#archived-modded-support

1 messages Β· Page 638 of 1

fair vessel
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If you already downloaded the SVE version and it's not working, post a log

quaint sinew
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All good now, I updated everything the other day must have been the one file I missed πŸ˜… thanks tho~

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I was surprised when I first started modding it how smoothly I could continue my year 4 vanilla save game once SVE and a few others were put in.

fair vessel
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@toxic pond turns out there's already a "SeedSellPrice" field you can use, it just wasn't listed in the docs πŸ˜…

shrewd gate
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You guys have seriously been the best, especially for someone with a non coding and non modding background. I've really been able to learn how to fix things myself! However, I'm still a noob, can someone help me with this Charlie NPC error? The museum expansion was updated today specifically to fix an issue with Charlie. https://smapi.io/log/269da9c74e6847008b08182255f05e9c

stable anchor
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@dire fractal πŸ‘†

dire fractal
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Oh god

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Oh crap

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I forgot to rename one file

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;-;

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Why I always forget these things

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Let me do a quick update

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@shrewd gate It should be up in some minutes

oak solar
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I remember once seeing a mod which removes/decreases the ammount of trash you can fish but I didnt want it then and cant find it now

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anyone know one?

shrewd gate
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Thank you so much @dire fractal! I keep getting surprised when the actual mod creators are in this group! Love your work by the way, and thanks for the update!!

dire fractal
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Oh that's pretty nice to hear!

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Thank you for playing my mod too!

ancient socket
heavy sail
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You have multiple copies of those mods.

royal arrow
ancient socket
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thanks for your help! SDVpufferthumbsup

deep totem
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Do we have a quote for that Lenne??

devout pumiceBOT
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New quote added by LenneDalben as #5031

royal arrow
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We do now :D

shut violet
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hmm, maybe next week i'll try to continue my guide if i got some free time and motivation

dire fractal
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I'm with you, I'm translating the Json assets guide

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To portuguese

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Yeah I'm crazy

royal arrow
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Indeed you are, Mortimer! But that's very kind of you SDVpufferheart

rugged hazel
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

rugged hazel
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My... game deleted the file path for my SMAPI

ashen elbow
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ehh

rugged hazel
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And now... its not connecting at all.

ashen elbow
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wdym?

rugged hazel
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legit started the game, started in Vanilla

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I go to the launch path option in steam? Launch option is completely gone

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So... i guess install SMAPI again so i can get the basic path for it

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Doesn't know where it is.

fair vessel
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What's in your steam launch options? We often see stuff like this when a " or something was missed

rugged hazel
fair vessel
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It's looking for Stardew instead of "Stardew Valley" - probably needs quotations to find the full filepath

rugged hazel
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E:\SteamLibrary\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command%

fair vessel
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yup

rugged hazel
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idk why...

fair vessel
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add a " in front

rugged hazel
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... e.e Im mad at myself atm

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I just noticed its missing that one function that makes it work

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Thanks @fair vessel

ashen elbow
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e

snow wraith
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I don't suppose there's been a mod to change Krobus' "spouse" room huh
Having a sewer section for him just doesn't seem right. A cave area matching floor 80+ would have made more sense if anything

fair vessel
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I haven't seen one (yet) but if it doesn't exist that would probably be a pretty beginner-friendly mod to make, as far as map mods go

supple echo
outer turret
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If you like it i can upload it to Nexus.

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Blends nicely with my Nicer Sewer mod. Might add it to the Nicer Sewer actually as an optional file.

snow wraith
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ooo, purdy

pliant sable
hybrid root
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hey, just making sure im doing this right. I got the NPC locations on Map mod and installed smapi, now all i need to do is drag and drop the "NPCLocations" folder into the mods folder? or do take everything inside that folder and put it in the mods folder?

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btw, can i use xnb mods and smapi mods together?

tired apex
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!xnb

native dragonBOT
tired apex
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Content patcher is highly preferred over XNB mods as said above

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If you can find a CP alternative we reccomend using that instead as it doesn't replace the game's files

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Though for the former question, just put the NPCLocations folder in the mods folder @hybrid root

hybrid root
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hmm, how would iconvert an xnb into a content patcher mod

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i created my own portrait and sprite

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for a certain char

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and are planning on updating others

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so all i have are the png + the json

tired apex
hybrid root
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or if i pack it, its an xnb

tired apex
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Lemme get the github

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I managed to make a few cp mods following this

hybrid root
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kk, thx

tired apex
hybrid root
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will do πŸ˜„

restive zodiac
tired apex
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Ah yay! Thank you!

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I'll need to update my bookmark on pc as well

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Oh dang- yea it is

hybrid root
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ooh, i have one other question

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if I host a game with the unlimitedplayers mod

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and npc map locations mod

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would the other players

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need both mods to be able to join?

fair vessel
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@hybrid root if you read mod descriptions it often tells you.
Like for Unlimited Players mod, only the host needs it and the farmhands don't need it at all for it to work.
For NPC Map Locations, the host needs to install it plus optionally any farmhands who want to use the features.
If a farmhand doesn't have NPC Map Locations mod, it will be fine (as long as they do have SMAPI and are not running the game completely vanilla)

hybrid root
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thanks!

balmy raven
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hey what mod allows you to start the game w/o farm debris?

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i know it exists but i can't remember which one it is

supple echo
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I think Reset Terrain Features lets you do something like that

balmy raven
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i dont think thats it? i had it installed

supple echo
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hmm

narrow wigeon
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you can reset/clear/generate terrain features & debris thru its menu, it doesn't do it automatically

unreal junco
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anyone encountered glitch like this ? its just a texture in water i use many mods so im not sure which exactly could be causing this but from major ones i use stardew expanded and immersive farm 2 remastered

fair vessel
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@unreal junco you are using a custom greenhouse mod and you haven't installed it the right way to work with Immersive Farm 2 Remastered

unreal junco
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wow really i dont even remember installing custom greenhouse mod

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ill see thanks in advance

fair vessel
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even one that just modifies the exterior will do it

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troubleshooting info here

unreal junco
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oh that explains

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thank you :)

unreal ocean
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@unique sinew I love the wave farm map mod, but can you make it possible to place items on the shore near the water or in the water?

unique sinew
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rooThink maybe? i've never tried to make a water tile buildable, i cant say for sure how they will interact but i can do a test

fair vessel
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I believe making any tile with a water property placeable would require C# coding.

rugged hazel
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!Log

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

unique sinew
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@unreal ocean yeah Jonqora appears to be right, the water property overrides the buildable property, so it would require actual coding, which is beyond me.

supple echo
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are the dolphins still invading πŸ˜„

unique sinew
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Just tried to test it rooBlank

fair vessel
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Basically, if it's possible to put a crab pot on it, you can't put anything else πŸ˜…

rugged hazel
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Anyone can help? I don't know whats going on with my spacecore mod when I am playing Multiplayer

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It just started freaking out to the point that it will let me join but once i end the day and it starts anew? It will freeze me in place while the mod loader repeats the same error code at the bottom

unreal ocean
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@unreal ocean yeah Jonqora appears to be right, the water property overrides the buildable property, so it would require actual coding, which is beyond me.
@unique sinew NP man. once i finish my own mod in a few months i'll see if i can pirate yours

unique sinew
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Pirate? Pirate would imply im getting paid rooSlain

fair vessel
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@rugged hazel the SpaceCore error is normal in multiplayer (and the error message itself is a mistake since it works fine). Don't need to worry about that one.

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The repeating errors at the end are actually from something to do with Climates of Ferngill mod, so you can post about the issue on that mod page maybe.

unreal ocean
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Pirate? Pirate would imply im getting paid :rooSlain:
@unique sinew Not in the case i'm a better pirate.

rugged hazel
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So should i just uninstall Climates of Ferngill for now while in Multiplayer because thanks to the whole stream of errors at the end of the mod, it makes me unable to move @fair vessel

unreal ocean
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i can just steal the code and edit when i learn C#

fair vessel
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I don't know - check what it says in description and comments on the CoF mod page

rugged hazel
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Alright. Thanks man. You're a big help

fair vessel
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@unreal ocean I hope you're joking

robust bison
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that's a big nono

unique sinew
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yeah, ya need to ask for permission to do any edits cuz the person in question owns their work, cuz its their creation, their IP, n they made it in the end. So any edits you'll need to get permission from the original author, which they may or may not give, or have conditions on modifications.

