#archived-modded-support

1 messages ยท Page 624 of 1

hallow spruce
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Brilliant both of you thank you so much

tired apex
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Do we know of a mod or framework or something that will scan your game for items and remove them for safe mod removal?

royal arrow
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SMAPI has that built in but only for custom NPCs. Nothing yet for JA items, for example, gotta do that manually

tired apex
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Damn

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Aight

dire fractal
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could run the mystical JA command mana doesn't know to pull a list of custom items first, right?

tired apex
#

then... what funky editorial thing could I use?

dire fractal
#

For save editing?

tired apex
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Possibly....

lapis void
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notepad++

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or sublime

tired apex
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I've got Kate

lapis void
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don't use a save editing program, it'll just mess up your save most likely

royal arrow
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Gah no it's not, I did it again. I think they're stored in XML

lapis void
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yup XML is right

royal arrow
#

Idk why I keep confusing those ๐Ÿ˜“

lapis void
#

there are some instructions on the wiki for how to make it more readable with sublime

fair vessel
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@tired apex make sure to check places commonly missed: fridge, junimo huts, chests on all maps and in all buildings, dressers, hats on rarecrows, horses and children, autograbbers, mills, all machines-that-are-currently-processing, currently growing crops/trees

(Did I miss any?)

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And keep Json Assets installed for a bit even if you're removing all JA mods. It can help mitigate the damage if you miss any.

royal arrow
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Your own inventory ๐Ÿคฃ

torn mason
#

Also JA items after removal in most places are harmless, just become an invisible error item

fair vessel
#

OH! Yes. And farmhand inventories in multiplayer.

tired apex
#

I'm throwing out PPJA fresh Meat, plus some recipe ones as I don't use them

royal arrow
#

When I wanted to do that (remove PPJA mods in general), I just started a new save with a new mod group SDVpuffersweats

tired apex
#

Mmmmm nvm seems I have to keep the recipe ones SDVpufferchickcry

fair vessel
#

Oh is that because you've learned them already?

tired apex
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No, its because to make some of the items I use a lot I need the recipes

fair vessel
#

Oh ๐Ÿ˜…

royal arrow
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(but yea in my case, I knew about the un-install process, I just didn't want to deal with the hassle LOL)

dire fractal
#

By updating, do you mean adding the new SVE version in on top?

untold widget
#

In what file mods that require CFM contains cost of building a machine?

royal arrow
#

LittleHorn, do you mean Producer Framework Mod (PFM)? SDVpufferthink If you're looking adjust to the cost of building a machine, if it's a custom machine, that would be in Json Assets (JA). If it's a vanilla machine, you'd need to use Content Patcher (CP) to edit the data

untold widget
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Ah, JA folder

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It was big-craftable.json file! SDVpufferparty

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Now I need to...

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wait for a week i guess

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Because I can't open that file with "JSON and XML editor" I downloaded.

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And Google Docs refuse to save edited things

royal arrow
#

what platform are you on?

untold widget
#

Android

royal arrow
#

ah

supple echo
#

hmm. has anyone had a problem with the trash can and "add to existing stacks" button still working butโ€ฆ being invisible? It's happening occasionally in my SVE save.

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I'll grab the log, one sec

royal arrow
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yea I came across one app that didn't like PFM files, it's lame I:

untold widget
royal arrow
#

there's several different apps though, try another one maybe D: ?

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Glowbug, we'll see with your log, but also, do you have any XNB mods? ๐Ÿ‘€

untold widget
#

oh, I can try them out

supple echo
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nope, no XNBs. I am not quite that foolish ๐Ÿ˜‰

royal arrow
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hay, you never know lol some people insist they know what they're doing with them ๐Ÿ˜†

supple echo
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hehe ๐Ÿ˜„

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I arrived pretty late to the modding scene and picked up on "don't use XNBs" early on

fair vessel
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@supple echo that'll be an outdated texture replacer mod causing the problem then

supple echo
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ooh interesting

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I do have a lot of visual updates installed. lemme take a look

royal arrow
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yea from an initial glance, none stand out to me, but you'll know for sure

supple echo
#

I'm going to laugh really hard if it's the bathroom mod again though

royal arrow
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I use that mod and my stuff doesn't disappear SDVpufferthumbsup

fair vessel
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Look for a mod that has not been updated since pre-1.4, and whose content.json (for CP mods) includes either a Load or anEditImage (without Overlay mode) to the LooseSprites/Cursors file.

dire fractal
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Mr. Clean here to clean up your UI. Look at all these pixels on the screen! You don't need these!

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Did load and editimage change functionality or some such? Or just thinking it's writing over new sheet locations with blank?

supple echo
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I mean the buttons still function they're justโ€ฆ invisible ๐Ÿ˜„

fair vessel
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Better Windows Mod is my guess

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Yup mana, the problem is just that it is loading or editing (replacing) the asset with an old png that doesn't include those icons

woeful beacon
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So I have this unoffical update of an old but good mod. The Harvey Personality Mod & sufice as to say its not working- or at least the non-dailogue portion definitely isn't /so much red text/

dire fractal
#

picks up what jonqora puts down

fair vessel
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All the other mods that log as making edits to that asset seem to just be making small, targetted replacements of specific areas (like Elle's mods)

woeful beacon
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Oh & I can't figure out why "Harvey no those are poisonous" doesn't work anymore

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I have log on the former (so much red)

dire fractal
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!log HannaVictoria could we take a gander? ๐Ÿ™‚

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

woeful beacon
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yes

supple echo
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testing without Better Windows now

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(gosh, but those seasonal windows are soooo cooooool ๐Ÿ˜ฆ )

fair vessel
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Yeah I've seen that mod, they did look cool :c

supple echo
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The "more compatible" content pack version doesn't do seasonal changes

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well, we'll soon see

fair vessel
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You know, with an upcoming update to content patcher, the original Better Windows Mod could easily be remade with all seasonal and time changes included as a highly compatible CP mod ๐Ÿค”

dire fractal
#

I've never seen an error about fromfile for xnb assets before ._.

supple echo
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annnnd my buttons are back. Good instincts, Jonqora

fair vessel
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I wonder if the author is still active

untold widget
supple echo
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hmmโ€ฆ their last user activity on Nexus is July of last year ๐Ÿ˜ฆ

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oh, but still responding to comments in the posts for the better windows mod! maybe I'll leave them one

fair vessel
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I think it's Content Patcher 1.17 (or maybe 1.18?) that will add the necessary time-of-day support for changes

woeful beacon
#

I think I found my goddamn problem with the Harvey Personality mod. "non-existent files" that totally exist but were coded by someone not familiar with the principle 'computers are very literal that s at the end absolutely matters'

supple echo
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oh no ๐Ÿ˜†

woeful beacon
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I've got dozens of files looking for a "Datas" folder and that's just scratching the surface'

fair vessel
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SDVpuffersweats
Data is already plural, to boot

woeful beacon
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Yup! And its the same with Event & Events and god knows what else I haven't found.

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Side note can someone tell me what if anything is wrong with this code? {
"Format": "1.6",

"Changes": [

   {
      "Action": "EditImage",
      "Target": "fall_town",
      "FromFile": "purple_mushrooms.png",
      "ToArea": { "X": 369, "Y": 9, "Width": 16, "Height": 22 },
   },
   
]

}

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It's to replace poisonous mushrooms outside harvey's with medicinal & it does not work

supple echo
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May I suggest just gritting your teeth and renaming the folder "Datas" rather than edit every single file ๐Ÿ˜„ (assuming it's a specific-to-the-mod data folder, otherwiseโ€ฆ I'm so sorry)

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(I mean if you wanna be thorough I salute you, but.)

lapis void
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the format version is old--ohhh wait i wonder if it's the tilesheet location

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yeah, try Maps/fall_town instead

royal arrow
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@untold widget you can actually copy-paste the content of that doc to json.smapi.io, select format to none, and then hit save (or whatever the button says) and it'll look for some basic syntax. You can then share the link here for us to give you additional pointers if need be o:

woeful beacon
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May I suggest just gritting your teeth and renaming the folder "Datas" rather than edit every single file ๐Ÿ˜„ (assuming it's a specific-to-the-mod data folder, otherwiseโ€ฆ I'm so sorry)
@supple echo Good plan but there were only a dozen of them and it was a one letter change.

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So I decided to tough it out and do it right

untold widget
#

Oh, okay!

woeful beacon
#

yeah, try Maps/fall_town instead
@lapis void Yeah I had a similar problem with Sebastian's Bong. So I figured but didn't want to assume.

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I'm not really a modder so this will be my biggest "modding" projects yet!

supple echo
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Turned out the Better Windows person had a bunch of comments noting invisible furniture and buttons. I left them a friendly comment passing on what y'all said about the CP updates

lapis void
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the ones directly in the content folder are holdovers and not used, CA removed them a while back and then put them back bc it broke a bunch of mods and people were worried lmao

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so for tilesheets you'll always want to patch the ones inside of Maps

woeful beacon
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I feel weirdly confident. I may finally get up the courage to go into real modding. (where does one start if they say... have 0 coding experience?)

supple echo
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it makes me happy that Stardew is so mod-friendly

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high-fives @woeful beacon

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I can't really code either, but I'm starting to learn some of the json for content packs/replacing dialogue

woeful beacon
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๐Ÿ˜Š

untold widget
supple echo
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or breaking the events @royal arrow codes me for Krobus ๐Ÿ˜‰

royal arrow
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Hannah, it depends on what kind of mod you want to make o: if you have an idea, you can ask in #making-mods-general and we can point you to the right resources. You can also ask specific questions there if you get stuck

untold widget
#

I thinked that second "Object" thing line was broken because it was related to other one [line] in an app.

