#archived-modded-support

1 messages ยท Page 619 of 1

molten rivet
split nacelle
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yes, after you unzip it SDVpufferthumbsup

molten rivet
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Can I put it in my folder

split nacelle
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yes, then try to run it again

shadow bloom
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is sve and stray catfe compatible with each other? both make map modifications at the same place so im not sure how that'll work

supple echo
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That sounds like a recipe for not working tbh, unless the mod authors have specifically accounted for each other

split nacelle
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it's compatible with base sve but it's a little iffy for Immersive farm 2 remastered... it still works but i got no clip mod so i wont be stuck in a fence

fair vessel
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If they both make small edits, or if one makes smaller edits and goes after the other one, it could still work

supple echo
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(That said, if this is a Stardew cat cafe I WANT)

primal oak
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Any cool mods you guys could recommend for Android?

dire fractal
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I don't remember the specifics but you may want the noclip mod - I think there was some cutscene with that combination that gets you stuck without it. That or catfe and something else.

split nacelle
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yeah ^ i got the no clip mod and added a custom warp for the catfe through cjb cheats for easier access lol

molten rivet
fair vessel
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@royal arrow can you help?

outer turret
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There is an incident in catfe that you can get stuck in an event in the archaeology house and cannot skip it.

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So some pl cannot enter the museum again without crashing the game. Alas the creator is AWOL. No clip mode is advisable or you can edit the file to include "skippable" which should be in any event where chars move!

royal arrow
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ConniePony, can you clarify what part is confusing? Obviously since I wrote it, it makes sense to me SDVpufferblush

outer turret
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@outer turret I don't plan anything like this, it's not on NA roadmap.
@upper yacht then Jasper shall never be NPC adventures compatible. And probably I won't be able to make Tristan compatible either. Unless you can use events as conditions for dialogue etc?

molten rivet
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Most of it.... my brain is tiny. so its stupid

worldly dune
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hey guyssss

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can we input mods in the middle of a game?

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like, i'm already 5 years in

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would it break it

royal arrow
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ConniePony, were you able to get through the previous steps, or are you reading through first?

molten rivet
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I managed to do the config part

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this is tehfishing mod

torn mason
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I can't think of a single mod that you can't add mid-game, but some mods require you to take special steps when adding to an existing game, so always read the description on the mod @worldly dune

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usually it's just things like needing to reset bushes, or your crops might end up somewhere unreachable if you change farm maps, etc

worldly dune
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ohh i see

outer turret
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(I'm trying to think of a mod now - and I cannot - but I think farm maps would be the worst to change mid game)

worldly dune
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that's what i was thinking of doing

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chaging my four corners into forest

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๐Ÿค”

torn mason
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yeah farm maps are the biggest issue, but nothing Reset Terrain, a trip to robin's and some no-clipping cant solve

outer turret
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Change during winter?

worldly dune
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ohh that's smart

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also, is it hard to do mods on android?

torn mason
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during winter or at a season change so you dont worry about crops is best yup

outer turret
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Them you just gotta move buildings. Just clear all your sprinklers and fences, etc first

torn mason
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^ for android

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...

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wait no thats linux

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there, android

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wait what

upper yacht
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@outer turret for first: NPC Adventures is not follower NPC framework, its standalone mod with their custom story and things. Support for 3rd party companies is side-feature. For me is primary roadmap, "commission" work is only via PRs or I impelent it when I have plate hole in development. I plan support companion events, but idk if I want to controll conpanion dialogues with events and make dialogue conditions. Current dialogue system is too much complex and I optimized it in one of previous releases, because dialogue lookup was realy slow. I am not sure if is there space for play with this kind of stuff. It's not in roadmap, it's commission work and unplanned. Maybe it will be implemented in future, maybe not. If someone wants ASAP comission features, then NA's GitHub are open for PRs.

torn mason
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oh okay its just the quick preview on discord that's being weird for me ignore my confusion

worldly dune
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i found it!

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thank youuu

torn mason
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okay good XD

royal arrow
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@molten rivet So you need the Farm section under the PossibleFish section from the fish.json in the optional file from Farm Extended, copy-paste that section to the fish.json file in the TehFishing mod. That's basically it. However, it's a big section, which is why I mentioned using the ActiveCompare feature in Notepad++ and include the line #s, because it's lines 4-560

torn mason
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meanwhile im going nuts trying to figure out why my links arent working XD

upper yacht
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Btw: anybody can do unofficial port of your NPC for NA if community wants it.

molten rivet
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How do I change from Notepad to Notepadd++

torn mason
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right click the file -> open with -> Notepad++

outer turret
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That's fine Purrpling! Less work for me anyway. It would make a nice framework though, but I totally get the restrictions. Because my chars change too much throughout their story arcs I don't think it will work with them. Maybe Juliet, but she has a job so shouldn't be dragged away from it! (Although I'm sure she'd enjoy that)

molten rivet
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What is the optional file @royal arrow

split nacelle
molten rivet
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I didn't download the compatibility files, should i have downloaded both?

split nacelle
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you need to download it so you can get the fish.json to copy from

upper yacht
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@outer turret your chars are probably too mich complex for these thing amd missin of NA is different than mission of your NPCs. I am not sure if there makes solid companion framework for NA. For do it it's required split NA to framework part and to storypart. But it's really complex and time-difficult operation from the developer view. NA was not designed as framework, but as standalone mod. Currently I don't develop nothing, because I need time without programming, I am depleted of my work.

molten rivet
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But I already have a fish.json from the other file

upper yacht
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Only QF was designed as framework since first code line ๐Ÿ˜

outer turret
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Thanks Purppling. That's fine! I can understand being depleted and we creators can be demanding. If you ever implement it in the future I will be excited but for now I shall enjoy the npc companions that I do have! It's a nice mod.

split nacelle
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yeah but you need to copy the farm section of the compatibility file to teh's fish.json file

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There's only 1 section from the optional file provided by this mod that you need, and that is the "Farm" section under "PossibleFish" at the top. In Teh's Fishing Overhaul, by default, this section is blank. You need to copy this section from the optional fish.json file from Farm Extended, and paste that into Teh's Fishing Overhaul fish.json file.

upper yacht
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You can ask another blacksmith to implement it and if they send me PR, I check it and merge. But for this time I am not able to code anything. I am sick of thought about coding. ๐Ÿ˜

molten rivet
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I cant find that section

outer turret
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No worries Purrpling. We appreciate what you have done.

split nacelle
molten rivet
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all?

split nacelle
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yes all highlighted ones

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copy and paste that under the possible fish section of Teh's fish.json

broken frost
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I'm considering downloading a mod to slow down time because even with Night Owl, I'm getting that feeling again like I don't have enough time to get what I need done in a day

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I tried using the deluxe auto-grabber to harvest crops, but unfortunately I don't get any of the extra stuff that drops when I harvest manually

daring wagon
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@broken frost you have the tractor yet? I found that really helped with time.

broken frost
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Yeah, I have the tractor, and it does help, but right now I'm trying to figure out what speed to give it to match the horse's speed.

digital sparrow
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I slow down my tractor I feel like its OP if it's the same speed of a horse

broken frost
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Right now I have the tractor speed set to 2 when by default it's -2(?)

digital sparrow
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I have it at -3

royal arrow
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ChrisHighwind, are you using Automate? That helped me save a lot of time

broken frost
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Doesn't that lower the speed, though?

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I have Automate installed, but I'm not sure how to use it for crops

digital sparrow
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-3 does lower speed yes

broken frost
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So wouldn't you be going slower on the tractor vs. going somewhere on foot?

digital sparrow
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Yes

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That's the point

broken frost
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So how would a tractor save time?

digital sparrow
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I want my play time not to go as fast as possible I have profit margin at 50%

gray coral
broken frost
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Apparently your pet swapped out their pet house for a couch and TV?

digital sparrow
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I'm just saying if you want to last longer on your farm and go a few extra years I would make it harder

daring wagon
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Do you have Better Junimos? That automates crops for me. I turned up their spawn rate

royal arrow
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Automate helps with machines, not crops directly. I misunderstood what you were trying to get help with then o:

broken frost
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Better Junimos would require me to finish the community center

daring wagon
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I compensated by getting a greenhouse larger than my entire farm and harvesting that with the tractor XD

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ummm

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yep. truth

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I did discover today that you can automate harvesting tree sap, which is lovely

gray coral
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also where do i create the folder for get glam things?

