#archived-modded-support

1 messages ยท Page 629 of 1

primal arrow
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That only thing I can think about is some human error inbetween

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like, not being able to make a copy

fair vessel
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But I'll cast my vote in the "updating stuff is a hassle but probably the best route here" pile

dire fractal
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Or attribute changes, since -r doesn't preserve those (cp -a)

primal arrow
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Or attribute changes, since -r doesn't preserve those (cp -a)
@dire fractal lemme see if I can restore them in some way

fair vessel
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There are content pack mods in there that can't have worked with the version of Content Patcher that is in the folder with them, since they're made for up to CP v1.15 and CP there is only 1.12

dire fractal
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I'd be a little surprised if that was the issue in this case, but -r does lose a bit of info and symlinks and such (probably no symlinks in generic mods though)

ember egret
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Hello everyone, I updated a bunch of mods this evening after not having played for a while and I'm getting a critical error. When I load into the game, the stardrop song is playing, and attempting to interact with the dresser causes the game to stop tracking, freeze, and not allow any interaction. Everything was working OK prior to tonight. I can just try rolling back all the mods but thought I would see if anyone could help me place the error first :) My log is https://smapi.io/log/8e9b68efdabe43748f405601113ae391

open mulch
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im having a similar problem actually

primal arrow
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There are content pack mods in there that can't have worked with the version of Content Patcher that is in the folder with them, since they're made for up to CP v1.15 and CP there is only 1.12
@fair vessel I've played with them for a whole day, but Ican clean the log from errors if you prefer.

fair vessel
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Aside from that bit, the only big problem I can see in the log is that Hot Spring Farmcave and IF2R both want to load the FarmCave map. If you resolve that it could fix all or most of the big errors.

primal arrow
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Aside from that bit, the only big problem I can see in the log is that Hot Spring Farmcave and IF2R both want to load the FarmCave map. If you resolve that it could fix all or most of the big errors.
@fair vessel played since months with that ๐Ÿ™‚

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alright, lemme clean the log

dire fractal
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Could that be related to pytk getting a draw error?

fair vessel
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Yes

dire fractal
fair vessel
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The PyTK is map stuff. If it's trying to do stuff with a map that failed to load, it could error

primal arrow
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I've reinstalled it

fair vessel
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The issue is that the two mods are incompatible (unless there is a setting on one of them you can change)

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Or I guess use a farm map besides Standard cause then IF2R won't load

primal arrow
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By the way, I didn't have this warn before:

"04:09:45 WARN Content Patcher Can't move record "Stardew Valley Expanded > EditData Data/FishPondData #7" > MoveEntries > "fish_voideel": no entry with that ID exists."

shy orbit
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when did you update smapi? i wonder if it could be related to that

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the crash

rapid drum
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Is there a mod which moves vanilla characters to new houses? (Specifically Sebastian.)

fair vessel
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Hmm, the crash is happening in a game method that was patches by Climates of Ferngill

primal arrow
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Is there a mod which moves vanilla characters to new houses? (Specifically Sebastian.)
@rapid drum no

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when did you update smapi? i wonder if it could be related to that
@shy orbit some days ago, stable since then

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Hmm, the crash is happening in a game method that was patches by Climates of Ferngill
@fair vessel I'll check if it's SVE now, this is the next

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I can also fire SMAPI in developer mode

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It's not climates of ferngill

fair vessel
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Can you post the log without CoF?

ember egret
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Playing around a bit more, I have managed to make the game not crash by replacing the dresser I had already placed in my house with a different copy of the same dresser. However, if I open the dresser there is no clothing inside (there should be). Placing and interacting with the previous iteration of the dresser causes the same crash. Here is the SMAPI log where I do that: https://smapi.io/log/18acce5116fe4172b0fe3607d67984ab

primal arrow
fair vessel
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@ember egret not caught up on your issue, but did you install or uninstall mods that added new JA clothing items recently?

ember egret
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@fair vessel I updated Sailor Styles this evening

fair vessel
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I wonder if the update removed any clothing items or changed names? That could have caused the crashing

ember egret
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I'll roll back to the previous version and see if that resolves things :)

fair vessel
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hmm. so the same game method is still crashing even without the CoF patch. darn.

primal arrow
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hmm. so the same game method is still crashing even without the CoF patch. darn.
@fair vessel I also removed and reinstalled SVE

fair vessel
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I am really not sure then.

ember egret
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@fair vessel That fixed the crash :) The stardrop music is still playing when I wake up though, which is weird

rare quest
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@ember egret downgrade TMX to 1.13

ember egret
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@rare quest that fixed that!! Thank you, and thanks @fair vessel, everything seems to be in order now!

primal arrow
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hmm. so the same game method is still crashing even without the CoF patch. darn.
@fair vessel So, new info: it crashes also in the forest underneath the farm

dire fractal
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I'm sure you don't mean someone made a subterranean forest mod but now I want one full of mushroom trees.

primal arrow
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XD

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:3

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would be very nice

open mulch
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Sorry to interrupt, but I've been having some problems. I updated Child To NPC, Content Patcher, and SMAPI but then Child To NPC was crashing on entry and Babysitter was having many warnings. I deleted their config files and let them regenerate as I restarted the game and that fixed those errors. However, now the game itself seems to hate me, and can't seem to find a file for my kid. When I join my save, my kid os back o being a generic stardew toddler, like Babysitter and Child To NPC aren't working at all, and I cant accesss my inventory. Any help would be graetly appreciated! Here's the log: https://smapi.io/log/f770eaf12b994485aff40d9a20afad5f

primal arrow
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I guess I can give up on trying to save the Mods folder (and on playing for tonight :/). It's a good occasion of updating the mods and deleting some I don't use

dire fractal
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Might be able to get more help tomorrow when more folks are around, as well.

primal arrow
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I can wait a bit, yes

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It's 6 in the morning here anyway

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Might be able to get more help tomorrow when more folks are around, as well.
@dire fractal The reason I don't want to update is that I have some pretty nasty workarounds in place for some mods

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It's going to be fun, trying to replicate them

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This folder will end up in a frigging git repo

daring wagon
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@open mulch if you haven't already, I'd post that really good summary you just gave to Babysitter and Child to NPC Nexus pages and/or the forum page for the unofficial update. The person who updated Child to NPC is pretty active in this server and in general, they might see it. And a couple people check Nexus pretty often to troubleshoot. Sorry no one's been able to help yet!

open mulch
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@daring wagon Thank you for the advice, I'll do that!

junior musk
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Only happens when farmhand joins. The same thing doesn't happen with another person/co-op farm.

fair vessel
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Not sure. Do all players have the same version of NPC Map Locations installed?

junior musk
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No only me

outer turret
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Does that person have Sve?

fair vessel
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Maybe the mod is trying to send sync messages to farmhand then and failing

junior musk
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No she's vanilla.

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I'm using Map locations for SVE, but not SVE itself (on that save).

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Her location does show up on my map just fine, moving and all

fair vessel
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yeah map locations for SVE ought to work fine even for non SVE saves I thought

junior musk
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Right. I was told so. I'm pretty sure I tried the normal version and got the same errors.

outer turret
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Oh ok

fair vessel
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Yes, but usually in Multiplayer the host mod has to send data to the farmhand mod for farmhand NPC Locations to work.

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So if it's trying to send data but the farmhand mod doesn't exist, maybe that's the reason for the errors

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Hard to be sure, esp since I'm sure I'm missing details of the error messages SDVpuffersquee

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Oh!

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I wonder - your friend is running vanilla, but what if they installed smapi, without using mods?
That might fix it

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Without farmhand smapi the entire multiplayer mod messaging system is non-functional

junior musk
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Hmm...

fair vessel
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makes note to consider for any of my mods

junior musk
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Well it does work...

torn mason
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Note that sending mod messages doesn't error if there's nothing on the other end. My Multiplayer Mod Checker send a broadcast and is fine if the other end doesn't have the mod, or SMAPI

fair vessel
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Oh, good to know

junior musk
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Yeah she doesn't even have SMAPI I'm pretty sure.

torn mason
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It's just basically sending a message into the void

junior musk
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It's NOT happening with another person who has mods, so yeah I guess that's it

fair vessel
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Maybe it's something specific about how NPC Map Locations mod is coded

torn mason
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Maybe if it's trying to send a mod message to a specific farmhand maybe SDVpufferthink

Most use of the multiplayer broadcast is sending a non targetted message, and then the other end can have a messagereceived event to process it

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double checks my code do I even broadcast it if the other player doesn't have SMAPI... I'm not so sure now lol

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But can confirm it doesn't care if the other side doesn't have the mod

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Ah yup, I broadcast it regardless

ashen elbow
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fuck a " broke my mod again

cedar flare
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Stardew Valley Expanded [AntiSocial] Overriding CanSocialize for Claire_Joja Stardew Valley Expanded [AntiSocial] Overriding CanSocialize for Susan Stardew Valley Expanded [AntiSocial] Overriding CanSocialize for Camilla Stardew Valley Expanded [AntiSocial] Overriding CanSocialize for Alesia Stardew Valley Expanded [AntiSocial] Overriding CanSocialize for Isaac Stardew Valley Expanded [AntiSocial] Overriding CanSocialize for Apples Stardew Valley Expanded [AntiSocial] Overriding CanSocialize for Morgan Stardew Valley Expanded [AntiSocial] Overriding CanSocialize for Scarlett
Is this supposed to repeat constantly when playing SVE? My game froze again and this seemed to be repeating a lot in the log, is this normal?

fair vessel
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Depends how often.
A few times per in-game day? Normal
Several times per IRL second? Not normal

cedar flare
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Hmm ok, thank you!

outer turret
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do custom music and GMCM play nice now?

pastel arch
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Yep, as long as you update both properly.

outer turret
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sweet

alpine swallow
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Idk if this is a thing but are there any like cottage core inspired clothing mods?

late nebula
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.... Welp. Cottagecore is a thing and I finally have a label for.. who I am?

