#archived-modded-support
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nope, perfect ๐
Ok
@left hollow what does Custom Ore Nodes do when given an invalid content pack? Does it throw errors or just silently not do anything with it?
Lotta people don't know where to find the smapi for android github release, so that's the first step we usually give to people ha
Welp, guess I have to read some shit.
@round path so inside each yellog mod's content.json there should be a part that says "Action": "Load",
Just change each one to say "Action": "EditImage", instead
oh! I already did that lol
Oh! ahaha
thank you! Worked like a charm!
Already all done then? Didn't realize you were already powering through all the steps ๐
you made it easy to do!
I don't even have to look up any uniqueIDs! 
yay!
although some of my favorite witchy furniture is gone now orz
but that's what happens when one CP mod overrides the other
I just wish it came in CF
Sorry about my assumption btw! ๐ I've been getting into patterns from helping players who needed more step-by-steps
lolol it's okay! I was honestly surprised I had it done so fast o:
the content file was also pretty simple, so it was impossible to miss lol
Does witchy furniture use Overlay mode in its content.json?
not sure, let me check
If it does, you can just add an optional dependency in that manifest to make Yellog's furniture load first and you can have em all 
It's the side of caution, Jonqora, so I think that's ok
You're a helpful โญ. 
the only words I see that seem important are EditImage and Variant lol
no overlay anywhere
Hmm. Does it have one EditImage patch, or does it have several with ToArea and/or FromArea fields?
not entirely sure what those are ;w;
oh, wait, I'm seeing the words lol
uh, maybe a screenshot is easier
Or you can toss the whole content.json up here https://smapi.io/json
Or that yea lol I think Jonqora is asking is there only 1 instance of EditImage, or if there are a couple, containing ToArea and/or FromArea fields but idk if that helps 
Oooh that looks lovely. Very precise edits, should only affect the specific items
Go ahead and try the optional dependency for it!
how do I do that?
Inside the manifest.json of witchy furniture
Yep!
Add a comma after the } on line counts 10
And then paste this in after it
"Dependencies": [
{
"UniqueID": "Yellog.YWB13",
"IsRequired": false
}
]```
like this?
This makes it so when the mods load, Yellog's furniture will have to go first before witchy furniture. And then their EditImage patches get applied in the same order.
I think it needs to be on a new line (the dependencies bit), so if you hit enter you should be good
That works I think! You can check by pasting into https://smapi.io/json/manifest
(I think it will work regardless? Tho a new line is tidier haha)
no errors found!
Oh mah word I thought the new line was required o: ! Neato!
Alright try it out!
Yeah new lines are just for us humans who have trouble reading walls of text lol
Someone joked that ParadigmNomad could get the SVO file down to a single line this way LOL
oh man, my dad told me that when he was programming it was common to have all the brackets on the right side
just smooshed together
even I felt pain at that
๐
no indents, no enter button, just a whole wall
It does depend on the programming language of course.
I forget what program it was but it's outdated now for reasons that I think are obvious
yeah, it was just the language
@naive drum it currently just sends a debug message saying "custom_ore_nodes.json file not found in content pack {contentPack.Manifest.Name}" which may not actually be true, it may have found it and not been able to process it.
Like, C#, you can indent things as much or as little as you want
In Python, though... EVERY SPACE MATTERS and if you don't have the right indentation it won't include your code in the right function/etc
Welp, here's something weird! I thought it was something to do with the custom spouse room @outer turret made me for Krobus, but the mod didn't even load this time (I forgot to add TMXL to the mod setโฆ) and even his regular spouse room isn't showing up properly! Plus, the game didn't give me my end-of-day money rack-up or save or run my sprinklers or have the scarecrows mod pet my farm animals this morningโฆ today is Krobus's first day moving in. Here's the log. Should I be worried?
https://smapi.io/log/fa36222da0f247bf92c5d32fbade8188
yay! it works! my witchy furniture is back!
Very pretty looking code though, since it hardly needs as many braces and brackets
But is it basically forcing you into readability? It's a love / hate relationship o:
thank you so much! 
I like readability
@left hollow https://smapi.io/log/75daf544e1f949528c44862f54323c89 a log with a custom ore nodes can't find json error, plus a failed loading asset error; both are in debug and should probably be in error or at least warn
do you perhaps have something else that edits the spouse sheet?
it took over some of Yellog's furniture that I like tho lol, but I think that's an easy fix. Just delete stuff in the witchy furniture file that I don't want, right?
Although the assets may be a problem orz
Welp, there's definitely an error with the spouse room... no idea how to fix though.
An error occured in the base update loop: System.Exception: The specified TileSheet is not in the parent map
but if the mod didn't load, nothing should be happening to the spouse room ๐ฎ
try a patch summary and see if there's soething else editing spouse rooms?
there's the json file not found debug-level message and an actual exception error, custom_ore_nodes.json error.StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading asset 'custom_ore_nodes.json' from SMAPI\aedenthorn.customorenodes: the specified path doesn't exist. etc etc
@round path you can delete (or comment out) the patches in Witchy Furniture that cover up those furniture assets. You just need to fuss around finding which pixel coordinates (In the ToArea) correspond to which furniture items.
which really does not belong in a log level as low as debug!
awesome! thank you!
maybe the bathroom mod?
โฆa what now?
is there an easier way to figure that out without loading the game every time?
!patchsummary
Can you do these steps to provide more info?
- Load your save and view the content that should be patched.
- Type
patch summarydirectly into the SMAPI window and press enter. - Upload your SMAPI log to https://smapi.io/log (see instructions on that page).
- Post the log link here.
To comment out a patch, put /* before the starting { and */ after the ending }
might hafve to check out that secret statue one. They're so ugly I never get them
Yes, open one of the witchy furniture pngs in an image editor - usually mouse hover shows the pixel coordinates. And compare those with the Xs and Ys in the patch ToArea/FromArea parts
awesome!
(the coords will be the top left point of the box containing a given furniture image)
oof, sai doesn't show the coordinates
I know Microsoft Paint does, so shouldn't need anything too fancy I hope!
awesome!
so basically @left hollow right now custom ore nodes is hiding errors that it really shouldn't be hiding - content packs failing to load should be at least a Warn level/yellow, and the thrown exception should be in Error/red
Maybe I should try removing the bathroom mod since it changes the house map and I think it's on the older side 
having a json file in the main mod folder is optional. I'll fix the rest.
thanks
@supple echo I'd try disabling the stuff that affects the farmhouse one by one. Also make sure there is a Sewertiles file in your content/maps folder?
I did think it weird that it didnt default
Hey quick question... im new to playing multiplayer and i always play with aesthetic mods and SVE... can i host with others without them having SVE or otherwise downloaded?
Not very well
You can so long as you are not running SVE while hosting
(Disable it, make a second mod folder for multiplayer, or run the game vanilla)
!modgroups
See this link for how to load different mod groups: https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Can_I_have_different_mod_groups.3F.
Do you want to play Stardew Valley with mods? This guide is for you!
