite the opposite.

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Very few mod makers will suggest it, because it's almost never necessary. If it is necessary, the mod page should tell you.

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You also need to worry about transferring over any config settings you edited if you do a complete uninstall and replace

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Frameworks like CP or TMXL will almost never require it btw

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It's most commonly seen with mods that use a collection of content packs for different frameworks.

boreal cradle
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Hm. Yeah Iโ€™m updating Aquarium and some of the other dependencies

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Hmmm, okay. So mostly for bigger mods like that then?

fair vessel
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Hmm, @covert glade for your issue can you open your game and use a floor tile on the ground, then type patch summary in the smapi console and share the new log from it? That will help track it down

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Yeah. It happens when mod makers restructure things in such a way that having old copies of unused/renamed files could cause the new ones not to load for example. The only major case I'm aware of is SVE, and even then you only need to uninstall if you're updating from an old (v.1.9.6 or earlier) version to a newer version.

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Once you have any newer version, updates after that can just overwrite without issue.

karmic crown
boreal cradle
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Ah, okay. Good to know. Thank you!

fair vessel
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The DLL is the code file for mods written using C#

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So it might be incompatible or out of date

karmic crown
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Ah I see, I just updated the mod... hmmm

fair vessel
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If your smapi and Better Quarry are both fully updated already, try looking it up on https://smapi.io/mods compatibility list

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There might be an unofficial release available that fixes it

karmic crown
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Found it! Thanks lol

covert glade
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@fair vessel did the patch summary. Do I need to complete the day to save that log or will it be there even if I quit out?

fair vessel
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You can grab the log even in the middle of playing SDVpufferthumbsup

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It will be also there if you close the game either way

covert glade
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okay bc I didn't wanna save that day and waste the first day of the month >3>

fair vessel
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Allright,
looks like Seasonal Flooring and Starblue Valley mods both edit it

covert glade
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oh

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well that certainly explains that

fair vessel
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Seasonal Floorings is Loading the asset, which means that Starblue Valley's edits will always apply afterwards regardless of mod load order - unless you go in and edit the patch in the Seasonal Floorings content.json

covert glade
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if I just took the flooring out of the starblue folder would that work?

fair vessel
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um, maybe, maybe not. Depending on how the Starblue Valley patches are set up it might cause errors instead

covert glade
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well I have another shader idk why starblue ended up in there...

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I think while copying mods it snuck in

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but that's literally been driving me crazy across 2 saves and like 20 hours

shut violet
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look if starblue has a config option to disable

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some mods allows you to disable a lot of stuff for such cases

covert glade
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Thanks @fair vessel

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And yes it doessssss

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Hopefully now I can have my pretty paths of my dreammmmms

covert glade
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even with the config set to false it was still overwriting the paths. So I had to throw starblue out. Not a huge loss tbh

royal arrow
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Seasonal Floorings is Loading the asset, which means that Starblue Valley's edits will always apply afterwards regardless of mod load order - unless you go in and edit the patch in the Seasonal Floorings content.json
@fair vessel interesting, so even if you add a dependency, Load will happen first, and Edit after?

fair vessel
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Yep. First Loads happen if any (and if there's more than one for an asset they will fail), then all Edits are applied on top of that as a base.

royal arrow
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Good to know ๐Ÿ“

restive zodiac
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Load is the foundation of your house, Lenne... choose it wisely and pufferchick will continue building on top of it...

royal arrow
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I haven't started really digging into the CP mods I have, perhaps one day I'll take a closer look at how they do what they do SDVpuffernerd especially the older ones SDVpuffersweats

naive drum
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aaaaaa i have like 40 mod updates to do

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forage to farm of all things updated

dire fractal
prime iron
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I take it that the mobile mod doesnt work on android yet?

glacial mist
prime iron
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Hmmm

warped cedar
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hello does anyone know how to install mods using smapi

supple echo
analog bone
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heyo for some reason it is saying i am having duplicate mods in my mod folder when starting up but when looking in my folder i have no copy's can anyone help?

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i have screenshots of my mods folder if need be

fair vessel
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share your log?

analog bone
fair vessel
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The error message for this usually includes full filepaths to the duplicates

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so for example
Mods\[JA] Fruits and Veggies (2.0.13)
Mods\PPJA Mega Pack\[PPJA] Fruits and Veggies\[JA] Fruits and Veggies (2.0.11)

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That is the location of one pair of duplicates.

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It looks like you installed the PPJA MegaPack (which contains several different mods) but then also installed individual copies of the same mods.

analog bone
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ah

fair vessel
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I bet if you delete the megapack folder all the dupes will clear up lol

dire fractal
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He's the one I'm trying to play it with. Odd though it never gave me those

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The errors I mean.

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๐Ÿค”

analog bone
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nvm i fixed that one

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lol random file i left in the mods folder

fair vessel
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all good then? SDVpufferthumbsup

analog bone
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should be

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now to play and find 100 probs

dire fractal
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Welcome to modding in general xD

fair vessel
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If you want an easy way to verify that you have the same mods/versions of mods for the ones that matter in multiplayer, this is a good tool for the host to use https://www.nexusmods.com/stardewvalley/mods/6609

dire fractal
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Oh. That'll be useful

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Thanks ^^

fair vessel
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You can put like, cosmetic mods and others that don't matter in the config's IgnoredMods list.

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But this way you can check the important ones like JA packs and others without needing to eyeball-compare your folders or smapi logs lol

covert glade
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So weird thing happened after I deleted starblue valley from my mods. The graphic for my workbench just... Disappeared. Like it's invisible. Any ideas????

restive zodiac
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Since the workbench was added in 1.4, the simplest explanation is that you have some mod installed (either in the Mods folder or replacing XNB files) that replaces the craftables sheet with one that isn't updated to include that sprite. When you had Starblue installed, it edited that sheet itself, probably for the purpose of recoloring same sprite, and made it show up in the process :D

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!patchsummary

native dragonBOT
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Can you do these steps to provide more info?

  1. Load your save and view the content that should be patched.
  2. Type patch summary directly into the SMAPI window and press enter.
  3. Upload your SMAPI log to https://smapi.io/log (see instructions on that page).
  4. Post the log link here.
warped cedar
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hi it worked !

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ty for all the help and being patient with me lol

covert glade
restive zodiac
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!reset xazz#0134 Can you make sure your content files are vanilla before checking further?

native dragonBOT
covert glade
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Well I don't really wanna do that bc it looks like a pain in the ass. I'd rather deal with an invisible texture

restive zodiac
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Resetting doesn't touch your Mods folder in any way.

