#archived-modded-support
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@daring wagon how many files are there
oh definitely haha
!rtf
Reset Terrain Features (https://www.nexusmods.com/stardewvalley/mods/4715) is a mod that allows you to reset, clear, or generate everything that spawns on a map via an in-game menu. This is especially useful when changing maps mid-save, as the debris will still use the old layout (causing things like trees in the water or bushes blocking exits) until reset.
Ah okay thanks @restive zodiac , I'll be more careful with it in future!
Follow the steps in that and you should be ok. Let us know if you have a problem with any of them.
i have them already but they are in their own folder
@dusk gull At one point we had a rash of broken saves from an out of date editor, so I may just be over cautious if one is up to date, but at same time when I can open in text editor it's easier for me to just do that ๐
@gentle glen was your old copy of SVE in just one folder?
i'm not sure
Ok. Then you'll need to check your mods folder for the rest of SVE
how would i do that than
Look for anything with Stardew Valley Expanded on it, like [CM] Stardew Valley Expanded, [JA] Stardew Valley Expanded...
i have that on my desk top
But not in your mods folder?
when i download it and open it i had to do it on my desk top for some reason cause the files didn't want to show up
Ok. If that is the version you just downloaded, put all of those into your mods folder.
i haven't load the new one that was the time i download it before this up date
Ok, download the newest update and try to put that into your mods folder, please.
I love the background on your last screenshot! It is beautiful.
Ok, did you put those in your mods folder? If not, go ahead and do that.
do u have teh stardew expanded map
if it didnt work get sve npc ma locations
its here but go down to bottom and the n find sve version of it https://www.nexusmods.com/stardewvalley/mods/239
(It looks like they're asking about multiple versions of mod talking about needing updates, and Halla is working with them on figuring it out :) If there ends up being a problem with playing the game, we would get a log to see what is needed.)
ok cool
bruh
Ok, let's do that. Do you need help with that step?
this time it went where i wanted it to go which is my download is where i extart all my mods that way i know where they are
than i put them in the mod folder , yes i know pc is weird
๐ good
what goes in what folder
Each of those things in the download should go inside your mods folder. You don't need to make a new folder or anything, just put all of those inside the mods folder.
No, they don't go in the (Stardew Valley Expanded) or StardewValleyExpanded folders. Do you have another folder that says something like Stardew Valley Expanded inside your mods folder?
If you have anything that says Stardew Valley Expanded in your mods folder right now, delete it before you put the updated version in.
Is everything in the second screenshot inside the folder in the first screenshot?
Ok. Can you tell me what that screenshot is showing? Are you showing me your mods folder before you put the Stardew Valley Expanded update inside it?
which one hun
The second screenshot
I'm impressed that you have so many mods, but I don't know why you're showing me the screenshots, sorry.
Did you already put the update into your mods folder?
It would be helpful if you didn't crop the screenshots so much - let us see not just the folders but also their file location at the same time 
i haven't put anything in a folder
https://prnt.sc/u0niv6
@gentle glen You have SVE folders spread into your Mods folder. The SVE guide details which folders it installs, therefore which one you should delete before updating
@gentle glen You have SVE folders spread into your Mods folder. The SVE guide details which folders it installs, therefore which one you should delete before updating
@primal arrow Hang on a sec for the list...
Thanks, y'all. I need to run off for dinner, but it looks like there are several people here who can maybe help you better, @gentle glen . I think we may just not be understanding each other very well.
I don't have SVE Folder
@primal arrow Hang on a sec for the list...
@primal arrow https://github.com/FlashShifter/StardewValleyExpanded/wiki/Install-guide
Here you find instructions for installing / uninstalling SVE
https://prnt.sc/u0niv6
@gentle glen Here I see at least two SVE folders
i'm Delete both and be done with the mod
[CP] Stardew Valley Expanded
CustomMusic
CustomNPCFixes
[FTM] Stardew Valley Expanded
[JA] Stardew Valley Expanded
StardewValleyExpanded
[SVE] Andy
[SVE] Custom Music
[SVE] Marlon
[SVE] Morris
[SVE] Olivia
[SVE] Sophia
[SVE] Susan
[SVE] Victor
[TMX] Stardew Valley Expanded Locations
[TMX] SVE NPCs
These above are the folders @gentle glen
@primal arrow i just updated the mod i'm supposed to have them in (Stardew Valley Expanded Folder) or the other one i have or they just have their own
https://github.com/FlashShifter/StardewValleyExpanded/wiki/Install-guide explains it pretty well, but in short - each stardew valley expanded mod piece (each directory inside the zip archive) should be inside your mods directory.
(Stardew Valley Expanded) is one of those pieces, so it should be in mods. [CM] Stardew Valley Expanded is another separate piece, so it also goes in the mods directory, etc.
@primal arrow when i extract the the file but i dont see some things you listed
@primal arrow when i extract the the file but i dont see some things you listed
@gentle glen These are from an old version of SVE, they might have been deleted. If I understand your issue, you tried to update SVE but it failed because of duplicate files right?
i have just updated today for the new verison
My suggestion would be to delete everything related to SVE, old and new, see if SMAPI loads without errors and then unzip again the new version
that what i was trying find out
that what i was trying find out
@gentle glen ๐ tell me if it works
@primal arrow [CP] Stardew Valley Expanded
CustomMusic
CustomNPCFixes
[FTM] Stardew Valley Expanded
[JA] Stardew Valley Expanded
StardewValleyExpanded
[SVE] Andy
[SVE] Custom Music
[SVE] Marlon
[SVE] Morris
[SVE] Olivia
[SVE] Sophia
[SVE] Susan
[SVE] Victor
[TMX] Stardew Valley Expanded Locations
[TMX] SVE NPCs these are ones i need to delete
@primal arrow [CP] Stardew Valley Expanded
CustomMusic
CustomNPCFixes
[FTM] Stardew Valley Expanded
[JA] Stardew Valley Expanded
StardewValleyExpanded
[SVE] Andy
[SVE] Custom Music
[SVE] Marlon
[SVE] Morris
[SVE] Olivia
[SVE] Sophia
[SVE] Susan
[SVE] Victor
[TMX] Stardew Valley Expanded Locations
[TMX] SVE NPCs these are ones i need to delete
@gentle glen Should be, yes. Check also for any other folder prepended with [SVE] and other folders with "Stardew Valley Expanded" in them
i believe i found an issue with mod updater
seems that that it doesnt quiet load on linux
seems to be reported few times on nexus
@primal arrow i got my Stardew Valley Expanded working
@primal arrow i have some Yellow Text [Producer Framework Mod] No Output found for 'Campari', producer 'Still' and input 'Bitter Orange'. This rule will be ignored.
[Producer Framework Mod] No Output found for 'Champagne', producer 'Keg' and input 'Champagne Grape'. This rule will be ignored.
[Producer Framework Mod] No Output found for 'Pistachio Ice Cream', producer 'Ice Cream Machine' and input 'Pistachio'. This rule will be ignored.
[Producer Framework Mod] No Output found for 'Champagne Vinegar', producer 'Vinegar Cask' and input 'Champagne Grape'. This rule will be ignored.
Hey guys, good night. I'm having some problems with my Stardew Valley Expanded. I was playing for days in a Coop, but then a error start to happen everytime that I try to get in a Coop. Can you help me? I have no idea of what is causing this: https://smapi.io/log/092d8e6b9d4c4e25a6717c385100aa67
@primal arrow i have some Yellow Text [Producer Framework Mod] No Output found for 'Campari', producer 'Still' and input 'Bitter Orange'. This rule will be ignored.
[Producer Framework Mod] No Output found for 'Champagne', producer 'Keg' and input 'Champagne Grape'. This rule will be ignored.
[Producer Framework Mod] No Output found for 'Pistachio Ice Cream', producer 'Ice Cream Machine' and input 'Pistachio'. This rule will be ignored.
[Producer Framework Mod] No Output found for 'Champagne Vinegar', producer 'Vinegar Cask' and input 'Champagne Grape'. This rule will be ignored.
@gentle glen Good!!
