#archived-modded-support
1 messages ยท Page 624 of 1
Do we know of a mod or framework or something that will scan your game for items and remove them for safe mod removal?
SMAPI has that built in but only for custom NPCs. Nothing yet for JA items, for example, gotta do that manually
could run the mystical JA command mana doesn't know to pull a list of custom items first, right?
then... what funky editorial thing could I use?
For save editing?
Possibly....
I've got Kate
don't use a save editing program, it'll just mess up your save most likely
Gah no it's not, I did it again. I think they're stored in XML
yup XML is right
Idk why I keep confusing those ๐
there are some instructions on the wiki for how to make it more readable with sublime
@tired apex make sure to check places commonly missed: fridge, junimo huts, chests on all maps and in all buildings, dressers, hats on rarecrows, horses and children, autograbbers, mills, all machines-that-are-currently-processing, currently growing crops/trees
(Did I miss any?)
And keep Json Assets installed for a bit even if you're removing all JA mods. It can help mitigate the damage if you miss any.
Your own inventory ๐คฃ
Also JA items after removal in most places are harmless, just become an invisible error item
OH! Yes. And farmhand inventories in multiplayer.
I'm throwing out PPJA fresh Meat, plus some recipe ones as I don't use them
When I wanted to do that (remove PPJA mods in general), I just started a new save with a new mod group 
Mmmmm nvm seems I have to keep the recipe ones 
Oh is that because you've learned them already?
No, its because to make some of the items I use a lot I need the recipes
Oh ๐
(but yea in my case, I knew about the un-install process, I just didn't want to deal with the hassle LOL)
By updating, do you mean adding the new SVE version in on top?
Per the SVE wiki you need to remove all SVE mod directories and reinstall the newest ones to jump to 1.10+ https://github.com/FlashShifter/StardewValleyExpanded/wiki/Install-guide#updating-sve
In what file mods that require CFM contains cost of building a machine?
LittleHorn, do you mean Producer Framework Mod (PFM)?
If you're looking adjust to the cost of building a machine, if it's a custom machine, that would be in Json Assets (JA). If it's a vanilla machine, you'd need to use Content Patcher (CP) to edit the data
Ah, JA folder
It was big-craftable.json file! 
Now I need to...
wait for a week i guess
Because I can't open that file with "JSON and XML editor" I downloaded.
And Google Docs refuse to save edited things
what platform are you on?
Android
ah
hmm. has anyone had a problem with the trash can and "add to existing stacks" button still working butโฆ being invisible? It's happening occasionally in my SVE save.
I'll grab the log, one sec
yea I came across one app that didn't like PFM files, it's lame I:

there's several different apps though, try another one maybe D: ?
Glowbug, we'll see with your log, but also, do you have any XNB mods? ๐
oh, I can try them out
hay, you never know lol some people insist they know what they're doing with them ๐
hehe ๐
I arrived pretty late to the modding scene and picked up on "don't use XNBs" early on
@supple echo that'll be an outdated texture replacer mod causing the problem then
yea from an initial glance, none stand out to me, but you'll know for sure
I'm going to laugh really hard if it's the bathroom mod again though
I use that mod and my stuff doesn't disappear 
Look for a mod that has not been updated since pre-1.4, and whose content.json (for CP mods) includes either a Load or anEditImage (without Overlay mode) to the LooseSprites/Cursors file.
Mr. Clean here to clean up your UI. Look at all these pixels on the screen! You don't need these!
Did load and editimage change functionality or some such? Or just thinking it's writing over new sheet locations with blank?
I mean the buttons still function they're justโฆ invisible ๐
Better Windows Mod is my guess
Yup mana, the problem is just that it is loading or editing (replacing) the asset with an old png that doesn't include those icons
So I have this unoffical update of an old but good mod. The Harvey Personality Mod & sufice as to say its not working- or at least the non-dailogue portion definitely isn't /so much red text/
picks up what jonqora puts down
All the other mods that log as making edits to that asset seem to just be making small, targetted replacements of specific areas (like Elle's mods)
Oh & I can't figure out why "Harvey no those are poisonous" doesn't work anymore
I have log on the former (so much red)
!log HannaVictoria could we take a gander? ๐
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
testing without Better Windows now
(gosh, but those seasonal windows are soooo cooooool ๐ฆ )
Yeah I've seen that mod, they did look cool :c
The "more compatible" content pack version doesn't do seasonal changes
well, we'll soon see
You know, with an upcoming update to content patcher, the original Better Windows Mod could easily be remade with all seasonal and time changes included as a highly compatible CP mod ๐ค
I've never seen an error about fromfile for xnb assets before ._.
annnnd my buttons are back. Good instincts, Jonqora
I wonder if the author is still active
Is everything correct here? Because I think second "Object" line is incorrectly placed, but im not sure...
hmmโฆ their last user activity on Nexus is July of last year ๐ฆ
oh, but still responding to comments in the posts for the better windows mod! maybe I'll leave them one
I think it's Content Patcher 1.17 (or maybe 1.18?) that will add the necessary time-of-day support for changes
I think I found my goddamn problem with the Harvey Personality mod. "non-existent files" that totally exist but were coded by someone not familiar with the principle 'computers are very literal that s at the end absolutely matters'
oh no ๐
I've got dozens of files looking for a "Datas" folder and that's just scratching the surface'

Data is already plural, to boot
Yup! And its the same with Event & Events and god knows what else I haven't found.
Side note can someone tell me what if anything is wrong with this code? {
"Format": "1.6",
"Changes": [
{
"Action": "EditImage",
"Target": "fall_town",
"FromFile": "purple_mushrooms.png",
"ToArea": { "X": 369, "Y": 9, "Width": 16, "Height": 22 },
},
]
}
It's to replace poisonous mushrooms outside harvey's with medicinal & it does not work
May I suggest just gritting your teeth and renaming the folder "Datas" rather than edit every single file ๐ (assuming it's a specific-to-the-mod data folder, otherwiseโฆ I'm so sorry)
(I mean if you wanna be thorough I salute you, but.)
the format version is old--ohhh wait i wonder if it's the tilesheet location
yeah, try Maps/fall_town instead
@untold widget you can actually copy-paste the content of that doc to json.smapi.io, select format to none, and then hit save (or whatever the button says) and it'll look for some basic syntax. You can then share the link here for us to give you additional pointers if need be o:
May I suggest just gritting your teeth and renaming the folder "Datas" rather than edit every single file ๐ (assuming it's a specific-to-the-mod data folder, otherwiseโฆ I'm so sorry)
@supple echo Good plan but there were only a dozen of them and it was a one letter change.
So I decided to tough it out and do it right
Oh, okay!
yeah, try
Maps/fall_towninstead
@lapis void Yeah I had a similar problem with Sebastian's Bong. So I figured but didn't want to assume.
I'm not really a modder so this will be my biggest "modding" projects yet!
Turned out the Better Windows person had a bunch of comments noting invisible furniture and buttons. I left them a friendly comment passing on what y'all said about the CP updates
the ones directly in the content folder are holdovers and not used, CA removed them a while back and then put them back bc it broke a bunch of mods and people were worried lmao
so for tilesheets you'll always want to patch the ones inside of Maps
I feel weirdly confident. I may finally get up the courage to go into real modding. (where does one start if they say... have 0 coding experience?)
it makes me happy that Stardew is so mod-friendly
high-fives @woeful beacon
I can't really code either, but I'm starting to learn some of the json for content packs/replacing dialogue
๐
https://smapi.io/json/none/28f1090c47b3498ca452ee07fdde57b5
And i think after saving it i understood that... there is no problem! 
or breaking the events @royal arrow codes me for Krobus ๐
Hannah, it depends on what kind of mod you want to make o: if you have an idea, you can ask in #making-mods-general and we can point you to the right resources. You can also ask specific questions there if you get stuck
I thinked that second "Object" thing line was broken because it was related to other one [line] in an app.
But apparently it isn't
App commited stupit
LittleHorn, do you mean the placement of the {? 
Yes
See, it didn't even stand out to me LOL but the validator helped you out, right? ๐
You can unpack ObjectInformation.xnb under Content > Data, oorrr lookie here
https://stardewvalleywiki.com/Modding:Object_data
โ Index
(JA items are dynamic though)
I refer to JA items by name when I've needed them o.o
(Content Patcher 1.17 will enable patch updates on location change, 1.18 will add on time change, and 1.19 will add realtime updates.)
Yeah, nowadays most things let you do that. But they still need IDs, so C# mods (and CP packs with the token) need to get them somehow
(1.20 will add dynamic anti-aliasing and ray tracing thanks to @pastel arch.)
1.21 is the preemptive neural interface?
Nah that's 2.0 ๐
Not sure, might convert SMAPI into a Content Patcher mod in 1.21 first.
thereby invoking a chicken-and-egg cycle ๐
inb4:
Pathos, how do I format my ModEntry fields for [CP] SMAPI?
makes a CP addon to run code
A hybrid of Content Patcher Animations and Console Code
What could possibly go wrong
isn't SMAPI the thing that loads CP ๐
(that's the joke)
I suggested that before! Adapt Console Code mod to enable arbitrary C# code inside CP tokens lol
(that's what I thought but my joke sensor isn't the best ๐ )
Actually, WHILE YOU'RE HERE, SPACE ~
Is there a way to add custom NPCs to the gift tastes list for a JA item? 