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All it does is check your vanilla game files in the Content folder and look for ones that don't match the originals, then redownload those if they have changed. You don't have to do anything except click the button to do it.

fair vessel
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Yup, the first thing to check is a game file reset. If that doesn't fix it, it sounds like you have an outdated content patcher mod that's using image assets from before v1.4

narrow wigeon
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this is gonna be a long shot, but is a mod causing my barn animals to get a lil stuck coming out of the building? not indefinitely, they just take an in-game hour or two to all come out, while my coop animals walk out in a beeline just fine

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one animal stops right in front of the door and blocks all the others, so for like 2 mins or so there's a constant "woopwoopwoop" of animals walking in and out and being blocked by each other

shy orbit
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i don't know if a mod is causing it, but having grass that the animals can access might help with them staying close to the exit when they come out (as long as the grass isn't in front of the exit of course)

narrow wigeon
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ah that's a good idea, ty SDVpufferheart

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i've been too lazy to set down feeding posts but i guess now is a good a time as ever

shy orbit
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i started setting them up when i used trent's animals that dig up geodes, they would constantly block the exit otherwise with them

fair vessel
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@narrow wigeon any chance you have machines placed inside the barn near the wall where the warp tiles are? If one or more warp tiles is blocked or covered, that might explain why they're on the fritz

narrow wigeon
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hmm i have an autograbber that's like 1 tile away from the wall, i'll see if moving that fixes things

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ayy it was the grass! once i put down some closer patches they were fine. ty both for the suggestions SDVpufferowo

shy orbit
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glad it worked, but it's still probably good to keep their warp points open in case it has some effect on it

narrow wigeon
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will do

mild urchin
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How should I check if certain mods are supported for android?

late nebula
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You can check in the comments if nothing is said in the description about it

ashen elbow
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unless there's a warning stating that it's incompatible, im not sure if there is tbh

late nebula
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Otherwise, just gotta try things

mild urchin
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Ohh

late nebula
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What mods were you considering?

mild urchin
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Not sure, asking in general before I buy the mobile version. Haven't used mods on PC when I played some years back

late nebula
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Most content patcher will work

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Most of the issues right now have to do with the mobile UI

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Not having a real keyboard and all

mild urchin
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Ahh I see

late nebula
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And any kind of c# or harmony mod may have issues.

mild urchin
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Thanks for the heads up

late nebula
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I had most of the ppja stuff downloaded too but my phone kept overheating

dawn mantle
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does anyone use haywrites narrative overhaul mods with 1.4? I vaguely remember seeing a forum post with unofficial updates a while back but I can't seem to find it now

shy orbit
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hmm, i can't find the cp conversions that use editdata for compatibility with other dialogue mods either. i guess i could send them to you in DM if you want

dawn mantle
#

@shy orbit yes please โค๏ธ

daring light
supple echo
#

that looks like Sophia from SVE!

daring light
#

Ooh and where do I find her?

#

ah I found her!

#

thanks!

supple echo
#

She lives at the vineyard ๐Ÿ‡ The easiest way to get there if you're still getting used to the SVE maps is from the far-left side of the beach!

#

She's a cutie and anime nerd

#

Enjoy ๐Ÿ™‚

daring light
#

that's how I found her and omg she sounds like marriage material

supple echo
#

You can also buy sprinklers from a catalog in her house!

daring light
#

is there any documentation on what gifts the new NPCs like?

#

or the (updated) NPC schedules?

supple echo
#

Sophia loves fairy stones and likes most flowers (except I think daffodils are neutral?). That's the only one I know offhand. Somebody else might know where to find an actual reference, I'm sure one must exist. The Gift Taste Helper mod will show preferences for SVE NPCs, I do know that. ๐Ÿ™‚

daring light
#

oh nooooooo

#

I had a really productive day in the mines, on my way back decided to stop in the community centre to activate that quest and my screen just went black, I could still access settings but that's it

#

I'm guessing my bundles mod doesn't work well with extendeD?

outer turret
#

She loves fairy roses roo

#

I believe

daring light
#

I'm a bit confused by Get Glam

#

it's supposed to replace the Get Dressed mod, but it doesn't change T-shirt / pants?

heavy sail
#

Shirts, pants, and boots/shoes can be added to the game with Json Assets, Get Glam is for everything else.

daring light
#

yes but the actual changing

#

do I need json assets for that?

#

I don't want custom clothes or anything, I just want to be able to change into other vanilla clothes

#

I guess I'm looking at customise anywhere?

ruby fossil
#

Question,does BFAV(Better Farm Animal Variety) mod compatible with android?

shy orbit
#

@daring light yeah, and get glam i believe has integration for that mod so that it appears at the get glam dresser

heavy sky
#

question, is there a hard cap on the maximum luck bonus?

#

i've been chaining storm days and using luck boosting items to get the most out of them, but i'm wondering if there's a point at which they stop being useful

#

in SVE you can get aged blue moon wine which gives you +7 luck, combine that with lucky lunch for a +10 or a rock candy for +12, and you can get a lot of luck, but it would be a bit pointless going that far if the game caps it at some point

glass echo
fair vessel
#

@heavy sky I don't believe there is a cap no

#

@glass echo Hm, that's a confusing one, especially since you have so few mods installed. Did you remove any mods recently from that save? If so, which ones?

glass echo
#

hm i had inmersive farm before, but i wasnt using it on this save. sorry, i wasnt clear: id been using a few mods no prob for months, today it crashed on saving, so i erased everything i wasnt using, updated SVE, smapi and a couple more... and it still crashes

tight tusk
#

@ruby fossil bfav isn't compatible on android

shy orbit
#

@heavy sky don't the new food buffs override the previous ones though?

#

or rather, doesn't consuming something with buffs erase the old buffs that you had

fair vessel
#

One is a drink and one is a food, so you can have both at once.

shy orbit
#

i see

shrewd gate
#

Iโ€™ve been playing Stardew valley for literal years, hundreds and hundreds of hours, and just learned you can have a drink buff and a food buff

heavy sky
#

lmao

#

yeah man, it's pretty helpful :p

#

coffee is a staple to help you get stuff done tbh

#

also, thanks for the heads up folks

#

i figured there probably wasn't but just making sure

heavy sail
shrewd gate
#

That...is so many updates, holy moly. I didnโ€™t like it when I had 10 one day

lapis void
#

whoa looks like toshi is missing a file? or a file is misnamed somewhere?

restive zodiac
#

@daring light Just to clarify, you don't need any mod to change vanilla clothes anymore. 1.4 made clothing equippable items, so you just buy/craft shirts and pants and such and put them on instead of what you're wearing.