Okay gotcha, thanks!
(because I imagine you'd want to keep your aesthetic mods even in MP games, and those should be fine even if your friends don't even have smapi)
oh dear, now I've got an infinite loading screenโฆ
oof, it's hard to find which furniture is which
at this point I feel like just making it a CF would be easier orz
query folks, how would you feel about having to look at an image with your custom NPC spouse that basically said "please keep these paths in the farmhouse clear if you want the heart events to work properly." Mostly they'll be straight lines between A and B that you'd probably leave empty anyway for ease of access.
would that put you off marrying them?
(and the way he's going, Jasper will be the most immersive of all the spouses, lol)
(I wonder if I can bring in a babysitter on the days when he's out?)
sorry for gaps, unpacking a grocery delivery and taking out trash. infinite load log: https://smapi.io/log/12fe41efddcf4be5ae707c7ae4000eef
taking out the Krobus mod and TMXL for a moment and checking through the rest of what's installed, then trying again
I'd appreciate the added depth that can come from farmhouse events that include movement! I would want the image to be easy to find on the mod page so I can't miss it. I would pay close attention if I thought I was interested in marrying the character, or else if I played my game and became interested in the character later, I would know where to go looking.
farmhouse events sound neat, as long as the "keep this clear" isn't too complicated
I also think it's relatively rare for players to put other furniture in the spouse room part of the house. So if his spouse room has space in it, that could be a good event setting.
I think I'll mostly put characters in front of doorways. And I've used the spouse room for one but I'd also like to use the nursery. Will aim to keep movement minimal, like 2 tiles or less.
gonna try putting the mod in again
These are the paths I'm working on making my chars run on
Jasper's pathing doesnt matter as much because NPCS can pass through objects
that doesn't look too bad!
Mod idea: autoturn on noclip when events are triggered, turn off noclip when events end
the long stretch between the two rooms I might not use, but I just wanted to mark the areas I didn't tend to build stuff
I appreciate that there's still room to put a stuffed bunny at the end of the bed ๐
(and I love that little junimo on his desk)
My wife and I are looking to get back into this game and this time we want to mod the bejeebuz out of it. I found the modding "getting started" guide on the wiki, but what are some essential, must-have mods to go with?
WE HAVE MAP
do you like it? I was having a wee bit of fun, but we can edit out the ball and the boat if you prefer
I left the bottom corner empty in case you decide on multiple spouses
I like the boat! The ball and the vase right above it block my way into the room a little, but they're also cute ๐
I have a Sign of the Vessel somewhere around here, gonna stick that in here for him ๐
it's so cute!
thank you!
oh you're welcome! feel free to move the vase down and delete the ball! I forgot about the vessel but I think it's on a different tilesheet anyway? I Was trying to stick to not too many custom ones!
so what broke the spouse room?
I might put it back long enough to check, but I think it was probably the bathroom mod.
oh look ๐
I think the last update predated 1.4, which is when Krobus as housemate was added, so it probably just didn't account for him having a spouse room.
looks like somebody's done TMXL bathroom furniture much more recently, so maybe I'll try that out ๐
and no worries about the Vessel, that's very easy for me to just add as furniture. ๐
yay I'm excited!
I've decided Krobus is a smol shadow person anthropologist type and this suits him nicely ๐
The junimo is in the place the spouse stands i think
It's cute though!
My Dwarf cave is similarly adorned.
(If anyone is not using Karmyllas maps with Jasper)
oh maybe I better move the junimo then ๐
Otherwise hell stand on it!
I'm considering using portraiture but SVO also seems really tempting and I'm trying to figure out how to get the best of both worlds.
Ah. Yeah no way for seasonal portraiture mods... yet lol
Particularly for portraits but having some merge of the two might be nice. One option I thought of would be to use the SVO sprites and change filenames to fit within portraiture, another idea would to manually change the name of the other files and see if I could switch conditions in portraiture dependent on the SVO filename.
Portraiture can only load files that are named identically to vanilla assets
So there can only be one Leah.png per portraiture set, for example
That's going to be the big headache.
You could make 4 different portraiture folders... spring, summer, fall, and winter, and use the appropriate one for your current season?
That would probably work.
You won't get random outfit changes, indoor/outdoor, or other parts of the SVO experience, but you could put together a quick CP structure to add the appropriate sprites to match
(Though at this point, what are you gaining from using Portraiture is my question?)
It's been nice to use for variety.
You can use portraiture for variety and still have SVO - when you toggle portraiture sets using P, it cycles through all including "Vanilla" (which just means the normal assets with any changes from SVO and other mods applied)
So in that regard, all portraiture styles would likely override SVO in those circumstances or would the custom portraits just appear when SVO isn't changing portraits?
Anyone using Convenient Chest in multiplayer? There's a note on the nexus page saying that "farmhands can't save their categories". Does that matter if the main player sets them?
I guess I'll try some more experimenting back to the lab farm for the answer.
in SVE is the tempered galaxy sword or the tempered galaxy dagger better?
@unreal urchin I don't use SVE, but maybe the tempered galaxy sword.
Is anyone else having this issue with the Garden Village mod? The dress shoes are in my dresser but I can't pull them out of it and there's no icon for them. Link for smapi log is: https://smapi.io/log/d161086a561647db8ee61aeb93fb9621
I use GV with no issues, I'll check out your log tho.
Thank you!
Try reloading the game, it may be a minor Json Assets issue.
I have. It keeps persisting :/
What version of Garden Village do you have?
not the latest one. Weird, it didn't tell me that it needs an update.
I wonder if that's why it's flipping out.
I don't use the latest one either, hmm... could I get your mod package and save file for some testing?
Uh sure, how do I send that?
!saves
Use this guide to find your save files: https://stardewvalleywiki.com/Saves.
Zip up your save file and mod package and upload it here.
Mods?
One sec, trying to make sure I can send em
Too many mods to send.
Zipfile's too large
Upload it to drive.google.com and send the shareable link here.
On the Better Mixed Seeds nexus page, it says you can adjust the chance of each Crop, but how?
Which file do I edit? Using which program to open it?
I think you have to edit the config.json when it generates.
You'd have to load up the game once first.
Thank you, I'll test it.
question, can you convert your current savefile to use the expanded mod?
Dang, I didn't even think about the file not being generated yet.
I was trying to find Dr. Strange 5 years to early it seems...
I am worried to lost my save file
@deft rover You don't need to convert your save, it should work automatically.
alright, thanks for the answer
@onyx nebula May take me a while to test, I have to move my own mod pack somewhere else, and that's like 440 mods.
how about the stuff I put outside the farm?
no worries
@deft rover Test it and move it if you have to.
alright
@heavy sail It's not causing any issues outside of the error message so no rush.
Also, if I can't fix it, you could wait for someone like Jonqora or mouse to help, I just got the modder role today.
Okay!
I'm so not used to playing like this.... where's the dresser so I can check out the issue?
Dresser is at the end of the bed.
Ok, it seems like the shoes turned into error items, but I can't get rid of them.