You can do it with the CP tokens
But you'd need a bunch of hasmod for every content pack supported
So there isn't a clean way
Unless you edit the content pack itself
With realtime token updates in 1.19, technically there's nothing preventing you from creating a custom mod token like this:
"FromFile": "assets/abigail-{{spacechase0.ConsoleCode/code: Game1.player.friendshipData[\"Abigail\"].TalkedToToday ? \"happy\" : \"grumpy\"}}.png"
Is Abigail that dependent on you for happiness? 
Hmm, I'll have to see if in your documentation I missed the section on this ๐
No, she's just annoyed at you if you ignore her. ๐
I'm just making a water bottle thing for myself lol but I want the custom NPCs I use to be grateful for the hydration lol
You can set the universal gift taste in the next version
So... there's ID 2 and ID 4, both correspond to a "Stone" item. Is there any difference to them?
Most Stone items aren't inventory stones. They're the ones you hit with your pickaxe
Stone is the name for so many items 
Most of them being different rocks that sit on the ground
There's only 1 that's the one used as a material
Kdau knew which was the resource one, but idr 
I always forget which one is the material stone
I wrote in a check for it in my Name-to-ID converter in STF and just realized I keep forgetting to in everything else
makes now to self
Console Commands should add that too ( @tired brook )
player_add name Stone 999
Whitelist it to be 390 instead of ambiguous error
I wanna know why several items belong to the "asdf" category, myself lol
(Note: JA does not support asdf)
Stone Base, Stone, Weeds, Artifact Spot, Secret Note, Lost Book
makes request for JA to support asdf items
REQUEST DENIED
Time to make a PR
now i need to know what items are what...
aaaa how you all make those mods, even editing them is hard 
Time to make a PR
@torn mason it's under MIT license! If space won't publish it, we will! GO ROGUE!! ๐คฃ
Heck yeah!!
WheatleyCore
"Json Asdfssets"

abandons modding due to abuse by modding community
@tired brook Have fun doing unofficial updates for all my mods!

Unofficial updates, or official forks? 
You could publish an update to support asdf items on April 1 ๐ฅบ
And change the nexus mod page name to say "Asdfssets", just for that day ๐
So... "Wood" with ID 388 would be wood that is used for buildings and items?
Yep that looks right
Okay.
I would like to add another item to that code but it would be too much confusion for me.
So I'll just change those two available.
You could add a new one using Json Assets, depending on what you wanted it to be able to do?
Oh no, I meant an item to the code for a recipe, not entierly new item.
You can add an extra item to the recipe pretty easily o:
Oh, which recipe? Would probably still be quite doable
(and if it's a vanilla recipe, content patcher can do it i think)
To the one I linked
I want to remake Quality Scrubber from washing machine to a box
One sec
Just a little shipping box
"Ingredients": [
{
"Object": 335,
"Count": 1
},
{
"Object": 338,
"Count": 1
}
]```This part? Currently it uses an iron bar + refined quartz right?
"Ingredients": [
{
"Object": 335,
"Count": 1
},
{
"Object": 338,
"Count": 1
},
{
"Object": 388,
"Count": 30
}
]```For example, this here would make it also require 30 wood
You just needed to add a comma after the last item, and then add new fields (I think the technical term is array but idk)
Is the line 22 works Lenne? Braket is to the left, not in the middle.
You can put the bracket with as many or as little indents as you like
ah
Yeah the indents and line breaks just make it more human-readable
You can have them line up because it looks neater, I do for my own code, but I just quickly edited it for demonstration purposes :p
unofficially updates Json Assets to support asdf.
Ooh, I think a recipe is almost ready...
Maybe instead of a little box make it [quality scrubber] into something like a Seed Maker?
Do you mean, changing the sprite to look like the seed maker?
That's easy enough to do if you unpack the game file that contains the seed maker sprite, copy-paste it into a new file, and ensure it has the right dimensions o:
Yes
okay so can anyone explain this error:
This mod failed in the GameLoop.SaveLoaded event. Technical details:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary2.get_Item(TKey key) at JarOpener.JarOpener.PrepGoods(Object sender, SaveLoadedEventArgs args) in C:\Users\genow\source\repos\JarOpener\JarOpener\JarOpener.cs:line 32 at StardewModdingAPI.Framework.Events.ManagedEvent1.<>c__DisplayClass16_1.<Raise>b__2() in C:\source_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 128
at StardewModdingAPI.Framework.PerformanceMonitoring.PerformanceMonitor.Track(String collectionName, String sourceName, Action action) in C:\source_Stardew\SMAPI\src\SMAPI\Framework\PerformanceMonitoring\PerformanceMonitor.cs:line 87
at StardewModdingAPI.Framework.Events.ManagedEvent`1.<>c__DisplayClass16_0.<Raise>b__1() in C:\source_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 128
!log HannaVictoria#3831
@woeful beacon Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Full log will help us better help you 
Ah also Lenne, in the line 25, there's should be a comma after curvy braket, or you can just leave curvy braket without a comma? There's blocky bracket coming after it. (Basically difference between } and },)
Having it there is technically a trailing comma. SMAPI is kind enough to ignore it, but it's better practice to not have trailing commas
Ah, okay! 
does anyone know where the bear lives in SVE? he told me it was near the abandoned vineyard, but so far I've only found four ancient swords down south of it ๐คท๐ป
It's in a little secret path
|| south and west repeatedly, then north through some trees and there's a cave ||
Go down from Aurora Winery until you see something like a crack (but it's a place where you can walk)
Yea
Go to the May-pal Sirep basically
|| but the cave is only populated after doing the note and getting bear knowledge ||
Eep. @woeful beacon that Harvey personality mod is trying to replace the entire NPCGiftTastes file 
It really ought to use EditData to change only the Harvey entry
Is there a good fix for a player clipping through tilesets and whatnot?
I don't know how that's affecting Jaropener, but please continue
ooh I scrolled past that one, hang on
Hmm, I'm really not sure. The error doesn't give a lot of info to work from, and it's a smapi mod :c You'd have to post that one on the mod page for the creator to look at, I think
It's fine how would that script go btw? to change from gift tastes to just harvey's?
Something like this
{
"LogName": "Harvey Gift Tastes",
"Action": "EditData",
"Target": "Data/NPCGiftTastes",
"Entries": {
"Harvey": "It's for me? This is my favorite stuff! It's like you read my mind./348 237 432 395 342/That's such a nice gift. Thank you!/-81 -79 -7 402 614 418 422 436 438 442 444 422/Hmm... Are you sure this is healthy?/-4 424 426 2 330 233 232 238 234 223 222 221 220 216 211 210 208 206 205/...I think I'm allergic to this./296 245 397 396 394 393 392/Thanks. That's very kind of you.// ",
}
},```
Replace the `"Harvey": "It's for me...` part with the line for Harvey found inside the NPCGiftTastes file that came with the mod
(gift-able artifacts mod is also replacing the entire NPCGiftTastes file, which is not best practice but at least makes more sense because they are editing every entry and not just one.)
If you want to keep any changes from gift-able artifacts mod that let Harvey appreciate artifacts, too (if any) you can add the numbers for those artifacts into your patch for Harvey personality mod.
@fair vessel You mean this stuff? XNBwยยจ ยฟ% รฟ%ยฟยรฒ[ 4bPC g@&}ย H=
ร%รรsรยพรฝยถรต
no I think I found it??
Does the mod use xnb files in its assets? You might need to unpack them.
!unpack
See https://stardewvalleywiki.com/Modding:Editing_XNB_files#Unpack_game_files for instructions on how to unpack XNB files in order to edit the assets inside!
CP mods can use xnb files in their assets
Yeah, I know... its a pain
I have Karmallya's maps & Befriend Marlon & Gunther and both insist on fighting a battle no one wins over who gets to make behind their counters accessible.
I want to use Karmallya's map
(its literally just the SDVE map for nonSDVE play)
(I think SVE started out using those maps and then branched off ๐ )
instead of Befriends but BMG is an xnb conversion so no dice
Idk, I don't use them but judging by their mod page for it... their still salty about them being put in a mod that went on patreon... probably why SDVE was keen to transition to their own. No one likes stepping on other toes. ๐
So anyway BMG reads as gibberish so I can't tell it to Stop
as I understand it, SVE and Karm's used to work together a lot on their map changes, and SVE had permission to use those maps, but Karm never gave permission for her maps to be used in any mod that earns money.
Whats the best mod manager to use? I started using Moddrop, but it seems like its missing some mods. I integrated my nexus account with it, but it still doesn't find the mods on there?
Depends what you're hoping for a mod manager to do?
