#archived-modded-support

1 messages · Page 625 of 1

tight tusk
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you need to go to your settings and allow it on mac

wind plover
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OH

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pfffffffft

tight tusk
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yup that normally shows for me too. i just go on settings

wind plover
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omg i'm such a dumbdumb

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tried alt-clicking the installer (or whichever key for right/context menu click) and telling it to run from there?
@dire fractal this worked perfectly i'm so sorry

dire fractal
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ari is right as well 😄

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no reason to apologize! OSX is kind of heavy handed about security there. Really easy to mistake as some kind of unsolvable error. SDVpufferchickcry

wind plover
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I've never downloaded it directly from the site before, it usually installs perfectly if I download it from nexusmods. I panicked for a bit 😅

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Thanks for the help!! SDVpufferuwu

tight tusk
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oh btw aedenthorn just released a new mod for murderous scarecrows and dang i'm excited to face off monster hordes in my farm

heavy sail
keen moss
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You most likely have a mod conflicting that removes it.

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

heavy sail
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Sorry, I tried reloading the game before you replied. Give me a minute to generate a log.

proven thicket
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The Red Onion is a profit loss!

heavy sail
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@keen moss

keen moss
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You have a lot of mods and CP mods that need updated first. Any one of those could be targeting the same sheet. SMAPI also needs updated but that wouldn't be your issue. That's gonna be your first two steps.

If it just started happening it's probably related to a recent mod you installed. That specific tile is on the {{season}}_outdoorstilesheet so anything that modifies that could be the culprit.

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Recolor mods are often the ones that target that sheet the most but other mods can use it.

heavy sail
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I recently downloaded Starblue Valley, could that be the culprit?

keen moss
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Yep

heavy sail
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Give me a sec to test it.

scenic turret
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Is there a mod that makes horses wander?

proven thicket
fast river
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Added by two different packs, probably

proven thicket
restive zodiac
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@heavy sail Spouse patio items disappearing is usually caused by misordered tilesheets on the farm map. I'd confirm by temporarily disabling custom map (reporting to author of that fixes it) and if using any TMXL buildables, unbuilding them until you find it.

viral maple
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https://www.howtogeek.com/260813/how-to-test-your-computers-ram-for-problems/ so ive done option 1 and it says my computer is fine smapi still doesnt love me, ive decided to just put in a formal request that the automate mod be a feature in one of the next updates so i dont have to mod stardew and can just play it unless theres anything else i should do to fix my problem

How-To Geek

Is your computer unstable? There may be a problem with its RAM. To check, you can either use a hidden system tool included with Windows or download and boot a more advanced tool.

restive zodiac
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It's unlikely to be any recolor made in last few years, as it would need to be truly ancient to erase spouse patio and you'd notice many other problems.

heavy sail
restive zodiac
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@heavy sail A recent culprit was the buildable tent mod, for example. (I hadn't thought buildables could do this because TMXL has tilesheet normalizing like CP for merges, but it happened hehe)

proven thicket
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Oh ok

restive zodiac
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It's possible, if you are familiar with Tiled you can check the tilesheet names in the map, I can look at it in a minute. If they are tmx files it's even easier since you can edit in notepad

untold widget
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Dwarf has untranslated dialogue, right? Wiki only lists untranslated dialogue for gifts, but you can talk with him whitout Translator. Where you can find untranslated dialogue for other dialogue?

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A want to make something like Dwarf-English dictionary thing.
It would be cool if dialogue would be presented on smapi.io site in code format.

heavy sail
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@restive zodiac So, can I narrow it down to mods that utilize the spring_outdoorsTileSheet.png?

restive zodiac
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No, tilesheet order problem has nothing to do with spring outdoors sheet except in that custom tilesheets come ahead of it. So a town sheet could be added and misnamed, a new tilesheet could be used that is alphabetically ahead of untitled, etc. This is why we use a prefix and why it is almost always a farm map

heavy sail
restive zodiac
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ugh they're all in separate packs

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The seasonal one I opened had a tilesheet named spring_, so yes that could cause this problem

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(farm map's spring sheet is called untitled, so all custom tilesheets need to go after it alphabetically)

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@heavy sail Try this one. I can't test and am on my way out rather late, so no guarantees. And even if it works, you might have other things with the issue, too. (Plus as Para mentioned earlier, you have tons of updates you could do!)

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It's a common mapper error though so ideally TMXL would just prevent them from breaking it, but that doesn't seem to be working right with buildables

long hare
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I don't really get how I install mods

heavy sail
long hare
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Like I tried to intall SMAPI but I dont know how bc it keeps saying me I miss smth

heavy sail
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What is it saying?

long hare
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It's German idrk how to translate that

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"The assistant can not be completed" or smth like that

heavy sail
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What platform are you on?

long hare
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Laptop

heavy sail
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I mean Windows, Mac, or Linux?

long hare
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Windows

heavy sail
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What folder did you put the SMAPI installer in?

long hare
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It's in downloads but when I try to extract the zipfolder it says that and also that the folder is empty idk

"The assistant can not be completed" or smth like that
@long hare

heavy sail
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Hmm, I've never seen that happen, maybe try reinstalling the .zip?

long hare
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ok so now after reinstalling the folder isn't empty anymore.

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I don't get it but thanks uwu

oak solar
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whats are some of the best mods/your favourite mods?

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other than sve

daring wagon
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!modrecs

native dragonBOT
heavy sail
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Well, I couldn't say, cause I have way too many mods (482), but some recommendations are found above.

daring wagon
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I also have around 500 mods 🙂 I particularly love crop and machine mods, so Artisan Valley and the PPJA suite are a bit of a big chunk of those. There are some really amazing NPCs out there (Lucikiel, Abandoned Bride, and Jasper are some I can think of off the top of my head that add an incredible amount of content to the game). For overall utility, the tractor mod is probably the one mod I can no longer live without. And maybe the horse whistle.

oak solar
daring wagon
oak solar
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I also have around 500 mods 🙂 I particularly love crop and machine mods, so Artisan Valley and the PPJA suite are a bit of a big chunk of those. There are some really amazing NPCs out there (Lucikiel, Abandoned Bride, and Jasper are some I can think of off the top of my head that add an incredible amount of content to the game). For overall utility, the tractor mod is probably the one mod I can no longer live without. And maybe the horse whistle.
@daring wagon yea with the tractor mod you dont need horse whistle

daring wagon
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You can adjust the mod requirements in the manifest for whatever gave you that SMAPI 40.1.1 message. It'd be good to also report it to the mod creator.

oak solar
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it was on the main page

daring wagon
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A little poke in their comments section might be nice then, if it's not mentioned already

oak solar
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yea will do

fast river
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It probably means 0.40.1.1, which is ooooooooold

oak solar
fast river
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(So the mod might not work)

oak solar
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I think it might be called shop anywhere now

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may I ask how you find 500 mods to work with each other?

heavy sail
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Usually they're just content packs, which is why I have 480 mods.

daring wagon
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Well, you start small and then you get addicted. I personally go into a bug-fixing frenzy when any yellow or red text pops up in my SMAPI log and hunt down bugs/incompatibilities before playing the game when I download any new mods.

cunning rain
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is stardew valley expanded updated for the latest version?

daring wagon
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The latest version of what? SVE got an update just a few days ago, so the answer is probably yes...

cunning rain
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SVE version 1.10.12, SDV version 1.4.5

daring wagon
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Yes, the current version of SVE works with the current version of SDV. If that's what you're asking.

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Most things that have been updated or posted after November 2019 work with current SDV, and many older things do as well-though those are more dicey.

cunning rain
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thx

untold widget
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Fun Fact: Dwarf don't speak lines that you get ftom befriending them if you don't know dwarfish.

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And they don't speak "I feel most comfortable underground" dialogue if you don't know dwarfish for some reason. It's a regular dialogue and doesn't require befriending them.

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Or I'm just unlucky

lucid radish
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I kinda want to start using mods but im just winter y2, should i start?

daring wagon
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Sure! It's nice to play the game once through at least year 2 or 3 since there's some content you can miss if mods edit it, but you can start anytime with most mods. Just check their front pages to make sure there aren't any special instructions (you'll need to do some extra things if you want to use a new farm map, for example).

pulsar laurel
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plz some1 help me when im new to modding and i try to download smapi and extract and windows install it says it cant download

daring wagon
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@pulsar laurel Hello! Can you start with downloading from here and screenshot what you're having trouble with? https://smapi.io/

pulsar laurel
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yes 2 sec

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wait

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im so sorry to be taking your time but i think know it works

daring wagon
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Question before we start-what kind of computer are you on? Mac, Windows, Linux?

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Awesome! Glad you got it going 🙂

pulsar laurel
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thanks

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if you have time when i download the mods should i jsut put it in the mods folder?

split nacelle
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yes, you extract it and drop it in the mods folder

pulsar laurel
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okay thanks

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should it be looking like this cus it dont work when i start it up

split nacelle
daring wagon
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Ah it looks like you didn't unzip some of those maybe

dire fractal
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I think they just unzipped them into a containing directory (handy function for when people don't put files in a top level directory)

split nacelle
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you can also take out the first folder since the names are pretty long so it looks likes this

daring wagon
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nvm then!

dire fractal
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We did have someone earlier last week where directory names being too long made SMAPI not function for those mods.