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do i put it in assets or just the main folder?

daring wagon
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Lenne, thank you for your helpful comments on the tree shaking mod, btw. I now make sure to go collect them every morning cause they don't pile up ๐Ÿ˜ฆ

royal arrow
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Yea idk why they don't hang out patiently >:0

daring wagon
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Sorry Azur, Get Glam is in my next big chunk of fun things to download so IDK

broken frost
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And I still have the Kitchen and Bulletin Board to do, with the Kitchen probably not getting done until summer (I need a green bean and 5 gold-quality parsnips and melons) and the Bulletin Board probably won't get done until I get a duck to drop duck feathers, get a pig to find truffles, plant an apple tree in the greenhouse when that gets fixed up, and who knows where I'm going to find the Nautilus Shell.

royal arrow
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@molten rivet I revised my comment in nexus to hopefully make it clearer SDVpufferheart I hope you were able to get it sorted!

wintry obsidian
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I have an error loading the Happy Birthday mod, can someone look into it and see if it's a big deal? It does actually work when I'm in game.

cloud token
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Hello all! I'm new to the world of modding stardew, just booted up for the second time and I had some problems with my json. I'm running the validator but I'm not sure how to fix the problem. Can anyone help me out?

daring wagon
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Nautilus shell is a drop on the beach in winter. Pretty common, and if you have the deluxe autograbber set to harvest globally it'll just show up in there for you

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!log @wintry obsidian

native dragonBOT
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@wintry obsidian Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

daring wagon
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Pella you're making a new mod? Or downloading one?

fair vessel
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@broken frost I think the reason that tractor speed defaults to -2 is because the tractor mount is actually a reskinned "horse" from the game code. Horses boost speed +2, so setting a -2 on the tractor just puts it back to normal walking speed.

cloud token
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@daring wagon using one I downloaded

royal arrow
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And here I thought it was an actual debuff. Thanks for the explanation, Jonqora! SDVpufferheart

wintry obsidian
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How do I find my logs?

daring wagon
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The link Governor posted has instructions on how to do that

wintry obsidian
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Figured it out.

gray coral
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im seriously confused on how to add outfits into get glam ๐Ÿ˜‚

daring wagon
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Pella would you also grab a log and post it here? We should be able to figure out from that what's going on

wintry obsidian
cloud token
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I got a bunch of errors when I booted up this is just the first one. Hopefully I can learn what to do in future

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they're all unexpected char errors

daring wagon
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Chandeskee I have totally seen that error before, but I don't use Happy Birthday and promptly forgot it. Sorry! Someone will probably be around soon who knows what is going on

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Pella do you remember what you edited in here?

fair vessel
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Yeah, I know I've seen it too, but I don't remember what it means. I think it has something to do with spouse gifts? See what happens when you reach your birthday in the game and are married. If you get a big crash then you'll know it's a problem ๐Ÿ˜… If not it's probably ok

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(very useless advice lol)

cloud token
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@daring wagon I have not edited anything. I installed a bunch of mods and this is my second time booting up the game with them installed.

daring wagon
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Ok. Can you give us an error log then? I see that json you sent is from SVE and I have that downloaded with no issues (and 500 mods) so I know it works. Might be something else going on...

royal arrow
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Chandeskee this is a wild guess but what did you pick as your favorite gift?

broken frost
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@broken frost I think the reason that tractor speed defaults to -2 is because the tractor mount is actually a reskinned "horse" from the game code. Horses boost speed +2, so setting a -2 on the tractor just puts it back to normal walking speed.
@fair vessel
Ah, ok, so I'll just set the speed to 0.

cloud token
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@daring wagon sure how do I do that?

daring wagon
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

cloud token
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Cool!

dire fractal
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does anyone have a link to the "A Milder Star(blue) Valley" mod? It's been removed from Nexus by the creator, and I can't find it anywhere.

gray coral
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though i still don't know why the pet house has been changed to a couch and half a tv xD

fair vessel
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@dire fractal the nexus hidden page has a note from the author saying to look on ModDrop

royal arrow
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!patchsummary Azuremia#8693

native dragonBOT
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@gray coral Can you do these steps to provide more info?

  1. Load your save and view the content that should be patched.
  2. Type patch summary directly into the SMAPI window and press enter.
  3. Upload your SMAPI log to https://smapi.io/log (see instructions on that page).
  4. Post the log link here.
daring wagon
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Pella, hmm. That log doesn't have any error messages and everything looks fine... What exactly are you experiencing in game?

royal arrow
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Getting the patch summary may help us see what's up, Azuremia SDVpuffersmile

daring wagon
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Except for needing an update for custom music

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which might be a thing you want to do

royal arrow
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Also, are you using any XNB mods, Azuremia? You would have had to place them in Stardew Valley > Content rather than Stardew Valley > Mods

cloud token
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It's not letting me launch from the mod manager so I'm not sure

gray coral
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one mo

daring wagon
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Ah, I don't use a mod manager. Did you use steam before starting with mods?

cloud token
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Yes

wintry obsidian
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@royal arrow, nothing, yet. Or at least it didn't save.

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Just tested it.

daring wagon
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Can you try just launching it through steam, without the mod manager?

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Just a wild guess on my part

gray coral
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generic mod config update causes a crash so i won't update

cloud token
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@daring wagon it crashed

daring wagon
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๐Ÿ˜ฆ well, that's no good

royal arrow
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Yea that's fine, CM and GMCM aren't happy together right now. Can you do the patch summary instructions though? That will give us more info

@gray coral Can you do these steps to provide more info?

  1. Load your save and view the content that should be patched.
  2. Type patch summary directly into the SMAPI window and press enter.
  3. Upload your SMAPI log to https://smapi.io/log (see instructions on that page).
  4. Post the log link here.
gray coral
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i uh

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just posted it?

daring wagon
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Which mod manager are you using? I know some people in here really love the Nexus one

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They might be able to help

royal arrow
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You posted the log, but I don't see the patch summary o:

gray coral
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ahh oiki

cloud token
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that's the one I'm using. STVMM

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It crashes when loading into the save file

daring wagon
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Also try updating custom music, music causes weird game crashes sometimes

gray coral
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thanks for your patience ^^;

dire fractal
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@fair vessel I use ModDrop, and it doesn't appear as a mod when I search for it.

fair vessel
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Hmm, I'll take a look

daring wagon
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What I could see of your log said you had everything installed and it was working correctly, so unless something changed since you made the last log and now, I'm not really sure what it could be. It might be helpful to have a log of the crash you just had too, that might tell the more experienced troubleshooters a little more

dire fractal
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@fair vessel Never mind, I was searching the old name LOL

cloud token
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@daring wagon I mean they were all newly downloaded, so nothing should be out of date. I reinstalled custom music just in case but it still crashed

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How do I get a crash log?

daring wagon
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Same way as a normal log, just those same instructions

royal arrow
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Azuremia, my phone is being slow, but I am looking at your log I promise ๐Ÿ˜“

daring wagon
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SMAPI grabs a new log every time you try to run the game

gray coral
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it's okay, tyt

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thank you for helping! >w<

cloud token
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hmmm

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is this it?

daring wagon
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Hmm, that's weird. It kinda looks like the game is trying to run without SMAPI, which I guess would make sense if you didn't go through the regular download process and used something else that didn't link SMAPI to Steam

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Yeah, with mod managers I am a little lost. I bet someone knows exactly how to do this and it's not me. I could walk you through redownloading everything and putting it all in by hand, which would probably work, but would take some time and you would probably need to delete the mod manager. So maybe give it a few minutes and see if anyone more knowledgeable pops in and bump your question

gray coral
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also i figured out how to add clothes to get glam... it's separate from the main file so you only need to add a pack to the mods folder

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i feel sorta dumb now xD

royal arrow
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Thank you for your patience Azuremia, looks like IFR2 removed the pet house from the backyard, but it doesn't look like you have a furniture mod that would be messing with the tile sheet. Do you use any XNB mods? They would have gone into your Stardew Valley > Content folder instead of Stardew Valley > Mods folder

gray coral
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hmm

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i don't think so

royal arrow
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Hmm, I'm not sure what's causing your pet area to have a tv and a couch then SDVpufferthink

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You could try resetting your game files, if you'd used any XNB mods

gray coral
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hmm how do i reset

royal arrow
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Back up your saves first, just in case (a simple copy-paste to your Desktop or Documents folder will do)

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!saves

native dragonBOT
royal arrow
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!reset then reset SDVpuffersmile

native dragonBOT
gray coral
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thanks for the help!

royal arrow
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You're welcome!

cloud token
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@daring wagon I figured it out! I wasn't launching SMAPI from the right place somehow, I fixed the paths and now it's loading

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Thank you for your help!

dire fractal
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when you have Microsoft Edge and Google Chrome both open and you click on the wrong one- life is hard ๐Ÿ˜ฆ

daring wagon
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That's so great! Super well done figuring that out, I was quite lost ๐Ÿ™‚

dire fractal
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also i want nexus mods premium WAHH

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but i be a broke bish

gray coral
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it's.. validated but there's still a couch and tv somehow

fair vessel
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Are the couch and TV normal furniture items or no? Like can you just pick them up? ๐Ÿค”

gray coral
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can't pick up

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it's stuck there aha

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i'll try to set pethouse to true and see what it does

fair vessel
gray coral
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well

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there's no couch and tv now

royal arrow
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Was that in IFR2?

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The config settings?

gray coral
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yup

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i just set the pet house thing to true

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instead of false

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im just questioning the fact that the pet house is a couch and tv in the first place

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๐Ÿ˜‚

broken frost
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Me: Oh I unlocked the Crimson Badlands, now I'll just wait for Isaac to visit the guild so I can buy a tempered Galaxy Sword off of him for-- *checks SVE wiki* 3 MILLION GOLD?!

fair vessel
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Yeah I'm very confused by the couch and TV ๐Ÿ˜…

royal arrow
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I also am questioning this SDVpuffersweats

gray coral
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F for my pet house

royal arrow
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SVE must do sorcery to the tilesheet

fair vessel
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(unless you are keeping a grubby teenager as a pet and want to lure them outdoors to get some sunlight?) SDVpufferfingerguns

outer turret
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Aziremia i think the tilesheets have been switched

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Have you added a farm or farmhouse modification mod recently?

dire fractal
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IF2R replaces the standard farm.

gray coral
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^

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just that

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if it helps

outer turret
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Was that when the doghouse turned into a couch? Or was it a doghouse for a while?

gray coral
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i've never seen this happen in 1.3 xD

dire fractal
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There's also a reset terrain features (mod?) to force static stuff back onto maps, but that'll also blow up a lot of other map stuff I think. Not really sure what all it uh... resets.

outer turret
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It resets the paths layer

dire fractal
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Azuremia if you're using IF2R and the 'standard' map so it functions, are you on the sandbox version or the one with like, predefined fences and stuff?

