#archived-modded-support

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opaque bramble
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Should I have used the play store?

fair vessel
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nope, perfect ๐Ÿ™‚

opaque bramble
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Ok

naive drum
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@left hollow what does Custom Ore Nodes do when given an invalid content pack? Does it throw errors or just silently not do anything with it?

fair vessel
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Lotta people don't know where to find the smapi for android github release, so that's the first step we usually give to people ha

opaque bramble
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Welp, guess I have to read some shit.

fair vessel
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@round path so inside each yellog mod's content.json there should be a part that says "Action": "Load",

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Just change each one to say "Action": "EditImage", instead

round path
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oh! I already did that lol

fair vessel
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Oh! ahaha

round path
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thank you! Worked like a charm!

fair vessel
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Already all done then? Didn't realize you were already powering through all the steps ๐Ÿ˜…

round path
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you made it easy to do!

fair vessel
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I don't even have to look up any uniqueIDs! SDVpufferparty

round path
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yay!

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although some of my favorite witchy furniture is gone now orz

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but that's what happens when one CP mod overrides the other

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I just wish it came in CF

fair vessel
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Sorry about my assumption btw! ๐Ÿ˜… I've been getting into patterns from helping players who needed more step-by-steps

round path
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lolol it's okay! I was honestly surprised I had it done so fast o:

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the content file was also pretty simple, so it was impossible to miss lol

fair vessel
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Does witchy furniture use Overlay mode in its content.json?

round path
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not sure, let me check

fair vessel
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If it does, you can just add an optional dependency in that manifest to make Yellog's furniture load first and you can have em all SDVpufferowo

royal arrow
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It's the side of caution, Jonqora, so I think that's ok SDVpuffersmile You're a helpful โญ. SDVpufferheart

round path
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the only words I see that seem important are EditImage and Variant lol

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no overlay anywhere

fair vessel
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Hmm. Does it have one EditImage patch, or does it have several with ToArea and/or FromArea fields?

round path
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not entirely sure what those are ;w;

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oh, wait, I'm seeing the words lol

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uh, maybe a screenshot is easier

fair vessel
round path
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this way is a little faster lol

royal arrow
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Or that yea lol I think Jonqora is asking is there only 1 instance of EditImage, or if there are a couple, containing ToArea and/or FromArea fields but idk if that helps rooSlain1

fair vessel
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Oooh that looks lovely. Very precise edits, should only affect the specific items

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Go ahead and try the optional dependency for it!

round path
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how do I do that?

fair vessel
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Inside the manifest.json of witchy furniture

round path
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I'm not sure where I can do that

fair vessel
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Yep!
Add a comma after the } on line counts 10

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And then paste this in after it

"Dependencies": [
   {
      "UniqueID": "Yellog.YWB13",
      "IsRequired": false
   }
]```
round path
fair vessel
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This makes it so when the mods load, Yellog's furniture will have to go first before witchy furniture. And then their EditImage patches get applied in the same order.

royal arrow
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I think it needs to be on a new line (the dependencies bit), so if you hit enter you should be good

fair vessel
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(I think it will work regardless? Tho a new line is tidier haha)

round path
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no errors found!

royal arrow
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Oh mah word I thought the new line was required o: ! Neato!

fair vessel
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Alright try it out!

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Yeah new lines are just for us humans who have trouble reading walls of text lol

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Someone joked that ParadigmNomad could get the SVO file down to a single line this way LOL

round path
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oh man, my dad told me that when he was programming it was common to have all the brackets on the right side

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just smooshed together

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even I felt pain at that

fair vessel
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๐Ÿ‘€

round path
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no indents, no enter button, just a whole wall

fair vessel
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It does depend on the programming language of course.

round path
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I forget what program it was but it's outdated now for reasons that I think are obvious

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yeah, it was just the language

left hollow
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@naive drum it currently just sends a debug message saying "custom_ore_nodes.json file not found in content pack {contentPack.Manifest.Name}" which may not actually be true, it may have found it and not been able to process it.

fair vessel
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Like, C#, you can indent things as much or as little as you want
In Python, though... EVERY SPACE MATTERS and if you don't have the right indentation it won't include your code in the right function/etc

supple echo
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Welp, here's something weird! I thought it was something to do with the custom spouse room @outer turret made me for Krobus, but the mod didn't even load this time (I forgot to add TMXL to the mod setโ€ฆ) and even his regular spouse room isn't showing up properly! Plus, the game didn't give me my end-of-day money rack-up or save or run my sprinklers or have the scarecrows mod pet my farm animals this morningโ€ฆ today is Krobus's first day moving in. Here's the log. Should I be worried?
https://smapi.io/log/fa36222da0f247bf92c5d32fbade8188

round path
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yay! it works! my witchy furniture is back!

fair vessel
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Very pretty looking code though, since it hardly needs as many braces and brackets

royal arrow
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But is it basically forcing you into readability? It's a love / hate relationship o:

round path
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thank you so much! SDVpufferheart

supple echo
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I like readability

naive drum
outer turret
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do you perhaps have something else that edits the spouse sheet?

round path
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it took over some of Yellog's furniture that I like tho lol, but I think that's an easy fix. Just delete stuff in the witchy furniture file that I don't want, right?
Although the assets may be a problem orz

fair vessel
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Welp, there's definitely an error with the spouse room... no idea how to fix though.
An error occured in the base update loop: System.Exception: The specified TileSheet is not in the parent map

supple echo
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but if the mod didn't load, nothing should be happening to the spouse room ๐Ÿ˜ฎ

outer turret
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try a patch summary and see if there's soething else editing spouse rooms?

naive drum
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there's the json file not found debug-level message and an actual exception error, custom_ore_nodes.json error.StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading asset 'custom_ore_nodes.json' from SMAPI\aedenthorn.customorenodes: the specified path doesn't exist. etc etc

fair vessel
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@round path you can delete (or comment out) the patches in Witchy Furniture that cover up those furniture assets. You just need to fuss around finding which pixel coordinates (In the ToArea) correspond to which furniture items.

naive drum
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which really does not belong in a log level as low as debug!

round path
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awesome! thank you!

outer turret
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maybe the bathroom mod?

supple echo
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โ€ฆa what now?

round path
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is there an easier way to figure that out without loading the game every time?

outer turret
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!patchsummary

native dragonBOT
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Can you do these steps to provide more info?

  1. Load your save and view the content that should be patched.
  2. Type patch summary directly into the SMAPI window and press enter.
  3. Upload your SMAPI log to https://smapi.io/log (see instructions on that page).
  4. Post the log link here.
fair vessel
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To comment out a patch, put /* before the starting { and */ after the ending }

supple echo
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ooo

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okay

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1 sec

outer turret
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might hafve to check out that secret statue one. They're so ugly I never get them

fair vessel
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Yes, open one of the witchy furniture pngs in an image editor - usually mouse hover shows the pixel coordinates. And compare those with the Xs and Ys in the patch ToArea/FromArea parts

round path
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awesome!

fair vessel
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(the coords will be the top left point of the box containing a given furniture image)

round path
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oof, sai doesn't show the coordinates

fair vessel
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I know Microsoft Paint does, so shouldn't need anything too fancy I hope!

supple echo
round path
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awesome!

naive drum
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so basically @left hollow right now custom ore nodes is hiding errors that it really shouldn't be hiding - content packs failing to load should be at least a Warn level/yellow, and the thrown exception should be in Error/red

supple echo
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Maybe I should try removing the bathroom mod since it changes the house map and I think it's on the older side SDVpufferthink

left hollow
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having a json file in the main mod folder is optional. I'll fix the rest.

naive drum
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thanks

outer turret
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@supple echo I'd try disabling the stuff that affects the farmhouse one by one. Also make sure there is a Sewertiles file in your content/maps folder?

supple echo
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yup, it's there.

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restarting sans bathroom mod now

outer turret
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I did think it weird that it didnt default

orchid lion
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Hey quick question... im new to playing multiplayer and i always play with aesthetic mods and SVE... can i host with others without them having SVE or otherwise downloaded?

outer turret
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Not very well

fair vessel
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You can so long as you are not running SVE while hosting

outer turret
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Okay yes that

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Play without mods at all?

fair vessel
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(Disable it, make a second mod folder for multiplayer, or run the game vanilla)

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!modgroups

native dragonBOT
orchid lion
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Okay gotcha, thanks!

fair vessel
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(because I imagine you'd want to keep your aesthetic mods even in MP games, and those should be fine even if your friends don't even have smapi)

supple echo
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oh dear, now I've got an infinite loading screenโ€ฆ

outer turret
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youch

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errors?

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I'd say it's FHR but you're not using that!

round path
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oof, it's hard to find which furniture is which

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at this point I feel like just making it a CF would be easier orz

outer turret
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query folks, how would you feel about having to look at an image with your custom NPC spouse that basically said "please keep these paths in the farmhouse clear if you want the heart events to work properly." Mostly they'll be straight lines between A and B that you'd probably leave empty anyway for ease of access.