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So assuming in those directories with version numbers there's a dir with just the mod name inside, you could pull those up into the mods dir and delete the empty version-named one

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(cleaner anyways)

pulsar laurel
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okay thanks alot i think it works now i hope and thanks for all of you taking your time to help me

snow wraith
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Does SDVE work on android?

heavy sail
snow wraith
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F, did you change your map?

daring wagon
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Nice

heavy sail
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I use the normal farm, this time it just disappeared.

daring wagon
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Were you moving tilesheets to fix the bike issue? That's the most incredible bug I've ever seen.

heavy sail
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No, I think it started after I combined Seasonal Japanese Buildings and Elle's Seasonal Buildings. The other buildings are fine but the house disappeared.

snow wraith
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They prolly both try to edit the house

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Im such a way that boom

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Ur house has teleported into another dimension

heavy sail
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I edited the house tilesheet for the Japanese Buildings in hope they wouldn't conflict (I removed the house sprite)

cunning rain
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can i use custom furniture textures with SVE? im looking around the mod files and i see the furniture tilesheet so im somewhat concerned (quote with a reply plz)

lapis void
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do you use FHR and/or MTN akari?

heavy sail
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No.

daring wagon
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Looks like it loaded that tilesheet and chose the removed sprite to show there-basically transparent. Maybe copy paste the other one into that spritesheet in the same place?

lucid radish
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Question: Can I use OvGME for managing my mods?

heavy sail
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Should I try editing the content.json in SJB? It uses "Load" instead of "EditImage"

cunning rain
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Question: Can I use OvGME for managing my mods?
@lucid radish not recommended

lucid radish
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Okay, does smapi have a mod managing section?

daring wagon
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Akari-that sounds like a good thing to try, after backing everything up. I don't know that it will work, I have never edited maps before-but it would make sense.

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Maybe they'd know in making-mods

cunning rain
heavy sail
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Wait, I think I found the problem, I forgot to erase a few pixels when editing the png.

daring wagon
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Sweay no, SMAPI doesn't really manage mods the way a mod manager would. The generally recommended way to manage your mods is to do it manually. Unzip, drag and drop into the mods folder, make mod groups, put a dot in front of mods you don't want to use...

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There's a great page on the wiki that tells you how to do that.

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Down at the bottom is the way to create mod groups

lucid radish
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Thanks!

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Tomorrow will be the day i get into modding

daring wagon
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LOL! Hope tomorrow actually happens, then. It's pretty fun to play around with things you can add to the game 🙂

cunning rain
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did 1.4 add any new furniture?

dire fractal
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Need some help on geting mods to work

lapis void
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!ask

native dragonBOT
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Feel free to ask your question or describe your issue here, and someone will help if they can :)

lapis void
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a log would probably be helpful too!

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dire fractal
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I need to know the command to put on that

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It been about 6 moths with out playing so I need some help

lapis void
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the command for where to find a log? the instructions are there when you click that link, you choose whether you're on windows, mac or android and it will show you where to find it

dire fractal
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Ok

lapis void
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first thing you need to do is update SMAPI! then at the top of that log you'll find a list of all the mods you need to update

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for the red text telling you what mods can't be loaded, there's a page that shows where to find unofficial updates or alternatives to out of date mods:

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!compat

native dragonBOT
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See https://smapi.io/mods for a list of mods updated for the latest versions of SMAPI and Stardew Valley. :)

heavy sail
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@daring wagon Well, that didn't work.

lapis void
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so for example you could search for tool upgrade delivery service and find the updated alternatives to that, or i know there's an unofficial update to artifact system fixed as well

daring wagon
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Erasing the last bit of the tiles, pasting the other house over that one on the tilesheet, or editing the json didn't work? Or all of it?

lapis void
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it also looks like you tried to install an XNB mod into your mods folder, since you have a "content" folder in there.

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!xnb

native dragonBOT
lapis void
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check that first link and see if you can figure out what the mod was and if there's a content patcher alternative!

heavy sail
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Erasing the tiles didn't work.

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Editing the JSON didn't work either.

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I'll try that last option.

daring wagon
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That's an inelegant option, but it is the thing I think most likely to work. Wish someone who knew how to mash mods together could look at it for you.

dire fractal
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ok thanks for the help

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it been half a year sents i play stardew vally and any mods on it

round path
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@royal arrow The Elliott portrait is Dreamburrow’s Elliott. I just edited it to be seasonal.

daring wagon
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NVM, I see that it's one house just the three stages.

stuck thorn
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last night i was so excited because there was no more red text in my smapi log! i even posted here in celebration! then another week in game passed and i happened to glance at SMAPI again, and...

https://smapi.io/log/cd7a31ff90604a0cac3345f50bd8daeb

we beat our previous record, this time with over 4.6k errors! :')))

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(this log is from last night, and I have not started the game up yet today, I've only just woken up)

supple echo
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what is with that Queen of Sauce icon??

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it's really grouchy and I do not understand why SDVpufferthink

daring wagon
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It kinda looks like it could be a multiple spouses thing-the errors come right after loading Haley's room both times. I don't know that for sure and I have no idea how to fix it, just... a sense of suspicion. That mod causes errors I do not understand.

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One thing you probably could do is deal with Yellog's wood fences. If it really is an empty folder, just take it out of your mods folder.

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And the rule of thumb when a mod is misbehaving is to redownload it fresh. You could try reinstalling UI Info Suite if you haven't already...

untold widget
supple echo
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I think reinstalling happened the first time the error cropped up Halla, I remember suggesting it too 🙂

daring wagon
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@untold widget Probably setting disablebouncinganimation to true would stop animations. You should also be able to delete or comment out the ProducingAnimation and ReadyAnimation sections, the default for those is null.

Side note: If you ever want to double check what PFM machines do, ProducerFrameworkMod includes a Content Pack Template in its download that is supremely helpful.

scenic turret
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Does anyone know if with the tractor mod you can take the tractor into the greenhouse?

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My friend and I have a mod that expands our greenhouse massively and are just planting crops in there

daring wagon
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Yes! Yes you can

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Just hit backspace to call it once you're inside.

supple echo
scenic turret
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Oh that’s great! How do you do it? Just ride it while you click the door?

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Ah good thing we don’t have SVE haha

supple echo
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But SVE also changes the greenhouse, so vanilla might be okay

scenic turret
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We have greater greenhouse or something

daring wagon
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Oh no Glowbug! That's frustrating

scenic turret
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Ah good thing we don’t have SVE haha

supple echo
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maybe try it first thing in the morning so you don't lose your whole day if you get stuck 🙂

daring wagon
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I have BennyB's Divine Greenhouse and SVE and it works for me. You can't ride it into or out of the door, have to enter the greenhouse, then use backspace to call it to you

scenic turret
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Good idea, do I just click on the door while on the tractor to take it inside?

supple echo
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oh you can summon the tractor?

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I did not realize

scenic turret
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Oooh can you summon it?

supple echo
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that would be handy!

daring wagon
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Yes you can! Default is backspace

supple echo
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awesome! I gotta try that

daring wagon
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But it's a config option so you can set it

scenic turret
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Ooh that’s perfect, I said to my friend there may be a way to summon it to you so that we can take it into the greenhouse

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Thankyou! 😊

supple echo
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I've (accidentally) teleported my horse into the greenhouse with the horse whistle mod and had no trouble there, so maybe teleporting the tractor in would work better for me than trying to take it through the door

daring wagon
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I keep accidentally calling my horse into my house now that I have horse whistle XD

supple echo
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haha I know right?

scenic turret
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Yesss we have the horse whistle mod, it’s so helpful

supple echo
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I like to call my horse to me in the desert, makes exploring much faster

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especially in the huge SVE desert…

scenic turret
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Does anyone know if there are any mods that allow the horses to wander around?

supple echo
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(I kinda miss the small desert)

daring wagon
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I actually call my tractor into the house to harvest my tea bushes (laaaazy!)

dire fractal
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._.

supple echo
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🤔 I have heard there's a mechanic for adopting random wild horses in Adopt 'N' Skin? but I don't really know how it works

dire fractal
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Halla has a haunted tractor?

supple echo
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haha, I've been spacing my tea bushes around the greenhouse in between the fruit tree spots

daring wagon
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I think there were some rumours of something similar in the making mods channel recently, but yeah same not sure how it would work

scenic turret
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Ah yes my friend and I had Adopt N’ Skin but we had an issue with it so we removed it

fair vessel
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Yeah it's got multiplayer bugs

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The one you're hearing rumors of is probably the BFAV replacement/improvement

scenic turret
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After I received the letter saying that marnie has pets up for adoption, all day throughout the day while marnie’s was open, because I’m the host I assume. everytime I right clicked even if I wasn’t anywhere near marnie’s, a menu would pop up asking if I want to adopt the stray dog

fair vessel
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Eek

scenic turret
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I couldn’t pick anything up paha

fair vessel
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That sounds like a coding error

scenic turret
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We wanted it because of the wild horses so it was sad we had to remove it, I hope it gets fixed!

supple echo
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Elle's mods and Cuter Fatter Animals are both great for making your standard animals cuter/customized. I have yet to play MP so I can't speak to that but I think strictly visual mods are usually okay?

fair vessel
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Yeah strictly visual replacement mods are a-ok in multiplayer, each person can use whichever ones they want

scenic turret
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Ooh yes my friend and I have Ellie’s animal replacements, they’re adorable!

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They work as normal

supple echo
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I have Elle's barn animals and horse! was using the coop animals for a while too but then I discovered CHONKINS and the cute fat dino

fair vessel
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But Adopt N Skin is cool for using multiple replacement skins per animal type, alas, that means it's no longer a simple replacement mod

daring wagon
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Jonqora, any idea on Akari-chan's maps issue?

My house disappeared...

supple echo
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that does sound cool

fair vessel
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nope SDVpufferfear

supple echo
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although I have always found the name rather disturbing tbh 😄

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too many meanings of "skin"!

untold widget
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Okay. I think before making Quality Scrubber activate without animations, I need to activate it...
And it doesn't activate.
I trying to place gold quality garlic in there, and it doesn't respond.

daring wagon
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Does it take your garlic?

untold widget
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No

supple echo
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that reminds me, I was gonna go to Skull Cavern and try to get an egg for a cute fat dino…

daring wagon
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Hmm. Did you change things in the config already? Can you try going back to the original and making sure that works?

untold widget
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Oke 👌

daring wagon
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LittleHorn-I just tried downloading it myself and quality scrubber is not a normal PFM machine. It's probably not possible to mess with it in quite the same way that you could one that was simply PFM. Why do you want to disable animations?

untold widget
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Oh.
Well, I wanted to make it look like a Seed Maker (no frame changing, almost the same recipe)
And i tested it without editing everything, it does not work.

daring wagon
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Can you log for us then?