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Maybe that one

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And the boys one

fair vessel
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I just took a BuzzFeed quiz SDVpuffereyes
I am "54% Cottagecore"

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so, not very? idk how this works lol

late nebula
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I am probably half cottagecore and half grandmacore...

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I got 80%....

outer turret
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okay, I'm about to start working on a Festivals patch for SVE for Mr Ginger. Aside from the Winter Star festival (where he is now in Pierre's garden, because he was suppsoed to be opposite the presents with Jas but they've been moved), has anyone had issues with him in festivals in SVE?

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(basically I'm going to compare the maps with his current locations and only change it if they render him inaccessible otherwise)

shy orbit
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is he at every festival? @outer turret

outer turret
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he should be

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but SVE might place someone else where he is

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and I don't think he attends night market because I'm lazy and that's trickier to code

shy orbit
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also, i've been wondering, if multiple npcs are spawned on the same festival spot with tmxl, do their sprites overlap? (so you could tell if there are overlapping positions)

outer turret
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nope last one in alphabetically shows

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I can usually figure out who's sharing spaces by looking for who isn't there

shy orbit
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ah well. well, i'll keep an eye out for mr. ginger

outer turret
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advantage of the way Flash does the SVE festival positions is they'll all show on the map

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(without having to dig through files)

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had complaints because his new position in winter star makes you unable to gift him

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if you have SVE

keen rune
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Hey does someone know lamp mods? I really want to have some more lamps and decorative furniture for both my house and the farm ๐Ÿ‘

rain lava
hazy swallow
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Hey guys, new to the server and I'm looking to start modding the game as the vanilla stuff is getting a little bit stale. I was wondering if anyone knew which mods I should bother downloading for a first modded playthrough SDVpufferuwu

viscid bane
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Stardew Valley Expanded. Whole new game, basically.

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This mod is staying true to the game content, it looks like ConcernedApe did that. It's glorious. A lot new NPCs, new locations, new dialogues.

royal arrow
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!modrecs

native dragonBOT
royal arrow
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That list also has some classics โฌ†๏ธ

dire fractal
hazy swallow
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Ok, I'll have a look at the list and expanded then, thanks guys SDVpufferuwu

royal arrow
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Yea I usually extract 1 level down so the mod folder names don't have the trailing numbers, Neeft, you could try renaming the top folders to delete the trailing numbers

dire fractal
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Ok thank u. It was just easier highlighting all the mods n extracting them all at once haha ๐Ÿ˜…

outer turret
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@hazy swallow SVE definitely adds a heap more content. Theres a heap nore other stuff available too. Id suggest trawling over the recent releases and updates on Nexus and choosing things that look interesting. It also depends what you want out of a game.

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More areas, more npcs, more things to fight then SVE. More crops to grow then PPJA. Harder community center bundles, theres that too!

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Also theres a ton of additional stuff for canon NPCs and new standalone NPCs too.

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But SVE is by far the most additonal content for least complicated set up.

rapid drum
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It's good to mention that Stardew Valley Expanded is a really complicated mod, so it has incompatibilities with quite a few other mods.

outer turret
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(But not that many? It wont work with other map edits but most other content mods aim for compatibility dont they? I dont play SVE myself anymore so theres probably some incompatibilities i dont know of.)

rapid drum
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ah, fair enough -- i've downloaded a lot of map edit mods haha. a lot of them are very clear about not being compatible.

outer turret
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And the smapi list doesnt contain many content packs, of which there are 100s.

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Can highly recommend Automate.

sharp belfry
west sundial
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omg

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xd

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its your game even playable?

sharp belfry
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yes it is

west sundial
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rlly!?

sharp belfry
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yeah

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although gotta be careful with any new mods, the mobile phone one gave me an out of memory exception in no time flat when I tried it ๐Ÿ˜‚

west sundial
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xDDD

fringe solstice
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Does anyone knows if it's possible to use the shader UIDetect (with ReShade) on stardew valley ?

polar bear
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799 mods....how

junior musk
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Is there an alternative for UI Info Suite, or do we just have to wait for the guy to come back? I get the feeling it's not being maintained anymore.

viscid bane
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I don't like those industrial/victorian mods. I mean, they're great, truly astounding, graphically terrific, but for some reason this is the main game furniture that makes me dance

zenith temple
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it's the newest version

torn mason
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There's a lot of mods that individually do the different features of UI info suite

zenith temple
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?

torn mason
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Replying to question about ui info suite

primal arrow
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Might be able to get more help tomorrow when more folks are around, as well.
@dire fractal Update: some game file got corrupted, it seems to be fixed by using a "clean" version of the game

grizzled spire
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So i'm trying to use TimeSpeed to make the time be closer to real time. It made the tick interval bee 600 which based on what I read should make 10mins (in game) pass in 600 seconds realtime, but I let it sit for around an hour and the time didn't change. I was able to mess with it a bit and get 10min (in game) to be 1min (realtime) but when i get the numbers higher it seems to skew weirdly. Any ideas?
Also if anyone responds to this feel free to tag my day is hectic usually and I don't always the ability to check discord.

dire fractal
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@primal arrow nice find!

royal arrow
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@sharp belfry you can do it, Jani! Although I think minervamaga still holds the SDVpuffercrown because 1000+ mods LOL

grizzled spire
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1000+ mods and playable?

fair vessel
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Need a good computer, good reading comprehension and testing skills, and a lot of patience LOL

dire fractal
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that is a lot of zeroes

native dragonBOT
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@dire fractal You leveled up to Farmer. You're now a prettier shade of blue. Thanks for sticking around!

dire fractal
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Why does the governor dislike light blue so much? ;_;

royal arrow
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It's got a bias lol

torn mason
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Also some modding skills, as once mod numbers get that high it starts being a lot of personal edits to get things to behave

fair vessel
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Governor is purple
He wants everyone else to slowly become purple
don't disappoint the governor

royal arrow
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good reading comprehension
๐Ÿคฃ

torn mason
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Cheeto forever

royal arrow
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(I deeply felt that, thanks Jonqora SDVpufferheart)

dire fractal
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Most of the other cheetos have abandoned you for the retroreflective safety-vest gang.

royal arrow
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It's a temporary lime green ๐Ÿ˜Š

torn mason
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we're...getting there sweats at all the aquarium MP errors

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we were gonna release yesterday and then MP set me and my house on fire and killed my crops

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so im working on that tonight lol

royal arrow
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Uh... At least it's not Android errors anymore? SDVpuffersweats

fair vessel
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I hope y'all win - Aquarium mod is a huge accomplishment SDVpufferheart

torn mason
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the day android announces multiplayer is the day i quit modding stardew

royal arrow
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But Cherry! The PC players will still need you SDVpufferheart (me, I mean me LOL)

dire fractal
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This community really does drive home for me how many people are playing actual games on their phones. ._.

torn mason
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that is a fair point

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yeah there's quite a few mobile players SDVpufferchicksweatsip

dire fractal
torn mason
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nothing against the players, but the android port's changes really make our lives difficult lmao

fair vessel
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I found some content that is completely missing from Android SDVpufferchicksweatsip

royal arrow
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Orly? I know they got some features PC doesn't, and Jonqora's mods help with some of that SDVpufferuwu

torn mason
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my biggest issue was running into classes that are named differently in mobile

fair vessel
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Chef's hat and elegant turban are unobtainable; straw hat and sailor's cap are not replacement-purchasable

torn mason
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i don't even know how to handle that without having a seperate version written and compiled with mobile

fair vessel
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(well, Android and iOS i suppose)

royal arrow
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Oh, do they not have the same game version, or just that some content wasn't given to them? o:

fair vessel
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There's a function that creates hat mouse stock, it was skipped over when adding v1.4 changes ๐Ÿ‘€

torn mason
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I'm not even sure how to compile specifically for mobile SDVpufferchicksweatsip

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....wait, that function doesn't exist on mobile?

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I patch that function SDVpuffersweats

atomic breach
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This may be dumb, but could someone send me the vanilla horse.xnb file? I lost it years ago when I modded and I want it back

fair vessel
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The function exists but only adds hats as specified in Quests.json

torn mason
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!reset

native dragonBOT
fair vessel
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!reset

native dragonBOT
fair vessel
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I got sniped

atomic breach
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Oooo thanks

sharp belfry
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@royal arrow lol, my lifetime goal is to surpass minerva, then I can finally rest ๐Ÿคฃ

dire fractal
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When does that arms race end though? When someone hits 5 zeroes? 6? Or when the world is a barren wasteland strewn with the shards of broken mods and the feral remnants of society band together in small modding tribes, trying to recapture their former lives by adding one more crop?

royal arrow
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Mana, that, or when the computer just goes "No, I will NOT load this rooMadComfy", whichever comes first ๐Ÿ˜Š

dire fractal
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No one expected the world to end because someone put one too many mods in stardew on their computer that also controls a country's nuke supply. ;_;

royal arrow
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That's an interesting C# mod right there o: maybe what happens when Jonqora and Cherry and Aedenthorn combine their powers o.o!

torn mason
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C# stardew mod to end the world?

royal arrow
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!god

sharp belfry
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it me

left axle
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I need help with mods again :,,,)))

ashen elbow
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!ask

native dragonBOT
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Feel free to ask your question or describe your issue here, and someone will help if they can :)

left axle
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It doesnโ€™t matter what version of a mod I install right?