Well one click install is definitely a nice to have, which is what moddrop seems to be doing
There's vortex mod manager for nexus mods, but it comes with its own particularities
@fair vessel
Yeah that's what I heard too.
anyway I think I'm going to eat and take a look at learning to mod for real.
You've been a big help bye!
Honestly it's not many steps to just download and extract files manually, mod managers aren't needed to deal with dependencies in SDV like they are in many other games
And automatic updates is nice but it's a thing only really available on mods that are on moddrop, or a select few that have opted in to Platonymous' Mod Updater system
You click a button from the nexus page to download using vortex, then you click a button to install and another button in the same place to enable on your current profile
(might be able to cut out some of those steps by tweaking settings, but I haven't tried)
Sometimes I wonder if any of Bonster's crops are even real.
And after enabling mods with Vortex, you then need to deploy them o.o (which is a separate click)
It seems faster to just manually install. Plus you remove the middleprogram that seems to cause issues
especially the Rose Hips
Actually there's only one way to find out.
googling
Yup apparently rose hips is a real thing
If anything I'm usually shocked to learn plants in games are real, like gooseberries added by PPJA More Fruits and Veggies lol
Like some of them I don't even believe is real in Bonster.
But also I can't believe that Rose Hips are a real thing.
Also the purple pluot
Why are ppl eating rose hips those things taste gross 
Can't decide if I need Bigger Backpack when I have Chests Anywhere 
- Carry Chest
I do also have Carry Chest ๐
So it's like. Hmmmm.
As a side note, Replanter is a beautiful creation 
I can't live without chests everywhere and mega storage.
rose hips are prized for skincare stuff, not really for eating ๐
I ended up uninstalling Bigger Backpack, tbh; there are a couple places where you can't see the bottom row, like in Pierre's shop, and having a fourth row makes flipping through the backpack start to take noticeably long. Chests Anywhere helps a lot for not having so much in your backpack to begin with. ๐
Yea I've decided against it, for now lol since I can just empty my inventory whenever o:
does anyone here use npc map locations? i'm trying to use the foliage redone map recolor for sve immersive farm 2 remastered but even after following the instructions, the color won't show.
Yo so in the smapi CMD its not really a error but i just had a question on what antisocial mod is because it says its not loaded, it isnt a error tho im just curious
iirc it's a framework that lets modders create new non-friendable NPCs
its useful when you need a character that like, walks around and minds a store and maybe shows up in an event or two but doesn't have a full story and events to warrant crowding out the social menu
Hey, does anyone know how to make mods load last in SMAPI?
Rename their folder to be later in the alphabet (kinda hacky but works) or add a dependency to the manifest (more reliable)
Thanks for information!
I think I somehow broke Quality Scrubber mod... It doesn't show up in "Crafting" tab. I only changed the recipe and the level you get it at (Level 7, I am at level 9).
Send help 
I have a few mods installed (about 150+) on both my SDV and SDVE playthrough and I'm having an issue with my gamepad that I am not having with my other less modded Co-Op playthrough. Basically, my gamepad stop recognizing the use of the Dpad in the menus (using a Logitech F310 wired gamepad), so I can't select any objects. I'm in Xinput mode. Has anyone else experienced this or have any ideas about mods that may cause issues with gamepad play?
no idea off the top of my head, but if you share a log we can see the modlist and see if any seem likely
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
@untold widget is it one of the ones that appears during the level up screen?
@unreal torrent it's not a solution to the problem, but doesn't the left joystick work for menus too?
@shy orbit it does, but the issue is that the joysticks don't move square by square the way the dpad does, which makes it much easier to choose items and move them from place to place.
@untold widget Exception loading content pack: Newtonsoft.Json.JsonReaderException: Can't parse JSON file at /storage/emulated/0/StardewValley/Mods/[JA] QualityScrubber/BigCraftables/Quality Scrubber/big-craftable.json. This doesn't seem to be valid JSON.
Hm
Line 20, position 12 in your big-craftable.json file there is an error. Looks like perhaps a stray "
@unreal torrent yeah, i just wanted to be sure you knew you had that option
(Either that or look to see if you're missing a comma the line before)
@shy orbit Thanks! It works, but it's not nearly as precise as the dpad functionality. And I know its a mod because I just did several hours of playthrough in co-op with far fewer mods and not one hint of this issue the entire time.
If there's a way to track down a mod that's interfering with the game pad I would welcome the challenge. I just don't want to have to remove every mod in order to figure it out. I have tried removing several of the most recently added mods around when the issue arose, but that's not fixing it either.
a log is the best way of us getting more information @unreal torrent
aaaaa there's nothing in line 20 that could cause an error 
@untold widget can you share your whole big-craftable.json using https://smapi.io/json?
I'm trying to download smapi, it says if I use steam turn on acheivments? how do I do that?
Hmmm. So @unreal torrent you said this was an issue in menus right? We're probably looking for a mod that changes or handles menu input in a way that might have been unnecessarily restrictive to mouse input, maybe. These are the mods I'd try disabling (renaming a mod folder to start with a period will disable it)
- Bigger Backpack
- ChestEx
- Chests Anywhere
- Ship Anything
Those are just the candidates that stood out the most. If you disable all of those and the problem persists, I can go back for a second look.
@hazy mauve if you're on Windows? Look here in the guide under "Part 2: configure Steam" https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Windows
This page explains how to install SMAPI (the tool which lets you use mods) on Windows. See also:
thank you โค๏ธ
Thank you!
@untold widget I agree, I am confused. The json you linked seems fine. Maybe triple-check that the same version is also what exists in your Mods folder?
So far disabling ChestEx and Ship Anything hasn't fixed it. I may try uninstalling the last month's mods
Okay, I think the problem wasn't in the code. I had a sprite in the folder with other sprites. I moved it, started sdv and recipe appeared.
Sprite wasn't connected with anything inside the code corresponding for switching frames
So... that's strange
But still, thanks for help you two!

Hello! I wanted to know if anyone knew of mods that clashed with "Stardew Valley Expanded" Mod i found on nexus..?
There's plenty that clash but plenty that are compatible. Is there a mod you're wondering about in particular?
And back! Figured out what the issue was and it's not a mod. For whatever reason the "Use Controller-Style Menus" will uncheck when I go into a refrigerator (I have 5). I would be able to go through any chest using the dpad, but the minute I opened a fridge the dpad would stop working and upon inspecting the menu I noticed that the Use Controller-Style Menu that was checked previously would be unchecked. Any clue as to how I could keep this from unchecking when I go into a fridge?
No not really. ๐ฆ new to this
I want to download as much as my computer can handle calmly
@dire fractal I'm running 150+mods on my SDVE game without mod hiccups. And I have one friend running over 500.
Can someone help me? My computer keeps asking to take me to a microsoft store page everytime i try to download a mod.
it's supposed to send me to an app page for nxm?
but i click and the link says nxm doesn't exist
i'm gonna try to use chrome instead of defalt
Okay now using chrome nothing will download nowmatter how much i refresh and re-go into the link and try to download it. the manual download link does absolutely nothing
what page are you trying to start the download from?
wdym? I'm on nexus
It's trying to download using Vortex, Nexus' mod manager
oh..?
You can either use that (requires vortex) or install mods manually (it's pretty easy)
no the manual mod downloading didn't work.. would i need votex for anything on nexus?
Nope, it's just a helper to manage installing mods for you. (But TBH it sometimes breaks on SDV mdos)
Installing SDV mods manually is just 1. download 2. unzip 3. move to mods folder
You can do that pretty easily yourself ๐
The manual download shouldn't be redirecting you to use Vortex, though 
i don't understand it's not downloading any files on anything i try, manual or with the downloader thingy.
i feel dumb.. it went smoothly on my mac
i know pc is different
no files. i've searched through anywhere the download could've ended up too
that's really weird. you should be getting a screen like this, click the "slow download" button and the download starts from there
yes. everything is normal, i click slow download, it count down, then no download starts. i press manual download. nothing
huh. I guess you could try the standard browser troubleshooting stuff like clearing your cacheโฆ is anything showing up in your download history? sometimes people's antivirus programs yoink files out of mod folders by mistake, though it'd be weird if it was yoinking your zip archives too
Nothing in the download history on either Chrome or Edge
i have the standard shield virus protection that asks to let applications do stuff
I've had no problem downloading smapi, or NMM on nexus.
what mod are you trying to download now?
I tried stardew valley expanded, wintergrass, and another mine expanding mod? none work
my partner recommended allowing flash but it didn't change anything
i tried multiple mods to see if it was only that mod file, but no it's all on stardew valley nexus and only stardew valley nexus, not anything else
my original mod was stardew valley expanded
SVE just downloaded okay for meโฆ I'm really sorry, I'm kind of at a loss. ๐ฆ You might be able to work around for some mods by getting them at ModDrop instead, but I don't think SVE is there sadly. https://www.moddrop.com/stardew-valley/
I'm guessing it's something with your browsers, but I'm not sure what. Sometimes content blockers screw with things, or cookie settings?