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Maybe something's in there that will tell us what's happening.

untold widget
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

untold widget
daring wagon
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Is this log from when you tried to put something into the machine? Sometimes doing the thing you're trying to fix spouts errors. This one doesn't seem to have any...

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@untold widget I just downloaded and tried it on a test save, works for me. Might be good to redownload and if it still doesn't work, get a log from trying to put something into the machine.

untold widget
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Hmm

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Okay, I'll redownload it

daring wagon
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@untold widget From testing, I can tell you that commenting out the ProducingAnimation and ReadyAnimation sections makes it stop working, but putting DisableBouncingAnimationWhileWorking to true makes the bouncing animation stop. So don't delete the animation sections. Sorry, I think that would've worked on a normal PFM mod but this one is not normal.

strange mason
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Hey, does anybody know how to fix the issue where mods which change fonts don't work correctly?

torn mason
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oh are you using a daisyniko farm

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it patches a file for the arrows which happens to also contain a chunk of the letters in the front

untold widget
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livipup, what farm mod do you use?

strange mason
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Solo Four Corners

untold widget
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Thanks! SDVpufferthumbsup

strange mason
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I have Mail Framework Mod, do you think it could be that? I think the issue might only be with mail text.

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As you may have noticed in my screenshot only certain letters render incorrectly. Those are l, m, n, and o. I noticed they're all adjacent in the alphabet, so it is possible that it part of the issue.

torn mason
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yeah that's daisyniko's stuff patching it

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it's meant to change how arrows on signs look while on the farm map

strange mason
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Oh, that's the mod doing it?

torn mason
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but the patch happens to catch some of the letters in it

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that's why it only happens on the farm map

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my multiplayer game went nuts for forever trying to figure out what was causing that lol

strange mason
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Which file of her tilesheets edits the font? I can't find any

torn mason
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arrows.png

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in the farm map's folder

strange mason
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Oh, wait. I see. She made this map also

torn mason
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you can remove the patch adding the arrows as a temporary fix, while reporting it to daisy

strange mason
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Thanks for that. It was driving me nuts not being able to figure it out. It seems so simple, yet even patching base files didn't help. I'll edit the file because that seems to be the easiest fix.

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Ideally she would create two different files for the arrows. I'm sure it would be easy enough to do myself, but I don't actually feel like putting in the effort.

summer inlet
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dire fractal
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For modding is their an easy way to switch between modded and vanilla with steam?

fair vessel
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!modgroups

native dragonBOT
fair vessel
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That's the fancy way

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The less fancy is just to leave everything as-is but if you want to play vanilla, re-name your Mods folder to .Mods

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Rename it back again to play with mods

shy orbit
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i wonder if you could also add the vanilla launcher to steam as a "non-steam" game

fair vessel
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🤔 probably

split nacelle
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^ i think so, i usually just launch the sdv.exe for my unmodded save, as long as steam is open it recognized it i think

dense pasture
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hey guys! is there a mod that let's you play co-op even when the host is offline?

dire fractal
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Adding it as a non-steam game worked perfectly

summer inlet
fair vessel
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@dense pasture You can look into the Always On Server for Multiplayer mod. But Stardew is a peer-to-peer game, so even what a mod can accomplish is limited in some ways.

dire fractal
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@summer inlet I saw your govoner mod earlier on nexus lol

cedar flare
#

Jonqora - I played SVE again after talking with you (about gifting Leah and it freezing) - the game froze again after some time, this time when opening the map. I'm not sure if this is Spacecore again but I couldn't find any errors on the log. https://smapi.io/log/e55fa5c988094f668c7af658a925287b

daring wagon
#

@untold widget Oh. You're on Android. On the front page of Quality Scrubber it says it doesn't work on Android. Sorry, I missed that-duh moment.

untold widget
#

Oh

#

Hehehe

#

Well, case solved

#

Thanks for all the help! SDVjunimolove SDVjunimolove SDVjunimolove

summer inlet
daring wagon
#

@cedar flare were you by any chance tabbing out when you opened the map? (I thought and can't find confirmation now) there's a known issue with tabbing and NPC Map Locations...

cedar flare
#

I think I opened the map, accidentally switched to inventory, and then tabbed to the map, where it froze. Is there a way to fix this issue or should I disable/remove the mod for now?

daring wagon
#

I'm trying to find where I thought the NPC Map Locations thing was, but I do not see it. Maybe I'm just extrapolating from someone else's log a few days ago. It looks like you're on a Mac, so first thing to check is Mono-the instructions on how to do that are on the NPC Map Locations front page. But I would think freezing while opening the map-your first suspect is probably a map mod

cedar flare
#

Ok! I wasn't sure because this happened when gifting someone as well (though that might be a separate issue). I was also wondering, does it have any effect if I put all of the SVE related folders within one folder that then goes into the main mod folder?

daring wagon
#

I'm not sure, sorry! I hear rumours that that can cause issues, but cannot confirm it. I put them all in the mods folder separately as that seemed like the correct interpretation of the install instructions to me (and it was my first mod).

rigid hatch
#

someone remind me
I need SMAPI even on windows right?

cedar flare
#

Hmm, thank you! I have a bunch of other mods for my multiplayer games and didn't want to have to sort through them every time I switch, hence why I put them in separate folders - I'll have a go later and see if it works better that way. Thank you for your support! SDVpufferheart

daring wagon
#

Jack-yes, if you want mods you want SMAPI

rigid hatch
#

Ah okay

#

Was just making sure

#

Thank you!

terse pilot
#

Okay, here's my SMAPI log link that I was explaining last night:
https://smapi.io/log/7786478508c948ec9a3e97127ccf783e

"Hey folks, could use some help. I added a couple of animal mods (chicken breeds, sheep colors, goat colors..) and unfortunately one of them has caused the game to load slowly and the junimo community center cutscene music is playing instead of the current seasonal music (fall).. I deleted only those new mods but it's still happening."

daring wagon
#

Hi! Is it still loading slowly or the music is still the CC music or both?

terse pilot
#

Both

daring wagon
#

There are three people that posted in here recently. They all had SVE and they all said the CC music sometimes played in the morning instead of the music they expected for the current season. AFAIK, we never figured it out.

rigid hatch
#

I uh

#

Need a little help

terse pilot
#

Oof, okay.

rigid hatch
#

I started the game
Started a new game

#

And it still gives me that screen

#

😓

fair vessel
#

@daring wagon I think it was figured out! If it's the issue I'm thinking of, Flash told them to downgrade TMX loader to 1.13.X and that fixed it.

split nacelle
#

did you update any mods recently? i know SVE had an update but i havent updated mine SDVpuffersweats

daring wagon
#

That's exciting!! Thanks XD

split nacelle
#

oop theres a fix ^ corgihehe

terse pilot
#

Yes, I used the most recent SVE

daring wagon
terse pilot
#

It happened after I added the Lavapulse's chickens and the animal replacers

rigid hatch
#

Yeah

#

It extracted to a SMAPI install folder

split nacelle
#

hmm that shouldnt affect music mods tho if im not mistaken

rigid hatch
#

The highlighted folder

terse pilot
#

@daring wagon I think it was figured out! If it's the issue I'm thinking of, Flash told them to downgrade TMX loader to 1.13.X and that fixed it.
@fair vessel Hm.. I mean I will check the TMX loader to see if it's different

daring wagon
#

yeah the music's probably SVE and Jonqora says there's a fix for that, so yay!

terse pilot
#

So I would just go to the previous TMX then

#

?

daring wagon
#

Jack, so when you try to run the installer from the downloads folder that's what you see?

rigid hatch
#

yeah

fair vessel
#

Yeah
Honestly I don't understand the fix at all lol, I have no idea how a map loading utility ends up messing with the game music 😅
I'm just repeating what I heard SDVpuffermlem

daring wagon
#

Jack-try dragging the folder out onto your desktop for me and running it from there? Not sure it'll work, but that might be it

terse pilot
#

How do I tell what the version is on the TMX loader?

fair vessel
#

It will say on your log which one you're using, or on the mod page files section beside each download. And lastly inside the manifest.json of the actual mod folder itself after installing.

rigid hatch
#

i see what happened

#

I have WinRar installed

#

the

#

application

#

to install smapi

#

🤦‍♀️

#

WinRar let me down

daring wagon
rigid hatch
#

Had to manually extract them

#

Thanks guys

terse pilot
#

It says 1.9.4

#

Wait, I'm a dummy:
TMXL Map Toolkit 1.16.0

  • Stardew Valley Expanded - PyTK 1.10.12
  • TMX Immersive Farm 2 Remastered 1.10.10
#

Alright, so where do I go to change this, then?

#

This is literally the first time adding any mods so I'm definitely still trying to figure out what to do where,

daring wagon
#

Summer-go to the TMXL Map Toolkit page and look in the old downloads-not the current one-for ones that say 1.13.something

terse pilot
#

Perfect, solved! Thank you for the help. I appreciate the patience!

sour steeple
#

Quick question, how does playing multiplayer with mods work? So we both have to have the same mods or does it not matter?

alpine swallow
#

^ also if you’re using different mods for your personal game and your multiplayer game how does that work?

