#archived-modded-support

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dusty leaf
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and one of my cliffs is messed up

gentle glen
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@daring wagon how many files are there

dusty leaf
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oh definitely haha

restive zodiac
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!rtf

native dragonBOT
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Reset Terrain Features (https://www.nexusmods.com/stardewvalley/mods/4715) is a mod that allows you to reset, clear, or generate everything that spawns on a map via an in-game menu. This is especially useful when changing maps mid-save, as the debris will still use the old layout (causing things like trees in the water or bushes blocking exits) until reset.

dusk gull
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Ah okay thanks @restive zodiac , I'll be more careful with it in future!

daring wagon
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Follow the steps in that and you should be ok. Let us know if you have a problem with any of them.

gentle glen
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i have them already but they are in their own folder

restive zodiac
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@dusk gull At one point we had a rash of broken saves from an out of date editor, so I may just be over cautious if one is up to date, but at same time when I can open in text editor it's easier for me to just do that ๐Ÿ˜…

daring wagon
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@gentle glen was your old copy of SVE in just one folder?

gentle glen
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i'm not sure

daring wagon
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Ok. Then you'll need to check your mods folder for the rest of SVE

gentle glen
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how would i do that than

daring wagon
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Look for anything with Stardew Valley Expanded on it, like [CM] Stardew Valley Expanded, [JA] Stardew Valley Expanded...

gentle glen
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i have that on my desk top

daring wagon
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But not in your mods folder?

gentle glen
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when i download it and open it i had to do it on my desk top for some reason cause the files didn't want to show up

daring wagon
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Ok. If that is the version you just downloaded, put all of those into your mods folder.

gentle glen
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i haven't load the new one that was the time i download it before this up date

daring wagon
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Ok, download the newest update and try to put that into your mods folder, please.

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I love the background on your last screenshot! It is beautiful.

gentle glen
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ty

daring wagon
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Ok, did you put those in your mods folder? If not, go ahead and do that.

azure tusk
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do u have teh stardew expanded map

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if it didnt work get sve npc ma locations

restive zodiac
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(It looks like they're asking about multiple versions of mod talking about needing updates, and Halla is working with them on figuring it out :) If there ends up being a problem with playing the game, we would get a log to see what is needed.)

azure tusk
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ok cool

gentle glen
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@ Halla i hven't put them in folders yet

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i haven't even exctrat the folder

azure tusk
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bruh

daring wagon
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Ok, let's do that. Do you need help with that step?

gentle glen
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this time it went where i wanted it to go which is my download is where i extart all my mods that way i know where they are

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than i put them in the mod folder , yes i know pc is weird

daring wagon
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๐Ÿ™‚ good

gentle glen
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what goes in what folder

daring wagon
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Each of those things in the download should go inside your mods folder. You don't need to make a new folder or anything, just put all of those inside the mods folder.

gentle glen
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@Halla so they don't go in expanded

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Folder

daring wagon
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No, they don't go in the (Stardew Valley Expanded) or StardewValleyExpanded folders. Do you have another folder that says something like Stardew Valley Expanded inside your mods folder?

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If you have anything that says Stardew Valley Expanded in your mods folder right now, delete it before you put the updated version in.

gentle glen
daring wagon
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Is everything in the second screenshot inside the folder in the first screenshot?

gentle glen
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no

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those all my mods

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i have more

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i have total 51 mods

daring wagon
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Ok. Can you tell me what that screenshot is showing? Are you showing me your mods folder before you put the Stardew Valley Expanded update inside it?

gentle glen
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which one hun

daring wagon
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The second screenshot

gentle glen
daring wagon
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I'm impressed that you have so many mods, but I don't know why you're showing me the screenshots, sorry.

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Did you already put the update into your mods folder?

fair vessel
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It would be helpful if you didn't crop the screenshots so much - let us see not just the folders but also their file location at the same time SDVpufferthumbsup

gentle glen
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i haven't put anything in a folder

primal arrow
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https://prnt.sc/u0niv6
@gentle glen You have SVE folders spread into your Mods folder. The SVE guide details which folders it installs, therefore which one you should delete before updating

Lightshot

Captured with Lightshot

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@gentle glen You have SVE folders spread into your Mods folder. The SVE guide details which folders it installs, therefore which one you should delete before updating
@primal arrow Hang on a sec for the list...

daring wagon
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Thanks, y'all. I need to run off for dinner, but it looks like there are several people here who can maybe help you better, @gentle glen . I think we may just not be understanding each other very well.

gentle glen
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I don't have SVE Folder

primal arrow
gentle glen
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i'm Delete both and be done with the mod

primal arrow
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[CP] Stardew Valley Expanded
CustomMusic
CustomNPCFixes
[FTM] Stardew Valley Expanded
[JA] Stardew Valley Expanded
StardewValleyExpanded
[SVE] Andy
[SVE] Custom Music
[SVE] Marlon
[SVE] Morris
[SVE] Olivia
[SVE] Sophia
[SVE] Susan
[SVE] Victor
[TMX] Stardew Valley Expanded Locations
[TMX] SVE NPCs

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These above are the folders @gentle glen

gentle glen
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@primal arrow i just updated the mod i'm supposed to have them in (Stardew Valley Expanded Folder) or the other one i have or they just have their own

dire fractal
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(Stardew Valley Expanded) is one of those pieces, so it should be in mods. [CM] Stardew Valley Expanded is another separate piece, so it also goes in the mods directory, etc.

gentle glen
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@primal arrow when i extract the the file but i dont see some things you listed

primal arrow
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@primal arrow when i extract the the file but i dont see some things you listed
@gentle glen These are from an old version of SVE, they might have been deleted. If I understand your issue, you tried to update SVE but it failed because of duplicate files right?

gentle glen
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i have just updated today for the new verison

primal arrow
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My suggestion would be to delete everything related to SVE, old and new, see if SMAPI loads without errors and then unzip again the new version

gentle glen
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that what i was trying find out

primal arrow
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that what i was trying find out
@gentle glen ๐Ÿ‘ tell me if it works

gentle glen
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@primal arrow [CP] Stardew Valley Expanded
CustomMusic
CustomNPCFixes
[FTM] Stardew Valley Expanded
[JA] Stardew Valley Expanded
StardewValleyExpanded
[SVE] Andy
[SVE] Custom Music
[SVE] Marlon
[SVE] Morris
[SVE] Olivia
[SVE] Sophia
[SVE] Susan
[SVE] Victor
[TMX] Stardew Valley Expanded Locations
[TMX] SVE NPCs these are ones i need to delete

primal arrow
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@primal arrow [CP] Stardew Valley Expanded
CustomMusic
CustomNPCFixes
[FTM] Stardew Valley Expanded
[JA] Stardew Valley Expanded
StardewValleyExpanded
[SVE] Andy
[SVE] Custom Music
[SVE] Marlon
[SVE] Morris
[SVE] Olivia
[SVE] Sophia
[SVE] Susan
[SVE] Victor
[TMX] Stardew Valley Expanded Locations
[TMX] SVE NPCs these are ones i need to delete
@gentle glen Should be, yes. Check also for any other folder prepended with [SVE] and other folders with "Stardew Valley Expanded" in them

lone dragon
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i believe i found an issue with mod updater

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seems that that it doesnt quiet load on linux

shy orbit
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seems to be reported few times on nexus

gentle glen
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@primal arrow i got my Stardew Valley Expanded working

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@primal arrow i have some Yellow Text [Producer Framework Mod] No Output found for 'Campari', producer 'Still' and input 'Bitter Orange'. This rule will be ignored.
[Producer Framework Mod] No Output found for 'Champagne', producer 'Keg' and input 'Champagne Grape'. This rule will be ignored.
[Producer Framework Mod] No Output found for 'Pistachio Ice Cream', producer 'Ice Cream Machine' and input 'Pistachio'. This rule will be ignored.
[Producer Framework Mod] No Output found for 'Champagne Vinegar', producer 'Vinegar Cask' and input 'Champagne Grape'. This rule will be ignored.

strange plinth
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Hey guys, good night. I'm having some problems with my Stardew Valley Expanded. I was playing for days in a Coop, but then a error start to happen everytime that I try to get in a Coop. Can you help me? I have no idea of what is causing this: https://smapi.io/log/092d8e6b9d4c4e25a6717c385100aa67

primal arrow
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@primal arrow i have some Yellow Text [Producer Framework Mod] No Output found for 'Campari', producer 'Still' and input 'Bitter Orange'. This rule will be ignored.
[Producer Framework Mod] No Output found for 'Champagne', producer 'Keg' and input 'Champagne Grape'. This rule will be ignored.
[Producer Framework Mod] No Output found for 'Pistachio Ice Cream', producer 'Ice Cream Machine' and input 'Pistachio'. This rule will be ignored.
[Producer Framework Mod] No Output found for 'Champagne Vinegar', producer 'Vinegar Cask' and input 'Champagne Grape'. This rule will be ignored.
@gentle glen Good!!

These warnings belong to another mod, not SVE (the producer framework mod)

strange plinth
shy orbit
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and the warnings are nothing to worry about unless you're supposed to have those items

strange plinth
gentle glen
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@primal arrow should i just ingore it than or no

primal arrow
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@primal arrow should i just ingore it than or no
@gentle glen As Vibel said, unless you are supposed to have those items you can ignore the message

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Hey guys, good night. I'm having some problems with my Stardew Valley Expanded. I was playing for days in a Coop, but then a error start to happen everytime that I try to get in a Coop. Can you help me? I have no idea of what is causing this: https://smapi.io/log/092d8e6b9d4c4e25a6717c385100aa67
@strange plinth Coop means a chicken coop? Did you update / add /remove any mod from when if worked to now?

slender egret
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does anyone know if its a problem w ui info suite that only some items show for bundles? i just started playing w my friends on a new farm and some things show the bundle that they are a part of but other things dont. (ie: dandelion showing for "spring foraging" but sardines not showing for "ocean fish" bundle)

ashen elbow
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you havent unlocked the bundle im guessing

slender egret
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ohhhh

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thank u

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that makes sense

ashen elbow
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ye np

slender egret
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we havent unlocked the community center yet we started like 30 mins ago so i was wondering if it was bugged or not

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ty

ashen elbow
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yeah the craft room bundle is unlocked from the start

gentle glen
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@primal arrow i found the mod that was giving the yellow text

lapis void
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i think they're referring to multiplayer, co-op?

ashen elbow
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yeah

strange plinth
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I was playing with someone else Co-op. I add the SkullCavernElevator. I tryd to delete the mod files, but the error remains.