#

(Sometimes that is still news to people that played with Get Dressed/Kisekae for a long time, so just making sure!)

daring light
#

omg

#

that WAS news to me, thank you so much

toxic light
#

when my friend tries to join my farm he's an hour behind

#

does anyone have any idea what's wrong and/or how to fix

fair vessel
#

Like, his game clock shows a different time than yours? ๐Ÿค”

toxic light
#

yeah

#

he's also got bad loading times

fair vessel
#

Lol weiiiird
(I didn't know Stardew has introduced Daylight Savings Time ๐Ÿ˜›)

#

Can you have him share his smapi log?

toxic light
#

uh

#

ye

#

as soon as you tell me how to ask from him

#

and also what that is

fair vessel
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

toxic light
fair vessel
#

Hmm, I don't see anything there that should mess with it. Do you have all the same mods as him?

toxic light
#

yes

#

and when we played earlier today it worked just fine

fair vessel
#

I wonder if it may just be an issue with ๐ŸŒ-slow internet if he's also having really slow loading times

toxic light
#

that could be

#

wait i'm looking at my own SMAPI log and i see a lot of red

#

let me send you mine

fair vessel
#

That red text from SpaceCore is normal in multiplayer, nothing to worry about

toxic light
#

so our only guess is bad internet?

fair vessel
#

You said he was trying to join your farm though? In these logs it's the opposite, you're joining his

toxic light
#

we were trying to have me join his farm to see if it's a savefile issue

#

because we were scared for our savefile

fair vessel
#

Oh, well
If the issue is in the other file then it won't show anything in these logs ๐Ÿ˜…

toxic light
#

you're right :x

#

my bad

normal shadow
#

i need help!!

#

๐Ÿฅบ

#

so i'm trying to install smapi rn bc i want to get these new skins for other characters

#

like this

#

i was following these instructions, but every time i follow the smapi instructions and press a key for it to run, the window just closes

#

idk what to do

fair vessel
#

Hmm. When you downloaded the smapi folder, did you make sure to put it somewhere not in your game folder? (Desktop is fine)

normal shadow
#

Downloads

fair vessel
#

That works

normal shadow
#

I extracted it but it didn't extract or smth

fair vessel
#

And you ran the installer for your OS?

normal shadow
#

I can try desktop instead

#

I don't think so

fair vessel
#

Ah ok. Yeah you need to extract first to be able to run the installer

normal shadow
#

Ok let me try again

#

Is this right @fair vessel

#

Oh wait it worked

#

Ok, I got SMAPI! Now I just have to figure out how to install these skins... anyone know? ๐Ÿฅบ

fair vessel
#

Yay!

#

Depends, are the skins a smapi mod? If so, it's as easy as just dropping the skins folder into your Mods folder

#

(and installing Content Patcher, probably)

#

You can tell if something is a smapi mod by if it usually has a file inside the folder called manifest.json

normal shadow
#

I'll check rn, tysm :D

#

This is what's in each one berniethink @fair vessel

#

Not sure what that means

fair vessel
#

Oh dear

#

!xnb

native dragonBOT
fair vessel
#

You can use them still if you want, but it's a pain. You need to replace the game files inside you Content folder with the new ones

#

And they're notoriously hard to troubleshoot

restive zodiac
#

Hm, I was going to say I have a template pack you could drop the xnbs in, but I noticed the date on that is 2018, and Penny has new frames since that date.

normal shadow
#

Ah shoot

fair vessel
#

Yeah. If they're outdated they can cause bugs like that

restive zodiac
#

It will need actual updating to avoid some weird side effects when those sprites are used.

normal shadow
#

That sounds like a mess, but it might be worth a try berniethink I'm used to having like 400 mods on the Sims and I'm used to having to dig for which one's causing the problem

fair vessel
#

You can look around to see if someone's made an update or a conversion of the mod

#

Or if you're feeling ambitious and up to learning some stuff, you can convert and update it yourself

normal shadow
#

I'm very down to do that

#

I just have no idea how

fair vessel
#

Alrighty!

#

So the place to start would be this

normal shadow
fair vessel
#

!unpack

native dragonBOT
normal shadow
#

Kk

fair vessel
#

Well wait

#

Place to start would be checking if a conversion already exists >.<

normal shadow
#

Ok

fair vessel
#

Lol

normal shadow
#

How do I find that out

#

Here's the FB page, btw

#

Yeah, this one I'm trying to do first was posted on June 1 2018

fair vessel
#

I don't see it though

normal shadow
#

Lovely hownice

#

So, should I go to that link from !unpack

fair vessel
#

yep

#

Use the instructions to unpack the xnb files from the mod

normal shadow
#

Kk

fair vessel
#

And also the original game files for reference
(You can make a copy of your entire game Contents folder and unpack it all at once, which takes a bit but means you never have to do it again)

normal shadow
#

I'm on Windows, which one do I do

fair vessel
#

idk, one of the windows ones I guess ๐Ÿคฃ

normal shadow
#

Kk

#

I'll do the smaller one

fair vessel
#

probably there's one that works for your system and one that doesn't

normal shadow
fair vessel
#

Stick a copy of the stuff you wanna unpack inside "packed" folder, then run "unpack.bat"

normal shadow
#

So do I copy the file I'm trying to download

fair vessel
#

The unpacked versions will appear in "unpacked" folder

#

Yeah

normal shadow
#

When I open it, it's like this

#

Is this the text I copy

ashen elbow
#

no

#

just copy the file itself, put in in the packed folder, and run unpack.bat

normal shadow
#

Ok

#

The zip file

fair vessel
#

You can put the entire mod folder inside packed and then run it

normal shadow
#

Or one of the folders in it

fair vessel
#

yes, extract the zip first

normal shadow
#

Ok and then there's 2 files, character and portait

fair vessel
#

but then put everything in it inside

normal shadow
#

Oh perfect

#

Ok let me do that

#

You can put the entire mod folder inside packed and then run it
@fair vessel How do I run it

fair vessel
#

run the unpack.bat file

normal shadow
#

Kk

fair vessel
#

it will take everything in the packed folder and unpack it to unpacked

normal shadow
#

Ok done

#

And I put the key to run it

#

Hoping that did something, it kinda just closed the window?

fair vessel
#

should've!

#

check the unpacked folder

normal shadow
#

Kk

ashen elbow
#

hm

normal shadow
#

Should I do it again

fair vessel
#

what's in that .. folder anyway?

normal shadow
#

I'll open

ashen elbow
#

i think it's,, ..?

normal shadow
ashen elbow
#

oh

fair vessel
#

that's the .md file

#

what's in the .. folder?

normal shadow
#

Checking

fair vessel
#

yeah the one at the top

#

I don't see that on mine. What is it?