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would that put you off marrying them?

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(and the way he's going, Jasper will be the most immersive of all the spouses, lol)

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(I wonder if I can bring in a babysitter on the days when he's out?)

supple echo
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taking out the Krobus mod and TMXL for a moment and checking through the rest of what's installed, then trying again

fair vessel
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I'd appreciate the added depth that can come from farmhouse events that include movement! I would want the image to be easy to find on the mod page so I can't miss it. I would pay close attention if I thought I was interested in marrying the character, or else if I played my game and became interested in the character later, I would know where to go looking.

supple echo
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farmhouse events sound neat, as long as the "keep this clear" isn't too complicated

fair vessel
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I also think it's relatively rare for players to put other furniture in the spouse room part of the house. So if his spouse room has space in it, that could be a good event setting.

supple echo
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yeah, I don't put much stuff in my spouse's room.

outer turret
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I think I'll mostly put characters in front of doorways. And I've used the spouse room for one but I'd also like to use the nursery. Will aim to keep movement minimal, like 2 tiles or less.

supple echo
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gonna try putting the mod in again

outer turret
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Jasper's pathing doesnt matter as much because NPCS can pass through objects

supple echo
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that doesn't look too bad!

torn mason
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Mod idea: autoturn on noclip when events are triggered, turn off noclip when events end

outer turret
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the long stretch between the two rooms I might not use, but I just wanted to mark the areas I didn't tend to build stuff

supple echo
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I appreciate that there's still room to put a stuffed bunny at the end of the bed ๐Ÿ˜‰

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(and I love that little junimo on his desk)

outer turret
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oh yes ofc

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this man is actually going to recognise that he has children

safe hazel
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My wife and I are looking to get back into this game and this time we want to mod the bejeebuz out of it. I found the modding "getting started" guide on the wiki, but what are some essential, must-have mods to go with?

supple echo
outer turret
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do you like it? I was having a wee bit of fun, but we can edit out the ball and the boat if you prefer

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I left the bottom corner empty in case you decide on multiple spouses

supple echo
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I like the boat! The ball and the vase right above it block my way into the room a little, but they're also cute ๐Ÿ˜„

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I have a Sign of the Vessel somewhere around here, gonna stick that in here for him ๐Ÿ™‚

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it's so cute!

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thank you!

outer turret
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oh you're welcome! feel free to move the vase down and delete the ball! I forgot about the vessel but I think it's on a different tilesheet anyway? I Was trying to stick to not too many custom ones!

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so what broke the spouse room?

supple echo
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I might put it back long enough to check, but I think it was probably the bathroom mod.

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I think the last update predated 1.4, which is when Krobus as housemate was added, so it probably just didn't account for him having a spouse room.

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looks like somebody's done TMXL bathroom furniture much more recently, so maybe I'll try that out ๐Ÿ˜„

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and no worries about the Vessel, that's very easy for me to just add as furniture. ๐Ÿ™‚

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yay I'm excited!

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I've decided Krobus is a smol shadow person anthropologist type and this suits him nicely ๐Ÿ™‚

outer turret
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The junimo is in the place the spouse stands i think

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It's cute though!

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My Dwarf cave is similarly adorned.

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(If anyone is not using Karmyllas maps with Jasper)

supple echo
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oh maybe I better move the junimo then ๐Ÿ˜„

outer turret
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Otherwise hell stand on it!

tardy aurora
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I'm considering using portraiture but SVO also seems really tempting and I'm trying to figure out how to get the best of both worlds.

fair vessel
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Ah. Yeah no way for seasonal portraiture mods... yet lol

tardy aurora
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Particularly for portraits but having some merge of the two might be nice. One option I thought of would be to use the SVO sprites and change filenames to fit within portraiture, another idea would to manually change the name of the other files and see if I could switch conditions in portraiture dependent on the SVO filename.

fair vessel
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Portraiture can only load files that are named identically to vanilla assets

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So there can only be one Leah.png per portraiture set, for example

tardy aurora
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That's going to be the big headache.

fair vessel
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You could make 4 different portraiture folders... spring, summer, fall, and winter, and use the appropriate one for your current season?

tardy aurora
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That would probably work.

fair vessel
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You won't get random outfit changes, indoor/outdoor, or other parts of the SVO experience, but you could put together a quick CP structure to add the appropriate sprites to match

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(Though at this point, what are you gaining from using Portraiture is my question?)

tardy aurora
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It's been nice to use for variety.

fair vessel
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You can use portraiture for variety and still have SVO - when you toggle portraiture sets using P, it cycles through all including "Vanilla" (which just means the normal assets with any changes from SVO and other mods applied)

tardy aurora
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So in that regard, all portraiture styles would likely override SVO in those circumstances or would the custom portraits just appear when SVO isn't changing portraits?

safe hazel
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Anyone using Convenient Chest in multiplayer? There's a note on the nexus page saying that "farmhands can't save their categories". Does that matter if the main player sets them?

tardy aurora
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I guess I'll try some more experimenting back to the lab farm for the answer.

unreal urchin
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in SVE is the tempered galaxy sword or the tempered galaxy dagger better?

heavy sail
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@unreal urchin I don't use SVE, but maybe the tempered galaxy sword.

onyx nebula
heavy sail
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I use GV with no issues, I'll check out your log tho.

onyx nebula
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Thank you!

heavy sail
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Try reloading the game, it may be a minor Json Assets issue.

onyx nebula
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I have. It keeps persisting :/

heavy sail
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What version of Garden Village do you have?

onyx nebula
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not the latest one. Weird, it didn't tell me that it needs an update.

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I wonder if that's why it's flipping out.

heavy sail
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I don't use the latest one either, hmm... could I get your mod package and save file for some testing?

onyx nebula
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Uh sure, how do I send that?

heavy sail
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!saves

native dragonBOT
heavy sail
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Zip up your save file and mod package and upload it here.

onyx nebula
heavy sail
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Mods?

onyx nebula
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One sec, trying to make sure I can send em

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Too many mods to send.

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Zipfile's too large

heavy sail
night obsidian
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On the Better Mixed Seeds nexus page, it says you can adjust the chance of each Crop, but how?

Which file do I edit? Using which program to open it?

heavy sail
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I think you have to edit the config.json when it generates.

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You'd have to load up the game once first.

heavy sail
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Thank you, I'll test it.

deft rover
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question, can you convert your current savefile to use the expanded mod?

night obsidian
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Dang, I didn't even think about the file not being generated yet.

I was trying to find Dr. Strange 5 years to early it seems...

deft rover
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I am worried to lost my save file

heavy sail
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@deft rover You don't need to convert your save, it should work automatically.

deft rover
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alright, thanks for the answer

heavy sail
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@onyx nebula May take me a while to test, I have to move my own mod pack somewhere else, and that's like 440 mods.

deft rover
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how about the stuff I put outside the farm?

onyx nebula
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no worries

heavy sail
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@deft rover Test it and move it if you have to.

deft rover
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alright

onyx nebula
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@heavy sail It's not causing any issues outside of the error message so no rush.

heavy sail
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Also, if I can't fix it, you could wait for someone like Jonqora or mouse to help, I just got the modder role today.

onyx nebula
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Okay!

heavy sail
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I'm so not used to playing like this.... where's the dresser so I can check out the issue?

onyx nebula
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Dresser is at the end of the bed.

heavy sail
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Ok, it seems like the shoes turned into error items, but I can't get rid of them.

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I can't use the console to remove them manually since I don't use SMAPI 3.6.2

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Hmm... You might have to make a new dresser, move the stable items to that one, and try to get rid of the one with the broken shoes in it.

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Like throw it in the river or something.

onyx nebula
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I'll try that.

heavy sail
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I would just like to know... what farmhouse mod is that? It looks nice.

onyx nebula
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The mod for the internal is Seasonal Garden Farmhouse V2

keen rune
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Does someone know how deluxe grabber works? Where do I get the grabber after install?

onyx nebula
heavy sail
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Thanks.

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@keen rune That mod doesn't work anymore according to the comments.

keen rune
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Ah okay. Even not with the unofficial update ?

heavy sail
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Maybe the unofficial update, but I don't use it, so I wouldn't know for sure.

keen rune
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Okay thanks. What a shame that so many mods won't be developed anymore.

heavy sail
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I agree, some of the mods I want don't even have unofficial updates.

shy orbit
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the unofficial update works. marnie sells the grabber the same as in vanilla

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(so need 10 in farming)

heavy sail
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I can't see that. I could try finding it though.

shy orbit
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i think i went through the skins on nexus a while back and didn't find it, but it's of course possible that i missed it. or then it's released somewhere else or not released at all

heavy sail
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Yeah, I can't find it.

onyx nebula
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@heavy sail took all the items out of it, can't throw it in the river or dispose of it in any other way.

heavy sail
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Hmm... I may have an idea. First off, do you have Summit Reborn?

onyx nebula
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I do not

heavy sail
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Good. Another thing, do you have No Clip (you'll need this)?

onyx nebula
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Yes

heavy sail
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I'll show you what to do in a sec, brb.