@strange plinth Coop means a chicken coop? Did you update / add /remove any mod from when if worked to now?
@primal arrow

lapis void
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are you hosting the game or is someone else? is everyone in the game using the same mods?

silent fjord
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@strange plinth Coop means a chicken coop? Did you update / add /remove any mod from when if worked to now?
@primal arrow Co-op, and I'm hosting. He has some mods that i dont have.

lapis void
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!mpmods

native dragonBOT
ashen elbow
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oh

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if you guys dont have the same mods then there might be some issues

lapis void
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can we get a log from you as well manu?

primal arrow
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@primal arrow Co-op, and I'm hosting. He has some mods that i dont have.
@silent fjord Can you try installing his same mods? Probably an object from a mod you don't have is interfering with loading the save

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Otherwise @silent fjord you can try passing the save files to @strange plinth and see if he can load the save

silent fjord
lapis void
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if you want to get rid of that yellow text, i believe those items are from Champagne Wishes which you either don't have installed or don't have fully installed. but the yellow text is not an error, it's just letting you know that a mod you use has a compatibility patch with another mod you're not using. does that make sense? @gentle glen

strange plinth
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@silent fjord Can you try installing his same mods? Probably an object from a mod you don't have is interfering with loading the save
@primal arrow We tryd that, but I became her character, hahaha! It works. Also if she delete my character and I started a new one, I can play. But when we closed the game and try to acess the charactere again, the error shows up.

gentle glen
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@lapis void ty i totally forget about that one thanks for reminder

lapis void
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hmm, could it be a bugged item in your inventory? that would be accessible from the dresser in your character's cabin when you're not in game, so manu could check it for you

silent fjord
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@silent fjord Can you try installing his same mods? Probably an object from a mod you don't have is interfering with loading the save
@primal arrow We are trying this now, thanks.

lapis void
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i'm on mobile and can't load logs super well so i haven't looked carefully, but that can also be an issue in multiplayer that will prevent a farmhand from joining

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could also be in a chest in his house

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(if it is that, often the item to look for is honey for some reason, so if he has a jar of honey in his inventory or house throwing that out might do the trick)

silent fjord
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hmm, could it be a bugged item in your inventory? that would be accessible from the dresser in your character's cabin when you're not in game, so manu could check it for you
@lapis void Will also try this now, thanks

gentle glen
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@lapis void i look for Champagne Wishes for some reason it must have not install grr at these mods

opaque eagle
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any good mods bnesides the expanded one?

ashen elbow
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well

lapis void
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!modrecs

native dragonBOT
ashen elbow
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i also have a list of mods that i like to use,,

opaque eagle
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tyty

dire fractal
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An error occured in the base update loop: System.MissingMethodException: No parameterless constructor defined for this object.

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my game can't be saved help me farmers.

ashen elbow
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uh oh

lone dragon
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looks like its a mulitplayer/network issue

primal arrow
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An error occured in the base update loop: System.MissingMethodException: No parameterless constructor defined for this object.
@dire fractal Any new /updated /deleted mod? Is this with using SaveAnywhere or when sleeping?

fair vessel
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@dire fractal try updating Custom Farming Redux to the unofficial update, for a start

silent fjord
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hmm, could it be a bugged item in your inventory? that would be accessible from the dresser in your character's cabin when you're not in game, so manu could check it for you
@lapis void
@silent fjord Can you try installing his same mods? Probably an object from a mod you don't have is interfering with loading the save
@primal arrow
Neither worked.
He wasnt able to open his character, but we are able (and always was) of creating a new one. The funny thing is that we are able to save, close and open the game afterwards without problem, but the more time pases, more are the chances that he wont be able to open. We even tryied to let the game open forever, but his crashed after a couple of hours byitself.
I honestly dont know what to do anymore, we are currently on character eight. You guys are our last hope.
Otherwise we will have to go back to vanilla. Well, he will. kkk

dapper fulcrum
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I've decided to try reaccumulating my mods I've lost (all of them), so I've begun searching and uhhh.... Wasn't there an MTN2?

restive zodiac
dapper fulcrum
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ooof

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ty ty

torn mason
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okay if anyone is more familiar with conversation topics, im stumped SDVpufferchickcry I've confirmed that it is added to activeDialogueEvents, and the Dialogues have been loaded into the NPC's Dialogue class successfully, and the key to the dialogue are identical to the dialogue event

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but it just won't get pushed into CurrentDialogue

lone dragon
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latest child to npc unofficial crashes, and get glam crashed after loading two hairstyles not sure what caused it

dapper fulcrum
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wait I thought that said FTM for some reason. What's FHR?

deep totem
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okay if anyone is more familiar with conversation topics, im stumped SDVpufferchickcry I've confirmed that it is added to activeDialogueEvents, and the Dialogues have been loaded into the NPC's Dialogue class successfully, and the key to the dialogue are identical to the dialogue event
could it be it that the waether is rainy or a location specific dialogue is active?

fair vessel
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@torn mason are you checking same-day or next day? I've heard conflicting accounts of whether same-day conversation topic keys are loaded into NPC dialogue (and been too busy testing other things to really test it myself)

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Also what's your dialogue key?

torn mason
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"AquariumDonated:Legend"

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im also doing some digging into the code

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and im kind of realizing that it might only load for NPCs you have friendship data with

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and this is an anti-social

fair vessel
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Oh really ๐Ÿ‘€

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Damn

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Well that's good to know...

torn mason
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checkForNewCurrentDialogue is where it actually checks for activeDialogueEvents to add the dialogue, and I can't find any other code that does that

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and the only places that method gets called is inside a if (who.friendshipData.ContainsKey(this.Name))

fair vessel
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Or for NPCs you can have friendship data with I presume?
Because in the first week of the game, you don't have friendship with anyone, and yet you go around seeing their Introduction dialogues

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(or does the friendship data and points get added before the dialogue gets chosen when you chat them up?)

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Are non-friendable vanilla NPCs inconsistent in whether they have dialogue files, or some other reason why it might have been coded that way? ๐Ÿค”

torn mason
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i checked and all the Dialogue got loaded in properly, when I debug and check the anti social NPC's class it's all there SDVpufferchickcry

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but double checking friendshipData it only contains NPCs you've met so I do wonder how the intro event is done

lone dragon
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so, i figured out why get glam was crashing (Aquas hair pack was crashing it when i corrected the file name) but now the other hair pack i have is uhhh not loading properly, its either blad or part of a furnite piece

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pretty sure an entire dresser is not hair

restive zodiac
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@dapper fulcrum Farmhouse Redone.

dapper fulcrum
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Ah, thanks much

fair vessel
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but double checking friendshipData it only contains NPCs you've met so I do wonder how the intro event is done
@torn mason it might well be that the friendship data changes are just applied first, then

torn mason
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good/bad news, I removed the anti social flags, met the npcs, slept a night, convo topic was still running

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still nothing

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so it's not the antisocial NPC

fair vessel
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Darn. I was in the process of suggesting, as a workaround if it was the antisocial NPC, you could conditionally load in some $1 command dialogues with a shared letter id for the curator, have them give the same desired response in the first slot (though you can't use @ replacer there) and varied other dialogues in the backup slots.

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Could it be something in the key maybe? Does it not like : perhaps?

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(oh geez I hope it's okay with . and -, those are eeeeverywhere in my data entry shit lol)

torn mason
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it would be weird if it didn't since that's just... using a key as a string SDVpufferchickcry

lone dragon
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while at this, has time also been normal inside buildings? or did it at one point freeze when your inside like it does in menus

fair vessel
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I think it's always been normal? ๐Ÿค” But I'm not sure. You could comb through the big list of changelogs to see if it's mentioned anywhere

lone dragon
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not showing, maybe ive never noticed it

restive zodiac
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(Cherry is going to be disoriented when they check channel name :D)

ashen elbow
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wh

dire fractal
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(Making things is a kind of use for them. Kinda.)

torn mason
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.....oops

restive zodiac
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("where am I... Who am I... How did I get here SDVpufferdizzy " is what I imagined :D)

lone dragon
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so apparently niether of my getglam hair packs are loading properly

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sorting hair is hard

cedar flare
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Hello! What does Invalidated 24 asset names (Data/NPCGiftTastes, Data/ObjectInformation, LooseSprites/Cursors, LooseSprites/Cursors2, LooseSprites/daybg, LooseSprites/nightbg, Maps/DesertTiles, Maps/DesertTiles_Extended, Maps/fall_town, Maps/fall_z_extras, Maps/Festivals, Maps/MenuTiles, Maps/spring_z_extras, Maps/Stadium, Maps/VanillaCraftables, Maps/VanillaFurniture, Maps/VanillaSpringObjects, Maps/VanillaWallsAndFloors, Maps/zcompactbathroom_tiles, Maps/z_CastleVillage, Maps/z_RailwayTilesheet, Maps/z_SVEbuildingShadow, Minigames/TitleButtons, TileSheets/fruitTrees); propagated 9 core assets. mean? It didn't show up as an error in my log (https://smapi.io/log/841954109f0d454cb7f91114c5e15333) but my game froze and I had to force quit it.

fair vessel
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That just happens whenever mod(s) need to check if something might have changed to load different patches for.