These warnings belong to another mod, not SVE (the producer framework mod)
and the warnings are nothing to worry about unless you're supposed to have those items
@primal arrow should i just ingore it than or no
@primal arrow should i just ingore it than or no
@gentle glen As Vibel said, unless you are supposed to have those items you can ignore the message
Hey guys, good night. I'm having some problems with my Stardew Valley Expanded. I was playing for days in a Coop, but then a error start to happen everytime that I try to get in a Coop. Can you help me? I have no idea of what is causing this: https://smapi.io/log/092d8e6b9d4c4e25a6717c385100aa67
@strange plinth Coop means a chicken coop? Did you update / add /remove any mod from when if worked to now?
does anyone know if its a problem w ui info suite that only some items show for bundles? i just started playing w my friends on a new farm and some things show the bundle that they are a part of but other things dont. (ie: dandelion showing for "spring foraging" but sardines not showing for "ocean fish" bundle)
you havent unlocked the bundle im guessing
ye np
we havent unlocked the community center yet we started like 30 mins ago so i was wondering if it was bugged or not
ty
yeah the craft room bundle is unlocked from the start
@primal arrow i found the mod that was giving the yellow text
i think they're referring to multiplayer, co-op?
yeah
I was playing with someone else Co-op. I add the SkullCavernElevator. I tryd to delete the mod files, but the error remains.
@strange plinth Coop means a chicken coop? Did you update / add /remove any mod from when if worked to now?
@primal arrow
are you hosting the game or is someone else? is everyone in the game using the same mods?
@strange plinth Coop means a chicken coop? Did you update / add /remove any mod from when if worked to now?
@primal arrow Co-op, and I'm hosting. He has some mods that i dont have.
!mpmods
See https://stardewvalleywiki.com/Modding:Player_Guide#Do_mods_work_in_multiplayer.3F for details on how mods work in multiplayer. :)
can we get a log from you as well manu?
@primal arrow Co-op, and I'm hosting. He has some mods that i dont have.
@silent fjord Can you try installing his same mods? Probably an object from a mod you don't have is interfering with loading the save
Otherwise @silent fjord you can try passing the save files to @strange plinth and see if he can load the save
can we get a log from you as well manu?
@lapis void https://smapi.io/log/52c997ed963d44c3b2c5b60be9f101ef
if you want to get rid of that yellow text, i believe those items are from Champagne Wishes which you either don't have installed or don't have fully installed. but the yellow text is not an error, it's just letting you know that a mod you use has a compatibility patch with another mod you're not using. does that make sense? @gentle glen
@silent fjord Can you try installing his same mods? Probably an object from a mod you don't have is interfering with loading the save
@primal arrow We tryd that, but I became her character, hahaha! It works. Also if she delete my character and I started a new one, I can play. But when we closed the game and try to acess the charactere again, the error shows up.
@lapis void ty i totally forget about that one thanks for reminder
hmm, could it be a bugged item in your inventory? that would be accessible from the dresser in your character's cabin when you're not in game, so manu could check it for you
@silent fjord Can you try installing his same mods? Probably an object from a mod you don't have is interfering with loading the save
@primal arrow We are trying this now, thanks.
i'm on mobile and can't load logs super well so i haven't looked carefully, but that can also be an issue in multiplayer that will prevent a farmhand from joining
could also be in a chest in his house
(if it is that, often the item to look for is honey for some reason, so if he has a jar of honey in his inventory or house throwing that out might do the trick)
hmm, could it be a bugged item in your inventory? that would be accessible from the dresser in your character's cabin when you're not in game, so manu could check it for you
@lapis void Will also try this now, thanks
@lapis void i look for Champagne Wishes for some reason it must have not install grr at these mods
any good mods bnesides the expanded one?
well
!modrecs
Check out https://gist.github.com/Pathoschild/b608892d3e60bd25d0eea71ca7584649 for a list of mods recommended by Pathoschild! They're all compatible with the latest versions of SMAPI and Stardew Valley on Linux/Mac/Windows.
i also have a list of mods that i like to use,,
tyty
An error occured in the base update loop: System.MissingMethodException: No parameterless constructor defined for this object.
my game can't be saved help me farmers.
uh oh
looks like its a mulitplayer/network issue
An error occured in the base update loop: System.MissingMethodException: No parameterless constructor defined for this object.
@dire fractal Any new /updated /deleted mod? Is this with using SaveAnywhere or when sleeping?
@dire fractal try updating Custom Farming Redux to the unofficial update, for a start
hmm, could it be a bugged item in your inventory? that would be accessible from the dresser in your character's cabin when you're not in game, so manu could check it for you
@lapis void
@silent fjord Can you try installing his same mods? Probably an object from a mod you don't have is interfering with loading the save
@primal arrow
Neither worked.
He wasnt able to open his character, but we are able (and always was) of creating a new one. The funny thing is that we are able to save, close and open the game afterwards without problem, but the more time pases, more are the chances that he wont be able to open. We even tryied to let the game open forever, but his crashed after a couple of hours byitself.
I honestly dont know what to do anymore, we are currently on character eight. You guys are our last hope.
Otherwise we will have to go back to vanilla. Well, he will. kkk
I've decided to try reaccumulating my mods I've lost (all of them), so I've begun searching and uhhh.... Wasn't there an MTN2?
@dapper fulcrum https://www.nexusmods.com/stardewvalley/mods/2256?tab=files Not updated since that I know of, though Pickles worked on it on and off for awhile, and it still has some bugs. Also if you use FHR and MTN at the same time your house will disappear, hehe.
okay if anyone is more familiar with conversation topics, im stumped
I've confirmed that it is added to activeDialogueEvents, and the Dialogues have been loaded into the NPC's Dialogue class successfully, and the key to the dialogue are identical to the dialogue event
but it just won't get pushed into CurrentDialogue
latest child to npc unofficial crashes, and get glam crashed after loading two hairstyles not sure what caused it
wait I thought that said FTM for some reason. What's FHR?
okay if anyone is more familiar with conversation topics, im stumped
I've confirmed that it is added to activeDialogueEvents, and the Dialogues have been loaded into the NPC's Dialogue class successfully, and the key to the dialogue are identical to the dialogue event
could it be it that the waether is rainy or a location specific dialogue is active?
@torn mason are you checking same-day or next day? I've heard conflicting accounts of whether same-day conversation topic keys are loaded into NPC dialogue (and been too busy testing other things to really test it myself)
Also what's your dialogue key?
"AquariumDonated:Legend"
im also doing some digging into the code
and im kind of realizing that it might only load for NPCs you have friendship data with
and this is an anti-social
checkForNewCurrentDialogue is where it actually checks for activeDialogueEvents to add the dialogue, and I can't find any other code that does that
and the only places that method gets called is inside a if (who.friendshipData.ContainsKey(this.Name))
Or for NPCs you can have friendship data with I presume?
Because in the first week of the game, you don't have friendship with anyone, and yet you go around seeing their Introduction dialogues
(or does the friendship data and points get added before the dialogue gets chosen when you chat them up?)
Are non-friendable vanilla NPCs inconsistent in whether they have dialogue files, or some other reason why it might have been coded that way? ๐ค
i checked and all the Dialogue got loaded in properly, when I debug and check the anti social NPC's class it's all there 
but double checking friendshipData it only contains NPCs you've met so I do wonder how the intro event is done
so, i figured out why get glam was crashing (Aquas hair pack was crashing it when i corrected the file name) but now the other hair pack i have is uhhh not loading properly, its either blad or part of a furnite piece
pretty sure an entire dresser is not hair
@dapper fulcrum Farmhouse Redone.
Ah, thanks much
but double checking friendshipData it only contains NPCs you've met so I do wonder how the intro event is done
@torn mason it might well be that the friendship data changes are just applied first, then
good/bad news, I removed the anti social flags, met the npcs, slept a night, convo topic was still running
still nothing
so it's not the antisocial NPC
Darn. I was in the process of suggesting, as a workaround if it was the antisocial NPC, you could conditionally load in some $1 command dialogues with a shared letter id for the curator, have them give the same desired response in the first slot (though you can't use @ replacer there) and varied other dialogues in the backup slots.
Could it be something in the key maybe? Does it not like : perhaps?
(oh geez I hope it's okay with . and -, those are eeeeverywhere in my data entry shit lol)
it would be weird if it didn't since that's just... using a key as a string 
while at this, has time also been normal inside buildings? or did it at one point freeze when your inside like it does in menus
I think it's always been normal? ๐ค But I'm not sure. You could comb through the big list of changelogs to see if it's mentioned anywhere
not showing, maybe ive never noticed it
(Cherry is going to be disoriented when they check channel name :D)
wh
(Making things is a kind of use for them. Kinda.)