Shots in the dark. Wish I could be more help
yeah i don't know. i checked those and nothing is working. the universe is warning me of the dangers of mods i guess
hello
so
we've been collecting fish all day
and the last one
literally the last one you get in the mutant bug lair
my friend accidentally skipped it
and so she cant get into the mutant bug lair because krobus wont give dialouge about the dark talisman
theres still a forcefield
is there anything we can do?
out of all custom npcs, muadhnait was the last one i would have expected to appear at nikolai's marketpalooza
๐ Hello, im new to using mods and I have been playing with a bunch for a couple days and now when I save my game by going to sleep my entire game crashes.Can I get some help in here by any chance?
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
well, seems to be something with farmhouse redone. i think it has some incompatibilities with SVE, but i don't remember what. i would try removing it, at least if you don't necessarily need it
you also have some conflicting content patcher packs
but they shouldn't be the cause of the crash
if you want to solve those conflicts you can look for instances of Multiple patches want to load in the log
and np, hopefully it solves the issue
It did thanks a tonโบ๏ธ
Stardew Valley Expanded is amazing. Olivia gave me a gold bar and told me to buy myself some ice cream.
she's this meme
@strange acorn I think your friend needs to visit the railroad to see the cutscene with the wizard, and then Krobus will talk to her about the bug lair
@dire fractal which internet browser were you trying to use?
Another question, were you clicking the download with vortex button? (It does nothing unless you have vortex installed). If yes, use the manual download button instead.
I did use manual. i have tried both. multiple times on multiple mods
i was using chrome and edge
But I've seen it before where the browser was the problem
Hm, chrome definitely works for me. Let me try something
What's a mod that you tried?
stardew valley expanded
Kk give me a minute. Also, just to double check, but are you logged into your nexus account? Try logging out and back in?
This is a direct download link to the SVE file on Nexus. Does it work when you click it? https://supporter-files.nexus-cdn.com/1303/3753/-Stardew Valley Expanded--3753-1-10-12-1596863831.zip?md5=elfk0Zcj-EOlxZtXLgh-Zw&expires=1597058399
@round path you can also get gold bars from victor if you pester him every friday at the saloon
omg
also i swear i only get fancy dishes from their trash can
these rich people
i just found the upper half of a gold ore node haha
no clue if it's custom ore nodes or that new better underground mod
or some weird conflict
it functioned fine though!
ohh that's weird. i'm also using the underground secrets mod, haven't found anything irregular with the ore nodes i've encountered so far
@shy orbit thanks for your fix yesterday (reinstalling mono). It worked! yay
have credited you on the mod page ๐
Should you be able to trigger the lucky rabbit foot or the Lewis statue even if you haven't found the notes? I haven't got either to work and I'm wondering if its an issue with Reinagined2
Also for freebies, Charlie still gives endless bottles of wine at the saloon
He funded my coop!
My NPCs are not so generous but Marnie will give you a void egg if you talk to her at the right time an heart level.
ohh i didn't know that lemur, will try and talk to marnie now haha. i think after i saw all her heart events in your Immersive Marnie mod i haven't talked to her that much
also you can't trigger the rabbit foot cutscene if you haven't found the secret note yet afaik
Its 4 or 5 hearts so you've missed it sorry.
@dusk gull i'm glad it worked
@outer turret east scarpe has a new (harvest) goddess
(just for personal use)
farmers help me w this: https://smapi.io/log/7e873592adc54e9aa6e21c40d013067e
!cmbroke
Custom Music mod makes edits to the GMCM code that broke things when GMCM updated to 1.2.0.
For now, remove your GMCM folder and replace it with the older version 1.1 found here under "old files". This will fix the problem.
https://www.nexusmods.com/stardewvalley/mods/5098?tab=files
After downgrading, just ignore the GMCM update alert in your log for now.
But keep an eye out for a Custom Music update! When that comes out, you'll finally be able to update both mods to their newest versions without issue. (Yay, new features!)
^ that maybe? nm, you already have 1.1

seem like removing gmcm is the only way ?
I know people are using those together, and that the most recent GMCM<>CM have an issue together, but you're already on the older (appropriate) version of GMCM it looks like.
@dire fractal Custom Music already had an update to fix that.
Ah, good deal.
Critical app domain exception: System.InvalidOperationException: The CustomMusic.IGMCMAPI interface defines method RegisterClampedOption which doesn't exist in the API.
Is the issue here then that custom music is updated and GMCM isn't?
(from Improve's log)
@dire fractal ๐
.quote 4985
[#4985] "GMCM 1.1.0 + CM 1.7.X - works but CM was doing mad scientist code stuff 
GMCM 1.2.0 + CM 1.7.X - breaks, so we advised ppl to roll back GMCM
GMCM 1.1.0 + CM 1.8.0 - breaks because new CM needs new GMCM
GMCM 1.2.0 + CM 1.8.0 - Works! f i n a l l y" - Jonqora (08 Aug 2020 @ 12:56:28 AM UTC)
hey guys are elle's mods good? cuz im planning to use the animals mod along with the sve mod
@timber spire i thought elle's mods just change the visual?
I believe they're fairly popular. The nice thing about sprite edits is if you decide you don't like the look of something you can usually change it later without it impacting things. ๐
(Not sure about that for BFAV but for CP replacers definitely)
@dire fractal yes but i was wondering if would it fit SVE's style
i mean they look cute but they are kinda a lil bit away from the source material
@dire fractal ๐ ye its very convenient
all my livestock look like slimes so I probably can't speak to fit >_>;;
ohhhhh
thats cool
i like to keep the mods i use as faithful to the vanilla game as possible with enough diversity to have a fresh experience
sve's style sticks close to vanilla imo. honestly now that i think of it vanilla style texture mods are a bit of rarity because the main reason most people would mod stuff for retexture is to make it look different than vanilla.
i'm not fond of the vanilla pigs for example, they look like wrinkly grandpas so i prefer a mod that veers away from what the vanilla pig looks Iike
XEN- if you haven't found them already, seasonal outfits (vanilla style) and better artisan goods icons keep with the original art theme while adding some flavor
Is there any way to check if two mods are compatible other than going to their individual pages?
Test them together in-game and see if anything's wrong.
So do I have to update SMAPI, because the last time I was was playing was back in june.
The latest is 3.6.2, what do you have?
Well now I know i need to update.
I haven't updated 40 of my mods in a while (well, cause they had no problems), but some mods are good to update every once in a while.
Well damn smpai updated 8 days ago
A fair number of frameworks just got updates.
I still must know if there's a seed limit.
instant buildings is supposed to have a config but it doesnt, I have downloaded it through vortex
could someone help?
So the possibilities are truly endless
hmm what do you mean by a seed limit?
XEN- if you haven't found them already, seasonal outfits (vanilla style) and better artisan goods icons keep with the original art theme while adding some flavor
@dire fractal yep im using every mod flashshifter recommends to use along with his SVE mod
Like, can I not use all the crops I can find?
i have no idea:(
If your new crops are added with Json Assets (most new crops mods are), you can use as many as you like. They've figured out a workaround for spritesheet limitations.
The only limitation is you can't have an item with the same name added by two or more different mods.
Does anyone know what this means?
07:06:39 ERROR Content Patcher Animations This mod failed in the GameLoop.UpdateTicked event. Technical details:
System.NullReferenceException: Object reference not set to an instance of an object.
at ContentPatcherAnimations.Mod.CollectPatches() in G:\StardewValley\Mods_1.4\ContentPatcherAnimations\Mod.cs:line 134
at ContentPatcherAnimations.Mod.UpdateAnimations(Object sender, UpdateTickedEventArgs e) in G:\StardewValley\Mods_1.4\ContentPatcherAnimations\Mod.cs:line 70
at StardewModdingAPI.Framework.Events.ManagedEvent`1.<>c__DisplayClass16_1.<Raise>b__2() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 128
at StardewModdingAPI.Framework.PerformanceMonitoring.PerformanceMonitor.Track(String collectionName, String sourceName, Action action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\PerformanceMonitoring\PerformanceMonitor.cs:line 87
at StardewModdingAPI.Framework.Events.ManagedEvent`1.<>c__DisplayClass16_0.<Raise>b__1() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 128
You probably need to update CPA. That line is literally just try (which can't trigger a NullReferenceException)
Oh, yeah... I do need to update it.
It's being zen. Try. Try what? Nothingness
Now, how do I find the Six Plantable crop there we go
Actually, now I realized I have too many mods.
How many?
too many mods
no such thing
Well I had to download 100 zips to update them all.
I have 480, runnin' strong
7zip lets you do that if you select multiple on the right click menu
Highlight all of them then right click extract
I may or may not have never noticed the native Windows one
and about smapi?
Smapi you need to install separately. Download the folder for it, extract it to somewhere like Desktop (NOT to your game folder) and then go inside the folder and run the installer file for your OS
Can someone send me improving games mods as example "Automate"
I mean I can't play without chests anywhere and mega storage.
How about a slightly bigger greenhouse?
You link?
I love that one
Just a teeny bit bigger and the aesthetics of the seasonal windows are lovely
You got any farm land expend mod?
A Larger Hilltop is really nice
What you mean?