#

Nvm ignore me i got an answe lol

heavy sail
#

@daring wagon I think I fixed it, the house appears now.

split nacelle
quiet lynx
#

@sour steeple both players need the same mods installed and if often good to have the same configuration changes If any

#

And there’s also the general concept of client vs. server side mods on that page. General rule is content changers or additions everyone needs. Recolors and the likes are fine for just the player that wants them.

sour steeple
#

Thank you!!

proven thicket
#

Well I can't believe black diamond apples are real.

rigid hatch
#

so just a question
as long as I have SMAPI installed the mods will work (putting them in the mod folder ofc)

#

and all the pre-reqs for those that need them ofc

proven thicket
#

Honestly I still can't believe any of the spoopy valley crops and trees are real.

royal nova
#

hey i am launching smapi through steam but smapi says steam is not detecting

dire fractal
#

hey guys, havent played for a while and i have 55 mods i need to update, im on mac, i donwloaded plat's mod updater mod, how does it work?

#

i cant seem to figure out how to use it to update my mods

supple echo
#

Does anything happen in SVE on Y2 Winter 20 that I should investigate? I got a message about ||an explosion in the night|| but I can't find the cause thereof

split nacelle
#

might be a ||meteor||?

supple echo
#

ooh

#

must search the farm…

#

AHA! Lara was correct!

split nacelle
#

@royal nova hmm weird, by that did you mean you changed the launch option to StardewModdingAPI.exe?

restive zodiac
#

@dire fractal That mod is opt-in, so only mods that are set up to be updated automatically with it will use it. (Not sure if it's cross platform yet, but probably not.)

#

(Is worth trying... hehe)

torn mason
#

Ffff if I just sent someone a call here that was a buttdial

dire fractal
#

@restive zodiac oh :( okay

#

@torn mason twas me 👀

torn mason
#

Sorry about that SDVpuffersweats

dire fractal
#

tis okay

cinder flower
#

evening all! Anybody here happen to use SDVWM? (weathermachine?) I think it's being a bit buggy for me
(Oh, just read it's incompatible with 1.4 for now. That explains it. goodnight! SDVjunimolove )

thorn sand
#

hi guys! i've just downloaded stardew on my mac after playing on my switch. I want to download mods and while i was downloading smapi it keeps saying this "That directory doesn't seem to exist.
Type the file path to the game directory (the one containing 'StardewValley.exe'), then press enter." I'm not sure what to do. I had already downloaded it but i erased it because it wasnt working.

split nacelle
#

and when you installed smapi, did a mods folder show up in the stardewvalley folder?

thorn sand
#

im going to download mono again, for some reason the stardewvalley folder was empty. i'll see what happens when it downloads:)

#

i had already downloaded everything but the only problem was i couldnt find the steam and mod folder, now it says that

split nacelle
#

hmm i wonder why, the stardew valley folder shouldnt be empty, it should be here ~/Library/Application Support/Steam/SteamApps/common/Stardew Valley/Contents/MacOS

#

if it's still empty, maybe try going on steam, to your library, right click stardew>properties>local files>verify integrity of game files

thorn sand
#

thank you! ill try that

shy orbit
#

clicking "browse local files" from there should also open the game installation folder and you can get the correct path that way (if mac displays the path)

split nacelle
#

oh^ yeah that's an easier way corgihehe

thorn sand
#

im so bad at this 😆 i opened the local files theres a lot of text im not sure what it is. Mono just fully installed ill see if that changes anything

split nacelle
#

corgihehe try vibel's way it's easier

thorn sand
#

thats what i tried, i think its just a bunch of code i wasnt able to find the path though

split nacelle
#

oh hmm, maybe screenshot it so we can see what youre looking at?

thorn sand
#

the files have to download again for some reason, i'll send a picture when it finishes. Sorry for the trouble, this is so confusing 😂

split nacelle
#

no worries SDVpufferheart

thorn sand
split nacelle
#

or just make the window bigger

shy orbit
#

mac file manager isn't great about displaying folder structure. i think we'll figure this out if you try installing smapi again (then we can supply it the correct path if it can't find it itself)

thorn sand
#

when i clicked that it shows info.plist, mac os, and resources, ill delete and install it again if this doesnt work i already reinstalled it and dont really want to again if i dont have to XD

shy orbit
#

shouldn't be need to delete anything

split nacelle
#

it should be in MacOs

thorn sand
#

do you know what file its under theres quite a few?

shy orbit
#

are you trying to find the game install folder for the smapi installer still?

thorn sand
#

yeah its still asking for the game path

shy orbit
#

try ~/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents

#

sorry, ~/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS i think it is

thorn sand
#

when i do that it takes me to the same place with the info.plost and MACOS and resources

shy orbit
#

to the smapi installer

#

just copy-paste or type that to it

thorn sand
#

Awesome! it worked thank you so much

shy orbit
#

good to hear. now the Mods folder should be in the same location

modest sigil
#

my game wont start at all

dire fractal
#

looking for a macos mod manager program

modest sigil
#

when i go in my load

shy orbit
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

shy orbit
#

the log is easier to read if you upload it there

split nacelle
shy orbit
#

farmhouse redone and SVE don't play well together afaik

modest sigil
#

Oh ok

#

Let me remove it then and ill see if it works

dire fractal
#

how do i fix the red text

shy orbit
#

System.DllNotFoundException: libMonoPosixHelper.dylib you could try reinstalling mono

dire fractal
#

whats mono 👀

shy orbit
dire fractal
#

whats that for

#

ive never downloaded that

shy orbit
#

i don't know what it's exactly for, but that's the source smapi recommends to use for macs

dire fractal
#

source?

#

i literally am so confused lol

shy orbit
#

install source

dire fractal
#

i just download mods, move them into my mods folder

#

from nexus

#

usually works fine

shy orbit
#

well, now you're missing one needed library that probably comes with mono, or at least the game isn't finding the library

dire fractal
#

oh

fair vessel
#

There's code that needs some other code, and it can't find an important bit, so downloading mono might provide the correct source of code that the other code needs to find for its stuff to work right on mac SDVpufferdizzy
(attempt at an explanation lol)

dire fractal
#

okay thank you

#

okay that didnt fix it

#

i downloaded mono

#

and still error message

#

am i supposed to do something with mono?

shy orbit
#

hmm

shy orbit
#

anyone know if the game would use the library if it would be in the game folder?

#

well, i guess trying wouldn't hurt

#

@dire fractal i don't know if it works, but we could try finding the library and making a link to it in the game folder if you want

dire fractal
#

@shy orbit how would i do that?

shy orbit
#

first to try to find the library, find /Library -iname '*libmonoposixhelper*' on terminal

dire fractal
#

okay

shy orbit
#

what output do you get?

dire fractal
#

was i supposed to include the astericks?

shy orbit
#

not in the smapi console, just a terminal

dire fractal
#

oh

#

lol

#
Last login: Wed Aug 12 18:11:37 on ttys000
lydia@lydias-MBP ~ % find /Library -iname '*libmonoposixhelper*'
find: /Library/Application Support/Apple/ParentalControls/Users: Permission denied
find: /Library/Application Support/Apple/AssetCache/Data: Permission denied
find: /Library/Application Support/ApplePushService: Permission denied
find: /Library/Application Support/com.apple.icloud.searchpartyd/BeaconManagerService: Permission denied
find: /Library/Application Support/com.apple.icloud.searchpartyd/Keys/6DC2CDB3-3940-4D8F-B633-93432CC9B640: Permission denied
find: /Library/Application Support/com.apple.TCC: Operation not permitted
find: /Library/OSAnalytics/Preferences/Library: Permission denied
/Library/Frameworks/Xamarin.Mac.framework/Versions/6.16.0.13/lib/libMonoPosixHelper.dylib
/Library/Frameworks/Mono.framework/Versions/6.10.0/lib/libMonoPosixHelper.dylib
/Library/Frameworks/Mono.framework/Versions/6.10.0/lib/libMonoPosixHelper.dylib.dSYM
/Library/Frameworks/Mono.framework/Versions/6.10.0/lib/libMonoPosixHelper.dylib.dSYM/Contents/Resources/DWARF/libMonoPosixHelper.dylib
/Library/Frameworks/Mono.framework/Versions/6.10.0/lib/libMonoPosixHelper.a
/Library/Frameworks/Mono.framework/Versions/6.10.0/lib/libMonoPosixHelper.la
find: /Library/Caches/com.apple.iconservices.store: Permission denied
lydia@lydias-MBP ~ % 
shy orbit
#

then i'd need the path to where the game is installed (the same location where Mods folder is)

dire fractal
#

/Users/lydia/Library/Application Support/Steam/steamapps/common/Stardew Valley

#

/Users/lydia/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods

#

if you wanted the mods path

shy orbit
#

hm, are the game files in what folder (like the StardewValley file)? i guess in MacOS?