.....oops
("where am I... Who am I... How did I get here
" is what I imagined :D)
so apparently niether of my getglam hair packs are loading properly
sorting hair is hard
Hello! What does Invalidated 24 asset names (Data/NPCGiftTastes, Data/ObjectInformation, LooseSprites/Cursors, LooseSprites/Cursors2, LooseSprites/daybg, LooseSprites/nightbg, Maps/DesertTiles, Maps/DesertTiles_Extended, Maps/fall_town, Maps/fall_z_extras, Maps/Festivals, Maps/MenuTiles, Maps/spring_z_extras, Maps/Stadium, Maps/VanillaCraftables, Maps/VanillaFurniture, Maps/VanillaSpringObjects, Maps/VanillaWallsAndFloors, Maps/zcompactbathroom_tiles, Maps/z_CastleVillage, Maps/z_RailwayTilesheet, Maps/z_SVEbuildingShadow, Minigames/TitleButtons, TileSheets/fruitTrees); propagated 9 core assets. mean? It didn't show up as an error in my log (https://smapi.io/log/841954109f0d454cb7f91114c5e15333) but my game froze and I had to force quit it.
That just happens whenever mod(s) need to check if something might have changed to load different patches for.
It's probably not what froze your game, whatever came next probably did.
Hmm, the only thing that came next was Json Assets edited Characters/Farmer/shoeColors. repeats [3] times.
Really hard to say then. No clues in that log really. You might need to disable groups of mods to narrow it down trial and error
(renaming the folder of a mod to start with . will disable it)
i think its just saying that those files dont exist as assets
seems like whoever made it did not name them according to the language of the game they made it for
as far as the shoe colours, seems like you have multiple mods that change the shoe colours file
invalidating assets is a perfectly normal occurence that happens as a part of regular asset handling and is not an error in any way
So that's not anything to be concerned about
really? ive never seen at all
Ok, thanks everyone! My game has been freezing non-stop so I thought I had finally figured out what was wrong with it ๐
It's usually in Trace
renaming a folder to start with . disables it??
There's an option to see Trace in the SMAPI console but it's off by default, so most users will never see it
does renaming a folder with anything else disable it? @_@; i was renaming things to force load order
having a folder with "." in front hides it
so in my linux home directory, multiple files are named with "." in front, ie stuff like ".wine" this is because its normally the developer or whoever decides it should be hidden from normal view so people that dont know what their doing dont mess with it and ruin the system
heyo, having trouble remembering a mod's name.
it's the thing we're supposed to use now instead of More Animals?
BFAV?
Adopt and skin
That too
Does anyone know if BetterArtisanGoodIcons is compatible with SVE? It doesn't mention it on the mod page
That's it, Cherry. But I will probably get BFAV also. ty ty
Totally forgot about it even though I use it
it's fine
Be aware that if you're gonna get BFAV, to get the unofficial update
I'm having an issue with SVE. I can't even load the game without it crashing in the command. I see someone else had the issue on Nexus but they haven't been answered yet. https://smapi.io/log/918d6a4717364b288c25ae73978ce43b
The author of BFAV has been missing since before 1.4
@jovial jacinth Try updating GMCM (see top of log for the link)
gotcha
gmcm?
@cedar flare I'm pretty sure it's compatible. Are you getting an error?
@pastel arch It worked! Thank you so much
@late nebula I haven't been getting errors, but I'm trying to figure out what could be causing my game to freeze/lag - I've removed it temporarily and will see if it works!
Feel free to upload a smapi log. Someone here might be able to give you some insight. My game was lagging the other day and it was all the animations I had downloaded.
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Phea has uploaded many I think, all with no helpful info ๐
I've uploaded a bunch of logs in the past few days trying to figure it out to no avail, but thank you for letting me know! I think I just might have a lot of mods that are overloading my computer - I'll remove some for now and see if it works better
Ah okay.
@late nebula You leveled up to Farmer. You're now a prettier shade of blue. Thanks for sticking around!
I only scrolled back a little.
(In general though, asking for logs is the right thing! :))
well, I got 117 of my mods back, I think I should be ok for now
huh, i managed to fix the Get glam hair, but now sailor styles hair isnt working
this is a longshot but do any of you guys recall a mod that had various little tweaks? It was supposed to prevent screen flicker and the empty dialogue boxes some NPCs occasionally have. Also did something with wallpapers, I think??
Champagne Wishes mod i know need other mod that go with it but would if effect other mods i have
anybody happen to know where martyrpher has been? seems Getglam doesnt account for mods that add their own styles
martyr has been super busy irl unfortunately :( he's ok just has no time for modding atm
Ah, so i guess i need to just dupe the hairstyles, make it for getglam and then hope it doesnt conflict
oh, one last question
can you use A&S with BFAV animals?
If you can, how do you do that
Otherwise, is there a way to give animals a variety of skins within BFAV itself?
I don't know if you can, but if you can it would just be by following the general A&S naming scheme with the name of the new animal types, I imagine ๐ค
and if that doesn't work, you can create multiple types of the same animal with different skins in the BFAV content pack content.json
awesome, thanks for the replies
A&S on my game has a note that a lot of my animals don't have any extra skins and the list includes all my BFAV animals
Unofficial updates fix mod compatibility when the author is away. This thread lets you download and request them.
For players
How do I find the latest update?
Don't search this thread directly! Comments here might be outdated. See the SMAPI compatibility list and XNB altern...
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
is it possible to use "\" in configs to open stuff up?
hmmh, i guess that needs to be reported to pathos
but he isn't present right now it seems
Yes, Its okay I can wait whenever
so it doesnt seem you can use "Ins" or "\"
what are you trying to do?
change the open command for the mobile phone to something in the top right of my keyboard because i dont have an end key
"Del" not work either :/
the available keybindings should be here
Some mods let you edit key bindings, which are controller/keyboard/mouse buttons which do something in-game. This page explains how to configure them. (This works for any mod using SMAPI's standard APIs.)
(assuming the mod uses those)
ah okay
so i need to do the full names
also nice to see that the ps3 controller is supported with the ps4 key bindings
your smapi is supposed to make sound?
ohhh
but i cant hear any game sound
did,, you turn the sound in the game off,,?
well im not a tech expert so idk
its working
there is this https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Game_audio_doesn.27t_play_.28Windows_only.29
Did something go wrong with your game? This is the page for you. (This page isn't only for players who use mods!)
is there any way to just temporarily disable a mod?
drop it outside of your mod folder
like onto your desktop
oh! or put . in front of the folder name
(I learned a thing today)
thats exactly what i was looking for
thx
dont wanna get tempted to use the item spawner, only want to enable it when im desperate
One thing that's nice is that it works on a subfolders full of mods too, so you can have a .disabled folder and move whole groups of them into it quickly for testing if needed...
@obsidian frost Hey there, this is the channel for getting help using mods :) There's a pretty good player guide here https://stardewvalleywiki.com/Modding:Player_Guide - you'd start with installing SMAPI. Feel free to ask if you get stuck or some instruction is not clear!
Hellooo ๐ I've noticed a bug for the Shop Anywhere mod and I've posted a post on the posts and bugs page of the mod. Is there anywhere else I should report it?
I know the SMAPI log tells you whenever you have an update available for one of your mods but having this is pretty neat too!:)
https://www.nexusmods.com/stardewvalley/mods/2536?tab=files&file_id=29781
A lot neater. Makes getting to the mod page faster than copying and pasting from the log
^yep
Hey guys, good night. I'm having some problems with my Stardew Valley Expanded. I was playing for days in a Coop, but then a error start to happen everytime that I try to get in a Coop. Can you help me? I have no idea of what is causing this: https://smapi.io/log/092d8e6b9d4c4e25a6717c385100aa67
@strange plinth Someone on can try to help us, please?
@strange plinth Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
so im having some issues with json assets after updating spacechase0
heres the log, and i would appreciate any help figuring out whats going on
(another big log bc im getting repeat errors from json assets)
yeahhhhh
over 2000 of them
all my mods are up to date except cannabis kit bc thats a beta
eemies melons is up to date, im assuming theres just an error in the manifest
okay i know i have duplicates in pottery kiln, but where are the others?
sorry i have a hard time reading through big walls of text like this
it looks like JA is loading two versions of the pottery mod, 1.0.5 and 1.0.2
okay it looks like that fixed everything, thanks vibel!
I've got a question I'm hoping has an answer. Is there a mod (or a way to make a mod) that will tie the game time to realtime? So if it's 9am for me it's 9am in the game and so on?
doesn't sound like a good idea. Are you supposed to play whole day irl? Or if you end day early in game by going to sleep the next day wouldn't be synchronized ( unless you want the game to somehow stop you from playing till next irl morning )
I think I've seen a mod like that
But it doesn't sound like it would work well at all for Stardew Valley, as a game.