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But apparently it isn't

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App commited stupit

royal arrow
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LittleHorn, do you mean the placement of the {? SDVpufferthink

untold widget
#

Yes

royal arrow
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See, it didn't even stand out to me LOL but the validator helped you out, right? ๐Ÿ˜„

untold widget
#

Yesh

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Now i need to find id item list...

royal arrow
fast river
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(JA items are dynamic though)

royal arrow
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I refer to JA items by name when I've needed them o.o

tired brook
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(Content Patcher 1.17 will enable patch updates on location change, 1.18 will add on time change, and 1.19 will add realtime updates.)

fast river
#

Yeah, nowadays most things let you do that. But they still need IDs, so C# mods (and CP packs with the token) need to get them somehow

tired brook
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(1.20 will add dynamic anti-aliasing and ray tracing thanks to @pastel arch.)

dire fractal
#

1.21 is the preemptive neural interface?

royal arrow
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Nah that's 2.0 ๐Ÿ˜‰

tired brook
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Not sure, might convert SMAPI into a Content Patcher mod in 1.21 first.

supple echo
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thereby invoking a chicken-and-egg cycle ๐Ÿ˜„

fair vessel
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inb4:
Pathos, how do I format my ModEntry fields for [CP] SMAPI?

fast river
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makes a CP addon to run code

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A hybrid of Content Patcher Animations and Console Code

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What could possibly go wrong

supple echo
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isn't SMAPI the thing that loads CP ๐Ÿ˜„

royal arrow
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(that's the joke)

fair vessel
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I suggested that before! Adapt Console Code mod to enable arbitrary C# code inside CP tokens lol

supple echo
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(that's what I thought but my joke sensor isn't the best ๐Ÿ˜‰ )

royal arrow
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Actually, WHILE YOU'RE HERE, SPACE ~
Is there a way to add custom NPCs to the gift tastes list for a JA item? SDVpufferthink

fast river
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You can do it with the CP tokens

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But you'd need a bunch of hasmod for every content pack supported

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So there isn't a clean way

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Unless you edit the content pack itself

tired brook
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With realtime token updates in 1.19, technically there's nothing preventing you from creating a custom mod token like this:

"FromFile": "assets/abigail-{{spacechase0.ConsoleCode/code: Game1.player.friendshipData[\"Abigail\"].TalkedToToday ? \"happy\" : \"grumpy\"}}.png"
fast river
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Is Abigail that dependent on you for happiness? SDVpufferthink

royal arrow
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Hmm, I'll have to see if in your documentation I missed the section on this ๐Ÿ‘€

tired brook
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No, she's just annoyed at you if you ignore her. ๐Ÿ˜›

royal arrow
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I'm just making a water bottle thing for myself lol but I want the custom NPCs I use to be grateful for the hydration lol

fast river
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You can set the universal gift taste in the next version

untold widget
#

So... there's ID 2 and ID 4, both correspond to a "Stone" item. Is there any difference to them?

fast river
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Most Stone items aren't inventory stones. They're the ones you hit with your pickaxe

fair vessel
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Stone is the name for so many items SDVpuffersweats
Most of them being different rocks that sit on the ground

torn mason
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There's only 1 that's the one used as a material

royal arrow
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Kdau knew which was the resource one, but idr SDVpuffersweats

pastel arch
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I always forget which one is the material stone

fast river
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390

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(I used it recently)

untold widget
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Ah... now i understood why I could place twigs...

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With CJB item spawner mod ofc

torn mason
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I wrote in a check for it in my Name-to-ID converter in STF and just realized I keep forgetting to in everything else

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SDVpuffersweats makes now to self

fast river
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Console Commands should add that too ( @tired brook )

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player_add name Stone 999

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Whitelist it to be 390 instead of ambiguous error

fair vessel
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I wanna know why several items belong to the "asdf" category, myself lol

fast river
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(Note: JA does not support asdf)

fair vessel
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Stone Base, Stone, Weeds, Artifact Spot, Secret Note, Lost Book

torn mason
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makes request for JA to support asdf items

fast river
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REQUEST DENIED

torn mason
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Time to make a PR

untold widget
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now i need to know what items are what...
aaaa how you all make those mods, even editing them is hard SDVsadcat2

fair vessel
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Time to make a PR
@torn mason it's under MIT license! If space won't publish it, we will! GO ROGUE!! ๐Ÿคฃ

torn mason
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Heck yeah!!

dire fractal
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WheatleyCore

fair vessel
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"Json Asdfssets"

fast river
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abandons modding due to abuse by modding community

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@tired brook Have fun doing unofficial updates for all my mods!

untold widget
dire fractal
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Unofficial updates, or official forks? SDVpuffermlem

fair vessel
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You could publish an update to support asdf items on April 1 ๐Ÿฅบ
And change the nexus mod page name to say "Asdfssets", just for that day ๐Ÿ˜›

untold widget
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So... "Wood" with ID 388 would be wood that is used for buildings and items?

fair vessel
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Yep that looks right

untold widget
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Okay.

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I would like to add another item to that code but it would be too much confusion for me.

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So I'll just change those two available.

fair vessel
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You could add a new one using Json Assets, depending on what you wanted it to be able to do?

untold widget
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Oh no, I meant an item to the code for a recipe, not entierly new item.

royal arrow
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You can add an extra item to the recipe pretty easily o:

fair vessel
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Oh, which recipe? Would probably still be quite doable

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(and if it's a vanilla recipe, content patcher can do it i think)

untold widget
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To the one I linked

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I want to remake Quality Scrubber from washing machine to a box

royal arrow
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One sec

untold widget
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Just a little shipping box

royal arrow
fair vessel
#
"Ingredients": [
  {
    "Object": 335,
    "Count": 1
  },
  {
    "Object": 338,
    "Count": 1
  }
]```This part? Currently it uses an iron bar + refined quartz right?
#
"Ingredients": [
  {
    "Object": 335,
    "Count": 1
  },
  {
    "Object": 338,
    "Count": 1
  },
  {
    "Object": 388,
    "Count": 30
  }
]```For example, this here would make it also require 30 wood
royal arrow
#

You just needed to add a comma after the last item, and then add new fields (I think the technical term is array but idk)

untold widget
#

Is the line 22 works Lenne? Braket is to the left, not in the middle.

royal arrow
#

You can put the bracket with as many or as little indents as you like

untold widget
#

ah

fair vessel
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Yeah the indents and line breaks just make it more human-readable

royal arrow
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You can have them line up because it looks neater, I do for my own code, but I just quickly edited it for demonstration purposes :p

tired brook
#

unofficially updates Json Assets to support asdf.

untold widget
#

Ooh, I think a recipe is almost ready...

#

Maybe instead of a little box make it [quality scrubber] into something like a Seed Maker?

royal arrow
#

Do you mean, changing the sprite to look like the seed maker?

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That's easy enough to do if you unpack the game file that contains the seed maker sprite, copy-paste it into a new file, and ensure it has the right dimensions o:

untold widget
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Yes

woeful beacon
#

okay so can anyone explain this error:

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This mod failed in the GameLoop.SaveLoaded event. Technical details:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary2.get_Item(TKey key) at JarOpener.JarOpener.PrepGoods(Object sender, SaveLoadedEventArgs args) in C:\Users\genow\source\repos\JarOpener\JarOpener\JarOpener.cs:line 32 at StardewModdingAPI.Framework.Events.ManagedEvent1.<>c__DisplayClass16_1.<Raise>b__2() in C:\source_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 128
at StardewModdingAPI.Framework.PerformanceMonitoring.PerformanceMonitor.Track(String collectionName, String sourceName, Action action) in C:\source_Stardew\SMAPI\src\SMAPI\Framework\PerformanceMonitoring\PerformanceMonitor.cs:line 87
at StardewModdingAPI.Framework.Events.ManagedEvent`1.<>c__DisplayClass16_0.<Raise>b__1() in C:\source_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 128

royal arrow
#

!log HannaVictoria#3831

native dragonBOT
#

@woeful beacon Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

royal arrow
#

Full log will help us better help you SDVpuffersmile

woeful beacon
untold widget
#

Ah also Lenne, in the line 25, there's should be a comma after curvy braket, or you can just leave curvy braket without a comma? There's blocky bracket coming after it. (Basically difference between } and },)

royal arrow
#

Having it there is technically a trailing comma. SMAPI is kind enough to ignore it, but it's better practice to not have trailing commas

untold widget
#

Ah, okay! SDVpufferthumbsup

supple echo
#

does anyone know where the bear lives in SVE? he told me it was near the abandoned vineyard, but so far I've only found four ancient swords down south of it ๐Ÿคท๐Ÿป

untold widget
#

It's in a little secret path

dire fractal
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|| south and west repeatedly, then north through some trees and there's a cave ||

untold widget
#

Go down from Aurora Winery until you see something like a crack (but it's a place where you can walk)

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Yea

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Go to the May-pal Sirep basically

dire fractal
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|| but the cave is only populated after doing the note and getting bear knowledge ||

fair vessel
#

Eep. @woeful beacon that Harvey personality mod is trying to replace the entire NPCGiftTastes file SDVpuffersweats
It really ought to use EditData to change only the Harvey entry

tardy aurora
#

Is there a good fix for a player clipping through tilesets and whatnot?

woeful beacon
#

I don't know how that's affecting Jaropener, but please continue

fair vessel
#

ooh I scrolled past that one, hang on

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Hmm, I'm really not sure. The error doesn't give a lot of info to work from, and it's a smapi mod :c You'd have to post that one on the mod page for the creator to look at, I think

woeful beacon
#

It's fine how would that script go btw? to change from gift tastes to just harvey's?

fair vessel
#

Something like this

{
  "LogName": "Harvey Gift Tastes",
  "Action": "EditData",
  "Target": "Data/NPCGiftTastes",
  "Entries": {
    "Harvey": "It's for me? This is my favorite stuff! It's like you read my mind./348 237 432 395 342/That's such a nice gift. Thank you!/-81 -79 -7 402 614 418 422 436 438 442 444 422/Hmm... Are you sure this is healthy?/-4 424 426 2 330 233 232 238 234 223 222 221 220 216 211 210 208 206 205/...I think I'm allergic to this./296 245 397 396 394 393 392/Thanks. That's very kind of you.// ",
  }
},```
Replace the `"Harvey": "It's for me...` part with the line for Harvey found inside the NPCGiftTastes file that came with the mod
#

(gift-able artifacts mod is also replacing the entire NPCGiftTastes file, which is not best practice but at least makes more sense because they are editing every entry and not just one.)
If you want to keep any changes from gift-able artifacts mod that let Harvey appreciate artifacts, too (if any) you can add the numbers for those artifacts into your patch for Harvey personality mod.

woeful beacon
#

@fair vessel You mean this stuff? XNBwยยจ ยฟ% รฟ%ยฟยรฒ[ 4bPC g@&}ย H=
ร‘%ร•รsรƒยพรฝยถรต

#

no I think I found it??

fair vessel
#

Does the mod use xnb files in its assets? You might need to unpack them.

woeful beacon
#

Bleh lets see if that works

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I think so? maybe unpack as in...?

fair vessel
#

!unpack

native dragonBOT
woeful beacon
#

It's a CP

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conversion

fair vessel
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CP mods can use xnb files in their assets

woeful beacon
#

Yeah, I know... its a pain

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I have Karmallya's maps & Befriend Marlon & Gunther and both insist on fighting a battle no one wins over who gets to make behind their counters accessible.