I can't use the console to remove them manually since I don't use SMAPI 3.6.2
Hmm... You might have to make a new dresser, move the stable items to that one, and try to get rid of the one with the broken shoes in it.
Like throw it in the river or something.
I'll try that.
I would just like to know... what farmhouse mod is that? It looks nice.
The mod for the internal is Seasonal Garden Farmhouse V2
Does someone know how deluxe grabber works? Where do I get the grabber after install?
Ah okay. Even not with the unofficial update ?
Maybe the unofficial update, but I don't use it, so I wouldn't know for sure.
Okay thanks. What a shame that so many mods won't be developed anymore.
I agree, some of the mods I want don't even have unofficial updates.
the unofficial update works. marnie sells the grabber the same as in vanilla
(so need 10 in farming)
anyone know from what mod this pig skin is from?
I can't see that. I could try finding it though.
i think i went through the skins on nexus a while back and didn't find it, but it's of course possible that i missed it. or then it's released somewhere else or not released at all
Yeah, I can't find it.
@heavy sail took all the items out of it, can't throw it in the river or dispose of it in any other way.
Hmm... I may have an idea. First off, do you have Summit Reborn?
I do not
Good. Another thing, do you have No Clip (you'll need this)?
Yes
I'll show you what to do in a sec, brb.
I'll have to load up my game real quick to show where to go.
Okay
No Clip here @onyx nebula, walk forward, then place the broken dresser.
It's a broken area that you probably wouldn't be bothered with anyway.
Do I need Summit Reborn for this?
No
Summit Reborn fixes that broken area, but that dresser would probably ruin the scenery there.
It won't let me place anything there. Hm
Hmm, that's odd, I can't really think of anything else to do with it.
I'll just stick it in an unused section of the farm house and not touch it.
Thank you for the help though!
No problem.
Hey guys, does anyone know which folders specifically I need to get rid of to be able to install the new Stardew Valley Expanded?
(Can I post a screenshot of my mod folder?)
All of the old Stardew Valley Expanded folders.
I genuinely have no idea which ones those are because I have... many things in there
Any one labeled "Stardew Valley Expanded"
oof, yellog's furniture replaces all the fireplaces. it ruins my aesthetic orz. since the content file is just one big thing instead of individual furniture, would it be okay to just alter the png file?
You could edit the content.json (which requires work, but I can do it if you want) or alter the pngs.
Does someone know how I can put a chest to priority with automate and chest answer?
Anywhere
I mean, I'd really appreciate it if you could! But I don't wanna pressure you or anything! I can prob alter the pngs on my own and save you the trouble
Are you trying to use the vanilla fireplaces again?
yeah, they fit my aesthetic better
Ok, give me a sec to fix it for you.
oh gosh, that would be wonderful! thank you so much!
Here you go!
oh man, thank you so much! 
Hope it suits your needs!
I'm sure it will! Gonna test it as soon as I can!
Can I designate different portraiture packs to different people or do they all need to use the same content pack at the same time?
I've used Portraiture in MP, I don't think you have to have the same ones.
I mean different characters.
Oh, I don't think you can.
Without having to change content packs, can I have Sebastian in portrait 3, and Leah in portrait pack 2.
Oh.
Welp.
That's going to change how I organize things.
This may be harder, but you can create a content patcher mod that uses different portraits for characters.
Or just combine the portraits you want into one Portraiture pack.
I'm just seeing how all I'd tackle my project. Because I'm wanting costume variety. SVO and Portraiture are both promising for what I'm wanting to pull off.
thank you again for the help! Unfortunately, it's the wrong yellog furniture mod ;w;
Originally hoping to set up portraits for certain conditions. SVO helps a lot with that, but I figured have characters change portraits or sprites randomly or dependent on friendship levels.
@round path It's ok, what's the right one so I can fix it?
It's ok, I have a lot of free time.
@round path To me, that one looks just like the other... But I'll still fix it for you.
now I just gotta figure out how to put the gothic witchy furniture in there by editing the png file 
the previous one was cream and brown, but this one is just "yellog's furniture" and includes more leafy stuff which is the difference lol
altho I have both mods
Also I could do the gothic furniture edits too if you want.
are you sure? o:
oh man, you're a lifesaver! Thank you so much!
I'll send an image, one sec. I'll try to show which items I want.
the circled stuff is the stuff I'm trying to put in
let me send the asset file
It'll take longer than last time, but I can do it!
thank you so so much!!!
oops, forgot to circle the other green rug orz
there we go, just to make it easier to see lol
again, I really really appreciate this!
helloo just double checking if this is fine to leave, i know i have to get BFAV pterodactyl for the egg but i dont feel the need to add it rn unless i need it to prevent crashes?
No crash risk from Farm Type Manager there, at least!
thank you! 
@round path Yellog's and Witchy Gothic with original fireplaces.
thank you so so so much!!!
No problem! Hope you enjoy!
works like a charm!
weird, for some reason there are paintings replaced by vanilla paintings even though they're not vanilla in the assets folder 
I saw that in the assets sheet, I guess that was intended.
I'm not seeing them in the assets sheet of what u sent o:
the assets sheet looks perfect but the game isn't getting it for some reason
so weird
God, what was that one old mod. I can't find it. Idea was to add some use to the community center after it was finished.
@round path Yeah that's weird, I made sure they were all in the right places.
I want someone to write a mod that does that too. I'd do it myself but... (too many projectS)
right? It looks perfect but the game just isn't liking it for some reason
Do you have a dependency on Starblue in the manifest of this one?
No.
The old folder names started with Y and W so they loaded alphabetically after Starblue by default.
So Starblue is overwriting some changes. You can rename the folder to start with something after S instead... or the more proper way is to add a dependency in manifest, just like I showed when we did it for Witchy to load after Yellog's 

Like adding "zz" @fair vessel?
Add a comma after the last
}
And then paste this in after it
"Dependencies": [
{
"UniqueID": "Yellog.YWB13",
"IsRequired": false
}
]```
Like this, but replace Yellog.YWB13 with whatever the UniqueID is from Starblue's manifest
I'll try that
Like adding "zz" @fair vessel?
@heavy sail sure that could work too
ID is Lita.StarblueValley @round path
like this?
One error
I told myself I wouldn't stay up late modding, and I was doing really well
yet here I am now
There's a } in the middleish that needs to be moved to the very end
More like:
"ContentPackFor":{
"UniqueID": "Pathoschild.ContentPatcher"
},
"UpdateKeys": [ "Nexus:6351" ],
"Dependencies": [
{
"UniqueID": "Lita.StarblueValley",
"IsRequired": false
}
]
}
like this?
Yup.
It's like 5am here, haven't slept a wink yet.
How badly not working 
as bad as before
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Do you still have the original yellog furniture folder in your Mods folder maybe?
The new frakenmod kept the same UniqueID as Yellog's, so if they're both in there neither one will be able to load.