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And the files are suppose to look liek this right?

sharp pelican
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Hey guys, where i can get a help with mods problem?

ashen elbow
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here

left axle
ashen elbow
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yeah that looks fine

sharp pelican
left axle
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Okay cool

sharp pelican
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how i can solve it?

ashen elbow
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!log @sharp pelican

native dragonBOT
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@sharp pelican Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

ashen elbow
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so i can see it lol

left axle
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Where do I put the content patcher?

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Iโ€™m the mod file?

sharp pelican
ashen elbow
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no, upload it to the link

left axle
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Wat

ashen elbow
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not you

left axle
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Okay good

ashen elbow
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as long as content patcher is in your mod folder, it should work

sharp pelican
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this?

deep totem
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I think for the Steam, u have to open up the Steam application?

ashen elbow
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this should help with the steam issue

junior musk
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There's a lot of mods that individually do the different features of UI info suite
@torn mason Right. I guess there are. It's just the Info Suite is a pretty well done and popular mod, and you can enable or disable whatever you want it to do or not.

sharp pelican
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here https://smapi.io/install
@ashen elbow I already checked there, and still didn't understand anything..

Do you want to play Stardew Valley with mods? This guide is for you!

junior musk
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One is always better than... you know... 5? Idk

ashen elbow
royal arrow
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From Monochromie's log, it looks like they're on Mac?

ashen elbow
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ah

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well fuck

royal arrow
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Nvm I can't read lol they are on Windows

ashen elbow
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lol

royal arrow
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(the not-English characters threw me off, apologies ๐Ÿ˜…)

sharp pelican
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I have a windows

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and..

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its not work..

fair vessel
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Can you share what you pasted into your Steam options?

sharp pelican
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I copied what I needed from the installer window, and inserted it into the startup parameters, and nothing, the same error

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Can you share what you pasted into your Steam options?
@fair vessel "D:\Progs\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command%

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this

fair vessel
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๐Ÿค” that looks right format
And does Stardew launch when you click Play through Steam?

sharp pelican
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yes

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but..

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i haven't a guest code

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for multiplayer

fair vessel
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Oh that sounds like it might be a separate issue. Does the error go away at least?

sharp pelican
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nope..

sharp pelican
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Have here any russian speakers?

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would it be more convenient for me to speak through an interpreter?

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I just don't speak English very well

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nope..

left axle
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I donโ€™t think the mods worked

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After I put them all in a file what do I do?

fair vessel
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You already tried all the steps? disable antivirus, delete startup_preferences, restart PC and router, change your Steam name, and reinstall .NET and XNA?

left axle
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Like is there anything certain I have to do to start it

ashen elbow
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uh

fair vessel
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Just need to run the game with smapi
You can click StardewModdingAPI.exe

ashen elbow
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start the game through smapi

left axle
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Oh

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Liek

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How

fair vessel
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(Or launch through steam, if windows you need to configure it)

left axle
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Uhhh

sharp pelican
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You already tried all the steps? disable antivirus, delete startup_preferences, restart PC and router, change your Steam name, and reinstall .NET and XNA?
@fair vessel I will certainly try to restart the computer, but this is unlikely to help with SMAPI and..

ashen elbow
left axle
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Uhhh

fair vessel
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all the troubleshooting steps are important, it's important to try all of them if trying to solve a problem

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@left axle did you configure steam launch options?

left axle
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How do I do that

ashen elbow
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good news

fair vessel
ashen elbow
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the link is right here Lmao

left axle
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But i donโ€™t see where to do it

fair vessel
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The instructions at the link
They tell you to re-run the smapi installer
And then in steam right-click Stardew Valley -> Properties

left axle
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Do I go to properties

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Or manages like

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Okay yeah thatโ€™s what I meant

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Then what

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Iโ€™m in properties

fair vessel
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The link has step by step instructions with pictures, I can't really do better

left axle
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I donโ€™t see

primal wigeon
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Ok so Iโ€™m getting stardew on pc and what mods would people recommend for a first modded run

ashen elbow
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uh

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!modrecs

native dragonBOT
left axle
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I think I did it!

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Wait

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Fuck

fair vessel
sharp pelican
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I HATE IT!!!!!!!

fair vessel
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Okay now those bits are just telling you why certain mods couldn't be loaded

sharp pelican
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My solve soo close for me

left axle
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Yeah I have to install more things

sharp pelican
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i need just a reset the F*cing PC

zenith temple
#

i am with the betterJunimos mod

tired apex
#

You'll have to log out of the game and go to your mods folder

zenith temple
#

and placing the better junimos folder at the mods folder?

tired apex
#

Within said folder you'll find the better junimo's folder and then the config.json file

#

Yes

zenith temple
#

i've already did it

tired apex
#

Did you edit the config.json?

zenith temple
#

no

#

i opened it

tired apex
#

Ah I see

#

Once the config.json is generated and you open it with a text editor program

#

There will be an option called "AvoidHarvestingFlowers"

zenith temple
#

ok

tired apex
#

Infront of that will be either true or false

zenith temple
#

but if the fertilizing button is true, what dertilizer will they use?

tired apex
#

You'll have to give them fertilizer

zenith temple
#

what about the crops?

#

same thing?

tired apex
#

Mhm

zenith temple
#

they probably won't know where to plat the crops

tired apex
#

Once they have tilled soil they'll go to work

zenith temple
#

ok

#

but what about the harvest bushes options?

tired apex
#

I would assume that's for tea or modded in bushes

zenith temple
#

ok so i'll put false

#

how much junimos in each hut ?

#

420 obv

tired apex
#

Three is fine, more will most likely lag

Lmao

zenith temple
#

bruh

#

i'll put 5

tired apex
#

As long as your computer can handle it

zenith temple
#

15 junimos in my farm is ok

tired apex
#

Just make sure the commas are still there

zenith temple
#

?

#

commas?

tired apex
#

After each option there needs to be a comma

#

Its like switching to another line

zenith temple
#

oh, the ";"

tired apex
#

","

wary plaza
#

How do I turn off certain seasonal outfits in the seasonal outfits mod? I have a portrait replacer, but it doesn't cover all of them. I could just use an older version of the mod, but I'd rather not.

tired apex
#

I'd just take them out of the folder, Prince

zenith temple
#

and also, what's the namo of that mod that allows u to skip days?

fair vessel
#

You can add a dependency to the manifest of your portrait replacer mod - that will make it edit things after Seasonal Outfits and not get overwritten

#

BJS timeskipper

zenith temple
#

thx!

tired apex
#

Thats one I haven't heard of

zenith temple
#

used by the youtuber DF

wary plaza
#

A dependency? How would I go about doing that?

zenith temple
#

idk

wary plaza
#

@fair vessel

#

Oh! For context, I'm using the Baechu seasonal portraits

fair vessel
#

(change Tanpoponoko.SeasonalOutfits for the appropriate ID if you are using a different seasonal outfits mod - you can find the uniqueID in the manifest for the seasonal mod.)

zenith temple
#

@fair vessel @tired apex thanks for helpin me!

tired apex
#

@zenith temple yw!+

primal wigeon
#

Ok so can I start my first farm with mods ?

#

And is there a step by step guide on how to install them

dire fractal
primal wigeon
#

Thaannnkkkk yooou

wraith bison
#

@left hollow With the Custom Spouse Patio mod, isn't the spouse area supposed to be 2x4, not 3x3 as in your mod page says?

left hollow
#

ah, yes, should be 3x4 I think

#

the top row is for Front tiles

#

I think

wraith bison
#

So
XXXX
XXXX
XXXX
With top left being starting area?

left hollow
#

yes

wraith bison
#

Neato, thank you

left hollow
#

it might be that it actually should be 4x4...

#
            farm.removeTile(70, 9, "Buildings");
            farm.removeTile(71, 9, "Buildings");
            farm.removeTile(72, 9, "Buildings");
            farm.removeTile(69, 9, "Buildings");
            farm.removeTile(70, 8, "Buildings");
            farm.removeTile(71, 8, "Buildings");
            farm.removeTile(72, 8, "Buildings");
            farm.removeTile(69, 8, "Buildings");
            farm.removeTile(70, 7, "Front");
            farm.removeTile(71, 7, "Front");
            farm.removeTile(72, 7, "Front");
            farm.removeTile(69, 7, "Front");
            farm.removeTile(70, 6, "AlwaysFront");
            farm.removeTile(71, 6, "AlwaysFront");
            farm.removeTile(72, 6, "AlwaysFront");
            farm.removeTile(69, 6, "AlwaysFront");
#

that's the default area tiles that are removed before creating

wraith bison
#

Hmm.

left hollow
#

For the mod I don't think it matters... you could make the area as big as you want, just the top left is your 0,0 reference

#

I think you could anyway, I haven't tested

wraith bison
#

I want to use the default tiles, and looking at reference pictures I think most patios use 2x4?

left hollow
#

3x4 for some, like Emily

#

the tops of her crystals are in y = 0

wraith bison
#

I see.

left hollow
#

and Shane might actually use 4x4, not sure

granite rampart
#

Hello are you guys using the scythe harvesting mod? I've installed one and it says that it isnt compatible anymore with the latest version ๐Ÿ˜…

wraith bison
#

and search "scythe"

dusk gull
#

@granite rampart yes, i have a good one, hold on....

dire fractal
#

^- another option is a checkbox in the CJB Cheats Menu mod

dusk gull
granite rampart
#

oh i didnt know CJB has that option owo

#

ah! thank you so muchhh :3!!

left axle
#

So Iโ€™m trying to use the parities better farm animals

#

And itโ€™s not working

#

Is there a reason why? If any knows? For e it just says itโ€™s an old version but I canโ€™t find a new one???

snow wraith
left axle
#

Well shit

snow wraith
#

meant to say from, not at. Sorry. That message might be a bit ambiguous. Mousey posted a working vversion a couple posts down on that page.

primal wigeon
#

Whatdya think

#

Any chance someone could help not sure why some arenโ€™t running

velvet tiger
#

@primal wigeon you can share your !log here, I'm sure someone can guide you with SVE issues

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

drifting spade
#

Any ideas as to what happened, please?