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I'll have to load up my game real quick to show where to go.

onyx nebula
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Okay

heavy sail
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It's a broken area that you probably wouldn't be bothered with anyway.

onyx nebula
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Do I need Summit Reborn for this?

heavy sail
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No

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Summit Reborn fixes that broken area, but that dresser would probably ruin the scenery there.

onyx nebula
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It won't let me place anything there. Hm

heavy sail
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Hmm, that's odd, I can't really think of anything else to do with it.

onyx nebula
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I'll just stick it in an unused section of the farm house and not touch it.

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Thank you for the help though!

heavy sail
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No problem.

paper needle
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Hey guys, does anyone know which folders specifically I need to get rid of to be able to install the new Stardew Valley Expanded?

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(Can I post a screenshot of my mod folder?)

heavy sail
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All of the old Stardew Valley Expanded folders.

paper needle
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I genuinely have no idea which ones those are because I have... many things in there

heavy sail
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Any one labeled "Stardew Valley Expanded"

stable anchor
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akari grts on modder role

round path
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oof, yellog's furniture replaces all the fireplaces. it ruins my aesthetic orz. since the content file is just one big thing instead of individual furniture, would it be okay to just alter the png file?

heavy sail
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You could edit the content.json (which requires work, but I can do it if you want) or alter the pngs.

keen rune
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Does someone know how I can put a chest to priority with automate and chest answer?

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Anywhere

round path
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I mean, I'd really appreciate it if you could! But I don't wanna pressure you or anything! I can prob alter the pngs on my own and save you the trouble

heavy sail
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Are you trying to use the vanilla fireplaces again?

round path
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yeah, they fit my aesthetic better

heavy sail
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Ok, give me a sec to fix it for you.

round path
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oh gosh, that would be wonderful! thank you so much!

heavy sail
round path
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oh man, thank you so much! SDVpufferheart

heavy sail
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Hope it suits your needs!

round path
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I'm sure it will! Gonna test it as soon as I can!

tardy aurora
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Can I designate different portraiture packs to different people or do they all need to use the same content pack at the same time?

heavy sail
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I've used Portraiture in MP, I don't think you have to have the same ones.

tardy aurora
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I mean different characters.

heavy sail
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Oh, I don't think you can.

tardy aurora
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Without having to change content packs, can I have Sebastian in portrait 3, and Leah in portrait pack 2.

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Oh.

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Welp.

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That's going to change how I organize things.

heavy sail
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This may be harder, but you can create a content patcher mod that uses different portraits for characters.

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Or just combine the portraits you want into one Portraiture pack.

tardy aurora
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I'm just seeing how all I'd tackle my project. Because I'm wanting costume variety. SVO and Portraiture are both promising for what I'm wanting to pull off.

round path
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thank you again for the help! Unfortunately, it's the wrong yellog furniture mod ;w;

tardy aurora
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Originally hoping to set up portraits for certain conditions. SVO helps a lot with that, but I figured have characters change portraits or sprites randomly or dependent on friendship levels.

heavy sail
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@round path It's ok, what's the right one so I can fix it?

round path
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this one

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if you don't mind that is!

heavy sail
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It's ok, I have a lot of free time.

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@round path To me, that one looks just like the other... But I'll still fix it for you.

round path
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now I just gotta figure out how to put the gothic witchy furniture in there by editing the png file SDVpufferthink

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the previous one was cream and brown, but this one is just "yellog's furniture" and includes more leafy stuff which is the difference lol

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altho I have both mods

heavy sail
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Also I could do the gothic furniture edits too if you want.

round path
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are you sure? o:

heavy sail
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I'm sure

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What do you want to be changed?

round path
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oh man, you're a lifesaver! Thank you so much!

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I'll send an image, one sec. I'll try to show which items I want.

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let me send the asset file

heavy sail
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It'll take longer than last time, but I can do it!

round path
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thank you so so much!!!

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oops, forgot to circle the other green rug orz

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again, I really really appreciate this!

split nacelle
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helloo just double checking if this is fine to leave, i know i have to get BFAV pterodactyl for the egg but i dont feel the need to add it rn unless i need it to prevent crashes?

fair vessel
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No crash risk from Farm Type Manager there, at least!

split nacelle
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thank you! chefkiss

heavy sail
round path
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thank you so so so much!!!

heavy sail
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No problem! Hope you enjoy!

round path
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works like a charm!

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weird, for some reason there are paintings replaced by vanilla paintings even though they're not vanilla in the assets folder SDVpufferthink

heavy sail
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I saw that in the assets sheet, I guess that was intended.

round path
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I'm not seeing them in the assets sheet of what u sent o:

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the assets sheet looks perfect but the game isn't getting it for some reason

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so weird

tardy aurora
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God, what was that one old mod. I can't find it. Idea was to add some use to the community center after it was finished.

heavy sail
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@round path Yeah that's weird, I made sure they were all in the right places.

outer turret
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I want someone to write a mod that does that too. I'd do it myself but... (too many projectS)

round path
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right? It looks perfect but the game just isn't liking it for some reason

fair vessel
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Do you have a dependency on Starblue in the manifest of this one?

heavy sail
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No.

fair vessel
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The old folder names started with Y and W so they loaded alphabetically after Starblue by default.

#

So Starblue is overwriting some changes. You can rename the folder to start with something after S instead... or the more proper way is to add a dependency in manifest, just like I showed when we did it for Witchy to load after Yellog's SDVpufferthumbsup

round path
heavy sail
#

Like adding "zz" @fair vessel?

fair vessel
#

Add a comma after the last }
And then paste this in after it

"Dependencies": [
   {
      "UniqueID": "Yellog.YWB13",
      "IsRequired": false
   }
]```
Like this, but replace Yellog.YWB13 with whatever the UniqueID is from Starblue's manifest
round path
#

I'll try that

fair vessel
#

Like adding "zz" @fair vessel?
@heavy sail sure that could work too

heavy sail
#

ID is Lita.StarblueValley @round path

round path
fair vessel
#

One error

round path
#

I told myself I wouldn't stay up late modding, and I was doing really well
yet here I am now

fair vessel
#

There's a } in the middleish that needs to be moved to the very end

heavy sail
#

More like:

  "ContentPackFor":{
        "UniqueID": "Pathoschild.ContentPatcher"
    },
  "UpdateKeys": [ "Nexus:6351" ],
"Dependencies": [
   {
      "UniqueID": "Lita.StarblueValley",
      "IsRequired": false
   }
]
}
round path
heavy sail
#

Yup.

round path
#

fingers crossed!

#

nothing like 2am modding

heavy sail
#

It's like 5am here, haven't slept a wink yet.

round path
#

oof

#

not working :c

fair vessel
#

How badly not working SDVpufferfear

round path
#

as bad as before

fair vessel
#

Breaking thing bad or just not apparent bad

#

Oh ok ๐Ÿ˜…

#

Log?

round path
#

the kind of bad where furniture is still vanilla lol

#

sure thing, one sec

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

fair vessel
#

Do you still have the original yellog furniture folder in your Mods folder maybe?

#

The new frakenmod kept the same UniqueID as Yellog's, so if they're both in there neither one will be able to load.

round path
#

Yeah, I have the original

fair vessel
#

Ok, remove it then!

#

That's probably all

round path
#

But laptop decided it hates me

#

And froze ;w;

#

The original isnโ€™t in the mods folder tho, just a backup

#

finally, laptop works again

#

here's the log

heavy sail
#

That's weird...

round path
#

i wonder...

#

yellog's furniture had a file called thumbs

#

maybe if I add that in?

#

no, wait, it's in there

#

so weird

split nacelle
#

if i take this part off the content.json of starblue valley, am i able to use a different farmhouse interior recolor?

heavy sail
#

You should be able to... I've done that to my own Starblue.

round path
#

the game doesn't like it when I just edit the png file either

split nacelle
#

SDVpufferwow thank you, ill try it out

round path
#

huh

heavy sail
#

I wonder what's causing it to bug out @round path It's pretty weird.

round path
#

it's super weird

#

I have other furniture mods, but they're all CF

heavy sail
#

I think Starblue is trying to recolor the furniture too...

round path
#

well now the original files from yellog aren't working D:

heavy sail
#

Try removing Starblue, see if that works. In the meantime, I'll create a fix if that's the case.

round path
#

will do

#

well, that did... something

#

some of the stuff is back

robust fulcrum
#

uhm, is this the proper place to get some help?
my smapi keep crashing

heavy sail
#

@robust fulcrum this is the place
@round path good to know that some of it's back, we may be on the right track

round path
#

but now it's completely different furniture that's being messed up orz

#

oh, wait, no

#

that was witchy gothic original files overriding it

heavy sail
#

Is it fixed then?

round path
#

not sure yet

heavy sail
#

If so, I'll create a Starblue fix.

robust fulcrum
#

so, I installed a bunch of mods at once (around 20)
and the smapi stopped working in the middle of loading some mod
i can give you the smapi erro log if you want

heavy sail
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

robust fulcrum
heavy sail
#

Install the old version of Generic Mod Config Menu back, the new one has some errors.

fair vessel
#

!cmbroke

native dragonBOT
#

Custom Music mod makes edits to the GMCM code that broke things when GMCM updated to 1.2.0.