Yeah, I have the original
But laptop decided it hates me
And froze ;w;
The original isnโt in the mods folder tho, just a backup
finally, laptop works again
here's the log
here's the problem. some of the yellog furniture is there, but others just aren't.
That's weird...
i wonder...
yellog's furniture had a file called thumbs
maybe if I add that in?
no, wait, it's in there
so weird
if i take this part off the content.json of starblue valley, am i able to use a different farmhouse interior recolor?
You should be able to... I've done that to my own Starblue.
the game doesn't like it when I just edit the png file either
thank you, ill try it out
huh
I wonder what's causing it to bug out @round path It's pretty weird.
I think Starblue is trying to recolor the furniture too...
well now the original files from yellog aren't working D:
Try removing Starblue, see if that works. In the meantime, I'll create a fix if that's the case.
uhm, is this the proper place to get some help?
my smapi keep crashing
@robust fulcrum this is the place
@round path good to know that some of it's back, we may be on the right track
but now it's completely different furniture that's being messed up orz
oh, wait, no
that was witchy gothic original files overriding it
Is it fixed then?
not sure yet
If so, I'll create a Starblue fix.
so, I installed a bunch of mods at once (around 20)
and the smapi stopped working in the middle of loading some mod
i can give you the smapi erro log if you want
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Install the old version of Generic Mod Config Menu back, the new one has some errors.
!cmbroke
Custom Music mod makes edits to the GMCM code that broke things when GMCM updated to 1.2.0.
For now, remove your GMCM folder and replace it with the older version 1.1 found here under "old files". This will fix the problem.
https://www.nexusmods.com/stardewvalley/mods/5098?tab=files
After downgrading, just ignore the GMCM update alert in your log for now.
But keep an eye out for a Custom Music update! When that comes out, you'll finally be able to update both mods to their newest versions without issue. (Yay, new features!)
i see, i'll try it now
(hmph! The new GMCM code is lovely and nothing wrong with it. CM was doing deep C# voodoo by messing with another mod's code and implemented it poorly)
yay! All the furniture is there! It was starblue
Like... "tries to forcefully edit code in another mod and if I fail to find the exact code I wanted to edit, explode smapi and the whole game"
@round path I'll make a fix for you then.
thank you so much!!!!!
sadly, my paths and flooring are a little messed up now but I think that was an error on my part where I deleted a mod somewhere orz
one of them turned the crystal path blue, I just forget which
This should fix the furniture/flooring bug @round path
it's working
thanks!!
trying it now! thank you!!!
does anyone know which mod made the crystal paths look like this lol
Hmm, I don't know, I could try checking for you.
I'm looking, too, but if anyone finds it please let me know!
oh! it was starblue that does it lol
the fix works perfectly!!!
thank you so much!
I think Medieval Craftables makes the path do that.
oh! that makes more sense lol
finally, my cute cottage is looking more like it should
finally, I can rest lol
thanks again!!! I never could have done it without you!
No problem!
so i took that part of the config.json out and used this https://www.nexusmods.com/stardewvalley/mods/361?tab=posts, it didnt change anything 
What did you take out?
i took this part out from starblue config.json
Heyyyyyyy me again, I updated a bunch of mods and now smapi runs, throws up something too fast to read and then closes
@paper needle Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Yup, gimme a sec
will do! checking rn!
Okay it decided to work after four attempts and I'm not sure what changed
Apparently all I had to do was threaten it
As long as it works, I guess.
it didnt change it for some reason :c
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
oop now I'm getting... infinite errors
Hmm, I use most of those with no issue, what mod are trying to get working again?
hmm maybe i have to change the config file of the interior mod, i tried changing the bed style and it did , im using this one https://www.nexusmods.com/stardewvalley/mods/361?tab=posts
I'll try another fix, give me a sec.
You might have to go into the config.json and make Interiors: false @split nacelle
it just keeps throwing up what seems to be an error loop at the speed of light
SVE... hmmm... what version of SVE do you have?
whatever the latest one is
I'm so not familiar with SVE, I wish I could help you but I can't.
Hoo boy, that's unfortunate. Is there anyone here who is?
is there any mod that makes the player character dance and animate like the other npcs in the flower dance?
because if not, im gonna try to do it
I don't think there is, might as well go for it.
aight thanks ^^
hmm it kind of works even witn interiors to true, the only part not changing are the bed sheets 
I wonder what's doing that...
System.ArgumentException: At least one object must implement IComparable.
at System.Collections.Comparer.Compare(Object a, Object b)
at System.Collections.Generic.ObjectComparer`1.Compare(T x, T y)
at System.Linq.EnumerableSorter`2.CompareKeys(Int32 index1, Int32 index2)
at System.Linq.EnumerableSorter`1.QuickSort(Int32[] map, Int32 left, Int32 right)
at System.Linq.EnumerableSorter`1.Sort(TElement[] elements, Int32 count)
at System.Linq.OrderedEnumerable`1.<GetEnumerator>d__1.MoveNext()
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.String.Join[T](String separator, IEnumerable`1 values)
at ContentPatcher.Framework.PatchManager.CanLoad[T](IAssetInfo asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 77
at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass16_0`1.<ApplyLoader>b__0(ModLinked`1 entry) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 289```
Okay I just got this error instead of the infinite error log, does anyone know what this... is
I just want to romance a pixel dude and farm some strawberries, jeez
This shouldn't be so complicated :T
New log? Which NPC are you trying to romance? Is it a custom one or vanilla?
Your old log had some outdated mods that I recommend updating first. That might not solve your issues but it helps eliminate potentials.
hmm not sure, i took out starblue mod completely and the sheets still didnt change
@heavy sail thank you for your help tho, i appreciate it!
!cmbroke @paper needle This will also help resolve your SVE issues. Which if you uninstalled mid game could be giving you issues. Especially if the NPC is from SVE.
@paper needle Custom Music mod makes edits to the GMCM code that broke things when GMCM updated to 1.2.0.
For now, remove your GMCM folder and replace it with the older version 1.1 found here under "old files". This will fix the problem.
https://www.nexusmods.com/stardewvalley/mods/5098?tab=files
After downgrading, just ignore the GMCM update alert in your log for now.
But keep an eye out for a Custom Music update! When that comes out, you'll finally be able to update both mods to their newest versions without issue. (Yay, new features!)
Yeah, I rolled back GMCM, which helped some, and the romance thing is vanilla but it isn't important since I only got a dialogue mod for that which worked fine xD I just mentioned it as something I would rather be doing than messing this for two hours
I'm also currently updating the mods it says I can, so I'll... try that and then see if it throws up another error
Is there a mod that makes sorting consistent? (Vanilla game considers many items to have the same sort key, and thus when organizing inventory, the game does not care about the order of those items. For instance, all chicken eggs, regardless of color and quality...)
Okay, I managed to deal with everything except 'Anthro Characters Continued 1.4 - Content Patcher because it's not a SMAPI mod' which is weird and I'm not sure what to do with it
... I'm not exactly sure what you are experiencing but apparently "Anthro Characters Continued" is not a mod, but a content pack for Content Patcher?