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I want to use Karmallya's map

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(its literally just the SDVE map for nonSDVE play)

supple echo
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(I think SVE started out using those maps and then branched off ๐Ÿ˜„ )

woeful beacon
#

instead of Befriends but BMG is an xnb conversion so no dice

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Idk, I don't use them but judging by their mod page for it... their still salty about them being put in a mod that went on patreon... probably why SDVE was keen to transition to their own. No one likes stepping on other toes. ๐Ÿ˜…

#

So anyway BMG reads as gibberish so I can't tell it to Stop

fair vessel
#

as I understand it, SVE and Karm's used to work together a lot on their map changes, and SVE had permission to use those maps, but Karm never gave permission for her maps to be used in any mod that earns money.

nocturne wren
#

Whats the best mod manager to use? I started using Moddrop, but it seems like its missing some mods. I integrated my nexus account with it, but it still doesn't find the mods on there?

fair vessel
#

Depends what you're hoping for a mod manager to do?

nocturne wren
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Well one click install is definitely a nice to have, which is what moddrop seems to be doing

fair vessel
#

There's vortex mod manager for nexus mods, but it comes with its own particularities

woeful beacon
#

@fair vessel

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Yeah that's what I heard too.

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anyway I think I'm going to eat and take a look at learning to mod for real.

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You've been a big help bye!

fair vessel
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Honestly it's not many steps to just download and extract files manually, mod managers aren't needed to deal with dependencies in SDV like they are in many other games

nocturne wren
#

I'm just lazy lol

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Is Vortex mod manager one click?

fair vessel
#

And automatic updates is nice but it's a thing only really available on mods that are on moddrop, or a select few that have opted in to Platonymous' Mod Updater system

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You click a button from the nexus page to download using vortex, then you click a button to install and another button in the same place to enable on your current profile
(might be able to cut out some of those steps by tweaking settings, but I haven't tried)

proven thicket
#

Sometimes I wonder if any of Bonster's crops are even real.

royal arrow
#

And after enabling mods with Vortex, you then need to deploy them o.o (which is a separate click)

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It seems faster to just manually install. Plus you remove the middleprogram that seems to cause issues

proven thicket
#

especially the Rose Hips

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Actually there's only one way to find out.

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googling

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Yup apparently rose hips is a real thing

royal arrow
#

If anything I'm usually shocked to learn plants in games are real, like gooseberries added by PPJA More Fruits and Veggies lol

proven thicket
#

Like some of them I don't even believe is real in Bonster.

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But also I can't believe that Rose Hips are a real thing.

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Also the purple pluot

fair vessel
#

Why are ppl eating rose hips those things taste gross SDVpufferglare

royal arrow
#

Can't decide if I need Bigger Backpack when I have Chests Anywhere SDVpufferthink

fast river
#
  • Carry Chest
royal arrow
#

I do also have Carry Chest ๐Ÿ˜„

#

So it's like. Hmmmm.

#

As a side note, Replanter is a beautiful creation SDVpufferheart

proven thicket
#

I can't live without chests everywhere and mega storage.

tight tusk
#

rose hips are prized for skincare stuff, not really for eating ๐Ÿ˜›

supple echo
#

I ended up uninstalling Bigger Backpack, tbh; there are a couple places where you can't see the bottom row, like in Pierre's shop, and having a fourth row makes flipping through the backpack start to take noticeably long. Chests Anywhere helps a lot for not having so much in your backpack to begin with. ๐Ÿ™‚

royal arrow
#

Yea I've decided against it, for now lol since I can just empty my inventory whenever o:

vocal quartz
#

does anyone here use npc map locations? i'm trying to use the foliage redone map recolor for sve immersive farm 2 remastered but even after following the instructions, the color won't show.

dire fractal
#

Yo so in the smapi CMD its not really a error but i just had a question on what antisocial mod is because it says its not loaded, it isnt a error tho im just curious

supple echo
#

iirc it's a framework that lets modders create new non-friendable NPCs

torn mason
#

its useful when you need a character that like, walks around and minds a store and maybe shows up in an event or two but doesn't have a full story and events to warrant crowding out the social menu

lone scaffold
#

Hey, does anyone know how to make mods load last in SMAPI?

fair vessel
#

Rename their folder to be later in the alphabet (kinda hacky but works) or add a dependency to the manifest (more reliable)

lone scaffold
#

Thanks for information!

untold widget
#

I think I somehow broke Quality Scrubber mod... It doesn't show up in "Crafting" tab. I only changed the recipe and the level you get it at (Level 7, I am at level 9).
Send help SDVsadcat2

unreal torrent
#

I have a few mods installed (about 150+) on both my SDV and SDVE playthrough and I'm having an issue with my gamepad that I am not having with my other less modded Co-Op playthrough. Basically, my gamepad stop recognizing the use of the Dpad in the menus (using a Logitech F310 wired gamepad), so I can't select any objects. I'm in Xinput mode. Has anyone else experienced this or have any ideas about mods that may cause issues with gamepad play?

fair vessel
#

no idea off the top of my head, but if you share a log we can see the modlist and see if any seem likely

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

fair vessel
#

@untold widget is it one of the ones that appears during the level up screen?

shy orbit
#

@unreal torrent it's not a solution to the problem, but doesn't the left joystick work for menus too?

untold widget
#

I don't know.
By default it was set on Level 2, and it appeared.

unreal torrent
#

@shy orbit it does, but the issue is that the joysticks don't move square by square the way the dpad does, which makes it much easier to choose items and move them from place to place.

fair vessel
#

@untold widget Exception loading content pack: Newtonsoft.Json.JsonReaderException: Can't parse JSON file at /storage/emulated/0/StardewValley/Mods/[JA] QualityScrubber/BigCraftables/Quality Scrubber/big-craftable.json. This doesn't seem to be valid JSON.

untold widget
#

Hm

fair vessel
#

Line 20, position 12 in your big-craftable.json file there is an error. Looks like perhaps a stray "

shy orbit
#

@unreal torrent yeah, i just wanted to be sure you knew you had that option

fair vessel
#

(Either that or look to see if you're missing a comma the line before)

unreal torrent
#

@shy orbit Thanks! It works, but it's not nearly as precise as the dpad functionality. And I know its a mod because I just did several hours of playthrough in co-op with far fewer mods and not one hint of this issue the entire time.

#

If there's a way to track down a mod that's interfering with the game pad I would welcome the challenge. I just don't want to have to remove every mod in order to figure it out. I have tried removing several of the most recently added mods around when the issue arose, but that's not fixing it either.

fair vessel
#

a log is the best way of us getting more information @unreal torrent

unreal torrent
#

Thank you. I'll pull one and post it.

untold widget
#

aaaaa there's nothing in line 20 that could cause an error SDVpufferchickcry

fair vessel
hazy mauve
#

I'm trying to download smapi, it says if I use steam turn on acheivments? how do I do that?

fair vessel
#

Hmmm. So @unreal torrent you said this was an issue in menus right? We're probably looking for a mod that changes or handles menu input in a way that might have been unnecessarily restrictive to mouse input, maybe. These are the mods I'd try disabling (renaming a mod folder to start with a period will disable it)

  • Bigger Backpack
  • ChestEx
  • Chests Anywhere
  • Ship Anything
#

Those are just the candidates that stood out the most. If you disable all of those and the problem persists, I can go back for a second look.

hazy mauve
#

thank you โค๏ธ

unreal torrent
#

Thank you!

fair vessel
#

@untold widget I agree, I am confused. The json you linked seems fine. Maybe triple-check that the same version is also what exists in your Mods folder?

unreal torrent
#

So far disabling ChestEx and Ship Anything hasn't fixed it. I may try uninstalling the last month's mods

untold widget
#

Okay, I think the problem wasn't in the code. I had a sprite in the folder with other sprites. I moved it, started sdv and recipe appeared.

#

Sprite wasn't connected with anything inside the code corresponding for switching frames

#

So... that's strange

#

But still, thanks for help you two! SDVjunimolove SDVjunimolove SDVjunimolove

dire fractal
#

Hello! I wanted to know if anyone knew of mods that clashed with "Stardew Valley Expanded" Mod i found on nexus..?

fair vessel
#

There's plenty that clash but plenty that are compatible. Is there a mod you're wondering about in particular?

unreal torrent
#

And back! Figured out what the issue was and it's not a mod. For whatever reason the "Use Controller-Style Menus" will uncheck when I go into a refrigerator (I have 5). I would be able to go through any chest using the dpad, but the minute I opened a fridge the dpad would stop working and upon inspecting the menu I noticed that the Use Controller-Style Menu that was checked previously would be unchecked. Any clue as to how I could keep this from unchecking when I go into a fridge?

dire fractal
#

No not really. ๐Ÿ˜ฆ new to this

#

I want to download as much as my computer can handle calmly

unreal torrent
#

@dire fractal I'm running 150+mods on my SDVE game without mod hiccups. And I have one friend running over 500.

dire fractal
#

Can someone help me? My computer keeps asking to take me to a microsoft store page everytime i try to download a mod.

#

it's supposed to send me to an app page for nxm?

#

but i click and the link says nxm doesn't exist

#

i'm gonna try to use chrome instead of defalt

#

Okay now using chrome nothing will download nowmatter how much i refresh and re-go into the link and try to download it. the manual download link does absolutely nothing

supple echo
#

what page are you trying to start the download from?

dire fractal
#

wdym? I'm on nexus

pastel arch
#

It's trying to download using Vortex, Nexus' mod manager

dire fractal
#

oh..?

pastel arch
#

You can either use that (requires vortex) or install mods manually (it's pretty easy)

dire fractal
#

no the manual mod downloading didn't work.. would i need votex for anything on nexus?

pastel arch
#

Nope, it's just a helper to manage installing mods for you. (But TBH it sometimes breaks on SDV mdos)

#

Installing SDV mods manually is just 1. download 2. unzip 3. move to mods folder

#

You can do that pretty easily yourself ๐Ÿ™‚

#

The manual download shouldn't be redirecting you to use Vortex, though SDVpufferthink

dire fractal
#

i don't understand it's not downloading any files on anything i try, manual or with the downloader thingy.