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It's probably not what froze your game, whatever came next probably did.

cedar flare
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Hmm, the only thing that came next was Json Assets edited Characters/Farmer/shoeColors. repeats [3] times.

fair vessel
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Really hard to say then. No clues in that log really. You might need to disable groups of mods to narrow it down trial and error

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(renaming the folder of a mod to start with . will disable it)

lone dragon
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i think its just saying that those files dont exist as assets

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seems like whoever made it did not name them according to the language of the game they made it for

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as far as the shoe colours, seems like you have multiple mods that change the shoe colours file

torn mason
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invalidating assets is a perfectly normal occurence that happens as a part of regular asset handling and is not an error in any way

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So that's not anything to be concerned about

lone dragon
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really? ive never seen at all

cedar flare
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Ok, thanks everyone! My game has been freezing non-stop so I thought I had finally figured out what was wrong with it ๐Ÿ˜…

torn mason
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It's usually in Trace

lone dragon
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Ah

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i think trace is just black on black for me, or something similar

fair vessel
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Trace never appears in the console usually. You have to look on smapi.io to see it

rapid drum
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renaming a folder to start with . disables it??

torn mason
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There's an option to see Trace in the SMAPI console but it's off by default, so most users will never see it

rapid drum
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does renaming a folder with anything else disable it? @_@; i was renaming things to force load order

lone dragon
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having a folder with "." in front hides it

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so in my linux home directory, multiple files are named with "." in front, ie stuff like ".wine" this is because its normally the developer or whoever decides it should be hidden from normal view so people that dont know what their doing dont mess with it and ruin the system

dapper fulcrum
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heyo, having trouble remembering a mod's name.

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it's the thing we're supposed to use now instead of More Animals?

late nebula
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BFAV?

torn mason
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Adopt and skin

late nebula
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That too

cedar flare
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Does anyone know if BetterArtisanGoodIcons is compatible with SVE? It doesn't mention it on the mod page

dapper fulcrum
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That's it, Cherry. But I will probably get BFAV also. ty ty

late nebula
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Totally forgot about it even though I use it

fair vessel
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it's fine

torn mason
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Be aware that if you're gonna get BFAV, to get the unofficial update

jovial jacinth
torn mason
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The author of BFAV has been missing since before 1.4

pastel arch
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@jovial jacinth Try updating GMCM (see top of log for the link)

dapper fulcrum
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gotcha

jovial jacinth
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gmcm?

dapper fulcrum
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generic mod config menu

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?

jovial jacinth
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oh! gotcha, sorry, my brain wasn't working for a sec there

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thank you

late nebula
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@cedar flare I'm pretty sure it's compatible. Are you getting an error?

jovial jacinth
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@pastel arch It worked! Thank you so much

cedar flare
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@late nebula I haven't been getting errors, but I'm trying to figure out what could be causing my game to freeze/lag - I've removed it temporarily and will see if it works!

late nebula
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Feel free to upload a smapi log. Someone here might be able to give you some insight. My game was lagging the other day and it was all the animations I had downloaded.

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

pastel arch
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Phea has uploaded many I think, all with no helpful info ๐Ÿ˜”

cedar flare
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I've uploaded a bunch of logs in the past few days trying to figure it out to no avail, but thank you for letting me know! I think I just might have a lot of mods that are overloading my computer - I'll remove some for now and see if it works better

late nebula
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Ah okay.

native dragonBOT
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@late nebula You leveled up to Farmer. You're now a prettier shade of blue. Thanks for sticking around!

late nebula
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I only scrolled back a little.

pastel arch
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(In general though, asking for logs is the right thing! :))

dapper fulcrum
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well, I got 117 of my mods back, I think I should be ok for now

lone dragon
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huh, i managed to fix the Get glam hair, but now sailor styles hair isnt working

dapper fulcrum
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this is a longshot but do any of you guys recall a mod that had various little tweaks? It was supposed to prevent screen flicker and the empty dialogue boxes some NPCs occasionally have. Also did something with wallpapers, I think??

gentle glen
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Champagne Wishes mod i know need other mod that go with it but would if effect other mods i have

lone dragon
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anybody happen to know where martyrpher has been? seems Getglam doesnt account for mods that add their own styles

lapis void
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martyr has been super busy irl unfortunately :( he's ok just has no time for modding atm

lone dragon
#

Ah, so i guess i need to just dupe the hairstyles, make it for getglam and then hope it doesnt conflict

dapper fulcrum
#

oh, one last question
can you use A&S with BFAV animals?

#

If you can, how do you do that

#

Otherwise, is there a way to give animals a variety of skins within BFAV itself?

fair vessel
#

I don't know if you can, but if you can it would just be by following the general A&S naming scheme with the name of the new animal types, I imagine ๐Ÿค”

shy orbit
#

and if that doesn't work, you can create multiple types of the same animal with different skins in the BFAV content pack content.json

lone dragon
#

i think as long as you have images you could convert it to bfav

#

possibly

dapper fulcrum
#

awesome, thanks for the replies

naive drum
#

A&S on my game has a note that a lot of my animals don't have any extra skins and the list includes all my BFAV animals

modest sigil
shy orbit
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

shy orbit
#

can you upload the log there

#

it's easier to read

modest sigil
#

i did

#

oh

#

whoops

#

okay

#

yes

#

here you go

lone dragon
#

is it possible to use "\" in configs to open stuff up?

shy orbit
#

hmmh, i guess that needs to be reported to pathos

#

but he isn't present right now it seems

modest sigil
#

Yes, Its okay I can wait whenever

lone dragon
#

so it doesnt seem you can use "Ins" or "\"

shy orbit
#

what are you trying to do?

lone dragon
#

change the open command for the mobile phone to something in the top right of my keyboard because i dont have an end key

#

"Del" not work either :/

shy orbit
#

the available keybindings should be here

#

(assuming the mod uses those)

lone dragon
#

ah okay

#

so i need to do the full names

#

also nice to see that the ps3 controller is supported with the ps4 key bindings

dire fractal
#

Hi my smapi is not making any sound

#

what should i do

rapid drum
#

your smapi is supposed to make sound?

dire fractal
#

like i cant hear in game music

#

my computers sound is working

rapid drum
#

ohhh

dire fractal
#

but i cant hear any game sound

ashen elbow
#

did,, you turn the sound in the game off,,?

dire fractal
#

nope

#

ill show u

ashen elbow
#

well im not a tech expert so idk

dire fractal
#

its working

shy orbit
swift radish
#

is there any way to just temporarily disable a mod?

rapid drum
#

drop it outside of your mod folder

#

like onto your desktop

#

oh! or put . in front of the folder name

#

(I learned a thing today)

ashen elbow
#

Putting a .is the best solution

#

So you dont have to keep moving it

swift radish
#

thats exactly what i was looking for

#

thx

#

dont wanna get tempted to use the item spawner, only want to enable it when im desperate

restive zodiac
#

One thing that's nice is that it works on a subfolders full of mods too, so you can have a .disabled folder and move whole groups of them into it quickly for testing if needed...

#

@obsidian frost Hey there, this is the channel for getting help using mods :) There's a pretty good player guide here https://stardewvalleywiki.com/Modding:Player_Guide - you'd start with installing SMAPI. Feel free to ask if you get stuck or some instruction is not clear!

wind plover
#

Hellooo ๐Ÿ™‚ I've noticed a bug for the Shop Anywhere mod and I've posted a post on the posts and bugs page of the mod. Is there anywhere else I should report it?

timber spire
wraith bison
#

A lot neater. Makes getting to the mod page faster than copying and pasting from the log

timber spire
#

^yep

silent fjord
#

Hey guys, good night. I'm having some problems with my Stardew Valley Expanded. I was playing for days in a Coop, but then a error start to happen everytime that I try to get in a Coop. Can you help me? I have no idea of what is causing this: https://smapi.io/log/092d8e6b9d4c4e25a6717c385100aa67
@strange plinth Someone on can try to help us, please? SDVsadcat2

strange plinth
native dragonBOT
#

@strange plinth Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

final inlet
#

so im having some issues with json assets after updating spacechase0

#

heres the log, and i would appreciate any help figuring out whats going on

#

(another big log bc im getting repeat errors from json assets)

ashen elbow
#

wow

#

lotta errors

final inlet
#

yeahhhhh

#

over 2000 of them

#

all my mods are up to date except cannabis kit bc thats a beta

ashen elbow
#

hm

#

it looks like the textures are wonky?

#

also u have dupes of items

final inlet
#

eemies melons is up to date, im assuming theres just an error in the manifest

ashen elbow
#

hm

#

hm

#

so it looks like your main problem is duplicates,,?

final inlet
#

okay i know i have duplicates in pottery kiln, but where are the others?

#

sorry i have a hard time reading through big walls of text like this

shy orbit
#

it looks like JA is loading two versions of the pottery mod, 1.0.5 and 1.0.2

final inlet
#

okay it looks like that fixed everything, thanks vibel!

grizzled spire
#

I've got a question I'm hoping has an answer. Is there a mod (or a way to make a mod) that will tie the game time to realtime? So if it's 9am for me it's 9am in the game and so on?

rain lava
#

doesn't sound like a good idea. Are you supposed to play whole day irl? Or if you end day early in game by going to sleep the next day wouldn't be synchronized ( unless you want the game to somehow stop you from playing till next irl morning )

fair vessel
#

I think I've seen a mod like that

#

But it doesn't sound like it would work well at all for Stardew Valley, as a game.

#

You'd run out of energy and things to do really fast, it's be boring as heck

#

If you're just looking for a mod that slows the game down, try Casual Life or TimeSpeed.

pearl jewel
#

my mods folder is missing and didnt get installed with smapi

fair vessel
#

Sounds like the install got botched

pearl jewel
#

oof

fair vessel
#

Can you rerun the installer?
When you do, make sure the folder with the installer is not located in the game folder

#

Put it on desktop or somewhere like that

pearl jewel
#

there was a smapi folder in there for some reason

#

you fucking legend

#

thanks

heavy sail
#

I might need a lil bit of help with this...
So I use Standardized Krobus and Eirenel's Krobus + KrobusPortraits by HistoriaFoda, and the normal sprite and portrait work fine, but his trenchcoat outfit gets all glitchy.

ashen elbow
#

screenshot?

heavy sail
#

Crud, uh... give me a minute, I have to try to invite him to the movies.

ashen elbow
#

uh oh

heavy sail
#

I really need to cut down on mods... give me 10 minutes (it takes a while to load)

ashen elbow
#

lol

heavy sail
#
SMAPI 3.6.1 - running Stardew Valley 1.4.5 with 500 mods

SDVpufferchicksweatsip

ashen elbow
#

uh oh

heavy sail
#

it's always json assets making it take so long SDVsadcat2

dire fractal
#

With the power of flower meads mod my horrible, awful beehive of bee houses is going to drown stardew valley in mead. Muahahaha

heavy sail
#

Of course it's Friday. Give me a little longer @ashen elbow

ashen elbow
#

hhhhh

#

damn mods making game slow lol

#

my game takes like,, 5 mins to boot up

sharp belfry
#

these are rookie numbers

heavy sail
#

I mean, 500 mods and a 2017 computer, it takes like 20 to load.

ashen elbow
#

fyckin

heavy sail
#

And 5 more for the save SDVpufferwoke

dire fractal
#

(Itโ€™s a little off topic, but) I have 27 mods in mc on a one block sky block world in hardcore

fair vessel
#

Wow, that's a horrifying amount of lag SDVpuffersweats

ashen elbow
#

uh oh

heavy sail
#

Yup, but surprisingly it doesn't lag after the game starts.

ashen elbow
#

mood

sharp belfry
#

oh yeah same for me

#

takes a while to boot up but after that everything's a-ok

heavy sail
#

How the hell did Lewis get a truck with no roads in Pelican Town?