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Oh just paths?

rare quest
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@gray coral Remove all IF2R files from your mods directory and reinstall.

broken frost
dire fractal
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Well before flashshifter just happened I was gonna say the sandbox at least very definitely has the doghouse still. XD

gray coral
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okay, i'll try that

shadow bloom
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i'm on a hilltop farm and i want to change into standard but im 3 years in and i also have IF2R, is this possible? i dont wanna mess up my save hhhh

fair vessel
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How do you have hilltop and IF2R both?

gray coral
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ay! it worked thank you flashshifter ๐Ÿ™‚

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i guess something happened when i was downloading the sve version xD

dire fractal
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Once again "burn the files, salt the earth, build anew" saves the day?

shadow bloom
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i have IF2R on my mod folder but i picked hilltop when i started a farm

gray coral
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that doesn't work with custom music and GMCM tho

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when i try to delete both it gives me a huge list of errors

royal arrow
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You can, but you'll need to do extra steps in order to make sure you don't have buildings / items in the void, or not properly lined up.
You'll need to grab Reset Terrain Features and Noclip Mode to set you up.
Then, before you install the new map, you'll need to remove all machines / chests / etc. on your map, you can store them in a chest, preferably inside your farmhouse or barns /coops / sheds.
Then, go to Robin and move any buildings you have as close to the farmhouse as possible.
Then add the new map mod, and you'll spend some time moving everything to a proper place. You can use Reset Terrain Features to reset the bushes, trees, and other debris. Noclip mode will help you reach any things that ended up in the void or an invalid tile.
quoting myself on how to switch farms

daring wagon
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!cmbroke

native dragonBOT
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Custom Music mod makes edits to the GMCM code that broke things when GMCM updated to 1.2.0.

For now, remove your GMCM folder and replace it with the older version 1.1 found here under "old files". This will fix the problem. SDVpufferthumbsup https://www.nexusmods.com/stardewvalley/mods/5098?tab=files
After downgrading, just ignore the GMCM update alert in your log for now.

But keep an eye out for a Custom Music update! When that comes out, you'll finally be able to update both mods to their newest versions without issue. (Yay, new features!)

split nacelle
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i made the switch to manual install instead of vortex since i understand modding a bit more now clappycat

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yay i can use BFAV now

gray coral
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yea i'm aware so i'm just waiting for an update

shadow bloom
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quoting myself on how to switch farms
thank you!!

fair vessel
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@shadow bloom oh I see. Do you use IF2R on another save file then?

daring wagon
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lara Just in case... for BFAV you need the unofficial update and you don't need to edit anything anymore, you can just drag and drop things into your mod folder. Unless they're old, in which case you can update them yourself... XD

fair vessel
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Because if you don't have anything you need to use IF2R for, you can just remove that mod and SVE will still work fine

(If I misunderstood and you actually want to switch to standard farm to use IF2R map, then yeah it should be an easy switch with farm map change + Reset Terrain Features mod and NoClip mod to tidy up)

daring wagon
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It threw me a lot trying to figure it out because some old mods had such detailed install instructions, so just wanted to make that clear

split nacelle
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thank you halla!

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also i have 175 mods now SDVpuffersweats and counting, i cant stop

rain garnet
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Hey, I'

stray star
rain garnet
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m pretty new here but I'm familiar with modding in general, and I'm trying to use the Vortex manager to load up Stardew Expanded

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But it doesn't seem to want to load the mods even though I've downloaded, installed, and enabled them

stray star
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Lara only 175 SDVbigpufferchick2

split nacelle
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i know, i thought 30 was a lot 2 days ago SDVpuffersweats

daring wagon
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@stray star yeah, he just updated that-missing a comma or something in the manifest

stray star
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word, I'll go dl thanks

split nacelle
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@rain garnet hmm did you launch through vortex? or through steam?

rain garnet
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Through Vortex

split nacelle
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!log maybe a log might help see whats up

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

rain garnet
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Sure, and thanks for helping me out

split nacelle
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heh, maybe, 500+ mods tho SDVpuffersweats

stray star
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it all works surprisingly well together

royal arrow
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Idk, 30 to 175 in 2 days, it could happen SDVpuffermlem

rain garnet
split nacelle
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oh theres like nothing

rain garnet
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It looks like it's not even trying to load any of them except the SMAPI

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I have like 15, a basic list for SD expanded and one or two more standalone utility mods

split nacelle
rain garnet
#

Which section of the menus is that particular screenshot from?

split nacelle
#

if you check the dashboard, click mods

rain garnet
#

The mods definitely show up in the manager though

#

Yeah, they're all there

split nacelle
rain garnet
royal arrow
#

Are they "deployed"? SDVpufferthink
(I know next to nothing about Vor--oop there they are)

rain garnet
#

How can I check if they are deployed?

split nacelle
#

on one of the mods can you click the dropdown arrow and check the mod folder?

rain garnet
#

I downloaded, installed, and enabled them all

#

Alright, the mod folder is here in appdata/roaming

split nacelle
#

yeah

royal arrow
rain garnet
#

Is Vortex not the preferred way of doing this?

royal arrow
#

No, manual install is the preferred way >.>

split nacelle
#

it's p convenient but in the long run it gave me a lot of issues

rain garnet
#

Ugh, the nexus site has really gone to garbage. What's the point of these unified mod installers if they don't work as intended

royal arrow
#

It works for some games (I presume)

rain garnet
#

I had too uninstall the old nexus mod manager just to update to Vortex

split nacelle
#

i was using vortex as well but just switched to manual install

dire fractal
#

It works quite well for more complex mod systems that require a lot of heavy handed bludgeoning capability.

rain garnet
#

So...Bethesda games?

dire fractal
#

As far as I'm aware though, Stardew is a fairly small community for nexus (comparatively), also newer, and spread across many more sites. Vortex can cause some issues due to redeploying data on top of files you've already edited (as I understand it).

#

Works fine for some people. Not so well for others.

stray star
#

I had way better luck running manual on my 500+

rain garnet
#

I think I might have it, I think I missed the deploy button

stray star
#

especially since mods that get unofficial updates on new patches of smapi etc aren't hosted on nexus always

split nacelle
#

yeah, it wont let me download unofficial updates cryIgnore thats why i switched

#

ooh GL goom

rain garnet
#

Maybe, not sure

#

Unless it's not obvious how too select the new farm from the new game screen

#

I think I still might have problems

split nacelle
#

did the mods load this time?

royal arrow
#

[I'd actually recommend Mod Organizer (MO1 or MO2) for Bethesda games personally SDVpuffersweats Gopher and GamerPoet have good tutorials on YouTube on those]

split nacelle
#

will take note of that lenne SDVpufferthumbsup

stray star
#

I know automate update, but it wasn't working with my buddies file with ChestEx is that known/fixed yet?

royal arrow
#

Oh, no, ChestEx hasn't been updated to be more compatible with Automate yet (the issue is on ChestEx's end)

rain garnet
#

Oh sweet, it did actually work. It's just not obvious that it's working until you start a new game.

#

Thanks for your help, guys!

#

So yeah, the solution was that I did not deploy them, which is a separate step from downloading, installing, and enabling.

stray star
#

cool, I'll stay at 1.17.0 for now then

#

ty for always beeing here Lenne, I think you've helped me more than anyone else lol

split nacelle
#

i see SDVpuffersweats but yeah vortex is cool, i like how i can just enable/disable mods on the fly, it helped when i was trying to figure out what mods were causing errors

royal arrow
#

Aww, you're welcome!

#

Also, good to know Goombomb, I did not know deploying != enabling, they're 2 separate things, cool cool SDVpufferchicksweatsip

split nacelle
#

but the yellow errors were bugging me so i had to get BFAV kekgiggles

stray star
#

Btw lol help

stable anchor
#

Lenne so helpful roohappy

dire fractal
#

Lenne secretly an AI we're training to fool all humans. โค๏ธ

split nacelle
#

wing try downgrading GMCM to 1.1

#

!cmbroke

native dragonBOT
#

Custom Music mod makes edits to the GMCM code that broke things when GMCM updated to 1.2.0.

For now, remove your GMCM folder and replace it with the older version 1.1 found here under "old files". This will fix the problem. SDVpufferthumbsup https://www.nexusmods.com/stardewvalley/mods/5098?tab=files
After downgrading, just ignore the GMCM update alert in your log for now.

But keep an eye out for a Custom Music update! When that comes out, you'll finally be able to update both mods to their newest versions without issue. (Yay, new features!)

royal arrow
#

I feel I've "made" it, if I'm being compared to AI the way we all suspect @rancid badger is a ๐Ÿค– SDVpufferheart

rain garnet
#

@royal arrow It's actually in that screenshot I posted, about halfway down. Really discreet little button for how important it is.

split nacelle
#

also ty for the log wing lemme steal some mods corgihehe

stray star
#

ah, I just updated it that would make sense

royal arrow
#

And like. I'm sure there's a good reason why you have to enable and deploy mods... But it seems designed to set people up for failure rather than success SDVpuffersweats "enable" just sounds like the last step

stray star
#

BTW if anyones curious

#

my mod folder alone is over 500mb

outer turret
#

Custom music forgot to update their manifest last time too...