You'd run out of energy and things to do really fast, it's be boring as heck
If you're just looking for a mod that slows the game down, try Casual Life or TimeSpeed.
my mods folder is missing and didnt get installed with smapi
Sounds like the install got botched
oof
Can you rerun the installer?
When you do, make sure the folder with the installer is not located in the game folder
Put it on desktop or somewhere like that
I might need a lil bit of help with this...
So I use Standardized Krobus and Eirenel's Krobus + KrobusPortraits by HistoriaFoda, and the normal sprite and portrait work fine, but his trenchcoat outfit gets all glitchy.
screenshot?
Crud, uh... give me a minute, I have to try to invite him to the movies.
uh oh
I really need to cut down on mods... give me 10 minutes (it takes a while to load)
lol
SMAPI 3.6.1 - running Stardew Valley 1.4.5 with 500 mods

uh oh
it's always json assets making it take so long 
With the power of flower meads mod my horrible, awful beehive of bee houses is going to drown stardew valley in mead. Muahahaha
Of course it's Friday. Give me a little longer @ashen elbow
these are rookie numbers
I mean, 500 mods and a 2017 computer, it takes like 20 to load.
fyckin
And 5 more for the save 
(Itโs a little off topic, but) I have 27 mods in mc on a one block sky block world in hardcore
Wow, that's a horrifying amount of lag 
uh oh
Yup, but surprisingly it doesn't lag after the game starts.
mood
How the hell did Lewis get a truck with no roads in Pelican Town?
Better question, why did he get a truck?
XD
yay,, 186 mods,, on a shitty laptop,,,
I'm surprised that out of 500 mods, only one made my game lag (Better Junimos on default settings)
i have like,, 17 tabs open,, for mods,, and like,, a tab for hobo phoenix ,,
Uh... my only solution to making his trenchcoat work is by replacing the XNB, but I don't want to do that (otherwise I have to deal with a floating block)
Y'know what, I'll just make my own trenchcoat sprite for him.
I have 386 tabs open...
Woah there
Hello! Idk if anyone can help me but I downloaded a bunch of mods this morning and everything is working fine... but all my characters look like this when they move around ๐
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
also like just a question, did you download any Xnb mods?
Iโm pretty sure I did
!xnb
XNB mods often break the game and are not recommended. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for more info (and a list of Content Patcher alternatives), and https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files to fix problems caused by XNB mods. For mod creators, see https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher).
well there arent any errors, so it's the xnb mods being funky
Yeah I wasn't seeing anything weird in smapi... would just deleting those files fix the problem?
also thx for the help!!
deleting the xnb files will break your game if you don't have a backup
you can go in steam and verify game files (if u downloaded from steam)
Haha, looks like a portrait replacer mod got dropped into Characters instead of Portraits
So I know which files it was and I did create a backup and already deleted those files because they weren't working earlier. I guess I'll try the second fix
the second link in what Governor wrote has instructions on what to do to get rid of xnb mods
@fair vessel yup ๐ฉ
hgnhg willy
Thanks for the help everyone!
If you happen to like those xnb mods you can always convert to Content patcher on your own
For automation mod is it possible to put a tile in front of stove to connect to the rest and have access to all ingredients? Or am I doing this wrong...
uh
Use mini fridges
You can buy them from Robin, if placed anywhere in the main floor of your house they will automatically link ingredients to the cooking menu
Automate mod isn't useful for the cooking menu, since that's not a machine
Oh ok I do have 1 in that image next to the joja cola fridge
Yeah Automate is just for automating machines that take an input and spend time before producing an output.
Cooking menu is different, you activate it yourself and there's no time requirement
I don't think I've yet seen an mod that makes general cooking recipe machines... though that would be pretty cool
I find it odd that some ingredients don't light up when I go to the stove but others do, like cave carrots, I have around 60 but when I want to cook something with it say of the 4 ingredients that's the only one not highlighted
Are the cave carrots in the fridge or mini fridge?
in one of the chests that's the thing
Yeah so that's what I said, you need to use mini fridges to have things accessible when cooking
(or just hold them in your inventory)
There is also a mod out there that makes chests in the kitchen work like mini fridges, but I forget what it's called
Oh I see then I should look for that mod or have all my chests converted to mini fridges
haha
Yup 
cool beans thanks much
anyone know the hotkey for the noclip mod?
F11
thank you
@dire fractal Remote Fridge Storage lets you use any chests as if they were mini fridges. Useful ๐
Can someone link me to the 'mod suggestions' forum again? I fear I've lost the link!
Its pinned
Are there any character mods you guys would recommend in addition to SVE?
I do know Lenne has a lot in her Google doc
i have lenne's recs bookmarked
https://docs.google.com/document/d/1_qmtiO74ENg99aDL97xhLjVawV5pQLQtmHCidLTnbRc/edit
both lemurkat and fellowclown's NPCs have a lot of content and are really well done
she's the reason my mods folder launched from 80 to 164 เฒ _เฒ
^same 
Had to make my own doc file just to keep track 
i was thinking of doing that too, but haven't got to it 
I just went through my nexus downloads and sorted them that way
i was gonna sparse my log and go from there
i think im good right now with 227 mods, ive stopped adding and actually play the game now 

Thanks
^-^
@cursive wharf do you mean this? https://github.com/StardewModders/mod-ideas/issues
h, thank you!
Are you sure Lenne's recs work with SVE?
https://smapi.io/log/5cf1f6b912454561a70cad725b4a7e8d can someone tell me why its skipping mods? (I had to update everything cause my game transferred to a new computer and forced it to update already now i need help)
You have duplicate mods and an XNB mod, which causes the mods skipping.
@warm sluice not all of them do, but most do
thanks
also...weirdly when my save transferred some of my buildings and items were lost :\
Does Penny Expanded work with SVE?
Are you sure Lenne's recs work with SVE?
https://github.com/FlashShifter/StardewValleyExpanded/wiki/Troubleshooting#incompatible-mods has some general info on things that will or won't work, and some known incompatibilities
Anyone know what Sophia's loved gifts are in SVE
In the current version, only fairy stone.
alrighty then gonna go break open 100000 geodes right quick
crystalarium ftw as soon as you can (or community bundle for it)
true forgot about those
Likes:
what happened to my pig area where I had my bunnies
Real quick question for anyone willing to answer. Just got into modding Stardew and I am on the Vortex client.
Trying to like download the requirements for one mod and has a massive list of them. Any possible way to download all the required mods at once or do I have to go through each one; one by one?
One by one
yea
Yea. Been beating the game and replaying it, but I finally got into the modding scene thanks to a bud
So.. Trying it out. See if its fun or not
@rugged hazel Just a short notice, you may use Vortex if you like, but there have been reports of bugs when trying to mod SDV with Vortex.
... Glad you said something right no @heavy sail
Just downloaded Vortex like maybe an hour ago before i started downloading mods
fffffffffff I need to edit the text files again 
Bugs in this case means the mod manager trying to do mod manager things, but it's built to solve angry, hateful bethesda modding, and stardew is a different and simpler beast.
Ugh... So Manually getting the files it is then
So it obfuscates or overwrites some things you don't need it to, and that produces weird or broken sometimes, depending on the mods.
Oooh booi
Stardew is basically drag and drop with light text edits
@lone dragon You leveled up to Cowpoke. You can now talk in our VC chats!
It's more complicated than most people need for Stardew modding, basically.
You can literally just drag and drop folders for stardew for 99% of mods and they'll work fine
(and most of the other 1% you oughtn't to be using)
Can someone edit the input output files by changing how long it takes using 5-10 in game minutes please ;3; the process is painstakingly annoying for me
Stardew is basically drag and drop with light text edits
@lone dragon So im not going to basically die when trying to figure out how to mod this?
Cause uhhh... Legit just wanna drag and drop stuff where its suppose to go
Just make sure you avoid XNB mods - anything that goes into your game Content folder is 
Stick to mods that work with smapi and go in the Mods folder
Oh ok. Lol. Been avoiding XNB mods since the wiki said avoid them like the plague
Nah, this is super simple. Install SMAPI -> put mods in mod directory -> add dependency mods if they need them -> if you run into issues, throw a log on https://smapi.io/log and post the link here and people can help out. ๐
For xnb a simple content patcher/get glam/etc convert is what you should do
Alright. If all I gotta do is drop all these mods into the Mods folder in my SMAPI, that doesn't seem bad
Just gotta uncompress them
For getglam, say hair, you need xnbcli and you need to grab the hair png and edit out the default/base hairs
Itll be the folder which has the manifest in it, so itll be nested like:
Stardew mod folder
Manifest and others
Some mods have multiple mods in them so gotta watch out for that
Something mildly confusing when you haven't done it and it becomes super easy pretty quick. ๐
Its like a Pandora's box of mods within mods within mods.