#

Better question, why did he get a truck?

dire fractal
#

XD

ashen elbow
#

yay,, 186 mods,, on a shitty laptop,,,

heavy sail
#

I'm surprised that out of 500 mods, only one made my game lag (Better Junimos on default settings)

ashen elbow
#

i have like,, 17 tabs open,, for mods,, and like,, a tab for hobo phoenix ,,

heavy sail
#

Uh... my only solution to making his trenchcoat work is by replacing the XNB, but I don't want to do that (otherwise I have to deal with a floating block)

#

Y'know what, I'll just make my own trenchcoat sprite for him.

dire fractal
#

I have 386 tabs open...

heavy sail
#

Woah there

crude oyster
#

Hello! Idk if anyone can help me but I downloaded a bunch of mods this morning and everything is working fine... but all my characters look like this when they move around ๐Ÿ™ƒ

dire fractal
ashen elbow
#

@crude oyster !log

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

ashen elbow
#

also like just a question, did you download any Xnb mods?

crude oyster
#

Iโ€™m pretty sure I did

ashen elbow
#

ugh

#

welp

#

that's probably the problem

sharp belfry
#

!xnb

native dragonBOT
crude oyster
#

Ahhhh ok

ashen elbow
#

well there arent any errors, so it's the xnb mods being funky

crude oyster
#

Yeah I wasn't seeing anything weird in smapi... would just deleting those files fix the problem?

#

also thx for the help!!

ashen elbow
#

deleting the xnb files will break your game if you don't have a backup

#

you can go in steam and verify game files (if u downloaded from steam)

fair vessel
#

Haha, looks like a portrait replacer mod got dropped into Characters instead of Portraits

crude oyster
#

So I know which files it was and I did create a backup and already deleted those files because they weren't working earlier. I guess I'll try the second fix

sharp belfry
#

the second link in what Governor wrote has instructions on what to do to get rid of xnb mods

crude oyster
#

@fair vessel yup ๐Ÿ˜ฉ

ashen elbow
#

hgnhg willy

crude oyster
#

Thanks for the help everyone!

lone dragon
#

If you happen to like those xnb mods you can always convert to Content patcher on your own

dire fractal
ashen elbow
#

uh

fair vessel
#

Use mini fridges

#

You can buy them from Robin, if placed anywhere in the main floor of your house they will automatically link ingredients to the cooking menu

#

Automate mod isn't useful for the cooking menu, since that's not a machine

dire fractal
#

Oh ok I do have 1 in that image next to the joja cola fridge

fair vessel
#

Yeah Automate is just for automating machines that take an input and spend time before producing an output.
Cooking menu is different, you activate it yourself and there's no time requirement

#

I don't think I've yet seen an mod that makes general cooking recipe machines... though that would be pretty cool

dire fractal
#

I find it odd that some ingredients don't light up when I go to the stove but others do, like cave carrots, I have around 60 but when I want to cook something with it say of the 4 ingredients that's the only one not highlighted

fair vessel
#

Are the cave carrots in the fridge or mini fridge?

dire fractal
#

in one of the chests that's the thing

fair vessel
#

Yeah so that's what I said, you need to use mini fridges to have things accessible when cooking
(or just hold them in your inventory)

#

There is also a mod out there that makes chests in the kitchen work like mini fridges, but I forget what it's called

dire fractal
#

Oh I see then I should look for that mod or have all my chests converted to mini fridges

#

haha

fair vessel
#

Yup SDVpufferthumbsup

dire fractal
#

cool beans thanks much

clear terrace
#

anyone know the hotkey for the noclip mod?

tired apex
#

F11

clear terrace
#

thank you

daring wagon
#

@dire fractal Remote Fridge Storage lets you use any chests as if they were mini fridges. Useful ๐Ÿ™‚

cursive wharf
#

Can someone link me to the 'mod suggestions' forum again? I fear I've lost the link!

wheat pine
#

Its pinned

warm sluice
#

Are there any character mods you guys would recommend in addition to SVE?

tired apex
#

I do know Lenne has a lot in her Google doc

split nacelle
torn mason
#

both lemurkat and fellowclown's NPCs have a lot of content and are really well done

tired apex
#

she's the reason my mods folder launched from 80 to 164 เฒ _เฒ 

split nacelle
#

^same corgihehe

tired apex
#

Had to make my own doc file just to keep track SDVpufferchicksweatsip

split nacelle
#

i was thinking of doing that too, but haven't got to it SDVpuffersweats

tired apex
#

I just went through my nexus downloads and sorted them that way

split nacelle
#

i was gonna sparse my log and go from there

#

i think im good right now with 227 mods, ive stopped adding and actually play the game now corgihehe

tired apex
warm sluice
#

Thanks

tired apex
#

^-^

fair vessel
cursive wharf
#

h, thank you!

warm sluice
#

Are you sure Lenne's recs work with SVE?

median eagle
heavy sail
#

You have duplicate mods and an XNB mod, which causes the mods skipping.

fair vessel
#

@warm sluice not all of them do, but most do

median eagle
#

thanks

#

also...weirdly when my save transferred some of my buildings and items were lost :\

warm sluice
#

Does Penny Expanded work with SVE?

dire fractal
late jay
#

Anyone know what Sophia's loved gifts are in SVE

dire fractal
#

In the current version, only fairy stone.

late jay
#

alrighty then gonna go break open 100000 geodes right quick

dire fractal
#

crystalarium ftw as soon as you can (or community bundle for it)

late jay
#

true forgot about those

dire fractal
median eagle
#

what happened to my pig area where I had my bunnies

rugged hazel
#

Real quick question for anyone willing to answer. Just got into modding Stardew and I am on the Vortex client.

#

Trying to like download the requirements for one mod and has a massive list of them. Any possible way to download all the required mods at once or do I have to go through each one; one by one?

heavy sail
#

One by one

late jay
#

yea

rugged hazel
#

Le oof. This is going to be a long day. XD Ah well.

#

Thank you kindly

late jay
#

its worth i promise

#

mods are pog

rugged hazel
#

Yea. Been beating the game and replaying it, but I finally got into the modding scene thanks to a bud

#

So.. Trying it out. See if its fun or not

heavy sail
#

@rugged hazel Just a short notice, you may use Vortex if you like, but there have been reports of bugs when trying to mod SDV with Vortex.

rugged hazel
#

... Glad you said something right no @heavy sail

#

Just downloaded Vortex like maybe an hour ago before i started downloading mods

lone dragon
#

Vortex breaks some things i think

#

Somehow

median eagle
#

fffffffffff I need to edit the text files again SDVpufferdizzy

dire fractal
#

Bugs in this case means the mod manager trying to do mod manager things, but it's built to solve angry, hateful bethesda modding, and stardew is a different and simpler beast.

rugged hazel
#

Ugh... So Manually getting the files it is then

dire fractal
#

So it obfuscates or overwrites some things you don't need it to, and that produces weird or broken sometimes, depending on the mods.

rugged hazel
#

Oooh booi

lone dragon
#

Stardew is basically drag and drop with light text edits

native dragonBOT
#

@lone dragon You leveled up to Cowpoke. You can now talk in our VC chats!

fair vessel
#

It's more complicated than most people need for Stardew modding, basically.
You can literally just drag and drop folders for stardew for 99% of mods and they'll work fine

#

(and most of the other 1% you oughtn't to be using)

median eagle
#

Can someone edit the input output files by changing how long it takes using 5-10 in game minutes please ;3; the process is painstakingly annoying for me

rugged hazel
#

Stardew is basically drag and drop with light text edits
@lone dragon So im not going to basically die when trying to figure out how to mod this?

#

Cause uhhh... Legit just wanna drag and drop stuff where its suppose to go

fair vessel
#

Just make sure you avoid XNB mods - anything that goes into your game Content folder is SDVpufferyoba

#

Stick to mods that work with smapi and go in the Mods folder

rugged hazel
#

Oh ok. Lol. Been avoiding XNB mods since the wiki said avoid them like the plague

dire fractal
#

Nah, this is super simple. Install SMAPI -> put mods in mod directory -> add dependency mods if they need them -> if you run into issues, throw a log on https://smapi.io/log and post the link here and people can help out. ๐Ÿ™‚

lone dragon
#

For xnb a simple content patcher/get glam/etc convert is what you should do

rugged hazel
#

Alright. If all I gotta do is drop all these mods into the Mods folder in my SMAPI, that doesn't seem bad

#

Just gotta uncompress them

lone dragon
#

For getglam, say hair, you need xnbcli and you need to grab the hair png and edit out the default/base hairs

#

Itll be the folder which has the manifest in it, so itll be nested like:
Stardew mod folder
Manifest and others

#

Some mods have multiple mods in them so gotta watch out for that

rugged hazel
#

Oh... Oh no...

#

What have i walked into...

dire fractal
#

Something mildly confusing when you haven't done it and it becomes super easy pretty quick. ๐Ÿ™‚

rugged hazel
#

Its like a Pandora's box of mods within mods within mods.

lone dragon
#

Only a few mods i know does that

median eagle
#

is there a faster way to edit "Until is ready" line ;3; cause I have to keep scrolling on all of them

dire fractal
#

And then the orange gang will trick you into having 300 mods. and then some of the deep blues will trick you into having 700. and then you'll start making mods and stop playing and live in this and the above channel F O R E V E R

median eagle
#

lolol

rugged hazel
#

Making mods honestly sounds fun. I know some sprite artists friends and whatnot that might make that possible. Im game if you can change the in game model of the character.