#

So they always show as needing updating.

stray star
#

Oh I always edit manifest

#

cuz I don't like seeing purple lol

outer turret
#

I should do that

broken frost
#

...Welp, time to tweak my Stardew Valley profile on DS4Windows to get a keystroke in for the Animal Sitter mod, because I just now realized with two DX Coops and DX Barns, I'm going to have way too many animals I need to pet every day.

royal arrow
#

There's also Custom Chores and Help for Hire, although I personally use Animal Sitter lol

supple echo
#

I like Huggable Scarecrows ๐Ÿ™‚

split nacelle
#

i got Fast Petting SDVpuffersweats

royal arrow
#

I... Take it that means you pet 1, you pet them all o.o?

split nacelle
#

yes corgihehe

stray star
#

Updated modlist is putting me too close to under 500 Q.Q

royal arrow
#

Are you sad because you were over 500 o: ?

stray star
#

Btw is there a town exterior building mod like gwens medieval buildings

#

I don't think I've ever seen a town exterior edit, like the buildings not the map

outer turret
#

flower valley

#

pretty sure changes the buildings?

royal arrow
#

Flower Valley does this yea o: others must too SDVpufferthink

rancid badger
#

@royal arrow Welcome to the bot club. Your membership expansion card is in the mail ๐Ÿ˜‰

stray star
#

Word I'll take a look, sad because I'm close to going below 500 lol

#

My stream title needs 500+ mods in it or I don't get any viewers /s

outer turret
#

very few change the actual town uildings. I think cos it's a lot of work.

stray star
#

I'm sure it is I'm just needy lol

outer turret
#

I think there may have been another one too but it's xnb?

stray star
#

anyone know that one mod that smooths all the pixels so the game looks completely different?

outer turret
#

SpriteMaster or something?

royal arrow
#

That is a description of SpriteMaster to the letter lol

#

I've tried it, and couldn't get used to it, but it's well done

outer turret
#

i think it slows the game?

#

if you ened more mods Wing, do you have mine?

stray star
#

I just remember someone talking about it and I never checked it out

#

I think I do

royal arrow
#

You can't use CP-Animations, or its content packs though, with SpriteMaster

split nacelle
#

i just got east scarpe last night sparklepika

stray star
#

Yes I do have yours. I'm excited to get into the Ranch expanded

#

Its the whole reason I restarted

#

and why I won't download life cycle until I experience this story first

split nacelle
#

and was planning on getting the rest but i fell asleep, ill add the rest of your mods later after work corgihehe

stray star
#

Oh gosh I don't think I could possibly use spritemaster lol

#

Say, does anyone know how hard it would be to texture match a couple things to starblue valley

#

Just to get the color right on some new tiles

outer turret
#

I recommend Mr Ginger with it too, because then you will have access to Tristan when I release him (if you want to). Which I have to say, might be a fun one to stream.

#

(and make sure you have Lucikiel as well)

#

(he's very good visually- as well as storywise)

stray star
#

Yeah I have ginger, I have scarpe and I have tell everyone

#

and ranch

outer turret
#

ah sweet. You're sorted for Tristan then.

stray star
#

I'm only missing sewer because I have underdark sewer and black cat because I'm espeon fan for life

outer turret
#

lol thank you. My sewer is compatible with Festival of the Mundane but obv not Underdark.

stray star
#

I didn't know about lucikiel

#

Idk if he fits my style though

split nacelle
outer turret
#

(I am thinking of connecting the door in sewer to the door in East Scarpe's DeepDark)

stray star
#

I'll probably add him just to add him

outer turret
#

his storyline is amazing but he does add a different dimension

stray star
#

right now is Nagito the only npc that lives in scarpe btw?

outer turret
#

Arknir has done a good job of immersing it

#

You can add Eloise and Jacob but they're a bit bare bones atm

#

(no events but dialogue and schedules) I might update so the rainy day costume no longer gives errors.

stray star
#

Oh I have them

#

because the vet idea is precious

outer turret
#

I love Ellie

restive zodiac
#

I kinda of like ES emptyish as like an outskirts place, I was thinking of editing out the template houses and just using Eloise and Jacob and maybe somebody else SDVpufferthink

stray star
#

I want to figure out who all lives in boarding house and stuff

outer turret
#

yeh when people weren't showing interest I was thinking of turning it into a park.

stray star
#

idk I'll never be done with modding

outer turret
#

but now people are showing an interest

#

(will have to wait and see if they complete their ideas)

#

maybe I'll make an empty one for people who want it without the NPCs

#

Juliet and Jasper wander in there

stray star
#

I don't have juliet atm

#

cuz I wanted jade to live in boarding house

#

also is juliet around rn

#

can't find it on nexus

outer turret
#

Juliet isn't released yet

#

but I've shared the file here a couple of times

#

and Jasper's currently hidden

#

but he'll be back soon as long as I stop procrastinating and actually play anotehr week in game to test his 14-heart events

stray star
#

Oh is this the same juliet from jades description tho?

outer turret
#

I"m resisting the urge to edit out the hosues from East Scarpe now.

#

yes, same Juliet

stray star
#

Awesome

#

can't wait ๐Ÿ™‚

outer turret
#

I need to write at least two heart events for her poor overlooked landlady

#

and maybe rustle up some more marriage dialogue because currently she says "" a lot...

#

(I'm better at writing man marriage dialogue than woman as it turns out)

#

Boarding House: Denver, Mike, Amelia (if she's back), Sorren. You can also edit Shiko to spawn there if you wanted to edit files.

marble sparrow
#

is there a movement mod for pc that simulates the controls for ios/android? I've got flexor tendenitus (I'm 99% sure) and can't do the wsad controls atm

split nacelle
#

aaa exciting, cant wait (do you prefer call kat or lemur SDVpuffersweats )

marble sparrow
#

like I'm in a finger splint atm

stray star
#

Didn't know sorren actually had a boarding house patch

#

I just had him floating

muted shoal
#

Hi all! Really sorry if this is the wrong channel, I'm trying to make sure i'm not putting this where it should be. Extremely brand new to modding SV and I have stumbled upon SVE and read so much and want to get started setting everything up but I don't even know the slightest about accessing and manipulating my files. Would anyone be able to PM me some resources I might be able to read and help get me started?
I've scoured the subreddit and a few resources on here and understand I need many prior mods and just want to make sure i'm doing things correctly. A bit daunting.

marble sparrow
#

basically anthing where I don't need my left hand to move the character

royal arrow
#

@muted shoal hi! You'll want to look at the getting started with mods guide here https://stardewvalleywiki.com/Modding:Player_Guide
You'll also want to look at the install guide for SVE specifically
https://github.com/FlashShifter/StardewValleyExpanded/wiki/Install-guide
If you run into issues, you can ask for help here in this channel! SDVpuffersmile

Do you want to play Stardew Valley with mods? This guide is for you!

marble sparrow
#

(sorry for the typos. typing is hard atm for the above reason)

muted shoal
#

Thanks so much! Stumbled upon these pages as you linked them and already feeling much better. Stay tuned!

royal arrow
#

Avislone, I'm sorry you're going through that. I don't know if you've had any luck with remapping keys? I've only played on PC so I don't know what the controls are like for mobile. Alternatively, a controller maybe? :c someone else here might know of a mod that does what you're looking for though

split nacelle
#

i found this mod that might help as well avislonehttps://www.nexusmods.com/stardewvalley/mods/2614

marble sparrow
#

that works yeah

#

the mouse move

#

just something that I don't need to be able to flex my middle finger

zinc smelt
royal arrow
#

well I won't be helpful but I know why it's crashing, just not sure which mod is causing it. Something is messing with the menu.
Is this a new problem? Crafting Recipes Expanded is my most likely suspect but even then, I'm not sure SDVpufferthink

split nacelle
zinc smelt
#

I just tried creating those recipes today. never notice the issue before

royal arrow
#

Other suspect is "Quality Machines (for CFR)"

split nacelle
#

maybe a recipe crashed it?

royal arrow
#

the way JA works, I would have figured it just wouldn't add the recipes requiring the dependency you don't have, but that makes sense lara o.o

zinc smelt
#

im trying to find quality machines and looking at fresh meat.

#

is there a way to fix that?

royal arrow
#

you can install Fresh Meat to see if that helps, if not, try removing Quality Machines (for CFR) and see if that works

split nacelle
#

try downgrading GMCM to 1.1 as well, there's an issue with custom music

#

!cmbroke

native dragonBOT
#

Custom Music mod makes edits to the GMCM code that broke things when GMCM updated to 1.2.0.

For now, remove your GMCM folder and replace it with the older version 1.1 found here under "old files". This will fix the problem. SDVpufferthumbsup https://www.nexusmods.com/stardewvalley/mods/5098?tab=files
After downgrading, just ignore the GMCM update alert in your log for now.

But keep an eye out for a Custom Music update! When that comes out, you'll finally be able to update both mods to their newest versions without issue. (Yay, new features!)

split nacelle
#

maybe it's that one if it wasnt a problem before

zinc smelt
#

I did that this morning. I did the update then removed it and added the previous one

#

trying first solution. brb

split nacelle
#

GL!

fickle harbor
#

hey guys! I'm just looking for some mod recs. I used to have a pretty big modpack with friends so I'm aware of most of the big mods, I think. I was wondering if any cool new mods have popped up in the past year or so, maybe 2 years (definitely before 1.4). anything y'all can rec? or maybe just obscure mods in general?