#

Did a couple more tests, it seems to always be when I try to zoom out beyond 90%.

primal wigeon
#

In sve is there more crops ?

drifting spade
#

Not innately.

dire fractal
#

ello frands, is cuter fatter cows working I can't seem to get it working.

wary plaza
#

where does smapi keep crash logs?

fair vessel
#

same place as normal logs

#

If it crashes really hard there might not be any log at all

wary plaza
#

???

#

what if i uh

#

hypothetically

#

had no idea where normal logs are

#

@fair vessel

rain lava
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

wary plaza
#

??????????????????????????????????????????/

fair vessel
#

(see instructions on that page)

wary plaza
#

found it

#

...

#

have no idea what any of it means

#

could i get uhhh

#

help figuring out what went wrong?

fair vessel
#

that's why the instructions say to upload your log to that site and share the link here

wary plaza
#

oh

dire fractal
#

The site does some parsing and coloration that makes it easier to read, plus some data explanation. ๐Ÿ™‚

fair vessel
#

I love the mod update hyperlinks it adds

wary plaza
#

ahhhh the error appears to be the romanceable wizard mod conflicting with stardew expanded

#

that's weird though, i found multiple posts saying they worked fine with each other...

#

must've been outdated

#

wait what

fair vessel
#

if you share the link to your log, we can take a peek at what the incompatibility is

wary plaza
#

it appears that some of my other mods might not be working either?

#

although last i checked i had around

#

115 mods installed

#

so uh

#

that's to be expected

rain lava
#

Baechu & Akirae's Portraits clash with WizardRomanceableSprite

native dragonBOT
#

@rain lava You leveled up to Farmer. You're now a prettier shade of blue. Thanks for sticking around!

wary plaza
#

is that the only issue?

#

huh

rain lava
#

nope

#

xD

wary plaza
#

y e ah i figured

#

s n o r t

#

i really need to limit my mod count for once

rain lava
#

take a look at the start, the red text says what mods are not loaded. t

fair vessel
#

ScaleUp also seems to be trying to parse an item ID from a JA token before JA has converted it :/
But I'm not sure how to fix that error.

#

You could remove Baechu & Akirae's Portraits, or could go into that mod's content.json and remove the part that loads the wizard sprites

wary plaza
#

i've also noticed some maps aren't loading?

fair vessel
#

I'm pretty sure the error comes from Romanceable Wizard having a longer spritesheet that includes the tile indices for Wizard_Meditate animation used in his schedule

wary plaza
#

at least the log says so

#

also i just removed the romanceable wizard sprite mod since i'm not currently using the mod it goes with

fair vessel
#

that works too

wary plaza
#

but yeah my main concern now is the unloaded maps?

fair vessel
#

I see that some maps are failing to serialize, but I don't see any that aren't loading?

wary plaza
#

oh! i figured those meant the uh

#

same thing

#

sorry

#

so what would failing to serialize mean for my game?

fair vessel
#

serializing means saving the data from the map to your savefile. So stuff like existing forage, status of chopped trees and stuff, I'd imagine

#

I'm not sure what causes that, though.

#

The maps themselves should load fine in game, just maybe don't store any chests there lol

wary plaza
#

that doesn't seem too bad

#

alrighty

#

thanks for the help!

#

something went horribly wrong

#

what in the hell

sharp belfry
#

wdym

wary plaza
#

hair went missing

#

i didn't remove that mod?????

dire fractal
wary plaza
#

i didn't even touch that mod

#

pained sigh

dire fractal
#

New log time ๐Ÿ˜„

wary plaza
#

yeeeeeeep

fair vessel
#

Are you using modded JA hair?

wary plaza
#

okay wait found the hair

#

it's just been... moved?

#

???

#

uh

#

and now there's an empty space where it used to be.

drifting spade
#

Modding is like making spaghetti without a recipe. It's all connected, and generally you don't know why.

wary plaza
#

yeah

dire fractal
#

Once you join the cheeto gang you start to understand how the spaghetti connects to the sauce.

#

and then you create your own flamin' hot cheetos macaroni ๐Ÿค—

#

Where does one put the cbj item spawner?

#

Itโ€™s downloaded, but idk what to do with it now

heavy sail
#

In the mod folder.

dire fractal
#

Mod folder?

#

That explains how to find and add stuff to your mod directory after installing SMAPI (which you'll need/want to do if you have not, which it also explains ๐Ÿ™‚ )

lone dragon
#

@wary plaza Check to see you have a content patcher hair mod and GG hair with the the bases hairs on it, from what i can guess, having more than one of the same hair casues weird glitches

#

I think all hair needs to be moved to GG, as CP + GG causes issues, and if a mod doesnt use either it doesnt even load

#

Basically, youll want to pull the png from coiis, edit out the base hairs, redo it for GG, then maybe edit the GG of it has the base hairs as well

dire fractal
#

This is confusing

#

I have the cbj and smapi folders downloaded, but when I open the sampi readme, it says to unzip a folder that isnโ€™t a zip folder, nor can I open it

lone dragon
#

Run the file that fits your pc (bat for windows, sh for linux, etc)

#

Itll open a terminal/command prompt and install it

dire fractal
sharp belfry
#

The one that says it's for Windows...

dire fractal
#

Which brings me back to the first screen when I open it

fair vessel
#

go up a couple levels to your Downloads folder and extract the files from SMAPI 3.6.2-2400... etc

royal arrow
#

Did you extract the whole folder (top level) before you tried to run it? Extract anywhere but the game folder, like your Downloads or Desktop

dire fractal
heavy sail
#

Open the SMAPI 3.6.2 installer folder that's in there.

dire fractal
#

The unzipped or zipped?

heavy sail
#

unzipped

dire fractal
#

In that is only the SMAPI 3.6.2 installer

heavy sail
#

Open that folder.

dire fractal
heavy sail
#

double-click Install on Windows

dire fractal
#

Oh, it worked that time

#

Before it told me to unzip it

#

Then it brought me back to the beginning

lone dragon
#

C:\program files is on the C: drive in the programs folder

heavy sail
dire fractal
lone dragon
#

yes

dire fractal
#

Ok, thanks for all the help guys!

untold geode
lone dragon
#

you have two copies of one mod

#

of multiple actually

heavy sail
#

You have multiple copies of mods. Also, Custom Farming Redux can have issues, it was no longer recommended.

fair vessel
#

even with the unofficial update?

untold geode
#

Oh, whoops?

heavy sail
#

Even with the unofficial update, I still had problems myself.

rain lava
#

And updating SVE requires you first delete the old version

primal wigeon
#

Anyone who plays sve wanna call or just message so i can get some clue on what the heck im doing and where things are

royal arrow
#

Most CFR mods were converted to Producer Framework Mod (PFM), so you can try to find those

untold geode
#

Anyway, what should I do?

royal arrow
#

Delete the extra copies of mods you have, remove CFR and its content packs, see if you can replace those with PFM, and do a clean reinstall of SVE, based on what everyone has said o:

lone dragon
#

delete the old version of SVE, old version of starbrew valley, and old version of fruits and veggies legacy

dire fractal
#

When I spawned a stack of stardrops, I didnโ€™t anticipate how long it would take to eat them all... :/

royal arrow
#

Yea you have to be careful with the stardrops, do a right click instead of left click ๐Ÿ˜…

heavy sail
#

For some reason, if I accidentally eat a 999 stack of stardrops, they all get eaten immediately ๐Ÿค”

dire fractal
#

Oof

#

Lucky

royal arrow
#

Several other people had the issue of it taking forevera, so yea, you're lucky ExnoticTest lol
Also, do you use Fast Animations by any chance o: ? I wonder if that's part of it SDVpufferthink

primal wigeon
#

What would people recommend for more crop types

#

I want fresh ones

heavy sail
#
untold geode
#

Yeah, but... I'm sure I didn't install copies

heavy sail
#

Do you happen to use Vortex?

untold geode
#

...pretty sure I don't.

heavy sail
#

Ok, thatโ€™s good. Could you send a screenshot of your mod folder?

untold geode
heavy sail
#

Huh... odd. I donโ€™t see any copies. Does the same issue happen when you try loading SMAPI again?

untold geode
#

Pretty much. Add to this: Sve not working, nor the map or the clothes XD

heavy sail
#

I have no idea how SVE installation works, nor how the folders are set up. Try contacting FlashShifter for help (they are in this server)

royal arrow
#

Krisachan, can you share a new log? I wonder if that might have new info SDVpufferthink

lone dragon
#

the copies are in seperate folders

#

also

#

"[CP] Stardew valley expanded" and "stardew valley expanded" and "(stardew valley expanded)"

#

"[MFM] Starbrew valley" and "[PPJA] Starbrew valley"

#

"[CP] fruits and veggies" and "[PPJA] fruits and veggies"

#

"- Stardew Valley Expanded - PyTK 1.10.12 because you have multiple copies of this mod installed. Found in folders: Mods\[TMX] Stardew Valley Expanded (1.10.12), Mods\[TMX] Stardew Valley Expanded Locations (1.7.12)."