#

Also the Producer Mod has like almost 300 mods in it alone... I swear.

fair vessel
#

Yup!
(The farmer spritesheets are just really complex so there's few mods that have done it)

rugged hazel
#

Hmmm. How complex we talking for the farmer spritesheet?

fair vessel
rugged hazel
#

Oooh! So to mod the farmer's spritesheet, you would literally have to make a solid, fluid sprite for basically every action in the entire game?

fair vessel
#

Pretty much

rugged hazel
#

Doesn't sound too bad

#

Sounds like a project but not like a "end my existence." type of deal

fair vessel
#

Yeah! Definitely feasible, just a lot of fiddly work.

#

There's an Anthro Farmer mod that does it to make the farmer a furry to match Anthro Characters NPCs

rugged hazel
#

But uhh... should I just delete Vortex now and just download all the mods manually?

#

There's an Anthro Farmer mod that does it to make the farmer a furry to match Anthro Characters NPCs
@fair vessel Excuse me? Where is this mod?

#

furry trash radars are blinking.

dire fractal
#

General recommendation seems to be manual is less trouble than vortex.

fair vessel
#

Yeah, but if you've already downloaded, installed and enabled stuff with Vortex you can probably just remove Vortex and it will leave whatever its already added to your Mods folder? ๐Ÿค” Not sure.

dire fractal
#

You'll want to (re)install smapi manually

rugged hazel
#

hmm... One way to find out

dire fractal
#

I think anyways

rugged hazel
#

Oh. I installed SMAPI without Vortex

#

But if i have to install it again due to me installing vortex, Hmmm... Doesn't seem too bad

dire fractal
#

If you installed SMAPI without vortex it's probably fine.

fair vessel
dire fractal
#

Just running the installer again though will magically clean things up for you. Pathos is a benevolent DFL

rugged hazel
#

So it might not work with the other compatible mods then @fair vessel

#

Or maybe? Idk...

fair vessel
#

It just seems to be broken for sdv 1.4

dire fractal
#

and links to unofficial updates when they're around, usually

fair vessel
#

there isn't one, alas

#

Someone could probably make one without much trouble, I think it's a problem with the shirts options ever since tailoring was added

#

(ohhhhh, is that why people sometimes complain of colored blocks instead of shirts???)

#

files away for future reference

rugged hazel
#

Wait so if... all that needs to be changed is a couple sprite work for like a couple of things...

#

Hmmm... Is it possible to like download the mod, edit it and then repost it as like a fan edit or whatever?

dire fractal
#

Depends on the mod? Some modders may distribute things with terms that allow for modification and redistribution, others aren't ok with it.

#

Generally the mod page will tell you, or nexus I think has a license button somewhere where they can set if it's under CC0 or something

fair vessel
#

Generally the route to go would be to send the original author your fixed version (if they're still active)

dire fractal
#

Oh, for fixes? Yeah, send it to the author and let them decide. I thought it was a general reposting modifications Q. >_> Or if it's abandoned and you have the bandwidth you could offer to keep it updated and see what they say.

fair vessel
#

Or could you maybe just remove the patch that edits the shirt spritesheets at all? ๐Ÿค” Might look a little funny on some animal types

primal arrow
#

Depends on the mod? Some modders may distribute things with terms that allow for modification and redistribution, others aren't ok with it.
@dire fractal What about the unofficial updates?

lone dragon
#

isnt adding outfits and hair alot easier now? like its just JA and getglam

keen moss
#

Unofficial updates should only live on the forums & should be considered a last resort.

dire fractal
#

^^^^

#

They're taking a liberty at best, and the unofficial updates are basically "this won't work with SMAPI anymore" as far as I can tell.

primal arrow
#

Unofficial updates should only live on the forums & should be considered a last resort.
@keen moss Yes, maybe it's a viable option for this pack

keen moss
#

When 1.5 launches a bunch of unofficial updates will go out to get everything caught up but these will also be sent to the authors in case they want to update the page. If they do, theyโ€™ll be removed from the forums.

#

Which pack?

dire fractal
#

Every single one I've seen has been a forum post only with a note to the author that if they have any issue with it at all it will be removed.

keen moss
#

I havenโ€™t read up since Iโ€™ve been busy.

primal arrow
#

Which pack?
@keen moss because I don't know names anymore. Don't mind me

rugged hazel
#

Mmmph. Not trying to step on anyone's toes and like do something unofficial or whatever

lone dragon
#

unofficial is usually if the creator is away, its a common mod, and its open source to an extent

#

or its like xnb to content patcher or getglam

#

you could also do what i do and just convert them for yourself SDVpuffereyes

rugged hazel
#

Oh no... am i learning the dark arts of modding?

#

Hmm. Should give the creator of the mod a poke if i can. See if they're active and if so, if they can just hand over the mod to me and me and some buds might be able to fix it up.

#

I don't know anything about modding SDV, but I am always willing to learn if it means helping myself and others. :V

lone dragon
#

usually stuff like converting is just editing the manifest a little (for versions and keeping credits and such) then changing the mod itself up a little so it works with newer stuff

fair vessel
#

Since it's a content patcher mod, no handing over is needed - all the files to create the mod are the same as the ones provided for download.

#

(oh, but if you mean handing over the page for posting updates, yeah. Good idea)

lone dragon
#

getglam and some JA is the same way, but a little more involved

rugged hazel
#

Another dumb question. When a something says "Mods Requiring this file" Does that mean that all of those mods are added in... or i should download each mod in that section one by one?

fair vessel
#

oh noooo haha

lone dragon
#

that means that another mod requires that

#

like say any content patcher mod needs content patcher

fair vessel
#

Requiring this file means that if you wanted one of those other mods, you would also need to get the one you're looking at

#

It's a good way to find specific types of mods

#

Like if I wanted to look for interesting Shop mods, I could look at the "Requiring this file" list on the Shop Tile Framework mod page

rugged hazel
#

so basically... im about to be downloading like 700+ mods cause...the Monster Crops mod I am looking at needs a "Jason Assets" mod... and that one in itself has like 70+ Mods in there.

fair vessel
#

Noooo

#

You only need Json Assets

rugged hazel
#

Oh thank god!

fair vessel
#

Not the bajillion other mods that also use Json Assets lol

rugged hazel
#

Duuude... I was legit about to download all these Bajillion other mods.

#

True hero today!

fair vessel
#

You would've had a bad time lol
Not all Json Assets mods are even compatible with each other

rugged hazel
#

Oh...

lone dragon
#

there are likely work arounds

rugged hazel
unique bolt
#

A while back, a mod maker suggested I come here for help with their mod. Here's the link to my post on Nexus. It looks like someone else had the same issue, too: https://forums.nexusmods.com/index.php?/topic/6509871-elles-seasonal-buildings/page-49#entry83918553

split nacelle
#

hmm my house shows up as greenhouse for me, let me pull my config

#

!log @unique bolt can you share your log?

native dragonBOT
#

@unique bolt Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

unique bolt
#

This is the log I shared with them when I only had smapi/content patcher/elle's/deepwoods (so, this is before the newest smapi & content patcher update. I'm downloading smapi's update right now) https://smapi.io/log/1f1f8a654f4f4e619f8853fb615c520b

Internet is spotty, so apologies if a take a bit to reply

split nacelle
#

oh that's very weird, you don't even have a lot of mods for an incompatibility issue (and no worries!)

unique bolt
#

Yeah, the deepwoods is supposed to be compatible, and even when I removed deepwoods the Elle mod wouldn't work right

split nacelle
#

have you installed any xnb mods?

#

right, i have both of those without issues, they should work together

unique bolt
#

I don't think so, only the Elle and the Deepwoods one

split nacelle
#

maybe try deleting both and reinstalling with new downloads?

unique bolt
#

All right, I'll try that~

dire fractal
#

Before you delete it

#

could you throw your config.json file on here?

#

(I see the contents on nexus but I'm curious about something)

unique bolt
dire fractal
#

config.user? do elle's configs go somewhere besides the standard <mod directory>/config.json ?

split nacelle
#

it shouldnt be SDVpufferthink

unique bolt
#

I was following this direction (I've never installed mods before, so it's possible I did it incorrect ๐Ÿ˜‚ )

create a 'config.user.json' file in the same folder with *only* the settings you want to change.```
And the config file and the config.user file are both in common. Should I move them to Elle's folder?
dire fractal
#

The one saying it's overwritten each time is the config for SMAPI, not elle's mod.

#

Inside the elle mod directory, a config.json will get automagically created the next time the game runs, if it's missing

#

then you can just close the game again and edit that file to adjust elle settings (most smapi mods with configs work this way)

unique bolt
#

Oooooooo, I got'cha

split nacelle
#

ignore my mod folder name laugh_01

unique bolt
#

I see it ๐Ÿ˜‚

dire fractal
#

So it's probably just using the raw defaults and ignoring that config.user file. The SMAPI updates will replace SMAPI's config.json file, but not the ones for each mod. ๐Ÿ™‚

unique bolt
#

Woooops, yeah, there are settings in it already. ๐Ÿ˜‚

#

Okay~

#

I'll try it out. Thanks so much for the help so far ๐Ÿ™‡

split nacelle
#

mana, have you added new mods lately?

dire fractal
#

I haven't yet, I've been trying to finish the steam achievements on my current playthrough so I'm vaguely trying to keep things stable until that's done SDVpuffercry

split nacelle
#

thats fair, im planning on starting a vanilla save for the rest of the achievements, cause i would not be able to finish them on my current playthrough with all the recipe+fish mods SDVpuffersweats

unique bolt
#

It woooorks~. Well all but the seasonal decorations, but I'll check into that after.~

Thanks so much for the help, everyone โค๏ธ

#

(I can't believe how painfully simple that was ๐Ÿ˜‚ )

dire fractal
#

Woo!

unique bolt
#

๐Ÿ˜

split nacelle
#

sometimes we just need another eye to double check SDVpufferheart

sour steeple
#

Anyone here been using/have experience with the Longevity mod?