Only a few mods i know does that
is there a faster way to edit "Until is ready" line ;3; cause I have to keep scrolling on all of them
And then the orange gang will trick you into having 300 mods. and then some of the deep blues will trick you into having 700. and then you'll start making mods and stop playing and live in this and the above channel F O R E V E R
lolol
Making mods honestly sounds fun. I know some sprite artists friends and whatnot that might make that possible. Im game if you can change the in game model of the character.
Also the Producer Mod has like almost 300 mods in it alone... I swear.
Yup!
(The farmer spritesheets are just really complex so there's few mods that have done it)
An NPC spritesheet, for example
Hmmm. How complex we talking for the farmer spritesheet?
One of the 4 farmer spritesheet variants. Does not include any clothing, hair, or accessories.
Oooh! So to mod the farmer's spritesheet, you would literally have to make a solid, fluid sprite for basically every action in the entire game?
Pretty much
Doesn't sound too bad
Sounds like a project but not like a "end my existence." type of deal
Yeah! Definitely feasible, just a lot of fiddly work.
There's an Anthro Farmer mod that does it to make the farmer a furry to match Anthro Characters NPCs
But uhh... should I just delete Vortex now and just download all the mods manually?
There's an Anthro Farmer mod that does it to make the farmer a furry to match Anthro Characters NPCs
@fair vessel Excuse me? Where is this mod?
furry trash radars are blinking.
General recommendation seems to be manual is less trouble than vortex.
Yeah, but if you've already downloaded, installed and enabled stuff with Vortex you can probably just remove Vortex and it will leave whatever its already added to your Mods folder? ๐ค Not sure.
You'll want to (re)install smapi manually
hmm... One way to find out
I think anyways
Oh. I installed SMAPI without Vortex
But if i have to install it again due to me installing vortex, Hmmm... Doesn't seem too bad
If you installed SMAPI without vortex it's probably fine.
https://www.nexusmods.com/stardewvalley/mods/1083 Anthro NPCs
https://www.nexusmods.com/stardewvalley/mods/2561 looks like Anthro farmer mod is outdated, though
Just running the installer again though will magically clean things up for you. Pathos is a benevolent DFL
So it might not work with the other compatible mods then @fair vessel
Or maybe? Idk...
It just seems to be broken for sdv 1.4
https://smapi.io/mods/ also has some info for things that aren't up to date for stardew 1.4 yet
and links to unofficial updates when they're around, usually
there isn't one, alas
Someone could probably make one without much trouble, I think it's a problem with the shirts options ever since tailoring was added
(ohhhhh, is that why people sometimes complain of colored blocks instead of shirts???)
files away for future reference
Wait so if... all that needs to be changed is a couple sprite work for like a couple of things...
Hmmm... Is it possible to like download the mod, edit it and then repost it as like a fan edit or whatever?
Depends on the mod? Some modders may distribute things with terms that allow for modification and redistribution, others aren't ok with it.
Generally the mod page will tell you, or nexus I think has a license button somewhere where they can set if it's under CC0 or something
Generally the route to go would be to send the original author your fixed version (if they're still active)
Basically, all of the current shirt spritesheets in the mod that look like this
Need to be updated to work like this
Oh, for fixes? Yeah, send it to the author and let them decide. I thought it was a general reposting modifications Q. >_> Or if it's abandoned and you have the bandwidth you could offer to keep it updated and see what they say.
Or could you maybe just remove the patch that edits the shirt spritesheets at all? ๐ค Might look a little funny on some animal types
Depends on the mod? Some modders may distribute things with terms that allow for modification and redistribution, others aren't ok with it.
@dire fractal What about the unofficial updates?
isnt adding outfits and hair alot easier now? like its just JA and getglam
Unofficial updates should only live on the forums & should be considered a last resort.
^^^^
They're taking a liberty at best, and the unofficial updates are basically "this won't work with SMAPI anymore" as far as I can tell.
Unofficial updates should only live on the forums & should be considered a last resort.
@keen moss Yes, maybe it's a viable option for this pack
When 1.5 launches a bunch of unofficial updates will go out to get everything caught up but these will also be sent to the authors in case they want to update the page. If they do, theyโll be removed from the forums.
Which pack?
Every single one I've seen has been a forum post only with a note to the author that if they have any issue with it at all it will be removed.
I havenโt read up since Iโve been busy.
Which pack?
@keen moss because I don't know names anymore. Don't mind me
Mmmph. Not trying to step on anyone's toes and like do something unofficial or whatever
unofficial is usually if the creator is away, its a common mod, and its open source to an extent
or its like xnb to content patcher or getglam
you could also do what i do and just convert them for yourself 
Oh no... am i learning the dark arts of modding?
Hmm. Should give the creator of the mod a poke if i can. See if they're active and if so, if they can just hand over the mod to me and me and some buds might be able to fix it up.
I don't know anything about modding SDV, but I am always willing to learn if it means helping myself and others. :V
usually stuff like converting is just editing the manifest a little (for versions and keeping credits and such) then changing the mod itself up a little so it works with newer stuff
Since it's a content patcher mod, no handing over is needed - all the files to create the mod are the same as the ones provided for download.
(oh, but if you mean handing over the page for posting updates, yeah. Good idea)
getglam and some JA is the same way, but a little more involved
Another dumb question. When a something says "Mods Requiring this file" Does that mean that all of those mods are added in... or i should download each mod in that section one by one?
oh noooo haha
that means that another mod requires that
like say any content patcher mod needs content patcher
Requiring this file means that if you wanted one of those other mods, you would also need to get the one you're looking at
It's a good way to find specific types of mods
Like if I wanted to look for interesting Shop mods, I could look at the "Requiring this file" list on the Shop Tile Framework mod page
so basically... im about to be downloading like 700+ mods cause...the Monster Crops mod I am looking at needs a "Jason Assets" mod... and that one in itself has like 70+ Mods in there.
Oh thank god!
Not the bajillion other mods that also use Json Assets lol
Duuude... I was legit about to download all these Bajillion other mods.
True hero today!
You would've had a bad time lol
Not all Json Assets mods are even compatible with each other
Oh...
there are likely work arounds

A while back, a mod maker suggested I come here for help with their mod. Here's the link to my post on Nexus. It looks like someone else had the same issue, too: https://forums.nexusmods.com/index.php?/topic/6509871-elles-seasonal-buildings/page-49#entry83918553
hmm my house shows up as greenhouse for me, let me pull my config
!log @unique bolt can you share your log?
@unique bolt Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
This is the log I shared with them when I only had smapi/content patcher/elle's/deepwoods (so, this is before the newest smapi & content patcher update. I'm downloading smapi's update right now) https://smapi.io/log/1f1f8a654f4f4e619f8853fb615c520b
Internet is spotty, so apologies if a take a bit to reply
oh that's very weird, you don't even have a lot of mods for an incompatibility issue (and no worries!)
Yeah, the deepwoods is supposed to be compatible, and even when I removed deepwoods the Elle mod wouldn't work right
have you installed any xnb mods?
right, i have both of those without issues, they should work together
I don't think so, only the Elle and the Deepwoods one
maybe try deleting both and reinstalling with new downloads?
All right, I'll try that~
Before you delete it
could you throw your config.json file on here?
(I see the contents on nexus but I'm curious about something)
Regular config.json: https://notes.io/Mwgs
Config.user: https://notes.io/Mwgf
config.user? do elle's configs go somewhere besides the standard <mod directory>/config.json ?
it shouldnt be 
I was following this direction (I've never installed mods before, so it's possible I did it incorrect ๐ )
create a 'config.user.json' file in the same folder with *only* the settings you want to change.```
And the config file and the config.user file are both in common. Should I move them to Elle's folder?
The one saying it's overwritten each time is the config for SMAPI, not elle's mod.