#

OH never mind

normal shadow
#

Kk

fair vessel
#

It's just a shortcut

#

๐Ÿคฆ

#

ok so hm, it didn't work eh

normal shadow
#

What should I do now berniethink

fair vessel
#

Could you have gotten the wrong windows version for you?

normal shadow
#

Yeah, I can install the other one instead

#

One sec

fair vessel
#

google how to find out if your computer is 32bit or 64bit

jovial prawn
fair vessel
#

Yes, depending

normal shadow
#

64

fair vessel
#

Ok then the 64 one should be right for you

normal shadow
#

Ok I'll do it again then

#

Do i copy and paste all three of these

#

Or only the bottom 2

fair vessel
#

character and portrait

normal shadow
#

Kk

#

Is this right

ashen elbow
#

uh

normal shadow
#

Is this wrong

fair vessel
#

๐Ÿ‘€

normal shadow
fair vessel
#

I... have no idea

normal shadow
#

Lovely ๐Ÿ˜ญ

fair vessel
#

You extracted your xnbcli folder before using?

normal shadow
#

Oh shit no

#

Bc i reinstalled i forgot to

#

Ok let me do that

#

Ok I extracted

#

So do i do this thing again

#

sammywhydidyouwantthissammy Same thing

ashen elbow
normal shadow
#

Should I just delete it all and start over ๐Ÿ˜ญ

fair vessel
#

SDVpufferchickcry maybe yeah

normal shadow
#

Kk

restive zodiac
normal shadow
ashen elbow
#

AAAAAAAAAAAAAAAAA

normal shadow
restive zodiac
#

Can you show a screenshot of the whole folder with the path visible that you're trying to run it from?

normal shadow
#

Do u wanna vc and I can screenshare?

restive zodiac
#

A screenshot is fine!

normal shadow
#

Kk

#

What exactly do u want me to take a pic of

#

Which folder

restive zodiac
#

The xnbcli folder that you're trying to run from. You're double clicking a file called unpack.bat, right? I wanted to see the whole folder that file is in, including the top parts that show the file path.

normal shadow
#

Yes

#

Ok ill send

restive zodiac
#

Can you share one that doesn't crop the folder? I wanted it to show the file path to that folder in the shot.

#

The stuff "around" the files

normal shadow
restive zodiac
#

There we go

normal shadow
#

Kk

restive zodiac
#

Can you drag all those files out somewhere like your desktop, or into a folder in your downloads folder or somewhere you want to keep it?

normal shadow
#

I'll drag to my desktop

restive zodiac
#

Once they're all on your desktop, try double clicking the unpack.bat file again and see if you get the same error. It should be able to find the exe now.

normal shadow
#

OMG

#

genius

#

it worked!

#

(i think)

restive zodiac
#

Yeah, you need need take things out of the zip files before running them ๐Ÿ˜„

normal shadow
#

omggg my winrar must be broken then

#

tysm ๐Ÿฅบ

#

do you know where to go from here

ashen elbow
#

(7zip is also a good alternative to winrar, if you decide to not use it)

restive zodiac
#

Your unpacked pngs will be un the unpacked folder - you can edit them in any image editor.

normal shadow
#

(7zip is also a good alternative to winrar, if you decide to not use it)
@ashen elbow tysm, i will get it

#

Your unpacked pngs will be un the unpacked folder - you can edit them in any image editor.
@restive zodiac i'm good w how they are, thankfully

fair vessel
#

Yeah now you have the two Penny.png files
One is the new character sprites, one is the new portraits

restive zodiac
#

Well, if they're the ones you showed before, they'll be outdated with the current game version.

fair vessel
#

Now you'll need to unpack the game files to get the vanilla penny sprites and portraits to compare

normal shadow
#

Why is it json now

ashen elbow
#

oh

normal shadow
#

and not the xnb one

fair vessel
#

you can ignore the json

restive zodiac
#

That's just metadata for repacking.

ashen elbow
#

yeah

normal shadow
#

Kk

ashen elbow
#

if you ever need to repack a file, you need the .json

restive zodiac
#

(Which you don't need to do for Content Patcher SDVpufferowo )

normal shadow
#

Yeah now you have the two Penny.png files
One is the new character sprites, one is the new portraits
@fair vessel yeep

fair vessel
#

So do the same thing you just did to unpack, but now with a copy of your game Contents folder

#

so you can get the vanilla png files for Penny to look at

normal shadow
#

just copy the file itself, put in in the packed folder, and run unpack.bat
@ashen elbow i do this thing?

ashen elbow
#

yeah same thing you did, just with the vanilla ones

normal shadow
#

Ok cool, so in unpacked do i go to character or portait or

fair vessel
#

you need the png from each - save the unpacked stuff somewhere else for now

normal shadow
#

Ohhhhhhhhhhhh kk

#

Do these look right

ashen elbow
#

hm one moment

normal shadow
#

Kk

ashen elbow
#

it seems fine

normal shadow
#

Awesome!

#

So what do i do with the pngs

#

replace the original penny ones?

fair vessel
#

No, they need to be updated to match

normal shadow
#

Ah shoot I forgot ab that!

#

Alright!

fair vessel
#

You'll need to look at the vanilla penny pngs to check for any portraits or sprites that are missing from the modded ones

#

And then add new parts to the modded images in an image editor for the ones that are missing

restive zodiac
#

Jonqora told you how to unpack the vanilla files just like you did the modded ones, so you can compare them

normal shadow
#

You'll need to look at the vanilla penny pngs to check for any portraits or sprites that are missing from the modded ones
@fair vessel Ok cool, where can i find the vanilla penny pngs

#

just copy the file itself, put in in the packed folder, and run unpack.bat
@ashen elbow this thing

fair vessel
#

Same thing you did to unpack the mod xnbs

#

You need to unpack the game files

normal shadow
#

The unpack.bat thing?

ashen elbow
#

yeah

normal shadow
#

Ok yes

#

How i like copy and pasted the files

fair vessel
#

You need to get your game Contents folder and copy it to packed, then run the unpack.bat again yeah

normal shadow
#

Perfect, I'll do that

#

How do i get the game contents

#

folder

#

is it in steam or somethign

fair vessel
#

(And it doesn't look like there's too many missing images in the mod pngs. Just one sideways sleeping sprite, and one front-facing portrait)

restive zodiac
normal shadow
#

(And it doesn't look like there's too many missing images in the mod pngs. Just one sideways sleeping sprite, and one front-facing portrait)
@fair vessel Ok cool so it wont be too much work

#

(And it doesn't look like there's too many missing images in the mod pngs. Just one sideways sleeping sprite, and one front-facing portrait)
@fair vessel how am i gonna make those ๐Ÿ‘๏ธ ๐Ÿ‘„ ๐Ÿ‘๏ธ

fair vessel
#

With a bit of copy-paste hackery and a bit of art skills ๐Ÿคท

restive zodiac
#

Yep, you'll have to edit them in an image editor.

fair vessel
#

They only have to look as good as you want them to look

normal shadow
restive zodiac
#

You can even just copy paste the vanilla ones so at least they are there, even. It will only revert when using those sprites/portraits.

normal shadow
#

With a bit of copy-paste hackery and a bit of art skills ๐Ÿคท
@fair vessel Ok cool i think i can make it work

#

You can even just copy paste the vanilla ones so at least they are there, even. It will only revert when using those sprites/portraits.
@restive zodiac I might just duplicate an existing image, tbh

#

That's a good idea

#

Just re-use one of the portaits -- can i do that?

restive zodiac
#

Sure, they're all the same size.