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Which at minimum from any mod author would probably be, dont sell my work for profit. and many would have more conditions

robust bison
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wish we could tell this to those mod websites

unique sinew
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or rather i wish they would listen without having to actually persue legal action

robust bison
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I tried to leave a comment asking them to take down my mod and it wasn't even posted

unique sinew
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they know full well what they are doing is illegal

unique sinew
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but you'd have to take them to court to punish them for it, and they know it. and court costs

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(I've actually studied IP law to a decent degree)

robust bison
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I'm too young to go to court

rain lava
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You can always try reporting them to their web hoster. Out of 2 sites i reported like that one did take my mods down.

hazy leaf
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I tried doing that and nothing happened

rain lava
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yeah, the second one gave me generic "we'll look into it" answer

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"here: have a number so you think we are doing something"

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but hey, one did work

hazy leaf
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people are gonna steal but it just means their downloaders will be getting outdated mods

rain lava
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yeah, and malware from sketchy ads before downloads

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thats why i don't want them to host my mods

hazy leaf
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I remember someone came to me with my mod saying its broken and they had 1.0.0

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I'm on like....1.7.3

rain lava
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xD

hazy leaf
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rip

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it does suck though having your shit stolen

rain lava
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there are also ppl on youtube that post a mod showcase and provide link to direct download from google drive or other but they at least don't make ppl click shitty ads to get the mod SDVpufferthumbsup

hazy leaf
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that's really shitty of them

oak solar
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I remember once seeing a mod which removes/decreases the ammount of trash you can fish but I didnt want it then and cant find it now

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anyone know one?

sharp belfry
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remember seeing a mod, didn't want it then, can't find it now
god, what an enormous mood

oak solar
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just a mod that removes trash

flat torrent
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Report from the wrong channel lol. So, removed all my mods, restarted my game. Been a long time since I played. I have PPJA - Fruits and Veggies installed and it was working the last time I played, but, I've noticed Pierre doesnt have the new seeds; hes got the meat seeds, the trees and the flowers (from the other PPJA assets), but not the crops. I cant remember if they just arent available from the get go (Its Spring 8, Year 1) or if there is something wrong.

oak solar
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have you updated all the mods?

flat torrent
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Yes, clean install of all mods done about 3 hours ago

oak solar
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can you post a log?

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

oak solar
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and you have all the right mods installed I take it

flat torrent
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Yes, I looked over the list of required mods, and they all are there. Lemme get you that log

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I did notice that some of the mods are saying they can be updated despite me having removed all my mods and then redownlaoding them....I seem to recall that being a thing last time I played too

oak solar
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also you might want to check on smapi.io/mods and search for the ppja mods

flat torrent
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Looks like the only thing listed there is "PPJA Producer Converter" which I do not have. Whats interesting to me is that More Trees and Fresh Meat and, presumably, Mizu's Flowers are working, as I see the new trees, flowers and meat plants in Pierre's

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I do not have anything else installed that modifies crops (that im aware of anyway)

oak solar
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hmm

robust bison
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smapi.io/mods only shows SMAPI mods, so content packs like PPJA would not show up

oak solar
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hmm true

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it looks like you have cjb item spawner on

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is that so?

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and if so have you tried spawning the seeds?

flat torrent
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Great idea

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Let me try that. I also noted, reading back over the log, theres some mods not being loaded, Ill try getting rid of those as well

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Yeah, they're definitely there in the item spawner

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Maybe they just arent available for purchase from the start of the game? I cant remember

oak solar
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could be

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I litterally just started using that mod on a new save yesterday and only played to spring 2 so I dont know

flat torrent
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Totally fair

robust bison
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can you upload your log for us?

flat torrent
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There deosnt seem to be any other explanation so, I dont know, but I sure appreciate you looking into it

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I thought I did. Of course, one moment

toxic pond
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@fair vessel just woke up and saw your msg about SeedSellPrice,it worked wonders,thanks a lot man SDVpufferthumbsup

robust bison
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hmm well that's some very concerning stuff for your save

flat torrent
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I noticed that too but have no idea what it means....for what its worth.....I can load my single save game without any issues

shy orbit
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@flat torrent garden village moves the seeds to the village shops

flat torrent
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@flat torrent garden village moves the seeds to the village shops
@shy orbit

Wow...and you know what, I even remembering reading that some of the seeds had been moved for clutter management!

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Should have thought of that. Thank you

shy orbit
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np

ruby fossil
robust bison
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if you didn't install the mod then you can remove it

ruby fossil
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if you didn't install the mod then you can remove it
@robust bison
Already did but things still show like that

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N then the bjs true master mod I've already update it

robust bison
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better sprinklers is still being loaded

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it is still there

fair vessel
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It might be inside a folder called something else?

robust bison
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if you've already updated BJs true master to the latest version then it is a problem in the manifest

ruby fossil
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How do i fix it?

fair vessel
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the bjs update alert is for an unofficial update. Make sure you get that one and not looking on the original mod page

ruby fossil
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the bjs update alert is for an unofficial update. Make sure you get that one and not looking on the original mod page
@fair vessel
Yeah ive already download it at nexus...but it still shows that log

fair vessel
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oh, or I see, you do have the unofficial update, but the person who made the unofficial update didn't follow best practices by increasing the version number

ruby fossil
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Wdym?

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Should i rename it?

fair vessel
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go inside the manifest.json file

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and change
"Version": "1.1.0-unofficial.1-qther",
to this
"Version": "1.1.1-unofficial.1-qther",

ruby fossil
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This is for?bjs?

fair vessel
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yes

ruby fossil
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Like this?

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For the get glam?

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I mean I've deleted the get glam n reinstall it

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But it still show

ruby fossil
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N lastly,can someone tell me why after I've changed the xnb image of the obelisk it won't load at smapi but it load at sdv...sorry if my english is broken πŸ™‡

robust bison
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XNB mods are not loaded by SMAPI, they actually directly replace the game files

shy orbit
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if you mean that you replaced the obelisk in the game files and it doesn't show when you launch the game with smapi, it could be that some other mod is modifying the same asset

robust bison
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if it won't load when you use SMAPI, then another mod is changing it

shy orbit
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and overriding your changes

ripe sequoia
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Is there any mod that makes my children grow bigger than toddlers?

toxic pond
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quick question,how does "MaxIncreasePerFarmLevel" and "ExtraChance" work?

dire fractal
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Is there a mod where you can mary krobus and or dwarf?

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Also, Is there mod for more pets? Like birds etc

cloud marlin
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Hello, so I'm having a problem regarding to the crops/saplings mod. I've been using Fruits and Veggies and Bonster's Crops for a long time but now I can't find them at Pierre's store.

dire fractal
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And another question should I be fine if I went to bed, and then my game froze/stopped responding ? >>, as in, would my save file still be ok or not >>

shy orbit
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@ripe sequoia child to npc mods, like npc child for sve and child age up

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@cloud marlin do you have garden village? the newest version moves the seeds automatically to the garden village shops

sharp belfry
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hhh I just spent 2h in stardew not on playing but on placing paths and like 5 stacks of grass all around the maps after changing them thru installing sve

dire fractal
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Oof, something I'd do,ngl

cloud marlin
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@shy orbit yes i have. and i also checked it before going to discord but garden valley only sell like 5 items from fruits and veggies mod

shy orbit
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did you check both registers in the store that sells seeds?

cloud marlin
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@shy orbit wow SDVpufferwow i've been searching anywhere 🀯 i didnt know second register exist lol thank you SDVsadcat

toxic pond
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if something has a minharvest value of -10 and a maxharvest value of 1,whats the percentage of actually getting 1 harvest?

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my brain is fried rn with all these math

toxic pond
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namind,2%

prime tapir
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So my game loaded finally but none of the mod assets did, everything is just nothing, the npcs, the items, I don’t know what to do,

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I removed looking for love and it fixed the crashing so I might just delete forest event, if it doesn’t work I’ll remove looking for love, and then I’ll try fix the assets

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

prime tapir
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can someone help?

rain lava
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update NPC Ray

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there was a mistake

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both Immersive Farm 2 Remastered and NPC Jasper want to load Cave map.

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you have to choose one

prime tapir
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can i just delete one of the cave maps?

rain lava
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No idea. Don't remember all mods coding xD gimme a min

prime tapir
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oh bc i already deleted the one i jasper.

rain lava
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if the deed is done try lunching and see what happens

prime tapir
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would that fix all of the unloaded assets?

rain lava
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no idea.What assets aren't loaded?

prime tapir
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like everything

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also, i use to have befriend marlon and gunher but i deleted it, they are still on my social list

sharp belfry
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afaik Jasper adds Gunther as an NPC as well, idk bout Marlon

final onyx
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is there a way to change mod load order so that I can replace the greenhouse included with stardew expanded? Are they loaded alphabetically or?

rain lava
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IF2R adds separate greenhouse

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no load order will change it

sharp belfry
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@final onyx look at the SVE FAQ page, there's instructions for that there

rain lava
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see troubleshooting for a way to change ti

sharp belfry
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why do people not read FAQs...

prime tapir
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well the game is loading now, ill see what happens, everything was working apart from a few mods bu nothing loaded i, most things were invisible

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i had a lot f yellow text saying like bad gift taste and like no output for this or whatever but i don't think it ruins the game if it is yellow

rain lava
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yup

prime tapir
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ok i also added looking for love back but i deleted the forest event that was broken so i'm hoping it works

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maybe the assets just didnt have time to load on my ancient computor, heart evets showed up and the items were there but invisible

shy orbit
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@prime tapir jasper has options to disable the cave and other stuff as well in its config.json

prime tapir
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i dont know how to do that and i already deleted the cave

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and a error just popped up for the things i deleted

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it said he file as non existent

shy orbit
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the config file is in the [CP] Jasper NPC folder, you can edit it with any text editor

prime tapir
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id how to edit it

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and i cant open the config file

shy orbit
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i don't unfortunately know to do that on windows

rain lava
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open with notepad

prime tapir
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how to change what opens ir?