It's the name of a farm map mod
Capitalist Dream Farm 2 why is this so BIG :O
https://www.nexusmods.com/stardewvalley/mods/6348?tab=description another good one
And "Farm Extended" is another one I like, bigger with a bit of everything, has some extra steps to the install process though.
You think Capitalist Dream Farm 2 is a bit to big?
| why is this so BIG
Because capitalism, naturally.
I'm planning on series of at least 10 years with mods (not for yt just for me)
If you're using Automate and Tractor mod, definitely not lol
Jonqora beat me to it.
Can you send me the ultimate setting for nerfed and perfect tractor for Capitalist Dream Farm 2? if you think you know
Tractor mod is pretty great. You have to save up for it, and with the default settings it doesn't feel too overpowered
Btw I am a new farmer not even month
I've never changed the tractor settings on my playthrough
(Been playing on the IF2R mod that comes with SVE)
it's very powerful but also takes a heck ton of materials to actually get
so thats how its balanced
IFR2 -> Immersive Farm Remastered 2 (optional addon for SVE)
By the time you have enough money to plant 1000 seeds a season, it would be a huge pita to actually plant and harvest them one by one. It just makes that part of the game actually fun again at that scale of crop production.
Mhm smart
What SVE is?
Stardew Valley Expanded
Oh
Giant mod that adds a lot of different types of content. The nexus page for it gives a bunch of info with as many / few spoilers as you want.
I played the expended mod
It's need a lot of stuff to be download
Lucky nexus tell you everything you need
Can you send me the names of the expended farm land mods?
I forgot
Nvm
Anyone has aesthetic mods?
My recommendations:
- Stardew Foliage Redone for gorgeous trees and bushes and stuff
- Better Artisan Good Icons because sanity
- Elle's Seasonal Buildings or Medieval Buildings
- Seasonal Villager Outfits (or DSVO or Cuter Aesthetic SVO) for NPCs
- Elle's animal replacer mods (there are many)
- Dynamic Night Time because coooool
Except for those I shouldn't add anything alse?
What do you mean
Those cover most things, but there are probably other objects not changed by them, or you could swap out any of them for something else
I also wanna add better water to the list
That's a nice one
yeah, its such a seemingly subtle one but makes a pretty big difference imo
for animal replacers I also really like using Adopt & Skin + all of Elle's A&S packs
so you don't have to choose which one you want, you just have All
another popular aesthetics mod is Natural Reshade, but its not a SMAPI mod and so is trickier to install for some people ( it's just unzip into your stardew folder, but if you want it to work with steam it's more tinkering with launch options )
Yeah I also use Adopt N Skin to have multiple Elle variants
Don't recommend it for multiplayer though
unless you like void horse shenanigans
Horse of VฬธฬอOฬทอฬIฬถอฬDฬทฬ อ
the left one is a full recolour, the right one is just for the trees and bushes etc
if you want to use a different recolour but want the foliage from this one, then you get the one on the right. if you want the full recolour, you get the one on the left
My recommendations:
- Stardew Foliage Redone for gorgeous trees and bushes and stuff
- Better Artisan Good Icons because sanity
- Elle's Seasonal Buildings or Medieval Buildings
- Seasonal Villager Outfits (or DSVO or Cuter Aesthetic SVO) for NPCs
- Elle's animal replacer mods (there are many)
- Dynamic Night Time because coooool
@fair vessel
those are all aesthetic suggestions which is subjective, I recommend you look at the mods themselves to decide if you like the look of them or not
there's a lot of popular recolours to choose from, that of which is one out of many
I usually use the one on the left. But once I had a farm map mod that didn't have compatible tilesheets, so I used a different recolor mod plus the one on the right
the three recolours I've used and loved so far is Starblue, Eemie's, and DaisyNiko's Earthy recolour
I think "A Wittily Named Recolor" is the one I've used before
that one's on my list to use in the future too! it looks very nice
I also love Milder Starblue for interior but that one's hidden for now as the author works on it I think ;;
Are there mods that exist to make the other forms of money making more interesting? Like a butcher mod for animals and fish etc
My buddy and I want to do a run with no crops at all because they make the game too easy too fast
Fucking berries man
There is Dwarfish Farming mod, i don't remeber the name correctly
Makes mining better afair
Adds new machines
You can check Producer Framework Mod's "Mods that require this" tab for that mod.
there's Animal Husbandry for a butcher mod
there's also fish animations for More New Fish and vanilla fishes, it's v nice
25 downloaded mods later
25?
Do you have SVE?
Idk what it is I might have it .-.
!sve
Stardew Valley Expanded (https://www.nexusmods.com/stardewvalley/mods/3753) is a mod which adds a lot of new content and areas to the game. It has many dependencies, so be sure to follow the install guide which is on the github wiki along with FAQs and troubleshooting steps for common issues: https://github.com/FlashShifter/StardewValleyExpanded/wiki
Does the host push mods or do both players need to have them installed
Some mods require both players to have that mod, some don't
Garden Village + Walk to the Desert is also nice
It's usually written in the mod's page
general rule of thumb is make sure that all your mods are installed on both host and farmhands
the exception being aesthetic mods that only make local changes
See https://stardewvalleywiki.com/Modding:Player_Guide#Do_mods_work_in_multiplayer.3F for details on how mods work in multiplayer. :)
@restive zodiac hi o: I had an issue a couple days ago where Lewis got stuck in the void in his own home, after seeing Lucikiel's intro event [Lewis was in (5, - 198)]. I was wondering, is there a way to apply that patch you gave me for JojaMart, to Lewis' house?
No, Lewis void is a separate issue
and how do I update smapi?
does anyone know how would i go about making a married player single?
i removed the mod with the character he was married to
Anyone here use PPJA Fruits and Veggies and related mods? Can you tell me what the Aloe plant can be used for in terms of processing/machines or recipes?
@rocky dust you need to divorce at Lewis' house before removing the mod with the character
aha too late * sweats *
Were you able to load the save after removing the NPC mod? In my experience that usually crashes if you're married to the missing NPC
hey qora looks like you can make this
Hm, is that a cocktail of some sort? ๐ค
yup the game works fine
this is extremely useful for PPJA stuff https://mouseypounds.github.io/ppja-ref/index.html at the bottom there's a list of every modded item/recipe
Reference docs for PPJA (and other) mods for Stardew Valley.
Ah okay. What about kegs or preserve jars or the like? If it's a vegetable does it just make pickled aloe and aloe juice?
looks like it, there's no specific aloe item for the machines, just the generic ones im guessing
@rocky dust I don't know then. If the character's status is still stuck on married, try Lewis' ledger. But if it won't let you use it then something might have gotten messed up
Is this multiplayer? If so maybe that's why it managed not to crash somehow
essential oil, veggie chips, dried vegetable, ground vegetable, vegetable juice, and pickled vegetable 
!log yes you can share the link here and we can try to help
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
looks like you need this for prereqs
https://www.nexusmods.com/stardewvalley/mods/6529
https://www.nexusmods.com/stardewvalley/mods/5099
Hmm, ill try that
try adding those first and see if the errors go away
hey so i updated Stardew Valley Expanded and now ive got a graphic error and im not sure what its being caused by
!log hmm may we see your log?
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
@fringe lodge for warm cozy fireplace, it looks like you got the tilesheet version, you should get the CP version instead...Categorized chest is outdated, try taking it out, and then NPC map locations SVE looks like it was installed wrong or something, try deleting and reinstalling maybe
@arctic iris looks like theres an unofficial update for Custom Farming Redux, try using the one from here https://community.playstarbound.com/threads/updating-mods-for-stardew-valley-1-4.156000/page-26#post-3354284
Chucklefish Forums
so the install windows.bat?
This page explains how to install SMAPI (the tool which lets you use mods) on Windows. See also:
ah i found the solution to the problem where the pants were yellowed/desaturated
i found by default that the item will spawn slightly yellow instead of the original colour
you'll have to dye it white
That's odd, but glad you figured it out! 
and I need to know where to find a way where the quality is preserved in artisan machines.
and also a large egg = 2 mayos.
because I can't play without it.
I think Quality Artisan Products does the first part of that https://www.moddrop.com/stardew-valley/mods/707502-quality-artisan-products
For large egg = 2 mayos, that is a Producer Framework Mod (PFM), although idk if it already exists. It would be a fairly easy one to implement
heck, you might be able to edit Quality Artisan Products for your own use to implement that
and now I must know the item ids
If you're editing Quality Artisan Products, they'd already be referenced
Otherwise, you can unpack ObjectInformation.xnb from the game files, or look here https://stardewvalleywiki.com/Modding:Object_data
โ Index
So this means that a large egg in the mayo machine, and output is 2 jars of mayo.
"ProducerName": "Mayonnaise Machine",
"InputIdentifier": "large_egg_item",
"MinutesUntilReady": 180,
"OutputIdentifier": "306",
"KeepInputQuality": true,
"OutputStack": 2,
"Sounds": ["Ship"]
},```
Looks like that part is already taken care of, no modifications needed.