#

Just be careful to stay in the frame. Grids are helpful when editing sprites. (A 16x16 pixel grid shows how they're made of same size boxes)

normal shadow
#

Alright

#

So what do i do now?

#

You need to get your game Contents folder and copy it to packed, then run the unpack.bat again yeah
@fair vessel What do i copy

restive zodiac
#

Copy your content folder into the packed folder and unpack it.

normal shadow
#

this whole folder right

restive zodiac
#

Whatever you want. It can do your entire game folder, or you can do the characters and portraits folder, or you can open the folder and find the specific Penny files you want, it doesn't matter.

#

Just do the whole Content folder in case you want any of the other files.

normal shadow
#

kk

#

Ok i copied it

#

so now i put it in the packed folder?

restive zodiac
#

Paste the folder you want to unpack into the packed folder, yes.

normal shadow
#

Wait, so not the entire folder

#

Ok i stopped it

restive zodiac
#

You can do the whole Content folder if you want, I said that because it's simpler to have the whole thing unpacked for future reference. If you want to go in and look for the specific files and cherry pick them you can do that too, whatever.

normal shadow
#

I'll just do penny for now

#

I'll cherry pick for now

#

So i copy her file into the packed folder?

restive zodiac
#

Okay, but you need the one from Characters and Portraits.

normal shadow
#

Ohhhh ok

restive zodiac
#

So you'll have to rename one so they can live in the same folder.

normal shadow
#

Bc they have the same name?

restive zodiac
#

Yes.

normal shadow
#

Could i just name it Pennyy.xnb

#

and it'd still work

restive zodiac
#

The unpacker does not care what they are named.

normal shadow
#

Ok done!

restive zodiac
#

Make sure you don't rename the actual file in your Content folder, though.

normal shadow
#

So i move each one

#

Make sure you don't rename the actual file in your Content folder, though.
@restive zodiac oh shit, better undo that

restive zodiac
#

The game needs all those files to stay the same. You just need to rename one in the packed folder.

normal shadow
#

so i rename once it's in the unpacker correct

restive zodiac
#

You can see why it's easier to just unpack a whole folder at once, heh

normal shadow
#

Ok, ill unpack the whole thing to make it easier for later then. one sec

#

so i paste it in packed

restive zodiac
#

Yep.

normal shadow
#

ok, done! the whole content folder is there

#

so now what do i do again

restive zodiac
#

Double click unpack.bat.

normal shadow
restive zodiac
#

Are you asking something about that image or just showing what is happening?

normal shadow
#

Showing

#

what's happening

#

To make sure it's right

ashen elbow
#

it's unpacking

normal shadow
#

Ok cool

#

What do i do now

restive zodiac
#

Wait for it to be done, then get the unpacked Penny portrait and sprite out of the unpacked folder, the same way you did the modded version.

normal shadow
#

What's sprite

restive zodiac
#

The overworld walking around picture vs the big one you see when you talk to her.

normal shadow
#

Ohhhhh ok!

#

portrait is close up?

restive zodiac
#

Yep. You should have both unpacked/Content/Characters/Penny.png and unpacked/Content/Portraits/Penny.png, and you'll need both as reference to edit your modded versions, to make sure they're the right size and such. You can open them in any image editor that supports transparency, such as paint dot net https://www.getpaint.net/ or GIMP https://www.gimp.org/.

normal shadow
#

Tysm ๐Ÿ˜ญ

#

This thing is still going

#

How many files does it do ๐Ÿ‘๏ธ ๐Ÿ‘„ ๐Ÿ‘๏ธ

restive zodiac
#

Yeah, there are a lot assets to go through.

#

All the assets in the game :D Now you will have every characters portraits, sprites, dialogue, even the maps they walk around in...

normal shadow
#

woah, it's going super fast now!

restive zodiac
#

(It will be there, tempting you... "what if I modded these...?")

normal shadow
#

SGHJSKGH

#

In the meantime do I edit the modded version so it matches the size

#

Oh it's done

restive zodiac
#

Yeah, you'll want it to match the vanilla dimensions.

normal shadow
#

๐Ÿ‘๏ธ ๐Ÿ‘„ ๐Ÿ‘๏ธ

restive zodiac
#

(You need to make sure it's a canvas resize and not an image rescale though, so it just gives you more room downward, vs changing how all the sprites look to fit)

#

(how to do that depends on the image editor you use)

normal shadow
#

do u prefer gimp or getpaint

restive zodiac
#

I use GIMP personally, but that's only because I'm used to it. More people around here use paint.net, so there are probably more people to help with it. If you have any experience with any editing software at all, that one (the one you've used before) is probably easiest as long as it supports pngs, hehe.

normal shadow
#

get paint is $7?

#

wait i think theres a free one

restive zodiac
#

Nope, it's free.

#

(There are just other options for acquiring it to show $$ support, like donations or buying through store.)

normal shadow
#

Ok awesome tysm! I got it

#

39 files faled

#

failed

#

as seen in the pic i sent

#

does that matter

deep totem
#

I remember some files are not meant to be unpacked. As long you got the files u need it should be ok

normal shadow
#

Kk tysm

#

Yep. You should have both unpacked/Content/Characters/Penny.png and unpacked/Content/Portraits/Penny.png, and you'll need both as reference to edit your modded versions, to make sure they're the right size and such. You can open them in any image editor that supports transparency, such as paint dot net https://www.getpaint.net/ or GIMP https://www.gimp.org/.
@restive zodiac let me send them now

restive zodiac
#

You don't need to send them, you're going to be the one editing them :P

normal shadow
#

Ik

restive zodiac
normal shadow
#

I just like it for regerence

#

reference

restive zodiac
#

I am so pained that Gwen's progress shots start with the first building done, like it will be so long until I can have this mod SDVpufferchickhands

normal shadow
#

So i'm missing one image from that first one

#

the portraits

#

and one running one

#

or whatever penny's doing in that last one

#

done with the portait one @restive zodiac

#

bruh i hate when it saves like tha

#

how can i save it without saving all the white

restive zodiac
#

You need to save with the right dimensions and format to preserve transparency. At this point since you are editing sprites portraits, you might find people more familiar with that specific image editor in #making-mods-general .