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it*

rain lava
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rightclick and choose 'open with'?

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something like that

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and choose notepad

prime tapir
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done

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now what?

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?

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do i change the true bits to false?

rain lava
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yup

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find the cave config and change true to false

prime tapir
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will it still be normal even though i deleted it?

ruby fossil
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@robust bison @fair vessel @shy orbit thanks for helping me with my problems earlier...i really appreciate it πŸ™‡

rain lava
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If it's set to false it probably won't load the asset at all and won't throw error. If it does and it bothers you ,you can always put it back in

prime tapir
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ok

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i checked in looking for love to see if i can change forest event to false but there isnt one, will the rest of the mod still work even though i deleted it?

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and how do i save the config changes?

rain lava
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just save the file

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nothing fancy

prime tapir
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can i just close it?

rain lava
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yup, and choose save changes when closing

prime tapir
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ok done

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this time hopefully the only error is for looking for love and it still works, hoping the assets load 2. then i can say my ancient laptop can run 293 mods lol

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Thanks for the help! @rain lava @shy orbit @sharp belfry

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I think it worked

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The assets loaded. Jasper and ray are there. The gus, sandy, Pam etc are single because of looking for love. Child to npc is working. Everything is working yesssssss!! Thank you so much

visual thicket
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any mods to make my game even harder?

deep totem
visual thicket
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except that i already have that

sharp belfry
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Small farm maps can slow you down money-wise

royal arrow
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.quote 4960

devout pumiceBOT
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[#4960] "There are a number of other mods that accomplish different parts of what Longevity offers; alternatives are available for most (though not all) of its features so far.

For additional dialog:
Canon-Friendly Dialogue Expansion

For NPC clothing variety:

  • Seasonal Villager Outfits
  • Diverse Stardew Valley with Seasonal Villager Outfits
  • Seasonal Characters - Slightly Cuter Aesthetic
    (choose whichever one you like the looks of best)

For more crops:

  • anything PPJA or similar (tons to choose from)

For adding difficulty elsewhere:

  • Hardew Valley
  • Better Balanced Crafting Recipes
  • Minerva's Harder CC Bundles
  • Climates of Ferngill (turn on HazardousWeather and/or CropDeath)
  • Weather Illnesses/Working Fireplace
  • Harder Gift Tastes or RandomTastes
  • Hardcore Mines 2 and/or Boss creatures
  • Angry Grandpa (on Hard or Expert setting)
    (a bunch of these are stuff that Longevity doesn't even touch, but are just more areas to add a challenge)" - Jonqora (31 Jul 2020 @ 07:17:36 PM UTC)
visual thicket
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thankies

dire fractal
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is there any lucky mod?

analog verge
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any mods yall would recommend???

ashen elbow
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!modrecs

native dragonBOT
analog verge
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ive seen that list before (and have quite a few), im looking for personal recommends

ashen elbow
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ooh

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in that case,

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i tend to use alot of small mods, like,,

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Dark skull cavern, Hot spring fam cave, Cuter cellar, yknow things that don't do much for gameplay, but have great aesthetic value

analog verge
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im looking to add TONS of mods... i have 148, a good bulk of them are late game content like automate, a few retextures, i added the surf competition, beach farm, beach town, balloon ride just to name a few

ashen elbow
deep totem
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I enjoyed junk mail (for variety) and cropbeast

keen moss
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If you're looking to add a ton usually just browsing through Neuxs by most recently updated is gonna be your best bet.

deep totem
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Undare's secret gourment seems adding quite interesting content,,

unreal ocean
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@unreal ocean I hope you're joking
@fair vessel i am completely joking.

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u'll jus tmake a different mod for placing crap on water and other stuff. so it fixes the beach as well, as that's where most of the assets are from

normal bison
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new farmer! can switch use mods?

heavy sail
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Unfortunately, no.

robust bison
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nope

dire fractal
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Anyone has a big map with content patcher and not xbb mods

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xnb

heavy sail
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Farm map or town map?

dire fractal
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Farm

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I already have sve

gleaming sphinx
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Is fairy stone really sophias only love <_>

tired apex
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Flowers work apparently, like fairy flowers or Jazz

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According to the mod author

gleaming sphinx
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Yeah they're likes

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Was lookin for more bang for my buck haha. Flowers it is

tired apex
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Theyre gonna be adding more, I just don't know when

gleaming sphinx
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I feel like hers should be those pills you can get from the clinic

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Or a custom xanax item πŸ˜‚

tired apex
#

I watch TagBack and they spoke up lmao

gleaming sphinx
#

What dya mean?

#

About her absurd depression?

tired apex
#

About the loves

#

And likes

gleaming sphinx
#

Ahhh

#

Yeah i haven't gone after any of the other new npcs but its an oversight for sure

#

Im very happy with sve tho i mean honestly i hadnt touched stardew in years and this really reignited my love for the game

tired apex
#

There is a mod for that though

#

The fairy stones

gleaming sphinx
#

Whats it do? Make thrm craftable?

royal arrow
#

There's a mod to make fake fairy stones to give to Sophia

dire fractal
#

@heavy sail i cannot get the capitalist farm 2 to work

heavy sail
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dire fractal
#

I tried the other cp version and it worked

dire fractal
#

Is using the Vortex mod manager alright for installing mods? (might be a stupid question but I'm getting error's saying some things couldn't be loaded and don't understand why thought that might be a reason.)

unreal ocean
#

new farmer! can switch use mods?
@normal bison N E V E R

dire fractal
#

how do i apply as a modder?

restive zodiac
#

@dire fractal Errors could be manager related (did you deploy after installing dependencies? did it... I'm already out of ideas), or just normal missing mods, or... something. If you upload your log to https://smapi.io/log and share the link here, someone can check it out and can probably see if it's related to that.

#

@dire fractal Role information is in #old-welcome :) You need a released mod and to be level 25 on Discord.

dire fractal
#

Alright how do I upload a log?

restive zodiac
dire fractal
#

Sorry I'm very new to modding still.

#

Thanks

deep totem
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

deep totem
#

sniped

dire fractal
#

lvl 25?!?!

restive zodiac
#

Yep. The role is just on Discord after all, so it's for mod authors in our Discord community.

dire fractal
#

yeah but why lvls im using mods on the game

robust bison
#

too show you're part of the community

restive zodiac
#

The modder role is for people that make mods.

dire fractal
#

i make them either

ancient socket
#

Hi again, I'm using PPJA - Fruits and veggies since last week and yesterday the fruits and veggies crops/saplings are all gone from Pierre's. I have no idea why this is happening, I checked my mods and I THINK that I deleted the multiple copies but I dont know what is happening. Someone could help me? SDVpufferfear https://smapi.io/log/4673feac7bdd48e7a400d682de46c69d

robust bison
#

are you using garden village shop

dire fractal
#

due to functions yes

#

why

deep totem
#

@dire fractal If you go through the log itself you could see the missing dependency as well as mods that need update (as it no longer compatible)

restive zodiac
#

@deep totem The dependencies aren't loading for other reasons, though.

dire fractal
#

^

restive zodiac
#

System.IO.DirectoryNotFoundException: Could not find a part of the path 'D:\SteamLibrary\steamapps\common\Stardew Valley\Mods\SpaceCore\0Harmony.dll'.
for spacecore, for example.

dire fractal
#

I already know that some are no longer compatible.

deep totem
#

hmm yes it's there

dire fractal
#

However the one's that are for some reason I can't seem to figure out why some wont load.

deep totem
#

are you using vortex?

dire fractal
#

I am.

#

Though I used it without

restive zodiac
#

That was the whole initial question...

dire fractal
#

And same thing happened.

deep totem
#

I should've read previous messages, my bad

fair vessel
#

@royal arrow I guess UV Index can be added to the make-the-game-harder list now that it's out πŸ˜›

dire fractal
#

πŸ€·β€β™‚οΈ I'm just trying to get it working for the group I'm with.

#

Should I uninstall smapi and vortex and redo it manually?

restive zodiac
#

TMXL also seems to be having a problem creating or writing to its config, I wonder if there's a permissions or security software issue SDVpufferthink

dire fractal
#

Hmm. Last time I modded stardew was a a year or 2 ago.