So I'm still getting that graphical error with Stardew Valley Expanded.
https://smapi.io/log/6fc9509b69a849339e727616f0589a35
Sophia's and Andy's farms aren't loading in, there is plowed land where the houses and crops are supposed to be and when I get close to their areas of the map the screen gets laggy until I walk away. Started a new game to see if that would circumvent things, but no dice.
hmm. have you tried removing SVE and reinstalling it? maybe there is something wrong with the installation
if that doesn't work and no one else figures out a solution, i guess you could test it with having only SVE and its dependencies, and if it works then add mods until it breaks
the first thing i did was un/reinstall ๐ซ guess ill try again. the thing is, Olivia's manor half loads- the house is there and i can enter it but the inside is missing furniture and whole staircases but i can 'walk' on those staircases as if they were there????
that's really odd
have you verified your game files recently?
I don't see anything in your log that messes with maps
ill do that first. i really dont wanna sort through 115+ files
the house half-loading sounds like some sort of tilesheet error...
oh boy
This is a shot in the dark, but try temporarily toggling off Ace's mods, you can rename them to add . at the beginning of the folder name
oof see i thought Ace was the problem earlier so i uninstalled those files completely along with the industrial furniture, fireplace, custom furniture and launched again, new game start- still the same errors.
Hmmm. Have you tried removing everything except the mods you need for SVE, to see if it happens then? You can just move the folders to your desktop or somewhere else
I guess I'll have to do that now ๐ญ I have so many but at least my conflicts are handled so reinstall should be easier
Good news y'all!! I fixed the game!
Bad news? I have no idea how.
I uninstalled half the mods, got bored, decided that I would figure it out later I just wanted to grow parsnips, reinstalled all the ones I uninstalled and then there the houses are.
I did get the first Sophia cutscene though, maybe that had something to do with it
This means I can never uninstall bc I spent almost 2 hours working on this just for no solution lmao
Thanks for all the help tho seriously
https://smapi.io/log/77767c1ca8c048b4aa48579c8a32f0fe why please help!
Hi guys, I'm back again because I'm having a bit more issues! Sorry to be the noob in the chat again, but I'm hoping to see if this is something on my end or on the end of the mods in question.
https://smapi.io/log/a0f8d30405a44e409860117fd7420a89
My first concern is that there are some things which won't load, apparently connecting to Producer Framework Mod, I'm honestly unsure how much this is affecting my game but I'm still just trying to get a comfortable amount of money before I start messing with some of the extra items mods I installed, so that's a little lower on the priorities compared to the other issue, which is, uh...
I got approximately 4000 error messages over the course of 2 seconds?? It seems to be the same error repeated over and over again, connected to UI Info Suite. It looks like it's trying to find something from another user-- Cdaragorn-- which isn't the name on my computer, so I'm assuming it's trying to access something written in the modder's code that isn't available on my computer.
Neither of these mods are stated by SMAPI to need to update, and there are no updates for them available on Nexus. I guess the question here is, are these errors anything I need to worry about, or can they be ignored? And if they shouldn't be ignored, how do I go about fixing them? Thanks in advance for any help you send my way ^^
I'm not trying to speak over your need for help, @proven thicket , please don't worry ^^ It's possible for multiple people to help more than one person in need at a time, you know?
I even downloaded JSON Assets, and I still got that problem
Remember to be patient and respectful of other people please - it's understandable to be frustrated, but everyone here is either looking for help or helping others in their own time. Timothy, if you've since installed JA (which a ton of errors in your log say you are missing), can you post the new log with JA installed?
file explorer just crashed over a right click.
(Damn, 4k UI Info Suite errors is a lot
)
(UI Info Suite supports 4k now?
๐ )
Emilian, it looks like you have a conflict between "Yellog's wood fence" and SVE trying to modify the same fence, so you might want to uninstall the former (assuming you want to keep SVE ๐ ). I'm not sure what's going on with UI Info Suite, someone else here might have an idea, but that's a loooooot of errors.
I wouldn't worry too much about the PFM messages. There are honestly about 15 million custom things that can be brought into being with that framework and you probably just don't have them all installed, which is quite reasonable, I don't either ๐
Thank you, Glowbug! I'll trash Yellog's mod for now, I definitely want to keep SVE. And yeah, I had a feeling that number of errors was going to be an outlier!! XD
Yellow warnings usually don't mean something's actively broken, red ones are of more concern. ๐
(The red ones were the 4k UI Info Suite errors)
yup ๐
(which I do not know how to fix or whether or not they are harmless ๐ I have never actually used that mod, just the individual mods that do same things)
nope, still exactly the same
Share the new log link please, Timothy
I still got the exact same errors. https://smapi.io/log/77767c1ca8c048b4aa48579c8a32f0fe
I'd maybe try uninstalling and downloading a fresh copy in case you're missing a file or something Emilian? I do use UI Info Suite so can confirm it's not normal to get all those errors ๐
@proven thicket That's the exact same log, have you since started the game again through SMAPI to get a new one? If not, please try that now and send the new one!
I ALREADY DID AND NOTHING XHANGED
tysm!! I'll try that now and get back to you. I hope you can get your errors fixed up soon, Timothy! ^^
If someone is being rude, please do not be rude back.
@proven thicket What I am saying is that the log you sent just now is the same log from before - it's got the same time stamp on it, which means it's not the latest version (or there isn't one). If you have started the game since then, we need to figure out why that is first, like maybe you aren't starting it from SMAPI at all. Regardless, everyone here is just trying to help, so you need to be patient and polite.
Timothy, your original log shows no sign of Json Assets being installed or failing to load or anything like that. If it's still not working now that you've installed it, the new log might help us see why it's not working
I figured it out thank you though
Everyone makes mistakes, so it's not really a question of what the cause of the problem was. It was the way you interacted with people and the tone of the responses, which isn't affected by the cause of the problem. Don't worry about silly things at all, it happens to everyone and is why we always ask for logs. Being kind to others is more important :)

and also, when I solved that issue, more interesting things happned. https://smapi.io/log/bbfc21de174d427a94196682c2593691
The yellow errors are still there, I did a cursory search through the mods that require PFM but I'll need to look a little closer to figure out which one all those items belong to! But I'm not too worried for now on that front.
Other red errors don't seem to be appearing, but they seemed to be centered around the icon for queen of sauce, which will take an in-game week to get to, so I suppose an update will come in about an hour XD Thanks again for all your help, @restive zodiac and @supple echo ! I appreciate you both ๐ฅฐ
@proven thicket You have several errors caused by mods with overlapping content: Duplicate object: Spinach just added by Fruits and Veggies for JsonAssets, already added by Stephan's Lots Of Crops! is an example your log is trying to tell you about
And i downloaded the compatibility version
Hi, I've just started playing with the expanded mod and I'm having a weird issue I wasn't able to find any info about on any of the other pages. I thought someone here might know, if they aren't too busy.
and I also need the unofficial update to BFAV.
and after that only a few more issues. https://smapi.io/log/05c2b9fd5ac944d9a946c5363dac0832
!ask invader_jess#1875
@weary tulip Feel free to ask your question or describe your issue here, and someone will help if they can :)
and also just solved the clover
I've only been playing a few hours so I guess I don't know for sure if it's the only issue, but I'm not able to place my crafted items. The only places I've been able to find that I can place them are the two spots that are immediately inside my house's door and right in front of my farm's totem, for whatever reason. Otherwise I don't have the option.
Ok, do you get an error message or some other indicator that tells you that you can't place the stuff? Also, can you provide your log?
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
https://smapi.io/log/a1aa6d8a46fa47b3ad10cd567701484f I just grabbed my log. I don't have any message that comes up, just a red box for the ah, I'm not sure what the right word is but placement indicator? Instead of green how it should be.
Ok gotcha, let me take a look at your log
Thank you!
Hmm, nothing seems out of place in your log. Can you try starting a new test save, to see if you get the issue there as well?
Sure! I'll give it a try now.
Okay it's still doing it but actually it's weirder than I thought, maybe? So I tried it with a few different object and there were a few random spots where I did have the option to place my fence post, but then after I cleared out the grass around the area to see if there were any more spots, all of those spots stopped being green too.
I've not heard of something like this. The only other thing I can think of is to uninstall and reinstall all the SVE-related mods. Hopefully someone else in the chat has better ideas for you :c
Okay, I'll give it a shot, thank you for trying!
And one more thing: why do I have two of the same entity?
Now I have another question: what?
Help! My 1st and most precious save file is playing the Journey of the Prairie King Theme continuously! It will not respond to correction from the jukebox or to changes in area, it just. keeps. playing! Log: https://smapi.io/log/a86b347fc5b041ed8e81bab11ae5e992
It's also winter, not sure if that helps
hi
hi
despite my mods list, it is not the "AutoFishing" one thats activated but I keep hearing the sound of fishing reeling in
and It's auto casting and auto hooking
I have no idea which one it is.
I've not played in months so I cannot recall what a lot of these do. Any sugestions?
@woeful beacon I sadly cant help you but that sounds like a hilarious problem and would take it over mine any day.