#

i feel dumb.. it went smoothly on my mac

#

i know pc is different

#

no files. i've searched through anywhere the download could've ended up too

supple echo
dire fractal
#

yes. everything is normal, i click slow download, it count down, then no download starts. i press manual download. nothing

supple echo
#

huh. I guess you could try the standard browser troubleshooting stuff like clearing your cacheโ€ฆ is anything showing up in your download history? sometimes people's antivirus programs yoink files out of mod folders by mistake, though it'd be weird if it was yoinking your zip archives too

dire fractal
#

Nothing in the download history on either Chrome or Edge

#

i have the standard shield virus protection that asks to let applications do stuff

#

I've had no problem downloading smapi, or NMM on nexus.

supple echo
#

what mod are you trying to download now?

dire fractal
#

I tried stardew valley expanded, wintergrass, and another mine expanding mod? none work

#

my partner recommended allowing flash but it didn't change anything

#

i tried multiple mods to see if it was only that mod file, but no it's all on stardew valley nexus and only stardew valley nexus, not anything else

#

my original mod was stardew valley expanded

supple echo
#

SVE just downloaded okay for meโ€ฆ I'm really sorry, I'm kind of at a loss. ๐Ÿ˜ฆ You might be able to work around for some mods by getting them at ModDrop instead, but I don't think SVE is there sadly. https://www.moddrop.com/stardew-valley/

#

I'm guessing it's something with your browsers, but I'm not sure what. Sometimes content blockers screw with things, or cookie settings?

#

Shots in the dark. Wish I could be more help

dire fractal
#

yeah i don't know. i checked those and nothing is working. the universe is warning me of the dangers of mods i guess

strange acorn
#

hello

#

so

#

we've been collecting fish all day

#

and the last one

#

literally the last one you get in the mutant bug lair

#

my friend accidentally skipped it

#

and so she cant get into the mutant bug lair because krobus wont give dialouge about the dark talisman

#

theres still a forcefield

#

is there anything we can do?

shy orbit
full vortex
#

๐Ÿ‘€ Hello, im new to using mods and I have been playing with a bunch for a couple days and now when I save my game by going to sleep my entire game crashes.Can I get some help in here by any chance?

shy orbit
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

full vortex
shy orbit
#

well, seems to be something with farmhouse redone. i think it has some incompatibilities with SVE, but i don't remember what. i would try removing it, at least if you don't necessarily need it

full vortex
#

I will try that

#

Thank you!

shy orbit
#

you also have some conflicting content patcher packs

#

but they shouldn't be the cause of the crash

#

if you want to solve those conflicts you can look for instances of Multiple patches want to load in the log

#

and np, hopefully it solves the issue

full vortex
#

It did thanks a tonโ˜บ๏ธ

round path
#

Stardew Valley Expanded is amazing. Olivia gave me a gold bar and told me to buy myself some ice cream.

fair vessel
#

@strange acorn I think your friend needs to visit the railroad to see the cutscene with the wizard, and then Krobus will talk to her about the bug lair

#

@dire fractal which internet browser were you trying to use?

Another question, were you clicking the download with vortex button? (It does nothing unless you have vortex installed). If yes, use the manual download button instead.

dire fractal
#

I did use manual. i have tried both. multiple times on multiple mods

#

i was using chrome and edge

fair vessel
#

But I've seen it before where the browser was the problem

dire fractal
#

tried on both, similar results

#

any recs?

fair vessel
#

Hm, chrome definitely works for me. Let me try something

#

What's a mod that you tried?

dire fractal
#

stardew valley expanded

fair vessel
#

Kk give me a minute. Also, just to double check, but are you logged into your nexus account? Try logging out and back in?

tight tusk
#

@round path you can also get gold bars from victor if you pester him every friday at the saloon

round path
#

omg

tight tusk
#

also i swear i only get fancy dishes from their trash can

round path
#

these rich people

naive drum
#

i just found the upper half of a gold ore node haha

#

no clue if it's custom ore nodes or that new better underground mod

#

or some weird conflict

#

it functioned fine though!

tight tusk
#

ohh that's weird. i'm also using the underground secrets mod, haven't found anything irregular with the ore nodes i've encountered so far

dusk gull
#

@shy orbit thanks for your fix yesterday (reinstalling mono). It worked! yay

#

have credited you on the mod page ๐Ÿ™‚

outer turret
#

Should you be able to trigger the lucky rabbit foot or the Lewis statue even if you haven't found the notes? I haven't got either to work and I'm wondering if its an issue with Reinagined2

#

Also for freebies, Charlie still gives endless bottles of wine at the saloon

#

He funded my coop!

#

My NPCs are not so generous but Marnie will give you a void egg if you talk to her at the right time an heart level.

dire fractal
#

Can someone send his mods for the look of the game

#

Like texture and reshade

tight tusk
#

ohh i didn't know that lemur, will try and talk to marnie now haha. i think after i saw all her heart events in your Immersive Marnie mod i haven't talked to her that much

#

also you can't trigger the rabbit foot cutscene if you haven't found the secret note yet afaik

outer turret
#

Its 4 or 5 hearts so you've missed it sorry.

shy orbit
#

@dusk gull i'm glad it worked

#

(just for personal use)

outer turret
#

Aww sweet!

#

It suits her.

outer turret
#

I cant seen to get the gold Lewis statue in game.

#

(And I have the secret note too)

dire fractal
#

!cmbroke

native dragonBOT
#

Custom Music mod makes edits to the GMCM code that broke things when GMCM updated to 1.2.0.

For now, remove your GMCM folder and replace it with the older version 1.1 found here under "old files". This will fix the problem. SDVpufferthumbsup https://www.nexusmods.com/stardewvalley/mods/5098?tab=files
After downgrading, just ignore the GMCM update alert in your log for now.

But keep an eye out for a Custom Music update! When that comes out, you'll finally be able to update both mods to their newest versions without issue. (Yay, new features!)

dire fractal
#

^ that maybe? nm, you already have 1.1

#

seem like removing gmcm is the only way ?

#

I know people are using those together, and that the most recent GMCM<>CM have an issue together, but you're already on the older (appropriate) version of GMCM it looks like.

heavy sail
#

@dire fractal Custom Music already had an update to fix that.

dire fractal
#

Ah, good deal.

#

Critical app domain exception: System.InvalidOperationException: The CustomMusic.IGMCMAPI interface defines method RegisterClampedOption which doesn't exist in the API.

Is the issue here then that custom music is updated and GMCM isn't?

#

(from Improve's log)

heavy sail
#

Hold on, let me read the log first.

#

Update GMCM too, and it should work.

dire fractal
#

@dire fractal ๐Ÿ‘†

heavy sail
#

.quote 4985

devout pumiceBOT
#

[#4985] "GMCM 1.1.0 + CM 1.7.X - works but CM was doing mad scientist code stuff SDVpufferyoba
GMCM 1.2.0 + CM 1.7.X - breaks, so we advised ppl to roll back GMCM
GMCM 1.1.0 + CM 1.8.0 - breaks because new CM needs new GMCM
GMCM 1.2.0 + CM 1.8.0 - Works! f i n a l l y" - Jonqora (08 Aug 2020 @ 12:56:28 AM UTC)

dire fractal
#

๐Ÿคฆโ€โ™‚๏ธ 2 days ago? Wow I really missed the memo.

#

got it thank yall

timber spire
#

hey guys are elle's mods good? cuz im planning to use the animals mod along with the sve mod

dire fractal
#

@timber spire i thought elle's mods just change the visual?

#

I believe they're fairly popular. The nice thing about sprite edits is if you decide you don't like the look of something you can usually change it later without it impacting things. ๐Ÿ™‚

#

(Not sure about that for BFAV but for CP replacers definitely)

timber spire
#

@dire fractal yes but i was wondering if would it fit SVE's style

#

i mean they look cute but they are kinda a lil bit away from the source material

#

@dire fractal ๐Ÿ™‚ ye its very convenient

dire fractal
#

all my livestock look like slimes so I probably can't speak to fit >_>;;

timber spire
#

ohhhhh

#

thats cool

#

i like to keep the mods i use as faithful to the vanilla game as possible with enough diversity to have a fresh experience

tight tusk
#

sve's style sticks close to vanilla imo. honestly now that i think of it vanilla style texture mods are a bit of rarity because the main reason most people would mod stuff for retexture is to make it look different than vanilla.

#

i'm not fond of the vanilla pigs for example, they look like wrinkly grandpas so i prefer a mod that veers away from what the vanilla pig looks Iike

dire fractal
#

XEN- if you haven't found them already, seasonal outfits (vanilla style) and better artisan goods icons keep with the original art theme while adding some flavor

cedar flare
#

Is there any way to check if two mods are compatible other than going to their individual pages?

heavy sail
#

Test them together in-game and see if anything's wrong.

proven thicket
#

So do I have to update SMAPI, because the last time I was was playing was back in june.

heavy sail
#

The latest is 3.6.2, what do you have?

proven thicket
heavy sail
#

I haven't updated 40 of my mods in a while (well, cause they had no problems), but some mods are good to update every once in a while.

proven thicket
#

Well damn smpai updated 8 days ago

dire fractal
#

A fair number of frameworks just got updates.

proven thicket
#

I still must know if there's a seed limit.

oak solar
#

instant buildings is supposed to have a config but it doesnt, I have downloaded it through vortex

#

could someone help?

proven thicket
#

So the possibilities are truly endless

oak solar
#

hmm what do you mean by a seed limit?

timber spire
#

XEN- if you haven't found them already, seasonal outfits (vanilla style) and better artisan goods icons keep with the original art theme while adding some flavor
@dire fractal yep im using every mod flashshifter recommends to use along with his SVE mod

proven thicket
#

Like, can I not use all the crops I can find?

timber spire
#

i have no idea:(

fair vessel
#

If your new crops are added with Json Assets (most new crops mods are), you can use as many as you like. They've figured out a workaround for spritesheet limitations.

#

The only limitation is you can't have an item with the same name added by two or more different mods.

heavy sail
#

Does anyone know what this means?

07:06:39    ERROR    Content Patcher Animations    This mod failed in the GameLoop.UpdateTicked event. Technical details: 
System.NullReferenceException: Object reference not set to an instance of an object.
   at ContentPatcherAnimations.Mod.CollectPatches() in G:\StardewValley\Mods_1.4\ContentPatcherAnimations\Mod.cs:line 134
   at ContentPatcherAnimations.Mod.UpdateAnimations(Object sender, UpdateTickedEventArgs e) in G:\StardewValley\Mods_1.4\ContentPatcherAnimations\Mod.cs:line 70
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.<>c__DisplayClass16_1.<Raise>b__2() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 128
   at StardewModdingAPI.Framework.PerformanceMonitoring.PerformanceMonitor.Track(String collectionName, String sourceName, Action action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\PerformanceMonitoring\PerformanceMonitor.cs:line 87
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.<>c__DisplayClass16_0.<Raise>b__1() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 128
fast river
#

You probably need to update CPA. That line is literally just try (which can't trigger a NullReferenceException)

heavy sail
#

Oh, yeah... I do need to update it.

dire fractal
#

It's being zen. Try. Try what? Nothingness

proven thicket
#

Now, how do I find the Six Plantable crop there we go

proven thicket
#

Actually, now I realized I have too many mods.

heavy sail
#

How many?

torn mason
#

too many mods
no such thing

proven thicket
#

Well I had to download 100 zips to update them all.

heavy sail
#

I have 480, runnin' strong

proven thicket
#

Now how do I extract all of them at once?

fast river
#

7zip lets you do that if you select multiple on the right click menu

torn mason
#

Highlight all of them then right click extract

fast river
#

I may or may not have never noticed the native Windows one

proven thicket
#

and about smapi?

fair vessel
#

Smapi you need to install separately. Download the folder for it, extract it to somewhere like Desktop (NOT to your game folder) and then go inside the folder and run the installer file for your OS

dire fractal
#

Can someone send me improving games mods as example "Automate"

proven thicket
#

I mean I can't play without chests anywhere and mega storage.

dire fractal
#

I aint looking for cheats

#

expended map/inside building is also good for me

proven thicket
#

How about a slightly bigger greenhouse?

dire fractal
#

You link?

proven thicket
dire fractal
#

You got*

#

Ooo its fixing the iridium sprinklers!