#

Never had that issue..

#

If I uninstall vortex would that remove all the mods I downloaded?

restive zodiac
#

Redoing manual is worth a try - if nothing else, it gives a chance to clean up old mods/errors, and managers add a layer of abstraction that can make it hard to tell where the source of a problem is πŸ˜…

dire fractal
#

Fair.

#

I'll redo it and then repost it if there's any other issue then.

fair vessel
#

If I uninstall vortex would that remove all the mods I downloaded?
@dire fractal I think it will leave alone all mods that are currently "enabled" (have copies in your mods folder) but I'm not entirely sure

restive zodiac
#

You mentioned not having modded in a long time - did you have some of these mods already and updated them through Vortex, by chance? Although I suppose they would be broken then, instead of just looking in the wrong place for a library.

#

That's basically what I said, haha. "Will the mods be fine?" "Uhh I think if they're deployed but ..." πŸ˜„

fair vessel
#

You might need STF for that

restive zodiac
#

I think it should work if type is Hat and you do it by name, though I haven't tried it.

rare quest
#
              "name":"Joja Hat",
              "type":"Hat",
              "price":100
          },```
restive zodiac
#

It might be a bug, then. I'll have to test it out and see, but if you're adding more shops and items, you might consider investing in adding yet another dependency for STF anyway, as it's a dedicated shop framework that's more fully featured πŸ˜…

#

(for example you can have item currencies like the desert trader)

deep totem
#

Flash is that a new NPC that tends the shop?

ancient socket
#

Hi again, I'm using PPJA - Fruits and veggies since last week and yesterday the fruits and veggies crops/saplings are all gone from Pierre's. I have no idea why this is happening, I checked my mods and I THINK that I deleted the multiple copies but I dont know what is happening. Someone could help me? SDVpufferfear https://smapi.io/log/4673feac7bdd48e7a400d682de46c69d
@ancient socket someone has an idea about this?

rare quest
#

And I suppose I'll maybe look into replacing a vanilla hat in that case. Just trying to add a single hat.

shy orbit
#

@ancient socket garden village moves the seeds to its own shops

ancient socket
#

That new NPC design looks cute! @rare quest

rare quest
#

Don't want a full framework dependency for something so small

#

Then again... having different currencies is a really cool concept and increases longevity. Maybe at some point.

restive zodiac
#

@ancient socket Looks like you still have some singlet folder

Mods[MFM] More Recipes (1.0.4), Mods[PPJA] More Recipes[MFM] More Recipes (1.0.5).

#

That might be the only one actually, and it's just causing a dependency cascade of failure

toxic light
#

can anyone point me to a list of changes to crafting recipes when you toggle "balanced crafting" on in the stardew valley expanded's configurations

#

if one even exists

dire fractal
#

@restive zodiac No I just today started to reinstall everything to get back into it. I had removed everything at the time to make space for other things.

#

(sorry for late reply

toxic pond
#

is that what you're looking for?

toxic light
#

cheers mate

#

thank you

toxic pond
#

no problem

ancient socket
#

@ancient socket garden village moves the seeds to its own shops
@shy orbit Nope, the flower shop only has flower seeds

#

@ancient socket Looks like you still have some singlet folder
@restive zodiac I deleted the duplicated one but it doesnt worked, I guess that I will have to download everything and reinstall because even the machines dissappeared again

shy orbit
#

there is another register next to it

#

it has other seeds

restive zodiac
#

@ancient socket Can you share a new log that's been updated since the duplicates were removed?

ancient socket
#

sure!

#

@shy orbit well, I guess that you were right, the new seeds are now in the garden village shop

#

but is weird because yesterday they were on sale at Pierre's

restive zodiac
#

@ancient socket It looks like you might have deleted the wrong duplicate? It's a bit of a tangle, you're missing mods which are required by other mods and other mods, etc and some of the ones trying to load are older than they should be. It seems easier to just remove all the PPJA related stuff to clear it out and then install again from the download so it's all packaged correctly.

shy orbit
#

garden village changed the seed transfer to be automatic recently so if you updated it that would explain it

ancient socket
#

Im going to remove all the PPJA related stuff and install them again

#

I just have a question

#

when you extract the zip file, you put this folder in the mods one:

#

OR

#

You open each folder and move the contents into to the mods one?

shy orbit
#

they can be in the folders that are shown in the first picture (makes managing them easier)

ancient socket
#

okay!

#

perfect

#

thank you very much

shy orbit
#

no problem

ancient socket
#

and sorry if I sound desperate, I get panicked when the mods doesn't work

shy orbit
#

i didn't detect desperation at least

snow wraith
#

how do you temporarily disable smapi on Linux?

robust bison
#

you mean how to make sdv run with no mods?

#

@snow wraith

snow wraith
#

yeah

robust bison
#

you can run the stardew valley. exe instead of StardewModdingAPi. exe

#

or rename the mods folder

snow wraith
#

you can run the stardew valley. exe instead of StardewModdingAPi. exe
@robust bison on Linux...

robust bison
#

I don't have experience with Linux, is that how you run applications?

#

worst case scenario you could move your mods to a different folder

ancient socket
#

@ancient socket It looks like you might have deleted the wrong duplicate? It's a bit of a tangle, you're missing mods which are required by other mods and other mods, etc and some of the ones trying to load are older than they should be. It seems easier to just remove all the PPJA related stuff to clear it out and then install again from the download so it's all packaged correctly.
@restive zodiac I just finished to remove all the PPJA related stuff and now verything is OK, except the seeds stuff, Pierre's doesn't sell the new seeds
https://smapi.io/log/753e4e2c999642cc854dc3e9ef2832cf

fair vessel
#

You can buy them at the Garden Village shops. A recent update to Garden Village make them move over automatically to declutter Pierre's.

junior musk
#

Mod says I own 132 casks. But the only ones I/we got are the default ones in my cellar and those in the cellar of my (1) farmhand. Never crafted any. So should be 66.

fair vessel
#

Your farmhand isn't running a secret winery somewhere? Lol

junior musk
#

Nope lol

#

Impossible XD

fair vessel
#

Can you share your save file? I'm curious

junior musk
#

It's a co-op game

fair vessel
#

yes?

junior musk
#

DM'd.

fair vessel
#

welp, there's definitely 132 casks recorded in your save file

#

Lemme see where they are

junior musk
#

lol

gleaming sphinx
#

Looking at the most recent changelog for sve makes me realize i havent nearly exhausted this mod to the degree i thought lmao

junior musk
#

That makes no sense

#

Never modded it. Farmhand is vanilla, so I only use UI things like the lookup.

fair vessel
#

The savefile has data for 1 house cellar and 3 farmhand cellars, each with 33 casks in

ashen elbow
#

that makes sense

fair vessel
#

Have you built other cabins at all?

#

I wonder if the save data holds data for cellars even before they become accessible...

junior musk
#

No other cabins.

fair vessel
#

cause casks in 2 of the recorded cellars aren't being used.

junior musk
#

Well I never built additional cabins

#

It's been just one cabin from the start

fair vessel
#

Maybe the game stores location info for all 4 cellars in a multiplayer game

#

Perhaps Pathos could adjust LookupAnything to only count objects in Cellars that are accessible?

junior musk
#

Well it sure adds up to 132

#

Right. Well, you learn sth new everyday XD

fair vessel
#

I just checked my 2p multiplayer file, it has data for 4 cellars with casks too

gleaming sphinx
#

Besides SVE, are there any big content mods you guys play?

robust bison
#

ppja

sharp belfry
#

what kind of content

gleaming sphinx
#

Sorry swift change of topi

#

This is my gfs log - she had 2 crashes last night and i said she may need to update mods

#

I thought she may have just needed to update her mods... but when i had simar issues you guys pointed out a section showing what needed to be updated

#

But i dont see it on hers. Am i thinking of the wrong thing or something?

fair vessel
#

nah you're right, there's no update alerts

gleaming sphinx
#

Oh okay.

fair vessel
#

looks all up to date

#

next time she crashes, have her upload the log from the crash. It may have more information.

gleaming sphinx
#

Alright

#

It like almost freezes her phone and she has to force close the app apparently

#

So something is just eating up memory i guess

viscid pike
#

Can I ask if the expanded mod is good? I've played and loved vanilla and want to try a little bit of the modded stuff and it seems like a good place to start

gleaming sphinx
#

Yes it is very good.