@woeful beacon I'm not sure yet about your Prairie King problem but I did spot another instance of "Datas"
Patch error: Harvey Personality Mod Addition > Load Datas/NPCGiftTastes has a FromFile which matches non-existent file 'assets\Datas\NPCGiftTastes.xnb'.
Hi Yuna, I'm not sure what's going on, but could you provide your log? It'll help people better help you. See below
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
I need the best basement expended mode ever someone?
I just use Clean Cellar, which doesn't expand much just frees up the corners. There's definitely more extensive ones on Nexus but none I know offhand
maybe Clean Resizable Cellar if you also want the option to make it larger
Just as an update, I have reinstalled the game and all the mods and I'm still having the same issue. Everything that is already placed on the map is moveable without limitations, it seems, but I can't place anything I craft most places. I think this will make the game kind of unplayable if I can't place sprinklers or fences, so if anyone has any ideas at all please let me know. Thanks in advance!
@woeful beacon i had somewhat similar problem recently, and it was fixed by downgrading TMXL map toolkit to 1.13.1. your problem isn't exactly the same, but well, i guess it's worth trying if nothing else works
Please someone send me the full name of the mod configuration
The one that you can enter as menu for all mods settings
Generic Mod Config Menu?
and it doesn't work with all mods, only for mods that are built to work with it
hmm. there's lots. maybe look up Tailor Mouse and its suggested content packs? also Get Glam
Where do people get the majority of mods?
Nexus or ModDrop, usually
I went to grab links and Firefox promptly crashed, I guess it's that kind of day ๐
Do both players need the npc locator or can just one person use it when playing multiplayer
When you say NPC Locator, do you mean NPC Map Locations? I think it's ok if only one person uses it, like it won't crash the game
Let me check the mod description though
I take it back, for NPC Map Locations, this is in the mod description, in all caps:
"THE HOST MUST HAVE THE MOD INSTALLED FOR MULTIPLAYER"

Is there any way making json way more organised?
When you finnaly fixed all the mods issues while having TO MUCH
I know a lot of people complain about "crimson badlands lag" with SVE, but any fixes for desync? as the host, my farmhands can't see where i am nor enemies attacking me apparently.
@shy orbit I tried instead upgrading it to the current version as I was behind. That didn't work. So I'm going to try yours
... How do I figure out which of these is 1.13.1?
Assuming you're talking about Nexus -> over on the right there should be a little version number.
i don't know if there's version 1.13.1, but 1.13 exists
i wonder how far into the game-launch-with-SMAPI process you can switch audio output devices before the game audio doesnt work, but i dont really want to sit there and test it
update: earlier than spritemaster's graphics card details log output
@woeful beacon i was told to use 1.13, but i had 1.13.1 lying around so i used it. probably doesn't matter
yeah, do you have problems with it?
emily and penny not change
Have you installed other mods that change Emily and Penny's appearance?
Oh hm.
I forget what the deal was with Seasonal Anime Portraits... is it still maintained?
its update in march
are you using this: https://www.nexusmods.com/stardewvalley/mods/5494?tab=files
i'll try updating the mods and see if SAP is missing those currently
thanks vibel
did you use SVE too?
yeah
it doesn't touch portraits anyway (except for sandy optionally, not sure if other characters)
I can't find the config.json files for Life Cycle, do other people see them somewhere in the mod folder?
I don't think that mod has config.
You just delete completely the folders you don't want
I think they might've added config in the latest version
(or if it does have config files, you would find those inside each pairing folder after running the game once)
the individual pairing mods do have config files
but, as with any mod, the config generates on the game running the mod for the first time
life cycle generates a config in each installed pairing folder when you first load the game with the mod installed
Pretty strange seeds...
artesianal blackberry seeds
I just discovered you can use the automate mod to use casks outside the cellar
Sounds like a bug ( @tired brook )
it says it works on the git i haven't tried it
the automate mod is bringing me so much joy
i just discovered it
Automate is wonderful
it's like a whole nother level to the game
Oh they might be using another mod with it then, one that makes casks work outside cellar
Hmm?
AND there's no upper level to the system
omg pathoschild your mod is amazing
it brings me so much joy thank you
Glad you like it! 
Yep, automating casks outside the cellar is a deliberate feature. That's mainly to support mods that enable casks elsewhere, and I figure if you want to use them outside the cellar who is Automate to crush your dreams?
:D
Hello! I did all my SVE, CP, PyTK, etc updates today, and the game booted up fine but I just now ran into a game error when I went into a different map section of my farm. Anyone have any ideas? https://smapi.io/log/20bdac727eaf4f90814b4b1957cc40e7
I think you might be missing the TMXL chunk of Immersive Farm 2 Remastered?
@supple echo oh dang, you are right ๐ฎ I may have accidentally deleted that while reinstalling everything. Let me give that a go! Thank you ๐
you're welcome! 
when I first installed SVE I neglected to install that entirely, and didn't realize I was missing something until I checked out the mine cart in the farm cave and my game crashed ๐
Is there a mod (or vanilla feature) that lets you disable the chat box? I'm trying to build a path and that box is being annoying.
Trying to finish this project, but I can't place the paths at the bottom of the map.
Wahoo! No more red text! Redownloading UI Info Suite seems to have fixed the problem with those thousands of errors, thank goodness. Now I'm redirecting focus to those strange yellow 'No Output Found' errors for PFM. I redownloaded the Shaved Ice mod (which I assumed had the listed items) and nothing seemed to change. Any ideas?
@stuck thorn oh those are some optional mods you can add with JJPA recipes. you can either ignore them or add more mods, i think a lot of them are from this mod https://www.nexusmods.com/stardewvalley/mods/5258
but yeah the way i figured it out is to check out the object.json from the shaved ice mod folder, youll see something like this and you can search them pretty easily after that
Hey folks, could use some help. I added a couple of animal mods (chicken breeds, sheep colors, goat colors..) and unfortunately one of them has caused the game to load slowly and the junimo community center cutscene music is playing instead of the current seasonal music (fall).. I deleted only those new mods but it's still happening.
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
man, there seem to be a lot of music issues happening lately
"my game won't stop playing the Prairie King theme" is up there on my personal "funniest inexplicable problems" list thoughโฆ alongside "my farmer is mysteriously in their underwear"
@stuck thorn I consider those PFM warnings harmless and just ignore them, personally. ๐
hmm where to place all my hidden chests 
@split nacelle @supple echo thank you both so much for your help!! ๐ I appreciate how kind and quick this community always is, you are all lovely ๐
people in the mod channels are generally very friendly I find ๐
I'll upload the SMAPI log tomorrow, I just got into bed.
I have finished a mod I made purely on mobile
I am happy
people in the mod channels are generally very friendly I find ๐
@supple echo You go jump in a lake! (but be careful not to hit rocks)
I was being unfriendly to be contrary.
oh okay ๐
The joke failed.
Sorry, my sarcasm sensor is a bit faulty. ๐
i personally couldnt stand the yellow warnings so i found the mods for most of them, then the rest i deleted them in the json file lol
peotip- don't max out all the relationships at once to see what will happen cause there's SO. MANY. HEART EVENTS.
Anyone know what it means when a mod is skipped due to "not being a SMAPI mod"
I guess you downloaded a mod that's meant to replace the base game files instead of going in the mod folder
what mod was it in particular?
I guess you downloaded a mod that's meant to replace the base game files instead of going in the mod folder
@snow wraith OHthe mod is supposed to change the appearance of the statues and scarecrows. Should it be in a different folder?
ah. yep. it's an xnb mod. You need to take the file and drop it where the normal scarecrow sprites go in the vanilla game's folders to overwrite them.
\content\tilesheets\craftables it says at the bottom of the mod page
xnb mods can be messy, people have been trying to get them all turned into Content Patcher mods so they do go in the mods folder and are easier to update. but not every mod maker's in on it.
!xnb
XNB mods often break the game and are not recommended. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for more info (and a list of Content Patcher alternatives), and https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files to fix problems caused by XNB mods. For mod creators, see https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher).
Thank you!! @snow wraith @supple echo
Hello, does anyone here uses the ChildToNPC mod and as well as the NPC child for SVE? help your gal out 
specifically looking for the modder @slow stratus
can I dm? @shy orbit thanks for replying btw
i mean it's usually better to try to solve the problem here, more people can see it and potentially help that way
alright, i'm kinda shy to ask here since i'm not sure if the instructions are wrong or i'm just completely blind
but here, the problem is, i have no idea where to put this:
@shy orbit
so, the child to npc mod generates a config.json (depending on your OS settings the .json extension might now show in the name) in its mod folder after you have launched the game with the mod installed. then you can edit that file with a text editor and put the pairings there
that step is also optional if you aren't planning on divorcing or otherwise want to change the children appearance
here's how mine looks like. there is manifest.json but can't seem to find the config.json. not too sure as well if I downloaded the right Mod, but I got it from Github just as suggested.
oop yeah, looks like you downloaded the source code and not the compiled mod
Hi, I just installed SDV Expanded and downloaded all of the required mods. It was going well for the first few days, but I gifted Leah something to complete the gifting quest and the game froze (I had to force quit). I have some other mods installed (I tried to remove most that I thought would overlap), but it was working for a bit so I'm not sure what the problem is. Here's my log: https://smapi.io/log/8e3eb44d5f614af88fb66f9f57831b5a
Oh, I see. yayyy, thanks for the link. I'll let u know if I got everything right!