#

That's a plus

fair vessel
#

I love that one

#

Just a teeny bit bigger and the aesthetics of the seasonal windows are lovely

dire fractal
#

You got any farm land expend mod?

fair vessel
#

A Larger Hilltop is really nice

dire fractal
#

What you mean?

fair vessel
#

It's the name of a farm map mod

dire fractal
#

You got link so I can see?

#

/name

fair vessel
#

Capitalist Dream Farm 2 is another good one

#

If you search on nexusmods you'll find

dire fractal
#

Capitalist Dream Farm 2 why is this so BIG :O

heavy sail
fair vessel
#

And "Farm Extended" is another one I like, bigger with a bit of everything, has some extra steps to the install process though.

dire fractal
#

You think Capitalist Dream Farm 2 is a bit to big?

#

| why is this so BIG
Because capitalism, naturally.

#

I'm planning on series of at least 10 years with mods (not for yt just for me)

fair vessel
#

If you're using Automate and Tractor mod, definitely not lol

dire fractal
#

Jonqora beat me to it.

#

Can you send me the ultimate setting for nerfed and perfect tractor for Capitalist Dream Farm 2? if you think you know

fair vessel
#

Tractor mod is pretty great. You have to save up for it, and with the default settings it doesn't feel too overpowered

dire fractal
#

Btw I am a new farmer not even month

fair vessel
#

I've never changed the tractor settings on my playthrough

dire fractal
#

Ight

#

I think 2 blocks is over powerd for tractor

fair vessel
#

(Been playing on the IF2R mod that comes with SVE)

dire fractal
#

It doesn't? That's good to know. The description sounded kinda OP. >_>

#

IF2R means?

torn mason
#

it's very powerful but also takes a heck ton of materials to actually get

#

so thats how its balanced

dire fractal
#

IFR2 -> Immersive Farm Remastered 2 (optional addon for SVE)

fair vessel
#

By the time you have enough money to plant 1000 seeds a season, it would be a huge pita to actually plant and harvest them one by one. It just makes that part of the game actually fun again at that scale of crop production.

dire fractal
#

Mhm smart

#

What SVE is?

#

Stardew Valley Expanded

#

Oh

#

Giant mod that adds a lot of different types of content. The nexus page for it gives a bunch of info with as many / few spoilers as you want.

#

I played the expended mod

#

It's need a lot of stuff to be download

#

Lucky nexus tell you everything you need

#

Can you send me the names of the expended farm land mods?

#

I forgot

#

Nvm

#

Anyone has aesthetic mods?

fair vessel
#

My recommendations:

  • Stardew Foliage Redone for gorgeous trees and bushes and stuff
  • Better Artisan Good Icons because sanity
  • Elle's Seasonal Buildings or Medieval Buildings
  • Seasonal Villager Outfits (or DSVO or Cuter Aesthetic SVO) for NPCs
  • Elle's animal replacer mods (there are many)
  • Dynamic Night Time because coooool
dire fractal
#

Except for those I shouldn't add anything alse?

fair vessel
#

What do you mean

#

Those cover most things, but there are probably other objects not changed by them, or you could swap out any of them for something else

torn mason
#

I also wanna add better water to the list

fair vessel
#

That's a nice one

torn mason
#

yeah, its such a seemingly subtle one but makes a pretty big difference imo

#

for animal replacers I also really like using Adopt & Skin + all of Elle's A&S packs

#

so you don't have to choose which one you want, you just have All

#

another popular aesthetics mod is Natural Reshade, but its not a SMAPI mod and so is trickier to install for some people ( it's just unzip into your stardew folder, but if you want it to work with steam it's more tinkering with launch options )

fair vessel
#

Yeah I also use Adopt N Skin to have multiple Elle variants
Don't recommend it for multiplayer though

torn mason
#

unless you like void horse shenanigans

fast river
#

Horse of Vฬธฬ”อ‚OฬทอŠฬƒIฬถอ›ฬƒDฬทฬ…อ›

dire fractal
#

Which one

torn mason
#

the left one is a full recolour, the right one is just for the trees and bushes etc

#

if you want to use a different recolour but want the foliage from this one, then you get the one on the right. if you want the full recolour, you get the one on the left

dire fractal
#

My recommendations:

  • Stardew Foliage Redone for gorgeous trees and bushes and stuff
  • Better Artisan Good Icons because sanity
  • Elle's Seasonal Buildings or Medieval Buildings
  • Seasonal Villager Outfits (or DSVO or Cuter Aesthetic SVO) for NPCs
  • Elle's animal replacer mods (there are many)
  • Dynamic Night Time because coooool
    @fair vessel
torn mason
#

those are all aesthetic suggestions which is subjective, I recommend you look at the mods themselves to decide if you like the look of them or not

#

there's a lot of popular recolours to choose from, that of which is one out of many

fair vessel
#

I usually use the one on the left. But once I had a farm map mod that didn't have compatible tilesheets, so I used a different recolor mod plus the one on the right

torn mason
#

the three recolours I've used and loved so far is Starblue, Eemie's, and DaisyNiko's Earthy recolour

fair vessel
#

I think "A Wittily Named Recolor" is the one I've used before

torn mason
#

that one's on my list to use in the future too! it looks very nice

#

I also love Milder Starblue for interior but that one's hidden for now as the author works on it I think ;;

velvet bronze
#

Are there mods that exist to make the other forms of money making more interesting? Like a butcher mod for animals and fish etc

#

My buddy and I want to do a run with no crops at all because they make the game too easy too fast

#

Fucking berries man

untold widget
#

There is Dwarfish Farming mod, i don't remeber the name correctly

#

Makes mining better afair

#

Adds new machines

#

You can check Producer Framework Mod's "Mods that require this" tab for that mod.

split nacelle
#

there's Animal Husbandry for a butcher mod

untold widget
#

More New Fish mod exists

#

Adds new fish

split nacelle
#

there's also fish animations for More New Fish and vanilla fishes, it's v nice

dire fractal
#

25 downloaded mods later

untold widget
#

25?

dire fractal
#

Not alot I know

#

But still boring

untold widget
#

Do you have SVE?

dire fractal
#

Idk what it is I might have it .-.

untold widget
#

!sve

native dragonBOT
velvet bronze
#

Does the host push mods or do both players need to have them installed

dire fractal
#

Oh expended

#

I used to have

untold widget
#

Some mods require both players to have that mod, some don't

split nacelle
#

Garden Village + Walk to the Desert is also nice

untold widget
#

It's usually written in the mod's page

torn mason
#

general rule of thumb is make sure that all your mods are installed on both host and farmhands

#

the exception being aesthetic mods that only make local changes

royal arrow
#

Idk the person is still around, but also this โฌ‡๏ธ

#

!mpmods

native dragonBOT
royal arrow
#

@restive zodiac hi o: I had an issue a couple days ago where Lewis got stuck in the void in his own home, after seeing Lucikiel's intro event [Lewis was in (5, - 198)]. I was wondering, is there a way to apply that patch you gave me for JojaMart, to Lewis' house?

restive zodiac
#

No, Lewis void is a separate issue

proven thicket
#

and how do I update smapi?

fast river
#

Just install the latest one

#

SMAPI takes care of deleting old files and such

rocky dust
#

does anyone know how would i go about making a married player single?

#

i removed the mod with the character he was married to

fair vessel
#

Anyone here use PPJA Fruits and Veggies and related mods? Can you tell me what the Aloe plant can be used for in terms of processing/machines or recipes?

#

@rocky dust you need to divorce at Lewis' house before removing the mod with the character

rocky dust
#

aha too late * sweats *

fair vessel
#

Were you able to load the save after removing the NPC mod? In my experience that usually crashes if you're married to the missing NPC

split nacelle
fair vessel
#

Hm, is that a cocktail of some sort? ๐Ÿค”

split nacelle
#

yeah i think so

#

youd need starbrew valley

rocky dust
#

yup the game works fine

split nacelle
fair vessel
#

Ah okay. What about kegs or preserve jars or the like? If it's a vegetable does it just make pickled aloe and aloe juice?

split nacelle
#

looks like it, there's no specific aloe item for the machines, just the generic ones im guessing

fair vessel
#

@rocky dust I don't know then. If the character's status is still stuck on married, try Lewis' ledger. But if it won't let you use it then something might have gotten messed up

#

Is this multiplayer? If so maybe that's why it managed not to crash somehow

split nacelle
#

essential oil, veggie chips, dried vegetable, ground vegetable, vegetable juice, and pickled vegetable SDVpufferuwu

arctic iris
#

Hey guys, can someone look at my Smapi log and help me with the errors?

#

Anyone?

split nacelle
#

!log yes you can share the link here and we can try to help

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

arctic iris
split nacelle
arctic iris
#

Hmm, ill try that

split nacelle
#

try adding those first and see if the errors go away

fringe lodge
#

hey so i updated Stardew Valley Expanded and now ive got a graphic error and im not sure what its being caused by

split nacelle
#

!log hmm may we see your log?

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

fringe lodge
#

content patcher maybe?

arctic iris
#

I still see some errors in mine

split nacelle
#

@fringe lodge for warm cozy fireplace, it looks like you got the tilesheet version, you should get the CP version instead...Categorized chest is outdated, try taking it out, and then NPC map locations SVE looks like it was installed wrong or something, try deleting and reinstalling maybe

proven thicket
#

so the install windows.bat?

split nacelle
gray coral
#

ah i found the solution to the problem where the pants were yellowed/desaturated

#

i found by default that the item will spawn slightly yellow instead of the original colour

#

you'll have to dye it white

royal arrow
#

That's odd, but glad you figured it out! aSDVpufferparty

proven thicket
#

and I need to know where to find a way where the quality is preserved in artisan machines.