For now, remove your GMCM folder and replace it with the older version 1.1 found here under "old files". This will fix the problem. SDVpufferthumbsup https://www.nexusmods.com/stardewvalley/mods/5098?tab=files
After downgrading, just ignore the GMCM update alert in your log for now.

But keep an eye out for a Custom Music update! When that comes out, you'll finally be able to update both mods to their newest versions without issue. (Yay, new features!)

robust fulcrum
#

i see, i'll try it now

fair vessel
#

(hmph! The new GMCM code is lovely and nothing wrong with it. CM was doing deep C# voodoo by messing with another mod's code and implemented it poorly)

round path
#

yay! All the furniture is there! It was starblue

fair vessel
#

Like... "tries to forcefully edit code in another mod and if I fail to find the exact code I wanted to edit, explode smapi and the whole game"

heavy sail
#

@round path I'll make a fix for you then.

round path
#

thank you so much!!!!!

#

sadly, my paths and flooring are a little messed up now but I think that was an error on my part where I deleted a mod somewhere orz

#

one of them turned the crystal path blue, I just forget which

heavy sail
robust fulcrum
#

it's working
thanks!!

round path
#

trying it now! thank you!!!

heavy sail
#

Hmm, I don't know, I could try checking for you.

round path
#

I'm looking, too, but if anyone finds it please let me know!

#

oh! it was starblue that does it lol

#

the fix works perfectly!!!

#

thank you so much!

heavy sail
#

I think Medieval Craftables makes the path do that.

round path
#

oh! that makes more sense lol

#

finally, I can rest lol

#

thanks again!!! I never could have done it without you!

heavy sail
#

No problem!

split nacelle
heavy sail
#

What did you take out?

split nacelle
heavy sail
#

Hold on a sec, I'll make you a fix for that.

paper needle
#

Heyyyyyyy me again, I updated a bunch of mods and now smapi runs, throws up something too fast to read and then closes

heavy sail
#

Let me know if it works @split nacelle

#

!log @paper needle

native dragonBOT
#

@paper needle Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

paper needle
#

Yup, gimme a sec

split nacelle
#

will do! checking rn!

paper needle
#

Okay it decided to work after four attempts and I'm not sure what changed

#

Apparently all I had to do was threaten it

heavy sail
#

As long as it works, I guess.

split nacelle
#

it didnt change it for some reason :c

heavy sail
#

That's weird...

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

paper needle
#

oop now I'm getting... infinite errors

split nacelle
heavy sail
#

Hmm, I use most of those with no issue, what mod are trying to get working again?

split nacelle
heavy sail
#

I'll try another fix, give me a sec.

paper needle
#

This was NOT a thing a few minutes ago

heavy sail
#

You might have to go into the config.json and make Interiors: false @split nacelle

paper needle
#

it just keeps throwing up what seems to be an error loop at the speed of light

heavy sail
#

SVE... hmmm... what version of SVE do you have?

paper needle
#

whatever the latest one is

heavy sail
#

I'm so not familiar with SVE, I wish I could help you but I can't.

paper needle
#

Hoo boy, that's unfortunate. Is there anyone here who is?

rocky dust
#

is there any mod that makes the player character dance and animate like the other npcs in the flower dance?

#

because if not, im gonna try to do it

heavy sail
#

I don't think there is, might as well go for it.

rocky dust
#

aight thanks ^^

split nacelle
#

hmm it kind of works even witn interiors to true, the only part not changing are the bed sheets SDVpufferthink

heavy sail
#

I wonder what's doing that...

paper needle
#
System.ArgumentException: At least one object must implement IComparable.
   at System.Collections.Comparer.Compare(Object a, Object b)
   at System.Collections.Generic.ObjectComparer`1.Compare(T x, T y)
   at System.Linq.EnumerableSorter`2.CompareKeys(Int32 index1, Int32 index2)
   at System.Linq.EnumerableSorter`1.QuickSort(Int32[] map, Int32 left, Int32 right)
   at System.Linq.EnumerableSorter`1.Sort(TElement[] elements, Int32 count)
   at System.Linq.OrderedEnumerable`1.<GetEnumerator>d__1.MoveNext()
   at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
   at System.String.Join[T](String separator, IEnumerable`1 values)
   at ContentPatcher.Framework.PatchManager.CanLoad[T](IAssetInfo asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 77
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass16_0`1.<ApplyLoader>b__0(ModLinked`1 entry) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 289```
#

Okay I just got this error instead of the infinite error log, does anyone know what this... is

#

I just want to romance a pixel dude and farm some strawberries, jeez
This shouldn't be so complicated :T

keen moss
#

New log? Which NPC are you trying to romance? Is it a custom one or vanilla?

Your old log had some outdated mods that I recommend updating first. That might not solve your issues but it helps eliminate potentials.

split nacelle
#

hmm not sure, i took out starblue mod completely and the sheets still didnt change SDVpuffersweats @heavy sail thank you for your help tho, i appreciate it!

keen moss
#

!cmbroke @paper needle This will also help resolve your SVE issues. Which if you uninstalled mid game could be giving you issues. Especially if the NPC is from SVE.

native dragonBOT
#

@paper needle Custom Music mod makes edits to the GMCM code that broke things when GMCM updated to 1.2.0.

For now, remove your GMCM folder and replace it with the older version 1.1 found here under "old files". This will fix the problem. SDVpufferthumbsup https://www.nexusmods.com/stardewvalley/mods/5098?tab=files
After downgrading, just ignore the GMCM update alert in your log for now.

But keep an eye out for a Custom Music update! When that comes out, you'll finally be able to update both mods to their newest versions without issue. (Yay, new features!)

paper needle
#

Yeah, I rolled back GMCM, which helped some, and the romance thing is vanilla but it isn't important since I only got a dialogue mod for that which worked fine xD I just mentioned it as something I would rather be doing than messing this for two hours

#

I'm also currently updating the mods it says I can, so I'll... try that and then see if it throws up another error

dawn saffron
#

Is there a mod that makes sorting consistent? (Vanilla game considers many items to have the same sort key, and thus when organizing inventory, the game does not care about the order of those items. For instance, all chicken eggs, regardless of color and quality...)

paper needle
#

Okay, I managed to deal with everything except 'Anthro Characters Continued 1.4 - Content Patcher because it's not a SMAPI mod' which is weird and I'm not sure what to do with it

dawn saffron
#

... I'm not exactly sure what you are experiencing but apparently "Anthro Characters Continued" is not a mod, but a content pack for Content Patcher?

paper needle
#

Yeah, but it says to use it the same as a smapi mod along with the mod it's made for
... which doesn't necessarily make sense because it's not made for a mod
I think I might just use the replacer version instead of this

#

okay now it's giving me whatever this is, despite not.... changing anything

#

literally how is there a different error every time

tight tusk
#

the replacer ver is just an xnb mod i think so yeah smapi won't recognize them aaand it's a bad idea to use xnb mods in the first place. stick to the cp version

safe hazel
#

Anyone using Convenient Chest in multiplayer? There's a note on the nexus page saying that "farmhands can't save their categories". Does that matter if the main player sets them?

solemn sphinx
#

I'm sorry if this sounds dumb but how do I implement this mod into my game? I saw no instructions in the description and I've never modded the game before..

torn mason
#

Have you installed SMAPI ?

#

If you have, this mod should work by just dropping it into the mods folder

untold widget
#

So, SVE adds two soundtracks - CrimsonSands and LavaDwellers. CrimsonsSands are for Crimson Badlands, but LavaDwellers was available before, so why it is... downloadable, or in the same folder as CrimsonSands?

dreamy timber
#

Hey! Im using the fruits and veggies mods along with artisan valley, and i see theres the buckwheat item and it can be flour and noodles, but idk how to turn them into either. Is there a machine that has to be used for that?

daring wagon
#

Yep! Extruder ๐Ÿ™‚

solemn sphinx
#

Oh, no I have not

daring wagon
#

Well, Grinder for flour

dreamy timber
#

Oh ok, using the seeds or the crop after it grows?

daring wagon
#

Crop after it grows

dreamy timber
#

Ok let me try

torn mason
dreamy timber
#

Ohh okay, thank you!