#

preferably mods that are compatible with most mods, since we're running a lot of mods at the same time

royal arrow
#

!modrecs here's some o:

native dragonBOT
royal arrow
#

My modlist is significantly longer but it has a table of contents to make it easier to search! ๐Ÿ˜…
https://docs.google.com/document/d/1_qmtiO74ENg99aDL97xhLjVawV5pQLQtmHCidLTnbRc/edit?usp=drivesdk

fickle harbor
#

thank you, i will check that out!

zinc smelt
#

Still having the same issue. Its around the canna recipes

royal arrow
#

Try temporarily removing that mod and all its folders and see if that helps. That's odd though o:
You don't use any XNB mods do you? They would have gone into Stardew Valley > Content instead of Stardew Valley > Mods

zinc smelt
#

I see there is an XNB mod for cookingrecipes. Im not sure about XNB mods though

royal arrow
#

If you didn't install it, it's fine

#

!xnb

native dragonBOT
zinc smelt
#

I think I see the mod i have that has XNB files in it. its in my mods folder. could that be causing issues. I deleted it and am trying the game again

royal arrow
#

If it was using Content Patcher (CP) to load it, that's actually ok. It's more the mods that are going into the Stardew Valley > Content folder that are directly replacing game files

molten rivet
#

In my opinion Mods Male SDV 20x better but 5x harder

olive merlin
#

has anyone ever encountered a mod bug where aged roe is skinned weird and dinosaur mayonaise is invinsible, like i have no mods that could possibly change that

south bear
#

can someone help me fix this mod stufdf i seem to have messed up with the instalation

zinc smelt
#

I feel silly now. I found the solution to the issue. I downloaded mod july 29th, and there was an update i wasnt aware of yesterday for the recipes.

molten rivet
#

What mod is it metalfan?

south bear
#

its like a ht ton of them i need

fair vessel
#

Sounds like JA item id mixup? (@olive merlin)

royal arrow
#

Haaaay, if it works, Abooperz, that's all that matters! ๐Ÿ˜Š

zinc smelt
#

trying now. ill let you know ๐Ÿ™‚ thanks so much

molten rivet
#

Heh, I felt silly not knowing how to download SMAPI

fair vessel
#

Either that or an xnb mod/outdated content patcher mod that is missing those textures

olive merlin
#

oh so try to update mods

fair vessel
#

!reset IVAN#4009

native dragonBOT
fair vessel
#

Start with that and then post a log, we can figure out which it is

olive merlin
#

okay

south bear
molten rivet
#

Some of the errors come from mods that require another mod that you donโ€™t have

zinc smelt
#

Different issue showing in red. Will upload smapi log in a minute. Getting food and drink

molten rivet
#

Modding makes ya thirsty

outer turret
#

@olive merlin or potentially a xnb replacement? Have you ever changed the springObjects file?

#

Oops saw someone mentioned it earlier.

candid pawn
#

sorry for the odd question. but trying out the Multiple Spouses, which should change the size of the bed, but its not doing so on mine

royal arrow
#

Did you edit the config.json file? SDVpufferthink

candid pawn
#

the default is set to 3, so it should change to that..right?

stable anchor
#

yeee i cant wait for juliet's release

candid pawn
#

same

molten rivet
#

What is Juliets Release?

royal arrow
#

Yea, it should set it to that. Can you provide your log?

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

stable anchor
#

Another NPC by Lemurkat, the creator of Mr. Ginger and Jasper

zinc smelt
dire fractal
#

Hi! I have SVE on my phone and it's really laggy, does anyone know if I can fix that or I just cant have it lol

candid pawn
royal arrow
#

SVE is tough on phones, yea. There's a setting in FTM you can adjust though, I'll have to check what it is

molten rivet
#

Would try help but I donโ€™t even have android I donโ€™t think

#

I dunno. My brain tiny

#

And mostly full of stupid TikTok

fair vessel
#

If you haven't tried yet, go into your FarmTypeManager mod folder and open the config.json file there. Change the MonsterLimitPerLocation from null to 200. See if that helps any. If not, change it again to 50 and finally to 10. (If still no change, this is not the issue, and you can put it back to 200 or null)

royal arrow
#

It should be fine, you might have to configure a setting in FTM to put limits on the number of monsters spawning at once.
Try it first to see, and if there's lag go into the Farm Type Manager config.json file and change MonsterSpawnLimitPerLocation from null to 200 or so.
If you've still got problems, try 100, then 50. (If you go all the way down to 10 and still lag, then it's probably not the source of the problem and you might be out of luck for running SVE)
Try it first to see, and if there's lag go into the Farm Type Manager config.json file and change MonsterSpawnLimitPerLocation from null to 200 or so.
If you've still got problems, try 100, then 50. (If you go all the way down to 10 and still lag, then it's probably not the source of the problem and you might be out of luck for running SVE)

fair vessel
#

LOL

split nacelle
dire fractal
#

๐Ÿ˜‚๐Ÿ˜‚ thanks guys :)

royal arrow
#

I TRIED TO ERASE THE PINGS, AT LEAST YOU WERE ALREADY HERE, AND beat me to it lol

fair vessel
#

Lol, one says MonsterLimitPerLocation and one says MonsterSpawnLimitPerLocation

#

I wonder which one is right, since they were both said by me ๐Ÿคฃ

royal arrow
#

We'll find out ๐Ÿคฃ

zinc smelt
fair vessel
#

Sure.
- Espresso Machine 1.0.0 because it requires mods which aren't installed (ppja.MoreRecipesMeat, Tanpoponoko.EspressoMachineFoods).Espresso machine is missing these mods, download them if you want to use it

candid pawn
#

also added the mod More Bar Transmutations, but there not showing up even when mining is maxed.

fair vessel
#

And the Cannabis mod error looks like its content.json has a formatting error that Content Patcher manages to understand but Event Repeater gets confused by

zinc smelt
#

I have no idea where to find that mod to install it. the esspresso one

fair vessel
#

Grab the whooooole text of the Cannabis mod content.json and upload it to here, then share the link https://smapi.io/json/
We may be able to correct the formatting.

#

Search for "PPJA More Recipes Meat" and "Espresso Machine Foods" on Nexusmods and you might find them

zinc smelt
fair vessel
torn mason
#

realized i made a play folder for stardew weeks ago...and ofc never actually played it

fair vessel
#

Oh! This might be an easy fix

torn mason
#

SDVpufferchickcry time to see how much purple text comes up

fair vessel
#

"Format":ย "1.4,
this line is missing a quotation mark

#

Change to ย 
"Format":ย "1.4",

zinc smelt
#

nope

olive merlin
#

@outer turret I Did change my spring object file how can i get the default one back withou resseting everything else?

fair vessel
#

(though I wonder if 1.4 might be an error too. 1.4 is really old)

zinc smelt
#

oooo one sec

fair vessel
#

Try "Format": "1.14",

royal arrow
#

When was it last updated o: ?

fair vessel
#

(though at this point I'm purely guessing. You might have better luck looking on the mod page to see if commenters mention what it's supposed to be)

zinc smelt
#

yes it also needs to be later then version 1.1.0 so it needs a .0 added as well i believe. the line should read 1.14.0

fair vessel
#

@olive merlin the reset game files will fix all game content files that have been modified. You'll have to reinstall any other mods you want to use that change them
(But better yet, don't use XNB mods at all, always use content patcher conversions)

#

If you really, really insist on using XNB mods, keep your own backups of all original game files so you can easily revert individual files if needed... or something.

prisma dove
royal arrow
restive zodiac
#

(And if it isn't there, there's a very good chance it is outdated and will cause issues like those you noticed or more. Or others you don't notice, because it simply removes newer content and you don't know there should have been more. It's possible to use XNB mods at least somewhat safely and up to date (though they will always have various other drawbacks, such as not showing up in the log or only being able to replace entire files), but by the time you are familiar enough with the files and modding to understand which ones are okay and how to make your own edits and updates, you'll know enough to avoid them entirely.)

zinc smelt
#

nope. That did not solve the issue. If the recipe is ??? its fine but as soon as my person learns the canna recipe and is able to craft it it closes.

royal arrow
#

Yea like how I converted an event XNB mod for my own use and I felt rooHappy1 at that accomplishment

restive zodiac
#

Wow, I just happened to think looking at the orchestra mod, has anyone made a CM pack for the orchestral versions of the vanilla soundtrack?

fickle harbor
#

@royal arrow your list is great. thank you!

royal arrow
#

You're welcome! SDVpufferowo

fickle harbor
#

i was just wondering: is it a mod list you actively use? i.e. it's (mostly) certain to be compatible?