@cedar flare that's a tricky one. It looks like a SpaceCore problem after giving a gift, you're right, but the log doesn't give any helpful info beyond that. I suggest you report & share the log on the SpaceCore mod page.
Ok, thank you! Does this mean the game will freeze every time I gift? Should I remove SDVE / Spacecore for now?
by the way, these mods can make me add more children, right? like even if it's not my own. e.g. Pierre & Caroline having a new kid? Also, does my children still lives with me after having these mods? one of the photos I saw from nexus is that the child is having their own home? @shy orbit
No idea, try it and see lol! It may have been a one time thing, maybe not. If you try again and get the same result, then maybe see if removing stuff for a day allows it to work for the quest and then reinstall them.
well, the two mods don't do that (although with childtonpc i'm sure something of it would be possible for mod creators)
your kids still live with you, they just go outside it to the town etc.
Also, I just dled it. config.json is still missing
the config file generates after you launch the game once with the mod installed
ohhh right. thank you. omg i feel stupid with these mods smh
@fair vessel Gotcha! I'll try again in a bit, thank you for your quick reply
since I'm here, can someone help me with these as well? I dled all the required mods based on nexus/modder. But this shows up still
Those NPC adventure packs are requiring really old versions of SVE files. They might be outdated
(Or they might be fine, and just need an update to their manifest dependencies to list the newer SVE content pack instead)
not sure about ChildToNPC-master, what's inside that folder?
Someone help me fix this? Whenever I try to sleep it bugs out and the game doesn't count it as end of day unless I move on another room like going outside which then sometimes glitch me outside the border after saving?
!log Lightepz#4315
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
i think this works with the current sve version https://www.nexusmods.com/stardewvalley/mods/5990
not sure about ChildToNPC-master, what's inside that folder?
@fair vessel oh that was a mistake ahaha. i forgot to remove it lmao. apparently i dled the source code
gimme a sec
one more question tho, is it just me or the bathroom extension content the .xnb thing is buggy? whenever i try to sleep earlier than 02:00, it won't work. I'll have to always wait until 02:00 just so the game could be saved. i removed it now tho and the game works perfectly right again, but it sucks since that expansion is really nice
@dire fractal Ah, that's what happens to me
Don't use whatever ability your weapon has or use your fishing rod otherwise you'll get stuck in place if the same thing is happening to you like me
Darn, I was hoping it would be an easy culprit to identify like Save Anywhere or something lol
Can't guess just from the log what's responsible. You might need to disable a few mods at a time and experiment to see when the problem is or isn't present
Sorry, if it's too hard for you to solve it then that's fine
(It might be one mod causing it, or more likely some interaction between two mods)
Hmm
A quick way to disable a mod is to just rename its folder to start with .
I'll try disabling the bathroom one
I love SVE. It somehow made Elliot even cuter.
where did u get those shoes @round path
I think it's part of
shoot what's the new clothing mod called now
getglam I think?
it's an option at the bottom
when u hit "c"
ohh i see. it doesnt work for me tho, even tho i have it
yeah, that should be it on the bottom
0 options
weird
if i click left/right nothing shows up
maybe you have another mod messing with it?
I'm not sure which one would do that tho
or you could try redownloading the most recent version of getglam
np!
if that doesn't work, I'd try asking others here lol. I'm not super experienced, so I can't debug ;w;
I'm having issues continue farms I always abandon it sadly
Is that actually SVE dialogue? I thought SVE didn't really change the dialogue? Cute portrait too. I'd use it if I wasn't already very fond of diverse Elliot.
Hihi, I have a question about the Skill Prestige mod - do you get to keep the professions you've gained when you prestige?
for the default mode, yes, at least those you have gained through the prestige system (otherwise the mod wouldn't really work). with painless mode it's less clear to me how it's supposed to work
So, I finally made something that looks like a Seed Maker and a Quality Scrubber. I only need to change the outline.
wow it's small
My game crashed running SVE again - it worked for a bit, then froze (this time when I opened the map). Could someone see what's going on with my game please
https://smapi.io/log/e55fa5c988094f668c7af658a925287b
@round path hai sorry for the ping but Elliott's portrait is so cute, so I wanted to ask: are the portraits from SVE, or a separate mod?
hmm, now that i think of it, i think you actually do lose the perks you've gained through normal leveling on the first prestige with the default mode
but it's been a while i used that mode
@round path hai sorry for the ping but Elliott's portrait is so cute, so I wanted to ask: are the portraits from SVE, or a separate mod?
@royal arrow Looks like Slightly Cuter Character Sprites + Seasonal hence the outfit
๐ข oft finally reached the last heart event of the dr. schnabel mod
so ive been trying to mod my stardew valley and i keep running into an issue everytime i try to start it up after installing smapi i get this [SMAPI] SMAPI 3.6.2 with Stardew Valley 1.4.5 on Microsoft Windows 10 Home
[SMAPI] Mods go here: D:\SteamLibrary\steamapps\common\Stardew Valley\Mods
[SMAPI] Starting game...
[game] The game failed to launch: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.CreateDevice(GraphicsAdapter adapter, PresentationParameters presentationParameters)
at Microsoft.Xna.Framework.Graphics.GraphicsDevice..ctor(GraphicsAdapter adapter, GraphicsProfile graphicsProfile, PresentationParameters presentationParameters)
at Microsoft.Xna.Framework.GraphicsDeviceManager.CreateDevice(GraphicsDeviceInformation newInfo)
at Microsoft.Xna.Framework.GraphicsDeviceManager.ChangeDevice(Boolean forceCreate)
at Microsoft.Xna.Framework.GraphicsDeviceManager.Microsoft.Xna.Framework.IGraphicsDeviceManager.CreateDevice()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at StardewModdingAPI.Framework.SCore.RunInteractively() in C:\source_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 358
[SMAPI] Game has ended. Press any key to exit.
if someone knows what i need to do just at me when ever i should be able to respond thank you for any advice/help
How do i play stardew with mods on steam, instead of launching through smapi in which i cant use the overlay? Do i just do it via Add non steam game?
Windows (other os' linked on page )https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Windows
-> configure steam section
!log TheAlbinoDragon#6695
@viral maple Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Realize I'm like an hour late on that ^ , you said this started when you started using SMAPI - does it happen if you just launch the game executable without SMAPI? (if you have steam launch set up you can just launch the normal game executable from the install dir to avoid mucking with the steam config)
Does anyone know why the bike disappears?
so i installed smapi made it so steam uses smapi in the launch preferences and then when it tries to run it gives me all that stuff i pasted here also i just tried pasting the log into that link governer sent and it said it wanted the log file not a copy paste so idk how to do that im really not tech savy i followed a youtube vid just to even try this
ok, could you try holding the windows key and tapping 'r' ? That should open a run window with a spot where you can paste or type some text. You should type in %appdata%\StardewValley\ErrorLogs and click ok/run or hit enter
That should get you to the folder where your log files live (they'll give a bit more info about what's going on)
i think this is what yall were looking for after i put that in the governers link https://smapi.io/log/47c8d77c5876487dbcd108af83120dc6

That's a rare error. Is it consistent? Are you on an older PC? I believe that error is related to RAM which means it's failing. Or if it's your normal hard drive still indicative of bigger issues.
i get it everytime i try to play stardew with smapi and i can look for my computer specs it shouldnt be outdated
and it doesn't / wasn't happening with the unmodded game, right?
Not very old at all. Probably time to run a memory test.
Hmm have you tried reinstalling SMAPI? Always a good first step.
or that
Also a memory test wouldn't hurt. If it's still under warranty and something is failing best to take care of it before it isn't covered.
If it wasn't SMAPI-only I'd think maybe graphics driver update as a possible edge case (still do a very tiny bit). Or maybe .net install being b0rked in just the right way. If a SMAPI reinstall or other software options don't help, there's a pretty easy guide for trying to test RAM in windows 10 here https://www.howtogeek.com/260813/how-to-test-your-computers-ram-for-problems/
Warranty is over I did uninstall and reinstall smapi
Ignore this unless you want to do it for fun I'd also check your sectors https://macrorit.com/disk-surface-test/check-bad-sectors.html since I can't remember if that error is RAM memory or memory as in storage
(It's RAM)
Thanks fam
Hey guys I'm trying to download SMAPI's update but the download isn't starting on nexusmods
I tried downloading it from smapi.io but I have a Mac and it says my security settings won't allow the install
Is that in safari?
I downloaded it from Chrome
Oh, did it download and unzip, it just won't let you run the installer?
Yup
tried alt-clicking the installer (or whichever key for right/context menu click) and telling it to run from there?