#

It works~

solemn sphinx
#

Where do I put the SMAPI folder?

daring wagon
#

Anywhere you can find it again that is NOT your game folder. I usually put it on my desktop

spark mesa
#

Heyllo, I've just wanted to try multiplayer with the mods I've used before in singleplayer and while the SMAPI console says the mods are loaded at the start, all of them seem to be disabled when I host a multiplayer game. Does anyone know what I could be doing wrong?

daring wagon
#

!mpmods

native dragonBOT
daring wagon
#

I'm pretty sure all your multiplayer players need to have the same mods as you, but that's about the extent of my knowledge ๐Ÿ™‚

spark mesa
#

I've already read that as well as the compatibility sections...

#

The thing is that they don't even work when I'm alone in multiplayer.

#

It just seems like for some reason they're disabled as soon as I host a session.

daring wagon
#

Hmm, that's odd. IDK, have not tried it. Someone else will probably be around who knows a little more in a bit, gl fixing!

spark mesa
#

Ty, for anyone who reads this, please ping me in the reply. ๐Ÿ˜„

torn mason
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

torn mason
#

and you're sure when you're hosting multiplayer, that you're doing it through SMAPI?

spark mesa
#

I've started the game through SMAPI (console is open and shows mods loaded), if that's what you mean. Then I've clocked co-op and just hosted a session.

#

Sorry if I'm missing something, I've just started playing a few days ago. ๐Ÿ˜„

torn mason
#

can you upload a log as per the instructions up there

spark mesa
#

Ok made a new log just starting and hosting the session and closing again.

#

Since the other one was quite long and messy already.

torn mason
#

so that does show a couple of mods being loaded. What mods were you expecting to see?

spark mesa
#

NPC Map Locations didn't work. As in, it didn't show up at all.

#

I haven't tried Lookup Anything, will do that now.

torn mason
#

oh, pretty sure there's a button to toggle NPC map locations on and off

#

by default i think it's on the | key?

spark mesa
#

Ok Lookup Anything works. NPC Map Locations had to be enabled again (I assumed the setting was saved per client rather than per save.). User error, issue fixed. Thank you. ๐Ÿ˜„

reef garnet
#

sorry if this is dumb but how can i take a screenshot of my whole farm on mac? for some reason i cant type in smapi commands once i step out of my house :(

royal arrow
#

Another jump mod lets you jump on a horse now! aSDVpuffercowboy that is all rooAww1

#

@reef garnet there should be an option in your settings, it's a vanilla feature o: if you wanted to use a mod, check out Daily Screenshot, which is highly configurable SDVpuffersmile

reef garnet
#

no idea how i didnt know it was a vanilla feature here i am trying to use mods ๐Ÿ˜“ thanks i got it now!

royal arrow
#

It's ok, it was added in the 1.4 update and I didn't even know about it until like, a month ago LOL

broken frost
#

I wonder if Flashshifter intends to one day make it so you can catch fish in IF2R farm map?

dire fractal
#

You can now?

broken frost
#

Oh, I can? I haven't tried it.

dire fractal
#

's been working fine for me

hearty temple
#

how do i update smapi or does it auto update?

dire fractal
#

I believe the process is just download new version to somewhere other than stardew directory -> run new installer -> it handles the rest

hearty temple
#

oki imma try that ty

#

think imma remove mods for now

#

as im pretty outdated it seems

#

uwu time to vanilla

rare quest
#

@broken frost You can catch fish right now!

dire fractal
#

Could always rename the mods directory and use it as a reference for finding updated ones you like. ๐Ÿ™‚

broken frost
#

Oh, cool. I was thinking IF2R was like the standard farm and you could only catch trash on the farm map.

rare quest
#

IF2R is essentially the fishing, foraging, and hill top farm all in one, with extras!

solemn sphinx
#

Question, if I wanted to use the Customize Child Bedroom mod for the main house on a multiplayer server, but someone else didn't want their baby room to be emptied, is that possible?

#

Also since I got SMAPI, does my friends need to get it too to play with me?

fair vessel
#

@solemn sphinx that's a good question. I really don't know. You'd have to read the mod page and see what it says about which houses are affected and who has to install the mod
(Or just try it and see)

solemn sphinx
#

Alright, thanks for the reply

fair vessel
#

Or look around, I think I've actually seen a mod that does the same thing but has specific controls for separate houses/cabins

untold widget
#

What are the requiremnts to unlock Crimson Badlands in SVE?

rigid stag
#

Hey guys, I think I found out a reason why I had that glitch yesterday...

fair vessel
#

@solemn sphinx looks like the mod I was thinking of WAS that mod lol ๐Ÿ˜‚

#

@untold widget

  • Do Mr Qi's challenge
  • Galaxy sword cutscene with Marlon
  • Cutscene with Alessia
untold widget
#

Hm... I did everything and there's no minecart yet

#

I checked SC the day I got letter from Qi with moni

dire fractal
#

@rigid stag do tell!

daring wagon
#

@untold widget full challenge, all the way to the lowest level he asks for. The money comes from first part

#

(trying not to spoiler, sorry if that's not clear)

rigid stag
#

So I was looking fo PPJS files to remove and I saw a file called _MACOSX and it had like a very strange file for winter rose soda maker in it and

untold widget
#

I'll check the Cavern the next day then (god I love slow internet)

rigid stag
#

I deleted it and tryed the two by two files to see if any others caused issues but no more glitch

untold widget
#

Oh, floor ||100|| one? SDVpuffersweats

dire fractal
#

Huh. So maybe some leftover OSX file crud was getting interpreted as regular files?

fair vessel
#

Nah you only need floor 25 I thought

untold widget
#

Thanks Halla! SDVjunimolove

rigid stag
#

I don`t know....

fair vessel
#

But you need to see the event where you show Marlon the galaxy sword, and also the one where you meet Alesia (both are in the Adventurer's Guild)

Then you need to go in the Adventurer's Guild again for the scene that unlocks it

untold widget
#

Hm...

fair vessel
#

You need to have played 90 days to be able to meet Alesia, too

daring wagon
#

Hmm. I think I made it all the way to 120 before I got it unlocked, but that may have been just me misinterpreting the unlock requirements

#

Probably the time requirement ๐Ÿ™‚

#

Got super crazy lucky my 3rd time into SC, wasn't expecting to actually run it but got a LOT of slides

#

Whatever Jonqora says, definitely believe her over me, LittleHorn ๐Ÿ™‚

vivid storm
#

How can I edit the manifest of a mod so it loads in after another mod?

fair vessel
#

Okie :) So go into the folder for the mod you want and open the manifest.json file there in any text editor

vivid storm
#

Alright.

fair vessel
#

which seasonal outfits mod do you have? Just the base one? Or the cuter aesthetic one? Or diverse?

vivid storm
#

Base

fair vessel
#

Alright. Do you see a part called "Dependencies" in the manifest already, or nah?

vivid storm
#

No.

fair vessel
#

Ok. So on the second to last line of the manifest, add a comma at the line end if there isn't one there already

#

Then hit enter and paste this in

#
  "Dependencies": [
    {
        "UniqueID": "Tanpoponoko.SeasonalOutfits",
        "IsRequired": false
     }
  ]```
vivid storm
#

Sorry, where would I put it?

#

Just above the "}" at the bottom?

fair vessel
#

Second last line, add a comma after }, hit enter, paste.

shy orbit
#

another way for CP mods is to rename the mod folder so that it comes alphabetically after the mod you want loaded first (assuming there's no manifest dependencies between them). i think it's much easier to keep track of that way if you have multiple mods

#

or well, at least i think that works. maybe there are some cases where it won't

fair vessel
#

It's easier maybe, but if you change your folder structure or names it'll stop working ofc and then you might have to troubleshoot again

#

(And yeah there are some cases it won't work)

vivid storm
#

I inserted it on the second to last

#

Now I just make sure it works?

fair vessel
#

That works. It could be prettier with line breaks and spacing, but there won't be any errors ๐Ÿ˜›

vivid storm
#

Alright, cool! Thanks.

shy orbit
#

mostly i like the renaming method because then you don't have to worry about redoing the dependency after updating the mods

fair vessel
#

The part pasted in is the part that tells smapi which mods need to load in before this mod. Tanpoponoko.SeasonalOutfits is the part that specifies the SVO mod (I found "Tanpoponoko.SeasonalOutfits" in the SVO manifest)

vivid storm
#

Did not work. But that is alright.