dire fractal
#

and the config.json for each mod not showing up until after the first run is a little counterintuitive at first.

unique bolt
#

It also takes seasoned vets when one has no idea what they're doing SDVpufferblush ๐Ÿคญ

split nacelle
#

i didnt know i had to run the game for config files before since the mods i installed first already had them pre-installed corgihehe

dire fractal
#

Well luckily this channel is just rife with veterinarians. Just everywhere. On the couch, some on the shelves. There aren't even animals around for them to check on.

split nacelle
#

samsquanch, i havent tried it yet :c maybe on my next playthrough

restive zodiac
#

@sour steeple I'd start with describing your issue or asking your question about it, since that is more likely to have an answer that someone may or may not provide. "Do you have experience?" leaves it more open to "I don't know, am I volunteering for something?" and less likely for people to leap to answer

sour steeple
#

Appreciate it โ˜บ๏ธ

restive zodiac
#

We can give general info based on that alone, like that if you're planning on using other mods with it, you'll likely want to disable most of its functionality that is handled better by other mods and is more compatible

#

But otherwise :D

unique bolt
#

Oooo. Fortunately, Elle's mod has directions to do that.~ I just didn't realise it was going to be in its own file (and that SMAPI had its own config separate from other mods). But now I know~ . It's about time to prep dinner so I'll see you all later.~ It was nice meeting you.

dire fractal
#

o/

rugged hazel
#

Oh... i totes didn't forget that all these mods have their own recipe and like collecting fish lists.

sour steeple
#

So if anyone has experience with the Longevity mod, my question is about taxes. So I read on the mod page that the creator said if you owe more taxes than money you have, itโ€™ll carry over to the next season. When I finished the fall season of my first year, I was blindsided by around 90,000 in taxes ๐Ÿ˜‚ (I think itโ€™s because I rush upgraded to a deluxe barn at the end of the season to get pigs). Since I didnโ€™t have enough cash (I only had about 70,000) will the end of winter have both that 90k tax from the fall on top of any taxes from winter?

#

Only reason I ask is because I had the same situation happen to me in the spring, but I didnโ€™t notice any additional taxes in the summer.

#

If that makes any sense

viscid bane
#

I could use some mods with furniture

grizzled spire
#

@rain lava and @fair vessel sorry I didn't respond immediately. So the reason I want a mod like this is so that I can play for just a bit at a time throughout the day. The reason I want this is me and several friends want to run a farm together but rarely have time to play at the same time. So if instead I had a farm that was on all day for everyone to jump on whenever they wanted and manage various things we could have this slow running farm. There are other mods I was wanting to use with this such as the "always on" mod that will automate the host when he is away.
It's just an idea I had and was hoping there was a way to pull it off.

lucid sundial
#

Could anyone possibly help me with an issue installing stardew valley expanded on mobile?I think I did everything I was supposed to, But only some of the characters are on the map, and the map itself doesn't change at all.

dire fractal
#

By map do you mean the farm map (and if so are you trying to use immersive farm remastered 2?)

grizzled spire
#

I remember reading something about that map issue. hang on

lucid sundial
#

No the entire map is the same as the base game, But I can see some of the SVE characters using the NPC map locations mod, which does seem to be working

royal arrow
#

Hi there, I think we'll need your log to be able to help more

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

grizzled spire
#

I found where I saw someone mentioning the same town map issue. Here was the solution they said worked

#

Youโ€™ll need to disable the map from loading either by the configuration (if it comes with one) or remove the block of code that is loading the map (in the content.json).

muted hinge
#

What mod lets me break or mine walls like what we could do back when Stardew Valley was Sprout Valley?

grizzled spire
#

they said the 2nd thing fixed it for them

lucid sundial
#

There's the log, I'll work on what Supauch said.

dire fractal
#

Hello guys! I fixed my downloading issue, but now a bunch of my mods aren't working because of one missing mod that I can't find on nexus? Can someone tell me the name/link to this mystery mod?

#

Paradigmnomad.morefood?

royal arrow
#

@lucid sundial before you do that, I think I see the problem
Stardew Valley Expanded--3753-1-10-12-1596863831 because it's an empty folder.

#

It looks like there's a folder that didn't properly get extracted

#

@dire fractal I think that one is More Recipes

lucid sundial
#

Thats the original folder from when I moved everything out. its gone now

royal arrow
#

Ah, ok, thanks for clarifying!

dire fractal
#

Odd. I trouble shooted that and I have PPJA Even More Recipes

royal arrow
#

Even More Recipes is different from More Recipes, they're 2 different mods

dire fractal
#

Omg thank you, I didn't realize they were different

lucid sundial
#

Okay so where would I find the two things Supauch mentioned?

sour steeple
#

So if anyone has experience with the Longevity mod, my question is about taxes. So I read on the mod page that the creator said if you owe more taxes than money you have, itโ€™ll carry over to the next season. When I finished the fall season of my first year, I was blindsided by around 90,000 in taxes ๐Ÿ˜‚ (I think itโ€™s because I rush upgraded to a deluxe barn at the end of the season to get pigs). Since I didnโ€™t have enough cash (I only had about 70,000) will the end of winter have both that 90k tax from the fall on top of any taxes from winter?
@sour steeple No it doesnโ€™t.

#

Thanks me

lucid sundial
#

Update, My tablet can't open .json files

grizzled spire
#

Unfortunate

left axle
#

Hey guys how do you even install mods

royal arrow
left axle
#

Thank you so much

velvet tiger
#

I'm also here with a question regarding PPJAs mods

#

I'm quite late game on my farm, so I pretty much harvested / made / processed almost everything

#

However, there where a few greyed out items in the collections that didn't seem to relate to anything I could make or buy

daring wagon
#

Screenshot?

velvet tiger
#

Yes, I'll share, since I found which they were through the item spawner, let me show you

#

It's Dried tea leaves.. I can't seem to put tea leaves anywhere it would make them / Wheat noodles, same, can't put wheat or the flour anywhere

naive drum
#

the pepper ones are due to not all the peppers actually being implemented yet

velvet tiger
#

And some extracts... the blender only makes 2 of them, doesn't take any other than jalapeno and habanero

rapid drum
#

the dried tea leaf sprite is so cute!

lucid sundial
#

well if no one has any more fixes for me, I'll just go back to Base game and wait till I get stardew valley on PC to use mods.

naive drum
#

do you have the correct NPC map locations?

#

there are 2

#

(on the same page)

#

and one is for SVE and one is not

velvet tiger
#

the pepper ones are due to not all the peppers actually being implemented yet
@naive drum Ok, and the tea and noodles, am I missing anything? I truly tried to stick tea and flour in every machine that seemed related

naive drum
#

i think the tea is a bug or something and i dunno about the noodles, maybe ask paradigm?

daring wagon
#

@velvet tiger which ppja mods do you have? Will dig around in the json files

#

Or that XD

velvet tiger
#

Fruits & Veggies + Trees + Flowers + Recipes + More recipes + Artisan Valley

lucid sundial
#

I'm honestly not sure, I'll delete it and triple check during reinstall

velvet tiger
#

I saw the files, but I have no knowledge as to how to read them and understand they're content SDVpufferthink

fair vessel
#

@grizzled spire for your situation I'd try then a combination of TimeSpeed and Always On Server for Multiplayer mod, yeah.

royal arrow
#

@lucid sundial once you reinstall, if you still have the issue, could you also load the save and provide a new log o: ? That way we have the latest info

#

!log putting this here for reference

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

lucid sundial
#

Got it, Im having connection issues right now so it may be A minute. On the bright side, I never need to worry about nexus mods download speed limit.

dire fractal
#

Alright I have another problem.
There's a sneaky mod that's conflicting with my Stardew Valley Expanded Farm map, but the map is the same for the rest of the town. Are there any popular mods that map clash? Or should I send the list of mods I have

royal arrow
#

clearglass, we could throw guesses, but your log would help us narrow it down better SDVpuffersmile

dire fractal
#

Okay! Gotcha

#

Give me just a sec :)

#

It's a lot, is that okay?

royal arrow
#

Haha yes, I have 351 mods and know of people with 400+, it's unlikely you'll faze me lol

dire fractal
#

Okay :) 4 folder I have, and I have no clash notifs in my smapi loader when I load stardew

royal arrow
#

Oh, I meant provide your log o:

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

royal arrow
#

It'll give us a nice list

dire fractal
#

Oh what's the log? Like on the loader?

royal arrow
#

Check the link in the governor message, it has instructions

dire fractal
#

I'm so confused lol

#

I did what the link said and I have a shitton of words

daring wagon
#

@velvet tiger from like, 10 minutes poking around the json files: dried tea leaves should be from the dehydrator, but it isn't working for me either. Trying making tea and then putting that in the dehydrator, will see if that works. Wheat noodles aren't in the producer rules for artisan valley. I'm guessing it was hard to get it working correctly in the extruder? And Wingheart said the peppers weren't done yet, so that's all of them.

lucid sundial
#

Everything seems to be working fine now, ran throughout the town, But I'm too tired to test extensively.

royal arrow
#

@dire fractal did you go through it and it provides a link that says you can share o: ?

#

or are you getting errors on the webpage?

rapid drum
#

Do you mean you have a shit ton of words that are on an otherwise blank white screen?

lucid sundial
#

Thank you all for your help, And goodnight.

rapid drum
#

Because you might have dropped the log in the wrong place.