normal shadow
#

Ok TYSM MOUSE

jovial prawn
#

21:55:16 ERROR SMAPI - [JA] Boarding House Nut Butters 1.0.0 because it requires mods which aren't installed (BHForageables).
21:55:16 ERROR SMAPI - [PFM] Boarding House Nut Butters 1.0.0 because it requires mods which aren't installed (BHForageables).
where can I find BHForageables?
https://smapi.io/log/78a2ec5a312f4debbdc46bfd9bd60f7e

fair vessel
#

BHForageables sounds like it stands for Boarding House Forageables. I would guess it is part of the Boarding House mod or maybe available as a separate download on that page.

jovial prawn
#

it worked thnx

rain lava
#

@restive zodiac Will take me a while but it's not that far away -> It's the first building i've done on the Town Tilesheet. I have whole season_Outdoors, desert and beach done SDVpufferlurk

shadow mauve
#

hi i need some advice i have installed all the required mods and main mod for stardew valley expanded i extracted all files and moved them to the mods folder and when i load the game there is no red or yellow writing in the smapi loader but it keeps loading the original map not the expanded map and im not sure what to do i just did all this today from nexus so i know everything is up to date i also have some other mods installed and they are working but SVE is not any assistance would be greatly appreciated

rain lava
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

shadow mauve
#

i can definitly try lol im new to pc gaming ive been playing Stardew valley on xbox lol how do i upload the log

sturdy locust
#

Hi everyone! I have a bit of a conflict. I use Starblue for tree reskins and also use Stardew Expanded. SDE adds decorative trees on boarders, in town, etc that can't be interacted with. These decorative trees use the default skin and not the Starblue skin that all other trees in the game use.

Interactable trees (Eg, Forest West) are all properly skinned. Any advise on where to look first?

ETA it's not only SDE's trees. Lunna: Adrift adds a small map for Lunna's house, and the decorative trees there have the same issue.

restive zodiac
shadow mauve
#

there we go think i got it

restive zodiac
#

@sturdy locust Hm, those are part of the outdoors tilesheet, so Starblue should definitely be covering those. Are you only using Starblue for trees? A patch summary would be helpful if you haven't modified Starblue at all.

#

!patchsummary ExieTheBestie#7773

native dragonBOT
#

@sturdy locust Can you do these steps to provide more info?

  1. Load your save and view the content that should be patched.
  2. Type patch summary directly into the SMAPI window and press enter.
  3. Upload your SMAPI log to https://smapi.io/log (see instructions on that page).
  4. Post the log link here.
restive zodiac
#

@shadow mauve When you say "keeps loading the original map not the expanded map", what map are you talking about specifically?

#

A location you walk around in (if so, which one)? The world map when you press M ?

shadow mauve
#

when i load the game brand new save file i press the map button to see the new map but it shows me the old map not the expanded version

restive zodiac
#

Oh, I see. It looks like you're using the default version of NPC Map Locations, instead of the one specifically for SVE.

#

There's another download on that page, you want the one called NPC Map Locations for Stardew Valley Expanded

shadow mauve
#

oh ok

#

so i delete the default one and download the expanded version gotcha

sturdy locust
#

@sturdy locust Hm, those are part of the outdoors tilesheet, so Starblue should definitely be covering those. Are you only using Starblue for trees? A patch summary would be helpful if you haven't modified Starblue at all.
@restive zodiac ๐Ÿ˜… I'll be honest, I've been a bit haphazard with my mod installations. I know some other mods do have tree reskins in them, like Elle's Seasonal

https://smapi.io/log/b6f68e4b2c3541ed999e4930c8386828

shadow mauve
#

i also have the immersive farm mod downloaded and it still shows me the original farm

restive zodiac
#

@shadow mauve When you created your farm, did you make a standard farm, the first option? It only replaces that one, not the others like forest, hilltop, etc.

shadow mauve
#

yes i did\

sturdy locust
#

"a little haphazard" compared to, say, a 200 gig modded skyrim install. :p

restive zodiac
#

Skyrim is a nightmare and I don't want to talk about it SDVpufferangy

sturdy locust
#

I have failed to install Lexy's LotDB mod compilation 4 times.

#

So, yeah. Hard agree.

restive zodiac
#

It looks like you're using both eemie's and Starblue

sturdy locust
#

Oh. Oops. I suppose disabling one of those would probably fix it?

restive zodiac
#

Probably. If it doesn't, try doing a patch summary and sharing that log so we can what all is winning in terms of overwrites

sturdy locust
#

Thanks! I'll give that a shot ๐Ÿ™‚

restive zodiac
#

!patchsummary B4R3BON3Z#0965 Can you load your save and walk out into your farm for this

native dragonBOT
#

@shadow mauve Can you do these steps to provide more info?

  1. Load your save and view the content that should be patched.
  2. Type patch summary directly into the SMAPI window and press enter.
  3. Upload your SMAPI log to https://smapi.io/log (see instructions on that page).
  4. Post the log link here.
shadow mauve
#

ok i will 1 sec

bronze merlin
#

hey quick question has anyone used the magic mod and sve at the same time?

shadow mauve
#

i got it figured out thank you so much for the help i love this game and cant wait to see what adventures await in SVE

bronze merlin
#

i am trying to get to the wizards alter but i am not sure where it is at since its changed by sve

#

is there like a mod where you can go into the old version of the house but keep sve

fair vessel
#

no

#

His basement is through the stairs to the left of the entranceway

bronze merlin
#

ya but i dont see a alter there

fair vessel
#

It's the big gold thing down the first hallway, hard to miss

#

(you do mean the shrine of illusions right? Or something else?)

bronze merlin
#

it jsut asks if i want to change my aperiance

fair vessel
#

What's it supposed to do?

bronze merlin
#

i am trying to get the magic mod to work

lapis void
#

that's the shrine in pierre's shop!