Yeah, but it says to use it the same as a smapi mod along with the mod it's made for
... which doesn't necessarily make sense because it's not made for a mod
I think I might just use the replacer version instead of this
okay now it's giving me whatever this is, despite not.... changing anything
literally how is there a different error every time
the replacer ver is just an xnb mod i think so yeah smapi won't recognize them aaand it's a bad idea to use xnb mods in the first place. stick to the cp version
Anyone using Convenient Chest in multiplayer? There's a note on the nexus page saying that "farmhands can't save their categories". Does that matter if the main player sets them?
I'm sorry if this sounds dumb but how do I implement this mod into my game? I saw no instructions in the description and I've never modded the game before..
Have you installed SMAPI ?
If you have, this mod should work by just dropping it into the mods folder
So, SVE adds two soundtracks - CrimsonSands and LavaDwellers. CrimsonsSands are for Crimson Badlands, but LavaDwellers was available before, so why it is... downloadable, or in the same folder as CrimsonSands?
Hey! Im using the fruits and veggies mods along with artisan valley, and i see theres the buckwheat item and it can be flour and noodles, but idk how to turn them into either. Is there a machine that has to be used for that?
Yep! Extruder ๐
Oh, no I have not
Well, Grinder for flour
Oh ok, using the seeds or the crop after it grows?
Crop after it grows
Ok let me try
and if you're ever not sure for any of the ppja items, this is a good reference to check: https://mouseypounds.github.io/ppja-ref/
Reference docs for PPJA (and other) mods for Stardew Valley.
Where do I put the SMAPI folder?
Anywhere you can find it again that is NOT your game folder. I usually put it on my desktop
Heyllo, I've just wanted to try multiplayer with the mods I've used before in singleplayer and while the SMAPI console says the mods are loaded at the start, all of them seem to be disabled when I host a multiplayer game. Does anyone know what I could be doing wrong?
!mpmods
See https://stardewvalleywiki.com/Modding:Player_Guide#Do_mods_work_in_multiplayer.3F for details on how mods work in multiplayer. :)
I'm pretty sure all your multiplayer players need to have the same mods as you, but that's about the extent of my knowledge ๐
I've already read that as well as the compatibility sections...
The thing is that they don't even work when I'm alone in multiplayer.
It just seems like for some reason they're disabled as soon as I host a session.
Hmm, that's odd. IDK, have not tried it. Someone else will probably be around who knows a little more in a bit, gl fixing!
Ty, for anyone who reads this, please ping me in the reply. ๐
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
and you're sure when you're hosting multiplayer, that you're doing it through SMAPI?
I've started the game through SMAPI (console is open and shows mods loaded), if that's what you mean. Then I've clocked co-op and just hosted a session.
Sorry if I'm missing something, I've just started playing a few days ago. ๐
can you upload a log as per the instructions up there
Ok made a new log just starting and hosting the session and closing again.
Since the other one was quite long and messy already.
so that does show a couple of mods being loaded. What mods were you expecting to see?
NPC Map Locations didn't work. As in, it didn't show up at all.
I haven't tried Lookup Anything, will do that now.
oh, pretty sure there's a button to toggle NPC map locations on and off
by default i think it's on the | key?
Ok Lookup Anything works. NPC Map Locations had to be enabled again (I assumed the setting was saved per client rather than per save.). User error, issue fixed. Thank you. ๐
sorry if this is dumb but how can i take a screenshot of my whole farm on mac? for some reason i cant type in smapi commands once i step out of my house :(
Another jump mod lets you jump on a horse now!
that is all 
@reef garnet there should be an option in your settings, it's a vanilla feature o: if you wanted to use a mod, check out Daily Screenshot, which is highly configurable 
no idea how i didnt know it was a vanilla feature here i am trying to use mods ๐ thanks i got it now!
It's ok, it was added in the 1.4 update and I didn't even know about it until like, a month ago LOL
I wonder if Flashshifter intends to one day make it so you can catch fish in IF2R farm map?
You can now?
Oh, I can? I haven't tried it.
's been working fine for me
how do i update smapi or does it auto update?
I believe the process is just download new version to somewhere other than stardew directory -> run new installer -> it handles the rest
oki imma try that ty
think imma remove mods for now
as im pretty outdated it seems
uwu time to vanilla
@broken frost You can catch fish right now!
Could always rename the mods directory and use it as a reference for finding updated ones you like. ๐
Oh, cool. I was thinking IF2R was like the standard farm and you could only catch trash on the farm map.
IF2R is essentially the fishing, foraging, and hill top farm all in one, with extras!
Question, if I wanted to use the Customize Child Bedroom mod for the main house on a multiplayer server, but someone else didn't want their baby room to be emptied, is that possible?
Also since I got SMAPI, does my friends need to get it too to play with me?
@solemn sphinx that's a good question. I really don't know. You'd have to read the mod page and see what it says about which houses are affected and who has to install the mod
(Or just try it and see)
Alright, thanks for the reply
Or look around, I think I've actually seen a mod that does the same thing but has specific controls for separate houses/cabins
What are the requiremnts to unlock Crimson Badlands in SVE?
Hey guys, I think I found out a reason why I had that glitch yesterday...
@solemn sphinx looks like the mod I was thinking of WAS that mod lol ๐
@untold widget
- Do Mr Qi's challenge
- Galaxy sword cutscene with Marlon
- Cutscene with Alessia
Hm... I did everything and there's no minecart yet
I checked SC the day I got letter from Qi with moni
@rigid stag do tell!
@untold widget full challenge, all the way to the lowest level he asks for. The money comes from first part
(trying not to spoiler, sorry if that's not clear)
So I was looking fo PPJS files to remove and I saw a file called _MACOSX and it had like a very strange file for winter rose soda maker in it and
I'll check the Cavern the next day then (god I love slow internet)
I deleted it and tryed the two by two files to see if any others caused issues but no more glitch
Oh, floor ||100|| one? 
Huh. So maybe some leftover OSX file crud was getting interpreted as regular files?
Nah you only need floor 25 I thought
Thanks Halla! 
I don`t know....
But you need to see the event where you show Marlon the galaxy sword, and also the one where you meet Alesia (both are in the Adventurer's Guild)
Then you need to go in the Adventurer's Guild again for the scene that unlocks it
Hm...
You need to have played 90 days to be able to meet Alesia, too
Hmm. I think I made it all the way to 120 before I got it unlocked, but that may have been just me misinterpreting the unlock requirements
Probably the time requirement ๐
Got super crazy lucky my 3rd time into SC, wasn't expecting to actually run it but got a LOT of slides
Whatever Jonqora says, definitely believe her over me, LittleHorn ๐
How can I edit the manifest of a mod so it loads in after another mod?
Okie :) So go into the folder for the mod you want and open the manifest.json file there in any text editor
Alright.
which seasonal outfits mod do you have? Just the base one? Or the cuter aesthetic one? Or diverse?
Base
Alright. Do you see a part called "Dependencies" in the manifest already, or nah?
No.