#

Maru actually looks better

untold widget
#

So,

  1. I now understood why LavaDwellers.wav is in "[CM] Stardew Valley Expanded"

  2. Never go to Crimson Badlands without +12 luck SDVkrobusgiggle

fair vessel
#

Oh damn, right, I forgot - SVO does funny stuff with indoors/outdoors changes that makes it harder to overwrite. Glad you like the new Maru though ๐Ÿ˜…

broken frost
#

I don't plan on going to Crimson Badlands without a Tempered Galaxy Sword

fair vessel
#

Itsa scary place ๐Ÿ‘€

#

The apophis terrifies me lol, I legit get jumpy

untold widget
#

Oh, also, what boosts Tem. Galaxy Sword has? Crit chance, speed, crit damage, all of that

#

Oh, I got a tactic

#

Rapier, Scout + Desperado

#

Crit Chance rings

fair vessel
#

Even with all those boosts, crit change is still so small SDVpuffersob
If you do get in one lucky shot though, I guess it was worth it?

untold widget
#

Oh wait

broken frost
#

Let me look it up, I don't think Isaac's at the Guild rn (It's Spring 17 Y2 in my game rn)

untold widget
#

Either Rapier or Galaxy Dagger

#

(or Tempered one if it increases crit. chance)

broken frost
#

Tempered Galaxy Sword has 120-260 Damage, +2 Speed, +10 Crit Chance, and +3 Weight

fast river
#

Tool Geodes has a geode that increases your damage (among other things)

#

There's also Combat Level Damage Scaler to increase damage by 5% per combat level you have

untold widget
#

85% damage increase SDVpufferwoke

broken frost
#

Only problem is that the TGS will run you 3 mil and you can only get it when Isaac is at the guild on certain days each month after you've unlocked the Badlands

untold widget
#

Ah, I earned 700k gold in one week on my second playthrough

#

Well, in year 4...

#

... but it still counts, I guess

broken frost
#

One of the mods I use has a crop that grows spring, summer, and fall, and when I grow it almost exclusively on the IF2R farm, one harvest can snag me almost 1m.

cloud token
#

Has anyone run into the issue where there's no game audio when launching with SMAPI?

fair vessel
#

Yes, it happens to me very occasionally! So far, I've been able to fix it every time by restarting my computer. I don't know what causes it.

cloud token
#

gonna try that! (am currently live rip) thanks~

worldly dune
#

i'm trying to run sve

#

and i got the cutscene with susan

#

but there is nothing new on the railroad

#

?

fair vessel
#

Sounds like an SVE map didn't load in properly

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

cloud token
#

@fair vessel didn't work ๐Ÿ˜ฆ

worldly dune
#

it's weird cause the other areas look a little different

fair vessel
#

Yeah, I'm curious too

worldly dune
#

did i do it right?

cloud token
#

I am very confused...

fair vessel
#

@worldly dune delete the Jungle Temple and City Bus mod. It's not working and I think it's causing TMXL to crash. Then run the game again and post a new log.

#

I bet you'll see a lot more map changes once we get this working right. You're only getting the minor tweaks, not the full SVE map overhauls.

worldly dune
#

i deleted htem!

shy orbit
#

also i don't think you need the spouse room template

worldly dune
#

wait was i supposed to run the game and then post?

fair vessel
#

Yes lol that's the same log

#

also i don't think you need the spouse room template
@shy orbit good catch. Yeah that's just an example file for mod authors, not a proper mod

cloud token
#

@fair vessel already tried all of those

fair vessel
#

:/

worldly dune
#

ohh i see i'll dleete that too

fair vessel
#

I'm running low on ideas. Can you post a log though @cloud token?

cloud token
#

No errors I can see

#

When I launch through mod manager it has sound but it crashes before I can load a save. When I launch via StardewModdingAPI it loads the save game fine but there's no audio

fair vessel
#

๐Ÿค” crashes before you load a save, or crashes when you try to load a save?

#

And darn, none of the usual suspects in your log SDVpufferchickcry (there are a couple mods that can do this)

worldly dune
#

I OPENED THE GAME AND IT WORKED

#

thank you so muchhhhhhhh

cloud token
#

crashes when I try to load a save

worldly dune
cloud token
#

the only difference between the last time it worked and this time is installing the happy birthday mod

fair vessel
#

Oh, that's probably normal then. If you try to load a modded save while running the normal game there's tons that can crash it

#

Yup, Happy Birthday mod adds new save data

#

I would be concerned on the other hand if you were unable to create and load a new save game while running without smapi

#

I'm still looking around for ideas on the audio issue

#

You said you already reinstalled XNA and .NET right?

#

You could try this too

Delete your startup_preferences (found in %appdata%/StardewValley on Windows or ~/.config/StardewValley on Linux/Mac).

cloud token
#

I just disabled happy birthday and it works now lol

fair vessel
#

Lol ๐Ÿ˜…

#

That's good to know, I haven't seen that issue pop up with Happy Birthday before!

heavy sail
#

I just loaded up SMAPI in windowed mode and then noticed that someone's schedule failed in the background, and now he's just standing on Pierre's wall.

worldly dune
#

humpty dumpty

pearl musk
#

I wish modding in stardew was easier

daring wagon
#

How so?

split nacelle
#

oh hey akari, the interior recolor mod is working now, turns out i only had to update content patcher!

daring wagon
#

Making mods or installing them?

pearl musk
#

You need a bunch of 3rd party software to download mods

#

Installing

heavy sail
#

Nevermind, I fixed it.

pearl musk
#

With other games u just plop it I to the files

daring wagon
#

... what 3rd party software? For Stardew, all you need to start with is SMAPI

pearl musk
#

Yea and I have that

fair vessel
#

Yeah, other games that are made by large game companies can have a whole team of people assigned to making a native mod loader for the game

pearl musk
#

Like half life is the easiest u just go I to the files

fair vessel
#

But we don't have that with Stardew cause of it being mostly a one man show and all

pearl musk
#

Yea that's fair

fair vessel
#

Indie game tradeoffs ๐Ÿคท

dire fractal
#

You can technically just replace files for stardew and it'll let you change stuff.

#

It's just a bad idea and you won't get anything complex done without a ton of heavy lifting yourself

pearl musk
#

That's for like basic texture changes tho

#

If u want something g like an expansion it'll be more of a pain

fair vessel
#

We're really very lucky to have dedicated hobbiests like Pathoschild who make SMAPI possible. Without smapi there would be so much more chaos and limitations in modding

pearl musk
#

Yea that's true

dire fractal
#

(Where's our SDVPufferPathos emoji?)

fair vessel
#

But it's always gonna be less convenient than native game support for mods, and that's unfortunate yeah

shy orbit
#

huh, i just noticed that the dryers from farmer to florist have the name "envigorating concoction", that's a potion from the dwarvish mod

#

they have the correct name on the crafting screen

#

but when crafted, they have that name

fair vessel
#

Huh. It may be a clash from item id reshuffles

#

If you craft a new one does it still have the weird name?

shy orbit
#

but should it happen when crafting?

#

i just crafted them

fair vessel
#

...weird.

shy orbit
#

i also took older one from the ground and it has the same concoction name

fair vessel
#

A potion would be an object, a dryer... is probably a BigCraftable, right?

shy orbit
#

yeah

fair vessel
#

I wonder if this suggests an error in Json Assets' item constructors

#

(similar to the vanilla game bug that turns staircases into trimmed lucky shorts if you equip them in the pants slot)

supple echo
#

vanilla does what ๐Ÿคฃ

fair vessel
#

@fast river, any insight on this crafting name assignment weirdness? โฌ†๏ธ

dire fractal
#

I mean, vanilla will also let you name yourself with item codes so every time someone says your name you get a free iridium sprinkler and stardop ๐Ÿ˜‰

fast river
#

Hrm

#

Log?

#

(Not sure if that will help me understand the issue though)

shy orbit
#

a sec

#

(that's from item spawner)

#

search for dryer and that comes up

fair vessel
#

What turns up if you look up the envigorating potion in the item Spawner?

ancient quail
#

Hello, having difficulty setting up Smapi, is this the channel I go to for help?

dire fractal
#

Yus

#

What's the haps?

ancient quail
#
   at StardewModdingAPI.Program.AssertGameVersion()
   at StardewModdingAPI.Program.Main(String[] args) in C:\source\_Stardew\SMAPI\src\SMAPI\Program.cs:line 41
Game has ended. Press any key to exit.```
Got this error when trying to run Smapi
shy orbit
dire fractal
#

Which OS are you on, Ulti?

ancient quail
#

Windows 10

dire fractal
#

Is this after you extracted the installer archive and tried to launch the installer?

ancient quail
#

Yes

heavy sail
#

Just making sure, what version of the game do you have?

fair vessel
#

That looks like an ancient version of the game.