#

probably no broken stuff?

royal arrow
#

Yea it's the mod list I use, all the stuff is compatible with the current version of the game (except for Android, where noted).
Granted, several things were updated in the last week and there was some hooplah, a few snafus, but I think they're ok now ๐Ÿ˜„
TL;DR yes active list, no broken stuff

fickle harbor
#

great to hear, thanks man!

fair vessel
#

@zinc smelt do you have a log from the canna recipe crash?

fickle harbor
#

are there any good new places/lands/cities/whatever mods? besides stardew expanded

zinc smelt
#

will in one minute for you

fair vessel
#

Walk Through Desert/Garden Village
Mermaid Island
Escape to East Scarpe
DeepWoods

fickle harbor
#

thank you!

shy orbit
#

boarding house and stray catfe as well

royal arrow
#

in future, an aquarium

fickle harbor
#

wait-- these probably aren't compatible with stardew expanded?

fair vessel
#

And coming soooon Stardew Aquarium
(so excited for that one SDVpuffersquee)

fickle harbor
#

stardew aquarium sounds HYPE

fair vessel
#

All the ones I mentioned should be, I think

fickle harbor
#

great

zinc smelt
split nacelle
#

i have all of those with sve and they all work SDVpufferthumbsup

zinc smelt
#

any ideas?

fair vessel
#

Ignored MIDNGIHTPRODIGYS Cannabis Mod CP > EditData Data\ObjectInformation: FromFile is mutually exclusive with Entries, Fields, and MoveEntries.

#

It isn't getting loaded. There's something wrong in the format field
and/or structure of the content.json itself. Unless you were wanting to really dig into CP modding to learn how to try and fix it yourself, you're probably better off posting on the page to let the mod author know and waiting for a fix

zinc smelt
#

Thanks. Ill probably just end up deleting it

fickle harbor
#

should i use this channel for troubleshooting my modlist?

#

game instantly crashed upon launching

#

it seems to be because of the custommusic mod, which i only have as part of stardew expanded

split nacelle
#

try downgrading GMCM to 1.1.0

#

!cmbroke

native dragonBOT
#

Custom Music mod makes edits to the GMCM code that broke things when GMCM updated to 1.2.0.

For now, remove your GMCM folder and replace it with the older version 1.1 found here under "old files". This will fix the problem. SDVpufferthumbsup https://www.nexusmods.com/stardewvalley/mods/5098?tab=files
After downgrading, just ignore the GMCM update alert in your log for now.

But keep an eye out for a Custom Music update! When that comes out, you'll finally be able to update both mods to their newest versions without issue. (Yay, new features!)

fickle harbor
#

okay, thank you

split nacelle
fickle harbor
#

yeah, i just updated that- thanks!

#

i'm confused by this one

#

" - A Spirit's Eve Hunt 1.1.0 because it requires mods which aren't installed (vadie.SpiritsEveHuntFTM)."

#

the only requirements for a spirit's eve hunt are content patcher & farm type manager

#

googling vadie.SpiritsEveHuntFTM yields no results

fair vessel
#

Looks like a Farm Type Manager content pack

#

It might be another download on the same mod's files page, or it might have been in the downloaded Spirit Hunt folder but got missed somehow?

royal arrow
#

it should have been bundled with Spirit's Eve?

fickle harbor
#

ok i found the problem, sorry, my fault

fair vessel
#

Some mods, when you download them, are composed of multiple parts that work together.

fickle harbor
#

it had a CP and FTM folder and i think i only copied one of them, like you said

split nacelle
fickle harbor
#

that one requires the fresh meat mod

split nacelle
#

yeah

naive drum
#

Or animal husbandry if you poke at the manifest

olive merlin
#

how would i save my world with mods if i reset the game files?

fickle harbor
#

is the fresh meat mod compatible with animal husbandry? does it replace it?

split nacelle
#

thats if you want to keep Hisame More Recipes

naive drum
#

Compatible

fickle harbor
#

okay

naive drum
#

Ivan resettint your gsme files doewnt touch your saves or any mods added by smapi

olive merlin
#

wait really

naive drum
#

Yep

split nacelle
#

i was torn between husbandry and fresh meat cause meat plants are kinda silly kekww

torn mason
#

it just repairs the game itself

olive merlin
#

ohh okay cool thanksss!!

split nacelle
#

but then i saw the butcher knife animation and FLOOOOOOOOOOSED

naive drum
#

If youre on mac/linux it removes smapi itself, but leaves the mods intact so just reinstall smapi

fickle harbor
#

is there a way to have fresh meat mod without having the actual meat plants SDVthinking

#

i guess i could just ignore the plants

fast river
#

Delete the crops folder maybe?

#

That could break other things though

fickle harbor
#

yeah ill just leave it

olive merlin
#

so one of my skins are broken for stardew and if i reset the game files it will be fixed but my mods will be fine?

naive drum
#

Yeah

split nacelle
#

yes i believe so

torn mason
#

I basically remove the crops that but i wouldnt recommend it for anyone who's not very familiar with making mods

fickle harbor
#

lol

#

the game actually runs now but it has even more errors in smapi console

split nacelle
#

progress!

royal arrow
#

(I've removed shirts from JA shirt packs that I didn't like and would never use... Also wouldn't recommend to someone new or new-ish with mods)

split nacelle
#

me SDVpuffersweats

naive drum
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

naive drum
#

Probably the errors were atuff that wouldve jappened but the crash was in the way

fickle harbor
#

even more recipes is proving to be a nightmare

olive merlin
#

haha how do i reset game filesXD.....

torn mason
#

starting to make edits to existing mods the is start of a deep rabbit hole into modding, but it also means every time the mod updates u gotta redo your edits

naive drum
#

Syram

torn mason
#

!reset

native dragonBOT
olive merlin
#

thanks

fair vessel
#

@olive merlin yeah the only mods that get touched by a reset are XNB mods (the type you put in your game Content folder to replace stuff). All the better types, smapi, content pack mods are all left alone SDVpufferthumbsup

fickle harbor
#

so i need to get JJPA Mizu's flowers

#

i don't know what ppja.artisanvalleymachinegoods is

split nacelle
#

yeah youre gonna have to get all of those

naive drum
#

Part of artisan valley

torn mason
#

artisan valley machine goods should be in the artisan valley pack

fickle harbor
#

got it

#

lol

#

artisan valley has another few required mods

naive drum
#

Yeah

split nacelle
fickle harbor
#

jesus

#

one of the mods required by artisan valley

#

has even more required mods i dont have yet

#

its just required mods all the way down

naive drum
#

Yep

split nacelle
#

it's worth it corgihehe

naive drum
#

Plus many of those modshave many dependencies

fair vessel
#

this is main reason why I haven't installed PPJA mods yet SDVpuffersweats

naive drum
#

Uh

fickle harbor
#

oh my god

torn mason
#

my philosophy at this point with PPJA is to just get all of the PPJA mods and accept my fate with my 345524675328753268546546546 custom items and never get the full shipping achievement

naive drum
#

As in mods that depend on them

fickle harbor
#

there are so many required mods

torn mason
#

we actually broke the object tilesheet limit recently

royal arrow
#

I'm not even worried about achievements, more about being overwhelmed and not knowing what to focus on lol

torn mason
#

i never thought that would happen lol

split nacelle
#

me, so i just dont play and keep getting more mods SDVpuffersweats

torn mason
#

i mean I spent 20 minutes updating my mods today and im gonna call that good work on the playing front. not gonna see my play folder until my update binge another month from now

naive drum
#

By recently you mean last November or...whenever the ja or 1.4 came ot

torn mason
#

no, I mean just a few weeks ago

#

a lot of different tilesheets were limit broken, but Objects weren't originally since they only take 16x16 each

naive drum
#

Huh

royal arrow
#

Sooo... Did you actually play? ๐Ÿ˜ƒ

torn mason
#

as opposed to every other kind of object that takes a lot more tilesheet space

#

we finally broke the object limit just recently

#

no i did not in fact play

#

i still don't have a non-test save file lol

fickle harbor
#

my friends

#

i have good news and bad news

#

good news: i think i got all the required mods

#

bad news: one of the mods crashed and im seeing a lot of other errors

#

this is fine

royal arrow
#

It is not lol but we might be able to help

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

naive drum
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

fickle harbor
#

oh no jesus christ

#

there's like a billion required mods now

split nacelle
#

yes let's get it working CBYesNod

fickle harbor
split nacelle
#

you nead more recipe mod

fickle harbor
#

i added them all to the mods folder

naive drum
#

Maybe a misdrag?

fast river
#

Okay, so my changes ARE being registered. This is just the weirdest bug EVER

fickle harbor
#

at this point im not sure which one im missing because they're all referencing each other

fast river
#
        public static void getUpgradeSignLocation_Postfix(Coop __instance, ref Vector2 __result)
        {
            string type = __instance.buildingType.Value;
            SpaceShared.Log.debug( "type:" + type );
            // ...

Looks fine, right?

#

WRONG. __instance is null

#

(Or rather, VS says "Unable to read memory" )

royal arrow
#

Uhh o:

split nacelle
fickle harbor
#

yes

naive drum
#

Cnjdfhfh is this like the cfr bug that i endee up ubofficially fixing

fickle harbor
#

just checked

#

i will check all the others too

naive drum
#

Errant ubdrtscote screwing eceythibt up

fast river
#

Oops, wrong channel. Sorry

fair vessel
#

@fast river any chance you're patching a virtual or override method?

fast river
#

Ding ding

split nacelle
deep totem
#

Interesting how ding ding could be instantly understood as a yes

split nacelle
#

omg im reading it slowly vito and youre right theyre like referencing each other SDVpuffersweats

fickle harbor
#

none of them are!