Ok. So on the second to last line of the manifest, add a comma at the line end if there isn't one there already
Then hit enter and paste this in
"Dependencies": [
{
"UniqueID": "Tanpoponoko.SeasonalOutfits",
"IsRequired": false
}
]```
Second last line, add a comma after }, hit enter, paste.
another way for CP mods is to rename the mod folder so that it comes alphabetically after the mod you want loaded first (assuming there's no manifest dependencies between them). i think it's much easier to keep track of that way if you have multiple mods
or well, at least i think that works. maybe there are some cases where it won't
It's easier maybe, but if you change your folder structure or names it'll stop working ofc and then you might have to troubleshoot again
(And yeah there are some cases it won't work)
That works. It could be prettier with line breaks and spacing, but there won't be any errors ๐
Yeah. You can double-check your manifest formatting here https://smapi.io/json/manifest
Alright, cool! Thanks.
mostly i like the renaming method because then you don't have to worry about redoing the dependency after updating the mods
The part pasted in is the part that tells smapi which mods need to load in before this mod. Tanpoponoko.SeasonalOutfits is the part that specifies the SVO mod (I found "Tanpoponoko.SeasonalOutfits" in the SVO manifest)
So,
-
I now understood why LavaDwellers.wav is in "[CM] Stardew Valley Expanded"
-
Never go to Crimson Badlands without +12 luck

Oh damn, right, I forgot - SVO does funny stuff with indoors/outdoors changes that makes it harder to overwrite. Glad you like the new Maru though ๐
I don't plan on going to Crimson Badlands without a Tempered Galaxy Sword
Oh, also, what boosts Tem. Galaxy Sword has? Crit chance, speed, crit damage, all of that
Oh, I got a tactic
Rapier, Scout + Desperado
Crit Chance rings
Even with all those boosts, crit change is still so small 
If you do get in one lucky shot though, I guess it was worth it?
Oh wait
Let me look it up, I don't think Isaac's at the Guild rn (It's Spring 17 Y2 in my game rn)
Tempered Galaxy Sword has 120-260 Damage, +2 Speed, +10 Crit Chance, and +3 Weight
Tool Geodes has a geode that increases your damage (among other things)
There's also Combat Level Damage Scaler to increase damage by 5% per combat level you have
85% damage increase 
Only problem is that the TGS will run you 3 mil and you can only get it when Isaac is at the guild on certain days each month after you've unlocked the Badlands
Ah, I earned 700k gold in one week on my second playthrough
Well, in year 4...
... but it still counts, I guess
One of the mods I use has a crop that grows spring, summer, and fall, and when I grow it almost exclusively on the IF2R farm, one harvest can snag me almost 1m.
Has anyone run into the issue where there's no game audio when launching with SMAPI?
Yes, it happens to me very occasionally! So far, I've been able to fix it every time by restarting my computer. I don't know what causes it.
gonna try that! (am currently live rip) thanks~
i'm trying to run sve
and i got the cutscene with susan
but there is nothing new on the railroad
?
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
@fair vessel didn't work ๐ฆ
it's weird cause the other areas look a little different
Yeah, I'm curious too
I am very confused...
@cloud token you can try the other steps mentioned under audio problems here https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting
@worldly dune delete the Jungle Temple and City Bus mod. It's not working and I think it's causing TMXL to crash. Then run the game again and post a new log.
I bet you'll see a lot more map changes once we get this working right. You're only getting the minor tweaks, not the full SVE map overhauls.
also i don't think you need the spouse room template
wait was i supposed to run the game and then post?
Yes lol that's the same log
also i don't think you need the spouse room template
@shy orbit good catch. Yeah that's just an example file for mod authors, not a proper mod
@fair vessel already tried all of those
:/
ohh i see i'll dleete that too
I'm running low on ideas. Can you post a log though @cloud token?
No errors I can see
When I launch through mod manager it has sound but it crashes before I can load a save. When I launch via StardewModdingAPI it loads the save game fine but there's no audio
๐ค crashes before you load a save, or crashes when you try to load a save?
And darn, none of the usual suspects in your log
(there are a couple mods that can do this)
crashes when I try to load a save

the only difference between the last time it worked and this time is installing the happy birthday mod
Oh, that's probably normal then. If you try to load a modded save while running the normal game there's tons that can crash it
Yup, Happy Birthday mod adds new save data
I would be concerned on the other hand if you were unable to create and load a new save game while running without smapi
I'm still looking around for ideas on the audio issue
You said you already reinstalled XNA and .NET right?
You could try this too
Delete your startup_preferences (found in %appdata%/StardewValley on Windows or ~/.config/StardewValley on Linux/Mac).
I just disabled happy birthday and it works now lol
Lol ๐
That's good to know, I haven't seen that issue pop up with Happy Birthday before!
I just loaded up SMAPI in windowed mode and then noticed that someone's schedule failed in the background, and now he's just standing on Pierre's wall.
humpty dumpty
I wish modding in stardew was easier
How so?
oh hey akari, the interior recolor mod is working now, turns out i only had to update content patcher!
Making mods or installing them?
Nevermind, I fixed it.
With other games u just plop it I to the files
... what 3rd party software? For Stardew, all you need to start with is SMAPI
Yea and I have that
Yeah, other games that are made by large game companies can have a whole team of people assigned to making a native mod loader for the game
Like half life is the easiest u just go I to the files
But we don't have that with Stardew cause of it being mostly a one man show and all
Yea that's fair
Indie game tradeoffs ๐คท
You can technically just replace files for stardew and it'll let you change stuff.
It's just a bad idea and you won't get anything complex done without a ton of heavy lifting yourself
That's for like basic texture changes tho
If u want something g like an expansion it'll be more of a pain
We're really very lucky to have dedicated hobbiests like Pathoschild who make SMAPI possible. Without smapi there would be so much more chaos and limitations in modding
Yea that's true
(Where's our SDVPufferPathos emoji?)
But it's always gonna be less convenient than native game support for mods, and that's unfortunate yeah
huh, i just noticed that the dryers from farmer to florist have the name "envigorating concoction", that's a potion from the dwarvish mod
they have the correct name on the crafting screen
but when crafted, they have that name
Huh. It may be a clash from item id reshuffles
If you craft a new one does it still have the weird name?
...weird.
i also took older one from the ground and it has the same concoction name
A potion would be an object, a dryer... is probably a BigCraftable, right?
yeah
I wonder if this suggests an error in Json Assets' item constructors
(similar to the vanilla game bug that turns staircases into trimmed lucky shorts if you equip them in the pants slot)
vanilla does what ๐คฃ
@fast river, any insight on this crafting name assignment weirdness? โฌ๏ธ
I mean, vanilla will also let you name yourself with item codes so every time someone says your name you get a free iridium sprinkler and stardop ๐
What turns up if you look up the envigorating potion in the item Spawner?