dire fractal
#

theyre in uh

#

/Users/lydia/.config/StardewValley/Saves

#

thats saves

#

with like lydia_numbers files

#

/Users/lydia/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content

#

this is where all the like

#

tilesheets

#

and stuff is

#

.xnb files

shy orbit
#

huh. can you do find ~ -iname stardewmoddingapi.exe on terminal and give the result

dire fractal
#

okay

#

it said too many characters

#

hold on

#
lydia@lydias-MBP ~ % find ~ -iname stardewmoddingapi.exe
/Users/lydia/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/StardewModdingAPI.exe
find: /Users/lydia/Library/Application Support/MobileSync: Operation not permitted
find: /Users/lydia/Library/Application Support/CallHistoryTransactions: Operation not permitted
find: /Users/lydia/Library/Application Support/com.apple.sharedfilelist: Operation not permitted
find: /Users/lydia/Library/Application Support/com.apple.TCC: Operation not permitted
find: /Users/lydia/Library/Application Support/FileProvider: Operation not permitted
find: /Users/lydia/Library/Application Support/CallHistoryDB: Operation not permitted
find: /Users/lydia/Library/Autosave Information: Operation not permitted
find: /Users/lydia/Library/IdentityServices: Operation not permitted
find: /Users/lydia/Library/Messages: Operation not permitted
find: /Users/lydia/Library/HomeKit: Operation not permitted
find: /Users/lydia/Library/Sharing: Operation not permitted
find: /Users/lydia/Library/Mail: Operation not permitted
find: /Users/lydia/Library/Safari: Operation not permitted
find: /Users/lydia/Library/Suggestions: Operation not permitted
find: /Users/lydia/Library/Containers/com.apple.VoiceMemos: Operation not permitted
find: /Users/lydia/Library/Containers/com.apple.archiveutility: Operation not permitted
find: /Users/lydia/Library/Containers/com.apple.Home: Operation not permitted
find: /Users/lydia/Library/Containers/com.apple.Safari: Operation not permitted
find: /Users/lydia/Library/Containers/com.apple.iChat: Operation not permitted
shy orbit
#

it's fine

dire fractal
#
find: /Users/lydia/Library/Containers/com.apple.CloudDocs.MobileDocumentsFileProvider: Operation not permitted
find: /Users/lydia/Library/Containers/com.apple.mail: Operation not permitted
find: /Users/lydia/Library/Containers/com.apple.news: Operation not permitted
find: /Users/lydia/Library/Containers/com.apple.stocks: Operation not permitted
find: /Users/lydia/Library/PersonalizationPortrait: Operation not permitted
find: /Users/lydia/Library/Metadata/CoreSpotlight: Operation not permitted
find: /Users/lydia/Library/Metadata/com.apple.IntelligentSuggestions: Operation not permitted
find: /Users/lydia/Library/Cookies: Operation not permitted
find: /Users/lydia/Library/Caches/com.apple.safaridavclient: Operation not permitted
find: /Users/lydia/Library/Caches/com.apple.HomeKit.configurations: Operation not permitted
find: /Users/lydia/Library/Caches/CloudKit: Operation not permitted
find: /Users/lydia/Library/Caches/com.apple.ap.adprivacyd: Operation not permitted
find: /Users/lydia/.Trash: Operation not permitted
lydia@lydias-MBP ~ % 
#

oh

#

well

#

there you go

shy orbit
#

ln -s /Library/Frameworks/Mono.framework/Versions/6.10.0/lib/libMonoPosixHelper.dylib "/Users/lydia/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/LibMonoPosixHelper.dylib" that makes a symbolic link to the library in the game folder

#

or should at least

dire fractal
#

so just put that into terminal and hit enter

shy orbit
#

yeah

dire fractal
#
lydia@lydias-MBP ~ % ln -s /Library/Frameworks/Mono.framework/Versions/6.10.0/lib/libMonoPosixHelper.dylib "/Users/lydia/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/LibMonoPosixHelper.dylib"
lydia@lydias-MBP ~ % ln -s /Library/Frameworks/Mono.framework/Versions/6.10.0/lib/libMonoPosixHelper.dylib "/Users/lydia/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/LibMonoPosixHelper.dylib"
ln: /Users/lydia/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/LibMonoPosixHelper.dylib: File exists
lydia@lydias-MBP ~ % 
#

think it worked

#

ill test my game

#

thank you so much

#

i entered it twice the second time it said it exists so mustve worked the first time

shy orbit
#

seems so

#

now well, hopefully it works (no idea if it does)

dire fractal
#

lol

#

soon see

#

worked!

#

its now just get glam that has issues sigh

#
System.ArgumentOutOfRangeException: The source area is outside the bounds of the source texture.
Parameter name: sourceArea
  at (wrapper dynamic-method) StardewModdingAPI.Framework.Content.AssetDataForImage:StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage_PatchedBy<Platonymous.PyTK> (object,Microsoft.Xna.Framework.Graphics.Texture2D,System.Nullable`1<Microsoft.Xna.Framework.Rectangle>,System.Nullable`1<Microsoft.Xna.Framework.Rectangle>,StardewModdingAPI.PatchMode)
  at GetGlam.Framework.ImageInjector.CutEmptyImage (IAssetData asset, Int32 newHeight, Int32 newWidth) <0x1407a3190 + 0x0025d> in <filename unknown>:0 
  at GetGlam.Framework.ImageInjector.Edit[T] (IAssetData asset) <0x1407931c0 + 0x0094b> in <filename unknown>:0 
  at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyEditors[T] (IAssetInfo info, IAssetData asset) <0x11dea7be0 + 0x006bb> in <filename unknown>:0 
#

know anything about this?

shy orbit
#

i don't unfortunately

dire fractal
#

all good

#

thank you sm for ur help

shy orbit
#

no problem

dire fractal
#

looks like a few people are having same issue as me with getglam on nexus

#

ill just download an old version for now

fair vessel
#

That get glam error made me think of the old limitation where you couldn't have more than a certain number of hairstyles 🤔
I'd thought it was fixed, I heard SpaceCore removed the limit. But maybe it's possible something in SpaceCore is not working right? I'd maybe try removing some of your hairstyle mods and see if it resolves

dire fractal
#

well they worked before?

#

all good

#

ill deal with it

proven thicket
#

So I counted:

Ancient Crops [+6]
Artisanal Soda Makers [+1T]
Cannabis Kit [+14]
Champagne Wishes [+1]
Eemie's Crops [+12]
Fantasy Crops [+6]
Farmer to Florist [+21 +3T]
Fizzy Drinks [+1 +1T]
Fresh Meat [+7 +1T]
Fruits and Veggies [+69]
Gemstone Fruits [+8]
Green Pear [+1]
Guava Tree [+1T]
Lucky Clover [+1]
Mizu's Flowers [+19]
More Trees (Fruits and Veggies) [+32T]
Six Plantable Crops for Winter [+6]
Spoopy Valley [+13 +4T]
Tea Time [+1]
Winter Crops [+9 +2T]
Bonster [+27 +17T]
Mae [+4T]
Stephan [+9]
TOTAL [274 CROPS, & 72 TREES]```
royal arrow
#

@round path thanks for the response, Kiki! I'll have to see if that becomes a new project for me, merging those portraits with SVO for my own use lol

grim swift
#

Does anyone know how to remove/fix the black shadow around the pet bowl? Btw, i'm using IF2R as my farm..

royal arrow
#

I have the same issue with a different farm and have not found a solution :c hopefully someone else in the chat will know

dusk gull
#

Is anyone running SVO with SVE? For some reason SVE overwrites Sandy?

#

@grim swift I have an idea how to do that, but it involves making a cp mod

#

or altering a bit inside IF2R's CP content.json so the pet bowl is loaded from elsewhere

#

Is anyone running SVO with SVE? For some reason SVE overwrites Sandy?
@dusk gull I'm cool with just replacing the portraits and sprites inside SVE for my own personal use but I can't find them?

deep totem
#

ah yes, SVE seems to change Sandy's portrait.....

grim swift
#

@grim swift I have an idea how to do that, but it involves making a cp mod
@dusk gull or maybe we can replace the pet bowl? like using pet house mod?

dusk gull
#

@deep totem thanks!

#

ooh I don't know pet house mod!

grim swift
#

but last time i try to replace it with pet house mod, smapi cancelled both IF2R and the pet house mod

dusk gull
#

ah yes, I changed the pethouse for myself in a similar farm mod to SVE, but not the bowls. Let me just look inside sve and see where it is targeting....

torn mason
#

there's a buildable tmxl pet house mod you can use to build over the in-game one

#

the original pet house mod is misleading because it's a pet house mod but it replaces the entire farm

grim swift
#

is the pet bowl also buildable?

dusk gull
#

No, but could definitely make it!

#

but CP might be easier to use

#

because then you can replace the images with whatever you like

grim swift
#

i dont know how to make a cp mod SDVpufferdead

dire fractal
#

Re: pet bowl shadow - that's probably part of the bowl sprite background. If you have something like SBV or another dirt recolor dealie check if there's a config for it (SBV has one) or find the bowl sprite and try modifying.

dusk gull
#

okay i'm making it now, should be about ten mins!

#

if you want to test it?

grim swift
#

suree, thank you SDVpuffersquee

#

Re: pet bowl shadow - that's probably part of the bowl sprite background. If you have something like SBV or another dirt recolor dealie check if there's a config for it (SBV has one) or find the bowl sprite and try modifying.
@dire fractal hmm, i will check. I use SFR as my map recolor..

dusk gull
#

so, I haven't tested it because I don't use IFR2!

#

I just stuck in my water bowls from the slime hutch for now, but feel free to use any image

#

oh wait lol it should work on any farm map

dire fractal
#

bad mod idea: pet bowl that has a low chance of replacing the bowl with the sleeping <pet> sprite each day

#

"why can't I pet this dog?!"

grim swift
#

maybe @dire fractal is right, there is something wrong with the map recolor mod that i'm using 🤔

royal arrow
#

Which one are you using o: ? I'd guess Stardew Foliage Redone

grim swift
#

yes

royal arrow
#

(I can apparently recognize the dirt color now SDVpuffersweats SDVpuffersweats SDVpuffersweats)

dusk gull
#

weird! I actually looked further inside immersive farm and it uses exactly the same method to patch the bowl as I did

#

I think foliage redone uses a lot of overlays so it might be that

royal arrow
#

I can tell you what won't work that I've tried, which is renaming the map folder name to add z to the beginning SDVpufferfear

grim swift
#

i will try using another map recolor mod then, maybe it'll help 🤔

dusk gull
#

what month you in?

grim swift
#

18 of winter

dusk gull
#

oh in that picture I mean sorry!

grim swift
#

i use Stardew Foliage Redone because it has reshade option

#

it's another save btw..

dusk gull
#

because foliage redone has an overlay like this in spring, probably best to ask dustbeauty about compatibility

#

oooh I have an idea

grim swift
#

i will try

#

smapi skip it

#

wait, maybe i can figure it out

dusk gull
#

hmm did you remove foliage redone?

grim swift
#

no, i use the reshade version xD

dusk gull
#

ah!