#

oh

#

fucking

#

those 3 are in a seperate folder in the zip file

#

i just copied the upper folder they're in

#

that's probably the problem

#

that's counterintuitive, usually the download just directly gives you the folders that have to be moved to the mods folder

#

oh

#

all the PPJA mods are like this

#

lmao

naive drum
#

Somerimes it puts them in a subfolder

#

Smapi looks in subfolders

fickle harbor
#

i know the problem now

royal arrow
#

Ok so there is "even more recipes", but there is also "more recipes"

naive drum
#

But only to yhe level of the first manifest.json

royal arrow
#

You don't have "more recipes" from what I can see

naive drum
#

Oh thatd be it probabpy

fickle harbor
#

you're right

#

that's probably it

royal arrow
#

That's what is throwing off the whole symphony

fickle harbor
#

so the subfolders thing is fine

#

thank you

#

downloaded more recipes now, giving it another try

split nacelle
#

im excited

naive drum
#

Someone once nested a mod so many subfolders deep smapi crashed due to an os limitation on filepath size

split nacelle
fickle harbor
#

one mod crashed

naive drum
#

The solution was to shorten the names of some of the subfolders

royal arrow
#

Good to know there is a limit, I wonder what it was o:

fickle harbor
#

"You can update 6 mods" but i literally JUST installed them from nexus lol SDVpuffersob

royal arrow
#

That's ok, sometimes the version # in the manifest.json is off

fickle harbor
#

i will update those mods first & try to fix it myself and then get back to you guys, thank you

naive drum
#

Like 4 layets deep of nexus zip name subfolders plus a lonf named mod

#

Those mods probably have typoes in their manifest

royal arrow
#

So you can double check you have all the updates, and if you do, the version # just hasn't been updated in the manifest.json, that happens

#

If you're still getting an error, you can provide a new log o:

naive drum
#

Oha nd fresh meat has a beta version which trips the update check but its a test version

fickle harbor
#

so should i not update fresh meat?

#

thats one of them yeah

naive drum
#

If you got ot recently then its dafe to not update

#

Its a.total overhault hat also requires uninstalling more rdcipes meat pack

fickle harbor
#

thanks but no thanks

#

i will stick with the older version lmao

#

huh

#

it tells me the Health Bars mod is outdated

#

but it links me to the Lookup Anything mod

#

the other "updates" are false positives too

#

HOWEVER

naive drum
#

What the heck health bars

fickle harbor
#

i am getting a crash for Tool-Upgrade Delivery Service

naive drum
#

That needs an unofficial update and iirc fetk conflicts with mfm :(

split nacelle
#

hey at least the recipes are straightened out

fickle harbor
#

what is mfm?

#

oh nvm

#

i fixed it

#

tool upgrade delivery service crash

#

(i uninstalled the mod)

naive drum
#

Mail framework mod

royal arrow
#

I don't think FeTK conflicts with MFM, I have both installed, also use Tool Upgrade Delivery Service, and there's no issues o.o

#

But idk what's causing your Tool Upgrade Delivery Service error o:

fickle harbor
#

my friends

#

i have launched the game

#

with 0 crashes

#

0 errors

#

victory

split nacelle
#

YAY

fair vessel
#

0๏ธโƒฃ

fickle harbor
#

holy fuck

#

i clicked start game

split nacelle
fickle harbor
#

and got a fuckton of errors

split nacelle
#

oop

fickle harbor
fair vessel
#

โ™พ๏ธ

#

time for more logs SDVpufferrad

fickle harbor
royal arrow
#

(I just checked and both FeTK and Tool Upgrade Delivery Service have unofficial updates that are the ones I'm using, you can check mods.smapi.io for the links. You don't have those unofficial updates)

fickle harbor
#

this was the main error:

Exception in GetNumFarmsSaved() trying to open file 'C:\Users\Velzerat\AppData\Roaming\StardewValley\Saves\backups\SaveGameInfo'

#

i went to C:\Users\Velzerat\AppData\Roaming\StardewValley\Saves\backups\

#

and there's no SaveGameInfo

#

is it simply throwing a hissy fit because it can't find any saves?

royal arrow
#

If you go in there, are there saves?

naive drum
#

It thinks a save wxists and is freaking out bc it cant find it

fickle harbor
#

there are saves in Saves

#

there are also 5 folders in Saves/backup

#

but they are empty

#

they're also from 2018

#

i will delete them i think

fair vessel
#

It's worried because there is no savegameinfo file there I think

fickle harbor
#

i might just backup my Saves folder and have it regenerate the entire thing

fair vessel
#

Every PlayerName_437432687 save file needs to keep its SaveGameInfo file to match, both stored inside the save folder called PlayerName_437432687

fickle harbor
#

if it's still worried then, that's the games problem, and i'm not having any of it

fair vessel
#

If it finds a PlayerName_232715372 file somewhere, it will try to find the SaveGameInfo file for it, and freaks out if it can't

royal arrow
#

I wish, but if the game is worried, you're almost certainly having a bad time SDVpuffersquee

fickle harbor
#

oh it's automatically redownloading all my Saves because of steam cloud I think

fair vessel
#

(in future, store your save backups somewhere else on your computer)

naive drum
#

F

fickle harbor
#

deleted Saves again & disabled steam cloud

torn mason
#

If you delete saves while you have the game and steam open it'll delete them from the sync

heavy sail
#

Question. Should I go back to vanilla? The recolor I want to use isn't compatible with Stardew Valley Reimagined 2 and I don't want to go through the hassle of editing tilesheets. And if I was to use any other recolors, they wouldn't be compatible with Novan's Seasonal Grass Path, due to the fixed version only using vanilla grass.

fickle harbor
#

my friends

torn mason
#

Recolors are safe to add or remove whenever

fickle harbor
#

i click new, i click load, i click anything: there are absolutely 0 errors

#

thank you for supporting me through my journey

#

its 3:30 i dont know why i started compiling my modpack at midnight kms

#

nn lovelies!

split nacelle
#

gn vito!! glad it worked out!!

heavy sail
#

@torn mason Are there any alternate recolors I can use that are compatible with NSGP and DaisyNiko's Tilesheets?

royal arrow
#

Forreal though, if you want to get these to work, see below o:

(I just checked and both FeTK and Tool Upgrade Delivery Service have unofficial updates that are the ones I'm using, you can check mods.smapi.io for the links. You don't have those unofficial updates)

torn mason
#

I've never heard of the seasonal grass mod so idk

#

Daisy's stuff is automatically compatible with pretty much all recolors

#

In the end the "compatibility" is visual. You can check to see how badly the grass conflicts

tired apex
#

Hey Lenne? Regarding your mod list and Trent's New Animals; should the Custom Cask Mod be added to the frameworks section? I found it while checking the requirements-

fickle harbor
#

actually one more thing

#

i figured id do a quick test run before leaving

royal arrow
#

My list isn't all-inclusive, just the stuff I've used. Trentโ€™s New Animals has an optional CCM patch, which I don't use SDVpuffersquee
And of course, you should always check the mod requirements from their page to be sure you have them all ๐Ÿ˜„

fickle harbor
#

should i be worried about this?

tired apex
#

Ah! Alright, just wanted to make sure it was up-to-date so no one got confused CelesteStargaze

heavy sail
#

The seasonal grass path seems to be compatible with Starblue and the tilesheets mod, but what should I disable in that mod so it's compatible with other visual edits such as: SFR - Foliage Only, CP building mods, and item-changing CP mods? I know Starblue edits a lot of things.

#

@fickle harbor Same issue here, no problems for me.

fickle harbor
#

lovely, thanks

royal arrow
#

I added a note acknowledging the CCM patch is optional, thanks for noting it! SDVpufferthumbsup

naive drum
#

Its the result of having shaved ice machine but not all the soda maker packs

torn mason
#

What conflicts visually is gonna be pretty subjective. If there's any overlap it's up to you to figure out which one you want

naive drum
#

It has the rules for all the.sodamaker compat paxks

#

But only actually needs one

tired apex
#

Yw!

fickle harbor
#

how do i know i actually have stardew valley expanded lol

#

i don't see anything different

split nacelle
#

the map is totally diff

fickle harbor
#

oh yup

royal arrow
#

Check out the town, ya, map should be different

fickle harbor
#

there we go

#

lovely

#

i am getting fps problems for some reason

#

some weird stutter

#

guess even stardew can have too many mods

split nacelle
#

vito i had the same yellow warnings, it's just more recipe mods you dont have but it's not game breaking. i found some to shorten the wall lol

south bear
#

ok sorry i was away from my pc earlier but im still trying to fix this modlist

fickle harbor
#

alrighty

split nacelle
#

oh nooo fps probs SDVpuffersweats

heavy sail
#

Ok, so I deleted a lot from the Starblue Valley content.json, it should be compatible with everything else now.

torn mason
#

guess even stardew can have too many mods

We need to direct you to all the people here running 700+ mods

tired apex
#

I fear them

torn mason
#

( I'm one of them, technically. In a multiplayer game too )

south bear
#

i cant even get my 50 mods to work

tired apex
#

I just breached 90

split nacelle
#

@south bear you have multiple copies of mods, you need to delete the dupes

fickle harbor
#

reminds me of my skyrim modding days

split nacelle
#

i have 175, about to get some more SDVpuffersweats

tired apex
#

Didn't someone say they ran 1k skyrim mods

torn mason
#

My group's all modders so we make a lot of changes to get everything to work together lol

fickle harbor
#

i think ive spent more time downloading, installing, getting skyrim mods to work etc than actually playing the game

naive drum
#

Doesnt skyrim almost need a modloader bc of how complicated its load order thing is

#

Uh mod manager not modloader

fickle harbor
#

yes

tired apex
#

At least I have my dodo boys in a coop OrvilleBlush

fickle harbor
#

stardew is laughably easy compared to skyrim it's so great

#

Also the fact that almost everything is compatible

#

Skyrim and minecraft are a nightmare in that aspect

royal arrow
#

It's not just it's complicated, manual install of Skyrim mods is essentially the same as XNB modding, it's dangerous o.o!

south bear
#

so what mods are dupes i know where they just not which ones to delete

tired apex
#

God don't remind me of all the mechanical minecraft packs

fickle harbor
#

Minecraft not so much nowadays probably but Skyrim

#

yeah right

tired apex
#

Technicraft

#

I figured out a mod pack about bees and thats about it

royal arrow
#

Metalfan1018, it's in the log in the Skipped Mods section, it even tells you the folder paths of the duplicates, which is nice o:

split nacelle
#

i suggest checking the PPJA mega pack and cross referencing if there's dupes from there

heavy sail
#

Ok, I've fixed my tilesheet incompatibility issue, I think.

untold sigil
#

is there a mod or something thatll update all of your mods for you

heavy sail
#

Mod Updater should update some of them (mods that support it) like PyTK, TMXL, and some other things. Other ones will have to be updated manually.

untold sigil
#

is mod updater on nexus?

keen moss
untold sigil
#

tyyyy

keen moss
#

It only works for a very few number of mods so you will still have to update manually the majority of your list.

untold sigil
#

thats ok

#

do u run it separately or do u run it in smapi?