#

the mods were likely updated and packaged differently

untold geode
#

That means?

#

I'm having troubles in understanding what to do

lone dragon
#

means you need to delete the old versions, and do something with the fruits and veggies folders

#

your getting errors because the mods you updated are nested in different folders, which dont overwrite the old version of it, so you have to remove whichever is older

royal arrow
#

Your log would give you the full path of all the duplicate copies, and then it's a matter of deleting the older one, which Lillie has described, so that only the new one is left, and then SMAPI will load it

lone dragon
#

then JA and the other stuff should load properly

untold geode
lone dragon
#

you did not remove the duplicates

royal arrow
#

Yea so if you check the Skipped mods section in red, it shows you each mod that didn't load, some because you're missing dependencies, and it lists it, and some because you have duplicates. For the duplicates, it provides the file/folder path

lone dragon
#

"[TMX] Stardew valley expanded locations" needs to be removed

#

"[MFM] starbrew valley" needs to be removed, leave the [PPJA] one i think? unless you need to have it outside that folder

#

"[PPJA] fruits and veggies" needs to be removed, thats a straight up dupe

#

"[JA] shaved ice and frozen treats" is missing a dependancy

#

also you left the CFR mods in after removing CFR

untold geode
#

Uhhhh... still not getting to the point. I see no duplicates, I literally updated today!

royal arrow
#

I'm not sure where your confusion is. The log lists the locations for the duplicates?

lone dragon
#

i mean, i already said what you needed to do

#

SVE even says "1.9 and down needs to be removed"

royal arrow
#

By duplicates, it doesn't mean "these 2 mods have the same folder name," it means "these 2 mods have the same unique ID." This information is listed in the manifest.json. That's why I mentioned that the log, in the Skipped mods section, lists the locations for the duplicates. That's going by the ID, and not the folder name.

dire fractal
#

If there's only one directory for [MFM] Starbrew Valley (for example) due to multiple versions getting merged together into one spot, the easy cleanup option may be to just delete that mod directory and reinstall (you could grab your config.json first and put it back afterwards to keep your settings)

untold geode
#

One moment!

royal arrow
#

Completely different topic: since I now can't choose to leave SDVcharshane alone and sad, even though SDVcharsebastian has my heart, iiiit's time for Multiple Spouses :D
SDVpuffersweats

stray star
#

lmaooo guess how many mods I have to update today ๐Ÿ™‚

royal arrow
#

30 o:

stray star
#

53

royal arrow
#

I was not ready for it to be more than 30 LOL
What happened?!

stray star
#

I've only been playing on stream

#

and I've had a stream break for 2 weeks

#

I haven't updated since smapi 3.6.1 lol

royal arrow
#

... Do you have all of Aedenthorn's mods? Lol

stray star
#

only swim and custom ore

open mulch
#

Back again to see if anyone can help! Was having problems with Child To NPC and Babysitter (Child To NPC crashing on entry and babysitter having lots of warnings) when I updated SMAPI, Child To NPC, Babysitter, Content Patcher, and Custom NPC Fixes. So I deleted the config files for Child To NPC and Babysitter and le them regenerate when I restarted the game. When I join my save world, my kid looks like a generic toddler and I cannot open my inventory. Any help would be greatly appreciated! https://smapi.io/log/332b2adb334f402685f99c35251c2851

royal arrow
#

I ask because I know aedenthorn has a lot of frequent updates xD I love it! Especially for the Mobile Phone and related apps, so many new features~

lone dragon
#

child to npc needs an unofficial update... which is also broken

supple echo
#

I had trouble with the Child to NPC unofficial update too, although my specific problem was related to being on Mac and is waiting on a SMAPI updateโ€ฆ I rolled back to pre-update and CP 1.16 for now so I can actually see the results when my next kid gets old enough!

lone dragon
#

hmm

#

i forgot what my error was, i think it was trying to load something that didnt exist or something

supple echo
#

yeah, I'm seeing a "file not found" error in the log for an xnb that I assume corresponds to the name of your toddler

static mist
#

quick question: vortex or manual install? been using vortex

supple echo
#

Manual install seems to be much more reliable for Stardew

static mist
#

that would explain some of my issues. bought it on sale, used vortex to just... mod it. finally decided to play today but it's taking some time to... load. if this still happens i'll return with a log. says i have over 200 mods so maybe doing em manually would fix or even get rid of some/make others work. was hoping to play today x_x

fair vessel
#

manual vs vortex shouldn't affect lag or load time

open mulch
#

Ah ok, I do have the unofficial update for Child To NPC. I guess the only reason I'm confused is that the logs are blaming the game itself, not Child To NPC

fair vessel
#

Either way, a log will help detect any issues

supple echo
#

you installed over 200 mods all at once? ๐Ÿ˜ฎ

fair vessel
#

(yeah that's ... risky lol. Usually testing new mods in smaller groups is advised)

supple echo
#

Also, that's gonna give you a longish load time no matter what, though if it's more than a few minutes that's still cause for concern

fair vessel
#

But if you have a well-tested setup of compatible mods, 700+ is possible so it's not that 200 total mods is itself a problem

supple echo
#

you should be able to see SMAPI's progress in the console and stuff

static mist
#

i only installed like 100

#

but when i boot it up it just jumps to more than double

#

i'll try manual install. time to purge everything

supple echo
#

!log well, a log is very helpful for diagnosis purposes if you're worried

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

supple echo
#

We do have people here who successfully use Vortex, it's just that it seems to muck stuff up for a lot of folks

gleaming sphinx
#

Hi guys

supple echo
#

like, even now, there might be something we can spot

static mist
#

i'll try the log. ik it skips a few. checked and have 0 clue where dupes are. so lemme grab the log

#

where can i find that btw?

supple echo
#

there's instructions on the upload page!

gleaming sphinx
#

Can anyone point me in the direction of a guide to playing stardew expanded on android? I saw screenshots somewhere but it looks reallllly complicated. Is there an easy way?

#

Sorry im sure you get this noob stuff a lot.

static mist
gleaming sphinx
#

Ive never run any mods before and didnt know you could on android

supple echo
royal arrow
#

Glowbug beat me to it SDVpuffersquee

static mist
#

i can't wait to see what is wrong ๐Ÿ˜„

royal arrow
gleaming sphinx
#

Thanks.

#

Im surprised there's no package for all the prerequisites

supple echo
#

I think the idea is that a collection of all the frameworks would necessarily lag behind the individual mods in its up-to-date-ness, but I agree there's a lot of moving parts!

royal arrow
#

SVE comes bundled with quite a few, but there are dependencies by different authors, so those aren't bundled. I wonder if the mod manager ModDrop has a mod pack for it, but I'm not sure if that's exclusive to computers, or if it'd work on Android

gleaming sphinx
#

Its not very accessible like this which is a shame bc it looks amazing

royal arrow
#

Glowbug's point is excellent as well, the frameworks are updated from time to time, and a collection of them wouldn't be up to date

gleaming sphinx
#

I mean ill figure it out but like my gf who adores stardew would immediately give up heh

#

Makes sense

royal arrow
#

It definitely takes time, patience, and a lot of reading to mod Stardew Valley lol

gleaming sphinx
#

Welp im gonna give it a go, wish me luck haha.

royal arrow
#

Good luck! And if you get stuck along the way, feel free to come back and ask questions here SDVpuffersmile

supple echo
#

So Skyward, I see a few things right off the bat; you have some duplicates with the DayCareCenter mod as if you installed a full package but also the individual NPCs for the daycare separately, so none of those are getting loaded. You're also getting some mods that add the same items twice, looks like More Ice Cream / Artisan Valley Machine Goods; and something's trying to add the "AbandonedHouse" map twice (I'm not totally sure why right now), which might be the source of the "file not found" errors directly after.
You also have several mods that have been updated since you installed them though I'm not sure how much of an impact that'll have. It looks like you've installed a ton of content packs and that might be why your mod count is so high when you launch. How long is it actually taking?