#

Pre 1.04

#

Is this a pirated copy?

ancient quail
#

GoG copy, Idk where to find the version

fair vessel
#

This version is from before localization packs were added to Stardew

shy orbit
#

searching for envigorating concoction brings up the dryer (with the name envigorating concoction)

dire fractal
#

Is this a pirated copy?
If is isn't, the answer could very well be just updating your version from GoG to the newest Stardew.

fair vessel
#

Well, try and update to the latest game version from GOG then

ancient quail
#

Wow guess I've gotta update

#

Ya yeet

fair vessel
#

Yeah that one's like 4 years out of date ๐Ÿ˜…

#

searching for envigorating concoction brings up the dryer (with the name envigorating concoction)
@shy orbit this increases my suspicions of an item id clash. Object/BigCraftable

pearl musk
#

Also I have a problem with nexus not even downloading the mod file

fast river
#

Hmm

rigid stag
#

Do you know why the map in SVE isn't working

fast river
#

I might need to just patch something instead of an ID blacklist

rough mesa
heavy sail
#

!cmbroke

native dragonBOT
#

Custom Music mod makes edits to the GMCM code that broke things when GMCM updated to 1.2.0.

For now, remove your GMCM folder and replace it with the older version 1.1 found here under "old files". This will fix the problem. SDVpufferthumbsup https://www.nexusmods.com/stardewvalley/mods/5098?tab=files
After downgrading, just ignore the GMCM update alert in your log for now.

But keep an eye out for a Custom Music update! When that comes out, you'll finally be able to update both mods to their newest versions without issue. (Yay, new features!)

rough mesa
#

ooo this break good to know

#

ty

fair vessel
#

@ancient quail if you're going to be using mods, I suggest, once you get your game updated, to play a day or two vanilla on your current savegame before you start adding mods. The game itself is built to smoothly handle transitions for outdated structures in save file data for most things, but there might be mods that are not so well equipped to handle it.

Maybe it's an abundance of caution, but I would just allow the game to update your save stuff a bit before adding new mods based on ideas for game mechanics that didn't even exist 4 years ago ๐Ÿ˜…

fast river
#

@shy orbit Do you have Content Patcher? Could you do patch export Data\BigCraftablesInformation and send me the resulting file? It should be SDV/patch export/Data_BigCraftablesInformation.json

ancient quail
#

Kk, thx

shy orbit
#

now i need to go for a bit though

fast river
#

Hmm. Nothing has the name of the envigorating potion in there. SDVpufferthink

shy orbit
#

concoction, not potion

fast river
#

Oh. Well, I searched for "envig" and didn't find anything. Plus the drying rack is there fine

torn mason
#

Anyone know what happens when junimos try to harvest crops when the hut is full?

fair vessel
#

Are there two things named Dryer?

#

Or drying rack, whichever it is

dire fractal
#

It's like feeding mogwai after midnight.

fast river
#

There's Dryer and Drying Rack, but not two of either

torn mason
#

Oh, the deluxe auto grabber just re-does the vanilla harvest code

#

Hmmm

worldly dune
#

how should i go about doing this on an android?

torn mason
#

There's a config editor with the SMAPI installer

#

Or open it with anything that can edit text files

worldly dune
#

ohhh

#

i see

#

i'll try that

shy orbit
#

the envigorating concoction is an output name in the Dwarvish mod PFM pack: { "OutputProbability": 1, "OutputIdentifier": 351, "OutputQuality": 0, "OutputName": "Envigorating Concoction", "InputPriceBased": false, "MinutesUntilReady": 1440, "RequiredInputQuality": [ 1 ], "RequiredFuel": { "Aquamarine Dust": 2, "768": 1 }, while the output identifier seems to be the item ID of native muscle remedy. no idea if that could have anything to do with it @fast river

fast river
#

Oh, it's not a JA item?

shy orbit
#

apparently not

#

doesn't exist in the dwarvish ja pack at least

fast river
#

Hmm. Might be a PFM problem then?

fair vessel
#

๐Ÿค”

#

Yeah PFM might then be the one missing a smidge of code to distinguish Objects from BigCraftables?

shy orbit
#

removing the output name portion did make the dryer have the correct name at least

fair vessel
#

(Can a big craftable produce another big craftable?) ๐Ÿ‘€

#

Makes replicator mod
lol

worldly dune
#

where is the config i need to change?

#

๐Ÿค”

shy orbit
#

(hmm, i hope this can't mess up my save in some way)

worldly dune
#

for the mature events

dire fractal
#

Probably in (Stardew Valley Expanded)

#

Yeah, that's the one.

worldly dune
#

thank you

#

found it

fair vessel
#

wrong file!

#

That's the content.json

#

Open the config.json instead

dire fractal
#

If you haven't launched the game once after adding SVE, do so first. Can just open it, let it load to the menus, then close.

fair vessel
#

(if you don't see it, you need to run your game once with SVE to make it appear)

dire fractal
#

That'll generate the config.json files if they don't exist yet ๐Ÿ™‚

#

Oh sure Jonqora say it more concisely. :v

heavy sky
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

heavy sky
#

(for myself)

worldly dune
#

ahhh

#

okei

#

wait, now i can't save it

#

๐Ÿค”

shy orbit
#

so, there are entries in the save file like this: <name>Dryer</name><parentSheetIndex>351</parentSheetIndex><specialItem>false</specialItem><SpecialVariable>0</SpecialVariable><DisplayName>Envigorating Concoction</DisplayName>, could those be a problem?

worldly dune
#

i try saving and it's not lettting me save into the satardew valley expanded file

shy orbit
#

meaning that they could cause a crash or something

heavy sky
#

so here's a weird bug i've been getting... the music that plays in my house is "a star is born" after i get up. it also plays in the actual farm itself if i try to change it using a jukebox, the jukebox makes the little music symbol indicating it was activated, but the music changes. what does change it, however, is leaving and re-entering the farm; it then resets to whatever season music was supposed to play normally. https://smapi.io/log/58a9ba6af0784a4d819aaf8f4d55e704

shy orbit
#

(after removing the PFM portion that sets the envigorating concoction thing)

arctic oasis
#

hi guys, do any of you know some mods that add a bunch of food recipes to the game?

fair vessel
#

<DisplayName>Envigorating Concoction</DisplayName> that part is odd for sure ๐Ÿค”

shy orbit
#

i haven't tried saving after removing the name though

#

maybe they just go away after that

#

i'll try it

fair vessel
#

@arctic oasis are you looking for recipes that use vanilla ingredients, or also want to add a ton of new crops and stuff too?

arctic oasis
#

either or, as long as i dont have to download like 15 mods along with it lol

worldly dune
#

why can't i save it to true?

dire fractal
#

I'd check the permissions on the file and make sure it's not set to read-only.

heavy sky
#

try another place

worldly dune
#

wel,, i need ot save it here because i play on android

dire fractal
#

Dunno how to do that offhand for android or however you're accessing the files >_>

worldly dune
#

and that is how i get to my android folders

#

i'm opening my files from android on my pc

heavy sky
#

two possibilities i'm thinking of is that you're trying to save it to your "my computer" which isn't an actual folder, just a directory that contains all your drives, it therefore can't contain any actual files of itself

#

and the other that you don't have admin rights and that's preventing you from saving in certain locations

dire fractal
#

Can you edit and save other files this way?

fair vessel
dire fractal
#

If so it's probably a write permissions issue for that new file from its auto-generation. If not I'd suspect however the android device is being mounted on your PC is setting it to read-only access.

arctic oasis
#

@arctic oasis you could try Bonster's Receipes, which only need the Bonster's Crops mod + Json Assets https://www.nexusmods.com/stardewvalley/mods/3468
@fair vessel okay, tysm!! i literally couldnt find any except for one that wouldnt work for some reason lol

fair vessel
worldly dune
#

uhhhh

#

i odn't really know what i am doing tbh

#

because i just open the files on my pc

#

and then edit

arctic oasis
#

tyty

worldly dune
#

and then when i try to save, it pops up folders, like i am tryign to make a new save

#

and doesn't let me open my phone in order to save in there

#

i opened it with right click and edit

untold widget
#

Is it possible to unlock ||Spirit Spring|| in SVE if I take Joja route?

fair vessel
#

nope

untold widget
#

ah

shy orbit
#

okay, saving did remove the concoction entries so it shouldn't be a problem

untold widget
#

I don't wanna lose my -10% cost seed SDVsadcat2
But I think ||buyable Ancient Seeds are worth it||

#

Oh, also, ||Bear Wandor... Wendor... Seller appears after "mupl sirip" event||?

rare quest
untold widget
heavy sky
#

that would be interesting since they're difficult to get early game and then you have to build up a sizable amount to get a full crop of them

untold widget
#

Also, why no marriage with sweet-liking sweet-in-general lady Susan? SDVsadcat2
14 heart event could be a hiking trip in Grampleton, or somewhere but not in this shadow-brute-infested valley.

heavy sky
rare quest
#

@heavy sky I recommend disabling UI info suites map tracking

#

@untold widget Making a marriage candidate is a lot of work. I might make her one in the future. We'll see.

untold widget
#

Ah, okay! SDVpufferthumbsup My current headcanon is that her farm is too important to leave it abandoned. Because, you know, juices and wines are probably important for provinces.

heavy sky
#

why disable it? seems a bit weird sometimes with duplicates but it's helpful for finding people

rare quest
#

@heavy sky NPC map locations draws accurate positions. UI Info suite is off a little bit with the SVE map. Itโ€™s also duplicating character locations.