#

sorry im fairly new to the sv modding community all my mod knowledge is for ts4

keen moss
#

You run it like a normal mod AFAIK ๐Ÿ™‚

heavy sail
#

Probably a dumb question. Which update for FeTK should I download? Digus's or Pathos's?

outer turret
#

What's FeTK?

heavy sail
#

https://www.nexusmods.com/stardewvalley/mods/4403 I wanted to download the unofficial update so I can use Tool Upgrade Delivery Service.

keen moss
#

!compat

native dragonBOT
#

See https://smapi.io/mods for a list of mods updated for the latest versions of SMAPI and Stardew Valley. :)

keen moss
#

Looks like it says Digus's update

heavy sail
#

Ok, I'll try it.

sharp reef
#

Hello! I recently downloaded the mod Auto Resources. I created the clay drill and was given fiber as an output of the machine instead. When I asked about it I was told that it was a mistake and I could temporarily change the ID in the producer rules (from 771 to 382) until the next update. I did just that and when I loaded my save up I was presented with an error and I'm not sure exactly what I did wrong, considering I only changed the item ID. Could someone take a look and see if there's anything I could do to fix it? Or see what I did wrong? Here is my log: https://smapi.io/log/79503f848f7a4c478bf25d60524d89a7 and thank you in advance for any help ๐Ÿ™‚

wheat pine
#

382 is coal

sharp reef
#

Oops! My bad, even when I tested it the other day with the correct ID it still didn't work. I can show a new log if needed.

wheat pine
#

It shouldn't really be causing an error just based on that though.

sharp reef
wheat pine
#

Have you tried doing a clean reinstall?

#

then changing the value?

sharp reef
#

I have, multiple times

last cosmos
#

So for split screen how do you set up the key bindings for the controllers

grim rose
wheat pine
#

Misty, send me your ProducerRules file

sharp reef
#

Through this channel?

wheat pine
#

DM is prolly nicer; less spam, but I don't know the courtesies here either

misty thicket
#

hey, coming back to SDV after being absent for a while and I see @tired brook is still here, glad to see you still around ๐Ÿ™‚

#

by an unusual coincidence all my other returns happened soon after a content update

fair vessel
#

!cmbroke @grim rose

native dragonBOT
#

@grim rose Custom Music mod makes edits to the GMCM code that broke things when GMCM updated to 1.2.0.

For now, remove your GMCM folder and replace it with the older version 1.1 found here under "old files". This will fix the problem. SDVpufferthumbsup https://www.nexusmods.com/stardewvalley/mods/5098?tab=files
After downgrading, just ignore the GMCM update alert in your log for now.

But keep an eye out for a Custom Music update! When that comes out, you'll finally be able to update both mods to their newest versions without issue. (Yay, new features!)

misty thicket
#

but this time the game is still on 1.4.x

fair vessel
#

DM is prolly nicer; less spam, but I don't know the courtesies here either
@wheat pine @sharp reef for future, channel sharing is generally preferred over DM, don't worry about cluttering the channel! People here are used to multiple conversations, and discussing fixes publically can be useful for someone else later who might be searching posts for tips about a similar problem SDVpufferthumbsup

misty thicket
#

also thrilled to see an unofficial update to TehPers's Fishing Mod

tired brook
#

Hi!

misty thicket
#

one time while using that mod a treasure chest had THREE Iridium Rings in it

tired brook
#

(Though 1.5 is on the horizon.)

misty thicket
#

oh it is?

#

had CA given a firm release date?

tired brook
rare mauve
#

Hi, so I'm wondering if anyone can help me solve my problem. I'm getting an error on several mods because some mods contain duplicate files and I'm wondering how to delete the duplicate files without deleting the entire mod? I have a screenshot attached for reference.

tired brook
#

Those errors mean the entire mods are duplicated, not just files within them. Each error lists the two folders that are duplicated, so you can just delete one of them.

fair vessel
#

Looks like it's because you installed the PPJA mega pack (which is a collection of a bunch of mods) but then also installed individual copies of mods already included in the megapack

rare mauve
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Oh okay, I understand. So, I'll have to go through and delete the extras?

round path
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Steam isn't opening up Stardew Valley with SMAPI for some reason. Is it okay to reinstall the same version so I can grab the code to make it do that again?

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or should I delete smapi first and then reinstall?

fair vessel
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You can just run the reinstall at any time!

round path
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yay! thank you!

fair vessel
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And make sure when copying the steam stuff you include the " at start and end plus the %command% that comes after

rare mauve
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I am grateful for the help!!!

fair vessel
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@rare mauve yup. Your choice which to delete. The megapack is more convenient, but it updates less frequently. The individual mods are updated more often, but you'd need to update them all separately when you do

rare mauve
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Okay, totally makes sense!!! Thank you @fair vessel !!!

wintry obsidian
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Up to 161 mods, all stable!

round path
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nice!!!

outer turret
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So if the sea monster were an NPC would u prefer them to be Male, Female or undefined?

naive drum
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undefined

supple echo
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nonbinary sea monster ftw!!

restive zodiac
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undefined/not applicable

naive drum
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update on the why is my game stuttering thing: it is not deep woods

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it is not pytk

outer turret
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okay gender-undefined they are! And a name? I'm going to try and find something foreign sounding with a meaning like "child of the sea"

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(Dylan? or is that too human)

naive drum
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note that 'foreign-sounding' names are also very human especially if you actually are from the culture they're from

outer turret
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a good and valid point. Unless I pretty much make one up I suppose. For the narrative a human-given name is fine, btw.

naive drum
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in which case anything goes, including silly things like 'sweetiefish'

outer turret
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lol that sounds like a nickname

naive drum
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it is not automate

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it is not dynamic night time...

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and not lunar disturbances either

supple echo
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Now that I've found the entrance to Deep Woods: it's awesome! So many trees and stumps and mushrooms and grass to harvestโ€ฆ and the Secret Woods music is so peaceful

naive drum
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make sure you have a way to teleport out if you're going deeper than clearing 1!

split lotus
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Im getting more nervous the further he goes in...

outer turret
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Deep woods is terrifying

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do you still get a ton of ancient seed artifacts?

naive drum
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not lookup anything

heavy sail
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@untold widget what does your config file look like?

untold widget
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What do you mean?

heavy sail
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config.json in the mod's folder

untold widget
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well...

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it isn't changed

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oh okay ive got to go

dire fractal
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Comment on fait pour maรฎtre un mods sur Switch ?

naive drum
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can't mod on switch

dire fractal
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Ok

naive drum
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blame nintendo

heavy sail
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Blame consoles in general, you can't mod any of them

naive drum
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mods left to try to work this stuttering problem out: chests anywhere, custom music

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custom ore nodes

heavy sail
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maybe CM?

naive drum
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exhaustion tweaks

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checking chests anywhere next because i already have the previous version downloaded and ready to test with

heavy sail
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Does it happen when you play vanilla Stardew?

naive drum
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good point, need to test that

heavy sail
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Should I delete Tanpoponoko's Custom Map Elements for TMX Loader? Some of them work, (of course it's the ones I don't like), but some don't, and some have slight texture bugs. And I have no experience with Tiled/TMXLoader so I can't fix them myself.

naive drum
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it is not chests anywhere...and that was a lot of yellow i glimpsed in my log as i closed the game

mighty crane
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Hey everyone! I'm new to using mods on Stardew Valley. I downloaded quite a few that I thought were compatible based on their descriptions (around 55) and I'm experiencing crashing when I try to sleep. The game will crash consistently before the end of night animation begins, and when I reload the game I'm often in another location, sometimes with data missing (usually my rings disappear or I forget I met a villager)

I'd like to continue using most of the mods I have installed, so I'm trying to understand what's specifically causing the crash, but I'm struggling with reading the crash log: https://smapi.io/log/88d28b914ec84b1d98f760ae985878e6
Is this the right channel to ask about this in, or should I post this in the game-support channel?

naive drum
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sounds like you either have save anywhere or are on android

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save anywhere is crashy and buggy

mighty crane
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I have save anywhere

naive drum
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oh and you somehow have some JA stuff twice