Hello, having difficulty setting up Smapi, is this the channel I go to for help?
at StardewModdingAPI.Program.AssertGameVersion()
at StardewModdingAPI.Program.Main(String[] args) in C:\source\_Stardew\SMAPI\src\SMAPI\Program.cs:line 41
Game has ended. Press any key to exit.```
Got this error when trying to run Smapi
Which OS are you on, Ulti?
Windows 10
Is this after you extracted the installer archive and tried to launch the installer?
Yes
Just making sure, what version of the game do you have?
GoG copy, Idk where to find the version
This version is from before localization packs were added to Stardew
searching for envigorating concoction brings up the dryer (with the name envigorating concoction)
Is this a pirated copy?
If is isn't, the answer could very well be just updating your version from GoG to the newest Stardew.
Well, try and update to the latest game version from GOG then
Yeah that one's like 4 years out of date ๐
searching for envigorating concoction brings up the dryer (with the name envigorating concoction)
@shy orbit this increases my suspicions of an item id clash. Object/BigCraftable
Also I have a problem with nexus not even downloading the mod file
Hmm
Do you know why the map in SVE isn't working
I might need to just patch something instead of an ID blacklist
sigh did they break something with the latest updates? i update my mods today and now custom music cant load <.<
https://smapi.io/log/9ae7b4e5e1ea4cd79a33aa1072b41dd8
everything worked fine, until i updatet all
!cmbroke
Custom Music mod makes edits to the GMCM code that broke things when GMCM updated to 1.2.0.
For now, remove your GMCM folder and replace it with the older version 1.1 found here under "old files". This will fix the problem.
https://www.nexusmods.com/stardewvalley/mods/5098?tab=files
After downgrading, just ignore the GMCM update alert in your log for now.
But keep an eye out for a Custom Music update! When that comes out, you'll finally be able to update both mods to their newest versions without issue. (Yay, new features!)
@ancient quail if you're going to be using mods, I suggest, once you get your game updated, to play a day or two vanilla on your current savegame before you start adding mods. The game itself is built to smoothly handle transitions for outdated structures in save file data for most things, but there might be mods that are not so well equipped to handle it.
Maybe it's an abundance of caution, but I would just allow the game to update your save stuff a bit before adding new mods based on ideas for game mechanics that didn't even exist 4 years ago ๐
@shy orbit Do you have Content Patcher? Could you do patch export Data\BigCraftablesInformation and send me the resulting file? It should be SDV/patch export/Data_BigCraftablesInformation.json
Kk, thx
Hmm. Nothing has the name of the envigorating potion in there. 
concoction, not potion
Oh. Well, I searched for "envig" and didn't find anything. Plus the drying rack is there fine
Anyone know what happens when junimos try to harvest crops when the hut is full?
It's like feeding mogwai after midnight.
There's Dryer and Drying Rack, but not two of either
There's a config editor with the SMAPI installer
Or open it with anything that can edit text files
the envigorating concoction is an output name in the Dwarvish mod PFM pack: { "OutputProbability": 1, "OutputIdentifier": 351, "OutputQuality": 0, "OutputName": "Envigorating Concoction", "InputPriceBased": false, "MinutesUntilReady": 1440, "RequiredInputQuality": [ 1 ], "RequiredFuel": { "Aquamarine Dust": 2, "768": 1 }, while the output identifier seems to be the item ID of native muscle remedy. no idea if that could have anything to do with it @fast river
Oh, it's not a JA item?
Hmm. Might be a PFM problem then?
๐ค
Yeah PFM might then be the one missing a smidge of code to distinguish Objects from BigCraftables?
removing the output name portion did make the dryer have the correct name at least
(hmm, i hope this can't mess up my save in some way)
for the mature events
If you haven't launched the game once after adding SVE, do so first. Can just open it, let it load to the menus, then close.
(if you don't see it, you need to run your game once with SVE to make it appear)
That'll generate the config.json files if they don't exist yet ๐
Oh sure Jonqora say it more concisely. :v
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
(for myself)
so, there are entries in the save file like this: <name>Dryer</name><parentSheetIndex>351</parentSheetIndex><specialItem>false</specialItem><SpecialVariable>0</SpecialVariable><DisplayName>Envigorating Concoction</DisplayName>, could those be a problem?
i try saving and it's not lettting me save into the satardew valley expanded file
meaning that they could cause a crash or something
so here's a weird bug i've been getting... the music that plays in my house is "a star is born" after i get up. it also plays in the actual farm itself if i try to change it using a jukebox, the jukebox makes the little music symbol indicating it was activated, but the music changes. what does change it, however, is leaving and re-entering the farm; it then resets to whatever season music was supposed to play normally. https://smapi.io/log/58a9ba6af0784a4d819aaf8f4d55e704
(after removing the PFM portion that sets the envigorating concoction thing)
hi guys, do any of you know some mods that add a bunch of food recipes to the game?
<DisplayName>Envigorating Concoction</DisplayName> that part is odd for sure ๐ค
i haven't tried saving after removing the name though
maybe they just go away after that
i'll try it
@arctic oasis are you looking for recipes that use vanilla ingredients, or also want to add a ton of new crops and stuff too?
either or, as long as i dont have to download like 15 mods along with it lol
I'd check the permissions on the file and make sure it's not set to read-only.
try another place
wel,, i need ot save it here because i play on android
Dunno how to do that offhand for android or however you're accessing the files >_>
and that is how i get to my android folders
i'm opening my files from android on my pc
two possibilities i'm thinking of is that you're trying to save it to your "my computer" which isn't an actual folder, just a directory that contains all your drives, it therefore can't contain any actual files of itself
and the other that you don't have admin rights and that's preventing you from saving in certain locations
Can you edit and save other files this way?
@arctic oasis you could try Bonster's Receipes, which only need the Bonster's Crops mod + Json Assets https://www.nexusmods.com/stardewvalley/mods/3468
If so it's probably a write permissions issue for that new file from its auto-generation. If not I'd suspect however the android device is being mounted on your PC is setting it to read-only access.
@arctic oasis you could try Bonster's Receipes, which only need the Bonster's Crops mod + Json Assets https://www.nexusmods.com/stardewvalley/mods/3468
@fair vessel okay, tysm!! i literally couldnt find any except for one that wouldnt work for some reason lol
Also this one, adds 20 new recipes and 1 new ingredient https://www.nexusmods.com/stardewvalley/mods/5203
uhhhh
i odn't really know what i am doing tbh
because i just open the files on my pc
and then edit
tyty
and then when i try to save, it pops up folders, like i am tryign to make a new save
and doesn't let me open my phone in order to save in there
i opened it with right click and edit
Is it possible to unlock ||Spirit Spring|| in SVE if I take Joja route?
nope
ah
okay, saving did remove the concoction entries so it shouldn't be a problem
I don't wanna lose my -10% cost seed 
But I think ||buyable Ancient Seeds are worth it||
Oh, also, ||Bear Wandor... Wendor... Seller appears after "mupl sirip" event||?
@untold widget I might be adding something in the joja route where player can purchase them... ๐

that would be interesting since they're difficult to get early game and then you have to build up a sizable amount to get a full crop of them
Also, why no marriage with sweet-liking sweet-in-general lady Susan? 