#

I was at a point where i completely exhausted vanilla stardew and hadnt touched it in like 2 yrs and it resparked my interest

#

And its always when she goes to sleep

viscid pike
#

Oh thats good! I'll give it a shot tonight. Thank you so much.

gleaming sphinx
#

Of course. Dont let the install intimidate you. Its a bit of a process but worth it imo

viscid pike
#

I'm excited to try it. Work is long and vaguely stressful, it will be nice to relax with some stardew againl.

gleaming sphinx
#

I get that.

viscid pike
#

I can't wait for 1.5! I'm so thankful to ConcernedApe and the rest of the community for the game, helped me finish my degree in programming xD

fair vessel
#

@gleaming sphinx is she modded?

gleaming sphinx
#

Yes

#

That's her log above

fair vessel
#

hmm, yeah it could be all sorts of stuff yeah, or just general hardware limitations

#

I'd suggest closing other active apps when playing if possible, but apart from that there's not much that can be done

gleaming sphinx
#

I dont think its hardware tbh

#

We have the same phone and shes very early in the game

fair vessel
#

does she use SVE? If so, changing the FTM config setting for MonsterLimitPerLocation (to 200 or less) may help

gleaming sphinx
#

Alright

formal hound
#

Hi all I have downloaded all the files for the stardew valley expanded...all in mods folder. started a new farm with the basic on and there is nothing new. What am I doing wrong?

shrewd gate
#

Did you explore everywhere? Try heading west from the beach, there should be a couple new places, a winery and another farm

sharp belfry
#

Did you download all requirements for SVE?

formal hound
#

I went all through town I went to beach but did not see another area. I think so yes

sharp belfry
#

!log then

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

formal hound
#

I can try...not sure how to turn on a smapi log

fair vessel
#

if you're using smapi, it already makes one

#

the link has instructions for how to find it

formal hound
#

OK so do I go into game and wander around again then send the log? or find it and just send it?

#

lastest log in that file is from the 6th. HOw do I get one from today?

restive zodiac
gleaming sphinx
#

πŸ€” no map in crimson badlands?

#

Not as many monsters as expected either...

fair vessel
#

lastest log in that file is from the 6th. HOw do I get one from today?
@formal hound it should always have your latest log. Unless you weren't launching the game using smapi at all, in which case that explains why none of your mods were loading.

#

Do you see the black smapi console window appear on your screen when the game is booting up?

formal hound
#

no I am doing the configure with steam

restive zodiac
#

(Like you are still working on it, or you have already done it and it still doesn't show up?)

formal hound
#

I am working on it

#

OK I have it configured in steam. do I do another new save with the standard farm to try it?

#

OK I see the smapi box loading the game so crossing my fingers!

fair vessel
#

Another new save will be best if you want all the right bushes and stuff to spawn for the SVE maps

#

(if you've already played a while on a save there are workarounds, but if you don't really have much progress to lose a new one is best)

formal hound
#

thing I don't like about smapi starts is you can't do shift tab to bring up the ingame walk throughs for the gifts

royal arrow
#

I guess UV Index can be added to the make-the-game-harder list now that it's out πŸ˜›
@fair vessel did you add it? πŸ˜†

fair vessel
#

no lol

royal arrow
#

I'll do it aSDVemoteowo

#

Done woohoohoo~

exotic compass
#

Hello all! I was wondering if anyone could help me out with a bug. I've never came across this bug before in vanilla, so I figured it has something to do with mods. For some reason, my pet (cat) keeps getting reset. I originally accepted the cat from Marnie, and have frequently been getting the same event that occurs when Marnie first brings the pet to you. I'm around 5th of fall right now, and I came back from a long day out in the desert to Marnie being on my farm at almost 12 a.m., asking me if I wanted to adopt the cat. This has happened MANY many times since the first original event and I am so confused as to what's happening. If you would like to see my modlist I can type it up real quick.

fair vessel
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

fair vessel
#

(a much faster way to share your modlist, plus other helpful info)

exotic compass
#

where's the log located in?

fair vessel
#

Instructions are on the page

#

I wonder if there's an Event Repeater mod that's doing it... and/or maybe a mod that removes the preconditions from the pet cutscene cause usually you can'r get it again after seeing it.

ashen elbow
#

yeah

fair vessel
#

share to the webpage and post a link please

exotic compass
#

o

fair vessel
#

hmmmm.
From your log, the only mod that could reasonably be affecting this is IF2R/SVE

#

But it doesn't touch that particular event, I checked

exotic compass
#

that's so weird

#

Well usually the cat hangs out in the area by the bowl and stuff, but I feel like every time I see the cat outside of the pen, he gets reset next time I enter the farm

fair vessel
#

is the log you shared from a play session where you got the event? wondering if i should comb through it more closely

#

hmmm. If the cat somehow disappears, as if it never existed, maybe that's how the game is resetting things

#

lemme check in the code

exotic compass
#

Yeah that's my most recent session where I came back from desert/skull cavern, and boom Marnie shows up late at night lol

fair vessel
#

Is it the full event with the whole script? Or does it skip straight to the question?

#

could you share your save file? Just the one named PlayerName_632716322 or whatever, don't need the SaveGameInfo one. I'm curious to take a look

dire fractal
fair vessel
#

@dire fractal you're just missing one of the prereqs for SVE

#

- Stardew Valley Expanded 1.10.14 because it requires mods which aren't installed (Esca.FarmTypeManager).
- Stardew Valley Expanded Forage Locations 1.10.14 because it requires mods which aren't installed (Esca.FarmTypeManager).

#

Install Farm Type Manager and see if that fixes things

dire fractal
#

Oop I just saw that. And am checking that now

pliant sable
fair vessel
#

Save Anywhere is incompatible with a whole bunch of mods, because it bypasses the normal game saving events that many mods require in order to clean up their data for the save file.

dire fractal
fair vessel
#

Yeah, remember SunDrop is in Alpha still. I think that error might be normal for it.

dire fractal
#

Ah alrighty

#

Thank you ^^

exotic compass
#

@fair vessel Yeah I can share it. Do you want me to send it in here or DM it?

#

And the whole event retriggers, not just the question

fair vessel
#

Either works

#

If you post it here others can also take a peek if they're curious or have ideas to help

formal hound
#

it is now working!! thanks all

jovial prawn
#

some mods have different recipes and it has to be purchasable but there is no recipes

#

i think thay crash with other mods but there is no same content

#

anyone knows how to fix this?

deep totem
#

Sending a log will help

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

analog verge
#

the 2 updates are false possitives

jovial prawn
dire fractal
#

i need help installing stardew valley expanded

fair vessel
#

@analog verge Surfing Festival mod is incompatible with Linux until SMAPI 3.7 gets released

analog verge
#

ahhh ok thanks

deep totem
#

Could it be the json assets get error because of price drops (the two together at the same time)?

jovial prawn
#

I removed it now but it seems that didnt effect

#

I'll try to update mods

deep totem
#

It's worth a try,,

jovial prawn
#

I couldnt fix it and now my save got bad effects

#

sad

gleaming sphinx
#

I just cast into the pier

#

And im stuck

deep totem
#

@jovial prawn maybe you can share ur log? There's a chance someone more knowledgeable will be able to point out the problem

dire fractal
#

Is there an updated version of the longevity installation mod? Because there's no MCM in there...

ashen elbow
#

Uhhh nope

potent pulsar
#

Could anyone help me figure out what I mucked up?

ashen elbow
#

you still need to update alot of mods tbh

restive zodiac
#

I think that particular crash will be fixed by updating PyTK, but you should really do all the updates it says you can do at the top.

potent pulsar
#

Ah, I thought I just deleted the old versions and installed the newest versions available as of yesterday for all my mods, but I must have done it wrong

restive zodiac
#

Yeah, if you look at the top there are veeery old versions in there. Is it possible you were working in a different folder or something?

ashen elbow
#

maybe vortex or something?

restive zodiac
#

This is the folder SMAPI is looking at: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods

potent pulsar
#

Oh you know what, I think I forgot to put them into the correct folder/change where steam is looking

#

Thanks so much! Sorry for such an obvious problem haha, I really appreciate the help you guys give though

restive zodiac
#

No worries, good luck!

lapis void
#

.quote 4960

devout pumiceBOT
#

[#4960] "There are a number of other mods that accomplish different parts of what Longevity offers; alternatives are available for most (though not all) of its features so far.

For additional dialog:
Canon-Friendly Dialogue Expansion

For NPC clothing variety:

  • Seasonal Villager Outfits
  • Diverse Stardew Valley with Seasonal Villager Outfits
  • Seasonal Characters - Slightly Cuter Aesthetic
    (choose whichever one you like the looks of best)

For more crops:

  • anything PPJA or similar (tons to choose from)

For adding difficulty elsewhere:

  • Hardew Valley
  • Better Balanced Crafting Recipes
  • Minerva's Harder CC Bundles
  • Climates of Ferngill (turn on HazardousWeather and/or CropDeath)
  • Weather Illnesses/Working Fireplace
  • Harder Gift Tastes or RandomTastes
  • Hardcore Mines 2 and/or Boss creatures
  • Angry Grandpa (on Hard or Expert setting)
  • UV Index (Sunscreen Mod)
    (a bunch of these are stuff that Longevity doesn't even touch, but are just more areas to add a challenge)" - Jonqora (31 Jul 2020 @ 07:17:36 PM UTC)
lapis void
#

@dire fractal see above! Longevity is super outdated and can mess up your game pretty badly still, all the crops in MCM and more can be found in PPJA

#

!ppja

native dragonBOT
dire fractal
#

Oooooh. Is there any other mod like it that does about the same thing?

restive zodiac
#

Longevity doesn't include MCM at all anymore fortunately, but as corrin said you can find those crops and many more in PPJA packs.