Inside the elle mod directory, a config.json will get automagically created the next time the game runs, if it's missing
then you can just close the game again and edit that file to adjust elle settings (most smapi mods with configs work this way)
Oooooooo, I got'cha
when you add elle's buildings, it should only have these files
ignore my mod folder name 
I see it ๐
So it's probably just using the raw defaults and ignoring that config.user file. The SMAPI updates will replace SMAPI's config.json file, but not the ones for each mod. ๐
Woooops, yeah, there are settings in it already. ๐
Okay~
I'll try it out. Thanks so much for the help so far ๐
mana, have you added new mods lately?
i saw this from the event archive, might add it ๐ https://www.nexusmods.com/stardewvalley/mods/6226?tab=description
I haven't yet, I've been trying to finish the steam achievements on my current playthrough so I'm vaguely trying to keep things stable until that's done 
thats fair, im planning on starting a vanilla save for the rest of the achievements, cause i would not be able to finish them on my current playthrough with all the recipe+fish mods 
It woooorks~. Well all but the seasonal decorations, but I'll check into that after.~
Thanks so much for the help, everyone โค๏ธ
(I can't believe how painfully simple that was ๐ )
Woo!
๐
sometimes we just need another eye to double check 
Anyone here been using/have experience with the Longevity mod?
and the config.json for each mod not showing up until after the first run is a little counterintuitive at first.
It also takes seasoned vets when one has no idea what they're doing
๐คญ
i didnt know i had to run the game for config files before since the mods i installed first already had them pre-installed 
Well luckily this channel is just rife with veterinarians. Just everywhere. On the couch, some on the shelves. There aren't even animals around for them to check on.
samsquanch, i havent tried it yet :c maybe on my next playthrough
@sour steeple I'd start with describing your issue or asking your question about it, since that is more likely to have an answer that someone may or may not provide. "Do you have experience?" leaves it more open to "I don't know, am I volunteering for something?" and less likely for people to leap to answer
Appreciate it โบ๏ธ
We can give general info based on that alone, like that if you're planning on using other mods with it, you'll likely want to disable most of its functionality that is handled better by other mods and is more compatible
But otherwise :D
Oooo. Fortunately, Elle's mod has directions to do that.~ I just didn't realise it was going to be in its own file (and that SMAPI had its own config separate from other mods). But now I know~ . It's about time to prep dinner so I'll see you all later.~ It was nice meeting you.
o/
Oh... i totes didn't forget that all these mods have their own recipe and like collecting fish lists.

So if anyone has experience with the Longevity mod, my question is about taxes. So I read on the mod page that the creator said if you owe more taxes than money you have, itโll carry over to the next season. When I finished the fall season of my first year, I was blindsided by around 90,000 in taxes ๐ (I think itโs because I rush upgraded to a deluxe barn at the end of the season to get pigs). Since I didnโt have enough cash (I only had about 70,000) will the end of winter have both that 90k tax from the fall on top of any taxes from winter?
Only reason I ask is because I had the same situation happen to me in the spring, but I didnโt notice any additional taxes in the summer.
If that makes any sense
I could use some mods with furniture
@rain lava and @fair vessel sorry I didn't respond immediately. So the reason I want a mod like this is so that I can play for just a bit at a time throughout the day. The reason I want this is me and several friends want to run a farm together but rarely have time to play at the same time. So if instead I had a farm that was on all day for everyone to jump on whenever they wanted and manage various things we could have this slow running farm. There are other mods I was wanting to use with this such as the "always on" mod that will automate the host when he is away.
It's just an idea I had and was hoping there was a way to pull it off.
Could anyone possibly help me with an issue installing stardew valley expanded on mobile?I think I did everything I was supposed to, But only some of the characters are on the map, and the map itself doesn't change at all.
By map do you mean the farm map (and if so are you trying to use immersive farm remastered 2?)
I remember reading something about that map issue. hang on
No the entire map is the same as the base game, But I can see some of the SVE characters using the NPC map locations mod, which does seem to be working
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
I found where I saw someone mentioning the same town map issue. Here was the solution they said worked
Youโll need to disable the map from loading either by the configuration (if it comes with one) or remove the block of code that is loading the map (in the content.json).
What mod lets me break or mine walls like what we could do back when Stardew Valley was Sprout Valley?
they said the 2nd thing fixed it for them
Hello guys! I fixed my downloading issue, but now a bunch of my mods aren't working because of one missing mod that I can't find on nexus? Can someone tell me the name/link to this mystery mod?
Paradigmnomad.morefood?
@lucid sundial before you do that, I think I see the problem
Stardew Valley Expanded--3753-1-10-12-1596863831 because it's an empty folder.
It looks like there's a folder that didn't properly get extracted
@dire fractal I think that one is More Recipes
Thats the original folder from when I moved everything out. its gone now
Ah, ok, thanks for clarifying!
Odd. I trouble shooted that and I have PPJA Even More Recipes
Even More Recipes is different from More Recipes, they're 2 different mods
Omg thank you, I didn't realize they were different
Okay so where would I find the two things Supauch mentioned?
So if anyone has experience with the Longevity mod, my question is about taxes. So I read on the mod page that the creator said if you owe more taxes than money you have, itโll carry over to the next season. When I finished the fall season of my first year, I was blindsided by around 90,000 in taxes ๐ (I think itโs because I rush upgraded to a deluxe barn at the end of the season to get pigs). Since I didnโt have enough cash (I only had about 70,000) will the end of winter have both that 90k tax from the fall on top of any taxes from winter?
@sour steeple No it doesnโt.
Thanks me
Update, My tablet can't open .json files
Unfortunate
Hey guys how do you even install mods
Hi there, check out the getting started guide, it covers the whole process 
https://stardewvalleywiki.com/Modding:Player_Guide
If you get stuck, you can ask questions here!
Do you want to play Stardew Valley with mods? This guide is for you!
Thank you so much
I'm also here with a question regarding PPJAs mods
I'm quite late game on my farm, so I pretty much harvested / made / processed almost everything
However, there where a few greyed out items in the collections that didn't seem to relate to anything I could make or buy
Screenshot?
Yes, I'll share, since I found which they were through the item spawner, let me show you
It's Dried tea leaves.. I can't seem to put tea leaves anywhere it would make them / Wheat noodles, same, can't put wheat or the flour anywhere
the pepper ones are due to not all the peppers actually being implemented yet
And some extracts... the blender only makes 2 of them, doesn't take any other than jalapeno and habanero
the dried tea leaf sprite is so cute!
well if no one has any more fixes for me, I'll just go back to Base game and wait till I get stardew valley on PC to use mods.
do you have the correct NPC map locations?
there are 2
(on the same page)
and one is for SVE and one is not
the pepper ones are due to not all the peppers actually being implemented yet
@naive drum Ok, and the tea and noodles, am I missing anything? I truly tried to stick tea and flour in every machine that seemed related
i think the tea is a bug or something and i dunno about the noodles, maybe ask paradigm?
@velvet tiger which ppja mods do you have? Will dig around in the json files
Or that XD
Fruits & Veggies + Trees + Flowers + Recipes + More recipes + Artisan Valley
I'm honestly not sure, I'll delete it and triple check during reinstall
I saw the files, but I have no knowledge as to how to read them and understand they're content 
@grizzled spire for your situation I'd try then a combination of TimeSpeed and Always On Server for Multiplayer mod, yeah.
@lucid sundial once you reinstall, if you still have the issue, could you also load the save and provide a new log o: ? That way we have the latest info
!log putting this here for reference
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Got it, Im having connection issues right now so it may be A minute. On the bright side, I never need to worry about nexus mods download speed limit.
Alright I have another problem.
There's a sneaky mod that's conflicting with my Stardew Valley Expanded Farm map, but the map is the same for the rest of the town. Are there any popular mods that map clash? Or should I send the list of mods I have
clearglass, we could throw guesses, but your log would help us narrow it down better 
Haha yes, I have 351 mods and know of people with 400+, it's unlikely you'll faze me lol
Okay :) 4 folder I have, and I have no clash notifs in my smapi loader when I load stardew
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
It'll give us a nice list
Oh what's the log? Like on the loader?
Check the link in the governor message, it has instructions
@velvet tiger from like, 10 minutes poking around the json files: dried tea leaves should be from the dehydrator, but it isn't working for me either. Trying making tea and then putting that in the dehydrator, will see if that works. Wheat noodles aren't in the producer rules for artisan valley. I'm guessing it was hard to get it working correctly in the extruder? And Wingheart said the peppers weren't done yet, so that's all of them.
Everything seems to be working fine now, ran throughout the town, But I'm too tired to test extensively.
@dire fractal did you go through it and it provides a link that says you can share o: ?
or are you getting errors on the webpage?
Do you mean you have a shit ton of words that are on an otherwise blank white screen?