#

and also a large egg = 2 mayos.

#

because I can't play without it.

royal arrow
#

For large egg = 2 mayos, that is a Producer Framework Mod (PFM), although idk if it already exists. It would be a fairly easy one to implement SDVpufferthink heck, you might be able to edit Quality Artisan Products for your own use to implement that

proven thicket
#

and now I must know the item ids

royal arrow
#

If you're editing Quality Artisan Products, they'd already be referenced

proven thicket
#

So this means that a large egg in the mayo machine, and output is 2 jars of mayo.

        "ProducerName": "Mayonnaise Machine",
        "InputIdentifier": "large_egg_item",
        "MinutesUntilReady": 180,
        "OutputIdentifier": "306",
            "KeepInputQuality": true,
        "OutputStack": 2,
        "Sounds": ["Ship"]
    },```
#

Looks like that part is already taken care of, no modifications needed.

cedar mulch
#

I never paid attention to this. This probably the reason why I can't enter the mine

fringe lodge
#

So I'm still getting that graphical error with Stardew Valley Expanded.
https://smapi.io/log/6fc9509b69a849339e727616f0589a35

Sophia's and Andy's farms aren't loading in, there is plowed land where the houses and crops are supposed to be and when I get close to their areas of the map the screen gets laggy until I walk away. Started a new game to see if that would circumvent things, but no dice.

shy orbit
#

hmm. have you tried removing SVE and reinstalling it? maybe there is something wrong with the installation

#

if that doesn't work and no one else figures out a solution, i guess you could test it with having only SVE and its dependencies, and if it works then add mods until it breaks

fringe lodge
#

the first thing i did was un/reinstall ๐Ÿ˜ซ guess ill try again. the thing is, Olivia's manor half loads- the house is there and i can enter it but the inside is missing furniture and whole staircases but i can 'walk' on those staircases as if they were there????

viscid pond
#

that's really odd

#

have you verified your game files recently?

#

I don't see anything in your log that messes with maps

fringe lodge
#

ill do that first. i really dont wanna sort through 115+ files

viscid pond
#

the house half-loading sounds like some sort of tilesheet error...

fringe lodge
#

oh boy

royal arrow
#

This is a shot in the dark, but try temporarily toggling off Ace's mods, you can rename them to add . at the beginning of the folder name

fringe lodge
#

oof see i thought Ace was the problem earlier so i uninstalled those files completely along with the industrial furniture, fireplace, custom furniture and launched again, new game start- still the same errors.

royal arrow
#

Hmmm. Have you tried removing everything except the mods you need for SVE, to see if it happens then? You can just move the folders to your desktop or somewhere else

fringe lodge
#

I guess I'll have to do that now ๐Ÿ˜ญ I have so many but at least my conflicts are handled so reinstall should be easier

fringe lodge
#

Good news y'all!! I fixed the game!
Bad news? I have no idea how.
I uninstalled half the mods, got bored, decided that I would figure it out later I just wanted to grow parsnips, reinstalled all the ones I uninstalled and then there the houses are.
I did get the first Sophia cutscene though, maybe that had something to do with it

supple echo
#

wellโ€ฆ yay? ๐Ÿ˜„

#

technology is mysterious

fringe lodge
#

This means I can never uninstall bc I spent almost 2 hours working on this just for no solution lmao

#

Thanks for all the help tho seriously

proven thicket
stuck thorn
#

Hi guys, I'm back again because I'm having a bit more issues! Sorry to be the noob in the chat again, but I'm hoping to see if this is something on my end or on the end of the mods in question.

https://smapi.io/log/a0f8d30405a44e409860117fd7420a89

My first concern is that there are some things which won't load, apparently connecting to Producer Framework Mod, I'm honestly unsure how much this is affecting my game but I'm still just trying to get a comfortable amount of money before I start messing with some of the extra items mods I installed, so that's a little lower on the priorities compared to the other issue, which is, uh...

I got approximately 4000 error messages over the course of 2 seconds?? It seems to be the same error repeated over and over again, connected to UI Info Suite. It looks like it's trying to find something from another user-- Cdaragorn-- which isn't the name on my computer, so I'm assuming it's trying to access something written in the modder's code that isn't available on my computer.

Neither of these mods are stated by SMAPI to need to update, and there are no updates for them available on Nexus. I guess the question here is, are these errors anything I need to worry about, or can they be ignored? And if they shouldn't be ignored, how do I go about fixing them? Thanks in advance for any help you send my way ^^

proven thicket
#

I NEEED HELP!!!!!!

#

I need help first!!!!

stuck thorn
#

I'm not trying to speak over your need for help, @proven thicket , please don't worry ^^ It's possible for multiple people to help more than one person in need at a time, you know?

proven thicket
#

I even downloaded JSON Assets, and I still got that problem

restive zodiac
#

Remember to be patient and respectful of other people please - it's understandable to be frustrated, but everyone here is either looking for help or helping others in their own time. Timothy, if you've since installed JA (which a ton of errors in your log say you are missing), can you post the new log with JA installed?

proven thicket
#

file explorer just crashed over a right click.

restive zodiac
#

(Damn, 4k UI Info Suite errors is a lot SDVpuffereyes )

fast river
#

(UI Info Suite supports 4k now? SDVpufferwoke ๐Ÿ˜› )

supple echo
#

Emilian, it looks like you have a conflict between "Yellog's wood fence" and SVE trying to modify the same fence, so you might want to uninstall the former (assuming you want to keep SVE ๐Ÿ™‚ ). I'm not sure what's going on with UI Info Suite, someone else here might have an idea, but that's a loooooot of errors.

#

I wouldn't worry too much about the PFM messages. There are honestly about 15 million custom things that can be brought into being with that framework and you probably just don't have them all installed, which is quite reasonable, I don't either ๐Ÿ˜„

stuck thorn
#

Thank you, Glowbug! I'll trash Yellog's mod for now, I definitely want to keep SVE. And yeah, I had a feeling that number of errors was going to be an outlier!! XD

supple echo
#

Yellow warnings usually don't mean something's actively broken, red ones are of more concern. ๐Ÿ™‚

restive zodiac
#

(The red ones were the 4k UI Info Suite errors)

supple echo
#

yup ๐Ÿ™‚

restive zodiac
#

(which I do not know how to fix or whether or not they are harmless ๐Ÿ˜… I have never actually used that mod, just the individual mods that do same things)

proven thicket
#

nope, still exactly the same

restive zodiac
#

Share the new log link please, Timothy

proven thicket
supple echo
#

I'd maybe try uninstalling and downloading a fresh copy in case you're missing a file or something Emilian? I do use UI Info Suite so can confirm it's not normal to get all those errors ๐Ÿ™‚

restive zodiac
#

@proven thicket That's the exact same log, have you since started the game again through SMAPI to get a new one? If not, please try that now and send the new one!

proven thicket
#

I ALREADY DID AND NOTHING XHANGED

stuck thorn
#

tysm!! I'll try that now and get back to you. I hope you can get your errors fixed up soon, Timothy! ^^

restive zodiac
#

If someone is being rude, please do not be rude back.

supple echo
#

sorry

#

you're right.

restive zodiac
#

@proven thicket What I am saying is that the log you sent just now is the same log from before - it's got the same time stamp on it, which means it's not the latest version (or there isn't one). If you have started the game since then, we need to figure out why that is first, like maybe you aren't starting it from SMAPI at all. Regardless, everyone here is just trying to help, so you need to be patient and polite.

supple echo
#

Timothy, your original log shows no sign of Json Assets being installed or failing to load or anything like that. If it's still not working now that you've installed it, the new log might help us see why it's not working

restive zodiac
#

@lone scarab Did you start a new standard farm?

#

Oh, now you are gone.

lone scarab
#

I figured it out thank you though

proven thicket
#

I am massive fool, i forgot space core.

#

Will you all forgive me?

restive zodiac
#

Everyone makes mistakes, so it's not really a question of what the cause of the problem was. It was the way you interacted with people and the tone of the responses, which isn't affected by the cause of the problem. Don't worry about silly things at all, it happens to everyone and is why we always ask for logs. Being kind to others is more important :)

proven thicket
stuck thorn
#

The yellow errors are still there, I did a cursory search through the mods that require PFM but I'll need to look a little closer to figure out which one all those items belong to! But I'm not too worried for now on that front.

Other red errors don't seem to be appearing, but they seemed to be centered around the icon for queen of sauce, which will take an in-game week to get to, so I suppose an update will come in about an hour XD Thanks again for all your help, @restive zodiac and @supple echo ! I appreciate you both ๐Ÿฅฐ

restive zodiac
#

@proven thicket You have several errors caused by mods with overlapping content: Duplicate object: Spinach just added by Fruits and Veggies for JsonAssets, already added by Stephan's Lots Of Crops! is an example your log is trying to tell you about

proven thicket
#

And i downloaded the compatibility version

weary tulip
#

Hi, I've just started playing with the expanded mod and I'm having a weird issue I wasn't able to find any info about on any of the other pages. I thought someone here might know, if they aren't too busy.

proven thicket
#

and I also need the unofficial update to BFAV.

royal arrow
#

!ask invader_jess#1875

native dragonBOT
#

@weary tulip Feel free to ask your question or describe your issue here, and someone will help if they can :)

proven thicket
#

and also just solved the clover

weary tulip
#

I've only been playing a few hours so I guess I don't know for sure if it's the only issue, but I'm not able to place my crafted items. The only places I've been able to find that I can place them are the two spots that are immediately inside my house's door and right in front of my farm's totem, for whatever reason. Otherwise I don't have the option.

royal arrow
#

Ok, do you get an error message or some other indicator that tells you that you can't place the stuff? Also, can you provide your log?

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

weary tulip
royal arrow
#

Ok gotcha, let me take a look at your log

weary tulip
#

Thank you!

royal arrow
#

Hmm, nothing seems out of place in your log. Can you try starting a new test save, to see if you get the issue there as well?

weary tulip
#

Sure! I'll give it a try now.

#

Okay it's still doing it but actually it's weirder than I thought, maybe? So I tried it with a few different object and there were a few random spots where I did have the option to place my fence post, but then after I cleared out the grass around the area to see if there were any more spots, all of those spots stopped being green too.

royal arrow
#

I've not heard of something like this. The only other thing I can think of is to uninstall and reinstall all the SVE-related mods. Hopefully someone else in the chat has better ideas for you :c

weary tulip
#

Okay, I'll give it a shot, thank you for trying!

proven thicket
woeful beacon
#

It's also winter, not sure if that helps

weary citrus
#

hi

woeful beacon
#

hi

weary citrus
#

despite my mods list, it is not the "AutoFishing" one thats activated but I keep hearing the sound of fishing reeling in

#

and It's auto casting and auto hooking

#

I have no idea which one it is.