#

@untold widget Susan would still work on her farm. Iโ€™m implementing a new type of dynamic spouse schedule for Sophia in 1.11 where sheโ€™ll work at the vineyard during the week. More NPCs in the future will get similar schedules.

heavy sky
#

i see, noted

untold widget
#

Ohh

worldly dune
#

is it possible to use reset terrain on android?

#

becuase it says to press L

#

๐Ÿค”

torn mason
#

Android SMAPI comes with a virtual keyboard mod, you can add buttons to it as needed

worldly dune
#

how does it work?

#

i can see like, ghost keyboard but nothing happens when i tap it

slow rampart
#

Hey so I updated my Content Patcher and it has been giving me some problems but I am not sure which one I used before

#

I ended up having to delete all my mods and now I am trying to redownload them (hoping my games didn't get corrupted but what can u do qq)

#

But I am getting messages like this

royal arrow
#

When you say you deleted all your mods, did you also completely delete Content Patcher (CP) and reinstalled it too o: ?

slow rampart
#

Yes

#

At least under mods

#

Idk about like from my computer

#

But like I highlighted all the mods in my mod folder and deleted them there

wind spruce
#

I need a bit of help with my mods :/

slow rampart
#

I haven't tried playing the game till I figure it out and I am still in the process of adding mods but I've been periodically checking in on it to find error messages and there is this now

royal arrow
#

Emily, did you ever use any XNB mods? Those would have gone in your Stardew Valley > Content folder, instead of your Stardew Valley > Mods folder

wind spruce
#

I downloaded 22, only 3 are working, the other 19 says "because it contains files, but none of them are manifest.json"

slow rampart
#

I am not sure which are XNB and which aren't qq

royal arrow
#

!log @wind spruce

native dragonBOT
#

@wind spruce Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

wind spruce
#

They were working a moment ago

dire fractal
#

@slow rampart did that include the Custom Commands and Save Backup 'mods' directories?

#

@royal arrow ^^ will SMAPI flip if those are missing?

slow rampart
#

I am not sure

#

Just a sec

royal arrow
#

SMAPI doesn't flip if they're missing, you just can't use the commands, or have SMAPI back up your saves lol

dire fractal
#

got it

slow rampart
#

It doesn't look like I have Custom Commands or Save Backup

wind spruce
#

I added two new ones a more hairstyles and a recolor mod and then it did this

#

I deleted them but it's still doing it

royal arrow
#

NeverTooKate, can you share your log? The governor message has a link to how to do it

#

Also Emily, can you share your log as well?

slow rampart
#

How do I share it?

dire fractal
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dire fractal
#

Just grab the URL from the page after uploading the log and send it through discord. ๐Ÿ™‚

wind spruce
royal arrow
#

NeverTooKate, did you extract the zip files in your mods folder? Also, are you by any chance using a mod manager?

wind spruce
#

I did extract them

slow rampart
wind spruce
#

It worked right before I added the more hairstyles and the recolor

slow rampart
#

Lol that is really cool

wind spruce
#

It was working fine before then

royal arrow
#

Ok, are you using a mod manager like Vortex, or no?

wind spruce
#

uhhhh

#

no? don't think so

royal arrow
#

Ok, can you share a screenshot of your Mods folder?

wind spruce
#

Yeah

royal arrow
#

I think maybe the folder names are too long, because notice the mods it does load, don't have the trailing numbers in the folder name (CJB Cheats Menu, Console Commands, and Save Backup) SDVpufferthink

dire fractal
#

Is it an issue if the structure is Dir1/Dir2/Manifest.json?

royal arrow
#

I think you're right, mana!

dire fractal
#

Those look like the zip extraction put a versioned folder name around the one from the mod itself

#

If you dig into those longer names, are there shorter versions of the same names inside as the only contents? I wonder if you just need to move those up a level

#

Looking at your log too Emily, just uh... no theories yet on my side >_>

slow rampart
#

qq

dire fractal
#

points at LenneDalben

#

make the cheeto do it!

slow rampart
#

oml

#

Except SAME

#

Lenne thats beautiful btw

royal arrow
#

Lol I'm sorry, that's a weird one xD try addressing the stuff in the Skipped mods section (the first block of red text)

dire fractal
#

At the very least probably try an yeah that

#

at worst fixing the outdated / missing dependencies / duplicates won't fix this but will fix those other things once the content patcher issue gets solved

slow rampart
#

Oh yeah I got a few in those

#

Okay but is the ignored thing anything to worry about?

royal arrow
#

It is something to worry about, but we're not sure what's causing it

slow rampart
#

Okay so I shouldn't run a save until I figure it out?

royal arrow
#

Well you can update your stuff as needed to address the Skipped mods section, and then load to see what happens, and share a new log if you get the same error

slow rampart
#

Okok

royal arrow
#

Did it crash, freeze, or otherwise do something weird?

slow rampart
#

Oh no I just haven't tried

royal arrow
#

Oh, I mean when you got the error, did anything happen?

slow rampart
#

Oh no its fine

wind spruce
#

It's working now

dire fractal
#

Nice! What was the fix?

royal arrow
#

Also now that I think about it, not having the manifest.json in the first folder shouldn't be an issue o: because if it was, subfolders as a whole wouldn't work, but they do o:

dire fractal
#

That was my queeeeeesstion

royal arrow
#

Because you can have multiple mods in the same subfolder

#

LOOK IT MADE SENSE THE TIME >.> rooBooli1

#

So ya I think it was that the folder names were too long, so SMAPI was like vvWhat

wind spruce
#

I'm having some issues again man

#

I just want some diff hair styles

#

All my mods are working but I can't get any hairstyle mod to work

#

And you're supposed to edit the manifest.json to replace the "short" with long

#

but now when I try to play the game the launcher says it's an empty folder

dire fractal
#

do you mean config.json?

wind spruce
#

yeah

heavy sail
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dire fractal
#

manifest.json is generally metadata about a mod and not configs for it ๐Ÿ™‚

wind spruce
#

you're supposed to open it on notepad and edit the "short" part

heavy sail
#

can you show us your config.json and manifest.json?

wind spruce
#

it changed it to wordpad and I can't change it back

heavy sail
#

Can you open them and show me the inside?

wind spruce
#

I see whats wrong I just don't know how to fix it

heavy sail
#

What are you trying to do?

wind spruce
#

I tried deleting it and redownloading it. Idk the installation instructions are weird

heavy sail
#

So, you're trying to replace short with long if I'm correct?

wind spruce
#

yeah

heavy sail
#
{
  "Style": "long"
}
shy orbit
#

might be better to use notepad

wind spruce
#

Cause when you flip through the hairstyles

#

I tried notepad

shy orbit
#

the config.json displays the file extension (.json), while the other files don't. is it only because it's selected or does it have two .json extensions?

wind spruce
#

all you see are super short hairstyles and none of the pretty ones

#

I thought maybe adding .json to it would do something

dire fractal
#

I thought maybe adding .json to it would do something
If you turn on file name extensions for explorer's view settings there'll likely be a .json after each file, but there should only be one per file. By default I believe windows 10 hides known file extensions.

#

Or if it already says JSON as the file type that's another way to know it already has a .json at the end.

wind spruce
#

I might've gotten it

#

idk hold on

#

yeah its working

slow rampart
#

So it was a hair style mod that was doing it

#

I deleted those hair styles and it fixed the message

fickle fern
#

anyone know any good visual mods to try out?

fair vessel
#
  • Stardew Foliage Redone for gorgeous trees and bushes and stuff
  • Better Artisan Good Icons because sanity
  • Elle's Seasonal Buildings or Medieval Buildings
  • Seasonal Villager Outfits (or DSVO or Cuter Aesthetic SVO) for NPCs
  • Elle's animal replacer mods (there are many)
  • Dynamic Night Time because coooool
fickle fern
#
  • Stardew Foliage Redone for gorgeous trees and bushes and stuff
  • Better Artisan Good Icons because sanity
  • Elle's Seasonal Buildings or Medieval Buildings
  • Seasonal Villager Outfits (or DSVO or Cuter Aesthetic SVO) for NPCs
  • Elle's animal replacer mods (there are many)
  • Dynamic Night Time because coooool
    @fair vessel thank you!! links?
split nacelle
fair vessel
#

If you search them all on Nexus they should come up. Let me know if you have trouble finding any.

naive drum
#

There's also spritemaster for a different kind of visual mod

alpine swallow
#

Hi guys! I am downloading some mods on my mac and whenever i click download or the countdown happens on Nexus it doesnt actually download. any tips?

fair vessel
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Did you click "Mod Manager Download"?

alpine swallow
#

it says my download has started but.. it hasnt

#

yes