#

I think Fruits and Veggies alone covers all of MCM.

royal arrow
#

SDVpufferlurkI made a quote of quotes huhu~ .quote 5033 has a list of quotes that are useful and often referred to, as a side note πŸ‘€

dire fractal
#

Alright.

hazy leaf
#

we've a problem...

#

my friend took this video

ashen elbow
late nebula
#

Is that.. A black hole?

ashen elbow
#

yes

late nebula
supple echo
#

oh dear

#

that would be kind of cool if it was intentional…

granite wagon
#

Good evening everyone! I really need your help with mod error as i am a super newbieπŸ’©

atomic bear
#

Hi all... I have a question for the gurus, here πŸ™‚

granite wagon
#

everytime i harvest parsnip my game crashed

late nebula
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

atomic bear
#

Sorry, I'll wait for Ryu to get done

supple echo
#

we're used to multiple conversations at once, no worries

ashen elbow
#

yep lol

atomic bear
#

Okay πŸ™‚

granite wagon
#

cheers triple

atomic bear
#

I have my main pc... that's what I have used for SDV... I started modding in June and was/am using Vortex. I've had problems on and off that I've mostly corrected with help from mod makers, and you guys. Anyway, I also have a Surface 7 Pro that I'd like to play on. A couple of you have said that Vortex might cause problems, so I decided to do it all manually, on the Surface Pro.........

#

I'm in the process of doing that and troubleshooting as I go. All is good, so far. My question is...

robust bison
#

yes yes abondon the vortex

atomic bear
#

When I'm done... can I delete everything (except saves, of course) from my main pc and transfer my mods folder from the Surface Pro with a flash drive, and all go well?

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That way, I'm done with Vortex and updating from one computer to the other when I'm messing with mods will be easier, as well.

late nebula
#

Pretty much yes

robust bison
#

if you download and update mods manually then yes

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idk about vortex though

atomic bear
#

I deleted everything and vortex from the Surface and would do so on the desktop pc as well, if what I have in mind will work.

late nebula
#

Haven't forgotten about you @granite wagon I just have no idea what that error is.

supple echo
#

that sounds like it should work, Triple. we'll be here to pick through your logs if it doesn't πŸ™‚

atomic bear
#

I am no expert, by any means, but I don't "think" installing the mods does anything(?) to the game files themselves? So, it would just be transferring data? Ugh, I hope I don't sound like a dummy.

boreal cradle
#

hey everyone! Hope everyone's doing well ❀️

supple echo
#

@granite wagon I can see you've got an error going on with Convenient Chests, maybe try uninstalling that briefly and see if that fixes it? I'm not sure what's happening exactly though

robust bison
#

only xnb mods do that

atomic bear
#

Now, you're over my head... lol

supple echo
#

!xnbzola

native dragonBOT
#

An XNB mod replaces some of your game's .xnb files to change the game (unlike newer mods that go in your Mods folder). This is an older type of mod that's no longer recommended, and can cause a number of issues. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for help using them (and a list of alternatives using Content Patcher), and https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher).
https://media.discordapp.net/attachments/156109690059751424/575085766426886145/ZolasFury.png

atomic bear
#

xnb... um.

boreal cradle
#

I was wondering if anyone could link me the two links for mod reccomendations?

atomic bear
#

k

granite wagon
#

no worries @late nebula i appreciate your time to looked after that hehe

robust bison
#

ah, so the game files are stored in a . xnb file format, and xnb mods are mods where you overwrite the original files

atomic bear
#

Ah, okay. I'm likely not using those, but I'll make sure.

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Oh, that makes sense!

robust bison
#

if you're moving mods to a fresh copy of sdv then there's no need to check

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you won't have them

supple echo
#

if it installs into the Mods folder, you should be okay. XNBs generally instruct you to drop them into the Content folder somewhere (i.e. where the game files are)

granite wagon
#

@supple echo i did and again i get kicked as soon as i harvest the parsnip

supple echo
#

and if you put an XNB mod in the Mods folder, it won't load and you'll get a helpful error message πŸ™‚

atomic bear
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Nope, everything is being unzipped into the mods folder.

robust bison
#

!modrecs @boreal cradle

native dragonBOT
atomic bear
#

Nice. You guys are awesome! Back to work!

boreal cradle
#

❀️ Thank you Arcane

robust bison
#

np

atomic bear
#

πŸ‘‹

boreal cradle
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You guys are so wonderful

rigid hatch
#

Question: When updating SVE, it says to fully uninstall previous SVE versions. That means delete all folders saying SVE and not including the Immersive Farm Remastered 2 folders right?

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I just wanna know so I don't screw my game up

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Oh, one more thing. Please ping me if/when you answer! I often get lost on discord

fair vessel
#

@rigid hatch you only need to do that if you're updating from v1.9.6 or earlier to a newer version. If you already have 1.10.X no need to uninstall anything first

rigid hatch
#

I suppose I should check the version then

fair vessel
#

If you are updating from version 1.9.6 or earlier, it's probably best to be thorough and uninstall all of SVE & IF2R and install fresh - just because there are so many folders and components for each.

rigid hatch
#

So a safe bet is each time it updates is to uninstall and reinstall?

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And will it mess up my current game?

fair vessel
#

I'd say that's a lot of unnecessary work personally. Reinstalling will also wipe your config settings unless you save them and move them over yourself

rigid hatch
#

Time to check the version then

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Pretty sure it's 1.10.12

#

So I just do it like I did the other mods then? Download, unzip into the mods folder, replace the old and in with the new?

#

I'm so sorry for so many questions, I really don't wanna mess my game up

analog verge
#

Idk if this is known already or not... But theres an issues between aquarium and expanded, when coming home from aquarium you spawn in a fence post at train station

#

And theres no way out

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That i can find

fair vessel
#

Have you fully updated both?

analog verge
#

Pretty sure....

fair vessel
#

Double check, I know there were recent patches done to make them more compatible

boreal cradle
#

There was a recent patch for SVE for that yeah

rigid hatch
#

question: where does one go to find the hairstyle IDs to change hair for free

#

bc like i hate my players hair bc i chose the wrong one

fair vessel
#

You get access once you have 4 hearts with the wizard at the shrine in his basement

#

Oh, the IDs?

#

Like to switch earlier than that?

#

Just type debug customize in SMAPI console. You can change most things that way without messing anything up

rigid hatch
#

Yeah

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Tysm!!! It worked!!

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<3

atomic bear
#

Hi all... quick question... What happens if I have multiple map mods that use the same vanilla map? I'm assuming if I have, for instance, two maps that use the Forest Vanilla map, and have two saves using each of the different map mods, there might be a problem? Or, does a file change when the current save is saved, signifying which map mod was chosen? Ack.. I did say quick. :/

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Or, does that question make no sense, whatsoever?

fair vessel
#

Depends how they are changing the map

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If both of them are Loading in a new version of the file, both will fail entirely

restive zodiac
#

Only two mods in your whole Mods folder can load the same map, so if more than one tries to do that, none of them will load. THey can all make changes via edits to the same map as long as they don't edit the same parts though (or even then, but the last one to apply will win)

fair vessel
#

(Fail to change the map I mean. With error messages)

restive zodiac
atomic bear
#

I think they both just change the farm map. I figured they would fail, but thought it would be a shot.

#

Thanks, mouse, I'll look at that!

restive zodiac
#

You can also just temporarily disable one folder by renaming it to start with .., if it's just one or two mods.

#

(Technically you only need one ., but some versions of Windows don't let you do that, so I just always include two for examples :P )

atomic bear
#

Part of my problem is that I LOVE to start new saves with new maps and now don't remember what is where. LOL

#

I need to be more organized with that. Make notes or do the separate folders. Something.

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Or, stop looking for new maps and be satisfied with what I have. πŸ˜„

#

I'm bookmarking that page. That really answers another question that's been banging around in my brain. Thanks again!

fair vessel
#

Idea: put your farm map mods inside folders named after your farm
So inside ..Waterfall Farm/ folder have FishingFarmMapMod/ or whatever folder for the farm replacement you used for the save file with that farm name

#

Then remove the .. from the folder for the save you want to play on before launching the game

atomic bear
#

Oh, that's an idea...