Thank you all for your help, And goodnight.
https://smapi.io/log/f8ffd304f9c545afb06d345310c67b59
And no when i went into the files, it says smapi-latest
would updating a few mods possibly solve this issue?
Thanks @daring wagon ! I'll try the dehydrator and see if it works. I'm surprised by the noodles cause I could make the other 2 perfectly (rice and buckwheat). And yes, I saw Wingheart's message (it breaks my completionist heart a bit that they already show up but can't complete without cheating, until an update comes out.. lol)
clearglass, your log is loading, I'll let you know what I see 
Alright I have another problem.
There's a sneaky mod that's conflicting with my Stardew Valley Expanded Farm map, but the map is the same for the rest of the town. Are there any popular mods that map clash? Or should I send the list of mods I have
@dire fractal to clarify on this, are you saying the farm map is vanilla/base game, and the town is using the SVE stuff? Or that the farm map is different, but the town is vanilla/base game?
Farm has Vanilla map, Everything else loaded with SVE map
what do you want to be happening?
Ah ok, the farm changes are a mod download within the SVE page, Immersive Farm 2 Remastered
so if you go to the SVE mod page, there's a download for the farm map
oh wow really? pfft thank you!
What do I need to add to the tractor mod file so that when I have grevel path selected, it puts it down?
you're welcome! yea it's a bit confusing that it's not actually bundled ๐
also requires use of the standard map to activate
yes, the IFR2 map only replaces the Standard farm type
I tried typing
"GrassStarter": {
"Enable": true
},
but it didnt work
yes i did that mana ๐ thank you guys! I'll run it with immersive
I put GravelPath instead of GrassStarter
@velvet tiger you can add the pepper things to the producerrules yourself if you want ๐ It's a pretty easy copy paste, I'll probably do that for my own playthrough of Artisan Valley (I'm almost done too, thanks much for bringing that question up!)
I would rate it 10/10, I absolutely love it and it's my favorite mod.
But I might not be the majority in opinions
It adds quite a bit of content and a much of it is pretty on-brand for Vanilla.
A couple of folks are saying its not good. Its pretty ok if you want dark and depressing content
So... decided to ask here
Several of the more mature-tagged events are disabled by default, and most of it is about on the level of Shane's stuff, just with different themes for various NPCs.
it's pretty good for adding late game content. i don't like the heart events it adds for most of the villagers though with the exception of few. sve does really well for all its original content like crimson badlands etc
sve is a good expansion mod, and my go-to if i want something like that
however, i don't use it because it's simply too big for me lol
does anyone know how to adjust the config file for the tractor so that it lays down the Gravel Path?
Some of the NPCs it adds are really good. Some I'm pretty neutral about. Some are kind of tedious to get to at times. Overall enjoying my playthrough on it though. ๐
Ah ok. I shall be back to ask how to enable the mature stuff
(I have a mod folder set up for it, and haven't gotten to it yet >_> so it's on my list of mods to try out, but I'm cautious about it being incompatible with most of my 350+ mod load order haha)
When i am done downloading all these mods
(I have a mod folder set up for it, and haven't gotten to it yet >_> so it's on my list of mods to try out, but I'm cautious about it being incompatible with most of my 350+ mod load order haha)
@royal arrow This is what i am honestly afraid of. I have been downloading mods that just look super cool and im hoping and praying that they're compatible
Like my Griffin mod
Hope my Griffin mod is compatible with stuff
@rugged hazel https://github.com/FlashShifter/StardewValleyExpanded/wiki/Install-guide and the FAQ/Troublshooting links on the right of that page are all useful. Mature is just a true/false boolean in the config.json but the nexus page for it explains how to change the setting IIRC
WEELLLLL have you heard about modgroups? :D
ahem
with modgroups, you can have a separate folder for certain mods, most often used for things like multiplayer vs. single player. I have one for testing, one for my main load out, one for multiplayer, and one for SVE (also one for my alternate load out but who's counting the chickens on my desktop >_>)
!modgroups see link below for more info
See this link for how to load different mod groups: https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Can_I_have_different_mod_groups.3F.
Do you want to play Stardew Valley with mods? This guide is for you!
It does a bit too much all in one package for me to put into my own lists, though I have meant to try it for some time. I have a friend that hadn't ever modded before that naturally saw some article or something for it and wanted it, so at some point when we can even see each other again I'll probably put together a mod list around it. Mostly I have just installed it many times for testing purposes hehe
@royal arrow ... I just have like a backup and whatever i am doing now with this one
whatever works o:
There's definitely a ton of work put into it, though I am picky about conflicting headcanons :P
so that way i still have my normal save and this one
Ooof...
So much to do
So much i gotta do
Yea modding takes time, especially if you're trying to get fancy with it 
@velvet tiger you can add the pepper things to the producerrules yourself if you want ๐ It's a pretty easy copy paste, I'll probably do that for my own playthrough of Artisan Valley (I'm almost done too, thanks much for bringing that question up!)
@daring wagon that would be nice to do, maybe that can fix the noodles too? Is it ok if I DM you for guidance?
Guys
I need help
Do I unstall the same version for the mods
Like how does that work
uh
Or does it not matter
what do you mean,?
you play the latest version of the game
Generally you want the latest version of each mod, framework, SMAPI and the game itself.
Am I suppose to only install 1.0.0
and install the latest version of the mod
version numbers for any given mod are almost guaranteed to just be for that mod
yeah
so completely unrelated
also, you can check mods.smapi.io to see if they are still compatible, or if there's unofficial updates (for SMAPI mods only, not content packs)
if you wanted to solve which ones worked back with stardew 1.0 you'd probably need to do a huge amount of manual trial and error
the version number for the mod is only relevant to the mod itself
Iโm so confused
just install mods if they're updated for 1.4,, it doesn't matter what version they are
can you provide a link as an example?
Can someone vc me and help
no
Just to clarify (I'm confused too! :D) you want to play the current version of stardew, right?
No
wait what
I wanna play 1.0.0
but why?
if you wanted to solve which ones worked back with stardew 1.0 you'd probably need to do a huge amount of manual trial and error
The original version of the game?
Because all the mods I wanna play are that verson
That's really unlikely.
Thatโs what they say
can you provide a link as an example?
does anyone know how to alter the config file for the tractor mod so that it can lay down Gravel Path as well?
There are very few mods that will work with that old a game. Remember mod version is completely separate from game version, they are not related at all.
yeah
When people release a mod, they may label it 1.0.0 or 0.0.1 or any version scheme they want. It just reflects the current state of their mod ad they judge it
That mod works with the latest version of the game. It is version 1.0.0 because it was the first release of that mod. It is not connected to the game version in any way.
Ohh
Ah but the buildings mod isnt updated for 1.4,,?
To know if something works with the latest game version, you need to read the mod description and check the last updated date.
!compat For SMAPI mods, you can also check the compatibility list.
See https://smapi.io/mods for a list of mods updated for the latest versions of SMAPI and Stardew Valley. :)
@left axle Im looking for that Mod that you have. I am not sure if its on the site tho. the Victorian Building one
@left axle FYI I also changed your nickname to be pingable with an English keyboard - feel free to change it to anything else that complies with #old-rules :)
@safe veldt I haven't used the tractor mod but it doesn't look like it has a content.json to define defaults. Does it have a config.json file after launching the game?
Itโs all goo
That also works fine with latest version.
(Tractor mod wouldn't have a content.json because it's a SMAPI mod and not a content pack, just to clarify :) )
... Ok. ModDrop is pretty
I tried typing:
"GravelPath": {
"Enable": true
},
right after the grass starter one but when i launched the game, it didnt work and when re-opening the file, it hadn.t saved
Noted (kinda guessed but tyvm for verification)
what do you mean AFTER launching the game? I thought you couldn't alter files while game is launched?
content packs and the like create a config.json the first time the game is launched, generally. The .zip archive for tractor doesn't have a config.json file in it. I was just curious if one had showed up after a game launch. ๐
you launch the game to generate the config, change it, and then relaunch the game
right that's what I did. the game wasn't running when I tried to add in the gravel path part
so, you typed in the gravel part, and it wasnt there from the start?
I'm not seeing anything on https://github.com/Pathoschild/StardewMods/tree/develop/TractorMod#configure about it laying custom paths. Maybe it's just grass starters it'll plant?
yea I was trying to see if there was a way to add it in so that it puts down gravel path the same way it puts down the grass starter
i don't think you can do that
it's a smapi mod, so the inner workings are a bit different
so i think if you wanted it to lay down gravel paths, you'll have to edit the code to allow it
Oh?