#

I've not played in months so I cannot recall what a lot of these do. Any sugestions?

#

@woeful beacon I sadly cant help you but that sounds like a hilarious problem and would take it over mine any day.

supple echo
#

@woeful beacon I'm not sure yet about your Prairie King problem but I did spot another instance of "Datas"

Patch error: Harvey Personality Mod Addition > Load Datas/NPCGiftTastes has a FromFile which matches non-existent file 'assets\Datas\NPCGiftTastes.xnb'.

royal arrow
#

Hi Yuna, I'm not sure what's going on, but could you provide your log? It'll help people better help you. See below

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dire fractal
#

I need the best basement expended mode ever someone?

supple echo
#

I just use Clean Cellar, which doesn't expand much just frees up the corners. There's definitely more extensive ones on Nexus but none I know offhand

fair vessel
#

maybe Clean Resizable Cellar if you also want the option to make it larger

weary tulip
#

Just as an update, I have reinstalled the game and all the mods and I'm still having the same issue. Everything that is already placed on the map is moveable without limitations, it seems, but I can't place anything I craft most places. I think this will make the game kind of unplayable if I can't place sprinklers or fences, so if anyone has any ideas at all please let me know. Thanks in advance!

shy orbit
#

@woeful beacon i had somewhat similar problem recently, and it was fixed by downgrading TMXL map toolkit to 1.13.1. your problem isn't exactly the same, but well, i guess it's worth trying if nothing else works

dire fractal
#

Please someone send me the full name of the mod configuration

#

The one that you can enter as menu for all mods settings

fair vessel
#

Generic Mod Config Menu?
and it doesn't work with all mods, only for mods that are built to work with it

dire fractal
#

nvm

#

I need accessories, hair, clothes mod? for my character?

supple echo
#

hmm. there's lots. maybe look up Tailor Mouse and its suggested content packs? also Get Glam

velvet bronze
#

Where do people get the majority of mods?

supple echo
#

Nexus or ModDrop, usually

#

I went to grab links and Firefox promptly crashed, I guess it's that kind of day ๐Ÿ˜„

velvet bronze
#

Do both players need the npc locator or can just one person use it when playing multiplayer

royal arrow
#

When you say NPC Locator, do you mean NPC Map Locations? I think it's ok if only one person uses it, like it won't crash the game

#

Let me check the mod description though

#

I take it back, for NPC Map Locations, this is in the mod description, in all caps:
"THE HOST MUST HAVE THE MOD INSTALLED FOR MULTIPLAYER"
SDVpufferfish

dire fractal
#

Is there any way making json way more organised?

dreamy fog
#

I know a lot of people complain about "crimson badlands lag" with SVE, but any fixes for desync? as the host, my farmhands can't see where i am nor enemies attacking me apparently.

woeful beacon
#

@shy orbit I tried instead upgrading it to the current version as I was behind. That didn't work. So I'm going to try yours

#

... How do I figure out which of these is 1.13.1?

dire fractal
#

Assuming you're talking about Nexus -> over on the right there should be a little version number.

shy orbit
#

i don't know if there's version 1.13.1, but 1.13 exists

naive drum
#

i wonder how far into the game-launch-with-SMAPI process you can switch audio output devices before the game audio doesnt work, but i dont really want to sit there and test it

#

update: earlier than spritemaster's graphics card details log output

woeful beacon
#

Oh

#

@shy orbit so what version of old TMXL should I try then?

dire fractal
#

There is a 1.13.1 as well as a 1.13.0

#

fwiw

shy orbit
#

@woeful beacon i was told to use 1.13, but i had 1.13.1 lying around so i used it. probably doesn't matter

steady verge
#

hello

#

anyone here use seasonal portraits?

#

anime version

shy orbit
#

yeah, do you have problems with it?

steady verge
#

emily and penny not change

fair vessel
#

Have you installed other mods that change Emily and Penny's appearance?

#

Oh hm.
I forget what the deal was with Seasonal Anime Portraits... is it still maintained?

steady verge
#

its update in march

shy orbit
steady verge
#

yeah

#

i dont use any emily and penny mod other than this

#

is sve effect this mod?

shy orbit
#

i'll try updating the mods and see if SAP is missing those currently

steady verge
#

thanks vibel

shy orbit
#

hm, penny at least seems to be completely replaced by SAP portraits

#

same for emily

steady verge
#

did you use SVE too?

shy orbit
#

yeah

#

it doesn't touch portraits anyway (except for sandy optionally, not sure if other characters)

random aurora
#

I can't find the config.json files for Life Cycle, do other people see them somewhere in the mod folder?

fair vessel
#

I don't think that mod has config.

#

You just delete completely the folders you don't want

supple echo
#

I think they might've added config in the latest version

fair vessel
#

(or if it does have config files, you would find those inside each pairing folder after running the game once)

shy orbit
#

the individual pairing mods do have config files

supple echo
#

but, as with any mod, the config generates on the game running the mod for the first time

pliant delta
#

life cycle generates a config in each installed pairing folder when you first load the game with the mod installed

untold widget
supple echo
#

artesianal blackberry seeds

drowsy drum
#

I just discovered you can use the automate mod to use casks outside the cellar

fast river
#

Sounds like a bug ( @tired brook )

drowsy drum
#

it says it works on the git i haven't tried it

#

the automate mod is bringing me so much joy

#

i just discovered it

supple echo
#

Automate is wonderful

drowsy drum
#

it's like a whole nother level to the game

fair vessel
#

Oh they might be using another mod with it then, one that makes casks work outside cellar

tired brook
#

Hmm?

drowsy drum
#

AND there's no upper level to the system

#

omg pathoschild your mod is amazing

#

it brings me so much joy thank you

tired brook
#

Glad you like it! SDVpufferowo

#

Yep, automating casks outside the cellar is a deliberate feature. That's mainly to support mods that enable casks elsewhere, and I figure if you want to use them outside the cellar who is Automate to crush your dreams?

drowsy drum
#

:D

slate dew
supple echo
#

I think you might be missing the TMXL chunk of Immersive Farm 2 Remastered?

slate dew
#

@supple echo oh dang, you are right ๐Ÿ˜ฎ I may have accidentally deleted that while reinstalling everything. Let me give that a go! Thank you ๐Ÿ™‚

supple echo
#

you're welcome! SDVpufferheart

#

when I first installed SVE I neglected to install that entirely, and didn't realize I was missing something until I checked out the mine cart in the farm cave and my game crashed ๐Ÿ™‚

heavy sail
#

Is there a mod (or vanilla feature) that lets you disable the chat box? I'm trying to build a path and that box is being annoying.

drowsy drum
#

i think you can do that in settings

#

i might be thinking of the keybinding

heavy sail
stuck thorn
#

Wahoo! No more red text! Redownloading UI Info Suite seems to have fixed the problem with those thousands of errors, thank goodness. Now I'm redirecting focus to those strange yellow 'No Output Found' errors for PFM. I redownloaded the Shaved Ice mod (which I assumed had the listed items) and nothing seemed to change. Any ideas?

https://smapi.io/log/e2149e6bb5e6483b9622be5848a79655

split nacelle
#

but yeah the way i figured it out is to check out the object.json from the shaved ice mod folder, youll see something like this and you can search them pretty easily after that

terse pilot
#

Hey folks, could use some help. I added a couple of animal mods (chicken breeds, sheep colors, goat colors..) and unfortunately one of them has caused the game to load slowly and the junimo community center cutscene music is playing instead of the current seasonal music (fall).. I deleted only those new mods but it's still happening.

dire fractal
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

shy orbit
#

man, there seem to be a lot of music issues happening lately

supple echo
#

"my game won't stop playing the Prairie King theme" is up there on my personal "funniest inexplicable problems" list thoughโ€ฆ alongside "my farmer is mysteriously in their underwear"

#

@stuck thorn I consider those PFM warnings harmless and just ignore them, personally. ๐Ÿ™‚

split nacelle
#

hmm where to place all my hidden chests SDVpufferthink

stuck thorn
#

@split nacelle @supple echo thank you both so much for your help!! ๐Ÿ’› I appreciate how kind and quick this community always is, you are all lovely ๐Ÿ˜Š

supple echo
#

people in the mod channels are generally very friendly I find ๐Ÿ˜„

terse pilot
#

I'll upload the SMAPI log tomorrow, I just got into bed.

summer inlet
#

I have finished a mod I made purely on mobile
I am happy

dire fractal
#

people in the mod channels are generally very friendly I find ๐Ÿ˜„
@supple echo You go jump in a lake! (but be careful not to hit rocks)

supple echo
#

โ€ฆ?

#

what did I say?

dire fractal
#

I was being unfriendly to be contrary.

supple echo
#

oh okay ๐Ÿ˜„

dire fractal
#

The joke failed.

supple echo
#

Sorry, my sarcasm sensor is a bit faulty. ๐Ÿ™‚

split nacelle
#

i personally couldnt stand the yellow warnings so i found the mods for most of them, then the rest i deleted them in the json file lol

drowsy drum
#

peotip- don't max out all the relationships at once to see what will happen cause there's SO. MANY. HEART EVENTS.

verbal hare
#

Anyone know what it means when a mod is skipped due to "not being a SMAPI mod"

snow wraith
#

I guess you downloaded a mod that's meant to replace the base game files instead of going in the mod folder

nimble mica
#

Just talked to my wife and the game went on a softlock

#

bruh

snow wraith
#

what mod was it in particular?

verbal hare
#

I guess you downloaded a mod that's meant to replace the base game files instead of going in the mod folder
@snow wraith OHthe mod is supposed to change the appearance of the statues and scarecrows. Should it be in a different folder?

snow wraith
#

ah. yep. it's an xnb mod. You need to take the file and drop it where the normal scarecrow sprites go in the vanilla game's folders to overwrite them.
\content\tilesheets\craftables it says at the bottom of the mod page

#

xnb mods can be messy, people have been trying to get them all turned into Content Patcher mods so they do go in the mods folder and are easier to update. but not every mod maker's in on it.

supple echo
#

!xnb

native dragonBOT
verbal hare
#

Thank you!! @snow wraith @supple echo

dire fractal
#

Hello, does anyone here uses the ChildToNPC mod and as well as the NPC child for SVE? help your gal out SDVpufferuwu

#

specifically looking for the modder @slow stratus

shy orbit
#

i'm not sure that person is actively modding currently

#

i do use those mods

dire fractal
#

can I dm? @shy orbit thanks for replying btw

shy orbit
#

i mean it's usually better to try to solve the problem here, more people can see it and potentially help that way

dire fractal
#

alright, i'm kinda shy to ask here since i'm not sure if the instructions are wrong or i'm just completely blind