#

That's a great idea

fair vessel
#

If farm maps are the only usual conflict you have between different save files, and you otherwise play with the same mods, it should work great

atomic bear
#

Yeah, that would be the only conflict.

fair vessel
#

Though if it were me I might also throw in a couple aesthetic mods to each, like if I was using Japanese Buildings mod just for the Waterfall Farm save

#

That could easily get out of hand though if you started to have too many save files and different mod choices used for each πŸ˜…

atomic bear
#

Oh, and do the same ...waterfall farm/ for all of them/

#

?

gray remnant
#

Hey, quick question

#

Has anyone compiled a list of android smapi-friendly mods

atomic bear
#

My other issue would be playing on two different computers. But, I've been working for hours, now, getting one straight so that I can just transfer the mods folder via flash drive to the other. That way, all is the same.

fair vessel
#

like

..WaterfallFarm/
    [CP] Japanese Buildings/
        //files here
    Farm Map Replacement Mod/
        //files here```
atomic bear
#

I'm loving this idea.

fair vessel
#

Yeah flash drive would work for that. Or some service like dropbox to sync automatically

atomic bear
#

Yeah, that would be good.

#

I hope I didn't step on Dandeleon's question.

gray remnant
#

Ahahaha it's ok

#

I'm assuming no

#

I'd like to find a way to make at least sve and the ppja mods to work though

fair vessel
#

@gray remnant there is someone working on a list here, but it's not very extensive yet. https://stardewvalleywiki.com/User:Tenting
Are you looking for particular recommendations? Or replacements for a mod you've tried that doesn't work?

The majority of mods do work on Android. Some will have info about this in the description or comments, others you can just try and see.

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SVE works fine on android. PPJA mods should as well.

gray remnant
#

Hmmm i've yet to try combining everything

fair vessel
#

well, fine as long as your phone RAM is ok

gray remnant
#

Tbh sdv on my pc is running 300+ mods so idk which ones to copy

#

is 6gb enough

fair vessel
#

Oof. definitely don't try all at once

#

That should be good yeah

late nebula
#

Could just move your mod folder over and see what breaks

gray remnant
#

Lmao that's gonna be scary

fair vessel
#

Debugging that many mods on android is REALLY painful though

gray remnant
#

Right

late nebula
#

My experience with mods on Android was that my phone overheated after 15 ish minutes of play.

#

And I had like 100

fair vessel
#

Loading most smapi logs causes my browser to crash as it is

gray remnant
#

Oof

fair vessel
#

And you can only use the simulated console really really awkwardly

#

I have a slimmed-down list of around 50 mods on Android

gray remnant
#

Oh huh

#

Hm i'd at least like the map recolor and sve

#

And maybe the dialogue expansions

fair vessel
#

those will all be fine

gray remnant
#

I read somewhere there were issues with maps though

fair vessel
#

The stuff that breaks on Android is usually ones with UI elements, or that make changes to certain areas of the game code

#

There have been in the past (you might have heard about some maps being a black void) but that one's been fixed

gray remnant
#

Like content patcher?

fair vessel
#

Most content patcher mods work fine

#

I'm talking like, UI Info Suite (very broken)

gray remnant
#

AH

fair vessel
#

Or stuff that adds new menus

#

(Which often still work but are sized weird and can be hard to navigate)

gray remnant
#

What about that teleporter mod

late nebula
#

Consider using the mobile phone mod too

fair vessel
#

Also stuff that relies too hard on keypresses - since android relies on Virtual Keyboard for that

late nebula
#

Cause hotkeys are kind of an issue on android

fair vessel
#

Mobile Phone mod has trouble on android, last I heard

gray remnant
#

Mobile phone mod is only good for the balloon ride though

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Not sure if i want the other stuff on it

#

Ohey, what about the seperate maps stuff

#

Like mermaid island

fair vessel
#

Not sure - that one's pretty complex and has a lot of dependencies

gray remnant
#

Ahh

fair vessel
#

But if all their dependencies work, it should work

gray remnant
#

Hmm, i'll try sve and all the recipe/items collections first

#

They were recently updated too

#

Thanks for the info!

lapis void
#

@granite wagon try uninstalling quest framework, the error you're getting is with a quest

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i'm not sure how the content pack structure works for that mod or what you have that requires it, so whatever mod has it as a dependency may not load, but either that pack or the framework itself is stalling out when you complete the "plant and harvest a parsnip" quest

prime iron
#

Stopped playing again after like a month or two. Now I'm in mod updating hell.

oak solar
#

I usually ignore it for as long as possible xD

#

although vortex kinda helps with the updating

granite wagon
#

@lapis void i just did and still get kicked:(

#

thanks thoSDVemoteowo

sharp belfry
#

I'm thinking if I should just bite the bullet and download artisan valley since so many other fun mods depend on it...

fair vessel
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The mods with so many interdependencies scare me SDVpufferfear

sharp belfry
#

they make me sad cause while I want more recipes I don't want more machines xd

visual thicket
#

why did the smapi installer in playstore get removed? do you guys know?

late nebula
#

Don't know

#

The author got banned or something

#

At least that's the gist I got from translating their github page

fair vessel
#

(speculation only)

I'm guessing the reason was something to do with mentioning "Stardew Valley" in the app description, Google Play hates apps that piggyback on big names to skew search results.

visual thicket
#

oh

fair vessel
#

But getting your dev account banned by Google on accident is a MASSIVE burden on a developer. You can never make a new one or have anyone associated with you make a shared account. Like... if you are hired by a company and are given an access to that company's Google Play dev account, the entire company could then get banned too.

outer turret
#

That sucks!

prime tapir
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

prime tapir
#

I’m pretty sure the temple and bus mod is outdated and Sundrop city isn’t compatible with sve, something replaces the sve cinders app forest and I just assumed in was shouko’s house so I deleted her

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Tmxl is not working for me either tho and I’m not sure why, it might be the main problem I’m not sure

outer turret
#

One of the errors is woman in a painting.

#

Temple and bus are more examples than actual mods.

prime tapir
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Ok I’ll remove it then

dire fractal
#

Someone can recommend me a mod? im bored and i don't have anything do to in sdv πŸ˜”

cold path
#

I'm not 100% sure this is true (haven't investigated it that much) but:

I found an interesting... feature... with the automate-mod. I put an automated furnace next to a salmonberry-blackberry bush and it appears to be putting berries into that chest. It probably does that in-season too, but definitely out of season as well. Puts only 1 berry at a time though.

#

Someone can recommend me a mod? im bored and i don't have anything do to in sdv πŸ˜”
@dire fractal It's a few mods, but "Stardew Valley Expanded", if you haven't already tried

dire fractal
#

I've tried it, but i get bored

toxic pond
#

whats the chances of a minharvest:-1 maxharvest:1 crop proccing a 1 crop harvest?

#

20%?

heavy sail
#

!modrecs @dire fractal

native dragonBOT
pliant marlin
#

Hi, I'm not sure where I should post regarding issues I've been having with the Stardew Valley Expanded mod?

frank gust
#

Hi I can't get steam overlay to work using SMAPI even though I've set the launch option already, any help would be appreciated thanks

fair vessel
#

@toxic pond depends entirely on the chanceForExtraCrops value. Looking at the math, I don't think maxHarvest is effectively even used.

#

@frank gust is there an error message or something you are getting?

#

@pliant marlin here is good

frank gust
#

@frank gust is there an error message or something you are getting?
@fair vessel I don't think so but I will check again later

fair vessel
#

What happens when you try to launch Stardew from Steam?

pliant marlin
#

I have just installed SVE and all the required mods, started a fresh save on a standard farm, and I've been having a few issues.
First : when I enter the cave on the farm, and come out, the camera switches to the South-east area of the farm (where Robin shows you the repaired bridge in the intro, though I can't see the bridge?). I cannot see my farmer, but I can hear them move if I press the usual keys.
There's also a couple more less game-breaking bugs : the pet house doesn't appear, it's just a bowl within a black square; the greenhouse is just dirt squares I can't walk on.