fair vessel
#

Yeah Yoba's altar isn't at the wizard's

bronze merlin
#

i thought there where multiple shrines

fair vessel
#

it's in the chapel area in Pierre's house

lapis void
#

^ yeah that's the only one you can use for magic

bronze merlin
#

i tried to atune to it and all it said was it is a shrine of yoba nothing else

fair vessel
#

Do you have 3 hearts with the wizard yet

bronze merlin
#

ya i did the hey drink this mana elixer

#

then i went to bed { becouse it was wensday.} and went the next day

fair vessel
#

I dunno then. You might have to ask in the comments for the mod page

supple echo
#

and I haven't actually tried it out yet but I'm downloading and I'm so excited

#

โ€ฆin short, sometimes leaving friendly comments for the author is a fantastic idea ๐Ÿ˜„

balmy oak
#

is there a mod to make grass grow faster? the animals keep eating all of my grass in my fenced area

sturdy locust
#

I use Gwen's Medieval Craftables but don't like the way chests look. How would I go about replacing those chests with ones from another mod?

royal arrow
#

ExieTheBestie, Medieval Craftables has an extensive config.json, you'd have to look in there to toggle off the changes to the chests so that another mod can make changes, one sec

#

Ok, in the "NotReplaced" option, add Chest (singular, not plural) and that should stop Medieval Craftables form changing the look of the chests

gentle glen
#

i have a Question

sturdy locust
#

Thanks, Lenne! I had tried putting "chests" in there, but not "chest"

shadow mauve
#

hey everyone can you played SVE with mods offline i have a train to catch in the next few days no wifi on train

ashen elbow
#

you should be able to??

gentle glen
#

what mod is the bakers oven and bakers mixers

shadow mauve
#

also just changed my name had the old one for too long

fair vessel
#

Nothing in SDV whether modded or not (except maybe steam achievements? Not sure?) requires an online connection to work

#

(oh and Multiplayer. Duh Jonqora)

shadow mauve
#

awsome SDVdwarf thanks

lapis void
#

@gentle glen i believe that's stardew bakery? you can try searching a keyword like "oven" in file explorer or finder and seeing what subfolder the object is in

gentle glen
#

@lapis void thank you

zinc smelt
#

Question. I have a ton of mods downloaded, my friend does not have a single mod downloaded. Can I remove the mod folder temporarily while I play the get with her?

royal arrow
#

You can launch the game directly from StardewValley.exe to launch vanilla with no mods, you don't have to move your mods folder

fair vessel
#

yeah or just rename it to start with a period. .Mods

#

(if you want Steam achievements to register though, you need to launch from Steam still)

zinc smelt
#

Thanks so much.

royal arrow
#

Is today the day I update Content Patcher (CP), Content Patcher Animations (CP-A), PyTK, and TMXL? SDVpufferchicksweatsip
I'm...I'm just so worried something's going to break but it's been a while since I've updated those SDVpufferchicksweatsip

gentle glen
#

i have a small issue i can't use my shaved ice maker

vital spade
#

Always update your mods lenne! smh SDVpuffersquint

tired apex
#

I'm gonna have to find a way to merge my two tracking lists SDVpufferchicksweatsip

rigid hatch
#

Yo if I add Deep Woods to a game will it fuck up my save?

royal arrow
#

listen, Gervig...there were issues with those rooBooli1 and they all played fine on the old versions I have rooCry1

rigid hatch
#

Is today the day I update Content Patcher (CP), Content Patcher Animations (CP-A), PyTK, and TMXL? SDVpufferchicksweatsip
I'm...I'm just so worried something's going to break but it's been a while since I've updated those SDVpufferchicksweatsip
Nothing's broken with mine

#

Dk if I have CP-A

#

But I know CP PyTK and TMXL work just fine

royal arrow
#

also Jack, there's no issue with adding Deep Woods to a save o.o did you have a specific concern? I think almost every mod can be added to an existing save, at most you might have to do some tweaks (like if you were adding Stardew Valley Expanded, SVE, which has specific install instructions for preparing an existing save)

rigid hatch
#

Oh I was just wondering if the map was gonna not be okay

#

Thanks!

royal arrow
#

you're welcome! Also, I believe on the mod description there's some compatibility notes for mods that affect the Secret Woods, so that should help o:

rigid hatch
#

Also see above for my reassurance on CP PyTK and TMXL

royal arrow
#

I did, thank you SDVpufferheart
I guess it was more around CP-A getting funky with the latest CP updated, I'll have to just test it and see HyperSIP

rigid hatch
#

Good luck!!

restive zodiac
#

(like if you were adding Stardew Valley Expanded, SVE, which has specific install instructions for preparing an existing save)
This is mainly about changing any maps mid-save, since the debris is spawned at the game start. So if the layout of any vanilla map drastically changes, you need to use RTF or some other means of resetting to avoid stuff like trees in water and such.

#

Deep Woods just makes a tiny edit, though.

sturdy locust
#

Is there a mod that allows me to put furniture outside?

#

I have too many statues in my bedroom ๐Ÿ˜ฆ

royal arrow
#

hurray, updating was a success, nothing seemed to break! aSDVpufferparty
now to update Seasonal Villager Outfits (SVO)~

stoic lion
#

Has anyone figured it how to get sdv expanded to work with farmhouse redone yet? (& what is it exactly that doesn't work? I haven't actually gotten far enough in the game to get married yet. Is it heart events that are broken?)

steel lava
#

Has the tree limit been increase or not? I found out in "Populate Project JsonAssets Guide" it said we're currently at our tree limit, and all of the trees I see are from PPJA more trees mod, so if I download other mod relate to trees it will still have conflict?

keen moss
#

That's an old guide that isn't updated anymore (how are people still finding links to it). But the tree limit is long increased.

royal arrow
#

Is that the spreadsheet?

keen moss
#

Yeah

#

If I left it up somewhere then whoops

royal arrow
#

I may have downloaded a copy to my computer

keen moss
#

Local copies are fine but it's just outdated is all

#

I got too lazy to keep updating it after Mousey's guide came out

royal arrow
#

I actually found the spreadsheet easier to navigate, but then again, I love Excel SDVpuffernerd

steel lava
#

That's an old guide that isn't updated anymore (how are people still finding links to it). But the tree limit is long increased.
@keen moss Oh nice, so I can have more mods with trees now?

#

I saved it a long time ago lol

keen moss
steel lava
#

Thanks a lot ๐Ÿ™‚

#

For the Campari and Pistachio Ice Cream I believe these two are not finshed yet? I found out their recpies are all null.

naive drum
#

Yeah, spacechase did modding black magic and now there's no tree or crop limit aside from "how many mods can your computer handle loading"

keen moss
#

Basically he made multiple tilesheets under the hood

real sage
#

is this where i come if i'm having mod trouble? ;w;

royal arrow
#

It is! SDVpufferhug tell us what your issue is and provide a log, and we can try to help

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

supple echo
#

!ask sure is ๐Ÿ˜„

native dragonBOT
#

Feel free to ask your question or describe your issue here, and someone will help if they can :)

real sage
#

okay got my log

royal arrow
#

I think Paradigm was more wondering if they'd left a link to the sheet somewhere

keen moss
#

^

#

I don't really want it floating around/up anymore because of how outdated it is. I have it still since it's on my drive.

steel lava
#

Cool ๐Ÿ™‚ I post it here just incase you want to delete it but forgot where this is XD

keen moss
#

So I'd appreciate that link being removed in case somebody happens to come across it. It's fine if you have it saved just don't want it posted.

real sage
#

So basically, my farmhouse furniture scrambles itself every single time I enter the house, including after restarting the game, and also some of my textures inexplicably broke when they were working before.