#

oops

grim swift
#

IT FIX IT!!!!

#

thank you so much XDD

dusk gull
#

YAY!!!!

grim swift
#

maybe u should put it on nexus?

#

i'm pretty sure there is someone out there have the same problem as me XD

dusk gull
#

okay sure! I should credit you though! Do you have a nexus id?

grim swift
#

yep

dusk gull
#

is it promethor_ ? bc I can't find that lol

grim swift
dire fractal
#

so it gives me an error like this

#

help?

daring wagon
dire fractal
#

I have tried nothing

daring wagon
#

Ok. First, are you signed in on an account on your computer that has admin permissions? That looks like some kind of permissions failure.

dire fractal
#

It has been happening on some other games too

#

and yes

#

im on an admin account

#

I only have 1 account

#

How do i check if i have perms?

daring wagon
#

Ok. Second, antivirus sometimes makes things funny. Can you try running it without antivirus on? If it happens to more games than Stardew, I'm guessing it's a systems thing and not necessarily a mods thing.

dire fractal
#

oh okay

#

i will try running without antivirus on

#

also i do have admin perms i just checked in control panel

#

That does nothing..

#

if you can do anything to help it would be great

#

this has been a pain -_-

daring wagon
#

Not sure, I haven't seen this before. But will try.

dire fractal
#

oh

daring wagon
#

So basic computer troubleshooting: turn it off and then on again, then try reinstalling. I'd try running the game without SMAPI first, then reinstalling SMAPI, then restarting your computer, then if that doesn't work reinstall the game, then check the frameworks (.net and xna, the instructions for that are on the wiki page I linked). If you want to wait around there may be someone who comes along later who actually recognizes that error, so you can also try posting in here when it looks a little more busy. If you can verify the error happens even without mods (by reinstalling the game and trying to run it without SMAPI) then you can also take it to the game support channel-make sure you tell them what you've tried

#

Sorry, I'm just a player who's been around in these channels a bit and seen these things suggested, so I'm not sure what will work in your case. But the troubleshooting page on the wiki is solid, reading through that is a good start.

dire fractal
#

Thanks uh

#

funnily enough, just running it in local files as administrator worked?

#

why is steam not running my games as admin?

#

can you help with that?

daring wagon
#

Maybe you need to give Steam specific permissions.

dire fractal
#

oh

daring wagon
#

Settings

#

might be where to find that

dire fractal
#

ok

#

ty

#

An alternative to running games as admin (depending on windows version but 8+ definitely) is to fix permissions on your steam games directory so you have real write permissions.

#

assuming this is windows anyways. *nix would be different

#

(hunting for instructions)

#

Another potentially simpler option would just be to tell steam to install games somewhere that isn't a 'system' directory (so, not in program files, etc.) so it doesn't try to protect them.

proven thicket
#

This tractor is really overpowered

oak solar
#

yep

#

do you mean the tractor mod?

daring wagon
#

@dire fractal bookmarking. Thanks 🙂

tired apex
#

Question for people using Linux, does anyone know why Rar files won't extract

#

Like, the more ice cream mod is very angry with me

daring wagon
#

Have they been working before now? You need to get a special command for it...

tired apex
#

You know

#

Its probably just me needing to restart my dusty as fuck computer

#

I'm updating a bunch of shit as well so let's hope

#

I'm legit just the Linux test subject logging my experiences at this point SDVpuffersquee

silk mural
fast river
#

I think that's vanilla

silk mural
#

really? ive never noticed it before

proven thicket
#

@oak solar yes

karmic crown
#

is there a mod that makes remodeling the farm easier?

#

like so that we can move chests/buildings/lay down paths without running around everywher

proven thicket
#

No idea

fair vessel
#

Instant Buildings from Farm mod or Farm Rearranger mod may help with buildings

#

And you can pause the game with TimeSpeed to do other stuff without taking all day

karmic crown
#

ah alright, thank you!

proven thicket
#

How big of a greenhouse should I get when I have 300 crops to grow and 80 trees to grow?

restive zodiac
#

@tired apex .rar files needing additional software to extract is why everyone is recommended to use .zip . I have 7zip installed with extras so I just type 7z x *.rar to unrar all the things I downloaded, though you can specify a folder to put them in as well.

If you've already got something and it's just randomly not working though, hopefully restart helps :)

oak solar
#

How big of a greenhouse should I get when I have 300 crops to grow and 80 trees to grow?
@proven thicket a very big one

proven thicket
#

I got Bonster's.

oak solar
#

Wow thanks

#

I was looking for one firstly big and secondly compatible with prismatic tools

proven thicket
#

I got the prismatic one.

#

Also I got the haxor sprinkler because there's no way I can sustain watering literally everything.

#

Sustain energy

oak solar
#

yea

proven thicket
#

And I already did say I have the tractor

oak solar
#

yes

#

Thats my problem

#

you can get tonns of iridium with the tractor

#

but if I have prismatic tools thats basiclaly worthless lol

proven thicket
#

And I also have the mixed seeds mod.

oak solar
#

do you have the seed bag?

proven thicket
#

No

oak solar
#

hmm ok

proven thicket
#

What does it do?

oak solar
#

not sure lol

#

I have 63 mods on rn

proven thicket
#

And I have 163 but a quarter of it is seed maker mods.

full quail
#

Hi! can anyone help me with a crash I keep experiencing?

proven thicket
#

Parse?

full quail
tired apex
#

@tired apex .rar files needing additional software to extract is why everyone is recommended to use .zip . I have 7zip installed with extras so I just type 7z x *.rar to unrar all the things I downloaded, though you can specify a folder to put them in as well.

If you've already got something and it's just randomly not working though, hopefully restart helps :)
@restive zodiac

Thank you! I'll keep this in one of my note apps!

oak solar
#

its to do with Paritee's Better Farm Animal Variety mod

#

some blue ball

full quail
#

@oak solar AH, so I just delete that and it will be fine

#

Aahh. That blue ball

oak solar
#

well yes but also no

#

it might delete some stuff

#

like the custom animals

#

I dont know much about this mod but thats what it looks like it does

full quail
#

That's weird. Cause I had that mod for a few days

#

But thanks @oak solar !

oak solar
#

is there anything you changed today? did you add something or buy some animal?

full quail
#

yeah I bought the blue ball. So that could be it

oak solar
#

yea it looks like smapi cant find the file for the blue ball

full quail
#

Or well. It just matured

oak solar
#

yea its probs because of that

full quail
#

Okay. I think if I just get rid of it it will be fine! 😋

thorn sand
#

For the set launch options do you guys know what to put for the mac?

hallow lake
#

afaik you don't need to change the launch options on mac

heavy sail
celest kite
#

im gonna make a new farm. I do have Stardew Valley expanded but does anyone know of a much much bigger farm

#

oh wow

#

hellooooo

#

👀

#

I know SVE has a big farm, and I love it, but

#

I distinctly remember

#

someone posting a picture here

#

of a farm that was enormous

#

I cannot find it lmao

heavy sail
#

I think that was Ultimate Farm or Capitalist Dream Farm 2, those are pretty big.

celest kite
#

hmm, not quite

#

i remember that there was no water at all

heavy sail
#

Oh, no water, hmm... Lemme check on Nexus real quick.

celest kite
#

i do love thhe capitalist dream farm 2 farm tho 👀

broken frost
#

One of these days I'll remember to download the Deep Woods mod, unless it conflicts with SVE

restive zodiac
#

@heavy sail Hey on a quick scan back I didn't notice if you confirmed the edit fixed your issue with disappearing spouse items or if you tracked it down to something else?

heavy sail
#

All fixed, it was that Japanese Decorative Buildings mod.

rare quest
#

@broken frost Deep Woods doesn't conflict with SVE.

celest kite
#

I'm still hunting for that giant farm I saw. It was a good few months ago, someone shared a screenshot in here (or in one of the image channels to show off their farm) and it was a HUGE farm that was just covered in debris. I don't remember any water etc. I've found a few that are similar but not the one I saw.

rigid stag
#

how do I enable path connectors on Automate?

#

oooh sorry found out

celest kite
#

haven't opened SDV in months, im terrified to open it and see what needs to be sorted 😂

#

me and SMAPI red text are mortal enemies

rigid stag
#

I didn`t add a , after workbench and before my preferred path

celest kite
#

oh, and Artisan Valley - is that compatible with the Cheats Menu to speed the machines up? I remember it wasn't, but I'm hoping there was an update along the way?

broken frost
#

Ok, but apparently there's some conflict with IF2, not sure if it remains so for IF2R, though

#

@rare quest ^

rare quest
#

IF2R doesn't add a warp to the woods map

#

In fact, SVE as a whole doesn't make a single edit to it.

broken frost
#

Oh good

supple echo
#

yeah, on Mac SMAPI can handle it all for you 😄

#

wait how many hours late am I everything just updated 🤦🏻

#

oh well. hi everyone

restive zodiac
#

@broken frost IF2 should not conflict with Deep Woods anymore.

broken frost
#

Ok, that's good.

restive zodiac
#

I'll DM protector to remove the patch and line about it on the Deep Woods page.

eternal lintel
#

Hey, since there is a mod for pretty much everything, I was wondering if someone had the crazy idea of making a natural disasters mod. I was watching a documentary on receding coastlines and floodings causing problems to farmers and figured it could make for a cool challenge. I've seen players come up with amazing and creative ideas to remedy any possible problem in the game, so I thought seeing what they would do and how they would do it would be really interesting.

royal arrow
#

Hmmm. I think the closest we have is Climates of Ferngill on nexus o:

eternal lintel
#

With the addition of natural disasters, there could be the addition of methods to counter or avoid these disasters (water pumps, watertight fences, "moats" around the crops...

restive zodiac
#

Sakorona has thought about that a lot, but there isn't anything like that right now that I know of. CoF does have extreme temperature crop death options, but not outright flooding or things like that.

eternal lintel
#

It was just a thought. After all, it is still pretty hard to add all this and keep the game being playable.

royal arrow
#

(also, hi mouse! aSDVjunimowave Been meaning to say hallo officially since you were away for a couple days, hope you're doing well SDVpufferheart)

restive zodiac
#

Looks like 1.5 is coming for FHR ...

royal arrow
#

LOL that was my first thought too!!!

restive zodiac
#

:D

maiden mica
royal arrow
#

Are you using a mod manager by any chance, like Vortex?

restive zodiac
maiden mica
#

I shouldn't be using vortex anymore, i deleted it.