I have deactivated the other mods I was using (SkullCave Elevator and NPC Map Locations), but it doesn't seem to change anything. Can anyone help? This mod sounds great!

toxic pond
#

@fair vessel how does an ExtraChance of 0.1 affect the percentages then?

fair vessel
toxic pond
#

i really dont know how it works or how a min harvest value of below 1 even work

fair vessel
#

I don't know what would happen with min below 1 either

toxic pond
#

Aightt,nice,thanks man

shy orbit
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

shy orbit
#

@pliant marlin

pliant marlin
shy orbit
#

okay, so the problem is that you don't seem to have most of SVE installed

pliant marlin
#

...I am so dumb. I carefully downloaded all the needed mods, and forgot to install SVE ><

#

Thank you for your help.

shy orbit
#

no problem

jovial prawn
tired apex
#

Is the folder name correct?

jovial prawn
#

anyone having sv with over 190 mods and no errors?

keen moss
#

Many people do

deep totem
#

There re people with 800-ish, though they sometimes tweak the mod to be compatible

jovial prawn
#

then I change my question

#

pls that person having over 800-ish can you send me your mods file ? :D

keen moss
#

We don't condone mod packs + an 800+ mod folder is a few GB. Some users have lists compiled of what they use.

deep totem
#

!modrecs

native dragonBOT
fair vessel
deep totem
#

I think the link to the log has expired

fair vessel
#

Ah darn

#

Damn, it's just barely over a month old

#

Hey @sharp belfry, could you share a new smapi log of your mod list? SDVpufferwow

keen moss
sharp belfry
#

@fair vessel I can, gimme a sec

#

@jovial prawn I'll give you my log in a minute, but in the meanwhile you can browse this wonderful itemized list from @royal arrow, they have somewhere around 300 mods on there :D https://docs.google.com/document/d/1_qmtiO74ENg99aDL97xhLjVawV5pQLQtmHCidLTnbRc/edit

sharp belfry
timber mauve
#

For some reason, SVE is making my cellar crash??

heavy sail
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

ashen elbow
#

Lmapo

timber mauve
#

lol, will in a minute. I reset to not-having-a-cellar, so I need to go upgrade again

lapis void
#

@granite wagon can you grab a new log without quest framework installed? also try resetting your content files

#

!reset

native dragonBOT
royal arrow
#

I'll give you my log in a minute, but in the meanwhile you can browse this wonderful itemized list from LenneDalben, they have somewhere around 300 mods on there :D https://docs.google.com/document/d/1_qmtiO74ENg99aDL97xhLjVawV5pQLQtmHCidLTnbRc/edit
@sharp belfry it's actually probably over 400 now ☺️ especially with all the "use A or B or C or D" 🀣
I know for sure my current load out is 391 mods, but I also merged a bunch of dialog mods to just be on the same content.json (Skyrim had me worried about load order and # of plug-ins, harhar), so in reality I have over 400 mods now 😳

#

SDVpufferlurk also, I believe ModDrop has a way to do modpacks (without controversy), so check that out o.o

sharp belfry
#

oh dear, don't remind me about modding bethesda games

#

I have trauma from that

royal arrow
#

Me too πŸ˜”

sharp belfry
#

stardew is my escape from that and I enjoy being able to add or remove content mid-game SO MUCH

gray remnant
#

does anybody else get issues from extracting some rar mods

#

it's happened a few times, but i'm able to extract properly at other times too

ashen elbow
#

what kind of issue

gray remnant
#

"couldn't extract"

ashen elbow
#

huh

#

i've never had a problem with extracting

#

might just be ur compter

gray remnant
#

i tried with another pc

#

and my phone

heavy sail
#

What program do you extract with? @gray remnant

gray remnant
#

winrar

ashen elbow
#

ooh

#

i use 7zip for everything

gray remnant
#

hmmm let me try

heavy sail
#

and I use a low-budget piece of shit called zipware that can literally extract everything

i use 7zip for everything

gray remnant
#

ohey, it worked! thanks!

#

now to dl MORE mods

#

is there a tutorial somewhere about combining dialogue mods

ashen elbow
#

nope

heavy sail
#

Well, I don't think there is... but I can help you combine some if needed.

gray remnant
#

isn't that too much trouble sweatduck

#

i'll need notepad++, right?

heavy sail
#

Sure, you can use that (tbh I use plain old Notepad)

ashen elbow
#

please dont be like me and use normal notepad

gray remnant
#

you BOTH use plain notepad

#

i tried it once, but it didn't take though

ashen elbow
#

lol i use notepad ++ since im doing dumb modding stuff now

gray remnant
#

ohhh

heavy sail
#

No matter how advanced, I will literally use regular old Notepad... (why did I even install N++)

gray remnant
ashen elbow
tired apex
ashen elbow
#

LMAOOOOOO

#

hnmbvgdyfhgnnbsh

tired apex
#

THEYRE TINY I LOVE THEM

#

Its like when you get those tiny doll hands you can put on your fingers and then turtle into your hoodie

ashen elbow
#

ikr

daring light
#

@ashen elbow I'll move this here so I don't spam the #town-square channel :-)
Seems like Customise Exterior isn't updated anymore :(

ashen elbow
#

eh? it should work

#

look in the posts section

#

there's a link to an updated version i believe

keen moss
#

It works

dark umbra
#

your home is ugly @ashen elbow

ashen elbow
royal arrow
#

No matter how advanced, I will literally use regular old Notepad... (why did I even install N++)
@heavy sail but the fancy syntax checker, and that's not including the actual schema validator SDVpufferchickhands

stray star
#

Alright I am done with starblue, whats everyones favorite recolor

ashen elbow
#

i personally use foliage redone (+reshade)

#

but i like earthy recolour as well

royal arrow
#

A Less Yellow Stardew, for sure~ but it is missing some tiles for version 1.4 rooSlain1

deep totem
#

@royal arrow wait there's schema validator in Notepad++?

royal arrow
#

Yus, itsbenter o: I know there's info on how to set it up on Pathos' github somewhere, because that's where I learned, but I haven't been able to find it again rooSlain1

deep totem
#

That'll be handy. I'll try looking it up,,

toxic light
#

if i send a friend my mod folder can he just copy it and everything will work fine?

#

even if i changed the configs of mods

royal arrow
deep totem
#

It should work

ashen elbow
#

hopefully

deep totem
#

Ah sniped, I just found it as well

#

and about to ask how to do it in Notepad++ still

royal arrow
restive zodiac
#

Alright I am done with starblue, whats everyones favorite recolor
@stray star Did you have a specific problem with it, or are you just looking for something new?

stray star
#

just looking for something new

restive zodiac
#

I think Daisy's is nice.

daring light
#

@ashen elbow

look in the posts section
there's a link to an updated version i believe
oh oh oh thanks

ashen elbow
#

Hnnhd mouse i read that as "outdoor babies"

restive zodiac
daring light
#

ooooh

restive zodiac
#

(This doesn't include mods that are content packs for other mods, like Content Patcher or JSON Assets will be listed there, but not PPJA mods or various CP map/sprite overhauls and such)

#

(mostly those just depend on the parent framework)

stray star
#

Daisy's is what I've been looking for

daring light
restive zodiac
#

That looks like you tried to install an XNB mod. Those want to overwrite files in the game's Content folder (which isn't recommended for a variety of reasons), instead of being installed in Mods.

royal arrow
#

is there a tutorial somewhere about combining dialogue mods
@gray remnant
I don't know if there's a guide yet, but basically, you'd want to go through all the dialog mods you're trying to merge, and check that they don't have dialog for the same condition for the same NPC. For example, both mods don't give Shane dialog on summer_4. If they do, you can:

  1. change the condition for one of them, referring to this site, so you can see both lines https://stardewvalleywiki.com/Modding:Dialogue
  2. pick which line you like best, and comment out the dialog line you don't like by adding // at the beginning
  3. accept that 1 will load and the other one won't. Which mod "wins" depends on load order, which is alphabetical. Whichever mod loads last (Z will load after A, for example), "wins", and that's the dialog you'll see.
    -you could also get fancy with it and add a dependency, to change the load order so it doesn't strictly follow the alphabetical order.
    If you have further questions, you can ask in #making-mods-general SDVpuffersmile
restive zodiac
#

A lot of times it's not even necessary to merge them, since not all dialogue mods touch the same keys. You can safely use several of these that overlap, and the last one that loads is just what will win in a fight.

royal arrow
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Right, that's why I said check if they do affect the same key o.o although I called it conditions SDVpufferblush

restive zodiac
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You could also just make a tweak pack that uses all the others as a dependency and just makes edits to certain overlapping lines.

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(so that you can still update the originals and such without completely fucking your merge πŸ˜… )

royal arrow
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Yes, even fancier and much more safe to go the route mouse has suggested o.o I keep forgetting the magic of tweak packs, it's wonderful rooC1

dire fractal
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do you think stardew valley expanded (about 20 mods or so) will work with other mods you add ?

restive zodiac
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It depends on the mods you're adding. Gameplay mods are probably compatible, new content like crops and such probably compatible. Custom NPCs that don't include any map edits, most likely compatible but depends. Custom NPCs that include edits to vanilla maps, might be compatible, probably needs patch, check mod page to see if they've already noted it. Complete overhauls of vanilla maps, very unlikely to be compatible and probably never will be, don't bother asking.

dire fractal
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I see i see

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tysm

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Would this mod work and what file would I be downloading to be compatible with SDV:E

sharp belfry
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do you think stardew valley expanded (about 20 mods or so) will work with other mods you add ?
@dire fractal I managed to make it play nice with all my other mods so yes

dire fractal
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which file uwu

sharp belfry
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Would this mod work and what file would I be downloading to be compatible with SDV:E
@dire fractal sve doesn't touch vanilla villager looks so anything that changes just that is fine

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although you should look for a mod that makes the sve npcs anime as well so they don't stand out