#

Also, all of that said, I have a question. Have you played vanilla (i.e. without mods)? Because this is a crapton of new content you've added and if you're new to the game I'm a little worried you'll get overwhelmed.

static mist
#

i looked: 1 ik is an update. the rest are old files or files in a different language

#

tbh this isn't the first game i modded without playing vanilla. the fact that i wanted it and i can mod it made me pick it up in the first place. not the first i had trouble with either, but those seem like simple fixes

#

except for the fact that smapi says there's an update for some (ex. griffin mod) and i look and it shows a different language 1 a number higher (1.1.2)

supple echo
#

I think it's just comparing the numbers. You can edit the mod's manifest.json if you've checked there's not really an update (that you can use) and want the notification to go away ๐Ÿ™‚

#

(i.e. change the version number to whatever SMAPI told you is "current")

static mist
#

fair enough

#

how about the dupe items thing? is it as simple as deleting the file of said item in one of em?

supple echo
#

yeah, just pick the copy you want to keep and delete the rest ๐Ÿ™‚

static mist
#

alright

#

thank you for the help

supple echo
#

you're welcome! we'll be here if you need more, there are many older hands than me around too

bronze pond
#

I have a question. Im thinking about automating a whole farm for a save. I have automate but im wondering if theres a mod that will auto harvest and auto replant crops?? Preferably using seeds from a storage nearby

#

I tried finding one but only Replanter showed up and its not exactly what i'd like. Anyone have any ideas??

fair vessel
#

Better Junimos?

#

You can place seeds in the Junimo hut and they'll get planted (except for coffee)

bronze pond
#

Maybe, i just dont like Junimo huts lol

royal arrow
#

Replanter also o:

#

There's an unofficial update you can grab, check mods.smapi.io for the link

#

Replanter will harvest and then replant crops that need replanting, on hotkey press*

fair vessel
#

Deluxe Autograbber can harvest, but I don't think it can plant

bronze pond
#

But can i set Replanter to only use seeds i acthally have though?

royal arrow
#

Well, not auto harvest, you need to press a hotkey

fair vessel
#

Better Junimos can also increase range of the huts, so you don't need as many

royal arrow
#

It deducts money so you're paying for the seeds if you don't have them

bronze pond
#

Hmmm, ill give each of them a try

gleaming sphinx
#

You guys played SVE?

bronze pond
#

Definitely using Deluxe Autograbber for my greenhouse though

#

SVE?

gleaming sphinx
#

Is the standard farm different

fair vessel
#

Only if you also install IF2R that comes with

royal arrow
#

Ye it's a download on the SVE mod page

gleaming sphinx
#

I think i got it.

#

Welp hope it worked. Started a new game :) thanks for the help

static mist
#

i return with a dumb question. since stardew valley expanded has the custom npc fixes in it, i don't need the standalone npc fixes right?

robust bison
#

if its comes bundled then no

supple echo
#

I think it's the same mod either way. It's just in the bundle.

timber ruin
#

My game crashes whenever I resize the game window, is this a smapi issue? edit: I tried running the game without mods and the issue still persists

ember gazelle
#

what are some of the best mods because im bored ._.

royal arrow
#

!modrecs

native dragonBOT
royal arrow
#

I have a significantly longer mod list, but it has a table of contents to make it easier to navigate lol https://docs.google.com/document/d/1_qmtiO74ENg99aDL97xhLjVawV5pQLQtmHCidLTnbRc/edit?usp=drivesdk

fair vessel
#

@timber ruin that's a fairly often seen game issue, mods or no mods. The graphics stuff that the game runs on is... kinda old and not the greatest. Best advice is to not resize the game window SDVpuffersweats

ember gazelle
#

wo

fair vessel
#

You could try deleting your startup_preferences

timber ruin
#

@fair vessel I tested and figured out that resizing did not crash the game, it was the aero snap feature on windows

#

The restore/maximize button on window controls works fine, but when I drag the title bar to the top to snap it to maximum it crashes

#

I'll try to report it

fair vessel
#

I believe the bug is known. It's just an issue of the framework not jiving at all with the newer snap-to-maximum feature

#

Try switching in options to fullscreen mode instead?

royal arrow
#

(I personally use windowed borderless, but that might not help you in this case)

timber ruin
#

yeah windowed borderless is different

#

@fair vessel windowed mode is easier for me to tab out of the game

fair vessel
#

yes it is

ashen elbow
#

lol speaking of windowed mode,,

#

i tabbed out of the game,, and forgot about it,,,

#

the game is still running,, it's been hours

ruby fossil
#

Anyone know entoarox framework substitute for android?cant use it bcuz my savefile always got corrupted ๐Ÿ˜ซ

tired apex
#

Is the unofficial replanter mod- funky for anyone else

primal arrow
#

the game is still running,, it's been hours
@ashen elbow I used to do that... on purpose ๐Ÿ˜›

tired apex
ashen elbow
#

mmmm,,,

#

it looks like an item with the same key has already been added,, so a duplicate error,,?

bronze pond
#

Wait, can i use automate in the greenhouse to collect my crops??

#

Or do i have to do that manually

tired apex
#

So I have to go through and find all my keybinds

#

I should just do that anyway

torn mason
#

note that the "item" in that exception doesn't mean a stardew item, it means a C# object being added to a collection, and that collection already holds that item

#

but beyond that, that exception doesn't have any more info

tired apex
#

SDVpuffersquint then what would be my best course of action?

torn mason
#

hard to say, given there's practically no information in that error. weird that it doesn't even have normal debug information like line numbers and the full stack trace. does the linux version not have a pdb?

I'd report it to the author

tired apex
#

Unfortunately this is the unofficial update SDVpufferfear

This is the first time I've gotten an error without the full information

torn mason
#

ah rip

tired apex
#

Though, "seed for harvest id 2020??"

royal arrow
#

I'm getting some interesting information messages for Farm Type Manager (FTM) related to dinosaur eggs in my log, and I'm wondering if that's because I have a mod that changes the dinosaurs and their eggs to be turtles?
Log here: https://smapi.io/log/0ac4ebfa3ced478c89c65e8b402db566
Mod in question here (I personally merged it with other mods so you won't actually see it in my log hehe SDVpuffersweats): https://www.nexusmods.com/stardewvalley/mods/2778

tired apex
#

Tbh I'm more annoyed at the list of updatekeys

fair vessel
#

@royal arrow if your dinosaur egg replacer mod changes the name of the egg, and then another mod somewhere is trying to spawn dino eggs via. name lookup (such as a JA key), that could be it

royal arrow
#

yea I think it's Boarding House that's trying to find the egg, based on the 2nd FTM message there, "AbandonedMine5Dirt"

#

AHA!

{
                "Category": "Object",
                "Name": "Dinosaur Egg",
                "Stack": 1,
                "PercentChanceToSpawn": 1
              },

This is in there (the Boarding House FTM content.json) a couple times. Idk anything about FTM though, so I think it has to be by name LOL

#

It's ok, I don't mind not having the dino eggs in the Boarding House mines, I'm ok with waiting until the Skull Cavern SDVpuffersmile this was more for my own learnin~

open mulch
#

Back yet again for any possible help! I've backtracked to later versions of SMAPI and mods that I used when it was working. My logs show that nothing is wrong and all my previous problems are fixed, but when I go to bed the game crashes and doesn't save, leaving me to repeat the same day over and over again. If I get rid of the new save files and make the old ones new, the game crashes when I try to join my save.
https://smapi.io/log/ab8b5649768d42a0a9ff1c493edf1dc9

static mist
dire fractal
#

Dunno if the line above it is the pack it's complaining about or not. I'd check out the directory names for the JA mods you have in your mods directory and see if any are particularly long.

royal arrow
#

Skyward, do you still have mod folders with the trailing numbers? If so, I'd start be renaming those to delete the trailing numbers. Otherwise, it might have to do with your file/folder structure, like if it's nested too far in, and that's what is making the name too long

dire fractal
#

Assuming your mods directory is C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\ then 67 characters of that 260 total path limit are used up already before you hit the individual mod directories, too.

#

Skyward, do you still have mod folders with the trailing numbers?
Adding to LenneDalben's comment - if you extract archives into a container directory (if you're wary of mod authors not putting in a top level directory), you could end up with something like:

Mods\Modname-Version\Modname\<stuff>, where the only thing in Modname-Version is the actual mod directory. Those could be moved up a level to just live inside Mods\ directly.

#

Which is a super wordy way to explain that.

royal arrow
#

(Conceptually, I understand people get those by extracting the archives a certain way, but I've never managed to do it lol I think maybe because I always open it first, then extract via drag and drop)

dire fractal
#

and skyrim mod authors are notorious for just throwing stuff in the top level with no container directory, so I just autopilot always extract to a container because it's so trivial.

royal arrow
#

that's another reason to use Mod Organizer cough

dire fractal
#

*nod

#

This is all muscle memory from back before such fancy tools existed and we just hit rar archives with rocks and grunted to install skyrim mods. ๐Ÿ˜‰

#

But I figure I'm probably not the only person on extraction autopilot. >_>

royal arrow
#

(I got into Skyrim late, 2014, by then, modding Skyrim had gotten more "sophisticated" lol)

dire fractal
#

Sophisticated: Adjective, what happens to tools when a modding community realizes they will actually die if they don't make the computer do the work for them.

slow rampart
#

Hey can I play stardew with someone who doesn't have mods if I have mods

static mist
#

my error is still there ;-;

royal arrow
#

Emily, it depends on the mods, see link below for more info

#

!mpmods

native dragonBOT
ashen elbow
#

aw man lenne beat me to it lol

slow rampart
#

Is there a way for me to like disable my mods to play or do I have to get rid of all of them?

royal arrow
#

So glad you asked! You have a couple options. If the other person (people) are playing with no mods at all, completely vanilla, you can just launch the game directly from StardewValley.exe to start your game with no mods

#

Otherwise:

WEELLLLL have you heard about modgroups? :D
ahem SDVpuffernerd with modgroups, you can have a separate folder for certain mods, most often used for things like multiplayer vs. single player. I have one for testing, one for my main load out, one for multiplayer, and one for SVE (also one for my alternate load out but who's counting the chickens on my desktop >_>)

#

!modgroups see link below for more info on modgroups

native dragonBOT
slow rampart
#

Thank you so much omg

left hollow
#

Why would a user be getting this message?