Tractor supports custom attachments 
yep. gotta have the generic mod config menu and then you go to setting on the main screen and adjustfrom there
Huh. Fancy.
haha right
@velvet tiger sure! Careful though, it's a short slippery slope from tweaking to wanting to make your own mod XD
join the cheeto gang, we are a welcoming and encouraging group 
Just make sure you turn onto right path ๐
("mother! Tell your children not to walk my way..." )
mouse, I've got this mod I want to release, but my nexus isn't working. Also, I don't have the code yet. Would you mind writing it and releasing it under your account? Appreciate it, thanks!
As long as you want wanted xnb mods
!xnbzola seems appropriate here
An XNB mod replaces some of your game's .xnb files to change the game (unlike newer mods that go in your Mods folder). This is an older type of mod that's no longer recommended, and can cause a number of issues. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for help using them (and a list of alternatives using Content Patcher), and https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher).
https://media.discordapp.net/attachments/156109690059751424/575085766426886145/ZolasFury.png

(mouse was that a House of the Rising Sun reference O: ?)
(It was Danzig :P)
Hello, could someone help me out with a problem I'm having with ChildToNPC (and what appears to be minor problems with Babysitter)?
I know ChildToNPC was supposed to break soon, have you already checked for an unofficial update?
Think there is one out there already!
yep, i just downloaded it along with the new content patcher update!
but the problem started just before i did that lol
Uh oh. Well, I don't use that mod, but there are a lot of people in here who do! Best thing is to share your SMAPI log.
okie dokie, how can i do that? ๐
!log @open mulch
@open mulch Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Well, it really doesn't like the config file! Did you carry that over from the old version?
Nope!
Hmm. Well, I really don't know how that mod works, so I'm not sure what the problem is. But there should be more people along soon! Maybe hang on and when it starts to look busier in here repost your question and log, with a description of what you're seeing in game that's weird. GL!!
(Looking at that-if it were my game, I'd make a copy of the config file, delete the one in the mods folder and try tweaks on that while waiting. That's definitely what SMAPI thinks is wrong. Could be missing quotes or something small like that)
Haha same, I'm so confused. Thanks for trying, have a great day ๐
Having the mods generate new config files worked at first... then I tried to open my inventory and it didn't open and many errors occurred... hooray! I've had this issue before but I forgot how I resolved it lol
I'm working tomorrow, so I might not get back to you til late. But heads up-making black tea in the kitchen then putting it into the dehydrator worked for "dried black tea leaves"!
Also, check the comments for Artisan Valley on Nexus-someone has already made the edit for wheat noodles and I bet the peppers too. It's just a lot of comments to search through... ๐
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
But they're still running... Is that normal?
Depends what your errors are. Can you link a log in here so we can see what's going on?
Yeah, I work tomorrow as well, so it will be after work also. I'll check the nexus page then first. Already closed the game, I'll check out the tea tomorrow.
eh, where are the errors in the log,,,
It just shows an error when i check the SMAPI thingie
Join us
@rugged hazel what color of text?

@rugged hazel what color of text?
@fair vessel Red

but on the uploader it was purplish?
i got the files needed to update the files... but it still wasn't working
still popped up as error
uploader?
Hope I'm up to the task 
And you can always ask questions in #making-mods-general, we're a friendly and helpful lot 
Was it this?
21:36:54 ALERT SMAPI You can update 2 mods: This section is shown. Click here to hide it.
21:36:54 ALERT SMAPI Mod Update Menu 1.6.0: https://www.nexusmods.com/stardewvalley/mods/2536
21:36:54 ALERT SMAPI Seasonal Victorian Cabin 1.0.0: https://www.nexusmods.com/stardewvalley/mods/2496```
If you like pixel art, I've got like 3 projects that just need an artist.
ooh
Was it this?
21:36:54 ALERT SMAPI You can update 2 mods: This section is shown. Click here to hide it. 21:36:54 ALERT SMAPI Mod Update Menu 1.6.0: https://www.nexusmods.com/stardewvalley/mods/2536 21:36:54 ALERT SMAPI Seasonal Victorian Cabin 1.0.0: https://www.nexusmods.com/stardewvalley/mods/2496```
@fair vessel It was more. It was my two Griffin mods and something else
I used to take art classes, but abandoned that like 15 years ago. I'm thinking both I may fail on that one and also I have been seeing so much art here lately that ot got me thinking about it 
Hm yeah, nothing about griffin mods - is that the most recent log?
Nah. I got rid of the griffin mod and another mod. that wasn't compatible
I wonder where i can get the Mod Update Menu
The log gives you a link
Yea. I got that download from the log. Hold on
@fair vessel https://smapi.io/log/243538ad966946bda6037371cad20699
So like i installed the new packs and whatnot? But... its still saying like... i need to update these same 5 mods
Some of them might have version errors in their manifest, which is the mod author's fault and nothing to worry about
I know Mod Update Menu's manifest is fine though, so I'm not sure if you've properly installed the newest version for it
This is what i see. (I kind of had to cut it cause didn't want to show my other monitor.)
Maybe its not compatible... with my other mods?
Not sure...
Oh, SVE is known to have weird stuff with Mod Update Menu's display
You can ignore those and pay attention to the actual SMAPI stuff. Mod Update Menu Error doesn't mean there's a smapi error.
(I think Mod Update Menu 1.6.0 was supposed to fix that stuff with SVE though?)
Anyway, it won't cause you any problems in your game to just play it as is, despite what that screen shows
Works fine with me
I got a nice crash this evening. Whenever I enter any building the game crashes. I've played with updating mods (Content Patcher and some others), but I've theoretically reverted everything back into place (I copied the folder back from a save). Happens with every save file, new or old, and with every building.
https://smapi.io/log/fb25125f3af8419db1120aff9cec64fc
Do I have to take care of some other folder while downgrading content patcher?
At least some of the content patcher packs are specifying a version format that is newer than your content patcher version allows, looks like
But that's probably just blocking those packs from loading, not the crash cause I guess?
looks like a pytk issue? did that stay upgraded?
But that's probably just blocking those packs from loading, not the crash cause I guess?
@dire fractal Not the crash, they are not loaded at all
I mean, I reverted it all back
ah, so full folder back to the way it was
Maybe? I'm pretty far from an expert but it looks like PyTK is freaking out trying to draw. Could try reinstalling PyTK or mods that have custom maps.
Was the game saved on the new versions of stuff? or started the instant the updates were in place, then reverted?
(mostly info gathering so someone more knowledgeable about maps and pytk can swing by and slap down some knowledge on what's wrong)
It crashed with new stuff, then Ireverted
But I also tried with a new game
like brand new
and that broke the same?
yes
That's a good thing. We can rule out the save itself having issues somehow. ๐
At least ๐
baby steps!
without mods of course everything works
I didn't try to load my original save though, too much custom stuff
I reinstalled the old pytk, but it didn't work

TMX is that bad thing that manages to break everything when you take it away?
Do you have a version of the log where all your mods are up to date?
...mouse asking the right questions
Do you have a version of the log where all your mods are up to date?
@restive zodiac no, I don't update them on purpose
waitaminute because I might have been just incredibly stupid
I think mouse meant a log from the crash prior to the reversion, not necessarily everything being 100% up to date
Uhm
Prior to changes is good on principle, but I don't really like troubleshooting big logs full of very outdated mods in general because you never know when you're dealing with issues that were fixed ten versions ago. I'm happy to leave it to other people though :P
Agreed. Weird that reverting the mods directory to what was working now isn't though, seems like it'd have to have cruft around or something.
Prior to changes is good on principle, but I don't really like troubleshooting big logs full of very outdated mods in general because you never know when you're dealing with issues that were fixed ten versions ago. I'm happy to leave it to other people though :P
@restive zodiac Let's say that I have been playing since <whatever> without issues
And now the crash are consistent
like, everytime
I've theoretically reverted everything back into place (I copied the folder back from a save)
@primal arrow what do you mean here by copied back from a save?
I understand you and I would normally agree, but here updating seems to have worse effects than staying "stable"
@primal arrow what do you mean here by copied back from a save?
@fair vessel cp -r Mods_copy Mods
๐ค that will overwrite files and put back ones that were removed, but it won't remove files that were added, will it?
^- unless Mods didn't exist in this case yeah
yeh
I've deleted the folder before doing that ๐
ah okay. Well if that Mods folder worked before and doesn't work now, that's confusing for sure.