#

but here, the problem is, i have no idea where to put this:

#

@shy orbit

shy orbit
#

so, the child to npc mod generates a config.json (depending on your OS settings the .json extension might now show in the name) in its mod folder after you have launched the game with the mod installed. then you can edit that file with a text editor and put the pairings there

#

that step is also optional if you aren't planning on divorcing or otherwise want to change the children appearance

dire fractal
#

here's how mine looks like. there is manifest.json but can't seem to find the config.json. not too sure as well if I downloaded the right Mod, but I got it from Github just as suggested.

shy orbit
#

that's a wrong download from github, wait a bit

fair vessel
#

oop yeah, looks like you downloaded the source code and not the compiled mod

cedar flare
#

Hi, I just installed SDV Expanded and downloaded all of the required mods. It was going well for the first few days, but I gifted Leah something to complete the gifting quest and the game froze (I had to force quit). I have some other mods installed (I tried to remove most that I thought would overlap), but it was working for a bit so I'm not sure what the problem is. Here's my log: https://smapi.io/log/8e3eb44d5f614af88fb66f9f57831b5a

dire fractal
#

Oh, I see. yayyy, thanks for the link. I'll let u know if I got everything right!

fair vessel
#

@cedar flare that's a tricky one. It looks like a SpaceCore problem after giving a gift, you're right, but the log doesn't give any helpful info beyond that. I suggest you report & share the log on the SpaceCore mod page.

cedar flare
#

Ok, thank you! Does this mean the game will freeze every time I gift? Should I remove SDVE / Spacecore for now?

dire fractal
#

by the way, these mods can make me add more children, right? like even if it's not my own. e.g. Pierre & Caroline having a new kid? Also, does my children still lives with me after having these mods? one of the photos I saw from nexus is that the child is having their own home? @shy orbit

fair vessel
#

No idea, try it and see lol! It may have been a one time thing, maybe not. If you try again and get the same result, then maybe see if removing stuff for a day allows it to work for the quest and then reinstall them.

shy orbit
#

well, the two mods don't do that (although with childtonpc i'm sure something of it would be possible for mod creators)

#

your kids still live with you, they just go outside it to the town etc.

dire fractal
shy orbit
#

the config file generates after you launch the game once with the mod installed

dire fractal
#

ohhh right. thank you. omg i feel stupid with these mods smh

cedar flare
#

@fair vessel Gotcha! I'll try again in a bit, thank you for your quick reply

dire fractal
#

since I'm here, can someone help me with these as well? I dled all the required mods based on nexus/modder. But this shows up still

fair vessel
#

Those NPC adventure packs are requiring really old versions of SVE files. They might be outdated

#

(Or they might be fine, and just need an update to their manifest dependencies to list the newer SVE content pack instead)

#

not sure about ChildToNPC-master, what's inside that folder?

nimble mica
#

Someone help me fix this? Whenever I try to sleep it bugs out and the game doesn't count it as end of day unless I move on another room like going outside which then sometimes glitch me outside the border after saving?

fair vessel
#

!log Lightepz#4315

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

shy orbit
dire fractal
#

not sure about ChildToNPC-master, what's inside that folder?
@fair vessel oh that was a mistake ahaha. i forgot to remove it lmao. apparently i dled the source code

nimble mica
#

gimme a sec

dire fractal
#

one more question tho, is it just me or the bathroom extension content the .xnb thing is buggy? whenever i try to sleep earlier than 02:00, it won't work. I'll have to always wait until 02:00 just so the game could be saved. i removed it now tho and the game works perfectly right again, but it sucks since that expansion is really nice

nimble mica
#

@dire fractal Ah, that's what happens to me

#

Don't use whatever ability your weapon has or use your fishing rod otherwise you'll get stuck in place if the same thing is happening to you like me

fair vessel
#

Darn, I was hoping it would be an easy culprit to identify like Save Anywhere or something lol

#

Can't guess just from the log what's responsible. You might need to disable a few mods at a time and experiment to see when the problem is or isn't present

nimble mica
#

Sorry, if it's too hard for you to solve it then that's fine

fair vessel
#

(It might be one mod causing it, or more likely some interaction between two mods)

nimble mica
#

Hmm

fair vessel
#

A quick way to disable a mod is to just rename its folder to start with .

nimble mica
#

I'll try disabling the bathroom one

round path
dire fractal
#

where did u get those shoes @round path

round path
#

I think it's part of

#

shoot what's the new clothing mod called now

#

getglam I think?

#

it's an option at the bottom

#

when u hit "c"

dire fractal
#

ohh i see. it doesnt work for me tho, even tho i have it

round path
#

oh no D:

#

lemme check my mods to see if there's something in there that helps me

dire fractal
round path
#

yeah, that should be it on the bottom

dire fractal
#

0 options

round path
#

weird

dire fractal
#

if i click left/right nothing shows up

round path
#

maybe you have another mod messing with it?

#

I'm not sure which one would do that tho

#

or you could try redownloading the most recent version of getglam

dire fractal
#

all right! will try it later

#

thank youuu

round path
#

np!

#

if that doesn't work, I'd try asking others here lol. I'm not super experienced, so I can't debug ;w;

dire fractal
#

I'm having issues continue farms I always abandon it sadly

outer turret
#

Is that actually SVE dialogue? I thought SVE didn't really change the dialogue? Cute portrait too. I'd use it if I wasn't already very fond of diverse Elliot.

wind plover
#

Hihi, I have a question about the Skill Prestige mod - do you get to keep the professions you've gained when you prestige?

shy orbit
#

for the default mode, yes, at least those you have gained through the prestige system (otherwise the mod wouldn't really work). with painless mode it's less clear to me how it's supposed to work

untold widget
#

wow it's small

cedar flare
royal arrow
#

@round path hai sorry for the ping but Elliott's portrait is so cute, so I wanted to ask: are the portraits from SVE, or a separate mod?

shy orbit
#

hmm, now that i think of it, i think you actually do lose the perks you've gained through normal leveling on the first prestige with the default mode

#

but it's been a while i used that mode

keen moss
#

@round path hai sorry for the ping but Elliott's portrait is so cute, so I wanted to ask: are the portraits from SVE, or a separate mod?
@royal arrow Looks like Slightly Cuter Character Sprites + Seasonal hence the outfit

tight tusk
#

๐Ÿ˜ข oft finally reached the last heart event of the dr. schnabel mod

viral maple
#

so ive been trying to mod my stardew valley and i keep running into an issue everytime i try to start it up after installing smapi i get this [SMAPI] SMAPI 3.6.2 with Stardew Valley 1.4.5 on Microsoft Windows 10 Home
[SMAPI] Mods go here: D:\SteamLibrary\steamapps\common\Stardew Valley\Mods
[SMAPI] Starting game...
[game] The game failed to launch: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.CreateDevice(GraphicsAdapter adapter, PresentationParameters presentationParameters)
at Microsoft.Xna.Framework.Graphics.GraphicsDevice..ctor(GraphicsAdapter adapter, GraphicsProfile graphicsProfile, PresentationParameters presentationParameters)
at Microsoft.Xna.Framework.GraphicsDeviceManager.CreateDevice(GraphicsDeviceInformation newInfo)
at Microsoft.Xna.Framework.GraphicsDeviceManager.ChangeDevice(Boolean forceCreate)
at Microsoft.Xna.Framework.GraphicsDeviceManager.Microsoft.Xna.Framework.IGraphicsDeviceManager.CreateDevice()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at StardewModdingAPI.Framework.SCore.RunInteractively() in C:\source_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 358
[SMAPI] Game has ended. Press any key to exit.

#

if someone knows what i need to do just at me when ever i should be able to respond thank you for any advice/help

copper patrol
#

How do i play stardew with mods on steam, instead of launching through smapi in which i cant use the overlay? Do i just do it via Add non steam game?

dire fractal
#

!log TheAlbinoDragon#6695

native dragonBOT
#

@viral maple Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dire fractal
#

Realize I'm like an hour late on that ^ , you said this started when you started using SMAPI - does it happen if you just launch the game executable without SMAPI? (if you have steam launch set up you can just launch the normal game executable from the install dir to avoid mucking with the steam config)

heavy sail
viral maple
#

so i installed smapi made it so steam uses smapi in the launch preferences and then when it tries to run it gives me all that stuff i pasted here also i just tried pasting the log into that link governer sent and it said it wanted the log file not a copy paste so idk how to do that im really not tech savy i followed a youtube vid just to even try this

dire fractal
#

ok, could you try holding the windows key and tapping 'r' ? That should open a run window with a spot where you can paste or type some text. You should type in %appdata%\StardewValley\ErrorLogs and click ok/run or hit enter

#

That should get you to the folder where your log files live (they'll give a bit more info about what's going on)

viral maple
dire fractal
keen moss
#

That's a rare error. Is it consistent? Are you on an older PC? I believe that error is related to RAM which means it's failing. Or if it's your normal hard drive still indicative of bigger issues.

viral maple
#

i get it everytime i try to play stardew with smapi and i can look for my computer specs it shouldnt be outdated

dire fractal
#

and it doesn't / wasn't happening with the unmodded game, right?

dire fractal
#

Not very old at all. Probably time to run a memory test.

keen moss
#

Hmm have you tried reinstalling SMAPI? Always a good first step.

dire fractal
#

or that

keen moss
#

Also a memory test wouldn't hurt. If it's still under warranty and something is failing best to take care of it before it isn't covered.

dire fractal
#

If it wasn't SMAPI-only I'd think maybe graphics driver update as a possible edge case (still do a very tiny bit). Or maybe .net install being b0rked in just the right way. If a SMAPI reinstall or other software options don't help, there's a pretty easy guide for trying to test RAM in windows 10 here https://www.howtogeek.com/260813/how-to-test-your-computers-ram-for-problems/

How-To Geek

Is your computer unstable? There may be a problem with its RAM. To check, you can either use aย hidden system tool included with Windows orย download and boot a more advanced tool.

viral maple
#

Warranty is over I did uninstall and reinstall smapi

keen moss
fast river
#

(It's RAM)

keen moss
#

Thanks fam

wind plover
#

Hey guys I'm trying to download SMAPI's update but the download isn't starting on nexusmods

#

I tried downloading it from smapi.io but I have a Mac and it says my security settings won't allow the install

dire fractal
#

Is that in safari?

wind plover
#

I downloaded it from Chrome

dire fractal
#

Oh, did it download and unzip, it just won't let you run the installer?

wind plover
#

Yup

dire fractal
#

tried alt-clicking the installer (or whichever key for right/context menu click) and telling it to run from there?