#

I'm not getting it, but someone just sent me that

royal arrow
#

Yea I saw that person's message, I'm not sure because it's also loading fine for me, including the content pack

ashen elbow
#

uh, te mod isnt compatible for them,,

#

which im guessing it's because they have an outdated version,, perhaps,,?

royal arrow
#

Maybe their SMAPI is too old??

ashen elbow
#

maybe

static mist
#

my error has been fixed. it was the file being a tad long. thank you. i hate it though, cause i edited every file name, except for the one that had the issue. welp looks cleaner now so

#

i can sleep happy

left hollow
#

what version of smapi does Android use?

royal arrow
#

Uhh, whichever version ZaneYork's Github has?

ashen elbow
#

do you think you could get them to send a log,,?

left hollow
#

ZaneYork's GitHub seems to have 3.6.2... I'm just wondering which API I should have my mods target. I've just been putting 3.5 arbitrarily

#

ah, they are using SDV version 1.4.1, maybe that is it?

#

it's strange, they have other mods installed but Custom Spouse Patio is the only one that doesn't work

royal arrow
#

From the look of their log, that might not be an official copy of the game, and they are on Windows, not Android?

left hollow
#

yeah the Android thing was just a guess

#

and yeah, that doesn't look legit ๐Ÿ˜„

royal arrow
#

But yea if it's an older version of the game, idk how well it'd work with mods written for the latest version ๐Ÿ˜„

left hollow
#

Still strange it picked that one mod

royal arrow
#

Yea idk what's up with that. Did something change with spouse patio code specifically? SDVpufferthink

left hollow
#

it can't be checking the code for that, can it?

fair vessel
#

Oh hey. Speaking of android, ZaneYork posted this explanation on the github for why android smapi is gone from Play Store:

Has been removed, the developer account was banned by Google for no reason, and Google has been black since then

#

I've seen other examples of developers getting blacklisted by the play store without explanation. From what I've seen it often takes a long time to resolve if ever

left hollow
#

ah, it looks like it probably is an issue with the game version:

08:26:59     TRACE     SMAPI        Custom Spouse Patio (from Mods\CustomSpousePatio\CustomSpousePatio.dll)...
08:26:59     TRACE     SMAPI           Broken code in CustomSpousePatio.dll: reference to StardewValley.NPC.popOffAnyNonEssentialItems (no such method).
dire fractal
#

How do i update mods???

left hollow
#

NPC.popOffAnyNonEssentialItems must not exist in 1.4.1

open mulch
#

I might be doing it the hard way, but I update mods by going to where I downloaded them and replacing the outdated file with a new one.

dire fractal
#

Hmm i tried that and it did not workSDVsadcat2

royal arrow
#

Do you mean, you have the latest version, but SMAPI still says you need to update?

fair vessel
#

Yup, that hard way is the only way (for most mods)

dire fractal
#

yea

royal arrow
#

Sometimes that happens because the version # is not updated in the manifest.json

#

If you know you have the latest version, you're good. But if you want to get rid of the message, you'd have to edit the manifest.json file in any text editor (Notepad works) and change the version #

dire fractal
#

soo how do i update the manifest.json

royal arrow
#

I seem to have sent the response to that question right before you hit send! ๐Ÿ˜„

If you know you have the latest version, you're good. But if you want to get rid of the message, you'd have to edit the manifest.json file in any text editor (Notepad works) and change the version #

dire fractal
#

okay

#

what is the text editor?

rapid drum
#

Search "notepad" if it asks you what program to open with

open mulch
left hollow
#
Consider updating these mods to fix problems:
SMAPI     3.2.0 โ†’ 3.6.2 
open mulch
#

okie dokie, i had it there, along with all the other mods updated, but that caused outher problems. I will try just updating SMAPI, thanks!

dire fractal
#

sorry i am so confused can you send me pictures on how to do it?

left hollow
#

the other problems might be helpful to hear about, I think

rapid drum
#

you open it up using Notepad (or something else) and there'll be a thing that says "Version": "1.0.0", or whatever. Go to the link it sends you to in order to update, and in the "Files" section there'll be a Version number. Choose the highest version number out of the main folders and then replace "1.0.0" (or whatever) with that number.

left hollow
#

what mod is it @dire fractal ?

dire fractal
#

Irs Child To Npc

#

and costume npc fixes

left hollow
hollow musk
#

Is there some kind of CP port of Ran's Fancy Farmer?

open mulch
#

Sorry this is so long, but here's clarification on the previous problems ive had and how I've gotten to this point. Was having problems with Child To NPC and Babysitter (Child To NPC crashing on entry and babysitter having lots of warnings) when I updated SMAPI, Child To NPC, Babysitter, Content Patcher, and Custom NPC Fixes. So I deleted the config files for Child To NPC and Babysitter and let them regenerate when I restarted the game. When I joined my save after that, my kid looked like a generic stardew toddler (so either child to npc or babysitter weren't working). So I went back to the versions of SMAPI and those mods when it last worked. Then it was crashing when I was joining the save, so I went into my backup saves through SMAPI and retrieved the save from yesterday and everything was working perfectly, until I try to sleep, which is when it crashes.

rapid drum
#

Child To NPC is probably not actually up to date, just so you know.

dire fractal
#

okay i download that one now how do i do the custom npc fixes

left hollow
#

@open mulch please send a smapi log link with all those errors after updating your mods... that's probably the best way to start troubleshooting

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

left hollow
shy orbit
#

who was it who had the list of mods to increase difficulty?

dire fractal
#

okay ill test them out also thanks for helping me!

royal arrow
#

Do you mean the ones that replace Longevity? One sec

shy orbit
#

those probably yes

royal arrow
#

.quote 4960

devout pumiceBOT
#

[#4960] "There are a number of other mods that accomplish different parts of what Longevity offers; alternatives are available for most (though not all) of its features so far.

For additional dialog:
Canon-Friendly Dialogue Expansion

For NPC clothing variety:

  • Seasonal Villager Outfits
  • Diverse Stardew Valley with Seasonal Villager Outfits
  • Seasonal Characters - Slightly Cuter Aesthetic
    (choose whichever one you like the looks of best)

For more crops:

  • anything PPJA or similar (tons to choose from)

For adding difficulty elsewhere:

  • Hardew Valley
  • Better Balanced Crafting Recipes
  • Minerva's Harder CC Bundles
  • Climates of Ferngill (turn on HazardousWeather and/or CropDeath)
  • Weather Illnesses/Working Fireplace
  • Harder Gift Tastes or RandomTastes
  • Hardcore Mines 2 and/or Boss creatures
  • Angry Grandpa (on Hard or Expert setting)
    (a bunch of these are stuff that Longevity doesn't even touch, but are just more areas to add a challenge)" - Jonqora (31 Jul 2020 @ 07:17:36 PM UTC)
shy orbit
#

thanks

open mulch
left hollow
#

Who's Missy?

open mulch
#

my kid

#

child to npc makes it into an npc, and when i updated it to the unofficial version with the new content pater update taht happened

left hollow
#

You might have to remove them from your save file, idk, it looks like child to npc is doing some shenanigans.

open mulch
#

yeah the unofficial update seemed to not be working for me

hollow musk
#

Does anyone know how I can add 2 mods that add shirts to the game? It always results in a conflict.

dire fractal
#

Okay I Think Its Working Now Thanks For Helping ! SDVemoteheart

ashen elbow
#

one mod has to be a JA mod, the other can be a replacer mod

#

or both can be JA

hollow musk
#

JA?

rapid drum
#

What's your ChildToNPC version @open mulch ?

ashen elbow
#

json assets

hollow musk
#

One of them apparently is JA

#

Can I send links?

rapid drum
#

yes

open mulch
#

currently using 1.2.0
in the log with all the errors i was using the unofficial update which is 1.2.1

hollow musk
#

Oh wait

#

Huh

#

Apparently I downloaded an old version

#

Never mind I'm a dumb dumb

rapid drum
#

huh.

dire fractal
#

how much days does it take for my child to grow to be a kid

#

in the mod

open mulch
#

with child to npc?

dire fractal
#

yes

open mulch
#

by default i think its about one season if i remember correctly

dire fractal
#

k

#

Hmm that super weird its been like 1 and a half months and they have not turned into a npc yet SDVpufferthink

fair vessel
#

Two full seasons from birth to toddler, which is I think when ChildToNPC takes effect by default? Don't remember exactly

open mulch
#

ah yes, thats sounds about right. sorry its been awhile since ive looked into it haha

late nebula
#

Are there any mods that keep track of farm statistics? Like a ledger?

fair vessel
#

Ah actually the ChildToNPC by default adds a whole extra season of toddlerhood on top of that, pre-NPC

shy orbit
#

i noticed that you can use the price fluctuation mod (https://www.nexusmods.com/stardewvalley/mods/6396) to apply a percentage decrease to all shipping prices (the config allows to disable price increases and set stable decrease percentage, and it has DefaultPercent option that can be used too). it works by categories (artisan goods etc.) and i've tested it with some variety of JA items and it worked for those too. just to note if you maybe want to take a look at it and add it to your list of mods that add difficulty at some point @fair vessel

ruby fossil
#

Do we need to put the .png into content patcher to change the colour or remodel the farm?im using sdv android

dire fractal
#

Why does it say the mod childtonpc added custom token loe2run childtonpc/numbertotalchildren with failed and may not work correctly see the log for details

shy orbit
#

content patcher 1.17 finally removed support for some tokens that were deprecated long time ago

#

Pathos did unofficial updates for childtonpc and family planning at the same time when releasing CP 1.17

dire fractal
#

i dont know what you mean ima delete the mods anyways

shy orbit
#

the unofficial update for childtonpc is at that linked thread

dire fractal
#

umm is there a mod where it cleans your farm and cuts all the trees and garbage in your yard

ruby fossil
#

If i want to use a new barn animal CP,do i need to put it into content patcher file?

hollow musk
#

Is there a specific way I'm supposed to install JA mods?