14 heart event could be a hiking trip in Grampleton, or somewhere but not in this shadow-brute-infested valley.
i find this simultaneously amusing and sad lmao
@heavy sky I recommend disabling UI info suites map tracking
@untold widget Making a marriage candidate is a lot of work. I might make her one in the future. We'll see.
Ah, okay!
My current headcanon is that her farm is too important to leave it abandoned. Because, you know, juices and wines are probably important for provinces.
why disable it? seems a bit weird sometimes with duplicates but it's helpful for finding people
@heavy sky NPC map locations draws accurate positions. UI Info suite is off a little bit with the SVE map. Itโs also duplicating character locations.
@untold widget Susan would still work on her farm. Iโm implementing a new type of dynamic spouse schedule for Sophia in 1.11 where sheโll work at the vineyard during the week. More NPCs in the future will get similar schedules.
i see, noted
Ohh
Android SMAPI comes with a virtual keyboard mod, you can add buttons to it as needed
Hey so I updated my Content Patcher and it has been giving me some problems but I am not sure which one I used before
I ended up having to delete all my mods and now I am trying to redownload them (hoping my games didn't get corrupted but what can u do qq)
But I am getting messages like this
When you say you deleted all your mods, did you also completely delete Content Patcher (CP) and reinstalled it too o: ?
Yes
At least under mods
Idk about like from my computer
But like I highlighted all the mods in my mod folder and deleted them there
I need a bit of help with my mods :/
I haven't tried playing the game till I figure it out and I am still in the process of adding mods but I've been periodically checking in on it to find error messages and there is this now
Emily, did you ever use any XNB mods? Those would have gone in your Stardew Valley > Content folder, instead of your Stardew Valley > Mods folder
I downloaded 22, only 3 are working, the other 19 says "because it contains files, but none of them are manifest.json"
I am not sure which are XNB and which aren't qq
!log @wind spruce
@wind spruce Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
They were working a moment ago
@slow rampart did that include the Custom Commands and Save Backup 'mods' directories?
@royal arrow ^^ will SMAPI flip if those are missing?
SMAPI doesn't flip if they're missing, you just can't use the commands, or have SMAPI back up your saves lol
got it
It doesn't look like I have Custom Commands or Save Backup
I added two new ones a more hairstyles and a recolor mod and then it did this
I deleted them but it's still doing it
NeverTooKate, can you share your log? The governor message has a link to how to do it
Also Emily, can you share your log as well?
How do I share it?
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Just grab the URL from the page after uploading the log and send it through discord. ๐
NeverTooKate, did you extract the zip files in your mods folder? Also, are you by any chance using a mod manager?
I did extract them
It worked right before I added the more hairstyles and the recolor
Lol that is really cool
It was working fine before then
Ok, are you using a mod manager like Vortex, or no?
Ok, can you share a screenshot of your Mods folder?
I think maybe the folder names are too long, because notice the mods it does load, don't have the trailing numbers in the folder name (CJB Cheats Menu, Console Commands, and Save Backup) 
Is it an issue if the structure is Dir1/Dir2/Manifest.json?
I think you're right, mana!
Those look like the zip extraction put a versioned folder name around the one from the mod itself
If you dig into those longer names, are there shorter versions of the same names inside as the only contents? I wonder if you just need to move those up a level
Looking at your log too Emily, just uh... no theories yet on my side >_>
Lol I'm sorry, that's a weird one xD try addressing the stuff in the Skipped mods section (the first block of red text)
At the very least probably try an yeah that
at worst fixing the outdated / missing dependencies / duplicates won't fix this but will fix those other things once the content patcher issue gets solved
Oh yeah I got a few in those
Okay but is the ignored thing anything to worry about?
It is something to worry about, but we're not sure what's causing it
Okay so I shouldn't run a save until I figure it out?
Well you can update your stuff as needed to address the Skipped mods section, and then load to see what happens, and share a new log if you get the same error
Okok
Did it crash, freeze, or otherwise do something weird?
Oh no I just haven't tried
Oh, I mean when you got the error, did anything happen?
Oh no its fine
It's working now
Nice! What was the fix?
Also now that I think about it, not having the manifest.json in the first folder shouldn't be an issue o: because if it was, subfolders as a whole wouldn't work, but they do o:
That was my queeeeeesstion
Because you can have multiple mods in the same subfolder
LOOK IT MADE SENSE THE TIME >.> 
So ya I think it was that the folder names were too long, so SMAPI was like 
I'm having some issues again man
I just want some diff hair styles
All my mods are working but I can't get any hairstyle mod to work
https://www.nexusmods.com/stardewvalley/mods/2869?tab=files I downloaded this one
And you're supposed to edit the manifest.json to replace the "short" with long
but now when I try to play the game the launcher says it's an empty folder
do you mean config.json?
yeah
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
manifest.json is generally metadata about a mod and not configs for it ๐
can you show us your config.json and manifest.json?
idk yeah, I've tried redownloading this
it changed it to wordpad and I can't change it back
Can you open them and show me the inside?
What are you trying to do?
I tried deleting it and redownloading it. Idk the installation instructions are weird
So, you're trying to replace short with long if I'm correct?
yeah
{
"Style": "long"
}
might be better to use notepad
the config.json displays the file extension (.json), while the other files don't. is it only because it's selected or does it have two .json extensions?
all you see are super short hairstyles and none of the pretty ones
I thought maybe adding .json to it would do something
I thought maybe adding .json to it would do something
If you turn on file name extensions for explorer's view settings there'll likely be a .json after each file, but there should only be one per file. By default I believe windows 10 hides known file extensions.
Or if it already says JSON as the file type that's another way to know it already has a .json at the end.
So it was a hair style mod that was doing it
I deleted those hair styles and it fixed the message
anyone know any good visual mods to try out?
- Stardew Foliage Redone for gorgeous trees and bushes and stuff
- Better Artisan Good Icons because sanity
- Elle's Seasonal Buildings or Medieval Buildings
- Seasonal Villager Outfits (or DSVO or Cuter Aesthetic SVO) for NPCs
- Elle's animal replacer mods (there are many)
- Dynamic Night Time because coooool
- Stardew Foliage Redone for gorgeous trees and bushes and stuff
- Better Artisan Good Icons because sanity
- Elle's Seasonal Buildings or Medieval Buildings
- Seasonal Villager Outfits (or DSVO or Cuter Aesthetic SVO) for NPCs
- Elle's animal replacer mods (there are many)
- Dynamic Night Time because coooool
@fair vessel thank you!! links?
here's the first one, then the rest you can search them through there p easily
https://www.nexusmods.com/stardewvalley/mods/4705
If you search them all on Nexus they should come up. Let me know if you have trouble finding any.
There's also spritemaster for a different kind of visual mod
Hi guys! I am downloading some mods on my mac and whenever i click download or the countdown happens on Nexus it doesnt actually download. any tips?
Did you click "Mod Manager Download"?