#

Good night!

dire fractal
#

would updating a few mods possibly solve this issue?

velvet tiger
#

Thanks @daring wagon ! I'll try the dehydrator and see if it works. I'm surprised by the noodles cause I could make the other 2 perfectly (rice and buckwheat). And yes, I saw Wingheart's message (it breaks my completionist heart a bit that they already show up but can't complete without cheating, until an update comes out.. lol)

royal arrow
#

clearglass, your log is loading, I'll let you know what I see SDVpuffernerd

#

Alright I have another problem.
There's a sneaky mod that's conflicting with my Stardew Valley Expanded Farm map, but the map is the same for the rest of the town. Are there any popular mods that map clash? Or should I send the list of mods I have
@dire fractal to clarify on this, are you saying the farm map is vanilla/base game, and the town is using the SVE stuff? Or that the farm map is different, but the town is vanilla/base game?

dire fractal
#

Farm has Vanilla map, Everything else loaded with SVE map

rapid drum
#

what do you want to be happening?

royal arrow
#

Ah ok, the farm changes are a mod download within the SVE page, Immersive Farm 2 Remastered

#

so if you go to the SVE mod page, there's a download for the farm map

dire fractal
#

oh wow really? pfft thank you!

safe veldt
#

What do I need to add to the tractor mod file so that when I have grevel path selected, it puts it down?

royal arrow
#

you're welcome! yea it's a bit confusing that it's not actually bundled ๐Ÿ˜„

dire fractal
#

also requires use of the standard map to activate

royal arrow
#

yes, the IFR2 map only replaces the Standard farm type

safe veldt
#

I tried typing
"GrassStarter": {
"Enable": true
},
but it didnt work

dire fractal
#

yes i did that mana ๐Ÿ™‚ thank you guys! I'll run it with immersive

safe veldt
#

I put GravelPath instead of GrassStarter

daring wagon
#

@velvet tiger you can add the pepper things to the producerrules yourself if you want ๐Ÿ™‚ It's a pretty easy copy paste, I'll probably do that for my own playthrough of Artisan Valley (I'm almost done too, thanks much for bringing that question up!)

rugged hazel
#

How would you guys rate SDV -Expanded?

#

Getting mixed opinions

dire fractal
#

I would rate it 10/10, I absolutely love it and it's my favorite mod.

#

But I might not be the majority in opinions

#

It adds quite a bit of content and a much of it is pretty on-brand for Vanilla.

rugged hazel
#

A couple of folks are saying its not good. Its pretty ok if you want dark and depressing content

#

So... decided to ask here

dire fractal
#

Several of the more mature-tagged events are disabled by default, and most of it is about on the level of Shane's stuff, just with different themes for various NPCs.

tight tusk
#

it's pretty good for adding late game content. i don't like the heart events it adds for most of the villagers though with the exception of few. sve does really well for all its original content like crimson badlands etc

ashen elbow
#

sve is a good expansion mod, and my go-to if i want something like that

#

however, i don't use it because it's simply too big for me lol

safe veldt
#

does anyone know how to adjust the config file for the tractor so that it lays down the Gravel Path?

dire fractal
#

Some of the NPCs it adds are really good. Some I'm pretty neutral about. Some are kind of tedious to get to at times. Overall enjoying my playthrough on it though. ๐Ÿ™‚

rugged hazel
#

Ah ok. I shall be back to ask how to enable the mature stuff

royal arrow
#

(I have a mod folder set up for it, and haven't gotten to it yet >_> so it's on my list of mods to try out, but I'm cautious about it being incompatible with most of my 350+ mod load order haha)

rugged hazel
#

When i am done downloading all these mods

#

(I have a mod folder set up for it, and haven't gotten to it yet >_> so it's on my list of mods to try out, but I'm cautious about it being incompatible with most of my 350+ mod load order haha)
@royal arrow This is what i am honestly afraid of. I have been downloading mods that just look super cool and im hoping and praying that they're compatible

#

Like my Griffin mod

#

Hope my Griffin mod is compatible with stuff

dire fractal
royal arrow
#

WEELLLLL have you heard about modgroups? :D
ahem SDVpuffernerd with modgroups, you can have a separate folder for certain mods, most often used for things like multiplayer vs. single player. I have one for testing, one for my main load out, one for multiplayer, and one for SVE (also one for my alternate load out but who's counting the chickens on my desktop >_>)

#

!modgroups see link below for more info

native dragonBOT
restive zodiac
#

It does a bit too much all in one package for me to put into my own lists, though I have meant to try it for some time. I have a friend that hadn't ever modded before that naturally saw some article or something for it and wanted it, so at some point when we can even see each other again I'll probably put together a mod list around it. Mostly I have just installed it many times for testing purposes hehe

rugged hazel
#

@royal arrow ... I just have like a backup and whatever i am doing now with this one

royal arrow
#

whatever works o:

restive zodiac
#

There's definitely a ton of work put into it, though I am picky about conflicting headcanons :P

rugged hazel
#

so that way i still have my normal save and this one

#

Ooof...

#

So much to do

#

So much i gotta do

royal arrow
#

Yea modding takes time, especially if you're trying to get fancy with it SDVjunimocool

velvet tiger
#

@velvet tiger you can add the pepper things to the producerrules yourself if you want ๐Ÿ™‚ It's a pretty easy copy paste, I'll probably do that for my own playthrough of Artisan Valley (I'm almost done too, thanks much for bringing that question up!)
@daring wagon that would be nice to do, maybe that can fix the noodles too? Is it ok if I DM you for guidance?

left axle
#

Guys

#

I need help

#

Do I unstall the same version for the mods

#

Like how does that work

ashen elbow
#

uh

left axle
#

Or does it not matter

ashen elbow
#

what do you mean,?

left axle
#

Like thereโ€™s diffrent version of the game like

#

1.0.0

ashen elbow
#

you play the latest version of the game

dire fractal
#

Generally you want the latest version of each mod, framework, SMAPI and the game itself.

left axle
#

Am I suppose to only install 1.0.0

ashen elbow
#

and install the latest version of the mod

left axle
#

Yeah b it most mods I wanna play are 1.0.0

#

So

dire fractal
#

version numbers for any given mod are almost guaranteed to just be for that mod

ashen elbow
#

yeah

dire fractal
#

so completely unrelated

royal arrow
#

also, you can check mods.smapi.io to see if they are still compatible, or if there's unofficial updates (for SMAPI mods only, not content packs)

dire fractal
#

if you wanted to solve which ones worked back with stardew 1.0 you'd probably need to do a huge amount of manual trial and error

ashen elbow
#

the version number for the mod is only relevant to the mod itself

left axle
#

Iโ€™m so confused

ashen elbow
#

just install mods if they're updated for 1.4,, it doesn't matter what version they are

left axle
#

But they arenโ€™t

#

Iโ€™m so fucking confused

royal arrow
#

can you provide a link as an example?

left axle
#

Can someone vc me and help

ashen elbow
#

no

dire fractal
#

Just to clarify (I'm confused too! :D) you want to play the current version of stardew, right?

left axle
#

No

ashen elbow
#

wait what

left axle
#

I wanna play 1.0.0

ashen elbow
#

but why?

dire fractal
#

if you wanted to solve which ones worked back with stardew 1.0 you'd probably need to do a huge amount of manual trial and error

restive zodiac
#

The original version of the game?

left axle
#

Because all the mods I wanna play are that verson

restive zodiac
#

That's really unlikely.

left axle
#

Thatโ€™s what they say

royal arrow
#

can you provide a link as an example?

safe veldt
#

does anyone know how to alter the config file for the tractor mod so that it can lay down Gravel Path as well?

restive zodiac
#

There are very few mods that will work with that old a game. Remember mod version is completely separate from game version, they are not related at all.

ashen elbow
#

yeah

left axle
restive zodiac
#

When people release a mod, they may label it 1.0.0 or 0.0.1 or any version scheme they want. It just reflects the current state of their mod ad they judge it

left axle
restive zodiac
#

That mod works with the latest version of the game. It is version 1.0.0 because it was the first release of that mod. It is not connected to the game version in any way.

left axle
#

Ohh

ashen elbow
#

Ah but the buildings mod isnt updated for 1.4,,?

restive zodiac
#

To know if something works with the latest game version, you need to read the mod description and check the last updated date.

#

!compat For SMAPI mods, you can also check the compatibility list.

native dragonBOT
#

See https://smapi.io/mods for a list of mods updated for the latest versions of SMAPI and Stardew Valley. :)

rugged hazel
#

@left axle Im looking for that Mod that you have. I am not sure if its on the site tho. the Victorian Building one

left axle
restive zodiac
#

@left axle FYI I also changed your nickname to be pingable with an English keyboard - feel free to change it to anything else that complies with #old-rules :)

dire fractal
#

@safe veldt I haven't used the tractor mod but it doesn't look like it has a content.json to define defaults. Does it have a config.json file after launching the game?

left axle
#

Itโ€™s all goo

restive zodiac
#

That also works fine with latest version.

safe veldt
restive zodiac
#

(Tractor mod wouldn't have a content.json because it's a SMAPI mod and not a content pack, just to clarify :) )

rugged hazel
#

... Ok. ModDrop is pretty

safe veldt
#

I tried typing:

"GravelPath": {
  "Enable": true
}, 

right after the grass starter one but when i launched the game, it didnt work and when re-opening the file, it hadn.t saved

dire fractal
#

Noted (kinda guessed but tyvm for verification)

safe veldt
#

what do you mean AFTER launching the game? I thought you couldn't alter files while game is launched?

dire fractal
#

content packs and the like create a config.json the first time the game is launched, generally. The .zip archive for tractor doesn't have a config.json file in it. I was just curious if one had showed up after a game launch. ๐Ÿ™‚

ashen elbow
#

you launch the game to generate the config, change it, and then relaunch the game

safe veldt
#

right that's what I did. the game wasn't running when I tried to add in the gravel path part

ashen elbow
#

so, you typed in the gravel part, and it wasnt there from the start?

dire fractal
safe veldt
#

yea I was trying to see if there was a way to add it in so that it puts down gravel path the same way it puts down the grass starter

ashen elbow
#

i don't think you can do that

#

it's a smapi mod, so the inner workings are a bit different

#

so i think if you wanted it to lay down gravel paths, you'll have to edit the code to allow it

safe veldt
#

ah darn it. Okay. thanks anyways

#

I GOT IT! woot

dire fractal
#

Oh?

restive zodiac
#

Tractor supports custom attachments SDVpufferowo

ashen elbow
#

oh cool

#

ive,,, never used it before lmao

safe veldt
#

yep. gotta have the generic mod config menu and then you go to setting on the main screen and adjustfrom there

dire fractal
#

Huh. Fancy.

safe veldt
#

haha right

daring wagon
#

@velvet tiger sure! Careful though, it's a short slippery slope from tweaking to wanting to make your own mod XD

royal arrow
#

join the cheeto gang, we are a welcoming and encouraging group SDVpufferheart

restive zodiac
#

Just make sure you turn onto right path ๐Ÿ˜”

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("mother! Tell your children not to walk my way..." )

pastel arch
#

mouse, I've got this mod I want to release, but my nexus isn't working. Also, I don't have the code yet. Would you mind writing it and releasing it under your account? Appreciate it, thanks!

restive zodiac
#

As long as you want wanted xnb mods

daring wagon
#

!xnbzola seems appropriate here

native dragonBOT
#

An XNB mod replaces some of your game's .xnb files to change the game (unlike newer mods that go in your Mods folder). This is an older type of mod that's no longer recommended, and can cause a number of issues. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for help using them (and a list of alternatives using Content Patcher), and https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher).
https://media.discordapp.net/attachments/156109690059751424/575085766426886145/ZolasFury.png

restive zodiac
royal arrow
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(mouse was that a House of the Rising Sun reference O: ?)

restive zodiac
#

(It was Danzig :P)

open mulch
#

Hello, could someone help me out with a problem I'm having with ChildToNPC (and what appears to be minor problems with Babysitter)?

daring wagon
#

I know ChildToNPC was supposed to break soon, have you already checked for an unofficial update?