#

I'm using 2 shirt ones and neither are showing up in my game

#

I'm just putting them in my mods folder

#

But idk if I'm supposed to put them in the json assets folder or something?

shy orbit
#

nah, putting them in the Mods folder is the correct way

hollow musk
#

Oh wait so for the shirts I have to spawn them in as itemssss

#

I thought they were installed into the character creator what is wrong with me

#

Is that correct?

fair vessel
#

Ever since the tailoring overhaul in 1.4, added shirts don't go into the character creator I don't think

#

They just become a shirt item - the Tailor Mouse mod gives a convenient in-game shop for buying them, or you can spawn them in of course

hollow musk
#

Goootcha, right.

#

Still learning, clearly ;-;

ruby fossil
#

If i want to use a new barn animal CP,do i need to put it into content patcher file?
@ruby fossil can someone help me please?๐Ÿ˜ญ

hollow musk
#

By the way. Isn't Get Glam supposed to allow me to change my pants colour and my hair?

fair vessel
#

@ruby fossil if it's a CP mod to change a barn animal texture, you just install it by putting it in the Mods folder like any other mod

#

haven't used Get Glam - maybe someone else here has used it and will know

ashen elbow
#

ive used it

#

you cannot change pants

hollow musk
#

There's absolutely no way to change their colour?

ashen elbow
#

not in get glam

#

you have to use the sewing machine/dye pots

hollow musk
#

Right

#

Also I just got a gigantic error in my game, what's the website to get logs?

#

Like my camera isn't following my character for some reason

pastel arch
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

ruby fossil
#

How to activate the mod? @fair vessel

fair vessel
#

It should already be active once you've installed it.
If you don't see it, use the link above to upload and share your log so we can find the reason it's not working

ruby fossil
#

Noted

hollow musk
#

It's gigantic

ashen elbow
#

ehh it looks like it comes from the longevity mod,,?
i think

hollow musk
#

It says one of the files is missing

#

But when I go to that location the file is there?

pastel arch
#

Somethings wrong with DNPCC

#

Is that inside the Longevity folder?

fair vessel
#

Oh geez. You're using Longevity?

hollow musk
#

Is that a bad mod to use?

fair vessel
#

(yes, DNPCC is Longevity stuff)

pastel arch
#

It's pretty buggy ๐Ÿ˜…

hollow musk
#

I'm not up to date on mods now

#

Ah gotcha

#

That's going in the bin then

pastel arch
#

There's a good list of alternatives

hollow musk
#

Am I using any other problematic mods by any chance?

pastel arch
#

I think I just saw that quote

fair vessel
#

It was a great mod very ahead of its time, but it hasn't kept up well with newer modding techniques. So it has a lot of limitations and compatibility issues with other mods.

pastel arch
#

Don't see anyting else

hollow musk
#

Cool

fair vessel
#

.quote 4960

devout pumiceBOT
#

[#4960] "There are a number of other mods that accomplish different parts of what Longevity offers; alternatives are available for most (though not all) of its features so far.

For additional dialog:
Canon-Friendly Dialogue Expansion

For NPC clothing variety:

  • Seasonal Villager Outfits
  • Diverse Stardew Valley with Seasonal Villager Outfits
  • Seasonal Characters - Slightly Cuter Aesthetic
    (choose whichever one you like the looks of best)

For more crops:

  • anything PPJA or similar (tons to choose from)

For adding difficulty elsewhere:

  • Hardew Valley
  • Better Balanced Crafting Recipes
  • Minerva's Harder CC Bundles
  • Climates of Ferngill (turn on HazardousWeather and/or CropDeath)
  • Weather Illnesses/Working Fireplace
  • Harder Gift Tastes or RandomTastes
  • Hardcore Mines 2 and/or Boss creatures
  • Angry Grandpa (on Hard or Expert setting)
    (a bunch of these are stuff that Longevity doesn't even touch, but are just more areas to add a challenge)" - Jonqora (31 Jul 2020 @ 07:17:36 PM UTC)
hollow musk
#

What alternatives are there? And is there an alternative to Ran's Fancy Farmer?

#

Oh cheers!

#

Any idea about Ran's? I kinda hate the sleeves rolled back look

ruby fossil
rain lava
bronze pond
#

Is there a website where people can post their custom machines for CFR??

naive drum
#

We use PFM now

bronze pond
#

Oh? What's that?

#

I haven't played on pc in forever lol

dire fractal
#

I believe it's basically the CFR successor.

bronze pond
#

Ah, ill have to do that. Any extras that are recommended?

dire fractal
#

The only one I really know offhand is Flower Meads, but I'm not as adventurous as many of the good folks here. ๐Ÿ˜‰

bronze pond
#

Thank you, ill look around then

dire fractal
#

A full-size map screenshot for IF2R is a 25 MB .png file. Imgur is cranky about this and converted it to a jpeg, but joke's on them above 80% or so quality there's so much noise on the dang thing when I've tried converting to jpeg myself it's even larger than .png (a first, for me ._.)

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SVE+IF2R new slogan suggestion: Too many pixels! SDVpufferheart

dusty oyster
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ok so i used this mod before but its been a bit since i played but im trying to use baechu's and akira's potraits for SOV but its not working for everyone TvT i would appreciate the help

dire fractal
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dusty oyster
dire fractal
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Well, on the plus side, no errors.

dusty oyster
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dang TvT

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ive got no clue on what im doing wrong

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like the seasonal stuff is working but like linus and the wizards different portaits pop up but not the rest

dire fractal
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did you update SVO at some point after adding the baechu/akira portrait mod?

dusty oyster
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yeah

dire fractal
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did you reinstall the portrait mod afterwards?

dusty oyster
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but ill check again tho

dire fractal
dusty oyster
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and i did :A:

dire fractal
dusty oyster
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im gonna wipe the mods list clean and start over again with a fresh mind in the morning

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i guess if i need more assistance ill be back here, thank you for the help

dire fractal
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There should be more people on later as well!

dusty oyster
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okie thanks again

gray frigate
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Does anyone know if there may be a way to patch Content Patcher to accept higher res hair? My Get Glam is broken since the update.

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[Get Glam] Mod crashed when editing asset 'Characters\Farmer\hairstyles', which may cause errors in-game. Error details:
System.NotSupportedException: XNA Framework HiDef profile supports a maximum Texture2D size of 4096.
at Microsoft.Xna.Framework.Graphics.ProfileCapabilities.ThrowNotSupportedException(String message, Object arg1, Object arg2)
at Microsoft.Xna.Framework.Graphics.Texture2D.ValidateCreationParameters(ProfileCapabilities profile, Int32 width, Int32 height, SurfaceFormat format, Boolean mipMap)
at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height)
at GetGlam.Framework.ImageInjector.CutEmptyImage(IAssetData asset, Int32 newHeight, Int32 newWidth) in C:\Users\Chris\source\repos\GetGlam\GetGlam\Framework\ImageInjector.cs:line 297
at GetGlam.Framework.ImageInjector.Edit[T](IAssetData asset) in C:\Users\Chris\source\repos\GetGlam\GetGlam\Framework\ImageInjector.cs:line 134
at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyEditors[T](IAssetInfo info, IAssetData asset) in C:\source_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 378

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At first I thought it was the Spacecore update, but it seems to be tied to CP.

ashen elbow
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uh i don't think there is a way

lone dragon
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hmmm

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what is the image?

austere blaze
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is there a way to cheat getting crops? ive accidentally deleted my crops multiple times and i just want them back

lone dragon
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cjb cheats menu

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and the cjb item spawner

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spawn the crop seeds or the crop, if you spawn the seeds then use cjb cheat menu to instant grow crop thing

austere blaze
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cjb cheats menu is a mod?

lone dragon
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yes

sharp belfry
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Lol yeah

austere blaze
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cool

viral talon
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is there anyway i can put all my current mods into nmm?

gray frigate
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Itโ€™s just most of my hair mods.

gray frigate
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Iโ€™ll probably try to downsize them tomorrow after work and see if that helps. Maybe make them 2k or something.

feral bison
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@gray frigate use the mod ScaleUp and Json Assets

rapid drum
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(ScaleUp is built into PyTK now.)

primal arrow
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is there a way to cheat getting crops? ive accidentally deleted my crops multiple times and i just want them back
@austere blaze You can use the debug commands too

debug getindex seedname
debug item <index> <quantity>

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Is there a way to grow a single crop with cheats / debug commands?

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I only found one for the whole map, but it's a bit annoying

primal wigeon
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Anyone know what the massive abandoned house in the woods is in sve

sharp belfry
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future update stuff