Additionally, my farmhand spawns inside my house every morning/when he joins the game, but his camera is still inside his own house so I have to guide him outside, and his mail notifier appears over my mailbox instead of his (And these are new problems)

keen moss
#

I do lose a lot of things but not big things like that ๐Ÿ˜›

steel lava
#

Ok I delete it SDVpufferthumbsup

royal arrow
#

!log can you and your farmhand provide a log? @real sage

native dragonBOT
#

@real sage Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

ashen elbow
#

they already did i think

real sage
#

thats my log

#

i can get my farmhand to do it

ashen elbow
supple echo
#

@keen moss is the outdated spreadsheet we're talking about hereโ€ฆ the one linked to as "the official documentation that this is the easier-to-read version of" on the MouseyPounds pageโ€ฆ by any chance ๐Ÿ˜ฎ

keen moss
#

ffs

#

Thanks

royal arrow
#

So basically, my farmhouse furniture scrambles itself every single time I enter the house, including after restarting the game, and also some of my textures inexplicably broke when they were working before.

@real sage do you exit to title, or exit the game entirely, when you restart the game? SDVpufferthink

keen moss
#

Not my fault at least ๐Ÿ˜› Though I don't know why players would be clicking on that mess compared to the nice, neat, and organized reference index

real sage
#

exit the game entirely

#

i dont have a screenshot of the textures but i can hop on the game and get one

royal arrow
#

oooh, yes that would help

real sage
#

farmhand is slow but he's working on getting his log

supple echo
#

haha yeah, but the link is right up there at the top, so I could see where somebody might think it was a good plan to just save a copy

#

anyway, that's probably your culprit ๐Ÿ˜„

real sage
#

while I'm waiting for stardew to start up, i wanted to mention a couple other issues i'm having that are less game breaking

#

with adopt n skin, my horse duplicated itself seven times

#

same horse, same id, same hat, usually pooped out by my farm hand in weird places, like in my bed in my house

#

i caught most of the duplications on video lmao

supple echo
#

adds "my farmhand is pooping out horses" to personal list of most amusing-sounding SDV mod glitches

royal arrow
#

Adopt n' Skin I know was not tested for multiplayer, the mod author has a forum tab in the mod page specifically for people to report issues with multiplayer, so provide these strange details, definitely the video lol, and logs

real sage
#

texture issues are my bed and the entire kitchen

#

furniture is in a new place every time i enter the house

ashen elbow
#

oh

#

well ive gotten the messed up bed and kitchen textures before

real sage
#

also it keeps spawning the hanging flowers, which are a mod furniture that i havent bought any of,but since i like the flowers that's more of a note than a complaint

ashen elbow
#

lol

lapis void
#

oh yeah the horse bug

royal arrow
#

I think we can file that under "fun with Custom Furniture" SDVpufferchicksweatsip

lapis void
#

that's because you're whistling for the horses most likely

#

try setting the horse whistle key to null, which... will not fully solve your farm full of horses but will at least make it so you don't get wildly pinged across the map

real sage
#

Oh no, whistling?

#

amazing, okay

lapis void
#

it happens if you don't whistle too but whistling makes it waaay worse

royal arrow
#

the kitchen textures might be 2 or more mods trying to change the kitchen (one may be by accident, especially if it's older than Nov 2019)

lapis void
#

the author's looking into it but it's uh. a lot to figure out why it's even happening

ashen elbow
#

this is just a test, to see if it's farmhouse redone being funky, so try removing it, and loading the game again
(for the weird bed and kitchen thing, since it stopped when i uninstalled it KomaHibikiShrug )

real sage
#

the textures were fine before, they just started to explode yesterday

#

i think removing farmhouse redone would destroy my house lol

lapis void
supple echo
#

isn't your house already kind of destroyed though ๐Ÿ˜‰

real sage
#

oh my goodness

#

no

ashen elbow
#

huh.

#

lol farmhouse redone breaking your house

real sage
ashen elbow
#

oh

real sage
#

a couple of them are still at the mine, too

ashen elbow
#

i dont know how to say this but,,

royal arrow
#

You can try temporarily toggling off FHR by adding a . at the beginning of the mod folder name, and see if that fixes your kitchen.
If not, you'll have to go through your Content Patcher (CP) mods to see which are editing the kitchen or farmhouse, to determine if there's a possible conflict

tired apex
#

I had to completely destroy the stable and sell both horses to fix my duping horse bug

ashen elbow
#

i think you have too many horses

real sage
#

jhfykuhgd

royal arrow
#

Also, just to confirm, do you have any XNB mods? They would have gone into your Stardew Valley > Content folder rather than the Mods folder

real sage
#

I do have a kitchen mod, but it was a recommended mod on the farmhouse page

real sage
#

I dont, i avoid those like the plague

lapis void
#

(this was a while back when we were actively trying to debug adopt and skin)

ashen elbow
lapis void
#

(it didn't get very far because we just kept making it WORSE)

tired apex
#

Oh dear

real sage
#

i use, uuuuh

#

seasonal garden farmhouse v2

ashen elbow
#

ooh

real sage
#

the thing that's getting me is that everything was fine

royal arrow
#

I'm glad you are in the know about XNB mods! catthumbsup

real sage
#

all the textures worked, everything

tired apex
#

Speaking of adopt n skin, I do have a question about it

royal arrow
#

did you update mods, change anything at all? SDVpufferthink

real sage
#

inexplicably stopped

#

I did add a few mods, but absolutely nothing that touched textures

#

mostly interface, and i got critters working

tired apex
#

@lapis void can you have multiple adult skins yet only a few baby skin options? Ie: 1 baby void chicken and 2 adult? Will it randomly choose?

royal arrow
#

Hmm, ok. Well, try these, and also, test it on a new save and see if it happens o:

You can try temporarily toggling off FHR by adding a . at the beginning of the mod folder name, and see if that fixes your kitchen.
If not, you'll have to go through your Content Patcher (CP) mods to see which are editing the kitchen or farmhouse, to determine if there's a possible conflict