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Think there is one out there already!

open mulch
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yep, i just downloaded it along with the new content patcher update!

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but the problem started just before i did that lol

daring wagon
#

Uh oh. Well, I don't use that mod, but there are a lot of people in here who do! Best thing is to share your SMAPI log.

open mulch
#

okie dokie, how can i do that? ๐Ÿ™‚

daring wagon
#

!log @open mulch

native dragonBOT
#

@open mulch Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

open mulch
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oh thank you!

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here is it ๐Ÿ™‚

daring wagon
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Well, it really doesn't like the config file! Did you carry that over from the old version?

open mulch
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Nope!

daring wagon
#

Hmm. Well, I really don't know how that mod works, so I'm not sure what the problem is. But there should be more people along soon! Maybe hang on and when it starts to look busier in here repost your question and log, with a description of what you're seeing in game that's weird. GL!!

(Looking at that-if it were my game, I'd make a copy of the config file, delete the one in the mods folder and try tweaks on that while waiting. That's definitely what SMAPI thinks is wrong. Could be missing quotes or something small like that)

open mulch
#

Haha same, I'm so confused. Thanks for trying, have a great day ๐Ÿ™‚

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Having the mods generate new config files worked at first... then I tried to open my inventory and it didn't open and many errors occurred... hooray! I've had this issue before but I forgot how I resolved it lol

velvet tiger
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Thanks SDVjunimolove

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I'll dm tomorrow, since I'll have more time in the afternoon

daring wagon
#

I'm working tomorrow, so I might not get back to you til late. But heads up-making black tea in the kitchen then putting it into the dehydrator worked for "dried black tea leaves"!

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Also, check the comments for Artisan Valley on Nexus-someone has already made the edit for wheat noodles and I bet the peppers too. It's just a lot of comments to search through... ๐Ÿ˜‰

rugged hazel
#

So...

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Im getting a bunch of errors for some mods

ashen elbow
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

rugged hazel
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But they're still running... Is that normal?

daring wagon
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Depends what your errors are. Can you link a log in here so we can see what's going on?

rugged hazel
velvet tiger
#

Yeah, I work tomorrow as well, so it will be after work also. I'll check the nexus page then first. Already closed the game, I'll check out the tea tomorrow.

ashen elbow
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eh, where are the errors in the log,,,

rugged hazel
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It just shows an error when i check the SMAPI thingie

velvet tiger
#

I might risk falling into the modding world

royal arrow
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Join us

fair vessel
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@rugged hazel what color of text?

royal arrow
rugged hazel
#

@rugged hazel what color of text?
@fair vessel Red

velvet tiger
rugged hazel
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but on the uploader it was purplish?

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i got the files needed to update the files... but it still wasn't working

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still popped up as error

fair vessel
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uploader?

velvet tiger
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Hope I'm up to the task SDVpufferheart

royal arrow
fair vessel
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Was it this?

21:36:54    ALERT    SMAPI    You can update 2 mods: This section is shown. Click here to hide it.
21:36:54    ALERT    SMAPI       Mod Update Menu 1.6.0: https://www.nexusmods.com/stardewvalley/mods/2536
21:36:54    ALERT    SMAPI       Seasonal Victorian Cabin 1.0.0: https://www.nexusmods.com/stardewvalley/mods/2496```
daring wagon
#

If you like pixel art, I've got like 3 projects that just need an artist.

ashen elbow
#

ooh

rugged hazel
#

Was it this?

21:36:54    ALERT    SMAPI    You can update 2 mods: This section is shown. Click here to hide it.
21:36:54    ALERT    SMAPI       Mod Update Menu 1.6.0: https://www.nexusmods.com/stardewvalley/mods/2536
21:36:54    ALERT    SMAPI       Seasonal Victorian Cabin 1.0.0: https://www.nexusmods.com/stardewvalley/mods/2496```

@fair vessel It was more. It was my two Griffin mods and something else

velvet tiger
#

I used to take art classes, but abandoned that like 15 years ago. I'm thinking both I may fail on that one and also I have been seeing so much art here lately that ot got me thinking about it SDVpufferwow

rugged hazel
#

Hold on. I think i can show ya

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Without showing my other monitor.

fair vessel
#

Hm yeah, nothing about griffin mods - is that the most recent log?

rugged hazel
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Nah. I got rid of the griffin mod and another mod. that wasn't compatible

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I wonder where i can get the Mod Update Menu

fair vessel
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The log gives you a link

rugged hazel
#

Yea. I got that download from the log. Hold on

fair vessel
#

Some of them might have version errors in their manifest, which is the mod author's fault and nothing to worry about

#

I know Mod Update Menu's manifest is fine though, so I'm not sure if you've properly installed the newest version for it

rugged hazel
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This is what i see. (I kind of had to cut it cause didn't want to show my other monitor.)

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Maybe its not compatible... with my other mods?

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Not sure...

fair vessel
#

Oh, SVE is known to have weird stuff with Mod Update Menu's display

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You can ignore those and pay attention to the actual SMAPI stuff. Mod Update Menu Error doesn't mean there's a smapi error.

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(I think Mod Update Menu 1.6.0 was supposed to fix that stuff with SVE though?)

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Anyway, it won't cause you any problems in your game to just play it as is, despite what that screen shows

timber spire
#

Works fine with me

primal arrow
#

I got a nice crash this evening. Whenever I enter any building the game crashes. I've played with updating mods (Content Patcher and some others), but I've theoretically reverted everything back into place (I copied the folder back from a save). Happens with every save file, new or old, and with every building.

https://smapi.io/log/fb25125f3af8419db1120aff9cec64fc

Do I have to take care of some other folder while downgrading content patcher?

dire fractal
#

At least some of the content patcher packs are specifying a version format that is newer than your content patcher version allows, looks like

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But that's probably just blocking those packs from loading, not the crash cause I guess?

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looks like a pytk issue? did that stay upgraded?

primal arrow
#

But that's probably just blocking those packs from loading, not the crash cause I guess?
@dire fractal Not the crash, they are not loaded at all

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I mean, I reverted it all back

dire fractal
#

ah, so full folder back to the way it was

primal arrow
#

yes

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Corrupted Mods folder maybe?

dire fractal
#

Maybe? I'm pretty far from an expert but it looks like PyTK is freaking out trying to draw. Could try reinstalling PyTK or mods that have custom maps.

primal arrow
#

I don't wanna reainstall SVE

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cries

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XD

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I can try to reinstall PyTK

dire fractal
#

Was the game saved on the new versions of stuff? or started the instant the updates were in place, then reverted?

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(mostly info gathering so someone more knowledgeable about maps and pytk can swing by and slap down some knowledge on what's wrong)

primal arrow
#

It crashed with new stuff, then Ireverted

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But I also tried with a new game

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like brand new

dire fractal
#

and that broke the same?

primal arrow
#

yes

dire fractal
#

That's a good thing. We can rule out the save itself having issues somehow. ๐Ÿ˜„

primal arrow
#

At least ๐Ÿ™‚

dire fractal
#

baby steps!

primal arrow
#

without mods of course everything works

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I didn't try to load my original save though, too much custom stuff

#

I reinstalled the old pytk, but it didn't work

dire fractal
primal arrow
#

TMX is that bad thing that manages to break everything when you take it away?

restive zodiac
#

Do you have a version of the log where all your mods are up to date?

dire fractal
#

...mouse asking the right questions

primal arrow
#

Do you have a version of the log where all your mods are up to date?
@restive zodiac no, I don't update them on purpose

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waitaminute because I might have been just incredibly stupid

dire fractal
#

I think mouse meant a log from the crash prior to the reversion, not necessarily everything being 100% up to date

primal arrow
#

Uhm

restive zodiac
#

Prior to changes is good on principle, but I don't really like troubleshooting big logs full of very outdated mods in general because you never know when you're dealing with issues that were fixed ten versions ago. I'm happy to leave it to other people though :P

dire fractal
#

Agreed. Weird that reverting the mods directory to what was working now isn't though, seems like it'd have to have cruft around or something.

primal arrow
#

Prior to changes is good on principle, but I don't really like troubleshooting big logs full of very outdated mods in general because you never know when you're dealing with issues that were fixed ten versions ago. I'm happy to leave it to other people though :P
@restive zodiac Let's say that I have been playing since <whatever> without issues

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And now the crash are consistent

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like, everytime

fair vessel
#

I've theoretically reverted everything back into place (I copied the folder back from a save)
@primal arrow what do you mean here by copied back from a save?

primal arrow
#

I understand you and I would normally agree, but here updating seems to have worse effects than staying "stable"

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@primal arrow what do you mean here by copied back from a save?
@fair vessel cp -r Mods_copy Mods

fair vessel
#

๐Ÿค” that will overwrite files and put back ones that were removed, but it won't remove files that were added, will it?

dire fractal
#

^- unless Mods didn't exist in this case yeah

fair vessel
#

yeh

primal arrow
#

I've deleted the folder before doing that ๐Ÿ™‚

fair vessel
#

ah okay. Well if that Mods folder worked before and doesn't work now, that's confusing for sure.