#

i have all of them downloaded in my mods folder

restive zodiac
#

In addition to making sure you do have the mods you need in your mods folder - TMXL, PyTK, Content Patcher, JSON Assets, and Farm Type Manager are all missing in the log - if you've done any installing/updating in the last three hours, the log does not reflect that. If you've verified file integrity via Steam since then, you'll need to reinstall SMAPI.

proven thicket
#

Is far away is 1.5?

restive zodiac
#

We don't know, Timothy.

maiden mica
#

i have verified the file integrity.

restive zodiac
#

Public information is still just that it's in the works, so best guesses will be based on previous patches.

maiden mica
#

should i delete everything and start over?

restive zodiac
#

You don't need to delete anything, just re-run the SMAPI installer and try again :)

#

If it still doesn't work, the new log it will give should reflect the latest state of your Mods folder at the very least! But right now SMAPI is not running at all, because the startup script would have been replaced by the reset.

#

(Reinstalling SMAPI after a reset is only necessary on Mac/Linux, because it replaces the startup script.)

maiden mica
#

i think it's working!!!

#

THANK YOU SO MUCH

ebon minnow
#

I'm new to this modding stardew valley as I just got it on pc and i'm stuck. I'm having issues with the json assets and im so lost.

#

can someone help please?

fast river
#

It shows the error near the beginning of the log. You have a bunch of duplicate objects.

#

You'll need to remove either Espresso Machine Foods or Artisan Valley Machine Goods

#

(If you keep Espresso Machine Foods, you'll also need to remove Even More Recipes - Meat)

ebon minnow
#

thats it?

fast river
#

I think so. You can post a new log if you still have errors

ebon minnow
#

ill do that and see what happens

drowsy drum
#

it says i have a version mismatch when i try to do coop

#

two of us have mods and one of us is vanilla

#

all of our sdvs are on 1.4.5

#

actually imma try removing mods that change game mechanics and ill see

lapis void
#

!mpmods

native dragonBOT
ebon minnow
#

wow i didnt think that wouldve been the issue but it was! thank you! ive been tearing my hair out for days lmao

fair vessel
#

@drowsy drum any mods that add new items, NPCs, locations, change locations, and some (but not all) that change game mechanics will cause problems if not everyone has them.

drowsy drum
#

I removed as many as I could think of and it still didn't work so instead I'm only keeping ones that are known to work enabled

fair vessel
#

What's the exact version mismatch message that you get?

drowsy drum
#

I'll have one of them screenshot it.

fair vessel
#

And has everyone actually checked their game version on the button from the menu page, or are they just assuming they have 1.4.5 because they downloaded it?

drowsy drum
#

They both checked so I figured it was a mod issue

#

that is the message both of theirs displays

tired apex
fast river
#

That's a prismatic tools error. Looks like assets/tools.png is missing from its mod folder

fair vessel
#

@drowsy drum if one of them is running smapi, could you get them to post their log for more information?

tired apex
lapis void
#

try making the folder name not capitalized maybe?

tired apex
#

SDVpufferglare damn you Linux

shy orbit
#

yeah it's a capitalization problem. it's probably safest to copy the folder and have both capitalizations that way

drowsy drum
#

but even when trying vanilla it didn't work

tired apex
#

Sometimes it wants it lower case, other times it wants it upper case

fair vessel
#

Darn, no extra information there that might help >.>
What about you, do you have a smapi log?

drowsy drum
#

It suddenly worked????

tired apex
#

SDVpufferangery I am now very salty at Linux

drowsy drum
#

It's a good day for problem solving

fair vessel
#

haha

lapis void
#

the person using mods seems to have installed several things wrong too, idk if that was affecting things

fair vessel
#

Well, good luck!
(and even if it's working now, double check what mods you use. I see a lot of mod errors and some mods that are incompatible with imbalanced MP in your friend's log)

drowsy drum
#

We both disabled a lot of frameworks to figure out what was wrong

royal arrow
#

@tired apex maybe depends on the mod itself, too, like if the mod is looking for it capitalized, but it's not in the folder name, or vice versa? SDVpufferthink

shy orbit
#

that is indeed what the problem is, mismatch between capitalization in what the mod looks for and how the files are capitalized

tired apex
#

Yup

royal arrow
#

(I only said that because Alexis noted sometimes it wants it capitalized and other times it doesn't SDVpuffersquee)

restive zodiac
#

I'm amazed no one has noticed before since that mod has been around for awhile

#

SDVpufferangery I am now very salty at Linux
The mod author is the one that has mismatched casing :P

#

It's not like Linux is just randomly looking for different capitalisations to confuse people, they just need to match.

shy orbit
#

well, it's easier to fix the issue yourself than report it to the mod author in all honesty

restive zodiac
#

Not very helpful, though.

shy orbit
#

no, but hey, i'm lazy

restive zodiac
#

In this case it's been on unofficial updates for some time, so there's not really a single author to report to :P

shy orbit
#

and we have this The Linux 5.2 kernel will allow the EXT4 file-system on a per-directory basis to selectively support case-insensitive files/folders. to wait for

restive zodiac
#

I don't like change SDVpufferangy

shy orbit
#

or well, it's already been out for a while apparently. but i don't know how widely it's available in distros

dire fractal
#

My friend is getting this error

#

He doesn't know what to do

#

I'm getting crazy on trying to understand

#

help me...

restive zodiac
#

Looks like multiple TMXL packs are trying to add the ForestRoad location, which makes it not get loaded, except it's still needed and so whatever needs it chokes.

dire fractal
restive zodiac
#

My guess is that it's from using several recolor versions of Walk to Desert instead of picking the one they use.

#

(I haven't used it personally, just noted multiple packs named for different recolors in log.)

dire fractal
#

Oh

#

I'll tell him

junior musk
#

Oh.

#

My God.

#

It's Sinead O'Connor and the lady from CATS

lapis void
#

it does look a little odd, but i believe that mod automatically recolors parts of the portraits so they won't look nearly as ghostly when using them

#

(the author of the mod may well hang out here, so it's always best to try to keep criticism constructive SDVpufferthumbsup )

junior musk
#

I'm not even criticizing.

#

I got the Nexus page for updated mods bookmarked and this just came up.

#

Is the person behind UI Info Suite still around? @unique belfry ?

lapis void
#

they have not been around in a while, no

junior musk
#

Aww

#

Is that gonna be an issue when 1.5 comes around?

lapis void
#

probably someone will make an unofficial update

dire fractal
#

is anyonme else getting a large TMX loader error after updating SDE?

lapis void
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dire fractal
#

i just deleted the dupe content patcher, so i'll see if that works !

lapis void
#

yup that should fix it!

#

you can also find a CP version of the bathroom mod

#

!xnb

native dragonBOT
lapis void
#

i know there's one on the page at that first link, the CP alternatives one!

dire fractal
#

:0!!! thank you so much!!! it actually loaded ❤️ ❤️

tardy aurora
#

What's the best way to test out mods? Should I download cheat engine and item spawner to see if I can get things running?

steady whale
#

Does anyone know if this is a mod? I tried search "nameplates" but didn't find anything outside of animal nameplates and the sort.

proven thicket
#

I wonder if I should make a video about the 300 crops.

#

I mean the additional 231 crops I have is 4.5 times more than what Dangerously Funny pulled off.

restive zodiac
#

@steady whale Do you know what the context is? Is it something after someone clicked on an animal, was it a promo for something else, that kind of thing? It doesn't look familiar to me, but at the same time the image is generic enough that I'm not sure what the mod in question would have done SDVpufferthink

naive drum
#

tfw you somehow manage to accidentally put someone's username in the smapi log???

proven thicket
#

So what's the maximum amount of crops and trees that JA can handle?

naive drum
#

uhhh...however much it takes for stardew valley to run out of memory to put things in

#

JA does shenanigans to not have to worry about spritesheet limits

proven thicket
#

Wait, so you're telling me that I can just install every JA mod in existence, and it will be fine?

naive drum
#

theoretically yes, in practice some JA mods conflict with each other due to identical item names

proven thicket
#

And I experienced that once.

tardy aurora
#

What's the best way to fix that and keep both mods?

fast river
#

I'm contemplating a solution for that to work... But I'm not sure what to do about things that use the same item name

#

Like recipes

#

If you have two "Kitten" objects, and the "Cat" recipe takes "Kitten", which "Kitten" should it take?

#

Recipes require a specific ID to function

#

So it can't take either or

#

And adding recipes for both options would be annoying for the achievement for crafting everything

proven thicket
#

But there's no way in heck am I attempting that.

#

It's just too much

outer turret
#

Jaspers been updated. Hopefully the manifeat too!

proven thicket
outer turret
#

My current mod playing plan is to play through every custom NPC mod from 0 to 8 hearts while married to Jasper.

#

And actually try out child into NPC and Life Cycle.

tardy aurora
#

One of my older saves before modding won't let me use E to open up my menu and I'm not quite sure why.

proven thicket
#

With the amount of mods I have, might as well be Farmville 2, without the waiting and microtransactions. bibendabib

#

And fishing mining and fighting.

terse pilot
#

Has there been a fix to Lavapulses New Chickens and Eggs mod? I get an empty error without eggs, but an egg shadow, at marines store inventory.

#

Marnie's

royal arrow
#

Smuggest Around, did you try Escape (Esc) and that also didn't work? I wonder if maybe you remapped it to a different key

#

SummerDragoness, unfortunately no, there is no update for that mod, so it's currently not working

terse pilot
#

Dang :(

tardy aurora
#

I did try escape.

terse pilot
#

I assume that means no hen varieties either

tardy aurora
#

Can you remap keys to individual save files?

royal arrow
#

Yes the vanilla config options for keybinds are specific to a save file. So if you changed your keybinds in one save, then start a new one, the new save will have the default keybinds

#

Does one of your mods use the E key for anything?

tardy aurora
#

I would be fairly surprised if that was the case.

royal arrow
#

I'm just throwing out suggestions to check lol if it continues to not work, you could try getting your log and someone here might be able to help

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

tardy aurora
#

It's a save file I'm using to check mod compatibility late game, I don't care too much if it's dead. I could also probably solve it with a game controller if needed.

#

I just find it extremely odd.

split nacelle
#

lenne i saw you at the posts in Look Up Anything corgihehe im the one who asked for the recipe thing

naive drum
#

so, summer dragoness...there is an unofficial BFAV conversion floating around...

fair vessel
#

That is really odd

royal arrow
#

(the only time I've had that happen, SMAPI reported errors and it was a menu issue, hence why I brought up the log)

terse pilot
#

Oh?

supple echo
#

Every time I start a new save, literally the first thing I do is reset my keybinds because I use Dvorak

#

If there's a way to make them persist or load a preset bunch of keybinds, I would be so happy

royal arrow
#

Yea I remapped my keys so everything is on the left hand, including the mods ones. My "keybind manager" right now is a notebook lol

supple echo
#

W, A, S, and D are next to each other on my physical keyboard but not in the Dvorak key layout so I always have to change everything

tardy aurora
#

Can't one toggle keys to work in a different format quickly?

supple echo
#

I need to figure out my mod shortcuts better too because sometimes I activate one by accident while trying to type in Where's My Items or Lookup Anything or when naming an animal at Marnie's

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I mean, yes, I could switch back to QWERTY every single time I launch the game or switch in/out of the window

royal arrow
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Yea I've opened up stuff while naming a chest in Chests Anywhere lol

supple echo
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but it'd be a danged pain

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I have a keyboard layout menu, so it's not hard, just really annoying every single time I forget to do it

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I'm thinking I should set most of my mod binds to Option-[whatever key] or something like that so they're harder to trigger by accident

split nacelle
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i have ~~easy ~~fast petting on C and it triggers when i rename chests too, win-win catheh

supple echo
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hehe, makin' it work for you!

proven thicket
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Should I uninstall the gem fruit in favor of the gem and mineral crops?

split nacelle
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i would, finding coal is so hard for me AkiHmph, ive been planting coal crops lol

proven thicket
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I feel there's some JA mods that should be documented.

split nacelle
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at the bottom there's lists of stuff and their info

royal arrow
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For coal, there's also the Easy Coal mod on nexus, and Coal Regen (there’s an unofficial update available, link can be found in mods.smapi.io)
I use all 3 (those and Fantasy Crops) rooBlank1

proven thicket
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But not some other JA mods I have installed, like spoopy valley, and tea time.

split nacelle
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ohh i see, i havent downloaded those yet, i figured the ones i got were enough for now SDVpuffersweats

proven thicket
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I only downloaded tea time, specifically so I can make sugar with tea, so I can go zoom with +6 speed.

fair vessel
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There's also a mod somewhere that lets you customize the amount and timing of the price increases of coal and other resources at Clint 's + Robin's

royal arrow
proven thicket
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I guess I should inform the mouse about these 2

split nacelle
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i cheat with that i just up my movement speed with cjb cheats corgihehe

proven thicket
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me too

split nacelle
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omg i need that lenne

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ill install now KEKGiggle

proven thicket
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And once again, the tractor is really overpowered, especially in the mines.

keen moss
split nacelle
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WOOPSIE am sorry corgihehe

keen moss
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No worries!

proven thicket
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And I have noticed that tea time is not in the tables.

fair vessel
split nacelle
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always struggling with the bee houses corgihehe

fair vessel
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Fully customizable prices before + after the increase, individually by resource type

royal arrow
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Yea and with all those mods installed, I don't get too worried about coal anymore SDVconcernedCA

split nacelle
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i guess i wont stop at 225 mods corgihehe

fair vessel
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But I was wrong, you can't decide the timing precisely. You can only choose between no increase, increase after 1 year, or increases after every year.

royal arrow
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I thought I might be good at 333 mods, then I was at 350, I'm now at 354 and just going with the flow lol

split nacelle
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thanks qora, ill get that as well hehe

proven thicket
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Anyways, I need to ask permission from mousey and jfujii to add tea time to the tables.

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Also I have noticed that some crops are being saved for future updates for PPJA, like the marshmallow flower and snapdragon.

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either that or they're scrapped by the cap a year or two ago.

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But I'll be happy to try and fill the void.

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But with the turmeric, I guess I'll just make the ginger sprite yellow, because it looks exactly like ginger when I looked it up.

keen moss
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Marshmallow may be getting added since somebody dm'd us about taking over their mod. They haven't responded with how they want us to exactly proceed with it but if they don't respond I'll...figure out something. It might get thrown onto the abandoned hub.

Snapdragon was never planned to be part of PPJA so it must be another mod. The only flower we have that's partially complete is the Venus Fly Trap. There also are some pepper sprites that are missing crops.

Perilla Leaf shares the same sprite with Mint which is something I want to correct in the future but haven't had the time. (That isn't really an excuse)

proven thicket
keen moss
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There's actually a few others that are WIPs, Bay, Catnip, Wormwood, Lotus Root, and the following peppers/chilis: Carolina Reaper, Ghost, Poblano, Scotch Bonnet, Serrano. None of those have crop sprites but do have objects

steady whale
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@restive zodiac It's just an overlay over the persons farmer and their name with a 'favored" item. I figured it wasn't a mod but wasn't sure. I just extracted the images and recreated it but I'm still unsure of how to get the avatar to place in the box

proven thicket
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I mean, the wormwood icon is in the old PPJA table, unless a new icon is supposed to be made.

restive zodiac
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It looks like maybe it's cropped from the load game screen? ( @steady whale )

timber spire
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im personally into mods that still feel like the vanilla game but will give me a fresh experience like SVE

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but is the tractor mod one of those mods?

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hmmm

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half of me is like:
Nope

the other half of me is like:
it kinda is in a way

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Pathoschild did such a good job with it that im starting to doubt myself xd

proven thicket
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I mean dug into the table, and found some interesting things.

keen moss
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That table hasn't been updated in eons but yes, some of the product sprites are in there but the crop was never made for various reasons.

proven thicket
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I guess the cap was reached very quickly.

#

Also want me to get the sprites, or new sprites are a part of the plan?

snow solstice
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hello, is this the right place to ask for help about SMAPI crash ?

keen moss
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If you want to make some you're welcome to submit a PR to the repo with the sprites 🙂 I would suggest only submitting one or two at first since we do try to keep in-line with CA's style so we are a little picky at what we do and don't accept.

This is more of a #making-mods-general discussion but here are the in progress crop products. Ideally I'd like these to be unique and not just recolors so there isn't an issue like the Perilla leaf.

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!log @snow solstice

native dragonBOT
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@snow solstice Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

snow solstice
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here you go

terse pilot
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If I knew how to make sprites, I'd go crazy making plants and animal options.

keen moss
snow solstice
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hmmm so the problem is in custom music ? and also i planned to download the quest framework until the crash happens

keen moss
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The CustomMusic.IGMCMAPI interface defines method RegisterClampedOption which doesn't exist in the API.

fair vessel
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You need to upgrade GMCM

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.quote 4985

devout pumiceBOT
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[#4985] "GMCM 1.1.0 + CM 1.7.X - works but CM was doing mad scientist code stuff SDVpufferyoba
GMCM 1.2.0 + CM 1.7.X - breaks, so we advised ppl to roll back GMCM
GMCM 1.1.0 + CM 1.8.0 - breaks because new CM needs new GMCM
GMCM 1.2.0 + CM 1.8.0 - Works! f i n a l l y" - Jonqora (08 Aug 2020 @ 12:56:28 AM UTC)

snow solstice
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GMCM ?

fair vessel
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Generic Mod Config Menu

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It's in your list as v1.1.0, but doesn't show as having an update (v1.2.0 is out)
(did you edit the manifest?)

keen moss
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^ That's why that didn't stand out to me. Didn't see the update notification

snow solstice
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ah

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that explains

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didn't realised Generic Mod Config Menu has an update

restive zodiac
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(If they had edited the manifest, I would expect it to reflect their change to the version SDVpufferthink )

proven thicket
#

Honestly, I think my sprite art is up to par with Bonster.

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Because I tried

snow solstice
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okay, everything runs normally after i updated the GMCM, thanks a lot

keen moss
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Honestly, I think my sprite art is up to par with Bonster.
@proven thicket If you feel it would fit better with Bonster I suggest reaching out to them to see if they want to include them in their pack.

(Excluding the sprites I posted earlier of course)

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Not sure if they're active anymore. But you always could release your own pack! There's a lot of crops out there but there are still thousands of plants out there (not including made up ones) that could be made.

alpine swallow
#

Hi guys! I need some help setting up a separate folder for multiplayer mods

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i keep getting this error when i try to give myself permission to execute on my mac

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SMAPI_multiplayer.command

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oops

royal arrow
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!modgroups are you following these steps here?